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-rw-r--r--servers/audio/audio_driver_dummy.cpp2
-rw-r--r--servers/audio/audio_effect.h2
-rw-r--r--servers/audio/audio_stream.cpp2
-rw-r--r--servers/audio/audio_stream.h4
-rw-r--r--servers/audio/effects/audio_effect_chorus.h1
-rw-r--r--servers/audio/effects/audio_effect_delay.h1
-rw-r--r--servers/audio/effects/audio_effect_pitch_shift.cpp12
-rw-r--r--servers/audio/effects/audio_effect_stereo_enhance.h1
-rw-r--r--servers/audio/effects/audio_stream_generator.h2
-rw-r--r--servers/audio/effects/eq.cpp2
-rw-r--r--servers/audio/effects/eq.h3
-rw-r--r--servers/audio/effects/reverb.cpp2
-rw-r--r--servers/audio/effects/reverb.h1
-rw-r--r--servers/audio_server.cpp4
-rw-r--r--servers/audio_server.h5
-rw-r--r--servers/camera/camera_feed.h2
-rw-r--r--servers/camera_server.h8
-rw-r--r--servers/display_server.h5
-rw-r--r--servers/navigation_server_2d.h4
-rw-r--r--servers/navigation_server_3d.h4
-rw-r--r--servers/physics_2d/area_2d_sw.h2
-rw-r--r--servers/physics_2d/body_2d_sw.h2
-rw-r--r--servers/physics_2d/broad_phase_2d_basic.h2
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.cpp2
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.h2
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h2
-rw-r--r--servers/physics_2d/physics_server_2d_sw.cpp4
-rw-r--r--servers/physics_2d/physics_server_2d_sw.h2
-rw-r--r--servers/physics_2d/physics_server_2d_wrap_mt.h4
-rw-r--r--servers/physics_2d/shape_2d_sw.cpp2
-rw-r--r--servers/physics_2d/space_2d_sw.cpp3
-rw-r--r--servers/physics_2d/space_2d_sw.h5
-rw-r--r--servers/physics_3d/area_3d_sw.h2
-rw-r--r--servers/physics_3d/body_3d_sw.cpp3
-rw-r--r--servers/physics_3d/body_3d_sw.h2
-rw-r--r--servers/physics_3d/body_pair_3d_sw.h1
-rw-r--r--servers/physics_3d/broad_phase_3d_basic.cpp4
-rw-r--r--servers/physics_3d/broad_phase_3d_basic.h2
-rw-r--r--servers/physics_3d/collision_object_3d_sw.h2
-rw-r--r--servers/physics_3d/gjk_epa.cpp23
-rw-r--r--servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp1
-rw-r--r--servers/physics_3d/joints/hinge_joint_3d_sw.cpp1
-rw-r--r--servers/physics_3d/joints/slider_joint_3d_sw.cpp1
-rw-r--r--servers/physics_3d/physics_server_3d_sw.cpp9
-rw-r--r--servers/physics_3d/physics_server_3d_sw.h4
-rw-r--r--servers/physics_3d/shape_3d_sw.cpp3
-rw-r--r--servers/physics_3d/space_3d_sw.cpp2
-rw-r--r--servers/physics_3d/space_3d_sw.h5
-rw-r--r--servers/physics_server_2d.cpp10
-rw-r--r--servers/physics_server_2d.h9
-rw-r--r--servers/physics_server_3d.cpp8
-rw-r--r--servers/physics_server_3d.h10
-rw-r--r--servers/register_server_types.cpp4
-rw-r--r--servers/rendering/rasterizer.cpp2
-rw-r--r--servers/rendering/rasterizer.h28
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp476
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h56
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp2
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_rd.cpp2
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_rd.h2
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp43
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h8
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp11
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_rd.h4
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp324
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_storage_rd.h50
-rw-r--r--servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h2
-rw-r--r--servers/rendering/rasterizer_rd/shader_compiler_rd.cpp8
-rw-r--r--servers/rendering/rasterizer_rd/shader_compiler_rd.h2
-rw-r--r--servers/rendering/rasterizer_rd/shader_rd.cpp2
-rw-r--r--servers/rendering/rasterizer_rd/shader_rd.h8
-rw-r--r--servers/rendering/rasterizer_rd/shaders/SCsub1
-rw-r--r--servers/rendering/rasterizer_rd/shaders/canvas.glsl255
-rw-r--r--servers/rendering/rasterizer_rd/shaders/canvas_occlusion.glsl18
-rw-r--r--servers/rendering/rasterizer_rd/shaders/canvas_sdf.glsl135
-rw-r--r--servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl29
-rw-r--r--servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl112
-rw-r--r--servers/rendering/rendering_device.h4
-rw-r--r--servers/rendering/rendering_server_canvas.cpp152
-rw-r--r--servers/rendering/rendering_server_canvas.h17
-rw-r--r--servers/rendering/rendering_server_raster.cpp4
-rw-r--r--servers/rendering/rendering_server_raster.h12
-rw-r--r--servers/rendering/rendering_server_scene.h7
-rw-r--r--servers/rendering/rendering_server_viewport.cpp171
-rw-r--r--servers/rendering/rendering_server_viewport.h9
-rw-r--r--servers/rendering/rendering_server_wrap_mt.cpp2
-rw-r--r--servers/rendering/rendering_server_wrap_mt.h14
-rw-r--r--servers/rendering/shader_language.cpp3
-rw-r--r--servers/rendering/shader_language.h12
-rw-r--r--servers/rendering/shader_types.cpp29
-rw-r--r--servers/rendering/shader_types.h2
-rw-r--r--servers/rendering_server.cpp20
-rw-r--r--servers/rendering_server.h60
-rw-r--r--servers/xr_server.cpp2
-rw-r--r--servers/xr_server.h6
95 files changed, 1805 insertions, 506 deletions
diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp
index ff0d2cad65..a2abbeb686 100644
--- a/servers/audio/audio_driver_dummy.cpp
+++ b/servers/audio/audio_driver_dummy.cpp
@@ -30,8 +30,8 @@
#include "audio_driver_dummy.h"
+#include "core/config/project_settings.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
Error AudioDriverDummy::init() {
active = false;
diff --git a/servers/audio/audio_effect.h b/servers/audio/audio_effect.h
index 76cb8a209c..b1be5dfea1 100644
--- a/servers/audio/audio_effect.h
+++ b/servers/audio/audio_effect.h
@@ -31,8 +31,8 @@
#ifndef AUDIOEFFECT_H
#define AUDIOEFFECT_H
+#include "core/io/resource.h"
#include "core/math/audio_frame.h"
-#include "core/resource.h"
class AudioEffectInstance : public Reference {
GDCLASS(AudioEffectInstance, Reference);
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 2cc2f5c291..a7c9443dcf 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -30,8 +30,8 @@
#include "audio_stream.h"
+#include "core/config/project_settings.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
//////////////////////////////
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h
index 9720196cc2..0bbb29b15c 100644
--- a/servers/audio/audio_stream.h
+++ b/servers/audio/audio_stream.h
@@ -31,8 +31,8 @@
#ifndef AUDIO_STREAM_H
#define AUDIO_STREAM_H
-#include "core/image.h"
-#include "core/resource.h"
+#include "core/io/image.h"
+#include "core/io/resource.h"
#include "servers/audio/audio_filter_sw.h"
#include "servers/audio_server.h"
diff --git a/servers/audio/effects/audio_effect_chorus.h b/servers/audio/effects/audio_effect_chorus.h
index 81af948530..b32b300dfa 100644
--- a/servers/audio/effects/audio_effect_chorus.h
+++ b/servers/audio/effects/audio_effect_chorus.h
@@ -60,7 +60,6 @@ class AudioEffectChorus : public AudioEffect {
public:
enum {
-
MAX_DELAY_MS = 50,
MAX_DEPTH_MS = 20,
MAX_WIDTH_MS = 50,
diff --git a/servers/audio/effects/audio_effect_delay.h b/servers/audio/effects/audio_effect_delay.h
index a55000af4b..3b7f2ea458 100644
--- a/servers/audio/effects/audio_effect_delay.h
+++ b/servers/audio/effects/audio_effect_delay.h
@@ -62,7 +62,6 @@ class AudioEffectDelay : public AudioEffect {
friend class AudioEffectDelayInstance;
enum {
-
MAX_DELAY_MS = 3000,
MAX_TAPS = 2
};
diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp
index fb6b56d984..fdba1b59a3 100644
--- a/servers/audio/effects/audio_effect_pitch_shift.cpp
+++ b/servers/audio/effects/audio_effect_pitch_shift.cpp
@@ -95,14 +95,12 @@ void SMBPitchShift::PitchShift(float pitchShift, long numSampsToProcess, long ff
expct = 2.*Math_PI*(double)stepSize/(double)fftFrameSize;
inFifoLatency = fftFrameSize-stepSize;
if (gRover == 0) { gRover = inFifoLatency;
-
}
/* initialize our static arrays */
/* main processing loop */
for (i = 0; i < numSampsToProcess; i++){
-
/* As long as we have not yet collected enough data just read in */
gInFIFO[gRover] = indata[i*stride];
outdata[i*stride] = gOutFIFO[gRover-inFifoLatency];
@@ -126,7 +124,6 @@ void SMBPitchShift::PitchShift(float pitchShift, long numSampsToProcess, long ff
/* this is the analysis step */
for (k = 0; k <= fftFrameSize2; k++) {
-
/* de-interlace FFT buffer */
real = gFFTworksp[2*k];
imag = gFFTworksp[2*k+1];
@@ -146,7 +143,6 @@ void SMBPitchShift::PitchShift(float pitchShift, long numSampsToProcess, long ff
qpd = tmp/Math_PI;
if (qpd >= 0) { qpd += qpd&1;
} else { qpd -= qpd&1;
-
}
tmp -= Math_PI*(double)qpd;
@@ -177,7 +173,6 @@ void SMBPitchShift::PitchShift(float pitchShift, long numSampsToProcess, long ff
/* ***************** SYNTHESIS ******************* */
/* this is the synthesis step */
for (k = 0; k <= fftFrameSize2; k++) {
-
/* get magnitude and true frequency from synthesis arrays */
magn = gSynMagn[k];
tmp = gSynFreq[k];
@@ -205,7 +200,6 @@ void SMBPitchShift::PitchShift(float pitchShift, long numSampsToProcess, long ff
/* zero negative frequencies */
for (k = fftFrameSize+2; k < 2*fftFrameSize; k++) { gFFTworksp[k] = 0.;
-
}
/* do inverse transform */
@@ -217,7 +211,6 @@ void SMBPitchShift::PitchShift(float pitchShift, long numSampsToProcess, long ff
gOutputAccum[k] += 2.*window*gFFTworksp[2*k]/(fftFrameSize2*osamp);
}
for (k = 0; k < stepSize; k++) { gOutFIFO[k] = gOutputAccum[k];
-
}
/* shift accumulator */
@@ -225,13 +218,9 @@ void SMBPitchShift::PitchShift(float pitchShift, long numSampsToProcess, long ff
/* move input FIFO */
for (k = 0; k < inFifoLatency; k++) { gInFIFO[k] = gInFIFO[k+stepSize];
-
}
}
}
-
-
-
}
@@ -256,7 +245,6 @@ void SMBPitchShift::smbFft(float *fftBuffer, long fftFrameSize, long sign)
for (i = 2; i < 2*fftFrameSize-2; i += 2) {
for (bitm = 2, j = 0; bitm < 2*fftFrameSize; bitm <<= 1) {
if (i & bitm) { j++;
-
}
j <<= 1;
}
diff --git a/servers/audio/effects/audio_effect_stereo_enhance.h b/servers/audio/effects/audio_effect_stereo_enhance.h
index 7fb32bd8ec..98ee18ba5a 100644
--- a/servers/audio/effects/audio_effect_stereo_enhance.h
+++ b/servers/audio/effects/audio_effect_stereo_enhance.h
@@ -41,7 +41,6 @@ class AudioEffectStereoEnhanceInstance : public AudioEffectInstance {
Ref<AudioEffectStereoEnhance> base;
enum {
-
MAX_DELAY_MS = 50
};
diff --git a/servers/audio/effects/audio_stream_generator.h b/servers/audio/effects/audio_stream_generator.h
index c90983a66f..49bda0fcf9 100644
--- a/servers/audio/effects/audio_stream_generator.h
+++ b/servers/audio/effects/audio_stream_generator.h
@@ -31,7 +31,7 @@
#ifndef AUDIO_STREAM_GENERATOR_H
#define AUDIO_STREAM_GENERATOR_H
-#include "core/ring_buffer.h"
+#include "core/templates/ring_buffer.h"
#include "servers/audio/audio_stream.h"
class AudioStreamGenerator : public AudioStream {
diff --git a/servers/audio/effects/eq.cpp b/servers/audio/effects/eq.cpp
index 08a6cf55fa..15abeea5f3 100644
--- a/servers/audio/effects/eq.cpp
+++ b/servers/audio/effects/eq.cpp
@@ -31,7 +31,7 @@
// Author: reduzio@gmail.com (C) 2006
#include "eq.h"
-#include "core/error_macros.h"
+#include "core/error/error_macros.h"
#include "core/math/math_funcs.h"
#include <math.h>
diff --git a/servers/audio/effects/eq.h b/servers/audio/effects/eq.h
index 391a7aa24b..c908c9c8fb 100644
--- a/servers/audio/effects/eq.h
+++ b/servers/audio/effects/eq.h
@@ -33,8 +33,8 @@
#ifndef EQ_FILTER_H
#define EQ_FILTER_H
+#include "core/templates/vector.h"
#include "core/typedefs.h"
-#include "core/vector.h"
/**
@author Juan Linietsky
@@ -43,7 +43,6 @@
class EQ {
public:
enum Preset {
-
PRESET_6_BANDS,
PRESET_8_BANDS,
PRESET_10_BANDS,
diff --git a/servers/audio/effects/reverb.cpp b/servers/audio/effects/reverb.cpp
index 7c35d88ced..1deb1499b5 100644
--- a/servers/audio/effects/reverb.cpp
+++ b/servers/audio/effects/reverb.cpp
@@ -127,13 +127,11 @@ void Reverb::process(float *p_src, float *p_dst, int p_frames) {
int ap_size_limit[MAX_ALLPASS];
for (int i=0;i<MAX_ALLPASS;i++) {
-
AllPass &a=allpass[i];
ap_size_limit[i]=a.size-lrintf((float)a.extra_spread_frames*(1.0-params.extra_spread));
}
for (int i=0;i<p_frames;i++) {
-
float sample=p_dst[i];
float aux,in;
float AllPass*ap;
diff --git a/servers/audio/effects/reverb.h b/servers/audio/effects/reverb.h
index 614de0c534..7dd88f9faf 100644
--- a/servers/audio/effects/reverb.h
+++ b/servers/audio/effects/reverb.h
@@ -46,7 +46,6 @@ public:
private:
enum {
-
MAX_COMBS = 8,
MAX_ALLPASS = 4,
MAX_ECHO_MS = 500
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 6b70f41e57..bea5e9e432 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -30,11 +30,11 @@
#include "audio_server.h"
+#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/io/resource_loader.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "scene/resources/audio_stream_sample.h"
#include "servers/audio/audio_driver_dummy.h"
#include "servers/audio/effects/audio_effect_compressor.h"
@@ -905,6 +905,8 @@ bool AudioServer::is_bus_channel_active(int p_bus, int p_channel) const {
}
void AudioServer::set_global_rate_scale(float p_scale) {
+ ERR_FAIL_COND(p_scale <= 0);
+
global_rate_scale = p_scale;
}
diff --git a/servers/audio_server.h b/servers/audio_server.h
index 31537e8326..83377a5e9e 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -31,10 +31,10 @@
#ifndef AUDIO_SERVER_H
#define AUDIO_SERVER_H
-#include "core/class_db.h"
#include "core/math/audio_frame.h"
+#include "core/object/class_db.h"
#include "core/os/os.h"
-#include "core/variant.h"
+#include "core/variant/variant.h"
#include "servers/audio/audio_effect.h"
class AudioDriverDummy;
@@ -122,7 +122,6 @@ public:
class AudioDriverManager {
enum {
-
MAX_DRIVERS = 10
};
diff --git a/servers/camera/camera_feed.h b/servers/camera/camera_feed.h
index 52a737cd8d..dca583c9de 100644
--- a/servers/camera/camera_feed.h
+++ b/servers/camera/camera_feed.h
@@ -31,7 +31,7 @@
#ifndef CAMERA_FEED_H
#define CAMERA_FEED_H
-#include "core/image.h"
+#include "core/io/image.h"
#include "core/math/transform_2d.h"
#include "servers/camera_server.h"
#include "servers/rendering_server.h"
diff --git a/servers/camera_server.h b/servers/camera_server.h
index 7723e30974..54acce006a 100644
--- a/servers/camera_server.h
+++ b/servers/camera_server.h
@@ -31,11 +31,11 @@
#ifndef CAMERA_SERVER_H
#define CAMERA_SERVER_H
-#include "core/class_db.h"
+#include "core/object/class_db.h"
+#include "core/object/reference.h"
#include "core/os/thread_safe.h"
-#include "core/reference.h"
-#include "core/rid.h"
-#include "core/variant.h"
+#include "core/templates/rid.h"
+#include "core/variant/variant.h"
/**
@author Bastiaan Olij <mux213@gmail.com>
diff --git a/servers/display_server.h b/servers/display_server.h
index 3ee0da709b..59bee794b8 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -31,10 +31,10 @@
#ifndef DISPLAY_SERVER_H
#define DISPLAY_SERVER_H
-#include "core/callable.h"
#include "core/input/input.h"
+#include "core/io/resource.h"
#include "core/os/os.h"
-#include "core/resource.h"
+#include "core/variant/callable.h"
class Texture2D;
@@ -177,7 +177,6 @@ public:
}
virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
enum ScreenOrientation {
-
SCREEN_LANDSCAPE,
SCREEN_PORTRAIT,
SCREEN_REVERSE_LANDSCAPE,
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index 6575426e73..895e41558a 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -35,8 +35,8 @@
#ifndef NAVIGATION_2D_SERVER_H
#define NAVIGATION_2D_SERVER_H
-#include "core/class_db.h"
-#include "core/rid.h"
+#include "core/object/class_db.h"
+#include "core/templates/rid.h"
#include "scene/2d/navigation_region_2d.h"
// This server exposes the `NavigationServer3D` features in the 2D world.
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index 7a3e4f5f8f..e6421462b0 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -35,8 +35,8 @@
#ifndef NAVIGATION_SERVER_H
#define NAVIGATION_SERVER_H
-#include "core/class_db.h"
-#include "core/rid.h"
+#include "core/object/class_db.h"
+#include "core/templates/rid.h"
#include "scene/3d/navigation_region_3d.h"
/// This server uses the concept of internal mutability.
diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h
index f14466f582..d6b358a657 100644
--- a/servers/physics_2d/area_2d_sw.h
+++ b/servers/physics_2d/area_2d_sw.h
@@ -32,7 +32,7 @@
#define AREA_2D_SW_H
#include "collision_object_2d_sw.h"
-#include "core/self_list.h"
+#include "core/templates/self_list.h"
#include "servers/physics_server_2d.h"
//#include "servers/physics_3d/query_sw.h"
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 4a3ef718ec..bbc22a67df 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -33,7 +33,7 @@
#include "area_2d_sw.h"
#include "collision_object_2d_sw.h"
-#include "core/vset.h"
+#include "core/templates/vset.h"
class Constraint2DSW;
diff --git a/servers/physics_2d/broad_phase_2d_basic.h b/servers/physics_2d/broad_phase_2d_basic.h
index ec5cfdbf1d..97e1c900b9 100644
--- a/servers/physics_2d/broad_phase_2d_basic.h
+++ b/servers/physics_2d/broad_phase_2d_basic.h
@@ -31,7 +31,7 @@
#ifndef BROAD_PHASE_2D_BASIC_H
#define BROAD_PHASE_2D_BASIC_H
-#include "core/map.h"
+#include "core/templates/map.h"
#include "space_2d_sw.h"
class BroadPhase2DBasic : public BroadPhase2DSW {
struct Element {
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
index ec74507e03..c8b3d193c9 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
@@ -30,7 +30,7 @@
#include "broad_phase_2d_hash_grid.h"
#include "collision_object_2d_sw.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
#define LARGE_ELEMENT_FI 1.01239812
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.h b/servers/physics_2d/broad_phase_2d_hash_grid.h
index de1ada0932..54994992c9 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.h
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.h
@@ -32,7 +32,7 @@
#define BROAD_PHASE_2D_HASH_GRID_H
#include "broad_phase_2d_sw.h"
-#include "core/map.h"
+#include "core/templates/map.h"
class BroadPhase2DHashGrid : public BroadPhase2DSW {
struct PairData {
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index 8caa53680d..36b7073a5c 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -32,7 +32,7 @@
#define COLLISION_OBJECT_2D_SW_H
#include "broad_phase_2d_sw.h"
-#include "core/self_list.h"
+#include "core/templates/self_list.h"
#include "servers/physics_server_2d.h"
#include "shape_2d_sw.h"
diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp
index 1b396190e9..755804fe36 100644
--- a/servers/physics_2d/physics_server_2d_sw.cpp
+++ b/servers/physics_2d/physics_server_2d_sw.cpp
@@ -33,9 +33,9 @@
#include "broad_phase_2d_basic.h"
#include "broad_phase_2d_hash_grid.h"
#include "collision_solver_2d_sw.h"
+#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#define FLUSH_QUERY_CHECK(m_object) \
ERR_FAIL_COND_MSG(m_object->get_space() && flushing_queries, "Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead.");
@@ -1230,8 +1230,6 @@ void PhysicsServer2DSW::step(real_t p_step) {
_update_shapes();
- doing_sync = false;
-
last_step = p_step;
PhysicsDirectBodyState2DSW::singleton->step = p_step;
island_count = 0;
diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h
index e88db28056..9bd9655e2c 100644
--- a/servers/physics_2d/physics_server_2d_sw.h
+++ b/servers/physics_2d/physics_server_2d_sw.h
@@ -31,7 +31,7 @@
#ifndef PHYSICS_2D_SERVER_SW
#define PHYSICS_2D_SERVER_SW
-#include "core/rid_owner.h"
+#include "core/templates/rid_owner.h"
#include "joints_2d_sw.h"
#include "servers/physics_server_2d.h"
#include "shape_2d_sw.h"
diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h
index 586dbe9e12..1269cadd33 100644
--- a/servers/physics_2d/physics_server_2d_wrap_mt.h
+++ b/servers/physics_2d/physics_server_2d_wrap_mt.h
@@ -31,9 +31,9 @@
#ifndef PHYSICS2DSERVERWRAPMT_H
#define PHYSICS2DSERVERWRAPMT_H
-#include "core/command_queue_mt.h"
+#include "core/config/project_settings.h"
#include "core/os/thread.h"
-#include "core/project_settings.h"
+#include "core/templates/command_queue_mt.h"
#include "servers/physics_server_2d.h"
#ifdef DEBUG_SYNC
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index 87e22ef1c9..afb1112fc0 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -31,7 +31,7 @@
#include "shape_2d_sw.h"
#include "core/math/geometry_2d.h"
-#include "core/sort_array.h"
+#include "core/templates/sort_array.h"
void Shape2DSW::configure(const Rect2 &p_aabb) {
aabb = p_aabb;
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 966dcbd651..edadcabe0b 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -32,7 +32,7 @@
#include "collision_solver_2d_sw.h"
#include "core/os/os.h"
-#include "core/pair.h"
+#include "core/templates/pair.h"
#include "physics_server_2d_sw.h"
_FORCE_INLINE_ static bool _can_collide_with(CollisionObject2DSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
if (!(p_object->get_collision_layer() & p_collision_mask)) {
@@ -603,7 +603,6 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t
* direction. Use a short ray shape if you want to achieve a similar effect.
*
if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) {
-
cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
cbk.valid_depth = p_margin; //only valid depth is the collision margin
cbk.invalid_by_dir = 0;
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index 1eee83dfe9..93b62e0ba4 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -37,8 +37,8 @@
#include "body_pair_2d_sw.h"
#include "broad_phase_2d_sw.h"
#include "collision_object_2d_sw.h"
-#include "core/hash_map.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
+#include "core/templates/hash_map.h"
#include "core/typedefs.h"
class PhysicsDirectSpaceState2DSW : public PhysicsDirectSpaceState2D {
@@ -105,7 +105,6 @@ private:
real_t test_motion_min_contact_depth;
enum {
-
INTERSECTION_QUERY_MAX = 2048
};
diff --git a/servers/physics_3d/area_3d_sw.h b/servers/physics_3d/area_3d_sw.h
index 6af3976167..a2efe6af51 100644
--- a/servers/physics_3d/area_3d_sw.h
+++ b/servers/physics_3d/area_3d_sw.h
@@ -32,7 +32,7 @@
#define AREA_SW_H
#include "collision_object_3d_sw.h"
-#include "core/self_list.h"
+#include "core/templates/self_list.h"
#include "servers/physics_server_3d.h"
//#include "servers/physics_3d/query_sw.h"
diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp
index d1f16cb4ae..841e593ba3 100644
--- a/servers/physics_3d/body_3d_sw.cpp
+++ b/servers/physics_3d/body_3d_sw.cpp
@@ -628,7 +628,6 @@ void Body3DSW::integrate_velocities(real_t p_step) {
/*
void BodySW::simulate_motion(const Transform& p_xform,real_t p_step) {
-
Transform inv_xform = p_xform.affine_inverse();
if (!get_space()) {
_set_transform(p_xform);
@@ -655,8 +654,6 @@ void BodySW::simulate_motion(const Transform& p_xform,real_t p_step) {
get_space()->body_add_to_state_query_list(&direct_state_query_list);
simulated_motion=true;
_set_transform(p_xform);
-
-
}
*/
diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h
index b642729404..6dbda8670a 100644
--- a/servers/physics_3d/body_3d_sw.h
+++ b/servers/physics_3d/body_3d_sw.h
@@ -33,7 +33,7 @@
#include "area_3d_sw.h"
#include "collision_object_3d_sw.h"
-#include "core/vset.h"
+#include "core/templates/vset.h"
class Constraint3DSW;
diff --git a/servers/physics_3d/body_pair_3d_sw.h b/servers/physics_3d/body_pair_3d_sw.h
index 59e36e7ea5..5f08d0cfa9 100644
--- a/servers/physics_3d/body_pair_3d_sw.h
+++ b/servers/physics_3d/body_pair_3d_sw.h
@@ -36,7 +36,6 @@
class BodyPair3DSW : public Constraint3DSW {
enum {
-
MAX_CONTACTS = 4
};
diff --git a/servers/physics_3d/broad_phase_3d_basic.cpp b/servers/physics_3d/broad_phase_3d_basic.cpp
index f5ea1897a9..15a5968087 100644
--- a/servers/physics_3d/broad_phase_3d_basic.cpp
+++ b/servers/physics_3d/broad_phase_3d_basic.cpp
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "broad_phase_3d_basic.h"
-#include "core/list.h"
-#include "core/print_string.h"
+#include "core/string/print_string.h"
+#include "core/templates/list.h"
BroadPhase3DSW::ID BroadPhase3DBasic::create(CollisionObject3DSW *p_object, int p_subindex) {
ERR_FAIL_COND_V(p_object == nullptr, 0);
diff --git a/servers/physics_3d/broad_phase_3d_basic.h b/servers/physics_3d/broad_phase_3d_basic.h
index 4b644bf818..361d322e14 100644
--- a/servers/physics_3d/broad_phase_3d_basic.h
+++ b/servers/physics_3d/broad_phase_3d_basic.h
@@ -32,7 +32,7 @@
#define BROAD_PHASE_BASIC_H
#include "broad_phase_3d_sw.h"
-#include "core/map.h"
+#include "core/templates/map.h"
class BroadPhase3DBasic : public BroadPhase3DSW {
struct Element {
diff --git a/servers/physics_3d/collision_object_3d_sw.h b/servers/physics_3d/collision_object_3d_sw.h
index a3a5787ced..e1220f8855 100644
--- a/servers/physics_3d/collision_object_3d_sw.h
+++ b/servers/physics_3d/collision_object_3d_sw.h
@@ -32,7 +32,7 @@
#define COLLISION_OBJECT_SW_H
#include "broad_phase_3d_sw.h"
-#include "core/self_list.h"
+#include "core/templates/self_list.h"
#include "servers/physics_server_3d.h"
#include "shape_3d_sw.h"
diff --git a/servers/physics_3d/gjk_epa.cpp b/servers/physics_3d/gjk_epa.cpp
index d99a2532f8..e14949543e 100644
--- a/servers/physics_3d/gjk_epa.cpp
+++ b/servers/physics_3d/gjk_epa.cpp
@@ -102,7 +102,6 @@ typedef unsigned char U1;
// MinkowskiDiff
struct MinkowskiDiff {
-
const Shape3DSW* m_shapes[2];
Transform transform_A;
@@ -127,7 +126,6 @@ struct MinkowskiDiff {
return ( Support1 ( d ) );
} else {
return ( Support0 ( d ) );
-
}
}
};
@@ -281,7 +279,6 @@ struct GJK
}
}
if(mask==15) { m_status=eStatus::Inside;
-
}
}
else
@@ -312,12 +309,10 @@ struct GJK
axis[i]=1;
appendvertice(*m_simplex, axis);
if(EncloseOrigin()) { return(true);
-
}
removevertice(*m_simplex);
appendvertice(*m_simplex,-axis);
if(EncloseOrigin()) { return(true);
-
}
removevertice(*m_simplex);
}
@@ -335,12 +330,10 @@ struct GJK
{
appendvertice(*m_simplex, p);
if(EncloseOrigin()) { return(true);
-
}
removevertice(*m_simplex);
appendvertice(*m_simplex,-p);
if(EncloseOrigin()) { return(true);
-
}
removevertice(*m_simplex);
}
@@ -355,12 +348,10 @@ struct GJK
{
appendvertice(*m_simplex,n);
if(EncloseOrigin()) { return(true);
-
}
removevertice(*m_simplex);
appendvertice(*m_simplex,-n);
if(EncloseOrigin()) { return(true);
-
}
removevertice(*m_simplex);
}
@@ -372,7 +363,6 @@ struct GJK
m_simplex->c[1]->w-m_simplex->c[3]->w,
m_simplex->c[2]->w-m_simplex->c[3]->w))>0) {
return(true);
-
}
}
break;
@@ -580,7 +570,6 @@ struct GJK
face->l[0] = nullptr;
face->l[1] = list.root;
if(list.root) { list.root->l[0]=face;
-
}
list.root = face;
++list.count;
@@ -588,13 +577,10 @@ struct GJK
static inline void remove(sList& list,sFace* face)
{
if(face->l[1]) { face->l[1]->l[0]=face->l[0];
-
}
if(face->l[0]) { face->l[0]->l[1]=face->l[1];
-
}
if(face==list.root) { list.root=face->l[1];
-
}
--list.count;
}
@@ -616,7 +602,6 @@ struct GJK
GJK::sSimplex& simplex=*gjk.m_simplex;
if((simplex.rank>1)&&gjk.EncloseOrigin())
{
-
/* Clean up */
while(m_hull.root)
{
@@ -677,7 +662,6 @@ struct GJK
append(m_stock,best);
best=findbest();
if(best->p>=outer.p) { outer=*best;
-
}
} else { m_status=eStatus::InvalidHull;break; }
} else { m_status=eStatus::AccuraryReached;break; }
@@ -711,7 +695,6 @@ struct GJK
m_normal = m_normal/nl;
} else {
m_normal = Vector3(1,0,0);
-
}
m_depth = 0;
m_result.rank=1;
@@ -747,10 +730,8 @@ struct GJK
{
return(face);
} else { m_status=eStatus::NonConvex;
-
}
} else { m_status=eStatus::Degenerated;
-
}
remove(m_hull,face);
append(m_stock,face);
@@ -793,7 +774,6 @@ struct GJK
{
bind(nf,0,f,e);
if(horizon.cf) { bind(horizon.cf,1,nf,2); } else { horizon.ff=nf;
-
}
horizon.cf=nf;
++horizon.nf;
@@ -917,7 +897,6 @@ bool Penetration( const Shape3DSW* shape0,
results.distance = -epa.m_depth;
return(true);
} else { results.status=sResults::EPA_Failed;
-
}
}
break;
@@ -948,8 +927,6 @@ bool Penetration( const Shape3DSW* shape0,
#undef EPA_FALLBACK
#undef EPA_PLANE_EPS
#undef EPA_INSIDE_EPS
-
-
} // end of namespace
/* clang-format on */
diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
index fede40ca65..9ce5ebb7ed 100644
--- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
@@ -253,7 +253,6 @@ void Generic6DOFJoint3DSW::calculateAngleInfo() {
/*
if(m_debugDrawer)
{
-
char buff[300];
sprintf(buff,"\n X: %.2f ; Y: %.2f ; Z: %.2f ",
m_calculatedAxisAngleDiff[0],
diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
index 52c7389e1f..c6fbc0f55f 100644
--- a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
@@ -365,7 +365,6 @@ void HingeJoint3DSW::solve(real_t p_step) {
void HingeJointSW::updateRHS(real_t timeStep)
{
(void)timeStep;
-
}
*/
diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.cpp b/servers/physics_3d/joints/slider_joint_3d_sw.cpp
index 43bd49b4b5..dd6cc04f7c 100644
--- a/servers/physics_3d/joints/slider_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/slider_joint_3d_sw.cpp
@@ -105,7 +105,6 @@ void SliderJoint3DSW::initParams() {
m_targetAngMotorVelocity = real_t(0.);
m_maxAngMotorForce = real_t(0.);
m_accumulatedAngMotorImpulse = real_t(0.0);
-
} // SliderJointSW::initParams()
//-----------------------------------------------------------------------------
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp
index 143cc9ebbd..07a7498fec 100644
--- a/servers/physics_3d/physics_server_3d_sw.cpp
+++ b/servers/physics_3d/physics_server_3d_sw.cpp
@@ -174,7 +174,7 @@ real_t PhysicsServer3DSW::space_get_param(RID p_space, SpaceParameter p_param) c
PhysicsDirectSpaceState3D *PhysicsServer3DSW::space_get_direct_state(RID p_space) {
Space3DSW *space = space_owner.getornull(p_space);
ERR_FAIL_COND_V(!space, nullptr);
- ERR_FAIL_COND_V_MSG(!doing_sync || space->is_locked(), nullptr, "Space state is inaccessible right now, wait for iteration or physics process notification.");
+ ERR_FAIL_COND_V_MSG(space->is_locked(), nullptr, "Space state is inaccessible right now, wait for iteration or physics process notification.");
return space->get_direct_state();
}
@@ -888,7 +888,7 @@ int PhysicsServer3DSW::body_test_ray_separation(RID p_body, const Transform &p_t
PhysicsDirectBodyState3D *PhysicsServer3DSW::body_get_direct_state(RID p_body) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, nullptr);
- ERR_FAIL_COND_V_MSG(!doing_sync || body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
+ ERR_FAIL_COND_V_MSG(body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
direct_state->body = body;
return direct_state;
@@ -1287,7 +1287,6 @@ void PhysicsServer3DSW::set_active(bool p_active) {
};
void PhysicsServer3DSW::init() {
- doing_sync = true;
last_step = 0.001;
iterations = 8; // 8?
stepper = memnew(Step3DSW);
@@ -1303,8 +1302,6 @@ void PhysicsServer3DSW::step(real_t p_step) {
_update_shapes();
- doing_sync = false;
-
last_step = p_step;
PhysicsDirectBodyState3DSW::singleton->step = p_step;
@@ -1327,8 +1324,6 @@ void PhysicsServer3DSW::flush_queries() {
return;
}
- doing_sync = true;
-
flushing_queries = true;
uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h
index d9c86312cc..f96a8863c3 100644
--- a/servers/physics_3d/physics_server_3d_sw.h
+++ b/servers/physics_3d/physics_server_3d_sw.h
@@ -31,7 +31,7 @@
#ifndef PHYSICS_SERVER_SW
#define PHYSICS_SERVER_SW
-#include "core/rid_owner.h"
+#include "core/templates/rid_owner.h"
#include "joints_3d_sw.h"
#include "servers/physics_server_3d.h"
#include "shape_3d_sw.h"
@@ -44,7 +44,6 @@ class PhysicsServer3DSW : public PhysicsServer3D {
friend class PhysicsDirectSpaceState3DSW;
bool active;
int iterations;
- bool doing_sync;
real_t last_step;
int island_count;
@@ -365,7 +364,6 @@ public:
virtual void set_active(bool p_active) override;
virtual void init() override;
virtual void step(real_t p_step) override;
- virtual void sync() override {}
virtual void flush_queries() override;
virtual void finish() override;
diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp
index ca33241d29..107f850ebd 100644
--- a/servers/physics_3d/shape_3d_sw.cpp
+++ b/servers/physics_3d/shape_3d_sw.cpp
@@ -32,7 +32,7 @@
#include "core/math/geometry_3d.h"
#include "core/math/quick_hull.h"
-#include "core/sort_array.h"
+#include "core/templates/sort_array.h"
#define _POINT_SNAP 0.001953125
#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.0002
@@ -333,7 +333,6 @@ void BoxShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_s
int i_n2 = next2[i];
static const real_t sign[4][2] = {
-
{ -1.0, 1.0 },
{ 1.0, 1.0 },
{ 1.0, -1.0 },
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp
index 48f250ba35..d9170cd986 100644
--- a/servers/physics_3d/space_3d_sw.cpp
+++ b/servers/physics_3d/space_3d_sw.cpp
@@ -31,7 +31,7 @@
#include "space_3d_sw.h"
#include "collision_solver_3d_sw.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
#include "physics_server_3d_sw.h"
_FORCE_INLINE_ static bool _can_collide_with(CollisionObject3DSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
diff --git a/servers/physics_3d/space_3d_sw.h b/servers/physics_3d/space_3d_sw.h
index 4aba80c8f3..22535a6adb 100644
--- a/servers/physics_3d/space_3d_sw.h
+++ b/servers/physics_3d/space_3d_sw.h
@@ -37,8 +37,8 @@
#include "body_pair_3d_sw.h"
#include "broad_phase_3d_sw.h"
#include "collision_object_3d_sw.h"
-#include "core/hash_map.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
+#include "core/templates/hash_map.h"
#include "core/typedefs.h"
class PhysicsDirectSpaceState3DSW : public PhysicsDirectSpaceState3D {
@@ -97,7 +97,6 @@ private:
real_t test_motion_min_contact_depth;
enum {
-
INTERSECTION_QUERY_MAX = 2048
};
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 4338a6938a..1ea8985543 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -30,8 +30,8 @@
#include "physics_server_2d.h"
-#include "core/print_string.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
+#include "core/string/print_string.h"
PhysicsServer2D *PhysicsServer2D::singleton = nullptr;
@@ -245,11 +245,11 @@ void PhysicsShapeQueryParameters2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsShapeQueryParameters2D::is_collide_with_areas_enabled);
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::_RID) + ":"), "set_exclude", "get_exclude");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::RID) + ":"), "set_exclude", "get_exclude");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
- ADD_PROPERTY(PropertyInfo(Variant::_RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
@@ -504,7 +504,7 @@ void PhysicsTestMotionResult2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_normal"), "", "get_collision_normal");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_collider_id");
- ADD_PROPERTY(PropertyInfo(Variant::_RID, "collider_rid"), "", "get_collider_rid");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape");
}
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 40773e4ced..f7607d5dd5 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -31,9 +31,9 @@
#ifndef PHYSICS_2D_SERVER_H
#define PHYSICS_2D_SERVER_H
-#include "core/class_db.h"
-#include "core/reference.h"
-#include "core/resource.h"
+#include "core/io/resource.h"
+#include "core/object/class_db.h"
+#include "core/object/reference.h"
class PhysicsDirectSpaceState2D;
@@ -276,7 +276,6 @@ public:
virtual bool space_is_active(RID p_space) const = 0;
enum SpaceParameter {
-
SPACE_PARAM_CONTACT_RECYCLE_RADIUS,
SPACE_PARAM_CONTACT_MAX_SEPARATION,
SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION,
@@ -526,7 +525,6 @@ public:
/* JOINT API */
enum JointType {
-
JOINT_PIN,
JOINT_GROOVE,
JOINT_DAMPED_SPRING
@@ -587,7 +585,6 @@ public:
virtual bool is_flushing_queries() const = 0;
enum ProcessInfo {
-
INFO_ACTIVE_OBJECTS,
INFO_COLLISION_PAIRS,
INFO_ISLAND_COUNT
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index d0266f95b5..fabd661970 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -30,8 +30,8 @@
#include "physics_server_3d.h"
-#include "core/print_string.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
+#include "core/string/print_string.h"
PhysicsServer3D *PhysicsServer3D::singleton = nullptr;
@@ -238,10 +238,10 @@ void PhysicsShapeQueryParameters3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled);
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::_RID) + ":"), "set_exclude", "get_exclude");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::RID) + ":"), "set_exclude", "get_exclude");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
- ADD_PROPERTY(PropertyInfo(Variant::_RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index d79dc6fec0..3f7ad26257 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -31,8 +31,8 @@
#ifndef PHYSICS_SERVER_H
#define PHYSICS_SERVER_H
-#include "core/class_db.h"
-#include "core/resource.h"
+#include "core/io/resource.h"
+#include "core/object/class_db.h"
class PhysicsDirectSpaceState3D;
@@ -259,7 +259,6 @@ public:
virtual bool space_is_active(RID p_space) const = 0;
enum SpaceParameter {
-
SPACE_PARAM_CONTACT_RECYCLE_RADIUS,
SPACE_PARAM_CONTACT_MAX_SEPARATION,
SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION,
@@ -578,7 +577,6 @@ public:
/* JOINT API */
enum JointType {
-
JOINT_PIN,
JOINT_HINGE,
JOINT_SLIDER,
@@ -613,7 +611,6 @@ public:
virtual Vector3 pin_joint_get_local_b(RID p_joint) const = 0;
enum HingeJointParam {
-
HINGE_JOINT_BIAS,
HINGE_JOINT_LIMIT_UPPER,
HINGE_JOINT_LIMIT_LOWER,
@@ -714,7 +711,6 @@ public:
};
enum G6DOFJointAxisFlag {
-
G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT,
G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT,
G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING,
@@ -749,14 +745,12 @@ public:
virtual void set_active(bool p_active) = 0;
virtual void init() = 0;
virtual void step(float p_step) = 0;
- virtual void sync() = 0;
virtual void flush_queries() = 0;
virtual void finish() = 0;
virtual bool is_flushing_queries() const = 0;
enum ProcessInfo {
-
INFO_ACTIVE_OBJECTS,
INFO_COLLISION_PAIRS,
INFO_ISLAND_COUNT
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index adca7b8055..34980aaf66 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -30,8 +30,8 @@
#include "register_server_types.h"
-#include "core/engine.h"
-#include "core/project_settings.h"
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
#include "audio/audio_effect.h"
#include "audio/audio_stream.h"
diff --git a/servers/rendering/rasterizer.cpp b/servers/rendering/rasterizer.cpp
index 566a14b655..32084c8a3e 100644
--- a/servers/rendering/rasterizer.cpp
+++ b/servers/rendering/rasterizer.cpp
@@ -31,7 +31,7 @@
#include "rasterizer.h"
#include "core/os/os.h"
-#include "core/print_string.h"
+#include "core/string/print_string.h"
Rasterizer *(*Rasterizer::_create_func)() = nullptr;
diff --git a/servers/rendering/rasterizer.h b/servers/rendering/rasterizer.h
index b2b2b4977b..4df140f8c3 100644
--- a/servers/rendering/rasterizer.h
+++ b/servers/rendering/rasterizer.h
@@ -32,8 +32,8 @@
#define RASTERIZER_H
#include "core/math/camera_matrix.h"
-#include "core/pair.h"
-#include "core/self_list.h"
+#include "core/templates/pair.h"
+#include "core/templates/self_list.h"
#include "servers/rendering_server.h"
class RasterizerScene {
@@ -752,6 +752,9 @@ public:
virtual void render_target_disable_clear_request(RID p_render_target) = 0;
virtual void render_target_do_clear_request(RID p_render_target) = 0;
+ virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) = 0;
+ virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const = 0;
+
virtual RS::InstanceType get_base_type(RID p_rid) const = 0;
virtual bool free(RID p_rid) = 0;
@@ -809,7 +812,6 @@ public:
static RasterizerCanvas *singleton;
enum CanvasRectFlags {
-
CANVAS_RECT_REGION = 1,
CANVAS_RECT_TILE = 2,
CANVAS_RECT_FLIP_H = 4,
@@ -832,7 +834,9 @@ public:
int layer_max;
int item_mask;
int item_shadow_mask;
+ float directional_distance;
RS::CanvasLightMode mode;
+ RS::CanvasLightBlendMode blend_mode;
RID texture;
Vector2 texture_offset;
RID canvas;
@@ -854,7 +858,7 @@ public:
Light *shadows_next_ptr;
Light *filter_next_ptr;
Light *next_ptr;
- Light *mask_next_ptr;
+ Light *directional_next_ptr;
RID light_internal;
uint64_t version;
@@ -875,16 +879,18 @@ public:
scale = 1.0;
energy = 1.0;
item_shadow_mask = 1;
- mode = RS::CANVAS_LIGHT_MODE_ADD;
+ mode = RS::CANVAS_LIGHT_MODE_POINT;
+ blend_mode = RS::CANVAS_LIGHT_BLEND_MODE_ADD;
// texture_cache = nullptr;
next_ptr = nullptr;
- mask_next_ptr = nullptr;
+ directional_next_ptr = nullptr;
filter_next_ptr = nullptr;
use_shadow = false;
shadow_buffer_size = 2048;
shadow_filter = RS::CANVAS_LIGHT_FILTER_NONE;
shadow_smooth = 0.0;
render_index_cache = -1;
+ directional_distance = 10000.0;
}
};
@@ -939,7 +945,6 @@ public:
struct Command {
enum Type {
-
TYPE_RECT,
TYPE_NINEPATCH,
TYPE_POLYGON,
@@ -1322,7 +1327,7 @@ public:
}
};
- virtual void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) = 0;
+ virtual void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) = 0;
virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) = 0;
struct LightOccluderInstance {
@@ -1334,12 +1339,14 @@ public:
Transform2D xform;
Transform2D xform_cache;
int light_mask;
+ bool sdf_collision;
RS::CanvasOccluderPolygonCullMode cull_cache;
LightOccluderInstance *next;
LightOccluderInstance() {
enabled = true;
+ sdf_collision = false;
next = nullptr;
light_mask = 1;
cull_cache = RS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;
@@ -1350,9 +1357,12 @@ public:
virtual void light_set_texture(RID p_rid, RID p_texture) = 0;
virtual void light_set_use_shadow(RID p_rid, bool p_enable) = 0;
virtual void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) = 0;
+ virtual void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) = 0;
+
+ virtual void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) = 0;
virtual RID occluder_polygon_create() = 0;
- virtual void occluder_polygon_set_shape_as_lines(RID p_occluder, const Vector<Vector2> &p_lines) = 0;
+ virtual void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) = 0;
virtual void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) = 0;
virtual void set_shadow_texture_size(int p_size) = 0;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
index da30291353..921a7b966e 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
@@ -29,8 +29,9 @@
/*************************************************************************/
#include "rasterizer_canvas_rd.h"
+#include "core/config/project_settings.h"
+#include "core/math/geometry_2d.h"
#include "core/math/math_funcs.h"
-#include "core/project_settings.h"
#include "rasterizer_rd.h"
void RasterizerCanvasRD::_update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4) {
@@ -328,7 +329,7 @@ void RasterizerCanvasRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RID p_
bool use_normal;
bool use_specular;
- bool success = storage->canvas_texture_get_unifom_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, uniform_set, size, specular_shininess, use_normal, use_specular);
+ bool success = storage->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, uniform_set, size, specular_shininess, use_normal, use_specular);
//something odd happened
if (!success) {
_bind_canvas_texture(p_draw_list, default_canvas_texture, p_base_filter, p_base_repeat, r_last_texture, push_constant, r_texpixel_size);
@@ -416,10 +417,6 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
light_count++;
- if (light->mode == RS::CANVAS_LIGHT_MODE_MASK) {
- base_flags |= FLAGS_USING_LIGHT_MASK;
- }
-
if (light_count == MAX_LIGHTS_PER_ITEM) {
break;
}
@@ -430,7 +427,7 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
base_flags |= light_count << FLAGS_LIGHT_COUNT_SHIFT;
}
- light_mode = light_count > 0 ? PIPELINE_LIGHT_MODE_ENABLED : PIPELINE_LIGHT_MODE_DISABLED;
+ light_mode = (light_count > 0 || using_directional_lights) ? PIPELINE_LIGHT_MODE_ENABLED : PIPELINE_LIGHT_MODE_DISABLED;
PipelineVariants *pipeline_variants = p_pipeline_variants;
@@ -691,7 +688,6 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
#if 0
case Item::Command::TYPE_MESH: {
-
Item::CommandMesh *mesh = static_cast<Item::CommandMesh *>(c);
_set_texture_rect_mode(false);
@@ -706,7 +702,6 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
RasterizerStorageGLES3::Mesh *mesh_data = storage->mesh_owner.getornull(mesh->mesh);
if (mesh_data) {
-
for (int j = 0; j < mesh_data->surfaces.size(); j++) {
RasterizerStorageGLES3::Surface *s = mesh_data->surfaces[j];
// materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing
@@ -727,7 +722,6 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
} break;
case Item::Command::TYPE_MULTIMESH: {
-
Item::CommandMultiMesh *mmesh = static_cast<Item::CommandMultiMesh *>(c);
RasterizerStorageGLES3::MultiMesh *multi_mesh = storage->multimesh_owner.getornull(mmesh->multimesh);
@@ -790,7 +784,6 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
int custom_data_ofs = color_ofs;
switch (multi_mesh->color_format) {
-
case RS::MULTIMESH_COLOR_NONE: {
glDisableVertexAttribArray(11);
glVertexAttrib4f(11, 1, 1, 1, 1);
@@ -811,7 +804,6 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
}
switch (multi_mesh->custom_data_format) {
-
case RS::MULTIMESH_CUSTOM_DATA_NONE: {
glDisableVertexAttribArray(12);
glVertexAttrib4f(12, 1, 1, 1, 1);
@@ -845,7 +837,6 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
} break;
case Item::Command::TYPE_PARTICLES: {
-
Item::CommandParticles *particles_cmd = static_cast<Item::CommandParticles *>(c);
RasterizerStorageGLES3::Particles *particles = storage->particles_owner.getornull(particles_cmd->particles);
@@ -879,7 +870,6 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
}
if (!particles->use_local_coords) {
-
Transform2D inv_xf;
inv_xf.set_axis(0, Vector2(particles->emission_transform.basis.get_axis(0).x, particles->emission_transform.basis.get_axis(0).y));
inv_xf.set_axis(1, Vector2(particles->emission_transform.basis.get_axis(1).x, particles->emission_transform.basis.get_axis(1).y));
@@ -897,7 +887,6 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
int amount = particles->amount;
if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_LIFETIME) {
-
glEnableVertexAttribArray(8); //xform x
glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 3));
glVertexAttribDivisor(8, 1);
@@ -1063,10 +1052,19 @@ RID RasterizerCanvasRD::_create_base_uniform_set(RID p_to_render_target, bool p_
}
{
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 7;
+ RID sdf = storage->render_target_get_sdf_texture(p_to_render_target);
+ u.ids.push_back(sdf);
+ uniforms.push_back(u);
+ }
+
+ {
//needs samplers for the material (uses custom textures) create them
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 7;
+ u.binding = 8;
u.ids.resize(12);
RID *ids_ptr = u.ids.ptrw();
ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
@@ -1087,7 +1085,7 @@ RID RasterizerCanvasRD::_create_base_uniform_set(RID p_to_render_target, bool p_
{
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 8;
+ u.binding = 9;
u.ids.push_back(storage->global_variables_get_storage_buffer());
uniforms.push_back(u);
}
@@ -1194,51 +1192,84 @@ void RasterizerCanvasRD::_render_items(RID p_to_render_target, int p_item_count,
RD::get_singleton()->draw_list_end();
}
-void RasterizerCanvasRD::canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, const Transform2D &p_canvas_transform, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) {
+void RasterizerCanvasRD::canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_light_list, const Transform2D &p_canvas_transform, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) {
+ r_sdf_used = false;
int item_count = 0;
//setup canvas state uniforms if needed
Transform2D canvas_transform_inverse = p_canvas_transform.affine_inverse();
+ //setup directional lights if exist
+
+ uint32_t light_count = 0;
+ uint32_t directional_light_count = 0;
{
- //update canvas state uniform buffer
- State::Buffer state_buffer;
+ Light *l = p_directional_light_list;
+ uint32_t index = 0;
- Size2i ssize = storage->render_target_get_size(p_to_render_target);
+ while (l) {
+ if (index == state.max_lights_per_render) {
+ l->render_index_cache = -1;
+ l = l->next_ptr;
+ continue;
+ }
- Transform screen_transform;
- screen_transform.translate(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f);
- screen_transform.scale(Vector3(2.0f / ssize.width, 2.0f / ssize.height, 1.0f));
- _update_transform_to_mat4(screen_transform, state_buffer.screen_transform);
- _update_transform_2d_to_mat4(p_canvas_transform, state_buffer.canvas_transform);
+ CanvasLight *clight = canvas_light_owner.getornull(l->light_internal);
+ if (!clight) { //unused or invalid texture
+ l->render_index_cache = -1;
+ l = l->next_ptr;
+ ERR_CONTINUE(!clight);
+ }
- Transform2D normal_transform = p_canvas_transform;
- normal_transform.elements[0].normalize();
- normal_transform.elements[1].normalize();
- normal_transform.elements[2] = Vector2();
- _update_transform_2d_to_mat4(normal_transform, state_buffer.canvas_normal_transform);
+ Vector2 canvas_light_dir = l->xform_cache.elements[1].normalized();
- state_buffer.canvas_modulate[0] = p_modulate.r;
- state_buffer.canvas_modulate[1] = p_modulate.g;
- state_buffer.canvas_modulate[2] = p_modulate.b;
- state_buffer.canvas_modulate[3] = p_modulate.a;
+ state.light_uniforms[index].position[0] = -canvas_light_dir.x;
+ state.light_uniforms[index].position[1] = -canvas_light_dir.y;
- Size2 render_target_size = storage->render_target_get_size(p_to_render_target);
- state_buffer.screen_pixel_size[0] = 1.0 / render_target_size.x;
- state_buffer.screen_pixel_size[1] = 1.0 / render_target_size.y;
+ _update_transform_2d_to_mat2x4(clight->shadow.directional_xform, state.light_uniforms[index].shadow_matrix);
- state_buffer.time = state.time;
- state_buffer.use_pixel_snap = p_snap_2d_vertices_to_pixel;
+ state.light_uniforms[index].height = l->height; //0..1 here
- RD::get_singleton()->buffer_update(state.canvas_state_buffer, 0, sizeof(State::Buffer), &state_buffer, true);
+ for (int i = 0; i < 4; i++) {
+ state.light_uniforms[index].shadow_color[i] = uint8_t(CLAMP(int32_t(l->shadow_color[i] * 255.0), 0, 255));
+ state.light_uniforms[index].color[i] = l->color[i];
+ }
+
+ state.light_uniforms[index].color[3] = l->energy; //use alpha for energy, so base color can go separate
+
+ if (state.shadow_fb.is_valid()) {
+ state.light_uniforms[index].shadow_pixel_size = (1.0 / state.shadow_texture_size) * (1.0 + l->shadow_smooth);
+ state.light_uniforms[index].shadow_z_far_inv = 1.0 / clight->shadow.z_far;
+ state.light_uniforms[index].shadow_y_ofs = clight->shadow.y_offset;
+ } else {
+ state.light_uniforms[index].shadow_pixel_size = 1.0;
+ state.light_uniforms[index].shadow_z_far_inv = 1.0;
+ state.light_uniforms[index].shadow_y_ofs = 0;
+ }
+
+ state.light_uniforms[index].flags = l->blend_mode << LIGHT_FLAGS_BLEND_SHIFT;
+ state.light_uniforms[index].flags |= l->shadow_filter << LIGHT_FLAGS_FILTER_SHIFT;
+ if (clight->shadow.enabled) {
+ state.light_uniforms[index].flags |= LIGHT_FLAGS_HAS_SHADOW;
+ }
+
+ l->render_index_cache = index;
+
+ index++;
+ l = l->next_ptr;
+ }
+
+ light_count = index;
+ directional_light_count = light_count;
+ using_directional_lights = directional_light_count > 0;
}
//setup lights if exist
{
Light *l = p_light_list;
- uint32_t index = 0;
+ uint32_t index = light_count;
while (l) {
if (index == state.max_lights_per_render) {
@@ -1280,7 +1311,7 @@ void RasterizerCanvasRD::canvas_render_items(RID p_to_render_target, Item *p_ite
state.light_uniforms[index].shadow_y_ofs = 0;
}
- state.light_uniforms[index].flags |= l->mode << LIGHT_FLAGS_BLEND_SHIFT;
+ state.light_uniforms[index].flags = l->blend_mode << LIGHT_FLAGS_BLEND_SHIFT;
state.light_uniforms[index].flags |= l->shadow_filter << LIGHT_FLAGS_FILTER_SHIFT;
if (clight->shadow.enabled) {
state.light_uniforms[index].flags |= LIGHT_FLAGS_HAS_SHADOW;
@@ -1306,9 +1337,65 @@ void RasterizerCanvasRD::canvas_render_items(RID p_to_render_target, Item *p_ite
l = l->next_ptr;
}
- if (index > 0) {
- RD::get_singleton()->buffer_update(state.lights_uniform_buffer, 0, sizeof(LightUniform) * index, &state.light_uniforms[0], true);
- }
+ light_count = index;
+ }
+
+ if (light_count > 0) {
+ RD::get_singleton()->buffer_update(state.lights_uniform_buffer, 0, sizeof(LightUniform) * light_count, &state.light_uniforms[0], true);
+ }
+
+ {
+ //update canvas state uniform buffer
+ State::Buffer state_buffer;
+
+ Size2i ssize = storage->render_target_get_size(p_to_render_target);
+
+ Transform screen_transform;
+ screen_transform.translate(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f);
+ screen_transform.scale(Vector3(2.0f / ssize.width, 2.0f / ssize.height, 1.0f));
+ _update_transform_to_mat4(screen_transform, state_buffer.screen_transform);
+ _update_transform_2d_to_mat4(p_canvas_transform, state_buffer.canvas_transform);
+
+ Transform2D normal_transform = p_canvas_transform;
+ normal_transform.elements[0].normalize();
+ normal_transform.elements[1].normalize();
+ normal_transform.elements[2] = Vector2();
+ _update_transform_2d_to_mat4(normal_transform, state_buffer.canvas_normal_transform);
+
+ state_buffer.canvas_modulate[0] = p_modulate.r;
+ state_buffer.canvas_modulate[1] = p_modulate.g;
+ state_buffer.canvas_modulate[2] = p_modulate.b;
+ state_buffer.canvas_modulate[3] = p_modulate.a;
+
+ Size2 render_target_size = storage->render_target_get_size(p_to_render_target);
+ state_buffer.screen_pixel_size[0] = 1.0 / render_target_size.x;
+ state_buffer.screen_pixel_size[1] = 1.0 / render_target_size.y;
+
+ state_buffer.time = state.time;
+ state_buffer.use_pixel_snap = p_snap_2d_vertices_to_pixel;
+
+ state_buffer.directional_light_count = directional_light_count;
+
+ Vector2 canvas_scale = p_canvas_transform.get_scale();
+
+ state_buffer.sdf_to_screen[0] = render_target_size.width / canvas_scale.x;
+ state_buffer.sdf_to_screen[1] = render_target_size.height / canvas_scale.y;
+
+ state_buffer.screen_to_sdf[0] = 1.0 / state_buffer.sdf_to_screen[0];
+ state_buffer.screen_to_sdf[1] = 1.0 / state_buffer.sdf_to_screen[1];
+
+ Rect2 sdf_rect = storage->render_target_get_sdf_rect(p_to_render_target);
+ Rect2 sdf_tex_rect(sdf_rect.position / canvas_scale, sdf_rect.size / canvas_scale);
+
+ state_buffer.sdf_to_tex[0] = 1.0 / sdf_tex_rect.size.width;
+ state_buffer.sdf_to_tex[1] = 1.0 / sdf_tex_rect.size.height;
+ state_buffer.sdf_to_tex[2] = -sdf_tex_rect.position.x / sdf_tex_rect.size.width;
+ state_buffer.sdf_to_tex[3] = -sdf_tex_rect.position.y / sdf_tex_rect.size.height;
+
+ //print_line("w: " + itos(ssize.width) + " s: " + rtos(canvas_scale));
+ state_buffer.tex_to_sdf = 1.0 / ((canvas_scale.x + canvas_scale.y) * 0.5);
+
+ RD::get_singleton()->buffer_update(state.canvas_state_buffer, 0, sizeof(State::Buffer), &state_buffer, true);
}
{ //default filter/repeat
@@ -1345,6 +1432,9 @@ void RasterizerCanvasRD::canvas_render_items(RID p_to_render_target, Item *p_ite
}
}
+ if (md->shader_data->uses_sdf) {
+ r_sdf_used = true;
+ }
if (md->last_frame != RasterizerRD::singleton->get_frame_number()) {
md->last_frame = RasterizerRD::singleton->get_frame_number();
if (!RD::get_singleton()->uniform_set_is_valid(md->uniform_set)) {
@@ -1439,10 +1529,7 @@ void RasterizerCanvasRD::light_set_use_shadow(RID p_rid, bool p_enable) {
cl->shadow.enabled = p_enable;
}
-void RasterizerCanvasRD::light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) {
- CanvasLight *cl = canvas_light_owner.getornull(p_rid);
- ERR_FAIL_COND(!cl->shadow.enabled);
-
+void RasterizerCanvasRD::_update_shadow_atlas() {
if (state.shadow_fb == RID()) {
//ah, we lack the shadow texture..
RD::get_singleton()->free(state.shadow_texture); //erase placeholder
@@ -1474,6 +1561,12 @@ void RasterizerCanvasRD::light_update_shadow(RID p_rid, int p_shadow_index, cons
state.shadow_fb = RD::get_singleton()->framebuffer_create(fb_textures);
}
+}
+void RasterizerCanvasRD::light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) {
+ CanvasLight *cl = canvas_light_owner.getornull(p_rid);
+ ERR_FAIL_COND(!cl->shadow.enabled);
+
+ _update_shadow_atlas();
cl->shadow.z_far = p_far;
cl->shadow.y_offset = float(p_shadow_index * 2 + 1) / float(state.max_lights_per_render * 2);
@@ -1547,18 +1640,182 @@ void RasterizerCanvasRD::light_update_shadow(RID p_rid, int p_shadow_index, cons
}
}
+void RasterizerCanvasRD::light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) {
+ CanvasLight *cl = canvas_light_owner.getornull(p_rid);
+ ERR_FAIL_COND(!cl->shadow.enabled);
+
+ _update_shadow_atlas();
+
+ Vector2 light_dir = p_light_xform.elements[1].normalized();
+
+ Vector2 center = p_clip_rect.position + p_clip_rect.size * 0.5;
+
+ float to_edge_distance = ABS(light_dir.dot(p_clip_rect.get_support(light_dir)) - light_dir.dot(center));
+
+ Vector2 from_pos = center - light_dir * (to_edge_distance + p_cull_distance);
+ float distance = to_edge_distance * 2.0 + p_cull_distance;
+ float half_size = p_clip_rect.size.length() * 0.5; //shadow length, must keep this no matter the angle
+
+ cl->shadow.z_far = distance;
+ cl->shadow.y_offset = float(p_shadow_index * 2 + 1) / float(state.max_lights_per_render * 2);
+
+ Transform2D to_light_xform;
+
+ to_light_xform[2] = from_pos;
+ to_light_xform[1] = light_dir;
+ to_light_xform[0] = -light_dir.tangent();
+
+ to_light_xform.invert();
+
+ Vector<Color> cc;
+ cc.push_back(Color(1, 1, 1, 1));
+
+ Rect2i rect(0, p_shadow_index * 2, state.shadow_texture_size, 2);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(state.shadow_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, cc, 1.0, 0, rect);
+
+ CameraMatrix projection;
+ projection.set_orthogonal(-half_size, half_size, -0.5, 0.5, 0.0, distance);
+ projection = projection * CameraMatrix(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, -1)).affine_inverse());
+
+ ShadowRenderPushConstant push_constant;
+ for (int y = 0; y < 4; y++) {
+ for (int x = 0; x < 4; x++) {
+ push_constant.projection[y * 4 + x] = projection.matrix[y][x];
+ }
+ }
+
+ push_constant.direction[0] = 0.0;
+ push_constant.direction[1] = 1.0;
+ push_constant.z_far = distance;
+ push_constant.pad = 0;
+
+ LightOccluderInstance *instance = p_occluders;
+
+ while (instance) {
+ OccluderPolygon *co = occluder_polygon_owner.getornull(instance->occluder);
+
+ if (!co || co->index_array.is_null() || !(p_light_mask & instance->light_mask)) {
+ instance = instance->next;
+ continue;
+ }
+
+ _update_transform_2d_to_mat2x4(to_light_xform * instance->xform_cache, push_constant.modelview);
+
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, shadow_render.render_pipelines[co->cull_mode]);
+ RD::get_singleton()->draw_list_bind_vertex_array(draw_list, co->vertex_array);
+ RD::get_singleton()->draw_list_bind_index_array(draw_list, co->index_array);
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(ShadowRenderPushConstant));
+
+ RD::get_singleton()->draw_list_draw(draw_list, true);
+
+ instance = instance->next;
+ }
+
+ RD::get_singleton()->draw_list_end();
+
+ Transform2D to_shadow;
+ to_shadow.elements[0].x = 1.0 / -(half_size * 2.0);
+ to_shadow.elements[2].x = 0.5;
+
+ cl->shadow.directional_xform = to_shadow * to_light_xform;
+}
+
+void RasterizerCanvasRD::render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) {
+ RID fb = storage->render_target_get_sdf_framebuffer(p_render_target);
+ Rect2i rect = storage->render_target_get_sdf_rect(p_render_target);
+
+ Transform2D to_sdf;
+ to_sdf.elements[0] *= rect.size.width;
+ to_sdf.elements[1] *= rect.size.height;
+ to_sdf.elements[2] = rect.position;
+
+ Transform2D to_clip;
+ to_clip.elements[0] *= 2.0;
+ to_clip.elements[1] *= 2.0;
+ to_clip.elements[2] = -Vector2(1.0, 1.0);
+
+ to_clip = to_clip * to_sdf.affine_inverse();
+
+ Vector<Color> cc;
+ cc.push_back(Color(0, 0, 0, 0));
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, cc);
+
+ CameraMatrix projection;
+
+ ShadowRenderPushConstant push_constant;
+ for (int y = 0; y < 4; y++) {
+ for (int x = 0; x < 4; x++) {
+ push_constant.projection[y * 4 + x] = projection.matrix[y][x];
+ }
+ }
+
+ push_constant.direction[0] = 0.0;
+ push_constant.direction[1] = 0.0;
+ push_constant.z_far = 0;
+ push_constant.pad = 0;
+
+ LightOccluderInstance *instance = p_occluders;
+
+ while (instance) {
+ OccluderPolygon *co = occluder_polygon_owner.getornull(instance->occluder);
+
+ if (!co || co->sdf_index_array.is_null()) {
+ instance = instance->next;
+ continue;
+ }
+
+ _update_transform_2d_to_mat2x4(to_clip * instance->xform_cache, push_constant.modelview);
+
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, shadow_render.sdf_render_pipelines[co->sdf_is_lines ? SHADOW_RENDER_SDF_LINES : SHADOW_RENDER_SDF_TRIANGLES]);
+ RD::get_singleton()->draw_list_bind_vertex_array(draw_list, co->sdf_vertex_array);
+ RD::get_singleton()->draw_list_bind_index_array(draw_list, co->sdf_index_array);
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(ShadowRenderPushConstant));
+
+ RD::get_singleton()->draw_list_draw(draw_list, true);
+
+ instance = instance->next;
+ }
+
+ RD::get_singleton()->draw_list_end();
+
+ storage->render_target_sdf_process(p_render_target); //done rendering, process it
+}
+
RID RasterizerCanvasRD::occluder_polygon_create() {
OccluderPolygon occluder;
- occluder.point_count = 0;
+ occluder.line_point_count = 0;
+ occluder.sdf_point_count = 0;
+ occluder.sdf_index_count = 0;
occluder.cull_mode = RS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;
return occluder_polygon_owner.make_rid(occluder);
}
-void RasterizerCanvasRD::occluder_polygon_set_shape_as_lines(RID p_occluder, const Vector<Vector2> &p_lines) {
+void RasterizerCanvasRD::occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) {
OccluderPolygon *oc = occluder_polygon_owner.getornull(p_occluder);
ERR_FAIL_COND(!oc);
- if (oc->point_count != p_lines.size() && oc->vertex_array.is_valid()) {
+ Vector<Vector2> lines;
+ int lc = p_points.size() * 2;
+
+ lines.resize(lc - (p_closed ? 0 : 2));
+ {
+ Vector2 *w = lines.ptrw();
+ const Vector2 *r = p_points.ptr();
+
+ int max = lc / 2;
+ if (!p_closed) {
+ max--;
+ }
+ for (int i = 0; i < max; i++) {
+ Vector2 a = r[i];
+ Vector2 b = r[(i + 1) % (lc / 2)];
+ w[i * 2 + 0] = a;
+ w[i * 2 + 1] = b;
+ }
+ }
+
+ if (oc->line_point_count != lines.size() && oc->vertex_array.is_valid()) {
RD::get_singleton()->free(oc->vertex_array);
RD::get_singleton()->free(oc->vertex_buffer);
RD::get_singleton()->free(oc->index_array);
@@ -1568,12 +1825,14 @@ void RasterizerCanvasRD::occluder_polygon_set_shape_as_lines(RID p_occluder, con
oc->vertex_buffer = RID();
oc->index_array = RID();
oc->index_buffer = RID();
+
+ oc->line_point_count = lines.size();
}
- if (p_lines.size()) {
+ if (lines.size()) {
Vector<uint8_t> geometry;
Vector<uint8_t> indices;
- int lc = p_lines.size();
+ lc = lines.size();
geometry.resize(lc * 6 * sizeof(float));
indices.resize(lc * 3 * sizeof(uint16_t));
@@ -1584,7 +1843,7 @@ void RasterizerCanvasRD::occluder_polygon_set_shape_as_lines(RID p_occluder, con
uint8_t *iw = indices.ptrw();
uint16_t *iwptr = (uint16_t *)iw;
- const Vector2 *lr = p_lines.ptr();
+ const Vector2 *lr = lines.ptr();
const int POLY_HEIGHT = 16384;
@@ -1638,6 +1897,62 @@ void RasterizerCanvasRD::occluder_polygon_set_shape_as_lines(RID p_occluder, con
RD::get_singleton()->buffer_update(oc->index_buffer, 0, indices.size(), ir);
}
}
+
+ // sdf
+
+ Vector<int> sdf_indices;
+
+ if (p_closed) {
+ sdf_indices = Geometry2D::triangulate_polygon(p_points);
+ oc->sdf_is_lines = false;
+ } else {
+ int max = p_points.size();
+ sdf_indices.resize(max * 2);
+
+ int *iw = sdf_indices.ptrw();
+ for (int i = 0; i < max; i++) {
+ iw[i * 2 + 0] = i;
+ iw[i * 2 + 1] = (i + 1) % max;
+ }
+ oc->sdf_is_lines = true;
+ }
+
+ if (oc->sdf_index_count != sdf_indices.size() && oc->sdf_point_count != p_points.size() && oc->sdf_vertex_array.is_valid()) {
+ RD::get_singleton()->free(oc->sdf_vertex_array);
+ RD::get_singleton()->free(oc->sdf_vertex_buffer);
+ RD::get_singleton()->free(oc->sdf_index_array);
+ RD::get_singleton()->free(oc->sdf_index_buffer);
+
+ oc->sdf_vertex_array = RID();
+ oc->sdf_vertex_buffer = RID();
+ oc->sdf_index_array = RID();
+ oc->sdf_index_buffer = RID();
+
+ oc->sdf_index_count = sdf_indices.size();
+ oc->sdf_point_count = p_points.size();
+
+ oc->sdf_is_lines = false;
+ }
+
+ if (sdf_indices.size()) {
+ if (oc->sdf_vertex_array.is_null()) {
+ //create from scratch
+ //vertices
+ oc->sdf_vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_points.size() * 2 * sizeof(real_t), p_points.to_byte_array());
+ oc->sdf_index_buffer = RD::get_singleton()->index_buffer_create(sdf_indices.size(), RD::INDEX_BUFFER_FORMAT_UINT32, sdf_indices.to_byte_array());
+ oc->sdf_index_array = RD::get_singleton()->index_array_create(oc->sdf_index_buffer, 0, sdf_indices.size());
+
+ Vector<RID> buffer;
+ buffer.push_back(oc->sdf_vertex_buffer);
+ oc->sdf_vertex_array = RD::get_singleton()->vertex_array_create(p_points.size(), shadow_render.sdf_vertex_format, buffer);
+ //indices
+
+ } else {
+ //update existing
+ RD::get_singleton()->buffer_update(oc->vertex_buffer, 0, sizeof(real_t) * 2 * p_points.size(), p_points.ptr());
+ RD::get_singleton()->buffer_update(oc->index_buffer, 0, sdf_indices.size() * sizeof(int32_t), sdf_indices.ptr());
+ }
+ }
}
void RasterizerCanvasRD::occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) {
@@ -1654,6 +1969,7 @@ void RasterizerCanvasRD::ShaderData::set_code(const String &p_code) {
ubo_size = 0;
uniforms.clear();
uses_screen_texture = false;
+ uses_sdf = false;
if (code == String()) {
return; //just invalid, but no error
@@ -1661,7 +1977,6 @@ void RasterizerCanvasRD::ShaderData::set_code(const String &p_code) {
ShaderCompilerRD::GeneratedCode gen_code;
- int light_mode = LIGHT_MODE_NORMAL;
int blend_mode = BLEND_MODE_MIX;
uses_screen_texture = false;
@@ -1674,10 +1989,8 @@ void RasterizerCanvasRD::ShaderData::set_code(const String &p_code) {
actions.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&blend_mode, BLEND_MODE_PMALPHA);
actions.render_mode_values["blend_disabled"] = Pair<int *, int>(&blend_mode, BLEND_MODE_DISABLED);
- actions.render_mode_values["unshaded"] = Pair<int *, int>(&light_mode, LIGHT_MODE_UNSHADED);
- actions.render_mode_values["light_only"] = Pair<int *, int>(&light_mode, LIGHT_MODE_LIGHT_ONLY);
-
actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture;
+ actions.usage_flag_pointers["texture_sdf"] = &uses_sdf;
actions.uniforms = &uniforms;
@@ -1898,6 +2211,7 @@ Variant RasterizerCanvasRD::ShaderData::get_default_parameter(const StringName &
RasterizerCanvasRD::ShaderData::ShaderData() {
valid = false;
uses_screen_texture = false;
+ uses_sdf = false;
}
RasterizerCanvasRD::ShaderData::~ShaderData() {
@@ -2162,6 +2476,11 @@ RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) {
actions.renames["LIGHT"] = "light";
actions.renames["SHADOW_MODULATE"] = "shadow_modulate";
+ actions.renames["texture_sdf"] = "texture_sdf";
+ actions.renames["texture_sdf_normal"] = "texture_sdf_normal";
+ actions.renames["sdf_to_screen_uv"] = "sdf_to_screen_uv";
+ actions.renames["screen_uv_to_sdf"] = "screen_uv_to_sdf";
+
actions.usage_defines["COLOR"] = "#define COLOR_USED\n";
actions.usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n";
actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
@@ -2171,6 +2490,8 @@ RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) {
actions.usage_defines["LIGHT"] = "#define LIGHT_SHADER_CODE_USED\n";
actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
+ actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n";
+ actions.render_mode_defines["light_only"] = "#define MODE_LIGHT_ONLY\n";
actions.custom_samplers["TEXTURE"] = "texture_sampler";
actions.custom_samplers["NORMAL_TEXTURE"] = "texture_sampler";
@@ -2191,7 +2512,8 @@ RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) {
{ //shadow rendering
Vector<String> versions;
- versions.push_back(String()); //no versions
+ versions.push_back("\n#define MODE_SHADOW\n"); //shadow
+ versions.push_back("\n#define MODE_SDF\n"); //sdf
shadow_render.shader.initialize(versions);
{
@@ -2212,16 +2534,34 @@ RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) {
shadow_render.framebuffer_format = RD::get_singleton()->framebuffer_format_create(attachments);
}
+ {
+ Vector<RD::AttachmentFormat> attachments;
+
+ RD::AttachmentFormat af_color;
+ af_color.format = RD::DATA_FORMAT_R8_UNORM;
+ af_color.usage_flags = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+
+ attachments.push_back(af_color);
+
+ shadow_render.sdf_framebuffer_format = RD::get_singleton()->framebuffer_format_create(attachments);
+ }
+
//pipelines
Vector<RD::VertexAttribute> vf;
RD::VertexAttribute vd;
- vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
+ vd.format = sizeof(real_t) == sizeof(float) ? RD::DATA_FORMAT_R32G32B32_SFLOAT : RD::DATA_FORMAT_R64G64B64_SFLOAT;
vd.location = 0;
vd.offset = 0;
- vd.stride = sizeof(float) * 3;
+ vd.stride = sizeof(real_t) * 3;
vf.push_back(vd);
shadow_render.vertex_format = RD::get_singleton()->vertex_format_create(vf);
+ vd.format = sizeof(real_t) == sizeof(float) ? RD::DATA_FORMAT_R32G32_SFLOAT : RD::DATA_FORMAT_R64G64_SFLOAT;
+ vd.stride = sizeof(real_t) * 2;
+
+ vf.write[0] = vd;
+ shadow_render.sdf_vertex_format = RD::get_singleton()->vertex_format_create(vf);
+
shadow_render.shader_version = shadow_render.shader.version_create();
for (int i = 0; i < 3; i++) {
@@ -2231,7 +2571,11 @@ RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) {
ds.enable_depth_write = true;
ds.enable_depth_test = true;
ds.depth_compare_operator = RD::COMPARE_OP_LESS;
- shadow_render.render_pipelines[i] = RD::get_singleton()->render_pipeline_create(shadow_render.shader.version_get_shader(shadow_render.shader_version, 0), shadow_render.framebuffer_format, shadow_render.vertex_format, RD::RENDER_PRIMITIVE_TRIANGLES, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0);
+ shadow_render.render_pipelines[i] = RD::get_singleton()->render_pipeline_create(shadow_render.shader.version_get_shader(shadow_render.shader_version, SHADOW_RENDER_MODE_SHADOW), shadow_render.framebuffer_format, shadow_render.vertex_format, RD::RENDER_PRIMITIVE_TRIANGLES, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0);
+ }
+
+ for (int i = 0; i < 2; i++) {
+ shadow_render.sdf_render_pipelines[i] = RD::get_singleton()->render_pipeline_create(shadow_render.shader.version_get_shader(shadow_render.shader_version, SHADOW_RENDER_MODE_SDF), shadow_render.sdf_framebuffer_format, shadow_render.sdf_vertex_format, i == 0 ? RD::RENDER_PRIMITIVE_TRIANGLES : RD::RENDER_PRIMITIVE_LINES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
}
}
@@ -2342,7 +2686,7 @@ bool RasterizerCanvasRD::free(RID p_rid) {
light_set_use_shadow(p_rid, false);
canvas_light_owner.free(p_rid);
} else if (occluder_polygon_owner.owns(p_rid)) {
- occluder_polygon_set_shape_as_lines(p_rid, Vector<Vector2>());
+ occluder_polygon_set_shape(p_rid, Vector<Vector2>(), false);
occluder_polygon_owner.free(p_rid);
} else {
return false;
@@ -2419,6 +2763,4 @@ RasterizerCanvasRD::~RasterizerCanvasRD() {
storage->free(default_canvas_texture);
//pipelines don't need freeing, they are all gone after shaders are gone
-
- RD::get_singleton()->free(state.default_transforms_uniform_set);
}
diff --git a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h
index 3412435367..b09d6578f3 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h
@@ -75,7 +75,6 @@ class RasterizerCanvasRD : public RasterizerCanvas {
FLAGS_CLIP_RECT_UV = (1 << 9),
FLAGS_TRANSPOSE_RECT = (1 << 10),
- FLAGS_USING_LIGHT_MASK = (1 << 11),
FLAGS_NINEPACH_DRAW_CENTER = (1 << 12),
FLAGS_USING_PARTICLES = (1 << 13),
@@ -162,12 +161,6 @@ class RasterizerCanvasRD : public RasterizerCanvas {
BLEND_MODE_DISABLED,
};
- enum LightMode {
- LIGHT_MODE_NORMAL,
- LIGHT_MODE_UNSHADED,
- LIGHT_MODE_LIGHT_ONLY
- };
-
bool valid;
RID version;
PipelineVariants pipeline_variants;
@@ -182,7 +175,8 @@ class RasterizerCanvasRD : public RasterizerCanvas {
String code;
Map<StringName, RID> default_texture_params;
- bool uses_screen_texture;
+ bool uses_screen_texture = false;
+ bool uses_sdf = false;
virtual void set_code(const String &p_Code);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
@@ -269,6 +263,7 @@ class RasterizerCanvasRD : public RasterizerCanvas {
bool enabled = false;
float z_far;
float y_offset;
+ Transform2D directional_xform;
} shadow;
};
@@ -284,11 +279,19 @@ class RasterizerCanvasRD : public RasterizerCanvas {
struct OccluderPolygon {
RS::CanvasOccluderPolygonCullMode cull_mode;
- int point_count;
+ int line_point_count;
RID vertex_buffer;
RID vertex_array;
RID index_buffer;
RID index_array;
+
+ int sdf_point_count;
+ int sdf_index_count;
+ RID sdf_vertex_buffer;
+ RID sdf_vertex_array;
+ RID sdf_index_buffer;
+ RID sdf_index_array;
+ bool sdf_is_lines;
};
struct LightUniform {
@@ -310,12 +313,25 @@ class RasterizerCanvasRD : public RasterizerCanvas {
RID_Owner<OccluderPolygon> occluder_polygon_owner;
+ enum ShadowRenderMode {
+ SHADOW_RENDER_MODE_SHADOW,
+ SHADOW_RENDER_MODE_SDF,
+ };
+
+ enum {
+ SHADOW_RENDER_SDF_TRIANGLES,
+ SHADOW_RENDER_SDF_LINES,
+ };
+
struct {
CanvasOcclusionShaderRD shader;
RID shader_version;
RID render_pipelines[3];
+ RID sdf_render_pipelines[2];
RD::VertexFormatID vertex_format;
+ RD::VertexFormatID sdf_vertex_format;
RD::FramebufferFormatID framebuffer_format;
+ RD::FramebufferFormatID sdf_framebuffer_format;
} shadow_render;
/***************/
@@ -331,12 +347,19 @@ class RasterizerCanvasRD : public RasterizerCanvas {
float screen_transform[16];
float canvas_normal_transform[16];
float canvas_modulate[4];
+
float screen_pixel_size[2];
float time;
uint32_t use_pixel_snap;
- //uint32_t light_count;
- //uint32_t pad[3];
+ float sdf_to_tex[4];
+ float sdf_to_screen[2];
+ float screen_to_sdf[2];
+
+ uint32_t directional_light_count;
+ float tex_to_sdf;
+ uint32_t pad1;
+ uint32_t pad2;
};
LightUniform *light_uniforms;
@@ -355,6 +378,7 @@ class RasterizerCanvasRD : public RasterizerCanvas {
uint32_t max_lights_per_item;
double time;
+
} state;
struct PushConstant {
@@ -388,6 +412,7 @@ class RasterizerCanvasRD : public RasterizerCanvas {
Item *items[MAX_RENDER_ITEMS];
+ bool using_directional_lights = false;
RID default_canvas_texture;
RID default_canvas_group_shader;
@@ -408,6 +433,8 @@ class RasterizerCanvasRD : public RasterizerCanvas {
_FORCE_INLINE_ void _update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4);
_FORCE_INLINE_ void _update_transform_to_mat4(const Transform &p_transform, float *p_mat4);
+ void _update_shadow_atlas();
+
public:
PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>());
void free_polygon(PolygonID p_polygon);
@@ -416,12 +443,15 @@ public:
void light_set_texture(RID p_rid, RID p_texture);
void light_set_use_shadow(RID p_rid, bool p_enable);
void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders);
+ void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders);
+
+ virtual void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders);
RID occluder_polygon_create();
- void occluder_polygon_set_shape_as_lines(RID p_occluder, const Vector<Vector2> &p_lines);
+ void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed);
void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode);
- void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel);
+ void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_light_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used);
void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) {}
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
index d669db1b4b..97c1e7ba70 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
@@ -30,8 +30,8 @@
#include "rasterizer_effects_rd.h"
+#include "core/config/project_settings.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "thirdparty/misc/cubemap_coeffs.h"
diff --git a/servers/rendering/rasterizer_rd/rasterizer_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_rd.cpp
index 509bd3ee73..5f8cf0ee8c 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_rd.cpp
@@ -30,7 +30,7 @@
#include "rasterizer_rd.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
void RasterizerRD::prepare_for_blitting_render_targets() {
RD::get_singleton()->prepare_screen_for_drawing();
diff --git a/servers/rendering/rasterizer_rd/rasterizer_rd.h b/servers/rendering/rasterizer_rd/rasterizer_rd.h
index cdcc6bfd73..59fb8d2049 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_rd.h
@@ -32,7 +32,7 @@
#define RASTERIZER_RD_H
#include "core/os/os.h"
-#include "core/thread_work_pool.h"
+#include "core/templates/thread_work_pool.h"
#include "servers/rendering/rasterizer.h"
#include "servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h"
#include "servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h"
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
index 35b0591289..313188ba87 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "rasterizer_scene_high_end_rd.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/rendering_server_raster.h"
@@ -51,6 +51,7 @@ void RasterizerSceneHighEndRD::ShaderData::set_code(const String &p_code) {
int blend_mode = BLEND_MODE_MIX;
int depth_testi = DEPTH_TEST_ENABLED;
+ int alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF;
int cull = CULL_BACK;
uses_point_size = false;
@@ -82,6 +83,9 @@ void RasterizerSceneHighEndRD::ShaderData::set_code(const String &p_code) {
actions.render_mode_values["blend_sub"] = Pair<int *, int>(&blend_mode, BLEND_MODE_SUB);
actions.render_mode_values["blend_mul"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MUL);
+ actions.render_mode_values["alpha_to_coverage"] = Pair<int *, int>(&alpha_antialiasing_mode, ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE);
+ actions.render_mode_values["alpha_to_coverage_and_one"] = Pair<int *, int>(&alpha_antialiasing_mode, ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE);
+
actions.render_mode_values["depth_draw_never"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_DISABLED);
actions.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_OPAQUE);
actions.render_mode_values["depth_draw_always"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_ALWAYS);
@@ -154,6 +158,11 @@ void RasterizerSceneHighEndRD::ShaderData::set_code(const String &p_code) {
//blend modes
+ // if any form of Alpha Antialiasing is enabled, set the blend mode to alpha to coverage
+ if (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF) {
+ blend_mode = BLEND_MODE_ALPHA_TO_COVERAGE;
+ }
+
RD::PipelineColorBlendState::Attachment blend_attachment;
switch (blend_mode) {
@@ -199,6 +208,15 @@ void RasterizerSceneHighEndRD::ShaderData::set_code(const String &p_code) {
blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO;
uses_blend_alpha = true; //force alpha used because of blend
} break;
+ case BLEND_MODE_ALPHA_TO_COVERAGE: {
+ blend_attachment.enable_blend = true;
+ blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD;
+ blend_attachment.color_blend_op = RD::BLEND_OP_ADD;
+ blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
+ blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
+ blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
+ blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO;
+ }
}
RD::PipelineColorBlendState blend_state_blend;
@@ -245,8 +263,17 @@ void RasterizerSceneHighEndRD::ShaderData::set_code(const String &p_code) {
RD::PipelineColorBlendState blend_state;
RD::PipelineDepthStencilState depth_stencil = depth_stencil_state;
+ RD::PipelineMultisampleState multisample_state;
if (uses_alpha || uses_blend_alpha) {
+ // only allow these flags to go through if we have some form of msaa
+ if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE) {
+ multisample_state.enable_alpha_to_coverage = true;
+ } else if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE) {
+ multisample_state.enable_alpha_to_coverage = true;
+ multisample_state.enable_alpha_to_one = true;
+ }
+
if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
blend_state = blend_state_blend;
if (depth_draw == DEPTH_DRAW_OPAQUE) {
@@ -286,7 +313,7 @@ void RasterizerSceneHighEndRD::ShaderData::set_code(const String &p_code) {
}
RID shader_variant = scene_singleton->shader.scene_shader.version_get_shader(version, k);
- pipelines[i][j][k].setup(shader_variant, primitive_rd, raster_state, RD::PipelineMultisampleState(), depth_stencil, blend_state, 0);
+ pipelines[i][j][k].setup(shader_variant, primitive_rd, raster_state, multisample_state, depth_stencil, blend_state, 0);
}
}
}
@@ -1211,7 +1238,6 @@ void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, RID p_rende
}
#if 0
if (p_render_buffers.is_valid() && render_buffers_is_sdfgi_enabled(p_render_buffers)) {
-
scene_state.ubo.sdfgi_cascade_count = render_buffers_get_sdfgi_cascade_count(p_render_buffers);
scene_state.ubo.sdfgi_probe_axis_size = render_buffers_get_sdfgi_cascade_probe_count(p_render_buffers);
scene_state.ubo.sdfgi_cascade_probe_size[0] = scene_state.ubo.sdfgi_probe_axis_size - 1; //float version for performance
@@ -1556,7 +1582,6 @@ void RasterizerSceneHighEndRD::_fill_render_list(InstanceBase **p_cull_result, i
} break;
#if 0
case RS::INSTANCE_IMMEDIATE: {
-
RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getornull(inst->base);
ERR_CONTINUE(!immediate);
@@ -2725,6 +2750,11 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag
actions.renames["POINT_SIZE"] = "gl_PointSize";
actions.renames["INSTANCE_ID"] = "gl_InstanceIndex";
+ actions.renames["ALPHA_SCISSOR_THRESHOLD"] = "alpha_scissor_threshold";
+ actions.renames["ALPHA_HASH_SCALE"] = "alpha_hash_scale";
+ actions.renames["ALPHA_ANTIALIASING_EDGE"] = "alpha_antialiasing_edge";
+ actions.renames["ALPHA_TEXTURE_COORDINATE"] = "alpha_texture_coordinate";
+
//builtins
actions.renames["TIME"] = "scene_data.time";
@@ -2793,6 +2823,11 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag
actions.usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n";
actions.usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n";
+ actions.usage_defines["ALPHA_SCISSOR_THRESHOLD"] = "#define ALPHA_SCISSOR_USED\n";
+ actions.usage_defines["ALPHA_HASH_SCALE"] = "#define ALPHA_HASH_USED\n";
+ actions.usage_defines["ALPHA_ANTIALIASING_EDGE"] = "#define ALPHA_ANTIALIASING_EDGE_USED\n";
+ actions.usage_defines["ALPHA_TEXTURE_COORDINATE"] = "@ALPHA_ANTIALIASING_EDGE";
+
actions.usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n";
actions.usage_defines["SSS_TRANSMITTANCE_DEPTH"] = "#define ENABLE_TRANSMITTANCE\n";
actions.usage_defines["BACKLIGHT"] = "#define LIGHT_BACKLIGHT_USED\n";
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h
index 566022ae5b..db083a75cc 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h
@@ -83,6 +83,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
BLEND_MODE_ADD,
BLEND_MODE_SUB,
BLEND_MODE_MUL,
+ BLEND_MODE_ALPHA_TO_COVERAGE
};
enum DepthDraw {
@@ -110,6 +111,12 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
};
+ enum AlphaAntiAliasing {
+ ALPHA_ANTIALIASING_OFF,
+ ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE,
+ ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE
+ };
+
bool valid;
RID version;
uint32_t vertex_input_mask;
@@ -132,6 +139,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
bool uses_point_size;
bool uses_alpha;
bool uses_blend_alpha;
+ bool uses_alpha_clip;
bool uses_depth_pre_pass;
bool uses_discard;
bool uses_roughness;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
index 0cae141138..12fcc6fbb9 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
@@ -30,8 +30,8 @@
#include "rasterizer_scene_rd.h"
+#include "core/config/project_settings.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "rasterizer_rd.h"
#include "servers/rendering/rendering_server_raster.h"
@@ -351,8 +351,7 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co
RD::TextureFormat tf_probe_average = tf_probes;
tf_probe_average.format = RD::DATA_FORMAT_R32G32B32A32_SINT; //signed integer because SH are signed
- tf_probe_average.type = RD::TEXTURE_TYPE_2D_ARRAY;
- tf_probe_average.array_layers = 1;
+ tf_probe_average.type = RD::TEXTURE_TYPE_2D;
sdfgi->lightprobe_history_scroll = RD::get_singleton()->texture_create(tf_probe_history, RD::TextureView());
sdfgi->lightprobe_average_scroll = RD::get_singleton()->texture_create(tf_probe_average, RD::TextureView());
@@ -1471,7 +1470,9 @@ void RasterizerSceneRD::_setup_giprobes(RID p_render_buffers, const Transform &p
}
if (giprobes_changed) {
- RD::get_singleton()->free(rb->gi_uniform_set);
+ if (RD::get_singleton()->uniform_set_is_valid(rb->gi_uniform_set)) {
+ RD::get_singleton()->free(rb->gi_uniform_set);
+ }
rb->gi_uniform_set = RID();
if (rb->volumetric_fog) {
if (RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) {
@@ -8216,7 +8217,7 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
- u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
uniforms.push_back(u);
}
{
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
index 2ad712a9d3..3d5310bb7e 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
@@ -31,8 +31,8 @@
#ifndef RASTERIZER_SCENE_RD_H
#define RASTERIZER_SCENE_RD_H
-#include "core/local_vector.h"
-#include "core/rid_owner.h"
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
#include "servers/rendering/rasterizer.h"
#include "servers/rendering/rasterizer_rd/light_cluster_builder.h"
#include "servers/rendering/rasterizer_rd/rasterizer_storage_rd.h"
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
index 10c9293d67..444ef9c49a 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
@@ -30,9 +30,9 @@
#include "rasterizer_storage_rd.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
-#include "core/project_settings.h"
#include "rasterizer_rd.h"
#include "servers/rendering/shader_language.h"
@@ -1265,7 +1265,7 @@ void RasterizerStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture
ct->clear_sets();
}
-bool RasterizerStorageRD::canvas_texture_get_unifom_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
+bool RasterizerStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
CanvasTexture *ct = nullptr;
Texture *t = texture_owner.getornull(p_texture);
@@ -5549,7 +5549,6 @@ void RasterizerStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_t
}
RID shared_tex;
{
-
RD::TextureView tv;
tv.format_override = RD::DATA_FORMAT_R8_UINT;
shared_tex = RD::get_singleton()->texture_create_shared(tv, gi_probe->sdf_texture);
@@ -6030,6 +6029,8 @@ void RasterizerStorageRD::_clear_render_target(RenderTarget *rt) {
rt->backbuffer_uniform_set = RID(); //chain deleted
}
+ _render_target_clear_sdf(rt);
+
rt->framebuffer = RID();
rt->color = RID();
}
@@ -6300,6 +6301,275 @@ void RasterizerStorageRD::render_target_do_clear_request(RID p_render_target) {
rt->clear_requested = false;
}
+void RasterizerStorageRD::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND(!rt);
+ if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
+ return;
+ }
+
+ rt->sdf_oversize = p_size;
+ rt->sdf_scale = p_scale;
+
+ _render_target_clear_sdf(rt);
+}
+
+Rect2i RasterizerStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) const {
+ Size2i margin;
+ int scale;
+ switch (rt->sdf_oversize) {
+ case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
+ scale = 100;
+ } break;
+ case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
+ scale = 120;
+ } break;
+ case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
+ scale = 150;
+ } break;
+ case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
+ scale = 200;
+ } break;
+ default: {
+ }
+ }
+
+ margin = (rt->size * scale / 100) - rt->size;
+
+ Rect2i r(Vector2i(), rt->size);
+ r.position -= margin;
+ r.size += margin * 2;
+
+ return r;
+}
+
+Rect2i RasterizerStorageRD::render_target_get_sdf_rect(RID p_render_target) const {
+ const RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND_V(!rt, Rect2i());
+
+ return _render_target_get_sdf_rect(rt);
+}
+
+RID RasterizerStorageRD::render_target_get_sdf_texture(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+ if (rt->sdf_buffer_read.is_null()) {
+ // no texture, create a dummy one for the 2D uniform set
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
+ tformat.type = RD::TEXTURE_TYPE_2D;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ zeromem(pv.ptrw(), 16 * 4);
+ Vector<Vector<uint8_t>> vpv;
+
+ rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ return rt->sdf_buffer_read;
+}
+
+void RasterizerStorageRD::_render_target_allocate_sdf(RenderTarget *rt) {
+ ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid());
+ if (rt->sdf_buffer_read.is_valid()) {
+ RD::get_singleton()->free(rt->sdf_buffer_read);
+ rt->sdf_buffer_read = RID();
+ }
+
+ Size2i size = _render_target_get_sdf_rect(rt).size;
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8_UNORM;
+ tformat.width = size.width;
+ tformat.height = size.height;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ tformat.type = RD::TEXTURE_TYPE_2D;
+
+ rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
+
+ {
+ Vector<RID> write_fb;
+ write_fb.push_back(rt->sdf_buffer_write);
+ rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb);
+ }
+
+ int scale;
+ switch (rt->sdf_scale) {
+ case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
+ scale = 100;
+ } break;
+ case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
+ scale = 50;
+ } break;
+ case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
+ scale = 25;
+ } break;
+ default: {
+ scale = 100;
+ } break;
+ }
+
+ rt->process_size = size * scale / 100;
+ rt->process_size.x = MAX(rt->process_size.x, 1);
+ rt->process_size.y = MAX(rt->process_size.y, 1);
+
+ tformat.format = RD::DATA_FORMAT_R16G16_UINT;
+ tformat.width = rt->process_size.width;
+ tformat.height = rt->process_size.height;
+ tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
+
+ rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
+ rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
+
+ tformat.format = RD::DATA_FORMAT_R16_UNORM;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
+
+ rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
+
+ {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 1;
+ u.ids.push_back(rt->sdf_buffer_write);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 2;
+ u.ids.push_back(rt->sdf_buffer_read);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 3;
+ u.ids.push_back(rt->sdf_buffer_process[0]);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 4;
+ u.ids.push_back(rt->sdf_buffer_process[1]);
+ uniforms.push_back(u);
+ }
+
+ rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
+ SWAP(uniforms.write[2].ids.write[0], uniforms.write[3].ids.write[0]);
+ rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
+ }
+}
+
+void RasterizerStorageRD::_render_target_clear_sdf(RenderTarget *rt) {
+ if (rt->sdf_buffer_read.is_valid()) {
+ RD::get_singleton()->free(rt->sdf_buffer_read);
+ rt->sdf_buffer_read = RID();
+ }
+ if (rt->sdf_buffer_write_fb.is_valid()) {
+ RD::get_singleton()->free(rt->sdf_buffer_write);
+ RD::get_singleton()->free(rt->sdf_buffer_process[0]);
+ RD::get_singleton()->free(rt->sdf_buffer_process[1]);
+ rt->sdf_buffer_write = RID();
+ rt->sdf_buffer_write_fb = RID();
+ rt->sdf_buffer_process[0] = RID();
+ rt->sdf_buffer_process[1] = RID();
+ rt->sdf_buffer_process_uniform_sets[0] = RID();
+ rt->sdf_buffer_process_uniform_sets[1] = RID();
+ }
+}
+
+RID RasterizerStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ if (rt->sdf_buffer_write_fb.is_null()) {
+ _render_target_allocate_sdf(rt);
+ }
+
+ return rt->sdf_buffer_write_fb;
+}
+void RasterizerStorageRD::render_target_sdf_process(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND(!rt);
+ ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
+
+ RenderTargetSDF::PushConstant push_constant;
+
+ Rect2i r = _render_target_get_sdf_rect(rt);
+
+ push_constant.size[0] = r.size.width;
+ push_constant.size[1] = r.size.height;
+ push_constant.stride = 0;
+ push_constant.shift = 0;
+ push_constant.base_size[0] = r.size.width;
+ push_constant.base_size[1] = r.size.height;
+
+ bool shrink = false;
+
+ switch (rt->sdf_scale) {
+ case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
+ push_constant.size[0] >>= 1;
+ push_constant.size[1] >>= 1;
+ push_constant.shift = 1;
+ shrink = true;
+ } break;
+ case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
+ push_constant.size[0] >>= 2;
+ push_constant.size[1] >>= 2;
+ push_constant.shift = 2;
+ shrink = true;
+ } break;
+ default: {
+ };
+ }
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+
+ /* Load */
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0]
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
+
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1, 8, 8, 1);
+
+ /* Process */
+
+ int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2);
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]);
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+ bool swap = false;
+
+ //jumpflood
+ while (stride > 0) {
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
+ push_constant.stride = stride;
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1, 8, 8, 1);
+ stride /= 2;
+ swap = !swap;
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+ }
+
+ /* Store */
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1, 8, 8, 1);
+
+ RD::get_singleton()->compute_list_end();
+}
+
void RasterizerStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
@@ -7756,6 +8026,34 @@ RasterizerStorageRD::RasterizerStorageRD() {
}
}
+ { //create default cubemap white array
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 6;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.type = RD::TEXTURE_TYPE_CUBE;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 255);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ for (int i = 0; i < 6; i++) {
+ vpv.push_back(pv);
+ }
+ default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
{ //create default 3D
RD::TextureFormat tformat;
@@ -8128,6 +8426,24 @@ RasterizerStorageRD::RasterizerStorageRD() {
particles_shader.copy_pipelines[i] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i));
}
}
+
+ {
+ Vector<String> sdf_modes;
+ sdf_modes.push_back("\n#define MODE_LOAD\n");
+ sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n");
+ sdf_modes.push_back("\n#define MODE_PROCESS\n");
+ sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n");
+ sdf_modes.push_back("\n#define MODE_STORE\n");
+ sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n");
+
+ rt_sdf.shader.initialize(sdf_modes);
+
+ rt_sdf.shader_version = rt_sdf.shader.version_create();
+
+ for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) {
+ rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
+ }
+ }
}
RasterizerStorageRD::~RasterizerStorageRD() {
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
index 321bff9fdd..4a708fc94f 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
@@ -31,10 +31,11 @@
#ifndef RASTERIZER_STORAGE_RD_H
#define RASTERIZER_STORAGE_RD_H
-#include "core/rid_owner.h"
+#include "core/templates/rid_owner.h"
#include "servers/rendering/rasterizer.h"
#include "servers/rendering/rasterizer_rd/rasterizer_effects_rd.h"
#include "servers/rendering/rasterizer_rd/shader_compiler_rd.h"
+#include "servers/rendering/rasterizer_rd/shaders/canvas_sdf.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/giprobe_sdf.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/particles.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/particles_copy.glsl.gen.h"
@@ -155,6 +156,7 @@ public:
DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER,
DEFAULT_RD_TEXTURE_CUBEMAP_BLACK,
DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK,
+ DEFAULT_RD_TEXTURE_CUBEMAP_WHITE,
DEFAULT_RD_TEXTURE_3D_WHITE,
DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE,
DEFAULT_RD_TEXTURE_2D_UINT,
@@ -1002,6 +1004,15 @@ private:
RID framebuffer_uniform_set;
RID backbuffer_uniform_set;
+ RID sdf_buffer_write;
+ RID sdf_buffer_write_fb;
+ RID sdf_buffer_process[2];
+ RID sdf_buffer_read;
+ RID sdf_buffer_process_uniform_sets[2];
+ RS::ViewportSDFOversize sdf_oversize = RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT;
+ RS::ViewportSDFScale sdf_scale = RS::VIEWPORT_SDF_SCALE_50_PERCENT;
+ Size2i process_size;
+
//texture generated for this owner (nor RD).
RID texture;
bool was_used;
@@ -1011,11 +1022,38 @@ private:
Color clear_color;
};
- RID_Owner<RenderTarget> render_target_owner;
+ mutable RID_Owner<RenderTarget> render_target_owner;
void _clear_render_target(RenderTarget *rt);
void _update_render_target(RenderTarget *rt);
void _create_render_target_backbuffer(RenderTarget *rt);
+ void _render_target_allocate_sdf(RenderTarget *rt);
+ void _render_target_clear_sdf(RenderTarget *rt);
+ Rect2i _render_target_get_sdf_rect(const RenderTarget *rt) const;
+
+ struct RenderTargetSDF {
+ enum {
+ SHADER_LOAD,
+ SHADER_LOAD_SHRINK,
+ SHADER_PROCESS,
+ SHADER_PROCESS_OPTIMIZED,
+ SHADER_STORE,
+ SHADER_STORE_SHRINK,
+ SHADER_MAX
+ };
+
+ struct PushConstant {
+ int32_t size[2];
+ int32_t stride;
+ int32_t shift;
+ int32_t base_size[2];
+ int32_t pad[2];
+ };
+
+ CanvasSdfShaderRD shader;
+ RID shader_version;
+ RID pipelines[SHADER_MAX];
+ } rt_sdf;
/* GLOBAL SHADER VARIABLES */
@@ -1185,7 +1223,7 @@ public:
virtual void canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter);
virtual void canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat);
- bool canvas_texture_get_unifom_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular);
+ bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular);
/* SHADER API */
@@ -1929,6 +1967,12 @@ public:
virtual void render_target_disable_clear_request(RID p_render_target);
virtual void render_target_do_clear_request(RID p_render_target);
+ virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale);
+ RID render_target_get_sdf_texture(RID p_render_target);
+ RID render_target_get_sdf_framebuffer(RID p_render_target);
+ void render_target_sdf_process(RID p_render_target);
+ virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const;
+
Size2 render_target_get_size(RID p_render_target);
RID render_target_get_rd_framebuffer(RID p_render_target);
RID render_target_get_rd_texture(RID p_render_target);
diff --git a/servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h b/servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h
index cf15e79586..6a72dbc77c 100644
--- a/servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h
+++ b/servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h
@@ -31,7 +31,7 @@
#ifndef RENDER_PIPELINE_CACHE_RD_H
#define RENDER_PIPELINE_CACHE_RD_H
-#include "core/spin_lock.h"
+#include "core/os/spin_lock.h"
#include "servers/rendering/rendering_device.h"
class RenderPipelineVertexFormatCacheRD {
diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
index 0a0c343e57..df5513435a 100644
--- a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
@@ -30,8 +30,8 @@
#include "shader_compiler_rd.h"
+#include "core/config/project_settings.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "rasterizer_storage_rd.h"
#include "servers/rendering_server.h"
@@ -671,7 +671,6 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
}
/*
for(Map<StringName,SL::ShaderNode::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) {
-
if (SL::is_sampler_type(E->get().type)) {
continue;
}
@@ -1073,6 +1072,11 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
} else if (onode->op == SL::OP_CONSTRUCT) {
code += String(vnode->name);
} else {
+ if (p_actions.usage_flag_pointers.has(vnode->name) && !used_flag_pointers.has(vnode->name)) {
+ *p_actions.usage_flag_pointers[vnode->name] = true;
+ used_flag_pointers.insert(vnode->name);
+ }
+
if (internal_functions.has(vnode->name)) {
code += vnode->name;
is_texture_func = texture_functions.has(vnode->name);
diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.h b/servers/rendering/rasterizer_rd/shader_compiler_rd.h
index 565520ec65..694f8fff91 100644
--- a/servers/rendering/rasterizer_rd/shader_compiler_rd.h
+++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.h
@@ -31,7 +31,7 @@
#ifndef SHADER_COMPILER_RD_H
#define SHADER_COMPILER_RD_H
-#include "core/pair.h"
+#include "core/templates/pair.h"
#include "servers/rendering/shader_language.h"
#include "servers/rendering/shader_types.h"
#include "servers/rendering_server.h"
diff --git a/servers/rendering/rasterizer_rd/shader_rd.cpp b/servers/rendering/rasterizer_rd/shader_rd.cpp
index 8c57651263..865a1e1bbe 100644
--- a/servers/rendering/rasterizer_rd/shader_rd.cpp
+++ b/servers/rendering/rasterizer_rd/shader_rd.cpp
@@ -30,7 +30,7 @@
#include "shader_rd.h"
-#include "core/string_builder.h"
+#include "core/string/string_builder.h"
#include "rasterizer_rd.h"
#include "servers/rendering/rendering_device.h"
diff --git a/servers/rendering/rasterizer_rd/shader_rd.h b/servers/rendering/rasterizer_rd/shader_rd.h
index d9bb068ba6..0c379db6f2 100644
--- a/servers/rendering/rasterizer_rd/shader_rd.h
+++ b/servers/rendering/rasterizer_rd/shader_rd.h
@@ -31,11 +31,11 @@
#ifndef SHADER_RD_H
#define SHADER_RD_H
-#include "core/hash_map.h"
-#include "core/map.h"
#include "core/os/mutex.h"
-#include "core/rid_owner.h"
-#include "core/variant.h"
+#include "core/templates/hash_map.h"
+#include "core/templates/map.h"
+#include "core/templates/rid_owner.h"
+#include "core/variant/variant.h"
#include <stdio.h>
/**
diff --git a/servers/rendering/rasterizer_rd/shaders/SCsub b/servers/rendering/rasterizer_rd/shaders/SCsub
index 9d531d63ad..4cddf0f685 100644
--- a/servers/rendering/rasterizer_rd/shaders/SCsub
+++ b/servers/rendering/rasterizer_rd/shaders/SCsub
@@ -5,6 +5,7 @@ Import("env")
if "RD_GLSL" in env["BUILDERS"]:
env.RD_GLSL("canvas.glsl")
env.RD_GLSL("canvas_occlusion.glsl")
+ env.RD_GLSL("canvas_sdf.glsl")
env.RD_GLSL("copy.glsl")
env.RD_GLSL("copy_to_fb.glsl")
env.RD_GLSL("cubemap_roughness.glsl")
diff --git a/servers/rendering/rasterizer_rd/shaders/canvas.glsl b/servers/rendering/rasterizer_rd/shaders/canvas.glsl
index b382c0d85f..51d7193a03 100644
--- a/servers/rendering/rasterizer_rd/shaders/canvas.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/canvas.glsl
@@ -233,6 +233,30 @@ MATERIAL_UNIFORMS
} material;
#endif
+vec2 screen_uv_to_sdf(vec2 p_uv) {
+ return canvas_data.screen_to_sdf * p_uv;
+}
+
+float texture_sdf(vec2 p_sdf) {
+ vec2 uv = p_sdf * canvas_data.sdf_to_tex.xy + canvas_data.sdf_to_tex.zw;
+ float d = texture(sampler2D(sdf_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), uv).r;
+ d = d * SDF_MAX_LENGTH - 1.0;
+ return d * canvas_data.tex_to_sdf;
+}
+
+vec2 texture_sdf_normal(vec2 p_sdf) {
+ vec2 uv = p_sdf * canvas_data.sdf_to_tex.xy + canvas_data.sdf_to_tex.zw;
+
+ const float EPSILON = 0.001;
+ return normalize(vec2(
+ texture(sampler2D(sdf_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), uv + vec2(EPSILON, 0.0)).r - texture(sampler2D(sdf_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), uv - vec2(EPSILON, 0.0)).r,
+ texture(sampler2D(sdf_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), uv + vec2(0.0, EPSILON)).r - texture(sampler2D(sdf_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), uv - vec2(0.0, EPSILON)).r));
+}
+
+vec2 sdf_to_screen_uv(vec2 p_sdf) {
+ return p_sdf * canvas_data.sdf_to_screen;
+}
+
/* clang-format off */
FRAGMENT_SHADER_GLOBALS
/* clang-format on */
@@ -249,7 +273,7 @@ vec4 light_compute(
inout vec4 shadow_modulate,
vec2 screen_uv,
vec2 uv,
- vec4 color) {
+ vec4 color, bool is_directional) {
vec4 light = vec4(0.0);
/* clang-format off */
LIGHT_SHADER_CODE
@@ -302,6 +326,99 @@ float map_ninepatch_axis(float pixel, float draw_size, float tex_pixel_size, flo
#endif
+#ifdef USE_LIGHTING
+
+vec3 light_normal_compute(vec3 light_vec, vec3 normal, vec3 base_color, vec3 light_color, vec4 specular_shininess, bool specular_shininess_used) {
+ float cNdotL = max(0.0, dot(normal, light_vec));
+
+ if (specular_shininess_used) {
+ //blinn
+ vec3 view = vec3(0.0, 0.0, 1.0); // not great but good enough
+ vec3 half_vec = normalize(view + light_vec);
+
+ float cNdotV = max(dot(normal, view), 0.0);
+ float cNdotH = max(dot(normal, half_vec), 0.0);
+ float cVdotH = max(dot(view, half_vec), 0.0);
+ float cLdotH = max(dot(light_vec, half_vec), 0.0);
+ float shininess = exp2(15.0 * specular_shininess.a + 1.0) * 0.25;
+ float blinn = pow(cNdotH, shininess);
+ blinn *= (shininess + 8.0) * (1.0 / (8.0 * M_PI));
+ float s = (blinn) / max(4.0 * cNdotV * cNdotL, 0.75);
+
+ return specular_shininess.rgb * light_color * s + light_color * base_color * cNdotL;
+ } else {
+ return light_color * base_color * cNdotL;
+ }
+}
+
+//float distance = length(shadow_pos);
+vec4 light_shadow_compute(uint light_base, vec4 light_color, vec4 shadow_uv
+#ifdef LIGHT_SHADER_CODE_USED
+ ,
+ vec3 shadow_modulate
+#endif
+) {
+ float shadow;
+ uint shadow_mode = light_array.data[light_base].flags & LIGHT_FLAGS_FILTER_MASK;
+
+ if (shadow_mode == LIGHT_FLAGS_SHADOW_NEAREST) {
+ shadow = textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv, 0.0).x;
+ } else if (shadow_mode == LIGHT_FLAGS_SHADOW_PCF5) {
+ vec4 shadow_pixel_size = vec4(light_array.data[light_base].shadow_pixel_size, 0.0, 0.0, 0.0);
+ shadow = 0.0;
+ shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv - shadow_pixel_size * 2.0, 0.0).x;
+ shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv - shadow_pixel_size, 0.0).x;
+ shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv, 0.0).x;
+ shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv + shadow_pixel_size, 0.0).x;
+ shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv + shadow_pixel_size * 2.0, 0.0).x;
+ shadow /= 5.0;
+ } else { //PCF13
+ vec4 shadow_pixel_size = vec4(light_array.data[light_base].shadow_pixel_size, 0.0, 0.0, 0.0);
+ shadow = 0.0;
+ shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv - shadow_pixel_size * 6.0, 0.0).x;
+ shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv - shadow_pixel_size * 5.0, 0.0).x;
+ shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv - shadow_pixel_size * 4.0, 0.0).x;
+ shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv - shadow_pixel_size * 3.0, 0.0).x;
+ shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv - shadow_pixel_size * 2.0, 0.0).x;
+ shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv - shadow_pixel_size, 0.0).x;
+ shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv, 0.0).x;
+ shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv + shadow_pixel_size, 0.0).x;
+ shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv + shadow_pixel_size * 2.0, 0.0).x;
+ shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv + shadow_pixel_size * 3.0, 0.0).x;
+ shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv + shadow_pixel_size * 4.0, 0.0).x;
+ shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv + shadow_pixel_size * 5.0, 0.0).x;
+ shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv + shadow_pixel_size * 6.0, 0.0).x;
+ shadow /= 13.0;
+ }
+
+ vec4 shadow_color = unpackUnorm4x8(light_array.data[light_base].shadow_color);
+#ifdef LIGHT_SHADER_CODE_USED
+ shadow_color *= shadow_modulate;
+#endif
+
+ shadow_color.a *= light_color.a; //respect light alpha
+
+ return mix(light_color, shadow_color, shadow);
+}
+
+void light_blend_compute(uint light_base, vec4 light_color, inout vec3 color) {
+ uint blend_mode = light_array.data[light_base].flags & LIGHT_FLAGS_BLEND_MASK;
+
+ switch (blend_mode) {
+ case LIGHT_FLAGS_BLEND_MODE_ADD: {
+ color.rgb += light_color.rgb * light_color.a;
+ } break;
+ case LIGHT_FLAGS_BLEND_MODE_SUB: {
+ color.rgb -= light_color.rgb * light_color.a;
+ } break;
+ case LIGHT_FLAGS_BLEND_MODE_MIX: {
+ color.rgb = mix(color.rgb, light_color.rgb, light_color.a);
+ } break;
+ }
+}
+
+#endif
+
void main() {
vec4 color = color_interp;
vec2 uv = uv_interp;
@@ -332,6 +449,7 @@ void main() {
color *= texture(sampler2D(color_texture, texture_sampler), uv);
uint light_count = (draw_data.flags >> FLAGS_LIGHT_COUNT_SHIFT) & 0xF; //max 16 lights
+ bool using_light = light_count > 0 || canvas_data.directional_light_count > 0;
vec3 normal;
@@ -341,7 +459,7 @@ void main() {
bool normal_used = false;
#endif
- if (normal_used || (light_count > 0 && bool(draw_data.flags & FLAGS_DEFAULT_NORMAL_MAP_USED))) {
+ if (normal_used || (using_light && bool(draw_data.flags & FLAGS_DEFAULT_NORMAL_MAP_USED))) {
normal.xy = texture(sampler2D(normal_texture, texture_sampler), uv).xy * vec2(2.0, -2.0) - vec2(1.0, -1.0);
normal.z = sqrt(1.0 - dot(normal.xy, normal.xy));
normal_used = true;
@@ -358,7 +476,7 @@ void main() {
bool specular_shininess_used = false;
#endif
- if (specular_shininess_used || (light_count > 0 && normal_used && bool(draw_data.flags & FLAGS_DEFAULT_SPECULAR_MAP_USED))) {
+ if (specular_shininess_used || (using_light && normal_used && bool(draw_data.flags & FLAGS_DEFAULT_SPECULAR_MAP_USED))) {
specular_shininess = texture(sampler2D(specular_texture, texture_sampler), uv);
specular_shininess *= unpackUnorm4x8(draw_data.specular_shininess);
specular_shininess_used = true;
@@ -401,13 +519,57 @@ FRAGMENT_SHADER_CODE
normal = normalize((canvas_data.canvas_normal_transform * vec4(normal, 0.0)).xyz);
}
- vec4 base_color = color;
+ vec3 base_color = color.rgb;
if (bool(draw_data.flags & FLAGS_USING_LIGHT_MASK)) {
color = vec4(0.0); //invisible by default due to using light mask
}
+#ifdef MODE_LIGHT_ONLY
+ color = vec4(0.0);
+#else
color *= canvas_data.canvas_modulation;
-#ifdef USE_LIGHTING
+#endif
+
+#if defined(USE_LIGHTING) && !defined(MODE_UNSHADED)
+
+ // Directional Lights
+
+ for (uint i = 0; i < canvas_data.directional_light_count; i++) {
+ uint light_base = i;
+
+ vec2 direction = light_array.data[light_base].position;
+ vec4 light_color = light_array.data[light_base].color;
+
+#ifdef LIGHT_SHADER_CODE_USED
+
+ vec4 shadow_modulate = vec4(1.0);
+ light_color = light_compute(light_vertex, direction, normal, light_color, light_color.a, specular_shininess, shadow_modulate, screen_uv, color, uv, true);
+#else
+
+ if (normal_used) {
+ vec3 light_vec = normalize(mix(vec3(direction, 0.0), vec3(0, 0, 1), light_array.data[light_base].height));
+ light_color.rgb = light_normal_compute(light_vec, normal, base_color, light_color.rgb, specular_shininess, specular_shininess_used);
+ }
+#endif
+
+ if (bool(light_array.data[light_base].flags & LIGHT_FLAGS_HAS_SHADOW)) {
+ vec2 shadow_pos = (vec4(shadow_vertex, 0.0, 1.0) * mat4(light_array.data[light_base].shadow_matrix[0], light_array.data[light_base].shadow_matrix[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0))).xy; //multiply inverse given its transposed. Optimizer removes useless operations.
+
+ vec4 shadow_uv = vec4(shadow_pos.x, light_array.data[light_base].shadow_y_ofs, shadow_pos.y * light_array.data[light_base].shadow_zfar_inv, 1.0);
+
+ light_color = light_shadow_compute(light_base, light_color, shadow_uv
+#ifdef LIGHT_SHADER_CODE_USED
+ ,
+ shadow_modulate
+#endif
+ );
+ }
+
+ light_blend_compute(light_base, light_color, color.rgb);
+ }
+
+ // Positional Lights
+
for (uint i = 0; i < MAX_LIGHTS_PER_ITEM; i++) {
if (i >= light_count) {
break;
@@ -440,7 +602,7 @@ FRAGMENT_SHADER_CODE
vec3 light_position = vec3(light_array.data[light_base].position, light_array.data[light_base].height);
light_color.rgb *= light_base_color.rgb;
- light_color = light_compute(light_vertex, light_position, normal, light_color, light_base_color.a, specular_shininess, shadow_modulate, screen_uv, color, uv);
+ light_color = light_compute(light_vertex, light_position, normal, light_color, light_base_color.a, specular_shininess, shadow_modulate, screen_uv, color, uv, false);
#else
light_color.rgb *= light_base_color.rgb * light_base_color.a;
@@ -451,24 +613,7 @@ FRAGMENT_SHADER_CODE
vec3 light_vec = normalize(light_pos - pos);
float cNdotL = max(0.0, dot(normal, light_vec));
- if (specular_shininess_used) {
- //blinn
- vec3 view = vec3(0.0, 0.0, 1.0); // not great but good enough
- vec3 half_vec = normalize(view + light_vec);
-
- float cNdotV = max(dot(normal, view), 0.0);
- float cNdotH = max(dot(normal, half_vec), 0.0);
- float cVdotH = max(dot(view, half_vec), 0.0);
- float cLdotH = max(dot(light_vec, half_vec), 0.0);
- float shininess = exp2(15.0 * specular_shininess.a + 1.0) * 0.25;
- float blinn = pow(cNdotH, shininess);
- blinn *= (shininess + 8.0) * (1.0 / (8.0 * M_PI));
- float s = (blinn) / max(4.0 * cNdotV * cNdotL, 0.75);
-
- light_color.rgb = specular_shininess.rgb * light_base_color.rgb * s + light_color.rgb * cNdotL;
- } else {
- light_color.rgb *= cNdotL;
- }
+ light_color.rgb = light_normal_compute(light_vec, normal, base_color, light_color.rgb, specular_shininess, specular_shininess_used);
}
#endif
if (any(lessThan(tex_uv, vec2(0.0, 0.0))) || any(greaterThanEqual(tex_uv, vec2(1.0, 1.0)))) {
@@ -506,69 +651,17 @@ FRAGMENT_SHADER_CODE
distance *= light_array.data[light_base].shadow_zfar_inv;
//float distance = length(shadow_pos);
- float shadow;
- uint shadow_mode = light_array.data[light_base].flags & LIGHT_FLAGS_FILTER_MASK;
-
vec4 shadow_uv = vec4(tex_ofs, light_array.data[light_base].shadow_y_ofs, distance, 1.0);
- if (shadow_mode == LIGHT_FLAGS_SHADOW_NEAREST) {
- shadow = textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv, 0.0).x;
- } else if (shadow_mode == LIGHT_FLAGS_SHADOW_PCF5) {
- vec4 shadow_pixel_size = vec4(light_array.data[light_base].shadow_pixel_size, 0.0, 0.0, 0.0);
- shadow = 0.0;
- shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv - shadow_pixel_size * 2.0, 0.0).x;
- shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv - shadow_pixel_size, 0.0).x;
- shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv, 0.0).x;
- shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv + shadow_pixel_size, 0.0).x;
- shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv + shadow_pixel_size * 2.0, 0.0).x;
- shadow /= 5.0;
- } else { //PCF13
- vec4 shadow_pixel_size = vec4(light_array.data[light_base].shadow_pixel_size, 0.0, 0.0, 0.0);
- shadow = 0.0;
- shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv - shadow_pixel_size * 6.0, 0.0).x;
- shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv - shadow_pixel_size * 5.0, 0.0).x;
- shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv - shadow_pixel_size * 4.0, 0.0).x;
- shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv - shadow_pixel_size * 3.0, 0.0).x;
- shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv - shadow_pixel_size * 2.0, 0.0).x;
- shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv - shadow_pixel_size, 0.0).x;
- shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv, 0.0).x;
- shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv + shadow_pixel_size, 0.0).x;
- shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv + shadow_pixel_size * 2.0, 0.0).x;
- shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv + shadow_pixel_size * 3.0, 0.0).x;
- shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv + shadow_pixel_size * 4.0, 0.0).x;
- shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv + shadow_pixel_size * 5.0, 0.0).x;
- shadow += textureProjLod(sampler2DShadow(shadow_atlas_texture, shadow_sampler), shadow_uv + shadow_pixel_size * 6.0, 0.0).x;
- shadow /= 13.0;
- }
-
- vec4 shadow_color = unpackUnorm4x8(light_array.data[light_base].shadow_color);
+ light_color = light_shadow_compute(light_base, light_color, shadow_uv
#ifdef LIGHT_SHADER_CODE_USED
- shadow_color *= shadow_modulate;
+ ,
+ shadow_modulate
#endif
-
- shadow_color.a *= light_color.a; //respect light alpha
-
- light_color = mix(light_color, shadow_color, shadow);
- //light_color = mix(light_color, shadow_color, shadow);
+ );
}
- uint blend_mode = light_array.data[light_base].flags & LIGHT_FLAGS_BLEND_MASK;
-
- switch (blend_mode) {
- case LIGHT_FLAGS_BLEND_MODE_ADD: {
- color.rgb += light_color.rgb * light_color.a;
- } break;
- case LIGHT_FLAGS_BLEND_MODE_SUB: {
- color.rgb -= light_color.rgb * light_color.a;
- } break;
- case LIGHT_FLAGS_BLEND_MODE_MIX: {
- color.rgb = mix(color.rgb, light_color.rgb, light_color.a);
- } break;
- case LIGHT_FLAGS_BLEND_MODE_MASK: {
- light_color.a *= base_color.a;
- color.rgb = mix(color.rgb, light_color.rgb, light_color.a);
- } break;
- }
+ light_blend_compute(light_base, light_color, color.rgb);
}
#endif
diff --git a/servers/rendering/rasterizer_rd/shaders/canvas_occlusion.glsl b/servers/rendering/rasterizer_rd/shaders/canvas_occlusion.glsl
index 421282cd4d..5c25235c58 100644
--- a/servers/rendering/rasterizer_rd/shaders/canvas_occlusion.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/canvas_occlusion.glsl
@@ -2,6 +2,8 @@
#version 450
+VERSION_DEFINES
+
layout(location = 0) in highp vec3 vertex;
layout(push_constant, binding = 0, std430) uniform Constants {
@@ -13,12 +15,16 @@ layout(push_constant, binding = 0, std430) uniform Constants {
}
constants;
+#ifdef MODE_SHADOW
layout(location = 0) out highp float depth;
+#endif
void main() {
highp vec4 vtx = vec4(vertex, 1.0) * mat4(constants.modelview[0], constants.modelview[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
- depth = dot(constants.direction, vtx.xy);
+#ifdef MODE_SHADOW
+ depth = dot(constants.direction, vtx.xy);
+#endif
gl_Position = constants.projection * vtx;
}
@@ -26,6 +32,8 @@ void main() {
#version 450
+VERSION_DEFINES
+
layout(push_constant, binding = 0, std430) uniform Constants {
mat4 projection;
mat2x4 modelview;
@@ -35,9 +43,17 @@ layout(push_constant, binding = 0, std430) uniform Constants {
}
constants;
+#ifdef MODE_SHADOW
layout(location = 0) in highp float depth;
layout(location = 0) out highp float distance_buf;
+#else
+layout(location = 0) out highp float sdf_buf;
+#endif
void main() {
+#ifdef MODE_SHADOW
distance_buf = depth / constants.z_far;
+#else
+ sdf_buf = 1.0;
+#endif
}
diff --git a/servers/rendering/rasterizer_rd/shaders/canvas_sdf.glsl b/servers/rendering/rasterizer_rd/shaders/canvas_sdf.glsl
new file mode 100644
index 0000000000..302ad03b41
--- /dev/null
+++ b/servers/rendering/rasterizer_rd/shaders/canvas_sdf.glsl
@@ -0,0 +1,135 @@
+#[compute]
+
+#version 450
+
+VERSION_DEFINES
+
+layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
+
+layout(r8, set = 0, binding = 1) uniform restrict readonly image2D src_pixels;
+layout(r16, set = 0, binding = 2) uniform restrict writeonly image2D dst_sdf;
+
+layout(rg16i, set = 0, binding = 3) uniform restrict readonly iimage2D src_process;
+layout(rg16i, set = 0, binding = 4) uniform restrict writeonly iimage2D dst_process;
+
+layout(push_constant, binding = 0, std430) uniform Params {
+ ivec2 size;
+ int stride;
+ int shift;
+ ivec2 base_size;
+ uvec2 pad;
+}
+params;
+
+#define SDF_MAX_LENGTH 16384.0
+
+void main() {
+ ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
+ if (any(greaterThanEqual(pos, params.size))) { //too large, do nothing
+ return;
+ }
+
+#ifdef MODE_LOAD
+
+ bool solid = imageLoad(src_pixels, pos).r > 0.5;
+ imageStore(dst_process, pos, solid ? ivec4(pos, 0, 0) : ivec4(ivec2(32767), 0, 0));
+#endif
+
+#ifdef MODE_LOAD_SHRINK
+
+ int s = 1 << params.shift;
+ ivec2 base = pos << params.shift;
+ ivec2 center = base + ivec2(params.shift);
+
+ ivec2 rel = ivec2(32767);
+ float d = 1e20;
+ for (int i = 0; i < s; i++) {
+ for (int j = 0; j < s; j++) {
+ ivec2 src_pos = base + ivec2(i, j);
+ if (any(greaterThanEqual(src_pos, params.base_size))) {
+ continue;
+ }
+ bool solid = imageLoad(src_pixels, src_pos).r > 0.5;
+ if (solid) {
+ float dist = length(vec2(src_pos - center));
+ if (dist < d) {
+ d = dist;
+ rel = src_pos;
+ }
+ }
+ }
+ }
+
+ imageStore(dst_process, pos, ivec4(rel, 0, 0));
+#endif
+
+#ifdef MODE_PROCESS
+
+ ivec2 base = pos << params.shift;
+ ivec2 center = base + ivec2(params.shift);
+
+ ivec2 rel = imageLoad(src_process, pos).xy;
+
+ if (center != rel) {
+ //only process if it does not point to itself
+ const int ofs_table_size = 8;
+ const ivec2 ofs_table[ofs_table_size] = ivec2[](
+ ivec2(-1, -1),
+ ivec2(0, -1),
+ ivec2(+1, -1),
+
+ ivec2(-1, 0),
+ ivec2(+1, 0),
+
+ ivec2(-1, +1),
+ ivec2(0, +1),
+ ivec2(+1, +1));
+
+ float dist = length(vec2(rel - center));
+ for (int i = 0; i < ofs_table_size; i++) {
+ ivec2 src_pos = pos + ofs_table[i] * params.stride;
+ if (any(lessThan(src_pos, ivec2(0))) || any(greaterThanEqual(src_pos, params.size))) {
+ continue;
+ }
+ ivec2 src_rel = imageLoad(src_process, src_pos).xy;
+ float src_dist = length(vec2(src_rel - center));
+ if (src_dist < dist) {
+ dist = src_dist;
+ rel = src_rel;
+ }
+ }
+ }
+
+ imageStore(dst_process, pos, ivec4(rel, 0, 0));
+#endif
+
+#ifdef MODE_STORE
+
+ ivec2 rel = imageLoad(src_process, pos).xy;
+ float d = length(vec2(rel - pos));
+ if (d > 0.01) {
+ d += 1.0; //make it signed
+ }
+ d /= SDF_MAX_LENGTH;
+ d = clamp(d, 0.0, 1.0);
+ imageStore(dst_sdf, pos, vec4(d));
+
+#endif
+
+#ifdef MODE_STORE_SHRINK
+
+ ivec2 base = pos << params.shift;
+ ivec2 center = base + ivec2(params.shift);
+
+ ivec2 rel = imageLoad(src_process, pos).xy;
+ float d = length(vec2(rel - center));
+
+ if (d > 0.01) {
+ d += 1.0; //make it signed
+ }
+ d /= SDF_MAX_LENGTH;
+ d = clamp(d, 0.0, 1.0);
+ imageStore(dst_sdf, pos, vec4(d));
+
+#endif
+}
diff --git a/servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl b/servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl
index 1a226a87d3..cf7678ea31 100644
--- a/servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl
@@ -3,6 +3,8 @@
#define M_PI 3.14159265359
+#define SDF_MAX_LENGTH 16384.0
+
#define FLAGS_INSTANCING_STRIDE_MASK 0xF
#define FLAGS_INSTANCING_ENABLED (1 << 4)
#define FLAGS_INSTANCING_HAS_COLORS (1 << 5)
@@ -24,6 +26,19 @@
#define FLAGS_DEFAULT_NORMAL_MAP_USED (1 << 26)
#define FLAGS_DEFAULT_SPECULAR_MAP_USED (1 << 27)
+#define SAMPLER_NEAREST_CLAMP 0
+#define SAMPLER_LINEAR_CLAMP 1
+#define SAMPLER_NEAREST_WITH_MIPMAPS_CLAMP 2
+#define SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP 3
+#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_CLAMP 4
+#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_CLAMP 5
+#define SAMPLER_NEAREST_REPEAT 6
+#define SAMPLER_LINEAR_REPEAT 7
+#define SAMPLER_NEAREST_WITH_MIPMAPS_REPEAT 8
+#define SAMPLER_LINEAR_WITH_MIPMAPS_REPEAT 9
+#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_REPEAT 10
+#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_REPEAT 11
+
// Push Constant
layout(push_constant, binding = 0, std430) uniform DrawData {
@@ -68,7 +83,14 @@ layout(set = 0, binding = 1, std140) uniform CanvasData {
float time;
bool use_pixel_snap;
- //uint light_count;
+ vec4 sdf_to_tex;
+ vec2 screen_to_sdf;
+ vec2 sdf_to_screen;
+
+ uint directional_light_count;
+ float tex_to_sdf;
+ uint pad1;
+ uint pad2;
}
canvas_data;
@@ -112,10 +134,11 @@ layout(set = 0, binding = 4) uniform texture2D shadow_atlas_texture;
layout(set = 0, binding = 5) uniform sampler shadow_sampler;
layout(set = 0, binding = 6) uniform texture2D screen_texture;
+layout(set = 0, binding = 7) uniform texture2D sdf_texture;
-layout(set = 0, binding = 7) uniform sampler material_samplers[12];
+layout(set = 0, binding = 8) uniform sampler material_samplers[12];
-layout(set = 0, binding = 8, std430) restrict readonly buffer GlobalVariableData {
+layout(set = 0, binding = 9, std430) restrict readonly buffer GlobalVariableData {
vec4 data[];
}
global_variables;
diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
index 455a3d4a3a..285698f060 100644
--- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
@@ -361,6 +361,65 @@ layout(location = 0) out vec4 frag_color;
#endif // RENDER DEPTH
+#ifdef ALPHA_HASH_USED
+
+float hash_2d(vec2 p) {
+ return fract(1.0e4 * sin(17.0 * p.x + 0.1 * p.y) *
+ (0.1 + abs(sin(13.0 * p.y + p.x))));
+}
+
+float hash_3d(vec3 p) {
+ return hash_2d(vec2(hash_2d(p.xy), p.z));
+}
+
+float compute_alpha_hash_threshold(vec3 pos, float hash_scale) {
+ vec3 dx = dFdx(pos);
+ vec3 dy = dFdx(pos);
+ float delta_max_sqr = max(length(dx), length(dy));
+ float pix_scale = 1.0 / (hash_scale * delta_max_sqr);
+
+ vec2 pix_scales =
+ vec2(exp2(floor(log2(pix_scale))), exp2(ceil(log2(pix_scale))));
+
+ vec2 a_thresh = vec2(hash_3d(floor(pix_scales.x * pos.xyz)),
+ hash_3d(floor(pix_scales.y * pos.xyz)));
+
+ float lerp_factor = fract(log2(pix_scale));
+
+ float a_interp = (1.0 - lerp_factor) * a_thresh.x + lerp_factor * a_thresh.y;
+
+ float min_lerp = min(lerp_factor, 1.0 - lerp_factor);
+
+ vec3 cases = vec3(a_interp * a_interp / (2.0 * min_lerp * (1.0 - min_lerp)),
+ (a_interp - 0.5 * min_lerp) / (1.0 - min_lerp),
+ 1.0 - ((1.0 - a_interp) * (1.0 - a_interp) /
+ (2.0 * min_lerp * (1.0 - min_lerp))));
+
+ float alpha_hash_threshold =
+ (lerp_factor < (1.0 - min_lerp)) ? ((lerp_factor < min_lerp) ? cases.x : cases.y) : cases.z;
+
+ return clamp(alpha_hash_threshold, 0.0, 1.0);
+}
+
+#endif // ALPHA_HASH_USED
+
+#ifdef ALPHA_ANTIALIASING_EDGE_USED
+
+float calc_mip_level(vec2 texture_coord) {
+ vec2 dx = dFdx(texture_coord);
+ vec2 dy = dFdy(texture_coord);
+ float delta_max_sqr = max(dot(dx, dx), dot(dy, dy));
+ return max(0.0, 0.5 * log2(delta_max_sqr));
+}
+
+float compute_alpha_antialiasing_edge(float input_alpha, vec2 texture_coord, float alpha_edge) {
+ input_alpha *= 1.0 + max(0, calc_mip_level(texture_coord)) * 0.25; // 0.25 mip scale, magic number
+ input_alpha = (input_alpha - alpha_edge) / max(fwidth(input_alpha), 0.0001) + 0.5;
+ return clamp(input_alpha, 0.0, 1.0);
+}
+
+#endif // ALPHA_ANTIALIASING_USED
+
// This returns the G_GGX function divided by 2 cos_theta_m, where in practice cos_theta_m is either N.L or N.V.
// We're dividing this factor off because the overall term we'll end up looks like
// (see, for example, the first unnumbered equation in B. Burley, "Physically Based Shading at Disney", SIGGRAPH 2012):
@@ -809,7 +868,6 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
inout float alpha,
#endif
inout vec3 diffuse_light, inout vec3 specular_light) {
-
vec3 light_rel_vec = lights.data[idx].position - vertex;
float light_length = length(light_rel_vec);
float normalized_distance = light_length * lights.data[idx].inv_radius;
@@ -1099,7 +1157,6 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#endif
inout vec3 diffuse_light,
inout vec3 specular_light) {
-
vec3 light_rel_vec = lights.data[idx].position - vertex;
float light_length = length(light_rel_vec);
float normalized_distance = light_length * lights.data[idx].inv_radius;
@@ -1709,10 +1766,6 @@ void main() {
float alpha = 1.0;
-#if defined(ALPHA_SCISSOR_USED)
- float alpha_scissor = 0.5;
-#endif
-
#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED)
vec3 binormal = normalize(binormal_interp);
vec3 tangent = normalize(tangent_interp);
@@ -1749,6 +1802,19 @@ void main() {
float sss_strength = 0.0;
+#ifdef ALPHA_SCISSOR_USED
+ float alpha_scissor_threshold = 1.0;
+#endif // ALPHA_SCISSOR_USED
+
+#ifdef ALPHA_HASH_USED
+ float alpha_hash_scale = 1.0;
+#endif // ALPHA_HASH_USED
+
+#ifdef ALPHA_ANTIALIASING_EDGE_USED
+ float alpha_antialiasing_edge = 0.0;
+ vec2 alpha_texture_coordinate = vec2(0.0, 0.0);
+#endif // ALPHA_ANTIALIASING_EDGE_USED
+
{
/* clang-format off */
@@ -1757,7 +1823,7 @@ FRAGMENT_SHADER_CODE
/* clang-format on */
}
-#if defined(LIGHT_TRANSMITTANCE_USED)
+#ifdef LIGHT_TRANSMITTANCE_USED
#ifdef SSS_MODE_SKIN
transmittance_color.a = sss_strength;
#else
@@ -1765,25 +1831,43 @@ FRAGMENT_SHADER_CODE
#endif
#endif
-#if !defined(USE_SHADOW_TO_OPACITY)
+#ifndef USE_SHADOW_TO_OPACITY
-#if defined(ALPHA_SCISSOR_USED)
- if (alpha < alpha_scissor) {
+#ifdef ALPHA_SCISSOR_USED
+ if (alpha < alpha_scissor_threshold) {
discard;
}
#endif // ALPHA_SCISSOR_USED
-#ifdef USE_OPAQUE_PREPASS
+// alpha hash can be used in unison with alpha antialiasing
+#ifdef ALPHA_HASH_USED
+ if (alpha < compute_alpha_hash_threshold(vertex, alpha_hash_scale)) {
+ discard;
+ }
+#endif // ALPHA_HASH_USED
+
+// If we are not edge antialiasing, we need to remove the output alpha channel from scissor and hash
+#if (defined(ALPHA_SCISSOR_USED) || defined(ALPHA_HASH_USED)) && !defined(ALPHA_ANTIALIASING_EDGE_USED)
+ alpha = 1.0;
+#endif
+
+#ifdef ALPHA_ANTIALIASING_EDGE_USED
+// If alpha scissor is used, we must further the edge threshold, otherwise we wont get any edge feather
+#ifdef ALPHA_SCISSOR_USED
+ alpha_antialiasing_edge = clamp(alpha_scissor_threshold + alpha_antialiasing_edge, 0.0, 1.0);
+#endif
+ alpha = compute_alpha_antialiasing_edge(alpha, alpha_texture_coordinate, alpha_antialiasing_edge);
+#endif // ALPHA_ANTIALIASING_EDGE_USED
+#ifdef USE_OPAQUE_PREPASS
if (alpha < opaque_prepass_threshold) {
discard;
}
-
#endif // USE_OPAQUE_PREPASS
#endif // !USE_SHADOW_TO_OPACITY
-#if defined(NORMALMAP_USED)
+#ifdef NORMALMAP_USED
normalmap.xy = normalmap.xy * 2.0 - 1.0;
normalmap.z = sqrt(max(0.0, 1.0 - dot(normalmap.xy, normalmap.xy))); //always ignore Z, as it can be RG packed, Z may be pos/neg, etc.
@@ -1792,7 +1876,7 @@ FRAGMENT_SHADER_CODE
#endif
-#if defined(LIGHT_ANISOTROPY_USED)
+#ifdef LIGHT_ANISOTROPY_USED
if (anisotropy > 0.01) {
//rotation matrix
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 6df66e7b20..f1f8b3cda0 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -31,8 +31,8 @@
#ifndef RENDERING_DEVICE_H
#define RENDERING_DEVICE_H
-#include "core/class_db.h"
-#include "core/typed_array.h"
+#include "core/object/class_db.h"
+#include "core/variant/typed_array.h"
#include "servers/display_server.h"
class RDTextureFormat;
diff --git a/servers/rendering/rendering_server_canvas.cpp b/servers/rendering/rendering_server_canvas.cpp
index fd7c022d62..ffc1ec391d 100644
--- a/servers/rendering/rendering_server_canvas.cpp
+++ b/servers/rendering/rendering_server_canvas.cpp
@@ -37,7 +37,7 @@
static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1;
-void RenderingServerCanvas::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) {
+void RenderingServerCanvas::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) {
RENDER_TIMESTAMP("Cull CanvasItem Tree");
memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
@@ -68,7 +68,11 @@ void RenderingServerCanvas::_render_canvas_item_tree(RID p_to_render_target, Can
RENDER_TIMESTAMP("Render Canvas Items");
- RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
+ bool sdf_flag;
+ RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag);
+ if (sdf_flag) {
+ sdf_used = true;
+ }
}
void _collect_ysort_children(RenderingServerCanvas::Item *p_canvas_item, Transform2D p_transform, RenderingServerCanvas::Item *p_material_owner, RenderingServerCanvas::Item **r_items, int &r_index) {
@@ -115,7 +119,7 @@ void RenderingServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transfo
Rect2 rect = ci->get_rect();
Transform2D xform = ci->xform;
if (snapping_2d_transforms_to_pixel) {
- xform.elements[2].floor();
+ xform.elements[2] = xform.elements[2].floor();
}
xform = p_transform * xform;
@@ -298,30 +302,10 @@ void RenderingServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transfo
}
}
-void RenderingServerCanvas::_light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights) {
- if (!p_masked_lights) {
- return;
- }
-
- RasterizerCanvas::Item *ci = p_canvas_item;
-
- while (ci) {
- RasterizerCanvas::Light *light = p_masked_lights;
- while (light) {
- if (ci->light_mask & light->item_mask && p_z >= light->z_min && p_z <= light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache)) {
- ci->light_masked = true;
- }
-
- light = light->mask_next_ptr;
- }
-
- ci = ci->next;
- }
-}
-
-void RenderingServerCanvas::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel) {
+void RenderingServerCanvas::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel) {
RENDER_TIMESTAMP(">Render Canvas");
+ sdf_used = false;
snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
if (p_canvas->children_order_dirty) {
@@ -341,26 +325,26 @@ void RenderingServerCanvas::render_canvas(RID p_render_target, Canvas *p_canvas,
}
if (!has_mirror) {
- _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
+ _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
} else {
//used for parallaxlayer mirroring
for (int i = 0; i < l; i++) {
const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
- _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
+ _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
//mirroring (useful for scrolling backgrounds)
if (ci2.mirror.x != 0) {
Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
- _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
+ _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
}
if (ci2.mirror.y != 0) {
Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
- _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
+ _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
}
if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
- _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
+ _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
}
}
}
@@ -368,6 +352,10 @@ void RenderingServerCanvas::render_canvas(RID p_render_target, Canvas *p_canvas,
RENDER_TIMESTAMP("<End Render Canvas");
}
+bool RenderingServerCanvas::was_sdf_used() {
+ return sdf_used;
+}
+
RID RenderingServerCanvas::canvas_create() {
Canvas *canvas = memnew(Canvas);
ERR_FAIL_COND_V(!canvas, RID());
@@ -603,7 +591,6 @@ void RenderingServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Po
}
for (int i = 0; i < p_points.size(); i++) {
-
Vector2 t;
if (i == p_points.size() - 1) {
t = prev_t;
@@ -629,7 +616,6 @@ void RenderingServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Po
pline->triangles.write[i * 2 + 1] = p_points[i] - tangent;
if (pline->triangle_colors.size() > 1) {
-
pline->triangle_colors.write[i * 2 + 0] = p_colors[i];
pline->triangle_colors.write[i * 2 + 1] = p_colors[i];
}
@@ -1040,13 +1026,38 @@ RID RenderingServerCanvas::canvas_light_create() {
return canvas_light_owner.make_rid(clight);
}
+void RenderingServerCanvas::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
+ RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
+ ERR_FAIL_COND(!clight);
+
+ if (clight->mode == p_mode) {
+ return;
+ }
+
+ RID canvas = clight->canvas;
+
+ if (canvas.is_valid()) {
+ canvas_light_attach_to_canvas(p_light, RID());
+ }
+
+ clight->mode = p_mode;
+
+ if (canvas.is_valid()) {
+ canvas_light_attach_to_canvas(p_light, canvas);
+ }
+}
+
void RenderingServerCanvas::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
if (clight->canvas.is_valid()) {
Canvas *canvas = canvas_owner.getornull(clight->canvas);
- canvas->lights.erase(clight);
+ if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
+ canvas->lights.erase(clight);
+ } else {
+ canvas->directional_lights.erase(clight);
+ }
}
if (!canvas_owner.owns(p_canvas)) {
@@ -1057,7 +1068,11 @@ void RenderingServerCanvas::canvas_light_attach_to_canvas(RID p_light, RID p_can
if (clight->canvas.is_valid()) {
Canvas *canvas = canvas_owner.getornull(clight->canvas);
- canvas->lights.insert(clight);
+ if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
+ canvas->lights.insert(clight);
+ } else {
+ canvas->directional_lights.insert(clight);
+ }
}
}
@@ -1068,7 +1083,7 @@ void RenderingServerCanvas::canvas_light_set_enabled(RID p_light, bool p_enabled
clight->enabled = p_enabled;
}
-void RenderingServerCanvas::canvas_light_set_scale(RID p_light, float p_scale) {
+void RenderingServerCanvas::canvas_light_set_texture_scale(RID p_light, float p_scale) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
@@ -1152,11 +1167,18 @@ void RenderingServerCanvas::canvas_light_set_item_shadow_cull_mask(RID p_light,
clight->item_shadow_mask = p_mask;
}
-void RenderingServerCanvas::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
+void RenderingServerCanvas::canvas_light_set_directional_distance(RID p_light, float p_distance) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
- clight->mode = p_mode;
+ clight->directional_distance = p_distance;
+}
+
+void RenderingServerCanvas::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
+ RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
+ ERR_FAIL_COND(!clight);
+
+ clight->blend_mode = p_mode;
}
void RenderingServerCanvas::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
@@ -1253,6 +1275,11 @@ void RenderingServerCanvas::canvas_light_occluder_set_polygon(RID p_occluder, RI
}
}
+void RenderingServerCanvas::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
+ RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
+ ERR_FAIL_COND(!occluder);
+}
+
void RenderingServerCanvas::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
ERR_FAIL_COND(!occluder);
@@ -1274,53 +1301,24 @@ RID RenderingServerCanvas::canvas_occluder_polygon_create() {
}
void RenderingServerCanvas::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
- if (p_shape.size() < 3) {
- canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, p_shape);
- return;
- }
-
- Vector<Vector2> lines;
- int lc = p_shape.size() * 2;
-
- lines.resize(lc - (p_closed ? 0 : 2));
- {
- Vector2 *w = lines.ptrw();
- const Vector2 *r = p_shape.ptr();
-
- int max = lc / 2;
- if (!p_closed) {
- max--;
- }
- for (int i = 0; i < max; i++) {
- Vector2 a = r[i];
- Vector2 b = r[(i + 1) % (lc / 2)];
- w[i * 2 + 0] = a;
- w[i * 2 + 1] = b;
- }
- }
-
- canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, lines);
-}
-
-void RenderingServerCanvas::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const Vector<Vector2> &p_shape) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
- ERR_FAIL_COND(p_shape.size() & 1);
- int lc = p_shape.size();
+ uint32_t pc = p_shape.size();
+ ERR_FAIL_COND(pc < 2);
+
occluder_poly->aabb = Rect2();
- {
- const Vector2 *r = p_shape.ptr();
- for (int i = 0; i < lc; i++) {
- if (i == 0) {
- occluder_poly->aabb.position = r[i];
- } else {
- occluder_poly->aabb.expand_to(r[i]);
- }
+ const Vector2 *r = p_shape.ptr();
+ for (uint32_t i = 0; i < pc; i++) {
+ if (i == 0) {
+ occluder_poly->aabb.position = r[i];
+ } else {
+ occluder_poly->aabb.expand_to(r[i]);
}
}
- RSG::canvas_render->occluder_polygon_set_shape_as_lines(occluder_poly->occluder, p_shape);
+ RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
+
for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
E->get()->aabb_cache = occluder_poly->aabb;
}
diff --git a/servers/rendering/rendering_server_canvas.h b/servers/rendering/rendering_server_canvas.h
index a9a81888aa..83b76539c4 100644
--- a/servers/rendering/rendering_server_canvas.h
+++ b/servers/rendering/rendering_server_canvas.h
@@ -116,6 +116,7 @@ public:
};
Set<RasterizerCanvas::Light *> lights;
+ Set<RasterizerCanvas::Light *> directional_lights;
Set<RasterizerCanvas::LightOccluderInstance *> occluders;
@@ -152,18 +153,20 @@ public:
RID_PtrOwner<RasterizerCanvas::Light> canvas_light_owner;
bool disable_scale;
+ bool sdf_used = false;
bool snapping_2d_transforms_to_pixel = false;
private:
- void _render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel);
+ void _render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_directional_lights, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel);
void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner);
- void _light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights);
RasterizerCanvas::Item **z_list;
RasterizerCanvas::Item **z_last_list;
public:
- void render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel);
+ void render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_directional_lights, const Rect2 &p_clip_rect, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel);
+
+ bool was_sdf_used();
RID canvas_create();
void canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring);
@@ -220,9 +223,10 @@ public:
void canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin = 5.0, bool p_fit_empty = false, float p_fit_margin = 0.0, bool p_blur_mipmaps = false);
RID canvas_light_create();
+ void canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode);
void canvas_light_attach_to_canvas(RID p_light, RID p_canvas);
void canvas_light_set_enabled(RID p_light, bool p_enabled);
- void canvas_light_set_scale(RID p_light, float p_scale);
+ void canvas_light_set_texture_scale(RID p_light, float p_scale);
void canvas_light_set_transform(RID p_light, const Transform2D &p_transform);
void canvas_light_set_texture(RID p_light, RID p_texture);
void canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset);
@@ -233,8 +237,9 @@ public:
void canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer);
void canvas_light_set_item_cull_mask(RID p_light, int p_mask);
void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask);
+ void canvas_light_set_directional_distance(RID p_light, float p_distance);
- void canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode);
+ void canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode);
void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled);
void canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter);
@@ -245,12 +250,12 @@ public:
void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas);
void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled);
void canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon);
+ void canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable);
void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform);
void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask);
RID canvas_occluder_polygon_create();
void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed);
- void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const Vector<Vector2> &p_shape);
void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode);
diff --git a/servers/rendering/rendering_server_raster.cpp b/servers/rendering/rendering_server_raster.cpp
index cbc91497ba..94cfb6b752 100644
--- a/servers/rendering/rendering_server_raster.cpp
+++ b/servers/rendering/rendering_server_raster.cpp
@@ -30,10 +30,10 @@
#include "rendering_server_raster.h"
+#include "core/config/project_settings.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
-#include "core/sort_array.h"
+#include "core/templates/sort_array.h"
#include "rendering_server_canvas.h"
#include "rendering_server_globals.h"
#include "rendering_server_scene.h"
diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h
index a89d4db1f8..413fcda581 100644
--- a/servers/rendering/rendering_server_raster.h
+++ b/servers/rendering/rendering_server_raster.h
@@ -41,7 +41,6 @@
class RenderingServerRaster : public RenderingServer {
enum {
-
MAX_INSTANCE_CULL = 8192,
MAX_INSTANCE_LIGHTS = 4,
LIGHT_CACHE_DIRTY = -1,
@@ -537,6 +536,7 @@ public:
BIND2(viewport_set_global_canvas_transform, RID, const Transform2D &)
BIND4(viewport_set_canvas_stacking, RID, RID, int, int)
BIND2(viewport_set_shadow_atlas_size, RID, int)
+ BIND3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale)
BIND3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
BIND2(viewport_set_msaa, RID, ViewportMSAA)
BIND2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
@@ -748,9 +748,12 @@ public:
BIND6(canvas_item_set_canvas_group_mode, RID, CanvasGroupMode, float, bool, float, bool)
BIND0R(RID, canvas_light_create)
+
+ BIND2(canvas_light_set_mode, RID, CanvasLightMode)
+
BIND2(canvas_light_attach_to_canvas, RID, RID)
BIND2(canvas_light_set_enabled, RID, bool)
- BIND2(canvas_light_set_scale, RID, float)
+ BIND2(canvas_light_set_texture_scale, RID, float)
BIND2(canvas_light_set_transform, RID, const Transform2D &)
BIND2(canvas_light_set_texture, RID, RID)
BIND2(canvas_light_set_texture_offset, RID, const Vector2 &)
@@ -761,8 +764,9 @@ public:
BIND3(canvas_light_set_layer_range, RID, int, int)
BIND2(canvas_light_set_item_cull_mask, RID, int)
BIND2(canvas_light_set_item_shadow_cull_mask, RID, int)
+ BIND2(canvas_light_set_directional_distance, RID, float)
- BIND2(canvas_light_set_mode, RID, CanvasLightMode)
+ BIND2(canvas_light_set_blend_mode, RID, CanvasLightBlendMode)
BIND2(canvas_light_set_shadow_enabled, RID, bool)
BIND2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter)
@@ -773,12 +777,12 @@ public:
BIND2(canvas_light_occluder_attach_to_canvas, RID, RID)
BIND2(canvas_light_occluder_set_enabled, RID, bool)
BIND2(canvas_light_occluder_set_polygon, RID, RID)
+ BIND2(canvas_light_occluder_set_as_sdf_collision, RID, bool)
BIND2(canvas_light_occluder_set_transform, RID, const Transform2D &)
BIND2(canvas_light_occluder_set_light_mask, RID, int)
BIND0R(RID, canvas_occluder_polygon_create)
BIND3(canvas_occluder_polygon_set_shape, RID, const Vector<Vector2> &, bool)
- BIND2(canvas_occluder_polygon_set_shape_as_lines, RID, const Vector<Vector2> &)
BIND2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode)
diff --git a/servers/rendering/rendering_server_scene.h b/servers/rendering/rendering_server_scene.h
index 1b0a617627..646b2a666f 100644
--- a/servers/rendering/rendering_server_scene.h
+++ b/servers/rendering/rendering_server_scene.h
@@ -33,19 +33,18 @@
#include "servers/rendering/rasterizer.h"
-#include "core/local_vector.h"
#include "core/math/geometry_3d.h"
#include "core/math/octree.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
-#include "core/rid_owner.h"
-#include "core/self_list.h"
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
#include "servers/xr/xr_interface.h"
class RenderingServerScene {
public:
enum {
-
MAX_INSTANCE_CULL = 65536,
MAX_LIGHTS_CULLED = 4096,
MAX_REFLECTION_PROBES_CULLED = 4096,
diff --git a/servers/rendering/rendering_server_viewport.cpp b/servers/rendering/rendering_server_viewport.cpp
index b5d8f0da40..c048aa381f 100644
--- a/servers/rendering/rendering_server_viewport.cpp
+++ b/servers/rendering/rendering_server_viewport.cpp
@@ -30,7 +30,7 @@
#include "rendering_server_viewport.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
#include "rendering_server_canvas.h"
#include "rendering_server_globals.h"
#include "rendering_server_scene.h"
@@ -142,11 +142,45 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface::
Rect2 clip_rect(0, 0, p_viewport->size.x, p_viewport->size.y);
RasterizerCanvas::Light *lights = nullptr;
RasterizerCanvas::Light *lights_with_shadow = nullptr;
- RasterizerCanvas::Light *lights_with_mask = nullptr;
+
+ RasterizerCanvas::Light *directional_lights = nullptr;
+ RasterizerCanvas::Light *directional_lights_with_shadow = nullptr;
+
+ if (p_viewport->sdf_active) {
+ //process SDF
+
+ Rect2 sdf_rect = RSG::storage->render_target_get_sdf_rect(p_viewport->render_target);
+
+ RasterizerCanvas::LightOccluderInstance *occluders = nullptr;
+
+ //make list of occluders
+ for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
+ RenderingServerCanvas::Canvas *canvas = static_cast<RenderingServerCanvas::Canvas *>(E->get().canvas);
+ Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
+
+ for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
+ if (!F->get()->enabled) {
+ continue;
+ }
+ F->get()->xform_cache = xf * F->get()->xform;
+
+ if (sdf_rect.intersects_transformed(F->get()->xform_cache, F->get()->aabb_cache)) {
+ F->get()->next = occluders;
+ occluders = F->get();
+ }
+ }
+ }
+
+ RSG::canvas_render->render_sdf(p_viewport->render_target, occluders);
+
+ p_viewport->sdf_active = false; // if used, gets set active again
+ }
+
Rect2 shadow_rect;
int light_count = 0;
int shadow_count = 0;
+ int directional_light_count = 0;
RENDER_TIMESTAMP("Cull Canvas Lights");
for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
@@ -186,16 +220,31 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface::
lights_with_shadow = cl;
cl->radius_cache = cl->rect_cache.size.length();
}
- if (cl->mode == RS::CANVAS_LIGHT_MODE_MASK) {
- cl->mask_next_ptr = lights_with_mask;
- lights_with_mask = cl;
- }
light_count++;
}
//guess this is not needed, but keeping because it may be
- //RSG::canvas_render->light_internal_update(cl->light_internal, cl);
+ }
+ }
+
+ for (Set<RasterizerCanvas::Light *>::Element *F = canvas->directional_lights.front(); F; F = F->next()) {
+ RasterizerCanvas::Light *cl = F->get();
+ if (cl->enabled) {
+ cl->filter_next_ptr = directional_lights;
+ directional_lights = cl;
+ cl->xform_cache = xf * cl->xform;
+ cl->xform_cache.elements[2] = Vector2(); //translation is pointless
+ if (cl->use_shadow) {
+ cl->shadows_next_ptr = directional_lights_with_shadow;
+ directional_lights_with_shadow = cl;
+ }
+
+ directional_light_count++;
+
+ if (directional_light_count == RS::MAX_2D_DIRECTIONAL_LIGHTS) {
+ break;
+ }
}
}
@@ -236,10 +285,92 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface::
light = light->shadows_next_ptr;
}
- //RSG::canvas_render->reset_canvas();
RENDER_TIMESTAMP("<End rendering 2D Shadows");
}
+ if (directional_lights_with_shadow) {
+ //update shadows if any
+ RasterizerCanvas::Light *light = directional_lights_with_shadow;
+ while (light) {
+ Vector2 light_dir = -light->xform_cache.elements[1].normalized(); // Y is light direction
+ float cull_distance = light->directional_distance;
+
+ Vector2 light_dir_sign;
+ light_dir_sign.x = (ABS(light_dir.x) < CMP_EPSILON) ? 0.0 : ((light_dir.x > 0.0) ? 1.0 : -1.0);
+ light_dir_sign.y = (ABS(light_dir.y) < CMP_EPSILON) ? 0.0 : ((light_dir.y > 0.0) ? 1.0 : -1.0);
+
+ Vector2 points[6];
+ int point_count = 0;
+
+ for (int j = 0; j < 4; j++) {
+ static const Vector2 signs[4] = { Vector2(1, 1), Vector2(1, 0), Vector2(0, 0), Vector2(0, 1) };
+ Vector2 sign_cmp = signs[j] * 2.0 - Vector2(1.0, 1.0);
+ Vector2 point = clip_rect.position + clip_rect.size * signs[j];
+
+ if (sign_cmp == light_dir_sign) {
+ //both point in same direction, plot offseted
+ points[point_count++] = point + light_dir * cull_distance;
+ } else if (sign_cmp.x == light_dir_sign.x || sign_cmp.y == light_dir_sign.y) {
+ int next_j = (j + 1) % 4;
+ Vector2 next_sign_cmp = signs[next_j] * 2.0 - Vector2(1.0, 1.0);
+
+ //one point in the same direction, plot segment
+
+ if (next_sign_cmp.x == light_dir_sign.x || next_sign_cmp.y == light_dir_sign.y) {
+ if (light_dir_sign.x != 0.0 || light_dir_sign.y != 0.0) {
+ points[point_count++] = point;
+ }
+ points[point_count++] = point + light_dir * cull_distance;
+ } else {
+ points[point_count++] = point + light_dir * cull_distance;
+ if (light_dir_sign.x != 0.0 || light_dir_sign.y != 0.0) {
+ points[point_count++] = point;
+ }
+ }
+ } else {
+ //plot normally
+ points[point_count++] = point;
+ }
+ }
+
+ Vector2 xf_points[6];
+
+ RasterizerCanvas::LightOccluderInstance *occluders = nullptr;
+
+ RENDER_TIMESTAMP(">Render Directional 2D Shadows");
+
+ //make list of occluders
+ int occ_cullded = 0;
+ for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
+ RenderingServerCanvas::Canvas *canvas = static_cast<RenderingServerCanvas::Canvas *>(E->get().canvas);
+ Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
+
+ for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
+ if (!F->get()->enabled) {
+ continue;
+ }
+ F->get()->xform_cache = xf * F->get()->xform;
+ Transform2D localizer = F->get()->xform_cache.affine_inverse();
+
+ for (int j = 0; j < point_count; j++) {
+ xf_points[j] = localizer.xform(points[j]);
+ }
+ if (F->get()->aabb_cache.intersects_filled_polygon(xf_points, point_count)) {
+ F->get()->next = occluders;
+ occluders = F->get();
+ occ_cullded++;
+ }
+ }
+ }
+
+ RSG::canvas_render->light_update_directional_shadow(light->light_internal, shadow_count++, light->xform_cache, light->item_shadow_mask, cull_distance, clip_rect, occluders);
+
+ light = light->shadows_next_ptr;
+ }
+
+ RENDER_TIMESTAMP("<Render Directional 2D Shadows");
+ }
+
if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().get_layer() > scenario_canvas_max_layer) {
if (!can_draw_3d) {
RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
@@ -255,6 +386,7 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface::
Transform2D xform = _canvas_get_transform(p_viewport, canvas, E->get(), clip_rect.size);
RasterizerCanvas::Light *canvas_lights = nullptr;
+ RasterizerCanvas::Light *canvas_directional_lights = nullptr;
RasterizerCanvas::Light *ptr = lights;
while (ptr) {
@@ -265,7 +397,19 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface::
ptr = ptr->filter_next_ptr;
}
- RSG::canvas->render_canvas(p_viewport->render_target, canvas, xform, canvas_lights, lights_with_mask, clip_rect, p_viewport->texture_filter, p_viewport->texture_repeat, p_viewport->snap_2d_transforms_to_pixel, p_viewport->snap_2d_vertices_to_pixel);
+ ptr = directional_lights;
+ while (ptr) {
+ if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) {
+ ptr->next_ptr = canvas_directional_lights;
+ canvas_directional_lights = ptr;
+ }
+ ptr = ptr->filter_next_ptr;
+ }
+
+ RSG::canvas->render_canvas(p_viewport->render_target, canvas, xform, canvas_lights, canvas_directional_lights, clip_rect, p_viewport->texture_filter, p_viewport->texture_repeat, p_viewport->snap_2d_transforms_to_pixel, p_viewport->snap_2d_vertices_to_pixel);
+ if (RSG::canvas->was_sdf_used()) {
+ p_viewport->sdf_active = true;
+ }
i++;
if (scenario_draw_canvas_bg && E->key().get_layer() >= scenario_canvas_max_layer) {
@@ -286,8 +430,6 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface::
_draw_3d(p_viewport, p_eye);
}
}
-
- //RSG::canvas_render->canvas_debug_viewport_shadows(lights_with_shadow);
}
if (RSG::storage->render_target_is_clear_requested(p_viewport->render_target)) {
@@ -811,6 +953,13 @@ void RenderingServerViewport::viewport_set_default_canvas_item_texture_repeat(RI
viewport->texture_repeat = p_repeat;
}
+void RenderingServerViewport::viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ RSG::storage->render_target_set_sdf_size_and_scale(viewport->render_target, p_size, p_scale);
+}
+
bool RenderingServerViewport::free(RID p_rid) {
if (viewport_owner.owns(p_rid)) {
Viewport *viewport = viewport_owner.getornull(p_rid);
diff --git a/servers/rendering/rendering_server_viewport.h b/servers/rendering/rendering_server_viewport.h
index d00a06c5ee..ba55b2e66e 100644
--- a/servers/rendering/rendering_server_viewport.h
+++ b/servers/rendering/rendering_server_viewport.h
@@ -31,8 +31,8 @@
#ifndef VISUALSERVERVIEWPORT_H
#define VISUALSERVERVIEWPORT_H
-#include "core/rid_owner.h"
-#include "core/self_list.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
#include "rasterizer.h"
#include "servers/rendering_server.h"
#include "servers/xr/xr_interface.h"
@@ -82,6 +82,8 @@ public:
RID shadow_atlas;
int shadow_atlas_size;
+ bool sdf_active;
+
uint64_t last_pass = 0;
int render_info[RS::VIEWPORT_RENDER_INFO_MAX];
@@ -146,6 +148,7 @@ public:
render_info[i] = 0;
}
use_xr = false;
+ sdf_active = false;
time_cpu_begin = 0;
time_cpu_end = 0;
@@ -232,6 +235,8 @@ public:
void viewport_set_default_canvas_item_texture_filter(RID p_viewport, RS::CanvasItemTextureFilter p_filter);
void viewport_set_default_canvas_item_texture_repeat(RID p_viewport, RS::CanvasItemTextureRepeat p_repeat);
+ void viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::ViewportSDFOversize p_over_size, RS::ViewportSDFScale p_scale);
+
void handle_timestamp(String p_timestamp, uint64_t p_cpu_time, uint64_t p_gpu_time);
void set_default_clear_color(const Color &p_color);
diff --git a/servers/rendering/rendering_server_wrap_mt.cpp b/servers/rendering/rendering_server_wrap_mt.cpp
index ab9856e06e..40ad228fd0 100644
--- a/servers/rendering/rendering_server_wrap_mt.cpp
+++ b/servers/rendering/rendering_server_wrap_mt.cpp
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "rendering_server_wrap_mt.h"
+#include "core/config/project_settings.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "servers/display_server.h"
void RenderingServerWrapMT::thread_exit() {
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h
index 42f1b5bcc8..d33bdb043a 100644
--- a/servers/rendering/rendering_server_wrap_mt.h
+++ b/servers/rendering/rendering_server_wrap_mt.h
@@ -31,8 +31,8 @@
#ifndef RENDERING_SERVER_WRAP_MT_H
#define RENDERING_SERVER_WRAP_MT_H
-#include "core/command_queue_mt.h"
#include "core/os/thread.h"
+#include "core/templates/command_queue_mt.h"
#include "servers/rendering_server.h"
class RenderingServerWrapMT : public RenderingServer {
@@ -440,6 +440,8 @@ public:
FUNC2(viewport_set_global_canvas_transform, RID, const Transform2D &)
FUNC4(viewport_set_canvas_stacking, RID, RID, int, int)
FUNC2(viewport_set_shadow_atlas_size, RID, int)
+ FUNC3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale)
+
FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
FUNC2(viewport_set_msaa, RID, ViewportMSAA)
FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
@@ -647,9 +649,12 @@ public:
FUNC6(canvas_item_set_canvas_group_mode, RID, CanvasGroupMode, float, bool, float, bool)
FUNC0R(RID, canvas_light_create)
+
+ FUNC2(canvas_light_set_mode, RID, CanvasLightMode)
+
FUNC2(canvas_light_attach_to_canvas, RID, RID)
FUNC2(canvas_light_set_enabled, RID, bool)
- FUNC2(canvas_light_set_scale, RID, float)
+ FUNC2(canvas_light_set_texture_scale, RID, float)
FUNC2(canvas_light_set_transform, RID, const Transform2D &)
FUNC2(canvas_light_set_texture, RID, RID)
FUNC2(canvas_light_set_texture_offset, RID, const Vector2 &)
@@ -660,8 +665,9 @@ public:
FUNC3(canvas_light_set_layer_range, RID, int, int)
FUNC2(canvas_light_set_item_cull_mask, RID, int)
FUNC2(canvas_light_set_item_shadow_cull_mask, RID, int)
+ FUNC2(canvas_light_set_directional_distance, RID, float)
- FUNC2(canvas_light_set_mode, RID, CanvasLightMode)
+ FUNC2(canvas_light_set_blend_mode, RID, CanvasLightBlendMode)
FUNC2(canvas_light_set_shadow_enabled, RID, bool)
FUNC2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter)
@@ -672,12 +678,12 @@ public:
FUNC2(canvas_light_occluder_attach_to_canvas, RID, RID)
FUNC2(canvas_light_occluder_set_enabled, RID, bool)
FUNC2(canvas_light_occluder_set_polygon, RID, RID)
+ FUNC2(canvas_light_occluder_set_as_sdf_collision, RID, bool)
FUNC2(canvas_light_occluder_set_transform, RID, const Transform2D &)
FUNC2(canvas_light_occluder_set_light_mask, RID, int)
FUNCRID(canvas_occluder_polygon)
FUNC3(canvas_occluder_polygon_set_shape, RID, const Vector<Vector2> &, bool)
- FUNC2(canvas_occluder_polygon_set_shape_as_lines, RID, const Vector<Vector2> &)
FUNC2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode)
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 1883b6b338..1ab353c9d0 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -30,7 +30,7 @@
#include "shader_language.h"
#include "core/os/os.h"
-#include "core/print_string.h"
+#include "core/string/print_string.h"
#include "servers/rendering_server.h"
static bool _is_text_char(char32_t c) {
@@ -2157,7 +2157,6 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "fma", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, false },
{ nullptr, TYPE_VOID, { TYPE_VOID }, TAG_GLOBAL, false }
-
};
const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[] = {
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 3c0a10809b..3a9f408dc0 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -31,13 +31,13 @@
#ifndef SHADER_LANGUAGE_H
#define SHADER_LANGUAGE_H
-#include "core/list.h"
-#include "core/map.h"
-#include "core/script_language.h"
-#include "core/string_name.h"
+#include "core/object/script_language.h"
+#include "core/string/string_name.h"
+#include "core/string/ustring.h"
+#include "core/templates/list.h"
+#include "core/templates/map.h"
#include "core/typedefs.h"
-#include "core/ustring.h"
-#include "core/variant.h"
+#include "core/variant/variant.h"
class ShaderLanguage {
public:
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index 48eaf1dd13..bd61f2a549 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -134,6 +134,11 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["IRRADIANCE"] = ShaderLanguage::TYPE_VEC4;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].can_discard = true;
+ shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["ALPHA_SCISSOR_THRESHOLD"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["ALPHA_HASH_SCALE"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["ALPHA_ANTIALIASING_EDGE"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["ALPHA_TEXTURE_COORDINATE"] = ShaderLanguage::TYPE_VEC2;
+
shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["WORLD_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["INV_CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
@@ -206,6 +211,9 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].modes.push_back("vertex_lighting");
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back("alpha_to_coverage");
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back("alpha_to_coverage_and_one");
+
/************ CANVAS ITEM **************************/
shader_modes[RS::SHADER_CANVAS_ITEM].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
@@ -244,6 +252,27 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["SCREEN_TEXTURE"] = constt(ShaderLanguage::TYPE_SAMPLER2D);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].can_discard = true;
+ {
+ ShaderLanguage::StageFunctionInfo func;
+ func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("sdf_pos", ShaderLanguage::TYPE_VEC2));
+ func.return_type = ShaderLanguage::TYPE_FLOAT; //whether it could emit
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].stage_functions["texture_sdf"] = func;
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].stage_functions["texture_sdf"] = func;
+ func.return_type = ShaderLanguage::TYPE_VEC2; //whether it could emit
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].stage_functions["sdf_to_screen_uv"] = func;
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].stage_functions["sdf_to_screen_uv"] = func;
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].stage_functions["texture_sdf_normal"] = func;
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].stage_functions["texture_sdf_normal"] = func;
+ }
+
+ {
+ ShaderLanguage::StageFunctionInfo func;
+ func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("uv", ShaderLanguage::TYPE_VEC2));
+ func.return_type = ShaderLanguage::TYPE_VEC2; //whether it could emit
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].stage_functions["screen_uv_to_sdf"] = func;
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].stage_functions["screen_uv_to_sdf"] = func;
+ }
+
shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["FRAGCOORD"] = constt(ShaderLanguage::TYPE_VEC4);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["NORMAL"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["COLOR"] = constt(ShaderLanguage::TYPE_VEC4);
diff --git a/servers/rendering/shader_types.h b/servers/rendering/shader_types.h
index 7d8057a5c6..50f910babb 100644
--- a/servers/rendering/shader_types.h
+++ b/servers/rendering/shader_types.h
@@ -31,7 +31,7 @@
#ifndef SHADERTYPES_H
#define SHADERTYPES_H
-#include "core/ordered_hash_map.h"
+#include "core/templates/ordered_hash_map.h"
#include "servers/rendering_server.h"
#include "shader_language.h"
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 42a77101f7..ea37e0c143 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -30,7 +30,7 @@
#include "rendering_server.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
RenderingServer *RenderingServer::singleton = nullptr;
RenderingServer *(*RenderingServer::create_func)() = nullptr;
@@ -1431,7 +1431,6 @@ Array RenderingServer::mesh_create_arrays_from_surface_data(const SurfaceData &p
}
#if 0
Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const {
-
Vector<AABB> vec = RS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface);
Array arr;
for (int i = 0; i < vec.size(); i++) {
@@ -1833,7 +1832,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("canvas_light_create"), &RenderingServer::canvas_light_create);
ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &RenderingServer::canvas_light_attach_to_canvas);
ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_enabled);
- ClassDB::bind_method(D_METHOD("canvas_light_set_scale", "light", "scale"), &RenderingServer::canvas_light_set_scale);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_texture_scale", "light", "scale"), &RenderingServer::canvas_light_set_texture_scale);
ClassDB::bind_method(D_METHOD("canvas_light_set_transform", "light", "transform"), &RenderingServer::canvas_light_set_transform);
ClassDB::bind_method(D_METHOD("canvas_light_set_texture", "light", "texture"), &RenderingServer::canvas_light_set_texture);
ClassDB::bind_method(D_METHOD("canvas_light_set_texture_offset", "light", "offset"), &RenderingServer::canvas_light_set_texture_offset);
@@ -1859,7 +1858,6 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &RenderingServer::canvas_occluder_polygon_create);
ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &RenderingServer::canvas_occluder_polygon_set_shape);
- ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape_as_lines", "occluder_polygon", "shape"), &RenderingServer::canvas_occluder_polygon_set_shape_as_lines);
ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &RenderingServer::canvas_occluder_polygon_set_cull_mode);
ClassDB::bind_method(D_METHOD("global_variable_add", "name", "type", "default_value"), &RenderingServer::global_variable_add);
@@ -2190,10 +2188,16 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MAX);
- BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_ADD);
- BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_SUB);
- BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MIX);
- BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MASK);
+ BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_DISABLED);
+ BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_OPAQUE);
+ BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_TRANSPARENT);
+
+ BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_POINT);
+ BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_DIRECTIONAL);
+
+ BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_ADD);
+ BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_SUB);
+ BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_MIX);
BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_NONE);
BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF5);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index a33215a882..236112c3fb 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -31,13 +31,13 @@
#ifndef RENDERING_SERVER_H
#define RENDERING_SERVER_H
-#include "core/class_db.h"
-#include "core/image.h"
+#include "core/io/image.h"
#include "core/math/geometry_3d.h"
#include "core/math/transform_2d.h"
-#include "core/rid.h"
-#include "core/typed_array.h"
-#include "core/variant.h"
+#include "core/object/class_db.h"
+#include "core/templates/rid.h"
+#include "core/variant/typed_array.h"
+#include "core/variant/variant.h"
#include "servers/display_server.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/shader_language.h"
@@ -77,6 +77,7 @@ public:
CANVAS_ITEM_Z_MAX = 4096,
MAX_GLOW_LEVELS = 7,
MAX_CURSORS = 8,
+ MAX_2D_DIRECTIONAL_LIGHTS = 8
};
/* TEXTURE API */
@@ -729,6 +730,23 @@ public:
virtual void viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) = 0;
virtual void viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer) = 0;
+ enum ViewportSDFOversize {
+ VIEWPORT_SDF_OVERSIZE_100_PERCENT,
+ VIEWPORT_SDF_OVERSIZE_120_PERCENT,
+ VIEWPORT_SDF_OVERSIZE_150_PERCENT,
+ VIEWPORT_SDF_OVERSIZE_200_PERCENT,
+ VIEWPORT_SDF_OVERSIZE_MAX
+ };
+
+ enum ViewportSDFScale {
+ VIEWPORT_SDF_SCALE_100_PERCENT,
+ VIEWPORT_SDF_SCALE_50_PERCENT,
+ VIEWPORT_SDF_SCALE_25_PERCENT,
+ VIEWPORT_SDF_SCALE_MAX
+ };
+
+ virtual void viewport_set_sdf_oversize_and_scale(RID p_viewport, ViewportSDFOversize p_oversize, ViewportSDFScale p_scale) = 0;
+
virtual void viewport_set_shadow_atlas_size(RID p_viewport, int p_size) = 0;
virtual void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) = 0;
@@ -1195,12 +1213,17 @@ public:
virtual void canvas_item_set_canvas_group_mode(RID p_item, CanvasGroupMode p_mode, float p_clear_margin = 5.0, bool p_fit_empty = false, float p_fit_margin = 0.0, bool p_blur_mipmaps = false) = 0;
virtual RID canvas_light_create() = 0;
+
+ enum CanvasLightMode {
+ CANVAS_LIGHT_MODE_POINT,
+ CANVAS_LIGHT_MODE_DIRECTIONAL,
+ };
+
+ virtual void canvas_light_set_mode(RID p_light, CanvasLightMode p_mode) = 0;
+
virtual void canvas_light_attach_to_canvas(RID p_light, RID p_canvas) = 0;
virtual void canvas_light_set_enabled(RID p_light, bool p_enabled) = 0;
- virtual void canvas_light_set_scale(RID p_light, float p_scale) = 0;
virtual void canvas_light_set_transform(RID p_light, const Transform2D &p_transform) = 0;
- virtual void canvas_light_set_texture(RID p_light, RID p_texture) = 0;
- virtual void canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) = 0;
virtual void canvas_light_set_color(RID p_light, const Color &p_color) = 0;
virtual void canvas_light_set_height(RID p_light, float p_height) = 0;
virtual void canvas_light_set_energy(RID p_light, float p_energy) = 0;
@@ -1209,14 +1232,19 @@ public:
virtual void canvas_light_set_item_cull_mask(RID p_light, int p_mask) = 0;
virtual void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) = 0;
- enum CanvasLightMode {
- CANVAS_LIGHT_MODE_ADD,
- CANVAS_LIGHT_MODE_SUB,
- CANVAS_LIGHT_MODE_MIX,
- CANVAS_LIGHT_MODE_MASK,
+ virtual void canvas_light_set_directional_distance(RID p_light, float p_distance) = 0;
+
+ virtual void canvas_light_set_texture_scale(RID p_light, float p_scale) = 0;
+ virtual void canvas_light_set_texture(RID p_light, RID p_texture) = 0;
+ virtual void canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) = 0;
+
+ enum CanvasLightBlendMode {
+ CANVAS_LIGHT_BLEND_MODE_ADD,
+ CANVAS_LIGHT_BLEND_MODE_SUB,
+ CANVAS_LIGHT_BLEND_MODE_MIX,
};
- virtual void canvas_light_set_mode(RID p_light, CanvasLightMode p_mode) = 0;
+ virtual void canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_mode) = 0;
enum CanvasLightShadowFilter {
CANVAS_LIGHT_FILTER_NONE,
@@ -1234,12 +1262,12 @@ public:
virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) = 0;
virtual void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) = 0;
virtual void canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) = 0;
+ virtual void canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) = 0;
virtual void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) = 0;
virtual void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) = 0;
virtual RID canvas_occluder_polygon_create() = 0;
virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) = 0;
- virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const Vector<Vector2> &p_shape) = 0;
enum CanvasOccluderPolygonCullMode {
CANVAS_OCCLUDER_POLYGON_CULL_DISABLED,
@@ -1434,7 +1462,9 @@ VARIANT_ENUM_CAST(RenderingServer::ShadowCastingSetting);
VARIANT_ENUM_CAST(RenderingServer::NinePatchAxisMode);
VARIANT_ENUM_CAST(RenderingServer::CanvasItemTextureFilter);
VARIANT_ENUM_CAST(RenderingServer::CanvasItemTextureRepeat);
+VARIANT_ENUM_CAST(RenderingServer::CanvasGroupMode);
VARIANT_ENUM_CAST(RenderingServer::CanvasLightMode);
+VARIANT_ENUM_CAST(RenderingServer::CanvasLightBlendMode);
VARIANT_ENUM_CAST(RenderingServer::CanvasLightShadowFilter);
VARIANT_ENUM_CAST(RenderingServer::CanvasOccluderPolygonCullMode);
VARIANT_ENUM_CAST(RenderingServer::GlobalVariableType);
diff --git a/servers/xr_server.cpp b/servers/xr_server.cpp
index 09800443b7..45199edd24 100644
--- a/servers/xr_server.cpp
+++ b/servers/xr_server.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "xr_server.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
#include "xr/xr_interface.h"
#include "xr/xr_positional_tracker.h"
diff --git a/servers/xr_server.h b/servers/xr_server.h
index e04c7b3592..d66d4e778a 100644
--- a/servers/xr_server.h
+++ b/servers/xr_server.h
@@ -31,11 +31,11 @@
#ifndef XR_SERVER_H
#define XR_SERVER_H
+#include "core/object/reference.h"
#include "core/os/os.h"
#include "core/os/thread_safe.h"
-#include "core/reference.h"
-#include "core/rid.h"
-#include "core/variant.h"
+#include "core/templates/rid.h"
+#include "core/variant/variant.h"
class XRInterface;
class XRPositionalTracker;