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-rw-r--r--servers/audio/effects/audio_effect_delay.cpp3
-rw-r--r--servers/audio/effects/audio_effect_stereo_enhance.cpp1
-rw-r--r--servers/physics_2d/godot_body_pair_2d.cpp5
-rw-r--r--servers/physics_2d/godot_collision_solver_2d_sat.cpp4
-rw-r--r--servers/physics_2d/godot_physics_server_2d.cpp13
-rw-r--r--servers/physics_2d/godot_shape_2d.cpp6
-rw-r--r--servers/physics_3d/gjk_epa.cpp2
-rw-r--r--servers/physics_3d/godot_collision_solver_3d_sat.cpp4
-rw-r--r--servers/physics_3d/godot_physics_server_3d.cpp13
-rw-r--r--servers/physics_3d/godot_shape_3d.cpp6
-rw-r--r--servers/physics_3d/joints/godot_hinge_joint_3d.cpp6
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp1
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl1
-rw-r--r--servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl1
-rw-r--r--servers/rendering/shader_compiler.cpp36
-rw-r--r--servers/rendering/shader_language.cpp3
-rw-r--r--servers/rendering_server.cpp4
17 files changed, 9 insertions, 100 deletions
diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp
index bddd235204..1909ab6eae 100644
--- a/servers/audio/effects/audio_effect_delay.cpp
+++ b/servers/audio/effects/audio_effect_delay.cpp
@@ -54,15 +54,12 @@ void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames, Au
float tap_1_level_f = base->tap_1_active ? Math::db2linear(base->tap_1_level) : 0.0;
int tap_1_delay_frames = int((base->tap_1_delay_ms / 1000.0) * mix_rate);
- ;
float tap_2_level_f = base->tap_2_active ? Math::db2linear(base->tap_2_level) : 0.0;
int tap_2_delay_frames = int((base->tap_2_delay_ms / 1000.0) * mix_rate);
- ;
float feedback_level_f = base->feedback_active ? Math::db2linear(base->feedback_level) : 0.0;
unsigned int feedback_delay_frames = int((base->feedback_delay_ms / 1000.0) * mix_rate);
- ;
AudioFrame tap1_vol = AudioFrame(tap_1_level_f, tap_1_level_f);
diff --git a/servers/audio/effects/audio_effect_stereo_enhance.cpp b/servers/audio/effects/audio_effect_stereo_enhance.cpp
index 757edd6d43..c81efc55e2 100644
--- a/servers/audio/effects/audio_effect_stereo_enhance.cpp
+++ b/servers/audio/effects/audio_effect_stereo_enhance.cpp
@@ -61,7 +61,6 @@ void AudioEffectStereoEnhanceInstance::process(const AudioFrame *p_src_frames, A
//r is delayed
r = delay_ringbuff[(ringbuff_pos - delay_frames) & ringbuff_mask];
- ;
}
p_dst_frames[i].l = l;
diff --git a/servers/physics_2d/godot_body_pair_2d.cpp b/servers/physics_2d/godot_body_pair_2d.cpp
index 1986191cc3..2bf1e5a1d4 100644
--- a/servers/physics_2d/godot_body_pair_2d.cpp
+++ b/servers/physics_2d/godot_body_pair_2d.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "godot_body_pair_2d.h"
+
#include "godot_collision_solver_2d.h"
#include "godot_space_2d.h"
@@ -303,7 +304,7 @@ bool GodotBodyPair2D::setup(real_t p_step) {
bool valid = false;
for (int i = 0; i < contact_count; i++) {
Contact &c = contacts[i];
- if (c.normal.dot(direction) > -CMP_EPSILON) { //greater (normal inverted)
+ if (c.normal.dot(direction) > -CMP_EPSILON) { // Greater (normal inverted).
continue;
}
valid = true;
@@ -321,7 +322,7 @@ bool GodotBodyPair2D::setup(real_t p_step) {
bool valid = false;
for (int i = 0; i < contact_count; i++) {
Contact &c = contacts[i];
- if (c.normal.dot(direction) < CMP_EPSILON) { //less (normal ok)
+ if (c.normal.dot(direction) < CMP_EPSILON) { // Less (normal ok).
continue;
}
valid = true;
diff --git a/servers/physics_2d/godot_collision_solver_2d_sat.cpp b/servers/physics_2d/godot_collision_solver_2d_sat.cpp
index a965795bee..ded3ff356b 100644
--- a/servers/physics_2d/godot_collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/godot_collision_solver_2d_sat.cpp
@@ -41,10 +41,6 @@ struct _CollectorCallback2D {
Vector2 *sep_axis = nullptr;
_FORCE_INLINE_ void call(const Vector2 &p_point_A, const Vector2 &p_point_B) {
- /*
- if (normal.dot(p_point_A) >= normal.dot(p_point_B))
- return;
- */
if (swap) {
callback(p_point_B, p_point_A, userdata);
} else {
diff --git a/servers/physics_2d/godot_physics_server_2d.cpp b/servers/physics_2d/godot_physics_server_2d.cpp
index 5e099e27ec..a9b499c6b5 100644
--- a/servers/physics_2d/godot_physics_server_2d.cpp
+++ b/servers/physics_2d/godot_physics_server_2d.cpp
@@ -1188,14 +1188,6 @@ void GodotPhysicsServer2D::free(RID p_rid) {
} else if (body_owner.owns(p_rid)) {
GodotBody2D *body = body_owner.get_or_null(p_rid);
- /*
- if (body->get_state_query())
- _clear_query(body->get_state_query());
-
- if (body->get_direct_state_query())
- _clear_query(body->get_direct_state_query());
- */
-
body_set_space(p_rid, RID());
while (body->get_shape_count()) {
@@ -1208,11 +1200,6 @@ void GodotPhysicsServer2D::free(RID p_rid) {
} else if (area_owner.owns(p_rid)) {
GodotArea2D *area = area_owner.get_or_null(p_rid);
- /*
- if (area->get_monitor_query())
- _clear_query(area->get_monitor_query());
- */
-
area->set_space(nullptr);
while (area->get_shape_count()) {
diff --git a/servers/physics_2d/godot_shape_2d.cpp b/servers/physics_2d/godot_shape_2d.cpp
index 1e8799a727..b5dbb8a2dd 100644
--- a/servers/physics_2d/godot_shape_2d.cpp
+++ b/servers/physics_2d/godot_shape_2d.cpp
@@ -544,12 +544,6 @@ bool GodotConvexPolygonShape2D::intersect_segment(const Vector2 &p_begin, const
bool inters = false;
for (int i = 0; i < point_count; i++) {
- //hmm.. no can do..
- /*
- if (d.dot(points[i].normal)>=0)
- continue;
- */
-
Vector2 res;
if (!Geometry2D::segment_intersects_segment(p_begin, p_end, points[i].pos, points[(i + 1) % point_count].pos, &res)) {
diff --git a/servers/physics_3d/gjk_epa.cpp b/servers/physics_3d/gjk_epa.cpp
index 928ffe0980..23c8079538 100644
--- a/servers/physics_3d/gjk_epa.cpp
+++ b/servers/physics_3d/gjk_epa.cpp
@@ -918,7 +918,7 @@ bool Distance( const GodotShape3D* shape0,
{
results.status = gjk_status==GJK::eStatus::Inside?
sResults::Penetrating :
- sResults::GJK_Failed ;
+ sResults::GJK_Failed;
return(false);
}
}
diff --git a/servers/physics_3d/godot_collision_solver_3d_sat.cpp b/servers/physics_3d/godot_collision_solver_3d_sat.cpp
index 82e04a7e31..ca429040f5 100644
--- a/servers/physics_3d/godot_collision_solver_3d_sat.cpp
+++ b/servers/physics_3d/godot_collision_solver_3d_sat.cpp
@@ -345,10 +345,6 @@ static void _generate_contacts_face_face(const Vector3 *p_points_A, int p_point_
for (int i = 0; i < clipbuf_len; i++) {
real_t d = plane_B.distance_to(clipbuf_src[i]);
- /*
- if (d>CMP_EPSILON)
- continue;
- */
Vector3 closest_B = clipbuf_src[i] - plane_B.normal * d;
diff --git a/servers/physics_3d/godot_physics_server_3d.cpp b/servers/physics_3d/godot_physics_server_3d.cpp
index 4e1680e6ac..a1912dc660 100644
--- a/servers/physics_3d/godot_physics_server_3d.cpp
+++ b/servers/physics_3d/godot_physics_server_3d.cpp
@@ -1540,14 +1540,6 @@ void GodotPhysicsServer3D::free(RID p_rid) {
} else if (body_owner.owns(p_rid)) {
GodotBody3D *body = body_owner.get_or_null(p_rid);
- /*
- if (body->get_state_query())
- _clear_query(body->get_state_query());
-
- if (body->get_direct_state_query())
- _clear_query(body->get_direct_state_query());
- */
-
body->set_space(nullptr);
while (body->get_shape_count()) {
@@ -1566,11 +1558,6 @@ void GodotPhysicsServer3D::free(RID p_rid) {
} else if (area_owner.owns(p_rid)) {
GodotArea3D *area = area_owner.get_or_null(p_rid);
- /*
- if (area->get_monitor_query())
- _clear_query(area->get_monitor_query());
- */
-
area->set_space(nullptr);
while (area->get_shape_count()) {
diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp
index 666e773c1c..7762c4829e 100644
--- a/servers/physics_3d/godot_shape_3d.cpp
+++ b/servers/physics_3d/godot_shape_3d.cpp
@@ -1284,12 +1284,6 @@ Vector3 GodotConcavePolygonShape3D::get_support(const Vector3 &p_normal) const {
void GodotConcavePolygonShape3D::_cull_segment(int p_idx, _SegmentCullParams *p_params) const {
const BVH *bvh = &p_params->bvh[p_idx];
- /*
- if (p_params->dir.dot(bvh->aabb.get_support(-p_params->dir))>p_params->min_d)
- return; //test against whole AABB, which isn't very costly
- */
-
- //printf("addr: %p\n",bvh);
if (!bvh->aabb.intersects_segment(p_params->from, p_params->to)) {
return;
}
diff --git a/servers/physics_3d/joints/godot_hinge_joint_3d.cpp b/servers/physics_3d/joints/godot_hinge_joint_3d.cpp
index a7a7843499..1c4d5dec23 100644
--- a/servers/physics_3d/joints/godot_hinge_joint_3d.cpp
+++ b/servers/physics_3d/joints/godot_hinge_joint_3d.cpp
@@ -213,16 +213,12 @@ bool GodotHingeJoint3D::setup(real_t p_step) {
m_solveLimit = false;
m_accLimitImpulse = real_t(0.);
- //if (m_lowerLimit < m_upperLimit)
if (m_useLimit && m_lowerLimit <= m_upperLimit) {
- //if (hingeAngle <= m_lowerLimit*m_limitSoftness)
if (hingeAngle <= m_lowerLimit) {
m_correction = (m_lowerLimit - hingeAngle);
m_limitSign = 1.0f;
m_solveLimit = true;
- }
- //else if (hingeAngle >= m_upperLimit*m_limitSoftness)
- else if (hingeAngle >= m_upperLimit) {
+ } else if (hingeAngle >= m_upperLimit) {
m_correction = m_upperLimit - hingeAngle;
m_limitSign = -1.0f;
m_solveLimit = true;
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index cb07c75db4..1a84bafbd0 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -1894,7 +1894,6 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
RD::get_singleton()->draw_command_begin_label("SDFGI Render Static Lighs");
update_cascades();
- ; //need cascades updated for this
SDFGIShader::Light lights[SDFGI::MAX_STATIC_LIGHTS];
uint32_t light_count[SDFGI::MAX_STATIC_LIGHTS];
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 97f7e0a6e6..5d65b00bee 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -552,7 +552,6 @@ void cluster_get_item_range(uint p_offset, out uint item_min, out uint item_max,
uint item_min_max = cluster_buffer.data[p_offset];
item_min = item_min_max & 0xFFFF;
item_max = item_min_max >> 16;
- ;
item_from = item_min >> 5;
item_to = (item_max == 0) ? 0 : ((item_max - 1) >> 5) + 1; //side effect of how it is stored, as item_max 0 means no elements
diff --git a/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
index 7c8d4f7f99..7a0cea421e 100644
--- a/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
+++ b/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
@@ -235,7 +235,6 @@ void cluster_get_item_range(uint p_offset, out uint item_min, out uint item_max,
uint item_min_max = cluster_buffer.data[p_offset];
item_min = item_min_max & 0xFFFF;
item_max = item_min_max >> 16;
- ;
item_from = item_min >> 5;
item_to = (item_max == 0) ? 0 : ((item_max - 1) >> 5) + 1; //side effect of how it is stored, as item_max 0 means no elements
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 5b43ca4bcd..a0b0b31a7b 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -609,7 +609,6 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
r_gen_code.uniforms += uniform_defines[i];
}
-#if 1
// add up
int offset = 0;
for (int i = 0; i < uniform_sizes.size(); i++) {
@@ -629,41 +628,6 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
if (r_gen_code.uniform_total_size % 16 != 0) { //UBO sizes must be multiples of 16
r_gen_code.uniform_total_size += 16 - (r_gen_code.uniform_total_size % 16);
}
-#else
- // add up
- for (int i = 0; i < uniform_sizes.size(); i++) {
- if (i > 0) {
- int align = uniform_sizes[i - 1] % uniform_alignments[i];
- if (align != 0) {
- uniform_sizes[i - 1] += uniform_alignments[i] - align;
- }
-
- uniform_sizes[i] = uniform_sizes[i] + uniform_sizes[i - 1];
- }
- }
- //offset
- r_gen_code.uniform_offsets.resize(uniform_sizes.size());
- for (int i = 0; i < uniform_sizes.size(); i++) {
- if (i > 0)
- r_gen_code.uniform_offsets[i] = uniform_sizes[i - 1];
- else
- r_gen_code.uniform_offsets[i] = 0;
- }
- /*
- for(Map<StringName,SL::ShaderNode::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) {
- if (SL::is_sampler_type(E->get().type)) {
- continue;
- }
-
- }
-
-*/
- if (uniform_sizes.size()) {
- r_gen_code.uniform_total_size = uniform_sizes[uniform_sizes.size() - 1];
- } else {
- r_gen_code.uniform_total_size = 0;
- }
-#endif
uint32_t index = p_default_actions.base_varying_index;
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 91201b2028..7683cf20b3 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "shader_language.h"
+
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "servers/rendering_server.h"
@@ -632,7 +633,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
char32_t last_char = str[str.length() - 1];
- if (hexa_found) { // Integer(hex)
+ if (hexa_found) { // Integer (hex).
if (str.size() > 11 || !str.is_valid_hex_number(true)) { // > 0xFFFFFFFF
return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant");
}
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 2037268134..a7fcbcce42 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -429,7 +429,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
}
- } else { // if (type == Variant::PACKED_FLOAT64_ARRAY)
+ } else { // PACKED_FLOAT64_ARRAY
Vector<double> array = p_arrays[ai];
ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
const double *src = array.ptr();
@@ -573,7 +573,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
}
}
- } else { // if (type == Variant::PACKED_FLOAT64_ARRAY)
+ } else { // PACKED_FLOAT64_ARRAY
Vector<double> array = p_arrays[ai];
ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
const double *src = array.ptr();