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-rw-r--r--servers/visual/shader_language.cpp5
-rw-r--r--servers/visual/shader_types.cpp1
-rw-r--r--servers/visual/visual_server_raster.h20
3 files changed, 25 insertions, 1 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index ec3337686f..595decb529 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -267,6 +267,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_CF_BREAK, "break" },
{ TK_CF_CONTINUE, "continue" },
{ TK_CF_RETURN, "return" },
+ { TK_CF_DISCARD, "discard" },
{ TK_UNIFORM, "uniform" },
{ TK_VARYING, "varying" },
{ TK_ARG_IN, "in" },
@@ -3804,6 +3805,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
func_node->return_type = type;
func_node->return_precision = precision;
+ if (p_functions.has(name)) {
+ func_node->can_discard = p_functions[name].can_discard;
+ }
+
func_node->body = alloc_node<BlockNode>();
func_node->body->parent_function = func_node;
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index e828898f82..8c1cb9c828 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -105,6 +105,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SSS_STRENGTH"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["TRANSMISSION"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["AO"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["AO_LIGHT_AFFECT"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["EMISSION"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["DEPTH_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 7c7ce46268..b5cae978f5 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -589,11 +589,29 @@ class VisualServerRaster : public VisualServer {
#endif
void _draw_margins();
+ static void _changes_changed() {}
public:
+//if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
+//#define DEBUG_CHANGES
+
+#ifdef DEBUG_CHANGES
+ _FORCE_INLINE_ static void redraw_request() {
+ changes++;
+ _changes_changed();
+ }
+
+#define DISPLAY_CHANGED \
+ changes++; \
+ _changes_changed();
+
+#else
_FORCE_INLINE_ static void redraw_request() { changes++; }
-#define DISPLAY_CHANGED changes++;
+#define DISPLAY_CHANGED \
+ changes++;
+#endif
+// print_line(String("CHANGED: ") + __FUNCTION__);
#define BIND0R(m_r, m_name) \
m_r m_name() { return BINDBASE->m_name(); }