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-rw-r--r--servers/SCsub2
-rw-r--r--servers/audio/effects/audio_effect_chorus.cpp2
-rw-r--r--servers/audio/effects/audio_effect_delay.cpp4
-rw-r--r--servers/audio/effects/audio_effect_eq.cpp6
-rw-r--r--servers/audio/effects/audio_effect_eq.h12
-rw-r--r--servers/audio/effects/audio_effect_filter.h28
-rw-r--r--servers/audio/reverb_sw.cpp8
-rw-r--r--servers/audio_server.cpp10
-rw-r--r--servers/physics/area_sw.cpp6
-rw-r--r--servers/physics/body_pair_sw.cpp4
-rw-r--r--servers/physics/body_sw.cpp36
-rw-r--r--servers/physics/body_sw.h6
-rw-r--r--servers/physics/collision_object_sw.cpp4
-rw-r--r--servers/physics/collision_solver_sat.cpp3
-rw-r--r--servers/physics/joints/cone_twist_joint_sw.cpp4
-rw-r--r--servers/physics/joints/generic_6dof_joint_sw.cpp8
-rw-r--r--servers/physics/joints/hinge_joint_sw.cpp8
-rw-r--r--servers/physics/joints/jacobian_entry_sw.h18
-rw-r--r--servers/physics/joints/pin_joint_sw.cpp4
-rw-r--r--servers/physics/joints/slider_joint_sw.cpp6
-rw-r--r--servers/physics/joints_sw.h4
-rw-r--r--servers/physics/physics_server_sw.cpp8
-rw-r--r--servers/physics/physics_server_sw.h4
-rw-r--r--servers/physics/space_sw.cpp36
-rw-r--r--servers/physics/space_sw.h12
-rw-r--r--servers/physics_2d/area_2d_sw.cpp6
-rw-r--r--servers/physics_2d/body_2d_sw.cpp7
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp6
-rw-r--r--servers/physics_2d/joints_2d_sw.cpp12
-rw-r--r--servers/physics_2d/joints_2d_sw.h4
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.cpp4
-rw-r--r--servers/physics_2d/space_2d_sw.cpp36
-rw-r--r--servers/physics_2d/space_2d_sw.h12
-rw-r--r--servers/physics_2d_server.cpp53
-rw-r--r--servers/physics_2d_server.h53
-rw-r--r--servers/physics_server.cpp54
-rw-r--r--servers/physics_server.h63
-rw-r--r--servers/server_wrap_mt_common.h26
-rw-r--r--servers/visual/rasterizer.h10
-rw-r--r--servers/visual/shader_language.cpp71
-rw-r--r--servers/visual/shader_language.h12
-rw-r--r--servers/visual/visual_server_canvas.cpp87
-rw-r--r--servers/visual/visual_server_canvas.h1
-rw-r--r--servers/visual/visual_server_raster.cpp4
-rw-r--r--servers/visual/visual_server_raster.h6
-rw-r--r--servers/visual/visual_server_scene.cpp50
-rw-r--r--servers/visual/visual_server_scene.h18
-rw-r--r--servers/visual/visual_server_wrap_mt.cpp49
-rw-r--r--servers/visual/visual_server_wrap_mt.h8
-rw-r--r--servers/visual_server.cpp8
-rw-r--r--servers/visual_server.h5
51 files changed, 509 insertions, 399 deletions
diff --git a/servers/SCsub b/servers/SCsub
index df55010a36..252a18ffd3 100644
--- a/servers/SCsub
+++ b/servers/SCsub
@@ -13,6 +13,6 @@ SConscript('physics_2d/SCsub')
SConscript('visual/SCsub')
SConscript('audio/SCsub')
-lib = env.Library("servers", env.servers_sources)
+lib = env.add_library("servers", env.servers_sources)
env.Prepend(LIBS=[lib])
diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp
index 32631beb2c..cfcad24bb3 100644
--- a/servers/audio/effects/audio_effect_chorus.cpp
+++ b/servers/audio/effects/audio_effect_chorus.cpp
@@ -68,7 +68,7 @@ void AudioEffectChorusInstance::_process_chunk(const AudioFrame *p_src_frames, A
unsigned int local_rb_pos = buffer_pos;
AudioFrame *dst_buff = p_dst_frames;
- AudioFrame *rb_buff = audio_buffer.ptr();
+ AudioFrame *rb_buff = audio_buffer.ptrw();
double delay_msec = v.delay;
unsigned int delay_frames = Math::fast_ftoi((delay_msec / 1000.0) * mix_rate);
diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp
index b8a8603546..59b6a8da2a 100644
--- a/servers/audio/effects/audio_effect_delay.cpp
+++ b/servers/audio/effects/audio_effect_delay.cpp
@@ -82,8 +82,8 @@ void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames, Au
const AudioFrame *src = p_src_frames;
AudioFrame *dst = p_dst_frames;
- AudioFrame *rb_buf = ring_buffer.ptr();
- AudioFrame *fb_buf = feedback_buffer.ptr();
+ AudioFrame *rb_buf = ring_buffer.ptrw();
+ AudioFrame *fb_buf = feedback_buffer.ptrw();
for (int i = 0; i < p_frame_count; i++) {
diff --git a/servers/audio/effects/audio_effect_eq.cpp b/servers/audio/effects/audio_effect_eq.cpp
index 15905e3e0e..dc0e00e9a3 100644
--- a/servers/audio/effects/audio_effect_eq.cpp
+++ b/servers/audio/effects/audio_effect_eq.cpp
@@ -33,9 +33,9 @@
void AudioEffectEQInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
int band_count = bands[0].size();
- EQ::BandProcess *proc_l = bands[0].ptr();
- EQ::BandProcess *proc_r = bands[1].ptr();
- float *bgain = gains.ptr();
+ EQ::BandProcess *proc_l = bands[0].ptrw();
+ EQ::BandProcess *proc_r = bands[1].ptrw();
+ float *bgain = gains.ptrw();
for (int i = 0; i < band_count; i++) {
bgain[i] = Math::db2linear(base->gain[i]);
}
diff --git a/servers/audio/effects/audio_effect_eq.h b/servers/audio/effects/audio_effect_eq.h
index 440f46c0c2..5d0c3d9729 100644
--- a/servers/audio/effects/audio_effect_eq.h
+++ b/servers/audio/effects/audio_effect_eq.h
@@ -76,22 +76,22 @@ public:
class AudioEffectEQ6 : public AudioEffectEQ {
GDCLASS(AudioEffectEQ6, AudioEffectEQ)
public:
- AudioEffectEQ6()
- : AudioEffectEQ(EQ::PRESET_6_BANDS) {}
+ AudioEffectEQ6() :
+ AudioEffectEQ(EQ::PRESET_6_BANDS) {}
};
class AudioEffectEQ10 : public AudioEffectEQ {
GDCLASS(AudioEffectEQ10, AudioEffectEQ)
public:
- AudioEffectEQ10()
- : AudioEffectEQ(EQ::PRESET_10_BANDS) {}
+ AudioEffectEQ10() :
+ AudioEffectEQ(EQ::PRESET_10_BANDS) {}
};
class AudioEffectEQ21 : public AudioEffectEQ {
GDCLASS(AudioEffectEQ21, AudioEffectEQ)
public:
- AudioEffectEQ21()
- : AudioEffectEQ(EQ::PRESET_21_BANDS) {}
+ AudioEffectEQ21() :
+ AudioEffectEQ(EQ::PRESET_21_BANDS) {}
};
#endif // AUDIOEFFECTEQ_H
diff --git a/servers/audio/effects/audio_effect_filter.h b/servers/audio/effects/audio_effect_filter.h
index 903977cb97..7fb5ba4c83 100644
--- a/servers/audio/effects/audio_effect_filter.h
+++ b/servers/audio/effects/audio_effect_filter.h
@@ -96,50 +96,50 @@ VARIANT_ENUM_CAST(AudioEffectFilter::FilterDB)
class AudioEffectLowPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectLowPassFilter, AudioEffectFilter)
public:
- AudioEffectLowPassFilter()
- : AudioEffectFilter(AudioFilterSW::LOWPASS) {}
+ AudioEffectLowPassFilter() :
+ AudioEffectFilter(AudioFilterSW::LOWPASS) {}
};
class AudioEffectHighPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectHighPassFilter, AudioEffectFilter)
public:
- AudioEffectHighPassFilter()
- : AudioEffectFilter(AudioFilterSW::HIGHPASS) {}
+ AudioEffectHighPassFilter() :
+ AudioEffectFilter(AudioFilterSW::HIGHPASS) {}
};
class AudioEffectBandPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectBandPassFilter, AudioEffectFilter)
public:
- AudioEffectBandPassFilter()
- : AudioEffectFilter(AudioFilterSW::BANDPASS) {}
+ AudioEffectBandPassFilter() :
+ AudioEffectFilter(AudioFilterSW::BANDPASS) {}
};
class AudioEffectNotchFilter : public AudioEffectFilter {
GDCLASS(AudioEffectNotchFilter, AudioEffectFilter)
public:
- AudioEffectNotchFilter()
- : AudioEffectFilter(AudioFilterSW::NOTCH) {}
+ AudioEffectNotchFilter() :
+ AudioEffectFilter(AudioFilterSW::NOTCH) {}
};
class AudioEffectBandLimitFilter : public AudioEffectFilter {
GDCLASS(AudioEffectBandLimitFilter, AudioEffectFilter)
public:
- AudioEffectBandLimitFilter()
- : AudioEffectFilter(AudioFilterSW::BANDLIMIT) {}
+ AudioEffectBandLimitFilter() :
+ AudioEffectFilter(AudioFilterSW::BANDLIMIT) {}
};
class AudioEffectLowShelfFilter : public AudioEffectFilter {
GDCLASS(AudioEffectLowShelfFilter, AudioEffectFilter)
public:
- AudioEffectLowShelfFilter()
- : AudioEffectFilter(AudioFilterSW::LOWSHELF) {}
+ AudioEffectLowShelfFilter() :
+ AudioEffectFilter(AudioFilterSW::LOWSHELF) {}
};
class AudioEffectHighShelfFilter : public AudioEffectFilter {
GDCLASS(AudioEffectHighShelfFilter, AudioEffectFilter)
public:
- AudioEffectHighShelfFilter()
- : AudioEffectFilter(AudioFilterSW::HIGHSHELF) {}
+ AudioEffectHighShelfFilter() :
+ AudioEffectFilter(AudioFilterSW::HIGHSHELF) {}
};
#endif // AUDIOEFFECTFILTER_H
diff --git a/servers/audio/reverb_sw.cpp b/servers/audio/reverb_sw.cpp
index 96d2ad848b..e2bb04c213 100644
--- a/servers/audio/reverb_sw.cpp
+++ b/servers/audio/reverb_sw.cpp
@@ -252,15 +252,13 @@ static ReverbParamsSW *reverb_param_modes[] = {
bool ReverbSW::process(int *p_input, int *p_output, int p_frames, int p_stereo_stride) {
+ // p_input must point to a non-looping buffer.
+ // BOTH p_input and p_output must be touched (use ClearModuleBuffer).
+
if (!reverb_buffer)
return false;
-//
-// p_input must point to a non-looping buffer.
-// BOTH p_input and p_output must be touched (use ClearModuleBuffer).
-
// LOCAL MACROS
-
#undef LM_SETSRCOFFSET
#define LM_SETSRCOFFSET(x) \
(x) = current_params->x + Offset; \
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 6a10d7539d..a08733de87 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -191,7 +191,7 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) {
if (master->channels[k].active) {
- AudioFrame *buf = master->channels[k].buffer.ptr();
+ const AudioFrame *buf = master->channels[k].buffer.ptr();
for (int j = 0; j < to_copy; j++) {
@@ -296,7 +296,7 @@ void AudioServer::_mix_step() {
if (bus->channels[k].active && !bus->channels[k].used) {
//buffer was not used, but it's still active, so it must be cleaned
- AudioFrame *buf = bus->channels[k].buffer.ptr();
+ AudioFrame *buf = bus->channels[k].buffer.ptrw();
for (uint32_t j = 0; j < buffer_size; j++) {
@@ -316,7 +316,7 @@ void AudioServer::_mix_step() {
if (!bus->channels[k].active)
continue;
- bus->channels[k].effect_instances[j]->process(bus->channels[k].buffer.ptr(), temp_buffer[k].ptr(), buffer_size);
+ bus->channels[k].effect_instances[j]->process(bus->channels[k].buffer.ptr(), temp_buffer[k].ptrw(), buffer_size);
}
//swap buffers, so internal buffer always has the right data
@@ -350,7 +350,7 @@ void AudioServer::_mix_step() {
if (!bus->channels[k].active)
continue;
- AudioFrame *buf = bus->channels[k].buffer.ptr();
+ AudioFrame *buf = bus->channels[k].buffer.ptrw();
AudioFrame peak = AudioFrame(0, 0);
@@ -414,7 +414,7 @@ AudioFrame *AudioServer::thread_get_channel_mix_buffer(int p_bus, int p_buffer)
ERR_FAIL_INDEX_V(p_bus, buses.size(), NULL);
ERR_FAIL_INDEX_V(p_buffer, buses[p_bus]->channels.size(), NULL);
- AudioFrame *data = buses[p_bus]->channels[p_buffer].buffer.ptr();
+ AudioFrame *data = buses[p_bus]->channels[p_buffer].buffer.ptrw();
if (!buses[p_bus]->channels[p_buffer].used) {
buses[p_bus]->channels[p_buffer].used = true;
diff --git a/servers/physics/area_sw.cpp b/servers/physics/area_sw.cpp
index 387230a478..9615708f1d 100644
--- a/servers/physics/area_sw.cpp
+++ b/servers/physics/area_sw.cpp
@@ -237,8 +237,10 @@ void AreaSW::call_queries() {
//get_space()->area_remove_from_monitor_query_list(&monitor_query_list);
}
-AreaSW::AreaSW()
- : CollisionObjectSW(TYPE_AREA), monitor_query_list(this), moved_list(this) {
+AreaSW::AreaSW() :
+ CollisionObjectSW(TYPE_AREA),
+ monitor_query_list(this),
+ moved_list(this) {
_set_static(true); //areas are never active
space_override_mode = PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED;
diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp
index ef54eb58cf..80e0ad1b07 100644
--- a/servers/physics/body_pair_sw.cpp
+++ b/servers/physics/body_pair_sw.cpp
@@ -464,8 +464,8 @@ void BodyPairSW::solve(real_t p_step) {
}
}
-BodyPairSW::BodyPairSW(BodySW *p_A, int p_shape_A, BodySW *p_B, int p_shape_B)
- : ConstraintSW(_arr, 2) {
+BodyPairSW::BodyPairSW(BodySW *p_A, int p_shape_A, BodySW *p_B, int p_shape_B) :
+ ConstraintSW(_arr, 2) {
A = p_A;
B = p_B;
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index f8cd6ca858..bba4d7a147 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -559,32 +559,30 @@ void BodySW::integrate_velocities(real_t p_step) {
if (fi_callback)
get_space()->body_add_to_state_query_list(&direct_state_query_list);
- if (mode == PhysicsServer::BODY_MODE_KINEMATIC) {
-
- _set_transform(new_transform, false);
- _set_inv_transform(new_transform.affine_inverse());
- if (contacts.size() == 0 && linear_velocity == Vector3() && angular_velocity == Vector3())
- set_active(false); //stopped moving, deactivate
-
- return;
- }
-
//apply axis lock
- if (axis_lock != PhysicsServer::BODY_AXIS_LOCK_DISABLED) {
-
- int axis = axis_lock - 1;
+ if (locked_axis[0] || locked_axis[1] || locked_axis[2]) {
for (int i = 0; i < 3; i++) {
- if (i == axis) {
+ if (locked_axis[i]) {
linear_velocity[i] = 0;
biased_linear_velocity[i] = 0;
+ new_transform.origin[i] = get_transform().origin[i];
} else {
-
angular_velocity[i] = 0;
biased_angular_velocity[i] = 0;
}
}
}
+ if (mode == PhysicsServer::BODY_MODE_KINEMATIC) {
+
+ _set_transform(new_transform, false);
+ _set_inv_transform(new_transform.affine_inverse());
+ if (contacts.size() == 0 && linear_velocity == Vector3() && angular_velocity == Vector3())
+ set_active(false); //stopped moving, deactivate
+
+ return;
+ }
+
Vector3 total_angular_velocity = angular_velocity + biased_angular_velocity;
real_t ang_vel = total_angular_velocity.length();
@@ -740,8 +738,11 @@ void BodySW::set_kinematic_margin(real_t p_margin) {
kinematic_safe_margin = p_margin;
}
-BodySW::BodySW()
- : CollisionObjectSW(TYPE_BODY), active_list(this), inertia_update_list(this), direct_state_query_list(this) {
+BodySW::BodySW() :
+ CollisionObjectSW(TYPE_BODY),
+ active_list(this),
+ inertia_update_list(this),
+ direct_state_query_list(this) {
mode = PhysicsServer::BODY_MODE_RIGID;
active = true;
@@ -772,7 +773,6 @@ BodySW::BodySW()
continuous_cd = false;
can_sleep = false;
fi_callback = NULL;
- axis_lock = PhysicsServer::BODY_AXIS_LOCK_DISABLED;
}
BodySW::~BodySW() {
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h
index 738d99c764..aab6def1a9 100644
--- a/servers/physics/body_sw.h
+++ b/servers/physics/body_sw.h
@@ -53,7 +53,7 @@ class BodySW : public CollisionObjectSW {
real_t angular_damp;
real_t gravity_scale;
- PhysicsServer::BodyAxisLock axis_lock;
+ bool locked_axis[3] = { false, false, false };
real_t kinematic_safe_margin;
real_t _inv_mass;
@@ -288,8 +288,8 @@ public:
_FORCE_INLINE_ Vector3 get_gravity() const { return gravity; }
_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
- _FORCE_INLINE_ void set_axis_lock(PhysicsServer::BodyAxisLock p_lock) { axis_lock = p_lock; }
- _FORCE_INLINE_ PhysicsServer::BodyAxisLock get_axis_lock() const { return axis_lock; }
+ _FORCE_INLINE_ void set_axis_lock(int axis, bool lock) { locked_axis[axis] = lock; }
+ _FORCE_INLINE_ bool get_axis_lock() const { return locked_axis; }
void integrate_forces(real_t p_step);
void integrate_velocities(real_t p_step);
diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp
index 126f8141ff..ef7cd0780f 100644
--- a/servers/physics/collision_object_sw.cpp
+++ b/servers/physics/collision_object_sw.cpp
@@ -217,8 +217,8 @@ void CollisionObjectSW::_shape_changed() {
_shapes_changed();
}
-CollisionObjectSW::CollisionObjectSW(Type p_type)
- : pending_shape_update_list(this) {
+CollisionObjectSW::CollisionObjectSW(Type p_type) :
+ pending_shape_update_list(this) {
_static = true;
type = p_type;
diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp
index a044df7f31..f56d311a59 100644
--- a/servers/physics/collision_solver_sat.cpp
+++ b/servers/physics/collision_solver_sat.cpp
@@ -255,7 +255,8 @@ static void _generate_contacts_from_supports(const Vector3 *p_points_A, int p_po
_generate_contacts_face_face,
},
{
- 0, 0,
+ 0,
+ 0,
_generate_contacts_face_face,
}
};
diff --git a/servers/physics/joints/cone_twist_joint_sw.cpp b/servers/physics/joints/cone_twist_joint_sw.cpp
index 3c900d4fbe..617ce125b3 100644
--- a/servers/physics/joints/cone_twist_joint_sw.cpp
+++ b/servers/physics/joints/cone_twist_joint_sw.cpp
@@ -85,8 +85,8 @@ static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x) {
return (y < 0.0f) ? -angle : angle;
}
-ConeTwistJointSW::ConeTwistJointSW(BodySW *rbA, BodySW *rbB, const Transform &rbAFrame, const Transform &rbBFrame)
- : JointSW(_arr, 2) {
+ConeTwistJointSW::ConeTwistJointSW(BodySW *rbA, BodySW *rbB, const Transform &rbAFrame, const Transform &rbBFrame) :
+ JointSW(_arr, 2) {
A = rbA;
B = rbB;
diff --git a/servers/physics/joints/generic_6dof_joint_sw.cpp b/servers/physics/joints/generic_6dof_joint_sw.cpp
index 1e323be36c..b8234be4d9 100644
--- a/servers/physics/joints/generic_6dof_joint_sw.cpp
+++ b/servers/physics/joints/generic_6dof_joint_sw.cpp
@@ -209,9 +209,11 @@ real_t G6DOFTranslationalLimitMotorSW::solveLinearAxis(
//////////////////////////// G6DOFTranslationalLimitMotorSW ////////////////////////////////////
-Generic6DOFJointSW::Generic6DOFJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA)
- : JointSW(_arr, 2), m_frameInA(frameInA), m_frameInB(frameInB),
- m_useLinearReferenceFrameA(useLinearReferenceFrameA) {
+Generic6DOFJointSW::Generic6DOFJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA) :
+ JointSW(_arr, 2),
+ m_frameInA(frameInA),
+ m_frameInB(frameInB),
+ m_useLinearReferenceFrameA(useLinearReferenceFrameA) {
A = rbA;
B = rbB;
A->add_constraint(this, 0);
diff --git a/servers/physics/joints/hinge_joint_sw.cpp b/servers/physics/joints/hinge_joint_sw.cpp
index fe20a55b60..2edccc26c2 100644
--- a/servers/physics/joints/hinge_joint_sw.cpp
+++ b/servers/physics/joints/hinge_joint_sw.cpp
@@ -68,8 +68,8 @@ static void plane_space(const Vector3 &n, Vector3 &p, Vector3 &q) {
}
}
-HingeJointSW::HingeJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameA, const Transform &frameB)
- : JointSW(_arr, 2) {
+HingeJointSW::HingeJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameA, const Transform &frameB) :
+ JointSW(_arr, 2) {
A = rbA;
B = rbB;
@@ -101,8 +101,8 @@ HingeJointSW::HingeJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameA, co
}
HingeJointSW::HingeJointSW(BodySW *rbA, BodySW *rbB, const Vector3 &pivotInA, const Vector3 &pivotInB,
- const Vector3 &axisInA, const Vector3 &axisInB)
- : JointSW(_arr, 2) {
+ const Vector3 &axisInA, const Vector3 &axisInB) :
+ JointSW(_arr, 2) {
A = rbA;
B = rbB;
diff --git a/servers/physics/joints/jacobian_entry_sw.h b/servers/physics/joints/jacobian_entry_sw.h
index 79ce0e6157..7aeb06ddd8 100644
--- a/servers/physics/joints/jacobian_entry_sw.h
+++ b/servers/physics/joints/jacobian_entry_sw.h
@@ -64,8 +64,8 @@ public:
const Vector3 &inertiaInvA,
const real_t massInvA,
const Vector3 &inertiaInvB,
- const real_t massInvB)
- : m_linearJointAxis(jointAxis) {
+ const real_t massInvB) :
+ m_linearJointAxis(jointAxis) {
m_aJ = world2A.xform(rel_pos1.cross(m_linearJointAxis));
m_bJ = world2B.xform(rel_pos2.cross(-m_linearJointAxis));
m_0MinvJt = inertiaInvA * m_aJ;
@@ -80,8 +80,8 @@ public:
const Basis &world2A,
const Basis &world2B,
const Vector3 &inertiaInvA,
- const Vector3 &inertiaInvB)
- : m_linearJointAxis(Vector3(real_t(0.), real_t(0.), real_t(0.))) {
+ const Vector3 &inertiaInvB) :
+ m_linearJointAxis(Vector3(real_t(0.), real_t(0.), real_t(0.))) {
m_aJ = world2A.xform(jointAxis);
m_bJ = world2B.xform(-jointAxis);
m_0MinvJt = inertiaInvA * m_aJ;
@@ -95,8 +95,10 @@ public:
JacobianEntrySW(const Vector3 &axisInA,
const Vector3 &axisInB,
const Vector3 &inertiaInvA,
- const Vector3 &inertiaInvB)
- : m_linearJointAxis(Vector3(real_t(0.), real_t(0.), real_t(0.))), m_aJ(axisInA), m_bJ(-axisInB) {
+ const Vector3 &inertiaInvB) :
+ m_linearJointAxis(Vector3(real_t(0.), real_t(0.), real_t(0.))),
+ m_aJ(axisInA),
+ m_bJ(-axisInB) {
m_0MinvJt = inertiaInvA * m_aJ;
m_1MinvJt = inertiaInvB * m_bJ;
m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
@@ -110,8 +112,8 @@ public:
const Vector3 &rel_pos1, const Vector3 &rel_pos2,
const Vector3 &jointAxis,
const Vector3 &inertiaInvA,
- const real_t massInvA)
- : m_linearJointAxis(jointAxis) {
+ const real_t massInvA) :
+ m_linearJointAxis(jointAxis) {
m_aJ = world2A.xform(rel_pos1.cross(jointAxis));
m_bJ = world2A.xform(rel_pos2.cross(-jointAxis));
m_0MinvJt = inertiaInvA * m_aJ;
diff --git a/servers/physics/joints/pin_joint_sw.cpp b/servers/physics/joints/pin_joint_sw.cpp
index 779e086858..ab2ab2299a 100644
--- a/servers/physics/joints/pin_joint_sw.cpp
+++ b/servers/physics/joints/pin_joint_sw.cpp
@@ -146,8 +146,8 @@ real_t PinJointSW::get_param(PhysicsServer::PinJointParam p_param) const {
return 0;
}
-PinJointSW::PinJointSW(BodySW *p_body_a, const Vector3 &p_pos_a, BodySW *p_body_b, const Vector3 &p_pos_b)
- : JointSW(_arr, 2) {
+PinJointSW::PinJointSW(BodySW *p_body_a, const Vector3 &p_pos_a, BodySW *p_body_b, const Vector3 &p_pos_b) :
+ JointSW(_arr, 2) {
A = p_body_a;
B = p_body_b;
diff --git a/servers/physics/joints/slider_joint_sw.cpp b/servers/physics/joints/slider_joint_sw.cpp
index 66585f2605..7777de0324 100644
--- a/servers/physics/joints/slider_joint_sw.cpp
+++ b/servers/physics/joints/slider_joint_sw.cpp
@@ -112,8 +112,10 @@ void SliderJointSW::initParams() {
//-----------------------------------------------------------------------------
-SliderJointSW::SliderJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameInA, const Transform &frameInB)
- : JointSW(_arr, 2), m_frameInA(frameInA), m_frameInB(frameInB) {
+SliderJointSW::SliderJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameInA, const Transform &frameInB) :
+ JointSW(_arr, 2),
+ m_frameInA(frameInA),
+ m_frameInB(frameInB) {
A = rbA;
B = rbB;
diff --git a/servers/physics/joints_sw.h b/servers/physics/joints_sw.h
index b15ae08049..29581c7337 100644
--- a/servers/physics/joints_sw.h
+++ b/servers/physics/joints_sw.h
@@ -37,8 +37,8 @@ class JointSW : public ConstraintSW {
public:
virtual PhysicsServer::JointType get_type() const = 0;
- _FORCE_INLINE_ JointSW(BodySW **p_body_ptr = NULL, int p_body_count = 0)
- : ConstraintSW(p_body_ptr, p_body_count) {
+ _FORCE_INLINE_ JointSW(BodySW **p_body_ptr = NULL, int p_body_count = 0) :
+ ConstraintSW(p_body_ptr, p_body_count) {
}
};
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index ce63d84617..2909308366 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -794,19 +794,19 @@ void PhysicsServerSW::body_set_axis_velocity(RID p_body, const Vector3 &p_axis_v
body->wakeup();
};
-void PhysicsServerSW::body_set_axis_lock(RID p_body, BodyAxisLock p_lock) {
+void PhysicsServerSW::body_set_axis_lock(RID p_body, int axis, bool lock) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_axis_lock(p_lock);
+ body->set_axis_lock(axis, lock);
body->wakeup();
}
-PhysicsServerSW::BodyAxisLock PhysicsServerSW::body_get_axis_lock(RID p_body) const {
+bool PhysicsServerSW::body_get_axis_lock(RID p_body) const {
const BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body, BODY_AXIS_LOCK_DISABLED);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_axis_lock();
}
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index fa754a1c8f..fea6e34ebd 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -203,8 +203,8 @@ public:
virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse);
virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity);
- virtual void body_set_axis_lock(RID p_body, BodyAxisLock p_lock);
- virtual BodyAxisLock body_get_axis_lock(RID p_body) const;
+ virtual void body_set_axis_lock(RID p_body, int axis, bool p_lock);
+ virtual bool body_get_axis_lock(RID p_body) const;
virtual void body_add_collision_exception(RID p_body, RID p_body_b);
virtual void body_remove_collision_exception(RID p_body, RID p_body_b);
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index a6426b7ee0..9de90fccb2 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -33,20 +33,12 @@
#include "physics_server_sw.h"
#include "project_settings.h"
-_FORCE_INLINE_ static bool _match_object_type_query(CollisionObjectSW *p_object, uint32_t p_collision_mask, uint32_t p_type_mask) {
+_FORCE_INLINE_ static bool _can_collide_with(CollisionObjectSW *p_object, uint32_t p_collision_mask) {
- if ((p_object->get_collision_layer() & p_collision_mask) == 0)
- return false;
-
- if (p_object->get_type() == CollisionObjectSW::TYPE_AREA)
- return p_type_mask & PhysicsDirectSpaceState::TYPE_MASK_AREA;
-
- BodySW *body = static_cast<BodySW *>(p_object);
-
- return (1 << body->get_mode()) & p_type_mask;
+ return p_object->get_collision_layer() & p_collision_mask;
}
-int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
+int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
ERR_FAIL_COND_V(space->locked, false);
int amount = space->broadphase->cull_point(p_point, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -59,7 +51,7 @@ int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResu
if (cc >= p_result_max)
break;
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
//area can't be picked by ray (default)
@@ -90,7 +82,7 @@ int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResu
return cc;
}
-bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask, bool p_pick_ray) {
+bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_pick_ray) {
ERR_FAIL_COND_V(space->locked, false);
@@ -112,7 +104,7 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vecto
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
if (p_pick_ray && !(static_cast<CollisionObjectSW *>(space->intersection_query_results[i])->is_ray_pickable()))
@@ -168,7 +160,7 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vecto
return true;
}
-int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
+int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
if (p_result_max <= 0)
return 0;
@@ -189,7 +181,7 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transfo
if (cc >= p_result_max)
break;
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
//area can't be picked by ray (default)
@@ -219,7 +211,7 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transfo
return cc;
}
-bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask, ShapeRestInfo *r_info) {
+bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, ShapeRestInfo *r_info) {
ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, false);
@@ -249,7 +241,7 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -333,7 +325,7 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform
return true;
}
-bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
+bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
if (p_result_max <= 0)
return 0;
@@ -363,7 +355,7 @@ bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_sh
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
const CollisionObjectSW *col_obj = space->intersection_query_results[i];
@@ -412,7 +404,7 @@ static void _rest_cbk_result(const Vector3 &p_point_A, const Vector3 &p_point_B,
rd->best_object = rd->object;
rd->best_shape = rd->shape;
}
-bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
+bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, 0);
@@ -429,7 +421,7 @@ bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
const CollisionObjectSW *col_obj = space->intersection_query_results[i];
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h
index fd7e6d16a9..a7c975fbf6 100644
--- a/servers/physics/space_sw.h
+++ b/servers/physics/space_sw.h
@@ -47,12 +47,12 @@ class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState {
public:
SpaceSW *space;
- virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_ray = false);
- virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, ShapeRestInfo *r_info = NULL);
- virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
+ virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_pick_ray = false);
+ virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
+ virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, ShapeRestInfo *r_info = NULL);
+ virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
+ virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const;
PhysicsDirectSpaceStateSW();
diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp
index 6c0bc2c186..d73619ba13 100644
--- a/servers/physics_2d/area_2d_sw.cpp
+++ b/servers/physics_2d/area_2d_sw.cpp
@@ -238,8 +238,10 @@ void Area2DSW::call_queries() {
//get_space()->area_remove_from_monitor_query_list(&monitor_query_list);
}
-Area2DSW::Area2DSW()
- : CollisionObject2DSW(TYPE_AREA), monitor_query_list(this), moved_list(this) {
+Area2DSW::Area2DSW() :
+ CollisionObject2DSW(TYPE_AREA),
+ monitor_query_list(this),
+ moved_list(this) {
_set_static(true); //areas are not active by default
space_override_mode = Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED;
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index eb5fb5a729..2bdde244df 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -650,8 +650,11 @@ void Body2DSW::set_force_integration_callback(ObjectID p_id, const StringName &p
}
}
-Body2DSW::Body2DSW()
- : CollisionObject2DSW(TYPE_BODY), active_list(this), inertia_update_list(this), direct_state_query_list(this) {
+Body2DSW::Body2DSW() :
+ CollisionObject2DSW(TYPE_BODY),
+ active_list(this),
+ inertia_update_list(this),
+ direct_state_query_list(this) {
mode = Physics2DServer::BODY_MODE_RIGID;
active = true;
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index 828b90e5d0..b106b37db0 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -417,7 +417,7 @@ bool BodyPair2DSW::setup(real_t p_step) {
c.bias = -bias * inv_dt * MIN(0.0f, -depth + max_penetration);
c.depth = depth;
-//c.acc_bias_impulse=0;
+ //c.acc_bias_impulse=0;
#ifdef ACCUMULATE_IMPULSES
{
@@ -500,8 +500,8 @@ void BodyPair2DSW::solve(real_t p_step) {
}
}
-BodyPair2DSW::BodyPair2DSW(Body2DSW *p_A, int p_shape_A, Body2DSW *p_B, int p_shape_B)
- : Constraint2DSW(_arr, 2) {
+BodyPair2DSW::BodyPair2DSW(Body2DSW *p_A, int p_shape_A, Body2DSW *p_B, int p_shape_B) :
+ Constraint2DSW(_arr, 2) {
A = p_A;
B = p_B;
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index 897e145a3e..caeb62d74f 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -178,8 +178,8 @@ real_t PinJoint2DSW::get_param(Physics2DServer::PinJointParam p_param) const {
ERR_FAIL_V(0);
}
-PinJoint2DSW::PinJoint2DSW(const Vector2 &p_pos, Body2DSW *p_body_a, Body2DSW *p_body_b)
- : Joint2DSW(_arr, p_body_b ? 2 : 1) {
+PinJoint2DSW::PinJoint2DSW(const Vector2 &p_pos, Body2DSW *p_body_a, Body2DSW *p_body_b) :
+ Joint2DSW(_arr, p_body_b ? 2 : 1) {
A = p_body_a;
B = p_body_b;
@@ -323,8 +323,8 @@ void GrooveJoint2DSW::solve(real_t p_step) {
B->apply_impulse(rB, j);
}
-GrooveJoint2DSW::GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, Body2DSW *p_body_a, Body2DSW *p_body_b)
- : Joint2DSW(_arr, 2) {
+GrooveJoint2DSW::GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, Body2DSW *p_body_a, Body2DSW *p_body_b) :
+ Joint2DSW(_arr, 2) {
A = p_body_a;
B = p_body_b;
@@ -432,8 +432,8 @@ real_t DampedSpringJoint2DSW::get_param(Physics2DServer::DampedStringParam p_par
ERR_FAIL_V(0);
}
-DampedSpringJoint2DSW::DampedSpringJoint2DSW(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, Body2DSW *p_body_a, Body2DSW *p_body_b)
- : Joint2DSW(_arr, 2) {
+DampedSpringJoint2DSW::DampedSpringJoint2DSW(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, Body2DSW *p_body_a, Body2DSW *p_body_b) :
+ Joint2DSW(_arr, 2) {
A = p_body_a;
B = p_body_b;
diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h
index 11cb41d9d1..0e5e8012b6 100644
--- a/servers/physics_2d/joints_2d_sw.h
+++ b/servers/physics_2d/joints_2d_sw.h
@@ -50,8 +50,8 @@ public:
_FORCE_INLINE_ real_t get_max_bias() const { return max_bias; }
virtual Physics2DServer::JointType get_type() const = 0;
- Joint2DSW(Body2DSW **p_body_ptr = NULL, int p_body_count = 0)
- : Constraint2DSW(p_body_ptr, p_body_count) {
+ Joint2DSW(Body2DSW **p_body_ptr = NULL, int p_body_count = 0) :
+ Constraint2DSW(p_body_ptr, p_body_count) {
bias = 0;
max_force = max_bias = 3.40282e+38;
};
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
index f92ed18de2..0e5bd82599 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
@@ -151,8 +151,8 @@ void Physics2DServerWrapMT::finish() {
memdelete(step_sem);
}
-Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer *p_contained, bool p_create_thread)
- : command_queue(p_create_thread) {
+Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer *p_contained, bool p_create_thread) :
+ command_queue(p_create_thread) {
physics_2d_server = p_contained;
create_thread = p_create_thread;
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 3b8eb19dd1..6de58cfbc0 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -32,20 +32,12 @@
#include "collision_solver_2d_sw.h"
#include "pair.h"
#include "physics_2d_server_sw.h"
-_FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_object, uint32_t p_collision_mask, uint32_t p_type_mask) {
+_FORCE_INLINE_ static bool _can_collide_with(CollisionObject2DSW *p_object, uint32_t p_collision_mask) {
- if ((p_object->get_collision_layer() & p_collision_mask) == 0)
- return false;
-
- if (p_object->get_type() == CollisionObject2DSW::TYPE_AREA)
- return p_type_mask & Physics2DDirectSpaceState::TYPE_MASK_AREA;
-
- Body2DSW *body = static_cast<Body2DSW *>(p_object);
-
- return (1 << body->get_mode()) & p_type_mask;
+ return p_object->get_collision_layer() & p_collision_mask;
}
-int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask, bool p_pick_point) {
+int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_pick_point) {
if (p_result_max <= 0)
return 0;
@@ -60,7 +52,7 @@ int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeRe
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -96,7 +88,7 @@ int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeRe
return cc;
}
-bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
+bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
ERR_FAIL_COND_V(space->locked, false);
@@ -118,7 +110,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vec
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -176,7 +168,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vec
return true;
}
-int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
+int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
if (p_result_max <= 0)
return 0;
@@ -193,7 +185,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Trans
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -218,7 +210,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Trans
return cc;
}
-bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
+bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, false);
@@ -239,7 +231,7 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transfor
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -302,7 +294,7 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transfor
return true;
}
-bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
+bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
if (p_result_max <= 0)
return 0;
@@ -333,7 +325,7 @@ bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
@@ -391,7 +383,7 @@ static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B,
rd->best_shape = rd->shape;
}
-bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
+bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, 0);
@@ -409,7 +401,7 @@ bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_sh
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index bf0796fb22..f41a0dbeb1 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -47,12 +47,12 @@ class Physics2DDirectSpaceStateSW : public Physics2DDirectSpaceState {
public:
Space2DSW *space;
- virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_point = false);
- virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_pick_point = false);
+ virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
+ virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
+ virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
+ virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
+ virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
Physics2DDirectSpaceStateSW();
};
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index 650d3d0f62..dc58cd36dd 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -156,23 +156,15 @@ float Physics2DShapeQueryParameters::get_margin() const {
return margin;
}
-void Physics2DShapeQueryParameters::set_collision_layer(int p_collision_layer) {
+void Physics2DShapeQueryParameters::set_collision_mask(int p_collision_layer) {
- collision_layer = p_collision_layer;
+ collision_mask = p_collision_layer;
}
-int Physics2DShapeQueryParameters::get_collision_layer() const {
+int Physics2DShapeQueryParameters::get_collision_mask() const {
- return collision_layer;
+ return collision_mask;
}
-void Physics2DShapeQueryParameters::set_object_type_mask(int p_object_type_mask) {
-
- object_type_mask = p_object_type_mask;
-}
-int Physics2DShapeQueryParameters::get_object_type_mask() const {
-
- return object_type_mask;
-}
void Physics2DShapeQueryParameters::set_exclude(const Vector<RID> &p_exclude) {
exclude.clear();
@@ -206,11 +198,8 @@ void Physics2DShapeQueryParameters::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Physics2DShapeQueryParameters::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &Physics2DShapeQueryParameters::get_margin);
- ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Physics2DShapeQueryParameters::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &Physics2DShapeQueryParameters::get_collision_layer);
-
- ClassDB::bind_method(D_METHOD("set_object_type_mask", "object_type_mask"), &Physics2DShapeQueryParameters::set_object_type_mask);
- ClassDB::bind_method(D_METHOD("get_object_type_mask"), &Physics2DShapeQueryParameters::get_object_type_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Physics2DShapeQueryParameters::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &Physics2DShapeQueryParameters::get_collision_mask);
ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &Physics2DShapeQueryParameters::set_exclude);
ClassDB::bind_method(D_METHOD("get_exclude"), &Physics2DShapeQueryParameters::get_exclude);
@@ -219,18 +208,17 @@ void Physics2DShapeQueryParameters::_bind_methods() {
Physics2DShapeQueryParameters::Physics2DShapeQueryParameters() {
margin = 0;
- collision_layer = 0x7FFFFFFF;
- object_type_mask = Physics2DDirectSpaceState::TYPE_MASK_COLLISION;
+ collision_mask = 0x7FFFFFFF;
}
-Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, uint32_t p_object_type_mask) {
+Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers) {
RayResult inters;
Set<RID> exclude;
for (int i = 0; i < p_exclude.size(); i++)
exclude.insert(p_exclude[i]);
- bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers, p_object_type_mask);
+ bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers);
if (!res)
return Dictionary();
@@ -251,7 +239,7 @@ Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryP
Vector<ShapeResult> sr;
sr.resize(p_max_results);
- int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, sr.ptr(), sr.size(), p_shape_query->exclude, p_shape_query->collision_layer, p_shape_query->object_type_mask);
+ int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask);
Array ret;
ret.resize(rc);
for (int i = 0; i < rc; i++) {
@@ -271,7 +259,7 @@ Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryP
Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParameters> &p_shape_query) {
float closest_safe, closest_unsafe;
- bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_layer, p_shape_query->object_type_mask);
+ bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask);
if (!res)
return Array();
Array ret;
@@ -281,7 +269,7 @@ Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParam
return ret;
}
-Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, uint32_t p_object_type_mask) {
+Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers) {
Set<RID> exclude;
for (int i = 0; i < p_exclude.size(); i++)
@@ -290,7 +278,7 @@ Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_
Vector<ShapeResult> ret;
ret.resize(p_max_results);
- int rc = intersect_point(p_point, ret.ptr(), ret.size(), exclude, p_layers, p_object_type_mask);
+ int rc = intersect_point(p_point, ret.ptrw(), ret.size(), exclude, p_layers);
if (rc == 0)
return Array();
@@ -314,7 +302,7 @@ Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryPar
Vector<Vector2> ret;
ret.resize(p_max_results * 2);
int rc = 0;
- bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, ret.ptr(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_layer, p_shape_query->object_type_mask);
+ bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask);
if (!res)
return Array();
Array r;
@@ -327,7 +315,7 @@ Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQue
ShapeRestInfo sri;
- bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_layer, p_shape_query->object_type_mask);
+ bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask);
Dictionary r;
if (!res)
return r;
@@ -348,20 +336,13 @@ Physics2DDirectSpaceState::Physics2DDirectSpaceState() {
void Physics2DDirectSpaceState::_bind_methods() {
- ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_layer", "type_mask"), &Physics2DDirectSpaceState::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION));
- ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_layer", "type_mask"), &Physics2DDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION));
+ ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_layer"), &Physics2DDirectSpaceState::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF));
+ ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_layer"), &Physics2DDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF));
ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &Physics2DDirectSpaceState::_intersect_shape, DEFVAL(32));
ClassDB::bind_method(D_METHOD("cast_motion", "shape"), &Physics2DDirectSpaceState::_cast_motion);
ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &Physics2DDirectSpaceState::_collide_shape, DEFVAL(32));
ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &Physics2DDirectSpaceState::_get_rest_info);
//ClassDB::bind_method(D_METHOD("cast_motion","shape","xform","motion","exclude","umask"),&Physics2DDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0));
-
- BIND_ENUM_CONSTANT(TYPE_MASK_STATIC_BODY);
- BIND_ENUM_CONSTANT(TYPE_MASK_KINEMATIC_BODY);
- BIND_ENUM_CONSTANT(TYPE_MASK_RIGID_BODY);
- BIND_ENUM_CONSTANT(TYPE_MASK_CHARACTER_BODY);
- BIND_ENUM_CONSTANT(TYPE_MASK_COLLISION);
- BIND_ENUM_CONSTANT(TYPE_MASK_AREA);
}
int Physics2DShapeQueryResult::get_result_count() const {
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 241255bdb5..c57503f06e 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -97,8 +97,7 @@ class Physics2DShapeQueryParameters : public Reference {
Vector2 motion;
float margin;
Set<RID> exclude;
- uint32_t collision_layer;
- uint32_t object_type_mask;
+ uint32_t collision_mask;
protected:
static void _bind_methods();
@@ -117,11 +116,8 @@ public:
void set_margin(float p_margin);
float get_margin() const;
- void set_collision_layer(int p_collision_layer);
- int get_collision_layer() const;
-
- void set_object_type_mask(int p_object_type_mask);
- int get_object_type_mask() const;
+ void set_collision_mask(int p_collision_mask);
+ int get_collision_mask() const;
void set_exclude(const Vector<RID> &p_exclude);
Vector<RID> get_exclude() const;
@@ -133,9 +129,9 @@ class Physics2DDirectSpaceState : public Object {
GDCLASS(Physics2DDirectSpaceState, Object);
- Dictionary _intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ Dictionary _intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0);
- Array _intersect_point(const Vector2 &p_point, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ Array _intersect_point(const Vector2 &p_point, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0);
Array _intersect_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results = 32);
Array _cast_motion(const Ref<Physics2DShapeQueryParameters> &p_shape_query);
Array _collide_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results = 32);
@@ -145,16 +141,6 @@ protected:
static void _bind_methods();
public:
- enum ObjectTypeMask {
- TYPE_MASK_STATIC_BODY = 1 << 0,
- TYPE_MASK_KINEMATIC_BODY = 1 << 1,
- TYPE_MASK_RIGID_BODY = 1 << 2,
- TYPE_MASK_CHARACTER_BODY = 1 << 3,
- TYPE_MASK_AREA = 1 << 4,
- TYPE_MASK_COLLISION = TYPE_MASK_STATIC_BODY | TYPE_MASK_CHARACTER_BODY | TYPE_MASK_KINEMATIC_BODY | TYPE_MASK_RIGID_BODY
-
- };
-
struct RayResult {
Vector2 position;
@@ -166,7 +152,7 @@ public:
Variant metadata;
};
- virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
+ virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF) = 0;
struct ShapeResult {
@@ -177,13 +163,13 @@ public:
Variant metadata;
};
- virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_point = false) = 0;
+ virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_pick_point = false) = 0;
- virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
+ virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF) = 0;
- virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
+ virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF) = 0;
- virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
+ virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF) = 0;
struct ShapeRestInfo {
@@ -196,13 +182,11 @@ public:
Variant metadata;
};
- virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
+ virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF) = 0;
Physics2DDirectSpaceState();
};
-VARIANT_ENUM_CAST(Physics2DDirectSpaceState::ObjectTypeMask);
-
class Physics2DShapeQueryResult : public Reference {
GDCLASS(Physics2DShapeQueryResult, Reference);
@@ -605,14 +589,17 @@ class Physics2DServerManager {
String name;
CreatePhysics2DServerCallback create_callback;
- ClassInfo()
- : name(""), create_callback(NULL) {}
+ ClassInfo() :
+ name(""),
+ create_callback(NULL) {}
- ClassInfo(String p_name, CreatePhysics2DServerCallback p_create_callback)
- : name(p_name), create_callback(p_create_callback) {}
+ ClassInfo(String p_name, CreatePhysics2DServerCallback p_create_callback) :
+ name(p_name),
+ create_callback(p_create_callback) {}
- ClassInfo(const ClassInfo &p_ci)
- : name(p_ci.name), create_callback(p_ci.create_callback) {}
+ ClassInfo(const ClassInfo &p_ci) :
+ name(p_ci.name),
+ create_callback(p_ci.create_callback) {}
};
static Vector<ClassInfo> physics_2d_servers;
diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp
index 88cd728a94..9a9b20bf28 100644
--- a/servers/physics_server.cpp
+++ b/servers/physics_server.cpp
@@ -153,23 +153,15 @@ float PhysicsShapeQueryParameters::get_margin() const {
return margin;
}
-void PhysicsShapeQueryParameters::set_collision_layer(int p_collision_layer) {
+void PhysicsShapeQueryParameters::set_collision_mask(int p_collision_mask) {
- collision_layer = p_collision_layer;
+ collision_mask = p_collision_mask;
}
-int PhysicsShapeQueryParameters::get_collision_layer() const {
+int PhysicsShapeQueryParameters::get_collision_mask() const {
- return collision_layer;
+ return collision_mask;
}
-void PhysicsShapeQueryParameters::set_object_type_mask(int p_object_type_mask) {
-
- object_type_mask = p_object_type_mask;
-}
-int PhysicsShapeQueryParameters::get_object_type_mask() const {
-
- return object_type_mask;
-}
void PhysicsShapeQueryParameters::set_exclude(const Vector<RID> &p_exclude) {
exclude.clear();
@@ -200,11 +192,8 @@ void PhysicsShapeQueryParameters::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsShapeQueryParameters::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsShapeQueryParameters::get_margin);
- ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &PhysicsShapeQueryParameters::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsShapeQueryParameters::get_collision_layer);
-
- ClassDB::bind_method(D_METHOD("set_object_type_mask", "object_type_mask"), &PhysicsShapeQueryParameters::set_object_type_mask);
- ClassDB::bind_method(D_METHOD("get_object_type_mask"), &PhysicsShapeQueryParameters::get_object_type_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsShapeQueryParameters::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsShapeQueryParameters::get_collision_mask);
ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsShapeQueryParameters::set_exclude);
ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsShapeQueryParameters::get_exclude);
@@ -213,8 +202,7 @@ void PhysicsShapeQueryParameters::_bind_methods() {
PhysicsShapeQueryParameters::PhysicsShapeQueryParameters() {
margin = 0;
- collision_layer = 0x7FFFFFFF;
- object_type_mask = PhysicsDirectSpaceState::TYPE_MASK_COLLISION;
+ collision_mask = 0x7FFFFFFF;
}
/////////////////////////////////////
@@ -249,14 +237,14 @@ Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Tran
}
*/
-Dictionary PhysicsDirectSpaceState::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, uint32_t p_object_type_mask) {
+Dictionary PhysicsDirectSpaceState::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_collision_mask) {
RayResult inters;
Set<RID> exclude;
for (int i = 0; i < p_exclude.size(); i++)
exclude.insert(p_exclude[i]);
- bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers, p_object_type_mask);
+ bool res = intersect_ray(p_from, p_to, inters, exclude, p_collision_mask);
if (!res)
return Dictionary();
@@ -276,7 +264,7 @@ Array PhysicsDirectSpaceState::_intersect_shape(const Ref<PhysicsShapeQueryParam
Vector<ShapeResult> sr;
sr.resize(p_max_results);
- int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, sr.ptr(), sr.size(), p_shape_query->exclude, p_shape_query->collision_layer, p_shape_query->object_type_mask);
+ int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask);
Array ret;
ret.resize(rc);
for (int i = 0; i < rc; i++) {
@@ -295,7 +283,7 @@ Array PhysicsDirectSpaceState::_intersect_shape(const Ref<PhysicsShapeQueryParam
Array PhysicsDirectSpaceState::_cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query, const Vector3 &p_motion) {
float closest_safe, closest_unsafe;
- bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_layer, p_shape_query->object_type_mask);
+ bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask);
if (!res)
return Array();
Array ret;
@@ -309,7 +297,7 @@ Array PhysicsDirectSpaceState::_collide_shape(const Ref<PhysicsShapeQueryParamet
Vector<Vector3> ret;
ret.resize(p_max_results * 2);
int rc = 0;
- bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, ret.ptr(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_layer, p_shape_query->object_type_mask);
+ bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask);
if (!res)
return Array();
Array r;
@@ -322,7 +310,7 @@ Dictionary PhysicsDirectSpaceState::_get_rest_info(const Ref<PhysicsShapeQueryPa
ShapeRestInfo sri;
- bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_layer, p_shape_query->object_type_mask);
+ bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask);
Dictionary r;
if (!res)
return r;
@@ -345,18 +333,11 @@ void PhysicsDirectSpaceState::_bind_methods() {
//ClassDB::bind_method(D_METHOD("intersect_ray","from","to","exclude","umask"),&PhysicsDirectSpaceState::_intersect_ray,DEFVAL(Array()),DEFVAL(0));
//ClassDB::bind_method(D_METHOD("intersect_shape","shape","xform","result_max","exclude","umask"),&PhysicsDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0));
- ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_layer", "type_mask"), &PhysicsDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION));
+ ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_layer"), &PhysicsDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF));
ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState::_intersect_shape, DEFVAL(32));
ClassDB::bind_method(D_METHOD("cast_motion", "shape", "motion"), &PhysicsDirectSpaceState::_cast_motion);
ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState::_collide_shape, DEFVAL(32));
ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState::_get_rest_info);
-
- BIND_ENUM_CONSTANT(TYPE_MASK_STATIC_BODY);
- BIND_ENUM_CONSTANT(TYPE_MASK_KINEMATIC_BODY);
- BIND_ENUM_CONSTANT(TYPE_MASK_RIGID_BODY);
- BIND_ENUM_CONSTANT(TYPE_MASK_CHARACTER_BODY);
- BIND_ENUM_CONSTANT(TYPE_MASK_COLLISION);
- BIND_ENUM_CONSTANT(TYPE_MASK_AREA);
}
int PhysicsShapeQueryResult::get_result_count() const {
@@ -491,7 +472,7 @@ void PhysicsServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer::body_apply_torque_impulse);
ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer::body_set_axis_velocity);
- ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis"), &PhysicsServer::body_set_axis_lock);
+ ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis", "lock"), &PhysicsServer::body_set_axis_lock);
ClassDB::bind_method(D_METHOD("body_get_axis_lock", "body"), &PhysicsServer::body_get_axis_lock);
ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer::body_add_collision_exception);
@@ -721,11 +702,6 @@ void PhysicsServer::_bind_methods() {
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO);
BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
-
- BIND_ENUM_CONSTANT(BODY_AXIS_LOCK_DISABLED);
- BIND_ENUM_CONSTANT(BODY_AXIS_LOCK_X);
- BIND_ENUM_CONSTANT(BODY_AXIS_LOCK_Y);
- BIND_ENUM_CONSTANT(BODY_AXIS_LOCK_Z);
}
PhysicsServer::PhysicsServer() {
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 64c67eae2a..66c3a0afc4 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -101,8 +101,7 @@ class PhysicsShapeQueryParameters : public Reference {
Transform transform;
float margin;
Set<RID> exclude;
- uint32_t collision_layer;
- uint32_t object_type_mask;
+ uint32_t collision_mask;
protected:
static void _bind_methods();
@@ -118,11 +117,8 @@ public:
void set_margin(float p_margin);
float get_margin() const;
- void set_collision_layer(int p_collision_layer);
- int get_collision_layer() const;
-
- void set_object_type_mask(int p_object_type_mask);
- int get_object_type_mask() const;
+ void set_collision_mask(int p_collision_layer);
+ int get_collision_mask() const;
void set_exclude(const Vector<RID> &p_exclude);
Vector<RID> get_exclude() const;
@@ -134,18 +130,8 @@ class PhysicsDirectSpaceState : public Object {
GDCLASS(PhysicsDirectSpaceState, Object);
-public:
- enum ObjectTypeMask {
- TYPE_MASK_STATIC_BODY = 1 << 0,
- TYPE_MASK_KINEMATIC_BODY = 1 << 1,
- TYPE_MASK_RIGID_BODY = 1 << 2,
- TYPE_MASK_CHARACTER_BODY = 1 << 3,
- TYPE_MASK_AREA = 1 << 4,
- TYPE_MASK_COLLISION = TYPE_MASK_STATIC_BODY | TYPE_MASK_CHARACTER_BODY | TYPE_MASK_KINEMATIC_BODY | TYPE_MASK_RIGID_BODY
- };
-
private:
- Dictionary _intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ Dictionary _intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_collision_mask = 0);
Array _intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results = 32);
Array _cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query, const Vector3 &p_motion);
Array _collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results = 32);
@@ -163,7 +149,7 @@ public:
int shape;
};
- virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
+ virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF) = 0;
struct RayResult {
@@ -175,9 +161,9 @@ public:
int shape;
};
- virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_ray = false) = 0;
+ virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_pick_ray = false) = 0;
- virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
+ virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF) = 0;
struct ShapeRestInfo {
@@ -189,19 +175,17 @@ public:
Vector3 linear_velocity; //velocity at contact point
};
- virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, ShapeRestInfo *r_info = NULL) = 0;
+ virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, ShapeRestInfo *r_info = NULL) = 0;
- virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
+ virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF) = 0;
- virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
+ virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF) = 0;
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const = 0;
PhysicsDirectSpaceState();
};
-VARIANT_ENUM_CAST(PhysicsDirectSpaceState::ObjectTypeMask);
-
class PhysicsShapeQueryResult : public Reference {
GDCLASS(PhysicsShapeQueryResult, Reference);
@@ -437,15 +421,8 @@ public:
virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) = 0;
virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) = 0;
- enum BodyAxisLock {
- BODY_AXIS_LOCK_DISABLED,
- BODY_AXIS_LOCK_X,
- BODY_AXIS_LOCK_Y,
- BODY_AXIS_LOCK_Z,
- };
-
- virtual void body_set_axis_lock(RID p_body, BodyAxisLock p_lock) = 0;
- virtual BodyAxisLock body_get_axis_lock(RID p_body) const = 0;
+ virtual void body_set_axis_lock(RID p_body, int axis, bool lock) = 0;
+ virtual bool body_get_axis_lock(RID p_body) const = 0;
//fix
virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0;
@@ -668,14 +645,17 @@ class PhysicsServerManager {
String name;
CreatePhysicsServerCallback create_callback;
- ClassInfo()
- : name(""), create_callback(NULL) {}
+ ClassInfo() :
+ name(""),
+ create_callback(NULL) {}
- ClassInfo(String p_name, CreatePhysicsServerCallback p_create_callback)
- : name(p_name), create_callback(p_create_callback) {}
+ ClassInfo(String p_name, CreatePhysicsServerCallback p_create_callback) :
+ name(p_name),
+ create_callback(p_create_callback) {}
- ClassInfo(const ClassInfo &p_ci)
- : name(p_ci.name), create_callback(p_ci.create_callback) {}
+ ClassInfo(const ClassInfo &p_ci) :
+ name(p_ci.name),
+ create_callback(p_ci.create_callback) {}
};
static Vector<ClassInfo> physics_servers;
@@ -705,7 +685,6 @@ VARIANT_ENUM_CAST(PhysicsServer::AreaSpaceOverrideMode);
VARIANT_ENUM_CAST(PhysicsServer::BodyMode);
VARIANT_ENUM_CAST(PhysicsServer::BodyParameter);
VARIANT_ENUM_CAST(PhysicsServer::BodyState);
-VARIANT_ENUM_CAST(PhysicsServer::BodyAxisLock);
VARIANT_ENUM_CAST(PhysicsServer::PinJointParam);
VARIANT_ENUM_CAST(PhysicsServer::JointType);
VARIANT_ENUM_CAST(PhysicsServer::HingeJointParam);
diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h
index 51e7f446ea..0416dc6762 100644
--- a/servers/server_wrap_mt_common.h
+++ b/servers/server_wrap_mt_common.h
@@ -61,6 +61,7 @@
if (m_type##_id_pool.size() == 0) { \
int ret; \
command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, &ret); \
+ SYNC_DEBUG \
} \
rid = m_type##_id_pool.front()->get(); \
m_type##_id_pool.pop_front(); \
@@ -91,6 +92,7 @@
if (m_type##_id_pool.size() == 0) { \
int ret; \
command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, &ret); \
+ SYNC_DEBUG \
} \
rid = m_type##_id_pool.front()->get(); \
m_type##_id_pool.pop_front(); \
@@ -121,6 +123,7 @@
if (m_type##_id_pool.size() == 0) { \
int ret; \
command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, p2, &ret); \
+ SYNC_DEBUG \
} \
rid = m_type##_id_pool.front()->get(); \
m_type##_id_pool.pop_front(); \
@@ -151,6 +154,7 @@
if (m_type##_id_pool.size() == 0) { \
int ret; \
command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, p2, p3, &ret); \
+ SYNC_DEBUG \
} \
rid = m_type##_id_pool.front()->get(); \
m_type##_id_pool.pop_front(); \
@@ -181,6 +185,7 @@
if (m_type##_id_pool.size() == 0) { \
int ret; \
command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, p2, p3, p4, &ret); \
+ SYNC_DEBUG \
} \
rid = m_type##_id_pool.front()->get(); \
m_type##_id_pool.pop_front(); \
@@ -211,6 +216,7 @@
if (m_type##_id_pool.size() == 0) { \
int ret; \
command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, p2, p3, p4, p5, &ret); \
+ SYNC_DEBUG \
} \
rid = m_type##_id_pool.front()->get(); \
m_type##_id_pool.pop_front(); \
@@ -255,6 +261,7 @@
virtual void m_type() { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(); \
} \
@@ -264,6 +271,7 @@
virtual void m_type() const { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(); \
} \
@@ -299,6 +307,7 @@
virtual void m_type(m_arg1 p1) { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1); \
} \
@@ -308,6 +317,7 @@
virtual void m_type(m_arg1 p1) const { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1); \
} \
@@ -359,6 +369,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2) { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2); \
} \
@@ -368,6 +379,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2) const { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2); \
} \
@@ -408,6 +420,7 @@
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, &ret); \
+ SYNC_DEBUG \
return ret; \
} else { \
return server_name->m_type(p1, p2, p3); \
@@ -418,6 +431,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3); \
} \
@@ -427,6 +441,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3); \
} \
@@ -478,6 +493,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3, p4); \
} \
@@ -487,6 +503,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3, p4); \
} \
@@ -538,6 +555,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3, p4, p5); \
} \
@@ -547,6 +565,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3, p4, p5); \
} \
@@ -587,6 +606,7 @@
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, &ret); \
+ SYNC_DEBUG \
return ret; \
} else { \
return server_name->m_type(p1, p2, p3, p4, p5, p6); \
@@ -597,6 +617,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3, p4, p5, p6); \
} \
@@ -606,6 +627,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3, p4, p5, p6); \
} \
@@ -657,6 +679,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
} \
@@ -666,6 +689,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
} \
@@ -717,6 +741,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
} \
@@ -726,6 +751,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
} \
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 21d059c48e..df41c3b5ce 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -116,8 +116,8 @@ public:
virtual void base_changed() = 0;
virtual void base_material_changed() = 0;
- InstanceBase()
- : dependency_item(this) {
+ InstanceBase() :
+ dependency_item(this) {
base_type = VS::INSTANCE_NONE;
cast_shadows = VS::SHADOW_CASTING_SETTING_ON;
@@ -193,6 +193,8 @@ public:
virtual void textures_keep_original(bool p_enable) = 0;
+ virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
+
/* SKY API */
virtual RID sky_create() = 0;
@@ -634,6 +636,7 @@ public:
struct CommandPolyLine : public Command {
bool antialiased;
+ bool multiline;
Vector<Point2> triangles;
Vector<Color> triangle_colors;
Vector<Point2> lines;
@@ -641,6 +644,7 @@ public:
CommandPolyLine() {
type = TYPE_POLYLINE;
antialiased = false;
+ multiline = false;
}
};
@@ -1027,7 +1031,7 @@ public:
virtual void restore_render_target() = 0;
virtual void clear_render_target(const Color &p_color) = 0;
virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) = 0;
- virtual void end_frame() = 0;
+ virtual void end_frame(bool p_swap_buffers) = 0;
virtual void finalize() = 0;
virtual ~Rasterizer() {}
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 8fee6050a0..e10a57c571 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -254,6 +254,9 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_TYPE_ISAMPLER2D, "isampler2D" },
{ TK_TYPE_USAMPLER2D, "usampler2D" },
{ TK_TYPE_SAMPLERCUBE, "samplerCube" },
+ { TK_INTERPOLATION_FLAT, "flat" },
+ { TK_INTERPOLATION_NO_PERSPECTIVE, "noperspective" },
+ { TK_INTERPOLATION_SMOOTH, "smooth" },
{ TK_PRECISION_LOW, "lowp" },
{ TK_PRECISION_MID, "mediump" },
{ TK_PRECISION_HIGH, "highp" },
@@ -658,6 +661,24 @@ ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) {
return DataType(p_type - TK_TYPE_VOID);
}
+bool ShaderLanguage::is_token_interpolation(TokenType p_type) {
+
+ return (
+ p_type == TK_INTERPOLATION_FLAT ||
+ p_type == TK_INTERPOLATION_NO_PERSPECTIVE ||
+ p_type == TK_INTERPOLATION_SMOOTH);
+}
+
+ShaderLanguage::DataInterpolation ShaderLanguage::get_token_interpolation(TokenType p_type) {
+
+ if (p_type == TK_INTERPOLATION_FLAT)
+ return INTERPOLATION_FLAT;
+ else if (p_type == TK_INTERPOLATION_NO_PERSPECTIVE)
+ return INTERPOLATION_NO_PERSPECTIVE;
+ else
+ return INTERPOLATION_SMOOTH;
+}
+
bool ShaderLanguage::is_token_precision(TokenType p_type) {
return (
@@ -1352,15 +1373,54 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
//builtins - trigonometry
{ "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "sin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
{ "cos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "cos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "cos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "cos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
{ "tan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "tan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "tan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "tan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
{ "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "asin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "asin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "asin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
{ "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "acos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "acos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "acos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
{ "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "atan2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+
{ "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "sinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "sinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "sinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
{ "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "cosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "cosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "cosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
{ "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "tanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "tanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "tanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
//builtins - exponential
{ "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
{ "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
@@ -3537,10 +3597,16 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
bool uniform = tk.type == TK_UNIFORM;
DataPrecision precision = PRECISION_DEFAULT;
+ DataInterpolation interpolation = INTERPOLATION_SMOOTH;
DataType type;
StringName name;
tk = _get_token();
+ if (is_token_interpolation(tk.type)) {
+ interpolation = get_token_interpolation(tk.type);
+ tk = _get_token();
+ }
+
if (is_token_precision(tk.type)) {
precision = get_token_precision(tk.type);
tk = _get_token();
@@ -3606,7 +3672,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
uniform.default_value.resize(cn->values.size());
- if (!convert_constant(cn, uniform.type, uniform.default_value.ptr())) {
+ if (!convert_constant(cn, uniform.type, uniform.default_value.ptrw())) {
_set_error("Can't convert constant to " + get_datatype_name(uniform.type));
return ERR_PARSE_ERROR;
}
@@ -3738,6 +3804,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
ShaderNode::Varying varying;
varying.type = type;
varying.precission = precision;
+ varying.interpolation = interpolation;
shader->varyings[name] = varying;
tk = _get_token();
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 7a7f6dd71c..e092bf931f 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -72,6 +72,9 @@ public:
TK_TYPE_ISAMPLER2D,
TK_TYPE_USAMPLER2D,
TK_TYPE_SAMPLERCUBE,
+ TK_INTERPOLATION_FLAT,
+ TK_INTERPOLATION_NO_PERSPECTIVE,
+ TK_INTERPOLATION_SMOOTH,
TK_PRECISION_LOW,
TK_PRECISION_MID,
TK_PRECISION_HIGH,
@@ -192,6 +195,12 @@ public:
PRECISION_DEFAULT,
};
+ enum DataInterpolation {
+ INTERPOLATION_FLAT,
+ INTERPOLATION_NO_PERSPECTIVE,
+ INTERPOLATION_SMOOTH,
+ };
+
enum Operator {
OP_EQUAL,
OP_NOT_EQUAL,
@@ -431,6 +440,7 @@ public:
struct Varying {
DataType type;
+ DataInterpolation interpolation;
DataPrecision precission;
};
@@ -511,6 +521,8 @@ public:
static bool is_token_datatype(TokenType p_type);
static DataType get_token_datatype(TokenType p_type);
+ static bool is_token_interpolation(TokenType p_type);
+ static DataInterpolation get_token_interpolation(TokenType p_type);
static bool is_token_precision(TokenType p_type);
static DataPrecision get_token_precision(TokenType p_type);
static String get_datatype_name(DataType p_type);
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 25724981eb..0fed9cc961 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -182,7 +182,7 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr
}
int l = p_canvas->child_items.size();
- Canvas::ChildItem *ci = p_canvas->child_items.ptr();
+ Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
bool has_mirror = false;
for (int i = 0; i < l; i++) {
@@ -416,6 +416,7 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point
ERR_FAIL_COND(!pline);
pline->antialiased = p_antialiased;
+ pline->multiline = false;
if (p_width <= 1) {
pline->lines = p_points;
@@ -486,6 +487,90 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point
canvas_item->commands.push_back(pline);
}
+void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
+
+ ERR_FAIL_COND(p_points.size() < 2);
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine);
+ ERR_FAIL_COND(!pline);
+
+ pline->antialiased = false; //todo
+ pline->multiline = true;
+
+ // if (p_width <= 1) {
+ pline->lines = p_points;
+ pline->line_colors = p_colors;
+ if (pline->line_colors.size() == 0) {
+ pline->line_colors.push_back(Color(1, 1, 1, 1));
+ } else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) {
+ pline->line_colors.resize(1);
+ }
+#if 0
+//width not yet
+ } else {
+ //make a trianglestrip for drawing the line...
+ Vector2 prev_t;
+ pline->triangles.resize(p_points.size() * 2);
+ if (p_antialiased) {
+ pline->lines.resize(p_points.size() * 2);
+ }
+
+ if (p_colors.size() == 0) {
+ pline->triangle_colors.push_back(Color(1, 1, 1, 1));
+ if (p_antialiased) {
+ pline->line_colors.push_back(Color(1, 1, 1, 1));
+ }
+ }
+ if (p_colors.size() == 1) {
+ pline->triangle_colors = p_colors;
+ pline->line_colors = p_colors;
+ } else {
+ pline->triangle_colors.resize(pline->triangles.size());
+ pline->line_colors.resize(pline->lines.size());
+ }
+
+ for (int i = 0; i < p_points.size(); i++) {
+
+ Vector2 t;
+ if (i == p_points.size() - 1) {
+ t = prev_t;
+ } else {
+ t = (p_points[i + 1] - p_points[i]).normalized().tangent();
+ if (i == 0) {
+ prev_t = t;
+ }
+ }
+
+ Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
+
+ if (p_antialiased) {
+ pline->lines[i] = p_points[i] + tangent;
+ pline->lines[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
+ if (pline->line_colors.size() > 1) {
+ pline->line_colors[i] = p_colors[i];
+ pline->line_colors[p_points.size() * 2 - i - 1] = p_colors[i];
+ }
+ }
+
+ pline->triangles[i * 2 + 0] = p_points[i] + tangent;
+ pline->triangles[i * 2 + 1] = p_points[i] - tangent;
+
+ if (pline->triangle_colors.size() > 1) {
+
+ pline->triangle_colors[i * 2 + 0] = p_colors[i];
+ pline->triangle_colors[i * 2 + 1] = p_colors[i];
+ }
+
+ prev_t = t;
+ }
+ }
+#endif
+ canvas_item->rect_dirty = true;
+ canvas_item->commands.push_back(pline);
+}
+
void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index a92370f1f0..3143ac847f 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -172,6 +172,7 @@ public:
void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
+ void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color);
void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color);
void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID());
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 9432d3fdd9..6b527b5cd1 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -92,7 +92,7 @@ void VisualServerRaster::request_frame_drawn_callback(Object *p_where, const Str
frame_drawn_callbacks.push_back(fdc);
}
-void VisualServerRaster::draw() {
+void VisualServerRaster::draw(bool p_swap_buffers) {
changes = 0;
@@ -103,7 +103,7 @@ void VisualServerRaster::draw() {
VSG::viewport->draw_viewports();
VSG::scene->render_probes();
_draw_margins();
- VSG::rasterizer->end_frame();
+ VSG::rasterizer->end_frame(p_swap_buffers);
while (frame_drawn_callbacks.front()) {
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 7551485919..d843c443a2 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -96,7 +96,6 @@ public:
#define DISPLAY_CHANGED \
changes++;
#endif
- // print_line(String("CHANGED: ") + __FUNCTION__);
#define BIND0R(m_r, m_name) \
m_r m_name() { return BINDBASE->m_name(); }
@@ -168,6 +167,8 @@ public:
BIND1(textures_keep_original, bool)
+ BIND2(texture_set_proxy, RID, RID)
+
/* SKY API */
BIND0R(RID, sky_create)
@@ -550,6 +551,7 @@ public:
BIND6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool)
BIND5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
+ BIND5(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
BIND3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
BIND4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
BIND7(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID)
@@ -625,7 +627,7 @@ public:
virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata);
- virtual void draw();
+ virtual void draw(bool p_swap_buffers);
virtual void sync();
virtual bool has_changed() const;
virtual void init();
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 5b1eb8357d..dde69eedd3 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -303,6 +303,23 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
VSG::storage->instance_remove_dependency(instance->base, instance);
+ if (instance->base_type == VS::INSTANCE_GI_PROBE) {
+ //if gi probe is baking, wait until done baking, else race condition may happen when removing it
+ //from octree
+ InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
+
+ //make sure probes are done baking
+ while (!probe_bake_list.empty()) {
+ OS::get_singleton()->delay_usec(1);
+ }
+ //make sure this one is done baking
+
+ while (gi_probe->dynamic.updating_stage == GI_UPDATE_STAGE_LIGHTING) {
+ //wait until bake is done if it's baking
+ OS::get_singleton()->delay_usec(1);
+ }
+ }
+
if (scenario && instance->octree_id) {
scenario->octree.erase(instance->octree_id); //make dependencies generated by the octree go away
instance->octree_id = 0;
@@ -331,10 +348,6 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
- while (gi_probe->dynamic.updating_stage == GI_UPDATE_STAGE_LIGHTING) {
- //wait until bake is done if it's baking
- OS::get_singleton()->delay_usec(1);
- }
if (gi_probe->update_element.in_list()) {
gi_probe_update_list.remove(&gi_probe->update_element);
}
@@ -597,7 +610,7 @@ void VisualServerScene::instance_set_custom_aabb(RID p_instance, AABB p_aabb) {
ERR_FAIL_COND(!instance);
ERR_FAIL_COND(!is_geometry_instance(instance->base_type));
- if(p_aabb != AABB()) {
+ if (p_aabb != AABB()) {
// Set custom AABB
if (instance->custom_aabb == NULL)
@@ -677,7 +690,7 @@ Vector<ObjectID> VisualServerScene::instances_cull_ray(const Vector3 &p_from, co
int culled = 0;
Instance *cull[1024];
- culled = scenario->octree.cull_segment(p_from, p_to * 10000, cull, 1024);
+ culled = scenario->octree.cull_segment(p_from, p_from + p_to * 10000, cull, 1024);
for (int i = 0; i < culled; i++) {
Instance *instance = cull[i];
@@ -1320,9 +1333,7 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_view
p_viewport_size.width / (float)p_viewport_size.height,
camera->znear,
camera->zfar,
- camera->vaspect
-
- );
+ camera->vaspect);
ortho = true;
} break;
case Camera::PERSPECTIVE: {
@@ -1332,9 +1343,7 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_view
p_viewport_size.width / (float)p_viewport_size.height,
camera->znear,
camera->zfar,
- camera->vaspect
-
- );
+ camera->vaspect);
ortho = false;
} break;
@@ -1855,7 +1864,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
probe->dynamic.level_cell_lists.resize(header->cell_subdiv);
- _gi_probe_fill_local_data(0, 0, 0, 0, 0, cells, header, ldw.ptr(), probe->dynamic.level_cell_lists.ptr());
+ _gi_probe_fill_local_data(0, 0, 0, 0, 0, cells, header, ldw.ptr(), probe->dynamic.level_cell_lists.ptrw());
bool compress = VSG::storage->gi_probe_is_compressed(p_instance->base);
@@ -2274,7 +2283,7 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, co
if (angle > light_cache.spot_angle)
continue;
- float d = CLAMP(angle / light_cache.spot_angle, 1, 0);
+ float d = CLAMP(angle / light_cache.spot_angle, 0, 1);
att *= powf(1.0 - d, light_cache.spot_attenuation);
}
@@ -2589,7 +2598,15 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
}
//send back to main thread to update un little chunks
+ if (probe_bake_mutex) {
+ probe_bake_mutex->lock();
+ }
+
probe_data->dynamic.updating_stage = GI_UPDATE_STAGE_UPLOADING;
+
+ if (probe_bake_mutex) {
+ probe_bake_mutex->unlock();
+ }
}
bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) {
@@ -2721,12 +2738,11 @@ void VisualServerScene::render_probes() {
switch (probe->dynamic.updating_stage) {
case GI_UPDATE_STAGE_CHECK: {
- if (_check_gi_probe(instance_probe) || force_lighting) {
- //send to lighting thread
- probe->dynamic.updating_stage = GI_UPDATE_STAGE_LIGHTING;
+ if (_check_gi_probe(instance_probe) || force_lighting) { //send to lighting thread
#ifndef NO_THREADS
probe_bake_mutex->lock();
+ probe->dynamic.updating_stage = GI_UPDATE_STAGE_LIGHTING;
probe_bake_list.push_back(instance_probe);
probe_bake_mutex->unlock();
probe_bake_sem->post();
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index d075be76ca..9e4701de65 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -120,9 +120,9 @@ public:
Camera() {
visible_layers = 0xFFFFFFFF;
- fov = 65;
+ fov = 70;
type = PERSPECTIVE;
- znear = 0.1;
+ znear = 0.05;
zfar = 100;
size = 1.0;
vaspect = false;
@@ -229,8 +229,9 @@ public:
singleton->_instance_queue_update(this, false, true);
}
- Instance()
- : scenario_item(this), update_item(this) {
+ Instance() :
+ scenario_item(this),
+ update_item(this) {
octree_id = 0;
scenario = NULL;
@@ -305,8 +306,8 @@ public:
int render_step;
- InstanceReflectionProbeData()
- : update_list(this) {
+ InstanceReflectionProbeData() :
+ update_list(this) {
reflection_dirty = true;
render_step = -1;
@@ -434,10 +435,11 @@ public:
SelfList<InstanceGIProbeData> update_element;
- InstanceGIProbeData()
- : update_element(this) {
+ InstanceGIProbeData() :
+ update_element(this) {
invalid = true;
base_version = 0;
+ dynamic.updating_stage = GI_UPDATE_STAGE_CHECK;
}
};
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index 1a03c72529..b86a0ae3f6 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -37,14 +37,7 @@ void VisualServerWrapMT::thread_exit() {
void VisualServerWrapMT::thread_draw() {
- draw_mutex->lock();
-
- draw_pending--;
- bool draw = (draw_pending == 0); // only draw when no more flushes are pending
-
- draw_mutex->unlock();
-
- if (draw) {
+ if (!atomic_decrement(&draw_pending)) {
visual_server->draw();
}
@@ -52,11 +45,7 @@ void VisualServerWrapMT::thread_draw() {
void VisualServerWrapMT::thread_flush() {
- draw_mutex->lock();
-
- draw_pending--;
-
- draw_mutex->unlock();
+ atomic_decrement(&draw_pending);
}
void VisualServerWrapMT::_thread_callback(void *_instance) {
@@ -92,36 +81,23 @@ void VisualServerWrapMT::sync() {
if (create_thread) {
- /* TODO: sync with the thread */
-
- /*
- ERR_FAIL_COND(!draw_mutex);
- draw_mutex->lock();
- draw_pending++; //cambiar por un saferefcount
- draw_mutex->unlock();
- */
- //command_queue.push( this, &VisualServerWrapMT::thread_flush);
+ atomic_increment(&draw_pending);
+ command_queue.push_and_sync(this, &VisualServerWrapMT::thread_flush);
} else {
command_queue.flush_all(); //flush all pending from other threads
}
}
-void VisualServerWrapMT::draw() {
+void VisualServerWrapMT::draw(bool p_swap_buffers) {
if (create_thread) {
- /* TODO: Make it draw
- ERR_FAIL_COND(!draw_mutex);
- draw_mutex->lock();
- draw_pending++; //cambiar por un saferefcount
- draw_mutex->unlock();
-
- command_queue.push( this, &VisualServerWrapMT::thread_draw);
- */
+ atomic_increment(&draw_pending);
+ command_queue.push(this, &VisualServerWrapMT::thread_draw);
} else {
- visual_server->draw();
+ visual_server->draw(p_swap_buffers);
}
}
@@ -129,7 +105,6 @@ void VisualServerWrapMT::init() {
if (create_thread) {
- draw_mutex = Mutex::create();
print_line("CREATING RENDER THREAD");
OS::get_singleton()->release_rendering_thread();
if (create_thread) {
@@ -181,18 +156,14 @@ void VisualServerWrapMT::finish() {
canvas_item_free_cached_ids();
canvas_light_occluder_free_cached_ids();
canvas_occluder_polygon_free_cached_ids();
-
- if (draw_mutex)
- memdelete(draw_mutex);
}
-VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread)
- : command_queue(p_create_thread) {
+VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) :
+ command_queue(p_create_thread) {
visual_server = p_contained;
create_thread = p_create_thread;
thread = NULL;
- draw_mutex = NULL;
draw_pending = 0;
draw_thread_up = false;
alloc_mutex = Mutex::create();
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index e120eb5ad3..94f450c024 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -52,8 +52,7 @@ class VisualServerWrapMT : public VisualServer {
volatile bool draw_thread_up;
bool create_thread;
- Mutex *draw_mutex;
- int draw_pending;
+ uint64_t draw_pending;
void thread_draw();
void thread_flush();
@@ -101,6 +100,8 @@ public:
FUNC1(textures_keep_original, bool)
+ FUNC2(texture_set_proxy, RID, RID)
+
/* SKY API */
FUNCRID(sky)
@@ -466,6 +467,7 @@ public:
FUNC6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool)
FUNC5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
+ FUNC5(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
FUNC7(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID)
@@ -543,7 +545,7 @@ public:
virtual void init();
virtual void finish();
- virtual void draw();
+ virtual void draw(bool p_swap_buffers);
virtual void sync();
FUNC0RC(bool, has_changed)
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 10f350d667..153cff2f22 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -728,7 +728,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
PoolVector<int>::Read rb = bones.read();
PoolVector<float>::Read rw = weights.read();
- AABB *bptr = r_bone_aabb.ptr();
+ AABB *bptr = r_bone_aabb.ptrw();
for (int i = 0; i < vs; i++) {
@@ -1347,7 +1347,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
for (int k = 0; k < 4; k++) {
- w[j * 4 + k] = float(v[k] / 65535.0) * 2.0 - 1.0;
+ w[j * 4 + k] = float(v[k] / 65535.0);
}
}
} else {
@@ -1481,7 +1481,7 @@ Array VisualServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surfa
void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_sync"), &VisualServer::sync);
- ClassDB::bind_method(D_METHOD("force_draw"), &VisualServer::draw);
+ ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers"), &VisualServer::draw, DEFVAL(true));
ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create);
ClassDB::bind_method(D_METHOD("texture_create_from_image", "image", "flags"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
@@ -1658,7 +1658,7 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("free", "rid"), &VisualServer::free);
ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &VisualServer::request_frame_drawn_callback);
- ClassDB::bind_method(D_METHOD("draw"), &VisualServer::draw);
+ ClassDB::bind_method(D_METHOD("draw", "swap_buffers"), &VisualServer::draw, DEFVAL(true));
ClassDB::bind_method(D_METHOD("sync"), &VisualServer::sync);
ClassDB::bind_method(D_METHOD("has_changed"), &VisualServer::has_changed);
ClassDB::bind_method(D_METHOD("init"), &VisualServer::init);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index c4b1583009..de5ef7da0a 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -141,6 +141,8 @@ public:
virtual void textures_keep_original(bool p_enable) = 0;
+ virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
+
/* SKY API */
virtual RID sky_create() = 0;
@@ -813,6 +815,7 @@ public:
virtual void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false) = 0;
virtual void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false) = 0;
+ virtual void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false) = 0;
virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) = 0;
virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) = 0;
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID()) = 0;
@@ -909,7 +912,7 @@ public:
/* EVENT QUEUING */
- virtual void draw() = 0;
+ virtual void draw(bool p_swap_buffers = true) = 0;
virtual void sync() = 0;
virtual bool has_changed() const = 0;
virtual void init() = 0;