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-rw-r--r--servers/camera/camera_feed.cpp1
-rw-r--r--servers/physics_3d/godot_collision_solver_3d.cpp4
-rw-r--r--servers/physics_3d/godot_space_3d.cpp1
-rw-r--r--servers/physics_server_2d.cpp3
-rw-r--r--servers/physics_server_3d.h1
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp61
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp4
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp13
-rw-r--r--servers/rendering/renderer_scene_occlusion_cull.cpp2
-rw-r--r--servers/xr/xr_interface.cpp1
10 files changed, 58 insertions, 33 deletions
diff --git a/servers/camera/camera_feed.cpp b/servers/camera/camera_feed.cpp
index 624c06ecf1..e5b160ae27 100644
--- a/servers/camera/camera_feed.cpp
+++ b/servers/camera/camera_feed.cpp
@@ -165,6 +165,7 @@ CameraFeed::CameraFeed(String p_name, FeedPosition p_position) {
CameraFeed::~CameraFeed() {
// Free our textures
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(texture[CameraServer::FEED_Y_IMAGE]);
RenderingServer::get_singleton()->free(texture[CameraServer::FEED_CBCR_IMAGE]);
}
diff --git a/servers/physics_3d/godot_collision_solver_3d.cpp b/servers/physics_3d/godot_collision_solver_3d.cpp
index ca76a819ec..47f767425b 100644
--- a/servers/physics_3d/godot_collision_solver_3d.cpp
+++ b/servers/physics_3d/godot_collision_solver_3d.cpp
@@ -513,10 +513,6 @@ bool GodotCollisionSolver3D::solve_distance_world_boundary(const GodotShape3D *p
}
bool GodotCollisionSolver3D::solve_distance(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis) {
- if (p_shape_A->is_concave()) {
- return false;
- }
-
if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) {
Vector3 a, b;
bool col = solve_distance_world_boundary(p_shape_B, p_transform_B, p_shape_A, p_transform_A, a, b);
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp
index c98409e2c4..813970848a 100644
--- a/servers/physics_3d/godot_space_3d.cpp
+++ b/servers/physics_3d/godot_space_3d.cpp
@@ -992,6 +992,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
Vector3 rel_vec = result.contact - (body->get_transform().origin + body->get_center_of_mass());
collision.collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec);
+ collision.collider_angular_velocity = body->get_angular_velocity();
}
r_result->travel = safe * p_parameters.motion;
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 20f23ae031..bd4512a3d5 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -772,6 +772,9 @@ void PhysicsServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("joint_make_groove", "joint", "groove1_a", "groove2_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::joint_make_groove, DEFVAL(RID()), DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("joint_make_damped_spring", "joint", "anchor_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::joint_make_damped_spring, DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("pin_joint_set_param", "joint", "param", "value"), &PhysicsServer2D::pin_joint_set_param);
+ ClassDB::bind_method(D_METHOD("pin_joint_get_param", "joint", "param"), &PhysicsServer2D::pin_joint_get_param);
+
ClassDB::bind_method(D_METHOD("damped_spring_joint_set_param", "joint", "param", "value"), &PhysicsServer2D::damped_spring_joint_set_param);
ClassDB::bind_method(D_METHOD("damped_spring_joint_get_param", "joint", "param"), &PhysicsServer2D::damped_spring_joint_get_param);
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index ca1ff57c99..922baad663 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -541,6 +541,7 @@ public:
Vector3 position;
Vector3 normal;
Vector3 collider_velocity;
+ Vector3 collider_angular_velocity;
real_t depth = 0.0;
int local_shape = 0;
ObjectID collider_id;
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index a741fb4c6a..5b465fb45c 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1162,6 +1162,7 @@ void RenderForwardClustered::_update_volumetric_fog(Ref<RenderSceneBuffersRD> p_
ERR_FAIL_COND(p_render_buffers.is_null());
Ref<RenderBufferDataForwardClustered> rb_data = p_render_buffers->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
+ ERR_FAIL_COND(rb_data.is_null());
ERR_FAIL_COND(!p_render_buffers->has_custom_data(RB_SCOPE_GI));
Ref<RendererRD::GI::RenderBuffersGI> rbgi = p_render_buffers->get_custom_data(RB_SCOPE_GI);
@@ -1332,7 +1333,9 @@ void RenderForwardClustered::_pre_opaque_render(RenderDataRD *p_render_data, boo
Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers;
Ref<RenderBufferDataForwardClustered> rb_data;
- if (rb.is_valid()) {
+ if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) {
+ // Our forward clustered custom data buffer will only be available when we're rendering our normal view.
+ // This will not be available when rendering reflection probes.
rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
}
@@ -1485,7 +1488,7 @@ void RenderForwardClustered::_pre_opaque_render(RenderDataRD *p_render_data, boo
current_cluster_builder->bake_cluster();
}
- if (rb.is_valid()) {
+ if (rb_data.is_valid()) {
bool directional_shadows = RendererRD::LightStorage::get_singleton()->has_directional_shadows(directional_light_count);
_update_volumetric_fog(rb, p_render_data->environment, p_render_data->scene_data->cam_projection, p_render_data->scene_data->cam_transform, p_render_data->scene_data->prev_cam_transform.affine_inverse(), p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, p_render_data->voxel_gi_count, *p_render_data->fog_volumes);
}
@@ -1551,7 +1554,11 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
Ref<RenderBufferDataForwardClustered> rb_data;
if (p_render_data && p_render_data->render_buffers.is_valid()) {
rb = p_render_data->render_buffers;
- rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
+ if (rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) {
+ // Our forward clustered custom data buffer will only be available when we're rendering our normal view.
+ // This will not be available when rendering reflection probes.
+ rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
+ }
}
static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8 };
@@ -1570,32 +1577,32 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
// obtain cluster builder
- if (rb_data.is_valid()) {
- current_cluster_builder = rb_data->cluster_builder;
- } else if (light_storage->owns_reflection_probe_instance(p_render_data->reflection_probe)) {
+ if (light_storage->owns_reflection_probe_instance(p_render_data->reflection_probe)) {
current_cluster_builder = light_storage->reflection_probe_instance_get_cluster_builder(p_render_data->reflection_probe, &cluster_builder_shared);
if (p_render_data->camera_attributes.is_valid()) {
light_storage->reflection_probe_set_baked_exposure(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe), RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes));
}
- } else {
- ERR_PRINT("No render buffer nor reflection atlas, bug"); //should never happen, will crash
- current_cluster_builder = nullptr;
- }
+ } else if (rb_data.is_valid()) {
+ current_cluster_builder = rb_data->cluster_builder;
- p_render_data->voxel_gi_count = 0;
+ p_render_data->voxel_gi_count = 0;
- if (rb.is_valid()) {
- if (rb->has_custom_data(RB_SCOPE_SDFGI)) {
- Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
- if (sdfgi.is_valid()) {
- sdfgi->update_cascades();
- sdfgi->pre_process_gi(p_render_data->scene_data->cam_transform, p_render_data);
- sdfgi->update_light();
+ if (rb.is_valid()) {
+ if (rb->has_custom_data(RB_SCOPE_SDFGI)) {
+ Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+ if (sdfgi.is_valid()) {
+ sdfgi->update_cascades();
+ sdfgi->pre_process_gi(p_render_data->scene_data->cam_transform, p_render_data);
+ sdfgi->update_light();
+ }
}
- }
- gi.setup_voxel_gi_instances(p_render_data, p_render_data->render_buffers, p_render_data->scene_data->cam_transform, *p_render_data->voxel_gi_instances, p_render_data->voxel_gi_count);
+ gi.setup_voxel_gi_instances(p_render_data, p_render_data->render_buffers, p_render_data->scene_data->cam_transform, *p_render_data->voxel_gi_instances, p_render_data->voxel_gi_count);
+ }
+ } else {
+ ERR_PRINT("No render buffer nor reflection atlas, bug"); //should never happen, will crash
+ current_cluster_builder = nullptr;
}
if (current_cluster_builder != nullptr) {
@@ -2054,7 +2061,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_begin_label("Resolve");
- if (rb.is_valid() && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
+ if (rb_data.is_valid() && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
for (uint32_t v = 0; v < rb->get_view_count(); v++) {
RD::get_singleton()->texture_resolve_multisample(rb_data->get_color_msaa(v), rb->get_internal_texture(v));
resolve_effects->resolve_depth(rb_data->get_depth_msaa(v), rb->get_depth_texture(v), rb->get_internal_size(), texture_multisamples[rb->get_msaa_3d()]);
@@ -2073,12 +2080,12 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
RD::get_singleton()->draw_command_end_label();
- if (rb.is_valid() && taa && rb->get_use_taa()) {
+ if (rb_data.is_valid() && taa && rb->get_use_taa()) {
RENDER_TIMESTAMP("TAA")
taa->process(rb, _render_buffers_get_color_format(), p_render_data->scene_data->z_near, p_render_data->scene_data->z_far);
}
- if (rb.is_valid()) {
+ if (rb_data.is_valid()) {
_debug_draw_cluster(rb);
RENDER_TIMESTAMP("Tonemap");
@@ -2086,7 +2093,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
_render_buffers_post_process_and_tonemap(p_render_data);
}
- if (rb.is_valid()) {
+ if (rb_data.is_valid()) {
_render_buffers_debug_draw(rb, p_render_data->shadow_atlas, p_render_data->occluder_debug_tex);
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI && rb->has_custom_data(RB_SCOPE_SDFGI)) {
@@ -2876,7 +2883,11 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
Ref<RenderBufferDataForwardClustered> rb_data;
if (p_render_data && p_render_data->render_buffers.is_valid()) {
rb = p_render_data->render_buffers;
- rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
+ if (rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) {
+ // Our forward clustered custom data buffer will only be available when we're rendering our normal view.
+ // This will not be available when rendering reflection probes.
+ rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
+ }
}
//default render buffer and scene state uniform set
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 7f567bcc2e..53bcb1c038 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -362,6 +362,8 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
if (p_render_data && p_render_data->render_buffers.is_valid()) {
rb = p_render_data->render_buffers;
if (rb->has_custom_data(RB_SCOPE_MOBILE)) {
+ // Our forward mobile custom data buffer will only be available when we're rendering our normal view.
+ // This will not be available when rendering reflection probes.
rb_data = rb->get_custom_data(RB_SCOPE_MOBILE);
}
}
@@ -643,6 +645,8 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
if (p_render_data->render_buffers.is_valid()) {
rb = p_render_data->render_buffers;
if (rb->has_custom_data(RB_SCOPE_MOBILE)) {
+ // Our forward mobile custom data buffer will only be available when we're rendering our normal view.
+ // This will not be available when rendering reflection probes.
rb_data = rb->get_custom_data(RB_SCOPE_MOBILE);
}
}
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
index fd7b62cd6c..12ba29a0b8 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
@@ -202,6 +202,7 @@ void RenderSceneBuffersRD::configure(RID p_render_target, const Size2i p_interna
vrs_texture = create_texture(RB_SCOPE_VRS, RB_TEXTURE, RD::DATA_FORMAT_R8_UINT, usage_bits, RD::TEXTURE_SAMPLES_1, vrs->get_vrs_texture_size(internal_size));
}
+ // (re-)configure any named buffers
for (KeyValue<StringName, Ref<RenderBufferCustomDataRD>> &E : data_buffers) {
E.value->configure(this);
}
@@ -220,6 +221,14 @@ void RenderSceneBuffersRD::configure_for_reflections(const Size2i p_reflection_s
use_taa = false;
use_debanding = false;
view_count = 1;
+
+ // cleanout any old buffers we had.
+ cleanup();
+
+ // (re-)configure any named buffers
+ for (KeyValue<StringName, Ref<RenderBufferCustomDataRD>> &E : data_buffers) {
+ E.value->configure(this);
+ }
}
void RenderSceneBuffersRD::set_fsr_sharpness(float p_fsr_sharpness) {
@@ -498,10 +507,6 @@ void RenderSceneBuffersRD::set_custom_data(const StringName &p_name, Ref<RenderB
}
Ref<RenderBufferCustomDataRD> RenderSceneBuffersRD::get_custom_data(const StringName &p_name) const {
- if (!data_buffers.has(p_name)) {
- print_line("test");
- }
-
ERR_FAIL_COND_V(!data_buffers.has(p_name), Ref<RenderBufferCustomDataRD>());
Ref<RenderBufferCustomDataRD> ret = data_buffers[p_name];
diff --git a/servers/rendering/renderer_scene_occlusion_cull.cpp b/servers/rendering/renderer_scene_occlusion_cull.cpp
index e1ca5a7103..627e6941cf 100644
--- a/servers/rendering/renderer_scene_occlusion_cull.cpp
+++ b/servers/rendering/renderer_scene_occlusion_cull.cpp
@@ -60,6 +60,8 @@ void RendererSceneOcclusionCull::HZBuffer::clear() {
if (debug_image.is_valid()) {
debug_image.unref();
}
+
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(debug_texture);
}
diff --git a/servers/xr/xr_interface.cpp b/servers/xr/xr_interface.cpp
index ec4ae98397..b437ed1512 100644
--- a/servers/xr/xr_interface.cpp
+++ b/servers/xr/xr_interface.cpp
@@ -123,6 +123,7 @@ XRInterface::XRInterface() {}
XRInterface::~XRInterface() {
if (vrs.vrs_texture.is_valid()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(vrs.vrs_texture);
vrs.vrs_texture = RID();
}