summaryrefslogtreecommitdiff
path: root/servers
diff options
context:
space:
mode:
Diffstat (limited to 'servers')
-rw-r--r--servers/SCsub2
-rw-r--r--servers/audio/SCsub2
-rw-r--r--servers/audio/audio_mixer_sw.cpp129
-rw-r--r--servers/audio/audio_mixer_sw.h2
-rw-r--r--servers/audio/audio_rb_resampler.cpp356
-rw-r--r--servers/audio/audio_rb_resampler.h138
-rw-r--r--servers/audio/audio_server_sw.cpp12
-rw-r--r--servers/audio/audio_server_sw.h4
-rw-r--r--servers/audio/sample_manager_sw.cpp8
-rw-r--r--servers/audio_server.cpp1
-rw-r--r--servers/audio_server.h2
-rw-r--r--servers/physics/SCsub2
-rw-r--r--servers/physics/area_sw.cpp17
-rw-r--r--servers/physics/area_sw.h11
-rw-r--r--servers/physics/body_pair_sw.cpp11
-rw-r--r--servers/physics/body_sw.cpp53
-rw-r--r--servers/physics/body_sw.h15
-rw-r--r--servers/physics/joints/SCsub3
-rw-r--r--servers/physics/physics_server_sw.cpp24
-rw-r--r--servers/physics/physics_server_sw.h3
-rw-r--r--servers/physics/space_sw.cpp1490
-rw-r--r--servers/physics/space_sw.h366
-rw-r--r--servers/physics_2d/SCsub1
-rw-r--r--servers/physics_2d/area_2d_sw.cpp8
-rw-r--r--servers/physics_2d/body_2d_sw.h6
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp7
-rw-r--r--servers/physics_2d/joints_2d_sw.cpp12
-rw-r--r--servers/physics_2d/joints_2d_sw.h2
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp43
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h7
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h19
-rw-r--r--servers/physics_2d/space_2d_sw.cpp11
-rw-r--r--servers/physics_2d/space_2d_sw.h11
-rw-r--r--servers/physics_2d_server.h10
-rw-r--r--servers/physics_server.cpp24
-rw-r--r--servers/physics_server.h16
-rw-r--r--servers/register_server_types.cpp20
-rw-r--r--servers/spatial_sound/SCsub2
-rw-r--r--servers/spatial_sound_2d/SCsub2
-rw-r--r--servers/visual/SCsub2
-rw-r--r--servers/visual/rasterizer.h8
-rw-r--r--servers/visual/rasterizer_dummy.cpp3
-rw-r--r--servers/visual/rasterizer_dummy.h9
-rw-r--r--servers/visual/shader_language.cpp1
-rw-r--r--servers/visual/visual_server_raster.cpp52
-rw-r--r--servers/visual/visual_server_raster.h6
-rw-r--r--servers/visual/visual_server_wrap_mt.h10
-rw-r--r--servers/visual_server.h14
48 files changed, 1909 insertions, 1048 deletions
diff --git a/servers/SCsub b/servers/SCsub
index 3871c30cfa..d861847101 100644
--- a/servers/SCsub
+++ b/servers/SCsub
@@ -15,5 +15,3 @@ SConscript('spatial_sound_2d/SCsub');
lib = env.Library("servers",env.servers_sources)
env.Prepend(LIBS=[lib])
-
-
diff --git a/servers/audio/SCsub b/servers/audio/SCsub
index 16fe3a59ac..d31af2c1c4 100644
--- a/servers/audio/SCsub
+++ b/servers/audio/SCsub
@@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.servers_sources,"*.cpp")
Export('env')
-
-
diff --git a/servers/audio/audio_mixer_sw.cpp b/servers/audio/audio_mixer_sw.cpp
index 788eec0d4a..033cd333d5 100644
--- a/servers/audio/audio_mixer_sw.cpp
+++ b/servers/audio/audio_mixer_sw.cpp
@@ -45,14 +45,14 @@ void AudioMixerSW::do_resample(const Depth* p_src, int32_t *p_dst, ResamplerStat
while (p_state->amount--) {
int32_t pos=p_state->pos >> MIX_FRAC_BITS;
- if (is_stereo)
+ if (is_stereo && !is_ima_adpcm)
pos<<=1;
if (is_ima_adpcm) {
- int sample_pos = pos + p_state->ima_adpcm->window_ofs;
+ int sample_pos = pos + p_state->ima_adpcm[0].window_ofs;
- while(sample_pos>p_state->ima_adpcm->last_nibble) {
+ while(sample_pos>p_state->ima_adpcm[0].last_nibble) {
static const int16_t _ima_adpcm_step_table[89] = {
@@ -72,52 +72,64 @@ void AudioMixerSW::do_resample(const Depth* p_src, int32_t *p_dst, ResamplerStat
-1, -1, -1, -1, 2, 4, 6, 8
};
- int16_t nibble,signed_nibble,diff,step;
+ for(int i=0;i<(is_stereo?2:1);i++) {
- p_state->ima_adpcm->last_nibble++;
- const uint8_t *src_ptr=p_state->ima_adpcm->ptr;
- nibble = (p_state->ima_adpcm->last_nibble&1)?
- (src_ptr[p_state->ima_adpcm->last_nibble>>1]>>4):(src_ptr[p_state->ima_adpcm->last_nibble>>1]&0xF);
- step=_ima_adpcm_step_table[p_state->ima_adpcm->step_index];
+ int16_t nibble,signed_nibble,diff,step;
- p_state->ima_adpcm->step_index += _ima_adpcm_index_table[nibble];
- if (p_state->ima_adpcm->step_index<0)
- p_state->ima_adpcm->step_index=0;
- if (p_state->ima_adpcm->step_index>88)
- p_state->ima_adpcm->step_index=88;
+ p_state->ima_adpcm[i].last_nibble++;
+ const uint8_t *src_ptr=p_state->ima_adpcm[i].ptr;
- /*
- signed_nibble = (nibble&7) * ((nibble&8)?-1:1);
- diff = (2 * signed_nibble + 1) * step / 4; */
- diff = step >> 3 ;
- if (nibble & 1)
- diff += step >> 2 ;
- if (nibble & 2)
- diff += step >> 1 ;
- if (nibble & 4)
- diff += step ;
- if (nibble & 8)
- diff = -diff ;
+ uint8_t nbb = src_ptr[ (p_state->ima_adpcm[i].last_nibble>>1) * (is_stereo?2:1) + i ];
+ nibble = (p_state->ima_adpcm[i].last_nibble&1)?(nbb>>4):(nbb&0xF);
+ step=_ima_adpcm_step_table[p_state->ima_adpcm[i].step_index];
- p_state->ima_adpcm->predictor+=diff;
- if (p_state->ima_adpcm->predictor<-0x8000)
- p_state->ima_adpcm->predictor=-0x8000;
- else if (p_state->ima_adpcm->predictor>0x7FFF)
- p_state->ima_adpcm->predictor=0x7FFF;
+ p_state->ima_adpcm[i].step_index += _ima_adpcm_index_table[nibble];
+ if (p_state->ima_adpcm[i].step_index<0)
+ p_state->ima_adpcm[i].step_index=0;
+ if (p_state->ima_adpcm[i].step_index>88)
+ p_state->ima_adpcm[i].step_index=88;
- /* store loop if there */
- if (p_state->ima_adpcm->last_nibble==p_state->ima_adpcm->loop_pos) {
+ /*
+ signed_nibble = (nibble&7) * ((nibble&8)?-1:1);
+ diff = (2 * signed_nibble + 1) * step / 4; */
+
+ diff = step >> 3 ;
+ if (nibble & 1)
+ diff += step >> 2 ;
+ if (nibble & 2)
+ diff += step >> 1 ;
+ if (nibble & 4)
+ diff += step ;
+ if (nibble & 8)
+ diff = -diff ;
+
+ p_state->ima_adpcm[i].predictor+=diff;
+ if (p_state->ima_adpcm[i].predictor<-0x8000)
+ p_state->ima_adpcm[i].predictor=-0x8000;
+ else if (p_state->ima_adpcm[i].predictor>0x7FFF)
+ p_state->ima_adpcm[i].predictor=0x7FFF;
+
+
+ /* store loop if there */
+ if (p_state->ima_adpcm[i].last_nibble==p_state->ima_adpcm[i].loop_pos) {
+
+ p_state->ima_adpcm[i].loop_step_index = p_state->ima_adpcm[i].step_index;
+ p_state->ima_adpcm[i].loop_predictor = p_state->ima_adpcm[i].predictor;
+ }
+
+ //printf("%i - %i - pred %i\n",int(p_state->ima_adpcm[i].last_nibble),int(nibble),int(p_state->ima_adpcm[i].predictor));
- p_state->ima_adpcm->loop_step_index = p_state->ima_adpcm->step_index;
- p_state->ima_adpcm->loop_predictor = p_state->ima_adpcm->predictor;
}
}
- final=p_state->ima_adpcm->predictor;
+ final=p_state->ima_adpcm[0].predictor;
+ if (is_stereo) {
+ final_r=p_state->ima_adpcm[1].predictor;
+ }
} else {
final=p_src[pos];
@@ -399,9 +411,10 @@ void AudioMixerSW::mix_channel(Channel& c) {
if (format==AS::SAMPLE_FORMAT_IMA_ADPCM) {
- rstate.ima_adpcm=&c.mix.ima_adpcm;
+ rstate.ima_adpcm=c.mix.ima_adpcm;
if (loop_format!=AS::SAMPLE_LOOP_NONE) {
- c.mix.ima_adpcm.loop_pos=loop_begin_fp>>MIX_FRAC_BITS;
+ c.mix.ima_adpcm[0].loop_pos=loop_begin_fp>>MIX_FRAC_BITS;
+ c.mix.ima_adpcm[1].loop_pos=loop_begin_fp>>MIX_FRAC_BITS;
loop_format=AS::SAMPLE_LOOP_FORWARD;
}
}
@@ -447,9 +460,11 @@ void AudioMixerSW::mix_channel(Channel& c) {
/* go to loop-begin */
if (format==AS::SAMPLE_FORMAT_IMA_ADPCM) {
- c.mix.ima_adpcm.step_index=c.mix.ima_adpcm.loop_step_index;
- c.mix.ima_adpcm.predictor=c.mix.ima_adpcm.loop_predictor;
- c.mix.ima_adpcm.last_nibble=loop_begin_fp>>MIX_FRAC_BITS;
+ for(int i=0;i<2;i++) {
+ c.mix.ima_adpcm[i].step_index=c.mix.ima_adpcm[i].loop_step_index;
+ c.mix.ima_adpcm[i].predictor=c.mix.ima_adpcm[i].loop_predictor;
+ c.mix.ima_adpcm[i].last_nibble=loop_begin_fp>>MIX_FRAC_BITS;
+ }
c.mix.offset=loop_begin_fp;
} else {
c.mix.offset=loop_begin_fp+(c.mix.offset-loop_end_fp);
@@ -549,10 +564,12 @@ void AudioMixerSW::mix_channel(Channel& c) {
CALL_RESAMPLE_MODE(int16_t,is_stereo,false,use_filter,use_fx,interpolation_type,mix_channels);
} else if (format==AS::SAMPLE_FORMAT_IMA_ADPCM) {
- c.mix.ima_adpcm.window_ofs=c.mix.offset>>MIX_FRAC_BITS;
- c.mix.ima_adpcm.ptr=(const uint8_t*)data;
- int8_t *src_ptr = &((int8_t*)data)[(c.mix.offset >> MIX_FRAC_BITS)<<(is_stereo?1:0) ];
- CALL_RESAMPLE_MODE(int8_t,false,true,use_filter,use_fx,interpolation_type,mix_channels);
+ for(int i=0;i<2;i++) {
+ c.mix.ima_adpcm[i].window_ofs=c.mix.offset>>MIX_FRAC_BITS;
+ c.mix.ima_adpcm[i].ptr=(const uint8_t*)data;
+ }
+ int8_t *src_ptr = NULL;
+ CALL_RESAMPLE_MODE(int8_t,is_stereo,true,use_filter,use_fx,interpolation_type,mix_channels);
}
@@ -765,6 +782,10 @@ AudioMixer::ChannelID AudioMixerSW::channel_alloc(RID p_sample) {
c.mix.increment=1;
//zero everything when this errors
for(int i=0;i<4;i++) {
+ c.mix.vol[i]=0;
+ c.mix.reverb_vol[i]=0;
+ c.mix.chorus_vol[i]=0;
+
c.mix.old_vol[i]=0;
c.mix.old_reverb_vol[i]=0;
c.mix.old_chorus_vol[i]=0;
@@ -777,14 +798,16 @@ AudioMixer::ChannelID AudioMixerSW::channel_alloc(RID p_sample) {
if (sample_manager->sample_get_format(c.sample)==AudioServer::SAMPLE_FORMAT_IMA_ADPCM) {
- c.mix.ima_adpcm.step_index=0;
- c.mix.ima_adpcm.predictor=0;
- c.mix.ima_adpcm.loop_step_index=0;
- c.mix.ima_adpcm.loop_predictor=0;
- c.mix.ima_adpcm.last_nibble=-1;
- c.mix.ima_adpcm.loop_pos=0x7FFFFFFF;
- c.mix.ima_adpcm.window_ofs=0;
- c.mix.ima_adpcm.ptr=NULL;
+ for(int i=0;i<2;i++) {
+ c.mix.ima_adpcm[i].step_index=0;
+ c.mix.ima_adpcm[i].predictor=0;
+ c.mix.ima_adpcm[i].loop_step_index=0;
+ c.mix.ima_adpcm[i].loop_predictor=0;
+ c.mix.ima_adpcm[i].last_nibble=-1;
+ c.mix.ima_adpcm[i].loop_pos=0x7FFFFFFF;
+ c.mix.ima_adpcm[i].window_ofs=0;
+ c.mix.ima_adpcm[i].ptr=NULL;
+ }
}
ChannelID ret_id = index+c.check*MAX_CHANNELS;
diff --git a/servers/audio/audio_mixer_sw.h b/servers/audio/audio_mixer_sw.h
index cb38561c27..d8d9b7bacd 100644
--- a/servers/audio/audio_mixer_sw.h
+++ b/servers/audio/audio_mixer_sw.h
@@ -105,7 +105,7 @@ private:
int32_t loop_pos;
int32_t window_ofs;
const uint8_t *ptr;
- } ima_adpcm;
+ } ima_adpcm[2];
} mix;
diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp
new file mode 100644
index 0000000000..d07d55f1b5
--- /dev/null
+++ b/servers/audio/audio_rb_resampler.cpp
@@ -0,0 +1,356 @@
+#include "audio_rb_resampler.h"
+
+
+int AudioRBResampler::get_channel_count() const {
+
+ if (!rb)
+ return 0;
+
+ return channels;
+}
+
+
+template<int C>
+uint32_t AudioRBResampler::_resample(int32_t *p_dest,int p_todo,int32_t p_increment) {
+
+ uint32_t read=offset&MIX_FRAC_MASK;
+
+ for (int i=0;i<p_todo;i++) {
+
+ offset = (offset + p_increment)&(((1<<(rb_bits+MIX_FRAC_BITS))-1));
+ read+=p_increment;
+ uint32_t pos = offset >> MIX_FRAC_BITS;
+ uint32_t frac = offset & MIX_FRAC_MASK;
+#ifndef FAST_AUDIO
+ ERR_FAIL_COND_V(pos>=rb_len,0);
+#endif
+ uint32_t pos_next = (pos+1)&rb_mask;
+ //printf("rb pos %i\n",pos);
+
+ // since this is a template with a known compile time value (C), conditionals go away when compiling.
+ if (C==1) {
+
+ int32_t v0 = rb[pos];
+ int32_t v0n=rb[pos_next];
+#ifndef FAST_AUDIO
+ v0+=(v0n-v0)*(int32_t)frac >> MIX_FRAC_BITS;
+#endif
+ v0<<=16;
+ p_dest[i]=v0;
+
+ }
+ if (C==2) {
+
+ int32_t v0 = rb[(pos<<1)+0];
+ int32_t v1 = rb[(pos<<1)+1];
+ int32_t v0n=rb[(pos_next<<1)+0];
+ int32_t v1n=rb[(pos_next<<1)+1];
+
+#ifndef FAST_AUDIO
+ v0+=(v0n-v0)*(int32_t)frac >> MIX_FRAC_BITS;
+ v1+=(v1n-v1)*(int32_t)frac >> MIX_FRAC_BITS;
+#endif
+ v0<<=16;
+ v1<<=16;
+ p_dest[(i<<1)+0]=v0;
+ p_dest[(i<<1)+1]=v1;
+
+ }
+
+ if (C==4) {
+
+ int32_t v0 = rb[(pos<<2)+0];
+ int32_t v1 = rb[(pos<<2)+1];
+ int32_t v2 = rb[(pos<<2)+2];
+ int32_t v3 = rb[(pos<<2)+3];
+ int32_t v0n = rb[(pos_next<<2)+0];
+ int32_t v1n=rb[(pos_next<<2)+1];
+ int32_t v2n=rb[(pos_next<<2)+2];
+ int32_t v3n=rb[(pos_next<<2)+3];
+
+#ifndef FAST_AUDIO
+ v0+=(v0n-v0)*(int32_t)frac >> MIX_FRAC_BITS;
+ v1+=(v1n-v1)*(int32_t)frac >> MIX_FRAC_BITS;
+ v2+=(v2n-v2)*(int32_t)frac >> MIX_FRAC_BITS;
+ v3+=(v3n-v3)*(int32_t)frac >> MIX_FRAC_BITS;
+#endif
+ v0<<=16;
+ v1<<=16;
+ v2<<=16;
+ v3<<=16;
+ p_dest[(i<<2)+0]=v0;
+ p_dest[(i<<2)+1]=v1;
+ p_dest[(i<<2)+2]=v2;
+ p_dest[(i<<2)+3]=v3;
+
+ }
+
+ if (C==6) {
+
+ int32_t v0 = rb[(pos*6)+0];
+ int32_t v1 = rb[(pos*6)+1];
+ int32_t v2 = rb[(pos*6)+2];
+ int32_t v3 = rb[(pos*6)+3];
+ int32_t v4 = rb[(pos*6)+4];
+ int32_t v5 = rb[(pos*6)+5];
+ int32_t v0n = rb[(pos_next*6)+0];
+ int32_t v1n=rb[(pos_next*6)+1];
+ int32_t v2n=rb[(pos_next*6)+2];
+ int32_t v3n=rb[(pos_next*6)+3];
+ int32_t v4n=rb[(pos_next*6)+4];
+ int32_t v5n=rb[(pos_next*6)+5];
+
+#ifndef FAST_AUDIO
+ v0+=(v0n-v0)*(int32_t)frac >> MIX_FRAC_BITS;
+ v1+=(v1n-v1)*(int32_t)frac >> MIX_FRAC_BITS;
+ v2+=(v2n-v2)*(int32_t)frac >> MIX_FRAC_BITS;
+ v3+=(v3n-v3)*(int32_t)frac >> MIX_FRAC_BITS;
+ v4+=(v4n-v4)*(int32_t)frac >> MIX_FRAC_BITS;
+ v5+=(v5n-v5)*(int32_t)frac >> MIX_FRAC_BITS;
+#endif
+ v0<<=16;
+ v1<<=16;
+ v2<<=16;
+ v3<<=16;
+ v4<<=16;
+ v5<<=16;
+ p_dest[(i*6)+0]=v0;
+ p_dest[(i*6)+1]=v1;
+ p_dest[(i*6)+2]=v2;
+ p_dest[(i*6)+3]=v3;
+ p_dest[(i*6)+4]=v4;
+ p_dest[(i*6)+5]=v5;
+
+ }
+
+
+ }
+
+
+ return read>>MIX_FRAC_BITS;//rb_read_pos=offset>>MIX_FRAC_BITS;
+
+}
+
+
+bool AudioRBResampler::mix(int32_t *p_dest, int p_frames) {
+
+
+ if (!rb)
+ return false;
+
+ int write_pos_cache=rb_write_pos;
+
+ int32_t increment=(src_mix_rate*MIX_FRAC_LEN)/target_mix_rate;
+
+ int rb_todo;
+
+ if (write_pos_cache==rb_read_pos) {
+ return false; //out of buffer
+
+ } else if (rb_read_pos<write_pos_cache) {
+
+ rb_todo=write_pos_cache-rb_read_pos; //-1?
+ } else {
+
+ rb_todo=(rb_len-rb_read_pos)+write_pos_cache; //-1?
+ }
+
+ int todo = MIN( ((int64_t(rb_todo)<<MIX_FRAC_BITS)/increment)+1, p_frames );
+#if 0
+ if (int(src_mix_rate)==target_mix_rate) {
+
+
+ if (channels==6) {
+
+ for(int i=0;i<p_frames;i++) {
+
+ int from = ((rb_read_pos+i)&rb_mask)*6;
+ int to = i*6;
+
+ p_dest[from+0]=int32_t(rb[to+0])<<16;
+ p_dest[from+1]=int32_t(rb[to+1])<<16;
+ p_dest[from+2]=int32_t(rb[to+2])<<16;
+ p_dest[from+3]=int32_t(rb[to+3])<<16;
+ p_dest[from+4]=int32_t(rb[to+4])<<16;
+ p_dest[from+5]=int32_t(rb[to+5])<<16;
+ }
+
+ } else {
+ int len=p_frames*channels;
+ int from=rb_read_pos*channels;
+ int mask=0;
+ switch(channels) {
+ case 1: mask=rb_len-1; break;
+ case 2: mask=(rb_len*2)-1; break;
+ case 4: mask=(rb_len*4)-1; break;
+ }
+
+ for(int i=0;i<len;i++) {
+
+ p_dest[i]=int32_t(rb[(from+i)&mask])<<16;
+ }
+ }
+
+ rb_read_pos = (rb_read_pos+p_frames)&rb_mask;
+ } else
+#endif
+ {
+
+ uint32_t read=0;
+ switch(channels) {
+ case 1: read=_resample<1>(p_dest,todo,increment); break;
+ case 2: read=_resample<2>(p_dest,todo,increment); break;
+ case 4: read=_resample<4>(p_dest,todo,increment); break;
+ case 6: read=_resample<6>(p_dest,todo,increment); break;
+ }
+#if 1
+ //end of stream, fadeout
+ int remaining = p_frames-todo;
+ if (remaining && todo>0) {
+
+ //print_line("fadeout");
+ for(int c=0;c<channels;c++) {
+
+ for(int i=0;i<todo;i++) {
+
+ int32_t samp = p_dest[i*channels+c]>>8;
+ uint32_t mul = (todo-i) * 256 /todo;
+ //print_line("mul: "+itos(i)+" "+itos(mul));
+ p_dest[i*channels+c]=samp*mul;
+ }
+
+ }
+
+ }
+
+#else
+ int remaining = p_frames-todo;
+ if (remaining && todo>0) {
+
+
+ for(int c=0;c<channels;c++) {
+
+ int32_t from = p_dest[(todo-1)*channels+c]>>8;
+
+ for(int i=0;i<remaining;i++) {
+
+ uint32_t mul = (remaining-i) * 256 /remaining;
+ p_dest[(todo+i)*channels+c]=from*mul;
+ }
+
+ }
+
+ }
+#endif
+
+ //zero out what remains there to avoid glitches
+ for(int i=todo*channels;i<int(p_frames)*channels;i++) {
+
+ p_dest[i]=0;
+ }
+
+ if (read>rb_todo)
+ read=rb_todo;
+
+ rb_read_pos = (rb_read_pos+read)&rb_mask;
+
+
+
+
+ }
+
+ return true;
+}
+
+
+Error AudioRBResampler::setup(int p_channels,int p_src_mix_rate,int p_target_mix_rate,int p_buffer_msec,int p_minbuff_needed) {
+
+ ERR_FAIL_COND_V(p_channels!=1 && p_channels!=2 && p_channels!=4 && p_channels!=6,ERR_INVALID_PARAMETER);
+
+
+ //float buffering_sec = int(GLOBAL_DEF("audio/stream_buffering_ms",500))/1000.0;
+ int desired_rb_bits =nearest_shift(MAX((p_buffer_msec/1000.0)*p_src_mix_rate,p_minbuff_needed));
+
+ bool recreate=!rb;
+
+ if (rb && (uint32_t(desired_rb_bits)!=rb_bits || channels!=uint32_t(p_channels))) {
+ //recreate
+
+ memdelete_arr(rb);
+ memdelete_arr(read_buf);
+ recreate=true;
+
+ }
+
+ if (recreate) {
+
+ channels=p_channels;
+ rb_bits=desired_rb_bits;
+ rb_len=(1<<rb_bits);
+ rb_mask=rb_len-1;
+ rb = memnew_arr( int16_t, rb_len * p_channels );
+ read_buf = memnew_arr( int16_t, rb_len * p_channels );
+
+ }
+
+ src_mix_rate=p_src_mix_rate;
+ target_mix_rate=p_target_mix_rate;
+ offset=0;
+ rb_read_pos=0;
+ rb_write_pos=0;
+
+ //avoid maybe strange noises upon load
+ for (int i=0;i<(rb_len*channels);i++) {
+
+ rb[i]=0;
+ read_buf[i]=0;
+ }
+
+ return OK;
+
+}
+
+void AudioRBResampler::clear() {
+
+ if (!rb)
+ return;
+
+ //should be stopped at this point but just in case
+ if (rb) {
+ memdelete_arr(rb);
+ memdelete_arr(read_buf);
+ }
+ rb=NULL;
+ offset=0;
+ rb_read_pos=0;
+ rb_write_pos=0;
+ read_buf=NULL;
+}
+
+AudioRBResampler::AudioRBResampler() {
+
+ rb=NULL;
+ offset=0;
+ read_buf=NULL;
+ rb_read_pos=0;
+ rb_write_pos=0;
+
+ rb_bits=0;
+ rb_len=0;
+ rb_mask=0;
+ read_buff_len=0;
+ channels=0;
+ src_mix_rate=0;
+ target_mix_rate=0;
+
+}
+
+AudioRBResampler::~AudioRBResampler() {
+
+ if (rb) {
+ memdelete_arr(rb);
+ memdelete_arr(read_buf);
+ }
+
+}
+
diff --git a/servers/audio/audio_rb_resampler.h b/servers/audio/audio_rb_resampler.h
new file mode 100644
index 0000000000..3c08c79797
--- /dev/null
+++ b/servers/audio/audio_rb_resampler.h
@@ -0,0 +1,138 @@
+#ifndef AUDIO_RB_RESAMPLER_H
+#define AUDIO_RB_RESAMPLER_H
+
+#include "typedefs.h"
+#include "os/memory.h"
+
+struct AudioRBResampler {
+
+ uint32_t rb_bits;
+ uint32_t rb_len;
+ uint32_t rb_mask;
+ uint32_t read_buff_len;
+ uint32_t channels;
+ uint32_t src_mix_rate;
+ uint32_t target_mix_rate;
+
+ volatile int rb_read_pos;
+ volatile int rb_write_pos;
+
+ int32_t offset; //contains the fractional remainder of the resampler
+ enum {
+ MIX_FRAC_BITS=13,
+ MIX_FRAC_LEN=(1<<MIX_FRAC_BITS),
+ MIX_FRAC_MASK=MIX_FRAC_LEN-1,
+ };
+
+ int16_t *read_buf;
+ int16_t *rb;
+
+
+ template<int C>
+ uint32_t _resample(int32_t *p_dest,int p_todo,int32_t p_increment);
+
+
+public:
+
+ _FORCE_INLINE_ void flush() {
+ rb_read_pos=0;
+ rb_write_pos=0;
+ }
+
+ _FORCE_INLINE_ bool is_ready() const{
+ return rb!=NULL;
+ }
+
+
+ _FORCE_INLINE_ int get_total() const {
+
+ return rb_len-1;
+ }
+
+ _FORCE_INLINE_ int get_todo() const { //return amount of frames to mix
+
+ int todo;
+ int read_pos_cache=rb_read_pos;
+
+ if (read_pos_cache==rb_write_pos) {
+ todo=rb_len-1;
+ } else if (read_pos_cache>rb_write_pos) {
+
+ todo=read_pos_cache-rb_write_pos-1;
+ } else {
+
+ todo=(rb_len-rb_write_pos)+read_pos_cache-1;
+ }
+
+ return todo;
+ }
+
+
+ _FORCE_INLINE_ bool has_data() const {
+ return rb && rb_read_pos!=rb_write_pos;
+ }
+
+ _FORCE_INLINE_ int16_t *get_write_buffer() { return read_buf; }
+ _FORCE_INLINE_ void write(uint32_t p_frames) {
+
+ ERR_FAIL_COND(p_frames >= rb_len);
+
+ switch(channels) {
+ case 1: {
+
+ for(uint32_t i=0;i<p_frames;i++) {
+
+ rb[ rb_write_pos ] = read_buf[i];
+ rb_write_pos=(rb_write_pos+1)&rb_mask;
+ }
+ } break;
+ case 2: {
+
+ for(uint32_t i=0;i<p_frames;i++) {
+
+ rb[ (rb_write_pos<<1)+0 ] = read_buf[(i<<1)+0];
+ rb[ (rb_write_pos<<1)+1 ] = read_buf[(i<<1)+1];
+ rb_write_pos=(rb_write_pos+1)&rb_mask;
+ }
+ } break;
+ case 4: {
+
+ for(uint32_t i=0;i<p_frames;i++) {
+
+ rb[ (rb_write_pos<<2)+0 ] = read_buf[(i<<2)+0];
+ rb[ (rb_write_pos<<2)+1 ] = read_buf[(i<<2)+1];
+ rb[ (rb_write_pos<<2)+2 ] = read_buf[(i<<2)+2];
+ rb[ (rb_write_pos<<2)+3 ] = read_buf[(i<<2)+3];
+ rb_write_pos=(rb_write_pos+1)&rb_mask;
+ }
+ } break;
+ case 6: {
+
+ for(uint32_t i=0;i<p_frames;i++) {
+
+ rb[ (rb_write_pos*6)+0 ] = read_buf[(i*6)+0];
+ rb[ (rb_write_pos*6)+1 ] = read_buf[(i*6)+1];
+ rb[ (rb_write_pos*6)+2 ] = read_buf[(i*6)+2];
+ rb[ (rb_write_pos*6)+3 ] = read_buf[(i*6)+3];
+ rb[ (rb_write_pos*6)+4 ] = read_buf[(i*6)+4];
+ rb[ (rb_write_pos*6)+5 ] = read_buf[(i*6)+5];
+ rb_write_pos=(rb_write_pos+1)&rb_mask;
+ }
+ } break;
+
+
+ }
+
+ }
+
+ int get_channel_count() const;
+
+ Error setup(int p_channels, int p_src_mix_rate, int p_target_mix_rate, int p_buffer_msec, int p_minbuff_needed=-1);
+ void clear();
+ bool mix(int32_t *p_dest, int p_frames);
+
+ AudioRBResampler();
+ ~AudioRBResampler();
+};
+
+#endif // AUDIO_RB_RESAMPLER_H
diff --git a/servers/audio/audio_server_sw.cpp b/servers/audio/audio_server_sw.cpp
index 8a3ab7ce70..417a582da6 100644
--- a/servers/audio/audio_server_sw.cpp
+++ b/servers/audio/audio_server_sw.cpp
@@ -455,12 +455,12 @@ void AudioServerSW::voice_play(RID p_voice, RID p_sample) {
}
-void AudioServerSW::voice_set_volume(RID p_voice, float p_db) {
+void AudioServerSW::voice_set_volume(RID p_voice, float p_volume) {
VoiceRBSW::Command cmd;
cmd.type=VoiceRBSW::Command::CMD_SET_VOLUME;
cmd.voice=p_voice;
- cmd.volume.volume=p_db;
+ cmd.volume.volume=p_volume;
voice_rb.push_command(cmd);
}
@@ -830,10 +830,14 @@ void AudioServerSW::finish() {
void AudioServerSW::_update_streams(bool p_thread) {
_THREAD_SAFE_METHOD_
- for(List<Stream*>::Element *E=active_audio_streams.front();E;E=E->next()) {
+ for(List<Stream*>::Element *E=active_audio_streams.front();E;) { //stream might be removed durnig this callback
+
+ List<Stream*>::Element *N=E->next();
if (E->get()->audio_stream && p_thread == E->get()->audio_stream->can_update_mt())
E->get()->audio_stream->update();
+
+ E=N;
}
}
@@ -916,7 +920,7 @@ float AudioServerSW::get_event_voice_global_volume_scale() const {
double AudioServerSW::get_output_delay() const {
- return _output_delay;
+ return _output_delay+AudioDriverSW::get_singleton()->get_latency();
}
double AudioServerSW::get_mix_time() const {
diff --git a/servers/audio/audio_server_sw.h b/servers/audio/audio_server_sw.h
index 77d2f2e8dd..c566e129c1 100644
--- a/servers/audio/audio_server_sw.h
+++ b/servers/audio/audio_server_sw.h
@@ -146,7 +146,7 @@ public:
virtual void voice_play(RID p_voice, RID p_sample);
- virtual void voice_set_volume(RID p_voice, float p_db);
+ virtual void voice_set_volume(RID p_voice, float p_volume);
virtual void voice_set_pan(RID p_voice, float p_pan, float p_depth=0,float height=0); //pan and depth go from -1 to 1
virtual void voice_set_filter(RID p_voice, FilterType p_type, float p_cutoff, float p_resonance,float p_gain=0);
virtual void voice_set_chorus(RID p_voice, float p_chorus );
@@ -256,6 +256,8 @@ public:
virtual void unlock()=0;
virtual void finish()=0;
+ virtual float get_latency() { return 0; }
+
diff --git a/servers/audio/sample_manager_sw.cpp b/servers/audio/sample_manager_sw.cpp
index 9195136a5d..375aa88cd2 100644
--- a/servers/audio/sample_manager_sw.cpp
+++ b/servers/audio/sample_manager_sw.cpp
@@ -38,12 +38,8 @@ SampleManagerSW::~SampleManagerSW()
RID SampleManagerMallocSW::sample_create(AS::SampleFormat p_format, bool p_stereo, int p_length) {
- ERR_EXPLAIN("IMA-ADPCM and STEREO are not a valid combination for sample format.");
- ERR_FAIL_COND_V( p_format == AS::SAMPLE_FORMAT_IMA_ADPCM && p_stereo,RID());
Sample *s = memnew( Sample );
int datalen = p_length;
- if (p_stereo)
- datalen*=2;
if (p_format==AS::SAMPLE_FORMAT_PCM16)
datalen*=2;
else if (p_format==AS::SAMPLE_FORMAT_IMA_ADPCM) {
@@ -53,6 +49,10 @@ RID SampleManagerMallocSW::sample_create(AS::SampleFormat p_format, bool p_stere
datalen/=2;
datalen+=4;
}
+
+ if (p_stereo)
+ datalen*=2;
+
#define SAMPLE_EXTRA 16
s->data = memalloc(datalen+SAMPLE_EXTRA); //help the interpolator by allocating a little more..
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 7c4f8b185a..c155f5204a 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -164,6 +164,7 @@ void AudioServer::_bind_methods() {
BIND_CONSTANT( REVERB_HALL );
GLOBAL_DEF("audio/stream_buffering_ms",500);
+ GLOBAL_DEF("audio/video_delay_compensation_ms",300);
}
diff --git a/servers/audio_server.h b/servers/audio_server.h
index f54698a1e3..cd3e920f31 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -210,7 +210,7 @@ public:
virtual void voice_play(RID p_voice, RID p_sample)=0;
- virtual void voice_set_volume(RID p_voice, float p_gain)=0;
+ virtual void voice_set_volume(RID p_voice, float p_volume)=0;
virtual void voice_set_pan(RID p_voice, float p_pan, float p_depth=0,float height=0)=0; //pan and depth go from -1 to 1
virtual void voice_set_filter(RID p_voice, FilterType p_type, float p_cutoff, float p_resonance, float p_gain=0)=0;
virtual void voice_set_chorus(RID p_voice, float p_chorus )=0;
diff --git a/servers/physics/SCsub b/servers/physics/SCsub
index 3b84c5ef18..95296eadbe 100644
--- a/servers/physics/SCsub
+++ b/servers/physics/SCsub
@@ -5,5 +5,3 @@ env.add_source_files(env.servers_sources,"*.cpp")
Export('env')
SConscript("joints/SCsub")
-
-
diff --git a/servers/physics/area_sw.cpp b/servers/physics/area_sw.cpp
index 83be80f816..e78f0699cb 100644
--- a/servers/physics/area_sw.cpp
+++ b/servers/physics/area_sw.cpp
@@ -83,6 +83,10 @@ void AreaSW::set_monitor_callback(ObjectID p_id, const StringName& p_method) {
_shape_changed();
+ if (!moved_list.in_list() && get_space())
+ get_space()->area_add_to_moved_list(&moved_list);
+
+
}
void AreaSW::set_area_monitor_callback(ObjectID p_id, const StringName& p_method) {
@@ -103,6 +107,10 @@ void AreaSW::set_area_monitor_callback(ObjectID p_id, const StringName& p_method
_shape_changed();
+ if (!moved_list.in_list() && get_space())
+ get_space()->area_add_to_moved_list(&moved_list);
+
+
}
@@ -123,7 +131,8 @@ void AreaSW::set_param(PhysicsServer::AreaParameter p_param, const Variant& p_va
case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT: gravity_is_point=p_value; ; break;
case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: gravity_distance_scale=p_value; ; break;
case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: point_attenuation=p_value; ; break;
- case PhysicsServer::AREA_PARAM_DENSITY: density=p_value; ; break;
+ case PhysicsServer::AREA_PARAM_LINEAR_DAMP: linear_damp=p_value; ; break;
+ case PhysicsServer::AREA_PARAM_ANGULAR_DAMP: angular_damp=p_value; ; break;
case PhysicsServer::AREA_PARAM_PRIORITY: priority=p_value; ; break;
}
@@ -139,7 +148,8 @@ Variant AreaSW::get_param(PhysicsServer::AreaParameter p_param) const {
case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT: return gravity_is_point;
case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: return gravity_distance_scale;
case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return point_attenuation;
- case PhysicsServer::AREA_PARAM_DENSITY: return density;
+ case PhysicsServer::AREA_PARAM_LINEAR_DAMP: return linear_damp;
+ case PhysicsServer::AREA_PARAM_ANGULAR_DAMP: return angular_damp;
case PhysicsServer::AREA_PARAM_PRIORITY: return priority;
}
@@ -248,7 +258,8 @@ AreaSW::AreaSW() : CollisionObjectSW(TYPE_AREA), monitor_query_list(this), move
gravity_is_point=false;
gravity_distance_scale=0;
point_attenuation=1;
- density=0.1;
+ angular_damp=1.0;
+ linear_damp=0.1;
priority=0;
set_ray_pickable(false);
monitor_callback_id=0;
diff --git a/servers/physics/area_sw.h b/servers/physics/area_sw.h
index 26d6a177db..40ccdaf370 100644
--- a/servers/physics/area_sw.h
+++ b/servers/physics/area_sw.h
@@ -47,7 +47,8 @@ class AreaSW : public CollisionObjectSW{
bool gravity_is_point;
float gravity_distance_scale;
float point_attenuation;
- float density;
+ float linear_damp;
+ float angular_damp;
int priority;
bool monitorable;
@@ -145,8 +146,11 @@ public:
_FORCE_INLINE_ void set_point_attenuation(float p_point_attenuation) { point_attenuation=p_point_attenuation; }
_FORCE_INLINE_ float get_point_attenuation() const { return point_attenuation; }
- _FORCE_INLINE_ void set_density(float p_density) { density=p_density; }
- _FORCE_INLINE_ float get_density() const { return density; }
+ _FORCE_INLINE_ void set_linear_damp(float p_linear_damp) { linear_damp=p_linear_damp; }
+ _FORCE_INLINE_ float get_linear_damp() const { return linear_damp; }
+
+ _FORCE_INLINE_ void set_angular_damp(float p_angular_damp) { angular_damp=p_angular_damp; }
+ _FORCE_INLINE_ float get_angular_damp() const { return angular_damp; }
_FORCE_INLINE_ void set_priority(int p_priority) { priority=p_priority; }
_FORCE_INLINE_ int get_priority() const { return priority; }
@@ -202,6 +206,7 @@ void AreaSW::remove_area_from_query(AreaSW *p_area, uint32_t p_area_shape,uint32
monitored_areas[bk].dec();
if (!monitor_query_list.in_list())
_queue_monitor_update();
+
}
diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp
index e2b2fa2051..7eab9eb86d 100644
--- a/servers/physics/body_pair_sw.cpp
+++ b/servers/physics/body_pair_sw.cpp
@@ -194,7 +194,6 @@ bool BodyPairSW::_test_ccd(float p_step,BodySW *p_A, int p_shape_A,const Transfo
//cast a segment from support in motion normal, in the same direction of motion by motion length
//support is the worst case collision point, so real collision happened before
- int a;
Vector3 s=p_A->get_shape(p_shape_A)->get_support(p_xform_A.basis.xform(mnormal).normalized());
Vector3 from = p_xform_A.xform(s);
Vector3 to = from + motion;
@@ -299,6 +298,16 @@ bool BodyPairSW::setup(float p_step) {
c.active=true;
+#ifdef DEBUG_ENABLED
+
+
+ if (space->is_debugging_contacts()) {
+ space->add_debug_contact(global_A+offset_A);
+ space->add_debug_contact(global_B+offset_A);
+ }
+#endif
+
+
int gather_A = A->can_report_contacts();
int gather_B = B->can_report_contacts();
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index 5a528ecf94..8edbaf0b89 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -159,6 +159,17 @@ void BodySW::set_param(PhysicsServer::BodyParameter p_param, float p_value) {
_update_inertia();
} break;
+ case PhysicsServer::BODY_PARAM_GRAVITY_SCALE: {
+ gravity_scale=p_value;
+ } break;
+ case PhysicsServer::BODY_PARAM_LINEAR_DAMP: {
+
+ linear_damp=p_value;
+ } break;
+ case PhysicsServer::BODY_PARAM_ANGULAR_DAMP: {
+
+ angular_damp=p_value;
+ } break;
default:{}
}
}
@@ -177,6 +188,18 @@ float BodySW::get_param(PhysicsServer::BodyParameter p_param) const {
case PhysicsServer::BODY_PARAM_MASS: {
return mass;
} break;
+ case PhysicsServer::BODY_PARAM_GRAVITY_SCALE: {
+ return gravity_scale;
+ } break;
+ case PhysicsServer::BODY_PARAM_LINEAR_DAMP: {
+
+ return linear_damp;
+ } break;
+ case PhysicsServer::BODY_PARAM_ANGULAR_DAMP: {
+
+ return angular_damp;
+ } break;
+
default:{}
}
@@ -380,6 +403,8 @@ void BodySW::integrate_forces(real_t p_step) {
return;
AreaSW *def_area = get_space()->get_default_area();
+ AreaSW *damp_area = def_area;
+
ERR_FAIL_COND(!def_area);
int ac = areas.size();
@@ -388,7 +413,7 @@ void BodySW::integrate_forces(real_t p_step) {
if (ac) {
areas.sort();
const AreaCMP *aa = &areas[0];
- density = aa[ac-1].area->get_density();
+ damp_area = aa[ac-1].area;
for(int i=ac-1;i>=0;i--) {
_compute_area_gravity(aa[i].area);
if (aa[i].area->get_space_override_mode() == PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE) {
@@ -396,13 +421,25 @@ void BodySW::integrate_forces(real_t p_step) {
break;
}
}
- } else {
- density=def_area->get_density();
}
+
if( !replace ) {
_compute_area_gravity(def_area);
}
+ gravity*=gravity_scale;
+
+ if (angular_damp>=0)
+ area_angular_damp=angular_damp;
+ else
+ area_angular_damp=damp_area->get_angular_damp();
+
+ if (linear_damp>=0)
+ area_linear_damp=linear_damp;
+ else
+ area_linear_damp=damp_area->get_linear_damp();
+
+
Vector3 motion;
bool do_motion=false;
@@ -431,12 +468,12 @@ void BodySW::integrate_forces(real_t p_step) {
force+=applied_force;
Vector3 torque=applied_torque;
- real_t damp = 1.0 - p_step * density;
+ real_t damp = 1.0 - p_step * area_linear_damp;
if (damp<0) // reached zero in the given time
damp=0;
- real_t angular_damp = 1.0 - p_step * density * get_space()->get_body_angular_velocity_damp_ratio();
+ real_t angular_damp = 1.0 - p_step * area_angular_damp;
if (angular_damp<0) // reached zero in the given time
angular_damp=0;
@@ -695,8 +732,12 @@ BodySW::BodySW() : CollisionObjectSW(TYPE_BODY), active_list(this), inertia_upda
island_list_next=NULL;
first_time_kinematic=false;
_set_static(false);
- density=0;
+
contact_count=0;
+ gravity_scale=1.0;
+
+ area_angular_damp=0;
+ area_linear_damp=0;
still_time=0;
continuous_cd=false;
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h
index 6491ba8f18..66d814bfd1 100644
--- a/servers/physics/body_sw.h
+++ b/servers/physics/body_sw.h
@@ -50,6 +50,10 @@ class BodySW : public CollisionObjectSW {
real_t bounce;
real_t friction;
+ real_t linear_damp;
+ real_t angular_damp;
+ real_t gravity_scale;
+
PhysicsServer::BodyAxisLock axis_lock;
real_t _inv_mass;
@@ -57,13 +61,16 @@ class BodySW : public CollisionObjectSW {
Matrix3 _inv_inertia_tensor;
Vector3 gravity;
- real_t density;
real_t still_time;
Vector3 applied_force;
Vector3 applied_torque;
+ float area_angular_damp;
+ float area_linear_damp;
+
+
SelfList<BodySW> active_list;
SelfList<BodySW> inertia_update_list;
SelfList<BodySW> direct_state_query_list;
@@ -233,7 +240,6 @@ public:
_FORCE_INLINE_ Matrix3 get_inv_inertia_tensor() const { return _inv_inertia_tensor; }
_FORCE_INLINE_ real_t get_friction() const { return friction; }
_FORCE_INLINE_ Vector3 get_gravity() const { return gravity; }
- _FORCE_INLINE_ real_t get_density() const { return density; }
_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
_FORCE_INLINE_ void set_axis_lock(PhysicsServer::BodyAxisLock p_lock) { axis_lock=p_lock; }
@@ -335,8 +341,9 @@ public:
BodySW *body;
real_t step;
- virtual Vector3 get_total_gravity() const { return body->get_gravity(); } // get gravity vector working on this body space/area
- virtual float get_total_density() const { return body->get_density(); } // get density of this body space/area
+ virtual Vector3 get_total_gravity() const { return body->gravity; } // get gravity vector working on this body space/area
+ virtual float get_total_angular_damp() const { return body->area_angular_damp; } // get density of this body space/area
+ virtual float get_total_linear_damp() const { return body->area_linear_damp; } // get density of this body space/area
virtual float get_inverse_mass() const { return body->get_inv_mass(); } // get the mass
virtual Vector3 get_inverse_inertia() const { return body->get_inv_inertia(); } // get density of this body space
diff --git a/servers/physics/joints/SCsub b/servers/physics/joints/SCsub
index 97d6edea21..d31af2c1c4 100644
--- a/servers/physics/joints/SCsub
+++ b/servers/physics/joints/SCsub
@@ -3,6 +3,3 @@ Import('env')
env.add_source_files(env.servers_sources,"*.cpp")
Export('env')
-
-
-
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index 521ffae0ea..a9a8042c19 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -201,6 +201,30 @@ PhysicsDirectSpaceState* PhysicsServerSW::space_get_direct_state(RID p_space) {
return space->get_direct_state();
}
+void PhysicsServerSW::space_set_debug_contacts(RID p_space,int p_max_contacts) {
+
+ SpaceSW *space = space_owner.get(p_space);
+ ERR_FAIL_COND(!space);
+ space->set_debug_contacts(p_max_contacts);
+
+}
+
+Vector<Vector3> PhysicsServerSW::space_get_contacts(RID p_space) const {
+
+ SpaceSW *space = space_owner.get(p_space);
+ ERR_FAIL_COND_V(!space,Vector<Vector3>());
+ return space->get_debug_contacts();
+
+}
+
+int PhysicsServerSW::space_get_contact_count(RID p_space) const {
+
+ SpaceSW *space = space_owner.get(p_space);
+ ERR_FAIL_COND_V(!space,0);
+ return space->get_debug_contact_count();
+
+}
+
RID PhysicsServerSW::area_create() {
AreaSW *area = memnew( AreaSW );
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index 80007b8499..abbb057616 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -94,6 +94,9 @@ public:
// this function only works on fixed process, errors and returns null otherwise
virtual PhysicsDirectSpaceState* space_get_direct_state(RID p_space);
+ virtual void space_set_debug_contacts(RID p_space,int p_max_contacts);
+ virtual Vector<Vector3> space_get_contacts(RID p_space) const;
+ virtual int space_get_contact_count(RID p_space) const;
/* AREA API */
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index d329a10f04..ba1c737530 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -1,744 +1,746 @@
-/*************************************************************************/
-/* space_sw.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "globals.h"
-#include "space_sw.h"
-#include "collision_solver_sw.h"
-#include "physics_server_sw.h"
-
-
-_FORCE_INLINE_ static bool _match_object_type_query(CollisionObjectSW *p_object, uint32_t p_layer_mask, uint32_t p_type_mask) {
-
- if ((p_object->get_layer_mask()&p_layer_mask)==0)
- return false;
-
- if (p_object->get_type()==CollisionObjectSW::TYPE_AREA && !(p_type_mask&PhysicsDirectSpaceState::TYPE_MASK_AREA))
- return false;
-
- BodySW *body = static_cast<BodySW*>(p_object);
-
- return (1<<body->get_mode())&p_type_mask;
-
-}
-
-
-bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
-
- ERR_FAIL_COND_V(space->locked,false);
-
- Vector3 begin,end;
- Vector3 normal;
- begin=p_from;
- end=p_to;
- normal=(end-begin).normalized();
-
-
- int amount = space->broadphase->cull_segment(begin,end,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
-
-
- //todo, create another array tha references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision
-
- bool collided=false;
- Vector3 res_point,res_normal;
- int res_shape;
- const CollisionObjectSW *res_obj;
- real_t min_d=1e10;
-
-
-
- for(int i=0;i<amount;i++) {
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
- continue;
-
- if (!(static_cast<CollisionObjectSW*>(space->intersection_query_results[i])->is_ray_pickable()))
- continue;
-
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
- continue;
-
- const CollisionObjectSW *col_obj=space->intersection_query_results[i];
-
- int shape_idx=space->intersection_query_subindex_results[i];
- Transform inv_xform = col_obj->get_shape_inv_transform(shape_idx) * col_obj->get_inv_transform();
-
- Vector3 local_from = inv_xform.xform(begin);
- Vector3 local_to = inv_xform.xform(end);
-
- const ShapeSW *shape = col_obj->get_shape(shape_idx);
-
- Vector3 shape_point,shape_normal;
-
-
- if (shape->intersect_segment(local_from,local_to,shape_point,shape_normal)) {
-
-
-
- Transform xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
- shape_point=xform.xform(shape_point);
-
- real_t ld = normal.dot(shape_point);
-
-
- if (ld<min_d) {
-
- min_d=ld;
- res_point=shape_point;
- res_normal=inv_xform.basis.xform_inv(shape_normal).normalized();
- res_shape=shape_idx;
- res_obj=col_obj;
- collided=true;
- }
- }
-
- }
-
- if (!collided)
- return false;
-
-
- r_result.collider_id=res_obj->get_instance_id();
- if (r_result.collider_id!=0)
- r_result.collider=ObjectDB::get_instance(r_result.collider_id);
- else
- r_result.collider=NULL;
- r_result.normal=res_normal;
- r_result.position=res_point;
- r_result.rid=res_obj->get_self();
- r_result.shape=res_shape;
-
- return true;
-
-}
-
-
-int PhysicsDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transform& p_xform,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
- if (p_result_max<=0)
- return 0;
-
- ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
-
- AABB aabb = p_xform.xform(shape->get_aabb());
-
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
-
- bool collided=false;
- int cc=0;
-
- //Transform ai = p_xform.affine_inverse();
-
- for(int i=0;i<amount;i++) {
-
- if (cc>=p_result_max)
- break;
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
- continue;
-
- //area cant be picked by ray (default)
-
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
- continue;
-
-
- const CollisionObjectSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
-
- if (!CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), NULL,NULL,NULL,p_margin,0))
- continue;
-
- r_results[cc].collider_id=col_obj->get_instance_id();
- if (r_results[cc].collider_id!=0)
- r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
- else
- r_results[cc].collider=NULL;
- r_results[cc].rid=col_obj->get_self();
- r_results[cc].shape=shape_idx;
-
- cc++;
-
- }
-
- return cc;
-
-}
-
-
-bool PhysicsDirectSpaceStateSW::cast_motion(const RID& p_shape, const Transform& p_xform,const Vector3& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask,ShapeRestInfo *r_info) {
-
-
-
- ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,false);
-
- AABB aabb = p_xform.xform(shape->get_aabb());
- aabb=aabb.merge(AABB(aabb.pos+p_motion,aabb.size)); //motion
- aabb=aabb.grow(p_margin);
-
- //if (p_motion!=Vector3())
- // print_line(p_motion);
-
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
-
- float best_safe=1;
- float best_unsafe=1;
-
- Transform xform_inv = p_xform.affine_inverse();
- MotionShapeSW mshape;
- mshape.shape=shape;
- mshape.motion=xform_inv.basis.xform(p_motion);
-
- bool best_first=true;
-
- Vector3 closest_A,closest_B;
-
- for(int i=0;i<amount;i++) {
-
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
- continue;
-
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
- continue; //ignore excluded
-
-
- const CollisionObjectSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
-
- Vector3 point_A,point_B;
- Vector3 sep_axis=p_motion.normalized();
-
- Transform col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
- //test initial overlap, does it collide if going all the way?
- if (CollisionSolverSW::solve_distance(&mshape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,point_A,point_B,aabb,&sep_axis)) {
- //print_line("failed motion cast (no collision)");
- continue;
- }
-
-
- //test initial overlap
-#if 0
- if (CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,NULL,NULL,&sep_axis)) {
- print_line("failed initial cast (collision at begining)");
- return false;
- }
-#else
- sep_axis=p_motion.normalized();
-
- if (!CollisionSolverSW::solve_distance(shape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,point_A,point_B,aabb,&sep_axis)) {
- //print_line("failed motion cast (no collision)");
- return false;
- }
-#endif
-
-
- //just do kinematic solving
- float low=0;
- float hi=1;
- Vector3 mnormal=p_motion.normalized();
-
- for(int i=0;i<8;i++) { //steps should be customizable..
-
- Transform xfa = p_xform;
- float ofs = (low+hi)*0.5;
-
- Vector3 sep=mnormal; //important optimization for this to work fast enough
-
- mshape.motion=xform_inv.basis.xform(p_motion*ofs);
-
- Vector3 lA,lB;
-
- bool collided = !CollisionSolverSW::solve_distance(&mshape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,lA,lB,aabb,&sep);
-
- if (collided) {
-
- //print_line(itos(i)+": "+rtos(ofs));
- hi=ofs;
- } else {
-
- point_A=lA;
- point_B=lB;
- low=ofs;
- }
- }
-
- if (low<best_safe) {
- best_first=true; //force reset
- best_safe=low;
- best_unsafe=hi;
- }
-
- if (r_info && (best_first || (point_A.distance_squared_to(point_B) < closest_A.distance_squared_to(closest_B) && low<=best_safe))) {
- closest_A=point_A;
- closest_B=point_B;
- r_info->collider_id=col_obj->get_instance_id();
- r_info->rid=col_obj->get_self();
- r_info->shape=shape_idx;
- r_info->point=closest_B;
- r_info->normal=(closest_A-closest_B).normalized();
- best_first=false;
- if (col_obj->get_type()==CollisionObjectSW::TYPE_BODY) {
- const BodySW *body=static_cast<const BodySW*>(col_obj);
- r_info->linear_velocity= body->get_linear_velocity() + (body->get_angular_velocity()).cross(body->get_transform().origin - closest_B);
- }
-
- }
-
-
- }
-
- p_closest_safe=best_safe;
- p_closest_unsafe=best_unsafe;
-
- return true;
-}
-
-bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform& p_shape_xform,float p_margin,Vector3 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask){
-
- if (p_result_max<=0)
- return 0;
-
- ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
-
- AABB aabb = p_shape_xform.xform(shape->get_aabb());
- aabb=aabb.grow(p_margin);
-
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
-
- bool collided=false;
- int cc=0;
- r_result_count=0;
-
- PhysicsServerSW::CollCbkData cbk;
- cbk.max=p_result_max;
- cbk.amount=0;
- cbk.ptr=r_results;
- CollisionSolverSW::CallbackResult cbkres=NULL;
-
- PhysicsServerSW::CollCbkData *cbkptr=NULL;
- if (p_result_max>0) {
- cbkptr=&cbk;
- cbkres=PhysicsServerSW::_shape_col_cbk;
- }
-
-
- for(int i=0;i<amount;i++) {
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
- continue;
-
- const CollisionObjectSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
-
- if (p_exclude.has( col_obj->get_self() )) {
- continue;
- }
-
- //print_line("AGAINST: "+itos(col_obj->get_self().get_id())+":"+itos(shape_idx));
- //print_line("THE ABBB: "+(col_obj->get_transform() * col_obj->get_shape_transform(shape_idx)).xform(col_obj->get_shape(shape_idx)->get_aabb()));
-
- if (CollisionSolverSW::solve_static(shape,p_shape_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),cbkres,cbkptr,NULL,p_margin)) {
- collided=true;
- }
-
- }
-
- r_result_count=cbk.amount;
-
- return collided;
-
-}
-
-
-struct _RestCallbackData {
-
- const CollisionObjectSW *object;
- const CollisionObjectSW *best_object;
- int shape;
- int best_shape;
- Vector3 best_contact;
- Vector3 best_normal;
- float best_len;
-};
-
-static void _rest_cbk_result(const Vector3& p_point_A,const Vector3& p_point_B,void *p_userdata) {
-
-
- _RestCallbackData *rd=(_RestCallbackData*)p_userdata;
-
- Vector3 contact_rel = p_point_B - p_point_A;
- float len = contact_rel.length();
- if (len <= rd->best_len)
- return;
-
- rd->best_len=len;
- rd->best_contact=p_point_B;
- rd->best_normal=contact_rel/len;
- rd->best_object=rd->object;
- rd->best_shape=rd->shape;
-
-}
-bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform& p_shape_xform,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
-
- ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
-
- AABB aabb = p_shape_xform.xform(shape->get_aabb());
- aabb=aabb.grow(p_margin);
-
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
-
- _RestCallbackData rcd;
- rcd.best_len=0;
- rcd.best_object=NULL;
- rcd.best_shape=0;
-
- for(int i=0;i<amount;i++) {
-
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
- continue;
-
- const CollisionObjectSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
-
- if (p_exclude.has( col_obj->get_self() ))
- continue;
-
- rcd.object=col_obj;
- rcd.shape=shape_idx;
- bool sc = CollisionSolverSW::solve_static(shape,p_shape_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),_rest_cbk_result,&rcd,NULL,p_margin);
- if (!sc)
- continue;
-
-
- }
-
- if (rcd.best_len==0)
- return false;
-
- r_info->collider_id=rcd.best_object->get_instance_id();
- r_info->shape=rcd.best_shape;
- r_info->normal=rcd.best_normal;
- r_info->point=rcd.best_contact;
- r_info->rid=rcd.best_object->get_self();
- if (rcd.best_object->get_type()==CollisionObjectSW::TYPE_BODY) {
-
- const BodySW *body = static_cast<const BodySW*>(rcd.best_object);
- Vector3 rel_vec = r_info->point-body->get_transform().get_origin();
- r_info->linear_velocity = body->get_linear_velocity() +
- (body->get_angular_velocity()).cross(body->get_transform().origin-rcd.best_contact);// * mPos);
-
-
- } else {
- r_info->linear_velocity=Vector3();
- }
-
- return true;
-}
-
-
-PhysicsDirectSpaceStateSW::PhysicsDirectSpaceStateSW() {
-
-
- space=NULL;
-}
-
-
-////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-
-
-
-
-
-
-
-
-
-void* SpaceSW::_broadphase_pair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_self) {
-
- CollisionObjectSW::Type type_A=A->get_type();
- CollisionObjectSW::Type type_B=B->get_type();
- if (type_A>type_B) {
-
- SWAP(A,B);
- SWAP(p_subindex_A,p_subindex_B);
- SWAP(type_A,type_B);
- }
-
- SpaceSW *self = (SpaceSW*)p_self;
-
- self->collision_pairs++;
-
- if (type_A==CollisionObjectSW::TYPE_AREA) {
-
- AreaSW *area=static_cast<AreaSW*>(A);
- if (type_B==CollisionObjectSW::TYPE_AREA) {
-
- AreaSW *area_b=static_cast<AreaSW*>(B);
- Area2PairSW *area2_pair = memnew(Area2PairSW(area_b,p_subindex_B,area,p_subindex_A) );
- return area2_pair;
- } else {
-
- BodySW *body=static_cast<BodySW*>(B);
- AreaPairSW *area_pair = memnew(AreaPairSW(body,p_subindex_B,area,p_subindex_A) );
- return area_pair;
- }
- } else {
-
-
- BodyPairSW *b = memnew( BodyPairSW((BodySW*)A,p_subindex_A,(BodySW*)B,p_subindex_B) );
- return b;
-
- }
-
- return NULL;
-}
-
-void SpaceSW::_broadphase_unpair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_data,void *p_self) {
-
-
-
- SpaceSW *self = (SpaceSW*)p_self;
- self->collision_pairs--;
- ConstraintSW *c = (ConstraintSW*)p_data;
- memdelete(c);
-}
-
-
-const SelfList<BodySW>::List& SpaceSW::get_active_body_list() const {
-
- return active_list;
-}
-void SpaceSW::body_add_to_active_list(SelfList<BodySW>* p_body) {
-
- active_list.add(p_body);
-}
-void SpaceSW::body_remove_from_active_list(SelfList<BodySW>* p_body) {
-
- active_list.remove(p_body);
-
-}
-
-void SpaceSW::body_add_to_inertia_update_list(SelfList<BodySW>* p_body) {
-
-
- inertia_update_list.add(p_body);
-}
-
-void SpaceSW::body_remove_from_inertia_update_list(SelfList<BodySW>* p_body) {
-
- inertia_update_list.remove(p_body);
-}
-
-BroadPhaseSW *SpaceSW::get_broadphase() {
-
- return broadphase;
-}
-
-void SpaceSW::add_object(CollisionObjectSW *p_object) {
-
- ERR_FAIL_COND( objects.has(p_object) );
- objects.insert(p_object);
-}
-
-void SpaceSW::remove_object(CollisionObjectSW *p_object) {
-
- ERR_FAIL_COND( !objects.has(p_object) );
- objects.erase(p_object);
-}
-
-const Set<CollisionObjectSW*> &SpaceSW::get_objects() const {
-
- return objects;
-}
-
-void SpaceSW::body_add_to_state_query_list(SelfList<BodySW>* p_body) {
-
- state_query_list.add(p_body);
-}
-void SpaceSW::body_remove_from_state_query_list(SelfList<BodySW>* p_body) {
-
- state_query_list.remove(p_body);
-}
-
-void SpaceSW::area_add_to_monitor_query_list(SelfList<AreaSW>* p_area) {
-
- monitor_query_list.add(p_area);
-}
-void SpaceSW::area_remove_from_monitor_query_list(SelfList<AreaSW>* p_area) {
-
- monitor_query_list.remove(p_area);
-}
-
-void SpaceSW::area_add_to_moved_list(SelfList<AreaSW>* p_area) {
-
- area_moved_list.add(p_area);
-}
-
-void SpaceSW::area_remove_from_moved_list(SelfList<AreaSW>* p_area) {
-
- area_moved_list.remove(p_area);
-}
-
-const SelfList<AreaSW>::List& SpaceSW::get_moved_area_list() const {
-
- return area_moved_list;
-}
-
-
-
-
-void SpaceSW::call_queries() {
-
- while(state_query_list.first()) {
-
- BodySW * b = state_query_list.first()->self();
- b->call_queries();
- state_query_list.remove(state_query_list.first());
- }
-
- while(monitor_query_list.first()) {
-
- AreaSW * a = monitor_query_list.first()->self();
- a->call_queries();
- monitor_query_list.remove(monitor_query_list.first());
- }
-
-}
-
-void SpaceSW::setup() {
-
-
- while(inertia_update_list.first()) {
- inertia_update_list.first()->self()->update_inertias();
- inertia_update_list.remove(inertia_update_list.first());
- }
-
-
-}
-
-void SpaceSW::update() {
-
- broadphase->update();
-
-}
-
-
-void SpaceSW::set_param(PhysicsServer::SpaceParameter p_param, real_t p_value) {
-
- switch(p_param) {
-
- case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius=p_value; break;
- case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation=p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration=p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_threshold=p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_threshold=p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep=p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: body_angular_velocity_damp_ratio=p_value; break;
- case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias=p_value; break;
- }
-}
-
-real_t SpaceSW::get_param(PhysicsServer::SpaceParameter p_param) const {
-
- switch(p_param) {
-
- case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: return contact_recycle_radius;
- case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: return contact_max_separation;
- case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: return contact_max_allowed_penetration;
- case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: return body_linear_velocity_sleep_threshold;
- case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: return body_angular_velocity_sleep_threshold;
- case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: return body_time_to_sleep;
- case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: return body_angular_velocity_damp_ratio;
- case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias;
- }
- return 0;
-}
-
-void SpaceSW::lock() {
-
- locked=true;
-}
-
-void SpaceSW::unlock() {
-
- locked=false;
-}
-
-bool SpaceSW::is_locked() const {
-
- return locked;
-}
-
-PhysicsDirectSpaceStateSW *SpaceSW::get_direct_state() {
-
- return direct_access;
-}
-
-SpaceSW::SpaceSW() {
-
- collision_pairs=0;
- active_objects=0;
- island_count=0;
-
- locked=false;
- contact_recycle_radius=0.01;
- contact_max_separation=0.05;
- contact_max_allowed_penetration= 0.01;
-
- constraint_bias = 0.01;
- body_linear_velocity_sleep_threshold=GLOBAL_DEF("physics/sleep_threshold_linear",0.1);
- body_angular_velocity_sleep_threshold=GLOBAL_DEF("physics/sleep_threshold_angular", (8.0 / 180.0 * Math_PI) );
- body_time_to_sleep=0.5;
- body_angular_velocity_damp_ratio=10;
-
-
- broadphase = BroadPhaseSW::create_func();
- broadphase->set_pair_callback(_broadphase_pair,this);
- broadphase->set_unpair_callback(_broadphase_unpair,this);
- area=NULL;
-
- direct_access = memnew( PhysicsDirectSpaceStateSW );
- direct_access->space=this;
-}
-
-SpaceSW::~SpaceSW() {
-
- memdelete(broadphase);
- memdelete( direct_access );
-}
-
-
-
+/*************************************************************************/
+/* space_sw.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "globals.h"
+#include "space_sw.h"
+#include "collision_solver_sw.h"
+#include "physics_server_sw.h"
+
+
+_FORCE_INLINE_ static bool _match_object_type_query(CollisionObjectSW *p_object, uint32_t p_layer_mask, uint32_t p_type_mask) {
+
+ if (p_object->get_type()==CollisionObjectSW::TYPE_AREA)
+ return p_type_mask&PhysicsDirectSpaceState::TYPE_MASK_AREA;
+
+ if ((p_object->get_layer_mask()&p_layer_mask)==0)
+ return false;
+
+ BodySW *body = static_cast<BodySW*>(p_object);
+
+ return (1<<body->get_mode())&p_type_mask;
+
+}
+
+
+bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
+
+
+ ERR_FAIL_COND_V(space->locked,false);
+
+ Vector3 begin,end;
+ Vector3 normal;
+ begin=p_from;
+ end=p_to;
+ normal=(end-begin).normalized();
+
+
+ int amount = space->broadphase->cull_segment(begin,end,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+
+
+ //todo, create another array tha references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision
+
+ bool collided=false;
+ Vector3 res_point,res_normal;
+ int res_shape;
+ const CollisionObjectSW *res_obj;
+ real_t min_d=1e10;
+
+
+
+ for(int i=0;i<amount;i++) {
+
+ if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ continue;
+
+ if (!(static_cast<CollisionObjectSW*>(space->intersection_query_results[i])->is_ray_pickable()))
+ continue;
+
+ if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ continue;
+
+ const CollisionObjectSW *col_obj=space->intersection_query_results[i];
+
+ int shape_idx=space->intersection_query_subindex_results[i];
+ Transform inv_xform = col_obj->get_shape_inv_transform(shape_idx) * col_obj->get_inv_transform();
+
+ Vector3 local_from = inv_xform.xform(begin);
+ Vector3 local_to = inv_xform.xform(end);
+
+ const ShapeSW *shape = col_obj->get_shape(shape_idx);
+
+ Vector3 shape_point,shape_normal;
+
+
+ if (shape->intersect_segment(local_from,local_to,shape_point,shape_normal)) {
+
+
+
+ Transform xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+ shape_point=xform.xform(shape_point);
+
+ real_t ld = normal.dot(shape_point);
+
+
+ if (ld<min_d) {
+
+ min_d=ld;
+ res_point=shape_point;
+ res_normal=inv_xform.basis.xform_inv(shape_normal).normalized();
+ res_shape=shape_idx;
+ res_obj=col_obj;
+ collided=true;
+ }
+ }
+
+ }
+
+ if (!collided)
+ return false;
+
+
+ r_result.collider_id=res_obj->get_instance_id();
+ if (r_result.collider_id!=0)
+ r_result.collider=ObjectDB::get_instance(r_result.collider_id);
+ else
+ r_result.collider=NULL;
+ r_result.normal=res_normal;
+ r_result.position=res_point;
+ r_result.rid=res_obj->get_self();
+ r_result.shape=res_shape;
+
+ return true;
+
+}
+
+
+int PhysicsDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transform& p_xform,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
+
+ if (p_result_max<=0)
+ return 0;
+
+ ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
+ ERR_FAIL_COND_V(!shape,0);
+
+ AABB aabb = p_xform.xform(shape->get_aabb());
+
+ int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+
+ bool collided=false;
+ int cc=0;
+
+ //Transform ai = p_xform.affine_inverse();
+
+ for(int i=0;i<amount;i++) {
+
+ if (cc>=p_result_max)
+ break;
+
+ if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ continue;
+
+ //area cant be picked by ray (default)
+
+ if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ continue;
+
+
+ const CollisionObjectSW *col_obj=space->intersection_query_results[i];
+ int shape_idx=space->intersection_query_subindex_results[i];
+
+ if (!CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), NULL,NULL,NULL,p_margin,0))
+ continue;
+
+ r_results[cc].collider_id=col_obj->get_instance_id();
+ if (r_results[cc].collider_id!=0)
+ r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
+ else
+ r_results[cc].collider=NULL;
+ r_results[cc].rid=col_obj->get_self();
+ r_results[cc].shape=shape_idx;
+
+ cc++;
+
+ }
+
+ return cc;
+
+}
+
+
+bool PhysicsDirectSpaceStateSW::cast_motion(const RID& p_shape, const Transform& p_xform,const Vector3& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask,ShapeRestInfo *r_info) {
+
+
+
+ ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
+ ERR_FAIL_COND_V(!shape,false);
+
+ AABB aabb = p_xform.xform(shape->get_aabb());
+ aabb=aabb.merge(AABB(aabb.pos+p_motion,aabb.size)); //motion
+ aabb=aabb.grow(p_margin);
+
+ //if (p_motion!=Vector3())
+ // print_line(p_motion);
+
+ int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+
+ float best_safe=1;
+ float best_unsafe=1;
+
+ Transform xform_inv = p_xform.affine_inverse();
+ MotionShapeSW mshape;
+ mshape.shape=shape;
+ mshape.motion=xform_inv.basis.xform(p_motion);
+
+ bool best_first=true;
+
+ Vector3 closest_A,closest_B;
+
+ for(int i=0;i<amount;i++) {
+
+
+ if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ continue;
+
+ if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ continue; //ignore excluded
+
+
+ const CollisionObjectSW *col_obj=space->intersection_query_results[i];
+ int shape_idx=space->intersection_query_subindex_results[i];
+
+ Vector3 point_A,point_B;
+ Vector3 sep_axis=p_motion.normalized();
+
+ Transform col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+ //test initial overlap, does it collide if going all the way?
+ if (CollisionSolverSW::solve_distance(&mshape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,point_A,point_B,aabb,&sep_axis)) {
+ //print_line("failed motion cast (no collision)");
+ continue;
+ }
+
+
+ //test initial overlap
+#if 0
+ if (CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,NULL,NULL,&sep_axis)) {
+ print_line("failed initial cast (collision at begining)");
+ return false;
+ }
+#else
+ sep_axis=p_motion.normalized();
+
+ if (!CollisionSolverSW::solve_distance(shape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,point_A,point_B,aabb,&sep_axis)) {
+ //print_line("failed motion cast (no collision)");
+ return false;
+ }
+#endif
+
+
+ //just do kinematic solving
+ float low=0;
+ float hi=1;
+ Vector3 mnormal=p_motion.normalized();
+
+ for(int i=0;i<8;i++) { //steps should be customizable..
+
+ Transform xfa = p_xform;
+ float ofs = (low+hi)*0.5;
+
+ Vector3 sep=mnormal; //important optimization for this to work fast enough
+
+ mshape.motion=xform_inv.basis.xform(p_motion*ofs);
+
+ Vector3 lA,lB;
+
+ bool collided = !CollisionSolverSW::solve_distance(&mshape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,lA,lB,aabb,&sep);
+
+ if (collided) {
+
+ //print_line(itos(i)+": "+rtos(ofs));
+ hi=ofs;
+ } else {
+
+ point_A=lA;
+ point_B=lB;
+ low=ofs;
+ }
+ }
+
+ if (low<best_safe) {
+ best_first=true; //force reset
+ best_safe=low;
+ best_unsafe=hi;
+ }
+
+ if (r_info && (best_first || (point_A.distance_squared_to(point_B) < closest_A.distance_squared_to(closest_B) && low<=best_safe))) {
+ closest_A=point_A;
+ closest_B=point_B;
+ r_info->collider_id=col_obj->get_instance_id();
+ r_info->rid=col_obj->get_self();
+ r_info->shape=shape_idx;
+ r_info->point=closest_B;
+ r_info->normal=(closest_A-closest_B).normalized();
+ best_first=false;
+ if (col_obj->get_type()==CollisionObjectSW::TYPE_BODY) {
+ const BodySW *body=static_cast<const BodySW*>(col_obj);
+ r_info->linear_velocity= body->get_linear_velocity() + (body->get_angular_velocity()).cross(body->get_transform().origin - closest_B);
+ }
+
+ }
+
+
+ }
+
+ p_closest_safe=best_safe;
+ p_closest_unsafe=best_unsafe;
+
+ return true;
+}
+
+bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform& p_shape_xform,float p_margin,Vector3 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask){
+
+ if (p_result_max<=0)
+ return 0;
+
+ ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
+ ERR_FAIL_COND_V(!shape,0);
+
+ AABB aabb = p_shape_xform.xform(shape->get_aabb());
+ aabb=aabb.grow(p_margin);
+
+ int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+
+ bool collided=false;
+ int cc=0;
+ r_result_count=0;
+
+ PhysicsServerSW::CollCbkData cbk;
+ cbk.max=p_result_max;
+ cbk.amount=0;
+ cbk.ptr=r_results;
+ CollisionSolverSW::CallbackResult cbkres=NULL;
+
+ PhysicsServerSW::CollCbkData *cbkptr=NULL;
+ if (p_result_max>0) {
+ cbkptr=&cbk;
+ cbkres=PhysicsServerSW::_shape_col_cbk;
+ }
+
+
+ for(int i=0;i<amount;i++) {
+
+ if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ continue;
+
+ const CollisionObjectSW *col_obj=space->intersection_query_results[i];
+ int shape_idx=space->intersection_query_subindex_results[i];
+
+ if (p_exclude.has( col_obj->get_self() )) {
+ continue;
+ }
+
+ //print_line("AGAINST: "+itos(col_obj->get_self().get_id())+":"+itos(shape_idx));
+ //print_line("THE ABBB: "+(col_obj->get_transform() * col_obj->get_shape_transform(shape_idx)).xform(col_obj->get_shape(shape_idx)->get_aabb()));
+
+ if (CollisionSolverSW::solve_static(shape,p_shape_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),cbkres,cbkptr,NULL,p_margin)) {
+ collided=true;
+ }
+
+ }
+
+ r_result_count=cbk.amount;
+
+ return collided;
+
+}
+
+
+struct _RestCallbackData {
+
+ const CollisionObjectSW *object;
+ const CollisionObjectSW *best_object;
+ int shape;
+ int best_shape;
+ Vector3 best_contact;
+ Vector3 best_normal;
+ float best_len;
+};
+
+static void _rest_cbk_result(const Vector3& p_point_A,const Vector3& p_point_B,void *p_userdata) {
+
+
+ _RestCallbackData *rd=(_RestCallbackData*)p_userdata;
+
+ Vector3 contact_rel = p_point_B - p_point_A;
+ float len = contact_rel.length();
+ if (len <= rd->best_len)
+ return;
+
+ rd->best_len=len;
+ rd->best_contact=p_point_B;
+ rd->best_normal=contact_rel/len;
+ rd->best_object=rd->object;
+ rd->best_shape=rd->shape;
+
+}
+bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform& p_shape_xform,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
+
+
+ ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
+ ERR_FAIL_COND_V(!shape,0);
+
+ AABB aabb = p_shape_xform.xform(shape->get_aabb());
+ aabb=aabb.grow(p_margin);
+
+ int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+
+ _RestCallbackData rcd;
+ rcd.best_len=0;
+ rcd.best_object=NULL;
+ rcd.best_shape=0;
+
+ for(int i=0;i<amount;i++) {
+
+
+ if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ continue;
+
+ const CollisionObjectSW *col_obj=space->intersection_query_results[i];
+ int shape_idx=space->intersection_query_subindex_results[i];
+
+ if (p_exclude.has( col_obj->get_self() ))
+ continue;
+
+ rcd.object=col_obj;
+ rcd.shape=shape_idx;
+ bool sc = CollisionSolverSW::solve_static(shape,p_shape_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),_rest_cbk_result,&rcd,NULL,p_margin);
+ if (!sc)
+ continue;
+
+
+ }
+
+ if (rcd.best_len==0)
+ return false;
+
+ r_info->collider_id=rcd.best_object->get_instance_id();
+ r_info->shape=rcd.best_shape;
+ r_info->normal=rcd.best_normal;
+ r_info->point=rcd.best_contact;
+ r_info->rid=rcd.best_object->get_self();
+ if (rcd.best_object->get_type()==CollisionObjectSW::TYPE_BODY) {
+
+ const BodySW *body = static_cast<const BodySW*>(rcd.best_object);
+ Vector3 rel_vec = r_info->point-body->get_transform().get_origin();
+ r_info->linear_velocity = body->get_linear_velocity() +
+ (body->get_angular_velocity()).cross(body->get_transform().origin-rcd.best_contact);// * mPos);
+
+
+ } else {
+ r_info->linear_velocity=Vector3();
+ }
+
+ return true;
+}
+
+
+PhysicsDirectSpaceStateSW::PhysicsDirectSpaceStateSW() {
+
+
+ space=NULL;
+}
+
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+
+
+
+
+
+
+
+
+
+void* SpaceSW::_broadphase_pair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_self) {
+
+ CollisionObjectSW::Type type_A=A->get_type();
+ CollisionObjectSW::Type type_B=B->get_type();
+ if (type_A>type_B) {
+
+ SWAP(A,B);
+ SWAP(p_subindex_A,p_subindex_B);
+ SWAP(type_A,type_B);
+ }
+
+ SpaceSW *self = (SpaceSW*)p_self;
+
+ self->collision_pairs++;
+
+ if (type_A==CollisionObjectSW::TYPE_AREA) {
+
+ AreaSW *area=static_cast<AreaSW*>(A);
+ if (type_B==CollisionObjectSW::TYPE_AREA) {
+
+ AreaSW *area_b=static_cast<AreaSW*>(B);
+ Area2PairSW *area2_pair = memnew(Area2PairSW(area_b,p_subindex_B,area,p_subindex_A) );
+ return area2_pair;
+ } else {
+
+ BodySW *body=static_cast<BodySW*>(B);
+ AreaPairSW *area_pair = memnew(AreaPairSW(body,p_subindex_B,area,p_subindex_A) );
+ return area_pair;
+ }
+ } else {
+
+
+ BodyPairSW *b = memnew( BodyPairSW((BodySW*)A,p_subindex_A,(BodySW*)B,p_subindex_B) );
+ return b;
+
+ }
+
+ return NULL;
+}
+
+void SpaceSW::_broadphase_unpair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_data,void *p_self) {
+
+
+
+ SpaceSW *self = (SpaceSW*)p_self;
+ self->collision_pairs--;
+ ConstraintSW *c = (ConstraintSW*)p_data;
+ memdelete(c);
+}
+
+
+const SelfList<BodySW>::List& SpaceSW::get_active_body_list() const {
+
+ return active_list;
+}
+void SpaceSW::body_add_to_active_list(SelfList<BodySW>* p_body) {
+
+ active_list.add(p_body);
+}
+void SpaceSW::body_remove_from_active_list(SelfList<BodySW>* p_body) {
+
+ active_list.remove(p_body);
+
+}
+
+void SpaceSW::body_add_to_inertia_update_list(SelfList<BodySW>* p_body) {
+
+
+ inertia_update_list.add(p_body);
+}
+
+void SpaceSW::body_remove_from_inertia_update_list(SelfList<BodySW>* p_body) {
+
+ inertia_update_list.remove(p_body);
+}
+
+BroadPhaseSW *SpaceSW::get_broadphase() {
+
+ return broadphase;
+}
+
+void SpaceSW::add_object(CollisionObjectSW *p_object) {
+
+ ERR_FAIL_COND( objects.has(p_object) );
+ objects.insert(p_object);
+}
+
+void SpaceSW::remove_object(CollisionObjectSW *p_object) {
+
+ ERR_FAIL_COND( !objects.has(p_object) );
+ objects.erase(p_object);
+}
+
+const Set<CollisionObjectSW*> &SpaceSW::get_objects() const {
+
+ return objects;
+}
+
+void SpaceSW::body_add_to_state_query_list(SelfList<BodySW>* p_body) {
+
+ state_query_list.add(p_body);
+}
+void SpaceSW::body_remove_from_state_query_list(SelfList<BodySW>* p_body) {
+
+ state_query_list.remove(p_body);
+}
+
+void SpaceSW::area_add_to_monitor_query_list(SelfList<AreaSW>* p_area) {
+
+ monitor_query_list.add(p_area);
+}
+void SpaceSW::area_remove_from_monitor_query_list(SelfList<AreaSW>* p_area) {
+
+ monitor_query_list.remove(p_area);
+}
+
+void SpaceSW::area_add_to_moved_list(SelfList<AreaSW>* p_area) {
+
+ area_moved_list.add(p_area);
+}
+
+void SpaceSW::area_remove_from_moved_list(SelfList<AreaSW>* p_area) {
+
+ area_moved_list.remove(p_area);
+}
+
+const SelfList<AreaSW>::List& SpaceSW::get_moved_area_list() const {
+
+ return area_moved_list;
+}
+
+
+
+
+void SpaceSW::call_queries() {
+
+ while(state_query_list.first()) {
+
+ BodySW * b = state_query_list.first()->self();
+ b->call_queries();
+ state_query_list.remove(state_query_list.first());
+ }
+
+ while(monitor_query_list.first()) {
+
+ AreaSW * a = monitor_query_list.first()->self();
+ a->call_queries();
+ monitor_query_list.remove(monitor_query_list.first());
+ }
+
+}
+
+void SpaceSW::setup() {
+
+ contact_debug_count=0;
+ while(inertia_update_list.first()) {
+ inertia_update_list.first()->self()->update_inertias();
+ inertia_update_list.remove(inertia_update_list.first());
+ }
+
+
+}
+
+void SpaceSW::update() {
+
+
+ broadphase->update();
+
+}
+
+
+void SpaceSW::set_param(PhysicsServer::SpaceParameter p_param, real_t p_value) {
+
+ switch(p_param) {
+
+ case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius=p_value; break;
+ case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation=p_value; break;
+ case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration=p_value; break;
+ case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_threshold=p_value; break;
+ case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_threshold=p_value; break;
+ case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep=p_value; break;
+ case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: body_angular_velocity_damp_ratio=p_value; break;
+ case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias=p_value; break;
+ }
+}
+
+real_t SpaceSW::get_param(PhysicsServer::SpaceParameter p_param) const {
+
+ switch(p_param) {
+
+ case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: return contact_recycle_radius;
+ case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: return contact_max_separation;
+ case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: return contact_max_allowed_penetration;
+ case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: return body_linear_velocity_sleep_threshold;
+ case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: return body_angular_velocity_sleep_threshold;
+ case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: return body_time_to_sleep;
+ case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: return body_angular_velocity_damp_ratio;
+ case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias;
+ }
+ return 0;
+}
+
+void SpaceSW::lock() {
+
+ locked=true;
+}
+
+void SpaceSW::unlock() {
+
+ locked=false;
+}
+
+bool SpaceSW::is_locked() const {
+
+ return locked;
+}
+
+PhysicsDirectSpaceStateSW *SpaceSW::get_direct_state() {
+
+ return direct_access;
+}
+
+SpaceSW::SpaceSW() {
+
+ collision_pairs=0;
+ active_objects=0;
+ island_count=0;
+ contact_debug_count=0;
+
+ locked=false;
+ contact_recycle_radius=0.01;
+ contact_max_separation=0.05;
+ contact_max_allowed_penetration= 0.01;
+
+ constraint_bias = 0.01;
+ body_linear_velocity_sleep_threshold=GLOBAL_DEF("physics/sleep_threshold_linear",0.1);
+ body_angular_velocity_sleep_threshold=GLOBAL_DEF("physics/sleep_threshold_angular", (8.0 / 180.0 * Math_PI) );
+ body_time_to_sleep=0.5;
+ body_angular_velocity_damp_ratio=10;
+
+
+ broadphase = BroadPhaseSW::create_func();
+ broadphase->set_pair_callback(_broadphase_pair,this);
+ broadphase->set_unpair_callback(_broadphase_unpair,this);
+ area=NULL;
+
+ direct_access = memnew( PhysicsDirectSpaceStateSW );
+ direct_access->space=this;
+}
+
+SpaceSW::~SpaceSW() {
+
+ memdelete(broadphase);
+ memdelete( direct_access );
+}
+
+
+
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h
index 16f5ad3c81..ac788ba93f 100644
--- a/servers/physics/space_sw.h
+++ b/servers/physics/space_sw.h
@@ -1,179 +1,187 @@
-/*************************************************************************/
-/* space_sw.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef SPACE_SW_H
-#define SPACE_SW_H
-
-#include "typedefs.h"
-#include "hash_map.h"
-#include "body_sw.h"
-#include "area_sw.h"
-#include "body_pair_sw.h"
-#include "area_pair_sw.h"
-#include "broad_phase_sw.h"
-#include "collision_object_sw.h"
-
-
-class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState {
-
- OBJ_TYPE( PhysicsDirectSpaceStateSW, PhysicsDirectSpaceState );
-public:
-
- SpaceSW *space;
-
- virtual bool intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual int intersect_shape(const RID& p_shape, const Transform& p_xform,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual bool cast_motion(const RID& p_shape, const Transform& p_xform,const Vector3& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,ShapeRestInfo *r_info=NULL);
- virtual bool collide_shape(RID p_shape, const Transform& p_shape_xform,float p_margin,Vector3 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual bool rest_info(RID p_shape, const Transform& p_shape_xform,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
-
- PhysicsDirectSpaceStateSW();
-};
-
-
-
-class SpaceSW {
-
-
- PhysicsDirectSpaceStateSW *direct_access;
- RID self;
-
- BroadPhaseSW *broadphase;
- SelfList<BodySW>::List active_list;
- SelfList<BodySW>::List inertia_update_list;
- SelfList<BodySW>::List state_query_list;
- SelfList<AreaSW>::List monitor_query_list;
- SelfList<AreaSW>::List area_moved_list;
-
- static void* _broadphase_pair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_self);
- static void _broadphase_unpair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_data,void *p_self);
-
- Set<CollisionObjectSW*> objects;
-
- AreaSW *area;
-
- real_t contact_recycle_radius;
- real_t contact_max_separation;
- real_t contact_max_allowed_penetration;
- real_t constraint_bias;
-
- enum {
-
- INTERSECTION_QUERY_MAX=2048
- };
-
- CollisionObjectSW *intersection_query_results[INTERSECTION_QUERY_MAX];
- int intersection_query_subindex_results[INTERSECTION_QUERY_MAX];
-
- float body_linear_velocity_sleep_threshold;
- float body_angular_velocity_sleep_threshold;
- float body_time_to_sleep;
- float body_angular_velocity_damp_ratio;
-
- bool locked;
-
- int island_count;
- int active_objects;
- int collision_pairs;
-
- RID static_global_body;
-
-friend class PhysicsDirectSpaceStateSW;
-
-public:
-
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
- _FORCE_INLINE_ RID get_self() const { return self; }
-
- void set_default_area(AreaSW *p_area) { area=p_area; }
- AreaSW *get_default_area() const { return area; }
-
- const SelfList<BodySW>::List& get_active_body_list() const;
- void body_add_to_active_list(SelfList<BodySW>* p_body);
- void body_remove_from_active_list(SelfList<BodySW>* p_body);
- void body_add_to_inertia_update_list(SelfList<BodySW>* p_body);
- void body_remove_from_inertia_update_list(SelfList<BodySW>* p_body);
-
- void body_add_to_state_query_list(SelfList<BodySW>* p_body);
- void body_remove_from_state_query_list(SelfList<BodySW>* p_body);
-
- void area_add_to_monitor_query_list(SelfList<AreaSW>* p_area);
- void area_remove_from_monitor_query_list(SelfList<AreaSW>* p_area);
- void area_add_to_moved_list(SelfList<AreaSW>* p_area);
- void area_remove_from_moved_list(SelfList<AreaSW>* p_area);
- const SelfList<AreaSW>::List& get_moved_area_list() const;
-
- BroadPhaseSW *get_broadphase();
-
- void add_object(CollisionObjectSW *p_object);
- void remove_object(CollisionObjectSW *p_object);
- const Set<CollisionObjectSW*> &get_objects() const;
-
- _FORCE_INLINE_ real_t get_contact_recycle_radius() const { return contact_recycle_radius; }
- _FORCE_INLINE_ real_t get_contact_max_separation() const { return contact_max_separation; }
- _FORCE_INLINE_ real_t get_contact_max_allowed_penetration() const { return contact_max_allowed_penetration; }
- _FORCE_INLINE_ real_t get_constraint_bias() const { return constraint_bias; }
- _FORCE_INLINE_ real_t get_body_linear_velocity_sleep_treshold() const { return body_linear_velocity_sleep_threshold; }
- _FORCE_INLINE_ real_t get_body_angular_velocity_sleep_treshold() const { return body_angular_velocity_sleep_threshold; }
- _FORCE_INLINE_ real_t get_body_time_to_sleep() const { return body_time_to_sleep; }
- _FORCE_INLINE_ real_t get_body_angular_velocity_damp_ratio() const { return body_angular_velocity_damp_ratio; }
-
-
- void update();
- void setup();
- void call_queries();
-
-
- bool is_locked() const;
- void lock();
- void unlock();
-
- void set_param(PhysicsServer::SpaceParameter p_param, real_t p_value);
- real_t get_param(PhysicsServer::SpaceParameter p_param) const;
-
- void set_island_count(int p_island_count) { island_count=p_island_count; }
- int get_island_count() const { return island_count; }
-
- void set_active_objects(int p_active_objects) { active_objects=p_active_objects; }
- int get_active_objects() const { return active_objects; }
-
- int get_collision_pairs() const { return collision_pairs; }
-
- PhysicsDirectSpaceStateSW *get_direct_state();
-
-
- void set_static_global_body(RID p_body) { static_global_body=p_body; }
- RID get_static_global_body() { return static_global_body; }
-
-
- SpaceSW();
- ~SpaceSW();
-};
-
-
-#endif // SPACE__SW_H
+/*************************************************************************/
+/* space_sw.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SPACE_SW_H
+#define SPACE_SW_H
+
+#include "typedefs.h"
+#include "hash_map.h"
+#include "body_sw.h"
+#include "area_sw.h"
+#include "body_pair_sw.h"
+#include "area_pair_sw.h"
+#include "broad_phase_sw.h"
+#include "collision_object_sw.h"
+
+
+class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState {
+
+ OBJ_TYPE( PhysicsDirectSpaceStateSW, PhysicsDirectSpaceState );
+public:
+
+ SpaceSW *space;
+
+ virtual bool intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
+ virtual int intersect_shape(const RID& p_shape, const Transform& p_xform,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
+ virtual bool cast_motion(const RID& p_shape, const Transform& p_xform,const Vector3& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,ShapeRestInfo *r_info=NULL);
+ virtual bool collide_shape(RID p_shape, const Transform& p_shape_xform,float p_margin,Vector3 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
+ virtual bool rest_info(RID p_shape, const Transform& p_shape_xform,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
+
+ PhysicsDirectSpaceStateSW();
+};
+
+
+
+class SpaceSW {
+
+
+ PhysicsDirectSpaceStateSW *direct_access;
+ RID self;
+
+ BroadPhaseSW *broadphase;
+ SelfList<BodySW>::List active_list;
+ SelfList<BodySW>::List inertia_update_list;
+ SelfList<BodySW>::List state_query_list;
+ SelfList<AreaSW>::List monitor_query_list;
+ SelfList<AreaSW>::List area_moved_list;
+
+ static void* _broadphase_pair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_self);
+ static void _broadphase_unpair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_data,void *p_self);
+
+ Set<CollisionObjectSW*> objects;
+
+ AreaSW *area;
+
+ real_t contact_recycle_radius;
+ real_t contact_max_separation;
+ real_t contact_max_allowed_penetration;
+ real_t constraint_bias;
+
+ enum {
+
+ INTERSECTION_QUERY_MAX=2048
+ };
+
+ CollisionObjectSW *intersection_query_results[INTERSECTION_QUERY_MAX];
+ int intersection_query_subindex_results[INTERSECTION_QUERY_MAX];
+
+ float body_linear_velocity_sleep_threshold;
+ float body_angular_velocity_sleep_threshold;
+ float body_time_to_sleep;
+ float body_angular_velocity_damp_ratio;
+
+ bool locked;
+
+ int island_count;
+ int active_objects;
+ int collision_pairs;
+
+ RID static_global_body;
+
+ Vector<Vector3> contact_debug;
+ int contact_debug_count;
+
+friend class PhysicsDirectSpaceStateSW;
+
+public:
+
+ _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
+ _FORCE_INLINE_ RID get_self() const { return self; }
+
+ void set_default_area(AreaSW *p_area) { area=p_area; }
+ AreaSW *get_default_area() const { return area; }
+
+ const SelfList<BodySW>::List& get_active_body_list() const;
+ void body_add_to_active_list(SelfList<BodySW>* p_body);
+ void body_remove_from_active_list(SelfList<BodySW>* p_body);
+ void body_add_to_inertia_update_list(SelfList<BodySW>* p_body);
+ void body_remove_from_inertia_update_list(SelfList<BodySW>* p_body);
+
+ void body_add_to_state_query_list(SelfList<BodySW>* p_body);
+ void body_remove_from_state_query_list(SelfList<BodySW>* p_body);
+
+ void area_add_to_monitor_query_list(SelfList<AreaSW>* p_area);
+ void area_remove_from_monitor_query_list(SelfList<AreaSW>* p_area);
+ void area_add_to_moved_list(SelfList<AreaSW>* p_area);
+ void area_remove_from_moved_list(SelfList<AreaSW>* p_area);
+ const SelfList<AreaSW>::List& get_moved_area_list() const;
+
+ BroadPhaseSW *get_broadphase();
+
+ void add_object(CollisionObjectSW *p_object);
+ void remove_object(CollisionObjectSW *p_object);
+ const Set<CollisionObjectSW*> &get_objects() const;
+
+ _FORCE_INLINE_ real_t get_contact_recycle_radius() const { return contact_recycle_radius; }
+ _FORCE_INLINE_ real_t get_contact_max_separation() const { return contact_max_separation; }
+ _FORCE_INLINE_ real_t get_contact_max_allowed_penetration() const { return contact_max_allowed_penetration; }
+ _FORCE_INLINE_ real_t get_constraint_bias() const { return constraint_bias; }
+ _FORCE_INLINE_ real_t get_body_linear_velocity_sleep_treshold() const { return body_linear_velocity_sleep_threshold; }
+ _FORCE_INLINE_ real_t get_body_angular_velocity_sleep_treshold() const { return body_angular_velocity_sleep_threshold; }
+ _FORCE_INLINE_ real_t get_body_time_to_sleep() const { return body_time_to_sleep; }
+ _FORCE_INLINE_ real_t get_body_angular_velocity_damp_ratio() const { return body_angular_velocity_damp_ratio; }
+
+
+ void update();
+ void setup();
+ void call_queries();
+
+
+ bool is_locked() const;
+ void lock();
+ void unlock();
+
+ void set_param(PhysicsServer::SpaceParameter p_param, real_t p_value);
+ real_t get_param(PhysicsServer::SpaceParameter p_param) const;
+
+ void set_island_count(int p_island_count) { island_count=p_island_count; }
+ int get_island_count() const { return island_count; }
+
+ void set_active_objects(int p_active_objects) { active_objects=p_active_objects; }
+ int get_active_objects() const { return active_objects; }
+
+ int get_collision_pairs() const { return collision_pairs; }
+
+ PhysicsDirectSpaceStateSW *get_direct_state();
+
+ void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }
+ _FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); }
+ _FORCE_INLINE_ void add_debug_contact(const Vector3& p_contact) { if (contact_debug_count<contact_debug.size()) contact_debug[contact_debug_count++]=p_contact; }
+ _FORCE_INLINE_ Vector<Vector3> get_debug_contacts() { return contact_debug; }
+ _FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; }
+
+ void set_static_global_body(RID p_body) { static_global_body=p_body; }
+ RID get_static_global_body() { return static_global_body; }
+
+
+ SpaceSW();
+ ~SpaceSW();
+};
+
+
+#endif // SPACE__SW_H
diff --git a/servers/physics_2d/SCsub b/servers/physics_2d/SCsub
index a2c2b51a61..ebb7f8be00 100644
--- a/servers/physics_2d/SCsub
+++ b/servers/physics_2d/SCsub
@@ -1,4 +1,3 @@
Import('env')
env.add_source_files(env.servers_sources,"*.cpp")
-
diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp
index 1a41cda482..a5a132020a 100644
--- a/servers/physics_2d/area_2d_sw.cpp
+++ b/servers/physics_2d/area_2d_sw.cpp
@@ -82,6 +82,10 @@ void Area2DSW::set_monitor_callback(ObjectID p_id, const StringName& p_method) {
_shape_changed();
+ if (!moved_list.in_list() && get_space())
+ get_space()->area_add_to_moved_list(&moved_list);
+
+
}
void Area2DSW::set_area_monitor_callback(ObjectID p_id, const StringName& p_method) {
@@ -102,6 +106,10 @@ void Area2DSW::set_area_monitor_callback(ObjectID p_id, const StringName& p_meth
_shape_changed();
+ if (!moved_list.in_list() && get_space())
+ get_space()->area_add_to_moved_list(&moved_list);
+
+
}
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index c86bb51f1d..2fbfcaca60 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -337,9 +337,9 @@ public:
Body2DSW *body;
real_t step;
- virtual Vector2 get_total_gravity() const { return body->get_gravity(); } // get gravity vector working on this body space/area
- virtual float get_total_angular_damp() const { return body->get_angular_damp(); } // get density of this body space/area
- virtual float get_total_linear_damp() const { return body->get_linear_damp(); } // get density of this body space/area
+ virtual Vector2 get_total_gravity() const { return body->gravity; } // get gravity vector working on this body space/area
+ virtual float get_total_angular_damp() const { return body->area_angular_damp; } // get density of this body space/area
+ virtual float get_total_linear_damp() const { return body->area_linear_damp; } // get density of this body space/area
virtual float get_inverse_mass() const { return body->get_inv_mass(); } // get the mass
virtual real_t get_inverse_inertia() const { return body->get_inv_inertia(); } // get density of this body space
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index 6bfed134e6..eb3abbb267 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -379,7 +379,12 @@ bool BodyPair2DSW::setup(float p_step) {
}
c.active=true;
-
+#ifdef DEBUG_ENABLED
+ if (space->is_debugging_contacts()) {
+ space->add_debug_contact(global_A+offset_A);
+ space->add_debug_contact(global_B+offset_A);
+ }
+#endif
int gather_A = A->can_report_contacts();
int gather_B = B->can_report_contacts();
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index b4c149e7e0..7c12000084 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -279,6 +279,18 @@ void PinJoint2DSW::solve(float p_step){
P += impulse;
}
+void PinJoint2DSW::set_param(Physics2DServer::PinJointParam p_param, real_t p_value) {
+
+ if(p_param == Physics2DServer::PIN_JOINT_SOFTNESS)
+ softness = p_value;
+}
+
+real_t PinJoint2DSW::get_param(Physics2DServer::PinJointParam p_param) const {
+
+ if(p_param == Physics2DServer::PIN_JOINT_SOFTNESS)
+ return softness;
+ ERR_FAIL_V(0);
+}
PinJoint2DSW::PinJoint2DSW(const Vector2& p_pos,Body2DSW* p_body_a,Body2DSW* p_body_b) : Joint2DSW(_arr,p_body_b?2:1) {
diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h
index 2093be88c9..e43f8eee33 100644
--- a/servers/physics_2d/joints_2d_sw.h
+++ b/servers/physics_2d/joints_2d_sw.h
@@ -121,6 +121,8 @@ public:
virtual bool setup(float p_step);
virtual void solve(float p_step);
+ void set_param(Physics2DServer::PinJointParam p_param, real_t p_value);
+ real_t get_param(Physics2DServer::PinJointParam p_param) const;
PinJoint2DSW(const Vector2& p_pos,Body2DSW* p_body_a,Body2DSW* p_body_b=NULL);
~PinJoint2DSW();
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index b446f4928a..6a1c790da8 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -257,6 +257,30 @@ real_t Physics2DServerSW::space_get_param(RID p_space,SpaceParameter p_param) co
return space->get_param(p_param);
}
+void Physics2DServerSW::space_set_debug_contacts(RID p_space,int p_max_contacts) {
+
+ Space2DSW *space = space_owner.get(p_space);
+ ERR_FAIL_COND(!space);
+ space->set_debug_contacts(p_max_contacts);
+
+}
+
+Vector<Vector2> Physics2DServerSW::space_get_contacts(RID p_space) const {
+
+ Space2DSW *space = space_owner.get(p_space);
+ ERR_FAIL_COND_V(!space,Vector<Vector2>());
+ return space->get_debug_contacts();
+
+}
+
+int Physics2DServerSW::space_get_contact_count(RID p_space) const {
+
+ Space2DSW *space = space_owner.get(p_space);
+ ERR_FAIL_COND_V(!space,0);
+ return space->get_debug_contact_count();
+
+}
+
Physics2DDirectSpaceState* Physics2DServerSW::space_get_direct_state(RID p_space) {
Space2DSW *space = space_owner.get(p_space);
@@ -1072,6 +1096,25 @@ RID Physics2DServerSW::damped_spring_joint_create(const Vector2& p_anchor_a,cons
}
+void Physics2DServerSW::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) {
+
+ Joint2DSW *j = joint_owner.get(p_joint);
+ ERR_FAIL_COND(!j);
+ ERR_FAIL_COND(j->get_type()!=JOINT_PIN);
+
+ PinJoint2DSW *pin_joint = static_cast<PinJoint2DSW*>(j);
+ pin_joint->set_param(p_param, p_value);
+}
+
+real_t Physics2DServerSW::pin_joint_get_param(RID p_joint, PinJointParam p_param) const {
+ Joint2DSW *j = joint_owner.get(p_joint);
+ ERR_FAIL_COND_V(!j,0);
+ ERR_FAIL_COND_V(j->get_type()!=JOINT_PIN,0);
+
+ PinJoint2DSW *pin_joint = static_cast<PinJoint2DSW*>(j);
+ return pin_joint->get_param(p_param);
+}
+
void Physics2DServerSW::damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value) {
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index 6e875701b8..b2c58b788e 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -102,6 +102,11 @@ public:
virtual void space_set_param(RID p_space,SpaceParameter p_param, real_t p_value);
virtual real_t space_get_param(RID p_space,SpaceParameter p_param) const;
+ virtual void space_set_debug_contacts(RID p_space,int p_max_contacts);
+ virtual Vector<Vector2> space_get_contacts(RID p_space) const;
+ virtual int space_get_contact_count(RID p_space) const;
+
+
// this function only works on fixed process, errors and returns null otherwise
virtual Physics2DDirectSpaceState* space_get_direct_state(RID p_space);
@@ -238,6 +243,8 @@ public:
virtual RID pin_joint_create(const Vector2& p_pos,RID p_body_a,RID p_body_b=RID());
virtual RID groove_joint_create(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, RID p_body_a,RID p_body_b);
virtual RID damped_spring_joint_create(const Vector2& p_anchor_a,const Vector2& p_anchor_b,RID p_body_a,RID p_body_b=RID());
+ virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value);
+ virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const;
virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value);
virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const;
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index 0ddc8f16ec..60f8a4c879 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -94,6 +94,22 @@ public:
return physics_2d_server->space_get_direct_state(p_space);
}
+ FUNC2(space_set_debug_contacts,RID,int);
+ virtual Vector<Vector2> space_get_contacts(RID p_space) const {
+
+ ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),Vector<Vector2>());
+ return physics_2d_server->space_get_contacts(p_space);
+
+ }
+
+ virtual int space_get_contact_count(RID p_space) const {
+
+ ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),0);
+ return physics_2d_server->space_get_contact_count(p_space);
+
+ }
+
+
/* AREA API */
@@ -242,6 +258,9 @@ public:
FUNC5R(RID,groove_joint_create,const Vector2&,const Vector2&,const Vector2&,RID,RID);
FUNC4R(RID,damped_spring_joint_create,const Vector2&,const Vector2&,RID,RID);
+ FUNC3(pin_joint_set_param,RID,PinJointParam,real_t);
+ FUNC2RC(real_t,pin_joint_get_param,RID,PinJointParam);
+
FUNC3(damped_string_joint_set_param,RID,DampedStringParam,real_t);
FUNC2RC(real_t,damped_string_joint_get_param,RID,DampedStringParam);
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 767ad9038d..9f2f03baec 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -36,8 +36,8 @@ _FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_objec
if ((p_object->get_layer_mask()&p_layer_mask)==0)
return false;
- if (p_object->get_type()==CollisionObject2DSW::TYPE_AREA && !(p_type_mask&Physics2DDirectSpaceState::TYPE_MASK_AREA))
- return false;
+ if (p_object->get_type()==CollisionObject2DSW::TYPE_AREA)
+ return p_type_mask&Physics2DDirectSpaceState::TYPE_MASK_AREA;
Body2DSW *body = static_cast<Body2DSW*>(p_object);
@@ -1230,6 +1230,7 @@ void Space2DSW::call_queries() {
void Space2DSW::setup() {
+ contact_debug_count=0;
while(inertia_update_list.first()) {
inertia_update_list.first()->self()->update_inertias();
@@ -1302,6 +1303,8 @@ Space2DSW::Space2DSW() {
active_objects=0;
island_count=0;
+ contact_debug_count=0;
+
locked=false;
contact_recycle_radius=0.01;
contact_max_separation=0.05;
@@ -1320,6 +1323,10 @@ Space2DSW::Space2DSW() {
direct_access = memnew( Physics2DDirectSpaceStateSW );
direct_access->space=this;
+
+
+
+
}
Space2DSW::~Space2DSW() {
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index abee8628fc..97ad3d7f80 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -103,6 +103,9 @@ class Space2DSW {
int _cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb);
+ Vector<Vector2> contact_debug;
+ int contact_debug_count;
+
friend class Physics2DDirectSpaceStateSW;
public:
@@ -169,6 +172,14 @@ public:
bool test_body_motion(Body2DSW *p_body, const Vector2&p_motion, float p_margin, Physics2DServer::MotionResult *r_result);
+
+ void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }
+ _FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); }
+ _FORCE_INLINE_ void add_debug_contact(const Vector2& p_contact) { if (contact_debug_count<contact_debug.size()) contact_debug[contact_debug_count++]=p_contact; }
+ _FORCE_INLINE_ Vector<Vector2> get_debug_contacts() { return contact_debug; }
+ _FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; }
+
+
Physics2DDirectSpaceStateSW *get_direct_state();
Space2DSW();
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index b24496880e..6845c7dfe1 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -293,6 +293,9 @@ public:
// this function only works on fixed process, errors and returns null otherwise
virtual Physics2DDirectSpaceState* space_get_direct_state(RID p_space)=0;
+ virtual void space_set_debug_contacts(RID p_space,int p_max_contacts)=0;
+ virtual Vector<Vector2> space_get_contacts(RID p_space) const=0;
+ virtual int space_get_contact_count(RID p_space) const=0;
//missing space parameters
@@ -513,6 +516,13 @@ public:
virtual RID groove_joint_create(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, RID p_body_a,RID p_body_b)=0;
virtual RID damped_spring_joint_create(const Vector2& p_anchor_a,const Vector2& p_anchor_b,RID p_body_a,RID p_body_b=RID())=0;
+ enum PinJointParam {
+ PIN_JOINT_SOFTNESS
+ };
+
+ virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value)=0;
+ virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const=0;
+
enum DampedStringParam {
DAMPED_STRING_REST_LENGTH,
DAMPED_STRING_STIFFNESS,
diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp
index e02601af41..53409acdfb 100644
--- a/servers/physics_server.cpp
+++ b/servers/physics_server.cpp
@@ -39,13 +39,18 @@ void PhysicsDirectBodyState::integrate_forces() {
Vector3 av = get_angular_velocity();
- float damp = 1.0 - step * get_total_density();
+ float linear_damp = 1.0 - step * get_total_linear_damp();
- if (damp<0) // reached zero in the given time
- damp=0;
+ if (linear_damp<0) // reached zero in the given time
+ linear_damp=0;
- lv*=damp;
- av*=damp;
+ float angular_damp = 1.0 - step * get_total_angular_damp();
+
+ if (angular_damp<0) // reached zero in the given time
+ angular_damp=0;
+
+ lv*=linear_damp;
+ av*=angular_damp;
set_linear_velocity(lv);
set_angular_velocity(av);
@@ -70,7 +75,8 @@ PhysicsServer * PhysicsServer::get_singleton() {
void PhysicsDirectBodyState::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_total_gravity"),&PhysicsDirectBodyState::get_total_gravity);
- ObjectTypeDB::bind_method(_MD("get_total_density"),&PhysicsDirectBodyState::get_total_density);
+ ObjectTypeDB::bind_method(_MD("get_total_linear_damp"),&PhysicsDirectBodyState::get_total_linear_damp);
+ ObjectTypeDB::bind_method(_MD("get_total_angular_damp"),&PhysicsDirectBodyState::get_total_angular_damp);
ObjectTypeDB::bind_method(_MD("get_inverse_mass"),&PhysicsDirectBodyState::get_inverse_mass);
ObjectTypeDB::bind_method(_MD("get_inverse_inertia"),&PhysicsDirectBodyState::get_inverse_inertia);
@@ -683,7 +689,8 @@ void PhysicsServer::_bind_methods() {
BIND_CONSTANT( AREA_PARAM_GRAVITY_IS_POINT );
BIND_CONSTANT( AREA_PARAM_GRAVITY_DISTANCE_SCALE );
BIND_CONSTANT( AREA_PARAM_GRAVITY_POINT_ATTENUATION );
- BIND_CONSTANT( AREA_PARAM_DENSITY );
+ BIND_CONSTANT( AREA_PARAM_LINEAR_DAMP );
+ BIND_CONSTANT( AREA_PARAM_ANGULAR_DAMP );
BIND_CONSTANT( AREA_PARAM_PRIORITY );
BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE );
@@ -698,6 +705,9 @@ void PhysicsServer::_bind_methods() {
BIND_CONSTANT( BODY_PARAM_BOUNCE );
BIND_CONSTANT( BODY_PARAM_FRICTION );
BIND_CONSTANT( BODY_PARAM_MASS );
+ BIND_CONSTANT( BODY_PARAM_GRAVITY_SCALE );
+ BIND_CONSTANT( BODY_PARAM_ANGULAR_DAMP );
+ BIND_CONSTANT( BODY_PARAM_LINEAR_DAMP );
BIND_CONSTANT( BODY_PARAM_MAX );
BIND_CONSTANT( BODY_STATE_TRANSFORM );
diff --git a/servers/physics_server.h b/servers/physics_server.h
index f66ea590b8..75584966bb 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -41,8 +41,9 @@ protected:
static void _bind_methods();
public:
- virtual Vector3 get_total_gravity() const=0; // get gravity vector working on this body space/area
- virtual float get_total_density() const=0; // get density of this body space/area
+ virtual Vector3 get_total_gravity() const=0;
+ virtual float get_total_angular_damp() const=0;
+ virtual float get_total_linear_damp() const=0;
virtual float get_inverse_mass() const=0; // get the mass
virtual Vector3 get_inverse_inertia() const=0; // get density of this body space
@@ -285,6 +286,9 @@ public:
// this function only works on fixed process, errors and returns null otherwise
virtual PhysicsDirectSpaceState* space_get_direct_state(RID p_space)=0;
+ virtual void space_set_debug_contacts(RID p_space,int p_max_contacts)=0;
+ virtual Vector<Vector3> space_get_contacts(RID p_space) const=0;
+ virtual int space_get_contact_count(RID p_space) const=0;
//missing space parameters
@@ -300,7 +304,8 @@ public:
AREA_PARAM_GRAVITY_IS_POINT,
AREA_PARAM_GRAVITY_DISTANCE_SCALE,
AREA_PARAM_GRAVITY_POINT_ATTENUATION,
- AREA_PARAM_DENSITY,
+ AREA_PARAM_LINEAR_DAMP,
+ AREA_PARAM_ANGULAR_DAMP,
AREA_PARAM_PRIORITY
};
@@ -398,6 +403,9 @@ public:
BODY_PARAM_BOUNCE,
BODY_PARAM_FRICTION,
BODY_PARAM_MASS, ///< unused for static, always infinite
+ BODY_PARAM_GRAVITY_SCALE,
+ BODY_PARAM_LINEAR_DAMP,
+ BODY_PARAM_ANGULAR_DAMP,
BODY_PARAM_MAX,
};
@@ -411,7 +419,7 @@ public:
BODY_STATE_LINEAR_VELOCITY,
BODY_STATE_ANGULAR_VELOCITY,
BODY_STATE_SLEEPING,
- BODY_STATE_CAN_SLEEP
+ BODY_STATE_CAN_SLEEP
};
virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant)=0;
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 3634a03dbc..2af2a79d07 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -35,6 +35,25 @@
#include "physics_2d_server.h"
#include "spatial_sound_server.h"
#include "spatial_sound_2d_server.h"
+#include "script_debugger_remote.h"
+
+static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage>* r_usage) {
+
+ List<VS::TextureInfo> tinfo;
+ VS::get_singleton()->texture_debug_usage(&tinfo);
+
+ for (List<VS::TextureInfo>::Element *E=tinfo.front();E;E=E->next()) {
+
+ ScriptDebuggerRemote::ResourceUsage usage;
+ usage.path=E->get().path;
+ usage.vram=E->get().bytes;
+ usage.id=E->get().texture;
+ usage.type="Texture";
+ usage.format=itos(E->get().size.width)+"x"+itos(E->get().size.height)+" "+Image::get_format_name(E->get().format);
+ r_usage->push_back(usage);
+ }
+
+}
void register_server_types() {
@@ -63,6 +82,7 @@ void register_server_types() {
ObjectTypeDB::register_virtual_type<PhysicsDirectSpaceState>();
ObjectTypeDB::register_virtual_type<PhysicsShapeQueryResult>();
+ ScriptDebuggerRemote::resource_usage_func=_debugger_get_resource_usage;
}
void unregister_server_types(){
diff --git a/servers/spatial_sound/SCsub b/servers/spatial_sound/SCsub
index 16fe3a59ac..d31af2c1c4 100644
--- a/servers/spatial_sound/SCsub
+++ b/servers/spatial_sound/SCsub
@@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.servers_sources,"*.cpp")
Export('env')
-
-
diff --git a/servers/spatial_sound_2d/SCsub b/servers/spatial_sound_2d/SCsub
index 16fe3a59ac..d31af2c1c4 100644
--- a/servers/spatial_sound_2d/SCsub
+++ b/servers/spatial_sound_2d/SCsub
@@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.servers_sources,"*.cpp")
Export('env')
-
-
diff --git a/servers/visual/SCsub b/servers/visual/SCsub
index 16fe3a59ac..d31af2c1c4 100644
--- a/servers/visual/SCsub
+++ b/servers/visual/SCsub
@@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.servers_sources,"*.cpp")
Export('env')
-
-
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 0b115a4d1d..aca301e0a8 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -190,9 +190,12 @@ public:
virtual bool texture_has_alpha(RID p_texture) const=0;
virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0;
-
virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const=0;
+ virtual void texture_set_path(RID p_texture,const String& p_path)=0;
+ virtual String texture_get_path(RID p_texture) const=0;
+ virtual void texture_debug_usage(List<VS::TextureInfo> *r_info)=0;
+
/* SHADER API */
virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL)=0;
@@ -690,7 +693,7 @@ public:
Rect2 rect;
RID texture;
float margin[4];
- float draw_center;
+ bool draw_center;
Color color;
CommandStyle() { draw_center=true; type = TYPE_STYLE; }
};
@@ -1022,6 +1025,7 @@ public:
virtual bool has_feature(VS::Features p_feature) const=0;
+ virtual void restore_framebuffer()=0;
virtual int get_render_info(VS::RenderInfo p_info)=0;
diff --git a/servers/visual/rasterizer_dummy.cpp b/servers/visual/rasterizer_dummy.cpp
index e32f47b3d8..c05438aef3 100644
--- a/servers/visual/rasterizer_dummy.cpp
+++ b/servers/visual/rasterizer_dummy.cpp
@@ -1948,6 +1948,9 @@ bool RasterizerDummy::has_feature(VS::Features p_feature) const {
}
+void RasterizerDummy::restore_framebuffer() {
+
+}
RasterizerDummy::RasterizerDummy() {
diff --git a/servers/visual/rasterizer_dummy.h b/servers/visual/rasterizer_dummy.h
index cc3c1724a4..2c503249fe 100644
--- a/servers/visual/rasterizer_dummy.h
+++ b/servers/visual/rasterizer_dummy.h
@@ -162,10 +162,6 @@ class RasterizerDummy : public Rasterizer {
uint32_t format;
uint32_t morph_format;
- RID material;
- bool material_owned;
-
-
Surface() {
packed=false;
@@ -415,6 +411,10 @@ public:
virtual void texture_set_size_override(RID p_texture,int p_width, int p_height);
virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const;
+ virtual void texture_set_path(RID p_texture,const String& p_path) {}
+ virtual String texture_get_path(RID p_texture) const { return String(); }
+ virtual void texture_debug_usage(List<VS::TextureInfo> *r_info) {}
+
/* SHADER API */
virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL);
@@ -779,6 +779,7 @@ public:
virtual bool has_feature(VS::Features p_feature) const;
+ virtual void restore_framebuffer();
RasterizerDummy();
virtual ~RasterizerDummy();
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index ea56306241..6532c3f0ac 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1043,6 +1043,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={
{ "SRC_TANGENT", TYPE_VEC3},
{ "SRC_BINORMALF", TYPE_FLOAT},
+ { "POSITION", TYPE_VEC4 },
{ "VERTEX", TYPE_VEC3},
{ "NORMAL", TYPE_VEC3},
{ "TANGENT", TYPE_VEC3},
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index b51f59050d..a94d4f64c7 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -112,6 +112,21 @@ void VisualServerRaster::texture_set_reload_hook(RID p_texture,ObjectID p_owner,
rasterizer->texture_set_reload_hook(p_texture,p_owner,p_function);
}
+void VisualServerRaster::texture_set_path(RID p_texture,const String& p_path) {
+
+ rasterizer->texture_set_path(p_texture,p_path);
+}
+
+String VisualServerRaster::texture_get_path(RID p_texture) const{
+
+ return rasterizer->texture_get_path(p_texture);
+}
+
+void VisualServerRaster::texture_debug_usage(List<TextureInfo> *r_info){
+
+ rasterizer->texture_debug_usage(r_info);
+}
+
/* SHADER API */
RID VisualServerRaster::shader_create(ShaderMode p_mode) {
@@ -454,6 +469,14 @@ AABB VisualServerRaster::mesh_get_custom_aabb(RID p_mesh) const {
return rasterizer->mesh_get_custom_aabb(p_mesh);
}
+void VisualServerRaster::mesh_clear(RID p_mesh) {
+
+ ERR_FAIL_COND(!rasterizer->is_mesh(p_mesh));
+ while(rasterizer->mesh_get_surface_count(p_mesh)) {
+ rasterizer->mesh_remove_surface(p_mesh,0);
+ }
+}
+
/* MULTIMESH */
@@ -1367,7 +1390,7 @@ void VisualServerRaster::_update_baked_light_sampler_dp_cache(BakedLightSampler
void VisualServerRaster::baked_light_sampler_set_resolution(RID p_baked_light_sampler,int p_resolution){
- ERR_FAIL_COND(p_resolution<4 && p_resolution>64);
+ ERR_FAIL_COND(p_resolution<4 || p_resolution>64);
VS_CHANGED;
BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler);
ERR_FAIL_COND(!blsamp);
@@ -5211,7 +5234,6 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,
AABB proj_space_aabb;
- float max_d,min_d;
{
@@ -6816,7 +6838,11 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
copymem(child_items,ci->child_items.ptr(),child_item_count*sizeof(CanvasItem*));
if (ci->clip) {
- ci->final_clip_rect=global_rect;
+ if (p_canvas_clip != NULL) {
+ ci->final_clip_rect=p_canvas_clip->final_clip_rect.clip(global_rect);
+ } else {
+ ci->final_clip_rect=global_rect;
+ }
ci->final_clip_owner=ci;
} else {
@@ -7351,6 +7377,8 @@ void VisualServerRaster::_draw_cursors_and_margins() {
rasterizer->canvas_draw_rect(Rect2(cursors[i].pos, size), 0, Rect2(), tex, Color(1, 1, 1, 1));
};
+
+
if (black_image[MARGIN_LEFT].is_valid()) {
Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_LEFT]),rasterizer->texture_get_height(black_image[MARGIN_LEFT]));
rasterizer->canvas_draw_rect(Rect2(0,0,black_margin[MARGIN_LEFT],window_h),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_LEFT],Color(1,1,1));
@@ -7362,10 +7390,22 @@ void VisualServerRaster::_draw_cursors_and_margins() {
rasterizer->canvas_draw_rect(Rect2(window_w-black_margin[MARGIN_RIGHT],0,black_margin[MARGIN_RIGHT],window_h),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_RIGHT],Color(1,1,1));
} else if (black_margin[MARGIN_RIGHT])
rasterizer->canvas_draw_rect(Rect2(window_w-black_margin[MARGIN_RIGHT],0,black_margin[MARGIN_RIGHT],window_h),0,Rect2(0,0,1,1),RID(),Color(0,0,0));
- if (black_margin[MARGIN_TOP])
+
+ if (black_image[MARGIN_TOP].is_valid()) {
+ Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_TOP]),rasterizer->texture_get_height(black_image[MARGIN_TOP]));
+ rasterizer->canvas_draw_rect(Rect2(0,0,window_w,black_margin[MARGIN_TOP]),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_TOP],Color(1,1,1));
+
+ } else if (black_margin[MARGIN_TOP]) {
rasterizer->canvas_draw_rect(Rect2(0,0,window_w,black_margin[MARGIN_TOP]),0,Rect2(0,0,1,1),RID(),Color(0,0,0));
- if (black_margin[MARGIN_BOTTOM])
+ }
+
+ if (black_image[MARGIN_BOTTOM].is_valid()) {
+
+ Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_BOTTOM]),rasterizer->texture_get_height(black_image[MARGIN_BOTTOM]));
+ rasterizer->canvas_draw_rect(Rect2(0,window_h-black_margin[MARGIN_BOTTOM],window_w,black_margin[MARGIN_BOTTOM]),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_BOTTOM],Color(1,1,1));
+ } else if (black_margin[MARGIN_BOTTOM]) {
rasterizer->canvas_draw_rect(Rect2(0,window_h-black_margin[MARGIN_BOTTOM],window_w,black_margin[MARGIN_BOTTOM]),0,Rect2(0,0,1,1),RID(),Color(0,0,0));
+ }
rasterizer->canvas_end_rect();
};
@@ -7413,6 +7453,8 @@ void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_col
if (p_image.empty())
return;
+ rasterizer->restore_framebuffer();
+
rasterizer->begin_frame();
int window_w = OS::get_singleton()->get_video_mode(0).width;
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 73298d58cd..b6a5ca6308 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -668,6 +668,11 @@ public:
virtual bool texture_can_stream(RID p_texture) const;
virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const;
+ virtual void texture_set_path(RID p_texture,const String& p_path);
+ virtual String texture_get_path(RID p_texture) const;
+
+ virtual void texture_debug_usage(List<TextureInfo> *r_info);
+
/* SHADER API */
@@ -765,6 +770,7 @@ public:
virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb);
virtual AABB mesh_get_custom_aabb(RID p_mesh) const;
+ virtual void mesh_clear(RID p_mesh);
/* MULTIMESH API */
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index db03d82829..57d691ae68 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -98,6 +98,15 @@ public:
FUNC1RC(bool,texture_can_stream,RID);
FUNC3C(texture_set_reload_hook,RID,ObjectID,const StringName&);
+ FUNC2(texture_set_path,RID,const String&);
+ FUNC1RC(String,texture_get_path,RID);
+
+ virtual void texture_debug_usage(List<TextureInfo> *r_info) {
+ //pass directly, should lock the server anyway
+ visual_server->texture_debug_usage(r_info);
+ }
+
+
/* SHADER API */
FUNC1R(RID,shader_create,ShaderMode);
@@ -199,6 +208,7 @@ public:
FUNC2(mesh_remove_surface,RID,int);
FUNC1RC(int,mesh_get_surface_count,RID);
+ FUNC1(mesh_clear,RID);
FUNC2(mesh_set_custom_aabb,RID,const AABB&);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index dd71650801..96c3e15cde 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -135,6 +135,18 @@ public:
virtual bool texture_can_stream(RID p_texture) const=0;
virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const=0;
+ virtual void texture_set_path(RID p_texture,const String& p_path)=0;
+ virtual String texture_get_path(RID p_texture) const=0;
+
+ struct TextureInfo {
+ RID texture;
+ Size2 size;
+ Image::Format format;
+ int bytes;
+ String path;
+ };
+
+ virtual void texture_debug_usage(List<TextureInfo> *r_info)=0;
/* SHADER API */
@@ -353,6 +365,8 @@ public:
virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb)=0;
virtual AABB mesh_get_custom_aabb(RID p_mesh) const=0;
+ virtual void mesh_clear(RID p_mesh)=0;
+
/* MULTIMESH API */
virtual RID multimesh_create()=0;