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-rw-r--r--servers/physics/broad_phase_basic.cpp10
-rw-r--r--servers/physics/broad_phase_basic.h6
-rw-r--r--servers/physics/broad_phase_octree.cpp6
-rw-r--r--servers/physics/broad_phase_octree.h4
-rw-r--r--servers/physics/broad_phase_sw.h6
-rw-r--r--servers/physics/collision_object_sw.cpp6
-rw-r--r--servers/physics/collision_object_sw.h4
-rw-r--r--servers/physics/collision_solver_sw.cpp10
-rw-r--r--servers/physics/collision_solver_sw.h2
-rw-r--r--servers/physics/shape_sw.cpp36
-rw-r--r--servers/physics/shape_sw.h18
-rw-r--r--servers/physics/space_sw.cpp52
-rw-r--r--servers/physics/space_sw.h14
-rw-r--r--servers/physics_2d/space_2d_sw.cpp36
-rw-r--r--servers/physics_2d/space_2d_sw.h12
-rw-r--r--servers/physics_2d_server.cpp53
-rw-r--r--servers/physics_2d_server.h38
-rw-r--r--servers/physics_server.cpp47
-rw-r--r--servers/physics_server.h36
-rw-r--r--servers/server_wrap_mt_common.h26
-rw-r--r--servers/visual/rasterizer.h36
-rw-r--r--servers/visual/visual_server_raster.h34
-rw-r--r--servers/visual/visual_server_scene.cpp63
-rw-r--r--servers/visual/visual_server_scene.h13
-rw-r--r--servers/visual/visual_server_wrap_mt.cpp41
-rw-r--r--servers/visual/visual_server_wrap_mt.h28
-rw-r--r--servers/visual_server.cpp22
-rw-r--r--servers/visual_server.h27
28 files changed, 326 insertions, 360 deletions
diff --git a/servers/physics/broad_phase_basic.cpp b/servers/physics/broad_phase_basic.cpp
index c6565ac2e9..e4eae09c61 100644
--- a/servers/physics/broad_phase_basic.cpp
+++ b/servers/physics/broad_phase_basic.cpp
@@ -46,7 +46,7 @@ BroadPhaseSW::ID BroadPhaseBasic::create(CollisionObjectSW *p_object, int p_subi
return current;
}
-void BroadPhaseBasic::move(ID p_id, const Rect3 &p_aabb) {
+void BroadPhaseBasic::move(ID p_id, const AABB &p_aabb) {
Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
@@ -109,7 +109,7 @@ int BroadPhaseBasic::cull_point(const Vector3 &p_point, CollisionObjectSW **p_re
for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect3 aabb = E->get().aabb;
+ const AABB aabb = E->get().aabb;
if (aabb.has_point(p_point)) {
p_results[rc] = E->get().owner;
@@ -129,7 +129,7 @@ int BroadPhaseBasic::cull_segment(const Vector3 &p_from, const Vector3 &p_to, Co
for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect3 aabb = E->get().aabb;
+ const AABB aabb = E->get().aabb;
if (aabb.intersects_segment(p_from, p_to)) {
p_results[rc] = E->get().owner;
@@ -142,13 +142,13 @@ int BroadPhaseBasic::cull_segment(const Vector3 &p_from, const Vector3 &p_to, Co
return rc;
}
-int BroadPhaseBasic::cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
+int BroadPhaseBasic::cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
int rc = 0;
for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect3 aabb = E->get().aabb;
+ const AABB aabb = E->get().aabb;
if (aabb.intersects(p_aabb)) {
p_results[rc] = E->get().owner;
diff --git a/servers/physics/broad_phase_basic.h b/servers/physics/broad_phase_basic.h
index 5c124c1792..ee683ed840 100644
--- a/servers/physics/broad_phase_basic.h
+++ b/servers/physics/broad_phase_basic.h
@@ -39,7 +39,7 @@ class BroadPhaseBasic : public BroadPhaseSW {
CollisionObjectSW *owner;
bool _static;
- Rect3 aabb;
+ AABB aabb;
int subindex;
};
@@ -83,7 +83,7 @@ class BroadPhaseBasic : public BroadPhaseSW {
public:
// 0 is an invalid ID
virtual ID create(CollisionObjectSW *p_object, int p_subindex = 0);
- virtual void move(ID p_id, const Rect3 &p_aabb);
+ virtual void move(ID p_id, const AABB &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
@@ -93,7 +93,7 @@ public:
virtual int cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual int cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
diff --git a/servers/physics/broad_phase_octree.cpp b/servers/physics/broad_phase_octree.cpp
index e7111d9580..3b18a270f0 100644
--- a/servers/physics/broad_phase_octree.cpp
+++ b/servers/physics/broad_phase_octree.cpp
@@ -32,11 +32,11 @@
BroadPhaseSW::ID BroadPhaseOctree::create(CollisionObjectSW *p_object, int p_subindex) {
- ID oid = octree.create(p_object, Rect3(), p_subindex, false, 1 << p_object->get_type(), 0);
+ ID oid = octree.create(p_object, AABB(), p_subindex, false, 1 << p_object->get_type(), 0);
return oid;
}
-void BroadPhaseOctree::move(ID p_id, const Rect3 &p_aabb) {
+void BroadPhaseOctree::move(ID p_id, const AABB &p_aabb) {
octree.move(p_id, p_aabb);
}
@@ -76,7 +76,7 @@ int BroadPhaseOctree::cull_segment(const Vector3 &p_from, const Vector3 &p_to, C
return octree.cull_segment(p_from, p_to, p_results, p_max_results, p_result_indices);
}
-int BroadPhaseOctree::cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
+int BroadPhaseOctree::cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
return octree.cull_aabb(p_aabb, p_results, p_max_results, p_result_indices);
}
diff --git a/servers/physics/broad_phase_octree.h b/servers/physics/broad_phase_octree.h
index d28f2da13f..f894d6ca5a 100644
--- a/servers/physics/broad_phase_octree.h
+++ b/servers/physics/broad_phase_octree.h
@@ -48,7 +48,7 @@ class BroadPhaseOctree : public BroadPhaseSW {
public:
// 0 is an invalid ID
virtual ID create(CollisionObjectSW *p_object, int p_subindex = 0);
- virtual void move(ID p_id, const Rect3 &p_aabb);
+ virtual void move(ID p_id, const AABB &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
@@ -58,7 +58,7 @@ public:
virtual int cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual int cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
diff --git a/servers/physics/broad_phase_sw.h b/servers/physics/broad_phase_sw.h
index 2b5ed629fe..5ad3f9a261 100644
--- a/servers/physics/broad_phase_sw.h
+++ b/servers/physics/broad_phase_sw.h
@@ -30,8 +30,8 @@
#ifndef BROAD_PHASE_SW_H
#define BROAD_PHASE_SW_H
+#include "aabb.h"
#include "math_funcs.h"
-#include "rect3.h"
class CollisionObjectSW;
@@ -49,7 +49,7 @@ public:
// 0 is an invalid ID
virtual ID create(CollisionObjectSW *p_object_, int p_subindex = 0) = 0;
- virtual void move(ID p_id, const Rect3 &p_aabb) = 0;
+ virtual void move(ID p_id, const AABB &p_aabb) = 0;
virtual void set_static(ID p_id, bool p_static) = 0;
virtual void remove(ID p_id) = 0;
@@ -59,7 +59,7 @@ public:
virtual int cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
- virtual int cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
+ virtual int cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) = 0;
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) = 0;
diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp
index 3af8b542fa..126f8141ff 100644
--- a/servers/physics/collision_object_sw.cpp
+++ b/servers/physics/collision_object_sw.cpp
@@ -149,7 +149,7 @@ void CollisionObjectSW::_update_shapes() {
}
//not quite correct, should compute the next matrix..
- Rect3 shape_aabb = s.shape->get_aabb();
+ AABB shape_aabb = s.shape->get_aabb();
Transform xform = transform * s.xform;
shape_aabb = xform.xform(shape_aabb);
s.aabb_cache = shape_aabb;
@@ -176,10 +176,10 @@ void CollisionObjectSW::_update_shapes_with_motion(const Vector3 &p_motion) {
}
//not quite correct, should compute the next matrix..
- Rect3 shape_aabb = s.shape->get_aabb();
+ AABB shape_aabb = s.shape->get_aabb();
Transform xform = transform * s.xform;
shape_aabb = xform.xform(shape_aabb);
- shape_aabb = shape_aabb.merge(Rect3(shape_aabb.position + p_motion, shape_aabb.size)); //use motion
+ shape_aabb = shape_aabb.merge(AABB(shape_aabb.position + p_motion, shape_aabb.size)); //use motion
s.aabb_cache = shape_aabb;
space->get_broadphase()->move(s.bpid, shape_aabb);
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h
index 67a8a44944..254947060b 100644
--- a/servers/physics/collision_object_sw.h
+++ b/servers/physics/collision_object_sw.h
@@ -61,7 +61,7 @@ private:
Transform xform;
Transform xform_inv;
BroadPhaseSW::ID bpid;
- Rect3 aabb_cache; //for rayqueries
+ AABB aabb_cache; //for rayqueries
real_t area_cache;
ShapeSW *shape;
bool disabled;
@@ -123,7 +123,7 @@ public:
_FORCE_INLINE_ ShapeSW *get_shape(int p_index) const { return shapes[p_index].shape; }
_FORCE_INLINE_ const Transform &get_shape_transform(int p_index) const { return shapes[p_index].xform; }
_FORCE_INLINE_ const Transform &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
- _FORCE_INLINE_ const Rect3 &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
+ _FORCE_INLINE_ const AABB &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
_FORCE_INLINE_ const real_t get_shape_area(int p_index) const { return shapes[p_index].area_cache; }
_FORCE_INLINE_ Transform get_transform() const { return transform; }
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp
index 7bef208237..a9431dc6d8 100644
--- a/servers/physics/collision_solver_sw.cpp
+++ b/servers/physics/collision_solver_sw.cpp
@@ -152,7 +152,7 @@ bool CollisionSolverSW::solve_concave(const ShapeSW *p_shape_A, const Transform
//quickly compute a local AABB
- Rect3 local_aabb;
+ AABB local_aabb;
for (int i = 0; i < 3; i++) {
Vector3 axis(p_transform_B.basis.get_axis(i));
@@ -291,7 +291,7 @@ bool CollisionSolverSW::solve_distance_plane(const ShapeSW *p_shape_A, const Tra
return collided;
}
-bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const Rect3 &p_concave_hint, Vector3 *r_sep_axis) {
+bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis) {
if (p_shape_A->is_concave())
return false;
@@ -328,14 +328,14 @@ bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A, const Transform
//quickly compute a local AABB
- bool use_cc_hint = p_concave_hint != Rect3();
- Rect3 cc_hint_aabb;
+ bool use_cc_hint = p_concave_hint != AABB();
+ AABB cc_hint_aabb;
if (use_cc_hint) {
cc_hint_aabb = p_concave_hint;
cc_hint_aabb.position -= p_transform_B.origin;
}
- Rect3 local_aabb;
+ AABB local_aabb;
for (int i = 0; i < 3; i++) {
Vector3 axis(p_transform_B.basis.get_axis(i));
diff --git a/servers/physics/collision_solver_sw.h b/servers/physics/collision_solver_sw.h
index 1e38b1b54e..a40b665ff0 100644
--- a/servers/physics/collision_solver_sw.h
+++ b/servers/physics/collision_solver_sw.h
@@ -46,7 +46,7 @@ private:
public:
static bool solve_static(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis = NULL, real_t p_margin_A = 0, real_t p_margin_B = 0);
- static bool solve_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const Rect3 &p_concave_hint, Vector3 *r_sep_axis = NULL);
+ static bool solve_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis = NULL);
};
#endif // COLLISION_SOLVER__SW_H
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp
index 6dafaac115..b204ff7a33 100644
--- a/servers/physics/shape_sw.cpp
+++ b/servers/physics/shape_sw.cpp
@@ -37,7 +37,7 @@
#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.0002
#define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.9998
-void ShapeSW::configure(const Rect3 &p_aabb) {
+void ShapeSW::configure(const AABB &p_aabb) {
aabb = p_aabb;
configured = true;
for (Map<ShapeOwnerSW *, int>::Element *E = owners.front(); E; E = E->next()) {
@@ -141,7 +141,7 @@ Vector3 PlaneShapeSW::get_moment_of_inertia(real_t p_mass) const {
void PlaneShapeSW::_setup(const Plane &p_plane) {
plane = p_plane;
- configure(Rect3(Vector3(-1e4, -1e4, -1e4), Vector3(1e4 * 2, 1e4 * 2, 1e4 * 2)));
+ configure(AABB(Vector3(-1e4, -1e4, -1e4), Vector3(1e4 * 2, 1e4 * 2, 1e4 * 2)));
}
void PlaneShapeSW::set_data(const Variant &p_data) {
@@ -223,7 +223,7 @@ Vector3 RayShapeSW::get_moment_of_inertia(real_t p_mass) const {
void RayShapeSW::_setup(real_t p_length) {
length = p_length;
- configure(Rect3(Vector3(0, 0, 0), Vector3(0.1, 0.1, length)));
+ configure(AABB(Vector3(0, 0, 0), Vector3(0.1, 0.1, length)));
}
void RayShapeSW::set_data(const Variant &p_data) {
@@ -299,7 +299,7 @@ Vector3 SphereShapeSW::get_moment_of_inertia(real_t p_mass) const {
void SphereShapeSW::_setup(real_t p_radius) {
radius = p_radius;
- configure(Rect3(Vector3(-radius, -radius, -radius), Vector3(radius * 2.0, radius * 2.0, radius * 2.0)));
+ configure(AABB(Vector3(-radius, -radius, -radius), Vector3(radius * 2.0, radius * 2.0, radius * 2.0)));
}
void SphereShapeSW::set_data(const Variant &p_data) {
@@ -430,7 +430,7 @@ void BoxShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_sup
bool BoxShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
- Rect3 aabb(-half_extents, half_extents * 2.0);
+ AABB aabb(-half_extents, half_extents * 2.0);
return aabb.intersects_segment(p_begin, p_end, &r_result, &r_normal);
}
@@ -504,7 +504,7 @@ void BoxShapeSW::_setup(const Vector3 &p_half_extents) {
half_extents = p_half_extents.abs();
- configure(Rect3(-half_extents, half_extents * 2));
+ configure(AABB(-half_extents, half_extents * 2));
}
void BoxShapeSW::set_data(const Variant &p_data) {
@@ -684,7 +684,7 @@ void CapsuleShapeSW::_setup(real_t p_height, real_t p_radius) {
height = p_height;
radius = p_radius;
- configure(Rect3(Vector3(-radius, -radius, -height * 0.5 - radius), Vector3(radius * 2, radius * 2, height + radius * 2.0)));
+ configure(AABB(Vector3(-radius, -radius, -height * 0.5 - radius), Vector3(radius * 2, radius * 2, height + radius * 2.0)));
}
void CapsuleShapeSW::set_data(const Variant &p_data) {
@@ -957,7 +957,7 @@ void ConvexPolygonShapeSW::_setup(const Vector<Vector3> &p_vertices) {
if (err != OK)
ERR_PRINT("Failed to build QuickHull");
- Rect3 _aabb;
+ AABB _aabb;
for (int i = 0; i < mesh.vertices.size(); i++) {
@@ -1102,7 +1102,7 @@ Vector3 FaceShapeSW::get_moment_of_inertia(real_t p_mass) const {
FaceShapeSW::FaceShapeSW() {
- configure(Rect3());
+ configure(AABB());
}
PoolVector<Vector3> ConcavePolygonShapeSW::get_faces() const {
@@ -1300,13 +1300,13 @@ void ConcavePolygonShapeSW::_cull(int p_idx, _CullParams *p_params) const {
}
}
-void ConcavePolygonShapeSW::cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const {
+void ConcavePolygonShapeSW::cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const {
// make matrix local to concave
if (faces.size() == 0)
return;
- Rect3 local_aabb = p_local_aabb;
+ AABB local_aabb = p_local_aabb;
// unlock data
PoolVector<Face>::Read fr = faces.read();
@@ -1341,7 +1341,7 @@ Vector3 ConcavePolygonShapeSW::get_moment_of_inertia(real_t p_mass) const {
struct _VolumeSW_BVH_Element {
- Rect3 aabb;
+ AABB aabb;
Vector3 center;
int face_index;
};
@@ -1372,7 +1372,7 @@ struct _VolumeSW_BVH_CompareZ {
struct _VolumeSW_BVH {
- Rect3 aabb;
+ AABB aabb;
_VolumeSW_BVH *left;
_VolumeSW_BVH *right;
@@ -1396,7 +1396,7 @@ _VolumeSW_BVH *_volume_sw_build_bvh(_VolumeSW_BVH_Element *p_elements, int p_siz
bvh->face_index = -1;
}
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < p_size; i++) {
if (i == 0)
@@ -1467,7 +1467,7 @@ void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) {
int src_face_count = p_faces.size();
if (src_face_count == 0) {
- configure(Rect3());
+ configure(AABB());
return;
}
ERR_FAIL_COND(src_face_count % 3);
@@ -1491,7 +1491,7 @@ void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) {
PoolVector<Vector3>::Write vw = vertices.write();
Vector3 *verticesw = vw.ptr();
- Rect3 _aabb;
+ AABB _aabb;
for (int i = 0; i < src_face_count; i++) {
@@ -1588,7 +1588,7 @@ Vector3 HeightMapShapeSW::get_closest_point_to(const Vector3 &p_point) const {
return Vector3();
}
-void HeightMapShapeSW::cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const {
+void HeightMapShapeSW::cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const {
}
Vector3 HeightMapShapeSW::get_moment_of_inertia(real_t p_mass) const {
@@ -1611,7 +1611,7 @@ void HeightMapShapeSW::_setup(PoolVector<real_t> p_heights, int p_width, int p_d
PoolVector<real_t>::Read r = heights.read();
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < depth; i++) {
diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h
index 151b84c054..48832affc9 100644
--- a/servers/physics/shape_sw.h
+++ b/servers/physics/shape_sw.h
@@ -58,14 +58,14 @@ public:
class ShapeSW : public RID_Data {
RID self;
- Rect3 aabb;
+ AABB aabb;
bool configured;
real_t custom_bias;
Map<ShapeOwnerSW *, int> owners;
protected:
- void configure(const Rect3 &p_aabb);
+ void configure(const AABB &p_aabb);
public:
enum {
@@ -79,7 +79,7 @@ public:
virtual PhysicsServer::ShapeType get_type() const = 0;
- _FORCE_INLINE_ Rect3 get_aabb() const { return aabb; }
+ _FORCE_INLINE_ AABB get_aabb() const { return aabb; }
_FORCE_INLINE_ bool is_configured() const { return configured; }
virtual bool is_concave() const { return false; }
@@ -114,7 +114,7 @@ public:
typedef void (*Callback)(void *p_userdata, ShapeSW *p_convex);
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const { r_amount = 0; }
- virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const = 0;
+ virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const = 0;
ConcaveShapeSW() {}
};
@@ -299,7 +299,7 @@ struct ConcavePolygonShapeSW : public ConcaveShapeSW {
struct BVH {
- Rect3 aabb;
+ AABB aabb;
int left;
int right;
@@ -310,7 +310,7 @@ struct ConcavePolygonShapeSW : public ConcaveShapeSW {
struct _CullParams {
- Rect3 aabb;
+ AABB aabb;
Callback callback;
void *userdata;
const Face *faces;
@@ -353,7 +353,7 @@ public:
virtual bool intersect_point(const Vector3 &p_point) const;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
- virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const;
+ virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
@@ -389,7 +389,7 @@ public:
virtual bool intersect_point(const Vector3 &p_point) const;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
- virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const;
+ virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
@@ -462,7 +462,7 @@ struct MotionShapeSW : public ShapeSW {
virtual void set_data(const Variant &p_data) {}
virtual Variant get_data() const { return Variant(); }
- MotionShapeSW() { configure(Rect3()); }
+ MotionShapeSW() { configure(AABB()); }
};
struct _ShapeTestConvexBSPSW {
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index 7fac56f3d7..9de90fccb2 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -33,20 +33,12 @@
#include "physics_server_sw.h"
#include "project_settings.h"
-_FORCE_INLINE_ static bool _match_object_type_query(CollisionObjectSW *p_object, uint32_t p_collision_mask, uint32_t p_type_mask) {
+_FORCE_INLINE_ static bool _can_collide_with(CollisionObjectSW *p_object, uint32_t p_collision_mask) {
- if ((p_object->get_collision_layer() & p_collision_mask) == 0)
- return false;
-
- if (p_object->get_type() == CollisionObjectSW::TYPE_AREA)
- return p_type_mask & PhysicsDirectSpaceState::TYPE_MASK_AREA;
-
- BodySW *body = static_cast<BodySW *>(p_object);
-
- return (1 << body->get_mode()) & p_type_mask;
+ return p_object->get_collision_layer() & p_collision_mask;
}
-int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
+int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
ERR_FAIL_COND_V(space->locked, false);
int amount = space->broadphase->cull_point(p_point, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -59,7 +51,7 @@ int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResu
if (cc >= p_result_max)
break;
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
//area can't be picked by ray (default)
@@ -90,7 +82,7 @@ int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResu
return cc;
}
-bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask, bool p_pick_ray) {
+bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_pick_ray) {
ERR_FAIL_COND_V(space->locked, false);
@@ -112,7 +104,7 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vecto
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
if (p_pick_ray && !(static_cast<CollisionObjectSW *>(space->intersection_query_results[i])->is_ray_pickable()))
@@ -168,7 +160,7 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vecto
return true;
}
-int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
+int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
if (p_result_max <= 0)
return 0;
@@ -176,7 +168,7 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transfo
ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, 0);
- Rect3 aabb = p_xform.xform(shape->get_aabb());
+ AABB aabb = p_xform.xform(shape->get_aabb());
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -189,7 +181,7 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transfo
if (cc >= p_result_max)
break;
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
//area can't be picked by ray (default)
@@ -219,13 +211,13 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transfo
return cc;
}
-bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask, ShapeRestInfo *r_info) {
+bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, ShapeRestInfo *r_info) {
ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, false);
- Rect3 aabb = p_xform.xform(shape->get_aabb());
- aabb = aabb.merge(Rect3(aabb.position + p_motion, aabb.size)); //motion
+ AABB aabb = p_xform.xform(shape->get_aabb());
+ aabb = aabb.merge(AABB(aabb.position + p_motion, aabb.size)); //motion
aabb = aabb.grow(p_margin);
/*
@@ -249,7 +241,7 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -333,7 +325,7 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform
return true;
}
-bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
+bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
if (p_result_max <= 0)
return 0;
@@ -341,7 +333,7 @@ bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_sh
ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, 0);
- Rect3 aabb = p_shape_xform.xform(shape->get_aabb());
+ AABB aabb = p_shape_xform.xform(shape->get_aabb());
aabb = aabb.grow(p_margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -363,7 +355,7 @@ bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_sh
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
const CollisionObjectSW *col_obj = space->intersection_query_results[i];
@@ -412,12 +404,12 @@ static void _rest_cbk_result(const Vector3 &p_point_A, const Vector3 &p_point_B,
rd->best_object = rd->object;
rd->best_shape = rd->shape;
}
-bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
+bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, 0);
- Rect3 aabb = p_shape_xform.xform(shape->get_aabb());
+ AABB aabb = p_shape_xform.xform(shape->get_aabb());
aabb = aabb.grow(p_margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -429,7 +421,7 @@ bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
const CollisionObjectSW *col_obj = space->intersection_query_results[i];
@@ -514,7 +506,7 @@ PhysicsDirectSpaceStateSW::PhysicsDirectSpaceStateSW() {
////////////////////////////////////////////////////////////////////////////////////////////////////////////
-int SpaceSW::_cull_aabb_for_body(BodySW *p_body, const Rect3 &p_aabb) {
+int SpaceSW::_cull_aabb_for_body(BodySW *p_body, const AABB &p_aabb) {
int amount = broadphase->cull_aabb(p_aabb, intersection_query_results, INTERSECTION_QUERY_MAX, intersection_query_subindex_results);
@@ -561,7 +553,7 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve
r_result->collider_id = 0;
r_result->collider_shape = 0;
}
- Rect3 body_aabb;
+ AABB body_aabb;
for (int i = 0; i < p_body->get_shape_count(); i++) {
@@ -648,7 +640,7 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve
{
// STEP 2 ATTEMPT MOTION
- Rect3 motion_aabb = body_aabb;
+ AABB motion_aabb = body_aabb;
motion_aabb.position += p_motion;
motion_aabb = motion_aabb.merge(body_aabb);
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h
index 270e4ef1bd..a7c975fbf6 100644
--- a/servers/physics/space_sw.h
+++ b/servers/physics/space_sw.h
@@ -47,12 +47,12 @@ class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState {
public:
SpaceSW *space;
- virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_ray = false);
- virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, ShapeRestInfo *r_info = NULL);
- virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
+ virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_pick_ray = false);
+ virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
+ virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, ShapeRestInfo *r_info = NULL);
+ virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
+ virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const;
PhysicsDirectSpaceStateSW();
@@ -122,7 +122,7 @@ private:
friend class PhysicsDirectSpaceStateSW;
- int _cull_aabb_for_body(BodySW *p_body, const Rect3 &p_aabb);
+ int _cull_aabb_for_body(BodySW *p_body, const AABB &p_aabb);
public:
_FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 3b8eb19dd1..6de58cfbc0 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -32,20 +32,12 @@
#include "collision_solver_2d_sw.h"
#include "pair.h"
#include "physics_2d_server_sw.h"
-_FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_object, uint32_t p_collision_mask, uint32_t p_type_mask) {
+_FORCE_INLINE_ static bool _can_collide_with(CollisionObject2DSW *p_object, uint32_t p_collision_mask) {
- if ((p_object->get_collision_layer() & p_collision_mask) == 0)
- return false;
-
- if (p_object->get_type() == CollisionObject2DSW::TYPE_AREA)
- return p_type_mask & Physics2DDirectSpaceState::TYPE_MASK_AREA;
-
- Body2DSW *body = static_cast<Body2DSW *>(p_object);
-
- return (1 << body->get_mode()) & p_type_mask;
+ return p_object->get_collision_layer() & p_collision_mask;
}
-int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask, bool p_pick_point) {
+int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_pick_point) {
if (p_result_max <= 0)
return 0;
@@ -60,7 +52,7 @@ int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeRe
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -96,7 +88,7 @@ int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeRe
return cc;
}
-bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
+bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
ERR_FAIL_COND_V(space->locked, false);
@@ -118,7 +110,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vec
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -176,7 +168,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vec
return true;
}
-int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
+int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
if (p_result_max <= 0)
return 0;
@@ -193,7 +185,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Trans
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -218,7 +210,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Trans
return cc;
}
-bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
+bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, false);
@@ -239,7 +231,7 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transfor
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -302,7 +294,7 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transfor
return true;
}
-bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
+bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
if (p_result_max <= 0)
return 0;
@@ -333,7 +325,7 @@ bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
@@ -391,7 +383,7 @@ static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B,
rd->best_shape = rd->shape;
}
-bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, uint32_t p_object_type_mask) {
+bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, 0);
@@ -409,7 +401,7 @@ bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_sh
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_collision_mask, p_object_type_mask))
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
continue;
const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index bf0796fb22..f41a0dbeb1 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -47,12 +47,12 @@ class Physics2DDirectSpaceStateSW : public Physics2DDirectSpaceState {
public:
Space2DSW *space;
- virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_point = false);
- virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_pick_point = false);
+ virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
+ virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
+ virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
+ virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
+ virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
Physics2DDirectSpaceStateSW();
};
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index 650d3d0f62..829f894b87 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -156,23 +156,15 @@ float Physics2DShapeQueryParameters::get_margin() const {
return margin;
}
-void Physics2DShapeQueryParameters::set_collision_layer(int p_collision_layer) {
+void Physics2DShapeQueryParameters::set_collision_mask(int p_collision_layer) {
- collision_layer = p_collision_layer;
+ collision_mask = p_collision_layer;
}
-int Physics2DShapeQueryParameters::get_collision_layer() const {
+int Physics2DShapeQueryParameters::get_collision_mask() const {
- return collision_layer;
+ return collision_mask;
}
-void Physics2DShapeQueryParameters::set_object_type_mask(int p_object_type_mask) {
-
- object_type_mask = p_object_type_mask;
-}
-int Physics2DShapeQueryParameters::get_object_type_mask() const {
-
- return object_type_mask;
-}
void Physics2DShapeQueryParameters::set_exclude(const Vector<RID> &p_exclude) {
exclude.clear();
@@ -206,11 +198,8 @@ void Physics2DShapeQueryParameters::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Physics2DShapeQueryParameters::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &Physics2DShapeQueryParameters::get_margin);
- ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Physics2DShapeQueryParameters::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &Physics2DShapeQueryParameters::get_collision_layer);
-
- ClassDB::bind_method(D_METHOD("set_object_type_mask", "object_type_mask"), &Physics2DShapeQueryParameters::set_object_type_mask);
- ClassDB::bind_method(D_METHOD("get_object_type_mask"), &Physics2DShapeQueryParameters::get_object_type_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Physics2DShapeQueryParameters::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &Physics2DShapeQueryParameters::get_collision_mask);
ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &Physics2DShapeQueryParameters::set_exclude);
ClassDB::bind_method(D_METHOD("get_exclude"), &Physics2DShapeQueryParameters::get_exclude);
@@ -219,18 +208,17 @@ void Physics2DShapeQueryParameters::_bind_methods() {
Physics2DShapeQueryParameters::Physics2DShapeQueryParameters() {
margin = 0;
- collision_layer = 0x7FFFFFFF;
- object_type_mask = Physics2DDirectSpaceState::TYPE_MASK_COLLISION;
+ collision_mask = 0x7FFFFFFF;
}
-Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, uint32_t p_object_type_mask) {
+Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers) {
RayResult inters;
Set<RID> exclude;
for (int i = 0; i < p_exclude.size(); i++)
exclude.insert(p_exclude[i]);
- bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers, p_object_type_mask);
+ bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers);
if (!res)
return Dictionary();
@@ -251,7 +239,7 @@ Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryP
Vector<ShapeResult> sr;
sr.resize(p_max_results);
- int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, sr.ptr(), sr.size(), p_shape_query->exclude, p_shape_query->collision_layer, p_shape_query->object_type_mask);
+ int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, sr.ptr(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask);
Array ret;
ret.resize(rc);
for (int i = 0; i < rc; i++) {
@@ -271,7 +259,7 @@ Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryP
Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParameters> &p_shape_query) {
float closest_safe, closest_unsafe;
- bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_layer, p_shape_query->object_type_mask);
+ bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask);
if (!res)
return Array();
Array ret;
@@ -281,7 +269,7 @@ Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParam
return ret;
}
-Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, uint32_t p_object_type_mask) {
+Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers) {
Set<RID> exclude;
for (int i = 0; i < p_exclude.size(); i++)
@@ -290,7 +278,7 @@ Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_
Vector<ShapeResult> ret;
ret.resize(p_max_results);
- int rc = intersect_point(p_point, ret.ptr(), ret.size(), exclude, p_layers, p_object_type_mask);
+ int rc = intersect_point(p_point, ret.ptr(), ret.size(), exclude, p_layers);
if (rc == 0)
return Array();
@@ -314,7 +302,7 @@ Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryPar
Vector<Vector2> ret;
ret.resize(p_max_results * 2);
int rc = 0;
- bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, ret.ptr(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_layer, p_shape_query->object_type_mask);
+ bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, ret.ptr(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask);
if (!res)
return Array();
Array r;
@@ -327,7 +315,7 @@ Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQue
ShapeRestInfo sri;
- bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_layer, p_shape_query->object_type_mask);
+ bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask);
Dictionary r;
if (!res)
return r;
@@ -348,20 +336,13 @@ Physics2DDirectSpaceState::Physics2DDirectSpaceState() {
void Physics2DDirectSpaceState::_bind_methods() {
- ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_layer", "type_mask"), &Physics2DDirectSpaceState::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION));
- ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_layer", "type_mask"), &Physics2DDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION));
+ ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_layer"), &Physics2DDirectSpaceState::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF));
+ ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_layer"), &Physics2DDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF));
ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &Physics2DDirectSpaceState::_intersect_shape, DEFVAL(32));
ClassDB::bind_method(D_METHOD("cast_motion", "shape"), &Physics2DDirectSpaceState::_cast_motion);
ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &Physics2DDirectSpaceState::_collide_shape, DEFVAL(32));
ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &Physics2DDirectSpaceState::_get_rest_info);
//ClassDB::bind_method(D_METHOD("cast_motion","shape","xform","motion","exclude","umask"),&Physics2DDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0));
-
- BIND_ENUM_CONSTANT(TYPE_MASK_STATIC_BODY);
- BIND_ENUM_CONSTANT(TYPE_MASK_KINEMATIC_BODY);
- BIND_ENUM_CONSTANT(TYPE_MASK_RIGID_BODY);
- BIND_ENUM_CONSTANT(TYPE_MASK_CHARACTER_BODY);
- BIND_ENUM_CONSTANT(TYPE_MASK_COLLISION);
- BIND_ENUM_CONSTANT(TYPE_MASK_AREA);
}
int Physics2DShapeQueryResult::get_result_count() const {
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 241255bdb5..d6a988f512 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -97,8 +97,7 @@ class Physics2DShapeQueryParameters : public Reference {
Vector2 motion;
float margin;
Set<RID> exclude;
- uint32_t collision_layer;
- uint32_t object_type_mask;
+ uint32_t collision_mask;
protected:
static void _bind_methods();
@@ -117,11 +116,8 @@ public:
void set_margin(float p_margin);
float get_margin() const;
- void set_collision_layer(int p_collision_layer);
- int get_collision_layer() const;
-
- void set_object_type_mask(int p_object_type_mask);
- int get_object_type_mask() const;
+ void set_collision_mask(int p_collision_mask);
+ int get_collision_mask() const;
void set_exclude(const Vector<RID> &p_exclude);
Vector<RID> get_exclude() const;
@@ -133,9 +129,9 @@ class Physics2DDirectSpaceState : public Object {
GDCLASS(Physics2DDirectSpaceState, Object);
- Dictionary _intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ Dictionary _intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0);
- Array _intersect_point(const Vector2 &p_point, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ Array _intersect_point(const Vector2 &p_point, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0);
Array _intersect_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results = 32);
Array _cast_motion(const Ref<Physics2DShapeQueryParameters> &p_shape_query);
Array _collide_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results = 32);
@@ -145,16 +141,6 @@ protected:
static void _bind_methods();
public:
- enum ObjectTypeMask {
- TYPE_MASK_STATIC_BODY = 1 << 0,
- TYPE_MASK_KINEMATIC_BODY = 1 << 1,
- TYPE_MASK_RIGID_BODY = 1 << 2,
- TYPE_MASK_CHARACTER_BODY = 1 << 3,
- TYPE_MASK_AREA = 1 << 4,
- TYPE_MASK_COLLISION = TYPE_MASK_STATIC_BODY | TYPE_MASK_CHARACTER_BODY | TYPE_MASK_KINEMATIC_BODY | TYPE_MASK_RIGID_BODY
-
- };
-
struct RayResult {
Vector2 position;
@@ -166,7 +152,7 @@ public:
Variant metadata;
};
- virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
+ virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF) = 0;
struct ShapeResult {
@@ -177,13 +163,13 @@ public:
Variant metadata;
};
- virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_point = false) = 0;
+ virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_pick_point = false) = 0;
- virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
+ virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF) = 0;
- virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
+ virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF) = 0;
- virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
+ virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF) = 0;
struct ShapeRestInfo {
@@ -196,13 +182,11 @@ public:
Variant metadata;
};
- virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
+ virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF) = 0;
Physics2DDirectSpaceState();
};
-VARIANT_ENUM_CAST(Physics2DDirectSpaceState::ObjectTypeMask);
-
class Physics2DShapeQueryResult : public Reference {
GDCLASS(Physics2DShapeQueryResult, Reference);
diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp
index 88cd728a94..5cd90be3b7 100644
--- a/servers/physics_server.cpp
+++ b/servers/physics_server.cpp
@@ -153,23 +153,15 @@ float PhysicsShapeQueryParameters::get_margin() const {
return margin;
}
-void PhysicsShapeQueryParameters::set_collision_layer(int p_collision_layer) {
+void PhysicsShapeQueryParameters::set_collision_mask(int p_collision_mask) {
- collision_layer = p_collision_layer;
+ collision_mask = p_collision_mask;
}
-int PhysicsShapeQueryParameters::get_collision_layer() const {
+int PhysicsShapeQueryParameters::get_collision_mask() const {
- return collision_layer;
+ return collision_mask;
}
-void PhysicsShapeQueryParameters::set_object_type_mask(int p_object_type_mask) {
-
- object_type_mask = p_object_type_mask;
-}
-int PhysicsShapeQueryParameters::get_object_type_mask() const {
-
- return object_type_mask;
-}
void PhysicsShapeQueryParameters::set_exclude(const Vector<RID> &p_exclude) {
exclude.clear();
@@ -200,11 +192,8 @@ void PhysicsShapeQueryParameters::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsShapeQueryParameters::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsShapeQueryParameters::get_margin);
- ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &PhysicsShapeQueryParameters::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsShapeQueryParameters::get_collision_layer);
-
- ClassDB::bind_method(D_METHOD("set_object_type_mask", "object_type_mask"), &PhysicsShapeQueryParameters::set_object_type_mask);
- ClassDB::bind_method(D_METHOD("get_object_type_mask"), &PhysicsShapeQueryParameters::get_object_type_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsShapeQueryParameters::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsShapeQueryParameters::get_collision_mask);
ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsShapeQueryParameters::set_exclude);
ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsShapeQueryParameters::get_exclude);
@@ -213,8 +202,7 @@ void PhysicsShapeQueryParameters::_bind_methods() {
PhysicsShapeQueryParameters::PhysicsShapeQueryParameters() {
margin = 0;
- collision_layer = 0x7FFFFFFF;
- object_type_mask = PhysicsDirectSpaceState::TYPE_MASK_COLLISION;
+ collision_mask = 0x7FFFFFFF;
}
/////////////////////////////////////
@@ -249,14 +237,14 @@ Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Tran
}
*/
-Dictionary PhysicsDirectSpaceState::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, uint32_t p_object_type_mask) {
+Dictionary PhysicsDirectSpaceState::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_collision_mask) {
RayResult inters;
Set<RID> exclude;
for (int i = 0; i < p_exclude.size(); i++)
exclude.insert(p_exclude[i]);
- bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers, p_object_type_mask);
+ bool res = intersect_ray(p_from, p_to, inters, exclude, p_collision_mask);
if (!res)
return Dictionary();
@@ -276,7 +264,7 @@ Array PhysicsDirectSpaceState::_intersect_shape(const Ref<PhysicsShapeQueryParam
Vector<ShapeResult> sr;
sr.resize(p_max_results);
- int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, sr.ptr(), sr.size(), p_shape_query->exclude, p_shape_query->collision_layer, p_shape_query->object_type_mask);
+ int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, sr.ptr(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask);
Array ret;
ret.resize(rc);
for (int i = 0; i < rc; i++) {
@@ -295,7 +283,7 @@ Array PhysicsDirectSpaceState::_intersect_shape(const Ref<PhysicsShapeQueryParam
Array PhysicsDirectSpaceState::_cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query, const Vector3 &p_motion) {
float closest_safe, closest_unsafe;
- bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_layer, p_shape_query->object_type_mask);
+ bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask);
if (!res)
return Array();
Array ret;
@@ -309,7 +297,7 @@ Array PhysicsDirectSpaceState::_collide_shape(const Ref<PhysicsShapeQueryParamet
Vector<Vector3> ret;
ret.resize(p_max_results * 2);
int rc = 0;
- bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, ret.ptr(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_layer, p_shape_query->object_type_mask);
+ bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, ret.ptr(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask);
if (!res)
return Array();
Array r;
@@ -322,7 +310,7 @@ Dictionary PhysicsDirectSpaceState::_get_rest_info(const Ref<PhysicsShapeQueryPa
ShapeRestInfo sri;
- bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_layer, p_shape_query->object_type_mask);
+ bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask);
Dictionary r;
if (!res)
return r;
@@ -345,18 +333,11 @@ void PhysicsDirectSpaceState::_bind_methods() {
//ClassDB::bind_method(D_METHOD("intersect_ray","from","to","exclude","umask"),&PhysicsDirectSpaceState::_intersect_ray,DEFVAL(Array()),DEFVAL(0));
//ClassDB::bind_method(D_METHOD("intersect_shape","shape","xform","result_max","exclude","umask"),&PhysicsDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0));
- ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_layer", "type_mask"), &PhysicsDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION));
+ ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_layer"), &PhysicsDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF));
ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState::_intersect_shape, DEFVAL(32));
ClassDB::bind_method(D_METHOD("cast_motion", "shape", "motion"), &PhysicsDirectSpaceState::_cast_motion);
ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState::_collide_shape, DEFVAL(32));
ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState::_get_rest_info);
-
- BIND_ENUM_CONSTANT(TYPE_MASK_STATIC_BODY);
- BIND_ENUM_CONSTANT(TYPE_MASK_KINEMATIC_BODY);
- BIND_ENUM_CONSTANT(TYPE_MASK_RIGID_BODY);
- BIND_ENUM_CONSTANT(TYPE_MASK_CHARACTER_BODY);
- BIND_ENUM_CONSTANT(TYPE_MASK_COLLISION);
- BIND_ENUM_CONSTANT(TYPE_MASK_AREA);
}
int PhysicsShapeQueryResult::get_result_count() const {
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 64c67eae2a..9a4155dd8b 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -101,8 +101,7 @@ class PhysicsShapeQueryParameters : public Reference {
Transform transform;
float margin;
Set<RID> exclude;
- uint32_t collision_layer;
- uint32_t object_type_mask;
+ uint32_t collision_mask;
protected:
static void _bind_methods();
@@ -118,11 +117,8 @@ public:
void set_margin(float p_margin);
float get_margin() const;
- void set_collision_layer(int p_collision_layer);
- int get_collision_layer() const;
-
- void set_object_type_mask(int p_object_type_mask);
- int get_object_type_mask() const;
+ void set_collision_mask(int p_collision_layer);
+ int get_collision_mask() const;
void set_exclude(const Vector<RID> &p_exclude);
Vector<RID> get_exclude() const;
@@ -134,18 +130,8 @@ class PhysicsDirectSpaceState : public Object {
GDCLASS(PhysicsDirectSpaceState, Object);
-public:
- enum ObjectTypeMask {
- TYPE_MASK_STATIC_BODY = 1 << 0,
- TYPE_MASK_KINEMATIC_BODY = 1 << 1,
- TYPE_MASK_RIGID_BODY = 1 << 2,
- TYPE_MASK_CHARACTER_BODY = 1 << 3,
- TYPE_MASK_AREA = 1 << 4,
- TYPE_MASK_COLLISION = TYPE_MASK_STATIC_BODY | TYPE_MASK_CHARACTER_BODY | TYPE_MASK_KINEMATIC_BODY | TYPE_MASK_RIGID_BODY
- };
-
private:
- Dictionary _intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ Dictionary _intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_collision_mask = 0);
Array _intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results = 32);
Array _cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query, const Vector3 &p_motion);
Array _collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results = 32);
@@ -163,7 +149,7 @@ public:
int shape;
};
- virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
+ virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF) = 0;
struct RayResult {
@@ -175,9 +161,9 @@ public:
int shape;
};
- virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_ray = false) = 0;
+ virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_pick_ray = false) = 0;
- virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
+ virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF) = 0;
struct ShapeRestInfo {
@@ -189,19 +175,17 @@ public:
Vector3 linear_velocity; //velocity at contact point
};
- virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, ShapeRestInfo *r_info = NULL) = 0;
+ virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, ShapeRestInfo *r_info = NULL) = 0;
- virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
+ virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF) = 0;
- virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
+ virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF) = 0;
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const = 0;
PhysicsDirectSpaceState();
};
-VARIANT_ENUM_CAST(PhysicsDirectSpaceState::ObjectTypeMask);
-
class PhysicsShapeQueryResult : public Reference {
GDCLASS(PhysicsShapeQueryResult, Reference);
diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h
index 51e7f446ea..0416dc6762 100644
--- a/servers/server_wrap_mt_common.h
+++ b/servers/server_wrap_mt_common.h
@@ -61,6 +61,7 @@
if (m_type##_id_pool.size() == 0) { \
int ret; \
command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, &ret); \
+ SYNC_DEBUG \
} \
rid = m_type##_id_pool.front()->get(); \
m_type##_id_pool.pop_front(); \
@@ -91,6 +92,7 @@
if (m_type##_id_pool.size() == 0) { \
int ret; \
command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, &ret); \
+ SYNC_DEBUG \
} \
rid = m_type##_id_pool.front()->get(); \
m_type##_id_pool.pop_front(); \
@@ -121,6 +123,7 @@
if (m_type##_id_pool.size() == 0) { \
int ret; \
command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, p2, &ret); \
+ SYNC_DEBUG \
} \
rid = m_type##_id_pool.front()->get(); \
m_type##_id_pool.pop_front(); \
@@ -151,6 +154,7 @@
if (m_type##_id_pool.size() == 0) { \
int ret; \
command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, p2, p3, &ret); \
+ SYNC_DEBUG \
} \
rid = m_type##_id_pool.front()->get(); \
m_type##_id_pool.pop_front(); \
@@ -181,6 +185,7 @@
if (m_type##_id_pool.size() == 0) { \
int ret; \
command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, p2, p3, p4, &ret); \
+ SYNC_DEBUG \
} \
rid = m_type##_id_pool.front()->get(); \
m_type##_id_pool.pop_front(); \
@@ -211,6 +216,7 @@
if (m_type##_id_pool.size() == 0) { \
int ret; \
command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, p2, p3, p4, p5, &ret); \
+ SYNC_DEBUG \
} \
rid = m_type##_id_pool.front()->get(); \
m_type##_id_pool.pop_front(); \
@@ -255,6 +261,7 @@
virtual void m_type() { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(); \
} \
@@ -264,6 +271,7 @@
virtual void m_type() const { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(); \
} \
@@ -299,6 +307,7 @@
virtual void m_type(m_arg1 p1) { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1); \
} \
@@ -308,6 +317,7 @@
virtual void m_type(m_arg1 p1) const { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1); \
} \
@@ -359,6 +369,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2) { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2); \
} \
@@ -368,6 +379,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2) const { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2); \
} \
@@ -408,6 +420,7 @@
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, &ret); \
+ SYNC_DEBUG \
return ret; \
} else { \
return server_name->m_type(p1, p2, p3); \
@@ -418,6 +431,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3); \
} \
@@ -427,6 +441,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3); \
} \
@@ -478,6 +493,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3, p4); \
} \
@@ -487,6 +503,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3, p4); \
} \
@@ -538,6 +555,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3, p4, p5); \
} \
@@ -547,6 +565,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3, p4, p5); \
} \
@@ -587,6 +606,7 @@
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, &ret); \
+ SYNC_DEBUG \
return ret; \
} else { \
return server_name->m_type(p1, p2, p3, p4, p5, p6); \
@@ -597,6 +617,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3, p4, p5, p6); \
} \
@@ -606,6 +627,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3, p4, p5, p6); \
} \
@@ -657,6 +679,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
} \
@@ -666,6 +689,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
} \
@@ -717,6 +741,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
} \
@@ -726,6 +751,7 @@
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8); \
+ SYNC_DEBUG \
} else { \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
} \
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 333fe1e72a..21d059c48e 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -234,7 +234,7 @@ public:
virtual RID mesh_create() = 0;
- virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>()) = 0;
+ virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) = 0;
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount) = 0;
virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;
@@ -256,17 +256,17 @@ public:
virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0;
virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0;
- virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
+ virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0;
- virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
+ virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0;
virtual int mesh_get_surface_count(RID p_mesh) const = 0;
- virtual void mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) = 0;
- virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const = 0;
+ virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
+ virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
- virtual Rect3 mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0;
+ virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0;
virtual void mesh_clear(RID p_mesh) = 0;
/* MULTIMESH API */
@@ -290,7 +290,7 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
- virtual Rect3 multimesh_get_aabb(RID p_multimesh) const = 0;
+ virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
/* IMMEDIATE API */
@@ -306,7 +306,7 @@ public:
virtual void immediate_clear(RID p_immediate) = 0;
virtual void immediate_set_material(RID p_immediate, RID p_material) = 0;
virtual RID immediate_get_material(RID p_immediate) const = 0;
- virtual Rect3 immediate_get_aabb(RID p_immediate) const = 0;
+ virtual AABB immediate_get_aabb(RID p_immediate) const = 0;
/* SKELETON API */
@@ -350,7 +350,7 @@ public:
virtual bool light_has_shadow(RID p_light) const = 0;
virtual VS::LightType light_get_type(RID p_light) const = 0;
- virtual Rect3 light_get_aabb(RID p_light) const = 0;
+ virtual AABB light_get_aabb(RID p_light) const = 0;
virtual float light_get_param(RID p_light, VS::LightParam p_param) = 0;
virtual Color light_get_color(RID p_light) = 0;
virtual uint64_t light_get_version(RID p_light) const = 0;
@@ -372,7 +372,7 @@ public:
virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0;
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
- virtual Rect3 reflection_probe_get_aabb(RID p_probe) const = 0;
+ virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0;
virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0;
virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0;
virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0;
@@ -390,8 +390,8 @@ public:
virtual RID gi_probe_create() = 0;
- virtual void gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) = 0;
- virtual Rect3 gi_probe_get_bounds(RID p_probe) const = 0;
+ virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) = 0;
+ virtual AABB gi_probe_get_bounds(RID p_probe) const = 0;
virtual void gi_probe_set_cell_size(RID p_probe, float p_range) = 0;
virtual float gi_probe_get_cell_size(RID p_probe) const = 0;
@@ -446,7 +446,7 @@ public:
virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0;
virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
- virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) = 0;
+ virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0;
virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0;
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
@@ -460,8 +460,8 @@ public:
virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0;
virtual void particles_request_process(RID p_particles) = 0;
- virtual Rect3 particles_get_current_aabb(RID p_particles) = 0;
- virtual Rect3 particles_get_aabb(RID p_particles) const = 0;
+ virtual AABB particles_get_current_aabb(RID p_particles) = 0;
+ virtual AABB particles_get_aabb(RID p_particles) const = 0;
virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0;
@@ -882,7 +882,7 @@ public:
case Item::Command::TYPE_MESH: {
const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c);
- Rect3 aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, mesh->skeleton);
+ AABB aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, mesh->skeleton);
r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
@@ -890,7 +890,7 @@ public:
case Item::Command::TYPE_MULTIMESH: {
const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c);
- Rect3 aabb = RasterizerStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh);
+ AABB aabb = RasterizerStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh);
r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
@@ -899,7 +899,7 @@ public:
const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c);
if (particles_cmd->particles.is_valid()) {
- Rect3 aabb = RasterizerStorage::base_singleton->particles_get_aabb(particles_cmd->particles);
+ AABB aabb = RasterizerStorage::base_singleton->particles_get_aabb(particles_cmd->particles);
r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
}
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 67375e81b6..7551485919 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -77,8 +77,8 @@ class VisualServerRaster : public VisualServer {
static void _changes_changed() {}
public:
-//if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
-//#define DEBUG_CHANGES
+ //if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
+ //#define DEBUG_CHANGES
#ifdef DEBUG_CHANGES
_FORCE_INLINE_ static void redraw_request() {
@@ -96,7 +96,7 @@ public:
#define DISPLAY_CHANGED \
changes++;
#endif
-// print_line(String("CHANGED: ") + __FUNCTION__);
+ // print_line(String("CHANGED: ") + __FUNCTION__);
#define BIND0R(m_r, m_name) \
m_r m_name() { return BINDBASE->m_name(); }
@@ -203,7 +203,7 @@ public:
BIND0R(RID, mesh_create)
- BIND10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const Rect3 &, const Vector<PoolVector<uint8_t> > &, const Vector<Rect3> &)
+ BIND10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const AABB &, const Vector<PoolVector<uint8_t> > &, const Vector<AABB> &)
BIND2(mesh_set_blend_shape_count, RID, int)
BIND1RC(int, mesh_get_blend_shape_count, RID)
@@ -225,15 +225,15 @@ public:
BIND2RC(uint32_t, mesh_surface_get_format, RID, int)
BIND2RC(PrimitiveType, mesh_surface_get_primitive_type, RID, int)
- BIND2RC(Rect3, mesh_surface_get_aabb, RID, int)
+ BIND2RC(AABB, mesh_surface_get_aabb, RID, int)
BIND2RC(Vector<PoolVector<uint8_t> >, mesh_surface_get_blend_shapes, RID, int)
- BIND2RC(Vector<Rect3>, mesh_surface_get_skeleton_aabb, RID, int)
+ BIND2RC(Vector<AABB>, mesh_surface_get_skeleton_aabb, RID, int)
BIND2(mesh_remove_surface, RID, int)
BIND1RC(int, mesh_get_surface_count, RID)
- BIND2(mesh_set_custom_aabb, RID, const Rect3 &)
- BIND1RC(Rect3, mesh_get_custom_aabb, RID)
+ BIND2(mesh_set_custom_aabb, RID, const AABB &)
+ BIND1RC(AABB, mesh_get_custom_aabb, RID)
BIND1(mesh_clear, RID)
@@ -250,7 +250,7 @@ public:
BIND3(multimesh_instance_set_color, RID, int, const Color &)
BIND1RC(RID, multimesh_get_mesh, RID)
- BIND1RC(Rect3, multimesh_get_aabb, RID)
+ BIND1RC(AABB, multimesh_get_aabb, RID)
BIND2RC(Transform, multimesh_instance_get_transform, RID, int)
BIND2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int)
@@ -327,8 +327,8 @@ public:
BIND0R(RID, gi_probe_create)
- BIND2(gi_probe_set_bounds, RID, const Rect3 &)
- BIND1RC(Rect3, gi_probe_get_bounds, RID)
+ BIND2(gi_probe_set_bounds, RID, const AABB &)
+ BIND1RC(AABB, gi_probe_get_bounds, RID)
BIND2(gi_probe_set_cell_size, RID, float)
BIND1RC(float, gi_probe_get_cell_size, RID)
@@ -371,7 +371,7 @@ public:
BIND2(particles_set_pre_process_time, RID, float)
BIND2(particles_set_explosiveness_ratio, RID, float)
BIND2(particles_set_randomness_ratio, RID, float)
- BIND2(particles_set_custom_aabb, RID, const Rect3 &)
+ BIND2(particles_set_custom_aabb, RID, const AABB &)
BIND2(particles_set_speed_scale, RID, float)
BIND2(particles_set_use_local_coordinates, RID, bool)
BIND2(particles_set_process_material, RID, RID)
@@ -384,7 +384,7 @@ public:
BIND2(particles_set_draw_passes, RID, int)
BIND3(particles_set_draw_pass_mesh, RID, int, RID)
- BIND1R(Rect3, particles_get_current_aabb, RID)
+ BIND1R(AABB, particles_get_current_aabb, RID)
BIND2(particles_set_emission_transform, RID, const Transform &)
#undef BINDBASE
@@ -449,7 +449,7 @@ public:
BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw)
-/* ENVIRONMENT API */
+ /* ENVIRONMENT API */
#undef BINDBASE
//from now on, calls forwarded to this singleton
@@ -479,7 +479,7 @@ public:
BIND6(environment_set_fog_depth, RID, bool, float, float, bool, float)
BIND5(environment_set_fog_height, RID, bool, float, float, float)
-/* SCENARIO API */
+ /* SCENARIO API */
#undef BINDBASE
#define BINDBASE VSG::scene
@@ -504,13 +504,15 @@ public:
BIND3(instance_set_surface_material, RID, int, RID)
BIND2(instance_set_visible, RID, bool)
+ BIND2(instance_set_custom_aabb, RID, AABB)
+
BIND2(instance_attach_skeleton, RID, RID)
BIND2(instance_set_exterior, RID, bool)
BIND2(instance_set_extra_visibility_margin, RID, real_t)
// don't use these in a game!
- BIND2RC(Vector<ObjectID>, instances_cull_aabb, const Rect3 &, RID)
+ BIND2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID)
BIND3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
BIND2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID)
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index e49baf0763..5b1eb8357d 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -587,6 +587,36 @@ void VisualServerScene::instance_set_visible(RID p_instance, bool p_visible) {
}
}
+inline bool is_geometry_instance(VisualServer::InstanceType p_type) {
+ return p_type == VS::INSTANCE_MESH || p_type == VS::INSTANCE_MULTIMESH || p_type == VS::INSTANCE_PARTICLES || p_type == VS::INSTANCE_IMMEDIATE;
+}
+
+void VisualServerScene::instance_set_custom_aabb(RID p_instance, AABB p_aabb) {
+
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
+ ERR_FAIL_COND(!is_geometry_instance(instance->base_type));
+
+ if(p_aabb != AABB()) {
+
+ // Set custom AABB
+ if (instance->custom_aabb == NULL)
+ instance->custom_aabb = memnew(AABB);
+ *instance->custom_aabb = p_aabb;
+
+ } else {
+
+ // Clear custom AABB
+ if (instance->custom_aabb != NULL) {
+ memdelete(instance->custom_aabb);
+ instance->custom_aabb = NULL;
+ }
+ }
+
+ if (instance->scenario)
+ _instance_queue_update(instance, true, false);
+}
+
void VisualServerScene::instance_attach_skeleton(RID p_instance, RID p_skeleton) {
Instance *instance = instance_owner.get(p_instance);
@@ -614,7 +644,7 @@ void VisualServerScene::instance_set_exterior(RID p_instance, bool p_enabled) {
void VisualServerScene::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) {
}
-Vector<ObjectID> VisualServerScene::instances_cull_aabb(const Rect3 &p_aabb, RID p_scenario) const {
+Vector<ObjectID> VisualServerScene::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const {
Vector<ObjectID> instances;
Scenario *scenario = scenario_owner.get(p_scenario);
@@ -772,7 +802,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
p_instance->mirror = p_instance->transform.basis.determinant() < 0.0;
- Rect3 new_aabb;
+ AABB new_aabb;
new_aabb = p_instance->transform.xform(p_instance->aabb);
@@ -817,7 +847,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
- Rect3 new_aabb;
+ AABB new_aabb;
ERR_FAIL_COND(p_instance->base_type != VS::INSTANCE_NONE && !p_instance->base.is_valid());
@@ -828,23 +858,35 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
} break;
case VisualServer::INSTANCE_MESH: {
- new_aabb = VSG::storage->mesh_get_aabb(p_instance->base, p_instance->skeleton);
+ if (p_instance->custom_aabb)
+ new_aabb = *p_instance->custom_aabb;
+ else
+ new_aabb = VSG::storage->mesh_get_aabb(p_instance->base, p_instance->skeleton);
} break;
case VisualServer::INSTANCE_MULTIMESH: {
- new_aabb = VSG::storage->multimesh_get_aabb(p_instance->base);
+ if (p_instance->custom_aabb)
+ new_aabb = *p_instance->custom_aabb;
+ else
+ new_aabb = VSG::storage->multimesh_get_aabb(p_instance->base);
} break;
case VisualServer::INSTANCE_IMMEDIATE: {
- new_aabb = VSG::storage->immediate_get_aabb(p_instance->base);
+ if (p_instance->custom_aabb)
+ new_aabb = *p_instance->custom_aabb;
+ else
+ new_aabb = VSG::storage->immediate_get_aabb(p_instance->base);
} break;
case VisualServer::INSTANCE_PARTICLES: {
- new_aabb = VSG::storage->particles_get_aabb(p_instance->base);
+ if (p_instance->custom_aabb)
+ new_aabb = *p_instance->custom_aabb;
+ else
+ new_aabb = VSG::storage->particles_get_aabb(p_instance->base);
} break;
case VisualServer::INSTANCE_LIGHT: {
@@ -866,6 +908,7 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
default: {}
}
+ // <Zylann> This is why I didn't re-use Instance::aabb to implement custom AABBs
if (p_instance->extra_margin)
new_aabb.grow_by(p_instance->extra_margin);
@@ -1863,7 +1906,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
probe->dynamic.enabled = true;
Transform cell_to_xform = VSG::storage->gi_probe_get_to_cell_xform(p_instance->base);
- Rect3 bounds = VSG::storage->gi_probe_get_bounds(p_instance->base);
+ AABB bounds = VSG::storage->gi_probe_get_bounds(p_instance->base);
float cell_size = VSG::storage->gi_probe_get_cell_size(p_instance->base);
probe->dynamic.light_to_cell_xform = cell_to_xform * p_instance->transform.affine_inverse();
@@ -2562,7 +2605,7 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) {
InstanceGIProbeData::LightCache lc;
lc.type = VSG::storage->light_get_type(E->get()->base);
lc.color = VSG::storage->light_get_color(E->get()->base);
- lc.energy = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_ENERGY);
+ lc.energy = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_ENERGY) * VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_INDIRECT_ENERGY);
lc.radius = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_RANGE);
lc.attenuation = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_ATTENUATION);
lc.spot_angle = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_SPOT_ANGLE);
@@ -2582,7 +2625,7 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) {
InstanceGIProbeData::LightCache lc;
lc.type = VSG::storage->light_get_type(E->get()->base);
lc.color = VSG::storage->light_get_color(E->get()->base);
- lc.energy = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_ENERGY);
+ lc.energy = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_ENERGY) * VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_INDIRECT_ENERGY);
lc.radius = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_RANGE);
lc.attenuation = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_ATTENUATION);
lc.spot_angle = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_SPOT_ANGLE);
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index d30a2108a5..d075be76ca 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -195,8 +195,9 @@ public:
SelfList<Instance> update_item;
- Rect3 aabb;
- Rect3 transformed_aabb;
+ AABB aabb;
+ AABB transformed_aabb;
+ AABB *custom_aabb; // <Zylann> would using aabb directly with a bool be better?
float extra_margin;
uint32_t object_ID;
@@ -251,12 +252,16 @@ public:
last_frame_pass = 0;
version = 1;
base_data = NULL;
+
+ custom_aabb = NULL;
}
~Instance() {
if (base_data)
memdelete(base_data);
+ if (custom_aabb)
+ memdelete(custom_aabb);
}
};
@@ -460,13 +465,15 @@ public:
virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material);
virtual void instance_set_visible(RID p_instance, bool p_visible);
+ virtual void instance_set_custom_aabb(RID p_insatnce, AABB aabb);
+
virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton);
virtual void instance_set_exterior(RID p_instance, bool p_enabled);
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin);
// don't use these in a game!
- virtual Vector<ObjectID> instances_cull_aabb(const Rect3 &p_aabb, RID p_scenario = RID()) const;
+ virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const;
virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const;
virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const;
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index 1a03c72529..a9bfef7ef3 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -37,14 +37,7 @@ void VisualServerWrapMT::thread_exit() {
void VisualServerWrapMT::thread_draw() {
- draw_mutex->lock();
-
- draw_pending--;
- bool draw = (draw_pending == 0); // only draw when no more flushes are pending
-
- draw_mutex->unlock();
-
- if (draw) {
+ if (!atomic_decrement(&draw_pending)) {
visual_server->draw();
}
@@ -52,11 +45,7 @@ void VisualServerWrapMT::thread_draw() {
void VisualServerWrapMT::thread_flush() {
- draw_mutex->lock();
-
- draw_pending--;
-
- draw_mutex->unlock();
+ atomic_decrement(&draw_pending);
}
void VisualServerWrapMT::_thread_callback(void *_instance) {
@@ -92,15 +81,8 @@ void VisualServerWrapMT::sync() {
if (create_thread) {
- /* TODO: sync with the thread */
-
- /*
- ERR_FAIL_COND(!draw_mutex);
- draw_mutex->lock();
- draw_pending++; //cambiar por un saferefcount
- draw_mutex->unlock();
- */
- //command_queue.push( this, &VisualServerWrapMT::thread_flush);
+ atomic_increment(&draw_pending);
+ command_queue.push_and_sync(this, &VisualServerWrapMT::thread_flush);
} else {
command_queue.flush_all(); //flush all pending from other threads
@@ -111,14 +93,8 @@ void VisualServerWrapMT::draw() {
if (create_thread) {
- /* TODO: Make it draw
- ERR_FAIL_COND(!draw_mutex);
- draw_mutex->lock();
- draw_pending++; //cambiar por un saferefcount
- draw_mutex->unlock();
-
- command_queue.push( this, &VisualServerWrapMT::thread_draw);
- */
+ atomic_increment(&draw_pending);
+ command_queue.push(this, &VisualServerWrapMT::thread_draw);
} else {
visual_server->draw();
@@ -129,7 +105,6 @@ void VisualServerWrapMT::init() {
if (create_thread) {
- draw_mutex = Mutex::create();
print_line("CREATING RENDER THREAD");
OS::get_singleton()->release_rendering_thread();
if (create_thread) {
@@ -181,9 +156,6 @@ void VisualServerWrapMT::finish() {
canvas_item_free_cached_ids();
canvas_light_occluder_free_cached_ids();
canvas_occluder_polygon_free_cached_ids();
-
- if (draw_mutex)
- memdelete(draw_mutex);
}
VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread)
@@ -192,7 +164,6 @@ VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_
visual_server = p_contained;
create_thread = p_create_thread;
thread = NULL;
- draw_mutex = NULL;
draw_pending = 0;
draw_thread_up = false;
alloc_mutex = Mutex::create();
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 1dddef7bd4..417e8de833 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -52,8 +52,7 @@ class VisualServerWrapMT : public VisualServer {
volatile bool draw_thread_up;
bool create_thread;
- Mutex *draw_mutex;
- int draw_pending;
+ uint64_t draw_pending;
void thread_draw();
void thread_flush();
@@ -63,7 +62,7 @@ class VisualServerWrapMT : public VisualServer {
int pool_max_size;
-//#define DEBUG_SYNC
+ //#define DEBUG_SYNC
#ifdef DEBUG_SYNC
#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));
@@ -136,7 +135,7 @@ public:
FUNCRID(mesh)
- FUNC10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const Rect3 &, const Vector<PoolVector<uint8_t> > &, const Vector<Rect3> &)
+ FUNC10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const AABB &, const Vector<PoolVector<uint8_t> > &, const Vector<AABB> &)
FUNC2(mesh_set_blend_shape_count, RID, int)
FUNC1RC(int, mesh_get_blend_shape_count, RID)
@@ -158,15 +157,15 @@ public:
FUNC2RC(uint32_t, mesh_surface_get_format, RID, int)
FUNC2RC(PrimitiveType, mesh_surface_get_primitive_type, RID, int)
- FUNC2RC(Rect3, mesh_surface_get_aabb, RID, int)
+ FUNC2RC(AABB, mesh_surface_get_aabb, RID, int)
FUNC2RC(Vector<PoolVector<uint8_t> >, mesh_surface_get_blend_shapes, RID, int)
- FUNC2RC(Vector<Rect3>, mesh_surface_get_skeleton_aabb, RID, int)
+ FUNC2RC(Vector<AABB>, mesh_surface_get_skeleton_aabb, RID, int)
FUNC2(mesh_remove_surface, RID, int)
FUNC1RC(int, mesh_get_surface_count, RID)
- FUNC2(mesh_set_custom_aabb, RID, const Rect3 &)
- FUNC1RC(Rect3, mesh_get_custom_aabb, RID)
+ FUNC2(mesh_set_custom_aabb, RID, const AABB &)
+ FUNC1RC(AABB, mesh_get_custom_aabb, RID)
FUNC1(mesh_clear, RID)
@@ -183,7 +182,7 @@ public:
FUNC3(multimesh_instance_set_color, RID, int, const Color &)
FUNC1RC(RID, multimesh_get_mesh, RID)
- FUNC1RC(Rect3, multimesh_get_aabb, RID)
+ FUNC1RC(AABB, multimesh_get_aabb, RID)
FUNC2RC(Transform, multimesh_instance_get_transform, RID, int)
FUNC2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int)
@@ -260,8 +259,8 @@ public:
FUNCRID(gi_probe)
- FUNC2(gi_probe_set_bounds, RID, const Rect3 &)
- FUNC1RC(Rect3, gi_probe_get_bounds, RID)
+ FUNC2(gi_probe_set_bounds, RID, const AABB &)
+ FUNC1RC(AABB, gi_probe_get_bounds, RID)
FUNC2(gi_probe_set_cell_size, RID, float)
FUNC1RC(float, gi_probe_get_cell_size, RID)
@@ -304,7 +303,7 @@ public:
FUNC2(particles_set_pre_process_time, RID, float)
FUNC2(particles_set_explosiveness_ratio, RID, float)
FUNC2(particles_set_randomness_ratio, RID, float)
- FUNC2(particles_set_custom_aabb, RID, const Rect3 &)
+ FUNC2(particles_set_custom_aabb, RID, const AABB &)
FUNC2(particles_set_speed_scale, RID, float)
FUNC2(particles_set_use_local_coordinates, RID, bool)
FUNC2(particles_set_process_material, RID, RID)
@@ -318,7 +317,7 @@ public:
FUNC3(particles_set_draw_pass_mesh, RID, int, RID)
FUNC2(particles_set_emission_transform, RID, const Transform &)
- FUNC1R(Rect3, particles_get_current_aabb, RID)
+ FUNC1R(AABB, particles_get_current_aabb, RID)
/* CAMERA API */
@@ -424,6 +423,7 @@ public:
FUNC3(instance_set_blend_shape_weight, RID, int, float)
FUNC3(instance_set_surface_material, RID, int, RID)
FUNC2(instance_set_visible, RID, bool)
+ FUNC2(instance_set_custom_aabb, RID, AABB)
FUNC2(instance_attach_skeleton, RID, RID)
FUNC2(instance_set_exterior, RID, bool)
@@ -431,7 +431,7 @@ public:
FUNC2(instance_set_extra_visibility_margin, RID, real_t)
// don't use these in a game!
- FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const Rect3 &, RID)
+ FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID)
FUNC3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
FUNC2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID)
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 039bbedbcc..10f350d667 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -308,7 +308,7 @@ RID VisualServer::get_white_texture() {
#define SMALL_VEC2 Vector2(0.00001, 0.00001)
#define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001)
-Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, Rect3 &r_aabb, Vector<Rect3> r_bone_aabb) {
+Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> r_bone_aabb) {
PoolVector<uint8_t>::Write vw = r_vertex_array.write();
@@ -373,7 +373,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
}
}
- r_aabb = Rect3(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0));
+ r_aabb = AABB(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0));
} else {
PoolVector<Vector3> array = p_arrays[ai];
@@ -383,7 +383,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
const Vector3 *src = read.ptr();
// setting vertices means regenerating the AABB
- Rect3 aabb;
+ AABB aabb;
if (p_format & ARRAY_COMPRESS_VERTEX) {
@@ -395,7 +395,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
if (i == 0) {
- aabb = Rect3(src[i], SMALL_VEC3);
+ aabb = AABB(src[i], SMALL_VEC3);
} else {
aabb.expand_to(src[i]);
@@ -411,7 +411,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
if (i == 0) {
- aabb = Rect3(src[i], SMALL_VEC3);
+ aabb = AABB(src[i], SMALL_VEC3);
} else {
aabb.expand_to(src[i]);
@@ -728,7 +728,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
PoolVector<int>::Read rb = bones.read();
PoolVector<float>::Read rw = weights.read();
- Rect3 *bptr = r_bone_aabb.ptr();
+ AABB *bptr = r_bone_aabb.ptr();
for (int i = 0; i < vs; i++) {
@@ -743,7 +743,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
if (bptr->size.x < 0) {
//first
- bptr[idx] = Rect3(v, SMALL_VEC3);
+ bptr[idx] = AABB(v, SMALL_VEC3);
any_valid = true;
} else {
bptr[idx].expand_to(v);
@@ -975,8 +975,8 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim
PoolVector<uint8_t> index_array;
index_array.resize(index_array_size);
- Rect3 aabb;
- Vector<Rect3> bone_aabb;
+ AABB aabb;
+ Vector<AABB> bone_aabb;
Error err = _surface_set_data(p_arrays, format, offsets, total_elem_size, vertex_array, array_len, index_array, index_array_len, aabb, bone_aabb);
@@ -993,7 +993,7 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim
vertex_array_shape.resize(array_size);
PoolVector<uint8_t> noindex;
- Rect3 laabb;
+ AABB laabb;
Error err = _surface_set_data(p_blend_shapes[i], format & ~ARRAY_FORMAT_INDEX, offsets, total_elem_size, vertex_array_shape, array_len, noindex, 0, laabb, bone_aabb);
aabb.merge_with(laabb);
if (err) {
@@ -1470,7 +1470,7 @@ Array VisualServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surfac
Array VisualServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const {
- Vector<Rect3> vec = VS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface);
+ Vector<AABB> vec = VS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface);
Array arr;
for (int i = 0; i < vec.size(); i++) {
arr[i] = vec[i];
diff --git a/servers/visual_server.h b/servers/visual_server.h
index a36ba4a50a..c4b1583009 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -60,7 +60,7 @@ protected:
RID white_texture;
RID test_material;
- Error _surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, Rect3 &r_aabb, Vector<Rect3> r_bone_aabb);
+ Error _surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> r_bone_aabb);
static VisualServer *(*create_func)();
static void _bind_methods();
@@ -247,7 +247,7 @@ public:
virtual RID mesh_create() = 0;
virtual void mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_compress_format = ARRAY_COMPRESS_DEFAULT);
- virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>()) = 0;
+ virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) = 0;
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount) = 0;
virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;
@@ -277,16 +277,16 @@ public:
virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0;
virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0;
- virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
+ virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0;
- virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
+ virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
Array _mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const;
virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0;
virtual int mesh_get_surface_count(RID p_mesh) const = 0;
- virtual void mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) = 0;
- virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const = 0;
+ virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
+ virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
virtual void mesh_clear(RID p_mesh) = 0;
@@ -314,7 +314,7 @@ public:
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
- virtual Rect3 multimesh_get_aabb(RID p_multimesh) const = 0;
+ virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
@@ -360,6 +360,7 @@ public:
enum LightParam {
LIGHT_PARAM_ENERGY,
+ LIGHT_PARAM_INDIRECT_ENERGY,
LIGHT_PARAM_SPECULAR,
LIGHT_PARAM_RANGE,
LIGHT_PARAM_ATTENUATION,
@@ -449,8 +450,8 @@ public:
virtual RID gi_probe_create() = 0;
- virtual void gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) = 0;
- virtual Rect3 gi_probe_get_bounds(RID p_probe) const = 0;
+ virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) = 0;
+ virtual AABB gi_probe_get_bounds(RID p_probe) const = 0;
virtual void gi_probe_set_cell_size(RID p_probe, float p_range) = 0;
virtual float gi_probe_get_cell_size(RID p_probe) const = 0;
@@ -493,7 +494,7 @@ public:
virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0;
virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
- virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) = 0;
+ virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0;
virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0;
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
@@ -512,7 +513,7 @@ public:
virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0;
virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0;
- virtual Rect3 particles_get_current_aabb(RID p_particles) = 0;
+ virtual AABB particles_get_current_aabb(RID p_particles) = 0;
virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0; //this is only used for 2D, in 3D it's automatic
@@ -752,13 +753,15 @@ public:
virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0;
virtual void instance_set_visible(RID p_instance, bool p_visible) = 0;
+ virtual void instance_set_custom_aabb(RID p_instance, AABB aabb) = 0;
+
virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton) = 0;
virtual void instance_set_exterior(RID p_instance, bool p_enabled) = 0;
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0;
// don't use these in a game!
- virtual Vector<ObjectID> instances_cull_aabb(const Rect3 &p_aabb, RID p_scenario = RID()) const = 0;
+ virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const = 0;
virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const = 0;
virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0;