diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/visual/rasterizer.h | 4 | ||||
-rw-r--r-- | servers/visual/visual_server_canvas.cpp | 7 | ||||
-rw-r--r-- | servers/visual/visual_server_canvas.h | 1 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 1 | ||||
-rw-r--r-- | servers/visual/visual_server_scene.cpp | 23 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 1 | ||||
-rw-r--r-- | servers/visual_server.h | 2 |
7 files changed, 32 insertions, 7 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index eb06c64c40..7d922d6776 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -131,7 +131,7 @@ public: virtual RID light_instance_create(RID p_light) = 0; virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0; - virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass) = 0; + virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0) = 0; virtual void light_instance_mark_visible(RID p_light_instance) = 0; virtual RID reflection_atlas_create() = 0; @@ -546,6 +546,7 @@ public: float shadow_gradient_length; VS::CanvasLightShadowFilter shadow_filter; Color shadow_color; + float shadow_smooth; void *texture_cache; // implementation dependent Rect2 rect_cache; @@ -584,6 +585,7 @@ public: shadow_buffer_size = 256; shadow_gradient_length = 0; shadow_filter = VS::CANVAS_LIGHT_FILTER_NONE; + shadow_smooth = 0.0; } }; diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index 14a7af3e6e..48e6a3d006 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -916,6 +916,13 @@ void VisualServerCanvas::canvas_light_set_shadow_color(RID p_light, const Color clight->shadow_color = p_color; } +void VisualServerCanvas::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) { + + RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light); + ERR_FAIL_COND(!clight); + clight->shadow_smooth = p_smooth; +} + RID VisualServerCanvas::canvas_light_occluder_create() { RasterizerCanvas::LightOccluderInstance *occluder = memnew(RasterizerCanvas::LightOccluderInstance); diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h index 47b057f96a..b4ddf2dc8e 100644 --- a/servers/visual/visual_server_canvas.h +++ b/servers/visual/visual_server_canvas.h @@ -209,6 +209,7 @@ public: void canvas_light_set_shadow_gradient_length(RID p_light, float p_length); void canvas_light_set_shadow_filter(RID p_light, VS::CanvasLightShadowFilter p_filter); void canvas_light_set_shadow_color(RID p_light, const Color &p_color); + void canvas_light_set_shadow_smooth(RID p_light, float p_smooth); RID canvas_light_occluder_create(); void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas); diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index b4b43a31be..dc44755726 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -1082,6 +1082,7 @@ public: BIND2(canvas_light_set_shadow_gradient_length, RID, float) BIND2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter) BIND2(canvas_light_set_shadow_color, RID, const Color &) + BIND2(canvas_light_set_shadow_smooth, RID, float) BIND0R(RID, canvas_light_occluder_create) BIND2(canvas_light_occluder_attach_to_canvas, RID, RID) diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index b905b230dc..352daa9655 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -1347,6 +1347,8 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons bool overlap = VSG::storage->light_directional_get_blend_splits(p_instance->base); + float first_radius = 0.0; + for (int i = 0; i < splits; i++) { // setup a camera matrix for that range! @@ -1373,9 +1375,11 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons // obtain the light frustm ranges (given endpoints) - Vector3 x_vec = p_instance->transform.basis.get_axis(Vector3::AXIS_X).normalized(); - Vector3 y_vec = p_instance->transform.basis.get_axis(Vector3::AXIS_Y).normalized(); - Vector3 z_vec = p_instance->transform.basis.get_axis(Vector3::AXIS_Z).normalized(); + Transform transform = p_instance->transform.orthonormalized(); //discard scale and stabilize light + + Vector3 x_vec = transform.basis.get_axis(Vector3::AXIS_X).normalized(); + Vector3 y_vec = transform.basis.get_axis(Vector3::AXIS_Y).normalized(); + Vector3 z_vec = transform.basis.get_axis(Vector3::AXIS_Z).normalized(); //z_vec points agsint the camera, like in default opengl float x_min, x_max; @@ -1386,7 +1390,10 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons float y_min_cam, y_max_cam; float z_min_cam, z_max_cam; + float bias_scale = 1.0; + //used for culling + for (int j = 0; j < 8; j++) { float d_x = x_vec.dot(endpoints[j]); @@ -1435,6 +1442,12 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons radius *= texture_size / (texture_size - 2.0); //add a texel by each side, so stepified texture will always fit + if (i == 0) { + first_radius = radius; + } else { + bias_scale = radius / first_radius; + } + x_max_cam = x_vec.dot(center) + radius; x_min_cam = x_vec.dot(center) - radius; y_max_cam = y_vec.dot(center) + radius; @@ -1493,10 +1506,10 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons ortho_camera.set_orthogonal(-half_x, half_x, -half_y, half_y, 0, (z_max - z_min_cam)); Transform ortho_transform; - ortho_transform.basis = p_instance->transform.basis; + ortho_transform.basis = transform.basis; ortho_transform.origin = x_vec * (x_min_cam + half_x) + y_vec * (y_min_cam + half_y) + z_vec * z_max; - VSG::scene_render->light_instance_set_shadow_transform(light->instance, ortho_camera, ortho_transform, 0, distances[i + 1], i); + VSG::scene_render->light_instance_set_shadow_transform(light->instance, ortho_camera, ortho_transform, 0, distances[i + 1], i, bias_scale); } VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count); diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 6d65999df1..05d8fb3dcd 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -511,6 +511,7 @@ public: FUNC2(canvas_light_set_shadow_gradient_length, RID, float) FUNC2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter) FUNC2(canvas_light_set_shadow_color, RID, const Color &) + FUNC2(canvas_light_set_shadow_smooth, RID, float) FUNC0R(RID, canvas_light_occluder_create) FUNC2(canvas_light_occluder_attach_to_canvas, RID, RID) diff --git a/servers/visual_server.h b/servers/visual_server.h index 3290a460a1..470f927f6b 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -358,7 +358,6 @@ public: LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET, LIGHT_PARAM_SHADOW_NORMAL_BIAS, LIGHT_PARAM_SHADOW_BIAS, - LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE, LIGHT_PARAM_MAX }; @@ -844,6 +843,7 @@ public: virtual void canvas_light_set_shadow_gradient_length(RID p_light, float p_length) = 0; virtual void canvas_light_set_shadow_filter(RID p_light, CanvasLightShadowFilter p_filter) = 0; virtual void canvas_light_set_shadow_color(RID p_light, const Color &p_color) = 0; + virtual void canvas_light_set_shadow_smooth(RID p_light, float p_smooth) = 0; virtual RID canvas_light_occluder_create() = 0; virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) = 0; |