diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/audio/audio_rb_resampler.cpp | 32 | ||||
-rw-r--r-- | servers/physics/physics_server_sw.h | 3 | ||||
-rw-r--r-- | servers/physics_server.h | 3 | ||||
-rw-r--r-- | servers/visual/rasterizer.h | 2 | ||||
-rw-r--r-- | servers/visual/shader_language.cpp | 14 | ||||
-rw-r--r-- | servers/visual/shader_language.h | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_canvas.cpp | 24 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 2 | ||||
-rw-r--r-- | servers/visual_server.cpp | 2 | ||||
-rw-r--r-- | servers/visual_server.h | 2 |
11 files changed, 40 insertions, 48 deletions
diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp index 84a87de2e2..d9b3579812 100644 --- a/servers/audio/audio_rb_resampler.cpp +++ b/servers/audio/audio_rb_resampler.cpp @@ -79,53 +79,27 @@ uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_i p_dest[i] = AudioFrame(v0, v1); } - // For now, channels higher than stereo are almost ignored + // This will probably never be used, but added anyway if (C == 4) { - // FIXME: v2 and v3 are not being used (thus were commented out to prevent - // compilation warnings, but they should likely be uncommented *and* used). - // See also C == 6 with similar issues. float v0 = rb[(pos << 2) + 0]; float v1 = rb[(pos << 2) + 1]; - /* - float v2 = rb[(pos << 2) + 2]; - float v3 = rb[(pos << 2) + 3]; - */ float v0n = rb[(pos_next << 2) + 0]; float v1n = rb[(pos_next << 2) + 1]; - /* - float v2n = rb[(pos_next << 2) + 2]; - float v3n = rb[(pos_next << 2) + 3]; - */ - v0 += (v0n - v0) * frac; v1 += (v1n - v1) * frac; - /* - v2 += (v2n - v2) * frac; - v3 += (v3n - v3) * frac; - */ p_dest[i] = AudioFrame(v0, v1); } if (C == 6) { - // FIXME: Lot of unused assignments here, but it seems like intermediate calculations - // should be done as for C == 2 (C == 4 also has some unused assignments). float v0 = rb[(pos * 6) + 0]; float v1 = rb[(pos * 6) + 1]; - /* - float v2 = rb[(pos * 6) + 2]; - float v3 = rb[(pos * 6) + 3]; - float v4 = rb[(pos * 6) + 4]; - float v5 = rb[(pos * 6) + 5]; float v0n = rb[(pos_next * 6) + 0]; float v1n = rb[(pos_next * 6) + 1]; - float v2n = rb[(pos_next * 6) + 2]; - float v3n = rb[(pos_next * 6) + 3]; - float v4n = rb[(pos_next * 6) + 4]; - float v5n = rb[(pos_next * 6) + 5]; - */ + v0 += (v0n - v0) * frac; + v1 += (v1n - v1) * frac; p_dest[i] = AudioFrame(v0, v1); } } diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h index b3c61403aa..c361d00fcc 100644 --- a/servers/physics/physics_server_sw.h +++ b/servers/physics/physics_server_sw.h @@ -348,6 +348,9 @@ public: virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable); virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag); + virtual void generic_6dof_joint_set_precision(RID p_joint, int precision) {} + virtual int generic_6dof_joint_get_precision(RID p_joint) { return 0; } + virtual JointType joint_get_type(RID p_joint) const; virtual void joint_set_solver_priority(RID p_joint, int p_priority); diff --git a/servers/physics_server.h b/servers/physics_server.h index 15b353f768..9fb5e958c3 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -734,6 +734,9 @@ public: virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable) = 0; virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag) = 0; + virtual void generic_6dof_joint_set_precision(RID p_joint, int precision) = 0; + virtual int generic_6dof_joint_get_precision(RID p_joint) = 0; + /* QUERY API */ enum AreaBodyStatus { diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 4329203ccb..f78b4aaf5f 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -62,7 +62,7 @@ public: virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0; virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0; - virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) = 0; + virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) = 0; virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0; virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 358ed8ca54..1acec7ccaf 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -131,7 +131,6 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "TYPE_USAMPLER3D", "TYPE_SAMPLERCUBE", "INTERPOLATION_FLAT", - "INTERPOLATION_NO_PERSPECTIVE", "INTERPOLATION_SMOOTH", "PRECISION_LOW", "PRECISION_MID", @@ -271,7 +270,6 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { { TK_TYPE_USAMPLER3D, "usampler3D" }, { TK_TYPE_SAMPLERCUBE, "samplerCube" }, { TK_INTERPOLATION_FLAT, "flat" }, - { TK_INTERPOLATION_NO_PERSPECTIVE, "noperspective" }, { TK_INTERPOLATION_SMOOTH, "smooth" }, { TK_PRECISION_LOW, "lowp" }, { TK_PRECISION_MID, "mediump" }, @@ -759,7 +757,6 @@ bool ShaderLanguage::is_token_interpolation(TokenType p_type) { return ( p_type == TK_INTERPOLATION_FLAT || - p_type == TK_INTERPOLATION_NO_PERSPECTIVE || p_type == TK_INTERPOLATION_SMOOTH); } @@ -767,8 +764,6 @@ ShaderLanguage::DataInterpolation ShaderLanguage::get_token_interpolation(TokenT if (p_type == TK_INTERPOLATION_FLAT) return INTERPOLATION_FLAT; - else if (p_type == TK_INTERPOLATION_NO_PERSPECTIVE) - return INTERPOLATION_NO_PERSPECTIVE; else return INTERPOLATION_SMOOTH; } @@ -1220,6 +1215,15 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_MAT4 && nb == TYPE_VEC4) { valid = true; ret_type = TYPE_MAT4; + } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC2 && nb == TYPE_MAT2) { + valid = true; + ret_type = TYPE_VEC2; + } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC3 && nb == TYPE_MAT3) { + valid = true; + ret_type = TYPE_VEC3; + } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC4 && nb == TYPE_MAT4) { + valid = true; + ret_type = TYPE_VEC4; } } break; case OP_ASSIGN_BIT_AND: diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index b51106fad7..2d1851928e 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -80,7 +80,6 @@ public: TK_TYPE_USAMPLER3D, TK_TYPE_SAMPLERCUBE, TK_INTERPOLATION_FLAT, - TK_INTERPOLATION_NO_PERSPECTIVE, TK_INTERPOLATION_SMOOTH, TK_PRECISION_LOW, TK_PRECISION_MID, @@ -210,7 +209,6 @@ public: enum DataInterpolation { INTERPOLATION_FLAT, - INTERPOLATION_NO_PERSPECTIVE, INTERPOLATION_SMOOTH, }; diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index 74a05ce4e4..26fb3cc493 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -51,7 +51,7 @@ void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Tra } } -void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2D p_transform, VisualServerCanvas::Item **r_items, Transform2D *r_extra_transforms, int &r_index) { +void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2D p_transform, VisualServerCanvas::Item **r_items, int &r_index) { int child_item_count = p_canvas_item->child_items.size(); VisualServerCanvas::Item **child_items = p_canvas_item->child_items.ptrw(); for (int i = 0; i < child_item_count; i++) { @@ -64,7 +64,7 @@ void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2 r_index++; if (child_items[i]->sort_y) - _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, r_items, r_extra_transforms, r_index); + _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, r_items, r_index); } } @@ -100,7 +100,6 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor int child_item_count = ci->child_items.size(); Item **child_items = ci->child_items.ptrw(); - Transform2D *child_extra_transforms = NULL; if (ci->clip) { if (p_canvas_clip != NULL) { @@ -118,14 +117,14 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor if (ci->ysort_children_count == -1) { ci->ysort_children_count = 0; - _collect_ysort_children(ci, Transform2D(), NULL, NULL, ci->ysort_children_count); + _collect_ysort_children(ci, Transform2D(), NULL, ci->ysort_children_count); } child_item_count = ci->ysort_children_count; child_items = (Item **)alloca(child_item_count * sizeof(Item *)); int i = 0; - _collect_ysort_children(ci, Transform2D(), child_items, child_extra_transforms, i); + _collect_ysort_children(ci, Transform2D(), child_items, i); SortArray<Item *, ItemPtrSort> sorter; sorter.sort(child_items, child_item_count); @@ -336,7 +335,12 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) { Item *item_owner = canvas_item_owner.get(canvas_item->parent); item_owner->child_items.erase(canvas_item); - item_owner->ysort_children_count = -1; + + Item *ysort_owner = item_owner; + while (ysort_owner && ysort_owner->sort_y) { + item_owner->ysort_children_count = -1; + ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL; + } } canvas_item->parent = RID(); @@ -359,7 +363,7 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) { Item *ysort_owner = item_owner; while (ysort_owner && ysort_owner->sort_y) { item_owner->ysort_children_count = -1; - ysort_owner = canvas_item_owner.getornull(ysort_owner->parent); + ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL; } } else { @@ -1346,6 +1350,12 @@ bool VisualServerCanvas::free(RID p_rid) { Item *item_owner = canvas_item_owner.get(canvas_item->parent); item_owner->child_items.erase(canvas_item); + + Item *ysort_owner = item_owner; + while (ysort_owner && ysort_owner->sort_y) { + item_owner->ysort_children_count = -1; + ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL; + } } } diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index d37fe28ac6..f3a442be99 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -504,7 +504,7 @@ public: BIND6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality) BIND6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality) - BIND10(environment_set_glow, RID, bool, int, float, float, float, EnvironmentGlowBlendMode, float, float, bool) + BIND11(environment_set_glow, RID, bool, int, float, float, float, EnvironmentGlowBlendMode, float, float, float, bool) BIND9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float) diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 1aeb2756ba..37f6323b8f 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -430,7 +430,7 @@ public: FUNC6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality) FUNC6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality) - FUNC10(environment_set_glow, RID, bool, int, float, float, float, EnvironmentGlowBlendMode, float, float, bool) + FUNC11(environment_set_glow, RID, bool, int, float, float, float, EnvironmentGlowBlendMode, float, float, float, bool) FUNC9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float) diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index e1db123f58..34cc1cbd66 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -1909,7 +1909,7 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "energy", "sky_contibution"), &VisualServer::environment_set_ambient_light, DEFVAL(1.0), DEFVAL(0.0)); ClassDB::bind_method(D_METHOD("environment_set_dof_blur_near", "env", "enable", "distance", "transition", "far_amount", "quality"), &VisualServer::environment_set_dof_blur_near); ClassDB::bind_method(D_METHOD("environment_set_dof_blur_far", "env", "enable", "distance", "transition", "far_amount", "quality"), &VisualServer::environment_set_dof_blur_far); - ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "bicubic_upscale"), &VisualServer::environment_set_glow); + ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "bicubic_upscale"), &VisualServer::environment_set_glow); ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &VisualServer::environment_set_tonemap); ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &VisualServer::environment_set_adjustment); ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &VisualServer::environment_set_ssr); diff --git a/servers/visual_server.h b/servers/visual_server.h index 743e010034..ad2819a95a 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -733,7 +733,7 @@ public: GLOW_BLEND_MODE_SOFTLIGHT, GLOW_BLEND_MODE_REPLACE, }; - virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) = 0; + virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) = 0; enum EnvironmentToneMapper { ENV_TONE_MAPPER_LINEAR, |