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-rw-r--r--servers/audio_server.cpp10
-rw-r--r--servers/audio_server.h1
-rw-r--r--servers/physics_2d/body_2d_sw.cpp3
-rw-r--r--servers/physics_2d/collision_object_2d_sw.cpp1
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h4
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp41
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h6
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h6
-rw-r--r--servers/physics_2d/space_2d_sw.cpp46
-rw-r--r--servers/physics_2d/space_2d_sw.h3
-rw-r--r--servers/physics_2d_server.cpp26
-rw-r--r--servers/physics_2d_server.h10
-rw-r--r--servers/visual/rasterizer.h6
-rw-r--r--servers/visual/shader_language.cpp34
-rw-r--r--servers/visual/shader_language.h1
-rw-r--r--servers/visual/visual_server_canvas.cpp62
-rw-r--r--servers/visual/visual_server_canvas.h12
-rw-r--r--servers/visual/visual_server_raster.h2
-rw-r--r--servers/visual/visual_server_scene.cpp80
-rw-r--r--servers/visual/visual_server_scene.h13
-rw-r--r--servers/visual/visual_server_wrap_mt.h2
-rw-r--r--servers/visual_server.cpp6
-rw-r--r--servers/visual_server.h2
23 files changed, 307 insertions, 70 deletions
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index b41fcac8fa..6fd996c3d3 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -460,6 +460,14 @@ void AudioServer::_mix_step() {
to_mix = buffer_size;
}
+bool AudioServer::thread_has_channel_mix_buffer(int p_bus, int p_buffer) const {
+ if (p_bus < 0 || p_bus >= buses.size())
+ return false;
+ if (p_buffer < 0 || p_buffer >= buses[p_bus]->channels.size())
+ return false;
+ return true;
+}
+
AudioFrame *AudioServer::thread_get_channel_mix_buffer(int p_bus, int p_buffer) {
ERR_FAIL_INDEX_V(p_bus, buses.size(), NULL);
@@ -1017,7 +1025,7 @@ void AudioServer::update() {
void AudioServer::load_default_bus_layout() {
- if (FileAccess::exists("res://default_bus_layout.tres")) {
+ if (ResourceLoader::exists("res://default_bus_layout.tres")) {
Ref<AudioBusLayout> default_layout = ResourceLoader::load("res://default_bus_layout.tres");
if (default_layout.is_valid()) {
set_bus_layout(default_layout);
diff --git a/servers/audio_server.h b/servers/audio_server.h
index b12ca6e589..52fa84e3e6 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -282,6 +282,7 @@ public:
}
//do not use from outside audio thread
+ bool thread_has_channel_mix_buffer(int p_bus, int p_buffer) const;
AudioFrame *thread_get_channel_mix_buffer(int p_bus, int p_buffer);
int thread_get_mix_buffer_size() const;
int thread_find_bus_index(const StringName &p_name);
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index aa063d6c1e..52362386d2 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -511,8 +511,7 @@ void Body2DSW::integrate_forces(real_t p_step) {
if (continuous_cd_mode != Physics2DServer::CCD_MODE_DISABLED) {
- motion = new_transform.get_origin() - get_transform().get_origin();
- //linear_velocity*p_step;
+ motion = linear_velocity * p_step;
do_motion = true;
}
}
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index 4dd5b2040f..2f5b484040 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -244,6 +244,7 @@ CollisionObject2DSW::CollisionObject2DSW(Type p_type) {
type = p_type;
space = NULL;
instance_id = 0;
+ canvas_instance_id = 0;
collision_mask = 1;
collision_layer = 1;
pickable = true;
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index f2b2363499..f256910f52 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -49,6 +49,7 @@ private:
Type type;
RID self;
ObjectID instance_id;
+ ObjectID canvas_instance_id;
bool pickable;
struct Shape {
@@ -102,6 +103,9 @@ public:
_FORCE_INLINE_ void set_instance_id(const ObjectID &p_instance_id) { instance_id = p_instance_id; }
_FORCE_INLINE_ ObjectID get_instance_id() const { return instance_id; }
+ _FORCE_INLINE_ void set_canvas_instance_id(const ObjectID &p_canvas_instance_id) { canvas_instance_id = p_canvas_instance_id; }
+ _FORCE_INLINE_ ObjectID get_canvas_instance_id() const { return canvas_instance_id; }
+
void _shape_changed();
_FORCE_INLINE_ Type get_type() const { return type; }
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index dd114ed72f..2df09057c4 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -169,7 +169,9 @@ void Physics2DServerSW::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 &
cbk->invalid_by_dir++;
return;
}
- if (cbk->valid_dir.dot((p_point_A - p_point_B).normalized()) < 0.7071) { //sqrt(2)/2.0
+ Vector2 rel_dir = (p_point_A - p_point_B).normalized();
+
+ if (cbk->valid_dir.dot(rel_dir) < 0.7071) { //sqrt(2)/2.0 - 45 degrees
cbk->invalid_by_dir++;
/*
@@ -469,6 +471,27 @@ ObjectID Physics2DServerSW::area_get_object_instance_id(RID p_area) const {
return area->get_instance_id();
}
+void Physics2DServerSW::area_attach_canvas_instance_id(RID p_area, ObjectID p_ID) {
+
+ if (space_owner.owns(p_area)) {
+ Space2DSW *space = space_owner.get(p_area);
+ p_area = space->get_default_area()->get_self();
+ }
+ Area2DSW *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area);
+ area->set_canvas_instance_id(p_ID);
+}
+ObjectID Physics2DServerSW::area_get_canvas_instance_id(RID p_area) const {
+
+ if (space_owner.owns(p_area)) {
+ Space2DSW *space = space_owner.get(p_area);
+ p_area = space->get_default_area()->get_self();
+ }
+ Area2DSW *area = area_owner.get(p_area);
+ ERR_FAIL_COND_V(!area, 0);
+ return area->get_canvas_instance_id();
+}
+
void Physics2DServerSW::area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) {
if (space_owner.owns(p_area)) {
@@ -744,6 +767,22 @@ uint32_t Physics2DServerSW::body_get_object_instance_id(RID p_body) const {
return body->get_instance_id();
};
+void Physics2DServerSW::body_attach_canvas_instance_id(RID p_body, uint32_t p_ID) {
+
+ Body2DSW *body = body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->set_canvas_instance_id(p_ID);
+};
+
+uint32_t Physics2DServerSW::body_get_canvas_instance_id(RID p_body) const {
+
+ Body2DSW *body = body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, 0);
+
+ return body->get_canvas_instance_id();
+};
+
void Physics2DServerSW::body_set_collision_layer(RID p_body, uint32_t p_layer) {
Body2DSW *body = body_owner.get(p_body);
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index d4fc44b1d7..f41c599579 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -144,6 +144,9 @@ public:
virtual void area_attach_object_instance_id(RID p_area, ObjectID p_ID);
virtual ObjectID area_get_object_instance_id(RID p_area) const;
+ virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_ID);
+ virtual ObjectID area_get_canvas_instance_id(RID p_area) const;
+
virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value);
virtual void area_set_transform(RID p_area, const Transform2D &p_transform);
@@ -188,6 +191,9 @@ public:
virtual void body_attach_object_instance_id(RID p_body, uint32_t p_ID);
virtual uint32_t body_get_object_instance_id(RID p_body) const;
+ virtual void body_attach_canvas_instance_id(RID p_body, uint32_t p_ID);
+ virtual uint32_t body_get_canvas_instance_id(RID p_body) const;
+
virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode);
virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const;
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index 5f5fd3866f..58517bf1a7 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -154,6 +154,9 @@ public:
FUNC2(area_attach_object_instance_id, RID, ObjectID);
FUNC1RC(ObjectID, area_get_object_instance_id, RID);
+ FUNC2(area_attach_canvas_instance_id, RID, ObjectID);
+ FUNC1RC(ObjectID, area_get_canvas_instance_id, RID);
+
FUNC3(area_set_param, RID, AreaParameter, const Variant &);
FUNC2(area_set_transform, RID, const Transform2D &);
@@ -199,6 +202,9 @@ public:
FUNC2(body_attach_object_instance_id, RID, uint32_t);
FUNC1RC(uint32_t, body_get_object_instance_id, RID);
+ FUNC2(body_attach_canvas_instance_id, RID, uint32_t);
+ FUNC1RC(uint32_t, body_get_canvas_instance_id, RID);
+
FUNC2(body_set_continuous_collision_detection_mode, RID, CCDMode);
FUNC1RC(CCDMode, body_get_continuous_collision_detection_mode, RID);
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index ab9916095b..23c3c739c2 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -49,7 +49,7 @@ _FORCE_INLINE_ static bool _can_collide_with(CollisionObject2DSW *p_object, uint
return true;
}
-int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point) {
+int Physics2DDirectSpaceStateSW::_intersect_point_impl(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point, bool p_filter_by_canvas, ObjectID p_canvas_instance_id) {
if (p_result_max <= 0)
return 0;
@@ -75,6 +75,9 @@ int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeRe
if (p_pick_point && !col_obj->is_pickable())
continue;
+ if (p_filter_by_canvas && col_obj->get_canvas_instance_id() != p_canvas_instance_id)
+ continue;
+
int shape_idx = space->intersection_query_subindex_results[i];
Shape2DSW *shape = col_obj->get_shape(shape_idx);
@@ -100,6 +103,16 @@ int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeRe
return cc;
}
+int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point) {
+
+ return _intersect_point_impl(p_point, r_results, p_result_max, p_exclude, p_collision_mask, p_collide_with_bodies, p_collide_with_areas, p_pick_point);
+}
+
+int Physics2DDirectSpaceStateSW::intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point) {
+
+ return _intersect_point_impl(p_point, r_results, p_result_max, p_exclude, p_collision_mask, p_collide_with_bodies, p_collide_with_areas, p_pick_point, true, p_canvas_instance_id);
+}
+
bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
ERR_FAIL_COND_V(space->locked, false);
@@ -566,9 +579,11 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t
}
}
+ Transform2D col_obj_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+
if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) {
- cbk.valid_dir = body_shape_xform.get_axis(1).normalized();
+ cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
cbk.valid_depth = p_margin; //only valid depth is the collision margin
cbk.invalid_by_dir = 0;
@@ -579,7 +594,7 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t
}
Shape2DSW *against_shape = col_obj->get_shape(shape_idx);
- if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, NULL, p_margin)) {
+ if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, NULL, p_margin)) {
if (cbk.amount > 0) {
collided = true;
}
@@ -732,9 +747,12 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
}
}
+ Transform2D col_obj_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+
if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) {
- cbk.valid_dir = body_shape_xform.get_axis(1).normalized();
+ cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
+
cbk.valid_depth = p_margin; //only valid depth is the collision margin
cbk.invalid_by_dir = 0;
@@ -760,7 +778,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
bool did_collide = false;
Shape2DSW *against_shape = col_obj->get_shape(shape_idx);
- if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, NULL, p_margin)) {
+ if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, NULL, p_margin)) {
did_collide = cbk.amount > current_collisions;
}
@@ -865,14 +883,14 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
continue;
}
- Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(col_shape_idx);
+ Transform2D col_obj_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(col_shape_idx);
//test initial overlap, does it collide if going all the way?
- if (!CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion, against_shape, col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) {
+ if (!CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion, against_shape, col_obj_shape_xform, Vector2(), NULL, NULL, NULL, 0)) {
continue;
}
//test initial overlap
- if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) {
+ if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), NULL, NULL, NULL, 0)) {
if (col_obj->is_shape_set_as_one_way_collision(col_shape_idx)) {
continue;
@@ -892,7 +910,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
real_t ofs = (low + hi) * 0.5;
Vector2 sep = mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * ofs, against_shape, col_obj_xform, Vector2(), NULL, NULL, &sep, 0);
+ bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * ofs, against_shape, col_obj_shape_xform, Vector2(), NULL, NULL, &sep, 0);
if (collided) {
@@ -910,12 +928,12 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
cbk.max = 1;
cbk.amount = 0;
cbk.ptr = cd;
- cbk.valid_dir = body_shape_xform.get_axis(1).normalized();
+ cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
cbk.valid_depth = 10e20;
Vector2 sep = mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * (hi + contact_max_allowed_penetration), col_obj->get_shape(col_shape_idx), col_obj_xform, Vector2(), Physics2DServerSW::_shape_col_cbk, &cbk, &sep, 0);
+ bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * (hi + contact_max_allowed_penetration), col_obj->get_shape(col_shape_idx), col_obj_shape_xform, Vector2(), Physics2DServerSW::_shape_col_cbk, &cbk, &sep, 0);
if (!collided || cbk.amount == 0) {
continue;
}
@@ -1000,9 +1018,11 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
if (excluded)
continue;
+ Transform2D col_obj_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+
if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) {
- rcd.valid_dir = body_shape_xform.get_axis(1).normalized();
+ rcd.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
rcd.valid_depth = 10e20;
} else {
rcd.valid_dir = Vector2();
@@ -1011,7 +1031,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
rcd.object = col_obj;
rcd.shape = shape_idx;
- bool sc = CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, NULL, p_margin);
+ bool sc = CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), _rest_cbk_result, &rcd, NULL, p_margin);
if (!sc)
continue;
}
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index c894eb9c40..bf4ea12eb5 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -45,10 +45,13 @@ class Physics2DDirectSpaceStateSW : public Physics2DDirectSpaceState {
GDCLASS(Physics2DDirectSpaceStateSW, Physics2DDirectSpaceState);
+ int _intersect_point_impl(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point, bool p_filter_by_canvas = false, ObjectID p_canvas_instance_id = 0);
+
public:
Space2DSW *space;
virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false);
+ virtual int intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false);
virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index 3ca6e29f0b..2ed8a4c478 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -328,7 +328,7 @@ Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParam
return ret;
}
-Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
+Array Physics2DDirectSpaceState::_intersect_point_impl(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_filter_by_canvas, ObjectID p_canvas_instance_id) {
Set<RID> exclude;
for (int i = 0; i < p_exclude.size(); i++)
@@ -337,7 +337,12 @@ Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_
Vector<ShapeResult> ret;
ret.resize(p_max_results);
- int rc = intersect_point(p_point, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
+ int rc;
+ if (p_filter_by_canvas)
+ rc = intersect_point(p_point, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
+ else
+ rc = intersect_point_on_canvas(p_point, p_canvas_instance_id, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
+
if (rc == 0)
return Array();
@@ -356,6 +361,16 @@ Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_
return r;
}
+Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
+
+ return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
+}
+
+Array Physics2DDirectSpaceState::_intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_intance_id, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
+
+ return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas, true, p_canvas_intance_id);
+}
+
Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
@@ -400,6 +415,7 @@ Physics2DDirectSpaceState::Physics2DDirectSpaceState() {
void Physics2DDirectSpaceState::_bind_methods() {
ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &Physics2DDirectSpaceState::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("intersect_point_on_canvas", "point", "canvas_instance_id", "max_results", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &Physics2DDirectSpaceState::_intersect_point_on_canvas, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &Physics2DDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &Physics2DDirectSpaceState::_intersect_shape, DEFVAL(32));
ClassDB::bind_method(D_METHOD("cast_motion", "shape"), &Physics2DDirectSpaceState::_cast_motion);
@@ -575,6 +591,9 @@ void Physics2DServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("area_attach_object_instance_id", "area", "id"), &Physics2DServer::area_attach_object_instance_id);
ClassDB::bind_method(D_METHOD("area_get_object_instance_id", "area"), &Physics2DServer::area_get_object_instance_id);
+ ClassDB::bind_method(D_METHOD("area_attach_canvas_instance_id", "area", "id"), &Physics2DServer::area_attach_canvas_instance_id);
+ ClassDB::bind_method(D_METHOD("area_get_canvas_instance_id", "area"), &Physics2DServer::area_get_canvas_instance_id);
+
ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &Physics2DServer::area_set_monitor_callback);
ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "receiver", "method"), &Physics2DServer::area_set_area_monitor_callback);
ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &Physics2DServer::area_set_monitorable);
@@ -606,6 +625,9 @@ void Physics2DServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_attach_object_instance_id", "body", "id"), &Physics2DServer::body_attach_object_instance_id);
ClassDB::bind_method(D_METHOD("body_get_object_instance_id", "body"), &Physics2DServer::body_get_object_instance_id);
+ ClassDB::bind_method(D_METHOD("body_attach_canvas_instance_id", "body", "id"), &Physics2DServer::body_attach_canvas_instance_id);
+ ClassDB::bind_method(D_METHOD("body_get_canvas_instance_id", "body"), &Physics2DServer::body_get_canvas_instance_id);
+
ClassDB::bind_method(D_METHOD("body_set_continuous_collision_detection_mode", "body", "mode"), &Physics2DServer::body_set_continuous_collision_detection_mode);
ClassDB::bind_method(D_METHOD("body_get_continuous_collision_detection_mode", "body"), &Physics2DServer::body_get_continuous_collision_detection_mode);
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 7c23fcdaea..2e91d89c53 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -147,8 +147,9 @@ class Physics2DDirectSpaceState : public Object {
GDCLASS(Physics2DDirectSpaceState, Object);
Dictionary _intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
-
Array _intersect_point(const Vector2 &p_point, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
+ Array _intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_intance_id, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
+ Array _intersect_point_impl(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclud, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_filter_by_canvas = false, ObjectID p_canvas_instance_id = 0);
Array _intersect_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results = 32);
Array _cast_motion(const Ref<Physics2DShapeQueryParameters> &p_shape_query);
Array _collide_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results = 32);
@@ -181,6 +182,7 @@ public:
};
virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0;
+ virtual int intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0;
virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
@@ -348,6 +350,9 @@ public:
virtual void area_attach_object_instance_id(RID p_area, ObjectID p_ID) = 0;
virtual ObjectID area_get_object_instance_id(RID p_area) const = 0;
+ virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_ID) = 0;
+ virtual ObjectID area_get_canvas_instance_id(RID p_area) const = 0;
+
virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0;
virtual void area_set_transform(RID p_area, const Transform2D &p_transform) = 0;
@@ -401,6 +406,9 @@ public:
virtual void body_attach_object_instance_id(RID p_body, uint32_t p_ID) = 0;
virtual uint32_t body_get_object_instance_id(RID p_body) const = 0;
+ virtual void body_attach_canvas_instance_id(RID p_body, uint32_t p_ID) = 0;
+ virtual uint32_t body_get_canvas_instance_id(RID p_body) const = 0;
+
enum CCDMode {
CCD_MODE_DISABLED,
CCD_MODE_CAST_RAY,
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index f87f838fd6..f9beeb226c 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -73,7 +73,7 @@ public:
virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0;
virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0;
- virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
+ virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0;
virtual bool is_environment(RID p_env) = 0;
@@ -120,9 +120,7 @@ public:
Vector<Color> lightmap_capture_data; //in a array (12 values) to avoid wasting space if unused. Alpha is unused, but needed to send to shader
virtual void base_removed() = 0;
- virtual void base_changed() = 0;
- virtual void base_material_changed() = 0;
-
+ virtual void base_changed(bool p_aabb, bool p_materials) = 0;
InstanceBase() :
dependency_item(this) {
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index e2db89e699..3fe661090c 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -691,6 +691,30 @@ String ShaderLanguage::token_debug(const String &p_code) {
return output;
}
+bool ShaderLanguage::is_token_variable_datatype(TokenType p_type) {
+ return (
+ p_type == TK_TYPE_VOID ||
+ p_type == TK_TYPE_BOOL ||
+ p_type == TK_TYPE_BVEC2 ||
+ p_type == TK_TYPE_BVEC3 ||
+ p_type == TK_TYPE_BVEC4 ||
+ p_type == TK_TYPE_INT ||
+ p_type == TK_TYPE_IVEC2 ||
+ p_type == TK_TYPE_IVEC3 ||
+ p_type == TK_TYPE_IVEC4 ||
+ p_type == TK_TYPE_UINT ||
+ p_type == TK_TYPE_UVEC2 ||
+ p_type == TK_TYPE_UVEC3 ||
+ p_type == TK_TYPE_UVEC4 ||
+ p_type == TK_TYPE_FLOAT ||
+ p_type == TK_TYPE_VEC2 ||
+ p_type == TK_TYPE_VEC3 ||
+ p_type == TK_TYPE_VEC4 ||
+ p_type == TK_TYPE_MAT2 ||
+ p_type == TK_TYPE_MAT3 ||
+ p_type == TK_TYPE_MAT4);
+}
+
bool ShaderLanguage::is_token_datatype(TokenType p_type) {
return (
@@ -3563,6 +3587,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
}
}
+ if (!is_token_variable_datatype(tk.type)) {
+ _set_error("Invalid data type for variable (samplers not allowed)");
+ return ERR_PARSE_ERROR;
+ }
+
DataType type = get_token_datatype(tk.type);
tk = _get_token();
@@ -4218,6 +4247,11 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
+ if (!is_token_variable_datatype(tk.type)) {
+ _set_error("Invalid data type for function return (samplers not allowed)");
+ return ERR_PARSE_ERROR;
+ }
+
type = get_token_datatype(tk.type);
_get_completable_identifier(NULL, COMPLETION_MAIN_FUNCTION, name);
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 08c4d06992..f07b1fade5 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -534,6 +534,7 @@ public:
static String get_token_text(Token p_token);
static bool is_token_datatype(TokenType p_type);
+ static bool is_token_variable_datatype(TokenType p_type);
static DataType get_token_datatype(TokenType p_type);
static bool is_token_interpolation(TokenType p_type);
static DataInterpolation get_token_interpolation(TokenType p_type);
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 84b7504ad4..74a05ce4e4 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -51,6 +51,23 @@ void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Tra
}
}
+void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2D p_transform, VisualServerCanvas::Item **r_items, Transform2D *r_extra_transforms, int &r_index) {
+ int child_item_count = p_canvas_item->child_items.size();
+ VisualServerCanvas::Item **child_items = p_canvas_item->child_items.ptrw();
+ for (int i = 0; i < child_item_count; i++) {
+ if (r_items) {
+ r_items[r_index] = child_items[i];
+ child_items[i]->ysort_xform = p_transform;
+ child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
+ }
+
+ r_index++;
+
+ if (child_items[i]->sort_y)
+ _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, r_items, r_extra_transforms, r_index);
+ }
+}
+
void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
Item *ci = p_canvas_item;
@@ -58,10 +75,10 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
if (!ci->visible)
return;
- if (p_canvas_item->children_order_dirty) {
+ if (ci->children_order_dirty) {
- p_canvas_item->child_items.sort_custom<ItemIndexSort>();
- p_canvas_item->children_order_dirty = false;
+ ci->child_items.sort_custom<ItemIndexSort>();
+ ci->children_order_dirty = false;
}
Rect2 rect = ci->get_rect();
@@ -82,8 +99,8 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
return;
int child_item_count = ci->child_items.size();
- Item **child_items = (Item **)alloca(child_item_count * sizeof(Item *));
- copymem(child_items, ci->child_items.ptr(), child_item_count * sizeof(Item *));
+ Item **child_items = ci->child_items.ptrw();
+ Transform2D *child_extra_transforms = NULL;
if (ci->clip) {
if (p_canvas_clip != NULL) {
@@ -99,6 +116,17 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
if (ci->sort_y) {
+ if (ci->ysort_children_count == -1) {
+ ci->ysort_children_count = 0;
+ _collect_ysort_children(ci, Transform2D(), NULL, NULL, ci->ysort_children_count);
+ }
+
+ child_item_count = ci->ysort_children_count;
+ child_items = (Item **)alloca(child_item_count * sizeof(Item *));
+
+ int i = 0;
+ _collect_ysort_children(ci, Transform2D(), child_items, child_extra_transforms, i);
+
SortArray<Item *, ItemPtrSort> sorter;
sorter.sort(child_items, child_item_count);
}
@@ -110,9 +138,13 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
for (int i = 0; i < child_item_count; i++) {
- if (!child_items[i]->behind)
+ if (!child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y))
continue;
- _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ if (ci->sort_y) {
+ _render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ } else {
+ _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ }
}
if (ci->copy_back_buffer) {
@@ -148,9 +180,13 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
for (int i = 0; i < child_item_count; i++) {
- if (child_items[i]->behind)
+ if (child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y))
continue;
- _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ if (ci->sort_y) {
+ _render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ } else {
+ _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ }
}
}
@@ -300,6 +336,7 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
Item *item_owner = canvas_item_owner.get(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
+ item_owner->ysort_children_count = -1;
}
canvas_item->parent = RID();
@@ -319,6 +356,12 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
item_owner->child_items.push_back(canvas_item);
item_owner->children_order_dirty = true;
+ Item *ysort_owner = item_owner;
+ while (ysort_owner && ysort_owner->sort_y) {
+ item_owner->ysort_children_count = -1;
+ ysort_owner = canvas_item_owner.getornull(ysort_owner->parent);
+ }
+
} else {
ERR_EXPLAIN("Invalid parent");
@@ -826,6 +869,7 @@ void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_e
ERR_FAIL_COND(!canvas_item);
canvas_item->sort_y = p_enable;
+ canvas_item->ysort_children_count = -1;
}
void VisualServerCanvas::canvas_item_set_z_index(RID p_item, int p_z) {
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index d12bd520bf..4b7422b15a 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -48,6 +48,9 @@ public:
bool use_parent_material;
int index;
bool children_order_dirty;
+ int ysort_children_count;
+ Transform2D ysort_xform;
+ Vector2 ysort_pos;
Vector<Item *> child_items;
@@ -61,6 +64,9 @@ public:
use_parent_material = false;
z_relative = true;
index = 0;
+ ysort_children_count = -1;
+ ysort_xform = Transform2D();
+ ysort_pos = Vector2();
}
};
@@ -76,10 +82,10 @@ public:
_FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {
- if (Math::abs(p_left->xform.elements[2].y - p_right->xform.elements[2].y) < CMP_EPSILON)
- return p_left->xform.elements[2].x < p_right->xform.elements[2].x;
+ if (Math::abs(p_left->ysort_pos.y - p_right->ysort_pos.y) < CMP_EPSILON)
+ return p_left->ysort_pos.x < p_right->ysort_pos.x;
else
- return p_left->xform.elements[2].y < p_right->xform.elements[2].y;
+ return p_left->ysort_pos.y < p_right->ysort_pos.y;
}
};
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index b33ef21e78..d37fe28ac6 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -511,7 +511,7 @@ public:
BIND6(environment_set_adjustment, RID, bool, float, float, float, RID)
BIND5(environment_set_fog, RID, bool, const Color &, const Color &, float)
- BIND6(environment_set_fog_depth, RID, bool, float, float, bool, float)
+ BIND7(environment_set_fog_depth, RID, bool, float, float, float, bool, float)
BIND5(environment_set_fog_height, RID, bool, float, float, float)
/* SCENARIO API */
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 654994b83f..13de92f226 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -601,8 +601,9 @@ void VisualServerScene::instance_set_surface_material(RID p_instance, int p_surf
Instance *instance = instance_owner.get(p_instance);
ERR_FAIL_COND(!instance);
- if (instance->update_item.in_list()) {
- _update_dirty_instance(instance);
+ if (instance->base_type == VS::INSTANCE_MESH) {
+ //may not have been updated yet
+ instance->materials.resize(VSG::storage->mesh_get_surface_count(instance->base));
}
ERR_FAIL_INDEX(p_surface, instance->materials.size());
@@ -611,7 +612,7 @@ void VisualServerScene::instance_set_surface_material(RID p_instance, int p_surf
VSG::storage->material_remove_instance_owner(instance->materials[p_surface], instance);
}
instance->materials.write[p_surface] = p_material;
- instance->base_material_changed();
+ instance->base_changed(false, true);
if (instance->materials[p_surface].is_valid()) {
VSG::storage->material_add_instance_owner(instance->materials[p_surface], instance);
@@ -839,7 +840,7 @@ void VisualServerScene::instance_geometry_set_cast_shadows_setting(RID p_instanc
ERR_FAIL_COND(!instance);
instance->cast_shadows = p_shadow_casting_setting;
- instance->base_material_changed(); // to actually compute if shadows are visible or not
+ instance->base_changed(false, true); // to actually compute if shadows are visible or not
}
void VisualServerScene::instance_geometry_set_material_override(RID p_instance, RID p_material) {
@@ -850,7 +851,7 @@ void VisualServerScene::instance_geometry_set_material_override(RID p_instance,
VSG::storage->material_remove_instance_owner(instance->material_override, instance);
}
instance->material_override = p_material;
- instance->base_material_changed();
+ instance->base_changed(false, true);
if (instance->material_override.is_valid()) {
VSG::storage->material_add_instance_owner(instance->material_override, instance);
@@ -1263,13 +1264,15 @@ void VisualServerScene::_update_instance_lightmap_captures(Instance *p_instance)
}
}
-void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_shadow_atlas, Scenario *p_scenario) {
+bool VisualServerScene::_light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_shadow_atlas, Scenario *p_scenario) {
InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
Transform light_transform = p_instance->transform;
light_transform.orthonormalize(); //scale does not count on lights
+ bool animated_material_found = false;
+
switch (VSG::storage->light_get_type(p_instance->base)) {
case VS::LIGHT_DIRECTIONAL: {
@@ -1302,6 +1305,10 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
continue;
}
+ if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
+ animated_material_found = true;
+ }
+
float max, min;
instance->transformed_aabb.project_range_in_plane(base, min, max);
@@ -1557,6 +1564,10 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
j--;
} else {
+ if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
+ animated_material_found = true;
+ }
+
instance->depth = near_plane.distance_to(instance->transform.origin);
instance->depth_layer = 0;
}
@@ -1608,6 +1619,9 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
j--;
} else {
+ if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
+ animated_material_found = true;
+ }
instance->depth = near_plane.distance_to(instance->transform.origin);
instance->depth_layer = 0;
}
@@ -1644,6 +1658,9 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
j--;
} else {
+ if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
+ animated_material_found = true;
+ }
instance->depth = near_plane.distance_to(instance->transform.origin);
instance->depth_layer = 0;
}
@@ -1654,6 +1671,8 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
} break;
}
+
+ return animated_material_found;
}
void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas) {
@@ -2095,7 +2114,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
if (redraw) {
//must redraw!
- _light_instance_update_shadow(ins, p_cam_transform, p_cam_projection, p_cam_orthogonal, p_shadow_atlas, scenario);
+ light->shadow_dirty = _light_instance_update_shadow(ins, p_cam_transform, p_cam_projection, p_cam_orthogonal, p_shadow_atlas, scenario);
}
}
}
@@ -3243,11 +3262,13 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
bool can_cast_shadows = true;
+ bool is_animated = false;
if (p_instance->cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) {
can_cast_shadows = false;
} else if (p_instance->material_override.is_valid()) {
can_cast_shadows = VSG::storage->material_casts_shadows(p_instance->material_override);
+ is_animated = VSG::storage->material_is_animated(p_instance->material_override);
} else {
if (p_instance->base_type == VS::INSTANCE_MESH) {
@@ -3262,12 +3283,15 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
if (!mat.is_valid()) {
cast_shadows = true;
- break;
- }
+ } else {
- if (VSG::storage->material_casts_shadows(mat)) {
- cast_shadows = true;
- break;
+ if (VSG::storage->material_casts_shadows(mat)) {
+ cast_shadows = true;
+ }
+
+ if (VSG::storage->material_is_animated(mat)) {
+ is_animated = true;
+ }
}
}
@@ -3289,12 +3313,15 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
if (!mat.is_valid()) {
cast_shadows = true;
- break;
- }
- if (VSG::storage->material_casts_shadows(mat)) {
- cast_shadows = true;
- break;
+ } else {
+
+ if (VSG::storage->material_casts_shadows(mat)) {
+ cast_shadows = true;
+ }
+ if (VSG::storage->material_is_animated(mat)) {
+ is_animated = true;
+ }
}
}
@@ -3311,6 +3338,10 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
} else {
can_cast_shadows = false;
}
+
+ if (mat.is_valid() && VSG::storage->material_is_animated(mat)) {
+ is_animated = true;
+ }
} else if (p_instance->base_type == VS::INSTANCE_PARTICLES) {
bool cast_shadows = false;
@@ -3330,12 +3361,15 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
if (!mat.is_valid()) {
cast_shadows = true;
- break;
- }
+ } else {
- if (VSG::storage->material_casts_shadows(mat)) {
- cast_shadows = true;
- break;
+ if (VSG::storage->material_casts_shadows(mat)) {
+ cast_shadows = true;
+ }
+
+ if (VSG::storage->material_is_animated(mat)) {
+ is_animated = true;
+ }
}
}
}
@@ -3355,6 +3389,8 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
geom->can_cast_shadows = can_cast_shadows;
}
+
+ geom->material_is_animated = is_animated;
}
}
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index 0d4737f268..38c5258116 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -192,14 +192,9 @@ public:
singleton->instance_set_base(self, RID());
}
- virtual void base_changed() {
+ virtual void base_changed(bool p_aabb, bool p_materials) {
- singleton->_instance_queue_update(this, true, true);
- }
-
- virtual void base_material_changed() {
-
- singleton->_instance_queue_update(this, false, true);
+ singleton->_instance_queue_update(this, p_aabb, p_materials);
}
Instance() :
@@ -247,6 +242,7 @@ public:
List<Instance *> lighting;
bool lighting_dirty;
bool can_cast_shadows;
+ bool material_is_animated;
List<Instance *> reflection_probes;
bool reflection_dirty;
@@ -261,6 +257,7 @@ public:
lighting_dirty = false;
reflection_dirty = true;
can_cast_shadows = true;
+ material_is_animated = true;
gi_probes_dirty = true;
}
};
@@ -488,7 +485,7 @@ public:
_FORCE_INLINE_ void _update_dirty_instance(Instance *p_instance);
_FORCE_INLINE_ void _update_instance_lightmap_captures(Instance *p_instance);
- _FORCE_INLINE_ void _light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_shadow_atlas, Scenario *p_scenario);
+ _FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_shadow_atlas, Scenario *p_scenario);
void _prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe);
void _render_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass);
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 137fcb55f4..1aeb2756ba 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -437,7 +437,7 @@ public:
FUNC6(environment_set_adjustment, RID, bool, float, float, float, RID)
FUNC5(environment_set_fog, RID, bool, const Color &, const Color &, float)
- FUNC6(environment_set_fog_depth, RID, bool, float, float, bool, float)
+ FUNC7(environment_set_fog_depth, RID, bool, float, float, float, bool, float)
FUNC5(environment_set_fog_height, RID, bool, float, float, float)
FUNCRID(scenario)
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 4b0e5cd28d..ca5271190c 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1915,7 +1915,9 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &VisualServer::environment_set_ssr);
ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "radius2", "intensity2", "bias", "light_affect", "ao_channel_affect", "color", "quality", "blur", "bilateral_sharpness"), &VisualServer::environment_set_ssao);
ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "color", "sun_color", "sun_amount"), &VisualServer::environment_set_fog);
- ClassDB::bind_method(D_METHOD("environment_set_fog_depth", "env", "enable", "depth_begin", "depth_curve", "transmit", "transmit_curve"), &VisualServer::environment_set_fog_depth);
+
+ ClassDB::bind_method(D_METHOD("environment_set_fog_depth", "env", "enable", "depth_begin", "depth_end", "depth_curve", "transmit", "transmit_curve"), &VisualServer::environment_set_fog_depth);
+
ClassDB::bind_method(D_METHOD("environment_set_fog_height", "env", "enable", "min_height", "max_height", "height_curve"), &VisualServer::environment_set_fog_height);
ClassDB::bind_method(D_METHOD("scenario_create"), &VisualServer::scenario_create);
@@ -2401,6 +2403,8 @@ VisualServer::VisualServer() {
GLOBAL_DEF("rendering/quality/depth_prepass/enable", true);
GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno");
+
+ GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false);
}
VisualServer::~VisualServer() {
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 5af10ded28..59eb43da97 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -763,7 +763,7 @@ public:
virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, EnvironmentSSAOQuality p_quality, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0;
- virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
+ virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0;
/* SCENARIO API */