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-rw-r--r--servers/arvr_server.cpp18
-rw-r--r--servers/audio/audio_driver_dummy.cpp6
-rw-r--r--servers/audio/audio_filter_sw.cpp2
-rw-r--r--servers/audio/audio_rb_resampler.cpp8
-rw-r--r--servers/audio/audio_rb_resampler.h2
-rw-r--r--servers/audio/effects/audio_effect_pitch_shift.cpp3
-rw-r--r--servers/audio/effects/audio_effect_record.cpp8
-rw-r--r--servers/audio/effects/audio_stream_generator.cpp2
-rw-r--r--servers/audio/effects/reverb.cpp6
-rw-r--r--servers/audio_server.cpp16
-rw-r--r--servers/camera_server.cpp10
-rw-r--r--servers/display_server.cpp8
-rw-r--r--servers/display_server.h4
-rw-r--r--servers/navigation_server_2d.cpp4
-rw-r--r--servers/navigation_server_2d.h2
-rw-r--r--servers/navigation_server_3d.cpp10
-rw-r--r--servers/physics_2d/area_pair_2d_sw.cpp4
-rw-r--r--servers/physics_2d/body_2d_sw.cpp14
-rw-r--r--servers/physics_2d/body_2d_sw.h2
-rw-r--r--servers/physics_2d/broad_phase_2d_basic.cpp12
-rw-r--r--servers/physics_2d/broad_phase_2d_basic.h4
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.cpp4
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.h6
-rw-r--r--servers/physics_2d/broad_phase_2d_sw.cpp2
-rw-r--r--servers/physics_2d/broad_phase_2d_sw.h4
-rw-r--r--servers/physics_2d/collision_object_2d_sw.cpp2
-rw-r--r--servers/physics_2d/collision_solver_2d_sat.cpp162
-rw-r--r--servers/physics_2d/collision_solver_2d_sat.h2
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.h6
-rw-r--r--servers/physics_2d/constraint_2d_sw.h2
-rw-r--r--servers/physics_2d/joints_2d_sw.h4
-rw-r--r--servers/physics_2d/physics_server_2d_sw.cpp30
-rw-r--r--servers/physics_2d/physics_server_2d_sw.h2
-rw-r--r--servers/physics_2d/physics_server_2d_wrap_mt.cpp4
-rw-r--r--servers/physics_2d/physics_server_2d_wrap_mt.h6
-rw-r--r--servers/physics_2d/shape_2d_sw.cpp4
-rw-r--r--servers/physics_2d/space_2d_sw.cpp34
-rw-r--r--servers/physics_2d/step_2d_sw.cpp14
-rw-r--r--servers/physics_3d/area_pair_3d_sw.cpp4
-rw-r--r--servers/physics_3d/body_3d_sw.cpp12
-rw-r--r--servers/physics_3d/body_3d_sw.h2
-rw-r--r--servers/physics_3d/broad_phase_3d_basic.cpp14
-rw-r--r--servers/physics_3d/broad_phase_3d_basic.h6
-rw-r--r--servers/physics_3d/broad_phase_3d_sw.cpp2
-rw-r--r--servers/physics_3d/broad_phase_3d_sw.h6
-rw-r--r--servers/physics_3d/broad_phase_octree.cpp10
-rw-r--r--servers/physics_3d/broad_phase_octree.h6
-rw-r--r--servers/physics_3d/collision_object_3d_sw.cpp2
-rw-r--r--servers/physics_3d/collision_solver_3d_sat.cpp70
-rw-r--r--servers/physics_3d/collision_solver_3d_sat.h2
-rw-r--r--servers/physics_3d/collision_solver_3d_sw.cpp6
-rw-r--r--servers/physics_3d/collision_solver_3d_sw.h4
-rw-r--r--servers/physics_3d/constraint_3d_sw.h2
-rw-r--r--servers/physics_3d/gjk_epa.cpp10
-rw-r--r--servers/physics_3d/joints_3d_sw.h2
-rw-r--r--servers/physics_3d/physics_server_3d_sw.cpp24
-rw-r--r--servers/physics_3d/physics_server_3d_sw.h2
-rw-r--r--servers/physics_3d/shape_3d_sw.cpp4
-rw-r--r--servers/physics_3d/space_3d_sw.cpp28
-rw-r--r--servers/physics_3d/space_3d_sw.h2
-rw-r--r--servers/physics_3d/step_3d_sw.cpp12
-rw-r--r--servers/physics_server_2d.cpp10
-rw-r--r--servers/physics_server_2d.h4
-rw-r--r--servers/physics_server_3d.cpp10
-rw-r--r--servers/physics_server_3d.h6
-rw-r--r--servers/register_server_types.cpp6
-rw-r--r--servers/rendering/rasterizer.cpp6
-rw-r--r--servers/rendering/rasterizer.h56
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp12
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h2
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp321
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_effects_rd.h122
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp110
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h5
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp111
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_rd.h29
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp29
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_storage_rd.h22
-rw-r--r--servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.cpp4
-rw-r--r--servers/rendering/rasterizer_rd/shader_compiler_rd.cpp16
-rw-r--r--servers/rendering/rasterizer_rd/shader_rd.cpp6
-rw-r--r--servers/rendering/rasterizer_rd/shaders/SCsub4
-rw-r--r--servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl262
-rw-r--r--servers/rendering/rasterizer_rd/shaders/screen_space_reflection_filter.glsl169
-rw-r--r--servers/rendering/rasterizer_rd/shaders/screen_space_reflection_scale.glsl96
-rw-r--r--servers/rendering/rasterizer_rd/shaders/specular_merge.glsl59
-rw-r--r--servers/rendering/rendering_device.cpp6
-rw-r--r--servers/rendering/rendering_device.h2
-rw-r--r--servers/rendering/rendering_server_canvas.cpp36
-rw-r--r--servers/rendering/rendering_server_canvas.h2
-rw-r--r--servers/rendering/rendering_server_globals.cpp14
-rw-r--r--servers/rendering/rendering_server_raster.h4
-rw-r--r--servers/rendering/rendering_server_scene.cpp24
-rw-r--r--servers/rendering/rendering_server_scene.h10
-rw-r--r--servers/rendering/rendering_server_viewport.cpp18
-rw-r--r--servers/rendering/rendering_server_wrap_mt.cpp6
-rw-r--r--servers/rendering/rendering_server_wrap_mt.h4
-rw-r--r--servers/rendering/shader_language.cpp202
-rw-r--r--servers/rendering/shader_language.h26
-rw-r--r--servers/rendering/shader_types.cpp2
-rw-r--r--servers/rendering_server.cpp19
-rw-r--r--servers/rendering_server.h11
102 files changed, 1869 insertions, 659 deletions
diff --git a/servers/arvr_server.cpp b/servers/arvr_server.cpp
index 724414ae96..f5597d8974 100644
--- a/servers/arvr_server.cpp
+++ b/servers/arvr_server.cpp
@@ -33,7 +33,7 @@
#include "arvr/arvr_positional_tracker.h"
#include "core/project_settings.h"
-ARVRServer *ARVRServer::singleton = NULL;
+ARVRServer *ARVRServer::singleton = nullptr;
ARVRServer *ARVRServer::get_singleton() {
return singleton;
@@ -109,7 +109,7 @@ Transform ARVRServer::get_reference_frame() const {
};
void ARVRServer::center_on_hmd(RotationMode p_rotation_mode, bool p_keep_height) {
- if (primary_interface != NULL) {
+ if (primary_interface != nullptr) {
// clear our current reference frame or we'll end up double adjusting it
reference_frame = Transform();
@@ -142,7 +142,7 @@ void ARVRServer::center_on_hmd(RotationMode p_rotation_mode, bool p_keep_height)
Transform ARVRServer::get_hmd_transform() {
Transform hmd_transform;
- if (primary_interface != NULL) {
+ if (primary_interface != nullptr) {
hmd_transform = primary_interface->get_transform_for_eye(ARVRInterface::EYE_MONO, hmd_transform);
};
return hmd_transform;
@@ -189,7 +189,7 @@ int ARVRServer::get_interface_count() const {
};
Ref<ARVRInterface> ARVRServer::get_interface(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, interfaces.size(), NULL);
+ ERR_FAIL_INDEX_V(p_index, interfaces.size(), nullptr);
return interfaces[p_index];
};
@@ -205,7 +205,7 @@ Ref<ARVRInterface> ARVRServer::find_interface(const String &p_name) const {
};
};
- ERR_FAIL_COND_V(idx == -1, NULL);
+ ERR_FAIL_COND_V(idx == -1, nullptr);
return interfaces[idx];
};
@@ -296,13 +296,13 @@ int ARVRServer::get_tracker_count() const {
};
ARVRPositionalTracker *ARVRServer::get_tracker(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, trackers.size(), NULL);
+ ERR_FAIL_INDEX_V(p_index, trackers.size(), nullptr);
return trackers[p_index];
};
ARVRPositionalTracker *ARVRServer::find_by_type_and_id(TrackerType p_tracker_type, int p_tracker_id) const {
- ERR_FAIL_COND_V(p_tracker_id == 0, NULL);
+ ERR_FAIL_COND_V(p_tracker_id == 0, nullptr);
for (int i = 0; i < trackers.size(); i++) {
if (trackers[i]->get_type() == p_tracker_type && trackers[i]->get_tracker_id() == p_tracker_id) {
@@ -310,7 +310,7 @@ ARVRPositionalTracker *ARVRServer::find_by_type_and_id(TrackerType p_tracker_typ
};
};
- return NULL;
+ return nullptr;
};
Ref<ARVRInterface> ARVRServer::get_primary_interface() const {
@@ -382,5 +382,5 @@ ARVRServer::~ARVRServer() {
trackers.remove(0);
}
- singleton = NULL;
+ singleton = nullptr;
};
diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp
index 69b098edfc..ed67e8902a 100644
--- a/servers/audio/audio_driver_dummy.cpp
+++ b/servers/audio/audio_driver_dummy.cpp
@@ -38,7 +38,7 @@ Error AudioDriverDummy::init() {
active = false;
thread_exited = false;
exit_thread = false;
- samples_in = NULL;
+ samples_in = nullptr;
mix_rate = DEFAULT_MIX_RATE;
speaker_mode = SPEAKER_MODE_STEREO;
@@ -119,12 +119,12 @@ void AudioDriverDummy::finish() {
};
memdelete(thread);
- thread = NULL;
+ thread = nullptr;
};
AudioDriverDummy::AudioDriverDummy() {
- thread = NULL;
+ thread = nullptr;
};
AudioDriverDummy::~AudioDriverDummy(){
diff --git a/servers/audio/audio_filter_sw.cpp b/servers/audio/audio_filter_sw.cpp
index c0bf4f3a55..2771fc177b 100644
--- a/servers/audio/audio_filter_sw.cpp
+++ b/servers/audio/audio_filter_sw.cpp
@@ -237,7 +237,7 @@ AudioFilterSW::AudioFilterSW() {
AudioFilterSW::Processor::Processor() {
- set_filter(NULL);
+ set_filter(nullptr);
}
void AudioFilterSW::Processor::set_filter(AudioFilterSW *p_filter, bool p_clear_history) {
diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp
index 092c3315ee..0ac7ddc7a9 100644
--- a/servers/audio/audio_rb_resampler.cpp
+++ b/servers/audio/audio_rb_resampler.cpp
@@ -203,18 +203,18 @@ void AudioRBResampler::clear() {
//should be stopped at this point but just in case
memdelete_arr(rb);
memdelete_arr(read_buf);
- rb = NULL;
+ rb = nullptr;
offset = 0;
rb_read_pos = 0;
rb_write_pos = 0;
- read_buf = NULL;
+ read_buf = nullptr;
}
AudioRBResampler::AudioRBResampler() {
- rb = NULL;
+ rb = nullptr;
offset = 0;
- read_buf = NULL;
+ read_buf = nullptr;
rb_read_pos = 0;
rb_write_pos = 0;
diff --git a/servers/audio/audio_rb_resampler.h b/servers/audio/audio_rb_resampler.h
index 8cd9714d57..40cf3e4cd7 100644
--- a/servers/audio/audio_rb_resampler.h
+++ b/servers/audio/audio_rb_resampler.h
@@ -69,7 +69,7 @@ public:
}
_FORCE_INLINE_ bool is_ready() const {
- return rb != NULL;
+ return rb != nullptr;
}
_FORCE_INLINE_ int get_total() const {
diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp
index 56529e208e..a74ac3c007 100644
--- a/servers/audio/effects/audio_effect_pitch_shift.cpp
+++ b/servers/audio/effects/audio_effect_pitch_shift.cpp
@@ -363,4 +363,7 @@ AudioEffectPitchShift::AudioEffectPitchShift() {
pitch_scale = 1.0;
oversampling = 4;
fft_size = FFT_SIZE_2048;
+ wet = 0.0;
+ dry = 0.0;
+ filter = false;
}
diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp
index 8f0c55ad83..f2784679b5 100644
--- a/servers/audio/effects/audio_effect_record.cpp
+++ b/servers/audio/effects/audio_effect_record.cpp
@@ -178,14 +178,14 @@ Ref<AudioEffectInstance> AudioEffectRecord::instance() {
void AudioEffectRecord::ensure_thread_stopped() {
recording_active = false;
- if (current_instance != 0) {
+ if (current_instance != nullptr) {
current_instance->finish();
}
}
void AudioEffectRecord::set_recording_active(bool p_record) {
if (p_record) {
- if (current_instance == 0) {
+ if (current_instance == nullptr) {
WARN_PRINT("Recording should not be set as active before Godot has initialized.");
recording_active = false;
return;
@@ -217,8 +217,8 @@ Ref<AudioStreamSample> AudioEffectRecord::get_recording() const {
Vector<uint8_t> dst_data;
- ERR_FAIL_COND_V(current_instance.is_null(), NULL);
- ERR_FAIL_COND_V(current_instance->recording_data.size() == 0, NULL);
+ ERR_FAIL_COND_V(current_instance.is_null(), nullptr);
+ ERR_FAIL_COND_V(current_instance->recording_data.size() == 0, nullptr);
if (dst_format == AudioStreamSample::FORMAT_8_BITS) {
int data_size = current_instance->recording_data.size();
diff --git a/servers/audio/effects/audio_stream_generator.cpp b/servers/audio/effects/audio_stream_generator.cpp
index 5f24cf3d6b..d272a2cdf7 100644
--- a/servers/audio/effects/audio_stream_generator.cpp
+++ b/servers/audio/effects/audio_stream_generator.cpp
@@ -205,7 +205,7 @@ void AudioStreamGeneratorPlayback::_bind_methods() {
}
AudioStreamGeneratorPlayback::AudioStreamGeneratorPlayback() {
- generator = NULL;
+ generator = nullptr;
skips = 0;
active = false;
mixed = 0;
diff --git a/servers/audio/effects/reverb.cpp b/servers/audio/effects/reverb.cpp
index 9946a5eeef..ea2174f1d4 100644
--- a/servers/audio/effects/reverb.cpp
+++ b/servers/audio/effects/reverb.cpp
@@ -314,7 +314,7 @@ void Reverb::clear_buffers() {
if (comb[i].buffer)
memdelete_arr(comb[i].buffer);
- comb[i].buffer = 0;
+ comb[i].buffer = nullptr;
}
for (int i = 0; i < MAX_ALLPASS; i++) {
@@ -322,7 +322,7 @@ void Reverb::clear_buffers() {
if (allpass[i].buffer)
memdelete_arr(allpass[i].buffer);
- allpass[i].buffer = 0;
+ allpass[i].buffer = nullptr;
}
}
@@ -342,7 +342,7 @@ Reverb::Reverb() {
hpf_h2 = 0;
input_buffer = memnew_arr(float, INPUT_BUFFER_MAX_SIZE);
- echo_buffer = 0;
+ echo_buffer = nullptr;
configure_buffers();
update_parameters();
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 02e6d0f2d4..90033d4a87 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -45,7 +45,7 @@
#define MARK_EDITED
#endif
-AudioDriver *AudioDriver::singleton = NULL;
+AudioDriver *AudioDriver::singleton = nullptr;
AudioDriver *AudioDriver::get_singleton() {
return singleton;
@@ -215,7 +215,7 @@ void AudioDriverManager::initialize(int p_driver) {
AudioDriver *AudioDriverManager::get_driver(int p_driver) {
- ERR_FAIL_INDEX_V(p_driver, driver_count, NULL);
+ ERR_FAIL_INDEX_V(p_driver, driver_count, nullptr);
return drivers[p_driver];
}
@@ -322,7 +322,7 @@ void AudioServer::_mix_step() {
bus->soloed = true;
} else {
- bus = NULL;
+ bus = nullptr;
}
} while (bus);
@@ -388,7 +388,7 @@ void AudioServer::_mix_step() {
//process send
- Bus *send = NULL;
+ Bus *send = nullptr;
if (i > 0) {
//everything has a send save for master bus
@@ -476,8 +476,8 @@ bool AudioServer::thread_has_channel_mix_buffer(int p_bus, int p_buffer) const {
AudioFrame *AudioServer::thread_get_channel_mix_buffer(int p_bus, int p_buffer) {
- ERR_FAIL_INDEX_V(p_bus, buses.size(), NULL);
- ERR_FAIL_INDEX_V(p_buffer, buses[p_bus]->channels.size(), NULL);
+ ERR_FAIL_INDEX_V(p_bus, buses.size(), nullptr);
+ ERR_FAIL_INDEX_V(p_buffer, buses[p_bus]->channels.size(), nullptr);
AudioFrame *data = buses.write[p_bus]->channels.write[p_buffer].buffer.ptrw();
@@ -1129,7 +1129,7 @@ double AudioServer::get_time_since_last_mix() const {
return AudioDriver::get_singleton()->get_time_since_last_mix();
}
-AudioServer *AudioServer::singleton = NULL;
+AudioServer *AudioServer::singleton = nullptr;
void AudioServer::add_callback(AudioCallback p_callback, void *p_userdata) {
lock();
@@ -1372,7 +1372,7 @@ AudioServer::AudioServer() {
AudioServer::~AudioServer() {
- singleton = NULL;
+ singleton = nullptr;
}
/////////////////////////////////
diff --git a/servers/camera_server.cpp b/servers/camera_server.cpp
index 1a86ff1af4..3caea6b7c3 100644
--- a/servers/camera_server.cpp
+++ b/servers/camera_server.cpp
@@ -35,7 +35,7 @@
////////////////////////////////////////////////////////
// CameraServer
-CameraServer::CreateFunc CameraServer::create_func = NULL;
+CameraServer::CreateFunc CameraServer::create_func = nullptr;
void CameraServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_feed", "index"), &CameraServer::get_feed);
@@ -54,7 +54,7 @@ void CameraServer::_bind_methods() {
BIND_ENUM_CONSTANT(FEED_CBCR_IMAGE);
};
-CameraServer *CameraServer::singleton = NULL;
+CameraServer *CameraServer::singleton = nullptr;
CameraServer *CameraServer::get_singleton() {
return singleton;
@@ -92,7 +92,7 @@ Ref<CameraFeed> CameraServer::get_feed_by_id(int p_id) {
int index = get_feed_index(p_id);
if (index == -1) {
- return NULL;
+ return nullptr;
} else {
return feeds[index];
}
@@ -132,7 +132,7 @@ void CameraServer::remove_feed(const Ref<CameraFeed> &p_feed) {
};
Ref<CameraFeed> CameraServer::get_feed(int p_index) {
- ERR_FAIL_INDEX_V(p_index, feeds.size(), NULL);
+ ERR_FAIL_INDEX_V(p_index, feeds.size(), nullptr);
return feeds[p_index];
};
@@ -167,5 +167,5 @@ CameraServer::CameraServer() {
};
CameraServer::~CameraServer() {
- singleton = NULL;
+ singleton = nullptr;
};
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index 9798c57707..da1a68a179 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "display_server.h"
+
#include "core/input/input_filter.h"
#include "scene/resources/texture.h"
@@ -434,7 +435,7 @@ void DisplayServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("native_video_unpause"), &DisplayServer::native_video_unpause);
ClassDB::bind_method(D_METHOD("dialog_show", "title", "description", "buttons", "callback"), &DisplayServer::dialog_show);
- ClassDB::bind_method(D_METHOD("dialog_input_text", "title", "description", "existing_text", "callback"), &DisplayServer::dialog_show);
+ ClassDB::bind_method(D_METHOD("dialog_input_text", "title", "description", "existing_text", "callback"), &DisplayServer::dialog_input_text);
ClassDB::bind_method(D_METHOD("get_latin_keyboard_variant"), &DisplayServer::get_latin_keyboard_variant);
@@ -517,11 +518,6 @@ void DisplayServer::_bind_methods() {
BIND_ENUM_CONSTANT(WINDOW_FLAG_TRANSPARENT);
BIND_ENUM_CONSTANT(WINDOW_FLAG_NO_FOCUS);
BIND_ENUM_CONSTANT(WINDOW_FLAG_MAX);
- BIND_ENUM_CONSTANT(WINDOW_FLAG_RESIZE_DISABLED_BIT);
- BIND_ENUM_CONSTANT(WINDOW_FLAG_BORDERLESS_BIT);
- BIND_ENUM_CONSTANT(WINDOW_FLAG_ALWAYS_ON_TOP_BIT);
- BIND_ENUM_CONSTANT(WINDOW_FLAG_TRANSPARENT_BIT);
- BIND_ENUM_CONSTANT(WINDOW_FLAG_NO_FOCUS_BIT);
BIND_ENUM_CONSTANT(LATIN_KEYBOARD_QWERTY);
BIND_ENUM_CONSTANT(LATIN_KEYBOARD_QWERTZ);
diff --git a/servers/display_server.h b/servers/display_server.h
index c0e92891a3..1956bcafca 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -200,6 +200,10 @@ public:
WINDOW_FLAG_TRANSPARENT,
WINDOW_FLAG_NO_FOCUS,
WINDOW_FLAG_MAX,
+ };
+
+ // Separate enum otherwise we get warnings in switches not handling all values.
+ enum WindowFlagsBit {
WINDOW_FLAG_RESIZE_DISABLED_BIT = (1 << WINDOW_FLAG_RESIZE_DISABLED),
WINDOW_FLAG_BORDERLESS_BIT = (1 << WINDOW_FLAG_BORDERLESS),
WINDOW_FLAG_ALWAYS_ON_TOP_BIT = (1 << WINDOW_FLAG_ALWAYS_ON_TOP),
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp
index fe9eaa5736..17f2232c72 100644
--- a/servers/navigation_server_2d.cpp
+++ b/servers/navigation_server_2d.cpp
@@ -37,7 +37,7 @@
@author AndreaCatania
*/
-NavigationServer2D *NavigationServer2D::singleton = NULL;
+NavigationServer2D *NavigationServer2D::singleton = nullptr;
#define FORWARD_0_C(FUNC_NAME) \
NavigationServer2D::FUNC_NAME() \
@@ -167,7 +167,7 @@ NavigationServer2D::NavigationServer2D() {
}
NavigationServer2D::~NavigationServer2D() {
- singleton = NULL;
+ singleton = nullptr;
}
RID FORWARD_0_C(map_create);
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index af914e5ba9..d7384bae74 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -39,7 +39,7 @@
#include "core/rid.h"
#include "scene/2d/navigation_region_2d.h"
-// This server exposes the 3D `NavigationServer` features in the 2D world.
+// This server exposes the `NavigationServer3D` features in the 2D world.
class NavigationServer2D : public Object {
GDCLASS(NavigationServer2D, Object);
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index 3e7a8e816e..67a4d0e413 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -34,7 +34,7 @@
#include "navigation_server_3d.h"
-NavigationServer3D *NavigationServer3D::singleton = NULL;
+NavigationServer3D *NavigationServer3D::singleton = nullptr;
void NavigationServer3D::_bind_methods() {
@@ -87,21 +87,21 @@ NavigationServer3D *NavigationServer3D::get_singleton_mut() {
}
NavigationServer3D::NavigationServer3D() {
- ERR_FAIL_COND(singleton != NULL);
+ ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
NavigationServer3D::~NavigationServer3D() {
- singleton = NULL;
+ singleton = nullptr;
}
-NavigationServer3DCallback NavigationServer3DManager::create_callback = NULL;
+NavigationServer3DCallback NavigationServer3DManager::create_callback = nullptr;
void NavigationServer3DManager::set_default_server(NavigationServer3DCallback p_callback) {
create_callback = p_callback;
}
NavigationServer3D *NavigationServer3DManager::new_default_server() {
- ERR_FAIL_COND_V(create_callback == NULL, NULL);
+ ERR_FAIL_COND_V(create_callback == nullptr, nullptr);
return create_callback();
}
diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp
index 669f27bcc8..0e70a626c2 100644
--- a/servers/physics_2d/area_pair_2d_sw.cpp
+++ b/servers/physics_2d/area_pair_2d_sw.cpp
@@ -37,7 +37,7 @@ bool AreaPair2DSW::setup(real_t p_step) {
if (area->is_shape_set_as_disabled(area_shape) || body->is_shape_set_as_disabled(body_shape)) {
result = false;
- } else if (area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), NULL, this)) {
+ } else if (area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), nullptr, this)) {
result = true;
}
@@ -100,7 +100,7 @@ bool Area2Pair2DSW::setup(real_t p_step) {
bool result = false;
if (area_a->is_shape_set_as_disabled(shape_a) || area_b->is_shape_set_as_disabled(shape_b)) {
result = false;
- } else if (area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), NULL, this)) {
+ } else if (area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), nullptr, this)) {
result = true;
}
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 11cf1339bc..39e28fd002 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -538,8 +538,8 @@ void Body2DSW::integrate_forces(real_t p_step) {
_update_shapes_with_motion(motion);
}
- // damp_area=NULL; // clear the area, so it is set in the next frame
- def_area = NULL; // clear the area, so it is set in the next frame
+ // damp_area=nullptr; // clear the area, so it is set in the next frame
+ def_area = nullptr; // clear the area, so it is set in the next frame
contact_count = 0;
}
@@ -650,7 +650,7 @@ void Body2DSW::set_force_integration_callback(ObjectID p_id, const StringName &p
if (fi_callback) {
memdelete(fi_callback);
- fi_callback = NULL;
+ fi_callback = nullptr;
}
if (p_id.is_valid()) {
@@ -682,8 +682,8 @@ Body2DSW::Body2DSW() :
omit_force_integration = false;
applied_torque = 0;
island_step = 0;
- island_next = NULL;
- island_list_next = NULL;
+ island_next = nullptr;
+ island_list_next = nullptr;
_set_static(false);
first_time_kinematic = false;
linear_damp = -1;
@@ -697,7 +697,7 @@ Body2DSW::Body2DSW() :
still_time = 0;
continuous_cd_mode = PhysicsServer2D::CCD_MODE_DISABLED;
can_sleep = true;
- fi_callback = NULL;
+ fi_callback = nullptr;
}
Body2DSW::~Body2DSW() {
@@ -706,7 +706,7 @@ Body2DSW::~Body2DSW() {
memdelete(fi_callback);
}
-PhysicsDirectBodyState2DSW *PhysicsDirectBodyState2DSW::singleton = NULL;
+PhysicsDirectBodyState2DSW *PhysicsDirectBodyState2DSW::singleton = nullptr;
PhysicsDirectSpaceState2D *PhysicsDirectBodyState2DSW::get_space_state() {
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index e463377c7b..0514b263b4 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -419,7 +419,7 @@ public:
virtual real_t get_step() const { return step; }
PhysicsDirectBodyState2DSW() {
singleton = this;
- body = NULL;
+ body = nullptr;
}
};
diff --git a/servers/physics_2d/broad_phase_2d_basic.cpp b/servers/physics_2d/broad_phase_2d_basic.cpp
index 11bf8712ac..5e3a13f4dd 100644
--- a/servers/physics_2d/broad_phase_2d_basic.cpp
+++ b/servers/physics_2d/broad_phase_2d_basic.cpp
@@ -65,7 +65,7 @@ void BroadPhase2DBasic::remove(ID p_id) {
CollisionObject2DSW *BroadPhase2DBasic::get_object(ID p_id) const {
const Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND_V(!E, NULL);
+ ERR_FAIL_COND_V(!E, nullptr);
return E->get().owner;
}
bool BroadPhase2DBasic::is_static(ID p_id) const {
@@ -158,7 +158,7 @@ void BroadPhase2DBasic::update() {
if (pair_ok && !E) {
- void *data = NULL;
+ void *data = nullptr;
if (pair_callback)
data = pair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, unpair_userdata);
pair_map.insert(key, data);
@@ -175,8 +175,8 @@ BroadPhase2DSW *BroadPhase2DBasic::_create() {
BroadPhase2DBasic::BroadPhase2DBasic() {
current = 1;
- unpair_callback = NULL;
- unpair_userdata = NULL;
- pair_callback = NULL;
- pair_userdata = NULL;
+ unpair_callback = nullptr;
+ unpair_userdata = nullptr;
+ pair_callback = nullptr;
+ pair_userdata = nullptr;
}
diff --git a/servers/physics_2d/broad_phase_2d_basic.h b/servers/physics_2d/broad_phase_2d_basic.h
index fea5668c89..7d02590af9 100644
--- a/servers/physics_2d/broad_phase_2d_basic.h
+++ b/servers/physics_2d/broad_phase_2d_basic.h
@@ -91,8 +91,8 @@ public:
virtual bool is_static(ID p_id) const;
virtual int get_subindex(ID p_id) const;
- virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
+ virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
index 711ff9f1f7..2cb021258a 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
@@ -394,7 +394,7 @@ void BroadPhase2DHashGrid::remove(ID p_id) {
CollisionObject2DSW *BroadPhase2DHashGrid::get_object(ID p_id) const {
const Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND_V(!E, NULL);
+ ERR_FAIL_COND_V(!E, nullptr);
return E->get().owner;
}
bool BroadPhase2DHashGrid::is_static(ID p_id) const {
@@ -646,7 +646,7 @@ BroadPhase2DHashGrid::BroadPhase2DHashGrid() {
ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/large_object_surface_threshold_in_cells", PropertyInfo(Variant::INT, "physics/2d/large_object_surface_threshold_in_cells", PROPERTY_HINT_RANGE, "0,1024,1,or_greater"));
for (uint32_t i = 0; i < hash_table_size; i++)
- hash_table[i] = NULL;
+ hash_table[i] = nullptr;
pass = 1;
current = 0;
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.h b/servers/physics_2d/broad_phase_2d_hash_grid.h
index e75b51c19d..dc29d0c619 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.h
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.h
@@ -44,7 +44,7 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
PairData() {
colliding = false;
rc = 1;
- ud = NULL;
+ ud = nullptr;
}
};
@@ -177,8 +177,8 @@ public:
virtual bool is_static(ID p_id) const;
virtual int get_subindex(ID p_id) const;
- virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
+ virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
diff --git a/servers/physics_2d/broad_phase_2d_sw.cpp b/servers/physics_2d/broad_phase_2d_sw.cpp
index c9e1dd8758..5ba557e70a 100644
--- a/servers/physics_2d/broad_phase_2d_sw.cpp
+++ b/servers/physics_2d/broad_phase_2d_sw.cpp
@@ -30,7 +30,7 @@
#include "broad_phase_2d_sw.h"
-BroadPhase2DSW::CreateFunction BroadPhase2DSW::create_func = NULL;
+BroadPhase2DSW::CreateFunction BroadPhase2DSW::create_func = nullptr;
BroadPhase2DSW::~BroadPhase2DSW() {
}
diff --git a/servers/physics_2d/broad_phase_2d_sw.h b/servers/physics_2d/broad_phase_2d_sw.h
index c7777d9d92..5e42c72d83 100644
--- a/servers/physics_2d/broad_phase_2d_sw.h
+++ b/servers/physics_2d/broad_phase_2d_sw.h
@@ -58,8 +58,8 @@ public:
virtual bool is_static(ID p_id) const = 0;
virtual int get_subindex(ID p_id) const = 0;
- virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
- virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
+ virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = nullptr) = 0;
+ virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = nullptr) = 0;
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) = 0;
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) = 0;
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index a6891372c2..0ec293c042 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -266,7 +266,7 @@ CollisionObject2DSW::CollisionObject2DSW(Type p_type) :
_static = true;
type = p_type;
- space = NULL;
+ space = nullptr;
collision_mask = 1;
collision_layer = 1;
pickable = true;
diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp
index 217c93c6da..a954cb3de3 100644
--- a/servers/physics_2d/collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/collision_solver_2d_sat.cpp
@@ -145,7 +145,7 @@ static void _generate_contacts_from_supports(const Vector2 *p_points_A, int p_po
_generate_contacts_point_edge,
},
{
- 0,
+ nullptr,
_generate_contacts_edge_edge,
}
};
@@ -1060,25 +1060,25 @@ bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D
_collision_segment_rectangle<false, false, false>,
_collision_segment_capsule<false, false, false>,
_collision_segment_convex_polygon<false, false, false> },
- { 0,
+ { nullptr,
_collision_circle_circle<false, false, false>,
_collision_circle_rectangle<false, false, false>,
_collision_circle_capsule<false, false, false>,
_collision_circle_convex_polygon<false, false, false> },
- { 0,
- 0,
+ { nullptr,
+ nullptr,
_collision_rectangle_rectangle<false, false, false>,
_collision_rectangle_capsule<false, false, false>,
_collision_rectangle_convex_polygon<false, false, false> },
- { 0,
- 0,
- 0,
+ { nullptr,
+ nullptr,
+ nullptr,
_collision_capsule_capsule<false, false, false>,
_collision_capsule_convex_polygon<false, false, false> },
- { 0,
- 0,
- 0,
- 0,
+ { nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
_collision_convex_polygon_convex_polygon<false, false, false> }
};
@@ -1089,25 +1089,25 @@ bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D
_collision_segment_rectangle<true, false, false>,
_collision_segment_capsule<true, false, false>,
_collision_segment_convex_polygon<true, false, false> },
- { 0,
+ { nullptr,
_collision_circle_circle<true, false, false>,
_collision_circle_rectangle<true, false, false>,
_collision_circle_capsule<true, false, false>,
_collision_circle_convex_polygon<true, false, false> },
- { 0,
- 0,
+ { nullptr,
+ nullptr,
_collision_rectangle_rectangle<true, false, false>,
_collision_rectangle_capsule<true, false, false>,
_collision_rectangle_convex_polygon<true, false, false> },
- { 0,
- 0,
- 0,
+ { nullptr,
+ nullptr,
+ nullptr,
_collision_capsule_capsule<true, false, false>,
_collision_capsule_convex_polygon<true, false, false> },
- { 0,
- 0,
- 0,
- 0,
+ { nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
_collision_convex_polygon_convex_polygon<true, false, false> }
};
@@ -1118,25 +1118,25 @@ bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D
_collision_segment_rectangle<false, true, false>,
_collision_segment_capsule<false, true, false>,
_collision_segment_convex_polygon<false, true, false> },
- { 0,
+ { nullptr,
_collision_circle_circle<false, true, false>,
_collision_circle_rectangle<false, true, false>,
_collision_circle_capsule<false, true, false>,
_collision_circle_convex_polygon<false, true, false> },
- { 0,
- 0,
+ { nullptr,
+ nullptr,
_collision_rectangle_rectangle<false, true, false>,
_collision_rectangle_capsule<false, true, false>,
_collision_rectangle_convex_polygon<false, true, false> },
- { 0,
- 0,
- 0,
+ { nullptr,
+ nullptr,
+ nullptr,
_collision_capsule_capsule<false, true, false>,
_collision_capsule_convex_polygon<false, true, false> },
- { 0,
- 0,
- 0,
- 0,
+ { nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
_collision_convex_polygon_convex_polygon<false, true, false> }
};
@@ -1147,25 +1147,25 @@ bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D
_collision_segment_rectangle<true, true, false>,
_collision_segment_capsule<true, true, false>,
_collision_segment_convex_polygon<true, true, false> },
- { 0,
+ { nullptr,
_collision_circle_circle<true, true, false>,
_collision_circle_rectangle<true, true, false>,
_collision_circle_capsule<true, true, false>,
_collision_circle_convex_polygon<true, true, false> },
- { 0,
- 0,
+ { nullptr,
+ nullptr,
_collision_rectangle_rectangle<true, true, false>,
_collision_rectangle_capsule<true, true, false>,
_collision_rectangle_convex_polygon<true, true, false> },
- { 0,
- 0,
- 0,
+ { nullptr,
+ nullptr,
+ nullptr,
_collision_capsule_capsule<true, true, false>,
_collision_capsule_convex_polygon<true, true, false> },
- { 0,
- 0,
- 0,
- 0,
+ { nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
_collision_convex_polygon_convex_polygon<true, true, false> }
};
@@ -1176,25 +1176,25 @@ bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D
_collision_segment_rectangle<false, false, true>,
_collision_segment_capsule<false, false, true>,
_collision_segment_convex_polygon<false, false, true> },
- { 0,
+ { nullptr,
_collision_circle_circle<false, false, true>,
_collision_circle_rectangle<false, false, true>,
_collision_circle_capsule<false, false, true>,
_collision_circle_convex_polygon<false, false, true> },
- { 0,
- 0,
+ { nullptr,
+ nullptr,
_collision_rectangle_rectangle<false, false, true>,
_collision_rectangle_capsule<false, false, true>,
_collision_rectangle_convex_polygon<false, false, true> },
- { 0,
- 0,
- 0,
+ { nullptr,
+ nullptr,
+ nullptr,
_collision_capsule_capsule<false, false, true>,
_collision_capsule_convex_polygon<false, false, true> },
- { 0,
- 0,
- 0,
- 0,
+ { nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
_collision_convex_polygon_convex_polygon<false, false, true> }
};
@@ -1205,25 +1205,25 @@ bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D
_collision_segment_rectangle<true, false, true>,
_collision_segment_capsule<true, false, true>,
_collision_segment_convex_polygon<true, false, true> },
- { 0,
+ { nullptr,
_collision_circle_circle<true, false, true>,
_collision_circle_rectangle<true, false, true>,
_collision_circle_capsule<true, false, true>,
_collision_circle_convex_polygon<true, false, true> },
- { 0,
- 0,
+ { nullptr,
+ nullptr,
_collision_rectangle_rectangle<true, false, true>,
_collision_rectangle_capsule<true, false, true>,
_collision_rectangle_convex_polygon<true, false, true> },
- { 0,
- 0,
- 0,
+ { nullptr,
+ nullptr,
+ nullptr,
_collision_capsule_capsule<true, false, true>,
_collision_capsule_convex_polygon<true, false, true> },
- { 0,
- 0,
- 0,
- 0,
+ { nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
_collision_convex_polygon_convex_polygon<true, false, true> }
};
@@ -1234,25 +1234,25 @@ bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D
_collision_segment_rectangle<false, true, true>,
_collision_segment_capsule<false, true, true>,
_collision_segment_convex_polygon<false, true, true> },
- { 0,
+ { nullptr,
_collision_circle_circle<false, true, true>,
_collision_circle_rectangle<false, true, true>,
_collision_circle_capsule<false, true, true>,
_collision_circle_convex_polygon<false, true, true> },
- { 0,
- 0,
+ { nullptr,
+ nullptr,
_collision_rectangle_rectangle<false, true, true>,
_collision_rectangle_capsule<false, true, true>,
_collision_rectangle_convex_polygon<false, true, true> },
- { 0,
- 0,
- 0,
+ { nullptr,
+ nullptr,
+ nullptr,
_collision_capsule_capsule<false, true, true>,
_collision_capsule_convex_polygon<false, true, true> },
- { 0,
- 0,
- 0,
- 0,
+ { nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
_collision_convex_polygon_convex_polygon<false, true, true> }
};
@@ -1263,25 +1263,25 @@ bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D
_collision_segment_rectangle<true, true, true>,
_collision_segment_capsule<true, true, true>,
_collision_segment_convex_polygon<true, true, true> },
- { 0,
+ { nullptr,
_collision_circle_circle<true, true, true>,
_collision_circle_rectangle<true, true, true>,
_collision_circle_capsule<true, true, true>,
_collision_circle_convex_polygon<true, true, true> },
- { 0,
- 0,
+ { nullptr,
+ nullptr,
_collision_rectangle_rectangle<true, true, true>,
_collision_rectangle_capsule<true, true, true>,
_collision_rectangle_convex_polygon<true, true, true> },
- { 0,
- 0,
- 0,
+ { nullptr,
+ nullptr,
+ nullptr,
_collision_capsule_capsule<true, true, true>,
_collision_capsule_convex_polygon<true, true, true> },
- { 0,
- 0,
- 0,
- 0,
+ { nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
_collision_convex_polygon_convex_polygon<true, true, true> }
};
diff --git a/servers/physics_2d/collision_solver_2d_sat.h b/servers/physics_2d/collision_solver_2d_sat.h
index 105cb9104d..6bb485f561 100644
--- a/servers/physics_2d/collision_solver_2d_sat.h
+++ b/servers/physics_2d/collision_solver_2d_sat.h
@@ -33,6 +33,6 @@
#include "collision_solver_2d_sw.h"
-bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, Vector2 *sep_axis = NULL, real_t p_margin_A = 0, real_t p_margin_B = 0);
+bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, Vector2 *sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0);
#endif // COLLISION_SOLVER_2D_SAT_H
diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h
index e73ee8fd7e..f39cfee0a9 100644
--- a/servers/physics_2d/collision_solver_2d_sw.h
+++ b/servers/physics_2d/collision_solver_2d_sw.h
@@ -40,11 +40,11 @@ public:
private:
static bool solve_static_line(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
static void concave_callback(void *p_userdata, Shape2DSW *p_convex);
- static bool solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis = NULL, real_t p_margin_A = 0, real_t p_margin_B = 0);
- static bool solve_raycast(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis = NULL);
+ static bool solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0);
+ static bool solve_raycast(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis = nullptr);
public:
- static bool solve(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, Vector2 *sep_axis = NULL, real_t p_margin_A = 0, real_t p_margin_B = 0);
+ static bool solve(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, Vector2 *sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0);
};
#endif // COLLISION_SOLVER_2D_SW_H
diff --git a/servers/physics_2d/constraint_2d_sw.h b/servers/physics_2d/constraint_2d_sw.h
index b5c994cbdd..f8eb16214f 100644
--- a/servers/physics_2d/constraint_2d_sw.h
+++ b/servers/physics_2d/constraint_2d_sw.h
@@ -45,7 +45,7 @@ class Constraint2DSW {
RID self;
protected:
- Constraint2DSW(Body2DSW **p_body_ptr = NULL, int p_body_count = 0) {
+ Constraint2DSW(Body2DSW **p_body_ptr = nullptr, int p_body_count = 0) {
_body_ptr = p_body_ptr;
_body_count = p_body_count;
island_step = 0;
diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h
index f4aeb6e3c8..a0d25dc70d 100644
--- a/servers/physics_2d/joints_2d_sw.h
+++ b/servers/physics_2d/joints_2d_sw.h
@@ -51,7 +51,7 @@ public:
_FORCE_INLINE_ real_t get_max_bias() const { return max_bias; }
virtual PhysicsServer2D::JointType get_type() const = 0;
- Joint2DSW(Body2DSW **p_body_ptr = NULL, int p_body_count = 0) :
+ Joint2DSW(Body2DSW **p_body_ptr = nullptr, int p_body_count = 0) :
Constraint2DSW(p_body_ptr, p_body_count) {
bias = 0;
max_force = max_bias = 3.40282e+38;
@@ -86,7 +86,7 @@ public:
void set_param(PhysicsServer2D::PinJointParam p_param, real_t p_value);
real_t get_param(PhysicsServer2D::PinJointParam p_param) const;
- PinJoint2DSW(const Vector2 &p_pos, Body2DSW *p_body_a, Body2DSW *p_body_b = NULL);
+ PinJoint2DSW(const Vector2 &p_pos, Body2DSW *p_body_a, Body2DSW *p_body_b = nullptr);
~PinJoint2DSW();
};
diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp
index e2a482e960..871e2aba1d 100644
--- a/servers/physics_2d/physics_server_2d_sw.cpp
+++ b/servers/physics_2d/physics_server_2d_sw.cpp
@@ -42,7 +42,7 @@
RID PhysicsServer2DSW::_shape_create(ShapeType p_shape) {
- Shape2DSW *shape = NULL;
+ Shape2DSW *shape = nullptr;
switch (p_shape) {
case SHAPE_LINE: {
@@ -227,7 +227,7 @@ bool PhysicsServer2DSW::shape_collide(RID p_shape_A, const Transform2D &p_xform_
if (p_result_max == 0) {
- return CollisionSolver2DSW::solve(shape_A, p_xform_A, p_motion_A, shape_B, p_xform_B, p_motion_B, NULL, NULL);
+ return CollisionSolver2DSW::solve(shape_A, p_xform_A, p_motion_A, shape_B, p_xform_B, p_motion_B, nullptr, nullptr);
}
CollCbkData cbk;
@@ -313,8 +313,8 @@ int PhysicsServer2DSW::space_get_contact_count(RID p_space) const {
PhysicsDirectSpaceState2D *PhysicsServer2DSW::space_get_direct_state(RID p_space) {
Space2DSW *space = space_owner.getornull(p_space);
- ERR_FAIL_COND_V(!space, NULL);
- ERR_FAIL_COND_V_MSG((using_threads && !doing_sync) || space->is_locked(), NULL, "Space state is inaccessible right now, wait for iteration or physics process notification.");
+ ERR_FAIL_COND_V(!space, nullptr);
+ ERR_FAIL_COND_V_MSG((using_threads && !doing_sync) || space->is_locked(), nullptr, "Space state is inaccessible right now, wait for iteration or physics process notification.");
return space->get_direct_state();
}
@@ -332,7 +332,7 @@ void PhysicsServer2DSW::area_set_space(RID p_area, RID p_space) {
Area2DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
- Space2DSW *space = NULL;
+ Space2DSW *space = nullptr;
if (p_space.is_valid()) {
space = space_owner.getornull(p_space);
ERR_FAIL_COND(!space);
@@ -596,7 +596,7 @@ void PhysicsServer2DSW::body_set_space(RID p_body, RID p_space) {
Body2DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
- Space2DSW *space = NULL;
+ Space2DSW *space = nullptr;
if (p_space.is_valid()) {
space = space_owner.getornull(p_space);
ERR_FAIL_COND(!space);
@@ -1069,15 +1069,15 @@ int PhysicsServer2DSW::body_test_ray_separation(RID p_body, const Transform2D &p
PhysicsDirectBodyState2D *PhysicsServer2DSW::body_get_direct_state(RID p_body) {
- ERR_FAIL_COND_V_MSG((using_threads && !doing_sync), NULL, "Body state is inaccessible right now, wait for iteration or physics process notification.");
+ ERR_FAIL_COND_V_MSG((using_threads && !doing_sync), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
if (!body_owner.owns(p_body))
- return NULL;
+ return nullptr;
Body2DSW *body = body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, NULL);
- ERR_FAIL_COND_V(!body->get_space(), NULL);
- ERR_FAIL_COND_V_MSG(body->get_space()->is_locked(), NULL, "Body state is inaccessible right now, wait for iteration or physics process notification.");
+ ERR_FAIL_COND_V(!body, nullptr);
+ ERR_FAIL_COND_V(!body->get_space(), nullptr);
+ ERR_FAIL_COND_V_MSG(body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
direct_state->body = body;
return direct_state;
@@ -1142,7 +1142,7 @@ RID PhysicsServer2DSW::pin_joint_create(const Vector2 &p_pos, RID p_body_a, RID
Body2DSW *A = body_owner.getornull(p_body_a);
ERR_FAIL_COND_V(!A, RID());
- Body2DSW *B = NULL;
+ Body2DSW *B = nullptr;
if (body_owner.owns(p_body_b)) {
B = body_owner.getornull(p_body_b);
ERR_FAIL_COND_V(!B, RID());
@@ -1276,7 +1276,7 @@ void PhysicsServer2DSW::free(RID p_rid) {
_clear_query(area->get_monitor_query());
*/
- area->set_space(NULL);
+ area->set_space(nullptr);
while (area->get_shape_count()) {
@@ -1291,7 +1291,7 @@ void PhysicsServer2DSW::free(RID p_rid) {
while (space->get_objects().size()) {
CollisionObject2DSW *co = (CollisionObject2DSW *)space->get_objects().front()->get();
- co->set_space(NULL);
+ co->set_space(nullptr);
}
active_spaces.erase(space);
@@ -1444,7 +1444,7 @@ int PhysicsServer2DSW::get_process_info(ProcessInfo p_info) {
return 0;
}
-PhysicsServer2DSW *PhysicsServer2DSW::singletonsw = NULL;
+PhysicsServer2DSW *PhysicsServer2DSW::singletonsw = nullptr;
PhysicsServer2DSW::PhysicsServer2DSW() {
diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h
index 9dfa8bf474..918958ffe2 100644
--- a/servers/physics_2d/physics_server_2d_sw.h
+++ b/servers/physics_2d/physics_server_2d_sw.h
@@ -249,7 +249,7 @@ public:
virtual void body_set_pickable(RID p_body, bool p_pickable);
- virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = NULL, bool p_exclude_raycast_shapes = true);
+ virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true);
virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001);
// this function only works on physics process, errors and returns null otherwise
diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.cpp b/servers/physics_2d/physics_server_2d_wrap_mt.cpp
index 5f65e296fd..0a89a76615 100644
--- a/servers/physics_2d/physics_server_2d_wrap_mt.cpp
+++ b/servers/physics_2d/physics_server_2d_wrap_mt.cpp
@@ -126,7 +126,7 @@ void PhysicsServer2DWrapMT::finish() {
Thread::wait_to_finish(thread);
memdelete(thread);
- thread = NULL;
+ thread = nullptr;
} else {
physics_2d_server->finish();
}
@@ -150,7 +150,7 @@ PhysicsServer2DWrapMT::PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool
physics_2d_server = p_contained;
create_thread = p_create_thread;
- thread = NULL;
+ thread = nullptr;
step_pending = 0;
step_thread_up = false;
diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h
index ffd46feebd..7e61927378 100644
--- a/servers/physics_2d/physics_server_2d_wrap_mt.h
+++ b/servers/physics_2d/physics_server_2d_wrap_mt.h
@@ -112,7 +112,7 @@ public:
// this function only works on physics process, errors and returns null otherwise
PhysicsDirectSpaceState2D *space_get_direct_state(RID p_space) {
- ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), NULL);
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr);
return physics_2d_server->space_get_direct_state(p_space);
}
@@ -255,7 +255,7 @@ public:
FUNC2(body_set_pickable, RID, bool);
- bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = NULL, bool p_exclude_raycast_shapes = true) {
+ bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r_result, p_exclude_raycast_shapes);
@@ -270,7 +270,7 @@ public:
// this function only works on physics process, errors and returns null otherwise
PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) {
- ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), NULL);
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr);
return physics_2d_server->body_get_direct_state(p_body);
}
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index 5fefb9595f..06096d674a 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -643,7 +643,7 @@ void ConvexPolygonShape2DSW::set_data(const Variant &p_data) {
if (points)
memdelete_arr(points);
- points = NULL;
+ points = nullptr;
point_count = 0;
if (p_data.get_type() == Variant::PACKED_VECTOR2_ARRAY) {
@@ -706,7 +706,7 @@ Variant ConvexPolygonShape2DSW::get_data() const {
ConvexPolygonShape2DSW::ConvexPolygonShape2DSW() {
- points = NULL;
+ points = nullptr;
point_count = 0;
}
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index cba190995f..7ae2e9769f 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -222,7 +222,7 @@ int PhysicsDirectSpaceState2DSW::intersect_shape(const RID &p_shape, const Trans
const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
int shape_idx = space->intersection_query_subindex_results[i];
- if (!CollisionSolver2DSW::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), NULL, NULL, NULL, p_margin))
+ if (!CollisionSolver2DSW::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), nullptr, nullptr, nullptr, p_margin))
continue;
r_results[cc].collider_id = col_obj->get_instance_id();
@@ -265,12 +265,12 @@ bool PhysicsDirectSpaceState2DSW::cast_motion(const RID &p_shape, const Transfor
Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
- if (!CollisionSolver2DSW::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, p_margin)) {
+ if (!CollisionSolver2DSW::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, nullptr, p_margin)) {
continue;
}
//test initial overlap
- if (CollisionSolver2DSW::solve(shape, p_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, p_margin)) {
+ if (CollisionSolver2DSW::solve(shape, p_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, nullptr, p_margin)) {
return false;
}
@@ -285,7 +285,7 @@ bool PhysicsDirectSpaceState2DSW::cast_motion(const RID &p_shape, const Transfor
real_t ofs = (low + hi) * 0.5;
Vector2 sep = mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(shape, p_xform, p_motion * ofs, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, &sep, p_margin);
+ bool collided = CollisionSolver2DSW::solve(shape, p_xform, p_motion * ofs, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, &sep, p_margin);
if (collided) {
@@ -348,7 +348,7 @@ bool PhysicsDirectSpaceState2DSW::collide_shape(RID p_shape, const Transform2D &
cbk.valid_dir = Vector2();
cbk.valid_depth = 0;
- if (CollisionSolver2DSW::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, NULL, p_margin)) {
+ if (CollisionSolver2DSW::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, nullptr, p_margin)) {
collided = cbk.amount > 0;
}
}
@@ -415,7 +415,7 @@ bool PhysicsDirectSpaceState2DSW::rest_info(RID p_shape, const Transform2D &p_sh
_RestCallbackData2D rcd;
rcd.best_len = 0;
- rcd.best_object = NULL;
+ rcd.best_object = nullptr;
rcd.best_shape = 0;
rcd.min_allowed_depth = space->test_motion_min_contact_depth;
@@ -435,7 +435,7 @@ bool PhysicsDirectSpaceState2DSW::rest_info(RID p_shape, const Transform2D &p_sh
rcd.object = col_obj;
rcd.shape = shape_idx;
rcd.local_shape = 0;
- bool sc = CollisionSolver2DSW::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, NULL, p_margin);
+ bool sc = CollisionSolver2DSW::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, nullptr, p_margin);
if (!sc)
continue;
}
@@ -464,7 +464,7 @@ bool PhysicsDirectSpaceState2DSW::rest_info(RID p_shape, const Transform2D &p_sh
PhysicsDirectSpaceState2DSW::PhysicsDirectSpaceState2DSW() {
- space = NULL;
+ space = nullptr;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -613,7 +613,7 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t
*/
Shape2DSW *against_shape = col_obj->get_shape(shape_idx);
- if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, NULL, p_margin)) {
+ if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, nullptr, p_margin)) {
if (cbk.amount > 0) {
collided = true;
}
@@ -818,7 +818,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
bool did_collide = false;
Shape2DSW *against_shape = col_obj->get_shape(shape_idx);
- if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, NULL, separation_margin)) {
+ if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, nullptr, separation_margin)) {
did_collide = cbk.passed > current_passed; //more passed, so collision actually existed
}
@@ -925,12 +925,12 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
Transform2D col_obj_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(col_shape_idx);
//test initial overlap, does it collide if going all the way?
- if (!CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion, against_shape, col_obj_shape_xform, Vector2(), NULL, NULL, NULL, 0)) {
+ if (!CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion, against_shape, col_obj_shape_xform, Vector2(), nullptr, nullptr, nullptr, 0)) {
continue;
}
//test initial overlap
- if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), NULL, NULL, NULL, 0)) {
+ if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), nullptr, nullptr, nullptr, 0)) {
if (col_obj->is_shape_set_as_one_way_collision(col_shape_idx)) {
continue;
@@ -950,7 +950,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
real_t ofs = (low + hi) * 0.5;
Vector2 sep = mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * ofs, against_shape, col_obj_shape_xform, Vector2(), NULL, NULL, &sep, 0);
+ bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * ofs, against_shape, col_obj_shape_xform, Vector2(), nullptr, nullptr, &sep, 0);
if (collided) {
@@ -1018,7 +1018,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
_RestCallbackData2D rcd;
rcd.best_len = 0;
- rcd.best_object = NULL;
+ rcd.best_object = nullptr;
rcd.best_shape = 0;
rcd.min_allowed_depth = test_motion_min_contact_depth;
@@ -1081,7 +1081,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
rcd.object = col_obj;
rcd.shape = shape_idx;
rcd.local_shape = j;
- bool sc = CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), _rest_cbk_result, &rcd, NULL, p_margin);
+ bool sc = CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), _rest_cbk_result, &rcd, nullptr, p_margin);
if (!sc)
continue;
}
@@ -1156,7 +1156,7 @@ void *Space2DSW::_broadphase_pair(CollisionObject2DSW *A, int p_subindex_A, Coll
return b;
}
- return NULL;
+ return nullptr;
}
void Space2DSW::_broadphase_unpair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_data, void *p_self) {
@@ -1351,7 +1351,7 @@ Space2DSW::Space2DSW() {
broadphase = BroadPhase2DSW::create_func();
broadphase->set_pair_callback(_broadphase_pair, this);
broadphase->set_unpair_callback(_broadphase_unpair, this);
- area = NULL;
+ area = nullptr;
direct_access = memnew(PhysicsDirectSpaceState2DSW);
direct_access->space = this;
diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp
index 198fccdb80..6f3bcfec13 100644
--- a/servers/physics_2d/step_2d_sw.cpp
+++ b/servers/physics_2d/step_2d_sw.cpp
@@ -60,7 +60,7 @@ void Step2DSW::_populate_island(Body2DSW *p_body, Body2DSW **p_island, Constrain
bool Step2DSW::_setup_island(Constraint2DSW *p_island, real_t p_delta) {
Constraint2DSW *ci = p_island;
- Constraint2DSW *prev_ci = NULL;
+ Constraint2DSW *prev_ci = nullptr;
bool removed_root = false;
while (ci) {
bool process = ci->setup(p_delta);
@@ -164,8 +164,8 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
/* GENERATE CONSTRAINT ISLANDS */
- Body2DSW *island_list = NULL;
- Constraint2DSW *constraint_island_list = NULL;
+ Body2DSW *island_list = nullptr;
+ Constraint2DSW *constraint_island_list = nullptr;
b = body_list->first();
int island_count = 0;
@@ -175,8 +175,8 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
if (body->get_island_step() != _step) {
- Body2DSW *island = NULL;
- Constraint2DSW *constraint_island = NULL;
+ Body2DSW *island = nullptr;
+ Constraint2DSW *constraint_island = nullptr;
_populate_island(body, &island, &constraint_island);
island->set_island_list_next(island_list);
@@ -202,7 +202,7 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
if (c->get_island_step() == _step)
continue;
c->set_island_step(_step);
- c->set_island_next(NULL);
+ c->set_island_next(nullptr);
c->set_island_list_next(constraint_island_list);
constraint_island_list = c;
}
@@ -219,7 +219,7 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
{
Constraint2DSW *ci = constraint_island_list;
- Constraint2DSW *prev_ci = NULL;
+ Constraint2DSW *prev_ci = nullptr;
while (ci) {
if (_setup_island(ci, p_delta)) {
diff --git a/servers/physics_3d/area_pair_3d_sw.cpp b/servers/physics_3d/area_pair_3d_sw.cpp
index e92a3a0dd1..fa2fb2dabb 100644
--- a/servers/physics_3d/area_pair_3d_sw.cpp
+++ b/servers/physics_3d/area_pair_3d_sw.cpp
@@ -37,7 +37,7 @@ bool AreaPair3DSW::setup(real_t p_step) {
if (area->is_shape_set_as_disabled(area_shape) || body->is_shape_set_as_disabled(body_shape)) {
result = false;
- } else if (area->test_collision_mask(body) && CollisionSolver3DSW::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), NULL, this)) {
+ } else if (area->test_collision_mask(body) && CollisionSolver3DSW::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), nullptr, this)) {
result = true;
}
@@ -100,7 +100,7 @@ bool Area2Pair3DSW::setup(real_t p_step) {
bool result = false;
if (area_a->is_shape_set_as_disabled(shape_a) || area_b->is_shape_set_as_disabled(shape_b)) {
result = false;
- } else if (area_a->test_collision_mask(area_b) && CollisionSolver3DSW::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), NULL, this)) {
+ } else if (area_a->test_collision_mask(area_b) && CollisionSolver3DSW::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), nullptr, this)) {
result = true;
}
diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp
index 6a00e4f471..fea5aed6ad 100644
--- a/servers/physics_3d/body_3d_sw.cpp
+++ b/servers/physics_3d/body_3d_sw.cpp
@@ -569,7 +569,7 @@ void Body3DSW::integrate_forces(real_t p_step) {
_update_shapes_with_motion(motion);
}
- def_area = NULL; // clear the area, so it is set in the next frame
+ def_area = nullptr; // clear the area, so it is set in the next frame
contact_count = 0;
}
@@ -746,7 +746,7 @@ void Body3DSW::set_force_integration_callback(ObjectID p_id, const StringName &p
if (fi_callback) {
memdelete(fi_callback);
- fi_callback = NULL;
+ fi_callback = nullptr;
}
if (p_id.is_valid()) {
@@ -781,8 +781,8 @@ Body3DSW::Body3DSW() :
omit_force_integration = false;
//applied_torque=0;
island_step = 0;
- island_next = NULL;
- island_list_next = NULL;
+ island_next = nullptr;
+ island_list_next = nullptr;
first_time_kinematic = false;
first_integration = false;
_set_static(false);
@@ -797,7 +797,7 @@ Body3DSW::Body3DSW() :
still_time = 0;
continuous_cd = false;
can_sleep = true;
- fi_callback = NULL;
+ fi_callback = nullptr;
}
Body3DSW::~Body3DSW() {
@@ -806,7 +806,7 @@ Body3DSW::~Body3DSW() {
memdelete(fi_callback);
}
-PhysicsDirectBodyState3DSW *PhysicsDirectBodyState3DSW::singleton = NULL;
+PhysicsDirectBodyState3DSW *PhysicsDirectBodyState3DSW::singleton = nullptr;
PhysicsDirectSpaceState3D *PhysicsDirectBodyState3DSW::get_space_state() {
diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h
index 368dd59b06..b553cf0670 100644
--- a/servers/physics_3d/body_3d_sw.h
+++ b/servers/physics_3d/body_3d_sw.h
@@ -468,7 +468,7 @@ public:
virtual real_t get_step() const { return step; }
PhysicsDirectBodyState3DSW() {
singleton = this;
- body = NULL;
+ body = nullptr;
}
};
diff --git a/servers/physics_3d/broad_phase_3d_basic.cpp b/servers/physics_3d/broad_phase_3d_basic.cpp
index bea87a45ca..08ea219869 100644
--- a/servers/physics_3d/broad_phase_3d_basic.cpp
+++ b/servers/physics_3d/broad_phase_3d_basic.cpp
@@ -34,7 +34,7 @@
BroadPhase3DSW::ID BroadPhase3DBasic::create(CollisionObject3DSW *p_object, int p_subindex) {
- ERR_FAIL_COND_V(p_object == NULL, 0);
+ ERR_FAIL_COND_V(p_object == nullptr, 0);
current++;
@@ -88,7 +88,7 @@ void BroadPhase3DBasic::remove(ID p_id) {
CollisionObject3DSW *BroadPhase3DBasic::get_object(ID p_id) const {
const Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND_V(!E, NULL);
+ ERR_FAIL_COND_V(!E, nullptr);
return E->get().owner;
}
bool BroadPhase3DBasic::is_static(ID p_id) const {
@@ -201,7 +201,7 @@ void BroadPhase3DBasic::update() {
if (pair_ok && !E) {
- void *data = NULL;
+ void *data = nullptr;
if (pair_callback)
data = pair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, unpair_userdata);
pair_map.insert(key, data);
@@ -218,8 +218,8 @@ BroadPhase3DSW *BroadPhase3DBasic::_create() {
BroadPhase3DBasic::BroadPhase3DBasic() {
current = 1;
- unpair_callback = NULL;
- unpair_userdata = NULL;
- pair_callback = NULL;
- pair_userdata = NULL;
+ unpair_callback = nullptr;
+ unpair_userdata = nullptr;
+ pair_callback = nullptr;
+ pair_userdata = nullptr;
}
diff --git a/servers/physics_3d/broad_phase_3d_basic.h b/servers/physics_3d/broad_phase_3d_basic.h
index 9b20b7619a..563dda6931 100644
--- a/servers/physics_3d/broad_phase_3d_basic.h
+++ b/servers/physics_3d/broad_phase_3d_basic.h
@@ -92,9 +92,9 @@ public:
virtual bool is_static(ID p_id) const;
virtual int get_subindex(ID p_id) const;
- virtual int cull_point(const Vector3 &p_point, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual int cull_aabb(const AABB &p_aabb, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_point(const Vector3 &p_point, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
+ virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
+ virtual int cull_aabb(const AABB &p_aabb, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
diff --git a/servers/physics_3d/broad_phase_3d_sw.cpp b/servers/physics_3d/broad_phase_3d_sw.cpp
index 5e367a7736..1a20fdd0cb 100644
--- a/servers/physics_3d/broad_phase_3d_sw.cpp
+++ b/servers/physics_3d/broad_phase_3d_sw.cpp
@@ -30,7 +30,7 @@
#include "broad_phase_3d_sw.h"
-BroadPhase3DSW::CreateFunction BroadPhase3DSW::create_func = NULL;
+BroadPhase3DSW::CreateFunction BroadPhase3DSW::create_func = nullptr;
BroadPhase3DSW::~BroadPhase3DSW() {
}
diff --git a/servers/physics_3d/broad_phase_3d_sw.h b/servers/physics_3d/broad_phase_3d_sw.h
index 47d09a8b1d..5950489619 100644
--- a/servers/physics_3d/broad_phase_3d_sw.h
+++ b/servers/physics_3d/broad_phase_3d_sw.h
@@ -58,9 +58,9 @@ public:
virtual bool is_static(ID p_id) const = 0;
virtual int get_subindex(ID p_id) const = 0;
- virtual int cull_point(const Vector3 &p_point, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
- virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
- virtual int cull_aabb(const AABB &p_aabb, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
+ virtual int cull_point(const Vector3 &p_point, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = nullptr) = 0;
+ virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = nullptr) = 0;
+ virtual int cull_aabb(const AABB &p_aabb, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = nullptr) = 0;
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) = 0;
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) = 0;
diff --git a/servers/physics_3d/broad_phase_octree.cpp b/servers/physics_3d/broad_phase_octree.cpp
index 50ac17e027..264ab21e1e 100644
--- a/servers/physics_3d/broad_phase_octree.cpp
+++ b/servers/physics_3d/broad_phase_octree.cpp
@@ -55,7 +55,7 @@ void BroadPhaseOctree::remove(ID p_id) {
CollisionObject3DSW *BroadPhaseOctree::get_object(ID p_id) const {
CollisionObject3DSW *it = octree.get(p_id);
- ERR_FAIL_COND_V(!it, NULL);
+ ERR_FAIL_COND_V(!it, nullptr);
return it;
}
bool BroadPhaseOctree::is_static(ID p_id) const {
@@ -86,7 +86,7 @@ void *BroadPhaseOctree::_pair_callback(void *self, OctreeElementID p_A, Collisio
BroadPhaseOctree *bpo = (BroadPhaseOctree *)(self);
if (!bpo->pair_callback)
- return NULL;
+ return nullptr;
return bpo->pair_callback(p_object_A, subindex_A, p_object_B, subindex_B, bpo->pair_userdata);
}
@@ -123,7 +123,7 @@ BroadPhase3DSW *BroadPhaseOctree::_create() {
BroadPhaseOctree::BroadPhaseOctree() {
octree.set_pair_callback(_pair_callback, this);
octree.set_unpair_callback(_unpair_callback, this);
- pair_callback = NULL;
- pair_userdata = NULL;
- unpair_userdata = NULL;
+ pair_callback = nullptr;
+ pair_userdata = nullptr;
+ unpair_userdata = nullptr;
}
diff --git a/servers/physics_3d/broad_phase_octree.h b/servers/physics_3d/broad_phase_octree.h
index 25cf5b32da..0ad59d8b0c 100644
--- a/servers/physics_3d/broad_phase_octree.h
+++ b/servers/physics_3d/broad_phase_octree.h
@@ -57,9 +57,9 @@ public:
virtual bool is_static(ID p_id) const;
virtual int get_subindex(ID p_id) const;
- virtual int cull_point(const Vector3 &p_point, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual int cull_aabb(const AABB &p_aabb, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_point(const Vector3 &p_point, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
+ virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
+ virtual int cull_aabb(const AABB &p_aabb, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
diff --git a/servers/physics_3d/collision_object_3d_sw.cpp b/servers/physics_3d/collision_object_3d_sw.cpp
index ba13d70e4f..24715d211d 100644
--- a/servers/physics_3d/collision_object_3d_sw.cpp
+++ b/servers/physics_3d/collision_object_3d_sw.cpp
@@ -231,7 +231,7 @@ CollisionObject3DSW::CollisionObject3DSW(Type p_type) :
_static = true;
type = p_type;
- space = NULL;
+ space = nullptr;
collision_layer = 1;
collision_mask = 1;
diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp
index 0a7a9caf91..5096b080ab 100644
--- a/servers/physics_3d/collision_solver_3d_sat.cpp
+++ b/servers/physics_3d/collision_solver_3d_sat.cpp
@@ -241,13 +241,13 @@ static void _generate_contacts_from_supports(const Vector3 *p_points_A, int p_po
_generate_contacts_point_face,
},
{
- 0,
+ nullptr,
_generate_contacts_edge_edge,
_generate_contacts_face_face,
},
{
- 0,
- 0,
+ nullptr,
+ nullptr,
_generate_contacts_face_face,
}
};
@@ -1483,36 +1483,36 @@ bool sat_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_tr
_collision_sphere_cylinder<false>,
_collision_sphere_convex_polygon<false>,
_collision_sphere_face<false> },
- { 0,
+ { nullptr,
_collision_box_box<false>,
_collision_box_capsule<false>,
_collision_box_cylinder<false>,
_collision_box_convex_polygon<false>,
_collision_box_face<false> },
- { 0,
- 0,
+ { nullptr,
+ nullptr,
_collision_capsule_capsule<false>,
_collision_capsule_cylinder<false>,
_collision_capsule_convex_polygon<false>,
_collision_capsule_face<false> },
- { 0,
- 0,
- 0,
+ { nullptr,
+ nullptr,
+ nullptr,
_collision_cylinder_cylinder<false>,
_collision_cylinder_convex_polygon<false>,
_collision_cylinder_face<false> },
- { 0,
- 0,
- 0,
- 0,
+ { nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
_collision_convex_polygon_convex_polygon<false>,
_collision_convex_polygon_face<false> },
- { 0,
- 0,
- 0,
- 0,
- 0,
- 0 },
+ { nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr },
};
static const CollisionFunc collision_table_margin[6][6] = {
@@ -1522,36 +1522,36 @@ bool sat_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_tr
_collision_sphere_cylinder<true>,
_collision_sphere_convex_polygon<true>,
_collision_sphere_face<true> },
- { 0,
+ { nullptr,
_collision_box_box<true>,
_collision_box_capsule<true>,
_collision_box_cylinder<true>,
_collision_box_convex_polygon<true>,
_collision_box_face<true> },
- { 0,
- 0,
+ { nullptr,
+ nullptr,
_collision_capsule_capsule<true>,
_collision_capsule_cylinder<true>,
_collision_capsule_convex_polygon<true>,
_collision_capsule_face<true> },
- { 0,
- 0,
- 0,
+ { nullptr,
+ nullptr,
+ nullptr,
_collision_cylinder_cylinder<true>,
_collision_cylinder_convex_polygon<true>,
_collision_cylinder_face<true> },
- { 0,
- 0,
- 0,
- 0,
+ { nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
_collision_convex_polygon_convex_polygon<true>,
_collision_convex_polygon_face<true> },
- { 0,
- 0,
- 0,
- 0,
- 0,
- 0 },
+ { nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr },
};
_CollectorCallback callback;
diff --git a/servers/physics_3d/collision_solver_3d_sat.h b/servers/physics_3d/collision_solver_3d_sat.h
index c8ffd8e660..5eccfda9ac 100644
--- a/servers/physics_3d/collision_solver_3d_sat.h
+++ b/servers/physics_3d/collision_solver_3d_sat.h
@@ -33,6 +33,6 @@
#include "collision_solver_3d_sw.h"
-bool sat_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, Vector3 *r_prev_axis = NULL, real_t p_margin_a = 0, real_t p_margin_b = 0);
+bool sat_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, Vector3 *r_prev_axis = nullptr, real_t p_margin_a = 0, real_t p_margin_b = 0);
#endif // COLLISION_SOLVER_SAT_H
diff --git a/servers/physics_3d/collision_solver_3d_sw.cpp b/servers/physics_3d/collision_solver_3d_sw.cpp
index 26de49c96f..5d31e1f546 100644
--- a/servers/physics_3d/collision_solver_3d_sw.cpp
+++ b/servers/physics_3d/collision_solver_3d_sw.cpp
@@ -125,7 +125,7 @@ void CollisionSolver3DSW::concave_callback(void *p_userdata, Shape3DSW *p_convex
_ConcaveCollisionInfo &cinfo = *(_ConcaveCollisionInfo *)(p_userdata);
cinfo.aabb_tests++;
- bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, p_convex, *cinfo.transform_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result, NULL, cinfo.margin_A, cinfo.margin_B);
+ bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, p_convex, *cinfo.transform_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result, nullptr, cinfo.margin_A, cinfo.margin_B);
if (!collided)
return;
@@ -316,8 +316,8 @@ bool CollisionSolver3DSW::solve_distance(const Shape3DSW *p_shape_A, const Trans
cinfo.transform_A = &p_transform_A;
cinfo.shape_A = p_shape_A;
cinfo.transform_B = &p_transform_B;
- cinfo.result_callback = NULL;
- cinfo.userdata = NULL;
+ cinfo.result_callback = nullptr;
+ cinfo.userdata = nullptr;
cinfo.swap_result = false;
cinfo.collided = false;
cinfo.collisions = 0;
diff --git a/servers/physics_3d/collision_solver_3d_sw.h b/servers/physics_3d/collision_solver_3d_sw.h
index ec76a4217e..13f54ca8fb 100644
--- a/servers/physics_3d/collision_solver_3d_sw.h
+++ b/servers/physics_3d/collision_solver_3d_sw.h
@@ -46,8 +46,8 @@ private:
static bool solve_distance_plane(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B);
public:
- static bool solve_static(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis = NULL, real_t p_margin_A = 0, real_t p_margin_B = 0);
- static bool solve_distance(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis = NULL);
+ static bool solve_static(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0);
+ static bool solve_distance(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis = nullptr);
};
#endif // COLLISION_SOLVER__SW_H
diff --git a/servers/physics_3d/constraint_3d_sw.h b/servers/physics_3d/constraint_3d_sw.h
index b9d3ac4f12..5e2b00404b 100644
--- a/servers/physics_3d/constraint_3d_sw.h
+++ b/servers/physics_3d/constraint_3d_sw.h
@@ -46,7 +46,7 @@ class Constraint3DSW {
RID self;
protected:
- Constraint3DSW(Body3DSW **p_body_ptr = NULL, int p_body_count = 0) {
+ Constraint3DSW(Body3DSW **p_body_ptr = nullptr, int p_body_count = 0) {
_body_ptr = p_body_ptr;
_body_count = p_body_count;
island_step = 0;
diff --git a/servers/physics_3d/gjk_epa.cpp b/servers/physics_3d/gjk_epa.cpp
index bd0d429e7b..db37f261ce 100644
--- a/servers/physics_3d/gjk_epa.cpp
+++ b/servers/physics_3d/gjk_epa.cpp
@@ -515,14 +515,14 @@ struct GJK
{
sFace* root;
U count;
- sList() : root(0),count(0) {}
+ sList() : root(nullptr),count(0) {}
};
struct sHorizon
{
sFace* cf;
sFace* ff;
U nf;
- sHorizon() : cf(0),ff(0),nf(0) {}
+ sHorizon() : cf(nullptr),ff(nullptr),nf(0) {}
};
struct eStatus { enum _ {
Valid,
@@ -559,7 +559,7 @@ struct GJK
}
static inline void append(sList& list,sFace* face)
{
- face->l[0] = 0;
+ face->l[0] = nullptr;
face->l[1] = list.root;
if(list.root) list.root->l[0]=face;
list.root = face;
@@ -720,13 +720,13 @@ struct GJK
} else m_status=eStatus::Degenerated;
remove(m_hull,face);
append(m_stock,face);
- return(0);
+ return(nullptr);
}
// -- GODOT start --
//m_status=m_stock.root?eStatus::OutOfVertices:eStatus::OutOfFaces;
m_status=eStatus::OutOfFaces;
// -- GODOT end --
- return(0);
+ return(nullptr);
}
sFace* findbest()
{
diff --git a/servers/physics_3d/joints_3d_sw.h b/servers/physics_3d/joints_3d_sw.h
index 435ee2301d..0f2d4892a8 100644
--- a/servers/physics_3d/joints_3d_sw.h
+++ b/servers/physics_3d/joints_3d_sw.h
@@ -38,7 +38,7 @@ class Joint3DSW : public Constraint3DSW {
public:
virtual PhysicsServer3D::JointType get_type() const = 0;
- _FORCE_INLINE_ Joint3DSW(Body3DSW **p_body_ptr = NULL, int p_body_count = 0) :
+ _FORCE_INLINE_ Joint3DSW(Body3DSW **p_body_ptr = nullptr, int p_body_count = 0) :
Constraint3DSW(p_body_ptr, p_body_count) {
}
};
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp
index da84630088..bc42c2fd9e 100644
--- a/servers/physics_3d/physics_server_3d_sw.cpp
+++ b/servers/physics_3d/physics_server_3d_sw.cpp
@@ -45,7 +45,7 @@
RID PhysicsServer3DSW::shape_create(ShapeType p_shape) {
- Shape3DSW *shape = NULL;
+ Shape3DSW *shape = nullptr;
switch (p_shape) {
case SHAPE_PLANE: {
@@ -70,7 +70,7 @@ RID PhysicsServer3DSW::shape_create(ShapeType p_shape) {
} break;
case SHAPE_CYLINDER: {
- ERR_FAIL_V_MSG(RID(), "CylinderShape is not supported in GodotPhysics. Please switch to Bullet in the Project Settings.");
+ ERR_FAIL_V_MSG(RID(), "CylinderShape3D is not supported in GodotPhysics. Please switch to Bullet in the Project Settings.");
} break;
case SHAPE_CONVEX_POLYGON: {
@@ -195,8 +195,8 @@ real_t PhysicsServer3DSW::space_get_param(RID p_space, SpaceParameter p_param) c
PhysicsDirectSpaceState3D *PhysicsServer3DSW::space_get_direct_state(RID p_space) {
Space3DSW *space = space_owner.getornull(p_space);
- ERR_FAIL_COND_V(!space, NULL);
- ERR_FAIL_COND_V_MSG(!doing_sync || space->is_locked(), NULL, "Space state is inaccessible right now, wait for iteration or physics process notification.");
+ ERR_FAIL_COND_V(!space, nullptr);
+ ERR_FAIL_COND_V_MSG(!doing_sync || space->is_locked(), nullptr, "Space state is inaccessible right now, wait for iteration or physics process notification.");
return space->get_direct_state();
}
@@ -235,7 +235,7 @@ void PhysicsServer3DSW::area_set_space(RID p_area, RID p_space) {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
- Space3DSW *space = NULL;
+ Space3DSW *space = nullptr;
if (p_space.is_valid()) {
space = space_owner.getornull(p_space);
ERR_FAIL_COND(!space);
@@ -492,7 +492,7 @@ void PhysicsServer3DSW::body_set_space(RID p_body, RID p_space) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
- Space3DSW *space = NULL;
+ Space3DSW *space = nullptr;
if (p_space.is_valid()) {
space = space_owner.getornull(p_space);
ERR_FAIL_COND(!space);
@@ -978,8 +978,8 @@ int PhysicsServer3DSW::body_test_ray_separation(RID p_body, const Transform &p_t
PhysicsDirectBodyState3D *PhysicsServer3DSW::body_get_direct_state(RID p_body) {
Body3DSW *body = body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, NULL);
- ERR_FAIL_COND_V_MSG(!doing_sync || body->get_space()->is_locked(), NULL, "Body state is inaccessible right now, wait for iteration or physics process notification.");
+ ERR_FAIL_COND_V(!body, nullptr);
+ ERR_FAIL_COND_V_MSG(!doing_sync || body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
direct_state->body = body;
return direct_state;
@@ -1341,7 +1341,7 @@ void PhysicsServer3DSW::free(RID p_rid) {
_clear_query(body->get_direct_state_query());
*/
- body->set_space(NULL);
+ body->set_space(nullptr);
while (body->get_shape_count()) {
@@ -1360,7 +1360,7 @@ void PhysicsServer3DSW::free(RID p_rid) {
_clear_query(area->get_monitor_query());
*/
- area->set_space(NULL);
+ area->set_space(nullptr);
while (area->get_shape_count()) {
@@ -1375,7 +1375,7 @@ void PhysicsServer3DSW::free(RID p_rid) {
while (space->get_objects().size()) {
CollisionObject3DSW *co = (CollisionObject3DSW *)space->get_objects().front()->get();
- co->set_space(NULL);
+ co->set_space(nullptr);
}
active_spaces.erase(space);
@@ -1572,7 +1572,7 @@ void PhysicsServer3DSW::_shape_col_cbk(const Vector3 &p_point_A, const Vector3 &
}
}
-PhysicsServer3DSW *PhysicsServer3DSW::singleton = NULL;
+PhysicsServer3DSW *PhysicsServer3DSW::singleton = nullptr;
PhysicsServer3DSW::PhysicsServer3DSW() {
singleton = this;
BroadPhase3DSW::create_func = BroadPhaseOctree::_create;
diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h
index 67123084c1..6e79d9eceb 100644
--- a/servers/physics_3d/physics_server_3d_sw.h
+++ b/servers/physics_3d/physics_server_3d_sw.h
@@ -237,7 +237,7 @@ public:
virtual void body_set_ray_pickable(RID p_body, bool p_enable);
virtual bool body_is_ray_pickable(RID p_body) const;
- virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = NULL, bool p_exclude_raycast_shapes = true);
+ virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true);
virtual int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001);
// this function only works on physics process, errors and returns null otherwise
diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp
index 52253d615a..61c32b779a 100644
--- a/servers/physics_3d/shape_3d_sw.cpp
+++ b/servers/physics_3d/shape_3d_sw.cpp
@@ -1385,8 +1385,8 @@ _VolumeSW_BVH *_volume_sw_build_bvh(_VolumeSW_BVH_Element *p_elements, int p_siz
if (p_size == 1) {
//leaf
bvh->aabb = p_elements[0].aabb;
- bvh->left = NULL;
- bvh->right = NULL;
+ bvh->left = nullptr;
+ bvh->right = nullptr;
bvh->face_index = p_elements->face_index;
count++;
return bvh;
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp
index 9bd507e178..bd8e89a8f5 100644
--- a/servers/physics_3d/space_3d_sw.cpp
+++ b/servers/physics_3d/space_3d_sw.cpp
@@ -83,7 +83,7 @@ int PhysicsDirectSpaceState3DSW::intersect_point(const Vector3 &p_point, ShapeRe
if (r_results[cc].collider_id.is_valid())
r_results[cc].collider = ObjectDB::get_instance(r_results[cc].collider_id);
else
- r_results[cc].collider = NULL;
+ r_results[cc].collider = nullptr;
r_results[cc].rid = col_obj->get_self();
r_results[cc].shape = shape_idx;
@@ -162,7 +162,7 @@ bool PhysicsDirectSpaceState3DSW::intersect_ray(const Vector3 &p_from, const Vec
if (r_result.collider_id.is_valid())
r_result.collider = ObjectDB::get_instance(r_result.collider_id);
else
- r_result.collider = NULL;
+ r_result.collider = nullptr;
r_result.normal = res_normal;
r_result.position = res_point;
r_result.rid = res_obj->get_self();
@@ -203,7 +203,7 @@ int PhysicsDirectSpaceState3DSW::intersect_shape(const RID &p_shape, const Trans
const CollisionObject3DSW *col_obj = space->intersection_query_results[i];
int shape_idx = space->intersection_query_subindex_results[i];
- if (!CollisionSolver3DSW::solve_static(shape, p_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), NULL, NULL, NULL, p_margin, 0))
+ if (!CollisionSolver3DSW::solve_static(shape, p_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), nullptr, nullptr, nullptr, p_margin, 0))
continue;
if (r_results) {
@@ -211,7 +211,7 @@ int PhysicsDirectSpaceState3DSW::intersect_shape(const RID &p_shape, const Trans
if (r_results[cc].collider_id.is_valid())
r_results[cc].collider = ObjectDB::get_instance(r_results[cc].collider_id);
else
- r_results[cc].collider = NULL;
+ r_results[cc].collider = nullptr;
r_results[cc].rid = col_obj->get_self();
r_results[cc].shape = shape_idx;
}
@@ -364,7 +364,7 @@ bool PhysicsDirectSpaceState3DSW::collide_shape(RID p_shape, const Transform &p_
continue;
}
- if (CollisionSolver3DSW::solve_static(shape, p_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, NULL, p_margin)) {
+ if (CollisionSolver3DSW::solve_static(shape, p_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, nullptr, p_margin)) {
collided = true;
}
}
@@ -415,7 +415,7 @@ bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform &p_shap
_RestCallbackData rcd;
rcd.best_len = 0;
- rcd.best_object = NULL;
+ rcd.best_object = nullptr;
rcd.best_shape = 0;
rcd.min_allowed_depth = space->test_motion_min_contact_depth;
@@ -432,7 +432,7 @@ bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform &p_shap
rcd.object = col_obj;
rcd.shape = shape_idx;
- bool sc = CollisionSolver3DSW::solve_static(shape, p_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, NULL, p_margin);
+ bool sc = CollisionSolver3DSW::solve_static(shape, p_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, p_margin);
if (!sc)
continue;
}
@@ -501,7 +501,7 @@ Vector3 PhysicsDirectSpaceState3DSW::get_closest_point_to_object_volume(RID p_ob
PhysicsDirectSpaceState3DSW::PhysicsDirectSpaceState3DSW() {
- space = NULL;
+ space = nullptr;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -621,7 +621,7 @@ int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform &p_tra
}
Shape3DSW *against_shape = col_obj->get_shape(shape_idx);
- if (CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, against_shape, col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, NULL, p_margin)) {
+ if (CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, against_shape, col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, nullptr, p_margin)) {
if (cbk.amount > 0) {
collided = true;
}
@@ -775,7 +775,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
const CollisionObject3DSW *col_obj = intersection_query_results[i];
int shape_idx = intersection_query_subindex_results[i];
- if (CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, NULL, p_margin)) {
+ if (CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, nullptr, p_margin)) {
collided = cbk.amount > 0;
}
}
@@ -935,7 +935,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
_RestCallbackData rcd;
rcd.best_len = 0;
- rcd.best_object = NULL;
+ rcd.best_object = nullptr;
rcd.best_shape = 0;
rcd.min_allowed_depth = test_motion_min_contact_depth;
@@ -953,7 +953,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
rcd.object = col_obj;
rcd.shape = shape_idx;
- bool sc = CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, NULL, p_margin);
+ bool sc = CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, p_margin);
if (!sc)
continue;
}
@@ -1030,7 +1030,7 @@ void *Space3DSW::_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, Coll
return b;
}
- return NULL;
+ return nullptr;
}
void Space3DSW::_broadphase_unpair(CollisionObject3DSW *A, int p_subindex_A, CollisionObject3DSW *B, int p_subindex_B, void *p_data, void *p_self) {
@@ -1226,7 +1226,7 @@ Space3DSW::Space3DSW() {
broadphase = BroadPhase3DSW::create_func();
broadphase->set_pair_callback(_broadphase_pair, this);
broadphase->set_unpair_callback(_broadphase_unpair, this);
- area = NULL;
+ area = nullptr;
direct_access = memnew(PhysicsDirectSpaceState3DSW);
direct_access->space = this;
diff --git a/servers/physics_3d/space_3d_sw.h b/servers/physics_3d/space_3d_sw.h
index fb4fb6aa1f..3634834952 100644
--- a/servers/physics_3d/space_3d_sw.h
+++ b/servers/physics_3d/space_3d_sw.h
@@ -51,7 +51,7 @@ public:
virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false);
virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
- virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = NULL);
+ virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr);
virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const;
diff --git a/servers/physics_3d/step_3d_sw.cpp b/servers/physics_3d/step_3d_sw.cpp
index dda88b45c6..1a7d5f8cec 100644
--- a/servers/physics_3d/step_3d_sw.cpp
+++ b/servers/physics_3d/step_3d_sw.cpp
@@ -88,7 +88,7 @@ void Step3DSW::_solve_island(Constraint3DSW *p_island, int p_iterations, real_t
{
Constraint3DSW *ci = p_island;
- Constraint3DSW *prev = NULL;
+ Constraint3DSW *prev = nullptr;
while (ci) {
if (ci->get_priority() < at_priority) {
if (prev) {
@@ -177,8 +177,8 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
/* GENERATE CONSTRAINT ISLANDS */
- Body3DSW *island_list = NULL;
- Constraint3DSW *constraint_island_list = NULL;
+ Body3DSW *island_list = nullptr;
+ Constraint3DSW *constraint_island_list = nullptr;
b = body_list->first();
int island_count = 0;
@@ -188,8 +188,8 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
if (body->get_island_step() != _step) {
- Body3DSW *island = NULL;
- Constraint3DSW *constraint_island = NULL;
+ Body3DSW *island = nullptr;
+ Constraint3DSW *constraint_island = nullptr;
_populate_island(body, &island, &constraint_island);
island->set_island_list_next(island_list);
@@ -215,7 +215,7 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
if (c->get_island_step() == _step)
continue;
c->set_island_step(_step);
- c->set_island_next(NULL);
+ c->set_island_next(nullptr);
c->set_island_list_next(constraint_island_list);
constraint_island_list = c;
}
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 11fa2acc1a..48c51b5350 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -34,7 +34,7 @@
#include "core/print_string.h"
#include "core/project_settings.h"
-PhysicsServer2D *PhysicsServer2D::singleton = NULL;
+PhysicsServer2D *PhysicsServer2D::singleton = nullptr;
void PhysicsDirectBodyState2D::integrate_forces() {
@@ -531,7 +531,7 @@ PhysicsTestMotionResult2D::PhysicsTestMotionResult2D() {
bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) {
- MotionResult *r = NULL;
+ MotionResult *r = nullptr;
if (p_result.is_valid())
r = p_result->get_result_ptr();
return body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r);
@@ -771,7 +771,7 @@ PhysicsServer2D::PhysicsServer2D() {
PhysicsServer2D::~PhysicsServer2D() {
- singleton = NULL;
+ singleton = nullptr;
}
Vector<PhysicsServer2DManager::ClassInfo> PhysicsServer2DManager::physics_2d_servers;
@@ -826,14 +826,14 @@ String PhysicsServer2DManager::get_server_name(int p_id) {
}
PhysicsServer2D *PhysicsServer2DManager::new_default_server() {
- ERR_FAIL_COND_V(default_server_id == -1, NULL);
+ ERR_FAIL_COND_V(default_server_id == -1, nullptr);
return physics_2d_servers[default_server_id].create_callback();
}
PhysicsServer2D *PhysicsServer2DManager::new_server(const String &p_name) {
int id = find_server_id(p_name);
if (id == -1) {
- return NULL;
+ return nullptr;
} else {
return physics_2d_servers[id].create_callback();
}
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 632371565c..8c833b390f 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -513,7 +513,7 @@ public:
}
};
- virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.001, MotionResult *r_result = NULL, bool p_exclude_raycast_shapes = true) = 0;
+ virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0;
struct SeparationResult {
@@ -644,7 +644,7 @@ class PhysicsServer2DManager {
ClassInfo() :
name(""),
- create_callback(NULL) {}
+ create_callback(nullptr) {}
ClassInfo(String p_name, CreatePhysicsServer2DCallback p_create_callback) :
name(p_name),
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index 0ee471231b..a5a02fd1bd 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -34,7 +34,7 @@
#include "core/print_string.h"
#include "core/project_settings.h"
-PhysicsServer3D *PhysicsServer3D::singleton = NULL;
+PhysicsServer3D *PhysicsServer3D::singleton = nullptr;
void PhysicsDirectBodyState3D::integrate_forces() {
@@ -725,13 +725,13 @@ void PhysicsServer3D::_bind_methods() {
PhysicsServer3D::PhysicsServer3D() {
- ERR_FAIL_COND(singleton != NULL);
+ ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
PhysicsServer3D::~PhysicsServer3D() {
- singleton = NULL;
+ singleton = nullptr;
}
Vector<PhysicsServer3DManager::ClassInfo> PhysicsServer3DManager::physics_servers;
@@ -786,14 +786,14 @@ String PhysicsServer3DManager::get_server_name(int p_id) {
}
PhysicsServer3D *PhysicsServer3DManager::new_default_server() {
- ERR_FAIL_COND_V(default_server_id == -1, NULL);
+ ERR_FAIL_COND_V(default_server_id == -1, nullptr);
return physics_servers[default_server_id].create_callback();
}
PhysicsServer3D *PhysicsServer3DManager::new_server(const String &p_name) {
int id = find_server_id(p_name);
if (id == -1) {
- return NULL;
+ return nullptr;
} else {
return physics_servers[id].create_callback();
}
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index ddef8a9b20..a2f08b3ed8 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -189,7 +189,7 @@ public:
Vector3 linear_velocity; //velocity at contact point
};
- virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = NULL) = 0;
+ virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) = 0;
virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
@@ -500,7 +500,7 @@ public:
}
};
- virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = NULL, bool p_exclude_raycast_shapes = true) = 0;
+ virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0;
struct SeparationResult {
@@ -785,7 +785,7 @@ class PhysicsServer3DManager {
ClassInfo() :
name(""),
- create_callback(NULL) {}
+ create_callback(nullptr) {}
ClassInfo(String p_name, CreatePhysicsServer3DCallback p_create_callback) :
name(p_name),
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index c53ffcc7b5..64b48bea50 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -68,7 +68,7 @@
#include "rendering_server.h"
#include "servers/rendering/shader_types.h"
-ShaderTypes *shader_types = NULL;
+ShaderTypes *shader_types = nullptr;
PhysicsServer3D *_createGodotPhysics3DCallback() {
return memnew(PhysicsServer3DSW);
@@ -194,10 +194,10 @@ void register_server_singletons() {
Engine::get_singleton()->add_singleton(Engine::Singleton("RenderingServer", RenderingServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton()));
- Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3D", PhysicsServer3D::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2D", PhysicsServer2D::get_singleton()));
- Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer", NavigationServer3D::get_singleton_mut()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3D", PhysicsServer3D::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer2D", NavigationServer2D::get_singleton_mut()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer3D", NavigationServer3D::get_singleton_mut()));
Engine::get_singleton()->add_singleton(Engine::Singleton("ARVRServer", ARVRServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("CameraServer", CameraServer::get_singleton()));
}
diff --git a/servers/rendering/rasterizer.cpp b/servers/rendering/rasterizer.cpp
index a3f93a3f8c..f62e0a43a6 100644
--- a/servers/rendering/rasterizer.cpp
+++ b/servers/rendering/rasterizer.cpp
@@ -33,7 +33,7 @@
#include "core/os/os.h"
#include "core/print_string.h"
-Rasterizer *(*Rasterizer::_create_func)() = NULL;
+Rasterizer *(*Rasterizer::_create_func)() = nullptr;
void RasterizerScene::InstanceDependency::instance_notify_changed(bool p_aabb, bool p_dependencies) {
for (Map<InstanceBase *, uint32_t>::Element *E = instances.front(); E; E = E->next()) {
@@ -67,9 +67,9 @@ Rasterizer *Rasterizer::create() {
return _create_func();
}
-RasterizerCanvas *RasterizerCanvas::singleton = NULL;
+RasterizerCanvas *RasterizerCanvas::singleton = nullptr;
-RasterizerStorage *RasterizerStorage::base_singleton = NULL;
+RasterizerStorage *RasterizerStorage::base_singleton = nullptr;
RasterizerStorage::RasterizerStorage() {
diff --git a/servers/rendering/rasterizer.h b/servers/rendering/rasterizer.h
index eb33db04fc..6676b00723 100644
--- a/servers/rendering/rasterizer.h
+++ b/servers/rendering/rasterizer.h
@@ -79,7 +79,9 @@ public:
virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0;
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;
- virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0;
+ virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) = 0;
+ virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0;
+
virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, RS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size) = 0;
@@ -107,7 +109,6 @@ public:
struct InstanceBase;
struct InstanceDependency {
-
void instance_notify_changed(bool p_aabb, bool p_dependencies);
void instance_notify_deleted(RID p_deleted);
@@ -119,7 +120,6 @@ public:
};
struct InstanceBase {
-
RS::InstanceType base_type;
RID base;
@@ -219,7 +219,7 @@ public:
baked_light = false;
dynamic_gi = false;
redraw_if_visible = false;
- lightmap_capture = NULL;
+ lightmap_capture = nullptr;
}
virtual ~InstanceBase() {
@@ -231,7 +231,9 @@ public:
virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0;
virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0) = 0;
virtual void light_instance_mark_visible(RID p_light_instance) = 0;
- virtual bool light_instances_can_render_shadow_cube() const { return true; }
+ virtual bool light_instances_can_render_shadow_cube() const {
+ return true;
+ }
virtual RID reflection_atlas_create() = 0;
virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) = 0;
@@ -751,10 +753,10 @@ public:
energy = 1.0;
item_shadow_mask = -1;
mode = RS::CANVAS_LIGHT_MODE_ADD;
- // texture_cache = NULL;
- next_ptr = NULL;
- mask_next_ptr = NULL;
- filter_next_ptr = NULL;
+ // texture_cache = nullptr;
+ next_ptr = nullptr;
+ mask_next_ptr = nullptr;
+ filter_next_ptr = nullptr;
use_shadow = false;
shadow_buffer_size = 2048;
shadow_filter = RS::CANVAS_LIGHT_FILTER_NONE;
@@ -1005,7 +1007,7 @@ public:
//must update rect
- if (commands == NULL) {
+ if (commands == nullptr) {
rect = Rect2();
rect_dirty = false;
@@ -1115,12 +1117,12 @@ public:
template <class T>
T *alloc_command() {
T *command;
- if (commands == NULL) {
+ if (commands == nullptr) {
// As the most common use case of canvas items is to
// use only one command, the first is done with it's
// own allocation. The rest of them use blocks.
command = memnew(T);
- command->next = NULL;
+ command->next = nullptr;
commands = command;
last_command = command;
} else {
@@ -1147,7 +1149,7 @@ public:
//allocate block and add to the linked list
void *memory = c->memory + c->usage;
command = memnew_placement(memory, T);
- command->next = NULL;
+ command->next = nullptr;
last_command->next = command;
last_command = command;
c->usage += sizeof(T);
@@ -1172,7 +1174,7 @@ public:
Command *n = c->next;
if (c == commands) {
memdelete(commands);
- commands = NULL;
+ commands = nullptr;
} else {
c->~Command();
}
@@ -1186,36 +1188,36 @@ public:
}
}
- last_command = NULL;
- commands = NULL;
+ last_command = nullptr;
+ commands = nullptr;
current_block = 0;
clip = false;
rect_dirty = true;
- final_clip_owner = NULL;
- material_owner = NULL;
+ final_clip_owner = nullptr;
+ material_owner = nullptr;
light_masked = false;
}
Item() {
- commands = NULL;
- last_command = NULL;
+ commands = nullptr;
+ last_command = nullptr;
current_block = 0;
light_mask = 1;
- vp_render = NULL;
- next = NULL;
- final_clip_owner = NULL;
+ vp_render = nullptr;
+ next = nullptr;
+ final_clip_owner = nullptr;
clip = false;
final_modulate = Color(1, 1, 1, 1);
visible = true;
rect_dirty = true;
custom_rect = false;
behind = false;
- material_owner = NULL;
- copy_back_buffer = NULL;
+ material_owner = nullptr;
+ copy_back_buffer = nullptr;
distance_field = false;
light_masked = false;
update_when_visible = false;
z_final = 0;
- custom_data = NULL;
+ custom_data = nullptr;
}
virtual ~Item() {
clear();
@@ -1248,7 +1250,7 @@ public:
LightOccluderInstance() {
enabled = true;
- next = NULL;
+ next = nullptr;
light_mask = 1;
cull_cache = RS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;
}
diff --git a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
index 8d52ffd7b9..ba4f4c4acb 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
@@ -1220,7 +1220,7 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 5));
glVertexAttribDivisor(10, 1);
glEnableVertexAttribArray(11); //color
- glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, NULL);
+ glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, nullptr);
glVertexAttribDivisor(11, 1);
glEnableVertexAttribArray(12); //custom
glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 2));
@@ -1262,7 +1262,7 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 5));
glVertexAttribDivisor(10, 1);
glEnableVertexAttribArray(11); //color
- glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, NULL);
+ glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, nullptr);
glVertexAttribDivisor(11, 1);
glEnableVertexAttribArray(12); //custom
glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 2));
@@ -1314,13 +1314,13 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
if (current_clip && reclip) {
//will make it re-enable clipping if needed afterwards
- current_clip = NULL;
+ current_clip = nullptr;
}
}
void RasterizerCanvasRD::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, RID p_screen_uniform_set) {
- Item *current_clip = NULL;
+ Item *current_clip = nullptr;
Transform2D canvas_transform_inverse = p_canvas_transform_inverse;
@@ -1369,7 +1369,7 @@ void RasterizerCanvasRD::_render_items(RID p_to_render_target, int p_item_count,
if (ci->material != prev_material) {
- MaterialData *material_data = NULL;
+ MaterialData *material_data = nullptr;
if (ci->material.is_valid()) {
material_data = (MaterialData *)storage->material_get_data(ci->material, RasterizerStorageRD::SHADER_TYPE_2D);
}
@@ -2532,7 +2532,7 @@ RasterizerCanvasRD::~RasterizerCanvasRD() {
//anything remains?
if (bindings.texture_bindings.size()) {
ERR_PRINT("Some texture bindings were not properly freed (leaked canvasitems?");
- const TextureBindingID *key = NULL;
+ const TextureBindingID *key = nullptr;
while ((key = bindings.texture_bindings.next(key))) {
TextureBinding *tb = bindings.texture_bindings[*key];
tb->reference_count = 1;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h
index 0c151975bc..83b431eaf6 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h
@@ -383,7 +383,7 @@ class RasterizerCanvasRD : public RasterizerCanvas {
for (int i = 0; i < DEFAULT_MAX_LIGHTS_PER_ITEM; i++) {
light_cache[i].light_version = 0;
- light_cache[i].light = NULL;
+ light_cache[i].light = nullptr;
}
light_cache_count = 0xFFFFFFFF;
}
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
index 9ccc1f172e..3b22cb4d9d 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
@@ -50,6 +50,16 @@ static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_ar
p_array[11] = 0;
}
+static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) {
+
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+
+ p_array[i * 4 + j] = p_mtx.matrix[i][j];
+ }
+ }
+}
+
RID RasterizerEffectsRD::_get_uniform_set_from_image(RID p_image) {
if (image_to_uniform_set_cache.has(p_image)) {
@@ -120,6 +130,80 @@ RID RasterizerEffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bo
return uniform_set;
}
+RID RasterizerEffectsRD::_get_compute_uniform_set_from_texture_pair(RID p_texture1, RID p_texture2, bool p_use_mipmaps) {
+
+ TexturePair tp;
+ tp.texture1 = p_texture1;
+ tp.texture2 = p_texture2;
+
+ if (texture_pair_to_compute_uniform_set_cache.has(tp)) {
+ RID uniform_set = texture_pair_to_compute_uniform_set_cache[tp];
+ if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ return uniform_set;
+ }
+ }
+
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
+ u.binding = 0;
+ u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
+ u.ids.push_back(p_texture1);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
+ u.binding = 1;
+ u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
+ u.ids.push_back(p_texture2);
+ uniforms.push_back(u);
+ }
+ //any thing with the same configuration (one texture in binding 0 for set 0), is good
+ RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0), 1);
+
+ texture_pair_to_compute_uniform_set_cache[tp] = uniform_set;
+
+ return uniform_set;
+}
+
+RID RasterizerEffectsRD::_get_compute_uniform_set_from_image_pair(RID p_texture1, RID p_texture2) {
+
+ TexturePair tp;
+ tp.texture1 = p_texture1;
+ tp.texture2 = p_texture2;
+
+ if (image_pair_to_compute_uniform_set_cache.has(tp)) {
+ RID uniform_set = image_pair_to_compute_uniform_set_cache[tp];
+ if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ return uniform_set;
+ }
+ }
+
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 0;
+ u.ids.push_back(p_texture1);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 1;
+ u.ids.push_back(p_texture2);
+ uniforms.push_back(u);
+ }
+ //any thing with the same configuration (one texture in binding 0 for set 0), is good
+ RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0), 3);
+
+ image_pair_to_compute_uniform_set_cache[tp] = uniform_set;
+
+ return uniform_set;
+}
+
void RasterizerEffectsRD::copy_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, bool p_flip_y, bool p_force_luminance) {
zeromem(&blur.push_constant, sizeof(BlurPushConstant));
@@ -218,6 +302,7 @@ void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_framebuff
blur.push_constant.glow_exposure = p_exposure;
blur.push_constant.glow_white = 0; //actually unused
blur.push_constant.glow_luminance_cap = p_luminance_cap;
+
blur.push_constant.glow_auto_exposure_grey = p_auto_exposure_grey; //unused also
//HORIZONTAL
@@ -250,6 +335,165 @@ void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_framebuff
RD::get_singleton()->draw_list_end();
}
+void RasterizerEffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_roughness, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera) {
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+
+ int32_t x_groups = (p_screen_size.width - 1) / 8 + 1;
+ int32_t y_groups = (p_screen_size.height - 1) / 8 + 1;
+
+ { //scale color and depth to half
+ ssr_scale.push_constant.camera_z_far = p_camera.get_z_far();
+ ssr_scale.push_constant.camera_z_near = p_camera.get_z_near();
+ ssr_scale.push_constant.orthogonal = p_camera.is_orthogonal();
+ ssr_scale.push_constant.filter = false; //enabling causes arctifacts
+ ssr_scale.push_constant.screen_size[0] = p_screen_size.x;
+ ssr_scale.push_constant.screen_size[1] = p_screen_size.y;
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr_scale.pipeline);
+
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_diffuse), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_pair(p_depth, p_normal), 1);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output_blur), 2);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_scale_depth, p_scale_normal), 3);
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr_scale.push_constant, sizeof(ScreenSpaceReflectionScalePushConstant));
+
+ RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+ }
+
+ {
+
+ ssr.push_constant.camera_z_far = p_camera.get_z_far();
+ ssr.push_constant.camera_z_near = p_camera.get_z_near();
+ ssr.push_constant.orthogonal = p_camera.is_orthogonal();
+ ssr.push_constant.screen_size[0] = p_screen_size.x;
+ ssr.push_constant.screen_size[1] = p_screen_size.y;
+ ssr.push_constant.curve_fade_in = p_fade_in;
+ ssr.push_constant.distance_fade = p_fade_out;
+ ssr.push_constant.num_steps = p_max_steps;
+ ssr.push_constant.depth_tolerance = p_tolerance;
+ ssr.push_constant.use_half_res = true;
+ ssr.push_constant.proj_info[0] = -2.0f / (p_screen_size.width * p_camera.matrix[0][0]);
+ ssr.push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_camera.matrix[1][1]);
+ ssr.push_constant.proj_info[2] = (1.0f - p_camera.matrix[0][2]) / p_camera.matrix[0][0];
+ ssr.push_constant.proj_info[3] = (1.0f + p_camera.matrix[1][2]) / p_camera.matrix[1][1];
+ ssr.push_constant.metallic_mask[0] = CLAMP(p_metallic_mask.r * 255.0, 0, 255);
+ ssr.push_constant.metallic_mask[1] = CLAMP(p_metallic_mask.g * 255.0, 0, 255);
+ ssr.push_constant.metallic_mask[2] = CLAMP(p_metallic_mask.b * 255.0, 0, 255);
+ ssr.push_constant.metallic_mask[3] = CLAMP(p_metallic_mask.a * 255.0, 0, 255);
+ store_camera(p_camera, ssr.push_constant.projection);
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr.pipelines[(p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) ? SCREEN_SPACE_REFLECTION_ROUGH : SCREEN_SPACE_REFLECTION_NORMAL]);
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr.push_constant, sizeof(ScreenSpaceReflectionPushConstant));
+
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output_blur, p_scale_depth), 0);
+
+ if (p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) {
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output, p_blur_radius), 1);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_pair(p_metallic, p_roughness), 3);
+ } else {
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output), 1);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_metallic), 3);
+ }
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_normal), 2);
+
+ RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
+ }
+
+ if (p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) {
+
+ //blurr
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+ ssr_filter.push_constant.orthogonal = p_camera.is_orthogonal();
+ ssr_filter.push_constant.edge_tolerance = Math::sin(Math::deg2rad(15.0));
+ ssr_filter.push_constant.proj_info[0] = -2.0f / (p_screen_size.width * p_camera.matrix[0][0]);
+ ssr_filter.push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_camera.matrix[1][1]);
+ ssr_filter.push_constant.proj_info[2] = (1.0f - p_camera.matrix[0][2]) / p_camera.matrix[0][0];
+ ssr_filter.push_constant.proj_info[3] = (1.0f + p_camera.matrix[1][2]) / p_camera.matrix[1][1];
+ ssr_filter.push_constant.vertical = 0;
+ if (p_roughness_quality == RS::ENV_SSR_ROUGNESS_QUALITY_LOW) {
+ ssr_filter.push_constant.steps = p_max_steps / 3;
+ ssr_filter.push_constant.increment = 3;
+ } else if (p_roughness_quality == RS::ENV_SSR_ROUGNESS_QUALITY_MEDIUM) {
+ ssr_filter.push_constant.steps = p_max_steps / 2;
+ ssr_filter.push_constant.increment = 2;
+ } else {
+ ssr_filter.push_constant.steps = p_max_steps;
+ ssr_filter.push_constant.increment = 1;
+ }
+
+ ssr_filter.push_constant.screen_size[0] = p_screen_size.width;
+ ssr_filter.push_constant.screen_size[1] = p_screen_size.height;
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr_filter.pipelines[SCREEN_SPACE_REFLECTION_FILTER_HORIZONTAL]);
+
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output, p_blur_radius), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_normal), 1);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output_blur, p_blur_radius2), 2);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_depth), 3);
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr_filter.push_constant, sizeof(ScreenSpaceReflectionFilterPushConstant));
+
+ RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr_filter.pipelines[SCREEN_SPACE_REFLECTION_FILTER_VERTICAL]);
+
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output_blur, p_blur_radius2), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_normal), 1);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output), 2);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_depth), 3);
+
+ ssr_filter.push_constant.vertical = 1;
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr_filter.push_constant, sizeof(ScreenSpaceReflectionFilterPushConstant));
+
+ RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
+ }
+
+ RD::get_singleton()->compute_list_end();
+}
+
+void RasterizerEffectsRD::merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection) {
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>());
+
+ if (p_reflection.is_valid()) {
+
+ if (p_base.is_valid()) {
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_SSR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_base), 2);
+ } else {
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_ADDITIVE_SSR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
+ }
+
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_specular), 0);
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_reflection), 1);
+
+ } else {
+
+ if (p_base.is_valid()) {
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_ADD].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_base), 2);
+ } else {
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_ADDITIVE_ADD].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
+ }
+
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_specular), 0);
+ }
+
+ RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
+ RD::get_singleton()->draw_list_draw(draw_list, true);
+ RD::get_singleton()->draw_list_end();
+}
+
void RasterizerEffectsRD::make_mipmap(RID p_source_rd_texture, RID p_dest_framebuffer, const Vector2 &p_pixel_size) {
zeromem(&blur.push_constant, sizeof(BlurPushConstant));
@@ -970,6 +1214,7 @@ RasterizerEffectsRD::RasterizerEffectsRD() {
for (int i = SSAO_BLUR_PASS; i <= SSAO_BLUR_UPSCALE; i++) {
ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.blur_shader.version_get_shader(ssao.blur_shader_version, i - SSAO_BLUR_PASS));
+
pipeline++;
}
}
@@ -1035,6 +1280,82 @@ RasterizerEffectsRD::RasterizerEffectsRD() {
filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1);
}
+ {
+ Vector<String> specular_modes;
+ specular_modes.push_back("\n#define MODE_MERGE\n");
+ specular_modes.push_back("\n#define MODE_MERGE\n#define MODE_SSR\n");
+ specular_modes.push_back("\n");
+ specular_modes.push_back("\n#define MODE_SSR\n");
+
+ specular_merge.shader.initialize(specular_modes);
+
+ specular_merge.shader_version = specular_merge.shader.version_create();
+
+ //use additive
+
+ RD::PipelineColorBlendState::Attachment ba;
+ ba.enable_blend = true;
+ ba.src_color_blend_factor = RD::BLEND_FACTOR_ONE;
+ ba.dst_color_blend_factor = RD::BLEND_FACTOR_ONE;
+ ba.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
+ ba.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
+ ba.color_blend_op = RD::BLEND_OP_ADD;
+ ba.alpha_blend_op = RD::BLEND_OP_ADD;
+
+ RD::PipelineColorBlendState blend_additive;
+ blend_additive.attachments.push_back(ba);
+
+ for (int i = 0; i < SPECULAR_MERGE_MAX; i++) {
+
+ RD::PipelineColorBlendState blend_state;
+ if (i == SPECULAR_MERGE_ADDITIVE_ADD || i == SPECULAR_MERGE_ADDITIVE_SSR) {
+ blend_state = blend_additive;
+ } else {
+ blend_state = RD::PipelineColorBlendState::create_disabled();
+ }
+ specular_merge.pipelines[i].setup(specular_merge.shader.version_get_shader(specular_merge.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0);
+ }
+ }
+
+ {
+ Vector<String> ssr_modes;
+ ssr_modes.push_back("\n");
+ ssr_modes.push_back("\n#define MODE_ROUGH\n");
+
+ ssr.shader.initialize(ssr_modes);
+
+ ssr.shader_version = ssr.shader.version_create();
+
+ for (int i = 0; i < SCREEN_SPACE_REFLECTION_MAX; i++) {
+ ssr.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssr.shader.version_get_shader(ssr.shader_version, i));
+ }
+ }
+
+ {
+ Vector<String> ssr_filter_modes;
+ ssr_filter_modes.push_back("\n");
+ ssr_filter_modes.push_back("\n#define VERTICAL_PASS\n");
+
+ ssr_filter.shader.initialize(ssr_filter_modes);
+
+ ssr_filter.shader_version = ssr_filter.shader.version_create();
+
+ for (int i = 0; i < SCREEN_SPACE_REFLECTION_FILTER_MAX; i++) {
+ ssr_filter.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssr_filter.shader.version_get_shader(ssr_filter.shader_version, i));
+ }
+ }
+
+ {
+ Vector<String> ssr_scale_modes;
+ ssr_scale_modes.push_back("\n");
+
+ ssr_scale.shader.initialize(ssr_scale_modes);
+
+ ssr_scale.shader_version = ssr_scale.shader.version_create();
+
+ ssr_scale.pipeline = RD::get_singleton()->compute_pipeline_create(ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0));
+ }
+
RD::SamplerState sampler;
sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR;
sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
index 69da5dc6d4..32eb8c8cda 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
@@ -41,6 +41,10 @@
#include "servers/rendering/rasterizer_rd/shaders/cubemap_roughness.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/luminance_reduce.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/roughness_limiter.glsl.gen.h"
+#include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl.gen.h"
+#include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection_filter.glsl.gen.h"
+#include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection_scale.glsl.gen.h"
+#include "servers/rendering/rasterizer_rd/shaders/specular_merge.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/ssao.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/ssao_blur.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/ssao_minify.glsl.gen.h"
@@ -378,6 +382,104 @@ class RasterizerEffectsRD {
float pad[3];
};
+ enum SpecularMergeMode {
+ SPECULAR_MERGE_ADD,
+ SPECULAR_MERGE_SSR,
+ SPECULAR_MERGE_ADDITIVE_ADD,
+ SPECULAR_MERGE_ADDITIVE_SSR,
+ SPECULAR_MERGE_MAX
+ };
+
+ struct SpecularMerge {
+
+ SpecularMergeShaderRD shader;
+ RID shader_version;
+ RenderPipelineVertexFormatCacheRD pipelines[SPECULAR_MERGE_MAX];
+
+ } specular_merge;
+
+ enum ScreenSpaceReflectionMode {
+ SCREEN_SPACE_REFLECTION_NORMAL,
+ SCREEN_SPACE_REFLECTION_ROUGH,
+ SCREEN_SPACE_REFLECTION_MAX,
+ };
+
+ struct ScreenSpaceReflectionPushConstant {
+
+ float proj_info[4];
+
+ int32_t screen_size[2];
+ float camera_z_near;
+ float camera_z_far;
+
+ int32_t num_steps;
+ float depth_tolerance;
+ float distance_fade;
+ float curve_fade_in;
+
+ uint32_t orthogonal;
+ float filter_mipmap_levels;
+ uint32_t use_half_res;
+ uint8_t metallic_mask[4];
+
+ float projection[16];
+ };
+
+ struct ScreenSpaceReflection {
+
+ ScreenSpaceReflectionPushConstant push_constant;
+ ScreenSpaceReflectionShaderRD shader;
+ RID shader_version;
+ RID pipelines[SCREEN_SPACE_REFLECTION_MAX];
+
+ } ssr;
+
+ struct ScreenSpaceReflectionFilterPushConstant {
+
+ float proj_info[4];
+
+ uint32_t orthogonal;
+ float edge_tolerance;
+ int32_t increment;
+ uint32_t pad;
+
+ int32_t screen_size[2];
+ uint32_t vertical;
+ uint32_t steps;
+ };
+ enum {
+ SCREEN_SPACE_REFLECTION_FILTER_HORIZONTAL,
+ SCREEN_SPACE_REFLECTION_FILTER_VERTICAL,
+ SCREEN_SPACE_REFLECTION_FILTER_MAX,
+ };
+
+ struct ScreenSpaceReflectionFilter {
+
+ ScreenSpaceReflectionFilterPushConstant push_constant;
+ ScreenSpaceReflectionFilterShaderRD shader;
+ RID shader_version;
+ RID pipelines[SCREEN_SPACE_REFLECTION_FILTER_MAX];
+ } ssr_filter;
+
+ struct ScreenSpaceReflectionScalePushConstant {
+
+ int32_t screen_size[2];
+ float camera_z_near;
+ float camera_z_far;
+
+ uint32_t orthogonal;
+ uint32_t filter;
+ uint32_t pad[2];
+ };
+
+ struct ScreenSpaceReflectionScale {
+
+ ScreenSpaceReflectionScalePushConstant push_constant;
+ ScreenSpaceReflectionScaleShaderRD shader;
+ RID shader_version;
+ RID pipeline;
+ } ssr_scale;
+
RID default_sampler;
RID default_mipmap_sampler;
RID index_buffer;
@@ -386,11 +488,28 @@ class RasterizerEffectsRD {
Map<RID, RID> texture_to_uniform_set_cache;
Map<RID, RID> image_to_uniform_set_cache;
+
+ struct TexturePair {
+ RID texture1;
+ RID texture2;
+ _FORCE_INLINE_ bool operator<(const TexturePair &p_pair) const {
+ if (texture1 == p_pair.texture1) {
+ return texture2 < p_pair.texture2;
+ } else {
+ return texture1 < p_pair.texture1;
+ }
+ }
+ };
+
Map<RID, RID> texture_to_compute_uniform_set_cache;
+ Map<TexturePair, RID> texture_pair_to_compute_uniform_set_cache;
+ Map<TexturePair, RID> image_pair_to_compute_uniform_set_cache;
RID _get_uniform_set_from_image(RID p_texture);
RID _get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false);
RID _get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false);
+ RID _get_compute_uniform_set_from_texture_pair(RID p_texture, RID p_texture2, bool p_use_mipmaps = false);
+ RID _get_compute_uniform_set_from_image_pair(RID p_texture, RID p_texture2);
public:
//TODO must re-do most of the shaders in compute
@@ -450,6 +569,9 @@ public:
void cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array);
void render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_lights, RenderPipelineVertexFormatCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const CameraMatrix &p_camera, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position);
+ void screen_space_reflection(RID p_diffuse, RID p_normal, RS::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_roughness, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera);
+ void merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection);
+
RasterizerEffectsRD();
~RasterizerEffectsRD();
};
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
index bf3cd045f1..6094fbb36f 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
@@ -321,7 +321,7 @@ void RasterizerSceneHighEndRD::ShaderData::set_code(const String &p_code) {
} else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL) {
blend_state = blend_state_depth_normal;
} else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) {
- blend_state = blend_state_depth_normal;
+ blend_state = blend_state_depth_normal_roughness;
} else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) {
blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
@@ -537,12 +537,20 @@ void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::ensure_specular() {
specular = RD::get_singleton()->texture_create(tf, RD::TextureView());
- Vector<RID> fb;
- fb.push_back(color);
- fb.push_back(specular);
- fb.push_back(depth);
+ {
+ Vector<RID> fb;
+ fb.push_back(color);
+ fb.push_back(specular);
+ fb.push_back(depth);
+
+ color_specular_fb = RD::get_singleton()->framebuffer_create(fb);
+ }
+ {
+ Vector<RID> fb;
+ fb.push_back(specular);
- color_specular_fb = RD::get_singleton()->framebuffer_create(fb);
+ specular_only_fb = RD::get_singleton()->framebuffer_create(fb);
+ }
}
}
@@ -554,6 +562,7 @@ void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::clear() {
}
color_specular_fb = RID();
+ specular_only_fb = RID();
color_fb = RID();
if (normal_buffer.is_valid()) {
@@ -1074,12 +1083,12 @@ void RasterizerSceneHighEndRD::_add_geometry(InstanceBase *p_instance, uint32_t
}
}
- MaterialData *material = NULL;
+ MaterialData *material = nullptr;
if (m_src.is_valid()) {
material = (MaterialData *)storage->material_get_data(m_src, RasterizerStorageRD::SHADER_TYPE_3D);
if (!material || !material->shader_data->valid) {
- material = NULL;
+ material = nullptr;
}
}
@@ -1203,7 +1212,7 @@ void RasterizerSceneHighEndRD::_fill_render_list(InstanceBase **p_cull_result, i
case RS::INSTANCE_MESH: {
- const RID *materials = NULL;
+ const RID *materials = nullptr;
uint32_t surface_count;
materials = storage->mesh_get_surface_count_and_materials(inst->base, surface_count);
@@ -1237,7 +1246,7 @@ void RasterizerSceneHighEndRD::_fill_render_list(InstanceBase **p_cull_result, i
continue;
}
- const RID *materials = NULL;
+ const RID *materials = nullptr;
uint32_t surface_count;
materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count);
@@ -1258,7 +1267,7 @@ void RasterizerSceneHighEndRD::_fill_render_list(InstanceBase **p_cull_result, i
RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getornull(inst->base);
ERR_CONTINUE(!immediate);
- _add_geometry(immediate, inst, NULL, -1, p_depth_pass, p_shadow_pass);
+ _add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass);
} break;
case RS::INSTANCE_PARTICLES: {
@@ -1637,7 +1646,7 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig
void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color) {
- RenderBufferDataHighEnd *render_buffer = NULL;
+ RenderBufferDataHighEnd *render_buffer = nullptr;
if (p_render_buffer.is_valid()) {
render_buffer = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffer);
}
@@ -1699,11 +1708,14 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
Size2 screen_pixel_size;
Size2i screen_size;
RID opaque_framebuffer;
+ RID opaque_specular_framebuffer;
RID depth_framebuffer;
RID alpha_framebuffer;
PassMode depth_pass_mode = PASS_MODE_DEPTH;
Vector<Color> depth_pass_clear;
+ bool using_separate_specular = false;
+ bool using_ssr = false;
if (render_buffer) {
screen_pixel_size.width = 1.0 / render_buffer->width;
@@ -1715,6 +1727,10 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
if (p_environment.is_valid() && environment_is_ssr_enabled(p_environment)) {
depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS;
+ render_buffer->ensure_specular();
+ using_separate_specular = true;
+ using_ssr = true;
+ opaque_specular_framebuffer = render_buffer->color_specular_fb;
} else if (screen_space_roughness_limiter_is_active()) {
depth_pass_mode = PASS_MODE_DEPTH_NORMAL;
//we need to allocate both these, if not allocated
@@ -1845,22 +1861,22 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
_fill_instances(render_list.elements, render_list.element_count, false);
- bool can_continue = true; //unless the middle buffers are needed
bool debug_giprobes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION;
- bool using_separate_specular = false;
bool depth_pre_pass = depth_framebuffer.is_valid();
RID render_buffers_uniform_set;
+ bool using_ssao = depth_pre_pass && p_render_buffer.is_valid() && p_environment.is_valid() && environment_is_ssao_enabled(p_environment);
+
if (depth_pre_pass) { //depth pre pass
RENDER_TIMESTAMP("Render Depth Pre-Pass");
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, depth_pass_clear);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, using_ssao ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, depth_pass_clear);
_render_list(draw_list, RD::get_singleton()->framebuffer_get_format(depth_framebuffer), render_list.elements, render_list.element_count, false, depth_pass_mode, render_buffer == nullptr, radiance_uniform_set, RID());
RD::get_singleton()->draw_list_end();
}
- if (p_render_buffer.is_valid() && p_environment.is_valid() && environment_is_ssao_enabled(p_environment)) {
+ if (using_ssao) {
_process_ssao(p_render_buffer, p_environment, render_buffer->normal_buffer, p_cam_projection);
}
@@ -1878,23 +1894,41 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
RENDER_TIMESTAMP("Render Opaque Pass");
+ bool can_continue_color = !scene_state.used_screen_texture && !using_ssr && !scene_state.used_sss;
+ bool can_continue_depth = !scene_state.used_depth_texture && !using_ssr;
+
{
- bool will_continue = (can_continue || draw_sky || debug_giprobes);
+
+ bool will_continue_color = (can_continue_color || draw_sky || debug_giprobes);
+ bool will_continue_depth = (can_continue_depth || draw_sky || debug_giprobes);
+
//regular forward for now
Vector<Color> c;
c.push_back(clear_color.to_linear());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, will_continue ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0);
- _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(opaque_framebuffer), render_list.elements, render_list.element_count, false, PASS_MODE_COLOR, render_buffer == nullptr, radiance_uniform_set, render_buffers_uniform_set);
+ if (using_separate_specular) {
+ c.push_back(Color(0, 0, 0, 0));
+ }
+ RID framebuffer = using_separate_specular ? opaque_specular_framebuffer : opaque_framebuffer;
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (using_ssao ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CONTINUE) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0);
+ _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(framebuffer), render_list.elements, render_list.element_count, false, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, radiance_uniform_set, render_buffers_uniform_set);
RD::get_singleton()->draw_list_end();
+
+ if (will_continue_color && using_separate_specular) {
+ // close the specular framebuffer, as it's no longer used
+ draw_list = RD::get_singleton()->draw_list_begin(render_buffer->specular_only_fb, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_CONTINUE);
+ RD::get_singleton()->draw_list_end();
+ }
}
if (debug_giprobes) {
//debug giprobes
- bool will_continue = (can_continue || draw_sky);
+ bool will_continue_color = (can_continue_color || draw_sky);
+ bool will_continue_depth = (can_continue_depth || draw_sky);
+
CameraMatrix dc;
dc.set_depth_correction(true);
CameraMatrix cm = (dc * p_cam_projection) * CameraMatrix(p_cam_transform.affine_inverse());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
for (int i = 0; i < p_gi_probe_cull_count; i++) {
_debug_giprobe(p_gi_probe_cull_result[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, 1.0);
}
@@ -1911,12 +1945,24 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
projection = correction * p_cam_projection;
}
- _draw_sky(can_continue, opaque_framebuffer, p_environment, projection, p_cam_transform);
+ _draw_sky(can_continue_color, can_continue_depth, opaque_framebuffer, p_environment, projection, p_cam_transform);
+ }
+
+ if (using_separate_specular) {
+
+ if (scene_state.used_sss) {
+ RENDER_TIMESTAMP("Sub Surface Scattering");
- if (using_separate_specular && !can_continue) {
- //can't continue, so close the buffers
- //RD::get_singleton()->draw_list_begin(render_buffer->color_specular_fb, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_READ_COLOR_AND_DEPTH, c);
- //RD::get_singleton()->draw_list_end();
+ //_process_sss()
+ }
+
+ if (using_ssr) {
+ RENDER_TIMESTAMP("Screen Space Reflection");
+ _process_ssr(p_render_buffer, render_buffer->color_fb, render_buffer->normal_buffer, render_buffer->roughness_buffer, render_buffer->specular, render_buffer->specular, Color(0, 0, 0, 1), p_environment, p_cam_projection, true);
+ } else {
+ //just mix specular back
+ RENDER_TIMESTAMP("Merge Specular");
+ storage->get_effects()->merge_specular(render_buffer->color_fb, render_buffer->specular, RID(), RID());
}
}
@@ -1929,7 +1975,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
_fill_instances(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false);
{
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(alpha_framebuffer, can_continue ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
_render_list(draw_list, RD::get_singleton()->framebuffer_get_format(alpha_framebuffer), &render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false, PASS_MODE_COLOR, render_buffer == nullptr, radiance_uniform_set, render_buffers_uniform_set);
RD::get_singleton()->draw_list_end();
}
@@ -1937,13 +1983,13 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
//_render_list
#if 0
if (state.directional_light_count == 0) {
- directional_light = NULL;
- _render_list(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, p_cam_transform, p_cam_projection, env_radiance_tex, false, true, false, false, shadow_atlas != NULL);
+ directional_light = nullptr;
+ _render_list(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, p_cam_transform, p_cam_projection, env_radiance_tex, false, true, false, false, shadow_atlas != nullptr);
} else {
for (int i = 0; i < state.directional_light_count; i++) {
directional_light = directional_lights[i];
- _setup_directional_light(i, p_cam_transform.affine_inverse(), shadow_atlas != NULL && shadow_atlas->size > 0);
- _render_list(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, p_cam_transform, p_cam_projection, env_radiance_tex, false, true, false, i > 0, shadow_atlas != NULL);
+ _setup_directional_light(i, p_cam_transform.affine_inverse(), shadow_atlas != nullptr && shadow_atlas->size > 0);
+ _render_list(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, p_cam_transform, p_cam_projection, env_radiance_tex, false, true, false, i > 0, shadow_atlas != nullptr);
}
}
#endif
@@ -2366,7 +2412,7 @@ void RasterizerSceneHighEndRD::_update_render_buffers_uniform_set(RID p_render_b
}
}
-RasterizerSceneHighEndRD *RasterizerSceneHighEndRD::singleton = NULL;
+RasterizerSceneHighEndRD *RasterizerSceneHighEndRD::singleton = nullptr;
void RasterizerSceneHighEndRD::set_time(double p_time, double p_step) {
time = p_time;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h
index 4c3422cedb..e79bf2b378 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h
@@ -207,6 +207,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
RID depth_normal_roughness_fb;
RID color_fb;
RID color_specular_fb;
+ RID specular_only_fb;
int width, height;
void ensure_specular();
@@ -489,7 +490,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
_FORCE_INLINE_ Element *add_element() {
if (element_count + alpha_element_count >= max_elements)
- return NULL;
+ return nullptr;
elements[element_count] = &base_elements[element_count];
return elements[element_count++];
}
@@ -497,7 +498,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
_FORCE_INLINE_ Element *add_alpha_element() {
if (element_count + alpha_element_count >= max_elements)
- return NULL;
+ return nullptr;
int idx = max_elements - alpha_element_count - 1;
elements[idx] = &base_elements[idx];
alpha_element_count++;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
index 517eea12f4..af86d145ad 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
@@ -456,7 +456,7 @@ RID RasterizerSceneRD::sky_get_material(RID p_sky) const {
return sky->material;
}
-void RasterizerSceneRD::_draw_sky(bool p_can_continue, RID p_fb, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform) {
+void RasterizerSceneRD::_draw_sky(bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform) {
ERR_FAIL_COND(!is_environment(p_environment));
@@ -465,12 +465,12 @@ void RasterizerSceneRD::_draw_sky(bool p_can_continue, RID p_fb, RID p_environme
RID sky_material = sky_get_material(environment_get_sky(p_environment));
- SkyMaterialData *material = NULL;
+ SkyMaterialData *material = nullptr;
if (sky_material.is_valid()) {
material = (SkyMaterialData *)storage->material_get_data(sky_material, RasterizerStorageRD::SHADER_TYPE_SKY);
if (!material || !material->shader_data->valid) {
- material = NULL;
+ material = nullptr;
}
}
@@ -537,7 +537,7 @@ void RasterizerSceneRD::_draw_sky(bool p_can_continue, RID p_fb, RID p_environme
RID texture_uniform_set = _get_sky_textures(sky, SKY_TEXTURE_SET_BACKGROUND);
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_fb, RD::INITIAL_ACTION_CONTINUE, p_can_continue ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, p_can_continue ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_fb, RD::INITIAL_ACTION_CONTINUE, p_can_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, p_can_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
storage->get_effects()->render_sky(draw_list, time, p_fb, sky_scene_state.sampler_uniform_set, sky_scene_state.light_uniform_set, pipeline, material->uniform_set, texture_uniform_set, camera, sky_transform, multiplier, p_transform.origin);
RD::get_singleton()->draw_list_end();
}
@@ -551,12 +551,12 @@ void RasterizerSceneRD::_setup_sky(RID p_environment, const Vector3 &p_position,
RID sky_material = sky_get_material(environment_get_sky(p_environment));
- SkyMaterialData *material = NULL;
+ SkyMaterialData *material = nullptr;
if (sky_material.is_valid()) {
material = (SkyMaterialData *)storage->material_get_data(sky_material, RasterizerStorageRD::SHADER_TYPE_SKY);
if (!material || !material->shader_data->valid) {
- material = NULL;
+ material = nullptr;
}
}
@@ -688,12 +688,12 @@ void RasterizerSceneRD::_update_sky(RID p_environment, const CameraMatrix &p_pro
RID sky_material = sky_get_material(environment_get_sky(p_environment));
- SkyMaterialData *material = NULL;
+ SkyMaterialData *material = nullptr;
if (sky_material.is_valid()) {
material = (SkyMaterialData *)storage->material_get_data(sky_material, RasterizerStorageRD::SHADER_TYPE_SKY);
if (!material || !material->shader_data->valid) {
- material = NULL;
+ material = nullptr;
}
}
@@ -1231,6 +1231,26 @@ void RasterizerSceneRD::environment_glow_set_use_bicubic_upscale(bool p_enable)
glow_bicubic_upscale = p_enable;
}
+void RasterizerSceneRD::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) {
+
+ Environent *env = environment_owner.getornull(p_env);
+ ERR_FAIL_COND(!env);
+
+ env->ssr_enabled = p_enable;
+ env->ssr_max_steps = p_max_steps;
+ env->ssr_fade_in = p_fade_int;
+ env->ssr_fade_out = p_fade_out;
+ env->ssr_depth_tolerance = p_depth_tolerance;
+}
+
+void RasterizerSceneRD::environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) {
+ ssr_roughness_quality = p_quality;
+}
+
+RS::EnvironmentSSRRoughnessQuality RasterizerSceneRD::environment_get_ssr_roughness_quality() const {
+ return ssr_roughness_quality;
+}
+
void RasterizerSceneRD::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, RS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {
Environent *env = environment_owner.getornull(p_env);
@@ -1272,7 +1292,7 @@ bool RasterizerSceneRD::environment_is_ssr_enabled(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, false);
- return false;
+ return env->ssr_enabled;
}
bool RasterizerSceneRD::is_environment(RID p_env) const {
@@ -3167,6 +3187,74 @@ void RasterizerSceneRD::_free_render_buffer_data(RenderBuffers *rb) {
rb->ssao.ao_full = RID();
rb->ssao.depth_slices.clear();
}
+
+ if (rb->ssr.blur_radius[0].is_valid()) {
+ RD::get_singleton()->free(rb->ssr.blur_radius[0]);
+ RD::get_singleton()->free(rb->ssr.blur_radius[1]);
+ rb->ssr.blur_radius[0] = RID();
+ rb->ssr.blur_radius[1] = RID();
+ }
+
+ if (rb->ssr.depth_scaled.is_valid()) {
+ RD::get_singleton()->free(rb->ssr.depth_scaled);
+ rb->ssr.depth_scaled = RID();
+ RD::get_singleton()->free(rb->ssr.normal_scaled);
+ rb->ssr.normal_scaled = RID();
+ }
+}
+
+void RasterizerSceneRD::_process_ssr(RID p_render_buffers, RID p_dest_framebuffer, RID p_normal_buffer, RID p_roughness_buffer, RID p_specular_buffer, RID p_metallic, const Color &p_metallic_mask, RID p_environment, const CameraMatrix &p_projection, bool p_use_additive) {
+
+ RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ ERR_FAIL_COND(!rb);
+
+ bool can_use_effects = rb->width >= 8 && rb->height >= 8;
+
+ if (!can_use_effects) {
+ //just copy
+ storage->get_effects()->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->texture, RID());
+ return;
+ }
+
+ Environent *env = environment_owner.getornull(p_environment);
+ ERR_FAIL_COND(!env);
+
+ ERR_FAIL_COND(!env->ssr_enabled);
+
+ if (rb->ssr.depth_scaled.is_null()) {
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R32_SFLOAT;
+ tf.width = rb->width / 2;
+ tf.height = rb->height / 2;
+ tf.type = RD::TEXTURE_TYPE_2D;
+ tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
+
+ rb->ssr.depth_scaled = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+
+ rb->ssr.normal_scaled = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ }
+
+ if (ssr_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED && !rb->ssr.blur_radius[0].is_valid()) {
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R8_UNORM;
+ tf.width = rb->width / 2;
+ tf.height = rb->height / 2;
+ tf.type = RD::TEXTURE_TYPE_2D;
+ tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
+
+ rb->ssr.blur_radius[0] = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ rb->ssr.blur_radius[1] = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ }
+
+ if (rb->blur[0].texture.is_null()) {
+ _allocate_blur_textures(rb);
+ _render_buffers_uniform_set_changed(p_render_buffers);
+ }
+
+ storage->get_effects()->screen_space_reflection(rb->texture, p_normal_buffer, ssr_roughness_quality, p_roughness_buffer, rb->ssr.blur_radius[0], rb->ssr.blur_radius[1], p_metallic, p_metallic_mask, rb->depth_texture, rb->ssr.depth_scaled, rb->ssr.normal_scaled, rb->blur[0].mipmaps[1].texture, rb->blur[1].mipmaps[0].texture, Size2i(rb->width / 2, rb->height / 2), env->ssr_max_steps, env->ssr_fade_in, env->ssr_fade_out, env->ssr_depth_tolerance, p_projection);
+ storage->get_effects()->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->texture, rb->blur[0].mipmaps[1].texture);
}
void RasterizerSceneRD::_process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection) {
@@ -3469,7 +3557,7 @@ bool RasterizerSceneRD::is_using_radiance_cubemap_array() const {
RasterizerSceneRD::RenderBufferData *RasterizerSceneRD::render_buffers_get_data(RID p_render_buffers) {
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
- ERR_FAIL_COND_V(!rb, NULL);
+ ERR_FAIL_COND_V(!rb, nullptr);
return rb->data;
}
@@ -3798,7 +3886,7 @@ float RasterizerSceneRD::screen_space_roughness_limiter_get_curve() const {
return screen_space_roughness_limiter_curve;
}
-RasterizerSceneRD *RasterizerSceneRD::singleton = NULL;
+RasterizerSceneRD *RasterizerSceneRD::singleton = nullptr;
RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
storage = p_storage;
@@ -4012,6 +4100,7 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
screen_space_roughness_limiter = GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter");
screen_space_roughness_limiter_curve = GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter_curve");
glow_bicubic_upscale = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0;
+ ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality")));
}
RasterizerSceneRD::~RasterizerSceneRD() {
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
index e26607aba5..11a8555d22 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
@@ -92,10 +92,11 @@ protected:
virtual RID _render_buffers_get_normal_texture(RID p_render_buffers) = 0;
void _process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection);
+ void _process_ssr(RID p_render_buffers, RID p_dest_framebuffer, RID p_normal_buffer, RID p_roughness_buffer, RID p_specular_buffer, RID p_metallic, const Color &p_metallic_mask, RID p_environment, const CameraMatrix &p_projection, bool p_use_additive);
void _setup_sky(RID p_environment, const Vector3 &p_position, const Size2i p_screen_size);
void _update_sky(RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform);
- void _draw_sky(bool p_can_continue, RID p_fb, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform);
+ void _draw_sky(bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform);
private:
RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED;
@@ -571,7 +572,7 @@ private:
Rect2 atlas_rect;
};
- RS::LightType light_type;
+ RS::LightType light_type = RS::LIGHT_DIRECTIONAL;
ShadowTransform shadow_transform[4];
@@ -581,7 +582,7 @@ private:
Vector3 light_vector;
Vector3 spot_vector;
- float linear_att;
+ float linear_att = 0.0;
uint64_t shadow_pass = 0;
uint64_t last_scene_pass = 0;
@@ -590,7 +591,7 @@ private:
uint32_t light_index = 0;
uint32_t light_directional_index = 0;
- uint32_t current_shadow_atlas_key;
+ uint32_t current_shadow_atlas_key = 0;
Vector2 dp;
@@ -657,11 +658,20 @@ private:
float ssao_ao_channel_affect = 0.0;
float ssao_blur_edge_sharpness = 4.0;
RS::EnvironmentSSAOBlur ssao_blur = RS::ENV_SSAO_BLUR_3x3;
+
+ /// SSR
+ ///
+ bool ssr_enabled = false;
+ int ssr_max_steps = 64;
+ float ssr_fade_in = 0.15;
+ float ssr_fade_out = 2.0;
+ float ssr_depth_tolerance = 0.2;
};
RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM;
bool ssao_half_size = false;
bool glow_bicubic_upscale = false;
+ RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGNESS_QUALITY_LOW;
static uint64_t auto_exposure_counter;
@@ -733,6 +743,12 @@ private:
RID ao[2];
RID ao_full; //when using half-size
} ssao;
+
+ struct SSR {
+ RID normal_scaled;
+ RID depth_scaled;
+ RID blur_radius[2];
+ } ssr;
};
bool screen_space_roughness_limiter = false;
@@ -832,7 +848,7 @@ public:
void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {}
- void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) {}
+ void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance);
void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, RS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size);
bool environment_is_ssao_enabled(RID p_env) const;
@@ -840,6 +856,9 @@ public:
float environment_get_ssao_light_affect(RID p_env) const;
bool environment_is_ssr_enabled(RID p_env) const;
+ void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality);
+ RS::EnvironmentSSRRoughnessQuality environment_get_ssr_roughness_quality() const;
+
void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) {}
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
index 83af15602c..322e89ef9a 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "rasterizer_storage_rd.h"
+
#include "core/engine.h"
#include "core/project_settings.h"
#include "servers/rendering/shader_language.h"
@@ -861,7 +862,7 @@ Size2 RasterizerStorageRD::texture_size_with_proxy(RID p_proxy) {
RID RasterizerStorageRD::shader_create() {
Shader shader;
- shader.data = NULL;
+ shader.data = nullptr;
shader.type = SHADER_TYPE_MAX;
return shader_owner.make_rid(shader);
@@ -889,7 +890,7 @@ void RasterizerStorageRD::shader_set_code(RID p_shader, const String &p_code) {
if (new_type != shader->type) {
if (shader->data) {
memdelete(shader->data);
- shader->data = NULL;
+ shader->data = nullptr;
}
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
@@ -898,7 +899,7 @@ void RasterizerStorageRD::shader_set_code(RID p_shader, const String &p_code) {
material->shader_type = new_type;
if (material->data) {
memdelete(material->data);
- material->data = NULL;
+ material->data = nullptr;
}
}
@@ -990,10 +991,10 @@ void RasterizerStorageRD::shader_set_data_request_function(ShaderType p_shader_t
RID RasterizerStorageRD::material_create() {
Material material;
- material.data = NULL;
- material.shader = NULL;
+ material.data = nullptr;
+ material.shader = nullptr;
material.shader_type = SHADER_TYPE_MAX;
- material.update_next = NULL;
+ material.update_next = nullptr;
material.update_requested = false;
material.uniform_dirty = false;
material.texture_dirty = false;
@@ -1025,12 +1026,12 @@ void RasterizerStorageRD::material_set_shader(RID p_material, RID p_shader) {
if (material->data) {
memdelete(material->data);
- material->data = NULL;
+ material->data = nullptr;
}
if (material->shader) {
material->shader->owners.erase(material);
- material->shader = NULL;
+ material->shader = nullptr;
material->shader_type = SHADER_TYPE_MAX;
}
@@ -1049,7 +1050,7 @@ void RasterizerStorageRD::material_set_shader(RID p_material, RID p_shader) {
return;
}
- ERR_FAIL_COND(shader->data == NULL);
+ ERR_FAIL_COND(shader->data == nullptr);
material->data = material_data_request_func[shader->type](shader->data);
material->data->set_next_pass(material->next_pass);
@@ -1664,7 +1665,7 @@ void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Va
RasterizerStorageRD *singleton = (RasterizerStorageRD *)RasterizerStorage::base_singleton;
#ifdef TOOLS_ENABLED
Texture *roughness_detect_texture = nullptr;
- RS::TextureDetectRoughnessChannel roughness_channel;
+ RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGNHESS_R;
Texture *normal_detect_texture = nullptr;
#endif
@@ -1769,10 +1770,10 @@ void RasterizerStorageRD::_update_queued_materials() {
material->update_requested = false;
material->texture_dirty = false;
material->uniform_dirty = false;
- material->update_next = NULL;
+ material->update_next = nullptr;
material = next;
}
- material_update_list = NULL;
+ material_update_list = nullptr;
}
/* MESH API */
@@ -4452,10 +4453,10 @@ String RasterizerStorageRD::get_captured_timestamp_name(uint32_t p_index) const
RasterizerStorageRD::RasterizerStorageRD() {
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
- shader_data_request_func[i] = NULL;
+ shader_data_request_func[i] = nullptr;
}
- material_update_list = NULL;
+ material_update_list = nullptr;
{ //create default textures
RD::TextureFormat tformat;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
index e69be644d7..49f77e49e1 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
@@ -218,7 +218,7 @@ private:
struct Mesh {
struct Surface {
- RS::PrimitiveType primitive;
+ RS::PrimitiveType primitive = RS::PRIMITIVE_POINTS;
uint32_t format = 0;
RID vertex_buffer;
@@ -232,8 +232,8 @@ private:
// cache-efficient structure.
struct Version {
- uint32_t input_mask;
- RD::VertexFormatID vertex_format;
+ uint32_t input_mask = 0;
+ RD::VertexFormatID vertex_format = 0;
RID vertex_array;
};
@@ -246,7 +246,7 @@ private:
uint32_t index_count = 0;
struct LOD {
- float edge_length;
+ float edge_length = 0.0;
RID index_buffer;
RID index_array;
};
@@ -456,9 +456,9 @@ private:
RID color;
//used for retrieving from CPU
- RD::DataFormat color_format;
- RD::DataFormat color_format_srgb;
- Image::Format image_format;
+ RD::DataFormat color_format = RD::DATA_FORMAT_R4G4_UNORM_PACK8;
+ RD::DataFormat color_format_srgb = RD::DATA_FORMAT_R4G4_UNORM_PACK8;
+ Image::Format image_format = Image::FORMAT_L8;
bool flags[RENDER_TARGET_FLAG_MAX];
@@ -604,7 +604,7 @@ public:
_FORCE_INLINE_ MaterialData *material_get_data(RID p_material, ShaderType p_shader_type) {
Material *material = material_owner.getornull(p_material);
if (!material || material->shader_type != p_shader_type) {
- return NULL;
+ return nullptr;
} else {
return material->data;
}
@@ -640,10 +640,10 @@ public:
_FORCE_INLINE_ const RID *mesh_get_surface_count_and_materials(RID p_mesh, uint32_t &r_surface_count) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh, NULL);
+ ERR_FAIL_COND_V(!mesh, nullptr);
r_surface_count = mesh->surface_count;
if (r_surface_count == 0) {
- return NULL;
+ return nullptr;
}
if (mesh->material_cache.empty()) {
mesh->material_cache.resize(mesh->surface_count);
@@ -1037,7 +1037,7 @@ public:
void lightmap_capture_set_energy(RID p_capture, float p_energy) {}
float lightmap_capture_get_energy(RID p_capture) const { return 0.0; }
const Vector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const {
- return NULL;
+ return nullptr;
}
/* PARTICLES */
diff --git a/servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.cpp b/servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.cpp
index 4ee020aa69..2bfdb7fffe 100644
--- a/servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.cpp
+++ b/servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.cpp
@@ -57,7 +57,7 @@ void RenderPipelineVertexFormatCacheRD::_clear() {
}
version_count = 0;
memfree(versions);
- versions = NULL;
+ versions = nullptr;
}
}
@@ -88,7 +88,7 @@ void RenderPipelineVertexFormatCacheRD::clear() {
RenderPipelineVertexFormatCacheRD::RenderPipelineVertexFormatCacheRD() {
version_count = 0;
- versions = NULL;
+ versions = nullptr;
input_mask = 0;
}
diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
index b3a4b0ede8..4a0b4f02b1 100644
--- a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
@@ -303,7 +303,7 @@ void ShaderCompilerRD::_dump_function_deps(const SL::ShaderNode *p_node, const S
_dump_function_deps(p_node, E->get(), p_func_code, r_to_add, added);
- SL::FunctionNode *fnode = NULL;
+ SL::FunctionNode *fnode = nullptr;
for (int i = 0; i < p_node->functions.size(); i++) {
if (p_node->functions[i].name == E->get()) {
@@ -572,7 +572,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
function = fnode;
current_func_name = fnode->name;
function_code[fnode->name] = _dump_node_code(fnode->body, p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
- function = NULL;
+ function = nullptr;
}
//place functions in actual code
@@ -605,7 +605,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
_dump_function_deps(pnode, fnode->name, function_code, r_gen_code.fragment_global, added_fragment);
r_gen_code.light = function_code[light_name];
}
- function = NULL;
+ function = nullptr;
}
//code+=dump_node_code(pnode->body,p_level);
@@ -798,12 +798,12 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
else
code = _mkid(anode->name);
- if (anode->call_expression != NULL) {
+ if (anode->call_expression != nullptr) {
code += ".";
code += _dump_node_code(anode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
}
- if (anode->index_expression != NULL) {
+ if (anode->index_expression != nullptr) {
code += "[";
code += _dump_node_code(anode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += "]";
@@ -1025,7 +1025,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
case SL::Node::TYPE_MEMBER: {
SL::MemberNode *mnode = (SL::MemberNode *)p_node;
code = _dump_node_code(mnode->owner, p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + "." + mnode->name;
- if (mnode->index_expression != NULL) {
+ if (mnode->index_expression != nullptr) {
code += "[";
code += _dump_node_code(mnode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += "]";
@@ -1048,7 +1048,7 @@ Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, Ide
print_line(itos(i + 1) + " " + shader[i]);
}
- _err_print_error(NULL, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER);
+ _err_print_error(nullptr, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER);
return err;
}
@@ -1066,7 +1066,7 @@ Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, Ide
used_flag_pointers.clear();
shader = parser.get_shader();
- function = NULL;
+ function = nullptr;
_dump_node_code(shader, 1, r_gen_code, *p_actions, actions, false);
return OK;
diff --git a/servers/rendering/rasterizer_rd/shader_rd.cpp b/servers/rendering/rasterizer_rd/shader_rd.cpp
index 3dcfd0faf9..d60a58813e 100644
--- a/servers/rendering/rasterizer_rd/shader_rd.cpp
+++ b/servers/rendering/rasterizer_rd/shader_rd.cpp
@@ -191,7 +191,7 @@ RID ShaderRD::version_create() {
version.dirty = true;
version.valid = false;
version.initialize_needed = true;
- version.variants = NULL;
+ version.variants = nullptr;
return version_owner.make_rid(version);
}
@@ -203,7 +203,7 @@ void ShaderRD::_clear_version(Version *p_version) {
}
memdelete_arr(p_version->variants);
- p_version->variants = NULL;
+ p_version->variants = nullptr;
}
}
@@ -394,7 +394,7 @@ void ShaderRD::_compile_version(Version *p_version) {
}
}
memdelete_arr(p_version->variants);
- p_version->variants = NULL;
+ p_version->variants = nullptr;
return;
}
diff --git a/servers/rendering/rasterizer_rd/shaders/SCsub b/servers/rendering/rasterizer_rd/shaders/SCsub
index 6e852e2dc5..ade0418bd2 100644
--- a/servers/rendering/rasterizer_rd/shaders/SCsub
+++ b/servers/rendering/rasterizer_rd/shaders/SCsub
@@ -22,3 +22,7 @@ if "RD_GLSL" in env["BUILDERS"]:
env.RD_GLSL("ssao_minify.glsl")
env.RD_GLSL("ssao_blur.glsl")
env.RD_GLSL("roughness_limiter.glsl")
+ env.RD_GLSL("screen_space_reflection.glsl")
+ env.RD_GLSL("screen_space_reflection_filter.glsl")
+ env.RD_GLSL("screen_space_reflection_scale.glsl")
+ env.RD_GLSL("specular_merge.glsl")
diff --git a/servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl b/servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl
new file mode 100644
index 0000000000..e3c26c9b72
--- /dev/null
+++ b/servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl
@@ -0,0 +1,262 @@
+/* clang-format off */
+[compute]
+
+#version 450
+
+VERSION_DEFINES
+
+
+
+layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
+
+/* clang-format on */
+
+layout(rgba16f, set = 0, binding = 0) uniform restrict readonly image2D source_diffuse;
+layout(r32f, set = 0, binding = 1) uniform restrict readonly image2D source_depth;
+layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly image2D ssr_image;
+#ifdef MODE_ROUGH
+layout(r8, set = 1, binding = 1) uniform restrict writeonly image2D blur_radius_image;
+#endif
+layout(rgba8, set = 2, binding = 0) uniform restrict readonly image2D source_normal;
+layout(set = 3, binding = 0) uniform sampler2D source_metallic;
+#ifdef MODE_ROUGH
+layout(set = 3, binding = 1) uniform sampler2D source_roughness;
+#endif
+
+layout(push_constant, binding = 2, std430) uniform Params {
+
+ vec4 proj_info;
+
+ ivec2 screen_size;
+ float camera_z_near;
+ float camera_z_far;
+
+ int num_steps;
+ float depth_tolerance;
+ float distance_fade;
+ float curve_fade_in;
+
+ bool orthogonal;
+ float filter_mipmap_levels;
+ bool use_half_res;
+ uint metallic_mask;
+
+ mat4 projection;
+}
+params;
+
+vec2 view_to_screen(vec3 view_pos, out float w) {
+ vec4 projected = params.projection * vec4(view_pos, 1.0);
+ projected.xyz /= projected.w;
+ projected.xy = projected.xy * 0.5 + 0.5;
+ w = projected.w;
+ return projected.xy;
+}
+
+#define M_PI 3.14159265359
+
+vec3 reconstructCSPosition(vec2 S, float z) {
+ if (params.orthogonal) {
+ return vec3((S.xy * params.proj_info.xy + params.proj_info.zw), z);
+ } else {
+ return vec3((S.xy * params.proj_info.xy + params.proj_info.zw) * z, z);
+ }
+}
+
+void main() {
+
+ // Pixel being shaded
+ ivec2 ssC = ivec2(gl_GlobalInvocationID.xy);
+
+ if (any(greaterThan(ssC, params.screen_size))) { //too large, do nothing
+ return;
+ }
+
+ vec2 pixel_size = 1.0 / vec2(params.screen_size);
+ vec2 uv = vec2(ssC) * pixel_size;
+
+ uv += pixel_size * 0.5;
+
+ float base_depth = imageLoad(source_depth, ssC).r;
+
+ // World space point being shaded
+ vec3 vertex = reconstructCSPosition(uv * vec2(params.screen_size), base_depth);
+
+ vec3 normal = imageLoad(source_normal, ssC).xyz * 2.0 - 1.0;
+ normal = normalize(normal);
+ normal.y = -normal.y; //because this code reads flipped
+
+ vec3 view_dir = normalize(vertex);
+ vec3 ray_dir = normalize(reflect(view_dir, normal));
+
+ if (dot(ray_dir, normal) < 0.001) {
+ imageStore(ssr_image, ssC, vec4(0.0));
+ return;
+ }
+ //ray_dir = normalize(view_dir - normal * dot(normal,view_dir) * 2.0);
+ //ray_dir = normalize(vec3(1.0, 1.0, -1.0));
+
+ ////////////////
+
+ // make ray length and clip it against the near plane (don't want to trace beyond visible)
+ float ray_len = (vertex.z + ray_dir.z * params.camera_z_far) > -params.camera_z_near ? (-params.camera_z_near - vertex.z) / ray_dir.z : params.camera_z_far;
+ vec3 ray_end = vertex + ray_dir * ray_len;
+
+ float w_begin;
+ vec2 vp_line_begin = view_to_screen(vertex, w_begin);
+ float w_end;
+ vec2 vp_line_end = view_to_screen(ray_end, w_end);
+ vec2 vp_line_dir = vp_line_end - vp_line_begin;
+
+ // we need to interpolate w along the ray, to generate perspective correct reflections
+ w_begin = 1.0 / w_begin;
+ w_end = 1.0 / w_end;
+
+ float z_begin = vertex.z * w_begin;
+ float z_end = ray_end.z * w_end;
+
+ vec2 line_begin = vp_line_begin / pixel_size;
+ vec2 line_dir = vp_line_dir / pixel_size;
+ float z_dir = z_end - z_begin;
+ float w_dir = w_end - w_begin;
+
+ // clip the line to the viewport edges
+
+ float scale_max_x = min(1.0, 0.99 * (1.0 - vp_line_begin.x) / max(1e-5, vp_line_dir.x));
+ float scale_max_y = min(1.0, 0.99 * (1.0 - vp_line_begin.y) / max(1e-5, vp_line_dir.y));
+ float scale_min_x = min(1.0, 0.99 * vp_line_begin.x / max(1e-5, -vp_line_dir.x));
+ float scale_min_y = min(1.0, 0.99 * vp_line_begin.y / max(1e-5, -vp_line_dir.y));
+ float line_clip = min(scale_max_x, scale_max_y) * min(scale_min_x, scale_min_y);
+ line_dir *= line_clip;
+ z_dir *= line_clip;
+ w_dir *= line_clip;
+
+ // clip z and w advance to line advance
+ vec2 line_advance = normalize(line_dir); // down to pixel
+ float step_size = length(line_advance) / length(line_dir);
+ float z_advance = z_dir * step_size; // adapt z advance to line advance
+ float w_advance = w_dir * step_size; // adapt w advance to line advance
+
+ // make line advance faster if direction is closer to pixel edges (this avoids sampling the same pixel twice)
+ float advance_angle_adj = 1.0 / max(abs(line_advance.x), abs(line_advance.y));
+ line_advance *= advance_angle_adj; // adapt z advance to line advance
+ z_advance *= advance_angle_adj;
+ w_advance *= advance_angle_adj;
+
+ vec2 pos = line_begin;
+ float z = z_begin;
+ float w = w_begin;
+ float z_from = z / w;
+ float z_to = z_from;
+ float depth;
+ vec2 prev_pos = pos;
+
+ bool found = false;
+
+ float steps_taken = 0.0;
+
+ for (int i = 0; i < params.num_steps; i++) {
+
+ pos += line_advance;
+ z += z_advance;
+ w += w_advance;
+
+ // convert to linear depth
+
+ depth = imageLoad(source_depth, ivec2(pos - 0.5)).r;
+
+ if (-depth >= params.camera_z_far) { //went beyond camera
+ break;
+ }
+
+ z_from = z_to;
+ z_to = z / w;
+
+ if (depth > z_to) {
+ // if depth was surpassed
+ if (depth <= max(z_to, z_from) + params.depth_tolerance) {
+ // check the depth tolerance
+ //check that normal is valid
+ found = true;
+ }
+ break;
+ }
+
+ steps_taken += 1.0;
+ prev_pos = pos;
+ }
+
+ if (found) {
+
+ float margin_blend = 1.0;
+
+ vec2 margin = vec2((params.screen_size.x + params.screen_size.y) * 0.5 * 0.05); // make a uniform margin
+ if (any(bvec4(lessThan(pos, -margin), greaterThan(pos, params.screen_size + margin)))) {
+ // clip outside screen + margin
+ imageStore(ssr_image, ssC, vec4(0.0));
+ return;
+ }
+
+ {
+ //blend fading out towards external margin
+ vec2 margin_grad = mix(pos - params.screen_size, -pos, lessThan(pos, vec2(0.0)));
+ margin_blend = 1.0 - smoothstep(0.0, margin.x, max(margin_grad.x, margin_grad.y));
+ //margin_blend = 1.0;
+ }
+
+ vec2 final_pos;
+ float grad;
+ grad = steps_taken / float(params.num_steps);
+ float initial_fade = params.curve_fade_in == 0.0 ? 1.0 : pow(clamp(grad, 0.0, 1.0), params.curve_fade_in);
+ float fade = pow(clamp(1.0 - grad, 0.0, 1.0), params.distance_fade) * initial_fade;
+ final_pos = pos;
+
+ vec4 final_color;
+
+#ifdef MODE_ROUGH
+
+ // if roughness is enabled, do screen space cone tracing
+ float blur_radius = 0.0;
+ float roughness = texelFetch(source_roughness, ssC << 1, 0).r;
+
+ if (roughness > 0.001) {
+
+ float cone_angle = min(roughness, 0.999) * M_PI * 0.5;
+ float cone_len = length(final_pos - line_begin);
+ float op_len = 2.0 * tan(cone_angle) * cone_len; // opposite side of iso triangle
+ {
+ // fit to sphere inside cone (sphere ends at end of cone), something like this:
+ // ___
+ // \O/
+ // V
+ //
+ // as it avoids bleeding from beyond the reflection as much as possible. As a plus
+ // it also makes the rough reflection more elongated.
+ float a = op_len;
+ float h = cone_len;
+ float a2 = a * a;
+ float fh2 = 4.0f * h * h;
+ blur_radius = (a * (sqrt(a2 + fh2) - a)) / (4.0f * h);
+ }
+ }
+
+ final_color = imageLoad(source_diffuse, ivec2((final_pos - 0.5) * pixel_size));
+
+ imageStore(blur_radius_image, ssC, vec4(blur_radius / 255.0)); //stored in r8
+
+#endif
+
+ final_color = vec4(imageLoad(source_diffuse, ivec2(final_pos - 0.5)).rgb, fade * margin_blend);
+ //change blend by metallic
+ vec4 metallic_mask = unpackUnorm4x8(params.metallic_mask);
+ final_color.a *= dot(metallic_mask, texelFetch(source_metallic, ssC << 1, 0));
+
+ imageStore(ssr_image, ssC, final_color);
+
+ } else {
+#ifdef MODE_ROUGH
+ imageStore(blur_radius_image, ssC, vec4(0.0));
+#endif
+ imageStore(ssr_image, ssC, vec4(0.0));
+ }
+}
diff --git a/servers/rendering/rasterizer_rd/shaders/screen_space_reflection_filter.glsl b/servers/rendering/rasterizer_rd/shaders/screen_space_reflection_filter.glsl
new file mode 100644
index 0000000000..671e289ed0
--- /dev/null
+++ b/servers/rendering/rasterizer_rd/shaders/screen_space_reflection_filter.glsl
@@ -0,0 +1,169 @@
+/* clang-format off */
+[compute]
+
+#version 450
+
+VERSION_DEFINES
+
+
+
+layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
+
+/* clang-format on */
+
+layout(rgba16f, set = 0, binding = 0) uniform restrict readonly image2D source_ssr;
+layout(r8, set = 0, binding = 1) uniform restrict readonly image2D source_radius;
+layout(rgba8, set = 1, binding = 0) uniform restrict readonly image2D source_normal;
+
+layout(rgba16f, set = 2, binding = 0) uniform restrict writeonly image2D dest_ssr;
+#ifndef VERTICAL_PASS
+layout(r8, set = 2, binding = 1) uniform restrict writeonly image2D dest_radius;
+#endif
+layout(r32f, set = 3, binding = 0) uniform restrict readonly image2D source_depth;
+
+layout(push_constant, binding = 2, std430) uniform Params {
+
+ vec4 proj_info;
+
+ bool orthogonal;
+ float edge_tolerance;
+ int increment;
+ uint pad;
+
+ ivec2 screen_size;
+ bool vertical;
+ uint steps;
+}
+params;
+
+#define GAUSS_TABLE_SIZE 15
+
+const float gauss_table[GAUSS_TABLE_SIZE + 1] = float[](
+ 0.1847392078702266,
+ 0.16595854345772326,
+ 0.12031364177766891,
+ 0.07038755277896766,
+ 0.03322925565155569,
+ 0.012657819729901945,
+ 0.0038903040680094217,
+ 0.0009646503390864025,
+ 0.00019297087402915717,
+ 0.000031139936308099136,
+ 0.000004053309048174758,
+ 4.255228059965837e-7,
+ 3.602517634249573e-8,
+ 2.4592560765896795e-9,
+ 1.3534945386863618e-10,
+ 0.0 //one more for interpolation
+);
+
+float gauss_weight(float p_val) {
+
+ float idxf;
+ float c = modf(max(0.0, p_val * float(GAUSS_TABLE_SIZE)), idxf);
+ int idx = int(idxf);
+ if (idx >= GAUSS_TABLE_SIZE + 1) {
+ return 0.0;
+ }
+
+ return mix(gauss_table[idx], gauss_table[idx + 1], c);
+}
+
+#define GAUSS_WEIGHT(m_val) gauss_table[clamp(int(m_val * float(GAUSS_TABLE_SIZE - 1)), 0, GAUSS_TABLE_SIZE - 1)]
+
+#define M_PI 3.14159265359
+
+vec3 reconstructCSPosition(vec2 S, float z) {
+ if (params.orthogonal) {
+ return vec3((S.xy * params.proj_info.xy + params.proj_info.zw), z);
+ } else {
+ return vec3((S.xy * params.proj_info.xy + params.proj_info.zw) * z, z);
+ }
+}
+
+void do_filter(inout vec4 accum, inout float accum_radius, inout float divisor, ivec2 texcoord, ivec2 increment, vec3 p_pos, vec3 normal, float p_limit_radius) {
+
+ for (int i = 1; i < params.steps; i++) {
+ float d = float(i * params.increment);
+ ivec2 tc = texcoord + increment * i;
+ float depth = imageLoad(source_depth, tc).r;
+ vec3 view_pos = reconstructCSPosition(vec2(tc) + 0.5, depth);
+ vec3 view_normal = normalize(imageLoad(source_normal, tc).rgb * 2.0 - 1.0);
+ view_normal.y = -view_normal.y;
+
+ float r = imageLoad(source_radius, tc).r;
+ float radius = round(r * 255.0);
+
+ float angle_n = 1.0 - abs(dot(normal, view_normal));
+ if (angle_n > params.edge_tolerance) {
+ break;
+ }
+
+ float angle = abs(dot(normal, normalize(view_pos - p_pos)));
+
+ if (angle > params.edge_tolerance) {
+ break;
+ }
+
+ float contrib = 0.0;
+ if (d < radius) {
+ contrib += gauss_weight(d / radius);
+ }
+
+ if (contrib > 0.0) {
+ accum += imageLoad(source_ssr, tc) * contrib;
+#ifndef VERTICAL_PASS
+ accum_radius += r * contrib;
+#endif
+ divisor += contrib;
+ }
+ }
+}
+
+void main() {
+
+ // Pixel being shaded
+ ivec2 ssC = ivec2(gl_GlobalInvocationID.xy);
+
+ if (any(greaterThan(ssC, params.screen_size))) { //too large, do nothing
+ return;
+ }
+
+ float base_contrib = gauss_table[0];
+
+ vec4 accum = imageLoad(source_ssr, ssC);
+
+ float accum_radius = imageLoad(source_radius, ssC).r;
+ float radius = accum_radius * 255.0;
+
+ float divisor = gauss_table[0];
+ accum *= divisor;
+ accum_radius *= divisor;
+#ifdef VERTICAL_PASS
+ ivec2 direction = ivec2(0, params.increment);
+#else
+ ivec2 direction = ivec2(params.increment, 0);
+#endif
+ float depth = imageLoad(source_depth, ssC).r;
+ vec3 pos = reconstructCSPosition(vec2(ssC) + 0.5, depth);
+ vec3 normal = imageLoad(source_normal, ssC).xyz * 2.0 - 1.0;
+ normal = normalize(normal);
+ normal.y = -normal.y;
+
+ do_filter(accum, accum_radius, divisor, ssC, direction, pos, normal, radius);
+ do_filter(accum, accum_radius, divisor, ssC, -direction, pos, normal, radius);
+
+ if (divisor > 0.0) {
+ accum /= divisor;
+ accum_radius /= divisor;
+ } else {
+ accum = vec4(0.0);
+ accum_radius = 0.0;
+ }
+
+ imageStore(dest_ssr, ssC, accum);
+
+#ifndef VERTICAL_PASS
+ imageStore(dest_radius, ssC, vec4(accum_radius));
+#endif
+}
diff --git a/servers/rendering/rasterizer_rd/shaders/screen_space_reflection_scale.glsl b/servers/rendering/rasterizer_rd/shaders/screen_space_reflection_scale.glsl
new file mode 100644
index 0000000000..cec6c14c76
--- /dev/null
+++ b/servers/rendering/rasterizer_rd/shaders/screen_space_reflection_scale.glsl
@@ -0,0 +1,96 @@
+/* clang-format off */
+[compute]
+
+#version 450
+
+VERSION_DEFINES
+
+
+layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
+
+/* clang-format on */
+
+layout(set = 0, binding = 0) uniform sampler2D source_ssr;
+layout(set = 1, binding = 0) uniform sampler2D source_depth;
+layout(set = 1, binding = 1) uniform sampler2D source_normal;
+layout(rgba16f, set = 2, binding = 0) uniform restrict writeonly image2D dest_ssr;
+layout(r32f, set = 3, binding = 0) uniform restrict writeonly image2D dest_depth;
+layout(rgba8, set = 3, binding = 1) uniform restrict writeonly image2D dest_normal;
+
+layout(push_constant, binding = 1, std430) uniform Params {
+
+ ivec2 screen_size;
+ float camera_z_near;
+ float camera_z_far;
+
+ bool orthogonal;
+ bool filtered;
+ uint pad[2];
+}
+params;
+
+void main() {
+
+ // Pixel being shaded
+ ivec2 ssC = ivec2(gl_GlobalInvocationID.xy);
+
+ if (any(greaterThan(ssC, params.screen_size))) { //too large, do nothing
+ return;
+ }
+ //do not filter, SSR will generate arctifacts if this is done
+
+ float divisor = 0.0;
+ vec4 color;
+ float depth;
+ vec3 normal;
+
+ if (params.filtered) {
+
+ color = vec4(0.0);
+ depth = 0.0;
+ normal = vec3(0.0);
+
+ for (int i = 0; i < 4; i++) {
+
+ ivec2 ofs = ssC << 1;
+ if (bool(i & 1)) {
+ ofs.x += 1;
+ }
+ if (bool(i & 2)) {
+ ofs.y += 1;
+ }
+ color += texelFetch(source_ssr, ofs, 0);
+ float d = texelFetch(source_depth, ofs, 0).r;
+ normal += texelFetch(source_normal, ofs, 0).xyz * 2.0 - 1.0;
+
+ d = d * 2.0 - 1.0;
+ if (params.orthogonal) {
+ d = ((d + (params.camera_z_far + params.camera_z_near) / (params.camera_z_far - params.camera_z_near)) * (params.camera_z_far - params.camera_z_near)) / 2.0;
+ } else {
+ d = 2.0 * params.camera_z_near * params.camera_z_far / (params.camera_z_far + params.camera_z_near - d * (params.camera_z_far - params.camera_z_near));
+ }
+ depth += -d;
+ }
+
+ color /= 4.0;
+ depth /= 4.0;
+ normal = normalize(normal / 4.0) * 0.5 + 0.5;
+
+ } else {
+ color = texelFetch(source_ssr, ssC << 1, 0);
+ depth = texelFetch(source_depth, ssC << 1, 0).r;
+ normal = texelFetch(source_normal, ssC << 1, 0).xyz;
+
+ depth = depth * 2.0 - 1.0;
+ if (params.orthogonal) {
+ depth = ((depth + (params.camera_z_far + params.camera_z_near) / (params.camera_z_far - params.camera_z_near)) * (params.camera_z_far - params.camera_z_near)) / 2.0;
+ } else {
+ depth = 2.0 * params.camera_z_near * params.camera_z_far / (params.camera_z_far + params.camera_z_near - depth * (params.camera_z_far - params.camera_z_near));
+ }
+ depth = -depth;
+ }
+
+ imageStore(dest_ssr, ssC, color);
+ imageStore(dest_depth, ssC, vec4(depth));
+ imageStore(dest_normal, ssC, vec4(normal, 0.0));
+}
diff --git a/servers/rendering/rasterizer_rd/shaders/specular_merge.glsl b/servers/rendering/rasterizer_rd/shaders/specular_merge.glsl
new file mode 100644
index 0000000000..b28250318e
--- /dev/null
+++ b/servers/rendering/rasterizer_rd/shaders/specular_merge.glsl
@@ -0,0 +1,59 @@
+/* clang-format off */
+[vertex]
+
+#version 450
+
+VERSION_DEFINES
+
+layout(location = 0) out vec2 uv_interp;
+/* clang-format on */
+
+void main() {
+
+ vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
+ uv_interp = base_arr[gl_VertexIndex];
+
+ gl_Position = vec4(uv_interp * 2.0 - 1.0, 0.0, 1.0);
+}
+
+/* clang-format off */
+[fragment]
+
+#version 450
+
+VERSION_DEFINES
+
+layout(location = 0) in vec2 uv_interp;
+/* clang-format on */
+
+layout(set = 0, binding = 0) uniform sampler2D specular;
+
+#ifdef MODE_SSR
+
+layout(set = 1, binding = 0) uniform sampler2D ssr;
+
+#endif
+
+#ifdef MODE_MERGE
+
+layout(set = 2, binding = 0) uniform sampler2D diffuse;
+
+#endif
+
+layout(location = 0) out vec4 frag_color;
+
+void main() {
+
+ frag_color.rgb = texture(specular, uv_interp).rgb;
+ frag_color.a = 0.0;
+#ifdef MODE_SSR
+
+ vec4 ssr = texture(ssr, uv_interp);
+ frag_color.rgb = mix(frag_color.rgb, ssr.rgb, ssr.a);
+#endif
+
+#ifdef MODE_MERGE
+ frag_color += texture(diffuse, uv_interp);
+#endif
+ //added using additive blend
+}
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 3c1795161d..a3799b0e4d 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -30,14 +30,14 @@
#include "rendering_device.h"
-RenderingDevice *RenderingDevice::singleton = NULL;
+RenderingDevice *RenderingDevice::singleton = nullptr;
RenderingDevice *RenderingDevice::get_singleton() {
return singleton;
}
-RenderingDevice::ShaderCompileFunction RenderingDevice::compile_function = NULL;
-RenderingDevice::ShaderCacheFunction RenderingDevice::cache_function = NULL;
+RenderingDevice::ShaderCompileFunction RenderingDevice::compile_function = nullptr;
+RenderingDevice::ShaderCacheFunction RenderingDevice::cache_function = nullptr;
void RenderingDevice::shader_set_compile_function(ShaderCompileFunction p_function) {
compile_function = p_function;
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 4705bcaa75..a639ff3641 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -563,7 +563,7 @@ public:
/**** SHADER ****/
/****************/
- virtual Vector<uint8_t> shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language = SHADER_LANGUAGE_GLSL, String *r_error = NULL, bool p_allow_cache = true);
+ virtual Vector<uint8_t> shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language = SHADER_LANGUAGE_GLSL, String *r_error = nullptr, bool p_allow_cache = true);
static void shader_set_compile_function(ShaderCompileFunction p_function);
static void shader_set_cache_function(ShaderCacheFunction p_function);
diff --git a/servers/rendering/rendering_server_canvas.cpp b/servers/rendering/rendering_server_canvas.cpp
index 261bd4c275..5d6dcfd2c1 100644
--- a/servers/rendering/rendering_server_canvas.cpp
+++ b/servers/rendering/rendering_server_canvas.cpp
@@ -43,14 +43,14 @@ void RenderingServerCanvas::_render_canvas_item_tree(RID p_to_render_target, Can
memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
for (int i = 0; i < p_child_item_count; i++) {
- _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
+ _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
}
if (p_canvas_item) {
- _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
+ _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
}
- RasterizerCanvas::Item *list = NULL;
- RasterizerCanvas::Item *list_end = NULL;
+ RasterizerCanvas::Item *list = nullptr;
+ RasterizerCanvas::Item *list_end = nullptr;
for (int i = 0; i < z_range; i++) {
if (!z_list[i])
@@ -78,7 +78,7 @@ void _collect_ysort_children(RenderingServerCanvas::Item *p_canvas_item, Transfo
r_items[r_index] = child_items[i];
child_items[i]->ysort_xform = p_transform;
child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
- child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : NULL;
+ child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
}
r_index++;
@@ -92,7 +92,7 @@ void _collect_ysort_children(RenderingServerCanvas::Item *p_canvas_item, Transfo
void _mark_ysort_dirty(RenderingServerCanvas::Item *ysort_owner, RID_PtrOwner<RenderingServerCanvas::Item> &canvas_item_owner) {
do {
ysort_owner->ysort_children_count = -1;
- ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL;
+ ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : nullptr;
} while (ysort_owner && ysort_owner->sort_y);
}
@@ -118,7 +118,7 @@ void RenderingServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transfo
ci->material_owner = p_material_owner;
else {
p_material_owner = ci;
- ci->material_owner = NULL;
+ ci->material_owner = nullptr;
}
Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
@@ -130,7 +130,7 @@ void RenderingServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transfo
Item **child_items = ci->child_items.ptrw();
if (ci->clip) {
- if (p_canvas_clip != NULL) {
+ if (p_canvas_clip != nullptr) {
ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect);
} else {
ci->final_clip_rect = global_rect;
@@ -145,7 +145,7 @@ void RenderingServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transfo
if (ci->ysort_children_count == -1) {
ci->ysort_children_count = 0;
- _collect_ysort_children(ci, Transform2D(), p_material_owner, NULL, ci->ysort_children_count);
+ _collect_ysort_children(ci, Transform2D(), p_material_owner, nullptr, ci->ysort_children_count);
}
child_item_count = ci->ysort_children_count;
@@ -183,7 +183,7 @@ void RenderingServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transfo
RenderingServerRaster::redraw_request();
}
- if ((ci->commands != NULL && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
+ if ((ci->commands != nullptr && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
//something to draw?
ci->final_transform = xform;
ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
@@ -204,7 +204,7 @@ void RenderingServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transfo
ci->z_final = p_z;
- ci->next = NULL;
+ ci->next = nullptr;
}
for (int i = 0; i < child_item_count; i++) {
@@ -265,30 +265,30 @@ void RenderingServerCanvas::render_canvas(RID p_render_target, Canvas *p_canvas,
if (!has_mirror) {
- _render_canvas_item_tree(p_render_target, ci, l, NULL, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
+ _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
} else {
//used for parallaxlayer mirroring
for (int i = 0; i < l; i++) {
const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
- _render_canvas_item_tree(p_render_target, NULL, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
+ _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
//mirroring (useful for scrolling backgrounds)
if (ci2.mirror.x != 0) {
Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
- _render_canvas_item_tree(p_render_target, NULL, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
+ _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
}
if (ci2.mirror.y != 0) {
Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
- _render_canvas_item_tree(p_render_target, NULL, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
+ _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
}
if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
- _render_canvas_item_tree(p_render_target, NULL, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
+ _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
}
}
}
@@ -946,12 +946,12 @@ void RenderingServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- if (bool(canvas_item->copy_back_buffer != NULL) != p_enable) {
+ if (bool(canvas_item->copy_back_buffer != nullptr) != p_enable) {
if (p_enable) {
canvas_item->copy_back_buffer = memnew(RasterizerCanvas::Item::CopyBackBuffer);
} else {
memdelete(canvas_item->copy_back_buffer);
- canvas_item->copy_back_buffer = NULL;
+ canvas_item->copy_back_buffer = nullptr;
}
}
diff --git a/servers/rendering/rendering_server_canvas.h b/servers/rendering/rendering_server_canvas.h
index c79b74f287..9da11462db 100644
--- a/servers/rendering/rendering_server_canvas.h
+++ b/servers/rendering/rendering_server_canvas.h
@@ -59,7 +59,7 @@ public:
Item() {
children_order_dirty = true;
- E = NULL;
+ E = nullptr;
z_index = 0;
modulate = Color(1, 1, 1, 1);
self_modulate = Color(1, 1, 1, 1);
diff --git a/servers/rendering/rendering_server_globals.cpp b/servers/rendering/rendering_server_globals.cpp
index 251cf64184..5a270520a9 100644
--- a/servers/rendering/rendering_server_globals.cpp
+++ b/servers/rendering/rendering_server_globals.cpp
@@ -30,11 +30,11 @@
#include "rendering_server_globals.h"
-RasterizerStorage *RenderingServerGlobals::storage = NULL;
-RasterizerCanvas *RenderingServerGlobals::canvas_render = NULL;
-RasterizerScene *RenderingServerGlobals::scene_render = NULL;
-Rasterizer *RenderingServerGlobals::rasterizer = NULL;
+RasterizerStorage *RenderingServerGlobals::storage = nullptr;
+RasterizerCanvas *RenderingServerGlobals::canvas_render = nullptr;
+RasterizerScene *RenderingServerGlobals::scene_render = nullptr;
+Rasterizer *RenderingServerGlobals::rasterizer = nullptr;
-RenderingServerCanvas *RenderingServerGlobals::canvas = NULL;
-RenderingServerViewport *RenderingServerGlobals::viewport = NULL;
-RenderingServerScene *RenderingServerGlobals::scene = NULL;
+RenderingServerCanvas *RenderingServerGlobals::canvas = nullptr;
+RenderingServerViewport *RenderingServerGlobals::viewport = nullptr;
+RenderingServerScene *RenderingServerGlobals::scene = nullptr;
diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h
index 7c18bf91ce..8480aa30fc 100644
--- a/servers/rendering/rendering_server_raster.h
+++ b/servers/rendering/rendering_server_raster.h
@@ -523,7 +523,9 @@ public:
#if 0
BIND2(environment_set_camera_feed_id, RID, int)
#endif
- BIND7(environment_set_ssr, RID, bool, int, float, float, float, bool)
+ BIND6(environment_set_ssr, RID, bool, int, float, float, float)
+ BIND1(environment_set_ssr_roughness_quality, EnvironmentSSRRoughnessQuality)
+
BIND9(environment_set_ssao, RID, bool, float, float, float, float, float, EnvironmentSSAOBlur, float)
BIND2(environment_set_ssao_quality, EnvironmentSSAOQuality, bool)
diff --git a/servers/rendering/rendering_server_scene.cpp b/servers/rendering/rendering_server_scene.cpp
index 04e4b8dace..65823e11aa 100644
--- a/servers/rendering/rendering_server_scene.cpp
+++ b/servers/rendering/rendering_server_scene.cpp
@@ -194,7 +194,7 @@ void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instan
return gi_probe->lights.insert(A);
}
- return NULL;
+ return nullptr;
}
void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *udata) {
@@ -375,7 +375,7 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) {
#endif
if (instance->scenario && light->D) {
instance->scenario->directional_lights.erase(light->D);
- light->D = NULL;
+ light->D = nullptr;
}
RSG::scene_render->free(light->instance);
} break;
@@ -416,7 +416,7 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) {
Instance *capture = (Instance *)instance->lightmap_capture;
InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(capture->base_data);
lightmap_capture->users.erase(instance);
- instance->lightmap_capture = NULL;
+ instance->lightmap_capture = nullptr;
instance->lightmap = RID();
}
@@ -429,7 +429,7 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) {
if (instance->base_data) {
memdelete(instance->base_data);
- instance->base_data = NULL;
+ instance->base_data = nullptr;
}
instance->blend_values.clear();
@@ -533,7 +533,7 @@ void RenderingServerScene::instance_set_scenario(RID p_instance, RID p_scenario)
#endif
if (light->D) {
instance->scenario->directional_lights.erase(light->D);
- light->D = NULL;
+ light->D = nullptr;
}
} break;
case RS::INSTANCE_REFLECTION_PROBE: {
@@ -564,7 +564,7 @@ void RenderingServerScene::instance_set_scenario(RID p_instance, RID p_scenario)
}
}
- instance->scenario = NULL;
+ instance->scenario = nullptr;
}
if (p_scenario.is_valid()) {
@@ -720,7 +720,7 @@ void RenderingServerScene::instance_set_use_lightmap(RID p_instance, RID p_light
InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(((Instance *)instance->lightmap_capture)->base_data);
lightmap_capture->users.erase(instance);
instance->lightmap = RID();
- instance->lightmap_capture = NULL;
+ instance->lightmap_capture = nullptr;
}
if (p_lightmap_instance.is_valid()) {
@@ -744,16 +744,16 @@ void RenderingServerScene::instance_set_custom_aabb(RID p_instance, AABB p_aabb)
if (p_aabb != AABB()) {
// Set custom AABB
- if (instance->custom_aabb == NULL)
+ if (instance->custom_aabb == nullptr)
instance->custom_aabb = memnew(AABB);
*instance->custom_aabb = p_aabb;
} else {
// Clear custom AABB
- if (instance->custom_aabb != NULL) {
+ if (instance->custom_aabb != nullptr) {
memdelete(instance->custom_aabb);
- instance->custom_aabb = NULL;
+ instance->custom_aabb = nullptr;
}
}
@@ -2259,7 +2259,7 @@ void RenderingServerScene::render_empty_scene(RID p_render_buffers, RID p_scenar
else
environment = scenario->fallback_environment;
RENDER_TIMESTAMP("Render Empty Scene ");
- RSG::scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, NULL, 0, NULL, 0, NULL, 0, NULL, 0, environment, RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0);
+ RSG::scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, environment, RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0);
#endif
}
@@ -2827,7 +2827,7 @@ bool RenderingServerScene::free(RID p_rid) {
return true;
}
-RenderingServerScene *RenderingServerScene::singleton = NULL;
+RenderingServerScene *RenderingServerScene::singleton = nullptr;
RenderingServerScene::RenderingServerScene() {
diff --git a/servers/rendering/rendering_server_scene.h b/servers/rendering/rendering_server_scene.h
index 9e09136216..41641b7c75 100644
--- a/servers/rendering/rendering_server_scene.h
+++ b/servers/rendering/rendering_server_scene.h
@@ -196,7 +196,7 @@ public:
update_item(this) {
octree_id = 0;
- scenario = NULL;
+ scenario = nullptr;
update_aabb = false;
update_dependencies = false;
@@ -213,9 +213,9 @@ public:
last_render_pass = 0;
last_frame_pass = 0;
version = 1;
- base_data = NULL;
+ base_data = nullptr;
- custom_aabb = NULL;
+ custom_aabb = nullptr;
}
~Instance() {
@@ -301,9 +301,9 @@ public:
InstanceLightData() {
shadow_dirty = true;
- D = NULL;
+ D = nullptr;
last_version = 0;
- baked_light = NULL;
+ baked_light = nullptr;
}
};
diff --git a/servers/rendering/rendering_server_viewport.cpp b/servers/rendering/rendering_server_viewport.cpp
index f80b914760..aa65101ddf 100644
--- a/servers/rendering/rendering_server_viewport.cpp
+++ b/servers/rendering/rendering_server_viewport.cpp
@@ -67,7 +67,7 @@ void RenderingServerViewport::_draw_3d(Viewport *p_viewport, ARVRInterface::Eyes
RENDER_TIMESTAMP(">Begin Rendering 3D Scene");
Ref<ARVRInterface> arvr_interface;
- if (ARVRServer::get_singleton() != NULL) {
+ if (ARVRServer::get_singleton() != nullptr) {
arvr_interface = ARVRServer::get_singleton()->get_primary_interface();
}
@@ -128,9 +128,9 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface
Map<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map;
Rect2 clip_rect(0, 0, p_viewport->size.x, p_viewport->size.y);
- RasterizerCanvas::Light *lights = NULL;
- RasterizerCanvas::Light *lights_with_shadow = NULL;
- RasterizerCanvas::Light *lights_with_mask = NULL;
+ RasterizerCanvas::Light *lights = nullptr;
+ RasterizerCanvas::Light *lights_with_shadow = nullptr;
+ RasterizerCanvas::Light *lights_with_mask = nullptr;
Rect2 shadow_rect;
int light_count = 0;
@@ -160,7 +160,7 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface
cl->filter_next_ptr = lights;
lights = cl;
- // cl->texture_cache = NULL;
+ // cl->texture_cache = nullptr;
Transform2D scale;
scale.scale(cl->rect_cache.size);
scale.elements[2] = cl->rect_cache.position;
@@ -169,7 +169,7 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface
if (cl->use_shadow) {
cl->shadows_next_ptr = lights_with_shadow;
- if (lights_with_shadow == NULL) {
+ if (lights_with_shadow == nullptr) {
shadow_rect = cl->xform_cache.xform(cl->rect_cache);
} else {
shadow_rect = shadow_rect.merge(cl->xform_cache.xform(cl->rect_cache));
@@ -196,7 +196,7 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface
if (lights_with_shadow) {
//update shadows if any
- RasterizerCanvas::LightOccluderInstance *occluders = NULL;
+ RasterizerCanvas::LightOccluderInstance *occluders = nullptr;
RENDER_TIMESTAMP(">Render 2D Shadows");
RENDER_TIMESTAMP("Cull Occluders");
@@ -249,7 +249,7 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface
Transform2D xform = _canvas_get_transform(p_viewport, canvas, E->get(), clip_rect.size);
- RasterizerCanvas::Light *canvas_lights = NULL;
+ RasterizerCanvas::Light *canvas_lights = nullptr;
RasterizerCanvas::Light *ptr = lights;
while (ptr) {
@@ -297,7 +297,7 @@ void RenderingServerViewport::draw_viewports() {
// get our arvr interface in case we need it
Ref<ARVRInterface> arvr_interface;
- if (ARVRServer::get_singleton() != NULL) {
+ if (ARVRServer::get_singleton() != nullptr) {
arvr_interface = ARVRServer::get_singleton()->get_primary_interface();
// process all our active interfaces
diff --git a/servers/rendering/rendering_server_wrap_mt.cpp b/servers/rendering/rendering_server_wrap_mt.cpp
index 5d6d523901..aa3bf583c7 100644
--- a/servers/rendering/rendering_server_wrap_mt.cpp
+++ b/servers/rendering/rendering_server_wrap_mt.cpp
@@ -132,7 +132,7 @@ void RenderingServerWrapMT::finish() {
Thread::wait_to_finish(thread);
memdelete(thread);
- thread = NULL;
+ thread = nullptr;
} else {
rendering_server->finish();
}
@@ -168,7 +168,7 @@ void RenderingServerWrapMT::set_use_vsync_callback(bool p_enable) {
singleton_mt->call_set_use_vsync(p_enable);
}
-RenderingServerWrapMT *RenderingServerWrapMT::singleton_mt = NULL;
+RenderingServerWrapMT *RenderingServerWrapMT::singleton_mt = nullptr;
RenderingServerWrapMT::RenderingServerWrapMT(RenderingServer *p_contained, bool p_create_thread) :
command_queue(p_create_thread) {
@@ -178,7 +178,7 @@ RenderingServerWrapMT::RenderingServerWrapMT(RenderingServer *p_contained, bool
rendering_server = p_contained;
create_thread = p_create_thread;
- thread = NULL;
+ thread = nullptr;
draw_pending = 0;
draw_thread_up = false;
pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h
index bcd1344f44..13dad3ec18 100644
--- a/servers/rendering/rendering_server_wrap_mt.h
+++ b/servers/rendering/rendering_server_wrap_mt.h
@@ -437,7 +437,9 @@ public:
#if 0
FUNC2(environment_set_camera_feed_id, RID, int)
#endif
- FUNC7(environment_set_ssr, RID, bool, int, float, float, float, bool)
+ FUNC6(environment_set_ssr, RID, bool, int, float, float, float)
+ FUNC1(environment_set_ssr_roughness_quality, EnvironmentSSRRoughnessQuality)
+
FUNC9(environment_set_ssao, RID, bool, float, float, float, float, float, EnvironmentSSAOBlur, float)
FUNC2(environment_set_ssao_quality, EnvironmentSSAOQuality, bool)
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 300c38db22..76a81a4a1c 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -328,7 +328,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_REPEAT_ENABLE, "repeat_enable" },
{ TK_REPEAT_DISABLE, "repeat_disable" },
{ TK_SHADER_TYPE, "shader_type" },
- { TK_ERROR, NULL }
+ { TK_ERROR, nullptr }
};
ShaderLanguage::Token ShaderLanguage::_get_token() {
@@ -879,7 +879,7 @@ void ShaderLanguage::clear() {
current_function = StringName();
completion_type = COMPLETION_NONE;
- completion_block = NULL;
+ completion_block = nullptr;
completion_function = StringName();
completion_class = SubClassTag::TAG_GLOBAL;
completion_struct = StringName();
@@ -913,7 +913,7 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea
return true;
}
- FunctionNode *function = NULL;
+ FunctionNode *function = nullptr;
while (p_block) {
@@ -2107,14 +2107,14 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
//array
{ "length", TYPE_INT, { TYPE_VOID }, TAG_ARRAY, true },
- { NULL, TYPE_VOID, { TYPE_VOID }, TAG_GLOBAL, false }
+ { nullptr, TYPE_VOID, { TYPE_VOID }, TAG_GLOBAL, false }
};
const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[] = {
//constructors
{ "modf", 1 },
- { NULL, 0 }
+ { nullptr, 0 }
};
bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str) {
@@ -3150,7 +3150,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
while (true) {
- Node *expr = NULL;
+ Node *expr = nullptr;
TkPos prepos = _get_tkpos();
Token tk = _get_token();
TkPos pos = _get_tkpos();
@@ -3162,14 +3162,14 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expr = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!expr)
- return NULL;
+ return nullptr;
tk = _get_token();
if (tk.type != TK_PARENTHESIS_CLOSE) {
_set_error("Expected ')' in expression");
- return NULL;
+ return nullptr;
}
} else if (tk.type == TK_REAL_CONSTANT) {
@@ -3214,7 +3214,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
//make sure void is not used in expression
_set_error("Void value not allowed in Expression");
- return NULL;
+ return nullptr;
} else if (is_token_nonvoid_datatype(tk.type)) {
//basic type constructor
@@ -3234,7 +3234,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
tk = _get_token();
if (tk.type != TK_PARENTHESIS_OPEN) {
_set_error("Expected '(' after type name");
- return NULL;
+ return nullptr;
}
int carg = -1;
@@ -3250,11 +3250,11 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
if (!ok)
- return NULL;
+ return nullptr;
if (!_validate_function_call(p_block, p_builtin_types, func, &func->return_cache, &func->struct_name)) {
_set_error("No matching constructor found for: '" + String(funcname->name) + "'");
- return NULL;
+ return nullptr;
}
expr = _reduce_expression(p_block, func);
@@ -3265,7 +3265,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
StringName identifier;
- StructNode *pstruct = NULL;
+ StructNode *pstruct = nullptr;
bool struct_init = false;
_get_completable_identifier(p_block, COMPLETION_IDENTIFIER, identifier);
@@ -3317,7 +3317,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
} else {
if (!is_token_variable_datatype(tk.type)) {
_set_error("Invalid data type for array");
- return NULL;
+ return nullptr;
}
type2 = get_token_datatype(tk.type);
}
@@ -3335,7 +3335,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) {
_set_error("Expected single integer constant > 0");
- return NULL;
+ return nullptr;
}
ConstantNode *cnode = (ConstantNode *)n;
@@ -3343,24 +3343,24 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
array_size2 = cnode->values[0].sint;
if (array_size2 <= 0) {
_set_error("Expected single integer constant > 0");
- return NULL;
+ return nullptr;
}
} else {
_set_error("Expected single integer constant > 0");
- return NULL;
+ return nullptr;
}
tk = _get_token();
if (tk.type != TK_BRACKET_CLOSE) {
_set_error("Expected ']'");
- return NULL;
+ return nullptr;
} else {
tk = _get_token();
}
}
} else {
_set_error("Expected '['");
- return NULL;
+ return nullptr;
}
if (type != type2 || struct_name != struct_name2 || array_size != array_size2) {
@@ -3383,7 +3383,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
error_str += itos(array_size);
error_str += "]'";
_set_error(error_str);
- return NULL;
+ return nullptr;
}
}
@@ -3396,12 +3396,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!n) {
- return NULL;
+ return nullptr;
}
if (type != n->get_datatype() || struct_name != n->get_datatype_name()) {
_set_error("Invalid assignment of '" + (n->get_datatype() == TYPE_STRUCT ? n->get_datatype_name() : get_datatype_name(n->get_datatype())) + "' to '" + (type == TYPE_STRUCT ? struct_name : get_datatype_name(type)) + "'");
- return NULL;
+ return nullptr;
}
tk = _get_token();
@@ -3419,30 +3419,30 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("Expected '}' or ','");
else
_set_error("Expected ')' or ','");
- return NULL;
+ return nullptr;
}
}
if (an->initializer.size() != array_size) {
_set_error("Array size mismatch");
- return NULL;
+ return nullptr;
}
} else {
_set_error("Expected array initialization!");
- return NULL;
+ return nullptr;
}
nexpr = an;
} else {
nexpr = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!nexpr) {
- return NULL;
+ return nullptr;
}
Node *node = pstruct->members[i];
if (!_compare_datatypes_in_nodes(pstruct->members[i], nexpr)) {
String type_name = nexpr->get_datatype() == TYPE_STRUCT ? nexpr->get_datatype_name() : get_datatype_name(nexpr->get_datatype());
String type_name2 = node->get_datatype() == TYPE_STRUCT ? node->get_datatype_name() : get_datatype_name(node->get_datatype());
_set_error("Invalid assignment of '" + type_name + "' to '" + type_name2 + "'");
- return NULL;
+ return nullptr;
}
}
@@ -3450,7 +3450,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
tk = _get_token();
if (tk.type != TK_COMMA) {
_set_error("Expected ','");
- return NULL;
+ return nullptr;
}
}
func->arguments.push_back(nexpr);
@@ -3458,7 +3458,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
tk = _get_token();
if (tk.type != TK_PARENTHESIS_CLOSE) {
_set_error("Expected ')'");
- return NULL;
+ return nullptr;
}
expr = func;
@@ -3482,7 +3482,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
while (bnode) {
if (bnode->variables.has(name)) {
_set_error("Expected function name");
- return NULL;
+ return nullptr;
}
bnode = bnode->parent_block;
}
@@ -3514,11 +3514,11 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
if (!ok)
- return NULL;
+ return nullptr;
if (!_validate_function_call(p_block, p_builtin_types, func, &func->return_cache, &func->struct_name)) {
_set_error("No matching function found for: '" + String(funcname->name) + "'");
- return NULL;
+ return nullptr;
}
completion_class = TAG_GLOBAL; // reset sub-class
if (function_index >= 0) {
@@ -3529,7 +3529,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (call_function) {
//get current base function
- FunctionNode *base_function = NULL;
+ FunctionNode *base_function = nullptr;
{
BlockNode *b = p_block;
@@ -3544,7 +3544,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
}
- ERR_FAIL_COND_V(!base_function, NULL); //bug, wtf
+ ERR_FAIL_COND_V(!base_function, nullptr); //bug, wtf
for (int i = 0; i < call_function->arguments.size(); i++) {
int argidx = i + 1;
@@ -3556,7 +3556,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
error = true;
} else if (n->type == Node::TYPE_ARRAY) {
ArrayNode *an = static_cast<ArrayNode *>(n);
- if (an->call_expression != NULL) {
+ if (an->call_expression != nullptr) {
error = true;
}
} else if (n->type == Node::TYPE_VARIABLE) {
@@ -3584,7 +3584,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
if (error) {
_set_error(vformat("Constant value cannot be passed for '%s' parameter!", _get_qualifier_str(call_function->arguments[i].qualifier)));
- return NULL;
+ return nullptr;
}
}
if (is_sampler_type(call_function->arguments[i].type)) {
@@ -3599,12 +3599,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
ERR_CONTINUE(u->type != call_function->arguments[i].type); //this should have been validated previously
//propagate
if (!_propagate_function_call_sampler_uniform_settings(name, i, u->filter, u->repeat)) {
- return NULL;
+ return nullptr;
}
} else if (p_builtin_types.has(varname)) {
//a built-in
if (!_propagate_function_call_sampler_builtin_reference(name, i, varname)) {
- return NULL;
+ return nullptr;
}
} else {
//or this comes from an argument, but nothing else can be a sampler
@@ -3653,30 +3653,30 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
if (!found) {
_set_error("Unknown identifier in expression: " + String(identifier));
- return NULL;
+ return nullptr;
}
} else {
if (!_find_identifier(p_block, false, p_builtin_types, identifier, &data_type, &ident_type, &is_const, &array_size, &struct_name)) {
_set_error("Unknown identifier in expression: " + String(identifier));
- return NULL;
+ return nullptr;
}
if (ident_type == IDENTIFIER_FUNCTION) {
_set_error("Can't use function as identifier: " + String(identifier));
- return NULL;
+ return nullptr;
}
}
- Node *index_expression = NULL;
- Node *call_expression = NULL;
+ Node *index_expression = nullptr;
+ Node *call_expression = nullptr;
if (array_size > 0) {
tk = _get_token();
if (tk.type != TK_BRACKET_OPEN && tk.type != TK_PERIOD) {
_set_error("Expected '[' or '.'");
- return NULL;
+ return nullptr;
}
if (tk.type == TK_PERIOD) {
@@ -3685,17 +3685,17 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
call_expression = _parse_and_reduce_expression(p_block, p_builtin_types);
p_block->block_tag = SubClassTag::TAG_GLOBAL;
if (!call_expression)
- return NULL;
+ return nullptr;
data_type = call_expression->get_datatype();
} else { // indexing
index_expression = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!index_expression)
- return NULL;
+ return nullptr;
if (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT) {
_set_error("Only integer expressions are allowed for indexing");
- return NULL;
+ return nullptr;
}
if (index_expression->type == Node::TYPE_CONSTANT) {
@@ -3705,7 +3705,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
int value = cnode->values[0].sint;
if (value < 0 || value >= array_size) {
_set_error(vformat("Index [%s] out of range [%s..%s]", value, 0, array_size - 1));
- return NULL;
+ return nullptr;
}
}
}
@@ -3714,7 +3714,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
tk = _get_token();
if (tk.type != TK_BRACKET_CLOSE) {
_set_error("Expected ']'");
- return NULL;
+ return nullptr;
}
}
@@ -3750,18 +3750,18 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
case TK_OP_BIT_INVERT: e.op = OP_BIT_INVERT; break;
case TK_OP_INCREMENT: e.op = OP_INCREMENT; break;
case TK_OP_DECREMENT: e.op = OP_DECREMENT; break;
- default: ERR_FAIL_V(NULL);
+ default: ERR_FAIL_V(nullptr);
}
expression.push_back(e);
continue;
} else {
_set_error("Expected expression, found: " + get_token_text(tk));
- return NULL;
+ return nullptr;
//nothing
}
- ERR_FAIL_COND_V(!expr, NULL);
+ ERR_FAIL_COND_V(!expr, nullptr);
/* OK now see what's NEXT to the operator.. */
/* OK now see what's NEXT to the operator.. */
@@ -3791,7 +3791,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (identifier == StringName()) {
_set_error("Expected identifier as member");
- return NULL;
+ return nullptr;
}
String ident = identifier;
@@ -4042,12 +4042,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (mix_error) {
_set_error("Cannot combine symbols from different sets in expression ." + ident);
- return NULL;
+ return nullptr;
}
if (!ok) {
_set_error("Invalid member for " + (dt == TYPE_STRUCT ? st : get_datatype_name(dt)) + " expression: ." + ident);
- return NULL;
+ return nullptr;
}
MemberNode *mn = alloc_node<MemberNode>();
@@ -4066,16 +4066,16 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
tk = _get_token();
if (tk.type == TK_PERIOD) {
_set_error("Nested array length() is not yet implemented");
- return NULL;
+ return nullptr;
} else if (tk.type == TK_BRACKET_OPEN) {
Node *index_expression = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!index_expression)
- return NULL;
+ return nullptr;
if (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT) {
_set_error("Only integer expressions are allowed for indexing");
- return NULL;
+ return nullptr;
}
if (index_expression->type == Node::TYPE_CONSTANT) {
@@ -4085,7 +4085,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
int value = cnode->values[0].sint;
if (value < 0 || value >= array_size) {
_set_error(vformat("Index [%s] out of range [%s..%s]", value, 0, array_size - 1));
- return NULL;
+ return nullptr;
}
}
}
@@ -4094,13 +4094,13 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
tk = _get_token();
if (tk.type != TK_BRACKET_CLOSE) {
_set_error("Expected ']'");
- return NULL;
+ return nullptr;
}
mn->index_expression = index_expression;
} else {
_set_error("Expected '[' or '.'");
- return NULL;
+ return nullptr;
}
}
@@ -4120,11 +4120,11 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
Node *index = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!index)
- return NULL;
+ return nullptr;
if (index->get_datatype() != TYPE_INT && index->get_datatype() != TYPE_UINT) {
_set_error("Only integer datatypes are allowed for indexing");
- return NULL;
+ return nullptr;
}
DataType member_type = TYPE_VOID;
@@ -4139,7 +4139,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
uint32_t index_constant = static_cast<ConstantNode *>(index)->values[0].uint;
if (index_constant >= 2) {
_set_error("Index out of range (0-1)");
- return NULL;
+ return nullptr;
}
}
@@ -4162,7 +4162,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
uint32_t index_constant = static_cast<ConstantNode *>(index)->values[0].uint;
if (index_constant >= 3) {
_set_error("Index out of range (0-2)");
- return NULL;
+ return nullptr;
}
}
@@ -4184,7 +4184,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
uint32_t index_constant = static_cast<ConstantNode *>(index)->values[0].uint;
if (index_constant >= 4) {
_set_error("Index out of range (0-3)");
- return NULL;
+ return nullptr;
}
}
@@ -4199,7 +4199,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
break;
default: {
_set_error("Object of type '" + (expr->get_datatype() == TYPE_STRUCT ? expr->get_datatype_name() : get_datatype_name(expr->get_datatype())) + "' can't be indexed");
- return NULL;
+ return nullptr;
}
}
@@ -4213,7 +4213,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
tk = _get_token();
if (tk.type != TK_BRACKET_CLOSE) {
_set_error("Expected ']' after indexing expression");
- return NULL;
+ return nullptr;
}
} else if (tk.type == TK_OP_INCREMENT || tk.type == TK_OP_DECREMENT) {
@@ -4224,12 +4224,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (!_validate_operator(op, &op->return_cache)) {
_set_error("Invalid base type for increment/decrement operator");
- return NULL;
+ return nullptr;
}
if (!_validate_assign(expr, p_builtin_types)) {
_set_error("Invalid use of increment/decrement operator in constant expression.");
- return NULL;
+ return nullptr;
}
expr = op;
} else {
@@ -4287,7 +4287,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
case TK_COLON: o.op = OP_SELECT_ELSE; break;
default: {
_set_error("Invalid token for operator: " + get_token_text(tk));
- return NULL;
+ return nullptr;
}
}
@@ -4379,7 +4379,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
break;
default:
- ERR_FAIL_V(NULL); //unexpected operator
+ ERR_FAIL_V(nullptr); //unexpected operator
}
if (priority < min_priority) {
@@ -4392,7 +4392,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
}
- ERR_FAIL_COND_V(next_op == -1, NULL);
+ ERR_FAIL_COND_V(next_op == -1, nullptr);
// OK! create operator..
// OK! create operator..
@@ -4405,7 +4405,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (expr_pos == expression.size()) {
//can happen..
_set_error("Unexpected end of expression...");
- return NULL;
+ return nullptr;
}
}
@@ -4417,7 +4417,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if ((op->op == OP_INCREMENT || op->op == OP_DECREMENT) && !_validate_assign(expression[i + 1].node, p_builtin_types)) {
_set_error("Can't use increment/decrement operator in constant expression.");
- return NULL;
+ return nullptr;
}
op->arguments.push_back(expression[i + 1].node);
@@ -4433,7 +4433,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
at += get_datatype_name(op->arguments[j]->get_datatype());
}
_set_error("Invalid arguments to unary operator '" + get_operator_text(op->op) + "' :" + at);
- return NULL;
+ return nullptr;
}
expression.remove(i + 1);
}
@@ -4442,12 +4442,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (next_op < 1 || next_op >= (expression.size() - 1)) {
_set_error("Parser bug...");
- ERR_FAIL_V(NULL);
+ ERR_FAIL_V(nullptr);
}
if (next_op + 2 >= expression.size() || !expression[next_op + 2].is_op || expression[next_op + 2].op != OP_SELECT_ELSE) {
_set_error("Missing matching ':' for select operator");
- return NULL;
+ return nullptr;
}
OperatorNode *op = alloc_node<OperatorNode>();
@@ -4467,7 +4467,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
at += get_datatype_name(op->arguments[i]->get_datatype());
}
_set_error("Invalid argument to ternary ?: operator: " + at);
- return NULL;
+ return nullptr;
}
for (int i = 0; i < 4; i++) {
@@ -4478,7 +4478,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (next_op < 1 || next_op >= (expression.size() - 1)) {
_set_error("Parser bug...");
- ERR_FAIL_V(NULL);
+ ERR_FAIL_V(nullptr);
}
OperatorNode *op = alloc_node<OperatorNode>();
@@ -4487,7 +4487,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (expression[next_op - 1].is_op) {
_set_error("Parser bug...");
- ERR_FAIL_V(NULL);
+ ERR_FAIL_V(nullptr);
}
if (_is_operator_assign(op->op)) {
@@ -4496,7 +4496,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (!_validate_assign(expression[next_op - 1].node, p_builtin_types, &assign_message)) {
_set_error(assign_message);
- return NULL;
+ return nullptr;
}
}
@@ -4528,7 +4528,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
}
_set_error("Invalid arguments to operator '" + get_operator_text(op->op) + "' :" + at);
- return NULL;
+ return nullptr;
}
expression.remove(next_op);
@@ -4658,7 +4658,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_and_reduce_expression(BlockNode *p_
ShaderLanguage::Node *expr = _parse_expression(p_block, p_builtin_types);
if (!expr) //errored
- return NULL;
+ return nullptr;
expr = _reduce_expression(p_block, expr);
@@ -4741,7 +4741,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
tk = _get_token();
- Node *vardecl = NULL;
+ Node *vardecl = nullptr;
while (true) {
@@ -4752,7 +4752,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
StringName name = tk.text;
ShaderLanguage::IdentifierType itype;
- if (_find_identifier(p_block, true, p_builtin_types, name, (ShaderLanguage::DataType *)0, &itype)) {
+ if (_find_identifier(p_block, true, p_builtin_types, name, (ShaderLanguage::DataType *)nullptr, &itype)) {
if (itype != IDENTIFIER_FUNCTION) {
_set_error("Redefinition of '" + String(name) + "'");
return ERR_PARSE_ERROR;
@@ -5025,7 +5025,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
VariableDeclarationNode::Declaration decl;
decl.name = name;
- decl.initializer = NULL;
+ decl.initializer = nullptr;
//variable created with assignment! must parse an expression
Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
@@ -5061,7 +5061,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
VariableDeclarationNode::Declaration decl;
decl.name = name;
- decl.initializer = NULL;
+ decl.initializer = nullptr;
node->declarations.push_back(decl);
}
@@ -5326,7 +5326,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
// while() {}
bool is_do = tk.type == TK_CF_DO;
- BlockNode *do_block = NULL;
+ BlockNode *do_block = nullptr;
if (is_do) {
do_block = alloc_node<BlockNode>();
@@ -5694,7 +5694,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
while (true) {
StringName mode;
- _get_completable_identifier(NULL, COMPLETION_RENDER_MODE, mode);
+ _get_completable_identifier(nullptr, COMPLETION_RENDER_MODE, mode);
if (mode == StringName()) {
_set_error("Expected identifier for render mode");
@@ -5898,7 +5898,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
name = tk.text;
- if (_find_identifier(NULL, false, Map<StringName, BuiltInInfo>(), name)) {
+ if (_find_identifier(nullptr, false, Map<StringName, BuiltInInfo>(), name)) {
_set_error("Redefinition of '" + String(name) + "'");
return ERR_PARSE_ERROR;
}
@@ -6074,7 +6074,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (tk.type == TK_OP_ASSIGN) {
- Node *expr = _parse_and_reduce_expression(NULL, Map<StringName, BuiltInInfo>());
+ Node *expr = _parse_and_reduce_expression(nullptr, Map<StringName, BuiltInInfo>());
if (!expr)
return ERR_PARSE_ERROR;
if (expr->type != Node::TYPE_CONSTANT) {
@@ -6191,14 +6191,14 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
_set_tkpos(prev_pos);
- _get_completable_identifier(NULL, COMPLETION_MAIN_FUNCTION, name);
+ _get_completable_identifier(nullptr, COMPLETION_MAIN_FUNCTION, name);
if (name == StringName()) {
_set_error("Expected function name after datatype");
return ERR_PARSE_ERROR;
}
- if (_find_identifier(NULL, false, Map<StringName, BuiltInInfo>(), name)) {
+ if (_find_identifier(nullptr, false, Map<StringName, BuiltInInfo>(), name)) {
_set_error("Redefinition of '" + String(name) + "'");
return ERR_PARSE_ERROR;
}
@@ -6222,7 +6222,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
constant.type = is_struct ? TYPE_STRUCT : type;
constant.type_str = struct_name;
constant.precision = precision;
- constant.initializer = NULL;
+ constant.initializer = nullptr;
if (tk.type == TK_OP_ASSIGN) {
@@ -6232,7 +6232,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
//variable created with assignment! must parse an expression
- Node *expr = _parse_and_reduce_expression(NULL, Map<StringName, BuiltInInfo>());
+ Node *expr = _parse_and_reduce_expression(nullptr, Map<StringName, BuiltInInfo>());
if (!expr)
return ERR_PARSE_ERROR;
if (expr->type == Node::TYPE_OPERATOR && ((OperatorNode *)expr)->op == OP_CALL) {
@@ -6266,7 +6266,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
name = tk.text;
- if (_find_identifier(NULL, false, Map<StringName, BuiltInInfo>(), name)) {
+ if (_find_identifier(nullptr, false, Map<StringName, BuiltInInfo>(), name)) {
_set_error("Redefinition of '" + String(name) + "'");
return ERR_PARSE_ERROR;
}
@@ -6405,7 +6405,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
pname = tk.text;
ShaderLanguage::IdentifierType itype;
- if (_find_identifier(func_node->body, false, builtin_types, pname, (ShaderLanguage::DataType *)0, &itype)) {
+ if (_find_identifier(func_node->body, false, builtin_types, pname, (ShaderLanguage::DataType *)nullptr, &itype)) {
if (itype != IDENTIFIER_FUNCTION) {
_set_error("Redefinition of '" + String(pname) + "'");
return ERR_PARSE_ERROR;
@@ -6645,7 +6645,7 @@ Error ShaderLanguage::compile(const String &p_code, const Map<StringName, Functi
code = p_code;
- nodes = NULL;
+ nodes = nullptr;
shader = alloc_node<ShaderNode>();
Error err = _parse_shader(p_functions, p_render_modes, p_shader_types);
@@ -6662,7 +6662,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
code = p_code;
- nodes = NULL;
+ nodes = nullptr;
shader = alloc_node<ShaderNode>();
_parse_shader(p_functions, p_render_modes, p_shader_types);
@@ -7001,7 +7001,7 @@ ShaderLanguage::ShaderNode *ShaderLanguage::get_shader() {
ShaderLanguage::ShaderLanguage() {
- nodes = NULL;
+ nodes = nullptr;
completion_class = TAG_GLOBAL;
}
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 9124bee633..beabae0dda 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -342,7 +342,7 @@ public:
virtual String get_datatype_name() const { return ""; }
Node(Type t) :
- next(NULL),
+ next(nullptr),
type(t) {}
virtual ~Node() {}
};
@@ -423,8 +423,8 @@ public:
ArrayNode() :
Node(TYPE_ARRAY),
datatype_cache(TYPE_VOID),
- index_expression(NULL),
- call_expression(NULL),
+ index_expression(nullptr),
+ call_expression(nullptr),
is_const(false) {}
};
@@ -511,8 +511,8 @@ public:
BlockNode() :
Node(TYPE_BLOCK),
- parent_function(NULL),
- parent_block(NULL),
+ parent_function(nullptr),
+ parent_block(nullptr),
block_type(BLOCK_TYPE_STANDART),
block_tag(SubClassTag::TAG_GLOBAL),
single_statement(false) {}
@@ -550,8 +550,8 @@ public:
basetype_const(false),
datatype(TYPE_VOID),
array_size(0),
- owner(NULL),
- index_expression(NULL),
+ owner(nullptr),
+ index_expression(nullptr),
has_swizzling_duplicates(false) {}
};
@@ -592,7 +592,7 @@ public:
Node(TYPE_FUNCTION),
return_type(TYPE_VOID),
return_precision(PRECISION_DEFAULT),
- body(NULL),
+ body(nullptr),
can_discard(false) {}
};
@@ -733,7 +733,7 @@ public:
static bool is_token_nonvoid_datatype(TokenType p_type);
static bool is_token_operator(TokenType p_type);
- static bool convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value = NULL);
+ static bool convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value = nullptr);
static DataType get_scalar_type(DataType p_type);
static int get_cardinality(DataType p_type);
static bool is_scalar_type(DataType p_type);
@@ -825,10 +825,10 @@ private:
IDENTIFIER_CONSTANT,
};
- bool _find_identifier(const BlockNode *p_block, bool p_allow_reassign, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL, bool *r_is_const = NULL, int *r_array_size = NULL, StringName *r_struct_name = NULL);
+ bool _find_identifier(const BlockNode *p_block, bool p_allow_reassign, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = nullptr, IdentifierType *r_type = nullptr, bool *r_is_const = nullptr, int *r_array_size = nullptr, StringName *r_struct_name = nullptr);
bool _is_operator_assign(Operator p_op) const;
- bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message = NULL);
- bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = NULL);
+ bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message = nullptr);
+ bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = nullptr);
struct BuiltinFuncDef {
enum { MAX_ARGS = 5 };
@@ -861,7 +861,7 @@ private:
bool _compare_datatypes_in_nodes(Node *a, Node *b) const;
bool _validate_function_call(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str);
- bool _parse_function_arguments(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg = NULL);
+ bool _parse_function_arguments(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg = nullptr);
bool _propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat);
bool _propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin);
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index b144d6d612..ba7b992e51 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -44,7 +44,7 @@ const Set<String> &ShaderTypes::get_types() {
return shader_types;
}
-ShaderTypes *ShaderTypes::singleton = NULL;
+ShaderTypes *ShaderTypes::singleton = nullptr;
static ShaderLanguage::BuiltInInfo constt(ShaderLanguage::DataType p_type) {
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index a960efb272..55afd78fda 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -33,8 +33,8 @@
#include "core/method_bind_ext.gen.inc"
#include "core/project_settings.h"
-RenderingServer *RenderingServer::singleton = NULL;
-RenderingServer *(*RenderingServer::create_func)() = NULL;
+RenderingServer *RenderingServer::singleton = nullptr;
+RenderingServer *(*RenderingServer::create_func)() = nullptr;
RenderingServer *RenderingServer::get_singleton() {
@@ -43,12 +43,12 @@ RenderingServer *RenderingServer::get_singleton() {
RenderingServer *RenderingServer::create() {
- ERR_FAIL_COND_V(singleton, NULL);
+ ERR_FAIL_COND_V(singleton, nullptr);
if (create_func)
return create_func();
- return NULL;
+ return nullptr;
}
Array RenderingServer::_texture_debug_usage_bind() {
@@ -333,7 +333,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
uint8_t *vw = r_vertex_array.ptrw();
- uint8_t *iw = NULL;
+ uint8_t *iw = nullptr;
if (r_index_array.size()) {
iw = r_index_array.ptrw();
}
@@ -1802,10 +1802,10 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "energy"), &RenderingServer::environment_set_bg_energy);
ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &RenderingServer::environment_set_canvas_max_layer);
ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contibution", "reflection_source", "ao_color"), &RenderingServer::environment_set_ambient_light, DEFVAL(RS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(RS::ENV_REFLECTION_SOURCE_BG), DEFVAL(Color()));
- ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "bicubic_upscale"), &RenderingServer::environment_set_glow);
+ ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap"), &RenderingServer::environment_set_glow);
ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &RenderingServer::environment_set_tonemap);
ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &RenderingServer::environment_set_adjustment);
- ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &RenderingServer::environment_set_ssr);
+ ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr);
ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "bias", "light_affect", "ao_channel_affect", "blur", "bilateral_sharpness"), &RenderingServer::environment_set_ssao);
ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "color", "sun_color", "sun_amount"), &RenderingServer::environment_set_fog);
@@ -2359,9 +2359,12 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/quality/glow/upscale_mode", 1);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/glow/upscale_mode", PropertyInfo(Variant::INT, "rendering/quality/glow/upscale_mode", PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slower)"));
GLOBAL_DEF("rendering/quality/glow/upscale_mode.mobile", 0);
+
+ GLOBAL_DEF("rendering/quality/screen_space_reflection/roughness_quality", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_space_reflection/roughness_quality", PropertyInfo(Variant::INT, "rendering/quality/screen_space_reflection/roughness_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low, Medium, High (Slowest)"));
}
RenderingServer::~RenderingServer() {
- singleton = NULL;
+ singleton = nullptr;
}
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 702a66405a..9726a71f0c 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -747,7 +747,16 @@ public:
virtual void environment_set_tonemap(RID p_env, EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_grey) = 0;
virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0;
- virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0;
+ virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance) = 0;
+
+ enum EnvironmentSSRRoughnessQuality {
+ ENV_SSR_ROUGNESS_QUALITY_DISABLED,
+ ENV_SSR_ROUGNESS_QUALITY_LOW,
+ ENV_SSR_ROUGNESS_QUALITY_MEDIUM,
+ ENV_SSR_ROUGNESS_QUALITY_HIGH,
+ };
+
+ virtual void environment_set_ssr_roughness_quality(EnvironmentSSRRoughnessQuality p_quality) = 0;
enum EnvironmentSSAOBlur {
ENV_SSAO_BLUR_DISABLED,