diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/physics_2d/body_2d_sw.cpp | 17 | ||||
-rw-r--r-- | servers/physics_2d/body_2d_sw.h | 6 | ||||
-rw-r--r-- | servers/physics_2d/physics_2d_server_sw.cpp | 9 | ||||
-rw-r--r-- | servers/physics_2d/physics_2d_server_sw.h | 2 | ||||
-rw-r--r-- | servers/physics_2d/physics_2d_server_wrap_mt.h | 1 | ||||
-rw-r--r-- | servers/physics_2d_server.cpp | 1 | ||||
-rw-r--r-- | servers/physics_2d_server.h | 4 |
7 files changed, 36 insertions, 4 deletions
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp index 97f08a6aa3..12ac0bd1ca 100644 --- a/servers/physics_2d/body_2d_sw.cpp +++ b/servers/physics_2d/body_2d_sw.cpp @@ -33,7 +33,7 @@ void Body2DSW::_update_inertia() { - if (get_space() && !inertia_update_list.in_list()) + if (!user_inertia && get_space() && !inertia_update_list.in_list()) get_space()->body_add_to_inertia_update_list(&inertia_update_list); } @@ -48,6 +48,8 @@ void Body2DSW::update_inertias() { case Physics2DServer::BODY_MODE_RIGID: { + if(user_inertia) break; + //update tensor for allshapes, not the best way but should be somehow OK. (inspired from bullet) float total_area=0; @@ -157,6 +159,15 @@ void Body2DSW::set_param(Physics2DServer::BodyParameter p_param, float p_value) _update_inertia(); } break; + case Physics2DServer::BODY_PARAM_INERTIA: { + if(p_value<=0) { + user_inertia = false; + _update_inertia(); + } else { + user_inertia = true; + _inv_inertia = 1.0 / p_value; + } + } break; case Physics2DServer::BODY_PARAM_GRAVITY_SCALE: { gravity_scale=p_value; } break; @@ -187,8 +198,7 @@ float Body2DSW::get_param(Physics2DServer::BodyParameter p_param) const { return mass; } break; case Physics2DServer::BODY_PARAM_INERTIA: { - if(_inv_inertia == 0) return INFINITY; - else return 1.0 / _inv_inertia; + return _inv_inertia==0 ? 0 : 1.0 / _inv_inertia; } break; case Physics2DServer::BODY_PARAM_GRAVITY_SCALE: { return gravity_scale; @@ -669,6 +679,7 @@ Body2DSW::Body2DSW() : CollisionObject2DSW(TYPE_BODY), active_list(this), inerti angular_velocity=0; biased_angular_velocity=0; mass=1; + user_inertia=false; _inv_inertia=0; _inv_mass=1; bounce=0; diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 6d9bf3cb03..ed98017629 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -57,6 +57,7 @@ class Body2DSW : public CollisionObject2DSW { real_t _inv_mass; real_t _inv_inertia; + bool user_inertia; Vector2 gravity; real_t area_linear_damp; @@ -243,6 +244,11 @@ public: void set_applied_torque(real_t p_torque) { applied_torque=p_torque; } real_t get_applied_torque() const { return applied_torque; } + _FORCE_INLINE_ void add_force(const Vector2& p_force, const Vector2& p_offset) { + + applied_force += p_force; + applied_torque += p_offset.cross(p_force); + } _FORCE_INLINE_ void set_continuous_collision_detection_mode(Physics2DServer::CCDMode p_mode) { continuous_cd_mode=p_mode; } _FORCE_INLINE_ Physics2DServer::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; } diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index c571331498..3796ddd961 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -860,6 +860,15 @@ void Physics2DServerSW::body_apply_impulse(RID p_body, const Vector2& p_pos, con body->wakeup(); }; +void Physics2DServerSW::body_add_force(RID p_body, const Vector2& p_offset, const Vector2& p_force) { + + Body2DSW *body = body_owner.get(p_body); + ERR_FAIL_COND(!body); + + body->add_force(p_force,p_offset); + body->wakeup(); +}; + void Physics2DServerSW::body_set_axis_velocity(RID p_body, const Vector2& p_axis_velocity) { Body2DSW *body = body_owner.get(p_body); diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h index cd4dfc1a8b..6415786803 100644 --- a/servers/physics_2d/physics_2d_server_sw.h +++ b/servers/physics_2d/physics_2d_server_sw.h @@ -205,6 +205,8 @@ public: virtual void body_set_applied_torque(RID p_body, float p_torque); virtual float body_get_applied_torque(RID p_body) const; + virtual void body_add_force(RID p_body, const Vector2& p_offset, const Vector2& p_force); + virtual void body_apply_impulse(RID p_body, const Vector2& p_pos, const Vector2& p_impulse); virtual void body_set_axis_velocity(RID p_body, const Vector2& p_axis_velocity); diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h index 60f8a4c879..891c45addf 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.h +++ b/servers/physics_2d/physics_2d_server_wrap_mt.h @@ -205,6 +205,7 @@ public: FUNC2(body_set_applied_torque,RID,float); FUNC1RC(float,body_get_applied_torque,RID); + FUNC3(body_add_force,RID,const Vector2&,const Vector2&); FUNC3(body_apply_impulse,RID,const Vector2&,const Vector2&); FUNC2(body_set_axis_velocity,RID,const Vector2&); diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index 0ff5dba6ee..a85fefe5ad 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -597,6 +597,7 @@ void Physics2DServer::_bind_methods() { ObjectTypeDB::bind_method(_MD("body_get_state","body","state"),&Physics2DServer::body_get_state); ObjectTypeDB::bind_method(_MD("body_apply_impulse","body","pos","impulse"),&Physics2DServer::body_apply_impulse); + ObjectTypeDB::bind_method(_MD("body_add_force","body","offset","force"),&Physics2DServer::body_add_force); ObjectTypeDB::bind_method(_MD("body_set_axis_velocity","body","axis_velocity"),&Physics2DServer::body_set_axis_velocity); ObjectTypeDB::bind_method(_MD("body_add_collision_exception","body","excepted_body"),&Physics2DServer::body_add_collision_exception); diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index 2d6c4fe3f8..dd04f0f6b8 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -451,7 +451,9 @@ public: virtual void body_set_applied_torque(RID p_body, float p_torque)=0; virtual float body_get_applied_torque(RID p_body) const=0; - virtual void body_apply_impulse(RID p_body, const Vector2& p_pos, const Vector2& p_impulse)=0; + virtual void body_add_force(RID p_body, const Vector2& p_offset, const Vector2& p_force)=0; + + virtual void body_apply_impulse(RID p_body, const Vector2& p_offset, const Vector2& p_impulse)=0; virtual void body_set_axis_velocity(RID p_body, const Vector2& p_axis_velocity)=0; //fix |