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-rw-r--r--servers/physics/shape_sw.cpp2
-rw-r--r--servers/physics_2d/shape_2d_sw.cpp2
-rw-r--r--servers/visual/shader_language.h2
-rw-r--r--servers/visual/visual_server_raster.cpp2
-rw-r--r--servers/visual/visual_server_raster.h1
-rw-r--r--servers/visual/visual_server_scene.h2
6 files changed, 4 insertions, 7 deletions
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp
index fdc5eccc5a..d40de669fd 100644
--- a/servers/physics/shape_sw.cpp
+++ b/servers/physics/shape_sw.cpp
@@ -32,7 +32,7 @@
#include "core/math/geometry.h"
#include "core/math/quick_hull.h"
-#include "core/sort.h"
+#include "core/sort_array.h"
#define _POINT_SNAP 0.001953125
#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.0002
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index 558700f400..b622550ec9 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -31,7 +31,7 @@
#include "shape_2d_sw.h"
#include "core/math/geometry.h"
-#include "core/sort.h"
+#include "core/sort_array.h"
void Shape2DSW::configure(const Rect2 &p_aabb) {
aabb = p_aabb;
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 185bad4222..acc3297bed 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -33,7 +33,7 @@
#include "core/list.h"
#include "core/map.h"
-#include "core/string_db.h"
+#include "core/string_name.h"
#include "core/typedefs.h"
#include "core/ustring.h"
#include "core/variant.h"
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 7be3bc562d..b18fabd467 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -33,7 +33,7 @@
#include "core/io/marshalls.h"
#include "core/os/os.h"
#include "core/project_settings.h"
-#include "core/sort.h"
+#include "core/sort_array.h"
#include "visual_server_canvas.h"
#include "visual_server_global.h"
#include "visual_server_scene.h"
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index e6434189f9..ec6e50753e 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -31,7 +31,6 @@
#ifndef VISUAL_SERVER_RASTER_H
#define VISUAL_SERVER_RASTER_H
-#include "core/allocators.h"
#include "core/math/octree.h"
#include "servers/visual/rasterizer.h"
#include "servers/visual_server.h"
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index 539855bdc4..7583acd88f 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -33,7 +33,6 @@
#include "servers/visual/rasterizer.h"
-#include "core/allocators.h"
#include "core/math/geometry.h"
#include "core/math/octree.h"
#include "core/os/semaphore.h"
@@ -120,7 +119,6 @@ public:
VS::ScenarioDebugMode debug;
RID self;
- // well wtf, balloon allocator is slower?
Octree<Instance, true> octree;