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-rw-r--r--servers/extensions/physics_server_2d_extension.cpp5
-rw-r--r--servers/extensions/physics_server_3d_extension.cpp5
2 files changed, 10 insertions, 0 deletions
diff --git a/servers/extensions/physics_server_2d_extension.cpp b/servers/extensions/physics_server_2d_extension.cpp
index a174ceadac..2dbb59a323 100644
--- a/servers/extensions/physics_server_2d_extension.cpp
+++ b/servers/extensions/physics_server_2d_extension.cpp
@@ -37,6 +37,8 @@ bool PhysicsDirectSpaceState2DExtension::is_body_excluded_from_query(const RID &
thread_local const HashSet<RID> *PhysicsDirectSpaceState2DExtension::exclude = nullptr;
void PhysicsDirectSpaceState2DExtension::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("is_body_excluded_from_query", "body"), &PhysicsDirectSpaceState2DExtension::is_body_excluded_from_query);
+
GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "result");
GDVIRTUAL_BIND(_intersect_point, "position", "canvas_instance_id", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results");
GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result", "max_results");
@@ -203,6 +205,9 @@ void PhysicsServer2DExtension::_bind_methods() {
/* BODY API */
+ ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_body", "body"), &PhysicsServer2DExtension::body_test_motion_is_excluding_body);
+ ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_object", "object"), &PhysicsServer2DExtension::body_test_motion_is_excluding_object);
+
GDVIRTUAL_BIND(_body_create);
GDVIRTUAL_BIND(_body_set_space, "body", "space");
diff --git a/servers/extensions/physics_server_3d_extension.cpp b/servers/extensions/physics_server_3d_extension.cpp
index 788ece721b..0d8476fd68 100644
--- a/servers/extensions/physics_server_3d_extension.cpp
+++ b/servers/extensions/physics_server_3d_extension.cpp
@@ -37,6 +37,8 @@ bool PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query(const RID &
thread_local const HashSet<RID> *PhysicsDirectSpaceState3DExtension::exclude = nullptr;
void PhysicsDirectSpaceState3DExtension::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("is_body_excluded_from_query", "body"), &PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query);
+
GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "hit_back_faces", "result");
GDVIRTUAL_BIND(_intersect_point, "position", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results");
GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result_count", "max_results");
@@ -206,6 +208,9 @@ void PhysicsServer3DExtension::_bind_methods() {
/* BODY API */
+ ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_body", "body"), &PhysicsServer3DExtension::body_test_motion_is_excluding_body);
+ ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_object", "object"), &PhysicsServer3DExtension::body_test_motion_is_excluding_object);
+
GDVIRTUAL_BIND(_body_create);
GDVIRTUAL_BIND(_body_set_space, "body", "space");