diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl | 8 | ||||
-rw-r--r-- | servers/rendering/renderer_viewport.cpp | 12 |
2 files changed, 13 insertions, 7 deletions
diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl index b45c68db5a..5e64d4e651 100644 --- a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl @@ -866,7 +866,7 @@ void main() { uint decal_indices = draw_call.decals.x; for (uint i = 0; i < 8; i++) { uint decal_index = decal_indices & 0xFF; - if (i == 4) { + if (i == 3) { decal_indices = draw_call.decals.y; } else { decal_indices = decal_indices >> 8; @@ -1148,7 +1148,7 @@ void main() { for (uint i = 0; i < 8; i++) { uint reflection_index = reflection_indices & 0xFF; - if (i == 4) { + if (i == 3) { reflection_indices = draw_call.reflection_probes.y; } else { reflection_indices = reflection_indices >> 8; @@ -1551,7 +1551,7 @@ void main() { uint light_indices = draw_call.omni_lights.x; for (uint i = 0; i < 8; i++) { uint light_index = light_indices & 0xFF; - if (i == 4) { + if (i == 3) { light_indices = draw_call.omni_lights.y; } else { light_indices = light_indices >> 8; @@ -1596,7 +1596,7 @@ void main() { uint light_indices = draw_call.spot_lights.x; for (uint i = 0; i < 8; i++) { uint light_index = light_indices & 0xFF; - if (i == 4) { + if (i == 3) { light_indices = draw_call.spot_lights.y; } else { light_indices = light_indices >> 8; diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 8cec531393..dd3650d8ab 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -496,6 +496,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { } if (scenario_draw_canvas_bg && canvas_map.begin() && canvas_map.begin()->key.get_layer() > scenario_canvas_max_layer) { + // There may be an outstanding clear request if a clear was requested, but no 2D elements were drawn. + // Clear now otherwise we copy over garbage from the render target. + RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target); if (!can_draw_3d) { RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas); } else { @@ -536,6 +539,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { } if (scenario_draw_canvas_bg && E.key.get_layer() >= scenario_canvas_max_layer) { + // There may be an outstanding clear request if a clear was requested, but no 2D elements were drawn. + // Clear now otherwise we copy over garbage from the render target. + RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target); if (!can_draw_3d) { RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas); } else { @@ -547,12 +553,12 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { } if (scenario_draw_canvas_bg) { + // There may be an outstanding clear request if a clear was requested, but no 2D elements were drawn. + // Clear now otherwise we copy over garbage from the render target. + RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target); if (!can_draw_3d) { RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas); } else { - // There may be an outstanding clear request if a clear was requested, but no 2D elements were drawn. - // Clear now otherwise we copy over garbage from the render target. - RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target); _draw_3d(p_viewport); } } |