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-rw-r--r--servers/physics_3d/physics_server_3d_sw.h3
-rw-r--r--servers/physics_server_3d.h3
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_forward.cpp4
-rw-r--r--servers/rendering/renderer_rd/shaders/sdfgi_fields.glsl2
4 files changed, 3 insertions, 9 deletions
diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h
index f96a8863c3..1183bd0322 100644
--- a/servers/physics_3d/physics_server_3d_sw.h
+++ b/servers/physics_3d/physics_server_3d_sw.h
@@ -346,9 +346,6 @@ public:
virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable) override;
virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag) override;
- virtual void generic_6dof_joint_set_precision(RID p_joint, int precision) override {}
- virtual int generic_6dof_joint_get_precision(RID p_joint) override { return 0; }
-
virtual JointType joint_get_type(RID p_joint) const override;
virtual void joint_set_solver_priority(RID p_joint, int p_priority) override;
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 3f7ad26257..ed3a7e87a4 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -728,9 +728,6 @@ public:
virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable) = 0;
virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag) = 0;
- virtual void generic_6dof_joint_set_precision(RID p_joint, int precision) = 0;
- virtual int generic_6dof_joint_get_precision(RID p_joint) = 0;
-
/* QUERY API */
enum AreaBodyStatus {
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
index 5412688e3f..569bf550c8 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
@@ -2500,7 +2500,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff
RD::Uniform u;
u.binding = 4;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = false && rb && rb->depth.is_valid() ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ RID texture = rb && rb->depth.is_valid() ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
u.ids.push_back(texture);
uniforms.push_back(u);
}
@@ -2578,7 +2578,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff
RD::Uniform u;
u.binding = 12;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(rb ? render_buffers_get_default_gi_probe_buffer() : render_buffers_get_gi_probe_buffer(p_render_buffers));
+ u.ids.push_back(rb ? render_buffers_get_gi_probe_buffer(p_render_buffers) : render_buffers_get_default_gi_probe_buffer());
uniforms.push_back(u);
}
{
diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_fields.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_fields.glsl
index eec0a90c0d..69d8824d8a 100644
--- a/servers/rendering/renderer_rd/shaders/sdfgi_fields.glsl
+++ b/servers/rendering/renderer_rd/shaders/sdfgi_fields.glsl
@@ -14,7 +14,7 @@ layout(local_size_x = OCT_RES, local_size_y = OCT_RES, local_size_z = 1) in;
layout(rgba16f, set = 0, binding = 1) uniform restrict image2DArray irradiance_texture;
layout(rg16f, set = 0, binding = 2) uniform restrict image2DArray depth_texture;
-ayout(rgba32ui, set = 0, binding = 3) uniform restrict uimage2DArray irradiance_history_texture;
+layout(rgba32ui, set = 0, binding = 3) uniform restrict uimage2DArray irradiance_history_texture;
layout(rg32ui, set = 0, binding = 4) uniform restrict uimage2DArray depth_history_texture;
struct CascadeData {