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-rw-r--r--servers/rendering/renderer_scene_occlusion_cull.h24
-rw-r--r--servers/rendering/shader_language.cpp9
-rw-r--r--servers/text_server.cpp2
-rw-r--r--servers/text_server.h1
-rw-r--r--servers/xr/xr_interface.h2
-rw-r--r--servers/xr/xr_interface_extension.cpp4
-rw-r--r--servers/xr/xr_interface_extension.h6
-rw-r--r--servers/xr_server.cpp4
-rw-r--r--servers/xr_server.h6
9 files changed, 36 insertions, 22 deletions
diff --git a/servers/rendering/renderer_scene_occlusion_cull.h b/servers/rendering/renderer_scene_occlusion_cull.h
index e06b3ba153..4e4b1b94db 100644
--- a/servers/rendering/renderer_scene_occlusion_cull.h
+++ b/servers/rendering/renderer_scene_occlusion_cull.h
@@ -76,26 +76,28 @@ public:
return false;
}
- float min_depth;
- if (p_cam_projection.is_orthogonal()) {
- min_depth = (-closest_point_view.z) - p_near;
- } else {
- float r = -p_near / closest_point_view.z;
- Vector3 closest_point_proj = Vector3(closest_point_view.x * r, closest_point_view.y * r, -p_near);
- min_depth = closest_point_proj.distance_to(closest_point_view);
- }
+ float min_depth = -closest_point_view.z * 0.95f;
Vector2 rect_min = Vector2(FLT_MAX, FLT_MAX);
Vector2 rect_max = Vector2(FLT_MIN, FLT_MIN);
for (int j = 0; j < 8; j++) {
- Vector3 c = RendererSceneOcclusionCull::HZBuffer::corners[j];
+ const Vector3 &c = RendererSceneOcclusionCull::HZBuffer::corners[j];
Vector3 nc = Vector3(1, 1, 1) - c;
Vector3 corner = Vector3(p_bounds[0] * c.x + p_bounds[3] * nc.x, p_bounds[1] * c.y + p_bounds[4] * nc.y, p_bounds[2] * c.z + p_bounds[5] * nc.z);
Vector3 view = p_cam_inv_transform.xform(corner);
- Vector3 projected = p_cam_projection.xform(view);
- Vector2 normalized = Vector2(projected.x * 0.5f + 0.5f, projected.y * 0.5f + 0.5f);
+ Plane vp = Plane(view, 1.0);
+ Plane projected = p_cam_projection.xform4(vp);
+
+ float w = projected.d;
+ if (w < 1.0) {
+ rect_min = Vector2(0.0f, 0.0f);
+ rect_max = Vector2(1.0f, 1.0f);
+ break;
+ }
+
+ Vector2 normalized = Vector2(projected.normal.x / w * 0.5f + 0.5f, projected.normal.y / w * 0.5f + 0.5f);
rect_min = rect_min.min(normalized);
rect_max = rect_max.max(normalized);
}
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 4218214fda..89537f8b7c 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -2384,6 +2384,10 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
failed_builtin = true;
bool fail = false;
for (int i = 0; i < argcount; i++) {
+ if (p_func->arguments[i + 1]->type == Node::TYPE_ARRAY && !static_cast<const ArrayNode *>(p_func->arguments[i + 1])->is_indexed()) {
+ fail = true;
+ break;
+ }
if (get_scalar_type(args[i]) == args[i] && p_func->arguments[i + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[i + 1]), builtin_func_defs[idx].args[i])) {
//all good, but needs implicit conversion later
} else if (args[i] != builtin_func_defs[idx].args[i]) {
@@ -2560,6 +2564,11 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
} else {
arg_name = get_datatype_name(args[i]);
}
+ if (args3[i] > 0) {
+ arg_name += "[";
+ arg_name += itos(args3[i]);
+ arg_name += "]";
+ }
err += arg_name;
}
err += ")";
diff --git a/servers/text_server.cpp b/servers/text_server.cpp
index 2f343e8f80..4886a6f582 100644
--- a/servers/text_server.cpp
+++ b/servers/text_server.cpp
@@ -447,6 +447,8 @@ void TextServer::_bind_methods() {
BIND_ENUM_CONSTANT(GRAPHEME_IS_TAB);
BIND_ENUM_CONSTANT(GRAPHEME_IS_ELONGATION);
BIND_ENUM_CONSTANT(GRAPHEME_IS_PUNCTUATION);
+ BIND_ENUM_CONSTANT(GRAPHEME_IS_UNDERSCORE);
+ BIND_ENUM_CONSTANT(GRAPHEME_IS_CONNECTED);
/* Hinting */
BIND_ENUM_CONSTANT(HINTING_NONE);
diff --git a/servers/text_server.h b/servers/text_server.h
index 62e02e3c97..90ad9b493b 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -91,6 +91,7 @@ public:
GRAPHEME_IS_ELONGATION = 1 << 7, // Elongation (e.g. kashida), glyph can be duplicated or truncated to fit line to width.
GRAPHEME_IS_PUNCTUATION = 1 << 8, // Punctuation, except underscore (can be used as word break, but not line break or justifiction).
GRAPHEME_IS_UNDERSCORE = 1 << 9, // Underscore (can be used as word break).
+ GRAPHEME_IS_CONNECTED = 1 << 10, // Connected to previous grapheme.
};
enum Hinting {
diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h
index 4f5d4bad10..534fa18d8a 100644
--- a/servers/xr/xr_interface.h
+++ b/servers/xr/xr_interface.h
@@ -110,7 +110,7 @@ public:
virtual uint32_t get_view_count() = 0; /* returns the view count we need (1 is monoscopic, 2 is stereoscopic but can be more) */
virtual Transform3D get_camera_transform() = 0; /* returns the position of our camera for updating our camera node. For monoscopic this is equal to the views transform, for stereoscopic this should be an average */
virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) = 0; /* get each views transform */
- virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) = 0; /* get each view projection matrix */
+ virtual CameraMatrix get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) = 0; /* get each view projection matrix */
// note, external color/depth/vrs texture support will be added here soon.
diff --git a/servers/xr/xr_interface_extension.cpp b/servers/xr/xr_interface_extension.cpp
index 6340485bde..315442fc57 100644
--- a/servers/xr/xr_interface_extension.cpp
+++ b/servers/xr/xr_interface_extension.cpp
@@ -186,7 +186,7 @@ Transform3D XRInterfaceExtension::get_transform_for_view(uint32_t p_view, const
return Transform3D();
}
-CameraMatrix XRInterfaceExtension::get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
+CameraMatrix XRInterfaceExtension::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
CameraMatrix cm;
PackedFloat64Array arr;
@@ -202,7 +202,7 @@ CameraMatrix XRInterfaceExtension::get_projection_for_view(uint32_t p_view, real
return CameraMatrix();
}
-void XRInterfaceExtension::add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer, uint32_t p_layer, bool p_apply_lens_distortion, Vector2 p_eye_center, float p_k1, float p_k2, float p_upscale, float p_aspect_ratio) {
+void XRInterfaceExtension::add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer, uint32_t p_layer, bool p_apply_lens_distortion, Vector2 p_eye_center, double p_k1, double p_k2, double p_upscale, double p_aspect_ratio) {
BlitToScreen blit;
ERR_FAIL_COND_MSG(!can_add_blits, "add_blit can only be called from an XR plugin from within _commit_views!");
diff --git a/servers/xr/xr_interface_extension.h b/servers/xr/xr_interface_extension.h
index 94914a7b3f..3b7af4c0a2 100644
--- a/servers/xr/xr_interface_extension.h
+++ b/servers/xr/xr_interface_extension.h
@@ -83,15 +83,15 @@ public:
virtual uint32_t get_view_count() override;
virtual Transform3D get_camera_transform() override;
virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
- virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
+ virtual CameraMatrix get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override;
GDVIRTUAL0R(Size2, _get_render_target_size);
GDVIRTUAL0R(uint32_t, _get_view_count);
GDVIRTUAL0R(Transform3D, _get_camera_transform);
GDVIRTUAL2R(Transform3D, _get_transform_for_view, uint32_t, const Transform3D &);
- GDVIRTUAL4R(PackedFloat64Array, _get_projection_for_view, uint32_t, real_t, real_t, real_t);
+ GDVIRTUAL4R(PackedFloat64Array, _get_projection_for_view, uint32_t, double, double, double);
- void add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer = false, uint32_t p_layer = 0, bool p_apply_lens_distortion = false, Vector2 p_eye_center = Vector2(), float p_k1 = 0.0, float p_k2 = 0.0, float p_upscale = 1.0, float p_aspect_ratio = 1.0);
+ void add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer = false, uint32_t p_layer = 0, bool p_apply_lens_distortion = false, Vector2 p_eye_center = Vector2(), double p_k1 = 0.0, double p_k2 = 0.0, double p_upscale = 1.0, double p_aspect_ratio = 1.0);
virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override;
GDVIRTUAL2(_commit_views, RID, const Rect2 &);
diff --git a/servers/xr_server.cpp b/servers/xr_server.cpp
index c18a9f8b4e..f6e6e5953f 100644
--- a/servers/xr_server.cpp
+++ b/servers/xr_server.cpp
@@ -86,11 +86,11 @@ void XRServer::_bind_methods() {
ADD_SIGNAL(MethodInfo("tracker_removed", PropertyInfo(Variant::STRING_NAME, "tracker_name"), PropertyInfo(Variant::INT, "type"), PropertyInfo(Variant::INT, "id")));
};
-real_t XRServer::get_world_scale() const {
+double XRServer::get_world_scale() const {
return world_scale;
};
-void XRServer::set_world_scale(real_t p_world_scale) {
+void XRServer::set_world_scale(double p_world_scale) {
if (p_world_scale < 0.01) {
p_world_scale = 0.01;
} else if (p_world_scale > 1000.0) {
diff --git a/servers/xr_server.h b/servers/xr_server.h
index af183e175d..6d07263755 100644
--- a/servers/xr_server.h
+++ b/servers/xr_server.h
@@ -81,7 +81,7 @@ private:
Ref<XRInterface> primary_interface; /* we'll identify one interface as primary, this will be used by our viewports */
- real_t world_scale; /* scale by which we multiply our tracker positions */
+ double world_scale; /* scale by which we multiply our tracker positions */
Transform3D world_origin; /* our world origin point, maps a location in our virtual world to the origin point in our real world tracking volume */
Transform3D reference_frame; /* our reference frame */
@@ -107,8 +107,8 @@ public:
I may remove access to this property in GDScript in favour of exposing it on the XROrigin3D node
*/
- real_t get_world_scale() const;
- void set_world_scale(real_t p_world_scale);
+ double get_world_scale() const;
+ void set_world_scale(double p_world_scale);
/*
The world maps the 0,0,0 coordinate of our real world coordinate system for our tracking volume to a location in our