diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/audio/effects/audio_effect_delay.cpp | 51 | ||||
-rw-r--r-- | servers/audio/effects/audio_effect_delay.h | 29 | ||||
-rw-r--r-- | servers/navigation_server_2d.cpp | 6 | ||||
-rw-r--r-- | servers/navigation_server_2d.h | 6 | ||||
-rw-r--r-- | servers/navigation_server_3d.h | 6 | ||||
-rw-r--r-- | servers/physics_server_2d.cpp | 31 | ||||
-rw-r--r-- | servers/physics_server_2d.h | 10 | ||||
-rw-r--r-- | servers/physics_server_3d.cpp | 33 | ||||
-rw-r--r-- | servers/physics_server_3d.h | 10 | ||||
-rw-r--r-- | servers/rendering/renderer_viewport.cpp | 52 | ||||
-rw-r--r-- | servers/rendering/renderer_viewport.h | 15 | ||||
-rw-r--r-- | servers/rendering/rendering_device_binds.h | 6 | ||||
-rw-r--r-- | servers/rendering_server.cpp | 29 | ||||
-rw-r--r-- | servers/rendering_server.h | 13 | ||||
-rw-r--r-- | servers/text/text_server_extension.cpp | 6 | ||||
-rw-r--r-- | servers/text/text_server_extension.h | 4 | ||||
-rw-r--r-- | servers/text_server.cpp | 16 | ||||
-rw-r--r-- | servers/text_server.h | 8 | ||||
-rw-r--r-- | servers/xr_server.cpp | 2 | ||||
-rw-r--r-- | servers/xr_server.h | 2 |
20 files changed, 181 insertions, 154 deletions
diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp index 80e7a8223c..ae8c58f654 100644 --- a/servers/audio/effects/audio_effect_delay.cpp +++ b/servers/audio/effects/audio_effect_delay.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "audio_effect_delay.h" + #include "core/math/math_funcs.h" #include "servers/audio_server.h" @@ -286,37 +287,21 @@ void AudioEffectDelay::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dry", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dry", "get_dry"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap1/active"), "set_tap1_active", "is_tap1_active"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_tap1_delay_ms", "get_tap1_delay_ms"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_tap1_level_db", "get_tap1_level_db"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap1_pan", "get_tap1_pan"); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap2/active"), "set_tap2_active", "is_tap2_active"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_tap2_delay_ms", "get_tap2_delay_ms"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_tap2_level_db", "get_tap2_level_db"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap2_pan", "get_tap2_pan"); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "feedback/active"), "set_feedback_active", "is_feedback_active"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_feedback_delay_ms", "get_feedback_delay_ms"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_feedback_level_db", "get_feedback_level_db"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback/lowpass", PROPERTY_HINT_RANGE, "1,16000,1"), "set_feedback_lowpass", "get_feedback_lowpass"); -} - -AudioEffectDelay::AudioEffectDelay() { - tap_1_active = true; - tap_1_delay_ms = 250; - tap_1_level = -6; - tap_1_pan = 0.2; - - tap_2_active = true; - tap_2_delay_ms = 500; - tap_2_level = -12; - tap_2_pan = -0.4; - - feedback_active = false; - feedback_delay_ms = 340; - feedback_level = -6; - feedback_lowpass = 16000; - - dry = 1.0; + ADD_GROUP("Tap 1", "tap1_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap1_active"), "set_tap1_active", "is_tap1_active"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1_delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_tap1_delay_ms", "get_tap1_delay_ms"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1_level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_tap1_level_db", "get_tap1_level_db"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1_pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap1_pan", "get_tap1_pan"); + + ADD_GROUP("Tap 2", "tap2_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap2_active"), "set_tap2_active", "is_tap2_active"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2_delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_tap2_delay_ms", "get_tap2_delay_ms"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2_level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_tap2_level_db", "get_tap2_level_db"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2_pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap2_pan", "get_tap2_pan"); + + ADD_GROUP("Feedback", "feedback_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "feedback_active"), "set_feedback_active", "is_feedback_active"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback_delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_feedback_delay_ms", "get_feedback_delay_ms"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback_level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_feedback_level_db", "get_feedback_level_db"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback_lowpass", PROPERTY_HINT_RANGE, "1,16000,1"), "set_feedback_lowpass", "get_feedback_lowpass"); } diff --git a/servers/audio/effects/audio_effect_delay.h b/servers/audio/effects/audio_effect_delay.h index 137a4e7dbe..020d45e79b 100644 --- a/servers/audio/effects/audio_effect_delay.h +++ b/servers/audio/effects/audio_effect_delay.h @@ -37,6 +37,7 @@ class AudioEffectDelay; class AudioEffectDelayInstance : public AudioEffectInstance { GDCLASS(AudioEffectDelayInstance, AudioEffectInstance); + friend class AudioEffectDelay; Ref<AudioEffectDelay> base; @@ -66,22 +67,22 @@ class AudioEffectDelay : public AudioEffect { MAX_TAPS = 2 }; - float dry; + float dry = 1.0f; - bool tap_1_active; - float tap_1_delay_ms; - float tap_1_level; - float tap_1_pan; + bool tap_1_active = true; + float tap_1_delay_ms = 250.0f; + float tap_1_level = -6.0f; + float tap_1_pan = 0.2f; - bool tap_2_active; - float tap_2_delay_ms; - float tap_2_level; - float tap_2_pan; + bool tap_2_active = true; + float tap_2_delay_ms = 500.0f; + float tap_2_level = -12.0f; + float tap_2_pan = -0.4f; - bool feedback_active; - float feedback_delay_ms; - float feedback_level; - float feedback_lowpass; + bool feedback_active = false; + float feedback_delay_ms = 340.0f; + float feedback_level = -6.0f; + float feedback_lowpass = 16000.0f; protected: static void _bind_methods(); @@ -128,7 +129,7 @@ public: Ref<AudioEffectInstance> instantiate() override; - AudioEffectDelay(); + AudioEffectDelay() {} }; #endif // AUDIO_EFFECT_DELAY_H diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp index 27b49014d8..983a6a4ef7 100644 --- a/servers/navigation_server_2d.cpp +++ b/servers/navigation_server_2d.cpp @@ -263,11 +263,11 @@ NavigationServer2D::~NavigationServer2D() { singleton = nullptr; } -Array FORWARD_0_C(get_maps); +TypedArray<RID> FORWARD_0_C(get_maps); -Array FORWARD_1_C(map_get_regions, RID, p_map, rid_to_rid); +TypedArray<RID> FORWARD_1_C(map_get_regions, RID, p_map, rid_to_rid); -Array FORWARD_1_C(map_get_agents, RID, p_map, rid_to_rid); +TypedArray<RID> FORWARD_1_C(map_get_agents, RID, p_map, rid_to_rid); RID FORWARD_1_C(region_get_map, RID, p_region, rid_to_rid); diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h index 83271f990e..3316e3c444 100644 --- a/servers/navigation_server_2d.h +++ b/servers/navigation_server_2d.h @@ -53,7 +53,7 @@ public: /// MUST be used in single thread! static NavigationServer2D *get_singleton_mut() { return singleton; } - virtual Array get_maps() const; + virtual TypedArray<RID> get_maps() const; /// Create a new map. virtual RID map_create() const; @@ -82,8 +82,8 @@ public: virtual Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const; virtual RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const; - virtual Array map_get_regions(RID p_map) const; - virtual Array map_get_agents(RID p_map) const; + virtual TypedArray<RID> map_get_regions(RID p_map) const; + virtual TypedArray<RID> map_get_agents(RID p_map) const; virtual void map_force_update(RID p_map); diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h index f24c0117d1..b419409851 100644 --- a/servers/navigation_server_3d.h +++ b/servers/navigation_server_3d.h @@ -56,7 +56,7 @@ public: /// MUST be used in single thread! static NavigationServer3D *get_singleton_mut(); - virtual Array get_maps() const = 0; + virtual TypedArray<RID> get_maps() const = 0; /// Create a new map. virtual RID map_create() const = 0; @@ -93,8 +93,8 @@ public: virtual Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const = 0; virtual RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const = 0; - virtual Array map_get_regions(RID p_map) const = 0; - virtual Array map_get_agents(RID p_map) const = 0; + virtual TypedArray<RID> map_get_regions(RID p_map) const = 0; + virtual TypedArray<RID> map_get_agents(RID p_map) const = 0; virtual void map_force_update(RID p_map) = 0; diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index ee6764d8e1..bfb5cd8106 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -32,6 +32,7 @@ #include "core/config/project_settings.h" #include "core/string/print_string.h" +#include "core/variant/typed_array.h" PhysicsServer2D *PhysicsServer2D::singleton = nullptr; @@ -347,7 +348,7 @@ Dictionary PhysicsDirectSpaceState2D::_intersect_ray(const Ref<PhysicsRayQueryPa return d; } -Array PhysicsDirectSpaceState2D::_intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results) { +TypedArray<Dictionary> PhysicsDirectSpaceState2D::_intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results) { ERR_FAIL_COND_V(p_point_query.is_null(), Array()); Vector<ShapeResult> ret; @@ -356,10 +357,10 @@ Array PhysicsDirectSpaceState2D::_intersect_point(const Ref<PhysicsPointQueryPar int rc = intersect_point(p_point_query->get_parameters(), ret.ptrw(), ret.size()); if (rc == 0) { - return Array(); + return TypedArray<Dictionary>(); } - Array r; + TypedArray<Dictionary> r; r.resize(rc); for (int i = 0; i < rc; i++) { Dictionary d; @@ -372,13 +373,13 @@ Array PhysicsDirectSpaceState2D::_intersect_point(const Ref<PhysicsPointQueryPar return r; } -Array PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) { - ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); +TypedArray<Dictionary> PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) { + ERR_FAIL_COND_V(!p_shape_query.is_valid(), TypedArray<Dictionary>()); Vector<ShapeResult> sr; sr.resize(p_max_results); int rc = intersect_shape(p_shape_query->get_parameters(), sr.ptrw(), sr.size()); - Array ret; + TypedArray<Dictionary> ret; ret.resize(rc); for (int i = 0; i < rc; i++) { Dictionary d; @@ -392,22 +393,22 @@ Array PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryPar return ret; } -Array PhysicsDirectSpaceState2D::_cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query) { - ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); +Vector<real_t> PhysicsDirectSpaceState2D::_cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query) { + ERR_FAIL_COND_V(!p_shape_query.is_valid(), Vector<real_t>()); real_t closest_safe, closest_unsafe; bool res = cast_motion(p_shape_query->get_parameters(), closest_safe, closest_unsafe); if (!res) { - return Array(); + return Vector<real_t>(); } - Array ret; + Vector<real_t> ret; ret.resize(2); - ret[0] = closest_safe; - ret[1] = closest_unsafe; + ret.write[0] = closest_safe; + ret.write[1] = closest_unsafe; return ret; } -Array PhysicsDirectSpaceState2D::_collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) { +TypedArray<PackedVector2Array> PhysicsDirectSpaceState2D::_collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) { ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); Vector<Vector2> ret; @@ -415,9 +416,9 @@ Array PhysicsDirectSpaceState2D::_collide_shape(const Ref<PhysicsShapeQueryParam int rc = 0; bool res = collide_shape(p_shape_query->get_parameters(), ret.ptrw(), p_max_results, rc); if (!res) { - return Array(); + return TypedArray<PackedVector2Array>(); } - Array r; + TypedArray<PackedVector2Array> r; r.resize(rc * 2); for (int i = 0; i < rc * 2; i++) { r[i] = ret[i]; diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index df8b641ffc..d0c5a7189b 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -36,6 +36,8 @@ #include "core/object/ref_counted.h" class PhysicsDirectSpaceState2D; +template <typename T> +class TypedArray; class PhysicsDirectBodyState2D : public Object { GDCLASS(PhysicsDirectBodyState2D, Object); @@ -114,10 +116,10 @@ class PhysicsDirectSpaceState2D : public Object { GDCLASS(PhysicsDirectSpaceState2D, Object); Dictionary _intersect_ray(const Ref<PhysicsRayQueryParameters2D> &p_ray_query); - Array _intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results = 32); - Array _intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32); - Array _cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query); - Array _collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32); + TypedArray<Dictionary> _intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results = 32); + TypedArray<Dictionary> _intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32); + Vector<real_t> _cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query); + TypedArray<PackedVector2Array> _collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32); Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query); protected: diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index c985df83b2..6dd5be9ea8 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -32,6 +32,7 @@ #include "core/config/project_settings.h" #include "core/string/print_string.h" +#include "core/variant/typed_array.h" void PhysicsServer3DRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) { GDVIRTUAL_REQUIRED_CALL(_set_vertex, p_vertex_id, p_vector3); @@ -366,8 +367,8 @@ Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Ref<PhysicsRayQueryPa return d; } -Array PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results) { - ERR_FAIL_COND_V(p_point_query.is_null(), Array()); +TypedArray<Dictionary> PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results) { + ERR_FAIL_COND_V(p_point_query.is_null(), TypedArray<Dictionary>()); Vector<ShapeResult> ret; ret.resize(p_max_results); @@ -375,10 +376,10 @@ Array PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryPar int rc = intersect_point(p_point_query->get_parameters(), ret.ptrw(), ret.size()); if (rc == 0) { - return Array(); + return TypedArray<Dictionary>(); } - Array r; + TypedArray<Dictionary> r; r.resize(rc); for (int i = 0; i < rc; i++) { Dictionary d; @@ -391,13 +392,13 @@ Array PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryPar return r; } -Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) { - ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); +TypedArray<Dictionary> PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) { + ERR_FAIL_COND_V(!p_shape_query.is_valid(), TypedArray<Dictionary>()); Vector<ShapeResult> sr; sr.resize(p_max_results); int rc = intersect_shape(p_shape_query->get_parameters(), sr.ptrw(), sr.size()); - Array ret; + TypedArray<Dictionary> ret; ret.resize(rc); for (int i = 0; i < rc; i++) { Dictionary d; @@ -411,22 +412,22 @@ Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryPar return ret; } -Array PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query) { - ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); +Vector<real_t> PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query) { + ERR_FAIL_COND_V(!p_shape_query.is_valid(), Vector<real_t>()); real_t closest_safe = 1.0f, closest_unsafe = 1.0f; bool res = cast_motion(p_shape_query->get_parameters(), closest_safe, closest_unsafe); if (!res) { - return Array(); + return Vector<real_t>(); } - Array ret; + Vector<real_t> ret; ret.resize(2); - ret[0] = closest_safe; - ret[1] = closest_unsafe; + ret.write[0] = closest_safe; + ret.write[1] = closest_unsafe; return ret; } -Array PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) { +TypedArray<PackedVector2Array> PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) { ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); Vector<Vector3> ret; @@ -434,9 +435,9 @@ Array PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParam int rc = 0; bool res = collide_shape(p_shape_query->get_parameters(), ret.ptrw(), p_max_results, rc); if (!res) { - return Array(); + return TypedArray<PackedVector2Array>(); } - Array r; + TypedArray<PackedVector2Array> r; r.resize(rc * 2); for (int i = 0; i < rc * 2; i++) { r[i] = ret[i]; diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index 01324be0f5..d5c4d9713b 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -38,6 +38,8 @@ #include "core/variant/native_ptr.h" class PhysicsDirectSpaceState3D; +template <typename T> +class TypedArray; class PhysicsDirectBodyState3D : public Object { GDCLASS(PhysicsDirectBodyState3D, Object); @@ -120,10 +122,10 @@ class PhysicsDirectSpaceState3D : public Object { private: Dictionary _intersect_ray(const Ref<PhysicsRayQueryParameters3D> &p_ray_query); - Array _intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results = 32); - Array _intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32); - Array _cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query); - Array _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32); + TypedArray<Dictionary> _intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results = 32); + TypedArray<Dictionary> _intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32); + Vector<real_t> _cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query); + TypedArray<PackedVector2Array> _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32); Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query); protected: diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 73b03966c5..bfb81925bc 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -72,6 +72,41 @@ static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport, return xf; } +Vector<RendererViewport::Viewport *> RendererViewport::_sort_active_viewports() { + // We need to sort the viewports in a "topological order", + // children first and parents last, we use the Kahn's algorithm to achieve that. + + Vector<Viewport *> result; + List<Viewport *> nodes; + + for (Viewport *viewport : active_viewports) { + if (viewport->parent.is_valid()) { + continue; + } + + nodes.push_back(viewport); + } + + while (!nodes.is_empty()) { + Viewport *node = nodes[0]; + nodes.pop_front(); + + result.insert(0, node); + + for (Viewport *child : active_viewports) { + if (child->parent != node->self) { + continue; + } + + if (!nodes.find(child)) { + nodes.push_back(child); + } + } + } + + return result; +} + void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) { if (p_viewport->render_buffers.is_valid()) { if (p_viewport->size.width == 0 || p_viewport->size.height == 0) { @@ -548,8 +583,10 @@ void RendererViewport::draw_viewports() { set_default_clear_color(GLOBAL_GET("rendering/environment/defaults/default_clear_color")); } - //sort viewports - active_viewports.sort_custom<ViewportSort>(); + if (sorted_active_viewports_dirty) { + sorted_active_viewports = _sort_active_viewports(); + sorted_active_viewports_dirty = false; + } HashMap<DisplayServer::WindowID, Vector<BlitToScreen>> blit_to_screen_list; //draw viewports @@ -558,9 +595,9 @@ void RendererViewport::draw_viewports() { //determine what is visible draw_viewports_pass++; - for (int i = active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order + for (int i = sorted_active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order - Viewport *vp = active_viewports[i]; + Viewport *vp = sorted_active_viewports[i]; if (vp->update_mode == RS::VIEWPORT_UPDATE_DISABLED) { continue; @@ -621,8 +658,8 @@ void RendererViewport::draw_viewports() { int objects_drawn = 0; int draw_calls_used = 0; - for (int i = 0; i < active_viewports.size(); i++) { - Viewport *vp = active_viewports[i]; + for (int i = 0; i < sorted_active_viewports.size(); i++) { + Viewport *vp = sorted_active_viewports[i]; if (vp->last_pass != draw_viewports_pass) { continue; //should not draw @@ -814,6 +851,8 @@ void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) { } else { active_viewports.erase(viewport); } + + sorted_active_viewports_dirty = true; } void RendererViewport::viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) { @@ -1243,6 +1282,7 @@ bool RendererViewport::free(RID p_rid) { viewport_set_scenario(p_rid, RID()); active_viewports.erase(viewport); + sorted_active_viewports_dirty = true; if (viewport->use_occlusion_culling) { RendererSceneOcclusionCull::get_singleton()->remove_buffer(p_rid); diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h index 5e37c96336..ab4893a908 100644 --- a/servers/rendering/renderer_viewport.h +++ b/servers/rendering/renderer_viewport.h @@ -185,25 +185,16 @@ public: mutable RID_Owner<Viewport, true> viewport_owner; - struct ViewportSort { - _FORCE_INLINE_ bool operator()(const Viewport *p_left, const Viewport *p_right) const { - bool left_to_screen = p_left->viewport_to_screen_rect.size != Size2(); - bool right_to_screen = p_right->viewport_to_screen_rect.size != Size2(); - - if (left_to_screen == right_to_screen) { - return p_right->parent == p_left->self; - } - return (right_to_screen ? 0 : 1) < (left_to_screen ? 0 : 1); - } - }; - Vector<Viewport *> active_viewports; + Vector<Viewport *> sorted_active_viewports; + bool sorted_active_viewports_dirty = false; int total_objects_drawn = 0; int total_vertices_drawn = 0; int total_draw_calls_used = 0; private: + Vector<Viewport *> _sort_active_viewports(); void _configure_3d_render_buffers(Viewport *p_viewport); void _draw_3d(Viewport *p_viewport); void _draw_viewport(Viewport *p_viewport); diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h index 8bdd3deea1..a56b7eb241 100644 --- a/servers/rendering/rendering_device_binds.h +++ b/servers/rendering/rendering_device_binds.h @@ -443,8 +443,8 @@ public: void add_id(const RID &p_id) { base.append_id(p_id); } void clear_ids() { base.clear_ids(); } - Array get_ids() const { - Array ids; + TypedArray<RID> get_ids() const { + TypedArray<RID> ids; for (uint32_t i = 0; i < base.get_id_count(); i++) { ids.push_back(base.get_id(i)); } @@ -452,7 +452,7 @@ public: } protected: - void _set_ids(const Array &p_ids) { + void _set_ids(const TypedArray<RID> &p_ids) { base.clear_ids(); for (int i = 0; i < p_ids.size(); i++) { RID id = p_ids[i]; diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index bbe78236b5..a410cf0ed8 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -31,6 +31,7 @@ #include "rendering_server.h" #include "core/config/project_settings.h" +#include "core/variant/typed_array.h" #include "servers/rendering/rendering_server_globals.h" #include "servers/rendering/shader_language.h" @@ -69,44 +70,44 @@ Array RenderingServer::_texture_debug_usage_bind() { return arr; } -static Array to_array(const Vector<ObjectID> &ids) { - Array a; +static PackedInt64Array to_int_array(const Vector<ObjectID> &ids) { + PackedInt64Array a; a.resize(ids.size()); for (int i = 0; i < ids.size(); ++i) { - a[i] = ids[i]; + a.write[i] = ids[i]; } return a; } -Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const { +PackedInt64Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const { if (RSG::threaded) { WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall."); } Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario); - return to_array(ids); + return to_int_array(ids); } -Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const { +PackedInt64Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const { if (RSG::threaded) { WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall."); } Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario); - return to_array(ids); + return to_int_array(ids); } -Array RenderingServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const { +PackedInt64Array RenderingServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const { if (RSG::threaded) { WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall."); } Vector<Plane> planes; for (int i = 0; i < p_convex.size(); ++i) { Variant v = p_convex[i]; - ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, Array()); + ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, PackedInt64Array()); planes.push_back(v); } Vector<ObjectID> ids = instances_cull_convex(planes, p_scenario); - return to_array(ids); + return to_int_array(ids); } RID RenderingServer::get_test_texture() { @@ -1337,7 +1338,7 @@ Dictionary RenderingServer::mesh_surface_get_lods(RID p_mesh, int p_surface) con return ret; } -Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const { +TypedArray<Array> RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const { SurfaceData sd = mesh_get_surface(p_mesh, p_surface); ERR_FAIL_COND_V(sd.vertex_count == 0, Array()); @@ -1359,7 +1360,7 @@ Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_sur ERR_FAIL_COND_V(blend_shape_count != (uint32_t)mesh_get_blend_shape_count(p_mesh), Array()); - Array blend_shape_array; + TypedArray<Array> blend_shape_array; blend_shape_array.resize(mesh_get_blend_shape_count(p_mesh)); for (uint32_t i = 0; i < blend_shape_count; i++) { Vector<uint8_t> bs_data = blend_shape_data.slice(i * divisor, (i + 1) * divisor); @@ -1369,7 +1370,7 @@ Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_sur return blend_shape_array; } else { - return Array(); + return TypedArray<Array>(); } } @@ -1625,7 +1626,7 @@ Dictionary RenderingServer::_mesh_get_surface(RID p_mesh, int p_idx) { return d; } -Array RenderingServer::_instance_geometry_get_shader_uniform_list(RID p_instance) const { +TypedArray<Dictionary> RenderingServer::_instance_geometry_get_shader_uniform_list(RID p_instance) const { List<PropertyInfo> params; instance_geometry_get_shader_uniform_list(p_instance, ¶ms); return convert_property_list(¶ms); diff --git a/servers/rendering_server.h b/servers/rendering_server.h index d04c62bfd2..59887d7d37 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -42,6 +42,9 @@ #include "servers/display_server.h" #include "servers/rendering/rendering_device.h" +template <typename T> +class TypedArray; + class RenderingServer : public Object { GDCLASS(RenderingServer, Object); @@ -325,7 +328,7 @@ public: virtual Error mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_compress_format = 0); Array mesh_create_arrays_from_surface_data(const SurfaceData &p_data) const; Array mesh_surface_get_arrays(RID p_mesh, int p_surface) const; - Array mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const; + TypedArray<Array> mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const; Dictionary mesh_surface_get_lods(RID p_mesh, int p_surface) const; virtual void mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_compress_format = 0); @@ -1213,9 +1216,9 @@ public: virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const = 0; virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0; - Array _instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario = RID()) const; - Array _instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const; - Array _instances_cull_convex_bind(const Array &p_convex, RID p_scenario = RID()) const; + PackedInt64Array _instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario = RID()) const; + PackedInt64Array _instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const; + PackedInt64Array _instances_cull_convex_bind(const Array &p_convex, RID p_scenario = RID()) const; enum InstanceFlags { INSTANCE_FLAG_USE_BAKED_LIGHT, @@ -1578,7 +1581,7 @@ private: RID _mesh_create_from_surfaces(const TypedArray<Dictionary> &p_surfaces, int p_blend_shape_count); void _mesh_add_surface(RID p_mesh, const Dictionary &p_surface); Dictionary _mesh_get_surface(RID p_mesh, int p_idx); - Array _instance_geometry_get_shader_uniform_list(RID p_instance) const; + TypedArray<Dictionary> _instance_geometry_get_shader_uniform_list(RID p_instance) const; TypedArray<Image> _bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size); void _particles_set_trail_bind_poses(RID p_particles, const TypedArray<Transform3D> &p_bind_poses); }; diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp index c53560523d..855267e428 100644 --- a/servers/text/text_server_extension.cpp +++ b/servers/text/text_server_extension.cpp @@ -1534,12 +1534,12 @@ String TextServerExtension::string_to_lower(const String &p_string, const String return p_string; } -Array TextServerExtension::parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const { - Array ret; +TypedArray<Vector2i> TextServerExtension::parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const { + TypedArray<Vector2i> ret; if (GDVIRTUAL_CALL(parse_structured_text, p_parser_type, p_args, p_text, ret)) { return ret; } - return Array(); + return TypedArray<Vector2i>(); } PackedInt32Array TextServerExtension::string_get_word_breaks(const String &p_string, const String &p_language) const { diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h index 15cffdf152..7e1ed22390 100644 --- a/servers/text/text_server_extension.h +++ b/servers/text/text_server_extension.h @@ -505,8 +505,8 @@ public: GDVIRTUAL2RC(String, string_to_upper, const String &, const String &); GDVIRTUAL2RC(String, string_to_lower, const String &, const String &); - Array parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const; - GDVIRTUAL3RC(Array, parse_structured_text, StructuredTextParser, const Array &, const String &); + TypedArray<Vector2i> parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const; + GDVIRTUAL3RC(TypedArray<Vector2i>, parse_structured_text, StructuredTextParser, const Array &, const String &); virtual int is_confusable(const String &p_string, const PackedStringArray &p_dict) const override; virtual bool spoof_check(const String &p_string) const override; diff --git a/servers/text_server.cpp b/servers/text_server.cpp index 75712d0c5a..66b32dba84 100644 --- a/servers/text_server.cpp +++ b/servers/text_server.cpp @@ -104,8 +104,8 @@ Ref<TextServer> TextServerManager::find_interface(const String &p_name) const { return interfaces[idx]; } -Array TextServerManager::get_interfaces() const { - Array ret; +TypedArray<Dictionary> TextServerManager::get_interfaces() const { + TypedArray<Dictionary> ret; for (int i = 0; i < interfaces.size(); i++) { Dictionary iface_info; @@ -1628,7 +1628,7 @@ TypedArray<Vector2i> TextServer::parse_structured_text(StructuredTextParser p_pa ret.push_back(Vector2i(prev, i)); ret.push_back(Vector2i(i, i + 1)); prev = i + 1; - } else if (!local & (p_text[i] == '.')) { // Add each dot separated "domain" part as context. + } else if (!local && (p_text[i] == '.')) { // Add each dot separated "domain" part as context. if (prev != i) { ret.push_back(Vector2i(prev, i)); } @@ -1663,8 +1663,8 @@ TypedArray<Vector2i> TextServer::parse_structured_text(StructuredTextParser p_pa return ret; } -Array TextServer::_shaped_text_get_glyphs_wrapper(const RID &p_shaped) const { - Array ret; +TypedArray<Dictionary> TextServer::_shaped_text_get_glyphs_wrapper(const RID &p_shaped) const { + TypedArray<Dictionary> ret; const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); int gl_size = shaped_text_get_glyph_count(p_shaped); @@ -1688,7 +1688,7 @@ Array TextServer::_shaped_text_get_glyphs_wrapper(const RID &p_shaped) const { return ret; } -Array TextServer::_shaped_text_sort_logical_wrapper(const RID &p_shaped) { +TypedArray<Dictionary> TextServer::_shaped_text_sort_logical_wrapper(const RID &p_shaped) { Array ret; const Glyph *glyphs = shaped_text_sort_logical(p_shaped); @@ -1713,8 +1713,8 @@ Array TextServer::_shaped_text_sort_logical_wrapper(const RID &p_shaped) { return ret; } -Array TextServer::_shaped_text_get_ellipsis_glyphs_wrapper(const RID &p_shaped) const { - Array ret; +TypedArray<Dictionary> TextServer::_shaped_text_get_ellipsis_glyphs_wrapper(const RID &p_shaped) const { + TypedArray<Dictionary> ret; const Glyph *glyphs = shaped_text_get_ellipsis_glyphs(p_shaped); int gl_size = shaped_text_get_ellipsis_glyph_count(p_shaped); diff --git a/servers/text_server.h b/servers/text_server.h index 6360cc1726..9ffc2984d1 100644 --- a/servers/text_server.h +++ b/servers/text_server.h @@ -414,9 +414,9 @@ public: virtual bool shaped_text_is_ready(const RID &p_shaped) const = 0; virtual const Glyph *shaped_text_get_glyphs(const RID &p_shaped) const = 0; - Array _shaped_text_get_glyphs_wrapper(const RID &p_shaped) const; + TypedArray<Dictionary> _shaped_text_get_glyphs_wrapper(const RID &p_shaped) const; virtual const Glyph *shaped_text_sort_logical(const RID &p_shaped) = 0; - Array _shaped_text_sort_logical_wrapper(const RID &p_shaped); + TypedArray<Dictionary> _shaped_text_sort_logical_wrapper(const RID &p_shaped); virtual int64_t shaped_text_get_glyph_count(const RID &p_shaped) const = 0; virtual Vector2i shaped_text_get_range(const RID &p_shaped) const = 0; @@ -428,7 +428,7 @@ public: virtual int64_t shaped_text_get_trim_pos(const RID &p_shaped) const = 0; virtual int64_t shaped_text_get_ellipsis_pos(const RID &p_shaped) const = 0; virtual const Glyph *shaped_text_get_ellipsis_glyphs(const RID &p_shaped) const = 0; - Array _shaped_text_get_ellipsis_glyphs_wrapper(const RID &p_shaped) const; + TypedArray<Dictionary> _shaped_text_get_ellipsis_glyphs_wrapper(const RID &p_shaped) const; virtual int64_t shaped_text_get_ellipsis_glyph_count(const RID &p_shaped) const = 0; virtual void shaped_text_overrun_trim_to_width(const RID &p_shaped, double p_width, BitField<TextServer::TextOverrunFlag> p_trim_flags) = 0; @@ -541,7 +541,7 @@ public: int get_interface_count() const; Ref<TextServer> get_interface(int p_index) const; Ref<TextServer> find_interface(const String &p_name) const; - Array get_interfaces() const; + TypedArray<Dictionary> get_interfaces() const; _FORCE_INLINE_ Ref<TextServer> get_primary_interface() const { return primary_interface; diff --git a/servers/xr_server.cpp b/servers/xr_server.cpp index 990281d96d..e26212ada1 100644 --- a/servers/xr_server.cpp +++ b/servers/xr_server.cpp @@ -226,7 +226,7 @@ Ref<XRInterface> XRServer::find_interface(const String &p_name) const { return interfaces[idx]; }; -Array XRServer::get_interfaces() const { +TypedArray<Dictionary> XRServer::get_interfaces() const { Array ret; for (int i = 0; i < interfaces.size(); i++) { diff --git a/servers/xr_server.h b/servers/xr_server.h index 74128bfb54..57e42deccb 100644 --- a/servers/xr_server.h +++ b/servers/xr_server.h @@ -157,7 +157,7 @@ public: int get_interface_count() const; Ref<XRInterface> get_interface(int p_index) const; Ref<XRInterface> find_interface(const String &p_name) const; - Array get_interfaces() const; + TypedArray<Dictionary> get_interfaces() const; /* note, more then one interface can technically be active, especially on mobile, but only one interface is used for |