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-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.cpp12
-rw-r--r--servers/register_server_types.cpp2
-rw-r--r--servers/visual/visual_server_viewport.cpp2
-rw-r--r--servers/visual/visual_server_wrap_mt.cpp2
-rw-r--r--servers/visual_server.cpp20
5 files changed, 24 insertions, 14 deletions
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
index d92c033e35..d39231b161 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
@@ -161,12 +161,12 @@ Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer *p_contained, bool
step_thread_up = false;
alloc_mutex = Mutex::create();
- shape_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
- area_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
- body_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
- pin_joint_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
- groove_joint_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
- damped_spring_joint_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ shape_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
+ area_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
+ body_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
+ pin_joint_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
+ groove_joint_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
+ damped_spring_joint_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
if (!p_create_thread) {
server_thread = Thread::get_caller_ID();
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index e97a6baeba..8ee431cc68 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -73,8 +73,6 @@ ShaderTypes *shader_types = NULL;
void register_server_types() {
- GLOBAL_DEF("memory/multithread/thread_rid_pool_prealloc", 20);
-
GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("VisualServer", VisualServer::get_singleton()));
GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("AudioServer", AudioServer::get_singleton()));
GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("PhysicsServer", PhysicsServer::get_singleton()));
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 433b6e945e..4d53181b43 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -265,7 +265,7 @@ void VisualServerViewport::draw_viewports() {
//draw viewports
- clear_color = GLOBAL_GET("rendering/viewport/default_clear_color");
+ clear_color = GLOBAL_GET("rendering/environment/default_clear_color");
active_viewports.sort_custom<ViewportSort>();
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index fd15633244..a358e99fb3 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -176,7 +176,7 @@ VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_
draw_pending = 0;
draw_thread_up = false;
alloc_mutex = Mutex::create();
- pool_max_size = GLOBAL_DEF("memory/servers/thread_rid_prealloc_amount", 20);
+ pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
if (!p_create_thread) {
server_thread = Thread::get_caller_ID();
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index c833f4eabd..1e217649ba 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1567,10 +1567,22 @@ VisualServer::VisualServer() {
//ERR_FAIL_COND(singleton);
singleton = this;
- GLOBAL_DEF("rendering/vram_formats/use_s3tc", true);
- GLOBAL_DEF("rendering/vram_formats/use_etc", false);
- GLOBAL_DEF("rendering/vram_formats/use_etc2", true);
- GLOBAL_DEF("rendering/vram_formats/use_pvrtc", false);
+ GLOBAL_DEF("rendering/vram_compression/import_s3tc", true);
+ GLOBAL_DEF("rendering/vram_compression/import_etc", false);
+ GLOBAL_DEF("rendering/vram_compression/import_etc2", true);
+ GLOBAL_DEF("rendering/vram_compression/import_pvrtc", false);
+
+ GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096);
+ GLOBAL_DEF("rendering/quality/shadow_atlas/size", 4096);
+ GlobalConfig::get_singleton()->set_custom_property_info("rendering/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384"));
+ GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_0_subdiv", 1);
+ GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_1_subdiv", 2);
+ GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_2_subdiv", 3);
+ GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_3_subdiv", 4);
+ GlobalConfig::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ GlobalConfig::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ GlobalConfig::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ GlobalConfig::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
}
VisualServer::~VisualServer() {