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-rw-r--r--servers/audio/audio_filter_sw.cpp3
-rw-r--r--servers/physics/body_sw.h11
-rw-r--r--servers/physics/collision_solver_sw.cpp4
-rw-r--r--servers/physics/physics_server_sw.cpp4
-rw-r--r--servers/physics/physics_server_sw.h2
-rw-r--r--servers/physics/shape_sw.cpp24
-rw-r--r--servers/physics/shape_sw.h4
-rw-r--r--servers/physics/space_sw.cpp2
-rw-r--r--servers/physics/space_sw.h2
-rw-r--r--servers/physics_2d/collision_object_2d_sw.cpp1
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.cpp4
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp4
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h2
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h4
-rw-r--r--servers/physics_2d/shape_2d_sw.cpp11
-rw-r--r--servers/physics_2d/shape_2d_sw.h2
-rw-r--r--servers/physics_2d/space_2d_sw.cpp23
-rw-r--r--servers/physics_2d/space_2d_sw.h2
-rw-r--r--servers/physics_2d_server.cpp7
-rw-r--r--servers/physics_2d_server.h4
-rw-r--r--servers/physics_server.cpp2
-rw-r--r--servers/physics_server.h4
-rw-r--r--servers/visual/shader_language.cpp38
-rw-r--r--servers/visual_server.cpp6
24 files changed, 139 insertions, 31 deletions
diff --git a/servers/audio/audio_filter_sw.cpp b/servers/audio/audio_filter_sw.cpp
index 70cb7beacb..551ca01109 100644
--- a/servers/audio/audio_filter_sw.cpp
+++ b/servers/audio/audio_filter_sw.cpp
@@ -58,8 +58,7 @@ void AudioFilterSW::prepare_coefficients(Coeffs *p_coeffs) {
int sr_limit = (sampling_rate / 2) + 512;
double final_cutoff = (cutoff > sr_limit) ? sr_limit : cutoff;
- if (final_cutoff < 1) //avoid crapness
- final_cutoff = 1; //don't allow less than this
+ if (final_cutoff < 1) final_cutoff = 1; //don't allow less than this
double omega = 2.0 * Math_PI * final_cutoff / sampling_rate;
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h
index e8ea5531e5..fd2ab16b84 100644
--- a/servers/physics/body_sw.h
+++ b/servers/physics/body_sw.h
@@ -245,12 +245,21 @@ public:
biased_angular_velocity += _inv_inertia_tensor.xform(p_j);
}
+ _FORCE_INLINE_ void add_central_force(const Vector3 &p_force) {
+
+ applied_force += p_force;
+ }
+
_FORCE_INLINE_ void add_force(const Vector3 &p_force, const Vector3 &p_pos) {
applied_force += p_force;
applied_torque += p_pos.cross(p_force);
}
+ _FORCE_INLINE_ void add_torque(const Vector3 &p_torque) {
+ applied_torque += p_torque;
+ }
+
void set_active(bool p_active);
_FORCE_INLINE_ bool is_active() const { return active; }
@@ -401,7 +410,9 @@ public:
virtual void set_transform(const Transform &p_transform) { body->set_state(PhysicsServer::BODY_STATE_TRANSFORM, p_transform); }
virtual Transform get_transform() const { return body->get_transform(); }
+ virtual void add_central_force(const Vector3 &p_force) { body->add_central_force(p_force); }
virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos) { body->add_force(p_force, p_pos); }
+ virtual void add_torque(const Vector3 &p_torque) { body->add_torque(p_torque); }
virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) { body->apply_impulse(p_pos, p_j); }
virtual void apply_torque_impulse(const Vector3 &p_j) { body->apply_torque_impulse(p_j); }
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp
index e26a7a4d89..0037b9a862 100644
--- a/servers/physics/collision_solver_sw.cpp
+++ b/servers/physics/collision_solver_sw.cpp
@@ -90,6 +90,10 @@ bool CollisionSolverSW::solve_ray(const ShapeSW *p_shape_A, const Transform &p_t
return false;
Vector3 support_B = p_transform_B.xform(p);
+ if (ray->get_slips_on_slope()) {
+ Vector3 global_n = ai.basis.xform_inv(n).normalized();
+ support_B = support_A + (support_B - support_A).length() * global_n;
+ }
if (p_result_callback) {
if (p_swap_result)
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index 0f7c6deaac..f2dbb635f8 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -902,7 +902,7 @@ bool PhysicsServerSW::body_is_ray_pickable(RID p_body) const {
return body->is_ray_pickable();
}
-bool PhysicsServerSW::body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, MotionResult *r_result) {
+bool PhysicsServerSW::body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body, false);
@@ -911,7 +911,7 @@ bool PhysicsServerSW::body_test_motion(RID p_body, const Transform &p_from, cons
_update_shapes();
- return body->get_space()->test_body_motion(body, p_from, p_motion, body->get_kinematic_margin(), r_result);
+ return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, body->get_kinematic_margin(), r_result);
}
PhysicsDirectBodyState *PhysicsServerSW::body_get_direct_state(RID p_body) {
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index 923b59d28f..3f56ba26d0 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -225,7 +225,7 @@ public:
virtual void body_set_ray_pickable(RID p_body, bool p_enable);
virtual bool body_is_ray_pickable(RID p_body) const;
- virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, MotionResult *r_result = NULL);
+ virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = NULL);
// this function only works on physics process, errors and returns null otherwise
virtual PhysicsDirectBodyState *body_get_direct_state(RID p_body);
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp
index 5a58742958..9d2e5e846d 100644
--- a/servers/physics/shape_sw.cpp
+++ b/servers/physics/shape_sw.cpp
@@ -165,6 +165,10 @@ real_t RayShapeSW::get_length() const {
return length;
}
+bool RayShapeSW::get_slips_on_slope() const {
+ return slips_on_slope;
+}
+
void RayShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
// don't think this will be even used
@@ -221,25 +225,31 @@ Vector3 RayShapeSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3();
}
-void RayShapeSW::_setup(real_t p_length) {
+void RayShapeSW::_setup(real_t p_length, bool p_slips_on_slope) {
length = p_length;
+ slips_on_slope = p_slips_on_slope;
configure(AABB(Vector3(0, 0, 0), Vector3(0.1, 0.1, length)));
}
void RayShapeSW::set_data(const Variant &p_data) {
- _setup(p_data);
+ Dictionary d = p_data;
+ _setup(d["length"], d["slips_on_slope"]);
}
Variant RayShapeSW::get_data() const {
- return length;
+ Dictionary d;
+ d["length"] = length;
+ d["slips_on_slope"] = slips_on_slope;
+ return d;
}
RayShapeSW::RayShapeSW() {
length = 1;
+ slips_on_slope = false;
}
/********** SPHERE *************/
@@ -672,7 +682,7 @@ Vector3 CapsuleShapeSW::get_closest_point_to(const Vector3 &p_point) const {
Vector3 CapsuleShapeSW::get_moment_of_inertia(real_t p_mass) const {
- // use crappy AABB approximation
+ // use bad AABB approximation
Vector3 extents = get_aabb().size * 0.5;
return Vector3(
@@ -943,7 +953,7 @@ Vector3 ConvexPolygonShapeSW::get_closest_point_to(const Vector3 &p_point) const
Vector3 ConvexPolygonShapeSW::get_moment_of_inertia(real_t p_mass) const {
- // use crappy AABB approximation
+ // use bad AABB approximation
Vector3 extents = get_aabb().size * 0.5;
return Vector3(
@@ -1331,7 +1341,7 @@ void ConcavePolygonShapeSW::cull(const AABB &p_local_aabb, Callback p_callback,
Vector3 ConcavePolygonShapeSW::get_moment_of_inertia(real_t p_mass) const {
- // use crappy AABB approximation
+ // use bad AABB approximation
Vector3 extents = get_aabb().size * 0.5;
return Vector3(
@@ -1594,7 +1604,7 @@ void HeightMapShapeSW::cull(const AABB &p_local_aabb, Callback p_callback, void
Vector3 HeightMapShapeSW::get_moment_of_inertia(real_t p_mass) const {
- // use crappy AABB approximation
+ // use bad AABB approximation
Vector3 extents = get_aabb().size * 0.5;
return Vector3(
diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h
index 4a9a6289ff..7f7f9f4f98 100644
--- a/servers/physics/shape_sw.h
+++ b/servers/physics/shape_sw.h
@@ -149,11 +149,13 @@ public:
class RayShapeSW : public ShapeSW {
real_t length;
+ bool slips_on_slope;
- void _setup(real_t p_length);
+ void _setup(real_t p_length, bool p_slips_on_slope);
public:
real_t get_length() const;
+ bool get_slips_on_slope() const;
virtual real_t get_area() const { return 0.0; }
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_RAY; }
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index fe6c42a531..b604e5cdf6 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -541,7 +541,7 @@ int SpaceSW::_cull_aabb_for_body(BodySW *p_body, const AABB &p_aabb) {
return amount;
}
-bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Vector3 &p_motion, real_t p_margin, PhysicsServer::MotionResult *r_result) {
+bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin, PhysicsServer::MotionResult *r_result) {
//give me back regular physics engine logic
//this is madness
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h
index 0d519ea50b..2452d6a187 100644
--- a/servers/physics/space_sw.h
+++ b/servers/physics/space_sw.h
@@ -197,7 +197,7 @@ public:
void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; }
uint64_t get_elapsed_time(ElapsedTime p_time) const { return elapsed_time[p_time]; }
- bool test_body_motion(BodySW *p_body, const Transform &p_from, const Vector3 &p_motion, real_t p_margin, PhysicsServer::MotionResult *r_result);
+ bool test_body_motion(BodySW *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin, PhysicsServer::MotionResult *r_result);
SpaceSW();
~SpaceSW();
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index 80cdd58aeb..ce06aa9a2b 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -100,6 +100,7 @@ void CollisionObject2DSW::remove_shape(int p_index) {
shapes[p_index].shape->remove_owner(this);
shapes.remove(p_index);
+ _update_shapes();
_shapes_changed();
}
diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp
index a6ef110149..efee98a35a 100644
--- a/servers/physics_2d/collision_solver_2d_sw.cpp
+++ b/servers/physics_2d/collision_solver_2d_sw.cpp
@@ -95,6 +95,10 @@ bool CollisionSolver2DSW::solve_raycast(const Shape2DSW *p_shape_A, const Transf
}
Vector2 support_B = p_transform_B.xform(p);
+ if (ray->get_slips_on_slope()) {
+ Vector2 global_n = invb.basis_xform_inv(n).normalized();
+ support_B = support_A + (support_B - support_A).length() * global_n;
+ }
if (p_result_callback) {
if (p_swap_result)
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index 0603287a79..a14fed8184 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -962,14 +962,14 @@ void Physics2DServerSW::body_set_pickable(RID p_body, bool p_pickable) {
body->set_pickable(p_pickable);
}
-bool Physics2DServerSW::body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, MotionResult *r_result) {
+bool Physics2DServerSW::body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin, MotionResult *r_result) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body, false);
ERR_FAIL_COND_V(!body->get_space(), false);
ERR_FAIL_COND_V(body->get_space()->is_locked(), false);
- return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result);
+ return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, p_margin, r_result);
}
Physics2DDirectBodyState *Physics2DServerSW::body_get_direct_state(RID p_body) {
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index cf9c2957bf..036eb934e1 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -232,7 +232,7 @@ public:
virtual void body_set_pickable(RID p_body, bool p_pickable);
- virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = NULL);
+ virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = NULL);
// this function only works on physics process, errors and returns null otherwise
virtual Physics2DDirectBodyState *body_get_direct_state(RID p_body);
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index d625bc9892..a15e8bde8b 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -245,10 +245,10 @@ public:
FUNC2(body_set_pickable, RID, bool);
- bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = NULL) {
+ bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = NULL) {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
- return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_margin, r_result);
+ return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r_result);
}
// this function only works on physics process, errors and returns null otherwise
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index 4605516fe0..433942708e 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -184,13 +184,18 @@ real_t RayShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale)
void RayShape2DSW::set_data(const Variant &p_data) {
- length = p_data;
+ Dictionary d = p_data;
+ length = d["length"];
+ slips_on_slope = d["slips_on_slope"];
configure(Rect2(0, 0, 0.001, length));
}
Variant RayShape2DSW::get_data() const {
- return length;
+ Dictionary d;
+ d["length"] = length;
+ d["slips_on_slope"] = slips_on_slope;
+ return d;
}
/*********************************************************/
@@ -589,7 +594,7 @@ bool ConvexPolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vec
for (int i = 0; i < point_count; i++) {
- //hmm crap.. no can do..
+ //hmm.. no can do..
/*
if (d.dot(points[i].normal)>=0)
continue;
diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h
index c4c267b368..d937301f3c 100644
--- a/servers/physics_2d/shape_2d_sw.h
+++ b/servers/physics_2d/shape_2d_sw.h
@@ -197,9 +197,11 @@ public:
class RayShape2DSW : public Shape2DSW {
real_t length;
+ bool slips_on_slope;
public:
_FORCE_INLINE_ real_t get_length() const { return length; }
+ _FORCE_INLINE_ bool get_slips_on_slope() const { return slips_on_slope; }
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_RAY; }
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index d3b81c627a..c29093d1af 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -483,7 +483,7 @@ int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb) {
return amount;
}
-bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, Physics2DServer::MotionResult *r_result) {
+bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin, Physics2DServer::MotionResult *r_result) {
//give me back regular physics engine logic
//this is madness
@@ -550,6 +550,13 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
const CollisionObject2DSW *col_obj = intersection_query_results[i];
int shape_idx = intersection_query_subindex_results[i];
+ if (CollisionObject2DSW::TYPE_BODY == col_obj->get_type()) {
+ const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
+ if (p_infinite_inertia && Physics2DServer::BODY_MODE_STATIC != b->get_mode() && Physics2DServer::BODY_MODE_KINEMATIC != b->get_mode()) {
+ continue;
+ }
+ }
+
if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) {
cbk.valid_dir = body_shape_xform.get_axis(1).normalized();
@@ -638,6 +645,13 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
int col_shape_idx = intersection_query_subindex_results[i];
Shape2DSW *against_shape = col_obj->get_shape(col_shape_idx);
+ if (CollisionObject2DSW::TYPE_BODY == col_obj->get_type()) {
+ const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
+ if (p_infinite_inertia && Physics2DServer::BODY_MODE_STATIC != b->get_mode() && Physics2DServer::BODY_MODE_KINEMATIC != b->get_mode()) {
+ continue;
+ }
+ }
+
bool excluded = false;
for (int k = 0; k < excluded_shape_pair_count; k++) {
@@ -768,6 +782,13 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
const CollisionObject2DSW *col_obj = intersection_query_results[i];
int shape_idx = intersection_query_subindex_results[i];
+ if (CollisionObject2DSW::TYPE_BODY == col_obj->get_type()) {
+ const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
+ if (p_infinite_inertia && Physics2DServer::BODY_MODE_STATIC != b->get_mode() && Physics2DServer::BODY_MODE_KINEMATIC != b->get_mode()) {
+ continue;
+ }
+ }
+
Shape2DSW *against_shape = col_obj->get_shape(shape_idx);
bool excluded = false;
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index a18bb2be2d..79349c46f3 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -182,7 +182,7 @@ public:
int get_collision_pairs() const { return collision_pairs; }
- bool test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, Physics2DServer::MotionResult *r_result);
+ bool test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin, Physics2DServer::MotionResult *r_result);
void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }
_FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); }
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index 5f08cd9243..fafc239c7f 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "physics_2d_server.h"
+#include "core/method_bind_ext.gen.inc"
#include "core/project_settings.h"
#include "print_string.h"
@@ -476,12 +477,12 @@ Physics2DTestMotionResult::Physics2DTestMotionResult() {
///////////////////////////////////////
-bool Physics2DServer::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, float p_margin, const Ref<Physics2DTestMotionResult> &p_result) {
+bool Physics2DServer::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<Physics2DTestMotionResult> &p_result) {
MotionResult *r = NULL;
if (p_result.is_valid())
r = p_result->get_result_ptr();
- return body_test_motion(p_body, p_from, p_motion, p_margin, r);
+ return body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r);
}
void Physics2DServer::_bind_methods() {
@@ -598,7 +599,7 @@ void Physics2DServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &Physics2DServer::body_set_force_integration_callback, DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result"), &Physics2DServer::_body_test_motion, DEFVAL(0.08), DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "infinite_inertia", "margin", "result"), &Physics2DServer::_body_test_motion, DEFVAL(0.08), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &Physics2DServer::body_get_direct_state);
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 462244c667..ba5232f7fe 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -217,7 +217,7 @@ class Physics2DServer : public Object {
static Physics2DServer *singleton;
- virtual bool _body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, float p_margin = 0.08, const Ref<Physics2DTestMotionResult> &p_result = Ref<Physics2DTestMotionResult>());
+ virtual bool _body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.08, const Ref<Physics2DTestMotionResult> &p_result = Ref<Physics2DTestMotionResult>());
protected:
static void _bind_methods();
@@ -479,7 +479,7 @@ public:
Variant collider_metadata;
};
- virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, float p_margin = 0.001, MotionResult *r_result = NULL) = 0;
+ virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.001, MotionResult *r_result = NULL) = 0;
/* JOINT API */
diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp
index 9d4807fcf0..db5e14043c 100644
--- a/servers/physics_server.cpp
+++ b/servers/physics_server.cpp
@@ -92,7 +92,9 @@ void PhysicsDirectBodyState::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsDirectBodyState::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsDirectBodyState::get_transform);
+ ClassDB::bind_method(D_METHOD("add_central_force", "force"), &PhysicsDirectBodyState::add_central_force);
ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState::add_force);
+ ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState::add_torque);
ClassDB::bind_method(D_METHOD("apply_impulse", "position", "j"), &PhysicsDirectBodyState::apply_impulse);
ClassDB::bind_method(D_METHOD("apply_torqe_impulse", "j"), &PhysicsDirectBodyState::apply_torque_impulse);
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 2ac405293e..6a342b36d4 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -63,7 +63,9 @@ public:
virtual void set_transform(const Transform &p_transform) = 0;
virtual Transform get_transform() const = 0;
+ virtual void add_central_force(const Vector3 &p_force) = 0;
virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos) = 0;
+ virtual void add_torque(const Vector3 &p_torque) = 0;
virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) = 0;
virtual void apply_torque_impulse(const Vector3 &p_j) = 0;
@@ -472,7 +474,7 @@ public:
Variant collider_metadata;
};
- virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, MotionResult *r_result = NULL) = 0;
+ virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = NULL) = 0;
/* JOINT API */
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 29c27eee85..d9f2c949e9 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1374,6 +1374,17 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } },
//builtins - trigonometry
+
+ { "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "radians", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "radians", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "radians", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
+ { "degrees", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "degrees", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "degrees", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "degrees", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
{ "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
@@ -1423,6 +1434,21 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "tanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
{ "tanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "asinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "asinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "asinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "asinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
+ { "acosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "acosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "acosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "acosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
+ { "atanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "atanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "atanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "atanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
//builtins - exponential
{ "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
{ "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
@@ -1436,6 +1462,14 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
{ "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "exp2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "exp2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "exp2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "exp2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "log2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "log2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "log2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "log2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
{ "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
@@ -1482,6 +1516,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "round", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "round", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
{ "round", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "roundEven", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "roundEven", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "roundEven", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "roundEven", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
{ "ceil", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "ceil", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "ceil", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 0e33f3d109..47577a3359 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1518,6 +1518,12 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_sync"), &VisualServer::sync);
ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers"), &VisualServer::draw, DEFVAL(true));
+ // "draw" and "sync" are deprecated duplicates of "force_draw" and "force_sync"
+ // FIXME: Add deprecation messages using GH-4397 once available, and retire
+ // once the warnings have been enabled for a full release cycle
+ ClassDB::bind_method(D_METHOD("sync"), &VisualServer::sync);
+ ClassDB::bind_method(D_METHOD("draw", "swap_buffers"), &VisualServer::draw, DEFVAL(true));
+
ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create);
ClassDB::bind_method(D_METHOD("texture_create_from_image", "image", "flags"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
ClassDB::bind_method(D_METHOD("texture_allocate", "texture", "width", "height", "format", "flags"), &VisualServer::texture_allocate, DEFVAL(TEXTURE_FLAGS_DEFAULT));