summaryrefslogtreecommitdiff
path: root/servers
diff options
context:
space:
mode:
Diffstat (limited to 'servers')
-rw-r--r--servers/physics/joints_sw.cpp450
-rw-r--r--servers/physics/joints_sw.h121
-rw-r--r--servers/visual/shader_compiler.cpp30
-rw-r--r--servers/visual/shader_compiler.h142
-rw-r--r--servers/visual/shader_graph.cpp455
-rw-r--r--servers/visual/shader_graph.h109
6 files changed, 1 insertions, 1306 deletions
diff --git a/servers/physics/joints_sw.cpp b/servers/physics/joints_sw.cpp
deleted file mode 100644
index 7f7df31534..0000000000
--- a/servers/physics/joints_sw.cpp
+++ /dev/null
@@ -1,450 +0,0 @@
-/*************************************************************************/
-/* joints_sw.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "joints_sw.h"
-#include "space_sw.h"
-
-#if 0
-
-//based on chipmunk joint constraints
-
-/* Copyright (c) 2007 Scott Lembcke
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-static inline real_t k_scalar(Body2DSW *a,Body2DSW *b,const Vector2& rA, const Vector2& rB, const Vector2& n) {
-
-
- real_t value=0;
-
-
- {
- value+=a->get_inv_mass();
- real_t rcn = rA.cross(n);
- value+=a->get_inv_inertia() * rcn * rcn;
- }
-
- if (b) {
-
- value+=b->get_inv_mass();
- real_t rcn = rB.cross(n);
- value+=b->get_inv_inertia() * rcn * rcn;
- }
-
- return value;
-
-}
-
-
-bool PinJoint2DSW::setup(float p_step) {
-
- Space2DSW *space = A->get_space();
- ERR_FAIL_COND_V(!space,false;)
- rA = A->get_transform().xform(anchor_A);
- rB = B?B->get_transform().xform(anchor_B):anchor_B;
-
- Vector2 delta = rB - rA;
-
- rA-= A->get_transform().get_origin();
- if (B)
- rB-=B->get_transform().get_origin();
-
-
- real_t jdist = delta.length();
- correct=false;
- if (jdist==0)
- return false; // do not correct
-
- correct=true;
-
- n = delta / jdist;
-
- // calculate mass normal
- mass_normal = 1.0f/k_scalar(A, B, rA, rB, n);
-
- // calculate bias velocity
- //real_t maxBias = joint->constraint.maxBias;
- bias = -(get_bias()==0?space->get_constraint_bias():get_bias())*(1.0/p_step)*(jdist-dist);
- bias = CLAMP(bias, -get_max_bias(), +get_max_bias());
-
- // compute max impulse
- jn_max = get_max_force() * p_step;
-
- // apply accumulated impulse
- Vector2 j = n * jn_acc;
- A->apply_impulse(rA,-j);
- if (B)
- B->apply_impulse(rB,j);
-
- return true;
-}
-
-
-static inline Vector2
-relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB){
- Vector2 sum = a->get_linear_velocity() -rA.tangent() * a->get_angular_velocity();
- if (b)
- return (b->get_linear_velocity() -rB.tangent() * b->get_angular_velocity()) - sum;
- else
- return -sum;
-}
-
-static inline real_t
-normal_relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB, Vector2 n){
- return relative_velocity(a, b, rA, rB).dot(n);
-}
-
-
-void PinJoint2DSW::solve(float p_step){
-
- if (!correct)
- return;
-
- Vector2 ln = n;
-
- // compute relative velocity
- real_t vrn = normal_relative_velocity(A,B, rA, rB, ln);
-
- // compute normal impulse
- real_t jn = (bias - vrn)*mass_normal;
- real_t jnOld = jn_acc;
- jn_acc = CLAMP(jnOld + jn,-jn_max,jn_max); //cpfclamp(jnOld + jn, -joint->jnMax, joint->jnMax);
- jn = jn_acc - jnOld;
-
- Vector2 j = jn*ln;
-
- A->apply_impulse(rA,-j);
- if (B)
- B->apply_impulse(rB,j);
-
-}
-
-
-PinJoint2DSW::PinJoint2DSW(const Vector2& p_pos,Body2DSW* p_body_a,Body2DSW* p_body_b) : Joint2DSW(_arr,p_body_b?2:1) {
-
- A=p_body_a;
- B=p_body_b;
- anchor_A = p_body_a->get_inv_transform().xform(p_pos);
- anchor_B = p_body_b?p_body_b->get_inv_transform().xform(p_pos):p_pos;
-
- jn_acc=0;
- dist=0;
-
- p_body_a->add_constraint(this,0);
- if (p_body_b)
- p_body_b->add_constraint(this,1);
-
-}
-
-PinJoint2DSW::~PinJoint2DSW() {
-
- if (A)
- A->remove_constraint(this);
- if (B)
- B->remove_constraint(this);
-
-}
-
-//////////////////////////////////////////////
-//////////////////////////////////////////////
-//////////////////////////////////////////////
-
-
-static inline void
-k_tensor(Body2DSW *a, Body2DSW *b, Vector2 r1, Vector2 r2, Vector2 *k1, Vector2 *k2)
-{
- // calculate mass matrix
- // If I wasn't lazy and wrote a proper matrix class, this wouldn't be so gross...
- real_t k11, k12, k21, k22;
- real_t m_sum = a->get_inv_mass() + b->get_inv_mass();
-
- // start with I*m_sum
- k11 = m_sum; k12 = 0.0f;
- k21 = 0.0f; k22 = m_sum;
-
- // add the influence from r1
- real_t a_i_inv = a->get_inv_inertia();
- real_t r1xsq = r1.x * r1.x * a_i_inv;
- real_t r1ysq = r1.y * r1.y * a_i_inv;
- real_t r1nxy = -r1.x * r1.y * a_i_inv;
- k11 += r1ysq; k12 += r1nxy;
- k21 += r1nxy; k22 += r1xsq;
-
- // add the influnce from r2
- real_t b_i_inv = b->get_inv_inertia();
- real_t r2xsq = r2.x * r2.x * b_i_inv;
- real_t r2ysq = r2.y * r2.y * b_i_inv;
- real_t r2nxy = -r2.x * r2.y * b_i_inv;
- k11 += r2ysq; k12 += r2nxy;
- k21 += r2nxy; k22 += r2xsq;
-
- // invert
- real_t determinant = k11*k22 - k12*k21;
- ERR_FAIL_COND(determinant== 0.0);
-
- real_t det_inv = 1.0f/determinant;
- *k1 = Vector2( k22*det_inv, -k12*det_inv);
- *k2 = Vector2(-k21*det_inv, k11*det_inv);
-}
-
-static _FORCE_INLINE_ Vector2
-mult_k(const Vector2& vr, const Vector2 &k1, const Vector2 &k2)
-{
- return Vector2(vr.dot(k1), vr.dot(k2));
-}
-
-bool GrooveJoint2DSW::setup(float p_step) {
-
-
- // calculate endpoints in worldspace
- Vector2 ta = A->get_transform().xform(A_groove_1);
- Vector2 tb = A->get_transform().xform(A_groove_2);
- Space2DSW *space=A->get_space();
-
- // calculate axis
- Vector2 n = -(tb - ta).tangent().normalized();
- real_t d = ta.dot(n);
-
- xf_normal = n;
- rB = B->get_transform().basis_xform(B_anchor);
-
- // calculate tangential distance along the axis of rB
- real_t td = (B->get_transform().get_origin() + rB).cross(n);
- // calculate clamping factor and rB
- if(td <= ta.cross(n)){
- clamp = 1.0f;
- rA = ta - A->get_transform().get_origin();
- } else if(td >= tb.cross(n)){
- clamp = -1.0f;
- rA = tb - A->get_transform().get_origin();
- } else {
- clamp = 0.0f;
- //joint->r1 = cpvsub(cpvadd(cpvmult(cpvperp(n), -td), cpvmult(n, d)), a->p);
- rA = ((-n.tangent() * -td) + n*d) - A->get_transform().get_origin();
- }
-
- // Calculate mass tensor
- k_tensor(A, B, rA, rB, &k1, &k2);
-
- // compute max impulse
- jn_max = get_max_force() * p_step;
-
- // calculate bias velocity
-// cpVect delta = cpvsub(cpvadd(b->p, joint->r2), cpvadd(a->p, joint->r1));
-// joint->bias = cpvclamp(cpvmult(delta, -joint->constraint.biasCoef*dt_inv), joint->constraint.maxBias);
-
-
- Vector2 delta = (B->get_transform().get_origin() +rB) - (A->get_transform().get_origin() + rA);
- gbias=(delta*-(get_bias()==0?space->get_constraint_bias():get_bias())*(1.0/p_step)).clamped(get_max_bias());
-
- // apply accumulated impulse
- A->apply_impulse(rA,-jn_acc);
- B->apply_impulse(rB,jn_acc);
-
- correct=true;
- return true;
-}
-
-void GrooveJoint2DSW::solve(float p_step){
-
-
- // compute impulse
- Vector2 vr = relative_velocity(A, B, rA,rB);
-
- Vector2 j = mult_k(gbias-vr, k1, k2);
- Vector2 jOld = jn_acc;
- j+=jOld;
-
- jn_acc = (((clamp * j.cross(xf_normal)) > 0) ? j : xf_normal.project(j)).clamped(jn_max);
-
- j = jn_acc - jOld;
-
- A->apply_impulse(rA,-j);
- B->apply_impulse(rB,j);
-}
-
-
-GrooveJoint2DSW::GrooveJoint2DSW(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, Body2DSW* p_body_a,Body2DSW* p_body_b) : Joint2DSW(_arr,2) {
-
- A=p_body_a;
- B=p_body_b;
-
- A_groove_1 = A->get_inv_transform().xform(p_a_groove1);
- A_groove_2 = A->get_inv_transform().xform(p_a_groove2);
- B_anchor=B->get_inv_transform().xform(p_b_anchor);
- A_groove_normal = -(A_groove_2 - A_groove_1).normalized().tangent();
-
- A->add_constraint(this,0);
- B->add_constraint(this,1);
-
-}
-
-GrooveJoint2DSW::~GrooveJoint2DSW() {
-
- A->remove_constraint(this);
- B->remove_constraint(this);
-}
-
-
-//////////////////////////////////////////////
-//////////////////////////////////////////////
-//////////////////////////////////////////////
-
-
-bool DampedSpringJoint2DSW::setup(float p_step) {
-
- rA = A->get_transform().basis_xform(anchor_A);
- rB = B->get_transform().basis_xform(anchor_B);
-
- Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA) ;
- real_t dist = delta.length();
-
- if (dist)
- n=delta/dist;
- else
- n=Vector2();
-
- real_t k = k_scalar(A, B, rA, rB, n);
- n_mass = 1.0f/k;
-
- target_vrn = 0.0f;
- v_coef = 1.0f - Math::exp(-damping*(p_step)*k);
-
- // apply spring force
- real_t f_spring = (rest_length - dist) * stiffness;
- Vector2 j = n * f_spring*(p_step);
-
- A->apply_impulse(rA,-j);
- B->apply_impulse(rB,j);
-
-
- return true;
-}
-
-void DampedSpringJoint2DSW::solve(float p_step) {
-
- // compute relative velocity
- real_t vrn = normal_relative_velocity(A, B, rA, rB, n) - target_vrn;
-
- // compute velocity loss from drag
- // not 100% certain this is derived correctly, though it makes sense
- real_t v_damp = -vrn*v_coef;
- target_vrn = vrn + v_damp;
- Vector2 j=n*v_damp*n_mass;
-
- A->apply_impulse(rA,-j);
- B->apply_impulse(rB,j);
-
-}
-
-void DampedSpringJoint2DSW::set_param(Physics2DServer::DampedStringParam p_param, real_t p_value) {
-
- switch(p_param) {
-
- case Physics2DServer::DAMPED_STRING_REST_LENGTH: {
-
- rest_length=p_value;
- } break;
- case Physics2DServer::DAMPED_STRING_DAMPING: {
-
- damping=p_value;
- } break;
- case Physics2DServer::DAMPED_STRING_STIFFNESS: {
-
- stiffness=p_value;
- } break;
- }
-
-}
-
-real_t DampedSpringJoint2DSW::get_param(Physics2DServer::DampedStringParam p_param) const{
-
- switch(p_param) {
-
- case Physics2DServer::DAMPED_STRING_REST_LENGTH: {
-
- return rest_length;
- } break;
- case Physics2DServer::DAMPED_STRING_DAMPING: {
-
- return damping;
- } break;
- case Physics2DServer::DAMPED_STRING_STIFFNESS: {
-
- return stiffness;
- } break;
- }
-
- ERR_FAIL_V(0);
-}
-
-
-DampedSpringJoint2DSW::DampedSpringJoint2DSW(const Vector2& p_anchor_a,const Vector2& p_anchor_b, Body2DSW* p_body_a,Body2DSW* p_body_b) : Joint2DSW(_arr,2) {
-
-
- A=p_body_a;
- B=p_body_b;
- anchor_A = A->get_inv_transform().xform(p_anchor_a);
- anchor_B = B->get_inv_transform().xform(p_anchor_b);
-
- rest_length=p_anchor_a.distance_to(p_anchor_b);
- stiffness=20;
- damping=1.5;
-
-
- A->add_constraint(this,0);
- B->add_constraint(this,1);
-
-}
-
-DampedSpringJoint2DSW::~DampedSpringJoint2DSW() {
-
- A->remove_constraint(this);
- B->remove_constraint(this);
-
-}
-
-
-#endif
diff --git a/servers/physics/joints_sw.h b/servers/physics/joints_sw.h
index c42baae961..b54c655ea1 100644
--- a/servers/physics/joints_sw.h
+++ b/servers/physics/joints_sw.h
@@ -33,7 +33,6 @@
#include "body_sw.h"
-
class JointSW : public ConstraintSW {
@@ -45,122 +44,4 @@ public:
};
-#if 0
-class PinJointSW : public JointSW {
-
- union {
- struct {
- BodySW *A;
- BodySW *B;
- };
-
- BodySW *_arr[2];
- };
-
- Vector2 anchor_A;
- Vector2 anchor_B;
- real_t dist;
- real_t jn_acc;
- real_t jn_max;
- real_t max_distance;
- real_t mass_normal;
- real_t bias;
-
- Vector2 rA,rB;
- Vector2 n; //normal
- bool correct;
-
-
-public:
-
- virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_PIN; }
-
- virtual bool setup(float p_step);
- virtual void solve(float p_step);
-
-
- PinJointSW(const Vector2& p_pos,BodySW* p_body_a,BodySW* p_body_b=NULL);
- ~PinJointSW();
-};
-
-
-class GrooveJointSW : public JointSW {
-
- union {
- struct {
- BodySW *A;
- BodySW *B;
- };
-
- BodySW *_arr[2];
- };
-
- Vector2 A_groove_1;
- Vector2 A_groove_2;
- Vector2 A_groove_normal;
- Vector2 B_anchor;
- Vector2 jn_acc;
- Vector2 gbias;
- real_t jn_max;
- real_t clamp;
- Vector2 xf_normal;
- Vector2 rA,rB;
- Vector2 k1,k2;
-
-
- bool correct;
-
-public:
-
- virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_GROOVE; }
-
- virtual bool setup(float p_step);
- virtual void solve(float p_step);
-
-
- GrooveJointSW(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, BodySW* p_body_a,BodySW* p_body_b);
- ~GrooveJointSW();
-};
-
-
-class DampedSpringJointSW : public JointSW {
-
- union {
- struct {
- BodySW *A;
- BodySW *B;
- };
-
- BodySW *_arr[2];
- };
-
-
- Vector2 anchor_A;
- Vector2 anchor_B;
-
- real_t rest_length;
- real_t damping;
- real_t stiffness;
-
- Vector2 rA,rB;
- Vector2 n;
- real_t n_mass;
- real_t target_vrn;
- real_t v_coef;
-
-public:
-
- virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_DAMPED_SPRING; }
-
- virtual bool setup(float p_step);
- virtual void solve(float p_step);
-
- void set_param(PhysicsServer::DampedStringParam p_param, real_t p_value);
- real_t get_param(PhysicsServer::DampedStringParam p_param) const;
-
- DampedSpringJointSW(const Vector2& p_anchor_a,const Vector2& p_anchor_b, BodySW* p_body_a,BodySW* p_body_b);
- ~DampedSpringJointSW();
-};
-#endif
-
-#endif // JOINTS__SW_H
+#endif // JOINTS_SW_H
diff --git a/servers/visual/shader_compiler.cpp b/servers/visual/shader_compiler.cpp
deleted file mode 100644
index ee5dae5ae2..0000000000
--- a/servers/visual/shader_compiler.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/*************************************************************************/
-/* shader_compiler.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "shader_compiler.h"
-
diff --git a/servers/visual/shader_compiler.h b/servers/visual/shader_compiler.h
deleted file mode 100644
index 29561b2145..0000000000
--- a/servers/visual/shader_compiler.h
+++ /dev/null
@@ -1,142 +0,0 @@
-/*************************************************************************/
-/* shader_compiler.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef SHADER_COMPILER_H
-#define SHADER_COMPILER_H
-
-#include "map.h"
-#include "list.h"
-#include "vector.h"
-#if 0
-class ShaderSyntax {
-public:
-
-
- enum DataType {
- TYPE_BOOL,
- TYPE_FLOAT,
- TYPE_VEC3,
- TYPE_TRANSFORM,
- TYPE_TEXTURE
- };
-
- enum Operator {
- OP_ASSIGN,
- OP_ADD,
- OP_SUB,
- OP_MUL,
- OP_DIV,
- OP_NEG,
- OP_CMP_EQ,
- OP_CMP_NEQ,
- OP_CMP_LEQ,
- OP_CMP_GEQ,
- OP_CMP_OR,
- OP_CMP_AND,
- OP_CALL
- };
-
- struct Node {
-
- enum Type {
- TYPE_PROGRAM,
- TYPE_FUNCTION,
- TYPE_BLOCK,
- TYPE_VARIABLE,
- TYPE_OPERATOR,
- TYPE_IF,
- };
-
- Node * parent;
- Type type;
-
- virtual ~Node() {}
- };
-
-
- struct OperatorNode : public Node {
-
- Operator op;
- Vector<Node*> arguments;
- OperatorNode() { type=TYPE_OPERATOR; }
- };
-
- struct VariableNode : public Node {
-
- StringName variable;
- VariableNode() { type=TYPE_VARIABLE; }
- };
-
- struct BlockNode : public Node {
-
- Map<StringName,DataType> variables;
- List<Node*> subnodes;
- BlockNode() { type=TYPE_BLOCK; }
- };
-
- struct ConditionalNode : public Node {
-
- Node *test;
- Node *do_if;
- Node *do_else;
- ConditionalNode() { type=TYPE_CONDITIONAL; }
- };
-
-
- struct FunctionNode : public Node {
-
- struct Argument {
-
- StringName name;
- DataType type;
- };
-
- Vector<Argument> arguments;
- Node *body;
-
- FunctionNode() { type=TYPE_FUNCTION; }
-
- };
-
-
- struct ProgramNode : public Node {
-
- Vector<FunctionNode*> functions;
- Node *body;
-
- ProgramNode() { type=TYPE_PROGRAM; }
- };
-
-
-
-
- ShaderCompiler();
-};
-
-#endif // SHADER_COMPILER_H
-#endif
diff --git a/servers/visual/shader_graph.cpp b/servers/visual/shader_graph.cpp
deleted file mode 100644
index 7fe949bec3..0000000000
--- a/servers/visual/shader_graph.cpp
+++ /dev/null
@@ -1,455 +0,0 @@
-/*************************************************************************/
-/* shader_graph.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "shader_graph.h"
-
-#if 0
-
-
-struct _ConnectionKey {
-
- int node;
- int slot;
-
- _FORCE_INLINE_ _ConnectionKey(int p_node=0,int p_slot=0) { node=p_node; slot=p_slot; }
-
- _FORCE_INLINE_ bool operator<(const _ConnectionKey& p_other) const {
-
- if (node<p_other.node)
- return true;
- else if (node>p_other.node)
- return false;
- else
- return slot<p_other.slot;
- }
-};
-
-Error ShaderGraph::generate(ShaderCodeGenerator * p_generator) const {
-
- Map<int,Node>::Element *E = node_map.front();
- int i=0;
- while(E) {
-
- E->get().order=i++;
- E->get().out_valid=false;
- E->get().in_valid=false;
- E=E->next();
- }
-
- int worst_case=connections.size() * connections.size(); // worst bubble case
- int iterations=0;
- int swaps;
-
- do {
- swaps=0;
- const List<Connection>::Element *E=connections.front();
-
- while(E) {
-
- const Connection &c = E->get();
-
- const Node *src = &node_map[c.src_id];
- const Node *dst = &node_map[c.dst_id];
-
- if (src->order > dst->order) {
-
- SWAP(src->order, dst->order);
- swaps++;
- }
-
- E=E->next();
- }
-
-
- iterations++;
-
- } while (iterations<=worst_case && swaps>0);
-
- ERR_FAIL_COND_V( swaps != 0 , ERR_CYCLIC_LINK );
-
- //node array
- Vector<const Node*> nodes;
- nodes.resize(node_map.size());
-
- E = node_map.front();
- while(E) {
-
- ERR_FAIL_INDEX_V( E->get().order, nodes.size(), ERR_BUG);
- nodes[E->get().order]=&E->get();
- E=E->next();
- }
-
- //connection set
-
- Map<_ConnectionKey,int> in_connection_map;
- Map<_ConnectionKey,List<int> > out_connection_map;
- Map<_ConnectionKey,int> in_node_map;
- Map<_ConnectionKey,List<int> > out_node_map;
-
- const List<Connection>::Element *CE=connections.front();
- i=0;
- while(CE) {
- const Connection &c = CE->get();
-
- _ConnectionKey in_k;
- in_k.node=node_map[c.dst_id].order;
- in_k.slot=c.dst_slot;
- in_connection_map[in_k]=i;
- in_node_map[in_k]=node_map[c.src_id].order;
-
- _ConnectionKey out_k;
- out_k.node=node_map[c.src_id].order;
- out_k.slot=c.src_slot;
- if (!out_connection_map.has(out_k))
- out_connection_map[out_k]=List<int>();
- out_connection_map[out_k].push_back(i);
- if(!out_node_map.has(out_k))
- out_node_map[out_k]=List<int>();
- out_node_map[out_k].push_back(node_map[c.dst_id].order);
-
- i++;
- CE=CE->next();
- }
-
- // validate nodes if they are connected to an output
-
- for(int i=nodes.size()-1;i>=0;i--) {
-
- if (VisualServer::shader_get_output_count(nodes[i]->type)==0) {
- // an actual graph output
-
- _ConnectionKey in_k;
- in_k.node=nodes[i]->order;
- in_k.slot=0;
-
- if (in_node_map.has(in_k)) {
- nodes[i]->out_valid=true;
- }
- } else {
- // regular node
-
- bool valid=false;
- for(int j=0;j<VS::shader_get_output_count(nodes[i]->type);j++) {
-
- _ConnectionKey key(nodes[i]->order,j);
-
- if (out_node_map.has(key)) {
- for(List<int>::Element *CE=out_node_map[key].front();CE;CE=CE->next()) {
-
- int to_node=CE->get();
- ERR_CONTINUE(to_node<0 || to_node >=nodes.size());
- if (nodes[to_node]->out_valid) {
- valid=true;
- break;
- }
-
-
- }
- }
- if (valid)
- break;
-
- }
-
- nodes[i]->out_valid=valid;
- }
- }
-
- // validate nodes if they are connected to an input
-
- for(int i=0;i<nodes.size();i++) {
-
- if (VisualServer::shader_get_input_count(nodes[i]->type)==0) {
- // an actual graph input
-
- int out_count=VisualServer::shader_get_output_count(nodes[i]->type);
-
-
- for(int j=0;j<out_count;j++) {
-
- _ConnectionKey out_k;
- out_k.node=nodes[i]->order;
- out_k.slot=j;
- if (out_node_map.has(out_k)) {
- nodes[i]->in_valid=true;
- break;
- }
- }
-
- } else {
- // regular node
- // this is very important.. for a node to be valid, all its inputs need to be valid
- bool valid=true;
- for(int j=0;j<VS::shader_get_input_count(nodes[i]->type);j++) {
-
-
- bool in_valid=false;
- _ConnectionKey key(nodes[i]->order,j);
- if (in_node_map.has(key)) {
-
- int from_node=in_node_map[key];
- ERR_CONTINUE(from_node<0 || from_node>=nodes.size());
- if (nodes[from_node]->in_valid)
- in_valid=true;
-
- }
-
- if (!in_valid) {
- valid=false;
- break;
- }
-
- }
-
- nodes[i]->in_valid=valid;
- }
- }
-
- // write code
-
- p_generator->begin();
-
- for(int i=0;i<nodes.size();i++) {
-
-
- if (!nodes[i]->out_valid || !nodes[i]->in_valid) // valid in both ways
- continue; // skip node
-
- Vector<int> in_indices;
- in_indices.resize(VS::shader_get_input_count(nodes[i]->type));
- Vector<int> out_indices;
- Vector<int> out_slot_indices;
-
- for(int j=0;j<in_indices.size();j++) {
-
- _ConnectionKey key(nodes[i]->order,j);
- if (in_connection_map.has(key))
- in_indices[j]=in_connection_map[key];
- else
- in_indices[j]=-1;
- }
-
- for(int j=0;j<VS::shader_get_output_count(nodes[i]->type);j++) {
-
- _ConnectionKey key(nodes[i]->order,j);
- if (out_connection_map.has(key)) {
- for(List<int>::Element *CE=out_connection_map[key].front();CE;CE=CE->next()) {
-
- out_indices.push_back(CE->get());
- out_slot_indices.push_back(j);
- }
- }
- }
-
- Error err = p_generator->add_node(nodes[i]->type,i,nodes[i]->id,nodes[i]->param,in_indices,out_indices,out_slot_indices);
- ERR_FAIL_COND_V( err, err );
- }
-
- p_generator->end();
-
-
- return OK;
-}
-
-void ShaderGraph::node_add(VS::ShaderNodeType p_type,int p_id) {
-
-
- ERR_FAIL_COND( node_map.has(p_id ) );
- ERR_FAIL_INDEX( p_type, VS::NODE_TYPE_MAX );
- Node node;
-
- node.type=p_type;
- node.id=p_id;
- node.x=0;
- node.y=0;
-
- node_map[p_id]=node;
-
-}
-
-void ShaderGraph::node_set_pos(int p_id, int p_x,int p_y) {
-
- ERR_FAIL_COND(!node_map.has(p_id));
- node_map[p_id].x=p_x;
- node_map[p_id].y=p_y;
-}
-int ShaderGraph::node_get_pos_x(int p_id) const {
-
- ERR_FAIL_COND_V(!node_map.has(p_id),-1);
- return node_map[p_id].x;
-}
-int ShaderGraph::node_get_pos_y(int p_id) const {
-
- ERR_FAIL_COND_V(!node_map.has(p_id),-1);
- return node_map[p_id].y;
-}
-
-void ShaderGraph::node_remove(int p_id) {
-
- ERR_FAIL_COND(!node_map.has(p_id));
-
- //erase connections associated with node
- List<Connection>::Element *N,*E=connections.front();
- while(E) {
- N=E->next();
- const Connection &c = E->get();
- if (c.src_id==p_id || c.dst_id==p_id) {
-
- connections.erase(E);
- }
- E=N;
- }
-
- node_map.erase(p_id);
-}
-
-void ShaderGraph::node_change_type(int p_id, VS::ShaderNodeType p_type) {
-
- ERR_FAIL_COND(!node_map.has(p_id));
- node_map[p_id].type=p_type;
- node_map[p_id].param=Variant();
-
-}
-
-void ShaderGraph::node_set_param(int p_id, const Variant& p_value) {
-
- ERR_FAIL_COND(!node_map.has(p_id));
- node_map[p_id].param=p_value;
-}
-
-void ShaderGraph::get_node_list(List<int> *p_node_list) const {
-
- Map<int,Node>::Element *E = node_map.front();
-
- while(E) {
-
- p_node_list->push_back(E->key());
- E=E->next();
- }
-}
-
-
-VS::ShaderNodeType ShaderGraph::node_get_type(int p_id) const {
-
- ERR_FAIL_COND_V(!node_map.has(p_id),VS::NODE_TYPE_MAX);
- return node_map[p_id].type;
-}
-
-Variant ShaderGraph::node_get_param(int p_id) const {
-
- ERR_FAIL_COND_V(!node_map.has(p_id),Variant());
- return node_map[p_id].param;
-}
-
-
-Error ShaderGraph::connect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
-
- ERR_FAIL_COND_V(p_src_id==p_dst_id, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(!node_map.has(p_src_id), ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(!node_map.has(p_dst_id), ERR_INVALID_PARAMETER);
- VisualServer::ShaderNodeType type_src=node_map[p_src_id].type;
- VisualServer::ShaderNodeType type_dst=node_map[p_dst_id].type;
- ERR_FAIL_INDEX_V( p_src_slot, VisualServer::shader_get_output_count(type_src), ERR_INVALID_PARAMETER );
- ERR_FAIL_INDEX_V( p_dst_slot, VisualServer::shader_get_input_count(type_dst), ERR_INVALID_PARAMETER );
- ERR_FAIL_COND_V(VisualServer::shader_is_output_vector(type_src,p_src_slot) != VisualServer::shader_is_input_vector(type_dst,p_dst_slot), ERR_INVALID_PARAMETER );
-
-
- List<Connection>::Element *E=connections.front();
- while(E) {
- const Connection &c = E->get();
- ERR_FAIL_COND_V(c.dst_slot==p_dst_slot && c.dst_id == p_dst_id, ERR_ALREADY_EXISTS);
-
- E=E->next();
- }
-
- Connection c;
- c.src_slot=p_src_slot;
- c.src_id=p_src_id;
- c.dst_slot=p_dst_slot;
- c.dst_id=p_dst_id;
-
- connections.push_back(c);
-
- return OK;
-}
-
-bool ShaderGraph::is_connected(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const {
-
- const List<Connection>::Element *E=connections.front();
- while(E) {
- const Connection &c = E->get();
- if (c.dst_slot==p_dst_slot && c.dst_id == p_dst_id && c.src_slot==p_src_slot && c.src_id == p_src_id)
- return true;
-
- E=E->next();
- }
-
- return false;
-}
-
-void ShaderGraph::disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
-
- List<Connection>::Element *N,*E=connections.front();
- while(E) {
- N=E->next();
- const Connection &c = E->get();
- if (c.src_slot==p_src_slot && c.src_id==p_src_id && c.dst_slot==p_dst_slot && c.dst_id == p_dst_id) {
-
- connections.erase(E);
- }
- E=N;
- }
-
-
-}
-
-
-void ShaderGraph::clear() {
-
- connections.clear();
- node_map.clear();
-}
-
-List<ShaderGraph::Connection> ShaderGraph::get_connection_list() const {
-
- return connections;
-
-}
-
-ShaderGraph::ShaderGraph() {
-
-
-}
-
-
-ShaderGraph::~ShaderGraph() {
-
-}
-
-
-#endif
diff --git a/servers/visual/shader_graph.h b/servers/visual/shader_graph.h
deleted file mode 100644
index 41df0f60f1..0000000000
--- a/servers/visual/shader_graph.h
+++ /dev/null
@@ -1,109 +0,0 @@
-/*************************************************************************/
-/* shader_graph.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#if 0
-
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
-#include "servers/visual_server.h"
-#include "map.h"
-
-
-class ShaderCodeGenerator {
-public:
-
- virtual void begin()=0;
- virtual Error add_node(VS::ShaderNodeType p_type,int p_node_pos,int p_id,const Variant& p_param,const Vector<int>& p_in_connections,const Vector<int>& p_out_connections,const Vector<int>& p_out_connection_outputs)=0;
- virtual void end()=0;
-
- virtual ~ShaderCodeGenerator() {}
-};
-
-class ShaderGraph {
-public:
-
-
- struct Connection {
-
- int src_id;
- int src_slot;
- int dst_id;
- int dst_slot;
- };
-
-private:
- struct Node {
-
- int16_t x,y;
- VS::ShaderNodeType type;
- Variant param;
- int id;
- mutable int order; // used for sorting
- mutable bool out_valid;
- mutable bool in_valid;
- };
-
- Map<int,Node> node_map;
-
- List<Connection> connections;
-
-public:
-
- Error generate(ShaderCodeGenerator * p_generator) const;
-
- void node_add(VS::ShaderNodeType p_type,int p_id);
- void node_remove(int p_id);
- void node_change_type(int p_id, VS::ShaderNodeType p_type);
- void node_set_param(int p_id, const Variant& p_value);
-
- void node_set_pos(int p_id, int p_x,int p_y);
- int node_get_pos_x(int p_id) const;
- int node_get_pos_y(int p_id) const;
-
- void get_node_list(List<int> *p_node_list) const;
- void get_sorted_node_list(List<int> *p_node_list) const;
- VS::ShaderNodeType node_get_type(int p_id) const;
- Variant node_get_param(int p_id) const;
-
- Error connect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
- bool is_connected(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const;
- void disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
-
- void clear();
-
- List<Connection> get_connection_list() const;
-
-
- ShaderGraph();
- ~ShaderGraph();
-
-};
-#endif