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-rw-r--r--servers/audio/audio_driver_dummy.cpp4
-rw-r--r--servers/audio/audio_rb_resampler.cpp14
-rw-r--r--servers/audio/audio_rb_resampler.h57
-rw-r--r--servers/audio/audio_stream.cpp20
-rw-r--r--servers/audio/effects/audio_effect_capture.cpp8
-rw-r--r--servers/audio/effects/audio_effect_capture.h4
-rw-r--r--servers/audio/effects/audio_effect_distortion.cpp3
-rw-r--r--servers/audio_server.cpp18
-rw-r--r--servers/display_server.cpp7
-rw-r--r--servers/display_server.h5
-rw-r--r--servers/physics_2d/physics_server_2d_wrap_mt.cpp11
-rw-r--r--servers/physics_2d/physics_server_2d_wrap_mt.h5
-rw-r--r--servers/physics_2d/space_2d_sw.cpp84
-rw-r--r--servers/physics_3d/space_3d_sw.cpp95
-rw-r--r--servers/physics_server_3d.cpp2
-rw-r--r--servers/register_server_types.cpp10
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_forward.cpp6
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp60
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp8
-rw-r--r--servers/rendering/renderer_rd/shader_compiler_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward.glsl10
-rw-r--r--servers/rendering/renderer_rd/shaders/skeleton.glsl2
-rw-r--r--servers/rendering/renderer_scene_cull.cpp4
-rw-r--r--servers/rendering/renderer_viewport.cpp2
-rw-r--r--servers/rendering/rendering_device.cpp2
-rw-r--r--servers/rendering/rendering_server_default.cpp19
-rw-r--r--servers/rendering/rendering_server_default.h6
-rw-r--r--servers/rendering_server.cpp240
-rw-r--r--servers/text_server.cpp8
-rw-r--r--servers/text_server.h6
32 files changed, 413 insertions, 315 deletions
diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp
index faddced155..a28dcb1015 100644
--- a/servers/audio/audio_driver_dummy.cpp
+++ b/servers/audio/audio_driver_dummy.cpp
@@ -39,11 +39,11 @@ Error AudioDriverDummy::init() {
exit_thread = false;
samples_in = nullptr;
- mix_rate = GLOBAL_GET("audio/mix_rate");
+ mix_rate = GLOBAL_GET("audio/driver/mix_rate");
speaker_mode = SPEAKER_MODE_STEREO;
channels = 2;
- int latency = GLOBAL_GET("audio/output_latency");
+ int latency = GLOBAL_GET("audio/driver/output_latency");
buffer_frames = closest_power_of_2(latency * mix_rate / 1000);
samples_in = memnew_arr(int32_t, buffer_frames * channels);
diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp
index efdcb916ed..3c8a1469cd 100644
--- a/servers/audio/audio_rb_resampler.cpp
+++ b/servers/audio/audio_rb_resampler.cpp
@@ -131,7 +131,7 @@ bool AudioRBResampler::mix(AudioFrame *p_dest, int p_frames) {
src_read = read_space;
}
- rb_read_pos = (rb_read_pos + src_read) & rb_mask;
+ rb_read_pos.set((rb_read_pos.get() + src_read) & rb_mask);
// Create fadeout effect for the end of stream (note that it can be because of slow writer)
if (p_frames - target_todo > 0) {
@@ -183,8 +183,8 @@ Error AudioRBResampler::setup(int p_channels, int p_src_mix_rate, int p_target_m
src_mix_rate = p_src_mix_rate;
target_mix_rate = p_target_mix_rate;
offset = 0;
- rb_read_pos = 0;
- rb_write_pos = 0;
+ rb_read_pos.set(0);
+ rb_write_pos.set(0);
//avoid maybe strange noises upon load
for (unsigned int i = 0; i < (rb_len * channels); i++) {
@@ -205,8 +205,8 @@ void AudioRBResampler::clear() {
memdelete_arr(read_buf);
rb = nullptr;
offset = 0;
- rb_read_pos = 0;
- rb_write_pos = 0;
+ rb_read_pos.set(0);
+ rb_write_pos.set(0);
read_buf = nullptr;
}
@@ -214,8 +214,8 @@ AudioRBResampler::AudioRBResampler() {
rb = nullptr;
offset = 0;
read_buf = nullptr;
- rb_read_pos = 0;
- rb_write_pos = 0;
+ rb_read_pos.set(0);
+ rb_write_pos.set(0);
rb_bits = 0;
rb_len = 0;
diff --git a/servers/audio/audio_rb_resampler.h b/servers/audio/audio_rb_resampler.h
index 7b74e3a2a1..c0f981704b 100644
--- a/servers/audio/audio_rb_resampler.h
+++ b/servers/audio/audio_rb_resampler.h
@@ -32,6 +32,7 @@
#define AUDIO_RB_RESAMPLER_H
#include "core/os/memory.h"
+#include "core/templates/safe_refcount.h"
#include "core/typedefs.h"
#include "servers/audio_server.h"
@@ -44,8 +45,8 @@ struct AudioRBResampler {
uint32_t src_mix_rate;
uint32_t target_mix_rate;
- volatile int rb_read_pos;
- volatile int rb_write_pos;
+ SafeNumeric<int> rb_read_pos;
+ SafeNumeric<int> rb_write_pos;
int32_t offset; //contains the fractional remainder of the resampler
enum {
@@ -62,8 +63,8 @@ struct AudioRBResampler {
public:
_FORCE_INLINE_ void flush() {
- rb_read_pos = 0;
- rb_write_pos = 0;
+ rb_read_pos.set(0);
+ rb_write_pos.set(0);
offset = 0;
}
@@ -78,8 +79,8 @@ public:
_FORCE_INLINE_ int get_writer_space() const {
int space, r, w;
- r = rb_read_pos;
- w = rb_write_pos;
+ r = rb_read_pos.get();
+ w = rb_write_pos.get();
if (r == w) {
space = rb_len - 1;
@@ -95,8 +96,8 @@ public:
_FORCE_INLINE_ int get_reader_space() const {
int space, r, w;
- r = rb_read_pos;
- w = rb_write_pos;
+ r = rb_read_pos.get();
+ w = rb_write_pos.get();
if (r == w) {
space = 0;
@@ -110,48 +111,52 @@ public:
}
_FORCE_INLINE_ bool has_data() const {
- return rb && rb_read_pos != rb_write_pos;
+ return rb && rb_read_pos.get() != rb_write_pos.get();
}
_FORCE_INLINE_ float *get_write_buffer() { return read_buf; }
_FORCE_INLINE_ void write(uint32_t p_frames) {
ERR_FAIL_COND(p_frames >= rb_len);
+ int wp = rb_write_pos.get();
+
switch (channels) {
case 1: {
for (uint32_t i = 0; i < p_frames; i++) {
- rb[rb_write_pos] = read_buf[i];
- rb_write_pos = (rb_write_pos + 1) & rb_mask;
+ rb[wp] = read_buf[i];
+ wp = (wp + 1) & rb_mask;
}
} break;
case 2: {
for (uint32_t i = 0; i < p_frames; i++) {
- rb[(rb_write_pos << 1) + 0] = read_buf[(i << 1) + 0];
- rb[(rb_write_pos << 1) + 1] = read_buf[(i << 1) + 1];
- rb_write_pos = (rb_write_pos + 1) & rb_mask;
+ rb[(wp << 1) + 0] = read_buf[(i << 1) + 0];
+ rb[(wp << 1) + 1] = read_buf[(i << 1) + 1];
+ wp = (wp + 1) & rb_mask;
}
} break;
case 4: {
for (uint32_t i = 0; i < p_frames; i++) {
- rb[(rb_write_pos << 2) + 0] = read_buf[(i << 2) + 0];
- rb[(rb_write_pos << 2) + 1] = read_buf[(i << 2) + 1];
- rb[(rb_write_pos << 2) + 2] = read_buf[(i << 2) + 2];
- rb[(rb_write_pos << 2) + 3] = read_buf[(i << 2) + 3];
- rb_write_pos = (rb_write_pos + 1) & rb_mask;
+ rb[(wp << 2) + 0] = read_buf[(i << 2) + 0];
+ rb[(wp << 2) + 1] = read_buf[(i << 2) + 1];
+ rb[(wp << 2) + 2] = read_buf[(i << 2) + 2];
+ rb[(wp << 2) + 3] = read_buf[(i << 2) + 3];
+ wp = (wp + 1) & rb_mask;
}
} break;
case 6: {
for (uint32_t i = 0; i < p_frames; i++) {
- rb[(rb_write_pos * 6) + 0] = read_buf[(i * 6) + 0];
- rb[(rb_write_pos * 6) + 1] = read_buf[(i * 6) + 1];
- rb[(rb_write_pos * 6) + 2] = read_buf[(i * 6) + 2];
- rb[(rb_write_pos * 6) + 3] = read_buf[(i * 6) + 3];
- rb[(rb_write_pos * 6) + 4] = read_buf[(i * 6) + 4];
- rb[(rb_write_pos * 6) + 5] = read_buf[(i * 6) + 5];
- rb_write_pos = (rb_write_pos + 1) & rb_mask;
+ rb[(wp * 6) + 0] = read_buf[(i * 6) + 0];
+ rb[(wp * 6) + 1] = read_buf[(i * 6) + 1];
+ rb[(wp * 6) + 2] = read_buf[(i * 6) + 2];
+ rb[(wp * 6) + 3] = read_buf[(i * 6) + 3];
+ rb[(wp * 6) + 4] = read_buf[(i * 6) + 4];
+ rb[(wp * 6) + 5] = read_buf[(i * 6) + 5];
+ wp = (wp + 1) & rb_mask;
}
} break;
}
+
+ rb_write_pos.set(wp);
}
int get_channel_count() const;
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 91fce5d34e..ae07f999ed 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -54,21 +54,21 @@ void AudioStreamPlaybackResampled::mix(AudioFrame *p_buffer, float p_rate_scale,
for (int i = 0; i < p_frames; i++) {
uint32_t idx = CUBIC_INTERP_HISTORY + uint32_t(mix_offset >> FP_BITS);
- //standard cubic interpolation (great quality/performance ratio)
- //this used to be moved to a LUT for greater performance, but nowadays CPU speed is generally faster than memory.
+ // 4 point, 4th order optimal resampling algorithm from: http://yehar.com/blog/wp-content/uploads/2009/08/deip.pdf
float mu = (mix_offset & FP_MASK) / float(FP_LEN);
AudioFrame y0 = internal_buffer[idx - 3];
AudioFrame y1 = internal_buffer[idx - 2];
AudioFrame y2 = internal_buffer[idx - 1];
AudioFrame y3 = internal_buffer[idx - 0];
- float mu2 = mu * mu;
- AudioFrame a0 = y3 - y2 - y0 + y1;
- AudioFrame a1 = y0 - y1 - a0;
- AudioFrame a2 = y2 - y0;
- AudioFrame a3 = y1;
-
- p_buffer[i] = (a0 * mu * mu2 + a1 * mu2 + a2 * mu + a3);
+ AudioFrame even1 = y2 + y1, odd1 = y2 - y1;
+ AudioFrame even2 = y3 + y0, odd2 = y3 - y0;
+ AudioFrame c0 = even1 * 0.46835497211269561 + even2 * 0.03164502784253309;
+ AudioFrame c1 = odd1 * 0.56001293337091440 + odd2 * 0.14666238593949288;
+ AudioFrame c2 = even1 * -0.250038759826233691 + even2 * 0.25003876124297131;
+ AudioFrame c3 = odd1 * -0.49949850957839148 + odd2 * 0.16649935475113800;
+ AudioFrame c4 = even1 * 0.00016095224137360 + even2 * -0.00016095810460478;
+ p_buffer[i] = (((c4 * mu + c3) * mu + c2) * mu + c1) * mu + c0;
mix_offset += mix_increment;
@@ -184,7 +184,7 @@ void AudioStreamPlaybackMicrophone::start(float p_from_pos) {
return;
}
- if (!GLOBAL_GET("audio/enable_audio_input")) {
+ if (!GLOBAL_GET("audio/driver/enable_input")) {
WARN_PRINT("Need to enable Project settings > Audio > Enable Audio Input option to use capturing.");
return;
}
diff --git a/servers/audio/effects/audio_effect_capture.cpp b/servers/audio/effects/audio_effect_capture.cpp
index f37938eec8..37e4122e50 100644
--- a/servers/audio/effects/audio_effect_capture.cpp
+++ b/servers/audio/effects/audio_effect_capture.cpp
@@ -106,7 +106,7 @@ int AudioEffectCapture::get_frames_available() const {
}
int64_t AudioEffectCapture::get_discarded_frames() const {
- return discarded_frames;
+ return discarded_frames.get();
}
int AudioEffectCapture::get_buffer_length_frames() const {
@@ -115,7 +115,7 @@ int AudioEffectCapture::get_buffer_length_frames() const {
}
int64_t AudioEffectCapture::get_pushed_frames() const {
- return pushed_frames;
+ return pushed_frames.get();
}
void AudioEffectCaptureInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
@@ -129,9 +129,9 @@ void AudioEffectCaptureInstance::process(const AudioFrame *p_src_frames, AudioFr
// Add incoming audio frames to the IO ring buffer
int32_t ret = buffer.write(p_src_frames, p_frame_count);
ERR_FAIL_COND_MSG(ret != p_frame_count, "Failed to add data to effect capture ring buffer despite sufficient space.");
- atomic_add(&base->pushed_frames, p_frame_count);
+ base->pushed_frames.add(p_frame_count);
} else {
- atomic_add(&base->discarded_frames, p_frame_count);
+ base->discarded_frames.add(p_frame_count);
}
}
diff --git a/servers/audio/effects/audio_effect_capture.h b/servers/audio/effects/audio_effect_capture.h
index b154be85de..81d4ed6b0f 100644
--- a/servers/audio/effects/audio_effect_capture.h
+++ b/servers/audio/effects/audio_effect_capture.h
@@ -55,8 +55,8 @@ class AudioEffectCapture : public AudioEffect {
friend class AudioEffectCaptureInstance;
RingBuffer<AudioFrame> buffer;
- uint64_t discarded_frames = 0;
- uint64_t pushed_frames = 0;
+ SafeNumeric<uint64_t> discarded_frames;
+ SafeNumeric<uint64_t> pushed_frames;
float buffer_length_seconds = 0.1f;
bool buffer_initialized = false;
diff --git a/servers/audio/effects/audio_effect_distortion.cpp b/servers/audio/effects/audio_effect_distortion.cpp
index b79434e7c2..06d51776a3 100644
--- a/servers/audio/effects/audio_effect_distortion.cpp
+++ b/servers/audio/effects/audio_effect_distortion.cpp
@@ -58,7 +58,8 @@ void AudioEffectDistortionInstance::process(const AudioFrame *p_src_frames, Audi
switch (base->mode) {
case AudioEffectDistortion::MODE_CLIP: {
- a = powf(a, 1.0001 - drive_f);
+ float a_sign = a < 0 ? -1.0f : 1.0f;
+ a = powf(abs(a), 1.0001 - drive_f) * a_sign;
if (a > 1.0) {
a = 1.0;
} else if (a < (-1.0)) {
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 16c6a26595..138cb6e1f8 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -188,10 +188,10 @@ int AudioDriverManager::get_driver_count() {
}
void AudioDriverManager::initialize(int p_driver) {
- GLOBAL_DEF_RST("audio/enable_audio_input", false);
- GLOBAL_DEF_RST("audio/mix_rate", DEFAULT_MIX_RATE);
- GLOBAL_DEF_RST("audio/output_latency", DEFAULT_OUTPUT_LATENCY);
- GLOBAL_DEF_RST("audio/output_latency.web", 50); // Safer default output_latency for web.
+ GLOBAL_DEF_RST("audio/driver/enable_input", false);
+ GLOBAL_DEF_RST("audio/driver/mix_rate", DEFAULT_MIX_RATE);
+ GLOBAL_DEF_RST("audio/driver/output_latency", DEFAULT_OUTPUT_LATENCY);
+ GLOBAL_DEF_RST("audio/driver/output_latency.web", 50); // Safer default output_latency for web.
int failed_driver = -1;
@@ -939,9 +939,9 @@ void AudioServer::init_channels_and_buffers() {
}
void AudioServer::init() {
- channel_disable_threshold_db = GLOBAL_DEF_RST("audio/channel_disable_threshold_db", -60.0);
- channel_disable_frames = float(GLOBAL_DEF_RST("audio/channel_disable_time", 2.0)) * get_mix_rate();
- ProjectSettings::get_singleton()->set_custom_property_info("audio/channel_disable_time", PropertyInfo(Variant::FLOAT, "audio/channel_disable_time", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"));
+ channel_disable_threshold_db = GLOBAL_DEF_RST("audio/buses/channel_disable_threshold_db", -60.0);
+ channel_disable_frames = float(GLOBAL_DEF_RST("audio/buses/channel_disable_time", 2.0)) * get_mix_rate();
+ ProjectSettings::get_singleton()->set_custom_property_info("audio/buses/channel_disable_time", PropertyInfo(Variant::FLOAT, "audio/buses/channel_disable_time", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"));
buffer_size = 1024; //hardcoded for now
init_channels_and_buffers();
@@ -958,7 +958,7 @@ void AudioServer::init() {
set_edited(false); //avoid editors from thinking this was edited
#endif
- GLOBAL_DEF_RST("audio/video_delay_compensation_ms", 0);
+ GLOBAL_DEF_RST("audio/video/video_delay_compensation_ms", 0);
}
void AudioServer::update() {
@@ -1035,7 +1035,7 @@ void AudioServer::update() {
}
void AudioServer::load_default_bus_layout() {
- String layout_path = ProjectSettings::get_singleton()->get("audio/default_bus_layout");
+ String layout_path = ProjectSettings::get_singleton()->get("audio/buses/default_bus_layout");
if (ResourceLoader::exists(layout_path)) {
Ref<AudioBusLayout> default_layout = ResourceLoader::load(layout_path);
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index 29c1c9fc60..2fa333cc05 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -477,7 +477,7 @@ void DisplayServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("enable_for_stealing_focus", "process_id"), &DisplayServer::enable_for_stealing_focus);
- ClassDB::bind_method(D_METHOD("native_video_play", "path", "volume", "audio_track", "subtitle_track"), &DisplayServer::native_video_play);
+ ClassDB::bind_method(D_METHOD("native_video_play", "path", "volume", "audio_track", "subtitle_track", "screen"), &DisplayServer::native_video_play);
ClassDB::bind_method(D_METHOD("native_video_is_playing"), &DisplayServer::native_video_is_playing);
ClassDB::bind_method(D_METHOD("native_video_stop"), &DisplayServer::native_video_stop);
ClassDB::bind_method(D_METHOD("native_video_pause"), &DisplayServer::native_video_pause);
@@ -504,6 +504,11 @@ void DisplayServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_native_icon", "filename"), &DisplayServer::set_native_icon);
ClassDB::bind_method(D_METHOD("set_icon", "image"), &DisplayServer::set_icon);
+ ClassDB::bind_method(D_METHOD("tablet_get_driver_count"), &DisplayServer::tablet_get_driver_count);
+ ClassDB::bind_method(D_METHOD("tablet_get_driver_name", "idx"), &DisplayServer::tablet_get_driver_name);
+ ClassDB::bind_method(D_METHOD("tablet_get_current_driver"), &DisplayServer::tablet_get_current_driver);
+ ClassDB::bind_method(D_METHOD("tablet_set_current_driver", "name"), &DisplayServer::tablet_set_current_driver);
+
BIND_ENUM_CONSTANT(FEATURE_GLOBAL_MENU);
BIND_ENUM_CONSTANT(FEATURE_SUBWINDOWS);
BIND_ENUM_CONSTANT(FEATURE_TOUCHSCREEN);
diff --git a/servers/display_server.h b/servers/display_server.h
index 59f59531ec..3aab572120 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -340,6 +340,11 @@ public:
virtual String keyboard_get_layout_language(int p_index) const;
virtual String keyboard_get_layout_name(int p_index) const;
+ virtual int tablet_get_driver_count() const { return 1; };
+ virtual String tablet_get_driver_name(int p_driver) const { return "default"; };
+ virtual String tablet_get_current_driver() const { return "default"; };
+ virtual void tablet_set_current_driver(const String &p_driver){};
+
virtual void process_events() = 0;
virtual void force_process_and_drop_events();
diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.cpp b/servers/physics_2d/physics_server_2d_wrap_mt.cpp
index c2557d8f7f..790c87cc44 100644
--- a/servers/physics_2d/physics_server_2d_wrap_mt.cpp
+++ b/servers/physics_2d/physics_server_2d_wrap_mt.cpp
@@ -33,7 +33,7 @@
#include "core/os/os.h"
void PhysicsServer2DWrapMT::thread_exit() {
- exit = true;
+ exit.set();
}
void PhysicsServer2DWrapMT::thread_step(real_t p_delta) {
@@ -52,9 +52,9 @@ void PhysicsServer2DWrapMT::thread_loop() {
physics_2d_server->init();
- exit = false;
- step_thread_up = true;
- while (!exit) {
+ exit.clear();
+ step_thread_up.set();
+ while (!exit.is_set()) {
// flush commands one by one, until exit is requested
command_queue.wait_and_flush_one();
}
@@ -98,7 +98,7 @@ void PhysicsServer2DWrapMT::init() {
if (create_thread) {
//OS::get_singleton()->release_rendering_thread();
thread.start(_thread_callback, this);
- while (!step_thread_up) {
+ while (!step_thread_up.is_set()) {
OS::get_singleton()->delay_usec(1000);
}
} else {
@@ -120,7 +120,6 @@ PhysicsServer2DWrapMT::PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool
physics_2d_server = p_contained;
create_thread = p_create_thread;
step_pending = 0;
- step_thread_up = false;
pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h
index a6f0b1d4f1..3577f706de 100644
--- a/servers/physics_2d/physics_server_2d_wrap_mt.h
+++ b/servers/physics_2d/physics_server_2d_wrap_mt.h
@@ -34,6 +34,7 @@
#include "core/config/project_settings.h"
#include "core/os/thread.h"
#include "core/templates/command_queue_mt.h"
+#include "core/templates/safe_refcount.h"
#include "servers/physics_server_2d.h"
#ifdef DEBUG_SYNC
@@ -52,9 +53,9 @@ class PhysicsServer2DWrapMT : public PhysicsServer2D {
Thread::ID server_thread;
Thread::ID main_thread;
- volatile bool exit;
+ SafeFlag exit;
Thread thread;
- volatile bool step_thread_up;
+ SafeFlag step_thread_up;
bool create_thread;
Semaphore step_sem;
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 05136e2501..9cbc01d1d3 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -376,6 +376,7 @@ struct _RestCallbackData2D {
Vector2 best_normal;
real_t best_len;
Vector2 valid_dir;
+ real_t valid_depth;
real_t min_allowed_depth;
};
@@ -385,22 +386,24 @@ static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B,
Vector2 contact_rel = p_point_B - p_point_A;
real_t len = contact_rel.length();
- if (len == 0) {
+ if (len < rd->min_allowed_depth) {
return;
}
- Vector2 normal = contact_rel / len;
-
- if (rd->valid_dir != Vector2() && rd->valid_dir.dot(normal) > -CMP_EPSILON) {
+ if (len <= rd->best_len) {
return;
}
- if (len < rd->min_allowed_depth) {
- return;
- }
+ Vector2 normal = contact_rel / len;
- if (len <= rd->best_len) {
- return;
+ if (rd->valid_dir != Vector2()) {
+ if (len > rd->valid_depth) {
+ return;
+ }
+
+ if (rd->valid_dir.dot(normal) > -CMP_EPSILON) {
+ return;
+ }
}
rd->best_len = len;
@@ -739,10 +742,13 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
ExcludedShapeSW excluded_shape_pairs[max_excluded_shape_pairs];
int excluded_shape_pair_count = 0;
- real_t separation_margin = MIN(p_margin, MAX(0.0, p_motion.length() - CMP_EPSILON)); //don't separate by more than the intended motion
+ real_t motion_length = p_motion.length();
+ Vector2 motion_normal = p_motion / motion_length;
Transform2D body_transform = p_from;
+ bool recovered = false;
+
{
//STEP 1, FREE BODY IF STUCK
@@ -819,7 +825,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
bool did_collide = false;
Shape2DSW *against_shape = col_obj->get_shape(shape_idx);
- if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, nullptr, separation_margin)) {
+ if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, nullptr, p_margin)) {
did_collide = cbk.passed > current_passed; //more passed, so collision actually existed
}
@@ -845,11 +851,20 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
}
Vector2 recover_motion;
-
for (int i = 0; i < cbk.amount; i++) {
Vector2 a = sr[i * 2 + 0];
Vector2 b = sr[i * 2 + 1];
- recover_motion += (b - a) / cbk.amount;
+
+ // Compute plane on b towards a.
+ Vector2 n = (a - b).normalized();
+ real_t d = n.dot(b);
+
+ // Compute depth on recovered motion.
+ real_t depth = n.dot(a + recover_motion) - d;
+ if (depth > 0.0) {
+ // Only recover if there is penetration.
+ recover_motion -= n * depth * 0.4;
+ }
}
if (recover_motion == Vector2()) {
@@ -857,6 +872,8 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
break;
}
+ recovered = true;
+
body_transform.elements[2] += recover_motion;
body_aabb.position += recover_motion;
@@ -929,7 +946,10 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
//test initial overlap
if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), nullptr, nullptr, nullptr, 0)) {
if (col_obj->is_shape_set_as_one_way_collision(col_shape_idx)) {
- continue;
+ Vector2 direction = col_obj_shape_xform.get_axis(1).normalized();
+ if (motion_normal.dot(direction) < 0) {
+ continue;
+ }
}
stuck = true;
@@ -939,13 +959,12 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
//just do kinematic solving
real_t low = 0;
real_t hi = 1;
- Vector2 mnormal = p_motion.normalized();
for (int k = 0; k < 8; k++) { //steps should be customizable..
real_t ofs = (low + hi) * 0.5;
- Vector2 sep = mnormal; //important optimization for this to work fast enough
+ Vector2 sep = motion_normal; //important optimization for this to work fast enough
bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * ofs, against_shape, col_obj_shape_xform, Vector2(), nullptr, nullptr, &sep, 0);
if (collided) {
@@ -966,7 +985,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
cbk.valid_depth = 10e20;
- Vector2 sep = mnormal; //important optimization for this to work fast enough
+ Vector2 sep = motion_normal; //important optimization for this to work fast enough
bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * (hi + contact_max_allowed_penetration), col_obj->get_shape(col_shape_idx), col_obj_shape_xform, Vector2(), PhysicsServer2DSW::_shape_col_cbk, &cbk, &sep, 0);
if (!collided || cbk.amount == 0) {
continue;
@@ -997,11 +1016,12 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
}
bool collided = false;
- if (safe >= 1) {
- best_shape = -1; //no best shape with cast, reset to -1
- }
- if (safe < 1) {
+ if (recovered || (safe < 1)) {
+ if (safe >= 1) {
+ best_shape = -1; //no best shape with cast, reset to -1
+ }
+
//it collided, let's get the rest info in unsafe advance
Transform2D ugt = body_transform;
ugt.elements[2] += p_motion * unsafe;
@@ -1010,9 +1030,10 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
rcd.best_len = 0;
rcd.best_object = nullptr;
rcd.best_shape = 0;
- rcd.min_allowed_depth = test_motion_min_contact_depth;
- //optimization
+ // Allowed depth can't be lower than motion length, in order to handle contacts at low speed.
+ rcd.min_allowed_depth = MIN(motion_length, test_motion_min_contact_depth);
+
int from_shape = best_shape != -1 ? best_shape : 0;
int to_shape = best_shape != -1 ? best_shape + 1 : p_body->get_shape_count();
@@ -1060,8 +1081,25 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) {
rcd.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
+
+ real_t owc_margin = col_obj->get_shape_one_way_collision_margin(shape_idx);
+ rcd.valid_depth = MAX(owc_margin, p_margin); //user specified, but never less than actual margin or it won't work
+
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
+ const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
+ if (b->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC || b->get_mode() == PhysicsServer2D::BODY_MODE_RIGID) {
+ //fix for moving platforms (kinematic and dynamic), margin is increased by how much it moved in the given direction
+ Vector2 lv = b->get_linear_velocity();
+ //compute displacement from linear velocity
+ Vector2 motion = lv * PhysicsDirectBodyState2DSW::singleton->step;
+ real_t motion_len = motion.length();
+ motion.normalize();
+ rcd.valid_depth += motion_len * MAX(motion.dot(-rcd.valid_dir), 0.0);
+ }
+ }
} else {
rcd.valid_dir = Vector2();
+ rcd.valid_depth = 0;
}
rcd.object = col_obj;
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp
index 40537c7001..dd5754b9ac 100644
--- a/servers/physics_3d/space_3d_sw.cpp
+++ b/servers/physics_3d/space_3d_sw.cpp
@@ -384,6 +384,8 @@ bool PhysicsDirectSpaceState3DSW::collide_shape(RID p_shape, const Transform &p_
struct _RestCallbackData {
const CollisionObject3DSW *object;
const CollisionObject3DSW *best_object;
+ int local_shape;
+ int best_local_shape;
int shape;
int best_shape;
Vector3 best_contact;
@@ -409,6 +411,7 @@ static void _rest_cbk_result(const Vector3 &p_point_A, const Vector3 &p_point_B,
rd->best_normal = contact_rel / len;
rd->best_object = rd->object;
rd->best_shape = rd->shape;
+ rd->best_local_shape = rd->local_shape;
}
bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
@@ -739,8 +742,13 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
body_aabb = p_from.xform(p_body->get_inv_transform().xform(body_aabb));
body_aabb = body_aabb.grow(p_margin);
+ real_t motion_length = p_motion.length();
+ Vector3 motion_normal = p_motion / motion_length;
+
Transform body_transform = p_from;
+ bool recovered = false;
+
{
//STEP 1, FREE BODY IF STUCK
@@ -791,7 +799,17 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
for (int i = 0; i < cbk.amount; i++) {
Vector3 a = sr[i * 2 + 0];
Vector3 b = sr[i * 2 + 1];
- recover_motion += (b - a) / cbk.amount;
+
+ // Compute plane on b towards a.
+ Vector3 n = (a - b).normalized();
+ real_t d = n.dot(b);
+
+ // Compute depth on recovered motion.
+ real_t depth = n.dot(a + recover_motion) - d;
+ if (depth > 0.0) {
+ // Only recover if there is penetration.
+ recover_motion -= n * depth * 0.4;
+ }
}
if (recover_motion == Vector3()) {
@@ -799,6 +817,8 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
break;
}
+ recovered = true;
+
body_transform.origin += recover_motion;
body_aabb.position += recover_motion;
@@ -848,14 +868,14 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
//test initial overlap, does it collide if going all the way?
Vector3 point_A, point_B;
- Vector3 sep_axis = p_motion.normalized();
+ Vector3 sep_axis = motion_normal;
Transform col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
if (CollisionSolver3DSW::solve_distance(&mshape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, motion_aabb, &sep_axis)) {
continue;
}
- sep_axis = p_motion.normalized();
+ sep_axis = motion_normal;
if (!CollisionSolver3DSW::solve_distance(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, motion_aabb, &sep_axis)) {
stuck = true;
@@ -865,13 +885,12 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
//just do kinematic solving
real_t low = 0;
real_t hi = 1;
- Vector3 mnormal = p_motion.normalized();
for (int k = 0; k < 8; k++) { //steps should be customizable..
real_t ofs = (low + hi) * 0.5;
- Vector3 sep = mnormal; //important optimization for this to work fast enough
+ Vector3 sep = motion_normal; //important optimization for this to work fast enough
mshape.motion = body_shape_xform_inv.basis.xform(p_motion * ofs);
@@ -912,16 +931,11 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
}
bool collided = false;
- if (safe >= 1) {
- //not collided
- collided = false;
- if (r_result) {
- r_result->motion = p_motion;
- r_result->remainder = Vector3();
- r_result->motion += (body_transform.get_origin() - p_from.get_origin());
+ if (recovered || (safe < 1)) {
+ if (safe >= 1) {
+ best_shape = -1; //no best shape with cast, reset to -1
}
- } else {
//it collided, let's get the rest info in unsafe advance
Transform ugt = body_transform;
ugt.origin += p_motion * unsafe;
@@ -930,25 +944,40 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
rcd.best_len = 0;
rcd.best_object = nullptr;
rcd.best_shape = 0;
- rcd.min_allowed_depth = test_motion_min_contact_depth;
- Transform body_shape_xform = ugt * p_body->get_shape_transform(best_shape);
- Shape3DSW *body_shape = p_body->get_shape(best_shape);
+ // Allowed depth can't be lower than motion length, in order to handle contacts at low speed.
+ rcd.min_allowed_depth = MIN(motion_length, test_motion_min_contact_depth);
- body_aabb.position += p_motion * unsafe;
+ int from_shape = best_shape != -1 ? best_shape : 0;
+ int to_shape = best_shape != -1 ? best_shape + 1 : p_body->get_shape_count();
- int amount = _cull_aabb_for_body(p_body, body_aabb);
+ for (int j = from_shape; j < to_shape; j++) {
+ if (p_body->is_shape_set_as_disabled(j)) {
+ continue;
+ }
- for (int i = 0; i < amount; i++) {
- const CollisionObject3DSW *col_obj = intersection_query_results[i];
- int shape_idx = intersection_query_subindex_results[i];
+ Transform body_shape_xform = ugt * p_body->get_shape_transform(j);
+ Shape3DSW *body_shape = p_body->get_shape(j);
- rcd.object = col_obj;
- rcd.shape = shape_idx;
- bool sc = CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, p_margin);
- if (!sc) {
+ if (p_exclude_raycast_shapes && body_shape->get_type() == PhysicsServer3D::SHAPE_RAY) {
continue;
}
+
+ body_aabb.position += p_motion * unsafe;
+
+ int amount = _cull_aabb_for_body(p_body, body_aabb);
+
+ for (int i = 0; i < amount; i++) {
+ const CollisionObject3DSW *col_obj = intersection_query_results[i];
+ int shape_idx = intersection_query_subindex_results[i];
+
+ rcd.object = col_obj;
+ rcd.shape = shape_idx;
+ bool sc = CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, p_margin);
+ if (!sc) {
+ continue;
+ }
+ }
}
if (rcd.best_len != 0) {
@@ -956,7 +985,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
r_result->collider = rcd.best_object->get_self();
r_result->collider_id = rcd.best_object->get_instance_id();
r_result->collider_shape = rcd.best_shape;
- r_result->collision_local_shape = best_shape;
+ r_result->collision_local_shape = rcd.best_local_shape;
r_result->collision_normal = rcd.best_normal;
r_result->collision_point = rcd.best_contact;
//r_result->collider_metadata = rcd.best_object->get_shape_metadata(rcd.best_shape);
@@ -972,17 +1001,15 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
}
collided = true;
- } else {
- if (r_result) {
- r_result->motion = p_motion;
- r_result->remainder = Vector3();
- r_result->motion += (body_transform.get_origin() - p_from.get_origin());
- }
-
- collided = false;
}
}
+ if (!collided && r_result) {
+ r_result->motion = p_motion;
+ r_result->remainder = Vector3();
+ r_result->motion += (body_transform.get_origin() - p_from.get_origin());
+ }
+
return collided;
}
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index 8fd0ddbfef..af25029f04 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -602,7 +602,7 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("hinge_joint_set_flag", "joint", "flag", "enabled"), &PhysicsServer3D::hinge_joint_set_flag);
ClassDB::bind_method(D_METHOD("hinge_joint_get_flag", "joint", "flag"), &PhysicsServer3D::hinge_joint_get_flag);
- ClassDB::bind_method(D_METHOD("joint_make_slider", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_make_slider);
+ ClassDB::bind_method(D_METHOD("joint_make_slider", "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_make_slider);
ClassDB::bind_method(D_METHOD("slider_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::slider_joint_set_param);
ClassDB::bind_method(D_METHOD("slider_joint_get_param", "joint", "param"), &PhysicsServer3D::slider_joint_get_param);
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 7478ed15a1..deb230c4fb 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -104,6 +104,16 @@ static bool has_server_feature_callback(const String &p_feature) {
void preregister_server_types() {
shader_types = memnew(ShaderTypes);
+
+ GLOBAL_DEF("internationalization/rendering/text_driver", "");
+ String text_driver_options;
+ for (int i = 0; i < TextServerManager::get_interface_count(); i++) {
+ if (i > 0) {
+ text_driver_options += ",";
+ }
+ text_driver_options += TextServerManager::get_interface_name(i);
+ }
+ ProjectSettings::get_singleton()->set_custom_property_info("internationalization/rendering/text_driver", PropertyInfo(Variant::STRING, "internationalization/rendering/text_driver", PROPERTY_HINT_ENUM, text_driver_options));
}
void register_server_types() {
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index a9cadb40df..bc304aedd8 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -1781,7 +1781,7 @@ EffectsRD::EffectsRD() {
{
// Initialize cubemap filter
- filter.use_high_quality = GLOBAL_GET("rendering/quality/reflections/fast_filter_high_quality");
+ filter.use_high_quality = GLOBAL_GET("rendering/reflections/sky_reflections/fast_filter_high_quality");
Vector<String> cubemap_filter_modes;
cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n");
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 2bf3c436a8..7d6e2fa8e4 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -2698,7 +2698,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
default_canvas_texture = storage->canvas_texture_allocate();
storage->canvas_texture_initialize(default_canvas_texture);
- state.shadow_texture_size = GLOBAL_GET("rendering/quality/2d_shadow_atlas/size");
+ state.shadow_texture_size = GLOBAL_GET("rendering/2d/shadow_atlas/size");
//create functions for shader and material
storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_2D, _create_shader_funcs);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
index 15ecc11144..a57dee7314 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
@@ -3529,7 +3529,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor
actions.render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n";
actions.render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n";
- bool force_lambert = GLOBAL_GET("rendering/quality/shading/force_lambert_over_burley");
+ bool force_lambert = GLOBAL_GET("rendering/shading/overrides/force_lambert_over_burley");
if (!force_lambert) {
actions.render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n";
@@ -3541,7 +3541,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor
actions.render_mode_defines["sss_mode_skin"] = "#define SSS_MODE_SKIN\n";
- bool force_blinn = GLOBAL_GET("rendering/quality/shading/force_blinn_over_ggx");
+ bool force_blinn = GLOBAL_GET("rendering/shading/overrides/force_blinn_over_ggx");
if (!force_blinn) {
actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n";
@@ -3624,7 +3624,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor
shadow_sampler = RD::get_singleton()->sampler_create(sampler);
}
- render_list_thread_threshold = GLOBAL_GET("rendering/forward_renderer/threaded_render_minimum_instances");
+ render_list_thread_threshold = GLOBAL_GET("rendering/limits/forward_renderer/threaded_render_minimum_instances");
}
RendererSceneRenderForward::~RendererSceneRenderForward() {
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 74cfd64561..15e963f6e4 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -3329,8 +3329,8 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba
RID RendererSceneRenderRD::reflection_atlas_create() {
ReflectionAtlas ra;
- ra.count = GLOBAL_GET("rendering/quality/reflection_atlas/reflection_count");
- ra.size = GLOBAL_GET("rendering/quality/reflection_atlas/reflection_size");
+ ra.count = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_count");
+ ra.size = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_size");
ra.cluster_builder = memnew(ClusterBuilderRD);
ra.cluster_builder->set_shared(&cluster_builder_shared);
@@ -8436,25 +8436,25 @@ bool RendererSceneRenderRD::is_low_end() const {
}
RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
- max_cluster_elements = GLOBAL_GET("rendering/cluster_builder/max_clustered_elements");
+ max_cluster_elements = GLOBAL_GET("rendering/limits/cluster_builder/max_clustered_elements");
storage = p_storage;
singleton = this;
- roughness_layers = GLOBAL_GET("rendering/quality/reflections/roughness_layers");
- sky_ggx_samples_quality = GLOBAL_GET("rendering/quality/reflections/ggx_samples");
- sky_use_cubemap_array = GLOBAL_GET("rendering/quality/reflections/texture_array_reflections");
+ roughness_layers = GLOBAL_GET("rendering/reflections/sky_reflections/roughness_layers");
+ sky_ggx_samples_quality = GLOBAL_GET("rendering/reflections/sky_reflections/ggx_samples");
+ sky_use_cubemap_array = GLOBAL_GET("rendering/reflections/sky_reflections/texture_array_reflections");
- sdfgi_ray_count = RS::EnvironmentSDFGIRayCount(CLAMP(int32_t(GLOBAL_GET("rendering/sdfgi/probe_ray_count")), 0, int32_t(RS::ENV_SDFGI_RAY_COUNT_MAX - 1)));
- sdfgi_frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(CLAMP(int32_t(GLOBAL_GET("rendering/sdfgi/frames_to_converge")), 0, int32_t(RS::ENV_SDFGI_CONVERGE_MAX - 1)));
- sdfgi_frames_to_update_light = RS::EnvironmentSDFGIFramesToUpdateLight(CLAMP(int32_t(GLOBAL_GET("rendering/sdfgi/frames_to_update_lights")), 0, int32_t(RS::ENV_SDFGI_UPDATE_LIGHT_MAX - 1)));
+ sdfgi_ray_count = RS::EnvironmentSDFGIRayCount(CLAMP(int32_t(GLOBAL_GET("rendering/global_illumination/sdfgi/probe_ray_count")), 0, int32_t(RS::ENV_SDFGI_RAY_COUNT_MAX - 1)));
+ sdfgi_frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(CLAMP(int32_t(GLOBAL_GET("rendering/global_illumination/sdfgi/frames_to_converge")), 0, int32_t(RS::ENV_SDFGI_CONVERGE_MAX - 1)));
+ sdfgi_frames_to_update_light = RS::EnvironmentSDFGIFramesToUpdateLight(CLAMP(int32_t(GLOBAL_GET("rendering/global_illumination/sdfgi/frames_to_update_lights")), 0, int32_t(RS::ENV_SDFGI_UPDATE_LIGHT_MAX - 1)));
- directional_shadow.size = GLOBAL_GET("rendering/quality/directional_shadow/size");
- directional_shadow.use_16_bits = GLOBAL_GET("rendering/quality/directional_shadow/16_bits");
+ directional_shadow.size = GLOBAL_GET("rendering/shadows/directional_shadow/size");
+ directional_shadow.use_16_bits = GLOBAL_GET("rendering/shadows/directional_shadow/16_bits");
uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
- low_end = GLOBAL_GET("rendering/quality/rd_renderer/use_low_end_renderer");
+ low_end = GLOBAL_GET("rendering/driver/rd_renderer/use_low_end_renderer");
if (textures_per_stage < 48) {
low_end = true;
@@ -8467,7 +8467,7 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
gi_probe_lights = memnew_arr(GIProbeLight, gi_probe_max_lights);
gi_probe_lights_uniform = RD::get_singleton()->uniform_buffer_create(gi_probe_max_lights * sizeof(GIProbeLight));
- gi_probe_quality = RS::GIProbeQuality(CLAMP(int(GLOBAL_GET("rendering/quality/gi_probes/quality")), 0, 1));
+ gi_probe_quality = RS::GIProbeQuality(CLAMP(int(GLOBAL_GET("rendering/global_illumination/gi_probes/quality")), 0, 1));
String defines = "\n#define MAX_LIGHTS " + itos(gi_probe_max_lights) + "\n";
@@ -8903,31 +8903,31 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
shadow_sampler = RD::get_singleton()->sampler_create(sampler);
}
- camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_shape"))));
- camera_effects_set_dof_blur_quality(RS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_quality"))), GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_use_jitter"));
- environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size"), GLOBAL_GET("rendering/quality/ssao/adaptive_target"), GLOBAL_GET("rendering/quality/ssao/blur_passes"), GLOBAL_GET("rendering/quality/ssao/fadeout_from"), GLOBAL_GET("rendering/quality/ssao/fadeout_to"));
- screen_space_roughness_limiter = GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled");
- screen_space_roughness_limiter_amount = GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_amount");
- screen_space_roughness_limiter_limit = GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_limit");
- glow_bicubic_upscale = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0;
- glow_high_quality = GLOBAL_GET("rendering/quality/glow/use_high_quality");
- ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality")));
- sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_quality")));
- sss_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_scale");
- sss_depth_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale");
+ camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape(int(GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_bokeh_shape"))));
+ camera_effects_set_dof_blur_quality(RS::DOFBlurQuality(int(GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_bokeh_quality"))), GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_use_jitter"));
+ environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/environment/ssao/quality"))), GLOBAL_GET("rendering/environment/ssao/half_size"), GLOBAL_GET("rendering/environment/ssao/adaptive_target"), GLOBAL_GET("rendering/environment/ssao/blur_passes"), GLOBAL_GET("rendering/environment/ssao/fadeout_from"), GLOBAL_GET("rendering/environment/ssao/fadeout_to"));
+ screen_space_roughness_limiter = GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/enabled");
+ screen_space_roughness_limiter_amount = GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/amount");
+ screen_space_roughness_limiter_limit = GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/limit");
+ glow_bicubic_upscale = int(GLOBAL_GET("rendering/environment/glow/upscale_mode")) > 0;
+ glow_high_quality = GLOBAL_GET("rendering/environment/glow/use_high_quality");
+ ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/environment/screen_space_reflection/roughness_quality")));
+ sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_quality")));
+ sss_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_scale");
+ sss_depth_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale");
directional_penumbra_shadow_kernel = memnew_arr(float, 128);
directional_soft_shadow_kernel = memnew_arr(float, 128);
penumbra_shadow_kernel = memnew_arr(float, 128);
soft_shadow_kernel = memnew_arr(float, 128);
- shadows_quality_set(RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/shadows/soft_shadow_quality"))));
- directional_shadow_quality_set(RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/directional_shadow/soft_shadow_quality"))));
+ shadows_quality_set(RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/shadows/soft_shadow_quality"))));
+ directional_shadow_quality_set(RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/directional_shadow/soft_shadow_quality"))));
- environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/volumetric_fog/volume_size"), GLOBAL_GET("rendering/volumetric_fog/volume_depth"));
- environment_set_volumetric_fog_filter_active(GLOBAL_GET("rendering/volumetric_fog/use_filter"));
+ environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/environment/volumetric_fog/volume_size"), GLOBAL_GET("rendering/environment/volumetric_fog/volume_depth"));
+ environment_set_volumetric_fog_filter_active(GLOBAL_GET("rendering/environment/volumetric_fog/use_filter"));
cull_argument.set_page_pool(&cull_argument_pool);
- gi.half_resolution = GLOBAL_GET("rendering/quality/gi/use_half_resolution");
+ gi.half_resolution = GLOBAL_GET("rendering/global_illumination/gi/use_half_resolution");
}
RendererSceneRenderRD::~RendererSceneRenderRD() {
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index f25cd2ade4..2a34049675 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -8396,7 +8396,7 @@ RendererStorageRD::RendererStorageRD() {
static_assert(sizeof(GlobalVariables::Value) == 16);
- global_variables.buffer_size = GLOBAL_GET("rendering/high_end/global_shader_variables_buffer_size");
+ global_variables.buffer_size = GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size");
global_variables.buffer_size = MAX(4096, global_variables.buffer_size);
global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
zeromem(global_variables.buffer_values, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
@@ -8664,14 +8664,14 @@ RendererStorageRD::RendererStorageRD() {
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.use_anisotropy = true;
- sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/quality/texture_filters/anisotropic_filtering_level"));
+ sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
} break;
case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.use_anisotropy = true;
- sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/quality/texture_filters/anisotropic_filtering_level"));
+ sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
} break;
default: {
@@ -8841,7 +8841,7 @@ RendererStorageRD::RendererStorageRD() {
}
}
- lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapper/probe_capture_update_speed");
+ lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
/* Particles */
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
index a81706700a..8135d388e1 100644
--- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
@@ -1468,7 +1468,7 @@ ShaderCompilerRD::ShaderCompilerRD() {
actions[RS::SHADER_SPATIAL].render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n";
actions[RS::SHADER_SPATIAL].render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n";
- bool force_lambert = GLOBAL_GET("rendering/quality/shading/force_lambert_over_burley");
+ bool force_lambert = GLOBAL_GET("rendering/shading/overrides/force_lambert_over_burley");
if (!force_lambert) {
actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n";
@@ -1478,7 +1478,7 @@ ShaderCompilerRD::ShaderCompilerRD() {
actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n";
actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n";
- bool force_blinn = GLOBAL_GET("rendering/quality/shading/force_blinn_over_ggx");
+ bool force_blinn = GLOBAL_GET("rendering/shading/overrides/force_blinn_over_ggx");
if (!force_blinn) {
actions[RS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n";
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward.glsl b/servers/rendering/renderer_rd/shaders/scene_forward.glsl
index adccf1e712..1cea9bf8db 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward.glsl
@@ -799,13 +799,11 @@ LIGHT_SHADER_CODE
#ifndef USE_NO_SHADOWS
-// Produces cheap white noise, optimized for window-space
-// Comes from: https://www.shadertoy.com/view/4djSRW
-// Copyright: Dave Hoskins, MIT License
+// Interleaved Gradient Noise
+// http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
float quick_hash(vec2 pos) {
- vec3 p3 = fract(vec3(pos.xyx) * .1031);
- p3 += dot(p3, p3.yzx + 33.33);
- return fract((p3.x + p3.y) * p3.z);
+ const vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f);
+ return fract(magic.z * fract(dot(pos, magic.xy)));
}
float sample_directional_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, vec4 coord) {
diff --git a/servers/rendering/renderer_rd/shaders/skeleton.glsl b/servers/rendering/renderer_rd/shaders/skeleton.glsl
index d675e548d7..680d1045cd 100644
--- a/servers/rendering/renderer_rd/shaders/skeleton.glsl
+++ b/servers/rendering/renderer_rd/shaders/skeleton.glsl
@@ -100,7 +100,7 @@ void main() {
for (uint i = 0; i < params.blend_shape_count; i++) {
float w = blend_shape_weights.data[i];
- if ((w < 0.0001) || (w > 0.0001)) {
+ if (abs(w) > 0.0001) {
uint base_offset = (params.vertex_count * i + index) * params.vertex_stride;
blend_vertex += uintBitsToFloat(uvec3(src_blend_shapes.data[base_offset + 0], src_blend_shapes.data[base_offset + 1], src_blend_shapes.data[base_offset + 2])) * w;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 8a2a1a9eaa..e8155e4025 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -3533,8 +3533,8 @@ RendererSceneCull::RendererSceneCull() {
frustum_cull_result_threads[i].init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool);
}
- indexer_update_iterations = GLOBAL_GET("rendering/spatial_indexer/update_iterations_per_frame");
- thread_cull_threshold = GLOBAL_GET("rendering/spatial_indexer/threaded_cull_minimum_instances");
+ indexer_update_iterations = GLOBAL_GET("rendering/limits/spatial_indexer/update_iterations_per_frame");
+ thread_cull_threshold = GLOBAL_GET("rendering/limits/spatial_indexer/threaded_cull_minimum_instances");
thread_cull_threshold = MAX(thread_cull_threshold, (uint32_t)RendererThreadPool::singleton->thread_work_pool.get_thread_count()); //make sure there is at least one thread per CPU
}
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index fc3d8a78e7..a5d5033c18 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -457,7 +457,7 @@ void RendererViewport::draw_viewports() {
}
if (Engine::get_singleton()->is_editor_hint()) {
- set_default_clear_color(GLOBAL_GET("rendering/environment/default_clear_color"));
+ set_default_clear_color(GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
}
//sort viewports
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 4b0eafe369..27a9353e4e 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -269,7 +269,7 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("vertex_buffer_create", "size_bytes", "data", "use_as_storage"), &RenderingDevice::vertex_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("vertex_format_create", "vertex_descriptions"), &RenderingDevice::_vertex_format_create);
- ClassDB::bind_method(D_METHOD("index_buffer_create", "size_indices", "format", "data"), &RenderingDevice::index_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("index_buffer_create", "size_indices", "format", "data", "use_restart_indices"), &RenderingDevice::index_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("index_array_create", "index_buffer", "index_offset", "index_count"), &RenderingDevice::index_array_create);
ClassDB::bind_method(D_METHOD("shader_compile_from_source", "shader_source", "allow_cache"), &RenderingDevice::_shader_compile_from_source, DEFVAL(true));
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index 2e8f60d879..61d1efaf22 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -237,7 +237,7 @@ void RenderingServerDefault::init() {
thread.start(_thread_callback, this);
print_verbose("RenderingServerWrapMT: Starting render thread");
}
- while (!draw_thread_up) {
+ while (!draw_thread_up.is_set()) {
OS::get_singleton()->delay_usec(1000);
}
print_verbose("RenderingServerWrapMT: Finished render thread");
@@ -329,17 +329,17 @@ bool RenderingServerDefault::is_low_end() const {
}
void RenderingServerDefault::_thread_exit() {
- exit = true;
+ exit.set();
}
void RenderingServerDefault::_thread_draw(bool p_swap_buffers, double frame_step) {
- if (!atomic_decrement(&draw_pending)) {
+ if (!draw_pending.decrement()) {
_draw(p_swap_buffers, frame_step);
}
}
void RenderingServerDefault::_thread_flush() {
- atomic_decrement(&draw_pending);
+ draw_pending.decrement();
}
void RenderingServerDefault::_thread_callback(void *_instance) {
@@ -355,9 +355,8 @@ void RenderingServerDefault::_thread_loop() {
_init();
- exit = false;
- draw_thread_up = true;
- while (!exit) {
+ draw_thread_up.set();
+ while (!exit.is_set()) {
// flush commands one by one, until exit is requested
command_queue.wait_and_flush_one();
}
@@ -371,7 +370,7 @@ void RenderingServerDefault::_thread_loop() {
void RenderingServerDefault::sync() {
if (create_thread) {
- atomic_increment(&draw_pending);
+ draw_pending.increment();
command_queue.push_and_sync(this, &RenderingServerDefault::_thread_flush);
} else {
command_queue.flush_all(); //flush all pending from other threads
@@ -380,7 +379,7 @@ void RenderingServerDefault::sync() {
void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
if (create_thread) {
- atomic_increment(&draw_pending);
+ draw_pending.increment();
command_queue.push(this, &RenderingServerDefault::_thread_draw, p_swap_buffers, frame_step);
} else {
_draw(p_swap_buffers, frame_step);
@@ -390,8 +389,6 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
command_queue(p_create_thread) {
create_thread = p_create_thread;
- draw_pending = 0;
- draw_thread_up = false;
if (!p_create_thread) {
server_thread = Thread::get_caller_id();
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index effa555ec4..73b463f6e7 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -89,12 +89,12 @@ class RenderingServerDefault : public RenderingServer {
void _thread_loop();
Thread::ID server_thread;
- volatile bool exit;
+ SafeFlag exit;
Thread thread;
- volatile bool draw_thread_up;
+ SafeFlag draw_thread_up;
bool create_thread;
- uint64_t draw_pending;
+ SafeNumeric<uint64_t> draw_pending;
void _thread_draw(bool p_swap_buffers, double frame_step);
void _thread_flush();
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index a3c8ef304f..809343114c 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2259,130 +2259,130 @@ RenderingServer::RenderingServer() {
thread_pool = memnew(RendererThreadPool);
singleton = this;
- GLOBAL_DEF_RST("rendering/vram_compression/import_bptc", false);
- GLOBAL_DEF_RST("rendering/vram_compression/import_s3tc", true);
- GLOBAL_DEF_RST("rendering/vram_compression/import_etc", false);
- GLOBAL_DEF_RST("rendering/vram_compression/import_etc2", true);
- GLOBAL_DEF_RST("rendering/vram_compression/import_pvrtc", false);
+ GLOBAL_DEF_RST("rendering/textures/vram_compression/import_bptc", false);
+ GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc", true);
+ GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc", false);
+ GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2", true);
+ GLOBAL_DEF_RST("rendering/textures/vram_compression/import_pvrtc", false);
GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::FLOAT, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"));
- GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096);
- GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"));
- GLOBAL_DEF("rendering/quality/directional_shadow/soft_shadow_quality", 2);
- GLOBAL_DEF("rendering/quality/directional_shadow/soft_shadow_quality.mobile", 0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"));
- GLOBAL_DEF("rendering/quality/directional_shadow/16_bits", true);
-
- GLOBAL_DEF("rendering/quality/shadows/soft_shadow_quality", 2);
- GLOBAL_DEF("rendering/quality/shadows/soft_shadow_quality.mobile", 0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadows/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/quality/shadows/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"));
-
- GLOBAL_DEF("rendering/quality/2d_shadow_atlas/size", 2048);
-
- GLOBAL_DEF("rendering/quality/rd_renderer/use_low_end_renderer", false);
- GLOBAL_DEF("rendering/quality/rd_renderer/use_low_end_renderer.mobile", true);
-
- GLOBAL_DEF("rendering/quality/reflections/roughness_layers", 8);
- GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections", true);
- GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections.mobile", false);
- GLOBAL_DEF("rendering/quality/reflections/ggx_samples", 1024);
- GLOBAL_DEF("rendering/quality/reflections/ggx_samples.mobile", 128);
- GLOBAL_DEF("rendering/quality/reflections/fast_filter_high_quality", false);
- GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_size", 256);
- GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_size.mobile", 128);
- GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_count", 64);
-
- GLOBAL_DEF("rendering/quality/gi/use_half_resolution", false);
-
- GLOBAL_DEF("rendering/quality/gi_probes/anisotropic", false);
- GLOBAL_DEF("rendering/quality/gi_probes/quality", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/gi_probes/quality", PropertyInfo(Variant::INT, "rendering/quality/gi_probes/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)"));
-
- GLOBAL_DEF("rendering/quality/shading/force_vertex_shading", false);
- GLOBAL_DEF("rendering/quality/shading/force_vertex_shading.mobile", true);
- GLOBAL_DEF("rendering/quality/shading/force_lambert_over_burley", false);
- GLOBAL_DEF("rendering/quality/shading/force_lambert_over_burley.mobile", true);
- GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx", false);
- GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx.mobile", true);
-
- GLOBAL_DEF("rendering/quality/depth_prepass/enable", true);
- GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
-
- GLOBAL_DEF("rendering/quality/texture_filters/use_nearest_mipmap_filter", false);
- GLOBAL_DEF("rendering/quality/texture_filters/anisotropic_filtering_level", 2);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/texture_filters/anisotropic_filtering_level", PropertyInfo(Variant::INT, "rendering/quality/texture_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Faster),4x (Fast),8x (Average),16x (Slow)"));
-
- GLOBAL_DEF("rendering/quality/depth_of_field/depth_of_field_bokeh_shape", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/depth_of_field/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/quality/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slow)"));
- GLOBAL_DEF("rendering/quality/depth_of_field/depth_of_field_bokeh_quality", 2);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/depth_of_field/depth_of_field_bokeh_quality", PropertyInfo(Variant::INT, "rendering/quality/depth_of_field/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow)"));
- GLOBAL_DEF("rendering/quality/depth_of_field/depth_of_field_use_jitter", false);
-
- GLOBAL_DEF("rendering/quality/ssao/quality", 2);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/ssao/quality", PropertyInfo(Variant::INT, "rendering/quality/ssao/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)"));
- GLOBAL_DEF("rendering/quality/ssao/half_size", false);
- GLOBAL_DEF("rendering/quality/ssao/half_size.mobile", true);
- GLOBAL_DEF("rendering/quality/ssao/adaptive_target", 0.5);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/ssao/adaptive_target", PropertyInfo(Variant::FLOAT, "rendering/quality/ssao/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
- GLOBAL_DEF("rendering/quality/ssao/blur_passes", 2);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/ssao/blur_passes", PropertyInfo(Variant::INT, "rendering/quality/ssao/blur_passes", PROPERTY_HINT_RANGE, "0,6"));
- GLOBAL_DEF("rendering/quality/ssao/fadeout_from", 50.0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/ssao/fadeout_from", PropertyInfo(Variant::FLOAT, "rendering/quality/ssao/fadeout_from", PROPERTY_HINT_RANGE, "0.0,512,0.1,or_greater"));
- GLOBAL_DEF("rendering/quality/ssao/fadeout_to", 300.0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/ssao/fadeout_to", PropertyInfo(Variant::FLOAT, "rendering/quality/ssao/fadeout_to", PROPERTY_HINT_RANGE, "64,65536,0.1,or_greater"));
-
- GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled", true);
- GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter_amount", 0.25);
- GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter_limit", 0.18);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/screen_space_roughness_limiter_amount", PropertyInfo(Variant::FLOAT, "rendering/quality/screen_filters/screen_space_roughness_limiter_amount", PROPERTY_HINT_RANGE, "0.01,4.0,0.01"));
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/screen_space_roughness_limiter_limit", PropertyInfo(Variant::FLOAT, "rendering/quality/screen_filters/screen_space_roughness_limiter_limit", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"));
-
- GLOBAL_DEF("rendering/quality/glow/upscale_mode", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/glow/upscale_mode", PropertyInfo(Variant::INT, "rendering/quality/glow/upscale_mode", PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slow)"));
- GLOBAL_DEF("rendering/quality/glow/upscale_mode.mobile", 0);
- GLOBAL_DEF("rendering/quality/glow/use_high_quality", false);
-
- GLOBAL_DEF("rendering/quality/screen_space_reflection/roughness_quality", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_space_reflection/roughness_quality", PropertyInfo(Variant::INT, "rendering/quality/screen_space_reflection/roughness_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)"));
-
- GLOBAL_DEF("rendering/quality/subsurface_scattering/subsurface_scattering_quality", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/subsurface_scattering/subsurface_scattering_quality", PropertyInfo(Variant::INT, "rendering/quality/subsurface_scattering/subsurface_scattering_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)"));
- GLOBAL_DEF("rendering/quality/subsurface_scattering/subsurface_scattering_scale", 0.05);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/subsurface_scattering/subsurface_scattering_scale", PropertyInfo(Variant::FLOAT, "rendering/quality/subsurface_scattering/subsurface_scattering_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"));
- GLOBAL_DEF("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale", 0.01);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale", PropertyInfo(Variant::FLOAT, "rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"));
-
- GLOBAL_DEF("rendering/high_end/global_shader_variables_buffer_size", 65536);
-
- GLOBAL_DEF("rendering/lightmapper/probe_capture_update_speed", 15);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/lightmapper/probe_capture_update_speed", PropertyInfo(Variant::FLOAT, "rendering/lightmapper/probe_capture_update_speed", PROPERTY_HINT_RANGE, "0.001,256,0.001"));
-
- GLOBAL_DEF("rendering/sdfgi/probe_ray_count", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/sdfgi/probe_ray_count", PropertyInfo(Variant::INT, "rendering/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)"));
- GLOBAL_DEF("rendering/sdfgi/frames_to_converge", 4);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/sdfgi/frames_to_converge", PropertyInfo(Variant::INT, "rendering/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)"));
- GLOBAL_DEF("rendering/sdfgi/frames_to_update_lights", 2);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/sdfgi/frames_to_update_lights", PropertyInfo(Variant::INT, "rendering/sdfgi/frames_to_update_lights", PROPERTY_HINT_ENUM, "1 (Slower),2,4,8,16 (Faster)"));
-
- GLOBAL_DEF("rendering/volumetric_fog/volume_size", 64);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/volume_size", PropertyInfo(Variant::INT, "rendering/volumetric_fog/volume_size", PROPERTY_HINT_RANGE, "16,512,1"));
- GLOBAL_DEF("rendering/volumetric_fog/volume_depth", 128);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/volume_depth", PropertyInfo(Variant::INT, "rendering/volumetric_fog/volume_depth", PROPERTY_HINT_RANGE, "16,512,1"));
- GLOBAL_DEF("rendering/volumetric_fog/use_filter", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/use_filter", PropertyInfo(Variant::INT, "rendering/volumetric_fog/use_filter", PROPERTY_HINT_ENUM, "No (Faster),Yes (Higher Quality)"));
-
- GLOBAL_DEF("rendering/spatial_indexer/update_iterations_per_frame", 10);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/spatial_indexer/update_iterations_per_frame", PropertyInfo(Variant::INT, "rendering/spatial_indexer/update_iterations_per_frame", PROPERTY_HINT_RANGE, "0,1024,1"));
- GLOBAL_DEF("rendering/spatial_indexer/threaded_cull_minimum_instances", 1000);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/spatial_indexer/threaded_cull_minimum_instances", PropertyInfo(Variant::INT, "rendering/spatial_indexer/threaded_cull_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"));
- GLOBAL_DEF("rendering/forward_renderer/threaded_render_minimum_instances", 500);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/forward_renderer/threaded_render_minimum_instances", PropertyInfo(Variant::INT, "rendering/forward_renderer/threaded_render_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"));
-
- GLOBAL_DEF("rendering/cluster_builder/max_clustered_elements", 512);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/cluster_builder/max_clustered_elements", PropertyInfo(Variant::FLOAT, "rendering/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1"));
+ GLOBAL_DEF("rendering/shadows/directional_shadow/size", 4096);
+ GLOBAL_DEF("rendering/shadows/directional_shadow/size.mobile", 2048);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"));
+ GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality", 2);
+ GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality.mobile", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"));
+ GLOBAL_DEF("rendering/shadows/directional_shadow/16_bits", true);
+
+ GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality", 2);
+ GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality.mobile", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadows/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/shadows/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"));
+
+ GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048);
+
+ GLOBAL_DEF("rendering/driver/rd_renderer/use_low_end_renderer", false);
+ GLOBAL_DEF("rendering/driver/rd_renderer/use_low_end_renderer.mobile", true);
+
+ GLOBAL_DEF("rendering/reflections/sky_reflections/roughness_layers", 8);
+ GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections", true);
+ GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections.mobile", false);
+ GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples", 1024);
+ GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples.mobile", 128);
+ GLOBAL_DEF("rendering/reflections/sky_reflections/fast_filter_high_quality", false);
+ GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_size", 256);
+ GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_size.mobile", 128);
+ GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_count", 64);
+
+ GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false);
+
+ GLOBAL_DEF("rendering/global_illumination/gi_probes/anisotropic", false);
+ GLOBAL_DEF("rendering/global_illumination/gi_probes/quality", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/gi_probes/quality", PropertyInfo(Variant::INT, "rendering/global_illumination/gi_probes/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)"));
+
+ GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading", false);
+ GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading.mobile", true);
+ GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley", false);
+ GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley.mobile", true);
+ GLOBAL_DEF("rendering/shading/overrides/force_blinn_over_ggx", false);
+ GLOBAL_DEF("rendering/shading/overrides/force_blinn_over_ggx.mobile", true);
+
+ GLOBAL_DEF("rendering/driver/depth_prepass/enable", true);
+ GLOBAL_DEF("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
+
+ GLOBAL_DEF("rendering/textures/default_filters/use_nearest_mipmap_filter", false);
+ GLOBAL_DEF("rendering/textures/default_filters/anisotropic_filtering_level", 2);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/default_filters/anisotropic_filtering_level", PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Faster),4x (Fast),8x (Average),16x (Slow)"));
+
+ GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slow)"));
+ GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", 2);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow)"));
+ GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_use_jitter", false);
+
+ GLOBAL_DEF("rendering/environment/ssao/quality", 2);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/quality", PropertyInfo(Variant::INT, "rendering/environment/ssao/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)"));
+ GLOBAL_DEF("rendering/environment/ssao/half_size", false);
+ GLOBAL_DEF("rendering/environment/ssao/half_size.mobile", true);
+ GLOBAL_DEF("rendering/environment/ssao/adaptive_target", 0.5);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/adaptive_target", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
+ GLOBAL_DEF("rendering/environment/ssao/blur_passes", 2);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/blur_passes", PropertyInfo(Variant::INT, "rendering/environment/ssao/blur_passes", PROPERTY_HINT_RANGE, "0,6"));
+ GLOBAL_DEF("rendering/environment/ssao/fadeout_from", 50.0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/fadeout_from", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/fadeout_from", PROPERTY_HINT_RANGE, "0.0,512,0.1,or_greater"));
+ GLOBAL_DEF("rendering/environment/ssao/fadeout_to", 300.0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/fadeout_to", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/fadeout_to", PROPERTY_HINT_RANGE, "64,65536,0.1,or_greater"));
+
+ GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/enabled", true);
+ GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/amount", 0.25);
+ GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/limit", 0.18);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/amount", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/amount", PROPERTY_HINT_RANGE, "0.01,4.0,0.01"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/limit", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/limit", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"));
+
+ GLOBAL_DEF("rendering/environment/glow/upscale_mode", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/glow/upscale_mode", PropertyInfo(Variant::INT, "rendering/environment/glow/upscale_mode", PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slow)"));
+ GLOBAL_DEF("rendering/environment/glow/upscale_mode.mobile", 0);
+ GLOBAL_DEF("rendering/environment/glow/use_high_quality", false);
+
+ GLOBAL_DEF("rendering/environment/screen_space_reflection/roughness_quality", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/screen_space_reflection/roughness_quality", PropertyInfo(Variant::INT, "rendering/environment/screen_space_reflection/roughness_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)"));
+
+ GLOBAL_DEF("rendering/environment/subsurface_scattering/subsurface_scattering_quality", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/subsurface_scattering/subsurface_scattering_quality", PropertyInfo(Variant::INT, "rendering/environment/subsurface_scattering/subsurface_scattering_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)"));
+ GLOBAL_DEF("rendering/environment/subsurface_scattering/subsurface_scattering_scale", 0.05);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/subsurface_scattering/subsurface_scattering_scale", PropertyInfo(Variant::FLOAT, "rendering/environment/subsurface_scattering/subsurface_scattering_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"));
+ GLOBAL_DEF("rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale", 0.01);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale", PropertyInfo(Variant::FLOAT, "rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"));
+
+ GLOBAL_DEF("rendering/limits/global_shader_variables/buffer_size", 65536);
+
+ GLOBAL_DEF("rendering/lightmapping/probe_capture/update_speed", 15);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/lightmapping/probe_capture/update_speed", PropertyInfo(Variant::FLOAT, "rendering/lightmapping/probe_capture/update_speed", PROPERTY_HINT_RANGE, "0.001,256,0.001"));
+
+ GLOBAL_DEF("rendering/global_illumination/sdfgi/probe_ray_count", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/probe_ray_count", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)"));
+ GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_converge", 4);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/frames_to_converge", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)"));
+ GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_update_lights", 2);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/frames_to_update_lights", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_update_lights", PROPERTY_HINT_ENUM, "1 (Slower),2,4,8,16 (Faster)"));
+
+ GLOBAL_DEF("rendering/environment/volumetric_fog/volume_size", 64);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/volumetric_fog/volume_size", PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/volume_size", PROPERTY_HINT_RANGE, "16,512,1"));
+ GLOBAL_DEF("rendering/environment/volumetric_fog/volume_depth", 128);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/volumetric_fog/volume_depth", PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/volume_depth", PROPERTY_HINT_RANGE, "16,512,1"));
+ GLOBAL_DEF("rendering/environment/volumetric_fog/use_filter", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/volumetric_fog/use_filter", PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/use_filter", PROPERTY_HINT_ENUM, "No (Faster),Yes (Higher Quality)"));
+
+ GLOBAL_DEF("rendering/limits/spatial_indexer/update_iterations_per_frame", 10);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/spatial_indexer/update_iterations_per_frame", PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/update_iterations_per_frame", PROPERTY_HINT_RANGE, "0,1024,1"));
+ GLOBAL_DEF("rendering/limits/spatial_indexer/threaded_cull_minimum_instances", 1000);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/spatial_indexer/threaded_cull_minimum_instances", PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/threaded_cull_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"));
+ GLOBAL_DEF("rendering/limits/forward_renderer/threaded_render_minimum_instances", 500);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/forward_renderer/threaded_render_minimum_instances", PropertyInfo(Variant::INT, "rendering/limits/forward_renderer/threaded_render_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"));
+
+ GLOBAL_DEF("rendering/limits/cluster_builder/max_clustered_elements", 512);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/cluster_builder/max_clustered_elements", PropertyInfo(Variant::FLOAT, "rendering/limits/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1"));
}
RenderingServer::~RenderingServer() {
diff --git a/servers/text_server.cpp b/servers/text_server.cpp
index da68ceb128..27fdd090f1 100644
--- a/servers/text_server.cpp
+++ b/servers/text_server.cpp
@@ -227,6 +227,12 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("font_get_underline_position", "font", "size"), &TextServer::font_get_underline_position);
ClassDB::bind_method(D_METHOD("font_get_underline_thickness", "font", "size"), &TextServer::font_get_underline_thickness);
+ ClassDB::bind_method(D_METHOD("font_get_spacing_space", "font"), &TextServer::font_get_spacing_space);
+ ClassDB::bind_method(D_METHOD("font_set_spacing_space", "font", "value"), &TextServer::font_set_spacing_space);
+
+ ClassDB::bind_method(D_METHOD("font_get_spacing_glyph", "font"), &TextServer::font_get_spacing_glyph);
+ ClassDB::bind_method(D_METHOD("font_set_spacing_glyph", "font", "value"), &TextServer::font_set_spacing_glyph);
+
ClassDB::bind_method(D_METHOD("font_set_antialiased", "font", "antialiased"), &TextServer::font_set_antialiased);
ClassDB::bind_method(D_METHOD("font_get_antialiased", "font"), &TextServer::font_get_antialiased);
@@ -284,7 +290,7 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_shaped_text", "direction", "orientation"), &TextServer::create_shaped_text, DEFVAL(DIRECTION_AUTO), DEFVAL(ORIENTATION_HORIZONTAL));
- ClassDB::bind_method(D_METHOD("shaped_text_clear"), &TextServer::shaped_text_clear);
+ ClassDB::bind_method(D_METHOD("shaped_text_clear", "rid"), &TextServer::shaped_text_clear);
ClassDB::bind_method(D_METHOD("shaped_text_set_direction", "shaped", "direction"), &TextServer::shaped_text_set_direction, DEFVAL(DIRECTION_AUTO));
ClassDB::bind_method(D_METHOD("shaped_text_get_direction", "shaped"), &TextServer::shaped_text_get_direction);
diff --git a/servers/text_server.h b/servers/text_server.h
index 23367de4c8..3268741a74 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -241,6 +241,12 @@ public:
virtual float font_get_ascent(RID p_font, int p_size) const = 0;
virtual float font_get_descent(RID p_font, int p_size) const = 0;
+ virtual int font_get_spacing_space(RID p_font) const = 0;
+ virtual void font_set_spacing_space(RID p_font, int p_value) = 0;
+
+ virtual int font_get_spacing_glyph(RID p_font) const = 0;
+ virtual void font_set_spacing_glyph(RID p_font, int p_value) = 0;
+
virtual float font_get_underline_position(RID p_font, int p_size) const = 0;
virtual float font_get_underline_thickness(RID p_font, int p_size) const = 0;