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-rw-r--r--servers/SCsub1
-rw-r--r--servers/display_server_headless.h2
-rw-r--r--servers/extensions/SCsub12
-rw-r--r--servers/extensions/make_wrappers.py93
-rw-r--r--servers/extensions/physics_server_3d_extension.cpp322
-rw-r--r--servers/extensions/physics_server_3d_extension.h548
-rw-r--r--servers/physics_2d/godot_joints_2d.cpp20
-rw-r--r--servers/physics_3d/godot_physics_server_3d.cpp4
-rw-r--r--servers/physics_3d/godot_physics_server_3d.h4
-rw-r--r--servers/physics_3d/godot_soft_body_3d.cpp2
-rw-r--r--servers/physics_3d/godot_soft_body_3d.h2
-rw-r--r--servers/physics_server_3d.cpp16
-rw-r--r--servers/physics_server_3d.h25
-rw-r--r--servers/physics_server_3d_wrap_mt.h4
-rw-r--r--servers/register_server_types.cpp16
-rw-r--r--servers/rendering/SCsub1
-rw-r--r--servers/rendering/dummy/rasterizer_canvas_dummy.h63
-rw-r--r--servers/rendering/dummy/rasterizer_dummy.h99
-rw-r--r--servers/rendering/dummy/rasterizer_scene_dummy.h217
-rw-r--r--servers/rendering/dummy/rasterizer_storage_dummy.h (renamed from servers/rendering/rasterizer_dummy.h)350
-rw-r--r--servers/rendering/dummy/storage/canvas_texture_storage.h53
-rw-r--r--servers/rendering/dummy/storage/texture_storage.h116
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp13
-rw-r--r--servers/rendering/renderer_compositor.h4
-rw-r--r--servers/rendering/renderer_rd/SCsub1
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp111
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h8
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp31
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h12
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp18
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp16
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp14
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.h6
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp45
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.h1
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp39
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp36
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp1609
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h218
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl34
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl10
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl6
-rw-r--r--servers/rendering/renderer_rd/shaders/sky.glsl9
-rw-r--r--servers/rendering/renderer_rd/storage_rd/SCsub5
-rw-r--r--servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp235
-rw-r--r--servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h90
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.cpp1420
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.h230
-rw-r--r--servers/rendering/renderer_storage.h56
-rw-r--r--servers/rendering/renderer_viewport.cpp2
-rw-r--r--servers/rendering/rendering_server_default.cpp2
-rw-r--r--servers/rendering/rendering_server_default.h90
-rw-r--r--servers/rendering/rendering_server_globals.cpp2
-rw-r--r--servers/rendering/rendering_server_globals.h4
-rw-r--r--servers/rendering/storage/SCsub5
-rw-r--r--servers/rendering/storage/canvas_texture_storage.h51
-rw-r--r--servers/rendering/storage/texture_storage.h80
-rw-r--r--servers/rendering_server.cpp1
-rw-r--r--servers/text/text_server_extension.cpp30
-rw-r--r--servers/text/text_server_extension.h10
-rw-r--r--servers/text_server.cpp14
-rw-r--r--servers/text_server.h6
64 files changed, 4193 insertions, 2357 deletions
diff --git a/servers/SCsub b/servers/SCsub
index 2cd4741d56..66a1b9b26f 100644
--- a/servers/SCsub
+++ b/servers/SCsub
@@ -13,6 +13,7 @@ SConscript("rendering/SCsub")
SConscript("audio/SCsub")
SConscript("text/SCsub")
SConscript("debugger/SCsub")
+SConscript("extensions/SCsub")
lib = env.add_library("servers", env.servers_sources)
diff --git a/servers/display_server_headless.h b/servers/display_server_headless.h
index f74a8fad23..3853ff4fdc 100644
--- a/servers/display_server_headless.h
+++ b/servers/display_server_headless.h
@@ -33,7 +33,7 @@
#include "servers/display_server.h"
-#include "servers/rendering/rasterizer_dummy.h"
+#include "servers/rendering/dummy/rasterizer_dummy.h"
class DisplayServerHeadless : public DisplayServer {
private:
diff --git a/servers/extensions/SCsub b/servers/extensions/SCsub
new file mode 100644
index 0000000000..eac66ea283
--- /dev/null
+++ b/servers/extensions/SCsub
@@ -0,0 +1,12 @@
+#!/usr/bin/env python
+
+Import("env")
+
+import make_wrappers
+from platform_methods import run_in_subprocess
+
+env.CommandNoCache(["ext_wrappers.gen.inc"], "make_wrappers.py", run_in_subprocess(make_wrappers.run))
+
+env_object = env.Clone()
+
+env_object.add_source_files(env.servers_sources, "*.cpp")
diff --git a/servers/extensions/make_wrappers.py b/servers/extensions/make_wrappers.py
new file mode 100644
index 0000000000..862d313fba
--- /dev/null
+++ b/servers/extensions/make_wrappers.py
@@ -0,0 +1,93 @@
+proto = """
+#define EXBIND$VER($RETTYPE m_name$ARG) \\
+GDVIRTUAL$VER($RETTYPE_##m_name$ARG)\\
+virtual $RETVAL m_name($FUNCARGS) $CONST override { \\
+ $RETPRE\\
+ GDVIRTUAL_REQUIRED_CALL(_##m_name$CALLARGS$RETREF);\\
+ $RETPOST\\
+}
+"""
+
+
+def generate_version(argcount, const=False, returns=False):
+ s = proto
+ sproto = str(argcount)
+ method_info = ""
+ if returns:
+ sproto += "R"
+ s = s.replace("$RETTYPE", "m_ret, ")
+ s = s.replace("$RETVAL", "m_ret")
+ s = s.replace("$RETPRE", "m_ret ret; ZeroInitializer<m_ret>::initialize(ret);\\\n")
+ s = s.replace("$RETPOST", "return ret;\\\n")
+
+ else:
+ s = s.replace("$RETTYPE", "")
+ s = s.replace("$RETVAL", "void")
+ s = s.replace("$RETPRE", "")
+ s = s.replace("$RETPOST", "return;")
+
+ if const:
+ sproto += "C"
+ s = s.replace("$CONST", "const")
+ else:
+ s = s.replace("$CONST", "")
+
+ s = s.replace("$VER", sproto)
+ argtext = ""
+ funcargs = ""
+ callargs = ""
+
+ for i in range(argcount):
+ if i > 0:
+ funcargs += ", "
+
+ argtext += ", m_type" + str(i + 1)
+ funcargs += "m_type" + str(i + 1) + " arg" + str(i + 1)
+ callargs += ", arg" + str(i + 1)
+
+ if argcount:
+ s = s.replace("$ARG", argtext)
+ s = s.replace("$FUNCARGS", funcargs)
+ s = s.replace("$CALLARGS", callargs)
+ else:
+ s = s.replace("$ARG", "")
+ s = s.replace("$FUNCARGS", funcargs)
+ s = s.replace("$CALLARGS", callargs)
+
+ if returns:
+ s = s.replace("$RETREF", ", ret")
+ else:
+ s = s.replace("$RETREF", "")
+
+ return s
+
+
+def run(target, source, env):
+
+ max_versions = 12
+
+ txt = """
+#ifndef GDEXTENSION_WRAPPERS_GEN_H
+#define GDEXTENSION_WRAPPERS_GEN_H
+
+
+"""
+
+ for i in range(max_versions + 1):
+
+ txt += "/* " + str(i) + " Arguments */\n\n"
+ txt += generate_version(i, False, False)
+ txt += generate_version(i, False, True)
+ txt += generate_version(i, True, False)
+ txt += generate_version(i, True, True)
+
+ txt += "#endif"
+
+ with open(target[0], "w") as f:
+ f.write(txt)
+
+
+if __name__ == "__main__":
+ from platform_methods import subprocess_main
+
+ subprocess_main(globals())
diff --git a/servers/extensions/physics_server_3d_extension.cpp b/servers/extensions/physics_server_3d_extension.cpp
new file mode 100644
index 0000000000..b2a9273538
--- /dev/null
+++ b/servers/extensions/physics_server_3d_extension.cpp
@@ -0,0 +1,322 @@
+/*************************************************************************/
+/* physics_server_3d_extension.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "physics_server_3d_extension.h"
+
+bool PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query(const RID &p_body) const {
+ return exclude && exclude->has(p_body);
+}
+
+thread_local const Set<RID> *PhysicsDirectSpaceState3DExtension::exclude = nullptr;
+
+void PhysicsDirectSpaceState3DExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "hit_back_faces", "result");
+ GDVIRTUAL_BIND(_intersect_point, "position", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results");
+ GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result_count", "max_results");
+ GDVIRTUAL_BIND(_cast_motion, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "closest_safe", "closest_unsafe", "info");
+ GDVIRTUAL_BIND(_collide_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results", "result_count");
+ GDVIRTUAL_BIND(_rest_info, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "rest_info");
+ GDVIRTUAL_BIND(_get_closest_point_to_object_volume, "object", "point");
+}
+
+PhysicsDirectSpaceState3DExtension::PhysicsDirectSpaceState3DExtension() {
+}
+
+void PhysicsDirectBodyState3DExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_get_total_gravity);
+ GDVIRTUAL_BIND(_get_total_linear_damp);
+ GDVIRTUAL_BIND(_get_total_angular_damp);
+
+ GDVIRTUAL_BIND(_get_center_of_mass);
+ GDVIRTUAL_BIND(_get_center_of_mass_local);
+ GDVIRTUAL_BIND(_get_principal_inertia_axes);
+
+ GDVIRTUAL_BIND(_get_inverse_mass);
+ GDVIRTUAL_BIND(_get_inverse_inertia);
+
+ GDVIRTUAL_BIND(_set_linear_velocity, "velocity");
+ GDVIRTUAL_BIND(_get_linear_velocity);
+
+ GDVIRTUAL_BIND(_set_angular_velocity, "velocity");
+ GDVIRTUAL_BIND(_get_angular_velocity);
+
+ GDVIRTUAL_BIND(_set_transform, "transform");
+ GDVIRTUAL_BIND(_get_transform);
+
+ GDVIRTUAL_BIND(_get_velocity_at_local_position, "local_position");
+
+ GDVIRTUAL_BIND(_apply_central_impulse, "impulse");
+ GDVIRTUAL_BIND(_apply_impulse, "impulse", "position");
+ GDVIRTUAL_BIND(_apply_torque_impulse, "impulse");
+
+ GDVIRTUAL_BIND(_apply_central_force, "force");
+ GDVIRTUAL_BIND(_apply_force, "force", "position");
+ GDVIRTUAL_BIND(_apply_torque, "torque");
+
+ GDVIRTUAL_BIND(_add_constant_central_force, "force");
+ GDVIRTUAL_BIND(_add_constant_force, "force", "position");
+ GDVIRTUAL_BIND(_add_constant_torque, "torque");
+
+ GDVIRTUAL_BIND(_set_constant_force, "force");
+ GDVIRTUAL_BIND(_get_constant_force);
+
+ GDVIRTUAL_BIND(_set_constant_torque, "torque");
+ GDVIRTUAL_BIND(_get_constant_torque);
+
+ GDVIRTUAL_BIND(_set_sleep_state, "enabled");
+ GDVIRTUAL_BIND(_is_sleeping);
+
+ GDVIRTUAL_BIND(_get_contact_count);
+
+ GDVIRTUAL_BIND(_get_contact_local_position, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_local_normal, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_impulse, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_local_shape, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider_position, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider_id, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider_object, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider_shape, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider_velocity_at_position, "contact_idx");
+ GDVIRTUAL_BIND(_get_step);
+ GDVIRTUAL_BIND(_integrate_forces);
+ GDVIRTUAL_BIND(_get_space_state);
+}
+
+PhysicsDirectBodyState3DExtension::PhysicsDirectBodyState3DExtension() {
+}
+
+thread_local const Set<RID> *PhysicsServer3DExtension::exclude_bodies = nullptr;
+thread_local const Set<ObjectID> *PhysicsServer3DExtension::exclude_objects = nullptr;
+
+bool PhysicsServer3DExtension::body_test_motion_is_excluding_body(RID p_body) const {
+ return exclude_bodies && exclude_bodies->has(p_body);
+}
+
+bool PhysicsServer3DExtension::body_test_motion_is_excluding_object(ObjectID p_object) const {
+ return exclude_objects && exclude_objects->has(p_object);
+}
+
+void PhysicsServer3DExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_world_boundary_shape_create);
+ GDVIRTUAL_BIND(_separation_ray_shape_create);
+ GDVIRTUAL_BIND(_sphere_shape_create);
+ GDVIRTUAL_BIND(_box_shape_create);
+ GDVIRTUAL_BIND(_capsule_shape_create);
+ GDVIRTUAL_BIND(_cylinder_shape_create);
+ GDVIRTUAL_BIND(_convex_polygon_shape_create);
+ GDVIRTUAL_BIND(_concave_polygon_shape_create);
+ GDVIRTUAL_BIND(_heightmap_shape_create);
+ GDVIRTUAL_BIND(_custom_shape_create);
+
+ GDVIRTUAL_BIND(_shape_set_data, "shape", "data");
+
+ GDVIRTUAL_BIND(_shape_get_type, "shape");
+ GDVIRTUAL_BIND(_shape_get_data, "shape");
+
+ GDVIRTUAL_BIND(_space_create);
+ GDVIRTUAL_BIND(_space_set_active, "space", "active");
+ GDVIRTUAL_BIND(_space_is_active, "space");
+ GDVIRTUAL_BIND(_space_set_param, "space", "param", "value");
+ GDVIRTUAL_BIND(_space_get_param, "space", "param");
+ GDVIRTUAL_BIND(_space_get_direct_state, "space");
+
+ GDVIRTUAL_BIND(_area_create);
+ GDVIRTUAL_BIND(_area_set_space, "area", "space");
+ GDVIRTUAL_BIND(_area_get_space, "area");
+
+ GDVIRTUAL_BIND(_area_add_shape, "area", "shape", "transform", "disabled");
+ GDVIRTUAL_BIND(_area_set_shape, "area", "shape_idx", "shape");
+ GDVIRTUAL_BIND(_area_set_shape_transform, "area", "shape_idx", "transform");
+ GDVIRTUAL_BIND(_area_set_shape_disabled, "area", "shape_idx", "disabled");
+
+ GDVIRTUAL_BIND(_area_get_shape_count, "area");
+ GDVIRTUAL_BIND(_area_get_shape, "area", "shape_idx");
+ GDVIRTUAL_BIND(_area_get_shape_transform, "area", "shape_idx");
+
+ GDVIRTUAL_BIND(_area_remove_shape, "area", "shape_idx");
+ GDVIRTUAL_BIND(_area_clear_shapes, "area");
+
+ GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer");
+ GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask");
+
+ GDVIRTUAL_BIND(_area_set_param, "area", "param", "value");
+ GDVIRTUAL_BIND(_area_set_transform, "area", "transform");
+
+ GDVIRTUAL_BIND(_area_get_param, "area", "param");
+ GDVIRTUAL_BIND(_area_get_transform, "area");
+
+ GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id");
+ GDVIRTUAL_BIND(_area_get_object_instance_id, "area");
+
+ GDVIRTUAL_BIND(_area_set_monitor_callback, "area", "callback");
+ GDVIRTUAL_BIND(_area_set_area_monitor_callback, "area", "callback");
+ GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable");
+
+ GDVIRTUAL_BIND(_area_set_ray_pickable, "area", "enable");
+
+ GDVIRTUAL_BIND(_body_create);
+
+ GDVIRTUAL_BIND(_body_set_space, "body", "space");
+ GDVIRTUAL_BIND(_body_get_space, "body");
+
+ GDVIRTUAL_BIND(_body_set_mode, "body", "mode");
+ GDVIRTUAL_BIND(_body_get_mode, "body");
+
+ GDVIRTUAL_BIND(_body_set_collision_layer, "body", "layer");
+ GDVIRTUAL_BIND(_body_get_collision_layer, "body");
+
+ GDVIRTUAL_BIND(_body_set_collision_mask, "body", "mask");
+ GDVIRTUAL_BIND(_body_get_collision_mask, "body");
+
+ GDVIRTUAL_BIND(_body_add_shape, "body", "shape", "transform", "disabled");
+ GDVIRTUAL_BIND(_body_set_shape, "body", "shape_idx", "shape");
+ GDVIRTUAL_BIND(_body_set_shape_transform, "body", "shape_idx", "transform");
+ GDVIRTUAL_BIND(_body_set_shape_disabled, "body", "shape_idx", "disabled");
+
+ GDVIRTUAL_BIND(_body_get_shape_count, "body");
+ GDVIRTUAL_BIND(_body_get_shape, "body", "shape_idx");
+ GDVIRTUAL_BIND(_body_get_shape_transform, "body", "shape_idx");
+
+ GDVIRTUAL_BIND(_body_remove_shape, "body", "shape_idx");
+ GDVIRTUAL_BIND(_body_clear_shapes, "body");
+
+ GDVIRTUAL_BIND(_body_attach_object_instance_id, "body", "id");
+ GDVIRTUAL_BIND(_body_get_object_instance_id, "body");
+
+ GDVIRTUAL_BIND(_body_set_enable_continuous_collision_detection, "body", "enable");
+ GDVIRTUAL_BIND(_body_is_continuous_collision_detection_enabled, "body");
+
+ GDVIRTUAL_BIND(_body_set_param, "body", "param", "value");
+ GDVIRTUAL_BIND(_body_get_param, "body", "param");
+
+ GDVIRTUAL_BIND(_body_reset_mass_properties, "body");
+
+ GDVIRTUAL_BIND(_body_set_state, "body", "state", "value");
+ GDVIRTUAL_BIND(_body_get_state, "body", "state");
+
+ GDVIRTUAL_BIND(_body_apply_central_impulse, "body", "impulse");
+ GDVIRTUAL_BIND(_body_apply_impulse, "body", "impulse", "position");
+ GDVIRTUAL_BIND(_body_apply_torque_impulse, "body", "impulse");
+
+ GDVIRTUAL_BIND(_body_apply_central_force, "body", "force");
+ GDVIRTUAL_BIND(_body_apply_force, "body", "force", "position");
+ GDVIRTUAL_BIND(_body_apply_torque, "body", "torque");
+
+ GDVIRTUAL_BIND(_body_add_constant_central_force, "body", "force");
+ GDVIRTUAL_BIND(_body_add_constant_force, "body", "force", "position");
+ GDVIRTUAL_BIND(_body_add_constant_torque, "body", "torque");
+
+ GDVIRTUAL_BIND(_body_set_constant_force, "body", "force");
+ GDVIRTUAL_BIND(_body_get_constant_force, "body");
+
+ GDVIRTUAL_BIND(_body_set_constant_torque, "body", "torque");
+ GDVIRTUAL_BIND(_body_get_constant_torque, "body");
+
+ GDVIRTUAL_BIND(_body_set_axis_velocity, "body", "axis_velocity");
+
+ GDVIRTUAL_BIND(_body_set_axis_lock, "body", "axis", "lock");
+ GDVIRTUAL_BIND(_body_is_axis_locked, "body", "axis");
+
+ GDVIRTUAL_BIND(_body_add_collision_exception, "body", "excepted_body");
+ GDVIRTUAL_BIND(_body_remove_collision_exception, "body", "excepted_body");
+
+ GDVIRTUAL_BIND(_body_set_max_contacts_reported, "body", "amount");
+ GDVIRTUAL_BIND(_body_get_max_contacts_reported, "body");
+
+ GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable");
+ GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body");
+
+ GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata");
+
+ GDVIRTUAL_BIND(_body_set_ray_pickable, "body", "enable");
+
+ GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "max_collisions", "collide_separation_ray", "result");
+
+ GDVIRTUAL_BIND(_body_get_direct_state, "body");
+
+ GDVIRTUAL_BIND(_soft_body_get_bounds, "body");
+
+ GDVIRTUAL_BIND(_joint_create);
+ GDVIRTUAL_BIND(_joint_clear, "joint");
+
+ GDVIRTUAL_BIND(_joint_make_pin, "joint", "body_A", "local_A", "body_B", "local_B");
+ GDVIRTUAL_BIND(_pin_joint_set_param, "joint", "param", "value");
+ GDVIRTUAL_BIND(_pin_joint_get_param, "joint", "param");
+
+ GDVIRTUAL_BIND(_pin_joint_set_local_a, "joint", "local_A");
+ GDVIRTUAL_BIND(_pin_joint_get_local_a, "joint");
+
+ GDVIRTUAL_BIND(_pin_joint_set_local_b, "joint", "local_B");
+ GDVIRTUAL_BIND(_pin_joint_get_local_b, "joint");
+
+ GDVIRTUAL_BIND(_joint_make_hinge, "joint", "body_A", "hinge_A", "body_B", "hinge_B");
+
+ GDVIRTUAL_BIND(_hinge_joint_set_param, "joint", "param", "value");
+ GDVIRTUAL_BIND(_hinge_joint_get_param, "joint", "param");
+
+ GDVIRTUAL_BIND(_hinge_joint_set_flag, "joint", "flag", "enabled");
+ GDVIRTUAL_BIND(_hinge_joint_get_flag, "joint", "flag");
+
+ GDVIRTUAL_BIND(_joint_make_slider, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B");
+
+ GDVIRTUAL_BIND(_slider_joint_set_param, "joint", "param", "value");
+ GDVIRTUAL_BIND(_slider_joint_get_param, "joint", "param");
+
+ GDVIRTUAL_BIND(_joint_make_cone_twist, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B");
+
+ GDVIRTUAL_BIND(_cone_twist_joint_set_param, "joint", "param", "value");
+ GDVIRTUAL_BIND(_cone_twist_joint_get_param, "joint", "param");
+
+ GDVIRTUAL_BIND(_joint_get_type, "joint");
+
+ GDVIRTUAL_BIND(_joint_set_solver_priority, "joint", "priority");
+ GDVIRTUAL_BIND(_joint_get_solver_priority, "joint");
+
+ GDVIRTUAL_BIND(_joint_make_generic_6dof, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B");
+
+ GDVIRTUAL_BIND(_generic_6dof_joint_set_param, "joint", "axis", "param", "value");
+ GDVIRTUAL_BIND(_generic_6dof_joint_get_param, "joint", "axis", "param");
+
+ GDVIRTUAL_BIND(_generic_6dof_joint_set_flag, "joint", "axis", "flag", "enable");
+ GDVIRTUAL_BIND(_generic_6dof_joint_get_flag, "joint", "axis", "flag");
+
+ GDVIRTUAL_BIND(_free_rid, "rid");
+
+ GDVIRTUAL_BIND(_set_active, "active");
+
+ GDVIRTUAL_BIND(_get_process_info, "process_info");
+}
+
+PhysicsServer3DExtension::PhysicsServer3DExtension() {
+}
+
+PhysicsServer3DExtension::~PhysicsServer3DExtension() {
+}
diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h
new file mode 100644
index 0000000000..b40ab8a295
--- /dev/null
+++ b/servers/extensions/physics_server_3d_extension.h
@@ -0,0 +1,548 @@
+/*************************************************************************/
+/* physics_server_3d_extension.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PHYSICS_SERVER_3D_EXTENSION_H
+#define PHYSICS_SERVER_3D_EXTENSION_H
+
+#include "core/object/script_language.h"
+#include "core/variant/native_ptr.h"
+#include "core/variant/type_info.h"
+#include "core/variant/typed_array.h"
+#include "servers/extensions/ext_wrappers.gen.inc"
+#include "servers/physics_server_3d.h"
+
+class PhysicsDirectBodyState3DExtension : public PhysicsDirectBodyState3D {
+ GDCLASS(PhysicsDirectBodyState3DExtension, PhysicsDirectBodyState3D);
+
+protected:
+ static void _bind_methods();
+
+public:
+ // The warning is valid, but unavoidable. If the function is not overriden it will error anyway.
+
+ EXBIND0RC(Vector3, get_total_gravity)
+ EXBIND0RC(real_t, get_total_angular_damp)
+ EXBIND0RC(real_t, get_total_linear_damp)
+
+ EXBIND0RC(Vector3, get_center_of_mass)
+ EXBIND0RC(Vector3, get_center_of_mass_local)
+ EXBIND0RC(Basis, get_principal_inertia_axes)
+ EXBIND0RC(real_t, get_inverse_mass)
+ EXBIND0RC(Vector3, get_inverse_inertia)
+ EXBIND0RC(Basis, get_inverse_inertia_tensor)
+
+ EXBIND1(set_linear_velocity, const Vector3 &)
+ EXBIND0RC(Vector3, get_linear_velocity)
+
+ EXBIND1(set_angular_velocity, const Vector3 &)
+ EXBIND0RC(Vector3, get_angular_velocity)
+
+ EXBIND1(set_transform, const Transform3D &)
+ EXBIND0RC(Transform3D, get_transform)
+
+ EXBIND1RC(Vector3, get_velocity_at_local_position, const Vector3 &)
+
+ EXBIND1(apply_central_impulse, const Vector3 &)
+ EXBIND2(apply_impulse, const Vector3 &, const Vector3 &)
+ EXBIND1(apply_torque_impulse, const Vector3 &)
+
+ EXBIND1(apply_central_force, const Vector3 &)
+ EXBIND2(apply_force, const Vector3 &, const Vector3 &)
+ EXBIND1(apply_torque, const Vector3 &)
+
+ EXBIND1(add_constant_central_force, const Vector3 &)
+ EXBIND2(add_constant_force, const Vector3 &, const Vector3 &)
+ EXBIND1(add_constant_torque, const Vector3 &)
+
+ EXBIND1(set_constant_force, const Vector3 &)
+ EXBIND0RC(Vector3, get_constant_force)
+
+ EXBIND1(set_constant_torque, const Vector3 &)
+ EXBIND0RC(Vector3, get_constant_torque)
+
+ EXBIND1(set_sleep_state, bool)
+ EXBIND0RC(bool, is_sleeping)
+
+ EXBIND0RC(int, get_contact_count)
+
+ EXBIND1RC(Vector3, get_contact_local_position, int)
+ EXBIND1RC(Vector3, get_contact_local_normal, int)
+ EXBIND1RC(real_t, get_contact_impulse, int)
+ EXBIND1RC(int, get_contact_local_shape, int)
+ EXBIND1RC(RID, get_contact_collider, int)
+ EXBIND1RC(Vector3, get_contact_collider_position, int)
+ EXBIND1RC(ObjectID, get_contact_collider_id, int)
+ EXBIND1RC(Object *, get_contact_collider_object, int)
+ EXBIND1RC(int, get_contact_collider_shape, int)
+ EXBIND1RC(Vector3, get_contact_collider_velocity_at_position, int)
+
+ EXBIND0RC(real_t, get_step)
+
+ EXBIND0(integrate_forces)
+ EXBIND0R(PhysicsDirectSpaceState3D *, get_space_state)
+
+ PhysicsDirectBodyState3DExtension();
+};
+
+typedef PhysicsDirectSpaceState3D::RayResult PhysicsServer3DExtensionRayResult;
+typedef PhysicsDirectSpaceState3D::ShapeResult PhysicsServer3DExtensionShapeResult;
+typedef PhysicsDirectSpaceState3D::ShapeRestInfo PhysicsServer3DExtensionShapeRestInfo;
+
+GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionRayResult)
+GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeResult)
+GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeRestInfo)
+
+class PhysicsDirectSpaceState3DExtension : public PhysicsDirectSpaceState3D {
+ GDCLASS(PhysicsDirectSpaceState3DExtension, PhysicsDirectSpaceState3D);
+
+ thread_local static const Set<RID> *exclude;
+
+protected:
+ static void _bind_methods();
+ bool is_body_excluded_from_query(const RID &p_body) const;
+
+ GDVIRTUAL8R(bool, _intersect_ray, const Vector3 &, const Vector3 &, uint32_t, bool, bool, bool, bool, GDNativePtr<PhysicsServer3DExtensionRayResult>)
+ GDVIRTUAL6R(int, _intersect_point, const Vector3 &, uint32_t, bool, bool, GDNativePtr<PhysicsServer3DExtensionShapeResult>, int)
+ GDVIRTUAL9R(int, _intersect_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer3DExtensionShapeResult>, int)
+ GDVIRTUAL10R(bool, _cast_motion, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<real_t>, GDNativePtr<real_t>, GDNativePtr<PhysicsServer3DExtensionShapeRestInfo>)
+ GDVIRTUAL10R(bool, _collide_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<Vector3>, int, GDNativePtr<int>)
+ GDVIRTUAL8R(bool, _rest_info, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer3DExtensionShapeRestInfo>)
+ GDVIRTUAL2RC(Vector3, _get_closest_point_to_object_volume, RID, const Vector3 &)
+
+public:
+ virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override {
+ exclude = &p_parameters.exclude;
+ bool ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_intersect_ray, p_parameters.from, p_parameters.to, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.hit_from_inside, p_parameters.hit_back_faces, &r_result, ret);
+ exclude = nullptr;
+ return ret;
+ }
+ virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
+ exclude = &p_parameters.exclude;
+ int ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_intersect_point, p_parameters.position, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
+ exclude = nullptr;
+ return ret;
+ }
+ virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
+ exclude = &p_parameters.exclude;
+ int ret = 0;
+ GDVIRTUAL_REQUIRED_CALL(_intersect_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
+ exclude = nullptr;
+ return ret;
+ }
+ virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info = nullptr) override {
+ exclude = &p_parameters.exclude;
+ bool ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_cast_motion, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, &p_closest_safe, &p_closest_unsafe, r_info, ret);
+ exclude = nullptr;
+ return ret;
+ }
+ virtual bool collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) override {
+ exclude = &p_parameters.exclude;
+ bool ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_collide_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, &r_result_count, ret);
+ exclude = nullptr;
+ return ret;
+ }
+ virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override {
+ exclude = &p_parameters.exclude;
+ bool ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_rest_info, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_info, ret);
+ exclude = nullptr;
+ return ret;
+ }
+
+ virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override {
+ Vector3 ret;
+ GDVIRTUAL_REQUIRED_CALL(_get_closest_point_to_object_volume, p_object, p_point, ret);
+ return ret;
+ }
+
+ PhysicsDirectSpaceState3DExtension();
+};
+
+typedef PhysicsServer3D::MotionCollision PhysicsServer3DExtensionMotionCollision;
+typedef PhysicsServer3D::MotionResult PhysicsServer3DExtensionMotionResult;
+
+struct PhysicsServer3DExtensionStateCallback {
+ void *instance;
+ void (*callback)(void *p_instance, PhysicsDirectBodyState3D *p_state);
+};
+
+GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionCollision)
+GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionResult)
+GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionStateCallback)
+
+class PhysicsServer3DExtension : public PhysicsServer3D {
+ GDCLASS(PhysicsServer3DExtension, PhysicsServer3D);
+
+protected:
+ static void _bind_methods();
+
+public:
+ // The warning is valid, but unavoidable. If the function is not overriden it will error anyway.
+
+ EXBIND0R(RID, world_boundary_shape_create)
+ EXBIND0R(RID, separation_ray_shape_create)
+ EXBIND0R(RID, sphere_shape_create)
+ EXBIND0R(RID, box_shape_create)
+ EXBIND0R(RID, capsule_shape_create)
+ EXBIND0R(RID, cylinder_shape_create)
+ EXBIND0R(RID, convex_polygon_shape_create)
+ EXBIND0R(RID, concave_polygon_shape_create)
+ EXBIND0R(RID, heightmap_shape_create)
+ EXBIND0R(RID, custom_shape_create)
+
+ EXBIND2(shape_set_data, RID, const Variant &)
+ EXBIND2(shape_set_custom_solver_bias, RID, real_t)
+
+ EXBIND2(shape_set_margin, RID, real_t)
+ EXBIND1RC(real_t, shape_get_margin, RID)
+
+ EXBIND1RC(ShapeType, shape_get_type, RID)
+ EXBIND1RC(Variant, shape_get_data, RID)
+ EXBIND1RC(real_t, shape_get_custom_solver_bias, RID)
+
+ /* SPACE API */
+
+ EXBIND0R(RID, space_create)
+ EXBIND2(space_set_active, RID, bool)
+ EXBIND1RC(bool, space_is_active, RID)
+
+ EXBIND3(space_set_param, RID, SpaceParameter, real_t)
+ EXBIND2RC(real_t, space_get_param, RID, SpaceParameter)
+
+ EXBIND1R(PhysicsDirectSpaceState3D *, space_get_direct_state, RID)
+
+ EXBIND2(space_set_debug_contacts, RID, int)
+ EXBIND1RC(Vector<Vector3>, space_get_contacts, RID)
+ EXBIND1RC(int, space_get_contact_count, RID)
+
+ /* AREA API */
+
+ //EXBIND0RID(area);
+ EXBIND0R(RID, area_create)
+
+ EXBIND2(area_set_space, RID, RID)
+ EXBIND1RC(RID, area_get_space, RID)
+
+ EXBIND4(area_add_shape, RID, RID, const Transform3D &, bool)
+ EXBIND3(area_set_shape, RID, int, RID)
+ EXBIND3(area_set_shape_transform, RID, int, const Transform3D &)
+ EXBIND3(area_set_shape_disabled, RID, int, bool)
+
+ EXBIND1RC(int, area_get_shape_count, RID)
+ EXBIND2RC(RID, area_get_shape, RID, int)
+ EXBIND2RC(Transform3D, area_get_shape_transform, RID, int)
+ EXBIND2(area_remove_shape, RID, int)
+ EXBIND1(area_clear_shapes, RID)
+
+ EXBIND2(area_attach_object_instance_id, RID, ObjectID)
+ EXBIND1RC(ObjectID, area_get_object_instance_id, RID)
+
+ EXBIND3(area_set_param, RID, AreaParameter, const Variant &)
+ EXBIND2(area_set_transform, RID, const Transform3D &)
+
+ EXBIND2RC(Variant, area_get_param, RID, AreaParameter)
+ EXBIND1RC(Transform3D, area_get_transform, RID)
+
+ EXBIND2(area_set_collision_mask, RID, uint32_t)
+ EXBIND2(area_set_collision_layer, RID, uint32_t)
+
+ EXBIND2(area_set_monitorable, RID, bool)
+ EXBIND2(area_set_ray_pickable, RID, bool)
+
+ EXBIND2(area_set_monitor_callback, RID, const Callable &)
+ EXBIND2(area_set_area_monitor_callback, RID, const Callable &)
+
+ /* BODY API */
+
+ //EXBIND2RID(body,BodyMode,bool);
+ EXBIND0R(RID, body_create)
+
+ EXBIND2(body_set_space, RID, RID)
+ EXBIND1RC(RID, body_get_space, RID)
+
+ EXBIND2(body_set_mode, RID, BodyMode)
+ EXBIND1RC(BodyMode, body_get_mode, RID)
+
+ EXBIND4(body_add_shape, RID, RID, const Transform3D &, bool)
+ EXBIND3(body_set_shape, RID, int, RID)
+ EXBIND3(body_set_shape_transform, RID, int, const Transform3D &)
+
+ EXBIND1RC(int, body_get_shape_count, RID)
+ EXBIND2RC(Transform3D, body_get_shape_transform, RID, int)
+ EXBIND2RC(RID, body_get_shape, RID, int)
+
+ EXBIND3(body_set_shape_disabled, RID, int, bool)
+
+ EXBIND2(body_remove_shape, RID, int)
+ EXBIND1(body_clear_shapes, RID)
+
+ EXBIND2(body_attach_object_instance_id, RID, ObjectID)
+ EXBIND1RC(ObjectID, body_get_object_instance_id, RID)
+
+ EXBIND2(body_set_enable_continuous_collision_detection, RID, bool)
+ EXBIND1RC(bool, body_is_continuous_collision_detection_enabled, RID)
+
+ EXBIND2(body_set_collision_layer, RID, uint32_t)
+ EXBIND1RC(uint32_t, body_get_collision_layer, RID)
+
+ EXBIND2(body_set_collision_mask, RID, uint32_t)
+ EXBIND1RC(uint32_t, body_get_collision_mask, RID)
+
+ EXBIND2(body_set_user_flags, RID, uint32_t)
+ EXBIND1RC(uint32_t, body_get_user_flags, RID)
+
+ EXBIND3(body_set_param, RID, BodyParameter, const Variant &)
+ EXBIND2RC(Variant, body_get_param, RID, BodyParameter)
+
+ EXBIND1(body_reset_mass_properties, RID)
+
+ EXBIND3(body_set_state, RID, BodyState, const Variant &)
+ EXBIND2RC(Variant, body_get_state, RID, BodyState)
+
+ EXBIND2(body_apply_torque_impulse, RID, const Vector3 &)
+ EXBIND2(body_apply_central_impulse, RID, const Vector3 &)
+ EXBIND3(body_apply_impulse, RID, const Vector3 &, const Vector3 &)
+
+ EXBIND2(body_apply_central_force, RID, const Vector3 &)
+ EXBIND3(body_apply_force, RID, const Vector3 &, const Vector3 &)
+ EXBIND2(body_apply_torque, RID, const Vector3 &)
+
+ EXBIND2(body_add_constant_central_force, RID, const Vector3 &)
+ EXBIND3(body_add_constant_force, RID, const Vector3 &, const Vector3 &)
+ EXBIND2(body_add_constant_torque, RID, const Vector3 &)
+
+ EXBIND2(body_set_constant_force, RID, const Vector3 &)
+ EXBIND1RC(Vector3, body_get_constant_force, RID)
+
+ EXBIND2(body_set_constant_torque, RID, const Vector3 &)
+ EXBIND1RC(Vector3, body_get_constant_torque, RID)
+
+ EXBIND2(body_set_axis_velocity, RID, const Vector3 &)
+
+ EXBIND3(body_set_axis_lock, RID, BodyAxis, bool)
+ EXBIND2RC(bool, body_is_axis_locked, RID, BodyAxis)
+
+ EXBIND2(body_add_collision_exception, RID, RID)
+ EXBIND2(body_remove_collision_exception, RID, RID)
+
+ GDVIRTUAL1RC(TypedArray<RID>, _body_get_collision_exceptions, RID)
+
+ void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override {
+ TypedArray<RID> ret;
+ GDVIRTUAL_REQUIRED_CALL(_body_get_collision_exceptions, p_body, ret);
+ for (int i = 0; i < ret.size(); i++) {
+ p_exceptions->push_back(ret[i]);
+ }
+ }
+
+ EXBIND2(body_set_max_contacts_reported, RID, int)
+ EXBIND1RC(int, body_get_max_contacts_reported, RID)
+
+ EXBIND2(body_set_contacts_reported_depth_threshold, RID, real_t)
+ EXBIND1RC(real_t, body_get_contacts_reported_depth_threshold, RID)
+
+ EXBIND2(body_set_omit_force_integration, RID, bool)
+ EXBIND1RC(bool, body_is_omitting_force_integration, RID)
+
+ GDVIRTUAL2(_body_set_state_sync_callback, RID, GDNativePtr<PhysicsServer3DExtensionStateCallback>)
+ void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) override {
+ PhysicsServer3DExtensionStateCallback callback;
+ callback.callback = p_callback;
+ callback.instance = p_instance;
+ GDVIRTUAL_REQUIRED_CALL(_body_set_state_sync_callback, p_body, &callback);
+ }
+ EXBIND3(body_set_force_integration_callback, RID, const Callable &, const Variant &)
+
+ EXBIND2(body_set_ray_pickable, RID, bool)
+
+ GDVIRTUAL7RC(bool, _body_test_motion, RID, const Transform3D &, const Vector3 &, real_t, int, bool, GDNativePtr<PhysicsServer3DExtensionMotionResult>)
+
+ thread_local static const Set<RID> *exclude_bodies;
+ thread_local static const Set<ObjectID> *exclude_objects;
+
+ bool body_test_motion_is_excluding_body(RID p_body) const;
+ bool body_test_motion_is_excluding_object(ObjectID p_object) const;
+
+ bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {
+ bool ret = false;
+ exclude_bodies = &p_parameters.exclude_bodies;
+ exclude_objects = &p_parameters.exclude_objects;
+ GDVIRTUAL_REQUIRED_CALL(_body_test_motion, p_body, p_parameters.from, p_parameters.motion, p_parameters.margin, p_parameters.max_collisions, p_parameters.collide_separation_ray, r_result, ret);
+ exclude_bodies = nullptr;
+ exclude_objects = nullptr;
+ return ret;
+ }
+
+ EXBIND1R(PhysicsDirectBodyState3D *, body_get_direct_state, RID)
+
+ /* SOFT BODY API */
+
+ EXBIND0R(RID, soft_body_create)
+
+ EXBIND2(soft_body_update_rendering_server, RID, PhysicsServer3DRenderingServerHandler *)
+
+ EXBIND2(soft_body_set_space, RID, RID)
+ EXBIND1RC(RID, soft_body_get_space, RID)
+
+ EXBIND2(soft_body_set_ray_pickable, RID, bool)
+
+ EXBIND2(soft_body_set_collision_layer, RID, uint32_t)
+ EXBIND1RC(uint32_t, soft_body_get_collision_layer, RID)
+
+ EXBIND2(soft_body_set_collision_mask, RID, uint32_t)
+ EXBIND1RC(uint32_t, soft_body_get_collision_mask, RID)
+
+ EXBIND2(soft_body_add_collision_exception, RID, RID)
+ EXBIND2(soft_body_remove_collision_exception, RID, RID)
+
+ GDVIRTUAL1RC(TypedArray<RID>, _soft_body_get_collision_exceptions, RID)
+
+ void soft_body_get_collision_exceptions(RID p_soft_body, List<RID> *p_exceptions) override {
+ TypedArray<RID> ret;
+ GDVIRTUAL_REQUIRED_CALL(_soft_body_get_collision_exceptions, p_soft_body, ret);
+ for (int i = 0; i < ret.size(); i++) {
+ p_exceptions->push_back(ret[i]);
+ }
+ }
+
+ EXBIND3(soft_body_set_state, RID, BodyState, const Variant &)
+ EXBIND2RC(Variant, soft_body_get_state, RID, BodyState)
+
+ EXBIND2(soft_body_set_transform, RID, const Transform3D &)
+
+ EXBIND2(soft_body_set_simulation_precision, RID, int)
+ EXBIND1RC(int, soft_body_get_simulation_precision, RID)
+
+ EXBIND2(soft_body_set_total_mass, RID, real_t)
+ EXBIND1RC(real_t, soft_body_get_total_mass, RID)
+
+ EXBIND2(soft_body_set_linear_stiffness, RID, real_t)
+ EXBIND1RC(real_t, soft_body_get_linear_stiffness, RID)
+
+ EXBIND2(soft_body_set_pressure_coefficient, RID, real_t)
+ EXBIND1RC(real_t, soft_body_get_pressure_coefficient, RID)
+
+ EXBIND2(soft_body_set_damping_coefficient, RID, real_t)
+ EXBIND1RC(real_t, soft_body_get_damping_coefficient, RID)
+
+ EXBIND2(soft_body_set_drag_coefficient, RID, real_t)
+ EXBIND1RC(real_t, soft_body_get_drag_coefficient, RID)
+
+ EXBIND2(soft_body_set_mesh, RID, RID)
+
+ EXBIND1RC(AABB, soft_body_get_bounds, RID)
+
+ EXBIND3(soft_body_move_point, RID, int, const Vector3 &)
+ EXBIND2RC(Vector3, soft_body_get_point_global_position, RID, int)
+
+ EXBIND1(soft_body_remove_all_pinned_points, RID)
+ EXBIND3(soft_body_pin_point, RID, int, bool)
+ EXBIND2RC(bool, soft_body_is_point_pinned, RID, int)
+
+ /* JOINT API */
+
+ EXBIND0R(RID, joint_create)
+
+ EXBIND1(joint_clear, RID)
+
+ EXBIND5(joint_make_pin, RID, RID, const Vector3 &, RID, const Vector3 &)
+
+ EXBIND3(pin_joint_set_param, RID, PinJointParam, real_t)
+ EXBIND2RC(real_t, pin_joint_get_param, RID, PinJointParam)
+
+ EXBIND2(pin_joint_set_local_a, RID, const Vector3 &)
+ EXBIND1RC(Vector3, pin_joint_get_local_a, RID)
+
+ EXBIND2(pin_joint_set_local_b, RID, const Vector3 &)
+ EXBIND1RC(Vector3, pin_joint_get_local_b, RID)
+
+ EXBIND5(joint_make_hinge, RID, RID, const Transform3D &, RID, const Transform3D &)
+ EXBIND7(joint_make_hinge_simple, RID, RID, const Vector3 &, const Vector3 &, RID, const Vector3 &, const Vector3 &)
+
+ EXBIND3(hinge_joint_set_param, RID, HingeJointParam, real_t)
+ EXBIND2RC(real_t, hinge_joint_get_param, RID, HingeJointParam)
+
+ EXBIND3(hinge_joint_set_flag, RID, HingeJointFlag, bool)
+ EXBIND2RC(bool, hinge_joint_get_flag, RID, HingeJointFlag)
+
+ EXBIND5(joint_make_slider, RID, RID, const Transform3D &, RID, const Transform3D &)
+
+ EXBIND3(slider_joint_set_param, RID, SliderJointParam, real_t)
+ EXBIND2RC(real_t, slider_joint_get_param, RID, SliderJointParam)
+
+ EXBIND5(joint_make_cone_twist, RID, RID, const Transform3D &, RID, const Transform3D &)
+
+ EXBIND3(cone_twist_joint_set_param, RID, ConeTwistJointParam, real_t)
+ EXBIND2RC(real_t, cone_twist_joint_get_param, RID, ConeTwistJointParam)
+
+ EXBIND5(joint_make_generic_6dof, RID, RID, const Transform3D &, RID, const Transform3D &)
+
+ EXBIND4(generic_6dof_joint_set_param, RID, Vector3::Axis, G6DOFJointAxisParam, real_t)
+ EXBIND3RC(real_t, generic_6dof_joint_get_param, RID, Vector3::Axis, G6DOFJointAxisParam)
+
+ EXBIND4(generic_6dof_joint_set_flag, RID, Vector3::Axis, G6DOFJointAxisFlag, bool)
+ EXBIND3RC(bool, generic_6dof_joint_get_flag, RID, Vector3::Axis, G6DOFJointAxisFlag)
+
+ EXBIND1RC(JointType, joint_get_type, RID)
+
+ EXBIND2(joint_set_solver_priority, RID, int)
+ EXBIND1RC(int, joint_get_solver_priority, RID)
+
+ EXBIND2(joint_disable_collisions_between_bodies, RID, bool)
+ EXBIND1RC(bool, joint_is_disabled_collisions_between_bodies, RID)
+
+ /* MISC */
+
+ GDVIRTUAL1(_free_rid, RID)
+ virtual void free(RID p_rid) override {
+ GDVIRTUAL_REQUIRED_CALL(_free_rid, p_rid);
+ }
+
+ EXBIND1(set_active, bool)
+
+ EXBIND0(init)
+ EXBIND1(step, real_t)
+ EXBIND0(sync)
+ EXBIND0(end_sync)
+ EXBIND0(flush_queries)
+ EXBIND0(finish)
+
+ EXBIND0RC(bool, is_flushing_queries)
+ EXBIND1R(int, get_process_info, ProcessInfo)
+
+ PhysicsServer3DExtension();
+ ~PhysicsServer3DExtension();
+};
+
+#endif // PHYSICSSERVER3DEXTENSION_H
diff --git a/servers/physics_2d/godot_joints_2d.cpp b/servers/physics_2d/godot_joints_2d.cpp
index 0876184d8c..0c21b08ea9 100644
--- a/servers/physics_2d/godot_joints_2d.cpp
+++ b/servers/physics_2d/godot_joints_2d.cpp
@@ -118,22 +118,26 @@ bool GodotPinJoint2D::setup(real_t p_step) {
K1[0].y = 0.0f;
K1[1].y = A->get_inv_mass() + B_inv_mass;
+ Vector2 r1 = rA - A->get_center_of_mass();
+
Transform2D K2;
- K2[0].x = A->get_inv_inertia() * rA.y * rA.y;
- K2[1].x = -A->get_inv_inertia() * rA.x * rA.y;
- K2[0].y = -A->get_inv_inertia() * rA.x * rA.y;
- K2[1].y = A->get_inv_inertia() * rA.x * rA.x;
+ K2[0].x = A->get_inv_inertia() * r1.y * r1.y;
+ K2[1].x = -A->get_inv_inertia() * r1.x * r1.y;
+ K2[0].y = -A->get_inv_inertia() * r1.x * r1.y;
+ K2[1].y = A->get_inv_inertia() * r1.x * r1.x;
Transform2D K;
K[0] = K1[0] + K2[0];
K[1] = K1[1] + K2[1];
if (B) {
+ Vector2 r2 = rB - B->get_center_of_mass();
+
Transform2D K3;
- K3[0].x = B->get_inv_inertia() * rB.y * rB.y;
- K3[1].x = -B->get_inv_inertia() * rB.x * rB.y;
- K3[0].y = -B->get_inv_inertia() * rB.x * rB.y;
- K3[1].y = B->get_inv_inertia() * rB.x * rB.x;
+ K3[0].x = B->get_inv_inertia() * r2.y * r2.y;
+ K3[1].x = -B->get_inv_inertia() * r2.x * r2.y;
+ K3[0].y = -B->get_inv_inertia() * r2.x * r2.y;
+ K3[1].y = B->get_inv_inertia() * r2.x * r2.x;
K[0] += K3[0];
K[1] += K3[1];
diff --git a/servers/physics_3d/godot_physics_server_3d.cpp b/servers/physics_3d/godot_physics_server_3d.cpp
index a1912dc660..f7270713e0 100644
--- a/servers/physics_3d/godot_physics_server_3d.cpp
+++ b/servers/physics_3d/godot_physics_server_3d.cpp
@@ -920,7 +920,7 @@ RID GodotPhysicsServer3D::soft_body_create() {
return rid;
}
-void GodotPhysicsServer3D::soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) {
+void GodotPhysicsServer3D::soft_body_update_rendering_server(RID p_body, PhysicsServer3DRenderingServerHandler *p_rendering_server_handler) {
GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
ERR_FAIL_COND(!soft_body);
@@ -1355,7 +1355,7 @@ int GodotPhysicsServer3D::joint_get_solver_priority(RID p_joint) const {
return joint->get_priority();
}
-void GodotPhysicsServer3D::joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) {
+void GodotPhysicsServer3D::joint_disable_collisions_between_bodies(RID p_joint, bool p_disable) {
GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
ERR_FAIL_COND(!joint);
diff --git a/servers/physics_3d/godot_physics_server_3d.h b/servers/physics_3d/godot_physics_server_3d.h
index b903f4808c..00ed763e01 100644
--- a/servers/physics_3d/godot_physics_server_3d.h
+++ b/servers/physics_3d/godot_physics_server_3d.h
@@ -253,7 +253,7 @@ public:
virtual RID soft_body_create() override;
- virtual void soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) override;
+ virtual void soft_body_update_rendering_server(RID p_body, PhysicsServer3DRenderingServerHandler *p_rendering_server_handler) override;
virtual void soft_body_set_space(RID p_body, RID p_space) override;
virtual RID soft_body_get_space(RID p_body) const override;
@@ -353,7 +353,7 @@ public:
virtual void joint_set_solver_priority(RID p_joint, int p_priority) override;
virtual int joint_get_solver_priority(RID p_joint) const override;
- virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) override;
+ virtual void joint_disable_collisions_between_bodies(RID p_joint, bool p_disable) override;
virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const override;
/* MISC */
diff --git a/servers/physics_3d/godot_soft_body_3d.cpp b/servers/physics_3d/godot_soft_body_3d.cpp
index 095050b7f3..f09da92cae 100644
--- a/servers/physics_3d/godot_soft_body_3d.cpp
+++ b/servers/physics_3d/godot_soft_body_3d.cpp
@@ -147,7 +147,7 @@ void GodotSoftBody3D::set_mesh(RID p_mesh) {
}
}
-void GodotSoftBody3D::update_rendering_server(RenderingServerHandler *p_rendering_server_handler) {
+void GodotSoftBody3D::update_rendering_server(PhysicsServer3DRenderingServerHandler *p_rendering_server_handler) {
if (soft_mesh.is_null()) {
return;
}
diff --git a/servers/physics_3d/godot_soft_body_3d.h b/servers/physics_3d/godot_soft_body_3d.h
index 5028e81dd8..d9f5078313 100644
--- a/servers/physics_3d/godot_soft_body_3d.h
+++ b/servers/physics_3d/godot_soft_body_3d.h
@@ -157,7 +157,7 @@ public:
void set_mesh(RID p_mesh);
- void update_rendering_server(RenderingServerHandler *p_rendering_server_handler);
+ void update_rendering_server(PhysicsServer3DRenderingServerHandler *p_rendering_server_handler);
Vector3 get_vertex_position(int p_index) const;
void set_vertex_position(int p_index, const Vector3 &p_position);
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index fc119e49e9..17c94978d1 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -33,6 +33,22 @@
#include "core/config/project_settings.h"
#include "core/string/print_string.h"
+void PhysicsServer3DRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) {
+ GDVIRTUAL_REQUIRED_CALL(_set_vertex, p_vertex_id, p_vector3);
+}
+void PhysicsServer3DRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) {
+ GDVIRTUAL_REQUIRED_CALL(_set_normal, p_vertex_id, p_vector3);
+}
+void PhysicsServer3DRenderingServerHandler::set_aabb(const AABB &p_aabb) {
+ GDVIRTUAL_REQUIRED_CALL(_set_aabb, p_aabb);
+}
+
+void PhysicsServer3DRenderingServerHandler::_bind_methods() {
+ GDVIRTUAL_BIND(_set_vertex, "vertex_id", "vertices");
+ GDVIRTUAL_BIND(_set_normal, "vertex_id", "normals");
+ GDVIRTUAL_BIND(_set_aabb, "aabb");
+}
+
PhysicsServer3D *PhysicsServer3D::singleton = nullptr;
void PhysicsDirectBodyState3D::integrate_forces() {
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index f830c95b58..4811f7a039 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -33,6 +33,9 @@
#include "core/io/resource.h"
#include "core/object/class_db.h"
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/script_language.h"
+#include "core/variant/native_ptr.h"
class PhysicsDirectSpaceState3D;
@@ -202,13 +205,21 @@ public:
PhysicsDirectSpaceState3D();
};
-class RenderingServerHandler {
+class PhysicsServer3DRenderingServerHandler : public Object {
+ GDCLASS(PhysicsServer3DRenderingServerHandler, Object)
+protected:
+ GDVIRTUAL2(_set_vertex, int, GDNativeConstPtr<void>)
+ GDVIRTUAL2(_set_normal, int, GDNativeConstPtr<void>)
+ GDVIRTUAL1(_set_aabb, const AABB &)
+
+ static void _bind_methods();
+
public:
- virtual void set_vertex(int p_vertex_id, const void *p_vector3) = 0;
- virtual void set_normal(int p_vertex_id, const void *p_vector3) = 0;
- virtual void set_aabb(const AABB &p_aabb) = 0;
+ virtual void set_vertex(int p_vertex_id, const void *p_vector3);
+ virtual void set_normal(int p_vertex_id, const void *p_vector3);
+ virtual void set_aabb(const AABB &p_aabb);
- virtual ~RenderingServerHandler() {}
+ virtual ~PhysicsServer3DRenderingServerHandler() {}
};
class PhysicsTestMotionParameters3D;
@@ -552,7 +563,7 @@ public:
virtual RID soft_body_create() = 0;
- virtual void soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) = 0;
+ virtual void soft_body_update_rendering_server(RID p_body, PhysicsServer3DRenderingServerHandler *p_rendering_server_handler) = 0;
virtual void soft_body_set_space(RID p_body, RID p_space) = 0;
virtual RID soft_body_get_space(RID p_body) const = 0;
@@ -624,7 +635,7 @@ public:
virtual void joint_set_solver_priority(RID p_joint, int p_priority) = 0;
virtual int joint_get_solver_priority(RID p_joint) const = 0;
- virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) = 0;
+ virtual void joint_disable_collisions_between_bodies(RID p_joint, bool p_disable) = 0;
virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0;
virtual void joint_make_pin(RID p_joint, RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) = 0;
diff --git a/servers/physics_server_3d_wrap_mt.h b/servers/physics_server_3d_wrap_mt.h
index ecaef886e1..e44f82672d 100644
--- a/servers/physics_server_3d_wrap_mt.h
+++ b/servers/physics_server_3d_wrap_mt.h
@@ -269,7 +269,7 @@ public:
FUNCRID(soft_body)
- FUNC2(soft_body_update_rendering_server, RID, class RenderingServerHandler *)
+ FUNC2(soft_body_update_rendering_server, RID, PhysicsServer3DRenderingServerHandler *)
FUNC2(soft_body_set_space, RID, RID)
FUNC1RC(RID, soft_body_get_space, RID)
@@ -369,7 +369,7 @@ public:
FUNC2(joint_set_solver_priority, RID, int);
FUNC1RC(int, joint_get_solver_priority, RID);
- FUNC2(joint_disable_collisions_between_bodies, RID, const bool);
+ FUNC2(joint_disable_collisions_between_bodies, RID, bool);
FUNC1RC(bool, joint_is_disabled_collisions_between_bodies, RID);
/* MISC */
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 6848620b48..f73407ad34 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -70,6 +70,7 @@
#include "rendering/rendering_device.h"
#include "rendering/rendering_device_binds.h"
#include "rendering_server.h"
+#include "servers/extensions/physics_server_3d_extension.h"
#include "servers/rendering/shader_types.h"
#include "text/text_server_extension.h"
#include "text_server.h"
@@ -113,6 +114,9 @@ void preregister_server_types() {
GDREGISTER_ABSTRACT_CLASS(TextServer);
GDREGISTER_CLASS(TextServerExtension);
+ GDREGISTER_NATIVE_STRUCT(Glyph, "int start = -1;int end = -1;uint8_t count = 0;uint8_t repeat = 1;uint16_t flags = 0;float x_off = 0.f;float y_off = 0.f;float advance = 0.f;RID font_rid;int font_size = 0;int32_t index = 0");
+ GDREGISTER_NATIVE_STRUCT(CaretInfo, "Rect2 leading_caret;Rect2 trailing_caret;TextServer::Direction leading_direction;TextServer::Direction trailing_direction");
+
Engine::get_singleton()->add_singleton(Engine::Singleton("TextServerManager", TextServerManager::get_singleton(), "TextServerManager"));
}
@@ -125,6 +129,18 @@ void register_server_types() {
GDREGISTER_ABSTRACT_CLASS(PhysicsServer2D);
GDREGISTER_ABSTRACT_CLASS(PhysicsServer3D);
+ GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DExtension);
+ GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState3DExtension);
+ GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState3DExtension)
+ GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DRenderingServerHandler)
+
+ GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionRayResult, "Vector3 position;Vector3 normal;RID rid;ObjectID collider_id;Object *collider;int shape");
+ GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape");
+ GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeRestInfo, "Vector3 point;Vector3 normal;RID rid;ObjectID collider_id;int shape;Vector3 linear_velocity");
+ GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionCollision, "Vector3 position;Vector3 normal;Vector3 collider_velocity;real_t depth;int local_shape;ObjectID collider_id;RID collider;int collider_shape");
+ GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionResult, "Vector3 travel;Vector3 remainder;real_t collision_safe_fraction;real_t collision_unsafe_fraction;PhysicsServer3DExtensionMotionCollision collisions[32];int collision_count");
+ GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionStateCallback, "void *instance;void (*callback)(void *p_instance, PhysicsDirectBodyState3D *p_state)");
+
GDREGISTER_ABSTRACT_CLASS(NavigationServer2D);
GDREGISTER_ABSTRACT_CLASS(NavigationServer3D);
GDREGISTER_CLASS(XRServer);
diff --git a/servers/rendering/SCsub b/servers/rendering/SCsub
index 0939b68482..06d1d28b08 100644
--- a/servers/rendering/SCsub
+++ b/servers/rendering/SCsub
@@ -5,3 +5,4 @@ Import("env")
env.add_source_files(env.servers_sources, "*.cpp")
SConscript("renderer_rd/SCsub")
+SConscript("storage/SCsub")
diff --git a/servers/rendering/dummy/rasterizer_canvas_dummy.h b/servers/rendering/dummy/rasterizer_canvas_dummy.h
new file mode 100644
index 0000000000..194b5b5cfe
--- /dev/null
+++ b/servers/rendering/dummy/rasterizer_canvas_dummy.h
@@ -0,0 +1,63 @@
+/*************************************************************************/
+/* rasterizer_canvas_dummy.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RASTERIZER_CANVAS_DUMMY_H
+#define RASTERIZER_CANVAS_DUMMY_H
+
+#include "servers/rendering/renderer_canvas_render.h"
+
+class RasterizerCanvasDummy : public RendererCanvasRender {
+public:
+ PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override { return 0; }
+ void free_polygon(PolygonID p_polygon) override {}
+
+ void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override {}
+ void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override {}
+
+ RID light_create() override { return RID(); }
+ void light_set_texture(RID p_rid, RID p_texture) override {}
+ void light_set_use_shadow(RID p_rid, bool p_enable) override {}
+ void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override {}
+ void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override {}
+
+ void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override {}
+ RID occluder_polygon_create() override { return RID(); }
+ void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override {}
+ void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override {}
+ void set_shadow_texture_size(int p_size) override {}
+
+ bool free(RID p_rid) override { return true; }
+ void update() override {}
+
+ RasterizerCanvasDummy() {}
+ ~RasterizerCanvasDummy() {}
+};
+
+#endif // !RASTERIZER_CANVAS_DUMMY_H
diff --git a/servers/rendering/dummy/rasterizer_dummy.h b/servers/rendering/dummy/rasterizer_dummy.h
new file mode 100644
index 0000000000..b3fbc18c46
--- /dev/null
+++ b/servers/rendering/dummy/rasterizer_dummy.h
@@ -0,0 +1,99 @@
+/*************************************************************************/
+/* rasterizer_dummy.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RASTERIZER_DUMMY_H
+#define RASTERIZER_DUMMY_H
+
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "scene/resources/mesh.h"
+#include "servers/rendering/dummy/rasterizer_canvas_dummy.h"
+#include "servers/rendering/dummy/rasterizer_scene_dummy.h"
+#include "servers/rendering/dummy/rasterizer_storage_dummy.h"
+#include "servers/rendering/dummy/storage/canvas_texture_storage.h"
+#include "servers/rendering/dummy/storage/texture_storage.h"
+#include "servers/rendering/renderer_compositor.h"
+#include "servers/rendering_server.h"
+
+class RasterizerDummy : public RendererCompositor {
+private:
+ uint64_t frame = 1;
+ double delta = 0;
+
+protected:
+ RasterizerCanvasDummy canvas;
+ RendererDummy::CanvasTextureStorage canvas_texture_storage;
+ RendererDummy::TextureStorage texture_storage;
+ RasterizerStorageDummy storage;
+ RasterizerSceneDummy scene;
+
+public:
+ RendererCanvasTextureStorage *get_canvas_texture_storage() override { return &canvas_texture_storage; };
+ RendererTextureStorage *get_texture_storage() override { return &texture_storage; };
+ RendererStorage *get_storage() override { return &storage; }
+ RendererCanvasRender *get_canvas() override { return &canvas; }
+ RendererSceneRender *get_scene() override { return &scene; }
+
+ void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override {}
+
+ void initialize() override {}
+ void begin_frame(double frame_step) override {
+ frame++;
+ delta = frame_step;
+ }
+
+ void prepare_for_blitting_render_targets() override {}
+ void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) override {}
+
+ void end_frame(bool p_swap_buffers) override {
+ if (p_swap_buffers) {
+ DisplayServer::get_singleton()->swap_buffers();
+ }
+ }
+
+ void finalize() override {}
+
+ static RendererCompositor *_create_current() {
+ return memnew(RasterizerDummy);
+ }
+
+ static void make_current() {
+ _create_func = _create_current;
+ }
+
+ bool is_low_end() const override { return true; }
+ uint64_t get_frame_number() const override { return frame; }
+ double get_frame_delta_time() const override { return delta; }
+
+ RasterizerDummy() {}
+ ~RasterizerDummy() {}
+};
+
+#endif // RASTERIZER_DUMMY_H
diff --git a/servers/rendering/dummy/rasterizer_scene_dummy.h b/servers/rendering/dummy/rasterizer_scene_dummy.h
new file mode 100644
index 0000000000..3855222554
--- /dev/null
+++ b/servers/rendering/dummy/rasterizer_scene_dummy.h
@@ -0,0 +1,217 @@
+/*************************************************************************/
+/* rasterizer_scene_dummy.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RASTERIZER_SCENE_DUMMY_H
+#define RASTERIZER_SCENE_DUMMY_H
+
+#include "servers/rendering/renderer_scene_render.h"
+
+class RasterizerSceneDummy : public RendererSceneRender {
+public:
+ GeometryInstance *geometry_instance_create(RID p_base) override { return nullptr; }
+ void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override {}
+ void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override {}
+ void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_override) override {}
+ void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override {}
+ void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override {}
+ void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {}
+ void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override {}
+ void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override {}
+ void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override {}
+ void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override {}
+ void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override {}
+ void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override {}
+ void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override {}
+ void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override {}
+ void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override {}
+ void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override {}
+ void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override {}
+
+ uint32_t geometry_instance_get_pair_mask() override { return 0; }
+ void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {}
+ void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {}
+ void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override {}
+ void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {}
+ void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override {}
+
+ void geometry_instance_free(GeometryInstance *p_geometry_instance) override {}
+
+ /* SHADOW ATLAS API */
+
+ RID shadow_atlas_create() override { return RID(); }
+ void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override {}
+ void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {}
+ bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; }
+
+ void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override {}
+ int get_directional_light_shadow_size(RID p_light_intance) override { return 0; }
+ void set_directional_shadow_count(int p_count) override {}
+
+ /* SDFGI UPDATE */
+
+ void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
+ int sdfgi_get_pending_region_count(RID p_render_buffers) const override { return 0; }
+ AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { return AABB(); }
+ uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { return 0; }
+
+ /* SKY API */
+
+ RID sky_allocate() override { return RID(); }
+ void sky_initialize(RID p_rid) override {}
+ void sky_set_radiance_size(RID p_sky, int p_radiance_size) override {}
+ void sky_set_mode(RID p_sky, RS::SkyMode p_samples) override {}
+ void sky_set_material(RID p_sky, RID p_material) override {}
+ Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }
+
+ /* ENVIRONMENT API */
+
+ RID environment_allocate() override { return RID(); }
+ void environment_initialize(RID p_rid) override {}
+ void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override {}
+ void environment_set_sky(RID p_env, RID p_sky) override {}
+ void environment_set_sky_custom_fov(RID p_env, float p_scale) override {}
+ void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override {}
+ void environment_set_bg_color(RID p_env, const Color &p_color) override {}
+ void environment_set_bg_energy(RID p_env, float p_energy) override {}
+ void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override {}
+ void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override {}
+
+ void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) override {}
+ void environment_glow_set_use_bicubic_upscale(bool p_enable) override {}
+ void environment_glow_set_use_high_quality(bool p_enable) override {}
+
+ void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override {}
+ void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {}
+ void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override {}
+ void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
+ void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) override {}
+ void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
+
+ void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override {}
+
+ void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {}
+ void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {}
+ void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override {}
+
+ void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override {}
+
+ void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {}
+
+ void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {}
+ void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) override {}
+ void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {}
+ void environment_set_volumetric_fog_filter_active(bool p_enable) override {}
+
+ Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }
+
+ bool is_environment(RID p_env) const override { return false; }
+ RS::EnvironmentBG environment_get_background(RID p_env) const override { return RS::ENV_BG_KEEP; }
+ int environment_get_canvas_max_layer(RID p_env) const override { return 0; }
+
+ RID camera_effects_allocate() override { return RID(); }
+ void camera_effects_initialize(RID p_rid) override {}
+ void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override {}
+ void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) override {}
+
+ void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override {}
+ void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override {}
+
+ void shadows_quality_set(RS::ShadowQuality p_quality) override {}
+ void directional_shadow_quality_set(RS::ShadowQuality p_quality) override {}
+
+ RID light_instance_create(RID p_light) override { return RID(); }
+ void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override {}
+ void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {}
+ void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}
+ void light_instance_mark_visible(RID p_light_instance) override {}
+
+ RID fog_volume_instance_create(RID p_fog_volume) override { return RID(); }
+ void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override {}
+ void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override {}
+ RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override { return RID(); }
+ Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override { return Vector3(); }
+
+ RID reflection_atlas_create() override { return RID(); }
+ int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; }
+ void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {}
+
+ RID reflection_probe_instance_create(RID p_probe) override { return RID(); }
+ void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override {}
+ void reflection_probe_release_atlas_index(RID p_instance) override {}
+ bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; }
+ bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; }
+ bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; }
+ bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; }
+
+ RID decal_instance_create(RID p_decal) override { return RID(); }
+ void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {}
+
+ RID lightmap_instance_create(RID p_lightmap) override { return RID(); }
+ void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override {}
+
+ RID voxel_gi_instance_create(RID p_voxel_gi) override { return RID(); }
+ void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override {}
+ bool voxel_gi_needs_update(RID p_probe) const override { return false; }
+ void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override {}
+
+ void voxel_gi_set_quality(RS::VoxelGIQuality) override {}
+
+ void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {}
+ void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
+ void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
+
+ void set_scene_pass(uint64_t p_pass) override {}
+ void set_time(double p_time, double p_step) override {}
+ void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {}
+
+ RID render_buffers_create() override { return RID(); }
+ void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override {}
+ void gi_set_use_half_resolution(bool p_enable) override {}
+
+ void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {}
+ bool screen_space_roughness_limiter_is_active() const override { return false; }
+
+ void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override {}
+ void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override {}
+
+ TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); }
+
+ bool free(RID p_rid) override { return false; }
+ void update() override {}
+ void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {}
+
+ virtual void decals_set_filter(RS::DecalFilter p_filter) override {}
+ virtual void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override {}
+
+ RasterizerSceneDummy() {}
+ ~RasterizerSceneDummy() {}
+};
+
+#endif // !RASTERIZER_SCENE_DUMMY_H
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/dummy/rasterizer_storage_dummy.h
index 8f82356d11..1c8258da32 100644
--- a/servers/rendering/rasterizer_dummy.h
+++ b/servers/rendering/dummy/rasterizer_storage_dummy.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* rasterizer_dummy.h */
+/* rasterizer_storage_dummy.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,265 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef RASTERIZER_DUMMY_H
-#define RASTERIZER_DUMMY_H
+#ifndef RASTERIZER_STORAGE_DUMMY_H
+#define RASTERIZER_STORAGE_DUMMY_H
-#include "core/templates/rid_owner.h"
-#include "core/templates/self_list.h"
-#include "scene/resources/mesh.h"
-#include "servers/rendering/renderer_compositor.h"
-#include "servers/rendering/renderer_scene_render.h"
-#include "servers/rendering_server.h"
-
-class RasterizerSceneDummy : public RendererSceneRender {
-public:
- GeometryInstance *geometry_instance_create(RID p_base) override { return nullptr; }
- void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override {}
- void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override {}
- void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_override) override {}
- void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override {}
- void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override {}
- void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {}
- void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override {}
- void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override {}
- void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override {}
- void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override {}
- void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override {}
- void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override {}
- void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override {}
- void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override {}
- void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override {}
- void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override {}
- void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override {}
-
- uint32_t geometry_instance_get_pair_mask() override { return 0; }
- void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {}
- void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {}
- void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override {}
- void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {}
- void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override {}
-
- void geometry_instance_free(GeometryInstance *p_geometry_instance) override {}
-
- /* SHADOW ATLAS API */
-
- RID shadow_atlas_create() override { return RID(); }
- void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override {}
- void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {}
- bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; }
-
- void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override {}
- int get_directional_light_shadow_size(RID p_light_intance) override { return 0; }
- void set_directional_shadow_count(int p_count) override {}
-
- /* SDFGI UPDATE */
-
- void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
- int sdfgi_get_pending_region_count(RID p_render_buffers) const override { return 0; }
- AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { return AABB(); }
- uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { return 0; }
-
- /* SKY API */
-
- RID sky_allocate() override { return RID(); }
- void sky_initialize(RID p_rid) override {}
- void sky_set_radiance_size(RID p_sky, int p_radiance_size) override {}
- void sky_set_mode(RID p_sky, RS::SkyMode p_samples) override {}
- void sky_set_material(RID p_sky, RID p_material) override {}
- Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }
-
- /* ENVIRONMENT API */
-
- RID environment_allocate() override { return RID(); }
- void environment_initialize(RID p_rid) override {}
- void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override {}
- void environment_set_sky(RID p_env, RID p_sky) override {}
- void environment_set_sky_custom_fov(RID p_env, float p_scale) override {}
- void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override {}
- void environment_set_bg_color(RID p_env, const Color &p_color) override {}
- void environment_set_bg_energy(RID p_env, float p_energy) override {}
- void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override {}
- void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override {}
-
- void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) override {}
- void environment_glow_set_use_bicubic_upscale(bool p_enable) override {}
- void environment_glow_set_use_high_quality(bool p_enable) override {}
-
- void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override {}
- void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {}
- void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override {}
- void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
- void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) override {}
- void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
-
- void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override {}
-
- void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {}
- void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {}
- void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override {}
-
- void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override {}
-
- void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {}
-
- void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {}
- void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) override {}
- void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {}
- void environment_set_volumetric_fog_filter_active(bool p_enable) override {}
-
- Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }
-
- bool is_environment(RID p_env) const override { return false; }
- RS::EnvironmentBG environment_get_background(RID p_env) const override { return RS::ENV_BG_KEEP; }
- int environment_get_canvas_max_layer(RID p_env) const override { return 0; }
-
- RID camera_effects_allocate() override { return RID(); }
- void camera_effects_initialize(RID p_rid) override {}
- void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override {}
- void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) override {}
-
- void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override {}
- void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override {}
-
- void shadows_quality_set(RS::ShadowQuality p_quality) override {}
- void directional_shadow_quality_set(RS::ShadowQuality p_quality) override {}
-
- RID light_instance_create(RID p_light) override { return RID(); }
- void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override {}
- void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {}
- void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}
- void light_instance_mark_visible(RID p_light_instance) override {}
-
- RID fog_volume_instance_create(RID p_fog_volume) override { return RID(); }
- void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override {}
- void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override {}
- RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override { return RID(); }
- Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override { return Vector3(); }
-
- RID reflection_atlas_create() override { return RID(); }
- int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; }
- void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {}
-
- RID reflection_probe_instance_create(RID p_probe) override { return RID(); }
- void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override {}
- void reflection_probe_release_atlas_index(RID p_instance) override {}
- bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; }
- bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; }
- bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; }
- bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; }
-
- RID decal_instance_create(RID p_decal) override { return RID(); }
- void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {}
-
- RID lightmap_instance_create(RID p_lightmap) override { return RID(); }
- void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override {}
-
- RID voxel_gi_instance_create(RID p_voxel_gi) override { return RID(); }
- void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override {}
- bool voxel_gi_needs_update(RID p_probe) const override { return false; }
- void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override {}
-
- void voxel_gi_set_quality(RS::VoxelGIQuality) override {}
-
- void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {}
- void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
- void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
-
- void set_scene_pass(uint64_t p_pass) override {}
- void set_time(double p_time, double p_step) override {}
- void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {}
-
- RID render_buffers_create() override { return RID(); }
- void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override {}
- void gi_set_use_half_resolution(bool p_enable) override {}
-
- void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {}
- bool screen_space_roughness_limiter_is_active() const override { return false; }
-
- void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override {}
- void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override {}
-
- TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); }
-
- bool free(RID p_rid) override { return false; }
- void update() override {}
- void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {}
-
- virtual void decals_set_filter(RS::DecalFilter p_filter) override {}
- virtual void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override {}
-
- RasterizerSceneDummy() {}
- ~RasterizerSceneDummy() {}
-};
+#include "servers/rendering/renderer_storage.h"
+#include "storage/texture_storage.h"
class RasterizerStorageDummy : public RendererStorage {
public:
- bool can_create_resources_async() const override { return false; }
-
- /* TEXTURE API */
- struct DummyTexture {
- Ref<Image> image;
- };
- mutable RID_PtrOwner<DummyTexture> texture_owner;
-
- RID texture_allocate() override {
- DummyTexture *texture = memnew(DummyTexture);
- ERR_FAIL_COND_V(!texture, RID());
- return texture_owner.make_rid(texture);
- }
- void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override {
- DummyTexture *t = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!t);
- t->image = p_image->duplicate();
- }
-
- void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override {}
- void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {}
- void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override {}
- void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {}
- void texture_proxy_initialize(RID p_texture, RID p_base) override {}
- void texture_proxy_update(RID p_proxy, RID p_base) override {}
-
- void texture_2d_placeholder_initialize(RID p_texture) override {}
- void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override {}
- void texture_3d_placeholder_initialize(RID p_texture) override {}
-
- Ref<Image> texture_2d_get(RID p_texture) const override {
- DummyTexture *t = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!t, Ref<Image>());
- return t->image;
- }
-
- Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); }
- Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); }
-
- void texture_replace(RID p_texture, RID p_by_texture) override { free(p_by_texture); }
- void texture_set_size_override(RID p_texture, int p_width, int p_height) override {}
-
- void texture_set_path(RID p_texture, const String &p_path) override {}
- String texture_get_path(RID p_texture) const override { return String(); }
-
- void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {}
- void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {}
- void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override {}
-
- void texture_debug_usage(List<RS::TextureInfo> *r_info) override {}
- void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override {}
- Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); }
-
- void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
- void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
-
- /* CANVAS TEXTURE API */
-
- RID canvas_texture_allocate() override { return RID(); }
- void canvas_texture_initialize(RID p_rid) override {}
- void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override {}
- void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override {}
-
- void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override {}
- void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override {}
-
/* SHADER API */
RID shader_allocate() override { return RID(); }
@@ -481,6 +230,9 @@ public:
AABB decal_get_aabb(RID p_decal) const override { return AABB(); }
+ void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+ void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+
/* VOXEL GI API */
RID voxel_gi_allocate() override { return RID(); }
@@ -682,11 +434,8 @@ public:
RS::InstanceType get_base_type(RID p_rid) const override { return RS::INSTANCE_NONE; }
bool free(RID p_rid) override {
- if (texture_owner.owns(p_rid)) {
- // delete the texture
- DummyTexture *texture = texture_owner.get_or_null(p_rid);
- texture_owner.free(p_rid);
- memdelete(texture);
+ if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) {
+ RendererDummy::TextureStorage::get_singleton()->texture_free(p_rid);
return true;
}
return false;
@@ -721,81 +470,4 @@ public:
~RasterizerStorageDummy() {}
};
-class RasterizerCanvasDummy : public RendererCanvasRender {
-public:
- PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override { return 0; }
- void free_polygon(PolygonID p_polygon) override {}
-
- void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override {}
- void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override {}
-
- RID light_create() override { return RID(); }
- void light_set_texture(RID p_rid, RID p_texture) override {}
- void light_set_use_shadow(RID p_rid, bool p_enable) override {}
- void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override {}
- void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override {}
-
- void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override {}
- RID occluder_polygon_create() override { return RID(); }
- void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override {}
- void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override {}
- void set_shadow_texture_size(int p_size) override {}
-
- bool free(RID p_rid) override { return true; }
- void update() override {}
-
- RasterizerCanvasDummy() {}
- ~RasterizerCanvasDummy() {}
-};
-
-class RasterizerDummy : public RendererCompositor {
-private:
- uint64_t frame = 1;
- double delta = 0;
-
-protected:
- RasterizerCanvasDummy canvas;
- RasterizerStorageDummy storage;
- RasterizerSceneDummy scene;
-
-public:
- RendererStorage *get_storage() override { return &storage; }
- RendererCanvasRender *get_canvas() override { return &canvas; }
- RendererSceneRender *get_scene() override { return &scene; }
-
- void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override {}
-
- void initialize() override {}
- void begin_frame(double frame_step) override {
- frame++;
- delta = frame_step;
- }
-
- void prepare_for_blitting_render_targets() override {}
- void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) override {}
-
- void end_frame(bool p_swap_buffers) override {
- if (p_swap_buffers) {
- DisplayServer::get_singleton()->swap_buffers();
- }
- }
-
- void finalize() override {}
-
- static RendererCompositor *_create_current() {
- return memnew(RasterizerDummy);
- }
-
- static void make_current() {
- _create_func = _create_current;
- }
-
- bool is_low_end() const override { return true; }
- uint64_t get_frame_number() const override { return frame; }
- double get_frame_delta_time() const override { return delta; }
-
- RasterizerDummy() {}
- ~RasterizerDummy() {}
-};
-
-#endif // RASTERIZER_DUMMY_H
+#endif // !RASTERIZER_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/canvas_texture_storage.h b/servers/rendering/dummy/storage/canvas_texture_storage.h
new file mode 100644
index 0000000000..daa3ac5e42
--- /dev/null
+++ b/servers/rendering/dummy/storage/canvas_texture_storage.h
@@ -0,0 +1,53 @@
+/*************************************************************************/
+/* canvas_texture_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CANVAS_TEXTURE_STORAGE_DUMMY_H
+#define CANVAS_TEXTURE_STORAGE_DUMMY_H
+
+#include "servers/rendering/storage/canvas_texture_storage.h"
+
+namespace RendererDummy {
+
+class CanvasTextureStorage : public RendererCanvasTextureStorage {
+public:
+ virtual RID canvas_texture_allocate() override { return RID(); };
+ virtual void canvas_texture_initialize(RID p_rid) override{};
+ virtual void canvas_texture_free(RID p_rid) override{};
+
+ virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override{};
+ virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override{};
+
+ virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override{};
+ virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override{};
+};
+
+} // namespace RendererDummy
+
+#endif // !CANVAS_TEXTURE_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h
new file mode 100644
index 0000000000..d40a1842a4
--- /dev/null
+++ b/servers/rendering/dummy/storage/texture_storage.h
@@ -0,0 +1,116 @@
+/*************************************************************************/
+/* texture_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXTURE_STORAGE_DUMMY_H
+#define TEXTURE_STORAGE_DUMMY_H
+
+#include "servers/rendering/rendering_server_globals.h"
+#include "servers/rendering/storage/texture_storage.h"
+
+namespace RendererDummy {
+
+class TextureStorage : public RendererTextureStorage {
+private:
+ struct DummyTexture {
+ Ref<Image> image;
+ };
+ mutable RID_PtrOwner<DummyTexture> texture_owner;
+
+public:
+ static TextureStorage *get_singleton() {
+ // Here we cheat until we can retire RasterizerStorageDummy::free()
+
+ return (TextureStorage *)RSG::texture_storage;
+ };
+
+ virtual bool can_create_resources_async() const override { return false; }
+
+ DummyTexture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); };
+ bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); };
+
+ virtual RID texture_allocate() override {
+ DummyTexture *texture = memnew(DummyTexture);
+ ERR_FAIL_COND_V(!texture, RID());
+ return texture_owner.make_rid(texture);
+ };
+
+ virtual void texture_free(RID p_rid) override {
+ // delete the texture
+ DummyTexture *texture = texture_owner.get_or_null(p_rid);
+ texture_owner.free(p_rid);
+ memdelete(texture);
+ };
+
+ virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override {
+ DummyTexture *t = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!t);
+ t->image = p_image->duplicate();
+ };
+ virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override{};
+ virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override{};
+ virtual void texture_proxy_initialize(RID p_texture, RID p_base) override{}; //all slices, then all the mipmaps, must be coherent
+
+ virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override{};
+ virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override{};
+ virtual void texture_proxy_update(RID p_proxy, RID p_base) override{};
+
+ //these two APIs can be used together or in combination with the others.
+ virtual void texture_2d_placeholder_initialize(RID p_texture) override{};
+ virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override{};
+ virtual void texture_3d_placeholder_initialize(RID p_texture) override{};
+
+ virtual Ref<Image> texture_2d_get(RID p_texture) const override {
+ DummyTexture *t = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND_V(!t, Ref<Image>());
+ return t->image;
+ };
+ virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); };
+ virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); };
+
+ virtual void texture_replace(RID p_texture, RID p_by_texture) override { texture_free(p_by_texture); };
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override{};
+
+ virtual void texture_set_path(RID p_texture, const String &p_path) override{};
+ virtual String texture_get_path(RID p_texture) const override { return String(); };
+
+ virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override{};
+ virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override{};
+ virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override{};
+
+ virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override{};
+
+ virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override{};
+
+ virtual Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); };
+};
+
+} // namespace RendererDummy
+
+#endif // !TEXTURE_STORAGE_DUMMY_H
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index a96f873088..56eaa396c8 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -34,6 +34,7 @@
#include "renderer_viewport.h"
#include "rendering_server_default.h"
#include "rendering_server_globals.h"
+#include "servers/rendering/storage/canvas_texture_storage.h"
static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1;
@@ -1530,26 +1531,26 @@ void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
}
RID RendererCanvasCull::canvas_texture_allocate() {
- return RSG::storage->canvas_texture_allocate();
+ return RSG::canvas_texture_storage->canvas_texture_allocate();
}
void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
- RSG::storage->canvas_texture_initialize(p_rid);
+ RSG::canvas_texture_storage->canvas_texture_initialize(p_rid);
}
void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
- RSG::storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
+ RSG::canvas_texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
}
void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
- RSG::storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
+ RSG::canvas_texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
}
void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
- RSG::storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
+ RSG::canvas_texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
}
void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
- RSG::storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
+ RSG::canvas_texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
}
void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h
index e58fd7bebc..c2bc2c03d0 100644
--- a/servers/rendering/renderer_compositor.h
+++ b/servers/rendering/renderer_compositor.h
@@ -34,6 +34,8 @@
#include "servers/rendering/renderer_canvas_render.h"
#include "servers/rendering/renderer_scene.h"
#include "servers/rendering/renderer_storage.h"
+#include "servers/rendering/storage/canvas_texture_storage.h"
+#include "servers/rendering/storage/texture_storage.h"
#include "servers/rendering_server.h"
class RendererSceneRender;
@@ -70,6 +72,8 @@ protected:
public:
static RendererCompositor *create();
+ virtual RendererCanvasTextureStorage *get_canvas_texture_storage() = 0;
+ virtual RendererTextureStorage *get_texture_storage() = 0;
virtual RendererStorage *get_storage() = 0;
virtual RendererCanvasRender *get_canvas() = 0;
virtual RendererSceneRender *get_scene() = 0;
diff --git a/servers/rendering/renderer_rd/SCsub b/servers/rendering/renderer_rd/SCsub
index 64e613ab91..d3ad381965 100644
--- a/servers/rendering/renderer_rd/SCsub
+++ b/servers/rendering/renderer_rd/SCsub
@@ -7,3 +7,4 @@ env.add_source_files(env.servers_sources, "*.cpp")
SConscript("forward_clustered/SCsub")
SConscript("forward_mobile/SCsub")
SConscript("shaders/SCsub")
+SConscript("storage_rd/SCsub")
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 6b500260ef..3aabc5058e 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -187,12 +187,11 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::clear() {
void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_color_buffer, RID p_depth_buffer, RID p_target_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count) {
clear();
- ERR_FAIL_COND_MSG(p_view_count != 1, "Multiple views is currently not supported in this renderer, please use the mobile renderer for VR support");
-
msaa = p_msaa;
width = p_width;
height = p_height;
+ view_count = p_view_count;
color = p_color_buffer;
depth = p_depth_buffer;
@@ -203,20 +202,25 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_c
fb.push_back(p_color_buffer);
fb.push_back(depth);
- color_fb = RD::get_singleton()->framebuffer_create(fb);
+ color_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, view_count);
}
{
Vector<RID> fb;
fb.push_back(depth);
- depth_fb = RD::get_singleton()->framebuffer_create(fb);
+ depth_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, view_count);
}
} else {
RD::TextureFormat tf;
+ if (view_count > 1) {
+ tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ } else {
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
+ }
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
tf.width = p_width;
tf.height = p_height;
- tf.texture_type = RD::TEXTURE_TYPE_2D;
+ tf.array_layers = view_count; // create a layer for every view
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
RD::TextureSamples ts[RS::VIEWPORT_MSAA_MAX] = {
@@ -241,13 +245,13 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_c
fb.push_back(color_msaa);
fb.push_back(depth_msaa);
- color_fb = RD::get_singleton()->framebuffer_create(fb);
+ color_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, view_count);
}
{
Vector<RID> fb;
fb.push_back(depth_msaa);
- depth_fb = RD::get_singleton()->framebuffer_create(fb);
+ depth_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, view_count);
}
}
}
@@ -417,22 +421,23 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
switch (p_pass_mode) {
case PASS_MODE_COLOR: {
if (element_info.uses_lightmap) {
- pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS;
+ pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS;
} else {
- pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_OPAQUE_PASS;
+ pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_TRANSPARENT_PASS_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_OPAQUE_PASS;
}
} break;
case PASS_MODE_COLOR_TRANSPARENT: {
if (element_info.uses_lightmap) {
- pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS;
+ pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS;
} else {
if (element_info.uses_forward_gi) {
pipeline_specialization |= SceneShaderForwardClustered::SHADER_SPECIALIZATION_FORWARD_GI;
}
- pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_TRANSPARENT_PASS;
+ pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_TRANSPARENT_PASS_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_TRANSPARENT_PASS;
}
} break;
case PASS_MODE_COLOR_SPECULAR: {
+ ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for specular pass");
if (element_info.uses_lightmap) {
pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS_WITH_SEPARATE_SPECULAR;
} else {
@@ -441,21 +446,26 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
} break;
case PASS_MODE_SHADOW:
case PASS_MODE_DEPTH: {
- pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS;
+ pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS;
} break;
case PASS_MODE_SHADOW_DP: {
+ ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for shadow DP pass");
pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_DP;
} break;
case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: {
+ ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for depth/roughness pass");
pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS;
} break;
case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: {
+ ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for voxel GI pass");
pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI;
} break;
case PASS_MODE_DEPTH_MATERIAL: {
+ ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for material pass");
pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_MATERIAL;
} break;
case PASS_MODE_SDF: {
+ ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for SDF pass");
pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_SDF;
} break;
}
@@ -605,6 +615,12 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
RendererStorageRD::store_transform(p_render_data->cam_transform, scene_state.ubo.camera_matrix);
RendererStorageRD::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.inv_camera_matrix);
+ for (uint32_t v = 0; v < p_render_data->view_count; v++) {
+ projection = correction * p_render_data->view_projection[v];
+ RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix_view[v]);
+ RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix_view[v]);
+ }
+
scene_state.ubo.z_far = p_render_data->z_far;
scene_state.ubo.z_near = p_render_data->z_near;
@@ -1200,8 +1216,6 @@ void RenderForwardClustered::_setup_lightmaps(const PagedArray<RID> &p_lightmaps
}
void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) {
- ERR_FAIL_COND_MSG(p_render_data->view_count != 1, "Multiview is currently not supported in the clustered renderer. Please use the mobile renderer for VR.");
-
RenderBufferDataForwardClustered *render_buffer = nullptr;
if (p_render_data->render_buffers.is_valid()) {
render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers);
@@ -1434,7 +1448,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, nullptr, RID());
bool finish_depth = using_ssao || using_sdfgi || using_voxelgi;
- RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->view_count);
_render_list_with_threads(&render_list_params, depth_framebuffer, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, needs_pre_resolve ? Vector<Color>() : depth_pass_clear);
RD::get_singleton()->draw_command_end_label();
@@ -1492,7 +1506,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
RID framebuffer = using_separate_specular ? opaque_specular_framebuffer : opaque_framebuffer;
- RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->view_count);
_render_list_with_threads(&render_list_params, framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0);
if (will_continue_color && using_separate_specular) {
// close the specular framebuffer, as it's no longer used
@@ -1538,14 +1552,16 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
if (draw_sky || draw_sky_fog_only) {
RENDER_TIMESTAMP("Render Sky");
- CameraMatrix projection = p_render_data->cam_projection;
+ RD::get_singleton()->draw_command_begin_label("Draw Sky");
+
if (p_render_data->reflection_probe.is_valid()) {
CameraMatrix correction;
correction.set_depth_correction(true);
- projection = correction * p_render_data->cam_projection;
+ CameraMatrix projection = correction * p_render_data->cam_projection;
+ sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, 1, &projection, p_render_data->cam_transform, time);
+ } else {
+ sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, p_render_data->view_count, p_render_data->view_projection, p_render_data->cam_transform, time);
}
- RD::get_singleton()->draw_command_begin_label("Draw Sky");
- sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, 1, &projection, p_render_data->cam_transform, time);
RD::get_singleton()->draw_command_end_label();
}
@@ -1599,7 +1615,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
_setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
{
- RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR_TRANSPARENT, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR_TRANSPARENT, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->view_count);
_render_list_with_threads(&render_list_params, alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
}
@@ -1649,6 +1665,7 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page
RenderDataRD render_data;
render_data.cam_projection = p_projection;
render_data.cam_transform = p_transform;
+ render_data.view_projection[0] = p_projection;
render_data.z_far = p_zfar;
render_data.z_near = 0.0;
render_data.cluster_size = 1;
@@ -1720,7 +1737,7 @@ void RenderForwardClustered::_render_shadow_end(uint32_t p_barrier) {
for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) {
SceneState::ShadowPass &shadow_pass = scene_state.shadow_passes[i];
- RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, true, false, shadow_pass.rp_uniform_set, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_mesh_lod_threshold, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER);
+ RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, true, false, shadow_pass.rp_uniform_set, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_mesh_lod_threshold, 1, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER);
_render_list_with_threads(&render_list_parameters, shadow_pass.framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, shadow_pass.initial_depth_action, shadow_pass.final_depth_action, Vector<Color>(), 1.0, 0, shadow_pass.rect);
}
@@ -1738,6 +1755,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con
RenderDataRD render_data;
render_data.cam_projection = p_cam_projection;
render_data.cam_transform = p_cam_transform;
+ render_data.view_projection[0] = p_cam_projection;
render_data.z_near = 0.0;
render_data.z_far = p_cam_projection.get_z_far();
render_data.cluster_size = 1;
@@ -1776,6 +1794,7 @@ void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform
RenderDataRD render_data;
render_data.cam_projection = p_cam_projection;
render_data.cam_transform = p_cam_transform;
+ render_data.view_projection[0] = p_cam_projection;
render_data.cluster_size = 1;
render_data.cluster_max_elements = 32;
render_data.instances = &p_instances;
@@ -2194,7 +2213,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (p_radiance_texture.is_valid()) {
radiance_texture = p_radiance_texture;
} else {
- radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
}
RD::Uniform u;
u.binding = 2;
@@ -2211,7 +2230,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (ref_texture.is_valid()) {
u.append_id(ref_texture);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK));
}
uniforms.push_back(u);
}
@@ -2225,7 +2244,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
texture = shadow_atlas_get_texture(p_render_data->shadow_atlas);
}
if (!texture.is_valid()) {
- texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
u.append_id(texture);
uniforms.push_back(u);
@@ -2237,7 +2256,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) {
u.append_id(directional_shadow_get_texture());
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
}
uniforms.push_back(u);
}
@@ -2246,12 +2265,12 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) {
if (p_render_data && i < p_render_data->lightmaps->size()) {
RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]);
RID texture = storage->lightmap_get_texture(base);
- RID rd_texture = storage->texture_get_rd_texture(texture);
+ RID rd_texture = texture_storage->texture_get_rd_texture(texture);
u.append_id(rd_texture);
} else {
u.append_id(default_tex);
@@ -2264,7 +2283,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) {
if (p_render_data && i < (int)p_render_data->voxel_gi_instances->size()) {
RID tex = gi.voxel_gi_instance_get_texture((*p_render_data->voxel_gi_instances)[i]);
@@ -2294,7 +2313,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 9;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID dbt = rb ? render_buffers_get_back_depth_texture(p_render_data->render_buffers) : RID();
- RID texture = (dbt.is_valid()) ? dbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ RID texture = (dbt.is_valid()) ? dbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2303,7 +2322,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 10;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_data->render_buffers) : RID();
- RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2313,7 +2332,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 11;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = rb && rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_NORMAL);
+ RID texture = rb && rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_NORMAL);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2323,7 +2342,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 12;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID aot = rb ? render_buffers_get_ao_texture(p_render_data->render_buffers) : RID();
- RID texture = aot.is_valid() ? aot : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = aot.is_valid() ? aot : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2333,7 +2352,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 13;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID ambient_buffer = rb ? render_buffers_get_gi_ambient_texture(p_render_data->render_buffers) : RID();
- RID texture = ambient_buffer.is_valid() ? ambient_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = ambient_buffer.is_valid() ? ambient_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2343,7 +2362,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 14;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID reflection_buffer = rb ? render_buffers_get_gi_reflection_texture(p_render_data->render_buffers) : RID();
- RID texture = reflection_buffer.is_valid() ? reflection_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = reflection_buffer.is_valid() ? reflection_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2355,7 +2374,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (rb && render_buffers_is_sdfgi_enabled(p_render_data->render_buffers)) {
t = render_buffers_get_sdfgi_irradiance_probes(p_render_data->render_buffers);
} else {
- t = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+ t = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
}
u.append_id(t);
uniforms.push_back(u);
@@ -2367,7 +2386,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (rb && render_buffers_is_sdfgi_enabled(p_render_data->render_buffers)) {
u.append_id(render_buffers_get_sdfgi_occlusion_texture(p_render_data->render_buffers));
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
uniforms.push_back(u);
}
@@ -2386,10 +2405,10 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (rb && render_buffers_has_volumetric_fog(p_render_data->render_buffers)) {
vfog = render_buffers_get_volumetric_fog_texture(p_render_data->render_buffers);
if (vfog.is_null()) {
- vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ vfog = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
}
} else {
- vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ vfog = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
}
u.append_id(vfog);
uniforms.push_back(u);
@@ -2399,7 +2418,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 19;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID ssil = rb ? render_buffers_get_ssil_texture(p_render_data->render_buffers) : RID();
- RID texture = ssil.is_valid() ? ssil : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = ssil.is_valid() ? ssil : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2427,7 +2446,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
}
{
// No radiance texture.
- RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ RID radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
@@ -2437,7 +2456,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
{
// No reflection atlas.
- RID ref_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
+ RID ref_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
RD::Uniform u;
u.binding = 3;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
@@ -2450,7 +2469,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
RD::Uniform u;
u.binding = 4;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2460,7 +2479,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
RD::Uniform u;
u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2471,7 +2490,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) {
u.append_id(default_tex);
}
@@ -2485,7 +2504,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) {
u.append_id(default_tex);
}
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index dd5c719352..a219b98204 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -107,6 +107,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
RID color_specular_fb;
RID specular_only_fb;
int width, height;
+ uint32_t view_count;
RID render_sdfgi_uniform_set;
void ensure_specular();
@@ -155,6 +156,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
bool reverse_cull = false;
PassMode pass_mode = PASS_MODE_COLOR;
bool no_gi = false;
+ uint32_t view_count = 1;
RID render_pass_uniform_set;
bool force_wireframe = false;
Vector2 uv_offset;
@@ -166,13 +168,14 @@ class RenderForwardClustered : public RendererSceneRenderRD {
uint32_t barrier = RD::BARRIER_MASK_ALL;
bool use_directional_soft_shadow = false;
- RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, bool p_use_directional_soft_shadows, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) {
+ RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, bool p_use_directional_soft_shadows, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) {
elements = p_elements;
element_info = p_element_info;
element_count = p_element_count;
reverse_cull = p_reverse_cull;
pass_mode = p_pass_mode;
no_gi = p_no_gi;
+ view_count = p_view_count;
render_pass_uniform_set = p_render_pass_uniform_set;
force_wireframe = p_force_wireframe;
uv_offset = p_uv_offset;
@@ -219,6 +222,9 @@ class RenderForwardClustered : public RendererSceneRenderRD {
float camera_matrix[16];
float inv_camera_matrix[16];
+ float projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
+ float inv_projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
+
float viewport_size[2];
float screen_pixel_size[2];
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index b4def4e11c..217427d515 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/math/math_defs.h"
#include "render_forward_clustered.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
using namespace RendererSceneRenderImplementation;
@@ -149,7 +150,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
print_line(gen_code.defines[i]);
}
- Map<String, String>::Element * el = gen_code.code.front();
+ Map<String, String>::Element *el = gen_code.code.front();
while (el) {
print_line("\n**code " + el->key() + ":\n" + el->value());
@@ -282,6 +283,12 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
SHADER_VERSION_LIGHTMAP_COLOR_PASS,
SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR,
SHADER_VERSION_LIGHTMAP_COLOR_PASS,
+
+ SHADER_VERSION_DEPTH_PASS_MULTIVIEW,
+ SHADER_VERSION_COLOR_PASS_MULTIVIEW,
+ SHADER_VERSION_COLOR_PASS_MULTIVIEW,
+ SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW,
+ SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW,
};
shader_version = shader_version_table[k];
@@ -297,7 +304,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
RD::PipelineDepthStencilState depth_stencil = depth_stencil_state;
RD::PipelineMultisampleState multisample_state;
- if (k == PIPELINE_VERSION_TRANSPARENT_PASS || k == PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS) {
+ if (k == PIPELINE_VERSION_TRANSPARENT_PASS || k == PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS || k == PIPELINE_VERSION_TRANSPARENT_PASS_MULTIVIEW || k == PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS_MULTIVIEW) {
if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE) {
multisample_state.enable_alpha_to_coverage = true;
} else if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE) {
@@ -310,9 +317,9 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
if (depth_draw == DEPTH_DRAW_OPAQUE) {
depth_stencil.enable_depth_write = false; //alpha does not draw depth
}
- } else if (k == PIPELINE_VERSION_OPAQUE_PASS || k == PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS) {
+ } else if (k == PIPELINE_VERSION_OPAQUE_PASS || k == PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS || k == PIPELINE_VERSION_OPAQUE_PASS_MULTIVIEW || k == PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS_MULTIVIEW) {
blend_state = blend_state_opaque;
- } else if (k == PIPELINE_VERSION_DEPTH_PASS || k == PIPELINE_VERSION_DEPTH_PASS_DP) {
+ } else if (k == PIPELINE_VERSION_DEPTH_PASS || k == PIPELINE_VERSION_DEPTH_PASS_MULTIVIEW || k == PIPELINE_VERSION_DEPTH_PASS_DP) {
//none, leave empty
} else if (k == PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) {
blend_state = blend_state_depth_normal_roughness;
@@ -501,7 +508,18 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
shader_versions.push_back("\n#define USE_LIGHTMAP\n"); // SHADER_VERSION_LIGHTMAP_COLOR_PASS
shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n#define USE_LIGHTMAP\n"); // SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR
+ // multiview versions of our shaders
+ shader_versions.push_back("\n#define USE_MULTIVIEW\n#define MODE_RENDER_DEPTH\n"); // SHADER_VERSION_DEPTH_PASS_MULTIVIEW
+ shader_versions.push_back("\n#define USE_MULTIVIEW\n"); // SHADER_VERSION_COLOR_PASS_MULTIVIEW
+ shader_versions.push_back("\n#define USE_MULTIVIEW\n#define USE_LIGHTMAP\n"); // SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW
+
shader.initialize(shader_versions, p_defines);
+
+ if (!RendererCompositorRD::singleton->is_xr_enabled()) {
+ shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_MULTIVIEW, false);
+ shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_MULTIVIEW, false);
+ shader.set_variant_enabled(SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW, false);
+ }
}
storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_shader_funcs);
@@ -516,7 +534,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.renames["INV_CAMERA_MATRIX"] = "scene_data.inv_camera_matrix";
actions.renames["CAMERA_MATRIX"] = "scene_data.camera_matrix";
actions.renames["PROJECTION_MATRIX"] = "projection_matrix";
- actions.renames["INV_PROJECTION_MATRIX"] = "scene_data.inv_projection_matrix";
+ actions.renames["INV_PROJECTION_MATRIX"] = "inv_projection_matrix";
actions.renames["MODELVIEW_MATRIX"] = "modelview";
actions.renames["MODELVIEW_NORMAL_MATRIX"] = "modelview_normal";
@@ -587,8 +605,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.renames["CUSTOM3"] = "custom3_attrib";
actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
- // not implemented but need these just in case code is in the shaders
- actions.renames["VIEW_INDEX"] = "0";
+ actions.renames["VIEW_INDEX"] = "ViewIndex";
actions.renames["VIEW_MONO_LEFT"] = "0";
actions.renames["VIEW_RIGHT"] = "1";
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index 33049fad9c..4398517259 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -55,6 +55,11 @@ public:
SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR,
SHADER_VERSION_LIGHTMAP_COLOR_PASS,
SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR,
+
+ SHADER_VERSION_DEPTH_PASS_MULTIVIEW,
+ SHADER_VERSION_COLOR_PASS_MULTIVIEW,
+ SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW,
+
SHADER_VERSION_MAX
};
@@ -71,6 +76,13 @@ public:
PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS,
PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS_WITH_SEPARATE_SPECULAR,
PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS,
+
+ PIPELINE_VERSION_DEPTH_PASS_MULTIVIEW,
+ PIPELINE_VERSION_OPAQUE_PASS_MULTIVIEW,
+ PIPELINE_VERSION_TRANSPARENT_PASS_MULTIVIEW,
+ PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS_MULTIVIEW,
+ PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS_MULTIVIEW,
+
PIPELINE_VERSION_MAX
};
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 957b490664..99584ad757 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -315,7 +315,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
if (p_radiance_texture.is_valid()) {
radiance_texture = p_radiance_texture;
} else {
- radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
}
RD::Uniform u;
u.binding = 2;
@@ -332,7 +332,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
if (ref_texture.is_valid()) {
u.append_id(ref_texture);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK));
}
uniforms.push_back(u);
}
@@ -346,7 +346,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
texture = shadow_atlas_get_texture(p_render_data->shadow_atlas);
}
if (!texture.is_valid()) {
- texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
u.append_id(texture);
uniforms.push_back(u);
@@ -358,7 +358,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) {
u.append_id(directional_shadow_get_texture());
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
}
uniforms.push_back(u);
}
@@ -369,12 +369,12 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) {
if (p_render_data && i < p_render_data->lightmaps->size()) {
RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]);
RID texture = storage->lightmap_get_texture(base);
- RID rd_texture = storage->texture_get_rd_texture(texture);
+ RID rd_texture = texture_storage->texture_get_rd_texture(texture);
u.append_id(rd_texture);
} else {
u.append_id(default_tex);
@@ -390,7 +390,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.ids.resize(MAX_VOXEL_GI_INSTANCESS);
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) {
if (i < (int)p_voxel_gi_instances.size()) {
RID tex = gi.voxel_gi_instance_get_texture(p_voxel_gi_instances[i]);
@@ -421,7 +421,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.binding = 9;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID dbt = rb ? render_buffers_get_back_depth_texture(p_render_data->render_buffers) : RID();
- RID texture = (dbt.is_valid()) ? dbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ RID texture = (dbt.is_valid()) ? dbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -430,7 +430,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.binding = 10;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_data->render_buffers) : RID();
- RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 38234cf0e7..9a1c4505fa 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -358,7 +358,7 @@ void RendererCanvasRenderRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RI
bool use_normal;
bool use_specular;
- bool success = storage->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, uniform_set, size, specular_shininess, use_normal, use_specular);
+ bool success = canvas_texture_storage->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, uniform_set, size, specular_shininess, use_normal, use_specular);
//something odd happened
if (!success) {
_bind_canvas_texture(p_draw_list, default_canvas_texture, p_base_filter, p_base_repeat, r_last_texture, push_constant, r_texpixel_size);
@@ -694,9 +694,9 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
_bind_canvas_texture(p_draw_list, RID(), current_filter, current_repeat, last_texture, push_constant, texpixel_size);
- RD::get_singleton()->draw_list_bind_index_array(p_draw_list, primitive_arrays.index_array[MIN(3, primitive->point_count) - 1]);
+ RD::get_singleton()->draw_list_bind_index_array(p_draw_list, primitive_arrays.index_array[MIN(3u, primitive->point_count) - 1]);
- for (uint32_t j = 0; j < MIN(3, primitive->point_count); j++) {
+ for (uint32_t j = 0; j < MIN(3u, primitive->point_count); j++) {
push_constant.points[j * 2 + 0] = primitive->points[j].x;
push_constant.points[j * 2 + 1] = primitive->points[j].y;
push_constant.uvs[j * 2 + 0] = primitive->uvs[j].x;
@@ -977,7 +977,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
} else {
screen = storage->render_target_get_rd_backbuffer(p_to_render_target);
if (screen.is_null()) { //unallocated backbuffer
- screen = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ screen = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
}
u.append_id(screen);
@@ -2245,6 +2245,8 @@ void RendererCanvasRenderRD::update() {
}
RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
+ canvas_texture_storage = RendererRD::CanvasTextureStorage::get_singleton();
+ texture_storage = RendererRD::TextureStorage::get_singleton();
storage = p_storage;
{ //create default samplers
@@ -2575,8 +2577,8 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
state.default_transforms_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
}
- default_canvas_texture = storage->canvas_texture_allocate();
- storage->canvas_texture_initialize(default_canvas_texture);
+ default_canvas_texture = canvas_texture_storage->canvas_texture_allocate();
+ canvas_texture_storage->canvas_texture_initialize(default_canvas_texture);
state.shadow_texture_size = GLOBAL_GET("rendering/2d/shadow_atlas/size");
@@ -2696,6 +2698,6 @@ RendererCanvasRenderRD::~RendererCanvasRenderRD() {
}
RD::get_singleton()->free(state.shadow_texture);
- storage->free(default_canvas_texture);
+ canvas_texture_storage->canvas_texture_free(default_canvas_texture);
//pipelines don't need freeing, they are all gone after shaders are gone
}
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index 84f64b6fda..c0138c4fe0 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -37,10 +37,14 @@
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/shaders/canvas.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl.gen.h"
+#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/shader_compiler.h"
class RendererCanvasRenderRD : public RendererCanvasRender {
+ RendererRD::CanvasTextureStorage *canvas_texture_storage;
+ RendererRD::TextureStorage *texture_storage;
RendererStorageRD *storage;
enum {
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index e8978e7dca..bbd1498417 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -46,7 +46,7 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID
for (int i = 0; i < p_amount; i++) {
RID texture = storage->render_target_get_texture(p_render_targets[i].render_target);
ERR_CONTINUE(texture.is_null());
- RID rd_texture = storage->texture_get_rd_texture(texture);
+ RID rd_texture = texture_storage->texture_get_rd_texture(texture);
ERR_CONTINUE(rd_texture.is_null());
// TODO if keep_3d_linear was set when rendering to this render target we need to add a linear->sRGB conversion in.
@@ -155,6 +155,8 @@ void RendererCompositorRD::finalize() {
memdelete(scene);
memdelete(canvas);
memdelete(storage);
+ memdelete(texture_storage);
+ memdelete(canvas_texture_storage);
//only need to erase these, the rest are erased by cascade
blit.shader.version_free(blit.shader_version);
@@ -165,9 +167,9 @@ void RendererCompositorRD::finalize() {
void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
RD::get_singleton()->prepare_screen_for_drawing();
- RID texture = storage->texture_allocate();
- storage->texture_2d_initialize(texture, p_image);
- RID rd_texture = storage->texture_get_rd_texture(texture);
+ RID texture = texture_storage->texture_allocate();
+ texture_storage->texture_2d_initialize(texture, p_image);
+ RID rd_texture = texture_storage->texture_get_rd_texture(texture);
RID uset;
{
@@ -235,7 +237,7 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
RD::get_singleton()->swap_buffers();
- storage->free(texture);
+ texture_storage->texture_free(texture);
}
RendererCompositorRD *RendererCompositorRD::singleton = nullptr;
@@ -283,6 +285,8 @@ RendererCompositorRD::RendererCompositorRD() {
singleton = this;
time = 0;
+ canvas_texture_storage = memnew(RendererRD::CanvasTextureStorage);
+ texture_storage = memnew(RendererRD::TextureStorage);
storage = memnew(RendererStorageRD);
canvas = memnew(RendererCanvasRenderRD(storage));
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h
index e526b95677..07df38b2b2 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.h
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h
@@ -39,12 +39,16 @@
#include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/shaders/blit.glsl.gen.h"
+#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
class RendererCompositorRD : public RendererCompositor {
protected:
UniformSetCacheRD *uniform_set_cache;
RendererCanvasRenderRD *canvas;
+ RendererRD::CanvasTextureStorage *canvas_texture_storage;
+ RendererRD::TextureStorage *texture_storage;
RendererStorageRD *storage;
RendererSceneRenderRD *scene;
@@ -88,6 +92,8 @@ protected:
static uint64_t frame;
public:
+ RendererCanvasTextureStorage *get_canvas_texture_storage() { return canvas_texture_storage; };
+ RendererTextureStorage *get_texture_storage() { return texture_storage; };
RendererStorage *get_storage() { return storage; }
RendererCanvasRender *get_canvas() { return canvas; }
RendererSceneRender *get_scene() { return scene; }
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index 8f0e1d36db..7d79bf7707 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -40,6 +40,7 @@ const Vector3i RendererSceneGIRD::SDFGI::Cascade::DIRTY_ALL = Vector3i(0x7FFFFFF
// SDFGI
void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, RendererSceneGIRD *p_gi) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
storage = p_gi->storage;
gi = p_gi;
num_cascades = p_env->sdfgi_cascades;
@@ -377,7 +378,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
if (j < cascades.size()) {
u.append_id(cascades[j].sdf_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -620,7 +621,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
if (j < cascades.size()) {
u.append_id(cascades[j].sdf_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -633,7 +634,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
if (j < cascades.size()) {
u.append_id(cascades[j].light_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -646,7 +647,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
if (j < cascades.size()) {
u.append_id(cascades[j].light_aniso_0_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -659,7 +660,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
if (j < cascades.size()) {
u.append_id(cascades[j].light_aniso_1_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -1108,6 +1109,8 @@ void RendererSceneGIRD::SDFGI::update_cascades() {
}
void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
if (!debug_uniform_set.is_valid() || !RD::get_singleton()->uniform_set_is_valid(debug_uniform_set)) {
Vector<RD::Uniform> uniforms;
{
@@ -1118,7 +1121,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
if (i < cascades.size()) {
u.append_id(cascades[i].sdf_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -1131,7 +1134,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
if (i < cascades.size()) {
u.append_id(cascades[i].light_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -1144,7 +1147,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
if (i < cascades.size()) {
u.append_id(cascades[i].light_aniso_0_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -1157,7 +1160,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
if (i < cascades.size()) {
u.append_id(cascades[i].light_aniso_1_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -2807,6 +2810,8 @@ RendererSceneGIRD::~RendererSceneGIRD() {
}
void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
storage = p_storage;
/* GI */
@@ -2924,7 +2929,7 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
uniforms.push_back(u);
}
{
@@ -3023,6 +3028,8 @@ RendererSceneGIRD::SDFGI *RendererSceneGIRD::create_sdfgi(RendererSceneEnvironme
}
void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used, RendererSceneRenderRD *p_scene_render) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
r_voxel_gi_instances_used = 0;
// feels a little dirty to use our container this way but....
@@ -3085,7 +3092,7 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
}
if (texture == RID()) {
- texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
}
if (texture != rb->gi.voxel_gi_textures[i]) {
@@ -3121,6 +3128,8 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
}
void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
RD::get_singleton()->draw_command_begin_label("GI Render");
RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers);
@@ -3186,7 +3195,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
u.append_id(rb->sdfgi->cascades[j].sdf_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -3199,7 +3208,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
u.append_id(rb->sdfgi->cascades[j].light_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -3212,7 +3221,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
u.append_id(rb->sdfgi->cascades[j].light_aniso_0_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -3225,7 +3234,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
u.append_id(rb->sdfgi->cascades[j].light_aniso_1_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -3237,7 +3246,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
if (rb->sdfgi) {
u.append_id(rb->sdfgi->occlusion_texture);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
uniforms.push_back(u);
}
@@ -3279,7 +3288,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
if (rb->sdfgi) {
u.append_id(rb->sdfgi->lightprobe_texture);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE));
}
uniforms.push_back(u);
}
@@ -3301,7 +3310,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 14;
- RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(buffer);
uniforms.push_back(u);
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
index f2d1a17099..d51b1bf691 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
@@ -45,6 +45,7 @@
#include "servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/voxel_gi.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl.gen.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 6296e10962..ad9b2e62fa 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -1666,8 +1666,8 @@ void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) {
if (i == 1) {
// next 2 are half size
- tf.width = MAX(1, tf.width >> 1);
- tf.height = MAX(1, tf.height >> 1);
+ tf.width = MAX(1u, tf.width >> 1);
+ tf.height = MAX(1u, tf.height >> 1);
}
}
@@ -2490,7 +2490,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.exposure_texture = rb->luminance.current;
tonemap.auto_exposure_grey = env->auto_exp_scale;
} else {
- tonemap.exposure_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
if (can_use_effects && env && env->glow_enabled) {
@@ -2506,15 +2506,15 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.glow_texture = rb->blur[1].texture;
if (env->glow_map.is_valid()) {
tonemap.glow_map_strength = env->glow_map_strength;
- tonemap.glow_map = storage->texture_get_rd_texture(env->glow_map);
+ tonemap.glow_map = texture_storage->texture_get_rd_texture(env->glow_map);
} else {
tonemap.glow_map_strength = 0.0f;
- tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
} else {
- tonemap.glow_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ tonemap.glow_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
+ tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
if (rb->screen_space_aa == RS::VIEWPORT_SCREEN_SPACE_AA_FXAA) {
@@ -2536,7 +2536,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.use_color_correction = false;
tonemap.use_1d_color_correction = false;
- tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
if (can_use_effects && env) {
tonemap.use_bcs = env->adjustments_enabled;
@@ -2546,7 +2546,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
if (env->adjustments_enabled && env->color_correction.is_valid()) {
tonemap.use_color_correction = true;
tonemap.use_1d_color_correction = env->use_1d_color_correction;
- tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction);
+ tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(env->color_correction);
}
}
@@ -2606,14 +2606,14 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
}
tonemap.use_glow = false;
- tonemap.glow_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ tonemap.glow_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
+ tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
tonemap.use_auto_exposure = false;
- tonemap.exposure_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
tonemap.use_color_correction = false;
tonemap.use_1d_color_correction = false;
- tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
if (can_use_effects && env) {
tonemap.use_bcs = env->adjustments_enabled;
@@ -2623,7 +2623,7 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
if (env->adjustments_enabled && env->color_correction.is_valid()) {
tonemap.use_color_correction = true;
tonemap.use_1d_color_correction = env->use_1d_color_correction;
- tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction);
+ tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(env->color_correction);
}
}
@@ -2656,7 +2656,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID
RID shadow_atlas_texture = shadow_atlas_get_texture(p_shadow_atlas);
if (shadow_atlas_texture.is_null()) {
- shadow_atlas_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ shadow_atlas_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
}
Size2 rtsize = storage->render_target_get_size(rb->render_target);
@@ -2716,7 +2716,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_OCCLUDERS) {
if (p_occlusion_buffer.is_valid()) {
Size2 rtsize = storage->render_target_get_size(rb->render_target);
- effects->copy_to_fb_rect(storage->texture_get_rd_texture(p_occlusion_buffer), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false);
+ effects->copy_to_fb_rect(texture_storage->texture_get_rd_texture(p_occlusion_buffer), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false);
}
}
}
@@ -4364,7 +4364,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.binding = 1;
ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
if (shadow_atlas == nullptr || shadow_atlas->depth.is_null()) {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK));
} else {
u.append_id(shadow_atlas->depth);
}
@@ -4380,7 +4380,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
if (directional_shadow.depth.is_valid()) {
u.append_id(directional_shadow.depth);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK));
}
uniforms.push_back(u);
copy_uniforms.push_back(u);
@@ -4545,7 +4545,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 19;
- RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ RID radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
RID sky_texture = env->sky.is_valid() ? sky.sky_get_radiance_texture_rd(env->sky) : RID();
u.append_id(sky_texture.is_valid() ? sky_texture : radiance_texture);
uniforms.push_back(u);
@@ -5600,6 +5600,7 @@ uint32_t RendererSceneRenderRD::get_max_elements() const {
}
RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
+ texture_storage = RendererRD::TextureStorage::get_singleton();
storage = p_storage;
singleton = this;
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 4a86ced322..e302db2631 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -41,6 +41,7 @@
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/shaders/volumetric_fog.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl.gen.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/renderer_scene.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
@@ -92,6 +93,7 @@ class RendererSceneRenderRD : public RendererSceneRender {
friend RendererSceneGIRD;
protected:
+ RendererRD::TextureStorage *texture_storage;
RendererStorageRD *storage;
double time;
double time_step = 0;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index d39fe306f4..1785a6b180 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -33,6 +33,7 @@
#include "core/math/math_defs.h"
#include "renderer_scene_render_rd.h"
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_server_default.h"
////////////////////////////////////////////////////////////////////////////////
@@ -362,8 +363,8 @@ void RendererSceneSkyRD::ReflectionData::update_reflection_data(RendererStorageR
layer.views.write[j] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer + i * 6, j, 1, RD::TEXTURE_SLICE_CUBEMAP);
- mmw = MAX(1, mmw >> 1);
- mmh = MAX(1, mmh >> 1);
+ mmw = MAX(1u, mmw >> 1);
+ mmh = MAX(1u, mmh >> 1);
}
layers.push_back(layer);
@@ -390,8 +391,8 @@ void RendererSceneSkyRD::ReflectionData::update_reflection_data(RendererStorageR
layer.views.write[j] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer, j, 1, RD::TEXTURE_SLICE_CUBEMAP);
- mmw = MAX(1, mmw >> 1);
- mmh = MAX(1, mmh >> 1);
+ mmw = MAX(1u, mmw >> 1);
+ mmh = MAX(1u, mmh >> 1);
}
layers.push_back(layer);
@@ -432,8 +433,8 @@ void RendererSceneSkyRD::ReflectionData::update_reflection_data(RendererStorageR
}
}
- mmw = MAX(1, mmw >> 1);
- mmh = MAX(1, mmh >> 1);
+ mmw = MAX(1u, mmw >> 1);
+ mmh = MAX(1u, mmh >> 1);
}
}
}
@@ -621,6 +622,8 @@ void RendererSceneSkyRD::Sky::free(RendererStorageRD *p_storage) {
}
RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextureSetVersion p_version, RID p_default_shader_rd) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
if (texture_uniform_sets[p_version].is_valid() && RD::get_singleton()->uniform_set_is_valid(texture_uniform_sets[p_version])) {
return texture_uniform_sets[p_version];
}
@@ -632,7 +635,7 @@ RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextu
if (radiance.is_valid() && p_version <= SKY_TEXTURE_SET_QUARTER_RES) {
u.append_id(radiance);
} else {
- u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
}
uniforms.push_back(u);
}
@@ -648,9 +651,9 @@ RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextu
}
} else {
if (p_version < SKY_TEXTURE_SET_CUBEMAP) {
- u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
} else {
- u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
}
}
uniforms.push_back(u);
@@ -667,9 +670,9 @@ RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextu
}
} else {
if (p_version < SKY_TEXTURE_SET_CUBEMAP) {
- u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
} else {
- u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
}
}
uniforms.push_back(u);
@@ -793,6 +796,7 @@ RendererSceneSkyRD::RendererSceneSkyRD() {
}
void RendererSceneSkyRD::init(RendererStorageRD *p_storage) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
storage = p_storage;
{
@@ -972,7 +976,7 @@ void sky() {
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ RID vfog = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
u.append_id(vfog);
uniforms.push_back(u);
}
@@ -1006,21 +1010,21 @@ void sky() {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
uniforms.push_back(u);
}
@@ -1170,7 +1174,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
sky_light_data.direction[0] = world_direction.x;
sky_light_data.direction[1] = world_direction.y;
- sky_light_data.direction[2] = -world_direction.z;
+ sky_light_data.direction[2] = world_direction.z;
float sign = storage->light_is_negative(base) ? -1 : 1;
sky_light_data.energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY);
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index e4ddc1b41f..2a17a86e42 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -35,1114 +35,13 @@
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
#include "renderer_compositor_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_server_globals.h"
#include "servers/rendering/shader_language.h"
-bool RendererStorageRD::can_create_resources_async() const {
- return true;
-}
-
-Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
- Ref<Image> image = p_image->duplicate();
-
- switch (p_image->get_format()) {
- case Image::FORMAT_L8: {
- r_format.format = RD::DATA_FORMAT_R8_UNORM;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break; //luminance
- case Image::FORMAT_LA8: {
- r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
- } break; //luminance-alpha
- case Image::FORMAT_R8: {
- r_format.format = RD::DATA_FORMAT_R8_UNORM;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_RG8: {
- r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_RGB8: {
- //this format is not mandatory for specification, check if supported first
- if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break;
- case Image::FORMAT_RGBA8: {
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
- case Image::FORMAT_RGBA4444: {
- r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
- case Image::FORMAT_RGB565: {
- r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
- case Image::FORMAT_RF: {
- r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break; //float
- case Image::FORMAT_RGF: {
- r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_RGBF: {
- //this format is not mandatory for specification, check if supported first
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- image->convert(Image::FORMAT_RGBAF);
- }
-
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_RGBAF: {
- r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
-
- } break;
- case Image::FORMAT_RH: {
- r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break; //half float
- case Image::FORMAT_RGH: {
- r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break;
- case Image::FORMAT_RGBH: {
- //this format is not mandatory for specification, check if supported first
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- image->convert(Image::FORMAT_RGBAH);
- }
-
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_RGBAH: {
- r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
-
- } break;
- case Image::FORMAT_RGBE9995: {
- r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
-#ifndef _MSC_VER
-#warning TODO need to make a function in Image to swap bits for this
-#endif
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
- } break;
- case Image::FORMAT_DXT1: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break; //s3tc bc1
- case Image::FORMAT_DXT3: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
-
- } break; //bc2
- case Image::FORMAT_DXT5: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break; //bc3
- case Image::FORMAT_RGTC_R: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8_UNORM;
- image->decompress();
- image->convert(Image::FORMAT_R8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break;
- case Image::FORMAT_RGTC_RG: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
- image->decompress();
- image->convert(Image::FORMAT_RG8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break;
- case Image::FORMAT_BPTC_RGBA: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
-
- } break; //btpc bc7
- case Image::FORMAT_BPTC_RGBF: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- image->decompress();
- image->convert(Image::FORMAT_RGBAH);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break; //float bc6h
- case Image::FORMAT_BPTC_RGBFU: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- image->decompress();
- image->convert(Image::FORMAT_RGBAH);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break; //unsigned float bc6hu
- case Image::FORMAT_ETC2_R11: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8_UNORM;
- image->decompress();
- image->convert(Image::FORMAT_R8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break; //etc2
- case Image::FORMAT_ETC2_R11S: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8_SNORM;
- image->decompress();
- image->convert(Image::FORMAT_R8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break; //signed: {} break; NOT srgb.
- case Image::FORMAT_ETC2_RG11: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
- image->decompress();
- image->convert(Image::FORMAT_RG8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_ETC2_RG11S: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
- image->decompress();
- image->convert(Image::FORMAT_RG8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_ETC:
- case Image::FORMAT_ETC2_RGB8: {
- //ETC2 is backwards compatible with ETC1, and all modern platforms support it
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break;
- case Image::FORMAT_ETC2_RGBA8: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
- case Image::FORMAT_ETC2_RGB8A1: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
- case Image::FORMAT_ETC2_RA_AS_RG: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_DXT5_RA_AS_RG: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
-
- default: {
- }
- }
-
- return image;
-}
-
-RID RendererStorageRD::texture_allocate() {
- return texture_owner.allocate_rid();
-}
-
-void RendererStorageRD::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
- ERR_FAIL_COND(p_image.is_null());
- ERR_FAIL_COND(p_image->is_empty());
-
- TextureToRDFormat ret_format;
- Ref<Image> image = _validate_texture_format(p_image, ret_format);
-
- Texture texture;
-
- texture.type = Texture::TYPE_2D;
-
- texture.width = p_image->get_width();
- texture.height = p_image->get_height();
- texture.layers = 1;
- texture.mipmaps = p_image->get_mipmap_count() + 1;
- texture.depth = 1;
- texture.format = p_image->get_format();
- texture.validated_format = image->get_format();
-
- texture.rd_type = RD::TEXTURE_TYPE_2D;
- texture.rd_format = ret_format.format;
- texture.rd_format_srgb = ret_format.format_srgb;
-
- RD::TextureFormat rd_format;
- RD::TextureView rd_view;
- { //attempt register
- rd_format.format = texture.rd_format;
- rd_format.width = texture.width;
- rd_format.height = texture.height;
- rd_format.depth = 1;
- rd_format.array_layers = 1;
- rd_format.mipmaps = texture.mipmaps;
- rd_format.texture_type = texture.rd_type;
- rd_format.samples = RD::TEXTURE_SAMPLES_1;
- rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_format.shareable_formats.push_back(texture.rd_format);
- rd_format.shareable_formats.push_back(texture.rd_format_srgb);
- }
- }
- {
- rd_view.swizzle_r = ret_format.swizzle_r;
- rd_view.swizzle_g = ret_format.swizzle_g;
- rd_view.swizzle_b = ret_format.swizzle_b;
- rd_view.swizzle_a = ret_format.swizzle_a;
- }
- Vector<uint8_t> data = image->get_data(); //use image data
- Vector<Vector<uint8_t>> data_slices;
- data_slices.push_back(data);
- texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
- ERR_FAIL_COND(texture.rd_texture.is_null());
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_view.format_override = texture.rd_format_srgb;
- texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
- if (texture.rd_texture_srgb.is_null()) {
- RD::get_singleton()->free(texture.rd_texture);
- ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
- }
- }
-
- //used for 2D, overridable
- texture.width_2d = texture.width;
- texture.height_2d = texture.height;
- texture.is_render_target = false;
- texture.rd_view = rd_view;
- texture.is_proxy = false;
-
- texture_owner.initialize_rid(p_texture, texture);
-}
-
-void RendererStorageRD::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
- ERR_FAIL_COND(p_layers.size() == 0);
-
- ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
- ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
-
- TextureToRDFormat ret_format;
- Vector<Ref<Image>> images;
- {
- int valid_width = 0;
- int valid_height = 0;
- bool valid_mipmaps = false;
- Image::Format valid_format = Image::FORMAT_MAX;
-
- for (int i = 0; i < p_layers.size(); i++) {
- ERR_FAIL_COND(p_layers[i]->is_empty());
-
- if (i == 0) {
- valid_width = p_layers[i]->get_width();
- valid_height = p_layers[i]->get_height();
- valid_format = p_layers[i]->get_format();
- valid_mipmaps = p_layers[i]->has_mipmaps();
- } else {
- ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
- ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
- ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
- ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
- }
-
- images.push_back(_validate_texture_format(p_layers[i], ret_format));
- }
- }
-
- Texture texture;
-
- texture.type = Texture::TYPE_LAYERED;
- texture.layered_type = p_layered_type;
-
- texture.width = p_layers[0]->get_width();
- texture.height = p_layers[0]->get_height();
- texture.layers = p_layers.size();
- texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
- texture.depth = 1;
- texture.format = p_layers[0]->get_format();
- texture.validated_format = images[0]->get_format();
-
- switch (p_layered_type) {
- case RS::TEXTURE_LAYERED_2D_ARRAY: {
- texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
- } break;
- case RS::TEXTURE_LAYERED_CUBEMAP: {
- texture.rd_type = RD::TEXTURE_TYPE_CUBE;
- } break;
- case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
- texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
- } break;
- }
-
- texture.rd_format = ret_format.format;
- texture.rd_format_srgb = ret_format.format_srgb;
-
- RD::TextureFormat rd_format;
- RD::TextureView rd_view;
- { //attempt register
- rd_format.format = texture.rd_format;
- rd_format.width = texture.width;
- rd_format.height = texture.height;
- rd_format.depth = 1;
- rd_format.array_layers = texture.layers;
- rd_format.mipmaps = texture.mipmaps;
- rd_format.texture_type = texture.rd_type;
- rd_format.samples = RD::TEXTURE_SAMPLES_1;
- rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_format.shareable_formats.push_back(texture.rd_format);
- rd_format.shareable_formats.push_back(texture.rd_format_srgb);
- }
- }
- {
- rd_view.swizzle_r = ret_format.swizzle_r;
- rd_view.swizzle_g = ret_format.swizzle_g;
- rd_view.swizzle_b = ret_format.swizzle_b;
- rd_view.swizzle_a = ret_format.swizzle_a;
- }
- Vector<Vector<uint8_t>> data_slices;
- for (int i = 0; i < images.size(); i++) {
- Vector<uint8_t> data = images[i]->get_data(); //use image data
- data_slices.push_back(data);
- }
- texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
- ERR_FAIL_COND(texture.rd_texture.is_null());
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_view.format_override = texture.rd_format_srgb;
- texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
- if (texture.rd_texture_srgb.is_null()) {
- RD::get_singleton()->free(texture.rd_texture);
- ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
- }
- }
-
- //used for 2D, overridable
- texture.width_2d = texture.width;
- texture.height_2d = texture.height;
- texture.is_render_target = false;
- texture.rd_view = rd_view;
- texture.is_proxy = false;
-
- texture_owner.initialize_rid(p_texture, texture);
-}
-
-void RendererStorageRD::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
- ERR_FAIL_COND(p_data.size() == 0);
- Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
- if (verr != Image::VALIDATE_3D_OK) {
- ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
- }
-
- TextureToRDFormat ret_format;
- Image::Format validated_format = Image::FORMAT_MAX;
- Vector<uint8_t> all_data;
- uint32_t mipmap_count = 0;
- Vector<Texture::BufferSlice3D> slices;
- {
- Vector<Ref<Image>> images;
- uint32_t all_data_size = 0;
- images.resize(p_data.size());
- for (int i = 0; i < p_data.size(); i++) {
- TextureToRDFormat f;
- images.write[i] = _validate_texture_format(p_data[i], f);
- if (i == 0) {
- ret_format = f;
- validated_format = images[0]->get_format();
- }
-
- all_data_size += images[i]->get_data().size();
- }
-
- all_data.resize(all_data_size); //consolidate all data here
- uint32_t offset = 0;
- Size2i prev_size;
- for (int i = 0; i < p_data.size(); i++) {
- uint32_t s = images[i]->get_data().size();
-
- memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
- {
- Texture::BufferSlice3D slice;
- slice.size.width = images[i]->get_width();
- slice.size.height = images[i]->get_height();
- slice.offset = offset;
- slice.buffer_size = s;
- slices.push_back(slice);
- }
- offset += s;
-
- Size2i img_size(images[i]->get_width(), images[i]->get_height());
- if (img_size != prev_size) {
- mipmap_count++;
- }
- prev_size = img_size;
- }
- }
-
- Texture texture;
-
- texture.type = Texture::TYPE_3D;
- texture.width = p_width;
- texture.height = p_height;
- texture.depth = p_depth;
- texture.mipmaps = mipmap_count;
- texture.format = p_data[0]->get_format();
- texture.validated_format = validated_format;
-
- texture.buffer_size_3d = all_data.size();
- texture.buffer_slices_3d = slices;
-
- texture.rd_type = RD::TEXTURE_TYPE_3D;
- texture.rd_format = ret_format.format;
- texture.rd_format_srgb = ret_format.format_srgb;
-
- RD::TextureFormat rd_format;
- RD::TextureView rd_view;
- { //attempt register
- rd_format.format = texture.rd_format;
- rd_format.width = texture.width;
- rd_format.height = texture.height;
- rd_format.depth = texture.depth;
- rd_format.array_layers = 1;
- rd_format.mipmaps = texture.mipmaps;
- rd_format.texture_type = texture.rd_type;
- rd_format.samples = RD::TEXTURE_SAMPLES_1;
- rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_format.shareable_formats.push_back(texture.rd_format);
- rd_format.shareable_formats.push_back(texture.rd_format_srgb);
- }
- }
- {
- rd_view.swizzle_r = ret_format.swizzle_r;
- rd_view.swizzle_g = ret_format.swizzle_g;
- rd_view.swizzle_b = ret_format.swizzle_b;
- rd_view.swizzle_a = ret_format.swizzle_a;
- }
- Vector<Vector<uint8_t>> data_slices;
- data_slices.push_back(all_data); //one slice
-
- texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
- ERR_FAIL_COND(texture.rd_texture.is_null());
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_view.format_override = texture.rd_format_srgb;
- texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
- if (texture.rd_texture_srgb.is_null()) {
- RD::get_singleton()->free(texture.rd_texture);
- ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
- }
- }
-
- //used for 2D, overridable
- texture.width_2d = texture.width;
- texture.height_2d = texture.height;
- texture.is_render_target = false;
- texture.rd_view = rd_view;
- texture.is_proxy = false;
-
- texture_owner.initialize_rid(p_texture, texture);
-}
-
-void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) {
- Texture *tex = texture_owner.get_or_null(p_base);
- ERR_FAIL_COND(!tex);
- Texture proxy_tex = *tex;
-
- proxy_tex.rd_view.format_override = tex->rd_format;
- proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
- if (proxy_tex.rd_texture_srgb.is_valid()) {
- proxy_tex.rd_view.format_override = tex->rd_format_srgb;
- proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
- }
- proxy_tex.proxy_to = p_base;
- proxy_tex.is_render_target = false;
- proxy_tex.is_proxy = true;
- proxy_tex.proxies.clear();
-
- texture_owner.initialize_rid(p_texture, proxy_tex);
-
- tex->proxies.push_back(p_texture);
-}
-
-void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
- ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
-
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- ERR_FAIL_COND(tex->is_render_target);
- ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
- ERR_FAIL_COND(p_image->get_format() != tex->format);
-
- if (tex->type == Texture::TYPE_LAYERED) {
- ERR_FAIL_INDEX(p_layer, tex->layers);
- }
-
-#ifdef TOOLS_ENABLED
- tex->image_cache_2d.unref();
-#endif
- TextureToRDFormat f;
- Ref<Image> validated = _validate_texture_format(p_image, f);
-
- RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
-}
-
-void RendererStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
- _texture_2d_update(p_texture, p_image, p_layer, false);
-}
-
-void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
- Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
- if (verr != Image::VALIDATE_3D_OK) {
- ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
- }
-
- Vector<uint8_t> all_data;
- {
- Vector<Ref<Image>> images;
- uint32_t all_data_size = 0;
- images.resize(p_data.size());
- for (int i = 0; i < p_data.size(); i++) {
- Ref<Image> image = p_data[i];
- if (image->get_format() != tex->validated_format) {
- image = image->duplicate();
- image->convert(tex->validated_format);
- }
- all_data_size += images[i]->get_data().size();
- images.push_back(image);
- }
-
- all_data.resize(all_data_size); //consolidate all data here
- uint32_t offset = 0;
-
- for (int i = 0; i < p_data.size(); i++) {
- uint32_t s = images[i]->get_data().size();
- memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
- offset += s;
- }
- }
-
- RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
-}
-
-void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- ERR_FAIL_COND(!tex->is_proxy);
- Texture *proxy_to = texture_owner.get_or_null(p_proxy_to);
- ERR_FAIL_COND(!proxy_to);
- ERR_FAIL_COND(proxy_to->is_proxy);
-
- if (tex->proxy_to.is_valid()) {
- //unlink proxy
- if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
- RD::get_singleton()->free(tex->rd_texture);
- tex->rd_texture = RID();
- }
- if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
- RD::get_singleton()->free(tex->rd_texture_srgb);
- tex->rd_texture_srgb = RID();
- }
- Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to);
- ERR_FAIL_COND(!prev_tex);
- prev_tex->proxies.erase(p_texture);
- }
-
- *tex = *proxy_to;
-
- tex->proxy_to = p_proxy_to;
- tex->is_render_target = false;
- tex->is_proxy = true;
- tex->proxies.clear();
- proxy_to->proxies.push_back(p_texture);
-
- tex->rd_view.format_override = tex->rd_format;
- tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
- if (tex->rd_texture_srgb.is_valid()) {
- tex->rd_view.format_override = tex->rd_format_srgb;
- tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
- }
-}
-
-//these two APIs can be used together or in combination with the others.
-void RendererStorageRD::texture_2d_placeholder_initialize(RID p_texture) {
- //this could be better optimized to reuse an existing image , done this way
- //for now to get it working
- Ref<Image> image;
- image.instantiate();
- image->create(4, 4, false, Image::FORMAT_RGBA8);
- image->fill(Color(1, 0, 1, 1));
-
- texture_2d_initialize(p_texture, image);
-}
-
-void RendererStorageRD::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
- //this could be better optimized to reuse an existing image , done this way
- //for now to get it working
- Ref<Image> image;
- image.instantiate();
- image->create(4, 4, false, Image::FORMAT_RGBA8);
- image->fill(Color(1, 0, 1, 1));
-
- Vector<Ref<Image>> images;
- if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
- images.push_back(image);
- } else {
- //cube
- for (int i = 0; i < 6; i++) {
- images.push_back(image);
- }
- }
-
- texture_2d_layered_initialize(p_texture, images, p_layered_type);
-}
-
-void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) {
- //this could be better optimized to reuse an existing image , done this way
- //for now to get it working
- Ref<Image> image;
- image.instantiate();
- image->create(4, 4, false, Image::FORMAT_RGBA8);
- image->fill(Color(1, 0, 1, 1));
-
- Vector<Ref<Image>> images;
- //cube
- for (int i = 0; i < 4; i++) {
- images.push_back(image);
- }
-
- texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
-}
-
-Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!tex, Ref<Image>());
-
-#ifdef TOOLS_ENABLED
- if (tex->image_cache_2d.is_valid() && !tex->is_render_target) {
- return tex->image_cache_2d;
- }
-#endif
- Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
- ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
- Ref<Image> image;
- image.instantiate();
- image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
- ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
- if (tex->format != tex->validated_format) {
- image->convert(tex->format);
- }
-
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) {
- tex->image_cache_2d = image;
- }
-#endif
-
- return image;
-}
-
-Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!tex, Ref<Image>());
-
- Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
- ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
- Ref<Image> image;
- image.instantiate();
- image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
- ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
- if (tex->format != tex->validated_format) {
- image->convert(tex->format);
- }
-
- return image;
-}
-
-Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
- ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>());
-
- Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
-
- ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
-
- Vector<Ref<Image>> ret;
-
- for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
- const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
- ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
- ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
- Vector<uint8_t> sub_region = all_data.slice(bs.offset, bs.offset + bs.buffer_size);
-
- Ref<Image> img;
- img.instantiate();
- img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
- ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
- if (tex->format != tex->validated_format) {
- img->convert(tex->format);
- }
-
- ret.push_back(img);
- }
-
- return ret;
-}
-
-void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
- Texture *by_tex = texture_owner.get_or_null(p_by_texture);
- ERR_FAIL_COND(!by_tex);
- ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
-
- if (tex == by_tex) {
- return;
- }
-
- if (tex->rd_texture_srgb.is_valid()) {
- RD::get_singleton()->free(tex->rd_texture_srgb);
- }
- RD::get_singleton()->free(tex->rd_texture);
-
- if (tex->canvas_texture) {
- memdelete(tex->canvas_texture);
- tex->canvas_texture = nullptr;
- }
-
- Vector<RID> proxies_to_update = tex->proxies;
- Vector<RID> proxies_to_redirect = by_tex->proxies;
-
- *tex = *by_tex;
-
- tex->proxies = proxies_to_update; //restore proxies, so they can be updated
-
- if (tex->canvas_texture) {
- tex->canvas_texture->diffuse = p_texture; //update
- }
-
- for (int i = 0; i < proxies_to_update.size(); i++) {
- texture_proxy_update(proxies_to_update[i], p_texture);
- }
- for (int i = 0; i < proxies_to_redirect.size(); i++) {
- texture_proxy_update(proxies_to_redirect[i], p_texture);
- }
- //delete last, so proxies can be updated
- texture_owner.free(p_by_texture);
-
- if (decal_atlas.textures.has(p_texture)) {
- //belongs to decal atlas..
-
- decal_atlas.dirty = true; //mark it dirty since it was most likely modified
- }
-}
-
-void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
- tex->width_2d = p_width;
- tex->height_2d = p_height;
-}
-
-void RendererStorageRD::texture_set_path(RID p_texture, const String &p_path) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- tex->path = p_path;
-}
-
-String RendererStorageRD::texture_get_path(RID p_texture) const {
- return String();
-}
-
-void RendererStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- tex->detect_3d_callback_ud = p_userdata;
- tex->detect_3d_callback = p_callback;
-}
-
-void RendererStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- tex->detect_normal_callback_ud = p_userdata;
- tex->detect_normal_callback = p_callback;
-}
-
-void RendererStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- tex->detect_roughness_callback_ud = p_userdata;
- tex->detect_roughness_callback = p_callback;
-}
-
-void RendererStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) {
-}
-
-void RendererStorageRD::texture_set_proxy(RID p_proxy, RID p_base) {
-}
-
-void RendererStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
-}
-
-Size2 RendererStorageRD::texture_size_with_proxy(RID p_proxy) {
- return texture_2d_get_size(p_proxy);
-}
-
/* CANVAS TEXTURE */
-void RendererStorageRD::CanvasTexture::clear_sets() {
- if (cleared_cache) {
- return;
- }
- for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
- for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
- if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) {
- RD::get_singleton()->free(uniform_sets[i][j]);
- uniform_sets[i][j] = RID();
- }
- }
- }
- cleared_cache = true;
-}
-
-RendererStorageRD::CanvasTexture::~CanvasTexture() {
- clear_sets();
-}
-
void RendererStorageRD::sampler_rd_configure_custom(float p_mipmap_bias) {
for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
@@ -1237,149 +136,6 @@ void RendererStorageRD::sampler_rd_configure_custom(float p_mipmap_bias) {
}
}
-RID RendererStorageRD::canvas_texture_allocate() {
- return canvas_texture_owner.allocate_rid();
-}
-void RendererStorageRD::canvas_texture_initialize(RID p_rid) {
- canvas_texture_owner.initialize_rid(p_rid);
-}
-
-void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- switch (p_channel) {
- case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
- ct->diffuse = p_texture;
- } break;
- case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
- ct->normal_map = p_texture;
- } break;
- case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
- ct->specular = p_texture;
- } break;
- }
-
- ct->clear_sets();
-}
-
-void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->specular_color.r = p_specular_color.r;
- ct->specular_color.g = p_specular_color.g;
- ct->specular_color.b = p_specular_color.b;
- ct->specular_color.a = p_shininess;
- ct->clear_sets();
-}
-
-void RendererStorageRD::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->texture_filter = p_filter;
- ct->clear_sets();
-}
-
-void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->texture_repeat = p_repeat;
- ct->clear_sets();
-}
-
-bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
- CanvasTexture *ct = nullptr;
-
- Texture *t = texture_owner.get_or_null(p_texture);
-
- if (t) {
- //regular texture
- if (!t->canvas_texture) {
- t->canvas_texture = memnew(CanvasTexture);
- t->canvas_texture->diffuse = p_texture;
- }
-
- ct = t->canvas_texture;
- } else {
- ct = canvas_texture_owner.get_or_null(p_texture);
- }
-
- if (!ct) {
- return false; //invalid texture RID
- }
-
- RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
- ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false);
-
- RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
- ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
-
- RID uniform_set = ct->uniform_sets[filter][repeat];
- if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- //create and update
- Vector<RD::Uniform> uniforms;
- { //diffuse
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 0;
-
- t = texture_owner.get_or_null(ct->diffuse);
- if (!t) {
- u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
- ct->size_cache = Size2i(1, 1);
- } else {
- u.append_id(t->rd_texture);
- ct->size_cache = Size2i(t->width_2d, t->height_2d);
- }
- uniforms.push_back(u);
- }
- { //normal
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1;
-
- t = texture_owner.get_or_null(ct->normal_map);
- if (!t) {
- u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
- ct->use_normal_cache = false;
- } else {
- u.append_id(t->rd_texture);
- ct->use_normal_cache = true;
- }
- uniforms.push_back(u);
- }
- { //specular
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 2;
-
- t = texture_owner.get_or_null(ct->specular);
- if (!t) {
- u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
- ct->use_specular_cache = false;
- } else {
- u.append_id(t->rd_texture);
- ct->use_specular_cache = true;
- }
- uniforms.push_back(u);
- }
- { //sampler
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 3;
- u.append_id(sampler_rd_get_default(filter, repeat));
- uniforms.push_back(u);
- }
-
- uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set);
- ct->uniform_sets[filter][repeat] = uniform_set;
- ct->cleared_cache = false;
- }
-
- r_uniform_set = uniform_set;
- r_size = ct->size_cache;
- r_specular_shininess = ct->specular_color;
- r_use_normal = ct->use_normal_cache;
- r_use_specular = ct->use_specular_cache;
-
- return true;
-}
-
/* SHADER API */
RID RendererStorageRD::shader_allocate() {
@@ -1487,7 +243,7 @@ void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const Str
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
- if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
+ if (p_texture.is_valid() && RendererRD::TextureStorage::get_singleton()->owns_texture(p_texture)) {
if (!shader->default_texture_parameter.has(p_name)) {
shader->default_texture_parameter[p_name] = Map<int, RID>();
}
@@ -2642,11 +1398,12 @@ RendererStorageRD::MaterialData::~MaterialData() {
}
void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
- RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton;
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
#ifdef TOOLS_ENABLED
- Texture *roughness_detect_texture = nullptr;
+ RendererRD::Texture *roughness_detect_texture = nullptr;
RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R;
- Texture *normal_detect_texture = nullptr;
+ RendererRD::Texture *normal_detect_texture = nullptr;
#endif
bool uses_global_textures = false;
@@ -2732,19 +1489,19 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
switch (p_texture_uniforms[i].hint) {
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_ANISO);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_NORMAL);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_NORMAL);
} break;
default: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
} break;
}
} break;
@@ -2753,27 +1510,27 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
switch (p_texture_uniforms[i].hint) {
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
} break;
default: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_WHITE);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE);
} break;
}
} break;
case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
} break;
case ShaderLanguage::TYPE_ISAMPLER3D:
case ShaderLanguage::TYPE_USAMPLER3D:
case ShaderLanguage::TYPE_SAMPLER3D: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_3D_WHITE);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
} break;
case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
case ShaderLanguage::TYPE_USAMPLER2DARRAY:
case ShaderLanguage::TYPE_SAMPLER2DARRAY: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
} break;
default: {
@@ -2795,7 +1552,7 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
for (int j = 0; j < textures.size(); j++) {
- Texture *tex = singleton->texture_owner.get_or_null(textures[j]);
+ RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(textures[j]);
if (tex) {
rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
@@ -2817,7 +1574,7 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
#endif
}
if (rd_texture.is_null()) {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
#ifdef TOOLS_ENABLED
if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) {
@@ -4946,6 +3703,8 @@ void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool
}
void RendererStorageRD::_particles_process(Particles *p_particles, double p_delta) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
Vector<RD::Uniform> uniforms;
@@ -5248,14 +4007,14 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
RID rd_tex;
if (i < collision_3d_textures_used) {
- Texture *t = texture_owner.get_or_null(collision_3d_textures[i]);
- if (t && t->type == Texture::TYPE_3D) {
+ RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(collision_3d_textures[i]);
+ if (t && t->type == RendererRD::Texture::TYPE_3D) {
rd_tex = t->rd_texture;
}
}
if (rd_tex == RID()) {
- rd_tex = default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE];
+ rd_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
}
u.append_id(rd_tex);
}
@@ -5268,7 +4027,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
if (collision_heightmap_texture.is_valid()) {
u.append_id(collision_heightmap_texture);
} else {
- u.append_id(default_rd_textures[DEFAULT_RD_TEXTURE_BLACK]);
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK));
}
uniforms.push_back(u);
}
@@ -6991,9 +5750,9 @@ void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type,
return;
}
- ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
+ ERR_FAIL_COND(p_texture.is_valid() && !RendererRD::TextureStorage::get_singleton()->owns_texture(p_texture));
- if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) {
+ if (decal->textures[p_type].is_valid() && RendererRD::TextureStorage::get_singleton()->owns_texture(decal->textures[p_type])) {
texture_remove_from_decal_atlas(decal->textures[p_type]);
}
@@ -7398,6 +6157,8 @@ void RendererStorageRD::lightmap_initialize(RID p_lightmap) {
}
void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND(!lm);
@@ -7405,17 +6166,17 @@ void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool
//erase lightmap users
if (lm->light_texture.is_valid()) {
- Texture *t = texture_owner.get_or_null(lm->light_texture);
+ RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(lm->light_texture);
if (t) {
t->lightmap_users.erase(p_lightmap);
}
}
- Texture *t = texture_owner.get_or_null(p_light);
+ RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(p_light);
lm->light_texture = p_light;
lm->uses_spherical_harmonics = p_uses_spherical_haromics;
- RID default_2d_array = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
+ RID default_2d_array = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
if (!t) {
if (using_lightmap_array) {
if (lm->array_index >= 0) {
@@ -7593,9 +6354,9 @@ void RendererStorageRD::_clear_render_target(RenderTarget *rt) {
void RendererStorageRD::_update_render_target(RenderTarget *rt) {
if (rt->texture.is_null()) {
//create a placeholder until updated
- rt->texture = texture_allocate();
- texture_2d_placeholder_initialize(rt->texture);
- Texture *tex = texture_owner.get_or_null(rt->texture);
+ rt->texture = RendererRD::TextureStorage::get_singleton()->texture_allocate();
+ RendererRD::TextureStorage::get_singleton()->texture_2d_placeholder_initialize(rt->texture);
+ RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture);
tex->is_render_target = true;
}
@@ -7642,7 +6403,7 @@ void RendererStorageRD::_update_render_target(RenderTarget *rt) {
{ //update texture
- Texture *tex = texture_owner.get_or_null(rt->texture);
+ RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture);
//free existing textures
if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
@@ -7678,7 +6439,7 @@ void RendererStorageRD::_update_render_target(RenderTarget *rt) {
Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
for (int i = 0; i < proxies.size(); i++) {
- texture_proxy_update(proxies[i], rt->texture);
+ RendererRD::TextureStorage::get_singleton()->texture_proxy_update(proxies[i], rt->texture);
}
}
}
@@ -8341,6 +7102,21 @@ RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
return RS::INSTANCE_NONE;
}
+void RendererStorageRD::decal_atlas_remove_texture(RID p_texture) {
+ if (decal_atlas.textures.has(p_texture)) {
+ decal_atlas.textures.erase(p_texture);
+ //there is not much a point of making it dirty, just let it be.
+ }
+}
+
+void RendererStorageRD::decal_atlas_mark_dirty_on_texture(RID p_texture) {
+ if (decal_atlas.textures.has(p_texture)) {
+ //belongs to decal atlas..
+
+ decal_atlas.dirty = true; //mark it dirty since it was most likely modified
+ }
+}
+
void RendererStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
if (!decal_atlas.textures.has(p_texture)) {
DecalAtlas::Texture t;
@@ -8406,7 +7182,7 @@ void RendererStorageRD::_update_decal_atlas() {
while ((K = decal_atlas.textures.next(K))) {
DecalAtlas::SortItem &si = itemsv.write[idx];
- Texture *src_tex = texture_owner.get_or_null(*K);
+ RendererRD::Texture *src_tex = RendererRD::TextureStorage::get_singleton()->get_texture(*K);
si.size.width = (src_tex->width / border) + 1;
si.size.height = (src_tex->height / border) + 1;
@@ -8555,7 +7331,7 @@ void RendererStorageRD::_update_decal_atlas() {
const RID *K = nullptr;
while ((K = decal_atlas.textures.next(K))) {
DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
- Texture *src_tex = texture_owner.get_or_null(*K);
+ RendererRD::Texture *src_tex = RendererRD::TextureStorage::get_singleton()->get_texture(*K);
effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
}
@@ -9265,47 +8041,10 @@ bool RendererStorageRD::has_os_feature(const String &p_feature) const {
}
bool RendererStorageRD::free(RID p_rid) {
- if (texture_owner.owns(p_rid)) {
- Texture *t = texture_owner.get_or_null(p_rid);
-
- ERR_FAIL_COND_V(!t, false);
- ERR_FAIL_COND_V(t->is_render_target, false);
-
- if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) {
- //erase this first, as it's a dependency of the one below
- RD::get_singleton()->free(t->rd_texture_srgb);
- }
- if (RD::get_singleton()->texture_is_valid(t->rd_texture)) {
- RD::get_singleton()->free(t->rd_texture);
- }
-
- if (t->is_proxy && t->proxy_to.is_valid()) {
- Texture *proxy_to = texture_owner.get_or_null(t->proxy_to);
- if (proxy_to) {
- proxy_to->proxies.erase(p_rid);
- }
- }
-
- if (decal_atlas.textures.has(p_rid)) {
- decal_atlas.textures.erase(p_rid);
- //there is not much a point of making it dirty, just let it be.
- }
-
- for (int i = 0; i < t->proxies.size(); i++) {
- Texture *p = texture_owner.get_or_null(t->proxies[i]);
- ERR_CONTINUE(!p);
- p->proxy_to = RID();
- p->rd_texture = RID();
- p->rd_texture_srgb = RID();
- }
-
- if (t->canvas_texture) {
- memdelete(t->canvas_texture);
- }
- texture_owner.free(p_rid);
-
- } else if (canvas_texture_owner.owns(p_rid)) {
- canvas_texture_owner.free(p_rid);
+ if (RendererRD::TextureStorage::get_singleton()->owns_texture(p_rid)) {
+ RendererRD::TextureStorage::get_singleton()->texture_free(p_rid);
+ } else if (RendererRD::CanvasTextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
+ RendererRD::CanvasTextureStorage::get_singleton()->canvas_texture_free(p_rid);
} else if (shader_owner.owns(p_rid)) {
Shader *shader = shader_owner.get_or_null(p_rid);
//make material unreference this
@@ -9367,7 +8106,7 @@ bool RendererStorageRD::free(RID p_rid) {
} else if (decal_owner.owns(p_rid)) {
Decal *decal = decal_owner.get_or_null(p_rid);
for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
- if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) {
+ if (decal->textures[i].is_valid() && RendererRD::TextureStorage::get_singleton()->owns_texture(decal->textures[i])) {
texture_remove_from_decal_atlas(decal->textures[i]);
}
}
@@ -9421,7 +8160,7 @@ bool RendererStorageRD::free(RID p_rid) {
_clear_render_target(rt);
if (rt->texture.is_valid()) {
- Texture *tex = texture_owner.get_or_null(rt->texture);
+ RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture);
tex->is_render_target = false;
free(rt->texture);
}
@@ -9504,14 +8243,15 @@ RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
RendererStorageRD::RendererStorageRD() {
base_singleton = this;
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
shader_data_request_func[i] = nullptr;
}
static_assert(sizeof(GlobalVariables::Value) == 16);
- global_variables.buffer_size = GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size");
- global_variables.buffer_size = MAX(4096, global_variables.buffer_size);
+ global_variables.buffer_size = MAX(4096, (int)GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size"));
global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
memset(global_variables.buffer_values, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
@@ -9519,8 +8259,7 @@ RendererStorageRD::RendererStorageRD() {
memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
- { //create default textures
-
+ { // default atlas texture
RD::TextureFormat tformat;
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
tformat.width = 4;
@@ -9530,18 +8269,6 @@ RendererStorageRD::RendererStorageRD() {
Vector<uint8_t> pv;
pv.resize(16 * 4);
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 255);
- pv.set(i * 4 + 1, 255);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 0);
@@ -9551,211 +8278,12 @@ RendererStorageRD::RendererStorageRD() {
}
{
+ //take the chance and initialize decal atlas to something
Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
-
- //take the chance and initialize decal atlas to something
decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
decal_atlas.texture_srgb = decal_atlas.texture;
}
-
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 128);
- pv.set(i * 4 + 1, 128);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
-
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 255);
- pv.set(i * 4 + 1, 128);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
-
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 0);
- }
-
- default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
-
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 0);
- }
-
- {
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- }
-
- { //create default cubemap
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.array_layers = 6;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
-
- Vector<uint8_t> pv;
- pv.resize(16 * 4);
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 0);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- for (int i = 0; i < 6; i++) {
- vpv.push_back(pv);
- }
- default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- }
-
- { //create default cubemap array
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.array_layers = 6;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
-
- Vector<uint8_t> pv;
- pv.resize(16 * 4);
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 0);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- for (int i = 0; i < 6; i++) {
- vpv.push_back(pv);
- }
- default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- }
-
- { //create default cubemap white array
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.array_layers = 6;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
-
- Vector<uint8_t> pv;
- pv.resize(16 * 4);
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 255);
- pv.set(i * 4 + 1, 255);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- for (int i = 0; i < 6; i++) {
- vpv.push_back(pv);
- }
- default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- }
-
- { //create default 3D
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.depth = 4;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_3D;
-
- Vector<uint8_t> pv;
- pv.resize(64 * 4);
- for (int i = 0; i < 64; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 0);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_3D_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- for (int i = 0; i < 64; i++) {
- pv.set(i * 4 + 0, 255);
- pv.set(i * 4 + 1, 255);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- }
-
- { //create default array
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.array_layers = 1;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
-
- Vector<uint8_t> pv;
- pv.resize(16 * 4);
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 255);
- pv.set(i * 4 + 1, 255);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
}
//default samplers
@@ -9971,7 +8499,7 @@ RendererStorageRD::RendererStorageRD() {
}
for (int i = 0; i < lightmap_textures.size(); i++) {
- lightmap_textures.write[i] = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
+ lightmap_textures.write[i] = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
}
}
@@ -10178,11 +8706,6 @@ RendererStorageRD::~RendererStorageRD() {
memdelete_arr(global_variables.buffer_dirty_regions);
RD::get_singleton()->free(global_variables.buffer);
- //def textures
- for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
- RD::get_singleton()->free(default_rd_textures[i]);
- }
-
//def samplers
for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 9416d04cdd..16f1b265a3 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -41,9 +41,12 @@
#include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/skeleton.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl.gen.h"
+#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/shader_compiler.h"
+
class RendererStorageRD : public RendererStorage {
public:
static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) {
@@ -179,22 +182,6 @@ public:
typedef MaterialData *(*MaterialDataRequestFunction)(ShaderData *);
static void _material_uniform_set_erased(void *p_material);
- enum DefaultRDTexture {
- DEFAULT_RD_TEXTURE_WHITE,
- DEFAULT_RD_TEXTURE_BLACK,
- DEFAULT_RD_TEXTURE_NORMAL,
- DEFAULT_RD_TEXTURE_ANISO,
- DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER,
- DEFAULT_RD_TEXTURE_CUBEMAP_BLACK,
- DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK,
- DEFAULT_RD_TEXTURE_CUBEMAP_WHITE,
- DEFAULT_RD_TEXTURE_3D_WHITE,
- DEFAULT_RD_TEXTURE_3D_BLACK,
- DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE,
- DEFAULT_RD_TEXTURE_2D_UINT,
- DEFAULT_RD_TEXTURE_MAX
- };
-
enum DefaultRDBuffer {
DEFAULT_RD_BUFFER_VERTEX,
DEFAULT_RD_BUFFER_NORMAL,
@@ -212,113 +199,8 @@ public:
};
private:
- /* CANVAS TEXTURE API (2D) */
-
- struct CanvasTexture {
- RID diffuse;
- RID normal_map;
- RID specular;
- Color specular_color = Color(1, 1, 1, 1);
- float shininess = 1.0;
-
- RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
- RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
- RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
-
- Size2i size_cache = Size2i(1, 1);
- bool use_normal_cache = false;
- bool use_specular_cache = false;
- bool cleared_cache = true;
- void clear_sets();
- ~CanvasTexture();
- };
-
- RID_Owner<CanvasTexture, true> canvas_texture_owner;
-
/* TEXTURE API */
- struct Texture {
- enum Type {
- TYPE_2D,
- TYPE_LAYERED,
- TYPE_3D
- };
-
- Type type;
- RS::TextureLayeredType layered_type = RS::TEXTURE_LAYERED_2D_ARRAY;
-
- RenderingDevice::TextureType rd_type;
- RID rd_texture;
- RID rd_texture_srgb;
- RenderingDevice::DataFormat rd_format;
- RenderingDevice::DataFormat rd_format_srgb;
- RD::TextureView rd_view;
-
- Image::Format format;
- Image::Format validated_format;
-
- int width;
- int height;
- int depth;
- int layers;
- int mipmaps;
-
- int height_2d;
- int width_2d;
-
- struct BufferSlice3D {
- Size2i size;
- uint32_t offset = 0;
- uint32_t buffer_size = 0;
- };
- Vector<BufferSlice3D> buffer_slices_3d;
- uint32_t buffer_size_3d = 0;
-
- bool is_render_target;
- bool is_proxy;
-
- Ref<Image> image_cache_2d;
- String path;
-
- RID proxy_to;
- Vector<RID> proxies;
- Set<RID> lightmap_users;
-
- RS::TextureDetectCallback detect_3d_callback = nullptr;
- void *detect_3d_callback_ud = nullptr;
-
- RS::TextureDetectCallback detect_normal_callback = nullptr;
- void *detect_normal_callback_ud = nullptr;
-
- RS::TextureDetectRoughnessCallback detect_roughness_callback = nullptr;
- void *detect_roughness_callback_ud = nullptr;
-
- CanvasTexture *canvas_texture = nullptr;
- };
-
- struct TextureToRDFormat {
- RD::DataFormat format;
- RD::DataFormat format_srgb;
- RD::TextureSwizzle swizzle_r;
- RD::TextureSwizzle swizzle_g;
- RD::TextureSwizzle swizzle_b;
- RD::TextureSwizzle swizzle_a;
- TextureToRDFormat() {
- format = RD::DATA_FORMAT_MAX;
- format_srgb = RD::DATA_FORMAT_MAX;
- swizzle_r = RD::TEXTURE_SWIZZLE_R;
- swizzle_g = RD::TEXTURE_SWIZZLE_G;
- swizzle_b = RD::TEXTURE_SWIZZLE_B;
- swizzle_a = RD::TEXTURE_SWIZZLE_A;
- }
- };
-
- //textures can be created from threads, so this RID_Owner is thread safe
- mutable RID_Owner<Texture, true> texture_owner;
-
- Ref<Image> _validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format);
-
- RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX];
RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
RID custom_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
RID default_rd_storage_buffer;
@@ -1308,52 +1190,6 @@ private:
EffectsRD *effects = nullptr;
public:
- virtual bool can_create_resources_async() const;
-
- /* TEXTURE API */
-
- virtual RID texture_allocate();
-
- virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image);
- virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type);
- virtual void texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data); //all slices, then all the mipmaps, must be coherent
- virtual void texture_proxy_initialize(RID p_texture, RID p_base);
-
- virtual void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate);
-
- virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0);
- virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data);
- virtual void texture_proxy_update(RID p_texture, RID p_proxy_to);
-
- //these two APIs can be used together or in combination with the others.
- virtual void texture_2d_placeholder_initialize(RID p_texture);
- virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type);
- virtual void texture_3d_placeholder_initialize(RID p_texture);
-
- virtual Ref<Image> texture_2d_get(RID p_texture) const;
- virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const;
- virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const;
-
- virtual void texture_replace(RID p_texture, RID p_by_texture);
- virtual void texture_set_size_override(RID p_texture, int p_width, int p_height);
-
- virtual void texture_set_path(RID p_texture, const String &p_path);
- virtual String texture_get_path(RID p_texture) const;
-
- virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata);
- virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata);
- virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata);
-
- virtual void texture_debug_usage(List<RS::TextureInfo> *r_info);
-
- virtual void texture_set_proxy(RID p_proxy, RID p_base);
- virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable);
-
- virtual Size2 texture_size_with_proxy(RID p_proxy);
-
- virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false);
- virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false);
-
RID decal_atlas_get_texture() const;
RID decal_atlas_get_texture_srgb() const;
_FORCE_INLINE_ Rect2 decal_atlas_get_texture_rect(RID p_texture) {
@@ -1367,33 +1203,6 @@ public:
//internal usage
- _FORCE_INLINE_ RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) {
- if (p_texture.is_null()) {
- return RID();
- }
- Texture *tex = texture_owner.get_or_null(p_texture);
-
- if (!tex) {
- return RID();
- }
- return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
- }
-
- _FORCE_INLINE_ Size2i texture_2d_get_size(RID p_texture) {
- if (p_texture.is_null()) {
- return Size2i();
- }
- Texture *tex = texture_owner.get_or_null(p_texture);
-
- if (!tex) {
- return Size2i();
- }
- return Size2i(tex->width_2d, tex->height_2d);
- }
-
- _FORCE_INLINE_ RID texture_rd_get_default(DefaultRDTexture p_texture) {
- return default_rd_textures[p_texture];
- }
_FORCE_INLINE_ RID sampler_rd_get_default(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
return default_rd_samplers[p_filter][p_repeat];
}
@@ -1405,19 +1214,6 @@ public:
void sampler_rd_set_default(float p_mipmap_bias);
- /* CANVAS TEXTURE API */
-
- RID canvas_texture_allocate();
- void canvas_texture_initialize(RID p_canvas_texture);
-
- virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture);
- virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess);
-
- virtual void canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter);
- virtual void canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat);
-
- bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular);
-
/* SHADER API */
RID shader_allocate();
@@ -1926,7 +1722,7 @@ public:
const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
- return texture_owner.owns(light->projector);
+ return light_owner.owns(light->projector);
}
_FORCE_INLINE_ bool light_is_negative(RID p_light) const {
@@ -2010,6 +1806,12 @@ public:
virtual void decal_set_fade(RID p_decal, float p_above, float p_below);
virtual void decal_set_normal_fade(RID p_decal, float p_fade);
+ void decal_atlas_mark_dirty_on_texture(RID p_texture);
+ void decal_atlas_remove_texture(RID p_texture);
+
+ virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false);
+ virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false);
+
_FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) {
const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->extents;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index a8648fc96a..f9cee011d2 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -99,6 +99,18 @@ layout(location = 8) out float dp_clip;
layout(location = 9) out flat uint instance_index_interp;
+#ifdef USE_MULTIVIEW
+#ifdef has_VK_KHR_multiview
+#define ViewIndex gl_ViewIndex
+#else // has_VK_KHR_multiview
+// !BAS! This needs to become an input once we implement our fallback!
+#define ViewIndex 0
+#endif // has_VK_KHR_multiview
+#else // USE_MULTIVIEW
+// Set to zero, not supported in non stereo
+#define ViewIndex 0
+#endif //USE_MULTIVIEW
+
invariant gl_Position;
#GLOBALS
@@ -244,7 +256,13 @@ void main() {
vec4 position;
#endif
+#ifdef USE_MULTIVIEW
+ mat4 projection_matrix = scene_data.projection_matrix_view[ViewIndex];
+ mat4 inv_projection_matrix = scene_data.inv_projection_matrix_view[ViewIndex];
+#else
mat4 projection_matrix = scene_data.projection_matrix;
+ mat4 inv_projection_matrix = scene_data.inv_projection_matrix;
+#endif //USE_MULTIVIEW
//using world coordinates
#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
@@ -421,10 +439,26 @@ layout(location = 8) in float dp_clip;
layout(location = 9) in flat uint instance_index_interp;
+#ifdef USE_MULTIVIEW
+#ifdef has_VK_KHR_multiview
+#define ViewIndex gl_ViewIndex
+#else // has_VK_KHR_multiview
+// !BAS! This needs to become an input once we implement our fallback!
+#define ViewIndex 0
+#endif // has_VK_KHR_multiview
+#else // USE_MULTIVIEW
+// Set to zero, not supported in non stereo
+#define ViewIndex 0
+#endif //USE_MULTIVIEW
+
//defines to keep compatibility with vertex
#define world_matrix instances.data[instance_index].transform
+#ifdef USE_MULTIVIEW
+#define projection_matrix scene_data.projection_matrix_view[ViewIndex]
+#else
#define projection_matrix scene_data.projection_matrix
+#endif
#if defined(ENABLE_SSS) && defined(ENABLE_TRANSMITTANCE)
//both required for transmittance to be enabled
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
index 3b110aded2..2e31503669 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
@@ -2,6 +2,7 @@
#define ROUGHNESS_MAX_LOD 5
#define MAX_VOXEL_GI_INSTANCES 8
+#define MAX_VIEWS 2
#if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic)
@@ -12,6 +13,10 @@
#endif
+#if defined(USE_MULTIVIEW) && defined(has_VK_KHR_multiview)
+#extension GL_EXT_multiview : enable
+#endif
+
#include "cluster_data_inc.glsl"
#include "decal_data_inc.glsl"
@@ -169,10 +174,13 @@ sdfgi;
layout(set = 1, binding = 0, std140) uniform SceneData {
mat4 projection_matrix;
mat4 inv_projection_matrix;
-
mat4 camera_matrix;
mat4 inv_camera_matrix;
+ // only used for multiview
+ mat4 projection_matrix_view[MAX_VIEWS];
+ mat4 inv_projection_matrix_view[MAX_VIEWS];
+
vec2 viewport_size;
vec2 screen_pixel_size;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
index 1c9b08b6d3..bd1c2b5758 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
@@ -1,9 +1,9 @@
// Functions related to lighting
float D_GGX(float cos_theta_m, float alpha) {
- float alpha2 = alpha * alpha;
- float d = 1.0 + (alpha2 - 1.0) * cos_theta_m * cos_theta_m;
- return alpha2 / (M_PI * d * d);
+ float a = cos_theta_m * alpha;
+ float k = alpha / (1.0 - cos_theta_m * cos_theta_m + a * a);
+ return k * k * (1.0 / M_PI);
}
// From Earl Hammon, Jr. "PBR Diffuse Lighting for GGX+Smith Microsurfaces" https://www.gdcvault.com/play/1024478/PBR-Diffuse-Lighting-for-GGX
diff --git a/servers/rendering/renderer_rd/shaders/sky.glsl b/servers/rendering/renderer_rd/shaders/sky.glsl
index b258e89c66..5b4594da99 100644
--- a/servers/rendering/renderer_rd/shaders/sky.glsl
+++ b/servers/rendering/renderer_rd/shaders/sky.glsl
@@ -180,12 +180,11 @@ void main() {
cube_normal.x = (cube_normal.z * (-uv_interp.x - params.projections[ViewIndex].x)) / params.projections[ViewIndex].y;
cube_normal.y = -(cube_normal.z * (-uv_interp.y - params.projections[ViewIndex].z)) / params.projections[ViewIndex].w;
cube_normal = mat3(params.orientation) * cube_normal;
- cube_normal.z = -cube_normal.z;
cube_normal = normalize(cube_normal);
vec2 uv = uv_interp * 0.5 + 0.5;
- vec2 panorama_coords = vec2(atan(cube_normal.x, cube_normal.z), acos(cube_normal.y));
+ vec2 panorama_coords = vec2(atan(cube_normal.x, -cube_normal.z), acos(cube_normal.y));
if (panorama_coords.x < 0.0) {
panorama_coords.x += M_PI * 2.0;
@@ -200,13 +199,11 @@ void main() {
vec4 custom_fog = vec4(0.0);
#ifdef USE_CUBEMAP_PASS
- vec3 inverted_cube_normal = cube_normal;
- inverted_cube_normal.z *= -1.0;
#ifdef USES_HALF_RES_COLOR
- half_res_color = texture(samplerCube(half_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), inverted_cube_normal) * params.luminance_multiplier;
+ half_res_color = texture(samplerCube(half_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_normal) * params.luminance_multiplier;
#endif
#ifdef USES_QUARTER_RES_COLOR
- quarter_res_color = texture(samplerCube(quarter_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), inverted_cube_normal) * params.luminance_multiplier;
+ quarter_res_color = texture(samplerCube(quarter_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_normal) * params.luminance_multiplier;
#endif
#else
#ifdef USES_HALF_RES_COLOR
diff --git a/servers/rendering/renderer_rd/storage_rd/SCsub b/servers/rendering/renderer_rd/storage_rd/SCsub
new file mode 100644
index 0000000000..86681f9c74
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.servers_sources, "*.cpp")
diff --git a/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp
new file mode 100644
index 0000000000..3299b93ee2
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp
@@ -0,0 +1,235 @@
+/*************************************************************************/
+/* canvas_texture_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "canvas_texture_storage.h"
+#include "texture_storage.h"
+
+// Until we move things into their own storage classes, also include our old class
+#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
+
+using namespace RendererRD;
+
+///////////////////////////////////////////////////////////////////////////
+// CanvasTexture
+
+void CanvasTexture::clear_sets() {
+ if (cleared_cache) {
+ return;
+ }
+ for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+ for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+ if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) {
+ RD::get_singleton()->free(uniform_sets[i][j]);
+ uniform_sets[i][j] = RID();
+ }
+ }
+ }
+ cleared_cache = true;
+}
+
+CanvasTexture::~CanvasTexture() {
+ clear_sets();
+}
+
+///////////////////////////////////////////////////////////////////////////
+// CanvasTextureStorage
+
+CanvasTextureStorage *CanvasTextureStorage::singleton = nullptr;
+
+CanvasTextureStorage *CanvasTextureStorage::get_singleton() {
+ return singleton;
+}
+
+CanvasTextureStorage::CanvasTextureStorage() {
+ singleton = this;
+}
+
+CanvasTextureStorage::~CanvasTextureStorage() {
+ singleton = nullptr;
+}
+
+RID CanvasTextureStorage::canvas_texture_allocate() {
+ return canvas_texture_owner.allocate_rid();
+}
+
+void CanvasTextureStorage::canvas_texture_initialize(RID p_rid) {
+ canvas_texture_owner.initialize_rid(p_rid);
+}
+
+void CanvasTextureStorage::canvas_texture_free(RID p_rid) {
+ canvas_texture_owner.free(p_rid);
+}
+
+void CanvasTextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ERR_FAIL_NULL(ct);
+
+ switch (p_channel) {
+ case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
+ ct->diffuse = p_texture;
+ } break;
+ case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
+ ct->normal_map = p_texture;
+ } break;
+ case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
+ ct->specular = p_texture;
+ } break;
+ }
+
+ ct->clear_sets();
+}
+
+void CanvasTextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ERR_FAIL_NULL(ct);
+
+ ct->specular_color.r = p_specular_color.r;
+ ct->specular_color.g = p_specular_color.g;
+ ct->specular_color.b = p_specular_color.b;
+ ct->specular_color.a = p_shininess;
+ ct->clear_sets();
+}
+
+void CanvasTextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ERR_FAIL_NULL(ct);
+
+ ct->texture_filter = p_filter;
+ ct->clear_sets();
+}
+
+void CanvasTextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ERR_FAIL_NULL(ct);
+ ct->texture_repeat = p_repeat;
+ ct->clear_sets();
+}
+
+bool CanvasTextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
+ RendererStorageRD *storage = RendererStorageRD::base_singleton;
+
+ CanvasTexture *ct = nullptr;
+ TextureStorage *texture_storage = TextureStorage::get_singleton();
+ Texture *t = texture_storage->get_texture(p_texture);
+
+ // TODO once we have our texture storage split off we'll look into moving this code into canvas_texture
+
+ if (t) {
+ //regular texture
+ if (!t->canvas_texture) {
+ t->canvas_texture = memnew(CanvasTexture);
+ t->canvas_texture->diffuse = p_texture;
+ }
+
+ ct = t->canvas_texture;
+ } else {
+ ct = get_canvas_texture(p_texture);
+ }
+
+ if (!ct) {
+ return false; //invalid texture RID
+ }
+
+ RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
+ ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false);
+
+ RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
+ ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
+
+ RID uniform_set = ct->uniform_sets[filter][repeat];
+ if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ //create and update
+ Vector<RD::Uniform> uniforms;
+ { //diffuse
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 0;
+
+ t = texture_storage->get_texture(ct->diffuse);
+ if (!t) {
+ u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
+ ct->size_cache = Size2i(1, 1);
+ } else {
+ u.append_id(t->rd_texture);
+ ct->size_cache = Size2i(t->width_2d, t->height_2d);
+ }
+ uniforms.push_back(u);
+ }
+ { //normal
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 1;
+
+ t = texture_storage->get_texture(ct->normal_map);
+ if (!t) {
+ u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
+ ct->use_normal_cache = false;
+ } else {
+ u.append_id(t->rd_texture);
+ ct->use_normal_cache = true;
+ }
+ uniforms.push_back(u);
+ }
+ { //specular
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 2;
+
+ t = texture_storage->get_texture(ct->specular);
+ if (!t) {
+ u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
+ ct->use_specular_cache = false;
+ } else {
+ u.append_id(t->rd_texture);
+ ct->use_specular_cache = true;
+ }
+ uniforms.push_back(u);
+ }
+ { //sampler
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 3;
+ u.append_id(storage->sampler_rd_get_default(filter, repeat));
+ uniforms.push_back(u);
+ }
+
+ uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set);
+ ct->uniform_sets[filter][repeat] = uniform_set;
+ ct->cleared_cache = false;
+ }
+
+ r_uniform_set = uniform_set;
+ r_size = ct->size_cache;
+ r_specular_shininess = ct->specular_color;
+ r_use_normal = ct->use_normal_cache;
+ r_use_specular = ct->use_specular_cache;
+
+ return true;
+}
diff --git a/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h
new file mode 100644
index 0000000000..6d3868edd5
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h
@@ -0,0 +1,90 @@
+/*************************************************************************/
+/* canvas_texture_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CANVAS_TEXTURE_STORAGE_RD_H
+#define CANVAS_TEXTURE_STORAGE_RD_H
+
+#include "core/templates/rid_owner.h"
+#include "servers/rendering/storage/canvas_texture_storage.h"
+
+namespace RendererRD {
+
+class CanvasTexture {
+public:
+ RID diffuse;
+ RID normal_map;
+ RID specular;
+ Color specular_color = Color(1, 1, 1, 1);
+ float shininess = 1.0;
+
+ RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
+ RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
+ RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
+
+ Size2i size_cache = Size2i(1, 1);
+ bool use_normal_cache = false;
+ bool use_specular_cache = false;
+ bool cleared_cache = true;
+
+ void clear_sets();
+ ~CanvasTexture();
+};
+
+class CanvasTextureStorage : public RendererCanvasTextureStorage {
+private:
+ static CanvasTextureStorage *singleton;
+
+ RID_Owner<RendererRD::CanvasTexture, true> canvas_texture_owner;
+
+public:
+ static CanvasTextureStorage *get_singleton();
+
+ CanvasTextureStorage();
+ virtual ~CanvasTextureStorage();
+
+ CanvasTexture *get_canvas_texture(RID p_rid) { return canvas_texture_owner.get_or_null(p_rid); };
+ bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); };
+
+ virtual RID canvas_texture_allocate() override;
+ virtual void canvas_texture_initialize(RID p_rid) override;
+ virtual void canvas_texture_free(RID p_rid) override;
+
+ virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override;
+ virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override;
+
+ virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override;
+ virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override;
+
+ bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular);
+};
+
+} // namespace RendererRD
+
+#endif // !CANVAS_TEXTURE_STORAGE_RD_H
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
new file mode 100644
index 0000000000..acdaaae7a4
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
@@ -0,0 +1,1420 @@
+/*************************************************************************/
+/* texture_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "texture_storage.h"
+
+// only include until we have DecalStorage sorted
+#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
+
+using namespace RendererRD;
+
+///////////////////////////////////////////////////////////////////////////
+// Texture
+
+void Texture::cleanup() {
+ if (RD::get_singleton()->texture_is_valid(rd_texture_srgb)) {
+ //erase this first, as it's a dependency of the one below
+ RD::get_singleton()->free(rd_texture_srgb);
+ }
+ if (RD::get_singleton()->texture_is_valid(rd_texture)) {
+ RD::get_singleton()->free(rd_texture);
+ }
+ if (canvas_texture) {
+ memdelete(canvas_texture);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////
+// TextureStorage
+
+TextureStorage *TextureStorage::singleton = nullptr;
+
+TextureStorage *TextureStorage::get_singleton() {
+ return singleton;
+}
+
+TextureStorage::TextureStorage() {
+ singleton = this;
+
+ { //create default textures
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 255);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 128);
+ pv.set(i * 4 + 1, 128);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 128);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ {
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default cubemap
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 6;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ for (int i = 0; i < 6; i++) {
+ vpv.push_back(pv);
+ }
+ default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default cubemap array
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 6;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ for (int i = 0; i < 6; i++) {
+ vpv.push_back(pv);
+ }
+ default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default cubemap white array
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 6;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 255);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ for (int i = 0; i < 6; i++) {
+ vpv.push_back(pv);
+ }
+ default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default 3D
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.depth = 4;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_3D;
+
+ Vector<uint8_t> pv;
+ pv.resize(64 * 4);
+ for (int i = 0; i < 64; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_3D_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ for (int i = 0; i < 64; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 255);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default array
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 1;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 255);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+}
+
+TextureStorage::~TextureStorage() {
+ singleton = nullptr;
+
+ //def textures
+ for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
+ texture_free(default_rd_textures[i]);
+ }
+}
+
+bool TextureStorage::can_create_resources_async() const {
+ return true;
+}
+
+RID TextureStorage::texture_allocate() {
+ return texture_owner.allocate_rid();
+}
+
+void TextureStorage::texture_free(RID p_texture) {
+ Texture *t = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!t);
+ ERR_FAIL_COND(t->is_render_target);
+
+ t->cleanup();
+
+ if (t->is_proxy && t->proxy_to.is_valid()) {
+ Texture *proxy_to = texture_owner.get_or_null(t->proxy_to);
+ if (proxy_to) {
+ proxy_to->proxies.erase(p_texture);
+ }
+ }
+
+ RendererStorageRD::base_singleton->decal_atlas_remove_texture(p_texture);
+
+ for (int i = 0; i < t->proxies.size(); i++) {
+ Texture *p = texture_owner.get_or_null(t->proxies[i]);
+ ERR_CONTINUE(!p);
+ p->proxy_to = RID();
+ p->rd_texture = RID();
+ p->rd_texture_srgb = RID();
+ }
+
+ texture_owner.free(p_texture);
+}
+
+void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
+ TextureToRDFormat ret_format;
+ Ref<Image> image = _validate_texture_format(p_image, ret_format);
+
+ Texture texture;
+
+ texture.type = Texture::TYPE_2D;
+
+ texture.width = p_image->get_width();
+ texture.height = p_image->get_height();
+ texture.layers = 1;
+ texture.mipmaps = p_image->get_mipmap_count() + 1;
+ texture.depth = 1;
+ texture.format = p_image->get_format();
+ texture.validated_format = image->get_format();
+
+ texture.rd_type = RD::TEXTURE_TYPE_2D;
+ texture.rd_format = ret_format.format;
+ texture.rd_format_srgb = ret_format.format_srgb;
+
+ RD::TextureFormat rd_format;
+ RD::TextureView rd_view;
+ { //attempt register
+ rd_format.format = texture.rd_format;
+ rd_format.width = texture.width;
+ rd_format.height = texture.height;
+ rd_format.depth = 1;
+ rd_format.array_layers = 1;
+ rd_format.mipmaps = texture.mipmaps;
+ rd_format.texture_type = texture.rd_type;
+ rd_format.samples = RD::TEXTURE_SAMPLES_1;
+ rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_format.shareable_formats.push_back(texture.rd_format);
+ rd_format.shareable_formats.push_back(texture.rd_format_srgb);
+ }
+ }
+ {
+ rd_view.swizzle_r = ret_format.swizzle_r;
+ rd_view.swizzle_g = ret_format.swizzle_g;
+ rd_view.swizzle_b = ret_format.swizzle_b;
+ rd_view.swizzle_a = ret_format.swizzle_a;
+ }
+ Vector<uint8_t> data = image->get_data(); //use image data
+ Vector<Vector<uint8_t>> data_slices;
+ data_slices.push_back(data);
+ texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
+ ERR_FAIL_COND(texture.rd_texture.is_null());
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_view.format_override = texture.rd_format_srgb;
+ texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
+ if (texture.rd_texture_srgb.is_null()) {
+ RD::get_singleton()->free(texture.rd_texture);
+ ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
+ }
+ }
+
+ //used for 2D, overridable
+ texture.width_2d = texture.width;
+ texture.height_2d = texture.height;
+ texture.is_render_target = false;
+ texture.rd_view = rd_view;
+ texture.is_proxy = false;
+
+ texture_owner.initialize_rid(p_texture, texture);
+}
+
+void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
+ ERR_FAIL_COND(p_layers.size() == 0);
+
+ ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
+ ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
+
+ TextureToRDFormat ret_format;
+ Vector<Ref<Image>> images;
+ {
+ int valid_width = 0;
+ int valid_height = 0;
+ bool valid_mipmaps = false;
+ Image::Format valid_format = Image::FORMAT_MAX;
+
+ for (int i = 0; i < p_layers.size(); i++) {
+ ERR_FAIL_COND(p_layers[i]->is_empty());
+
+ if (i == 0) {
+ valid_width = p_layers[i]->get_width();
+ valid_height = p_layers[i]->get_height();
+ valid_format = p_layers[i]->get_format();
+ valid_mipmaps = p_layers[i]->has_mipmaps();
+ } else {
+ ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
+ ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
+ ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
+ ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
+ }
+
+ images.push_back(_validate_texture_format(p_layers[i], ret_format));
+ }
+ }
+
+ Texture texture;
+
+ texture.type = Texture::TYPE_LAYERED;
+ texture.layered_type = p_layered_type;
+
+ texture.width = p_layers[0]->get_width();
+ texture.height = p_layers[0]->get_height();
+ texture.layers = p_layers.size();
+ texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
+ texture.depth = 1;
+ texture.format = p_layers[0]->get_format();
+ texture.validated_format = images[0]->get_format();
+
+ switch (p_layered_type) {
+ case RS::TEXTURE_LAYERED_2D_ARRAY: {
+ texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ } break;
+ case RS::TEXTURE_LAYERED_CUBEMAP: {
+ texture.rd_type = RD::TEXTURE_TYPE_CUBE;
+ } break;
+ case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
+ texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
+ } break;
+ }
+
+ texture.rd_format = ret_format.format;
+ texture.rd_format_srgb = ret_format.format_srgb;
+
+ RD::TextureFormat rd_format;
+ RD::TextureView rd_view;
+ { //attempt register
+ rd_format.format = texture.rd_format;
+ rd_format.width = texture.width;
+ rd_format.height = texture.height;
+ rd_format.depth = 1;
+ rd_format.array_layers = texture.layers;
+ rd_format.mipmaps = texture.mipmaps;
+ rd_format.texture_type = texture.rd_type;
+ rd_format.samples = RD::TEXTURE_SAMPLES_1;
+ rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_format.shareable_formats.push_back(texture.rd_format);
+ rd_format.shareable_formats.push_back(texture.rd_format_srgb);
+ }
+ }
+ {
+ rd_view.swizzle_r = ret_format.swizzle_r;
+ rd_view.swizzle_g = ret_format.swizzle_g;
+ rd_view.swizzle_b = ret_format.swizzle_b;
+ rd_view.swizzle_a = ret_format.swizzle_a;
+ }
+ Vector<Vector<uint8_t>> data_slices;
+ for (int i = 0; i < images.size(); i++) {
+ Vector<uint8_t> data = images[i]->get_data(); //use image data
+ data_slices.push_back(data);
+ }
+ texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
+ ERR_FAIL_COND(texture.rd_texture.is_null());
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_view.format_override = texture.rd_format_srgb;
+ texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
+ if (texture.rd_texture_srgb.is_null()) {
+ RD::get_singleton()->free(texture.rd_texture);
+ ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
+ }
+ }
+
+ //used for 2D, overridable
+ texture.width_2d = texture.width;
+ texture.height_2d = texture.height;
+ texture.is_render_target = false;
+ texture.rd_view = rd_view;
+ texture.is_proxy = false;
+
+ texture_owner.initialize_rid(p_texture, texture);
+}
+
+void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
+ ERR_FAIL_COND(p_data.size() == 0);
+
+ Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
+ if (verr != Image::VALIDATE_3D_OK) {
+ ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
+ }
+
+ TextureToRDFormat ret_format;
+ Image::Format validated_format = Image::FORMAT_MAX;
+ Vector<uint8_t> all_data;
+ uint32_t mipmap_count = 0;
+ Vector<Texture::BufferSlice3D> slices;
+ {
+ Vector<Ref<Image>> images;
+ uint32_t all_data_size = 0;
+ images.resize(p_data.size());
+ for (int i = 0; i < p_data.size(); i++) {
+ TextureToRDFormat f;
+ images.write[i] = _validate_texture_format(p_data[i], f);
+ if (i == 0) {
+ ret_format = f;
+ validated_format = images[0]->get_format();
+ }
+
+ all_data_size += images[i]->get_data().size();
+ }
+
+ all_data.resize(all_data_size); //consolidate all data here
+ uint32_t offset = 0;
+ Size2i prev_size;
+ for (int i = 0; i < p_data.size(); i++) {
+ uint32_t s = images[i]->get_data().size();
+
+ memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
+ {
+ Texture::BufferSlice3D slice;
+ slice.size.width = images[i]->get_width();
+ slice.size.height = images[i]->get_height();
+ slice.offset = offset;
+ slice.buffer_size = s;
+ slices.push_back(slice);
+ }
+ offset += s;
+
+ Size2i img_size(images[i]->get_width(), images[i]->get_height());
+ if (img_size != prev_size) {
+ mipmap_count++;
+ }
+ prev_size = img_size;
+ }
+ }
+
+ Texture texture;
+
+ texture.type = Texture::TYPE_3D;
+ texture.width = p_width;
+ texture.height = p_height;
+ texture.depth = p_depth;
+ texture.mipmaps = mipmap_count;
+ texture.format = p_data[0]->get_format();
+ texture.validated_format = validated_format;
+
+ texture.buffer_size_3d = all_data.size();
+ texture.buffer_slices_3d = slices;
+
+ texture.rd_type = RD::TEXTURE_TYPE_3D;
+ texture.rd_format = ret_format.format;
+ texture.rd_format_srgb = ret_format.format_srgb;
+
+ RD::TextureFormat rd_format;
+ RD::TextureView rd_view;
+ { //attempt register
+ rd_format.format = texture.rd_format;
+ rd_format.width = texture.width;
+ rd_format.height = texture.height;
+ rd_format.depth = texture.depth;
+ rd_format.array_layers = 1;
+ rd_format.mipmaps = texture.mipmaps;
+ rd_format.texture_type = texture.rd_type;
+ rd_format.samples = RD::TEXTURE_SAMPLES_1;
+ rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_format.shareable_formats.push_back(texture.rd_format);
+ rd_format.shareable_formats.push_back(texture.rd_format_srgb);
+ }
+ }
+ {
+ rd_view.swizzle_r = ret_format.swizzle_r;
+ rd_view.swizzle_g = ret_format.swizzle_g;
+ rd_view.swizzle_b = ret_format.swizzle_b;
+ rd_view.swizzle_a = ret_format.swizzle_a;
+ }
+ Vector<Vector<uint8_t>> data_slices;
+ data_slices.push_back(all_data); //one slice
+
+ texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
+ ERR_FAIL_COND(texture.rd_texture.is_null());
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_view.format_override = texture.rd_format_srgb;
+ texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
+ if (texture.rd_texture_srgb.is_null()) {
+ RD::get_singleton()->free(texture.rd_texture);
+ ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
+ }
+ }
+
+ //used for 2D, overridable
+ texture.width_2d = texture.width;
+ texture.height_2d = texture.height;
+ texture.is_render_target = false;
+ texture.rd_view = rd_view;
+ texture.is_proxy = false;
+
+ texture_owner.initialize_rid(p_texture, texture);
+}
+
+void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) {
+ Texture *tex = texture_owner.get_or_null(p_base);
+ ERR_FAIL_COND(!tex);
+ Texture proxy_tex = *tex;
+
+ proxy_tex.rd_view.format_override = tex->rd_format;
+ proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
+ if (proxy_tex.rd_texture_srgb.is_valid()) {
+ proxy_tex.rd_view.format_override = tex->rd_format_srgb;
+ proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
+ }
+ proxy_tex.proxy_to = p_base;
+ proxy_tex.is_render_target = false;
+ proxy_tex.is_proxy = true;
+ proxy_tex.proxies.clear();
+
+ texture_owner.initialize_rid(p_texture, proxy_tex);
+
+ tex->proxies.push_back(p_texture);
+}
+
+void TextureStorage::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
+ ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
+
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(tex->is_render_target);
+ ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
+ ERR_FAIL_COND(p_image->get_format() != tex->format);
+
+ if (tex->type == Texture::TYPE_LAYERED) {
+ ERR_FAIL_INDEX(p_layer, tex->layers);
+ }
+
+#ifdef TOOLS_ENABLED
+ tex->image_cache_2d.unref();
+#endif
+ TextureToRDFormat f;
+ Ref<Image> validated = _validate_texture_format(p_image, f);
+
+ RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
+}
+
+void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
+ _texture_2d_update(p_texture, p_image, p_layer, false);
+}
+
+void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
+
+ Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
+ if (verr != Image::VALIDATE_3D_OK) {
+ ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
+ }
+
+ Vector<uint8_t> all_data;
+ {
+ Vector<Ref<Image>> images;
+ uint32_t all_data_size = 0;
+ images.resize(p_data.size());
+ for (int i = 0; i < p_data.size(); i++) {
+ Ref<Image> image = p_data[i];
+ if (image->get_format() != tex->validated_format) {
+ image = image->duplicate();
+ image->convert(tex->validated_format);
+ }
+ all_data_size += images[i]->get_data().size();
+ images.push_back(image);
+ }
+
+ all_data.resize(all_data_size); //consolidate all data here
+ uint32_t offset = 0;
+
+ for (int i = 0; i < p_data.size(); i++) {
+ uint32_t s = images[i]->get_data().size();
+ memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
+ offset += s;
+ }
+ }
+
+ RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
+}
+
+void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(!tex->is_proxy);
+ Texture *proxy_to = texture_owner.get_or_null(p_proxy_to);
+ ERR_FAIL_COND(!proxy_to);
+ ERR_FAIL_COND(proxy_to->is_proxy);
+
+ if (tex->proxy_to.is_valid()) {
+ //unlink proxy
+ if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
+ RD::get_singleton()->free(tex->rd_texture);
+ tex->rd_texture = RID();
+ }
+ if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
+ RD::get_singleton()->free(tex->rd_texture_srgb);
+ tex->rd_texture_srgb = RID();
+ }
+ Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to);
+ ERR_FAIL_COND(!prev_tex);
+ prev_tex->proxies.erase(p_texture);
+ }
+
+ *tex = *proxy_to;
+
+ tex->proxy_to = p_proxy_to;
+ tex->is_render_target = false;
+ tex->is_proxy = true;
+ tex->proxies.clear();
+ proxy_to->proxies.push_back(p_texture);
+
+ tex->rd_view.format_override = tex->rd_format;
+ tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
+ if (tex->rd_texture_srgb.is_valid()) {
+ tex->rd_view.format_override = tex->rd_format_srgb;
+ tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
+ }
+}
+
+//these two APIs can be used together or in combination with the others.
+void TextureStorage::texture_2d_placeholder_initialize(RID p_texture) {
+ //this could be better optimized to reuse an existing image , done this way
+ //for now to get it working
+ Ref<Image> image;
+ image.instantiate();
+ image->create(4, 4, false, Image::FORMAT_RGBA8);
+ image->fill(Color(1, 0, 1, 1));
+
+ texture_2d_initialize(p_texture, image);
+}
+
+void TextureStorage::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
+ //this could be better optimized to reuse an existing image , done this way
+ //for now to get it working
+ Ref<Image> image;
+ image.instantiate();
+ image->create(4, 4, false, Image::FORMAT_RGBA8);
+ image->fill(Color(1, 0, 1, 1));
+
+ Vector<Ref<Image>> images;
+ if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
+ images.push_back(image);
+ } else {
+ //cube
+ for (int i = 0; i < 6; i++) {
+ images.push_back(image);
+ }
+ }
+
+ texture_2d_layered_initialize(p_texture, images, p_layered_type);
+}
+
+void TextureStorage::texture_3d_placeholder_initialize(RID p_texture) {
+ //this could be better optimized to reuse an existing image , done this way
+ //for now to get it working
+ Ref<Image> image;
+ image.instantiate();
+ image->create(4, 4, false, Image::FORMAT_RGBA8);
+ image->fill(Color(1, 0, 1, 1));
+
+ Vector<Ref<Image>> images;
+ //cube
+ for (int i = 0; i < 4; i++) {
+ images.push_back(image);
+ }
+
+ texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
+}
+
+Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND_V(!tex, Ref<Image>());
+
+#ifdef TOOLS_ENABLED
+ if (tex->image_cache_2d.is_valid() && !tex->is_render_target) {
+ return tex->image_cache_2d;
+ }
+#endif
+ Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
+ ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
+ Ref<Image> image;
+ image.instantiate();
+ image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
+ ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
+ if (tex->format != tex->validated_format) {
+ image->convert(tex->format);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) {
+ tex->image_cache_2d = image;
+ }
+#endif
+
+ return image;
+}
+
+Ref<Image> TextureStorage::texture_2d_layer_get(RID p_texture, int p_layer) const {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND_V(!tex, Ref<Image>());
+
+ Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
+ ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
+ Ref<Image> image;
+ image.instantiate();
+ image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
+ ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
+ if (tex->format != tex->validated_format) {
+ image->convert(tex->format);
+ }
+
+ return image;
+}
+
+Vector<Ref<Image>> TextureStorage::texture_3d_get(RID p_texture) const {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
+ ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>());
+
+ Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
+
+ ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
+
+ Vector<Ref<Image>> ret;
+
+ for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
+ const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
+ ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
+ ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
+ Vector<uint8_t> sub_region = all_data.slice(bs.offset, bs.offset + bs.buffer_size);
+
+ Ref<Image> img;
+ img.instantiate();
+ img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
+ ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
+ if (tex->format != tex->validated_format) {
+ img->convert(tex->format);
+ }
+
+ ret.push_back(img);
+ }
+
+ return ret;
+}
+
+void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
+ Texture *by_tex = texture_owner.get_or_null(p_by_texture);
+ ERR_FAIL_COND(!by_tex);
+ ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
+
+ if (tex == by_tex) {
+ return;
+ }
+
+ if (tex->rd_texture_srgb.is_valid()) {
+ RD::get_singleton()->free(tex->rd_texture_srgb);
+ }
+ RD::get_singleton()->free(tex->rd_texture);
+
+ if (tex->canvas_texture) {
+ memdelete(tex->canvas_texture);
+ tex->canvas_texture = nullptr;
+ }
+
+ Vector<RID> proxies_to_update = tex->proxies;
+ Vector<RID> proxies_to_redirect = by_tex->proxies;
+
+ *tex = *by_tex;
+
+ tex->proxies = proxies_to_update; //restore proxies, so they can be updated
+
+ if (tex->canvas_texture) {
+ tex->canvas_texture->diffuse = p_texture; //update
+ }
+
+ for (int i = 0; i < proxies_to_update.size(); i++) {
+ texture_proxy_update(proxies_to_update[i], p_texture);
+ }
+ for (int i = 0; i < proxies_to_redirect.size(); i++) {
+ texture_proxy_update(proxies_to_redirect[i], p_texture);
+ }
+ //delete last, so proxies can be updated
+ texture_owner.free(p_by_texture);
+
+ RendererStorageRD::base_singleton->decal_atlas_mark_dirty_on_texture(p_texture);
+}
+
+void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p_height) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
+
+ tex->width_2d = p_width;
+ tex->height_2d = p_height;
+}
+
+void TextureStorage::texture_set_path(RID p_texture, const String &p_path) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+
+ tex->path = p_path;
+}
+
+String TextureStorage::texture_get_path(RID p_texture) const {
+ RendererRD::Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND_V(!tex, String());
+
+ return tex->path;
+}
+
+void TextureStorage::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+
+ tex->detect_3d_callback_ud = p_userdata;
+ tex->detect_3d_callback = p_callback;
+}
+
+void TextureStorage::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+
+ tex->detect_normal_callback_ud = p_userdata;
+ tex->detect_normal_callback = p_callback;
+}
+
+void TextureStorage::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+
+ tex->detect_roughness_callback_ud = p_userdata;
+ tex->detect_roughness_callback = p_callback;
+}
+
+void TextureStorage::texture_debug_usage(List<RS::TextureInfo> *r_info) {
+}
+
+void TextureStorage::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
+}
+
+Size2 TextureStorage::texture_size_with_proxy(RID p_proxy) {
+ return texture_2d_get_size(p_proxy);
+}
+
+Ref<Image> TextureStorage::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
+ Ref<Image> image = p_image->duplicate();
+
+ switch (p_image->get_format()) {
+ case Image::FORMAT_L8: {
+ r_format.format = RD::DATA_FORMAT_R8_UNORM;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //luminance
+ case Image::FORMAT_LA8: {
+ r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
+ } break; //luminance-alpha
+ case Image::FORMAT_R8: {
+ r_format.format = RD::DATA_FORMAT_R8_UNORM;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RG8: {
+ r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RGB8: {
+ //this format is not mandatory for specification, check if supported first
+ if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_RGBA8: {
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_RGBA4444: {
+ r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_RGB565: {
+ r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_RF: {
+ r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //float
+ case Image::FORMAT_RGF: {
+ r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RGBF: {
+ //this format is not mandatory for specification, check if supported first
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ image->convert(Image::FORMAT_RGBAF);
+ }
+
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RGBAF: {
+ r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+
+ } break;
+ case Image::FORMAT_RH: {
+ r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break; //half float
+ case Image::FORMAT_RGH: {
+ r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_RGBH: {
+ //this format is not mandatory for specification, check if supported first
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ image->convert(Image::FORMAT_RGBAH);
+ }
+
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RGBAH: {
+ r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+
+ } break;
+ case Image::FORMAT_RGBE9995: {
+ r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
+#ifndef _MSC_VER
+#warning TODO need to make a function in Image to swap bits for this
+#endif
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
+ } break;
+ case Image::FORMAT_DXT1: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break; //s3tc bc1
+ case Image::FORMAT_DXT3: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+
+ } break; //bc2
+ case Image::FORMAT_DXT5: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break; //bc3
+ case Image::FORMAT_RGTC_R: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8_UNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_R8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_RGTC_RG: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_RG8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_BPTC_RGBA: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+
+ } break; //btpc bc7
+ case Image::FORMAT_BPTC_RGBF: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBAH);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //float bc6h
+ case Image::FORMAT_BPTC_RGBFU: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBAH);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //unsigned float bc6hu
+ case Image::FORMAT_ETC2_R11: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8_UNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_R8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break; //etc2
+ case Image::FORMAT_ETC2_R11S: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8_SNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_R8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //signed: {} break; NOT srgb.
+ case Image::FORMAT_ETC2_RG11: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_RG8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_ETC2_RG11S: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_RG8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_ETC:
+ case Image::FORMAT_ETC2_RGB8: {
+ //ETC2 is backwards compatible with ETC1, and all modern platforms support it
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_ETC2_RGBA8: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_ETC2_RGB8A1: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_ETC2_RA_AS_RG: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_DXT5_RA_AS_RG: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+
+ default: {
+ }
+ }
+
+ return image;
+}
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
new file mode 100644
index 0000000000..5d8d165a08
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
@@ -0,0 +1,230 @@
+/*************************************************************************/
+/* texture_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXTURE_STORAGE_RD_H
+#define TEXTURE_STORAGE_RD_H
+
+#include "canvas_texture_storage.h"
+#include "core/templates/rid_owner.h"
+#include "servers/rendering/storage/texture_storage.h"
+
+namespace RendererRD {
+
+enum DefaultRDTexture {
+ DEFAULT_RD_TEXTURE_WHITE,
+ DEFAULT_RD_TEXTURE_BLACK,
+ DEFAULT_RD_TEXTURE_NORMAL,
+ DEFAULT_RD_TEXTURE_ANISO,
+ DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER,
+ DEFAULT_RD_TEXTURE_CUBEMAP_BLACK,
+ DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK,
+ DEFAULT_RD_TEXTURE_CUBEMAP_WHITE,
+ DEFAULT_RD_TEXTURE_3D_WHITE,
+ DEFAULT_RD_TEXTURE_3D_BLACK,
+ DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE,
+ DEFAULT_RD_TEXTURE_2D_UINT,
+ DEFAULT_RD_TEXTURE_MAX
+};
+
+class Texture {
+public:
+ enum Type {
+ TYPE_2D,
+ TYPE_LAYERED,
+ TYPE_3D
+ };
+
+ Type type;
+ RS::TextureLayeredType layered_type = RS::TEXTURE_LAYERED_2D_ARRAY;
+
+ RenderingDevice::TextureType rd_type;
+ RID rd_texture;
+ RID rd_texture_srgb;
+ RenderingDevice::DataFormat rd_format;
+ RenderingDevice::DataFormat rd_format_srgb;
+
+ RD::TextureView rd_view;
+
+ Image::Format format;
+ Image::Format validated_format;
+
+ int width;
+ int height;
+ int depth;
+ int layers;
+ int mipmaps;
+
+ int height_2d;
+ int width_2d;
+
+ struct BufferSlice3D {
+ Size2i size;
+ uint32_t offset = 0;
+ uint32_t buffer_size = 0;
+ };
+ Vector<BufferSlice3D> buffer_slices_3d;
+ uint32_t buffer_size_3d = 0;
+
+ bool is_render_target;
+ bool is_proxy;
+
+ Ref<Image> image_cache_2d;
+ String path;
+
+ RID proxy_to;
+ Vector<RID> proxies;
+
+ Set<RID> lightmap_users;
+
+ RS::TextureDetectCallback detect_3d_callback = nullptr;
+ void *detect_3d_callback_ud = nullptr;
+
+ RS::TextureDetectCallback detect_normal_callback = nullptr;
+ void *detect_normal_callback_ud = nullptr;
+
+ RS::TextureDetectRoughnessCallback detect_roughness_callback = nullptr;
+ void *detect_roughness_callback_ud = nullptr;
+
+ CanvasTexture *canvas_texture = nullptr;
+
+ void cleanup();
+};
+
+class TextureStorage : public RendererTextureStorage {
+private:
+ static TextureStorage *singleton;
+
+ //textures can be created from threads, so this RID_Owner is thread safe
+ mutable RID_Owner<Texture, true> texture_owner;
+
+ struct TextureToRDFormat {
+ RD::DataFormat format;
+ RD::DataFormat format_srgb;
+ RD::TextureSwizzle swizzle_r;
+ RD::TextureSwizzle swizzle_g;
+ RD::TextureSwizzle swizzle_b;
+ RD::TextureSwizzle swizzle_a;
+ TextureToRDFormat() {
+ format = RD::DATA_FORMAT_MAX;
+ format_srgb = RD::DATA_FORMAT_MAX;
+ swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ }
+ };
+
+ Ref<Image> _validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format);
+ void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0, bool p_immediate = false);
+
+public:
+ static TextureStorage *get_singleton();
+
+ RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX];
+
+ _FORCE_INLINE_ RID texture_rd_get_default(DefaultRDTexture p_texture) {
+ return default_rd_textures[p_texture];
+ }
+
+ TextureStorage();
+ virtual ~TextureStorage();
+
+ Texture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); };
+ bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); };
+
+ virtual bool can_create_resources_async() const override;
+
+ virtual RID texture_allocate() override;
+ virtual void texture_free(RID p_rid) override;
+
+ virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override;
+ virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override;
+ virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override;
+ virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent
+
+ virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override;
+ virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override;
+ virtual void texture_proxy_update(RID p_proxy, RID p_base) override;
+
+ //these two APIs can be used together or in combination with the others.
+ virtual void texture_2d_placeholder_initialize(RID p_texture) override;
+ virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override;
+ virtual void texture_3d_placeholder_initialize(RID p_texture) override;
+
+ virtual Ref<Image> texture_2d_get(RID p_texture) const override;
+ virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override;
+ virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override;
+
+ virtual void texture_replace(RID p_texture, RID p_by_texture) override;
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override;
+
+ virtual void texture_set_path(RID p_texture, const String &p_path) override;
+ virtual String texture_get_path(RID p_texture) const override;
+
+ virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
+ virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
+ virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override;
+
+ virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override;
+
+ virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override;
+
+ virtual Size2 texture_size_with_proxy(RID p_proxy) override;
+
+ //internal usage
+
+ _FORCE_INLINE_ RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) {
+ if (p_texture.is_null()) {
+ return RID();
+ }
+ RendererRD::Texture *tex = texture_owner.get_or_null(p_texture);
+
+ if (!tex) {
+ return RID();
+ }
+ return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
+ }
+
+ _FORCE_INLINE_ Size2i texture_2d_get_size(RID p_texture) {
+ if (p_texture.is_null()) {
+ return Size2i();
+ }
+ RendererRD::Texture *tex = texture_owner.get_or_null(p_texture);
+
+ if (!tex) {
+ return Size2i();
+ }
+ return Size2i(tex->width_2d, tex->height_2d);
+ }
+};
+
+} // namespace RendererRD
+
+#endif // !_TEXTURE_STORAGE_RD_H
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index ca3d3a048d..af4c697751 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -121,59 +121,6 @@ public:
Set<Dependency *> dependencies;
};
- virtual bool can_create_resources_async() const = 0;
- /* TEXTURE API */
-
- virtual RID texture_allocate() = 0;
-
- virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) = 0;
- virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0;
- virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0;
- virtual void texture_proxy_initialize(RID p_texture, RID p_base) = 0; //all slices, then all the mipmaps, must be coherent
-
- virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0;
- virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0;
- virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0;
-
- //these two APIs can be used together or in combination with the others.
- virtual void texture_2d_placeholder_initialize(RID p_texture) = 0;
- virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) = 0;
- virtual void texture_3d_placeholder_initialize(RID p_texture) = 0;
-
- virtual Ref<Image> texture_2d_get(RID p_texture) const = 0;
- virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0;
- virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const = 0;
-
- virtual void texture_replace(RID p_texture, RID p_by_texture) = 0;
- virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
-
- virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
- virtual String texture_get_path(RID p_texture) const = 0;
-
- virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0;
- virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0;
- virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) = 0;
-
- virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) = 0;
-
- virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
-
- virtual Size2 texture_size_with_proxy(RID p_proxy) = 0;
-
- virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
- virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
-
- /* CANVAS TEXTURE API */
-
- virtual RID canvas_texture_allocate() = 0;
- virtual void canvas_texture_initialize(RID p_rid) = 0;
-
- virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) = 0;
- virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0;
-
- virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) = 0;
- virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) = 0;
-
/* SHADER API */
virtual RID shader_allocate() = 0;
@@ -397,6 +344,9 @@ public:
virtual AABB decal_get_aabb(RID p_decal) const = 0;
+ virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
+ virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
+
/* VOXEL GI API */
virtual RID voxel_gi_allocate() = 0;
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index b448a15d8e..f492c5e9bd 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -293,7 +293,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RendererCanvasRender::Light *cl = F->get();
if (cl->enabled && cl->texture.is_valid()) {
//not super efficient..
- Size2 tsize = RSG::storage->texture_size_with_proxy(cl->texture);
+ Size2 tsize = RSG::texture_storage->texture_size_with_proxy(cl->texture);
tsize *= cl->scale;
Vector2 offset = tsize / 2.0;
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index d93aad5d7b..af02e25cd9 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -398,6 +398,8 @@ RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
RendererSceneCull *sr = memnew(RendererSceneCull);
RSG::scene = sr;
RSG::rasterizer = RendererCompositor::create();
+ RSG::canvas_texture_storage = RSG::rasterizer->get_canvas_texture_storage();
+ RSG::texture_storage = RSG::rasterizer->get_texture_storage();
RSG::storage = RSG::rasterizer->get_storage();
RSG::canvas_render = RSG::rasterizer->get_canvas();
sr->set_scene_render(RSG::rasterizer->get_scene());
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 4a8944ccdd..8c93308e38 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -126,54 +126,53 @@ public:
#include "servers/server_wrap_mt_common.h"
-//from now on, calls forwarded to this singleton
-#define ServerName RendererStorage
-#define server_name RSG::storage
-
/* TEXTURE API */
-#define FUNCRIDTEX0(m_type) \
- virtual RID m_type##_create() override { \
- RID ret = RSG::storage->texture_allocate(); \
- if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
- RSG::storage->m_type##_initialize(ret); \
- } else { \
- command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret); \
- } \
- return ret; \
+#define ServerName RendererTextureStorage
+#define server_name RSG::texture_storage
+
+#define FUNCRIDTEX0(m_type) \
+ virtual RID m_type##_create() override { \
+ RID ret = RSG::texture_storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
+ RSG::texture_storage->m_type##_initialize(ret); \
+ } else { \
+ command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret); \
+ } \
+ return ret; \
}
-#define FUNCRIDTEX1(m_type, m_type1) \
- virtual RID m_type##_create(m_type1 p1) override { \
- RID ret = RSG::storage->texture_allocate(); \
- if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
- RSG::storage->m_type##_initialize(ret, p1); \
- } else { \
- command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1); \
- } \
- return ret; \
+#define FUNCRIDTEX1(m_type, m_type1) \
+ virtual RID m_type##_create(m_type1 p1) override { \
+ RID ret = RSG::texture_storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
+ RSG::texture_storage->m_type##_initialize(ret, p1); \
+ } else { \
+ command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1); \
+ } \
+ return ret; \
}
-#define FUNCRIDTEX2(m_type, m_type1, m_type2) \
- virtual RID m_type##_create(m_type1 p1, m_type2 p2) override { \
- RID ret = RSG::storage->texture_allocate(); \
- if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
- RSG::storage->m_type##_initialize(ret, p1, p2); \
- } else { \
- command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1, p2); \
- } \
- return ret; \
+#define FUNCRIDTEX2(m_type, m_type1, m_type2) \
+ virtual RID m_type##_create(m_type1 p1, m_type2 p2) override { \
+ RID ret = RSG::texture_storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
+ RSG::texture_storage->m_type##_initialize(ret, p1, p2); \
+ } else { \
+ command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1, p2); \
+ } \
+ return ret; \
}
-#define FUNCRIDTEX6(m_type, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
- virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3, m_type4 p4, m_type5 p5, m_type6 p6) override { \
- RID ret = RSG::storage->texture_allocate(); \
- if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
- RSG::storage->m_type##_initialize(ret, p1, p2, p3, p4, p5, p6); \
- } else { \
- command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1, p2, p3, p4, p5, p6); \
- } \
- return ret; \
+#define FUNCRIDTEX6(m_type, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
+ virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3, m_type4 p4, m_type5 p5, m_type6 p6) override { \
+ RID ret = RSG::texture_storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
+ RSG::texture_storage->m_type##_initialize(ret, p1, p2, p3, p4, p5, p6); \
+ } else { \
+ command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1, p2, p3, p4, p5, p6); \
+ } \
+ return ret; \
}
//these go pass-through, as they can be called from any thread
@@ -214,6 +213,13 @@ public:
FUNC2(texture_set_force_redraw_if_visible, RID, bool)
+//from now on, calls forwarded to this singleton
+#undef ServerName
+#undef server_name
+
+#define ServerName RendererStorage
+#define server_name RSG::storage
+
/* SHADER API */
FUNCRIDSPLIT(shader)
@@ -246,7 +252,9 @@ public:
virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) override {
RID mesh = RSG::storage->mesh_allocate();
- if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) {
+ // TODO once we have RSG::mesh_storage, add can_create_resources_async and call here instead of texture_storage!!
+
+ if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) {
if (Thread::get_caller_id() == server_thread) {
command_queue.flush_if_pending();
}
diff --git a/servers/rendering/rendering_server_globals.cpp b/servers/rendering/rendering_server_globals.cpp
index b8b06b5eea..83aa8959c1 100644
--- a/servers/rendering/rendering_server_globals.cpp
+++ b/servers/rendering/rendering_server_globals.cpp
@@ -32,6 +32,8 @@
bool RenderingServerGlobals::threaded = false;
+RendererCanvasTextureStorage *RenderingServerGlobals::canvas_texture_storage = nullptr;
+RendererTextureStorage *RenderingServerGlobals::texture_storage = nullptr;
RendererStorage *RenderingServerGlobals::storage = nullptr;
RendererCanvasRender *RenderingServerGlobals::canvas_render = nullptr;
RendererCompositor *RenderingServerGlobals::rasterizer = nullptr;
diff --git a/servers/rendering/rendering_server_globals.h b/servers/rendering/rendering_server_globals.h
index 4351830a5f..2bef490760 100644
--- a/servers/rendering/rendering_server_globals.h
+++ b/servers/rendering/rendering_server_globals.h
@@ -34,6 +34,8 @@
#include "servers/rendering/renderer_canvas_cull.h"
#include "servers/rendering/renderer_canvas_render.h"
#include "servers/rendering/renderer_scene.h"
+#include "servers/rendering/storage/canvas_texture_storage.h"
+#include "servers/rendering/storage/texture_storage.h"
class RendererCanvasCull;
class RendererViewport;
@@ -43,6 +45,8 @@ class RenderingServerGlobals {
public:
static bool threaded;
+ static RendererCanvasTextureStorage *canvas_texture_storage;
+ static RendererTextureStorage *texture_storage;
static RendererStorage *storage;
static RendererCanvasRender *canvas_render;
static RendererCompositor *rasterizer;
diff --git a/servers/rendering/storage/SCsub b/servers/rendering/storage/SCsub
new file mode 100644
index 0000000000..86681f9c74
--- /dev/null
+++ b/servers/rendering/storage/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.servers_sources, "*.cpp")
diff --git a/servers/rendering/storage/canvas_texture_storage.h b/servers/rendering/storage/canvas_texture_storage.h
new file mode 100644
index 0000000000..ad4c67f649
--- /dev/null
+++ b/servers/rendering/storage/canvas_texture_storage.h
@@ -0,0 +1,51 @@
+/*************************************************************************/
+/* canvas_texture_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CANVAS_TEXTURE_STORAGE_H
+#define CANVAS_TEXTURE_STORAGE_H
+
+#include "servers/rendering_server.h"
+
+class RendererCanvasTextureStorage {
+public:
+ virtual ~RendererCanvasTextureStorage(){};
+
+ virtual RID canvas_texture_allocate() = 0;
+ virtual void canvas_texture_initialize(RID p_rid) = 0;
+ virtual void canvas_texture_free(RID p_rid) = 0;
+
+ virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) = 0;
+ virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0;
+
+ virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) = 0;
+ virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) = 0;
+};
+
+#endif // !CANVAS_TEXTURE_STORAGE_H
diff --git a/servers/rendering/storage/texture_storage.h b/servers/rendering/storage/texture_storage.h
new file mode 100644
index 0000000000..bef5e3e146
--- /dev/null
+++ b/servers/rendering/storage/texture_storage.h
@@ -0,0 +1,80 @@
+/*************************************************************************/
+/* texture_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXTURE_STORAGE_H
+#define TEXTURE_STORAGE_H
+
+#include "servers/rendering_server.h"
+
+class RendererTextureStorage {
+public:
+ virtual bool can_create_resources_async() const = 0;
+
+ virtual ~RendererTextureStorage(){};
+
+ virtual RID texture_allocate() = 0;
+ virtual void texture_free(RID p_rid) = 0;
+
+ virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) = 0;
+ virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0;
+ virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0;
+ virtual void texture_proxy_initialize(RID p_texture, RID p_base) = 0; //all slices, then all the mipmaps, must be coherent
+
+ virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0;
+ virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0;
+ virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0;
+
+ //these two APIs can be used together or in combination with the others.
+ virtual void texture_2d_placeholder_initialize(RID p_texture) = 0;
+ virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) = 0;
+ virtual void texture_3d_placeholder_initialize(RID p_texture) = 0;
+
+ virtual Ref<Image> texture_2d_get(RID p_texture) const = 0;
+ virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0;
+ virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const = 0;
+
+ virtual void texture_replace(RID p_texture, RID p_by_texture) = 0;
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
+
+ virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
+ virtual String texture_get_path(RID p_texture) const = 0;
+
+ virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0;
+ virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0;
+ virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) = 0;
+
+ virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) = 0;
+
+ virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
+
+ virtual Size2 texture_size_with_proxy(RID p_proxy) = 0;
+};
+
+#endif // !TEXTURE_STORAGE_H
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index d34fd572ad..a6992014e8 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2580,6 +2580,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture"), &RenderingServer::canvas_item_add_particles);
ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &RenderingServer::canvas_item_add_set_transform);
ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &RenderingServer::canvas_item_add_clip_ignore);
+ ClassDB::bind_method(D_METHOD("canvas_item_add_animation_slice", "item", "animation_length", "slice_begin", "slice_end", "offset"), &RenderingServer::canvas_item_add_animation_slice, DEFVAL(0.0));
ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &RenderingServer::canvas_item_set_sort_children_by_y);
ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &RenderingServer::canvas_item_set_z_index);
ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &RenderingServer::canvas_item_set_z_as_relative_to_parent);
diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp
index 5792572dc1..1a10161a5b 100644
--- a/servers/text/text_server_extension.cpp
+++ b/servers/text/text_server_extension.cpp
@@ -88,6 +88,12 @@ void TextServerExtension::_bind_methods() {
GDVIRTUAL_BIND(_font_set_subpixel_positioning, "font_rid", "subpixel_positioning");
GDVIRTUAL_BIND(_font_get_subpixel_positioning, "font_rid");
+ GDVIRTUAL_BIND(_font_set_embolden, "font_rid", "strength");
+ GDVIRTUAL_BIND(_font_get_embolden, "font_rid");
+
+ GDVIRTUAL_BIND(_font_set_transform, "font_rid", "transform");
+ GDVIRTUAL_BIND(_font_get_transform, "font_rid");
+
GDVIRTUAL_BIND(_font_set_variation_coordinates, "font_rid", "variation_coordinates");
GDVIRTUAL_BIND(_font_get_variation_coordinates, "font_rid");
@@ -527,6 +533,30 @@ TextServer::SubpixelPositioning TextServerExtension::font_get_subpixel_positioni
return TextServer::SubpixelPositioning::SUBPIXEL_POSITIONING_DISABLED;
}
+void TextServerExtension::font_set_embolden(RID p_font_rid, float p_strength) {
+ GDVIRTUAL_CALL(_font_set_embolden, p_font_rid, p_strength);
+}
+
+float TextServerExtension::font_get_embolden(RID p_font_rid) const {
+ float ret;
+ if (GDVIRTUAL_CALL(_font_get_embolden, p_font_rid, ret)) {
+ return ret;
+ }
+ return 0.f;
+}
+
+void TextServerExtension::font_set_transform(RID p_font_rid, Transform2D p_transform) {
+ GDVIRTUAL_CALL(_font_set_transform, p_font_rid, p_transform);
+}
+
+Transform2D TextServerExtension::font_get_transform(RID p_font_rid) const {
+ Transform2D ret;
+ if (GDVIRTUAL_CALL(_font_get_transform, p_font_rid, ret)) {
+ return ret;
+ }
+ return Transform2D();
+}
+
void TextServerExtension::font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) {
GDVIRTUAL_CALL(_font_set_variation_coordinates, p_font_rid, p_variation_coordinates);
}
diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h
index d185e44806..7d80467371 100644
--- a/servers/text/text_server_extension.h
+++ b/servers/text/text_server_extension.h
@@ -139,6 +139,16 @@ public:
GDVIRTUAL2(_font_set_subpixel_positioning, RID, SubpixelPositioning);
GDVIRTUAL1RC(SubpixelPositioning, _font_get_subpixel_positioning, RID);
+ virtual void font_set_embolden(RID p_font_rid, float p_strength) override;
+ virtual float font_get_embolden(RID p_font_rid) const override;
+ GDVIRTUAL2(_font_set_embolden, RID, float);
+ GDVIRTUAL1RC(float, _font_get_embolden, RID);
+
+ virtual void font_set_transform(RID p_font_rid, Transform2D p_transform) override;
+ virtual Transform2D font_get_transform(RID p_font_rid) const override;
+ GDVIRTUAL2(_font_set_transform, RID, Transform2D);
+ GDVIRTUAL1RC(Transform2D, _font_get_transform, RID);
+
virtual void font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) override;
virtual Dictionary font_get_variation_coordinates(RID p_font_rid) const override;
GDVIRTUAL2(_font_set_variation_coordinates, RID, Dictionary);
diff --git a/servers/text_server.cpp b/servers/text_server.cpp
index e84c0f05cc..aaba79c049 100644
--- a/servers/text_server.cpp
+++ b/servers/text_server.cpp
@@ -241,6 +241,12 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("font_set_subpixel_positioning", "font_rid", "subpixel_positioning"), &TextServer::font_set_subpixel_positioning);
ClassDB::bind_method(D_METHOD("font_get_subpixel_positioning", "font_rid"), &TextServer::font_get_subpixel_positioning);
+ ClassDB::bind_method(D_METHOD("font_set_embolden", "font_rid", "strength"), &TextServer::font_set_embolden);
+ ClassDB::bind_method(D_METHOD("font_get_embolden", "font_rid"), &TextServer::font_get_embolden);
+
+ ClassDB::bind_method(D_METHOD("font_set_transform", "font_rid", "transform"), &TextServer::font_set_transform);
+ ClassDB::bind_method(D_METHOD("font_get_transform", "font_rid"), &TextServer::font_get_transform);
+
ClassDB::bind_method(D_METHOD("font_set_variation_coordinates", "font_rid", "variation_coordinates"), &TextServer::font_set_variation_coordinates);
ClassDB::bind_method(D_METHOD("font_get_variation_coordinates", "font_rid"), &TextServer::font_get_variation_coordinates);
@@ -1261,11 +1267,11 @@ void TextServer::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_p
if (p_clip_r > 0) {
// Clip right / bottom.
if (orientation == ORIENTATION_HORIZONTAL) {
- if (ofs.x - p_pos.x > p_clip_r) {
+ if (ofs.x - p_pos.x + glyphs[i].advance > p_clip_r) {
return;
}
} else {
- if (ofs.y - p_pos.y > p_clip_r) {
+ if (ofs.y - p_pos.y + glyphs[i].advance > p_clip_r) {
return;
}
}
@@ -1356,11 +1362,11 @@ void TextServer::shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vect
if (p_clip_r > 0) {
// Clip right / bottom.
if (orientation == ORIENTATION_HORIZONTAL) {
- if (ofs.x - p_pos.x > p_clip_r) {
+ if (ofs.x - p_pos.x + glyphs[i].advance > p_clip_r) {
return;
}
} else {
- if (ofs.y - p_pos.y > p_clip_r) {
+ if (ofs.y - p_pos.y + glyphs[i].advance > p_clip_r) {
return;
}
}
diff --git a/servers/text_server.h b/servers/text_server.h
index 38ad496490..83dc3df56d 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -261,6 +261,12 @@ public:
virtual void font_set_subpixel_positioning(RID p_font_rid, SubpixelPositioning p_subpixel) = 0;
virtual SubpixelPositioning font_get_subpixel_positioning(RID p_font_rid) const = 0;
+ virtual void font_set_embolden(RID p_font_rid, float p_strength) = 0;
+ virtual float font_get_embolden(RID p_font_rid) const = 0;
+
+ virtual void font_set_transform(RID p_font_rid, Transform2D p_transform) = 0;
+ virtual Transform2D font_get_transform(RID p_font_rid) const = 0;
+
virtual void font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) = 0;
virtual Dictionary font_get_variation_coordinates(RID p_font_rid) const = 0;