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-rw-r--r--servers/audio/audio_driver_dummy.cpp20
-rw-r--r--servers/audio/audio_driver_dummy.h17
-rw-r--r--servers/audio/audio_stream.cpp4
-rw-r--r--servers/audio_server.cpp51
-rw-r--r--servers/audio_server.h36
-rw-r--r--servers/debugger/servers_debugger.cpp1
-rw-r--r--servers/display_server.cpp3
-rw-r--r--servers/navigation_server_2d.cpp91
-rw-r--r--servers/navigation_server_2d.h30
-rw-r--r--servers/navigation_server_3d.cpp118
-rw-r--r--servers/navigation_server_3d.h39
-rw-r--r--servers/physics_2d/godot_area_2d.cpp25
-rw-r--r--servers/physics_2d/godot_area_2d.h10
-rw-r--r--servers/physics_2d/godot_space_2d.cpp20
-rw-r--r--servers/physics_3d/godot_area_3d.cpp25
-rw-r--r--servers/physics_3d/godot_area_3d.h10
-rw-r--r--servers/physics_3d/godot_collision_solver_3d.cpp5
-rw-r--r--servers/physics_3d/godot_space_3d.cpp16
-rw-r--r--servers/physics_server_2d.cpp20
-rw-r--r--servers/physics_server_2d.h3
-rw-r--r--servers/physics_server_3d.cpp19
-rw-r--r--servers/physics_server_3d.h3
-rw-r--r--servers/rendering/dummy/environment/fog.h2
-rw-r--r--servers/rendering/dummy/storage/light_storage.h5
-rw-r--r--servers/rendering/dummy/storage/mesh_storage.h1
-rw-r--r--servers/rendering/dummy/storage/texture_storage.h3
-rw-r--r--servers/rendering/environment/renderer_fog.h2
-rw-r--r--servers/rendering/renderer_rd/cluster_builder_rd.h4
-rw-r--r--servers/rendering/renderer_rd/environment/fog.cpp22
-rw-r--r--servers/rendering/renderer_rd/environment/fog.h8
-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp17
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp96
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h4
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp17
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp42
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp6
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp28
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h4
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl21
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl14
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl7
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl18
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl7
-rw-r--r--servers/rendering/renderer_rd/shaders/skeleton.glsl17
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.cpp31
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.h14
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.h10
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp34
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.h10
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp75
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h38
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.cpp17
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.h9
-rw-r--r--servers/rendering/renderer_rd/storage_rd/utilities.cpp4
-rw-r--r--servers/rendering/renderer_scene_cull.cpp19
-rw-r--r--servers/rendering/renderer_scene_cull.h7
-rw-r--r--servers/rendering/renderer_viewport.cpp18
-rw-r--r--servers/rendering/renderer_viewport.h6
-rw-r--r--servers/rendering/rendering_device.h2
-rw-r--r--servers/rendering/rendering_server_default.h8
-rw-r--r--servers/rendering/shader_compiler.cpp45
-rw-r--r--servers/rendering/shader_compiler.h1
-rw-r--r--servers/rendering/shader_language.cpp116
-rw-r--r--servers/rendering/shader_language.h2
-rw-r--r--servers/rendering/shader_preprocessor.cpp150
-rw-r--r--servers/rendering/shader_preprocessor.h4
-rw-r--r--servers/rendering/shader_types.cpp4
-rw-r--r--servers/rendering/storage/light_storage.h5
-rw-r--r--servers/rendering/storage/mesh_storage.h1
-rw-r--r--servers/rendering/storage/texture_storage.h3
-rw-r--r--servers/rendering_server.cpp22
-rw-r--r--servers/rendering_server.h16
-rw-r--r--servers/xr/xr_interface.cpp14
-rw-r--r--servers/xr/xr_interface.h11
-rw-r--r--servers/xr/xr_interface_extension.cpp8
-rw-r--r--servers/xr/xr_interface_extension.h6
77 files changed, 1110 insertions, 513 deletions
diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp
index ed140c2244..e6257d9260 100644
--- a/servers/audio/audio_driver_dummy.cpp
+++ b/servers/audio/audio_driver_dummy.cpp
@@ -52,7 +52,7 @@ Error AudioDriverDummy::init() {
}
return OK;
-};
+}
void AudioDriverDummy::thread_func(void *p_udata) {
AudioDriverDummy *ad = static_cast<AudioDriverDummy *>(p_udata);
@@ -68,31 +68,31 @@ void AudioDriverDummy::thread_func(void *p_udata) {
ad->stop_counting_ticks();
ad->unlock();
- };
+ }
OS::get_singleton()->delay_usec(usdelay);
- };
-};
+ }
+}
void AudioDriverDummy::start() {
active.set();
-};
+}
int AudioDriverDummy::get_mix_rate() const {
return mix_rate;
-};
+}
AudioDriver::SpeakerMode AudioDriverDummy::get_speaker_mode() const {
return speaker_mode;
-};
+}
void AudioDriverDummy::lock() {
mutex.lock();
-};
+}
void AudioDriverDummy::unlock() {
mutex.unlock();
-};
+}
void AudioDriverDummy::set_use_threads(bool p_use_threads) {
use_threads = p_use_threads;
@@ -141,7 +141,7 @@ void AudioDriverDummy::finish() {
if (samples_in) {
memdelete_arr(samples_in);
- };
+ }
}
AudioDriverDummy::AudioDriverDummy() {
diff --git a/servers/audio/audio_driver_dummy.h b/servers/audio/audio_driver_dummy.h
index 8c858a2483..823bad1d2e 100644
--- a/servers/audio/audio_driver_dummy.h
+++ b/servers/audio/audio_driver_dummy.h
@@ -59,17 +59,18 @@ class AudioDriverDummy : public AudioDriver {
static AudioDriverDummy *singleton;
public:
- const char *get_name() const {
+ virtual const char *get_name() const override {
return "Dummy";
};
- virtual Error init();
- virtual void start();
- virtual int get_mix_rate() const;
- virtual SpeakerMode get_speaker_mode() const;
- virtual void lock();
- virtual void unlock();
- virtual void finish();
+ virtual Error init() override;
+ virtual void start() override;
+ virtual int get_mix_rate() const override;
+ virtual SpeakerMode get_speaker_mode() const override;
+
+ virtual void lock() override;
+ virtual void unlock() override;
+ virtual void finish() override;
void set_use_threads(bool p_use_threads);
void set_speaker_mode(SpeakerMode p_mode);
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 90997ac16e..32ee650f8d 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -367,7 +367,7 @@ void AudioStreamPlaybackMicrophone::start(double p_from_pos) {
input_ofs = 0;
- if (AudioDriver::get_singleton()->capture_start() == OK) {
+ if (AudioDriver::get_singleton()->input_start() == OK) {
active = true;
begin_resample();
}
@@ -375,7 +375,7 @@ void AudioStreamPlaybackMicrophone::start(double p_from_pos) {
void AudioStreamPlaybackMicrophone::stop() {
if (active) {
- AudioDriver::get_singleton()->capture_stop();
+ AudioDriver::get_singleton()->input_stop();
active = false;
}
}
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 6b4435a991..0344bf322d 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -144,7 +144,7 @@ int AudioDriver::get_total_channels_by_speaker_mode(AudioDriver::SpeakerMode p_m
ERR_FAIL_V(2);
}
-PackedStringArray AudioDriver::get_device_list() {
+PackedStringArray AudioDriver::get_output_device_list() {
PackedStringArray list;
list.push_back("Default");
@@ -152,11 +152,11 @@ PackedStringArray AudioDriver::get_device_list() {
return list;
}
-String AudioDriver::get_device() {
+String AudioDriver::get_output_device() {
return "Default";
}
-PackedStringArray AudioDriver::capture_get_device_list() {
+PackedStringArray AudioDriver::get_input_device_list() {
PackedStringArray list;
list.push_back("Default");
@@ -238,7 +238,7 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) {
#endif
if (channel_count != get_channel_count()) {
- // Amount of channels changed due to a device change
+ // Amount of channels changed due to a output_device change
// reinitialize the buses channels and buffers
init_channels_and_buffers();
}
@@ -1632,28 +1632,28 @@ Ref<AudioBusLayout> AudioServer::generate_bus_layout() const {
return state;
}
-PackedStringArray AudioServer::get_device_list() {
- return AudioDriver::get_singleton()->get_device_list();
+PackedStringArray AudioServer::get_output_device_list() {
+ return AudioDriver::get_singleton()->get_output_device_list();
}
-String AudioServer::get_device() {
- return AudioDriver::get_singleton()->get_device();
+String AudioServer::get_output_device() {
+ return AudioDriver::get_singleton()->get_output_device();
}
-void AudioServer::set_device(String device) {
- AudioDriver::get_singleton()->set_device(device);
+void AudioServer::set_output_device(const String &p_name) {
+ AudioDriver::get_singleton()->set_output_device(p_name);
}
-PackedStringArray AudioServer::capture_get_device_list() {
- return AudioDriver::get_singleton()->capture_get_device_list();
+PackedStringArray AudioServer::get_input_device_list() {
+ return AudioDriver::get_singleton()->get_input_device_list();
}
-String AudioServer::capture_get_device() {
- return AudioDriver::get_singleton()->capture_get_device();
+String AudioServer::get_input_device() {
+ return AudioDriver::get_singleton()->get_input_device();
}
-void AudioServer::capture_set_device(const String &p_name) {
- AudioDriver::get_singleton()->capture_set_device(p_name);
+void AudioServer::set_input_device(const String &p_name) {
+ AudioDriver::get_singleton()->set_input_device(p_name);
}
void AudioServer::set_enable_tagging_used_audio_streams(bool p_enable) {
@@ -1711,17 +1711,18 @@ void AudioServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_speaker_mode"), &AudioServer::get_speaker_mode);
ClassDB::bind_method(D_METHOD("get_mix_rate"), &AudioServer::get_mix_rate);
- ClassDB::bind_method(D_METHOD("get_device_list"), &AudioServer::get_device_list);
- ClassDB::bind_method(D_METHOD("get_device"), &AudioServer::get_device);
- ClassDB::bind_method(D_METHOD("set_device", "device"), &AudioServer::set_device);
+
+ ClassDB::bind_method(D_METHOD("get_output_device_list"), &AudioServer::get_output_device_list);
+ ClassDB::bind_method(D_METHOD("get_output_device"), &AudioServer::get_output_device);
+ ClassDB::bind_method(D_METHOD("set_output_device", "name"), &AudioServer::set_output_device);
ClassDB::bind_method(D_METHOD("get_time_to_next_mix"), &AudioServer::get_time_to_next_mix);
ClassDB::bind_method(D_METHOD("get_time_since_last_mix"), &AudioServer::get_time_since_last_mix);
ClassDB::bind_method(D_METHOD("get_output_latency"), &AudioServer::get_output_latency);
- ClassDB::bind_method(D_METHOD("capture_get_device_list"), &AudioServer::capture_get_device_list);
- ClassDB::bind_method(D_METHOD("capture_get_device"), &AudioServer::capture_get_device);
- ClassDB::bind_method(D_METHOD("capture_set_device", "name"), &AudioServer::capture_set_device);
+ ClassDB::bind_method(D_METHOD("get_input_device_list"), &AudioServer::get_input_device_list);
+ ClassDB::bind_method(D_METHOD("get_input_device"), &AudioServer::get_input_device);
+ ClassDB::bind_method(D_METHOD("set_input_device", "name"), &AudioServer::set_input_device);
ClassDB::bind_method(D_METHOD("set_bus_layout", "bus_layout"), &AudioServer::set_bus_layout);
ClassDB::bind_method(D_METHOD("generate_bus_layout"), &AudioServer::generate_bus_layout);
@@ -1729,11 +1730,11 @@ void AudioServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enable_tagging_used_audio_streams", "enable"), &AudioServer::set_enable_tagging_used_audio_streams);
ADD_PROPERTY(PropertyInfo(Variant::INT, "bus_count"), "set_bus_count", "get_bus_count");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "device"), "set_device", "get_device");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "capture_device"), "capture_set_device", "capture_get_device");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "output_device"), "set_output_device", "get_output_device");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "input_device"), "set_input_device", "get_input_device");
// The default value may be set to an empty string by the platform-specific audio driver.
// Override for class reference generation purposes.
- ADD_PROPERTY_DEFAULT("capture_device", "Default");
+ ADD_PROPERTY_DEFAULT("input_device", "Default");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_speed_scale"), "set_playback_speed_scale", "get_playback_speed_scale");
ADD_SIGNAL(MethodInfo("bus_layout_changed"));
diff --git a/servers/audio_server.h b/servers/audio_server.h
index a369efedf7..155beb2000 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -88,26 +88,32 @@ public:
static AudioDriver *get_singleton();
void set_singleton();
+ // Virtual API to implement.
+
virtual const char *get_name() const = 0;
virtual Error init() = 0;
virtual void start() = 0;
virtual int get_mix_rate() const = 0;
virtual SpeakerMode get_speaker_mode() const = 0;
- virtual PackedStringArray get_device_list();
- virtual String get_device();
- virtual void set_device(String device) {}
+ virtual float get_latency() { return 0; }
+
virtual void lock() = 0;
virtual void unlock() = 0;
virtual void finish() = 0;
- virtual Error capture_start() { return FAILED; }
- virtual Error capture_stop() { return FAILED; }
- virtual void capture_set_device(const String &p_name) {}
- virtual String capture_get_device() { return "Default"; }
- virtual PackedStringArray capture_get_device_list();
+ virtual PackedStringArray get_output_device_list();
+ virtual String get_output_device();
+ virtual void set_output_device(const String &p_name) {}
- virtual float get_latency() { return 0; }
+ virtual Error input_start() { return FAILED; }
+ virtual Error input_stop() { return FAILED; }
+
+ virtual PackedStringArray get_input_device_list();
+ virtual String get_input_device() { return "Default"; }
+ virtual void set_input_device(const String &p_name) {}
+
+ //
SpeakerMode get_speaker_mode_by_total_channels(int p_channels) const;
int get_total_channels_by_speaker_mode(SpeakerMode) const;
@@ -419,13 +425,13 @@ public:
void set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout);
Ref<AudioBusLayout> generate_bus_layout() const;
- PackedStringArray get_device_list();
- String get_device();
- void set_device(String device);
+ PackedStringArray get_output_device_list();
+ String get_output_device();
+ void set_output_device(const String &p_name);
- PackedStringArray capture_get_device_list();
- String capture_get_device();
- void capture_set_device(const String &p_name);
+ PackedStringArray get_input_device_list();
+ String get_input_device();
+ void set_input_device(const String &p_name);
void set_enable_tagging_used_audio_streams(bool p_enable);
diff --git a/servers/debugger/servers_debugger.cpp b/servers/debugger/servers_debugger.cpp
index c44f9a3a1b..75452be49b 100644
--- a/servers/debugger/servers_debugger.cpp
+++ b/servers/debugger/servers_debugger.cpp
@@ -409,6 +409,7 @@ Error ServersDebugger::_capture(void *p_user, const String &p_cmd, const Array &
if (RenderingServer::get_singleton()->has_changed()) {
RenderingServer::get_singleton()->draw(true, delta);
}
+ EngineDebugger::get_singleton()->send_message("servers:drawn", Array());
} else if (p_cmd == "foreground") {
singleton->last_draw_time = 0.0;
DisplayServer::get_singleton()->window_move_to_foreground();
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index 39f14439f4..2d65cea432 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -344,7 +344,6 @@ DisplayServer::MouseMode DisplayServer::mouse_get_mode() const {
}
void DisplayServer::warp_mouse(const Point2i &p_position) {
- WARN_PRINT("Mouse warping is not supported by this display server.");
}
Point2i DisplayServer::mouse_get_position() const {
@@ -572,7 +571,7 @@ void DisplayServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("global_menu_add_icon_check_item", "menu_root", "icon", "label", "callback", "key_callback", "tag", "accelerator", "index"), &DisplayServer::global_menu_add_icon_check_item, DEFVAL(Callable()), DEFVAL(Callable()), DEFVAL(Variant()), DEFVAL(Key::NONE), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("global_menu_add_radio_check_item", "menu_root", "label", "callback", "key_callback", "tag", "accelerator", "index"), &DisplayServer::global_menu_add_radio_check_item, DEFVAL(Callable()), DEFVAL(Callable()), DEFVAL(Variant()), DEFVAL(Key::NONE), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("global_menu_add_icon_radio_check_item", "menu_root", "icon", "label", "callback", "key_callback", "tag", "accelerator", "index"), &DisplayServer::global_menu_add_icon_radio_check_item, DEFVAL(Callable()), DEFVAL(Callable()), DEFVAL(Variant()), DEFVAL(Key::NONE), DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("global_menu_add_multistate_item", "menu_root", "labe", "max_states", "default_state", "callback", "key_callback", "tag", "accelerator", "index"), &DisplayServer::global_menu_add_multistate_item, DEFVAL(Callable()), DEFVAL(Callable()), DEFVAL(Variant()), DEFVAL(Key::NONE), DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("global_menu_add_multistate_item", "menu_root", "label", "max_states", "default_state", "callback", "key_callback", "tag", "accelerator", "index"), &DisplayServer::global_menu_add_multistate_item, DEFVAL(Callable()), DEFVAL(Callable()), DEFVAL(Variant()), DEFVAL(Key::NONE), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("global_menu_add_separator", "menu_root", "index"), &DisplayServer::global_menu_add_separator, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("global_menu_get_item_index_from_text", "menu_root", "text"), &DisplayServer::global_menu_get_item_index_from_text);
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp
index 943b2ae467..85ba8ed431 100644
--- a/servers/navigation_server_2d.cpp
+++ b/servers/navigation_server_2d.cpp
@@ -81,35 +81,12 @@ NavigationServer2D *NavigationServer2D::singleton = nullptr;
return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1))); \
}
-#define FORWARD_4(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \
- NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) { \
- return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \
- }
-
-#define FORWARD_4_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \
- NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \
- const { \
- return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3))); \
- }
-
-#define FORWARD_4_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \
- NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \
- const { \
- return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \
- }
-
#define FORWARD_5_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \
NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \
const { \
return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4))); \
}
-#define FORWARD_5_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \
- NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \
- const { \
- return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4)); \
- }
-
static RID rid_to_rid(const RID d) {
return d;
}
@@ -155,18 +132,14 @@ static Transform3D trf2_to_trf3(const Transform2D &d) {
return Transform3D(b, o);
}
-static StringName sn_to_sn(const StringName &d) {
- return d;
-}
-
-static Variant var_to_var(const Variant &d) {
- return d;
-}
-
static ObjectID id_to_id(const ObjectID &id) {
return id;
}
+static Callable callable_to_callable(const Callable &c) {
+ return c;
+}
+
static Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) {
if (d.is_valid()) {
return d->get_navigation_mesh();
@@ -234,6 +207,30 @@ void NavigationServer2D::set_debug_navigation_enable_edge_connections(const bool
bool NavigationServer2D::get_debug_navigation_enable_edge_connections() const {
return NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections();
}
+
+void NavigationServer2D::set_debug_navigation_agent_path_color(const Color &p_color) {
+ NavigationServer3D::get_singleton()->set_debug_navigation_agent_path_color(p_color);
+}
+
+Color NavigationServer2D::get_debug_navigation_agent_path_color() const {
+ return NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_color();
+}
+
+void NavigationServer2D::set_debug_navigation_enable_agent_paths(const bool p_value) {
+ NavigationServer3D::get_singleton()->set_debug_navigation_enable_agent_paths(p_value);
+}
+
+bool NavigationServer2D::get_debug_navigation_enable_agent_paths() const {
+ return NavigationServer3D::get_singleton()->get_debug_navigation_enable_agent_paths();
+}
+
+void NavigationServer2D::set_debug_navigation_agent_path_point_size(float p_point_size) {
+ NavigationServer3D::get_singleton()->set_debug_navigation_agent_path_point_size(p_point_size);
+}
+
+float NavigationServer2D::get_debug_navigation_agent_path_point_size() const {
+ return NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_point_size();
+}
#endif // DEBUG_ENABLED
void NavigationServer2D::_bind_methods() {
@@ -285,10 +282,10 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("link_is_bidirectional", "link"), &NavigationServer2D::link_is_bidirectional);
ClassDB::bind_method(D_METHOD("link_set_navigation_layers", "link", "navigation_layers"), &NavigationServer2D::link_set_navigation_layers);
ClassDB::bind_method(D_METHOD("link_get_navigation_layers", "link"), &NavigationServer2D::link_get_navigation_layers);
- ClassDB::bind_method(D_METHOD("link_set_start_location", "link", "location"), &NavigationServer2D::link_set_start_location);
- ClassDB::bind_method(D_METHOD("link_get_start_location", "link"), &NavigationServer2D::link_get_start_location);
- ClassDB::bind_method(D_METHOD("link_set_end_location", "link", "location"), &NavigationServer2D::link_set_end_location);
- ClassDB::bind_method(D_METHOD("link_get_end_location", "link"), &NavigationServer2D::link_get_end_location);
+ ClassDB::bind_method(D_METHOD("link_set_start_position", "link", "position"), &NavigationServer2D::link_set_start_position);
+ ClassDB::bind_method(D_METHOD("link_get_start_position", "link"), &NavigationServer2D::link_get_start_position);
+ ClassDB::bind_method(D_METHOD("link_set_end_position", "link", "position"), &NavigationServer2D::link_set_end_position);
+ ClassDB::bind_method(D_METHOD("link_get_end_position", "link"), &NavigationServer2D::link_get_end_position);
ClassDB::bind_method(D_METHOD("link_set_enter_cost", "link", "enter_cost"), &NavigationServer2D::link_set_enter_cost);
ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer2D::link_get_enter_cost);
ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer2D::link_set_travel_cost);
@@ -308,19 +305,31 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &NavigationServer2D::agent_set_target_velocity);
ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer2D::agent_set_position);
ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer2D::agent_is_map_changed);
- ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "object_id", "method", "userdata"), &NavigationServer2D::agent_set_callback, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "callback"), &NavigationServer2D::agent_set_callback);
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer2D::free);
ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
+
+ ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
}
NavigationServer2D::NavigationServer2D() {
singleton = this;
ERR_FAIL_COND_MSG(!NavigationServer3D::get_singleton(), "The Navigation3D singleton should be initialized before the 2D one.");
NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed));
+
+#ifdef DEBUG_ENABLED
+ NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationServer2D::_emit_navigation_debug_changed_signal));
+#endif // DEBUG_ENABLED
}
+#ifdef DEBUG_ENABLED
+void NavigationServer2D::_emit_navigation_debug_changed_signal() {
+ emit_signal(SNAME("navigation_debug_changed"));
+}
+#endif // DEBUG_ENABLED
+
NavigationServer2D::~NavigationServer2D() {
singleton = nullptr;
}
@@ -392,10 +401,10 @@ void FORWARD_2(link_set_bidirectional, RID, p_link, bool, p_bidirectional, rid_t
bool FORWARD_1_C(link_is_bidirectional, RID, p_link, rid_to_rid);
void FORWARD_2(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32);
uint32_t FORWARD_1_C(link_get_navigation_layers, RID, p_link, rid_to_rid);
-void FORWARD_2(link_set_start_location, RID, p_link, Vector2, p_location, rid_to_rid, v2_to_v3);
-Vector2 FORWARD_1_R_C(v3_to_v2, link_get_start_location, RID, p_link, rid_to_rid);
-void FORWARD_2(link_set_end_location, RID, p_link, Vector2, p_location, rid_to_rid, v2_to_v3);
-Vector2 FORWARD_1_R_C(v3_to_v2, link_get_end_location, RID, p_link, rid_to_rid);
+void FORWARD_2(link_set_start_position, RID, p_link, Vector2, p_position, rid_to_rid, v2_to_v3);
+Vector2 FORWARD_1_R_C(v3_to_v2, link_get_start_position, RID, p_link, rid_to_rid);
+void FORWARD_2(link_set_end_position, RID, p_link, Vector2, p_position, rid_to_rid, v2_to_v3);
+Vector2 FORWARD_1_R_C(v3_to_v2, link_get_end_position, RID, p_link, rid_to_rid);
void FORWARD_2(link_set_enter_cost, RID, p_link, real_t, p_enter_cost, rid_to_rid, real_to_real);
real_t FORWARD_1_C(link_get_enter_cost, RID, p_link, rid_to_rid);
void FORWARD_2(link_set_travel_cost, RID, p_link, real_t, p_travel_cost, rid_to_rid, real_to_real);
@@ -420,7 +429,7 @@ void FORWARD_2(agent_set_target_velocity, RID, p_agent, Vector2, p_velocity, rid
void FORWARD_2(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3);
void FORWARD_2(agent_set_ignore_y, RID, p_agent, bool, p_ignore, rid_to_rid, bool_to_bool);
bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid);
-void FORWARD_4(agent_set_callback, RID, p_agent, ObjectID, p_object_id, StringName, p_method, Variant, p_udata, rid_to_rid, id_to_id, sn_to_sn, var_to_var);
+void FORWARD_2(agent_set_callback, RID, p_agent, Callable, p_callback, rid_to_rid, callable_to_callable);
void FORWARD_1(free, RID, p_object, rid_to_rid);
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index 0adf736b2a..746389404b 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -130,7 +130,7 @@ public:
virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const;
virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const;
- /// Creates a new link between locations in the nav map.
+ /// Creates a new link between positions in the nav map.
virtual RID link_create();
/// Set the map of this link.
@@ -145,13 +145,13 @@ public:
virtual void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers);
virtual uint32_t link_get_navigation_layers(RID p_link) const;
- /// Set the start location of the link.
- virtual void link_set_start_location(RID p_link, Vector2 p_location);
- virtual Vector2 link_get_start_location(RID p_link) const;
+ /// Set the start position of the link.
+ virtual void link_set_start_position(RID p_link, Vector2 p_position);
+ virtual Vector2 link_get_start_position(RID p_link) const;
- /// Set the end location of the link.
- virtual void link_set_end_location(RID p_link, Vector2 p_location);
- virtual Vector2 link_get_end_location(RID p_link) const;
+ /// Set the end position of the link.
+ virtual void link_set_end_position(RID p_link, Vector2 p_position);
+ virtual Vector2 link_get_end_position(RID p_link) const;
/// Set the enter cost of the link.
virtual void link_set_enter_cost(RID p_link, real_t p_enter_cost);
@@ -223,7 +223,7 @@ public:
virtual bool agent_is_map_changed(RID p_agent) const;
/// Callback called at the end of the RVO process
- virtual void agent_set_callback(RID p_agent, ObjectID p_object_id, StringName p_method, Variant p_udata = Variant());
+ virtual void agent_set_callback(RID p_agent, Callable p_callback);
virtual void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const;
@@ -254,6 +254,20 @@ public:
void set_debug_navigation_enable_edge_connections(const bool p_value);
bool get_debug_navigation_enable_edge_connections() const;
+
+ void set_debug_navigation_agent_path_color(const Color &p_color);
+ Color get_debug_navigation_agent_path_color() const;
+
+ void set_debug_navigation_enable_agent_paths(const bool p_value);
+ bool get_debug_navigation_enable_agent_paths() const;
+
+ void set_debug_navigation_agent_path_point_size(float p_point_size);
+ float get_debug_navigation_agent_path_point_size() const;
+#endif // DEBUG_ENABLED
+
+#ifdef DEBUG_ENABLED
+private:
+ void _emit_navigation_debug_changed_signal();
#endif // DEBUG_ENABLED
};
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index 253b28a623..70897ae75c 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -30,9 +30,7 @@
#include "navigation_server_3d.h"
-#ifdef DEBUG_ENABLED
#include "core/config/project_settings.h"
-#endif // DEBUG_ENABLED
NavigationServer3D *NavigationServer3D::singleton = nullptr;
@@ -90,10 +88,10 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("link_is_bidirectional", "link"), &NavigationServer3D::link_is_bidirectional);
ClassDB::bind_method(D_METHOD("link_set_navigation_layers", "link", "navigation_layers"), &NavigationServer3D::link_set_navigation_layers);
ClassDB::bind_method(D_METHOD("link_get_navigation_layers", "link"), &NavigationServer3D::link_get_navigation_layers);
- ClassDB::bind_method(D_METHOD("link_set_start_location", "link", "location"), &NavigationServer3D::link_set_start_location);
- ClassDB::bind_method(D_METHOD("link_get_start_location", "link"), &NavigationServer3D::link_get_start_location);
- ClassDB::bind_method(D_METHOD("link_set_end_location", "link", "location"), &NavigationServer3D::link_set_end_location);
- ClassDB::bind_method(D_METHOD("link_get_end_location", "link"), &NavigationServer3D::link_get_end_location);
+ ClassDB::bind_method(D_METHOD("link_set_start_position", "link", "position"), &NavigationServer3D::link_set_start_position);
+ ClassDB::bind_method(D_METHOD("link_get_start_position", "link"), &NavigationServer3D::link_get_start_position);
+ ClassDB::bind_method(D_METHOD("link_set_end_position", "link", "position"), &NavigationServer3D::link_set_end_position);
+ ClassDB::bind_method(D_METHOD("link_get_end_position", "link"), &NavigationServer3D::link_get_end_position);
ClassDB::bind_method(D_METHOD("link_set_enter_cost", "link", "enter_cost"), &NavigationServer3D::link_set_enter_cost);
ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer3D::link_get_enter_cost);
ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer3D::link_set_travel_cost);
@@ -113,7 +111,7 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &NavigationServer3D::agent_set_target_velocity);
ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer3D::agent_set_position);
ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer3D::agent_is_map_changed);
- ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "object_id", "method", "userdata"), &NavigationServer3D::agent_set_callback, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "callback"), &NavigationServer3D::agent_set_callback);
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer3D::free);
@@ -145,6 +143,14 @@ NavigationServer3D::NavigationServer3D() {
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
+ GLOBAL_DEF("navigation/2d/default_cell_size", 1);
+ GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 1);
+ GLOBAL_DEF("navigation/2d/default_link_connection_radius", 4);
+
+ GLOBAL_DEF("navigation/3d/default_cell_size", 0.25);
+ GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.25);
+ GLOBAL_DEF("navigation/3d/default_link_connection_radius", 1.0);
+
#ifdef DEBUG_ENABLED
debug_navigation_edge_connection_color = GLOBAL_DEF("debug/shapes/navigation/edge_connection_color", Color(1.0, 0.0, 1.0, 1.0));
debug_navigation_geometry_edge_color = GLOBAL_DEF("debug/shapes/navigation/geometry_edge_color", Color(0.5, 1.0, 1.0, 1.0));
@@ -153,6 +159,7 @@ NavigationServer3D::NavigationServer3D() {
debug_navigation_geometry_face_disabled_color = GLOBAL_DEF("debug/shapes/navigation/geometry_face_disabled_color", Color(0.5, 0.5, 0.5, 0.4));
debug_navigation_link_connection_color = GLOBAL_DEF("debug/shapes/navigation/link_connection_color", Color(1.0, 0.5, 1.0, 1.0));
debug_navigation_link_connection_disabled_color = GLOBAL_DEF("debug/shapes/navigation/link_connection_disabled_color", Color(0.5, 0.5, 0.5, 1.0));
+ debug_navigation_agent_path_color = GLOBAL_DEF("debug/shapes/navigation/agent_path_color", Color(1.0, 0.0, 0.0, 1.0));
debug_navigation_enable_edge_connections = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections", true);
debug_navigation_enable_edge_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections_xray", true);
@@ -162,6 +169,11 @@ NavigationServer3D::NavigationServer3D() {
debug_navigation_enable_link_connections = GLOBAL_DEF("debug/shapes/navigation/enable_link_connections", true);
debug_navigation_enable_link_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_link_connections_xray", true);
+ debug_navigation_enable_agent_paths = GLOBAL_DEF("debug/shapes/navigation/enable_agent_paths", true);
+ debug_navigation_enable_agent_paths_xray = GLOBAL_DEF("debug/shapes/navigation/enable_agent_paths_xray", true);
+
+ debug_navigation_agent_path_point_size = GLOBAL_DEF("debug/shapes/navigation/agent_path_point_size", 4.0);
+
if (Engine::get_singleton()->is_editor_hint()) {
// enable NavigationServer3D when in Editor or else navigation mesh edge connections are invisible
// on runtime tests SceneTree has "Visible Navigation" set and main iteration takes care of this
@@ -323,6 +335,42 @@ Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_link_connection
return debug_navigation_link_connections_disabled_material;
}
+Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_agent_path_line_material() {
+ if (debug_navigation_agent_path_line_material.is_valid()) {
+ return debug_navigation_agent_path_line_material;
+ }
+
+ Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ material->set_albedo(debug_navigation_agent_path_color);
+ if (debug_navigation_enable_agent_paths_xray) {
+ material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
+ }
+ material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
+
+ debug_navigation_agent_path_line_material = material;
+ return debug_navigation_agent_path_line_material;
+}
+
+Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_agent_path_point_material() {
+ if (debug_navigation_agent_path_point_material.is_valid()) {
+ return debug_navigation_agent_path_point_material;
+ }
+
+ Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ material->set_albedo(debug_navigation_agent_path_color);
+ material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
+ material->set_point_size(debug_navigation_agent_path_point_size);
+ if (debug_navigation_enable_agent_paths_xray) {
+ material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
+ }
+ material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
+
+ debug_navigation_agent_path_point_material = material;
+ return debug_navigation_agent_path_point_material;
+}
+
void NavigationServer3D::set_debug_navigation_edge_connection_color(const Color &p_color) {
debug_navigation_edge_connection_color = p_color;
if (debug_navigation_edge_connections_material.is_valid()) {
@@ -400,6 +448,31 @@ Color NavigationServer3D::get_debug_navigation_link_connection_disabled_color()
return debug_navigation_link_connection_disabled_color;
}
+void NavigationServer3D::set_debug_navigation_agent_path_point_size(float p_point_size) {
+ debug_navigation_agent_path_point_size = MAX(0.1, p_point_size);
+ if (debug_navigation_agent_path_point_material.is_valid()) {
+ debug_navigation_agent_path_point_material->set_point_size(debug_navigation_agent_path_point_size);
+ }
+}
+
+float NavigationServer3D::get_debug_navigation_agent_path_point_size() const {
+ return debug_navigation_agent_path_point_size;
+}
+
+void NavigationServer3D::set_debug_navigation_agent_path_color(const Color &p_color) {
+ debug_navigation_agent_path_color = p_color;
+ if (debug_navigation_agent_path_line_material.is_valid()) {
+ debug_navigation_agent_path_line_material->set_albedo(debug_navigation_agent_path_color);
+ }
+ if (debug_navigation_agent_path_point_material.is_valid()) {
+ debug_navigation_agent_path_point_material->set_albedo(debug_navigation_agent_path_color);
+ }
+}
+
+Color NavigationServer3D::get_debug_navigation_agent_path_color() const {
+ return debug_navigation_agent_path_color;
+}
+
void NavigationServer3D::set_debug_navigation_enable_edge_connections(const bool p_value) {
debug_navigation_enable_edge_connections = p_value;
debug_dirty = true;
@@ -488,6 +561,37 @@ void NavigationServer3D::set_debug_enabled(bool p_enabled) {
bool NavigationServer3D::get_debug_enabled() const {
return debug_enabled;
}
+
+void NavigationServer3D::set_debug_navigation_enable_agent_paths(const bool p_value) {
+ if (debug_navigation_enable_agent_paths != p_value) {
+ debug_dirty = true;
+ }
+
+ debug_navigation_enable_agent_paths = p_value;
+
+ if (debug_dirty) {
+ call_deferred("_emit_navigation_debug_changed_signal");
+ }
+}
+
+bool NavigationServer3D::get_debug_navigation_enable_agent_paths() const {
+ return debug_navigation_enable_agent_paths;
+}
+
+void NavigationServer3D::set_debug_navigation_enable_agent_paths_xray(const bool p_value) {
+ debug_navigation_enable_agent_paths_xray = p_value;
+ if (debug_navigation_agent_path_line_material.is_valid()) {
+ debug_navigation_agent_path_line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_agent_paths_xray);
+ }
+ if (debug_navigation_agent_path_point_material.is_valid()) {
+ debug_navigation_agent_path_point_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_agent_paths_xray);
+ }
+}
+
+bool NavigationServer3D::get_debug_navigation_enable_agent_paths_xray() const {
+ return debug_navigation_enable_agent_paths_xray;
+}
+
#endif // DEBUG_ENABLED
///////////////////////////////////////////////////////
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index 6c4bd2e151..bc4bdf2a30 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -145,7 +145,7 @@ public:
virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const = 0;
virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const = 0;
- /// Creates a new link between locations in the nav map.
+ /// Creates a new link between positions in the nav map.
virtual RID link_create() = 0;
/// Set the map of this link.
@@ -160,13 +160,13 @@ public:
virtual void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) = 0;
virtual uint32_t link_get_navigation_layers(RID p_link) const = 0;
- /// Set the start location of the link.
- virtual void link_set_start_location(RID p_link, Vector3 p_location) = 0;
- virtual Vector3 link_get_start_location(RID p_link) const = 0;
+ /// Set the start position of the link.
+ virtual void link_set_start_position(RID p_link, Vector3 p_position) = 0;
+ virtual Vector3 link_get_start_position(RID p_link) const = 0;
- /// Set the end location of the link.
- virtual void link_set_end_location(RID p_link, Vector3 p_location) = 0;
- virtual Vector3 link_get_end_location(RID p_link) const = 0;
+ /// Set the end position of the link.
+ virtual void link_set_end_position(RID p_link, Vector3 p_position) = 0;
+ virtual Vector3 link_get_end_position(RID p_link) const = 0;
/// Set the enter cost of the link.
virtual void link_set_enter_cost(RID p_link, real_t p_enter_cost) = 0;
@@ -238,7 +238,7 @@ public:
virtual bool agent_is_map_changed(RID p_agent) const = 0;
/// Callback called at the end of the RVO process
- virtual void agent_set_callback(RID p_agent, ObjectID p_object_id, StringName p_method, Variant p_udata = Variant()) = 0;
+ virtual void agent_set_callback(RID p_agent, Callable p_callback) = 0;
/// Destroy the `RID`
virtual void free(RID p_object) = 0;
@@ -287,6 +287,9 @@ private:
Color debug_navigation_geometry_face_disabled_color = Color(0.5, 0.5, 0.5, 0.4);
Color debug_navigation_link_connection_color = Color(1.0, 0.5, 1.0, 1.0);
Color debug_navigation_link_connection_disabled_color = Color(0.5, 0.5, 0.5, 1.0);
+ Color debug_navigation_agent_path_color = Color(1.0, 0.0, 0.0, 1.0);
+
+ float debug_navigation_agent_path_point_size = 4.0;
bool debug_navigation_enable_edge_connections = true;
bool debug_navigation_enable_edge_connections_xray = true;
@@ -295,6 +298,8 @@ private:
bool debug_navigation_enable_geometry_face_random_color = true;
bool debug_navigation_enable_link_connections = true;
bool debug_navigation_enable_link_connections_xray = true;
+ bool debug_navigation_enable_agent_paths = true;
+ bool debug_navigation_enable_agent_paths_xray = true;
Ref<StandardMaterial3D> debug_navigation_geometry_edge_material;
Ref<StandardMaterial3D> debug_navigation_geometry_face_material;
@@ -304,6 +309,9 @@ private:
Ref<StandardMaterial3D> debug_navigation_link_connections_material;
Ref<StandardMaterial3D> debug_navigation_link_connections_disabled_material;
+ Ref<StandardMaterial3D> debug_navigation_agent_path_line_material;
+ Ref<StandardMaterial3D> debug_navigation_agent_path_point_material;
+
public:
void set_debug_enabled(bool p_enabled);
bool get_debug_enabled() const;
@@ -329,6 +337,9 @@ public:
void set_debug_navigation_link_connection_disabled_color(const Color &p_color);
Color get_debug_navigation_link_connection_disabled_color() const;
+ void set_debug_navigation_agent_path_color(const Color &p_color);
+ Color get_debug_navigation_agent_path_color() const;
+
void set_debug_navigation_enable_edge_connections(const bool p_value);
bool get_debug_navigation_enable_edge_connections() const;
@@ -350,6 +361,15 @@ public:
void set_debug_navigation_enable_link_connections_xray(const bool p_value);
bool get_debug_navigation_enable_link_connections_xray() const;
+ void set_debug_navigation_enable_agent_paths(const bool p_value);
+ bool get_debug_navigation_enable_agent_paths() const;
+
+ void set_debug_navigation_enable_agent_paths_xray(const bool p_value);
+ bool get_debug_navigation_enable_agent_paths_xray() const;
+
+ void set_debug_navigation_agent_path_point_size(float p_point_size);
+ float get_debug_navigation_agent_path_point_size() const;
+
Ref<StandardMaterial3D> get_debug_navigation_geometry_face_material();
Ref<StandardMaterial3D> get_debug_navigation_geometry_edge_material();
Ref<StandardMaterial3D> get_debug_navigation_geometry_face_disabled_material();
@@ -357,6 +377,9 @@ public:
Ref<StandardMaterial3D> get_debug_navigation_edge_connections_material();
Ref<StandardMaterial3D> get_debug_navigation_link_connections_material();
Ref<StandardMaterial3D> get_debug_navigation_link_connections_disabled_material();
+
+ Ref<StandardMaterial3D> get_debug_navigation_agent_path_line_material();
+ Ref<StandardMaterial3D> get_debug_navigation_agent_path_point_material();
#endif // DEBUG_ENABLED
};
diff --git a/servers/physics_2d/godot_area_2d.cpp b/servers/physics_2d/godot_area_2d.cpp
index 4d93bbfa61..4d2148aa07 100644
--- a/servers/physics_2d/godot_area_2d.cpp
+++ b/servers/physics_2d/godot_area_2d.cpp
@@ -145,11 +145,8 @@ void GodotArea2D::set_param(PhysicsServer2D::AreaParameter p_param, const Varian
case PhysicsServer2D::AREA_PARAM_GRAVITY_IS_POINT:
gravity_is_point = p_value;
break;
- case PhysicsServer2D::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
- gravity_distance_scale = p_value;
- break;
- case PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
- point_attenuation = p_value;
+ case PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE:
+ gravity_point_unit_distance = p_value;
break;
case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE:
_set_space_override_mode(linear_damping_override_mode, (PhysicsServer2D::AreaSpaceOverrideMode)(int)p_value);
@@ -179,10 +176,8 @@ Variant GodotArea2D::get_param(PhysicsServer2D::AreaParameter p_param) const {
return gravity_vector;
case PhysicsServer2D::AREA_PARAM_GRAVITY_IS_POINT:
return gravity_is_point;
- case PhysicsServer2D::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
- return gravity_distance_scale;
- case PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
- return point_attenuation;
+ case PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE:
+ return gravity_point_unit_distance;
case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE:
return linear_damping_override_mode;
case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP:
@@ -304,13 +299,13 @@ void GodotArea2D::call_queries() {
void GodotArea2D::compute_gravity(const Vector2 &p_position, Vector2 &r_gravity) const {
if (is_gravity_point()) {
- const real_t gr_distance_scale = get_gravity_distance_scale();
+ const real_t gr_unit_dist = get_gravity_point_unit_distance();
Vector2 v = get_transform().xform(get_gravity_vector()) - p_position;
- if (gr_distance_scale > 0) {
- const real_t v_length = v.length();
- if (v_length > 0) {
- const real_t v_scaled = v_length * gr_distance_scale;
- r_gravity = (v.normalized() * (get_gravity() / (v_scaled * v_scaled)));
+ if (gr_unit_dist > 0) {
+ const real_t v_length_sq = v.length_squared();
+ if (v_length_sq > 0) {
+ const real_t gravity_strength = get_gravity() * gr_unit_dist * gr_unit_dist / v_length_sq;
+ r_gravity = v.normalized() * gravity_strength;
} else {
r_gravity = Vector2();
}
diff --git a/servers/physics_2d/godot_area_2d.h b/servers/physics_2d/godot_area_2d.h
index 07c89ecb88..234e4eb9a9 100644
--- a/servers/physics_2d/godot_area_2d.h
+++ b/servers/physics_2d/godot_area_2d.h
@@ -48,8 +48,7 @@ class GodotArea2D : public GodotCollisionObject2D {
real_t gravity = 9.80665;
Vector2 gravity_vector = Vector2(0, -1);
bool gravity_is_point = false;
- real_t gravity_distance_scale = 0.0;
- real_t point_attenuation = 1.0;
+ real_t gravity_point_unit_distance = 0.0;
real_t linear_damp = 0.1;
real_t angular_damp = 1.0;
int priority = 0;
@@ -125,11 +124,8 @@ public:
_FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point = p_enable; }
_FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; }
- _FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale = scale; }
- _FORCE_INLINE_ real_t get_gravity_distance_scale() const { return gravity_distance_scale; }
-
- _FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation = p_point_attenuation; }
- _FORCE_INLINE_ real_t get_point_attenuation() const { return point_attenuation; }
+ _FORCE_INLINE_ void set_gravity_point_unit_distance(real_t scale) { gravity_point_unit_distance = scale; }
+ _FORCE_INLINE_ real_t get_gravity_point_unit_distance() const { return gravity_point_unit_distance; }
_FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp = p_linear_damp; }
_FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }
diff --git a/servers/physics_2d/godot_space_2d.cpp b/servers/physics_2d/godot_space_2d.cpp
index 0a5a7c93cc..1beb5336f7 100644
--- a/servers/physics_2d/godot_space_2d.cpp
+++ b/servers/physics_2d/godot_space_2d.cpp
@@ -83,7 +83,7 @@ int GodotPhysicsDirectSpaceState2D::intersect_point(const PointParameters &p_par
continue;
}
- if (p_parameters.canvas_instance_id.is_valid() && col_obj->get_canvas_instance_id() != p_parameters.canvas_instance_id) {
+ if (col_obj->get_canvas_instance_id() != p_parameters.canvas_instance_id) {
continue;
}
@@ -1216,15 +1216,15 @@ GodotPhysicsDirectSpaceState2D *GodotSpace2D::get_direct_state() {
}
GodotSpace2D::GodotSpace2D() {
- body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_linear", 2.0);
- body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_angular", Math::deg_to_rad(8.0));
- body_time_to_sleep = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/time_before_sleep", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"), 0.5);
- solver_iterations = GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/2d/solver/solver_iterations", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), 16);
- contact_recycle_radius = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_recycle_radius", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 1.0);
- contact_max_separation = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_max_separation", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 1.5);
- contact_max_allowed_penetration = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_max_allowed_penetration", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 0.3);
- contact_bias = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/default_contact_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.8);
- constraint_bias = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/default_constraint_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.2);
+ body_linear_velocity_sleep_threshold = GLOBAL_GET("physics/2d/sleep_threshold_linear");
+ body_angular_velocity_sleep_threshold = GLOBAL_GET("physics/2d/sleep_threshold_angular");
+ body_time_to_sleep = GLOBAL_GET("physics/2d/time_before_sleep");
+ solver_iterations = GLOBAL_GET("physics/2d/solver/solver_iterations");
+ contact_recycle_radius = GLOBAL_GET("physics/2d/solver/contact_recycle_radius");
+ contact_max_separation = GLOBAL_GET("physics/2d/solver/contact_max_separation");
+ contact_max_allowed_penetration = GLOBAL_GET("physics/2d/solver/contact_max_allowed_penetration");
+ contact_bias = GLOBAL_GET("physics/2d/solver/default_contact_bias");
+ constraint_bias = GLOBAL_GET("physics/2d/solver/default_constraint_bias");
broadphase = GodotBroadPhase2D::create_func();
broadphase->set_pair_callback(_broadphase_pair, this);
diff --git a/servers/physics_3d/godot_area_3d.cpp b/servers/physics_3d/godot_area_3d.cpp
index cd1f3b52b9..5bf16aa688 100644
--- a/servers/physics_3d/godot_area_3d.cpp
+++ b/servers/physics_3d/godot_area_3d.cpp
@@ -152,11 +152,8 @@ void GodotArea3D::set_param(PhysicsServer3D::AreaParameter p_param, const Varian
case PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT:
gravity_is_point = p_value;
break;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
- gravity_distance_scale = p_value;
- break;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
- point_attenuation = p_value;
+ case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE:
+ gravity_point_unit_distance = p_value;
break;
case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE:
_set_space_override_mode(linear_damping_override_mode, (PhysicsServer3D::AreaSpaceOverrideMode)(int)p_value);
@@ -200,10 +197,8 @@ Variant GodotArea3D::get_param(PhysicsServer3D::AreaParameter p_param) const {
return gravity_vector;
case PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT:
return gravity_is_point;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
- return gravity_distance_scale;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
- return point_attenuation;
+ case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE:
+ return gravity_point_unit_distance;
case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE:
return linear_damping_override_mode;
case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP:
@@ -333,13 +328,13 @@ void GodotArea3D::call_queries() {
void GodotArea3D::compute_gravity(const Vector3 &p_position, Vector3 &r_gravity) const {
if (is_gravity_point()) {
- const real_t gr_distance_scale = get_gravity_distance_scale();
+ const real_t gr_unit_dist = get_gravity_point_unit_distance();
Vector3 v = get_transform().xform(get_gravity_vector()) - p_position;
- if (gr_distance_scale > 0) {
- const real_t v_length = v.length();
- if (v_length > 0) {
- const real_t v_scaled = v_length * gr_distance_scale;
- r_gravity = (v.normalized() * (get_gravity() / (v_scaled * v_scaled)));
+ if (gr_unit_dist > 0) {
+ const real_t v_length_sq = v.length_squared();
+ if (v_length_sq > 0) {
+ const real_t gravity_strength = get_gravity() * gr_unit_dist * gr_unit_dist / v_length_sq;
+ r_gravity = v.normalized() * gravity_strength;
} else {
r_gravity = Vector3();
}
diff --git a/servers/physics_3d/godot_area_3d.h b/servers/physics_3d/godot_area_3d.h
index 0961da5b7d..f05d0f9019 100644
--- a/servers/physics_3d/godot_area_3d.h
+++ b/servers/physics_3d/godot_area_3d.h
@@ -49,8 +49,7 @@ class GodotArea3D : public GodotCollisionObject3D {
real_t gravity = 9.80665;
Vector3 gravity_vector = Vector3(0, -1, 0);
bool gravity_is_point = false;
- real_t gravity_distance_scale = 0.0;
- real_t point_attenuation = 1.0;
+ real_t gravity_point_unit_distance = 0.0;
real_t linear_damp = 0.1;
real_t angular_damp = 0.1;
real_t wind_force_magnitude = 0.0;
@@ -134,11 +133,8 @@ public:
_FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point = p_enable; }
_FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; }
- _FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale = scale; }
- _FORCE_INLINE_ real_t get_gravity_distance_scale() const { return gravity_distance_scale; }
-
- _FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation = p_point_attenuation; }
- _FORCE_INLINE_ real_t get_point_attenuation() const { return point_attenuation; }
+ _FORCE_INLINE_ void set_gravity_point_unit_distance(real_t scale) { gravity_point_unit_distance = scale; }
+ _FORCE_INLINE_ real_t get_gravity_point_unit_distance() const { return gravity_point_unit_distance; }
_FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp = p_linear_damp; }
_FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }
diff --git a/servers/physics_3d/godot_collision_solver_3d.cpp b/servers/physics_3d/godot_collision_solver_3d.cpp
index fb5a67c008..2de1d86de1 100644
--- a/servers/physics_3d/godot_collision_solver_3d.cpp
+++ b/servers/physics_3d/godot_collision_solver_3d.cpp
@@ -127,11 +127,10 @@ bool GodotCollisionSolver3D::solve_separation_ray(const GodotShape3D *p_shape_A,
}
if (p_result_callback) {
+ Vector3 normal = (support_B - support_A).normalized();
if (p_swap_result) {
- Vector3 normal = (support_B - support_A).normalized();
- p_result_callback(support_B, 0, support_A, 0, normal, p_userdata);
+ p_result_callback(support_B, 0, support_A, 0, -normal, p_userdata);
} else {
- Vector3 normal = (support_A - support_B).normalized();
p_result_callback(support_A, 0, support_B, 0, normal, p_userdata);
}
}
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp
index 93572965d2..35f6fa023d 100644
--- a/servers/physics_3d/godot_space_3d.cpp
+++ b/servers/physics_3d/godot_space_3d.cpp
@@ -1250,14 +1250,14 @@ GodotPhysicsDirectSpaceState3D *GodotSpace3D::get_direct_state() {
}
GodotSpace3D::GodotSpace3D() {
- body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_linear", 0.1);
- body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_angular", Math::deg_to_rad(8.0));
- body_time_to_sleep = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/time_before_sleep", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"), 0.5);
- solver_iterations = GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/3d/solver/solver_iterations", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), 16);
- contact_recycle_radius = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_recycle_radius", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.01);
- contact_max_separation = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_separation", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.05);
- contact_max_allowed_penetration = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_allowed_penetration", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.01);
- contact_bias = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/default_contact_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.8);
+ body_linear_velocity_sleep_threshold = GLOBAL_GET("physics/3d/sleep_threshold_linear");
+ body_angular_velocity_sleep_threshold = GLOBAL_GET("physics/3d/sleep_threshold_angular");
+ body_time_to_sleep = GLOBAL_GET("physics/3d/time_before_sleep");
+ solver_iterations = GLOBAL_GET("physics/3d/solver/solver_iterations");
+ contact_recycle_radius = GLOBAL_GET("physics/3d/solver/contact_recycle_radius");
+ contact_max_separation = GLOBAL_GET("physics/3d/solver/contact_max_separation");
+ contact_max_allowed_penetration = GLOBAL_GET("physics/3d/solver/contact_max_allowed_penetration");
+ contact_bias = GLOBAL_GET("physics/3d/solver/default_contact_bias");
broadphase = GodotBroadPhase3D::create_func();
broadphase->set_pair_callback(_broadphase_pair, this);
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 214de27b35..f9a8d5f156 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -811,8 +811,7 @@ void PhysicsServer2D::_bind_methods() {
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
- BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
- BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
+ BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE);
BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE);
BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP);
BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE);
@@ -880,6 +879,23 @@ void PhysicsServer2D::_bind_methods() {
PhysicsServer2D::PhysicsServer2D() {
singleton = this;
+
+ // World2D physics space
+ GLOBAL_DEF_BASIC("physics/2d/default_gravity", 980.0);
+ GLOBAL_DEF_BASIC("physics/2d/default_gravity_vector", Vector2(0, 1));
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), 0.1);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), 1.0);
+
+ // PhysicsServer2D
+ GLOBAL_DEF("physics/2d/sleep_threshold_linear", 2.0);
+ GLOBAL_DEF("physics/2d/sleep_threshold_angular", Math::deg_to_rad(8.0));
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/time_before_sleep", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"), 0.5);
+ GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/2d/solver/solver_iterations", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), 16);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_recycle_radius", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 1.0);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_max_separation", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 1.5);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_max_allowed_penetration", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 0.3);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/default_contact_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.8);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/default_constraint_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.2);
}
PhysicsServer2D::~PhysicsServer2D() {
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 836ab5bd76..3e254e610e 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -286,8 +286,7 @@ public:
AREA_PARAM_GRAVITY,
AREA_PARAM_GRAVITY_VECTOR,
AREA_PARAM_GRAVITY_IS_POINT,
- AREA_PARAM_GRAVITY_DISTANCE_SCALE,
- AREA_PARAM_GRAVITY_POINT_ATTENUATION,
+ AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE,
AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE,
AREA_PARAM_LINEAR_DAMP,
AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE,
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index f1272a985d..6a163c86d2 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -976,8 +976,7 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
- BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
- BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
+ BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE);
BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE);
BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP);
BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE);
@@ -1048,6 +1047,22 @@ void PhysicsServer3D::_bind_methods() {
PhysicsServer3D::PhysicsServer3D() {
singleton = this;
+
+ // World3D physics space
+ GLOBAL_DEF_BASIC("physics/3d/default_gravity", 9.8);
+ GLOBAL_DEF_BASIC("physics/3d/default_gravity_vector", Vector3(0, -1, 0));
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/default_linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), 0.1);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), 0.1);
+
+ // PhysicsServer3D
+ GLOBAL_DEF("physics/3d/sleep_threshold_linear", 0.1);
+ GLOBAL_DEF("physics/3d/sleep_threshold_angular", Math::deg_to_rad(8.0));
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/time_before_sleep", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"), 0.5);
+ GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/3d/solver/solver_iterations", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), 16);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_recycle_radius", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.01);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_separation", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.05);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_allowed_penetration", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.01);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/default_contact_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.8);
}
PhysicsServer3D::~PhysicsServer3D() {
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index d1c644d51a..abf22e68a4 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -316,8 +316,7 @@ public:
AREA_PARAM_GRAVITY,
AREA_PARAM_GRAVITY_VECTOR,
AREA_PARAM_GRAVITY_IS_POINT,
- AREA_PARAM_GRAVITY_DISTANCE_SCALE,
- AREA_PARAM_GRAVITY_POINT_ATTENUATION,
+ AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE,
AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE,
AREA_PARAM_LINEAR_DAMP,
AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE,
diff --git a/servers/rendering/dummy/environment/fog.h b/servers/rendering/dummy/environment/fog.h
index 5531e2a5d0..10aa242060 100644
--- a/servers/rendering/dummy/environment/fog.h
+++ b/servers/rendering/dummy/environment/fog.h
@@ -44,7 +44,7 @@ public:
virtual void fog_volume_free(RID p_rid) override {}
virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override {}
- virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override {}
+ virtual void fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) override {}
virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) override {}
virtual AABB fog_volume_get_aabb(RID p_fog_volume) const override { return AABB(); }
virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override { return RS::FOG_VOLUME_SHAPE_BOX; }
diff --git a/servers/rendering/dummy/storage/light_storage.h b/servers/rendering/dummy/storage/light_storage.h
index 99329055a8..b9e8bcc6f1 100644
--- a/servers/rendering/dummy/storage/light_storage.h
+++ b/servers/rendering/dummy/storage/light_storage.h
@@ -80,6 +80,7 @@ public:
virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; }
virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
virtual uint64_t light_get_version(RID p_light) const override { return 0; }
+ virtual uint32_t light_get_cull_mask(RID p_light) const override { return 0; }
/* LIGHT INSTANCE API */
@@ -101,7 +102,7 @@ public:
virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {}
virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {}
virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {}
- virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override {}
+ virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) override {}
virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {}
virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {}
virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {}
@@ -114,7 +115,7 @@ public:
virtual AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); }
virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; }
virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; }
- virtual Vector3 reflection_probe_get_extents(RID p_probe) const override { return Vector3(); }
+ virtual Vector3 reflection_probe_get_size(RID p_probe) const override { return Vector3(); }
virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); }
virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; }
virtual bool reflection_probe_renders_shadows(RID p_probe) const override { return false; }
diff --git a/servers/rendering/dummy/storage/mesh_storage.h b/servers/rendering/dummy/storage/mesh_storage.h
index 2d66c225e8..aba362c956 100644
--- a/servers/rendering/dummy/storage/mesh_storage.h
+++ b/servers/rendering/dummy/storage/mesh_storage.h
@@ -126,6 +126,7 @@ public:
virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {}
virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {}
virtual void mesh_instance_check_for_update(RID p_mesh_instance) override {}
+ virtual void mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) override {}
virtual void update_mesh_instances() override {}
/* MULTIMESH API */
diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h
index fd36e7ac10..67661ce821 100644
--- a/servers/rendering/dummy/storage/texture_storage.h
+++ b/servers/rendering/dummy/storage/texture_storage.h
@@ -134,7 +134,7 @@ public:
virtual void decal_initialize(RID p_rid) override {}
virtual void decal_free(RID p_rid) override{};
- virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override {}
+ virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override {}
virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {}
virtual void decal_set_emission_energy(RID p_decal, float p_energy) override {}
virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override {}
@@ -145,6 +145,7 @@ public:
virtual void decal_set_normal_fade(RID p_decal, float p_fade) override {}
virtual AABB decal_get_aabb(RID p_decal) const override { return AABB(); }
+ virtual uint32_t decal_get_cull_mask(RID p_decal) const override { return 0; }
virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
diff --git a/servers/rendering/environment/renderer_fog.h b/servers/rendering/environment/renderer_fog.h
index ac56791711..f5c4134d14 100644
--- a/servers/rendering/environment/renderer_fog.h
+++ b/servers/rendering/environment/renderer_fog.h
@@ -44,7 +44,7 @@ public:
virtual void fog_volume_free(RID p_rid) = 0;
virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) = 0;
- virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) = 0;
+ virtual void fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) = 0;
virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) = 0;
virtual AABB fog_volume_get_aabb(RID p_fog_volume) const = 0;
virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const = 0;
diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.h b/servers/rendering/renderer_rd/cluster_builder_rd.h
index a13e6c8172..3ca7af70ca 100644
--- a/servers/rendering/renderer_rd/cluster_builder_rd.h
+++ b/servers/rendering/renderer_rd/cluster_builder_rd.h
@@ -330,7 +330,7 @@ public:
render_element_count++;
}
- _FORCE_INLINE_ void add_box(BoxType p_box_type, const Transform3D &p_transform, const Vector3 &p_half_extents) {
+ _FORCE_INLINE_ void add_box(BoxType p_box_type, const Transform3D &p_transform, const Vector3 &p_half_size) {
if (p_box_type == BOX_TYPE_DECAL && cluster_count_by_type[ELEMENT_TYPE_DECAL] == max_elements_by_type) {
return; // Max number elements reached.
}
@@ -342,7 +342,7 @@ public:
Transform3D xform = view_xform * p_transform;
// Extract scale and scale the matrix by it, makes things simpler.
- Vector3 scale = p_half_extents;
+ Vector3 scale = p_half_size;
for (uint32_t i = 0; i < 3; i++) {
float s = xform.basis.rows[i].length();
scale[i] *= s;
diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp
index 2787693aeb..4253ea8610 100644
--- a/servers/rendering/renderer_rd/environment/fog.cpp
+++ b/servers/rendering/renderer_rd/environment/fog.cpp
@@ -82,11 +82,11 @@ void Fog::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
fog_volume->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
}
-void Fog::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
+void Fog::fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) {
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
ERR_FAIL_COND(!fog_volume);
- fog_volume->extents = p_extents;
+ fog_volume->size = p_size;
fog_volume->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
}
@@ -120,8 +120,8 @@ AABB Fog::fog_volume_get_aabb(RID p_fog_volume) const {
case RS::FOG_VOLUME_SHAPE_CYLINDER:
case RS::FOG_VOLUME_SHAPE_BOX: {
AABB aabb;
- aabb.position = -fog_volume->extents;
- aabb.size = fog_volume->extents * 2;
+ aabb.position = -fog_volume->size / 2;
+ aabb.size = fog_volume->size;
return aabb;
}
default: {
@@ -131,10 +131,10 @@ AABB Fog::fog_volume_get_aabb(RID p_fog_volume) const {
}
}
-Vector3 Fog::fog_volume_get_extents(RID p_fog_volume) const {
+Vector3 Fog::fog_volume_get_size(RID p_fog_volume) const {
const FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
ERR_FAIL_COND_V(!fog_volume, Vector3());
- return fog_volume->extents;
+ return fog_volume->size;
}
////////////////////////////////////////////////////////////////////////////////
@@ -210,7 +210,7 @@ void Fog::init_fog_shader(uint32_t p_max_directional_lights, int p_roughness_lay
actions.renames["WORLD_POSITION"] = "world.xyz";
actions.renames["OBJECT_POSITION"] = "params.position";
actions.renames["UVW"] = "uvw";
- actions.renames["EXTENTS"] = "params.extents";
+ actions.renames["SIZE"] = "params.size";
actions.renames["ALBEDO"] = "albedo";
actions.renames["DENSITY"] = "density";
actions.renames["EMISSION"] = "emission";
@@ -643,7 +643,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
Vector3 position = fog_volume_instance->transform.get_origin();
RS::FogVolumeShape volume_type = RendererRD::Fog::get_singleton()->fog_volume_get_shape(fog_volume);
- Vector3 extents = RendererRD::Fog::get_singleton()->fog_volume_get_extents(fog_volume);
+ Vector3 extents = RendererRD::Fog::get_singleton()->fog_volume_get_size(fog_volume) / 2;
if (volume_type != RS::FOG_VOLUME_SHAPE_WORLD) {
// Local fog volume.
@@ -683,9 +683,9 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
push_constant.position[0] = position.x;
push_constant.position[1] = position.y;
push_constant.position[2] = position.z;
- push_constant.extents[0] = extents.x;
- push_constant.extents[1] = extents.y;
- push_constant.extents[2] = extents.z;
+ push_constant.size[0] = extents.x * 2;
+ push_constant.size[1] = extents.y * 2;
+ push_constant.size[2] = extents.z * 2;
push_constant.corner[0] = min.x;
push_constant.corner[1] = min.y;
push_constant.corner[2] = min.z;
diff --git a/servers/rendering/renderer_rd/environment/fog.h b/servers/rendering/renderer_rd/environment/fog.h
index eb0a2fc7b5..0b6bcc29fb 100644
--- a/servers/rendering/renderer_rd/environment/fog.h
+++ b/servers/rendering/renderer_rd/environment/fog.h
@@ -53,7 +53,7 @@ private:
struct FogVolume {
RID material;
- Vector3 extents = Vector3(1, 1, 1);
+ Vector3 size = Vector3(2, 2, 2);
RS::FogVolumeShape shape = RS::FOG_VOLUME_SHAPE_BOX;
@@ -83,7 +83,7 @@ private:
float position[3];
float pad;
- float extents[3];
+ float size[3];
float pad2;
int32_t corner[3];
@@ -239,12 +239,12 @@ public:
Dependency *fog_volume_get_dependency(RID p_fog_volume) const;
virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override;
- virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override;
+ virtual void fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) override;
virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) override;
virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override;
RID fog_volume_get_material(RID p_fog_volume) const;
virtual AABB fog_volume_get_aabb(RID p_fog_volume) const override;
- Vector3 fog_volume_get_extents(RID p_fog_volume) const;
+ Vector3 fog_volume_get_size(RID p_fog_volume) const;
/* FOG VOLUMES INSTANCE */
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index 1dbad79477..7fff349b3c 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -574,7 +574,7 @@ RID SkyRD::Sky::get_textures(SkyTextureSetVersion p_version, RID p_default_shade
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1; // half res
if (p_version >= SKY_TEXTURE_SET_CUBEMAP) {
- if (reflection.layers[0].views[1].is_valid() && p_version != SKY_TEXTURE_SET_CUBEMAP_HALF_RES) {
+ if (reflection.layers.size() && reflection.layers[0].views.size() >= 2 && reflection.layers[0].views[1].is_valid() && p_version != SKY_TEXTURE_SET_CUBEMAP_HALF_RES) {
u.append_id(reflection.layers[0].views[1]);
} else {
u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
@@ -594,7 +594,7 @@ RID SkyRD::Sky::get_textures(SkyTextureSetVersion p_version, RID p_default_shade
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2; // quarter res
if (p_version >= SKY_TEXTURE_SET_CUBEMAP) {
- if (reflection.layers[0].views[2].is_valid() && p_version != SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES) {
+ if (reflection.layers.size() && reflection.layers[0].views.size() >= 3 && reflection.layers[0].views[2].is_valid() && p_version != SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES) {
u.append_id(reflection.layers[0].views[2]);
} else {
u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
@@ -1323,7 +1323,7 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers,
// Note, we ignore environment_get_sky_orientation here as this is applied when we do our lookup in our scene shader.
- if (shader_data->uses_quarter_res) {
+ if (shader_data->uses_quarter_res && roughness_layers >= 3) {
RD::get_singleton()->draw_command_begin_label("Render Sky to Quarter Res Cubemap");
PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP_QUARTER_RES];
@@ -1340,9 +1340,11 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers,
RD::get_singleton()->draw_list_end();
}
RD::get_singleton()->draw_command_end_label();
+ } else if (shader_data->uses_quarter_res && roughness_layers < 3) {
+ ERR_PRINT_ED("Cannot use quarter res buffer in sky shader when roughness layers is less than 3. Please increase rendering/reflections/sky_reflections/roughness_layers.");
}
- if (shader_data->uses_half_res) {
+ if (shader_data->uses_half_res && roughness_layers >= 2) {
RD::get_singleton()->draw_command_begin_label("Render Sky to Half Res Cubemap");
PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP_HALF_RES];
@@ -1359,6 +1361,8 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers,
RD::get_singleton()->draw_list_end();
}
RD::get_singleton()->draw_command_end_label();
+ } else if (shader_data->uses_half_res && roughness_layers < 2) {
+ ERR_PRINT_ED("Cannot use half res buffer in sky shader when roughness layers is less than 2. Please increase rendering/reflections/sky_reflections/roughness_layers.");
}
RD::DrawListID cubemap_draw_list;
@@ -1648,7 +1652,10 @@ void SkyRD::update_dirty_skys() {
tf.mipmaps = MIN(mipmaps, layers);
tf.width = w;
tf.height = h;
- tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
+ tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
+ if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
+ tf.usage_bits |= RD::TEXTURE_USAGE_STORAGE_BIT;
+ }
sky->radiance = RD::get_singleton()->texture_create(tf, RD::TextureView());
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index ad63d3fd4b..59e1f559c7 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -667,7 +667,7 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) {
scene_state.ubo.ss_effects_flags = 0;
- } else if (is_environment(p_render_data->environment)) {
+ } else if (p_render_data->reflection_probe.is_null() && is_environment(p_render_data->environment)) {
scene_state.ubo.ssao_ao_affect = environment_get_ssao_ao_channel_affect(p_render_data->environment);
scene_state.ubo.ssao_light_affect = environment_get_ssao_direct_light_affect(p_render_data->environment);
uint32_t ss_flags = 0;
@@ -1232,9 +1232,9 @@ void RenderForwardClustered::_update_volumetric_fog(Ref<RenderSceneBuffersRD> p_
/* Lighting */
-void RenderForwardClustered::setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_extents) {
+void RenderForwardClustered::setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_size) {
if (current_cluster_builder != nullptr) {
- current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_REFLECTION_PROBE, p_transform, p_half_extents);
+ current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_REFLECTION_PROBE, p_transform, p_half_size);
}
}
@@ -1244,9 +1244,9 @@ void RenderForwardClustered::setup_added_light(const RS::LightType p_type, const
}
}
-void RenderForwardClustered::setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_extents) {
+void RenderForwardClustered::setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_size) {
if (current_cluster_builder != nullptr) {
- current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, p_transform, p_half_extents);
+ current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, p_transform, p_half_size);
}
}
@@ -1550,16 +1550,18 @@ void RenderForwardClustered::_process_sss(Ref<RenderSceneBuffersRD> p_render_buf
void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) {
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
- Ref<RenderSceneBuffersRD> rb;
+ ERR_FAIL_NULL(p_render_data);
+
+ Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers;
+ ERR_FAIL_COND(rb.is_null());
Ref<RenderBufferDataForwardClustered> rb_data;
- if (p_render_data && p_render_data->render_buffers.is_valid()) {
- rb = p_render_data->render_buffers;
- if (rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) {
- // Our forward clustered custom data buffer will only be available when we're rendering our normal view.
- // This will not be available when rendering reflection probes.
- rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
- }
+ if (rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) {
+ // Our forward clustered custom data buffer will only be available when we're rendering our normal view.
+ // This will not be available when rendering reflection probes.
+ rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
}
+ bool is_reflection_probe = p_render_data->reflection_probe.is_valid();
+
static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8 };
//first of all, make a new render pass
@@ -1588,18 +1590,16 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
p_render_data->voxel_gi_count = 0;
- if (rb.is_valid()) {
- if (rb->has_custom_data(RB_SCOPE_SDFGI)) {
- Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
- if (sdfgi.is_valid()) {
- sdfgi->update_cascades();
- sdfgi->pre_process_gi(p_render_data->scene_data->cam_transform, p_render_data);
- sdfgi->update_light();
- }
+ if (rb->has_custom_data(RB_SCOPE_SDFGI)) {
+ Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+ if (sdfgi.is_valid()) {
+ sdfgi->update_cascades();
+ sdfgi->pre_process_gi(p_render_data->scene_data->cam_transform, p_render_data);
+ sdfgi->update_light();
}
-
- gi.setup_voxel_gi_instances(p_render_data, p_render_data->render_buffers, p_render_data->scene_data->cam_transform, *p_render_data->voxel_gi_instances, p_render_data->voxel_gi_count);
}
+
+ gi.setup_voxel_gi_instances(p_render_data, p_render_data->render_buffers, p_render_data->scene_data->cam_transform, *p_render_data->voxel_gi_instances, p_render_data->voxel_gi_count);
} else {
ERR_PRINT("No render buffer nor reflection atlas, bug"); //should never happen, will crash
current_cluster_builder = nullptr;
@@ -1618,7 +1618,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
// check if we need motion vectors
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS) {
p_render_data->scene_data->calculate_motion_vectors = true;
- } else if (rb.is_valid() && rb->get_use_taa()) {
+ } else if (!is_reflection_probe && rb->get_use_taa()) {
p_render_data->scene_data->calculate_motion_vectors = true;
} else {
p_render_data->scene_data->calculate_motion_vectors = false;
@@ -1641,9 +1641,9 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
bool using_sdfgi = false;
bool using_voxelgi = false;
bool reverse_cull = p_render_data->scene_data->cam_transform.basis.determinant() < 0;
- bool using_ssil = p_render_data->environment.is_valid() && environment_get_ssil_enabled(p_render_data->environment);
+ bool using_ssil = !is_reflection_probe && p_render_data->environment.is_valid() && environment_get_ssil_enabled(p_render_data->environment);
- if (p_render_data->reflection_probe.is_valid()) {
+ if (is_reflection_probe) {
uint32_t resolution = light_storage->reflection_probe_instance_get_resolution(p_render_data->reflection_probe);
screen_size.x = resolution;
screen_size.y = resolution;
@@ -1657,7 +1657,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
reverse_cull = true; // for some reason our views are inverted
- } else if (rb.is_valid()) {
+ } else {
screen_size = rb->get_internal_size();
if (rb->get_use_taa() || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS) {
@@ -1685,8 +1685,6 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
color_framebuffer = rb_data->get_color_pass_fb(color_pass_flags);
color_only_framebuffer = rb_data->get_color_only_fb();
- } else {
- ERR_FAIL(); //bug?
}
p_render_data->scene_data->emissive_exposure_normalization = -1.0;
@@ -1695,7 +1693,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
_setup_lightmaps(p_render_data, *p_render_data->lightmaps, p_render_data->scene_data->cam_transform);
_setup_voxelgis(*p_render_data->voxel_gi_instances);
- _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
+ _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false);
_update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example)
@@ -1707,7 +1705,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_end_label();
- if (rb.is_valid() && !p_render_data->reflection_probe.is_valid()) {
+ if (!is_reflection_probe) {
if (using_voxelgi) {
depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI;
} else if (p_render_data->environment.is_valid()) {
@@ -1739,7 +1737,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
}
- bool using_sss = rb_data.is_valid() && scene_state.used_sss && ss_effects->sss_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED;
+ bool using_sss = rb_data.is_valid() && !is_reflection_probe && scene_state.used_sss && ss_effects->sss_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED;
if (using_sss && !using_separate_specular) {
using_separate_specular = true;
@@ -1772,7 +1770,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
clear_color.r *= bg_energy_multiplier;
clear_color.g *= bg_energy_multiplier;
clear_color.b *= bg_energy_multiplier;
- if ((rb.is_valid() && rb->has_custom_data(RB_SCOPE_FOG)) || environment_get_fog_enabled(p_render_data->environment)) {
+ if ((rb->has_custom_data(RB_SCOPE_FOG)) || environment_get_fog_enabled(p_render_data->environment)) {
draw_sky_fog_only = true;
RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear()));
}
@@ -1782,7 +1780,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
clear_color.r *= bg_energy_multiplier;
clear_color.g *= bg_energy_multiplier;
clear_color.b *= bg_energy_multiplier;
- if ((rb.is_valid() && rb->has_custom_data(RB_SCOPE_FOG)) || environment_get_fog_enabled(p_render_data->environment)) {
+ if ((rb->has_custom_data(RB_SCOPE_FOG)) || environment_get_fog_enabled(p_render_data->environment)) {
draw_sky_fog_only = true;
RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear()));
}
@@ -1791,7 +1789,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
draw_sky = true;
} break;
case RS::ENV_BG_CANVAS: {
- if (rb.is_valid()) {
+ if (!is_reflection_probe) {
RID texture = RendererRD::TextureStorage::get_singleton()->render_target_get_rd_texture(rb->get_render_target());
copy_effects->copy_to_fb_rect(texture, color_only_framebuffer, Rect2i(), false, false, false, false, RID(), false, false, true);
}
@@ -1812,7 +1810,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_begin_label("Setup Sky");
// Setup our sky render information for this frame/viewport
- if (p_render_data->reflection_probe.is_valid()) {
+ if (is_reflection_probe) {
Vector3 eye_offset;
Projection correction;
correction.set_depth_correction(true);
@@ -1849,7 +1847,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES;
bool depth_pre_pass = bool(GLOBAL_GET("rendering/driver/depth_prepass/enable")) && depth_framebuffer.is_valid();
- bool using_ssao = depth_pre_pass && rb.is_valid() && p_render_data->environment.is_valid() && environment_get_ssao_enabled(p_render_data->environment);
+ bool using_ssao = depth_pre_pass && !is_reflection_probe && p_render_data->environment.is_valid() && environment_get_ssao_enabled(p_render_data->environment);
bool continue_depth = false;
if (depth_pre_pass) { //depth pre pass
@@ -1881,7 +1879,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
_pre_resolve_render(p_render_data, using_sdfgi || using_voxelgi);
}
- if (rb.is_valid() && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
+ if (rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
RENDER_TIMESTAMP("Resolve Depth Pre-Pass (MSAA)");
RD::get_singleton()->draw_command_begin_label("Resolve Depth Pre-Pass (MSAA)");
if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI) {
@@ -1915,7 +1913,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
p_render_data->scene_data->directional_light_count = p_render_data->directional_light_count;
p_render_data->scene_data->opaque_prepass_threshold = 0.0f;
- _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, rb.is_valid());
+ _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, true);
RENDER_TIMESTAMP("Render Opaque Pass");
@@ -1996,7 +1994,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_end_label();
}
- if (rb.is_valid() && !can_continue_color && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
+ if (!can_continue_color && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
// Handle views individual, might want to look at rewriting our resolve to do both layers in one pass.
for (uint32_t v = 0; v < rb->get_view_count(); v++) {
RD::get_singleton()->texture_resolve_multisample(rb_data->get_color_msaa(v), rb->get_internal_texture(v));
@@ -2008,7 +2006,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
}
- if (rb.is_valid() && !can_continue_depth && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
+ if (!can_continue_depth && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
for (uint32_t v = 0; v < rb->get_view_count(); v++) {
resolve_effects->resolve_depth(rb_data->get_depth_msaa(v), rb->get_depth_texture(v), rb->get_internal_size(), texture_multisamples[rb->get_msaa_3d()]);
}
@@ -2054,7 +2052,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_ALPHA, p_render_data, radiance_texture, true);
- _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
+ _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false);
{
uint32_t transparent_color_pass_flags = (color_pass_flags | COLOR_PASS_FLAG_TRANSPARENT) & ~(COLOR_PASS_FLAG_SEPARATE_SPECULAR);
@@ -2617,8 +2615,8 @@ void RenderForwardClustered::_render_sdfgi(Ref<RenderSceneBuffersRD> p_render_bu
render_list[RENDER_LIST_SECONDARY].sort_by_key();
_fill_instance_data(RENDER_LIST_SECONDARY);
- Vector3 half_extents = p_bounds.size * 0.5;
- Vector3 center = p_bounds.position + half_extents;
+ Vector3 half_size = p_bounds.size * 0.5;
+ Vector3 center = p_bounds.position + half_size;
Vector<RID> sbs = {
p_albedo_texture,
@@ -2646,16 +2644,16 @@ void RenderForwardClustered::_render_sdfgi(Ref<RenderSceneBuffersRD> p_render_bu
fb_size.x = p_size[right_axis];
fb_size.y = p_size[up_axis];
- scene_data.cam_transform.origin = center + axis * half_extents;
+ scene_data.cam_transform.origin = center + axis * half_size;
scene_data.cam_transform.basis.set_column(0, right);
scene_data.cam_transform.basis.set_column(1, up);
scene_data.cam_transform.basis.set_column(2, axis);
//print_line("pass: " + itos(i) + " xform " + scene_data.cam_transform);
- float h_size = half_extents[right_axis];
- float v_size = half_extents[up_axis];
- float d_size = half_extents[i] * 2.0;
+ float h_size = half_size[right_axis];
+ float v_size = half_size[up_axis];
+ float d_size = half_size[i] * 2.0;
scene_data.cam_projection.set_orthogonal(-h_size, h_size, -v_size, v_size, 0, d_size);
//print_line("pass: " + itos(i) + " cam hsize: " + rtos(h_size) + " vsize: " + rtos(v_size) + " dsize " + rtos(d_size));
@@ -3768,6 +3766,7 @@ void RenderForwardClustered::_geometry_instance_dependency_changed(Dependency::D
case Dependency::DEPENDENCY_CHANGED_MULTIMESH:
case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: {
static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty();
+ static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata)->data->dirty_dependencies = true;
} break;
case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata);
@@ -3782,6 +3781,7 @@ void RenderForwardClustered::_geometry_instance_dependency_changed(Dependency::D
}
void RenderForwardClustered::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) {
static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty();
+ static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata)->data->dirty_dependencies = true;
}
RenderGeometryInstance *RenderForwardClustered::geometry_instance_create(RID p_base) {
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 9245f1b13a..8eb17ba6f4 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -640,9 +640,9 @@ public:
RendererRD::SSEffects *get_ss_effects() { return ss_effects; }
/* callback from updating our lighting UBOs, used to populate cluster builder */
- virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_extents) override;
+ virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_size) override;
virtual void setup_added_light(const RS::LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture) override;
- virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_extents) override;
+ virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_size) override;
virtual void base_uniforms_changed() override;
_FORCE_INLINE_ virtual void update_uniform_sets() override {
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 412406c0b4..3b3979b198 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -353,6 +353,11 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
}
int variant = shader_version + shader_flags;
+
+ if (!static_cast<SceneShaderForwardClustered *>(singleton)->shader.is_variant_enabled(variant)) {
+ continue;
+ }
+
RID shader_variant = shader_singleton->shader.version_get_shader(version, variant);
color_pipelines[i][j][l].setup(shader_variant, primitive_rd, raster_state, multisample_state, depth_stencil, blend_state, 0, singleton->default_specialization_constants);
}
@@ -503,7 +508,14 @@ void SceneShaderForwardClustered::init(const String p_defines) {
shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_MULTIVIEW, false);
shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_MULTIVIEW, false);
shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI_MULTIVIEW, false);
- // TODO Add a way to enable/disable color pass flags
+
+ // Disable Color Passes
+ for (int i = 0; i < SHADER_COLOR_PASS_FLAG_COUNT; i++) {
+ // Selectively disable any shader pass that includes Multiview.
+ if ((i & SHADER_COLOR_PASS_FLAG_MULTIVIEW)) {
+ shader.set_variant_enabled(i + SHADER_VERSION_COLOR_PASS, false);
+ }
+ }
}
}
@@ -625,6 +637,7 @@ void SceneShaderForwardClustered::init(const String p_defines) {
actions.renames["VIEW_INDEX"] = "ViewIndex";
actions.renames["VIEW_MONO_LEFT"] = "0";
actions.renames["VIEW_RIGHT"] = "1";
+ actions.renames["EYE_OFFSET"] = "eye_offset";
//for light
actions.renames["VIEW"] = "view";
@@ -717,6 +730,8 @@ void SceneShaderForwardClustered::init(const String p_defines) {
actions.global_buffer_array_variable = "global_shader_uniforms.data";
actions.instance_uniform_index_variable = "instances.data[instance_index_interp].instance_uniforms_ofs";
+ actions.check_multiview_samplers = true; // make sure we check sampling multiview textures
+
compiler.initialize(actions);
}
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 25204f1abf..f9529de6dd 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -593,12 +593,10 @@ void RenderForwardMobile::_pre_opaque_render(RenderDataRD *p_render_data) {
bool render_shadows = p_render_data->directional_shadows.size() || p_render_data->shadows.size();
+ //prepare shadow rendering
if (render_shadows) {
RENDER_TIMESTAMP("Render Shadows");
- }
- //prepare shadow rendering
- if (render_shadows) {
_render_shadow_begin();
//render directional shadows
@@ -640,16 +638,18 @@ void RenderForwardMobile::_pre_opaque_render(RenderDataRD *p_render_data) {
void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) {
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
- Ref<RenderSceneBuffersRD> rb;
+ ERR_FAIL_NULL(p_render_data);
+
+ Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers;
+ ERR_FAIL_COND(rb.is_null());
+
Ref<RenderBufferDataForwardMobile> rb_data;
- if (p_render_data->render_buffers.is_valid()) {
- rb = p_render_data->render_buffers;
- if (rb->has_custom_data(RB_SCOPE_MOBILE)) {
- // Our forward mobile custom data buffer will only be available when we're rendering our normal view.
- // This will not be available when rendering reflection probes.
- rb_data = rb->get_custom_data(RB_SCOPE_MOBILE);
- }
+ if (rb->has_custom_data(RB_SCOPE_MOBILE)) {
+ // Our forward mobile custom data buffer will only be available when we're rendering our normal view.
+ // This will not be available when rendering reflection probes.
+ rb_data = rb->get_custom_data(RB_SCOPE_MOBILE);
}
+ bool is_reflection_probe = p_render_data->reflection_probe.is_valid();
RENDER_TIMESTAMP("Prepare 3D Scene");
@@ -697,7 +697,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = p_render_data->instances->size();
}
- if (p_render_data->reflection_probe.is_valid()) {
+ if (is_reflection_probe) {
uint32_t resolution = light_storage->reflection_probe_instance_get_resolution(p_render_data->reflection_probe);
screen_size.x = resolution;
screen_size.y = resolution;
@@ -754,7 +754,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
RD::get_singleton()->draw_command_begin_label("Render Setup");
_setup_lightmaps(p_render_data, *p_render_data->lightmaps, p_render_data->scene_data->cam_transform);
- _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
+ _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false);
_update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example)
@@ -832,7 +832,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
RD::get_singleton()->draw_command_begin_label("Setup Sky");
// Setup our sky render information for this frame/viewport
- if (p_render_data->reflection_probe.is_valid()) {
+ if (is_reflection_probe) {
Vector3 eye_offset;
Projection correction;
correction.set_depth_correction(true);
@@ -896,7 +896,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
p_render_data->scene_data->directional_light_count = p_render_data->directional_light_count;
- _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, p_render_data->render_buffers.is_valid());
+ _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, p_render_data->render_buffers.is_valid());
if (using_subpass_transparent && using_subpass_post_process) {
RENDER_TIMESTAMP("Render Opaque + Transparent + Tonemap");
@@ -1025,7 +1025,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
}
// this may be needed if we re-introduced steps that change info, not sure which do so in the previous implementation
- // _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
+ // _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false);
RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer);
RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count);
@@ -1065,9 +1065,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
_disable_clear_request(p_render_data);
}
- if (rb.is_valid()) {
- _render_buffers_debug_draw(rb, p_render_data->shadow_atlas, p_render_data->occluder_debug_tex);
- }
+ _render_buffers_debug_draw(rb, p_render_data->shadow_atlas, p_render_data->occluder_debug_tex);
}
/* these are being called from RendererSceneRenderRD::_pre_opaque_render */
@@ -1924,7 +1922,6 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
}
void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) {
- Ref<RenderSceneBuffersRD> rd = p_render_data->render_buffers;
RID env = is_environment(p_render_data->environment) ? p_render_data->environment : RID();
RID reflection_probe_instance = p_render_data->reflection_probe.is_valid() ? RendererRD::LightStorage::get_singleton()->reflection_probe_instance_get_probe(p_render_data->reflection_probe) : RID();
@@ -2237,6 +2234,9 @@ RenderGeometryInstance *RenderForwardMobile::geometry_instance_create(RID p_base
ginstance->data->base = p_base;
ginstance->data->base_type = type;
+ ginstance->data->dependency_tracker.userdata = ginstance;
+ ginstance->data->dependency_tracker.changed_callback = _geometry_instance_dependency_changed;
+ ginstance->data->dependency_tracker.deleted_callback = _geometry_instance_dependency_deleted;
ginstance->_mark_dirty();
@@ -2673,6 +2673,7 @@ void RenderForwardMobile::_geometry_instance_dependency_changed(Dependency::Depe
case Dependency::DEPENDENCY_CHANGED_MULTIMESH:
case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: {
static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty();
+ static_cast<GeometryInstanceForwardMobile *>(p_tracker->userdata)->data->dirty_dependencies = true;
} break;
case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_tracker->userdata);
@@ -2687,6 +2688,7 @@ void RenderForwardMobile::_geometry_instance_dependency_changed(Dependency::Depe
}
void RenderForwardMobile::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) {
static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty();
+ static_cast<GeometryInstanceForwardMobile *>(p_tracker->userdata)->data->dirty_dependencies = true;
}
/* misc */
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 3d1d78c63d..cc4a7dfa47 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -517,6 +517,7 @@ void SceneShaderForwardMobile::init(const String p_defines) {
actions.renames["VIEW_INDEX"] = "ViewIndex";
actions.renames["VIEW_MONO_LEFT"] = "0";
actions.renames["VIEW_RIGHT"] = "1";
+ actions.renames["EYE_OFFSET"] = "eye_offset";
//for light
actions.renames["VIEW"] = "view";
@@ -609,6 +610,7 @@ void SceneShaderForwardMobile::init(const String p_defines) {
actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs";
actions.apply_luminance_multiplier = true; // apply luminance multiplier to screen texture
+ actions.check_multiview_samplers = true; // make sure we check sampling multiview textures
compiler.initialize(actions);
}
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 638fe44266..f102bc0650 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -1431,6 +1431,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
const Item::CommandMesh *cm = static_cast<const Item::CommandMesh *>(c);
if (cm->mesh_instance.is_valid()) {
mesh_storage->mesh_instance_check_for_update(cm->mesh_instance);
+ mesh_storage->mesh_instance_set_canvas_item_transform(cm->mesh_instance, canvas_transform_inverse * ci->final_transform);
update_skeletons = true;
}
}
@@ -1549,6 +1550,9 @@ void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) {
if (cl->texture == p_texture) {
return;
}
+
+ ERR_FAIL_COND(p_texture.is_valid() && !texture_storage->owns_texture(p_texture));
+
if (cl->texture.is_valid()) {
texture_storage->texture_remove_from_decal_atlas(cl->texture);
}
@@ -2630,6 +2634,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
// Default CanvasGroup shader.
shader_type canvas_item;
+render_mode unshaded;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
@@ -2657,6 +2662,7 @@ void fragment() {
// Default clip children shader.
shader_type canvas_item;
+render_mode unshaded;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 2a87c4fa8d..5776414b14 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -253,6 +253,11 @@ void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderData
Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers;
ERR_FAIL_COND(rb.is_null());
+ if (!rb->has_internal_texture()) {
+ // We're likely rendering reflection probes where we can't use our backbuffers.
+ return;
+ }
+
RD::get_singleton()->draw_command_begin_label("Copy screen texture");
rb->allocate_blur_textures();
@@ -275,7 +280,7 @@ void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderData
for (int i = 1; i < mipmaps; i++) {
RID source = dest;
dest = rb->get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_BLUR_0, v, i);
- Size2i msize = rb->get_texture_slice_size(RB_SCOPE_BUFFERS, RB_TEX_BLUR_0, v, i);
+ Size2i msize = rb->get_texture_slice_size(RB_SCOPE_BUFFERS, RB_TEX_BLUR_0, i);
if (can_use_storage) {
copy_effects->make_mipmap(source, dest, msize);
@@ -292,6 +297,11 @@ void RendererSceneRenderRD::_render_buffers_copy_depth_texture(const RenderDataR
Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers;
ERR_FAIL_COND(rb.is_null());
+ if (!rb->has_depth_texture()) {
+ // We're likely rendering reflection probes where we can't use our backbuffers.
+ return;
+ }
+
RD::get_singleton()->draw_command_begin_label("Copy depth texture");
// note, this only creates our back depth texture if we haven't already created it.
@@ -321,9 +331,13 @@ void RendererSceneRenderRD::_render_buffers_copy_depth_texture(const RenderDataR
void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ ERR_FAIL_NULL(p_render_data);
+
Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers;
ERR_FAIL_COND(rb.is_null());
+ ERR_FAIL_COND_MSG(p_render_data->reflection_probe.is_valid(), "Post processes should not be applied on reflection probes.");
+
// Glow, auto exposure and DoF (if enabled).
Size2i internal_size = rb->get_internal_size();
@@ -434,7 +448,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
float luminance_multiplier = _render_buffers_get_luminance_multiplier();
for (uint32_t l = 0; l < rb->get_view_count(); l++) {
for (int i = 0; i < (max_glow_level + 1); i++) {
- Size2i vp_size = rb->get_texture_slice_size(RB_SCOPE_BUFFERS, RB_TEX_BLUR_1, l, i);
+ Size2i vp_size = rb->get_texture_slice_size(RB_SCOPE_BUFFERS, RB_TEX_BLUR_1, i);
if (i == 0) {
RID luminance_texture;
@@ -488,7 +502,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.glow_levels[i] = environment_get_glow_levels(p_render_data->environment)[i];
}
- Size2i msize = rb->get_texture_slice_size(RB_SCOPE_BUFFERS, RB_TEX_BLUR_1, 0, 0);
+ Size2i msize = rb->get_texture_slice_size(RB_SCOPE_BUFFERS, RB_TEX_BLUR_1, 0);
tonemap.glow_texture_size.x = msize.width;
tonemap.glow_texture_size.y = msize.height;
tonemap.glow_use_bicubic_upscale = glow_bicubic_upscale;
@@ -918,11 +932,9 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
// getting this here now so we can direct call a bunch of things more easily
- Ref<RenderSceneBuffersRD> rb;
- if (p_render_buffers.is_valid()) {
- rb = p_render_buffers; // cast it...
- ERR_FAIL_COND(rb.is_null());
- }
+ ERR_FAIL_COND(p_render_buffers.is_null());
+ Ref<RenderSceneBuffersRD> rb = p_render_buffers;
+ ERR_FAIL_COND(rb.is_null());
// setup scene data
RenderSceneDataRD scene_data;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 6fa2f7a570..7c43021eb0 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -204,9 +204,9 @@ public:
/* LIGHTING */
- virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_extents){};
+ virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_size){};
virtual void setup_added_light(const RS::LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture){};
- virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_extents){};
+ virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_size){};
/* GI */
diff --git a/servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl b/servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl
index 4658afd02d..8e4f5762fd 100644
--- a/servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl
@@ -37,7 +37,7 @@ layout(push_constant, std430) uniform Params {
vec3 position;
float pad;
- vec3 extents;
+ vec3 size;
float pad2;
ivec3 corner;
@@ -184,36 +184,37 @@ void main() {
vec4 local_pos = params.transform * world;
local_pos.xyz /= local_pos.w;
+ vec3 half_size = params.size / 2.0;
float sdf = -1.0;
if (params.shape == 0) {
// Ellipsoid
// https://www.shadertoy.com/view/tdS3DG
- float k0 = length(local_pos.xyz / params.extents);
- float k1 = length(local_pos.xyz / (params.extents * params.extents));
+ float k0 = length(local_pos.xyz / half_size);
+ float k1 = length(local_pos.xyz / (half_size * half_size));
sdf = k0 * (k0 - 1.0) / k1;
} else if (params.shape == 1) {
// Cone
// https://iquilezles.org/www/articles/distfunctions/distfunctions.htm
- // Compute the cone angle automatically to fit within the volume's extents.
- float inv_height = 1.0 / max(0.001, params.extents.y);
- float radius = 1.0 / max(0.001, (min(params.extents.x, params.extents.z) * 0.5));
+ // Compute the cone angle automatically to fit within the volume's size.
+ float inv_height = 1.0 / max(0.001, half_size.y);
+ float radius = 1.0 / max(0.001, (min(half_size.x, half_size.z) * 0.5));
float hypotenuse = sqrt(radius * radius + inv_height * inv_height);
float rsin = radius / hypotenuse;
float rcos = inv_height / hypotenuse;
vec2 c = vec2(rsin, rcos);
float q = length(local_pos.xz);
- sdf = max(dot(c, vec2(q, local_pos.y - params.extents.y)), -params.extents.y - local_pos.y);
+ sdf = max(dot(c, vec2(q, local_pos.y - half_size.y)), -half_size.y - local_pos.y);
} else if (params.shape == 2) {
// Cylinder
// https://iquilezles.org/www/articles/distfunctions/distfunctions.htm
- vec2 d = abs(vec2(length(local_pos.xz), local_pos.y)) - vec2(min(params.extents.x, params.extents.z), params.extents.y);
+ vec2 d = abs(vec2(length(local_pos.xz), local_pos.y)) - vec2(min(half_size.x, half_size.z), half_size.y);
sdf = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
} else if (params.shape == 3) {
// Box
// https://iquilezles.org/www/articles/distfunctions/distfunctions.htm
- vec3 q = abs(local_pos.xyz) - params.extents;
+ vec3 q = abs(local_pos.xyz) - half_size;
sdf = length(max(q, 0.0)) + min(max(q.x, max(q.y, q.z)), 0.0);
}
@@ -222,7 +223,7 @@ void main() {
#ifndef SDF_USED
cull_mask = 1.0 - smoothstep(-0.1, 0.0, sdf);
#endif
- uvw = clamp((local_pos.xyz + params.extents) / (2.0 * params.extents), 0.0, 1.0);
+ uvw = clamp((local_pos.xyz + half_size) / params.size, 0.0, 1.0);
}
if (cull_mask > 0.0) {
diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
index 91c2000c1a..21fa7fa148 100644
--- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
@@ -118,13 +118,13 @@ layout(location = 10) out flat uint instance_index_interp;
// !BAS! This needs to become an input once we implement our fallback!
#define ViewIndex 0
#endif // has_VK_KHR_multiview
-vec3 normal_roughness_uv(vec2 uv) {
+vec3 multiview_uv(vec2 uv) {
return vec3(uv, ViewIndex);
}
#else // USE_MULTIVIEW
// Set to zero, not supported in non stereo
#define ViewIndex 0
-vec2 normal_roughness_uv(vec2 uv) {
+vec2 multiview_uv(vec2 uv) {
return uv;
}
#endif //USE_MULTIVIEW
@@ -315,9 +315,11 @@ void vertex_shader(in uint instance_index, in bool is_multimesh, in uint multime
#ifdef USE_MULTIVIEW
mat4 projection_matrix = scene_data.projection_matrix_view[ViewIndex];
mat4 inv_projection_matrix = scene_data.inv_projection_matrix_view[ViewIndex];
+ vec3 eye_offset = scene_data.eye_offset[ViewIndex].xyz;
#else
mat4 projection_matrix = scene_data.projection_matrix;
mat4 inv_projection_matrix = scene_data.inv_projection_matrix;
+ vec3 eye_offset = vec3(0.0, 0.0, 0.0);
#endif //USE_MULTIVIEW
//using world coordinates
@@ -550,13 +552,13 @@ layout(location = 10) in flat uint instance_index_interp;
// !BAS! This needs to become an input once we implement our fallback!
#define ViewIndex 0
#endif // has_VK_KHR_multiview
-vec3 normal_roughness_uv(vec2 uv) {
+vec3 multiview_uv(vec2 uv) {
return vec3(uv, ViewIndex);
}
#else // USE_MULTIVIEW
// Set to zero, not supported in non stereo
#define ViewIndex 0
-vec2 normal_roughness_uv(vec2 uv) {
+vec2 multiview_uv(vec2 uv) {
return uv;
}
#endif //USE_MULTIVIEW
@@ -722,8 +724,10 @@ void fragment_shader(in SceneData scene_data) {
//lay out everything, whatever is unused is optimized away anyway
vec3 vertex = vertex_interp;
#ifdef USE_MULTIVIEW
- vec3 view = -normalize(vertex_interp - scene_data.eye_offset[ViewIndex].xyz);
+ vec3 eye_offset = scene_data.eye_offset[ViewIndex].xyz;
+ vec3 view = -normalize(vertex_interp - eye_offset);
#else
+ vec3 eye_offset = vec3(0.0, 0.0, 0.0);
vec3 view = -normalize(vertex_interp);
#endif
vec3 albedo = vec3(1.0);
diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
index 1f524313f2..8ff7a784dc 100644
--- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
@@ -271,15 +271,16 @@ layout(r32ui, set = 1, binding = 13) uniform restrict uimage3D geom_facing_grid;
#define multiviewSampler sampler2D
#else
-layout(set = 1, binding = 10) uniform texture2D depth_buffer;
-layout(set = 1, binding = 11) uniform texture2D color_buffer;
-
#ifdef USE_MULTIVIEW
+layout(set = 1, binding = 10) uniform texture2DArray depth_buffer;
+layout(set = 1, binding = 11) uniform texture2DArray color_buffer;
layout(set = 1, binding = 12) uniform texture2DArray normal_roughness_buffer;
layout(set = 1, binding = 14) uniform texture2DArray ambient_buffer;
layout(set = 1, binding = 15) uniform texture2DArray reflection_buffer;
#define multiviewSampler sampler2DArray
#else // USE_MULTIVIEW
+layout(set = 1, binding = 10) uniform texture2D depth_buffer;
+layout(set = 1, binding = 11) uniform texture2D color_buffer;
layout(set = 1, binding = 12) uniform texture2D normal_roughness_buffer;
layout(set = 1, binding = 14) uniform texture2D ambient_buffer;
layout(set = 1, binding = 15) uniform texture2D reflection_buffer;
diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
index 2966a2ff65..a8b28bbd4f 100644
--- a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
@@ -112,9 +112,15 @@ layout(location = 9) out highp float dp_clip;
// !BAS! This needs to become an input once we implement our fallback!
#define ViewIndex 0
#endif
+vec3 multiview_uv(vec2 uv) {
+ return vec3(uv, ViewIndex);
+}
#else
// Set to zero, not supported in non stereo
#define ViewIndex 0
+vec2 multiview_uv(vec2 uv) {
+ return uv;
+}
#endif //USE_MULTIVIEW
invariant gl_Position;
@@ -308,9 +314,11 @@ void main() {
#ifdef USE_MULTIVIEW
mat4 projection_matrix = scene_data.projection_matrix_view[ViewIndex];
mat4 inv_projection_matrix = scene_data.inv_projection_matrix_view[ViewIndex];
+ vec3 eye_offset = scene_data.eye_offset[ViewIndex].xyz;
#else
mat4 projection_matrix = scene_data.projection_matrix;
mat4 inv_projection_matrix = scene_data.inv_projection_matrix;
+ vec3 eye_offset = vec3(0.0, 0.0, 0.0);
#endif //USE_MULTIVIEW
//using world coordinates
@@ -523,9 +531,15 @@ layout(location = 9) highp in float dp_clip;
// !BAS! This needs to become an input once we implement our fallback!
#define ViewIndex 0
#endif
+vec3 multiview_uv(vec2 uv) {
+ return vec3(uv, ViewIndex);
+}
#else
// Set to zero, not supported in non stereo
#define ViewIndex 0
+vec2 multiview_uv(vec2 uv) {
+ return uv;
+}
#endif //USE_MULTIVIEW
//defines to keep compatibility with vertex
@@ -659,8 +673,10 @@ void main() {
//lay out everything, whatever is unused is optimized away anyway
vec3 vertex = vertex_interp;
#ifdef USE_MULTIVIEW
- vec3 view = -normalize(vertex_interp - scene_data.eye_offset[ViewIndex].xyz);
+ vec3 eye_offset = scene_data.eye_offset[ViewIndex].xyz;
+ vec3 view = -normalize(vertex_interp - eye_offset);
#else
+ vec3 eye_offset = vec3(0.0, 0.0, 0.0);
vec3 view = -normalize(vertex_interp);
#endif
vec3 albedo = vec3(1.0);
diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl
index 631ff0575b..78b39a356d 100644
--- a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl
@@ -154,8 +154,15 @@ layout(set = 1, binding = 5) uniform highp texture2D directional_shadow_atlas;
// this needs to change to providing just the lightmap we're using..
layout(set = 1, binding = 6) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES];
+#ifdef USE_MULTIVIEW
+layout(set = 1, binding = 9) uniform highp texture2DArray depth_buffer;
+layout(set = 1, binding = 10) uniform mediump texture2DArray color_buffer;
+#define multiviewSampler sampler2DArray
+#else
layout(set = 1, binding = 9) uniform highp texture2D depth_buffer;
layout(set = 1, binding = 10) uniform mediump texture2D color_buffer;
+#define multiviewSampler sampler2D
+#endif // USE_MULTIVIEW
/* Set 2 Skeleton & Instancing (can change per item) */
diff --git a/servers/rendering/renderer_rd/shaders/skeleton.glsl b/servers/rendering/renderer_rd/shaders/skeleton.glsl
index f5b233cca0..59c161548c 100644
--- a/servers/rendering/renderer_rd/shaders/skeleton.glsl
+++ b/servers/rendering/renderer_rd/shaders/skeleton.glsl
@@ -51,6 +51,15 @@ layout(push_constant, std430) uniform Params {
bool normalized_blend_shapes;
uint pad0;
uint pad1;
+
+ vec2 skeleton_transform_x;
+ vec2 skeleton_transform_y;
+
+ vec2 skeleton_transform_offset;
+ vec2 inverse_transform_x;
+
+ vec2 inverse_transform_y;
+ vec2 inverse_transform_offset;
}
params;
@@ -158,8 +167,12 @@ void main() {
m += mat4(bone_transforms.data[bones_23.x], bone_transforms.data[bones_23.x + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.x;
m += mat4(bone_transforms.data[bones_23.y], bone_transforms.data[bones_23.y + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.y;
- //reverse order because its transposed
- vertex = (vec4(vertex, 0.0, 1.0) * m).xy;
+ mat4 skeleton_matrix = mat4(vec4(params.skeleton_transform_x, 0.0, 0.0), vec4(params.skeleton_transform_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(params.skeleton_transform_offset, 0.0, 1.0));
+ mat4 inverse_matrix = mat4(vec4(params.inverse_transform_x, 0.0, 0.0), vec4(params.inverse_transform_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(params.inverse_transform_offset, 0.0, 1.0));
+
+ m = skeleton_matrix * transpose(m) * inverse_matrix;
+
+ vertex = (m * vec4(vertex, 0.0, 1.0)).xy;
}
uint dst_offset = index * params.vertex_stride;
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
index 33e35a7a64..e65d842a67 100644
--- a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
@@ -232,6 +232,8 @@ void LightStorage::light_set_projector(RID p_light, RID p_texture) {
return;
}
+ ERR_FAIL_COND(p_texture.is_valid() && !texture_storage->owns_texture(p_texture));
+
if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
texture_storage->texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
}
@@ -387,6 +389,13 @@ uint64_t LightStorage::light_get_version(RID p_light) const {
return light->version;
}
+uint32_t LightStorage::light_get_cull_mask(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, 0);
+
+ return light->cull_mask;
+}
+
AABB LightStorage::light_get_aabb(RID p_light) const {
const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, AABB());
@@ -1064,14 +1073,14 @@ void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distan
reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
}
-void LightStorage::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
+void LightStorage::reflection_probe_set_size(RID p_probe, const Vector3 &p_size) {
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
- if (reflection_probe->extents == p_extents) {
+ if (reflection_probe->size == p_size) {
return;
}
- reflection_probe->extents = p_extents;
+ reflection_probe->size = p_size;
reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
}
@@ -1143,8 +1152,8 @@ AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const {
ERR_FAIL_COND_V(!reflection_probe, AABB());
AABB aabb;
- aabb.position = -reflection_probe->extents;
- aabb.size = reflection_probe->extents * 2.0;
+ aabb.position = -reflection_probe->size / 2;
+ aabb.size = reflection_probe->size;
return aabb;
}
@@ -1163,11 +1172,11 @@ uint32_t LightStorage::reflection_probe_get_cull_mask(RID p_probe) const {
return reflection_probe->cull_mask;
}
-Vector3 LightStorage::reflection_probe_get_extents(RID p_probe) const {
+Vector3 LightStorage::reflection_probe_get_size(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, Vector3());
- return reflection_probe->extents;
+ return reflection_probe->size;
}
Vector3 LightStorage::reflection_probe_get_origin_offset(RID p_probe) const {
@@ -1464,7 +1473,6 @@ bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_
fb.push_back(atlas->depth_buffer);
atlas->depth_fb = RD::get_singleton()->framebuffer_create(fb);
- atlas->render_buffers->cleanup();
atlas->render_buffers->configure_for_reflections(Size2i(atlas->size, atlas->size));
}
@@ -1553,6 +1561,11 @@ bool LightStorage::reflection_probe_instance_postprocess_step(RID p_instance) {
if (rpi->processing_side == 6) {
rpi->processing_side = 0;
rpi->processing_layer++;
+ if (rpi->processing_layer == atlas->reflections[rpi->atlas_index].data.layers[0].mipmaps.size()) {
+ rpi->rendering = false;
+ rpi->processing_layer = 1;
+ return true;
+ }
}
return false;
@@ -1668,7 +1681,7 @@ void LightStorage::update_reflection_probe_buffer(RenderDataRD *p_render_data, c
ReflectionData &reflection_ubo = reflections[i];
- Vector3 extents = probe->extents;
+ Vector3 extents = probe->size / 2;
rpi->cull_mask = probe->cull_mask;
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.h b/servers/rendering/renderer_rd/storage_rd/light_storage.h
index d359219128..c36d1ef503 100644
--- a/servers/rendering/renderer_rd/storage_rd/light_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.h
@@ -226,7 +226,7 @@ private:
Color ambient_color;
float ambient_color_energy = 1.0;
float max_distance = 0;
- Vector3 extents = Vector3(10, 10, 10);
+ Vector3 size = Vector3(20, 20, 20);
Vector3 origin_offset;
bool interior = false;
bool box_projection = false;
@@ -517,13 +517,6 @@ public:
return light->color;
}
- _FORCE_INLINE_ uint32_t light_get_cull_mask(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, 0);
-
- return light->cull_mask;
- }
-
_FORCE_INLINE_ bool light_is_distance_fade_enabled(RID p_light) {
const Light *light = light_owner.get_or_null(p_light);
return light->distance_fade;
@@ -575,6 +568,7 @@ public:
virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override;
virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override;
virtual uint64_t light_get_version(RID p_light) const override;
+ virtual uint32_t light_get_cull_mask(RID p_light) const override;
Dependency *light_get_dependency(RID p_light) const;
@@ -791,7 +785,7 @@ public:
virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override;
virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override;
virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override;
- virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override;
+ virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) override;
virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override;
virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override;
virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override;
@@ -805,7 +799,7 @@ public:
virtual AABB reflection_probe_get_aabb(RID p_probe) const override;
virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override;
virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override;
- virtual Vector3 reflection_probe_get_extents(RID p_probe) const override;
+ virtual Vector3 reflection_probe_get_size(RID p_probe) const override;
virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override;
virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override;
virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override;
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h
index 0ac5557659..ac217d9a49 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h
@@ -323,13 +323,13 @@ public:
// http://andrewthall.org/papers/df64_qf128.pdf
#ifdef REAL_T_IS_DOUBLE
- static _FORCE_INLINE_ void split_double(double a, float *ahi, float *alo) {
+ static _FORCE_INLINE_ void split_double(double a, float *a_hi, float *a_lo) {
const double SPLITTER = (1 << 29) + 1;
double t = a * SPLITTER;
- double thi = t - (t - a);
- double tlo = a - thi;
- *ahi = (float)thi;
- *alo = (float)tlo;
+ double t_hi = t - (t - a);
+ double t_lo = a - t_hi;
+ *a_hi = (float)t_hi;
+ *a_lo = (float)t_lo;
}
#endif
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index 46a0d85ba8..96618c3352 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -586,6 +586,8 @@ void MeshStorage::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
mesh->custom_aabb = p_aabb;
+
+ mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
}
AABB MeshStorage::mesh_get_custom_aabb(RID p_mesh) const {
@@ -842,7 +844,7 @@ void MeshStorage::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int
}
void MeshStorage::_mesh_instance_clear(MeshInstance *mi) {
- for (const RendererRD::MeshStorage::MeshInstance::Surface surface : mi->surfaces) {
+ for (const RendererRD::MeshStorage::MeshInstance::Surface &surface : mi->surfaces) {
if (surface.versions) {
for (uint32_t j = 0; j < surface.version_count; j++) {
RD::get_singleton()->free(surface.versions[j].vertex_array);
@@ -930,6 +932,11 @@ void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) {
}
}
+void MeshStorage::mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) {
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
+ mi->canvas_item_transform_2d = p_transform;
+}
+
void MeshStorage::update_mesh_instances() {
while (dirty_mesh_instance_weights.first()) {
MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
@@ -981,6 +988,25 @@ void MeshStorage::update_mesh_instances() {
push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
+ Transform2D transform = Transform2D();
+ if (sk && sk->use_2d) {
+ transform = mi->canvas_item_transform_2d.affine_inverse() * sk->base_transform_2d;
+ }
+ push_constant.skeleton_transform_x[0] = transform.columns[0][0];
+ push_constant.skeleton_transform_x[1] = transform.columns[0][1];
+ push_constant.skeleton_transform_y[0] = transform.columns[1][0];
+ push_constant.skeleton_transform_y[1] = transform.columns[1][1];
+ push_constant.skeleton_transform_offset[0] = transform.columns[2][0];
+ push_constant.skeleton_transform_offset[1] = transform.columns[2][1];
+
+ Transform2D inverse_transform = transform.affine_inverse();
+ push_constant.inverse_transform_x[0] = inverse_transform.columns[0][0];
+ push_constant.inverse_transform_x[1] = inverse_transform.columns[0][1];
+ push_constant.inverse_transform_y[0] = inverse_transform.columns[1][0];
+ push_constant.inverse_transform_y[1] = inverse_transform.columns[1][1];
+ push_constant.inverse_transform_offset[0] = inverse_transform.columns[2][0];
+ push_constant.inverse_transform_offset[1] = inverse_transform.columns[2][1];
+
push_constant.blend_shape_count = mi->mesh->blend_shape_count;
push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
push_constant.pad0 = 0;
@@ -1779,8 +1805,12 @@ void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible
}
if (multimesh->data_cache.size()) {
- //there is a data cache..
+ // There is a data cache, but we may need to update some sections.
_multimesh_mark_all_dirty(multimesh, false, true);
+ int start = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
+ for (int i = start; i < p_visible; i++) {
+ _multimesh_mark_dirty(multimesh, i, true);
+ }
}
multimesh->visible_instances = p_visible;
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
index b62da5fd7b..c921523941 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
@@ -178,6 +178,7 @@ private:
bool weights_dirty = false;
SelfList<MeshInstance> weight_update_list;
SelfList<MeshInstance> array_update_list;
+ Transform2D canvas_item_transform_2d;
MeshInstance() :
weight_update_list(this), array_update_list(this) {}
};
@@ -256,6 +257,14 @@ private:
uint32_t normalized_blend_shapes;
uint32_t pad0;
uint32_t pad1;
+ float skeleton_transform_x[2];
+ float skeleton_transform_y[2];
+
+ float skeleton_transform_offset[2];
+ float inverse_transform_x[2];
+
+ float inverse_transform_y[2];
+ float inverse_transform_offset[2];
};
enum {
@@ -548,6 +557,7 @@ public:
virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override;
virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override;
virtual void mesh_instance_check_for_update(RID p_mesh_instance) override;
+ virtual void mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) override;
virtual void update_mesh_instances() override;
/* MULTIMESH API */
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
index 7771f75a65..f5d6404f01 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
@@ -50,25 +50,19 @@ void RenderSceneBuffersRD::_bind_methods() {
// ClassDB::bind_method(D_METHOD("create_texture_view", "context", "name", "view_name", "view"), &RenderSceneBuffersRD::has_texture);
ClassDB::bind_method(D_METHOD("get_texture", "context", "name"), &RenderSceneBuffersRD::get_texture);
// ClassDB::bind_method(D_METHOD("get_texture_format", "context", "name"), &RenderSceneBuffersRD::get_texture_format);
- ClassDB::bind_method(D_METHOD("get_texture_slice", "context", "name", "layer", "mipmap"), &RenderSceneBuffersRD::get_texture_slice);
- ClassDB::bind_method(D_METHOD("get_texture_slice_size", "context", "name", "layer", "mipmap"), &RenderSceneBuffersRD::get_texture_slice_size);
+ ClassDB::bind_method(D_METHOD("get_texture_slice", "context", "name", "layer", "mipmap", "layers", "mipmaps"), &RenderSceneBuffersRD::get_texture_slice);
+ ClassDB::bind_method(D_METHOD("get_texture_slice_size", "context", "name", "mipmap"), &RenderSceneBuffersRD::get_texture_slice_size);
ClassDB::bind_method(D_METHOD("clear_context", "context"), &RenderSceneBuffersRD::clear_context);
}
void RenderSceneBuffersRD::update_sizes(NamedTexture &p_named_texture) {
ERR_FAIL_COND(p_named_texture.texture.is_null());
- uint32_t size = p_named_texture.format.array_layers * p_named_texture.format.mipmaps;
- p_named_texture.sizes.resize(size);
+ p_named_texture.sizes.resize(p_named_texture.format.mipmaps);
Size2i mipmap_size = Size2i(p_named_texture.format.width, p_named_texture.format.height);
-
for (uint32_t mipmap = 0; mipmap < p_named_texture.format.mipmaps; mipmap++) {
- for (uint32_t layer = 0; layer < p_named_texture.format.array_layers; layer++) {
- uint32_t index = layer * p_named_texture.format.mipmaps + mipmap;
-
- p_named_texture.sizes.ptrw()[index] = mipmap_size;
- }
+ p_named_texture.sizes.ptrw()[mipmap] = mipmap_size;
mipmap_size.width = MAX(1, mipmap_size.width >> 1);
mipmap_size.height = MAX(1, mipmap_size.height >> 1);
@@ -324,7 +318,7 @@ const RD::TextureFormat RenderSceneBuffersRD::get_texture_format(const StringNam
return named_textures[key].format;
}
-RID RenderSceneBuffersRD::get_texture_slice(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_layer, const uint32_t p_mipmap) {
+RID RenderSceneBuffersRD::get_texture_slice(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_layer, const uint32_t p_mipmap, const uint32_t p_layers, const uint32_t p_mipmaps) {
NTKey key(p_context, p_texture_name);
// check if this is a known texture
@@ -334,36 +328,41 @@ RID RenderSceneBuffersRD::get_texture_slice(const StringName &p_context, const S
// check if we're in bounds
ERR_FAIL_UNSIGNED_INDEX_V(p_layer, named_texture.format.array_layers, RID());
+ ERR_FAIL_COND_V(p_layers == 0, RID());
+ ERR_FAIL_COND_V(p_layer + p_layers > named_texture.format.array_layers, RID());
ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, named_texture.format.mipmaps, RID());
+ ERR_FAIL_COND_V(p_mipmaps == 0, RID());
+ ERR_FAIL_COND_V(p_mipmap + p_mipmaps > named_texture.format.mipmaps, RID());
- // if we don't have multiple layers or mipmaps, we can just return our texture as is
- if (named_texture.format.array_layers == 1 && named_texture.format.mipmaps == 1) {
+ // asking the whole thing? just return the original
+ if (p_layer == 0 && p_mipmap == 0 && named_texture.format.array_layers == p_layers && named_texture.format.mipmaps == p_mipmaps) {
return named_texture.texture;
}
- // get our index and make sure we have enough entries in our slices vector
- uint32_t index = p_layer * named_texture.format.mipmaps + p_mipmap;
- while (named_texture.slices.size() <= int(index)) {
- named_texture.slices.push_back(RID());
+ // see if we have this
+ NTSliceKey slice_key(p_layer, p_layers, p_mipmap, p_mipmaps);
+ if (named_texture.slices.has(slice_key)) {
+ return named_texture.slices[slice_key];
}
- // create our slice if we don't have it already
- if (named_texture.slices[index].is_null()) {
- named_texture.slices.ptrw()[index] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), named_texture.texture, p_layer, p_mipmap);
+ // create our slice
+ RID &slice = named_texture.slices[slice_key];
+ slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), named_texture.texture, p_layer, p_mipmap, p_mipmaps, p_layers > 1 ? RD::TEXTURE_SLICE_2D_ARRAY : RD::TEXTURE_SLICE_2D, p_layers);
- Array arr;
- arr.push_back(p_context);
- arr.push_back(p_texture_name);
- arr.push_back(itos(p_layer));
- arr.push_back(itos(p_mipmap));
- RD::get_singleton()->set_resource_name(named_texture.slices[index], String("RenderBuffer {0}/{1} slice {2}/{3}").format(arr));
- }
+ Array arr;
+ arr.push_back(p_context);
+ arr.push_back(p_texture_name);
+ arr.push_back(itos(p_layer));
+ arr.push_back(itos(p_layers));
+ arr.push_back(itos(p_mipmap));
+ arr.push_back(itos(p_mipmaps));
+ RD::get_singleton()->set_resource_name(slice, String("RenderBuffer {0}/{1}, layer {2}/{3}, mipmap {4}/{5}").format(arr));
// and return our slice
- return named_texture.slices[index];
+ return slice;
}
-Size2i RenderSceneBuffersRD::get_texture_slice_size(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_layer, const uint32_t p_mipmap) {
+Size2i RenderSceneBuffersRD::get_texture_slice_size(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_mipmap) {
NTKey key(p_context, p_texture_name);
// check if this is a known texture
@@ -372,14 +371,10 @@ Size2i RenderSceneBuffersRD::get_texture_slice_size(const StringName &p_context,
ERR_FAIL_COND_V(named_texture.texture.is_null(), Size2i());
// check if we're in bounds
- ERR_FAIL_UNSIGNED_INDEX_V(p_layer, named_texture.format.array_layers, Size2i());
ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, named_texture.format.mipmaps, Size2i());
- // get our index
- uint32_t index = p_layer * named_texture.format.mipmaps + p_mipmap;
-
- // and return our size
- return named_texture.sizes[index];
+ // return our size
+ return named_texture.sizes[p_mipmap];
}
void RenderSceneBuffersRD::clear_context(const StringName &p_context) {
@@ -490,6 +485,16 @@ Ref<RenderBufferCustomDataRD> RenderSceneBuffersRD::get_custom_data(const String
// Depth texture
+bool RenderSceneBuffersRD::has_depth_texture() {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RID depth = texture_storage->render_target_get_override_depth(render_target);
+ if (depth.is_valid()) {
+ return true;
+ } else {
+ return has_texture(RB_SCOPE_BUFFERS, RB_TEX_DEPTH);
+ }
+}
+
RID RenderSceneBuffersRD::get_depth_texture() {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RID depth = texture_storage->render_target_get_override_depth(render_target);
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h
index dc849fd56a..9a299a3415 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h
@@ -93,7 +93,6 @@ private:
}
static uint32_t hash(const NTKey &p_val) {
- // FIXME, properly hash two stringnames together
uint32_t h = p_val.context.hash();
h = hash_murmur3_one_32(p_val.buffer_name.hash(), h);
return hash_fmix32(h);
@@ -106,6 +105,33 @@ private:
}
};
+ struct NTSliceKey {
+ uint32_t layer;
+ uint32_t layers;
+ uint32_t mipmap;
+ uint32_t mipmaps;
+
+ bool operator==(const NTSliceKey &p_val) const {
+ return (layer == p_val.layer) && (layers == p_val.layers) && (mipmap == p_val.mipmap) && (mipmaps == p_val.mipmaps);
+ }
+
+ static uint32_t hash(const NTSliceKey &p_val) {
+ uint32_t h = hash_murmur3_one_32(p_val.layer);
+ h = hash_murmur3_one_32(p_val.layers, h);
+ h = hash_murmur3_one_32(p_val.mipmap, h);
+ h = hash_murmur3_one_32(p_val.mipmaps, h);
+ return hash_fmix32(h);
+ }
+
+ NTSliceKey() {}
+ NTSliceKey(uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) {
+ layer = p_layer;
+ layers = p_layers;
+ mipmap = p_mipmap;
+ mipmaps = p_mipmaps;
+ }
+ };
+
struct NamedTexture {
// Cache the data used to create our texture
RD::TextureFormat format;
@@ -113,7 +139,7 @@ private:
// Our texture objects, slices are lazy (i.e. only created when requested).
RID texture;
- Vector<RID> slices;
+ mutable HashMap<NTSliceKey, RID, NTSliceKey> slices;
Vector<Size2i> sizes;
};
@@ -154,8 +180,8 @@ public:
RID create_texture_view(const StringName &p_context, const StringName &p_texture_name, const StringName p_view_name, RD::TextureView p_view = RD::TextureView());
RID get_texture(const StringName &p_context, const StringName &p_texture_name) const;
const RD::TextureFormat get_texture_format(const StringName &p_context, const StringName &p_texture_name) const;
- RID get_texture_slice(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_layer, const uint32_t p_mipmap);
- Size2i get_texture_slice_size(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_layer, const uint32_t p_mipmap);
+ RID get_texture_slice(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_layer, const uint32_t p_mipmap, const uint32_t p_layers = 1, const uint32_t p_mipmaps = 1);
+ Size2i get_texture_slice_size(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_mipmap);
void clear_context(const StringName &p_context);
@@ -185,6 +211,9 @@ public:
// For our internal textures we provide some easy access methods.
+ _FORCE_INLINE_ bool has_internal_texture() const {
+ return has_texture(RB_SCOPE_BUFFERS, RB_TEX_COLOR);
+ }
_FORCE_INLINE_ RID get_internal_texture() const {
return get_texture(RB_SCOPE_BUFFERS, RB_TEX_COLOR);
}
@@ -192,6 +221,7 @@ public:
return get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_COLOR, p_layer, 0);
}
+ bool has_depth_texture();
RID get_depth_texture();
RID get_depth_texture(const uint32_t p_layer);
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
index 2eaa7824fb..0ee9b28826 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
@@ -1853,10 +1853,10 @@ void TextureStorage::decal_free(RID p_rid) {
decal_owner.free(p_rid);
}
-void TextureStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
+void TextureStorage::decal_set_size(RID p_decal, const Vector3 &p_size) {
Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND(!decal);
- decal->extents = p_extents;
+ decal->size = p_size;
decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
}
@@ -1906,7 +1906,7 @@ void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND(!decal);
decal->cull_mask = p_layers;
- decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
+ decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_DECAL);
}
void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
@@ -1949,7 +1949,14 @@ AABB TextureStorage::decal_get_aabb(RID p_decal) const {
Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND_V(!decal, AABB());
- return AABB(-decal->extents, decal->extents * 2.0);
+ return AABB(-decal->size / 2, decal->size);
+}
+
+uint32_t TextureStorage::decal_get_cull_mask(RID p_decal) const {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND_V(!decal, 0);
+
+ return decal->cull_mask;
}
Dependency *TextureStorage::decal_get_dependency(RID p_decal) {
@@ -2312,7 +2319,7 @@ void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const
DecalData &dd = decals[i];
- Vector3 decal_extents = decal->extents;
+ Vector3 decal_extents = decal->size / 2;
Transform3D scale_xform;
scale_xform.basis.scale(decal_extents);
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
index ea0df0b459..c16f5274ad 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
@@ -235,7 +235,7 @@ private:
} decal_atlas;
struct Decal {
- Vector3 extents = Vector3(1, 1, 1);
+ Vector3 size = Vector3(2, 2, 2);
RID textures[RS::DECAL_TEXTURE_MAX];
float emission_energy = 1.0;
float albedo_mix = 1.0;
@@ -561,7 +561,7 @@ public:
virtual void decal_initialize(RID p_decal) override;
virtual void decal_free(RID p_rid) override;
- virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override;
+ virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override;
virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
virtual void decal_set_emission_energy(RID p_decal, float p_energy) override;
virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override;
@@ -577,9 +577,9 @@ public:
virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override;
virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override;
- _FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) {
+ _FORCE_INLINE_ Vector3 decal_get_size(RID p_decal) {
const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->extents;
+ return decal->size;
}
_FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) {
@@ -638,6 +638,7 @@ public:
}
virtual AABB decal_get_aabb(RID p_decal) const override;
+ virtual uint32_t decal_get_cull_mask(RID p_decal) const override;
Dependency *decal_get_dependency(RID p_decal);
/* DECAL INSTANCE API */
diff --git a/servers/rendering/renderer_rd/storage_rd/utilities.cpp b/servers/rendering/renderer_rd/storage_rd/utilities.cpp
index d2f5e6f224..cabac4e9ee 100644
--- a/servers/rendering/renderer_rd/storage_rd/utilities.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/utilities.cpp
@@ -286,6 +286,10 @@ bool Utilities::has_os_feature(const String &p_feature) const {
return true;
}
+ if (p_feature == "astc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
+ return true;
+ }
+
return false;
}
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 9011cdd98a..7d2cd12959 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -1787,6 +1787,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
pair.pair_allocator = &pair_allocator;
pair.pair_pass = pair_pass;
pair.pair_mask = 0;
+ pair.cull_mask = 0xFFFFFFFF;
if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
pair.pair_mask |= 1 << RS::INSTANCE_LIGHT;
@@ -1807,12 +1808,14 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
pair.pair_mask |= (1 << RS::INSTANCE_VOXEL_GI);
pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
}
+ pair.cull_mask = RSG::light_storage->light_get_cull_mask(p_instance->base);
} else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE)) {
pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK;
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
} else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (p_instance->base_type == RS::INSTANCE_DECAL)) {
pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK;
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
+ pair.cull_mask = RSG::texture_storage->decal_get_cull_mask(p_instance->base);
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
pair.pair_mask = (1 << RS::INSTANCE_PARTICLES);
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
@@ -2964,11 +2967,13 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
Scenario *scenario = scenario_owner.get_or_null(p_scenario);
+ ERR_FAIL_COND(p_render_buffers.is_null());
+
render_pass++;
scene_render->set_scene_pass(render_pass);
- if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) {
+ if (p_reflection_probe.is_null()) {
//no rendering code here, this is only to set up what needs to be done, request regions, etc.
scene_render->sdfgi_update(p_render_buffers, p_environment, p_camera_data->main_transform.origin); //update conditions for SDFGI (whether its used or not)
}
@@ -3050,7 +3055,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
{ //sdfgi
cull.sdfgi.region_count = 0;
- if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) {
+ if (p_reflection_probe.is_null()) {
cull.sdfgi.cascade_light_count = 0;
uint32_t prev_cascade = 0xFFFFFFFF;
@@ -3279,7 +3284,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
}
}
- if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) {
+ if (p_reflection_probe.is_null()) {
sdfgi_update_data.directional_lights = &directional_lights;
sdfgi_update_data.positional_light_instances = scenario->dynamic_lights.ptr();
sdfgi_update_data.positional_light_count = scenario->dynamic_lights.size();
@@ -3394,13 +3399,13 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
Vector3(0, -1, 0)
};
- Vector3 extents = RSG::light_storage->reflection_probe_get_extents(p_instance->base);
+ Vector3 probe_size = RSG::light_storage->reflection_probe_get_size(p_instance->base);
Vector3 origin_offset = RSG::light_storage->reflection_probe_get_origin_offset(p_instance->base);
float max_distance = RSG::light_storage->reflection_probe_get_origin_max_distance(p_instance->base);
- float size = RSG::light_storage->reflection_atlas_get_size(scenario->reflection_atlas);
- float mesh_lod_threshold = RSG::light_storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / size;
+ float atlas_size = RSG::light_storage->reflection_atlas_get_size(scenario->reflection_atlas);
+ float mesh_lod_threshold = RSG::light_storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / atlas_size;
- Vector3 edge = view_normals[p_step] * extents;
+ Vector3 edge = view_normals[p_step] * probe_size / 2;
float distance = ABS(view_normals[p_step].dot(edge) - view_normals[p_step].dot(origin_offset)); //distance from origin offset to actual view distance limit
max_distance = MAX(max_distance, distance);
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 2ec75b03ef..b3874ee7ae 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -485,6 +485,7 @@ public:
singleton->_instance_queue_update(instance, true, false);
} break;
+ case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES:
case Dependency::DEPENDENCY_CHANGED_MATERIAL: {
singleton->_instance_queue_update(instance, false, true);
} break;
@@ -496,9 +497,6 @@ public:
case Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE: {
singleton->_instance_queue_update(instance, true, true);
} break;
- case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
- //ignored
- } break;
case Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR: {
//requires repairing
if (instance->indexer_id.is_valid()) {
@@ -735,11 +733,12 @@ public:
DynamicBVH *bvh2 = nullptr; //some may need to cull in two
uint32_t pair_mask;
uint64_t pair_pass;
+ uint32_t cull_mask = 0xFFFFFFFF; // Needed for decals and lights in the mobile and compatibility renderers.
_FORCE_INLINE_ bool operator()(void *p_data) {
Instance *p_instance = (Instance *)p_data;
- if (instance != p_instance && instance->transformed_aabb.intersects(p_instance->transformed_aabb) && (pair_mask & (1 << p_instance->base_type))) {
+ if (instance != p_instance && instance->transformed_aabb.intersects(p_instance->transformed_aabb) && (pair_mask & (1 << p_instance->base_type)) && (cull_mask & p_instance->layer_mask)) {
//test is more coarse in indexer
p_instance->pair_check = pair_pass;
InstancePair *pair = pair_allocator->alloc();
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 3886f5b379..d251a81427 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -236,7 +236,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
}
}
- if (!p_viewport->disable_2d && !p_viewport->disable_environment && RSG::scene->is_scenario(p_viewport->scenario)) {
+ if (!p_viewport->disable_2d && !viewport_is_environment_disabled(p_viewport) && RSG::scene->is_scenario(p_viewport->scenario)) {
RID environment = RSG::scene->scenario_get_environment(p_viewport->scenario);
if (RSG::scene->is_environment(environment)) {
scenario_draw_canvas_bg = RSG::scene->environment_get_background(environment) == RS::ENV_BG_CANVAS;
@@ -844,7 +844,7 @@ void RendererViewport::viewport_set_scaling_3d_scale(RID p_viewport, float p_sca
}
void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) {
- ERR_FAIL_COND(p_width < 0 && p_height < 0);
+ ERR_FAIL_COND(p_width < 0 || p_height < 0);
Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
@@ -992,11 +992,21 @@ void RendererViewport::viewport_set_disable_2d(RID p_viewport, bool p_disable) {
viewport->disable_2d = p_disable;
}
-void RendererViewport::viewport_set_disable_environment(RID p_viewport, bool p_disable) {
+void RendererViewport::viewport_set_environment_mode(RID p_viewport, RS::ViewportEnvironmentMode p_mode) {
Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->disable_environment = p_disable;
+ viewport->disable_environment = p_mode;
+}
+
+bool RendererViewport::viewport_is_environment_disabled(Viewport *viewport) {
+ ERR_FAIL_COND_V(!viewport, false);
+
+ if (viewport->parent.is_valid() && viewport->disable_environment == RS::VIEWPORT_ENVIRONMENT_INHERIT) {
+ Viewport *parent = viewport_owner.get_or_null(viewport->parent);
+ return viewport_is_environment_disabled(parent);
+ }
+ return viewport->disable_environment == RS::VIEWPORT_ENVIRONMENT_DISABLED;
}
void RendererViewport::viewport_set_disable_3d(RID p_viewport, bool p_disable) {
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index 9b32cc3774..c24275de6e 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -85,7 +85,7 @@ public:
bool viewport_render_direct_to_screen;
bool disable_2d = false;
- bool disable_environment = false;
+ RS::ViewportEnvironmentMode disable_environment = RS::VIEWPORT_ENVIRONMENT_INHERIT;
bool disable_3d = false;
bool measure_render_time = false;
@@ -238,9 +238,11 @@ public:
const RendererSceneRender::CameraData *viewport_get_prev_camera_data(RID p_viewport);
void viewport_set_disable_2d(RID p_viewport, bool p_disable);
- void viewport_set_disable_environment(RID p_viewport, bool p_disable);
+ void viewport_set_environment_mode(RID p_viewport, RS::ViewportEnvironmentMode p_mode);
void viewport_set_disable_3d(RID p_viewport, bool p_disable);
+ bool viewport_is_environment_disabled(Viewport *viewport);
+
void viewport_attach_camera(RID p_viewport, RID p_camera);
void viewport_set_scenario(RID p_viewport, RID p_scenario);
void viewport_attach_canvas(RID p_viewport, RID p_canvas);
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 08ca25b64b..9117669124 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -530,7 +530,7 @@ public:
TEXTURE_SLICE_2D_ARRAY,
};
- virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D) = 0;
+ virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D, uint32_t p_layers = 0) = 0;
virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0;
virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer) = 0; // CPU textures will return immediately, while GPU textures will most likely force a flush
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 8ac522bafe..4f52a63b2f 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -387,7 +387,7 @@ public:
FUNC2(reflection_probe_set_ambient_energy, RID, float)
FUNC2(reflection_probe_set_ambient_mode, RID, ReflectionProbeAmbientMode)
FUNC2(reflection_probe_set_max_distance, RID, float)
- FUNC2(reflection_probe_set_extents, RID, const Vector3 &)
+ FUNC2(reflection_probe_set_size, RID, const Vector3 &)
FUNC2(reflection_probe_set_origin_offset, RID, const Vector3 &)
FUNC2(reflection_probe_set_as_interior, RID, bool)
FUNC2(reflection_probe_set_enable_box_projection, RID, bool)
@@ -428,7 +428,7 @@ public:
FUNCRIDSPLIT(decal)
- FUNC2(decal_set_extents, RID, const Vector3 &)
+ FUNC2(decal_set_size, RID, const Vector3 &)
FUNC3(decal_set_texture, RID, DecalTexture, RID)
FUNC2(decal_set_emission_energy, RID, float)
FUNC2(decal_set_albedo_mix, RID, float)
@@ -540,7 +540,7 @@ public:
FUNCRIDSPLIT(fog_volume)
FUNC2(fog_volume_set_shape, RID, FogVolumeShape)
- FUNC2(fog_volume_set_extents, RID, const Vector3 &)
+ FUNC2(fog_volume_set_size, RID, const Vector3 &)
FUNC2(fog_volume_set_material, RID, RID)
/* VISIBILITY_NOTIFIER */
@@ -608,7 +608,7 @@ public:
FUNC1RC(RID, viewport_get_texture, RID)
FUNC2(viewport_set_disable_2d, RID, bool)
- FUNC2(viewport_set_disable_environment, RID, bool)
+ FUNC2(viewport_set_environment_mode, RID, ViewportEnvironmentMode)
FUNC2(viewport_set_disable_3d, RID, bool)
FUNC2(viewport_set_canvas_cull_mask, RID, uint32_t)
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 68542f32af..2710724066 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -1173,9 +1173,10 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
code += "(";
- // if normal roughness texture is used, we will add logic to automatically switch between
+ // if color backbuffer, depth backbuffer or normal roughness texture is used,
+ // we will add logic to automatically switch between
// sampler2D and sampler2D array and vec2 UV and vec3 UV.
- bool normal_roughness_texture_used = false;
+ bool multiview_uv_needed = false;
for (int i = 1; i < onode->arguments.size(); i++) {
if (i > 1) {
@@ -1220,8 +1221,8 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
}
String node_code = _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- if (!RS::get_singleton()->is_low_end() && is_texture_func && i == 1) {
- //need to map from texture to sampler in order to sample when using Vulkan GLSL
+ if (is_texture_func && i == 1) {
+ // If we're doing a texture lookup we need to check our texture argument
StringName texture_uniform;
bool correct_texture_uniform = false;
@@ -1240,8 +1241,10 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
break;
}
- if (correct_texture_uniform) {
+ if (correct_texture_uniform && !RS::get_singleton()->is_low_end()) {
+ // Need to map from texture to sampler in order to sample when using Vulkan GLSL.
String sampler_name;
+ bool is_depth_texture = false;
bool is_normal_roughness_texture = false;
if (actions.custom_samplers.has(texture_uniform)) {
@@ -1251,6 +1254,8 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[texture_uniform];
if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE) {
is_screen_texture = true;
+ } else if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
+ is_depth_texture = true;
} else if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE) {
is_normal_roughness_texture = true;
}
@@ -1281,24 +1286,40 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
}
String data_type_name = "";
- if (is_normal_roughness_texture) {
+ if (actions.check_multiview_samplers && (is_screen_texture || is_depth_texture || is_normal_roughness_texture)) {
data_type_name = "multiviewSampler";
- normal_roughness_texture_used = true;
+ multiview_uv_needed = true;
} else {
data_type_name = ShaderLanguage::get_datatype_name(onode->arguments[i]->get_datatype());
}
code += data_type_name + "(" + node_code + ", " + sampler_name + ")";
+ } else if (actions.check_multiview_samplers && correct_texture_uniform && RS::get_singleton()->is_low_end()) {
+ // Texture function on low end hardware (i.e. OpenGL).
+ // We just need to know if the texture supports multiview.
+
+ if (shader->uniforms.has(texture_uniform)) {
+ const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[texture_uniform];
+ if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE) {
+ multiview_uv_needed = true;
+ } else if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
+ multiview_uv_needed = true;
+ } else if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE) {
+ multiview_uv_needed = true;
+ }
+ }
+
+ code += node_code;
} else {
code += node_code;
}
- } else {
- if (normal_roughness_texture_used && i == 2) {
- // UV coordinate after using normal roughness texture.
- node_code = "normal_roughness_uv(" + node_code + ".xy)";
- }
+ } else if (multiview_uv_needed && i == 2) {
+ // UV coordinate after using color, depth or normal roughness texture.
+ node_code = "multiview_uv(" + node_code + ".xy)";
code += node_code;
+ } else {
+ code += node_code;
}
}
code += ")";
diff --git a/servers/rendering/shader_compiler.h b/servers/rendering/shader_compiler.h
index 43bea213da..3bb29a545b 100644
--- a/servers/rendering/shader_compiler.h
+++ b/servers/rendering/shader_compiler.h
@@ -101,6 +101,7 @@ public:
String instance_uniform_index_variable;
uint32_t base_varying_index = 0;
bool apply_luminance_multiplier = false;
+ bool check_multiview_samplers = false;
};
private:
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index ba7ffda00a..a727e83513 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -90,8 +90,9 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"IDENTIFIER",
"TRUE",
"FALSE",
- "REAL_CONSTANT",
+ "FLOAT_CONSTANT",
"INT_CONSTANT",
+ "UINT_CONSTANT",
"TYPE_VOID",
"TYPE_BOOL",
"TYPE_BVEC2",
@@ -126,6 +127,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"INTERPOLATION_FLAT",
"INTERPOLATION_SMOOTH",
"CONST",
+ "STRUCT",
"PRECISION_LOW",
"PRECISION_MID",
"PRECISION_HIGH",
@@ -169,6 +171,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"CF_DO",
"CF_SWITCH",
"CF_CASE",
+ "CF_DEFAULT",
"CF_BREAK",
"CF_CONTINUE",
"CF_RETURN",
@@ -185,19 +188,26 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"SEMICOLON",
"PERIOD",
"UNIFORM",
+ "UNIFORM_GROUP",
"INSTANCE",
"GLOBAL",
"VARYING",
- "IN",
- "OUT",
- "INOUT",
+ "ARG_IN",
+ "ARG_OUT",
+ "ARG_INOUT",
"RENDER_MODE",
- "SOURCE_COLOR",
"HINT_DEFAULT_WHITE_TEXTURE",
"HINT_DEFAULT_BLACK_TEXTURE",
"HINT_DEFAULT_TRANSPARENT_TEXTURE",
"HINT_NORMAL_TEXTURE",
+ "HINT_ROUGHNESS_NORMAL_TEXTURE",
+ "HINT_ROUGHNESS_R",
+ "HINT_ROUGHNESS_G",
+ "HINT_ROUGHNESS_B",
+ "HINT_ROUGHNESS_A",
+ "HINT_ROUGHNESS_GRAY",
"HINT_ANISOTROPY_TEXTURE",
+ "HINT_SOURCE_COLOR",
"HINT_RANGE",
"HINT_INSTANCE_INDEX",
"HINT_SCREEN_TEXTURE",
@@ -612,7 +622,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
char_idx += 2;
include_positions.resize(include_positions.size() - 1); // Pop back.
- tk_line = include_positions[include_positions.size() - 1].line; // Restore line.
+ tk_line = include_positions[include_positions.size() - 1].line - 1; // Restore line.
} else {
return _make_token(TK_ERROR, "Invalid include enter/exit hint token (@@> and @@<)");
@@ -1215,7 +1225,7 @@ void ShaderLanguage::clear() {
char_idx = 0;
error_set = false;
error_str = "";
- last_const = false;
+ is_const_decl = false;
while (nodes) {
Node *n = nodes;
nodes = nodes->next;
@@ -2827,6 +2837,20 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
{ "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
+ // dFdxCoarse
+
+ { "dFdxCoarse", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdxCoarse", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdxCoarse", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdxCoarse", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+
+ // dFdxFine
+
+ { "dFdxFine", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdxFine", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdxFine", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdxFine", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+
// dFdy
{ "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
@@ -2834,6 +2858,20 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
{ "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
+ // dFdyCoarse
+
+ { "dFdyCoarse", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdyCoarse", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdyCoarse", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdyCoarse", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+
+ // dFdyFine
+
+ { "dFdyFine", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdyFine", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdyFine", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdyFine", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+
// fwidth
{ "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
@@ -2841,6 +2879,20 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
{ "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
+ // fwidthCoarse
+
+ { "fwidthCoarse", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "fwidthCoarse", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "fwidthCoarse", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "fwidthCoarse", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+
+ // fwidthFine
+
+ { "fwidthFine", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "fwidthFine", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "fwidthFine", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "fwidthFine", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+
// Sub-functions.
// array
@@ -2849,10 +2901,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
// Modern functions.
// fma
- { "fma", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
- { "fma", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
- { "fma", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
- { "fma", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
+ { "fma", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, true },
+ { "fma", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, true },
+ { "fma", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, true },
+ { "fma", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, true },
// Packing/Unpacking functions.
@@ -3509,6 +3561,14 @@ bool ShaderLanguage::_parse_function_arguments(BlockNode *p_block, const Functio
return false;
}
+ if (is_const_decl && arg->type == Node::TYPE_VARIABLE) {
+ const VariableNode *var = static_cast<const VariableNode *>(arg);
+ if (!var->is_const) {
+ _set_error(RTR("Expected constant expression."));
+ return false;
+ }
+ }
+
p_func->arguments.push_back(arg);
tk = _get_token();
@@ -4478,14 +4538,14 @@ bool ShaderLanguage::_check_node_constness(const Node *p_node) const {
case Node::TYPE_CONSTANT:
break;
case Node::TYPE_VARIABLE: {
- const VariableNode *varn = static_cast<const VariableNode *>(p_node);
- if (!varn->is_const) {
+ const VariableNode *var_node = static_cast<const VariableNode *>(p_node);
+ if (!var_node->is_const) {
return false;
}
} break;
case Node::TYPE_ARRAY: {
- const ArrayNode *arrn = static_cast<const ArrayNode *>(p_node);
- if (!arrn->is_const) {
+ const ArrayNode *arr_node = static_cast<const ArrayNode *>(p_node);
+ if (!arr_node->is_const) {
return false;
}
} break;
@@ -5132,6 +5192,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expr = func;
} else { //a function call
+ if (p_block == nullptr) { // Non-constructor function call in global space is forbidden.
+ if (is_const_decl) {
+ _set_error(RTR("Expected constant expression."));
+ }
+ return nullptr;
+ }
const StringName &name = identifier;
@@ -5408,6 +5474,10 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error(vformat(RTR("Unknown identifier in expression: '%s'."), String(identifier)));
return nullptr;
}
+ if (is_const_decl && !is_const) {
+ _set_error(RTR("Expected constant expression."));
+ return nullptr;
+ }
if (ident_type == IDENTIFIER_VARYING) {
TkPos prev_pos = _get_tkpos();
Token next_token = _get_token();
@@ -6483,7 +6553,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
OperatorNode *op = alloc_node<OperatorNode>();
op->op = expression[i].op;
if ((op->op == OP_INCREMENT || op->op == OP_DECREMENT) && !_validate_assign(expression[i + 1].node, p_function_info)) {
- _set_error(RTR("Can't use increment/decrement operator in a constant expression."));
+ _set_error(RTR("Invalid use of increment/decrement operator in a constant expression."));
return nullptr;
}
op->arguments.push_back(expression[i + 1].node);
@@ -6925,6 +6995,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
}
}
#endif // DEBUG_ENABLED
+ is_const_decl = is_const;
BlockNode::Variable var;
var.type = type;
@@ -7181,6 +7252,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
vdnode->declarations.push_back(decl);
p_block->variables[name] = var;
+ is_const_decl = false;
if (!fixed_array_size) {
array_size = 0;
@@ -8233,6 +8305,10 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
_set_error(vformat(RTR("Uniform instances are not yet implemented for '%s' shaders."), shader_type_identifier));
return ERR_PARSE_ERROR;
}
+ if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
+ _set_error(RTR("Uniform instances are not supported in gl_compatibility shaders."));
+ return ERR_PARSE_ERROR;
+ }
if (uniform_scope == ShaderNode::Uniform::SCOPE_LOCAL) {
tk = _get_token();
if (tk.type != TK_UNIFORM) {
@@ -8345,7 +8421,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
_set_error(vformat(RTR("The '%s' data type is not supported for uniforms."), "struct"));
return ERR_PARSE_ERROR;
} else {
- _set_error(vformat(RTR("The '%s' data type not allowed here."), "struct"));
+ _set_error(vformat(RTR("The '%s' data type is not allowed here."), "struct"));
return ERR_PARSE_ERROR;
}
}
@@ -8703,6 +8779,10 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
new_hint = ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE;
--texture_uniforms;
--texture_binding;
+ if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
+ _set_error(RTR("'hint_normal_roughness_texture is not supported in gl_compatibility shaders."));
+ return ERR_PARSE_ERROR;
+ }
} break;
case TK_HINT_DEPTH_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_DEPTH_TEXTURE;
@@ -9041,6 +9121,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
constant.precision = precision;
constant.initializer = nullptr;
constant.array_size = array_size;
+ is_const_decl = true;
if (tk.type == TK_BRACKET_OPEN) {
Error error = _parse_array_size(nullptr, constants, false, nullptr, &constant.array_size, &unknown_size);
@@ -9300,6 +9381,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
unknown_size = false;
} else if (tk.type == TK_SEMICOLON) {
+ is_const_decl = false;
break;
} else {
_set_expected_error(",", ";");
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 32e497aa46..aea61e42c3 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -953,7 +953,7 @@ private:
StringName shader_type_identifier;
StringName current_function;
- bool last_const = false;
+ bool is_const_decl = false;
StringName last_name;
bool is_shader_inc = false;
diff --git a/servers/rendering/shader_preprocessor.cpp b/servers/rendering/shader_preprocessor.cpp
index 97efd2df94..b45a7c0db3 100644
--- a/servers/rendering/shader_preprocessor.cpp
+++ b/servers/rendering/shader_preprocessor.cpp
@@ -78,19 +78,46 @@ char32_t ShaderPreprocessor::Tokenizer::peek() {
return 0;
}
+int ShaderPreprocessor::Tokenizer::consume_line_continuations(int p_offset) {
+ int skips = 0;
+
+ for (int i = index + p_offset; i < size; i++) {
+ char32_t c = code[i];
+ if (c == '\\') {
+ if (i + 1 < size && code[i + 1] == '\n') {
+ // This line ends with "\" and "\n" continuation.
+ add_generated(Token('\n', line));
+ line++;
+ skips++;
+
+ i = i + 2;
+ index = i;
+ } else {
+ break;
+ }
+ } else if (!is_whitespace(c)) {
+ break;
+ }
+ }
+ return skips;
+}
+
LocalVector<ShaderPreprocessor::Token> ShaderPreprocessor::Tokenizer::advance(char32_t p_what) {
LocalVector<ShaderPreprocessor::Token> tokens;
while (index < size) {
char32_t c = code[index++];
-
- tokens.push_back(ShaderPreprocessor::Token(c, line));
+ if (c == '\\' && consume_line_continuations(-1) > 0) {
+ continue;
+ }
if (c == '\n') {
add_generated(ShaderPreprocessor::Token('\n', line));
line++;
}
+ tokens.push_back(ShaderPreprocessor::Token(c, line));
+
if (c == p_what || c == 0) {
return tokens;
}
@@ -104,6 +131,11 @@ void ShaderPreprocessor::Tokenizer::skip_whitespace() {
}
}
+bool ShaderPreprocessor::Tokenizer::consume_empty_line() {
+ // Read until newline and return true if the content was all whitespace/empty.
+ return tokens_to_string(advance('\n')).strip_edges().size() == 0;
+}
+
String ShaderPreprocessor::Tokenizer::get_identifier(bool *r_is_cursor, bool p_started) {
if (r_is_cursor != nullptr) {
*r_is_cursor = false;
@@ -113,6 +145,10 @@ String ShaderPreprocessor::Tokenizer::get_identifier(bool *r_is_cursor, bool p_s
while (true) {
char32_t c = peek();
+ if (c == '\\' && consume_line_continuations(0) > 0) {
+ continue;
+ }
+
if (is_char_end(c) || c == '(' || c == ')' || c == ',' || c == ';') {
break;
}
@@ -146,8 +182,10 @@ String ShaderPreprocessor::Tokenizer::get_identifier(bool *r_is_cursor, bool p_s
String ShaderPreprocessor::Tokenizer::peek_identifier() {
const int original = index;
+ const int original_line = line;
String id = get_identifier();
index = original;
+ line = original_line;
return id;
}
@@ -485,7 +523,9 @@ void ShaderPreprocessor::process_else(Tokenizer *p_tokenizer) {
state->previous_region->to_line = line - 1;
}
- p_tokenizer->advance('\n');
+ if (!p_tokenizer->consume_empty_line()) {
+ set_error(RTR("Invalid else."), p_tokenizer->get_line());
+ }
bool skip = false;
for (int i = 0; i < state->current_branch->conditions.size(); i++) {
@@ -508,17 +548,21 @@ void ShaderPreprocessor::process_else(Tokenizer *p_tokenizer) {
}
void ShaderPreprocessor::process_endif(Tokenizer *p_tokenizer) {
+ const int line = p_tokenizer->get_line();
+
state->condition_depth--;
if (state->condition_depth < 0) {
- set_error(RTR("Unmatched endif."), p_tokenizer->get_line());
+ set_error(RTR("Unmatched endif."), line);
return;
}
if (state->previous_region != nullptr) {
- state->previous_region->to_line = p_tokenizer->get_line() - 1;
+ state->previous_region->to_line = line - 1;
state->previous_region = state->previous_region->parent;
}
- p_tokenizer->advance('\n');
+ if (!p_tokenizer->consume_empty_line()) {
+ set_error(RTR("Invalid endif."), line);
+ }
state->current_branch = state->current_branch->parent;
state->branches.pop_back();
@@ -574,12 +618,10 @@ void ShaderPreprocessor::process_ifdef(Tokenizer *p_tokenizer) {
return;
}
- p_tokenizer->skip_whitespace();
- if (!is_char_end(p_tokenizer->peek())) {
+ if (!p_tokenizer->consume_empty_line()) {
set_error(RTR("Invalid ifdef."), line);
return;
}
- p_tokenizer->advance('\n');
bool success = state->defines.has(label);
start_branch_condition(p_tokenizer, success);
@@ -598,12 +640,10 @@ void ShaderPreprocessor::process_ifndef(Tokenizer *p_tokenizer) {
return;
}
- p_tokenizer->skip_whitespace();
- if (!is_char_end(p_tokenizer->peek())) {
+ if (!p_tokenizer->consume_empty_line()) {
set_error(RTR("Invalid ifndef."), line);
return;
}
- p_tokenizer->advance('\n');
bool success = !state->defines.has(label);
start_branch_condition(p_tokenizer, success);
@@ -628,13 +668,17 @@ void ShaderPreprocessor::process_include(Tokenizer *p_tokenizer) {
}
}
path = path.substr(0, path.length() - 1);
- p_tokenizer->skip_whitespace();
- if (path.is_empty() || !is_char_end(p_tokenizer->peek())) {
+ if (path.is_empty() || !p_tokenizer->consume_empty_line()) {
set_error(RTR("Invalid path."), line);
return;
}
+ path = path.simplify_path();
+ if (path.is_relative_path()) {
+ path = state->current_filename.get_base_dir().path_join(path);
+ }
+
Ref<Resource> res = ResourceLoader::load(path);
if (res.is_null()) {
set_error(RTR("Shader include load failed. Does the shader include exist? Is there a cyclic dependency?"), line);
@@ -728,25 +772,24 @@ void ShaderPreprocessor::process_pragma(Tokenizer *p_tokenizer) {
return;
}
- p_tokenizer->advance('\n');
+ if (!p_tokenizer->consume_empty_line()) {
+ set_error(RTR("Invalid pragma directive."), line);
+ return;
+ }
}
void ShaderPreprocessor::process_undef(Tokenizer *p_tokenizer) {
const int line = p_tokenizer->get_line();
const String label = p_tokenizer->get_identifier();
- if (label.is_empty() || !state->defines.has(label)) {
- set_error(RTR("Invalid name."), line);
- return;
- }
-
- p_tokenizer->skip_whitespace();
- if (!is_char_end(p_tokenizer->peek())) {
+ if (label.is_empty() || !p_tokenizer->consume_empty_line()) {
set_error(RTR("Invalid undef."), line);
return;
}
- memdelete(state->defines[label]);
- state->defines.erase(label);
+ if (state->defines.has(label)) {
+ memdelete(state->defines[label]);
+ state->defines.erase(label);
+ }
}
void ShaderPreprocessor::add_region(int p_line, bool p_enabled, Region *p_parent_region) {
@@ -957,15 +1000,57 @@ bool ShaderPreprocessor::expand_macros_once(const String &p_line, int p_line_num
String body = define->body;
if (define->arguments.size() > 0) {
// Complex macro with arguments.
- int args_start = index + key.length();
- int args_end = p_line.find(")", args_start);
- if (args_start == -1 || args_end == -1) {
- set_error(RTR("Missing macro argument parenthesis."), p_line_number);
- return false;
+
+ int args_start = -1;
+ int args_end = -1;
+ int brackets_open = 0;
+ Vector<String> args;
+ for (int i = index_start - 1; i < p_line.length(); i++) {
+ bool add_argument = false;
+ bool reached_end = false;
+ char32_t c = p_line[i];
+
+ if (c == '(') {
+ brackets_open++;
+ if (brackets_open == 1) {
+ args_start = i + 1;
+ args_end = -1;
+ }
+ } else if (c == ')') {
+ brackets_open--;
+ if (brackets_open == 0) {
+ args_end = i;
+ add_argument = true;
+ reached_end = true;
+ }
+ } else if (c == ',') {
+ if (brackets_open == 1) {
+ args_end = i;
+ add_argument = true;
+ }
+ }
+
+ if (add_argument) {
+ if (args_start == -1 || args_end == -1) {
+ set_error(RTR("Invalid macro argument list."), p_line_number);
+ return false;
+ }
+
+ String arg = p_line.substr(args_start, args_end - args_start).strip_edges();
+ if (arg.is_empty()) {
+ set_error(RTR("Invalid macro argument."), p_line_number);
+ return false;
+ }
+ args.append(arg);
+
+ args_start = args_end + 1;
+ }
+
+ if (reached_end) {
+ break;
+ }
}
- String values = result.substr(args_start + 1, args_end - (args_start + 1));
- Vector<String> args = values.split(",");
if (args.size() != define->arguments.size()) {
set_error(RTR("Invalid macro argument count."), p_line_number);
return false;
@@ -987,9 +1072,6 @@ bool ShaderPreprocessor::expand_macros_once(const String &p_line, int p_line_num
result = result.substr(0, index) + " " + body + " " + result.substr(args_end + 1, result.length());
} else {
result = result.substr(0, index) + body + result.substr(index + key.length(), result.length() - (index + key.length()));
- // Manually reset index_start to where the body value of the define finishes.
- // This ensures we don't skip another instance of this macro in the string.
- index_start = index + body.length() + 1;
}
r_expanded = result;
diff --git a/servers/rendering/shader_preprocessor.h b/servers/rendering/shader_preprocessor.h
index 6e5533c575..f198af66f0 100644
--- a/servers/rendering/shader_preprocessor.h
+++ b/servers/rendering/shader_preprocessor.h
@@ -93,11 +93,13 @@ private:
int get_line() const;
int get_index() const;
char32_t peek();
+ int consume_line_continuations(int p_offset);
void get_and_clear_generated(Vector<Token> *r_out);
void backtrack(char32_t p_what);
LocalVector<Token> advance(char32_t p_what);
void skip_whitespace();
+ bool consume_empty_line();
String get_identifier(bool *r_is_cursor = nullptr, bool p_started = false);
String peek_identifier();
Token get_token();
@@ -180,7 +182,7 @@ private:
}
void _set_unexpected_token_error(const String &p_what, int p_line) {
- set_error(vformat(RTR("Unexpected token '%s'."), p_what), p_line);
+ set_error(vformat(RTR("Unexpected token: '%s'."), p_what), p_line);
}
void process_directive(Tokenizer *p_tokenizer);
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index ba39328b2e..56d00fa1bb 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -106,6 +106,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEW_INDEX"] = constt(ShaderLanguage::TYPE_INT);
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEW_MONO_LEFT"] = constt(ShaderLanguage::TYPE_INT);
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEW_RIGHT"] = constt(ShaderLanguage::TYPE_INT);
+ shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["EYE_OFFSET"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VERTEX"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["FRAGCOORD"] = constt(ShaderLanguage::TYPE_VEC4);
@@ -151,6 +152,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW_INDEX"] = constt(ShaderLanguage::TYPE_INT);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW_MONO_LEFT"] = constt(ShaderLanguage::TYPE_INT);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW_RIGHT"] = constt(ShaderLanguage::TYPE_INT);
+ shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["EYE_OFFSET"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL);
@@ -464,7 +466,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["WORLD_POSITION"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["OBJECT_POSITION"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["UVW"] = constt(ShaderLanguage::TYPE_VEC3);
- shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["EXTENTS"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["SIZE"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["SDF"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["ALBEDO"] = ShaderLanguage::TYPE_VEC3;
shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["DENSITY"] = ShaderLanguage::TYPE_FLOAT;
diff --git a/servers/rendering/storage/light_storage.h b/servers/rendering/storage/light_storage.h
index 413f06bc5b..5bd4297179 100644
--- a/servers/rendering/storage/light_storage.h
+++ b/servers/rendering/storage/light_storage.h
@@ -84,6 +84,7 @@ public:
virtual RS::LightBakeMode light_get_bake_mode(RID p_light) = 0;
virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) = 0;
virtual uint64_t light_get_version(RID p_light) const = 0;
+ virtual uint32_t light_get_cull_mask(RID p_light) const = 0;
/* LIGHT INSTANCE API */
@@ -110,7 +111,7 @@ public:
virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) = 0;
virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) = 0;
virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0;
- virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0;
+ virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) = 0;
virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0;
virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0;
virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0;
@@ -121,7 +122,7 @@ public:
virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0;
virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0;
virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0;
- virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0;
+ virtual Vector3 reflection_probe_get_size(RID p_probe) const = 0;
virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const = 0;
virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0;
virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0;
diff --git a/servers/rendering/storage/mesh_storage.h b/servers/rendering/storage/mesh_storage.h
index 704c2e015c..76e46a696a 100644
--- a/servers/rendering/storage/mesh_storage.h
+++ b/servers/rendering/storage/mesh_storage.h
@@ -83,6 +83,7 @@ public:
virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) = 0;
virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) = 0;
virtual void mesh_instance_check_for_update(RID p_mesh_instance) = 0;
+ virtual void mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) = 0;
virtual void update_mesh_instances() = 0;
/* MULTIMESH API */
diff --git a/servers/rendering/storage/texture_storage.h b/servers/rendering/storage/texture_storage.h
index 4c4a84d04e..227d44aa27 100644
--- a/servers/rendering/storage/texture_storage.h
+++ b/servers/rendering/storage/texture_storage.h
@@ -107,7 +107,7 @@ public:
virtual void decal_initialize(RID p_rid) = 0;
virtual void decal_free(RID p_rid) = 0;
- virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0;
+ virtual void decal_set_size(RID p_decal, const Vector3 &p_size) = 0;
virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0;
virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0;
virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0;
@@ -118,6 +118,7 @@ public:
virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0;
virtual AABB decal_get_aabb(RID p_decal) const = 0;
+ virtual uint32_t decal_get_cull_mask(RID p_decal) const = 0;
virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 4ef562adcb..848b6d01d4 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1968,7 +1968,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_color", "probe", "color"), &RenderingServer::reflection_probe_set_ambient_color);
ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_energy", "probe", "energy"), &RenderingServer::reflection_probe_set_ambient_energy);
ClassDB::bind_method(D_METHOD("reflection_probe_set_max_distance", "probe", "distance"), &RenderingServer::reflection_probe_set_max_distance);
- ClassDB::bind_method(D_METHOD("reflection_probe_set_extents", "probe", "extents"), &RenderingServer::reflection_probe_set_extents);
+ ClassDB::bind_method(D_METHOD("reflection_probe_set_size", "probe", "size"), &RenderingServer::reflection_probe_set_size);
ClassDB::bind_method(D_METHOD("reflection_probe_set_origin_offset", "probe", "offset"), &RenderingServer::reflection_probe_set_origin_offset);
ClassDB::bind_method(D_METHOD("reflection_probe_set_as_interior", "probe", "enable"), &RenderingServer::reflection_probe_set_as_interior);
ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_box_projection", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_box_projection);
@@ -1987,7 +1987,7 @@ void RenderingServer::_bind_methods() {
/* DECAL */
ClassDB::bind_method(D_METHOD("decal_create"), &RenderingServer::decal_create);
- ClassDB::bind_method(D_METHOD("decal_set_extents", "decal", "extents"), &RenderingServer::decal_set_extents);
+ ClassDB::bind_method(D_METHOD("decal_set_size", "decal", "size"), &RenderingServer::decal_set_size);
ClassDB::bind_method(D_METHOD("decal_set_texture", "decal", "type", "texture"), &RenderingServer::decal_set_texture);
ClassDB::bind_method(D_METHOD("decal_set_emission_energy", "decal", "energy"), &RenderingServer::decal_set_emission_energy);
ClassDB::bind_method(D_METHOD("decal_set_albedo_mix", "decal", "albedo_mix"), &RenderingServer::decal_set_albedo_mix);
@@ -2147,7 +2147,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("fog_volume_create"), &RenderingServer::fog_volume_create);
ClassDB::bind_method(D_METHOD("fog_volume_set_shape", "fog_volume", "shape"), &RenderingServer::fog_volume_set_shape);
- ClassDB::bind_method(D_METHOD("fog_volume_set_extents", "fog_volume", "extents"), &RenderingServer::fog_volume_set_extents);
+ ClassDB::bind_method(D_METHOD("fog_volume_set_size", "fog_volume", "size"), &RenderingServer::fog_volume_set_size);
ClassDB::bind_method(D_METHOD("fog_volume_set_material", "fog_volume", "material"), &RenderingServer::fog_volume_set_material);
BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_ELLIPSOID);
@@ -2200,7 +2200,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &RenderingServer::viewport_get_texture);
ClassDB::bind_method(D_METHOD("viewport_set_disable_3d", "viewport", "disable"), &RenderingServer::viewport_set_disable_3d);
ClassDB::bind_method(D_METHOD("viewport_set_disable_2d", "viewport", "disable"), &RenderingServer::viewport_set_disable_2d);
- ClassDB::bind_method(D_METHOD("viewport_set_disable_environment", "viewport", "disabled"), &RenderingServer::viewport_set_disable_environment);
+ ClassDB::bind_method(D_METHOD("viewport_set_environment_mode", "viewport", "mode"), &RenderingServer::viewport_set_environment_mode);
ClassDB::bind_method(D_METHOD("viewport_attach_camera", "viewport", "camera"), &RenderingServer::viewport_attach_camera);
ClassDB::bind_method(D_METHOD("viewport_set_scenario", "viewport", "scenario"), &RenderingServer::viewport_set_scenario);
ClassDB::bind_method(D_METHOD("viewport_attach_canvas", "viewport", "canvas"), &RenderingServer::viewport_attach_canvas);
@@ -2255,6 +2255,11 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_NEVER);
BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ONLY_NEXT_FRAME);
+ BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_DISABLED);
+ BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_ENABLED);
+ BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_INHERIT);
+ BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_MAX);
+
BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_100_PERCENT);
BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_120_PERCENT);
BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_150_PERCENT);
@@ -2670,6 +2675,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &RenderingServer::canvas_light_set_shadow_filter);
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &RenderingServer::canvas_light_set_shadow_color);
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &RenderingServer::canvas_light_set_shadow_smooth);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_blend_mode", "light", "mode"), &RenderingServer::canvas_light_set_blend_mode);
BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_POINT);
BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_DIRECTIONAL);
@@ -2849,10 +2855,8 @@ RenderingServer::RenderingServer() {
}
void RenderingServer::init() {
- GLOBAL_DEF_RST("rendering/textures/vram_compression/import_bptc", false);
- GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc", true);
- GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc", false);
- GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2", true);
+ GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc_bptc", OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC);
+ GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2_astc", OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC);
GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false);
@@ -2875,7 +2879,7 @@ void RenderingServer::init() {
GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048);
// Number of commands that can be drawn per frame.
- GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "1024,1048576,1"), 16384);
+ GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384);
GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true);
GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 231139e9df..1f9bff7c3f 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -541,7 +541,7 @@ public:
virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) = 0;
virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) = 0;
virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0;
- virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0;
+ virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) = 0;
virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0;
virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0;
virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0;
@@ -561,7 +561,7 @@ public:
};
virtual RID decal_create() = 0;
- virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0;
+ virtual void decal_set_size(RID p_decal, const Vector3 &p_size) = 0;
virtual void decal_set_texture(RID p_decal, DecalTexture p_type, RID p_texture) = 0;
virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0;
virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0;
@@ -750,7 +750,7 @@ public:
};
virtual void fog_volume_set_shape(RID p_fog_volume, FogVolumeShape p_shape) = 0;
- virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) = 0;
+ virtual void fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) = 0;
virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) = 0;
/* VISIBILITY NOTIFIER API */
@@ -840,7 +840,14 @@ public:
virtual RID viewport_get_texture(RID p_viewport) const = 0;
- virtual void viewport_set_disable_environment(RID p_viewport, bool p_disable) = 0;
+ enum ViewportEnvironmentMode {
+ VIEWPORT_ENVIRONMENT_DISABLED,
+ VIEWPORT_ENVIRONMENT_ENABLED,
+ VIEWPORT_ENVIRONMENT_INHERIT,
+ VIEWPORT_ENVIRONMENT_MAX,
+ };
+
+ virtual void viewport_set_environment_mode(RID p_viewport, ViewportEnvironmentMode p_mode) = 0;
virtual void viewport_set_disable_3d(RID p_viewport, bool p_disable) = 0;
virtual void viewport_set_disable_2d(RID p_viewport, bool p_disable) = 0;
@@ -1639,6 +1646,7 @@ VARIANT_ENUM_CAST(RenderingServer::FogVolumeShape);
VARIANT_ENUM_CAST(RenderingServer::ViewportScaling3DMode);
VARIANT_ENUM_CAST(RenderingServer::ViewportUpdateMode);
VARIANT_ENUM_CAST(RenderingServer::ViewportClearMode);
+VARIANT_ENUM_CAST(RenderingServer::ViewportEnvironmentMode);
VARIANT_ENUM_CAST(RenderingServer::ViewportMSAA);
VARIANT_ENUM_CAST(RenderingServer::ViewportScreenSpaceAA);
VARIANT_ENUM_CAST(RenderingServer::ViewportRenderInfo);
diff --git a/servers/xr/xr_interface.cpp b/servers/xr/xr_interface.cpp
index 9968a47b0c..7f3d8668a4 100644
--- a/servers/xr/xr_interface.cpp
+++ b/servers/xr/xr_interface.cpp
@@ -75,6 +75,10 @@ void XRInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_transform_for_view", "view", "cam_transform"), &XRInterface::get_transform_for_view);
ClassDB::bind_method(D_METHOD("get_projection_for_view", "view", "aspect", "near", "far"), &XRInterface::get_projection_for_view);
+ /** environment blend mode. */
+ ClassDB::bind_method(D_METHOD("get_supported_environment_blend_modes"), &XRInterface::get_supported_environment_blend_modes);
+ ClassDB::bind_method(D_METHOD("set_environment_blend_mode", "mode"), &XRInterface::set_environment_blend_mode);
+
ADD_GROUP("AR", "ar_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ar_is_anchor_detection_enabled"), "set_anchor_detection_is_enabled", "get_anchor_detection_is_enabled");
@@ -97,6 +101,10 @@ void XRInterface::_bind_methods() {
BIND_ENUM_CONSTANT(XR_PLAY_AREA_SITTING);
BIND_ENUM_CONSTANT(XR_PLAY_AREA_ROOMSCALE);
BIND_ENUM_CONSTANT(XR_PLAY_AREA_STAGE);
+
+ BIND_ENUM_CONSTANT(XR_ENV_BLEND_MODE_OPAQUE);
+ BIND_ENUM_CONSTANT(XR_ENV_BLEND_MODE_ADDITIVE);
+ BIND_ENUM_CONSTANT(XR_ENV_BLEND_MODE_ALPHA_BLEND);
};
bool XRInterface::is_primary() {
@@ -273,3 +281,9 @@ XRInterface::TrackingStatus XRInterface::get_tracking_status() const {
void XRInterface::trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec) {
}
+
+Array XRInterface::get_supported_environment_blend_modes() {
+ Array default_blend_modes;
+ default_blend_modes.push_back(XR_ENV_BLEND_MODE_OPAQUE);
+ return default_blend_modes;
+}
diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h
index 6f70f75772..c32455f466 100644
--- a/servers/xr/xr_interface.h
+++ b/servers/xr/xr_interface.h
@@ -78,6 +78,12 @@ public:
XR_PLAY_AREA_STAGE, /* Same as roomscale but origin point is fixed to the center of the physical space, XRServer.center_on_hmd disabled */
};
+ enum EnvironmentBlendMode {
+ XR_ENV_BLEND_MODE_OPAQUE, /* You cannot see the real world, VR like */
+ XR_ENV_BLEND_MODE_ADDITIVE, /* You can see the real world, AR like */
+ XR_ENV_BLEND_MODE_ALPHA_BLEND, /* Real world is passed through where alpha channel is 0.0 and gradually blends to opaque for value 1.0. */
+ };
+
protected:
_THREAD_SAFE_CLASS_
@@ -138,6 +144,10 @@ public:
virtual bool start_passthrough() { return false; }
virtual void stop_passthrough() {}
+ /** environment blend mode. */
+ virtual Array get_supported_environment_blend_modes();
+ virtual bool set_environment_blend_mode(EnvironmentBlendMode mode) { return false; }
+
XRInterface();
~XRInterface();
@@ -151,5 +161,6 @@ private:
VARIANT_ENUM_CAST(XRInterface::Capabilities);
VARIANT_ENUM_CAST(XRInterface::TrackingStatus);
VARIANT_ENUM_CAST(XRInterface::PlayAreaMode);
+VARIANT_ENUM_CAST(XRInterface::EnvironmentBlendMode);
#endif // XR_INTERFACE_H
diff --git a/servers/xr/xr_interface_extension.cpp b/servers/xr/xr_interface_extension.cpp
index 63e862f605..0ff59d2a39 100644
--- a/servers/xr/xr_interface_extension.cpp
+++ b/servers/xr/xr_interface_extension.cpp
@@ -136,9 +136,9 @@ PackedStringArray XRInterfaceExtension::get_suggested_pose_names(const StringNam
}
XRInterface::TrackingStatus XRInterfaceExtension::get_tracking_status() const {
- uint32_t status = XR_UNKNOWN_TRACKING;
+ XRInterface::TrackingStatus status = XR_UNKNOWN_TRACKING;
GDVIRTUAL_CALL(_get_tracking_status, status);
- return TrackingStatus(status);
+ return status;
}
void XRInterfaceExtension::trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec) {
@@ -152,9 +152,9 @@ bool XRInterfaceExtension::supports_play_area_mode(XRInterface::PlayAreaMode p_m
}
XRInterface::PlayAreaMode XRInterfaceExtension::get_play_area_mode() const {
- uint32_t mode = XR_PLAY_AREA_UNKNOWN;
+ XRInterface::PlayAreaMode mode = XR_PLAY_AREA_UNKNOWN;
GDVIRTUAL_CALL(_get_play_area_mode, mode);
- return XRInterface::PlayAreaMode(mode);
+ return mode;
}
bool XRInterfaceExtension::set_play_area_mode(XRInterface::PlayAreaMode p_mode) {
diff --git a/servers/xr/xr_interface_extension.h b/servers/xr/xr_interface_extension.h
index 39cd284e5c..454a50cb28 100644
--- a/servers/xr/xr_interface_extension.h
+++ b/servers/xr/xr_interface_extension.h
@@ -71,7 +71,7 @@ public:
GDVIRTUAL0RC(PackedStringArray, _get_suggested_tracker_names);
GDVIRTUAL1RC(PackedStringArray, _get_suggested_pose_names, const StringName &);
- GDVIRTUAL0RC(uint32_t, _get_tracking_status);
+ GDVIRTUAL0RC(XRInterface::TrackingStatus, _get_tracking_status);
GDVIRTUAL6(_trigger_haptic_pulse, const String &, const StringName &, double, double, double, double);
/** specific to VR **/
@@ -81,8 +81,8 @@ public:
virtual PackedVector3Array get_play_area() const override; /* if available, returns an array of vectors denoting the play area the player can move around in */
GDVIRTUAL1RC(bool, _supports_play_area_mode, XRInterface::PlayAreaMode);
- GDVIRTUAL0RC(uint32_t, _get_play_area_mode);
- GDVIRTUAL1RC(bool, _set_play_area_mode, uint32_t);
+ GDVIRTUAL0RC(XRInterface::PlayAreaMode, _get_play_area_mode);
+ GDVIRTUAL1RC(bool, _set_play_area_mode, XRInterface::PlayAreaMode);
GDVIRTUAL0RC(PackedVector3Array, _get_play_area);
/** specific to AR **/