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-rw-r--r--servers/audio/audio_driver_dummy.cpp2
-rw-r--r--servers/audio/audio_driver_dummy.h2
-rw-r--r--servers/audio/audio_filter_sw.cpp2
-rw-r--r--servers/audio/audio_filter_sw.h2
-rw-r--r--servers/audio/audio_mixer_sw.cpp2
-rw-r--r--servers/audio/audio_mixer_sw.h2
-rw-r--r--servers/audio/audio_server_sw.cpp12
-rw-r--r--servers/audio/audio_server_sw.h4
-rw-r--r--servers/audio/reverb_buffers_sw.cpp2
-rw-r--r--servers/audio/reverb_buffers_sw.h2
-rw-r--r--servers/audio/reverb_sw.cpp2
-rw-r--r--servers/audio/reverb_sw.h2
-rw-r--r--servers/audio/sample_manager_sw.cpp2
-rw-r--r--servers/audio/sample_manager_sw.h2
-rw-r--r--servers/audio/voice_rb_sw.cpp2
-rw-r--r--servers/audio/voice_rb_sw.h2
-rw-r--r--servers/audio_server.cpp57
-rw-r--r--servers/audio_server.h4
-rw-r--r--servers/physics/area_pair_sw.cpp2
-rw-r--r--servers/physics/area_pair_sw.h2
-rw-r--r--servers/physics/area_sw.cpp2
-rw-r--r--servers/physics/area_sw.h2
-rw-r--r--servers/physics/body_pair_sw.cpp2
-rw-r--r--servers/physics/body_pair_sw.h2
-rw-r--r--servers/physics/body_sw.cpp58
-rw-r--r--servers/physics/body_sw.h6
-rw-r--r--servers/physics/broad_phase_basic.cpp2
-rw-r--r--servers/physics/broad_phase_basic.h2
-rw-r--r--servers/physics/broad_phase_octree.cpp2
-rw-r--r--servers/physics/broad_phase_octree.h2
-rw-r--r--servers/physics/broad_phase_sw.cpp2
-rw-r--r--servers/physics/broad_phase_sw.h2
-rw-r--r--servers/physics/collision_object_sw.cpp2
-rw-r--r--servers/physics/collision_object_sw.h2
-rw-r--r--servers/physics/collision_solver_sat.cpp2
-rw-r--r--servers/physics/collision_solver_sat.h2
-rw-r--r--servers/physics/collision_solver_sw.cpp2
-rw-r--r--servers/physics/collision_solver_sw.h2
-rw-r--r--servers/physics/constraint_sw.cpp2
-rw-r--r--servers/physics/constraint_sw.h2
-rw-r--r--servers/physics/gjk_epa.cpp2
-rw-r--r--servers/physics/gjk_epa.h2
-rw-r--r--servers/physics/joints_sw.cpp2
-rw-r--r--servers/physics/joints_sw.h2
-rw-r--r--servers/physics/physics_server_sw.cpp4
-rw-r--r--servers/physics/physics_server_sw.h4
-rw-r--r--servers/physics/shape_sw.cpp6
-rw-r--r--servers/physics/shape_sw.h2
-rw-r--r--servers/physics/space_sw.cpp22
-rw-r--r--servers/physics/space_sw.h4
-rw-r--r--servers/physics/step_sw.cpp2
-rw-r--r--servers/physics/step_sw.h2
-rw-r--r--servers/physics_2d/area_2d_sw.cpp2
-rw-r--r--servers/physics_2d/area_2d_sw.h2
-rw-r--r--servers/physics_2d/area_pair_2d_sw.cpp2
-rw-r--r--servers/physics_2d/area_pair_2d_sw.h2
-rw-r--r--servers/physics_2d/body_2d_sw.cpp84
-rw-r--r--servers/physics_2d/body_2d_sw.h7
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp8
-rw-r--r--servers/physics_2d/body_pair_2d_sw.h2
-rw-r--r--servers/physics_2d/broad_phase_2d_basic.cpp2
-rw-r--r--servers/physics_2d/broad_phase_2d_basic.h2
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.cpp2
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.h2
-rw-r--r--servers/physics_2d/broad_phase_2d_sw.cpp2
-rw-r--r--servers/physics_2d/broad_phase_2d_sw.h2
-rw-r--r--servers/physics_2d/collision_object_2d_sw.cpp2
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h2
-rw-r--r--servers/physics_2d/collision_solver_2d_sat.cpp2
-rw-r--r--servers/physics_2d/collision_solver_2d_sat.h2
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.cpp2
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.h2
-rw-r--r--servers/physics_2d/constraint_2d_sw.cpp2
-rw-r--r--servers/physics_2d/constraint_2d_sw.h2
-rw-r--r--servers/physics_2d/joints_2d_sw.cpp2
-rw-r--r--servers/physics_2d/joints_2d_sw.h2
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp5
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h5
-rw-r--r--servers/physics_2d/shape_2d_sw.cpp2
-rw-r--r--servers/physics_2d/shape_2d_sw.h2
-rw-r--r--servers/physics_2d/space_2d_sw.cpp10
-rw-r--r--servers/physics_2d/space_2d_sw.h2
-rw-r--r--servers/physics_2d/step_2d_sw.cpp54
-rw-r--r--servers/physics_2d/step_2d_sw.h4
-rw-r--r--servers/physics_2d_server.cpp22
-rw-r--r--servers/physics_2d_server.h4
-rw-r--r--servers/physics_server.cpp10
-rw-r--r--servers/physics_server.h8
-rw-r--r--servers/register_server_types.cpp2
-rw-r--r--servers/register_server_types.h2
-rw-r--r--servers/spatial_sound/spatial_sound_server_sw.cpp2
-rw-r--r--servers/spatial_sound/spatial_sound_server_sw.h2
-rw-r--r--servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp2
-rw-r--r--servers/spatial_sound_2d/spatial_sound_2d_server_sw.h2
-rw-r--r--servers/spatial_sound_2d_server.cpp2
-rw-r--r--servers/spatial_sound_2d_server.h2
-rw-r--r--servers/spatial_sound_server.cpp2
-rw-r--r--servers/spatial_sound_server.h2
-rw-r--r--servers/visual/particle_system_sw.cpp2
-rw-r--r--servers/visual/particle_system_sw.h2
-rw-r--r--servers/visual/rasterizer.cpp2
-rw-r--r--servers/visual/rasterizer.h11
-rw-r--r--servers/visual/rasterizer_dummy.cpp2
-rw-r--r--servers/visual/rasterizer_dummy.h2
-rw-r--r--servers/visual/shader_compiler.cpp2
-rw-r--r--servers/visual/shader_compiler.h2
-rw-r--r--servers/visual/shader_graph.cpp2
-rw-r--r--servers/visual/shader_graph.h2
-rw-r--r--servers/visual/shader_language.cpp16
-rw-r--r--servers/visual/shader_language.h2
-rw-r--r--servers/visual/visual_server_raster.cpp48
-rw-r--r--servers/visual/visual_server_raster.h6
-rw-r--r--servers/visual/visual_server_wrap_mt.cpp2
-rw-r--r--servers/visual/visual_server_wrap_mt.h2
-rw-r--r--servers/visual_server.cpp3
-rw-r--r--servers/visual_server.h3
116 files changed, 442 insertions, 221 deletions
diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp
index dd5243e467..d0695451b9 100644
--- a/servers/audio/audio_driver_dummy.cpp
+++ b/servers/audio/audio_driver_dummy.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_driver_dummy.h b/servers/audio/audio_driver_dummy.h
index 04926b89eb..9421574f93 100644
--- a/servers/audio/audio_driver_dummy.h
+++ b/servers/audio/audio_driver_dummy.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_filter_sw.cpp b/servers/audio/audio_filter_sw.cpp
index 032d93b617..3fb8e8f734 100644
--- a/servers/audio/audio_filter_sw.cpp
+++ b/servers/audio/audio_filter_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_filter_sw.h b/servers/audio/audio_filter_sw.h
index e8540adea6..d4d225ce29 100644
--- a/servers/audio/audio_filter_sw.h
+++ b/servers/audio/audio_filter_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_mixer_sw.cpp b/servers/audio/audio_mixer_sw.cpp
index 033cd333d5..d1f36cb7b6 100644
--- a/servers/audio/audio_mixer_sw.cpp
+++ b/servers/audio/audio_mixer_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_mixer_sw.h b/servers/audio/audio_mixer_sw.h
index d8d9b7bacd..f5bd4cc5ba 100644
--- a/servers/audio/audio_mixer_sw.h
+++ b/servers/audio/audio_mixer_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_server_sw.cpp b/servers/audio/audio_server_sw.cpp
index 417a582da6..d634c348dc 100644
--- a/servers/audio/audio_server_sw.cpp
+++ b/servers/audio/audio_server_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -360,7 +360,7 @@ void AudioServerSW::sample_set_description(RID p_sample, const String& p_descrip
AUDIO_LOCK
sample_manager->sample_set_description(p_sample,p_description);
}
-String AudioServerSW::sample_get_description(RID p_sample, const String& p_description) const {
+String AudioServerSW::sample_get_description(RID p_sample) const {
AUDIO_LOCK
return sample_manager->sample_get_description(p_sample);
@@ -659,7 +659,7 @@ bool AudioServerSW::voice_is_active(RID p_voice) const {
RID AudioServerSW::audio_stream_create(AudioStream *p_stream) {
- AUDIO_LOCK
+ AUDIO_LOCK
Stream *s = memnew(Stream);
s->audio_stream=p_stream;
s->event_stream=NULL;
@@ -693,11 +693,11 @@ void AudioServerSW::stream_set_active(RID p_stream, bool p_active) {
Stream *s = stream_owner.get(p_stream);
ERR_FAIL_COND(!s);
+ _THREAD_SAFE_METHOD_
if (s->active==p_active)
return;
AUDIO_LOCK;
- _THREAD_SAFE_METHOD_
s->active=p_active;
if (p_active)
s->E=active_audio_streams.push_back(s);
@@ -705,6 +705,8 @@ void AudioServerSW::stream_set_active(RID p_stream, bool p_active) {
active_audio_streams.erase(s->E);
s->E=NULL;
}
+
+
}
bool AudioServerSW::stream_is_active(RID p_stream) const {
@@ -763,7 +765,6 @@ void AudioServerSW::free(RID p_id) {
void AudioServerSW::_thread_func(void *self) {
-
AudioServerSW *as=(AudioServerSW *)self;
while (!as->exit_update_thread) {
@@ -806,6 +807,7 @@ void AudioServerSW::init() {
#ifndef NO_THREADS
exit_update_thread=false;
thread = Thread::create(_thread_func,this);
+ thread->set_name("AudioServerSW");
#endif
}
diff --git a/servers/audio/audio_server_sw.h b/servers/audio/audio_server_sw.h
index c566e129c1..bc6191729c 100644
--- a/servers/audio/audio_server_sw.h
+++ b/servers/audio/audio_server_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -118,7 +118,7 @@ public:
virtual RID sample_create(SampleFormat p_format, bool p_stereo, int p_length);
virtual void sample_set_description(RID p_sample, const String& p_description);
- virtual String sample_get_description(RID p_sample, const String& p_description) const;
+ virtual String sample_get_description(RID p_sample) const;
virtual SampleFormat sample_get_format(RID p_sample) const;
virtual bool sample_is_stereo(RID p_sample) const;
diff --git a/servers/audio/reverb_buffers_sw.cpp b/servers/audio/reverb_buffers_sw.cpp
index b840b9390b..04bc056313 100644
--- a/servers/audio/reverb_buffers_sw.cpp
+++ b/servers/audio/reverb_buffers_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/reverb_buffers_sw.h b/servers/audio/reverb_buffers_sw.h
index 817122b65d..f5885e6ee8 100644
--- a/servers/audio/reverb_buffers_sw.h
+++ b/servers/audio/reverb_buffers_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/reverb_sw.cpp b/servers/audio/reverb_sw.cpp
index cc4b4bd778..5721403ba3 100644
--- a/servers/audio/reverb_sw.cpp
+++ b/servers/audio/reverb_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/reverb_sw.h b/servers/audio/reverb_sw.h
index 937824f907..b028a245c8 100644
--- a/servers/audio/reverb_sw.h
+++ b/servers/audio/reverb_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/sample_manager_sw.cpp b/servers/audio/sample_manager_sw.cpp
index 375aa88cd2..60f4d16659 100644
--- a/servers/audio/sample_manager_sw.cpp
+++ b/servers/audio/sample_manager_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/sample_manager_sw.h b/servers/audio/sample_manager_sw.h
index 94254f99d5..bd7a11a3d2 100644
--- a/servers/audio/sample_manager_sw.h
+++ b/servers/audio/sample_manager_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/voice_rb_sw.cpp b/servers/audio/voice_rb_sw.cpp
index a385e15283..8d12e5085d 100644
--- a/servers/audio/voice_rb_sw.cpp
+++ b/servers/audio/voice_rb_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/voice_rb_sw.h b/servers/audio/voice_rb_sw.h
index cbebcdb86f..f785646577 100644
--- a/servers/audio/voice_rb_sw.h
+++ b/servers/audio/voice_rb_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 6c5a2de97b..1f0a2e403a 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -48,26 +48,51 @@ AudioServer *AudioServer::get_singleton() {
void AudioServer::sample_set_signed_data(RID p_sample, const DVector<float>& p_buffer) {
+ SampleFormat format = sample_get_format(p_sample);
+
+ ERR_EXPLAIN("IMA ADPCM is not supported.");
+ ERR_FAIL_COND(format==SAMPLE_FORMAT_IMA_ADPCM);
+
int len = p_buffer.size();
ERR_FAIL_COND( len == 0 );
DVector<uint8_t> data;
- data.resize(len*2);
- DVector<uint8_t>::Write w=data.write();
-
- int16_t *samples = (int16_t*)w.ptr();
-
+ DVector<uint8_t>::Write w;
DVector<float>::Read r = p_buffer.read();
- for(int i=0;i<len;i++) {
-
- float sample = r[i];
- sample = Math::floor( sample * (1<<16) );
- if (sample<-32768)
- sample=-32768;
- else if (sample>32767)
- sample=32767;
- samples[i]=sample;
+ switch(format) {
+ case SAMPLE_FORMAT_PCM8: {
+ data.resize(len);
+ w=data.write();
+
+ int8_t *samples8 = (int8_t*)w.ptr();
+
+ for(int i=0;i<len;i++) {
+
+ float sample = Math::floor( r[i] * (1<<8) );
+ if (sample<-128)
+ sample=-128;
+ else if (sample>127)
+ sample=127;
+ samples8[i]=sample;
+ }
+ } break;
+ case SAMPLE_FORMAT_PCM16: {
+ data.resize(len*2);
+ w=data.write();
+
+ int16_t *samples16 = (int16_t*)w.ptr();
+
+ for(int i=0;i<len;i++) {
+
+ float sample = Math::floor( r[i] * (1<<16) );
+ if (sample<-32768)
+ sample=-32768;
+ else if (sample>32767)
+ sample=32767;
+ samples16[i]=sample;
+ }
+ } break;
}
w = DVector<uint8_t>::Write();
@@ -88,7 +113,7 @@ void AudioServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("sample_get_length","sample"), &AudioServer::sample_get_length );
ObjectTypeDB::bind_method(_MD("sample_set_signed_data","sample","data"), &AudioServer::sample_set_signed_data );
- ObjectTypeDB::bind_method(_MD("sample_set_data","sample"), &AudioServer::sample_set_data );
+ ObjectTypeDB::bind_method(_MD("sample_set_data","sample","data"), &AudioServer::sample_set_data );
ObjectTypeDB::bind_method(_MD("sample_get_data","sample"), &AudioServer::sample_get_data );
ObjectTypeDB::bind_method(_MD("sample_set_mix_rate","sample","mix_rate"), &AudioServer::sample_set_mix_rate );
diff --git a/servers/audio_server.h b/servers/audio_server.h
index cd3e920f31..c56820dcbb 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -160,7 +160,7 @@ public:
virtual RID sample_create(SampleFormat p_format, bool p_stereo, int p_length)=0;
virtual void sample_set_description(RID p_sample, const String& p_description)=0;
- virtual String sample_get_description(RID p_sample, const String& p_description) const=0;
+ virtual String sample_get_description(RID p_sample) const=0;
virtual SampleFormat sample_get_format(RID p_sample) const=0;
virtual bool sample_is_stereo(RID p_sample) const=0;
diff --git a/servers/physics/area_pair_sw.cpp b/servers/physics/area_pair_sw.cpp
index 3eb96fb681..c6bf6114a0 100644
--- a/servers/physics/area_pair_sw.cpp
+++ b/servers/physics/area_pair_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/area_pair_sw.h b/servers/physics/area_pair_sw.h
index 4f8087280a..09a2934467 100644
--- a/servers/physics/area_pair_sw.h
+++ b/servers/physics/area_pair_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/area_sw.cpp b/servers/physics/area_sw.cpp
index e78f0699cb..dbc82da316 100644
--- a/servers/physics/area_sw.cpp
+++ b/servers/physics/area_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/area_sw.h b/servers/physics/area_sw.h
index 40ccdaf370..622eeb5e23 100644
--- a/servers/physics/area_sw.h
+++ b/servers/physics/area_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp
index 7eab9eb86d..a971cdaad8 100644
--- a/servers/physics/body_pair_sw.cpp
+++ b/servers/physics/body_pair_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/body_pair_sw.h b/servers/physics/body_pair_sw.h
index 8ec7a9ccef..da637ade05 100644
--- a/servers/physics/body_pair_sw.h
+++ b/servers/physics/body_pair_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index 8edbaf0b89..b0ed99cb48 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -380,9 +380,11 @@ void BodySW::set_space(SpaceSW *p_space){
}
+ first_integration=true;
+
}
-void BodySW::_compute_area_gravity(const AreaSW *p_area) {
+void BodySW::_compute_area_gravity_and_dampenings(const AreaSW *p_area) {
if (p_area->is_gravity_point()) {
if(p_area->get_gravity_distance_scale() > 0) {
@@ -394,6 +396,9 @@ void BodySW::_compute_area_gravity(const AreaSW *p_area) {
} else {
gravity += p_area->get_gravity_vector() * p_area->get_gravity();
}
+
+ area_linear_damp += p_area->get_linear_damp();
+ area_angular_damp += p_area->get_angular_damp();
}
void BodySW::integrate_forces(real_t p_step) {
@@ -403,41 +408,56 @@ void BodySW::integrate_forces(real_t p_step) {
return;
AreaSW *def_area = get_space()->get_default_area();
- AreaSW *damp_area = def_area;
+ // AreaSW *damp_area = def_area;
ERR_FAIL_COND(!def_area);
int ac = areas.size();
- bool replace = false;
- gravity=Vector3(0,0,0);
+ bool stopped = false;
+ gravity = Vector3(0,0,0);
+ area_linear_damp = 0;
+ area_angular_damp = 0;
if (ac) {
areas.sort();
const AreaCMP *aa = &areas[0];
- damp_area = aa[ac-1].area;
- for(int i=ac-1;i>=0;i--) {
- _compute_area_gravity(aa[i].area);
- if (aa[i].area->get_space_override_mode() == PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE) {
- replace = true;
- break;
+ // damp_area = aa[ac-1].area;
+ for(int i=ac-1;i>=0 && !stopped;i--) {
+ PhysicsServer::AreaSpaceOverrideMode mode=aa[i].area->get_space_override_mode();
+ switch (mode) {
+ case PhysicsServer::AREA_SPACE_OVERRIDE_COMBINE:
+ case PhysicsServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
+ _compute_area_gravity_and_dampenings(aa[i].area);
+ stopped = mode==PhysicsServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
+ } break;
+ case PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE:
+ case PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
+ gravity = Vector3(0,0,0);
+ area_angular_damp = 0;
+ area_linear_damp = 0;
+ _compute_area_gravity_and_dampenings(aa[i].area);
+ stopped = mode==PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE;
+ } break;
+ default: {}
}
}
}
- if( !replace ) {
- _compute_area_gravity(def_area);
+ if( !stopped ) {
+ _compute_area_gravity_and_dampenings(def_area);
}
gravity*=gravity_scale;
+ // If less than 0, override dampenings with that of the Body
if (angular_damp>=0)
area_angular_damp=angular_damp;
- else
- area_angular_damp=damp_area->get_angular_damp();
+ //else
+ // area_angular_damp=damp_area->get_angular_damp();
if (linear_damp>=0)
area_linear_damp=linear_damp;
- else
- area_linear_damp=damp_area->get_linear_damp();
+ //else
+ // area_linear_damp=damp_area->get_linear_damp();
Vector3 motion;
@@ -461,7 +481,7 @@ void BodySW::integrate_forces(real_t p_step) {
do_motion=true;
} else {
- if (!omit_force_integration) {
+ if (!omit_force_integration && !first_integration) {
//overriden by direct state query
Vector3 force=gravity*mass;
@@ -494,6 +514,7 @@ void BodySW::integrate_forces(real_t p_step) {
applied_force=Vector3();
applied_torque=Vector3();
+ first_integration=false;
//motion=linear_velocity*p_step;
@@ -731,6 +752,7 @@ BodySW::BodySW() : CollisionObjectSW(TYPE_BODY), active_list(this), inertia_upda
island_next=NULL;
island_list_next=NULL;
first_time_kinematic=false;
+ first_integration=false;
_set_static(false);
contact_count=0;
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h
index 1a45a02744..870e8357f1 100644
--- a/servers/physics/body_sw.h
+++ b/servers/physics/body_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -79,6 +79,8 @@ class BodySW : public CollisionObjectSW {
bool omit_force_integration;
bool active;
+ bool first_integration;
+
bool continuous_cd;
bool can_sleep;
bool first_time_kinematic;
@@ -131,7 +133,7 @@ class BodySW : public CollisionObjectSW {
BodySW *island_next;
BodySW *island_list_next;
- _FORCE_INLINE_ void _compute_area_gravity(const AreaSW *p_area);
+ _FORCE_INLINE_ void _compute_area_gravity_and_dampenings(const AreaSW *p_area);
_FORCE_INLINE_ void _update_inertia_tensor();
diff --git a/servers/physics/broad_phase_basic.cpp b/servers/physics/broad_phase_basic.cpp
index c49caed795..0bed56d398 100644
--- a/servers/physics/broad_phase_basic.cpp
+++ b/servers/physics/broad_phase_basic.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/broad_phase_basic.h b/servers/physics/broad_phase_basic.h
index 9848c4b16e..6bf024044e 100644
--- a/servers/physics/broad_phase_basic.h
+++ b/servers/physics/broad_phase_basic.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/broad_phase_octree.cpp b/servers/physics/broad_phase_octree.cpp
index 874ae29755..bfe41f8423 100644
--- a/servers/physics/broad_phase_octree.cpp
+++ b/servers/physics/broad_phase_octree.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/broad_phase_octree.h b/servers/physics/broad_phase_octree.h
index 200878f6df..b87996a58c 100644
--- a/servers/physics/broad_phase_octree.h
+++ b/servers/physics/broad_phase_octree.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/broad_phase_sw.cpp b/servers/physics/broad_phase_sw.cpp
index 910be4e623..a382df6a46 100644
--- a/servers/physics/broad_phase_sw.cpp
+++ b/servers/physics/broad_phase_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/broad_phase_sw.h b/servers/physics/broad_phase_sw.h
index 2bf9f202e2..409c249865 100644
--- a/servers/physics/broad_phase_sw.h
+++ b/servers/physics/broad_phase_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp
index 19b3f28a2f..55c8c1b955 100644
--- a/servers/physics/collision_object_sw.cpp
+++ b/servers/physics/collision_object_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h
index c018ab6224..592c84e667 100644
--- a/servers/physics/collision_object_sw.h
+++ b/servers/physics/collision_object_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp
index 72e61f1456..8789663f63 100644
--- a/servers/physics/collision_solver_sat.cpp
+++ b/servers/physics/collision_solver_sat.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_solver_sat.h b/servers/physics/collision_solver_sat.h
index 686b587243..57f5bdbbc0 100644
--- a/servers/physics/collision_solver_sat.h
+++ b/servers/physics/collision_solver_sat.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp
index b5a5c64660..716e724637 100644
--- a/servers/physics/collision_solver_sw.cpp
+++ b/servers/physics/collision_solver_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_solver_sw.h b/servers/physics/collision_solver_sw.h
index 5ed5260b7d..abc50cae2c 100644
--- a/servers/physics/collision_solver_sw.h
+++ b/servers/physics/collision_solver_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/constraint_sw.cpp b/servers/physics/constraint_sw.cpp
index fb45485233..ce0e1e6963 100644
--- a/servers/physics/constraint_sw.cpp
+++ b/servers/physics/constraint_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/constraint_sw.h b/servers/physics/constraint_sw.h
index 1ec237f9c5..d61701ac07 100644
--- a/servers/physics/constraint_sw.h
+++ b/servers/physics/constraint_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/gjk_epa.cpp b/servers/physics/gjk_epa.cpp
index 9b5b3d4f67..229c6d3fb4 100644
--- a/servers/physics/gjk_epa.cpp
+++ b/servers/physics/gjk_epa.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/*************************************************/
/* Source code within this file is: */
-/* (c) 2007-2010 Juan Linietsky, Ariel Manzur */
+/* (c) 2007-2016 Juan Linietsky, Ariel Manzur */
/* All Rights Reserved. */
/*************************************************/
diff --git a/servers/physics/gjk_epa.h b/servers/physics/gjk_epa.h
index 08b0a65b15..23f51d66c4 100644
--- a/servers/physics/gjk_epa.h
+++ b/servers/physics/gjk_epa.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/*************************************************/
/* Source code within this file is: */
-/* (c) 2007-2010 Juan Linietsky, Ariel Manzur */
+/* (c) 2007-2016 Juan Linietsky, Ariel Manzur */
/* All Rights Reserved. */
/*************************************************/
diff --git a/servers/physics/joints_sw.cpp b/servers/physics/joints_sw.cpp
index aa9d3265d2..7f7df31534 100644
--- a/servers/physics/joints_sw.cpp
+++ b/servers/physics/joints_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints_sw.h b/servers/physics/joints_sw.h
index d7ba6ef925..c42baae961 100644
--- a/servers/physics/joints_sw.h
+++ b/servers/physics/joints_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index a9a8042c19..5eb14d80dc 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -517,7 +517,7 @@ void PhysicsServerSW::body_set_mode(RID p_body, BodyMode p_mode) {
body->set_mode(p_mode);
};
-PhysicsServer::BodyMode PhysicsServerSW::body_get_mode(RID p_body, BodyMode p_mode) const {
+PhysicsServer::BodyMode PhysicsServerSW::body_get_mode(RID p_body) const {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body,BODY_MODE_STATIC);
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index abbb057616..2aadac2216 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -146,7 +146,7 @@ public:
virtual RID body_get_space(RID p_body) const;
virtual void body_set_mode(RID p_body, BodyMode p_mode);
- virtual BodyMode body_get_mode(RID p_body, BodyMode p_mode) const;
+ virtual BodyMode body_get_mode(RID p_body) const;
virtual void body_add_shape(RID p_body, RID p_shape, const Transform& p_transform=Transform());
virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape);
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp
index fabfa88ee5..5923f89120 100644
--- a/servers/physics/shape_sw.cpp
+++ b/servers/physics/shape_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1354,6 +1354,10 @@ void ConcavePolygonShapeSW::_fill_bvh(_VolumeSW_BVH* p_bvh_tree,BVH* p_bvh_array
void ConcavePolygonShapeSW::_setup(DVector<Vector3> p_faces) {
int src_face_count=p_faces.size();
+ if (src_face_count==0) {
+ configure(AABB());
+ return;
+ }
ERR_FAIL_COND(src_face_count%3);
src_face_count/=3;
diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h
index 4826eaea4f..39779bcda3 100644
--- a/servers/physics/shape_sw.h
+++ b/servers/physics/shape_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index ba1c737530..08f280a976 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,7 +47,7 @@ _FORCE_INLINE_ static bool _match_object_type_query(CollisionObjectSW *p_object,
}
-bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
+bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vector3& p_to, RayResult &r_result, const Set<RID>& p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask, bool p_pick_ray) {
ERR_FAIL_COND_V(space->locked,false);
@@ -77,7 +77,7 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vecto
if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
continue;
- if (!(static_cast<CollisionObjectSW*>(space->intersection_query_results[i])->is_ray_pickable()))
+ if (p_pick_ray && !(static_cast<CollisionObjectSW*>(space->intersection_query_results[i])->is_ray_pickable()))
continue;
if (p_exclude.has( space->intersection_query_results[i]->get_self()))
@@ -175,13 +175,15 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transfo
if (!CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), NULL,NULL,NULL,p_margin,0))
continue;
- r_results[cc].collider_id=col_obj->get_instance_id();
- if (r_results[cc].collider_id!=0)
- r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
- else
- r_results[cc].collider=NULL;
- r_results[cc].rid=col_obj->get_self();
- r_results[cc].shape=shape_idx;
+ if (r_results) {
+ r_results[cc].collider_id=col_obj->get_instance_id();
+ if (r_results[cc].collider_id!=0)
+ r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
+ else
+ r_results[cc].collider=NULL;
+ r_results[cc].rid=col_obj->get_self();
+ r_results[cc].shape=shape_idx;
+ }
cc++;
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h
index ac788ba93f..6300c206d8 100644
--- a/servers/physics/space_sw.h
+++ b/servers/physics/space_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,7 +46,7 @@ public:
SpaceSW *space;
- virtual bool intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
+ virtual bool intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,bool p_pick_ray=false);
virtual int intersect_shape(const RID& p_shape, const Transform& p_xform,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
virtual bool cast_motion(const RID& p_shape, const Transform& p_xform,const Vector3& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,ShapeRestInfo *r_info=NULL);
virtual bool collide_shape(RID p_shape, const Transform& p_shape_xform,float p_margin,Vector3 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
diff --git a/servers/physics/step_sw.cpp b/servers/physics/step_sw.cpp
index 2424b36833..f10dadf81a 100644
--- a/servers/physics/step_sw.cpp
+++ b/servers/physics/step_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/step_sw.h b/servers/physics/step_sw.h
index f089c041fc..f6362f3777 100644
--- a/servers/physics/step_sw.h
+++ b/servers/physics/step_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp
index a5a132020a..759a37e84f 100644
--- a/servers/physics_2d/area_2d_sw.cpp
+++ b/servers/physics_2d/area_2d_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h
index 6d99764c68..71192db1df 100644
--- a/servers/physics_2d/area_2d_sw.h
+++ b/servers/physics_2d/area_2d_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp
index 3b1705bd56..0682d8abdd 100644
--- a/servers/physics_2d/area_pair_2d_sw.cpp
+++ b/servers/physics_2d/area_pair_2d_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/area_pair_2d_sw.h b/servers/physics_2d/area_pair_2d_sw.h
index 59113c9162..a03bdb572a 100644
--- a/servers/physics_2d/area_pair_2d_sw.h
+++ b/servers/physics_2d/area_pair_2d_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 3afbbe5455..f1f94f3485 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,7 @@
#include "body_2d_sw.h"
#include "space_2d_sw.h"
#include "area_2d_sw.h"
+#include "physics_2d_server_sw.h"
void Body2DSW::_update_inertia() {
@@ -378,9 +379,10 @@ void Body2DSW::set_space(Space2DSW *p_space){
}
+ first_integration=false;
}
-void Body2DSW::_compute_area_gravity(const Area2DSW *p_area) {
+void Body2DSW::_compute_area_gravity_and_dampenings(const Area2DSW *p_area) {
if (p_area->is_gravity_point()) {
if(p_area->get_gravity_distance_scale() > 0) {
@@ -393,6 +395,8 @@ void Body2DSW::_compute_area_gravity(const Area2DSW *p_area) {
gravity += p_area->get_gravity_vector() * p_area->get_gravity();
}
+ area_linear_damp += p_area->get_linear_damp();
+ area_angular_damp += p_area->get_angular_damp();
}
void Body2DSW::integrate_forces(real_t p_step) {
@@ -401,38 +405,53 @@ void Body2DSW::integrate_forces(real_t p_step) {
return;
Area2DSW *def_area = get_space()->get_default_area();
- Area2DSW *damp_area = def_area;
+ // Area2DSW *damp_area = def_area;
ERR_FAIL_COND(!def_area);
int ac = areas.size();
- bool replace = false;
- gravity=Vector2(0,0);
+ bool stopped = false;
+ gravity = Vector2(0,0);
+ area_angular_damp = 0;
+ area_linear_damp = 0;
if (ac) {
areas.sort();
const AreaCMP *aa = &areas[0];
- damp_area = aa[ac-1].area;
- for(int i=ac-1;i>=0;i--) {
- _compute_area_gravity(aa[i].area);
- if (aa[i].area->get_space_override_mode() == Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE) {
- replace = true;
- break;
+ // damp_area = aa[ac-1].area;
+ for(int i=ac-1;i>=0 && !stopped;i--) {
+ Physics2DServer::AreaSpaceOverrideMode mode=aa[i].area->get_space_override_mode();
+ switch (mode) {
+ case Physics2DServer::AREA_SPACE_OVERRIDE_COMBINE:
+ case Physics2DServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
+ _compute_area_gravity_and_dampenings(aa[i].area);
+ stopped = mode==Physics2DServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
+ } break;
+ case Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE:
+ case Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
+ gravity = Vector2(0,0);
+ area_angular_damp = 0;
+ area_linear_damp = 0;
+ _compute_area_gravity_and_dampenings(aa[i].area);
+ stopped = mode==Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE;
+ } break;
+ default: {}
}
}
}
- if( !replace ) {
- _compute_area_gravity(def_area);
+ if( !stopped ) {
+ _compute_area_gravity_and_dampenings(def_area);
}
gravity*=gravity_scale;
+ // If less than 0, override dampenings with that of the Body2D
if (angular_damp>=0)
- area_angular_damp=angular_damp;
- else
- area_angular_damp=damp_area->get_angular_damp();
+ area_angular_damp = angular_damp;
+ //else
+ // area_angular_damp=damp_area->get_angular_damp();
if (linear_damp>=0)
- area_linear_damp=linear_damp;
- else
- area_linear_damp=damp_area->get_linear_damp();
+ area_linear_damp = linear_damp;
+ //else
+ // area_linear_damp=damp_area->get_linear_damp();
Vector2 motion;
bool do_motion=false;
@@ -454,7 +473,7 @@ void Body2DSW::integrate_forces(real_t p_step) {
//}
} else {
- if (!omit_force_integration) {
+ if (!omit_force_integration && !first_integration) {
//overriden by direct state query
Vector2 force=gravity*mass;
@@ -489,6 +508,7 @@ void Body2DSW::integrate_forces(real_t p_step) {
//motion=linear_velocity*p_step;
+ first_integration=false;
biased_angular_velocity=0;
biased_linear_velocity=Vector2();
@@ -496,7 +516,7 @@ void Body2DSW::integrate_forces(real_t p_step) {
_update_shapes_with_motion(motion);
}
- damp_area=NULL; // clear the area, so it is set in the next frame
+ // damp_area=NULL; // clear the area, so it is set in the next frame
def_area=NULL; // clear the area, so it is set in the next frame
contact_count=0;
@@ -664,6 +684,7 @@ Body2DSW::Body2DSW() : CollisionObject2DSW(TYPE_BODY), active_list(this), inerti
gravity_scale=1.0;
using_one_way_cache=false;
one_way_collision_max_depth=0.1;
+ first_integration=false;
still_time=0;
continuous_cd_mode=Physics2DServer::CCD_MODE_DISABLED;
@@ -684,3 +705,24 @@ Physics2DDirectSpaceState* Physics2DDirectBodyStateSW::get_space_state() {
return body->get_space()->get_direct_state();
}
+
+
+Variant Physics2DDirectBodyStateSW::get_contact_collider_shape_metadata(int p_contact_idx) const {
+
+ ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Variant());
+
+ if (!Physics2DServerSW::singletonsw->body_owner.owns(body->contacts[p_contact_idx].collider)) {
+
+ return Variant();
+ }
+ Body2DSW *other = Physics2DServerSW::singletonsw->body_owner.get(body->contacts[p_contact_idx].collider);
+
+ int sidx = body->contacts[p_contact_idx].collider_shape;
+ if (sidx<0 || sidx>=other->get_shape_count()) {
+
+ return Variant();
+ }
+
+
+ return other->get_shape_metadata(sidx);
+}
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 9720b265dc..b7f3ab01db 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -81,6 +81,7 @@ class Body2DSW : public CollisionObject2DSW {
bool active;
bool can_sleep;
bool first_time_kinematic;
+ bool first_integration;
bool using_one_way_cache;
void _update_inertia();
virtual void _shapes_changed();
@@ -133,7 +134,7 @@ class Body2DSW : public CollisionObject2DSW {
Body2DSW *island_next;
Body2DSW *island_list_next;
- _FORCE_INLINE_ void _compute_area_gravity(const Area2DSW *p_area);
+ _FORCE_INLINE_ void _compute_area_gravity_and_dampenings(const Area2DSW *p_area);
friend class Physics2DDirectBodyStateSW; // i give up, too many functions to expose
@@ -385,7 +386,7 @@ public:
virtual Vector2 get_contact_collider_pos(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector2()); return body->contacts[p_contact_idx].collider_pos; }
virtual ObjectID get_contact_collider_id(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,0); return body->contacts[p_contact_idx].collider_instance_id; }
virtual int get_contact_collider_shape(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,0); return body->contacts[p_contact_idx].collider_shape; }
- virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Variant()); return body->get_shape_metadata(body->contacts[p_contact_idx].collider_shape); }
+ virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const;
virtual Vector2 get_contact_collider_velocity_at_pos(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector2()); return body->contacts[p_contact_idx].collider_velocity_at_pos; }
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index eb3abbb267..db7869c6a6 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -364,6 +364,9 @@ bool BodyPair2DSW::setup(float p_step) {
real_t inv_dt = 1.0/p_step;
+
+ bool do_process=false;
+
for (int i = 0; i < contact_count; i++) {
Contact& c = contacts[i];
@@ -459,10 +462,11 @@ bool BodyPair2DSW::setup(float p_step) {
c.bounce = c.bounce * dv.dot(c.normal);
}
+ do_process=true;
}
- return true;
+ return do_process;
}
void BodyPair2DSW::solve(float p_step) {
diff --git a/servers/physics_2d/body_pair_2d_sw.h b/servers/physics_2d/body_pair_2d_sw.h
index a7fa287be4..a16320585e 100644
--- a/servers/physics_2d/body_pair_2d_sw.h
+++ b/servers/physics_2d/body_pair_2d_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/broad_phase_2d_basic.cpp b/servers/physics_2d/broad_phase_2d_basic.cpp
index e61b4735b9..3a95bb2411 100644
--- a/servers/physics_2d/broad_phase_2d_basic.cpp
+++ b/servers/physics_2d/broad_phase_2d_basic.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/broad_phase_2d_basic.h b/servers/physics_2d/broad_phase_2d_basic.h
index cdee77ffd7..80aa423819 100644
--- a/servers/physics_2d/broad_phase_2d_basic.h
+++ b/servers/physics_2d/broad_phase_2d_basic.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
index 4651d485c2..6a52d5fe5b 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.h b/servers/physics_2d/broad_phase_2d_hash_grid.h
index a2eecf7bbf..bda5ea21cf 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.h
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/broad_phase_2d_sw.cpp b/servers/physics_2d/broad_phase_2d_sw.cpp
index fd8e7254b6..0dead94ca1 100644
--- a/servers/physics_2d/broad_phase_2d_sw.cpp
+++ b/servers/physics_2d/broad_phase_2d_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/broad_phase_2d_sw.h b/servers/physics_2d/broad_phase_2d_sw.h
index 283d6941e1..056ef664fd 100644
--- a/servers/physics_2d/broad_phase_2d_sw.h
+++ b/servers/physics_2d/broad_phase_2d_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index 7c8e223c57..7f9d3312b9 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index f3432060b9..1f213d8444 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp
index 2525c6e942..f22b676304 100644
--- a/servers/physics_2d/collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/collision_solver_2d_sat.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/collision_solver_2d_sat.h b/servers/physics_2d/collision_solver_2d_sat.h
index 554f756738..91aeb53030 100644
--- a/servers/physics_2d/collision_solver_2d_sat.h
+++ b/servers/physics_2d/collision_solver_2d_sat.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp
index 134ad04222..d9bf235c86 100644
--- a/servers/physics_2d/collision_solver_2d_sw.cpp
+++ b/servers/physics_2d/collision_solver_2d_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h
index 0cdd54f8b6..7e3542805c 100644
--- a/servers/physics_2d/collision_solver_2d_sw.h
+++ b/servers/physics_2d/collision_solver_2d_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/constraint_2d_sw.cpp b/servers/physics_2d/constraint_2d_sw.cpp
index 24d56ce9fe..2f681e8590 100644
--- a/servers/physics_2d/constraint_2d_sw.cpp
+++ b/servers/physics_2d/constraint_2d_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/constraint_2d_sw.h b/servers/physics_2d/constraint_2d_sw.h
index a9145c382f..f776dbfe2c 100644
--- a/servers/physics_2d/constraint_2d_sw.h
+++ b/servers/physics_2d/constraint_2d_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index 7c12000084..958780c2e6 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h
index e43f8eee33..86a1397c53 100644
--- a/servers/physics_2d/joints_2d_sw.h
+++ b/servers/physics_2d/joints_2d_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index 6a1c790da8..c571331498 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1322,8 +1322,11 @@ int Physics2DServerSW::get_process_info(ProcessInfo p_info) {
}
+Physics2DServerSW *Physics2DServerSW::singletonsw=NULL;
+
Physics2DServerSW::Physics2DServerSW() {
+ singletonsw=this;
BroadPhase2DSW::create_func=BroadPhase2DHashGrid::_create;
// BroadPhase2DSW::create_func=BroadPhase2DBasic::_create;
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index b2c58b788e..28acf4e2d1 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,6 +42,7 @@ class Physics2DServerSW : public Physics2DServer {
OBJ_TYPE( Physics2DServerSW, Physics2DServer );
friend class Physics2DDirectSpaceStateSW;
+friend class Physics2DDirectBodyStateSW;
bool active;
int iterations;
bool doing_sync;
@@ -65,7 +66,7 @@ friend class Physics2DDirectSpaceStateSW;
mutable RID_Owner<Body2DSW> body_owner;
mutable RID_Owner<Joint2DSW> joint_owner;
-
+ static Physics2DServerSW *singletonsw;
// void _clear_query(Query2DSW *p_query);
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index d3591ec744..3054ba8d59 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h
index 6d5473aa17..4164896696 100644
--- a/servers/physics_2d/shape_2d_sw.h
+++ b/servers/physics_2d/shape_2d_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 9f2f03baec..9ba6bdd5ba 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -192,7 +192,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matri
if (p_result_max<=0)
return 0;
- Shape2DSW *shape = static_cast<Physics2DServerSW*>(Physics2DServer::get_singleton())->shape_owner.get(p_shape);
+ Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape,0);
Rect2 aabb = p_xform.xform(shape->get_aabb());
@@ -239,7 +239,7 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Matrix32
- Shape2DSW *shape = static_cast<Physics2DServerSW*>(Physics2DServer::get_singleton())->shape_owner.get(p_shape);
+ Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape,false);
Rect2 aabb = p_xform.xform(shape->get_aabb());
@@ -367,7 +367,7 @@ bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Matrix32& p_s
if (p_result_max<=0)
return 0;
- Shape2DSW *shape = static_cast<Physics2DServerSW*>(Physics2DServer::get_singleton())->shape_owner.get(p_shape);
+ Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape,0);
Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
@@ -474,7 +474,7 @@ static void _rest_cbk_result(const Vector2& p_point_A,const Vector2& p_point_B,v
bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
- Shape2DSW *shape = static_cast<Physics2DServerSW*>(Physics2DServer::get_singleton())->shape_owner.get(p_shape);
+ Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape,0);
Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index 97ad3d7f80..2bdbb8a881 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp
index bc87789937..94e1d26329 100644
--- a/servers/physics_2d/step_2d_sw.cpp
+++ b/servers/physics_2d/step_2d_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -56,14 +56,29 @@ void Step2DSW::_populate_island(Body2DSW* p_body,Body2DSW** p_island,Constraint2
}
}
-void Step2DSW::_setup_island(Constraint2DSW *p_island,float p_delta) {
+bool Step2DSW::_setup_island(Constraint2DSW *p_island,float p_delta) {
Constraint2DSW *ci=p_island;
+ Constraint2DSW *prev_ci=NULL;
+ bool removed_root=false;
while(ci) {
bool process = ci->setup(p_delta);
- //todo remove from island if process fails
+
+ if (!process) {
+ //remove from island if process fails
+ if (prev_ci) {
+ prev_ci->set_island_next(ci->get_island_next());
+ } else {
+ removed_root=true;
+ prev_ci=ci;
+ }
+ } else {
+ prev_ci=ci;
+ }
ci=ci->get_island_next();
}
+
+ return removed_root;
}
void Step2DSW::_solve_island(Constraint2DSW *p_island,int p_iterations,float p_delta){
@@ -195,9 +210,40 @@ void Step2DSW::step(Space2DSW* p_space,float p_delta,int p_iterations) {
{
Constraint2DSW *ci=constraint_island_list;
+ Constraint2DSW *prev_ci=NULL;
while(ci) {
- _setup_island(ci,p_delta);
+ if (_setup_island(ci,p_delta)==true) {
+
+ //removed the root from the island graph because it is not to be processed
+
+ Constraint2DSW *next = ci->get_island_next();
+
+ if (next) {
+ //root from list being deleted no longer exists, replace by next
+ next->set_island_list_next(ci->get_island_list_next());
+ if (prev_ci) {
+ prev_ci->set_island_list_next(next);
+ } else {
+ constraint_island_list=next;
+
+ }
+ prev_ci=next;
+ } else {
+
+ //list is empty, just skip
+ if (prev_ci) {
+ prev_ci->set_island_list_next(ci->get_island_list_next());
+
+ } else {
+ constraint_island_list=ci->get_island_list_next();
+ }
+
+ }
+ } else {
+ prev_ci=ci;
+ }
+
ci=ci->get_island_list_next();
}
}
diff --git a/servers/physics_2d/step_2d_sw.h b/servers/physics_2d/step_2d_sw.h
index d5e919836c..0c374d7e12 100644
--- a/servers/physics_2d/step_2d_sw.h
+++ b/servers/physics_2d/step_2d_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,7 @@ class Step2DSW {
uint64_t _step;
void _populate_island(Body2DSW* p_body,Body2DSW** p_island,Constraint2DSW **p_constraint_island);
- void _setup_island(Constraint2DSW *p_island,float p_delta);
+ bool _setup_island(Constraint2DSW *p_island,float p_delta);
void _solve_island(Constraint2DSW *p_island,int p_iterations,float p_delta);
void _check_suspend(Body2DSW *p_island,float p_delta);
public:
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index b9d15d6e35..2d267a5749 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -102,7 +102,7 @@ void Physics2DDirectBodyState::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_contact_collider_id","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_id);
ObjectTypeDB::bind_method(_MD("get_contact_collider_object","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_object);
ObjectTypeDB::bind_method(_MD("get_contact_collider_shape","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_shape);
- ObjectTypeDB::bind_method(_MD("get_contact_collider_shape_metadata:var","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_shape_metadata);
+ ObjectTypeDB::bind_method(_MD("get_contact_collider_shape_metadata:Variant","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_shape_metadata);
ObjectTypeDB::bind_method(_MD("get_contact_collider_velocity_at_pos","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_velocity_at_pos);
ObjectTypeDB::bind_method(_MD("get_step"),&Physics2DDirectBodyState::get_step);
ObjectTypeDB::bind_method(_MD("integrate_forces"),&Physics2DDirectBodyState::integrate_forces);
@@ -548,7 +548,7 @@ void Physics2DServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("area_attach_object_instance_ID","area","id"),&Physics2DServer::area_attach_object_instance_ID);
ObjectTypeDB::bind_method(_MD("area_get_object_instance_ID","area"),&Physics2DServer::area_get_object_instance_ID);
- ObjectTypeDB::bind_method(_MD("area_set_monitor_callback","receiver","method"),&Physics2DServer::area_set_monitor_callback);
+ ObjectTypeDB::bind_method(_MD("area_set_monitor_callback","area","receiver","method"),&Physics2DServer::area_set_monitor_callback);
ObjectTypeDB::bind_method(_MD("body_create","mode","init_sleeping"),&Physics2DServer::body_create,DEFVAL(BODY_MODE_RIGID),DEFVAL(false));
@@ -606,17 +606,17 @@ void Physics2DServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("body_set_max_contacts_reported","body","amount"),&Physics2DServer::body_set_max_contacts_reported);
ObjectTypeDB::bind_method(_MD("body_get_max_contacts_reported","body"),&Physics2DServer::body_get_max_contacts_reported);
- ObjectTypeDB::bind_method(_MD("body_set_one_way_collision_direction","normal"),&Physics2DServer::body_set_one_way_collision_direction);
- ObjectTypeDB::bind_method(_MD("body_get_one_way_collision_direction"),&Physics2DServer::body_get_one_way_collision_direction);
+ ObjectTypeDB::bind_method(_MD("body_set_one_way_collision_direction","body","normal"),&Physics2DServer::body_set_one_way_collision_direction);
+ ObjectTypeDB::bind_method(_MD("body_get_one_way_collision_direction","body"),&Physics2DServer::body_get_one_way_collision_direction);
- ObjectTypeDB::bind_method(_MD("body_set_one_way_collision_max_depth","normal"),&Physics2DServer::body_set_one_way_collision_max_depth);
- ObjectTypeDB::bind_method(_MD("body_get_one_way_collision_max_depth"),&Physics2DServer::body_get_one_way_collision_max_depth);
+ ObjectTypeDB::bind_method(_MD("body_set_one_way_collision_max_depth","body","depth"),&Physics2DServer::body_set_one_way_collision_max_depth);
+ ObjectTypeDB::bind_method(_MD("body_get_one_way_collision_max_depth","body"),&Physics2DServer::body_get_one_way_collision_max_depth);
ObjectTypeDB::bind_method(_MD("body_set_omit_force_integration","body","enable"),&Physics2DServer::body_set_omit_force_integration);
ObjectTypeDB::bind_method(_MD("body_is_omitting_force_integration","body"),&Physics2DServer::body_is_omitting_force_integration);
- ObjectTypeDB::bind_method(_MD("body_set_force_integration_callback","body","receiver","method"),&Physics2DServer::body_set_force_integration_callback);
+ ObjectTypeDB::bind_method(_MD("body_set_force_integration_callback","body","receiver","method","userdata"),&Physics2DServer::body_set_force_integration_callback,DEFVAL(Variant()));
ObjectTypeDB::bind_method(_MD("body_test_motion","body","motion","margin","result:Physics2DTestMotionResult"),&Physics2DServer::_body_test_motion,DEFVAL(0.08),DEFVAL(Variant()));
@@ -638,7 +638,7 @@ void Physics2DServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_active","active"),&Physics2DServer::set_active);
- ObjectTypeDB::bind_method(_MD("get_process_info"),&Physics2DServer::get_process_info);
+ ObjectTypeDB::bind_method(_MD("get_process_info","process_info"),&Physics2DServer::get_process_info);
// ObjectTypeDB::bind_method(_MD("init"),&Physics2DServer::init);
// ObjectTypeDB::bind_method(_MD("step"),&Physics2DServer::step);
@@ -663,9 +663,11 @@ void Physics2DServer::_bind_methods() {
BIND_CONSTANT( AREA_PARAM_ANGULAR_DAMP);
BIND_CONSTANT( AREA_PARAM_PRIORITY );
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE );
BIND_CONSTANT( AREA_SPACE_OVERRIDE_DISABLED );
+ BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE );
+ BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE_REPLACE );
BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE );
+ BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE_COMBINE );
BIND_CONSTANT( BODY_MODE_STATIC );
BIND_CONSTANT( BODY_MODE_KINEMATIC );
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 6845c7dfe1..08f69f98b1 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -325,7 +325,9 @@ public:
enum AreaSpaceOverrideMode {
AREA_SPACE_OVERRIDE_DISABLED,
AREA_SPACE_OVERRIDE_COMBINE,
+ AREA_SPACE_OVERRIDE_COMBINE_REPLACE, // Combines, then discards all subsequent calculations
AREA_SPACE_OVERRIDE_REPLACE,
+ AREA_SPACE_OVERRIDE_REPLACE_COMBINE // Discards all previous calculations, then keeps combining
};
virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode)=0;
diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp
index 53409acdfb..89fcffe7ed 100644
--- a/servers/physics_server.cpp
+++ b/servers/physics_server.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -467,7 +467,7 @@ void PhysicsServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("area_attach_object_instance_ID","area","id"),&PhysicsServer::area_attach_object_instance_ID);
ObjectTypeDB::bind_method(_MD("area_get_object_instance_ID","area"),&PhysicsServer::area_get_object_instance_ID);
- ObjectTypeDB::bind_method(_MD("area_set_monitor_callback","receiver","method"),&PhysicsServer::area_set_monitor_callback);
+ ObjectTypeDB::bind_method(_MD("area_set_monitor_callback","area","receiver","method"),&PhysicsServer::area_set_monitor_callback);
ObjectTypeDB::bind_method(_MD("area_set_ray_pickable","area","enable"),&PhysicsServer::area_set_ray_pickable);
ObjectTypeDB::bind_method(_MD("area_is_ray_pickable","area"),&PhysicsServer::area_is_ray_pickable);
@@ -671,7 +671,7 @@ void PhysicsServer::_bind_methods() {
//ObjectTypeDB::bind_method(_MD("flush_queries"),&PhysicsServer::flush_queries);
- ObjectTypeDB::bind_method(_MD("get_process_info"),&PhysicsServer::get_process_info);
+ ObjectTypeDB::bind_method(_MD("get_process_info","process_info"),&PhysicsServer::get_process_info);
BIND_CONSTANT( SHAPE_PLANE );
BIND_CONSTANT( SHAPE_RAY );
@@ -693,9 +693,11 @@ void PhysicsServer::_bind_methods() {
BIND_CONSTANT( AREA_PARAM_ANGULAR_DAMP );
BIND_CONSTANT( AREA_PARAM_PRIORITY );
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE );
BIND_CONSTANT( AREA_SPACE_OVERRIDE_DISABLED );
+ BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE );
+ BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE_REPLACE );
BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE );
+ BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE_COMBINE );
BIND_CONSTANT( BODY_MODE_STATIC );
BIND_CONSTANT( BODY_MODE_KINEMATIC );
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 75584966bb..8e302bf363 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -170,7 +170,7 @@ public:
int shape;
};
- virtual bool intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
+ virtual bool intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,bool p_pick_ray=false)=0;
struct ShapeResult {
@@ -318,7 +318,9 @@ public:
enum AreaSpaceOverrideMode {
AREA_SPACE_OVERRIDE_DISABLED,
AREA_SPACE_OVERRIDE_COMBINE,
+ AREA_SPACE_OVERRIDE_COMBINE_REPLACE,
AREA_SPACE_OVERRIDE_REPLACE,
+ AREA_SPACE_OVERRIDE_REPLACE_COMBINE
};
virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode)=0;
@@ -370,7 +372,7 @@ public:
virtual RID body_get_space(RID p_body) const=0;
virtual void body_set_mode(RID p_body, BodyMode p_mode)=0;
- virtual BodyMode body_get_mode(RID p_body, BodyMode p_mode) const=0;
+ virtual BodyMode body_get_mode(RID p_body) const=0;
virtual void body_add_shape(RID p_body, RID p_shape, const Transform& p_transform=Transform())=0;
virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape)=0;
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 2af2a79d07..4752210b5f 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/register_server_types.h b/servers/register_server_types.h
index d3d6c6b566..a62af905b3 100644
--- a/servers/register_server_types.h
+++ b/servers/register_server_types.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/spatial_sound/spatial_sound_server_sw.cpp b/servers/spatial_sound/spatial_sound_server_sw.cpp
index d00deb3912..1ce56a5cdd 100644
--- a/servers/spatial_sound/spatial_sound_server_sw.cpp
+++ b/servers/spatial_sound/spatial_sound_server_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/*************************************************/
/* Source code within this file is: */
-/* (c) 2007-2010 Juan Linietsky, Ariel Manzur */
+/* (c) 2007-2016 Juan Linietsky, Ariel Manzur */
/* All Rights Reserved. */
/*************************************************/
diff --git a/servers/spatial_sound/spatial_sound_server_sw.h b/servers/spatial_sound/spatial_sound_server_sw.h
index 82b1b5fa8e..8a4dabdc3e 100644
--- a/servers/spatial_sound/spatial_sound_server_sw.h
+++ b/servers/spatial_sound/spatial_sound_server_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/*************************************************/
/* Source code within this file is: */
-/* (c) 2007-2010 Juan Linietsky, Ariel Manzur */
+/* (c) 2007-2016 Juan Linietsky, Ariel Manzur */
/* All Rights Reserved. */
/*************************************************/
diff --git a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp
index 439149b1a2..d27b322c21 100644
--- a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp
+++ b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h
index ed305d25de..619b11f376 100644
--- a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h
+++ b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/spatial_sound_2d_server.cpp b/servers/spatial_sound_2d_server.cpp
index 574c3d761f..cfe40a0937 100644
--- a/servers/spatial_sound_2d_server.cpp
+++ b/servers/spatial_sound_2d_server.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/spatial_sound_2d_server.h b/servers/spatial_sound_2d_server.h
index 9917b36be1..2d388feb49 100644
--- a/servers/spatial_sound_2d_server.h
+++ b/servers/spatial_sound_2d_server.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/spatial_sound_server.cpp b/servers/spatial_sound_server.cpp
index f5f5925483..5f93c55a91 100644
--- a/servers/spatial_sound_server.cpp
+++ b/servers/spatial_sound_server.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/spatial_sound_server.h b/servers/spatial_sound_server.h
index 1cc323b370..5037ee6e2f 100644
--- a/servers/spatial_sound_server.h
+++ b/servers/spatial_sound_server.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/particle_system_sw.cpp b/servers/visual/particle_system_sw.cpp
index aa9b737459..00c06b9e3c 100644
--- a/servers/visual/particle_system_sw.cpp
+++ b/servers/visual/particle_system_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/particle_system_sw.h b/servers/visual/particle_system_sw.h
index b7ff5e9bb5..9a176ba0d4 100644
--- a/servers/visual/particle_system_sw.h
+++ b/servers/visual/particle_system_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp
index 5984e6e35c..26eca478fd 100644
--- a/servers/visual/rasterizer.cpp
+++ b/servers/visual/rasterizer.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index aca301e0a8..b84e83cb0c 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -610,6 +610,7 @@ public:
CanvasLight *shadows_next_ptr;
CanvasLight *filter_next_ptr;
CanvasLight *next_ptr;
+ CanvasLight *mask_next_ptr;
CanvasLight() {
enabled=true;
@@ -627,6 +628,7 @@ public:
mode=VS::CANVAS_LIGHT_MODE_ADD;
texture_cache=NULL;
next_ptr=NULL;
+ mask_next_ptr=NULL;
filter_next_ptr=NULL;
shadow_buffer_size=2048;
shadow_esm_mult=80;
@@ -792,6 +794,7 @@ public:
CanvasItem* material_owner;
ViewportRender *vp_render;
bool distance_field;
+ bool light_masked;
Rect2 global_rect_cache;
@@ -918,8 +921,8 @@ public:
return rect;
}
- void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; material_owner=NULL;}
- CanvasItem() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; material_owner=NULL; material=NULL; copy_back_buffer=NULL; distance_field=false; }
+ void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; material_owner=NULL; light_masked=false; }
+ CanvasItem() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; material_owner=NULL; material=NULL; copy_back_buffer=NULL; distance_field=false; light_masked=false; }
virtual ~CanvasItem() { clear(); if (copy_back_buffer) memdelete(copy_back_buffer); }
};
@@ -1029,6 +1032,8 @@ public:
virtual int get_render_info(VS::RenderInfo p_info)=0;
+ virtual void set_force_16_bits_fbo(bool p_force) {}
+
Rasterizer();
virtual ~Rasterizer() {}
};
diff --git a/servers/visual/rasterizer_dummy.cpp b/servers/visual/rasterizer_dummy.cpp
index c05438aef3..3b12b503dd 100644
--- a/servers/visual/rasterizer_dummy.cpp
+++ b/servers/visual/rasterizer_dummy.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/rasterizer_dummy.h b/servers/visual/rasterizer_dummy.h
index 2c503249fe..efa843839a 100644
--- a/servers/visual/rasterizer_dummy.h
+++ b/servers/visual/rasterizer_dummy.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/shader_compiler.cpp b/servers/visual/shader_compiler.cpp
index d7b171f5a7..ee5dae5ae2 100644
--- a/servers/visual/shader_compiler.cpp
+++ b/servers/visual/shader_compiler.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/shader_compiler.h b/servers/visual/shader_compiler.h
index 69d9eedf9c..29561b2145 100644
--- a/servers/visual/shader_compiler.h
+++ b/servers/visual/shader_compiler.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/shader_graph.cpp b/servers/visual/shader_graph.cpp
index 1346ec9253..07bbf9f7b4 100644
--- a/servers/visual/shader_graph.cpp
+++ b/servers/visual/shader_graph.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/shader_graph.h b/servers/visual/shader_graph.h
index 807dbb3719..07e4bb3540 100644
--- a/servers/visual/shader_graph.h
+++ b/servers/visual/shader_graph.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 68a60e26f5..d0e8bfccd6 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -2341,19 +2341,27 @@ Error ShaderLanguage::parse_flow_if(Parser& parser,Node *p_parent,Node **r_state
parser.advance();
+ if (parser.get_token_type()!=TK_CURLY_BRACKET_OPEN) {
+ parser.set_error("Expected statement block after 'if()'");
+ return ERR_PARSE_ERROR;
+ }
+
Node *substatement=NULL;
err = parse_statement(parser,cf,&substatement);
if (err)
return err;
-
cf->statements.push_back(substatement);
-
-
if (parser.get_token_type()==TK_CF_ELSE) {
parser.advance();
+
+ if (parser.get_token_type()!=TK_CURLY_BRACKET_OPEN) {
+ parser.set_error("Expected statement block after 'else'");
+ return ERR_PARSE_ERROR;
+ }
+
substatement=NULL;
err = parse_statement(parser,cf,&substatement);
if (err)
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 9fd070ee2e..31e9fcda5b 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index a94d4f64c7..3675194325 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -6777,6 +6777,7 @@ void VisualServerRaster::_render_canvas_item_viewport(VisualServer* p_self,void
}
+
void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_material_owner) {
CanvasItem *ci = p_canvas_item;
@@ -6878,6 +6879,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
ci->final_opacity=opacity * ci->self_opacity;
ci->global_rect_cache=global_rect;
ci->global_rect_cache.pos-=p_clip_rect.pos;
+ ci->light_masked=false;
int zidx = p_z-CANVAS_ITEM_Z_MIN;
@@ -6905,7 +6907,34 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
}
-void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_transform,Rasterizer::CanvasLight *p_lights) {
+void VisualServerRaster::_light_mask_canvas_items(int p_z,Rasterizer::CanvasItem *p_canvas_item,Rasterizer::CanvasLight *p_masked_lights) {
+
+ if (!p_masked_lights)
+ return;
+
+ Rasterizer::CanvasItem *ci=p_canvas_item;
+
+ while(ci) {
+
+ Rasterizer::CanvasLight *light=p_masked_lights;
+ while(light) {
+
+ if (ci->light_mask&light->item_mask && p_z>=light->z_min && p_z<=light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache,light->rect_cache)) {
+ ci->light_masked=true;
+ }
+
+ light=light->mask_next_ptr;
+ }
+
+ ci=ci->next;
+ }
+
+
+
+
+}
+
+void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_transform,Rasterizer::CanvasLight *p_lights,Rasterizer::CanvasLight *p_masked_lights) {
rasterizer->canvas_begin();
@@ -6938,6 +6967,11 @@ void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_trans
for(int i=0;i<z_range;i++) {
if (!z_list[i])
continue;
+
+ if (p_masked_lights) {
+ _light_mask_canvas_items(CANVAS_ITEM_Z_MIN+i,z_list[i],p_masked_lights);
+ }
+
rasterizer->canvas_render_items(z_list[i],CANVAS_ITEM_Z_MIN+i,p_canvas->modulate,p_lights);
}
} else {
@@ -7072,6 +7106,7 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
Rect2 clip_rect(0,0,viewport_rect.width,viewport_rect.height);
Rasterizer::CanvasLight *lights=NULL;
Rasterizer::CanvasLight *lights_with_shadow=NULL;
+ Rasterizer::CanvasLight *lights_with_mask=NULL;
Rect2 shadow_rect;
int light_count=0;
@@ -7119,9 +7154,14 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
cl->radius_cache=cl->rect_cache.size.length();
}
+ if (cl->mode==CANVAS_LIGHT_MODE_MASK) {
+ cl->mask_next_ptr=lights_with_mask;
+ lights_with_mask=cl;
+ }
light_count++;
}
+
}
}
@@ -7142,6 +7182,8 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
for(Set<Rasterizer::CanvasLightOccluderInstance*>::Element *F=E->get().canvas->occluders.front();F;F=F->next()) {
+ if (!F->get()->enabled)
+ continue;
F->get()->xform_cache = xf * F->get()->xform;
if (shadow_rect.intersects_transformed(F->get()->xform_cache,F->get()->aabb_cache)) {
@@ -7190,7 +7232,7 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
ptr=ptr->filter_next_ptr;
}
- _render_canvas( E->get()->canvas,xform,canvas_lights );
+ _render_canvas( E->get()->canvas,xform,canvas_lights,lights_with_mask );
i++;
if (scenario_draw_canvas_bg && E->key().layer>=scenario_canvas_max_layer) {
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index b6a5ca6308..459dc60e81 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -633,7 +633,9 @@ class VisualServerRaster : public VisualServer {
static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect);
void _render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, Rasterizer::CanvasLight *p_lights);
void _render_canvas_item(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, float p_opacity, int p_z, Rasterizer::CanvasItem **z_list, Rasterizer::CanvasItem **z_last_list, CanvasItem *p_canvas_clip, CanvasItem *p_material_owner);
- void _render_canvas(Canvas *p_canvas, const Matrix32 &p_transform, Rasterizer::CanvasLight *p_lights);
+ void _render_canvas(Canvas *p_canvas, const Matrix32 &p_transform, Rasterizer::CanvasLight *p_lights, Rasterizer::CanvasLight *p_masked_lights);
+ void _light_mask_canvas_items(int p_z,Rasterizer::CanvasItem *p_canvas_item,Rasterizer::CanvasLight *p_masked_lights);
+
Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index 19dff3d36c..478a31806c 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 57d691ae68..fb502d8a6e 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 25e6a68469..fd2913cc7e 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -526,6 +526,7 @@ void VisualServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("canvas_item_get_opacity"),&VisualServer::canvas_item_get_opacity);
ObjectTypeDB::bind_method(_MD("canvas_item_set_self_opacity"),&VisualServer::canvas_item_set_self_opacity);
ObjectTypeDB::bind_method(_MD("canvas_item_get_self_opacity"),&VisualServer::canvas_item_get_self_opacity);
+ ObjectTypeDB::bind_method(_MD("canvas_item_set_z"),&VisualServer::canvas_item_set_z);
ObjectTypeDB::bind_method(_MD("canvas_item_add_line"),&VisualServer::canvas_item_add_line, DEFVAL(1.0));
ObjectTypeDB::bind_method(_MD("canvas_item_add_rect"),&VisualServer::canvas_item_add_rect);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 96c3e15cde..4841720f41 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1041,6 +1041,7 @@ public:
CANVAS_LIGHT_MODE_ADD,
CANVAS_LIGHT_MODE_SUB,
CANVAS_LIGHT_MODE_MIX,
+ CANVAS_LIGHT_MODE_MASK,
};
virtual void canvas_light_set_mode(RID p_light, CanvasLightMode p_mode)=0;