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-rw-r--r--servers/rendering/renderer_rd/shader_compiler_rd.cpp21
-rw-r--r--servers/rendering/shader_language.cpp4
2 files changed, 14 insertions, 11 deletions
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
index 215959bb6a..f7c8ca1487 100644
--- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
@@ -227,6 +227,13 @@ static String _prestr(SL::DataPrecision p_pres, bool p_force_highp = false) {
return "";
}
+static String _constr(bool p_is_const) {
+ if (p_is_const) {
+ return "const ";
+ }
+ return "";
+}
+
static String _qualstr(SL::ArgumentQualifier p_qual) {
switch (p_qual) {
case SL::ARGUMENT_QUALIFIER_IN:
@@ -417,9 +424,7 @@ void ShaderCompilerRD::_dump_function_deps(const SL::ShaderNode *p_node, const S
if (i > 0) {
header += ", ";
}
- if (fnode->arguments[i].is_const) {
- header += "const ";
- }
+ header += _constr(fnode->arguments[i].is_const);
if (fnode->arguments[i].type == SL::TYPE_STRUCT) {
header += _qualstr(fnode->arguments[i].qualifier) + _mkid(fnode->arguments[i].type_str) + " " + _mkid(fnode->arguments[i].name);
} else {
@@ -791,7 +796,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
for (int i = 0; i < pnode->vconstants.size(); i++) {
const SL::ShaderNode::Constant &cnode = pnode->vconstants[i];
String gcode;
- gcode += "const ";
+ gcode += _constr(true);
gcode += _prestr(cnode.precision, ShaderLanguage::is_float_type(cnode.type));
if (cnode.type == SL::TYPE_STRUCT) {
gcode += _mkid(cnode.type_str);
@@ -875,9 +880,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
SL::VariableDeclarationNode *vdnode = (SL::VariableDeclarationNode *)p_node;
String declaration;
- if (vdnode->is_const) {
- declaration += "const ";
- }
+ declaration += _constr(vdnode->is_const);
if (vdnode->datatype == SL::TYPE_STRUCT) {
declaration += _mkid(vdnode->struct_name);
} else {
@@ -997,9 +1000,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
case SL::Node::TYPE_ARRAY_DECLARATION: {
SL::ArrayDeclarationNode *adnode = (SL::ArrayDeclarationNode *)p_node;
String declaration;
- if (adnode->is_const) {
- declaration += "const ";
- }
+ declaration += _constr(adnode->is_const);
if (adnode->datatype == SL::TYPE_STRUCT) {
declaration += _mkid(adnode->struct_name);
} else {
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index d803d5fcf8..1a994548d8 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -4920,7 +4920,9 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
bool error = false;
Node *n = func->arguments[argidx];
if (n->type == Node::TYPE_CONSTANT || n->type == Node::TYPE_OPERATOR) {
- error = true;
+ if (!call_function->arguments[i].is_const) {
+ error = true;
+ }
} else if (n->type == Node::TYPE_ARRAY) {
ArrayNode *an = static_cast<ArrayNode *>(n);
if (an->call_expression != nullptr || an->is_const) {