diff options
Diffstat (limited to 'servers')
| -rw-r--r-- | servers/physics/collision_solver_sat.cpp | 18 | ||||
| -rw-r--r-- | servers/physics_2d/space_2d_sw.cpp | 5 | ||||
| -rw-r--r-- | servers/physics_2d_server.cpp | 2 | ||||
| -rw-r--r-- | servers/physics_server.cpp | 5 | ||||
| -rw-r--r-- | servers/physics_server.h | 3 | ||||
| -rw-r--r-- | servers/visual/shader_language.cpp | 2 | ||||
| -rw-r--r-- | servers/visual_server.cpp | 2 |
7 files changed, 25 insertions, 12 deletions
diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp index eefb0f0396..e587485fcb 100644 --- a/servers/physics/collision_solver_sat.cpp +++ b/servers/physics/collision_solver_sat.cpp @@ -341,26 +341,26 @@ public: min_B -= (max_A - min_A) * 0.5; max_B += (max_A - min_A) * 0.5; - real_t dmin = min_B - (min_A + max_A) * 0.5; - real_t dmax = max_B - (min_A + max_A) * 0.5; + min_B -= (min_A + max_A) * 0.5; + max_B -= (min_A + max_A) * 0.5; - if (dmin > 0.0 || dmax < 0.0) { + if (min_B > 0.0 || max_B < 0.0) { separator_axis = axis; return false; // doesn't contain 0 } //use the smallest depth - dmin = Math::abs(dmin); + min_B = -min_B; - if (dmax < dmin) { - if (dmax < best_depth) { - best_depth = dmax; + if (max_B < min_B) { + if (max_B < best_depth) { + best_depth = max_B; best_axis = axis; } } else { - if (dmin < best_depth) { - best_depth = dmin; + if (min_B < best_depth) { + best_depth = min_B; best_axis = -axis; // keep it as A axis } } diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 503ca0af4a..0e1f74d8d0 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -181,12 +181,15 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Trans Rect2 aabb = p_xform.xform(shape->get_aabb()); aabb = aabb.grow(p_margin); - int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, p_result_max, space->intersection_query_subindex_results); + int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results); int cc = 0; for (int i = 0; i < amount; i++) { + if (cc >= p_result_max) + break; + if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask)) continue; diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index fafc239c7f..cb7669ec24 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -540,6 +540,8 @@ void Physics2DServer::_bind_methods() { ClassDB::bind_method(D_METHOD("area_get_object_instance_id", "area"), &Physics2DServer::area_get_object_instance_id); ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &Physics2DServer::area_set_monitor_callback); + ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "receiver", "method"), &Physics2DServer::area_set_area_monitor_callback); + ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &Physics2DServer::area_set_monitorable); ClassDB::bind_method(D_METHOD("body_create"), &Physics2DServer::body_create); diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp index f01a4c2f64..82c4eb2e13 100644 --- a/servers/physics_server.cpp +++ b/servers/physics_server.cpp @@ -444,6 +444,8 @@ void PhysicsServer::_bind_methods() { ClassDB::bind_method(D_METHOD("area_get_object_instance_id", "area"), &PhysicsServer::area_get_object_instance_id); ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &PhysicsServer::area_set_monitor_callback); + ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "receiver", "method"), &PhysicsServer::area_set_area_monitor_callback); + ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &PhysicsServer::area_set_monitorable); ClassDB::bind_method(D_METHOD("area_set_ray_pickable", "area", "enable"), &PhysicsServer::area_set_ray_pickable); ClassDB::bind_method(D_METHOD("area_is_ray_pickable", "area"), &PhysicsServer::area_is_ray_pickable); @@ -603,6 +605,8 @@ void PhysicsServer::_bind_methods() { BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS); BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_RESTITUTION); BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_DAMPING); + BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY); + BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_LOWER_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_UPPER_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS); @@ -616,6 +620,7 @@ void PhysicsServer::_bind_methods() { BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_MOTOR); + BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR); ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &PhysicsServer::joint_get_type); diff --git a/servers/physics_server.h b/servers/physics_server.h index 6a342b36d4..6712bee8dc 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -594,6 +594,8 @@ public: G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS, G6DOF_JOINT_LINEAR_RESTITUTION, G6DOF_JOINT_LINEAR_DAMPING, + G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY, + G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT, G6DOF_JOINT_ANGULAR_LOWER_LIMIT, G6DOF_JOINT_ANGULAR_UPPER_LIMIT, G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS, @@ -611,6 +613,7 @@ public: G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, G6DOF_JOINT_FLAG_ENABLE_MOTOR, + G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR, G6DOF_JOINT_FLAG_MAX }; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index d399c548f3..f8661638c3 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -2300,7 +2300,7 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI if (p_node->type == Node::TYPE_OPERATOR) { OperatorNode *op = static_cast<OperatorNode *>(p_node); - if (op->type == OP_INDEX) { + if (op->op == OP_INDEX) { return _validate_assign(op->arguments[0], p_builtin_types); } } diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index f8b34f7df9..21745e87a8 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -1828,7 +1828,7 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate", "normal_map"), &VisualServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)), DEFVAL(RID())); ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width", "normal_map"), &VisualServer::canvas_item_add_primitive, DEFVAL(1.0), DEFVAL(RID())); ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &VisualServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()), DEFVAL(RID()), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "texture", "count", "normal_map"), &VisualServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(RID()), DEFVAL(-1), DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count", "normal_map"), &VisualServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1), DEFVAL(RID())); ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "texture", "normal_map"), &VisualServer::canvas_item_add_mesh, DEFVAL(RID())); ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture", "normal_map"), &VisualServer::canvas_item_add_multimesh, DEFVAL(RID())); ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture", "normal_map", "h_frames", "v_frames"), &VisualServer::canvas_item_add_particles); 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