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-rw-r--r--servers/audio/audio_driver_dummy.cpp2
-rw-r--r--servers/audio/audio_driver_dummy.h2
-rw-r--r--servers/audio/audio_filter_sw.h2
-rw-r--r--servers/audio/audio_rb_resampler.h4
-rw-r--r--servers/audio/effects/audio_effect_record.cpp2
-rw-r--r--servers/audio/effects/audio_effect_stereo_enhance.h2
-rw-r--r--servers/audio/effects/audio_stream_generator.h2
-rw-r--r--servers/audio/effects/reverb.h2
-rw-r--r--servers/audio_server.h2
-rw-r--r--servers/extensions/physics_server_3d_extension.h2
-rw-r--r--servers/physics_2d/godot_area_2d.h4
-rw-r--r--servers/physics_2d/godot_body_2d.h4
-rw-r--r--servers/physics_2d/godot_body_pair_2d.cpp2
-rw-r--r--servers/physics_2d/godot_broad_phase_2d_bvh.cpp4
-rw-r--r--servers/physics_2d/godot_broad_phase_2d_bvh.h24
-rw-r--r--servers/physics_2d/godot_collision_object_2d.h4
-rw-r--r--servers/physics_2d/godot_collision_solver_2d.cpp2
-rw-r--r--servers/physics_2d/godot_physics_server_2d.cpp8
-rw-r--r--servers/physics_2d/godot_shape_2d.cpp2
-rw-r--r--servers/physics_2d/godot_space_2d.cpp6
-rw-r--r--servers/physics_2d/godot_step_2d.cpp2
-rw-r--r--servers/physics_3d/godot_area_3d.h4
-rw-r--r--servers/physics_3d/godot_area_pair_3d.h12
-rw-r--r--servers/physics_3d/godot_body_3d.h4
-rw-r--r--servers/physics_3d/godot_body_pair_3d.cpp4
-rw-r--r--servers/physics_3d/godot_broad_phase_3d_bvh.cpp4
-rw-r--r--servers/physics_3d/godot_broad_phase_3d_bvh.h26
-rw-r--r--servers/physics_3d/godot_collision_object_3d.h4
-rw-r--r--servers/physics_3d/godot_collision_solver_3d.cpp10
-rw-r--r--servers/physics_3d/godot_physics_server_3d.cpp8
-rw-r--r--servers/physics_3d/godot_physics_server_3d.h2
-rw-r--r--servers/physics_3d/godot_shape_3d.cpp2
-rw-r--r--servers/physics_3d/godot_soft_body_3d.cpp2
-rw-r--r--servers/physics_3d/godot_soft_body_3d.h8
-rw-r--r--servers/physics_3d/godot_space_3d.cpp12
-rw-r--r--servers/physics_3d/godot_space_3d.h2
-rw-r--r--servers/physics_3d/godot_step_3d.cpp4
-rw-r--r--servers/rendering/dummy/rasterizer_dummy.h3
-rw-r--r--servers/rendering/dummy/rasterizer_storage_dummy.h79
-rw-r--r--servers/rendering/dummy/storage/mesh_storage.h129
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp235
-rw-r--r--servers/rendering/renderer_canvas_cull.h2
-rw-r--r--servers/rendering/renderer_canvas_render.h41
-rw-r--r--servers/rendering/renderer_compositor.h2
-rw-r--r--servers/rendering/renderer_rd/cluster_builder_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp87
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp7
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp80
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h4
-rw-r--r--servers/rendering/renderer_rd/pipeline_cache_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/pipeline_cache_rd.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp60
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h6
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp6
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.h11
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.h10
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp16
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h24
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp36
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.h10
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp1908
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h610
-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp14
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl22
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl22
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.h8
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp1921
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.h694
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.cpp20
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.h1
-rw-r--r--servers/rendering/renderer_scene_cull.cpp48
-rw-r--r--servers/rendering/renderer_scene_cull.h32
-rw-r--r--servers/rendering/renderer_scene_render.h2
-rw-r--r--servers/rendering/renderer_storage.h89
-rw-r--r--servers/rendering/renderer_viewport.h2
-rw-r--r--servers/rendering/rendering_server_default.cpp1
-rw-r--r--servers/rendering/rendering_server_default.h23
-rw-r--r--servers/rendering/rendering_server_globals.cpp1
-rw-r--r--servers/rendering/rendering_server_globals.h2
-rw-r--r--servers/rendering/shader_language.cpp36
-rw-r--r--servers/rendering/shader_language.h14
-rw-r--r--servers/rendering/storage/mesh_storage.h136
-rw-r--r--servers/rendering_server.cpp2
-rw-r--r--servers/text_server.cpp45
88 files changed, 3602 insertions, 3109 deletions
diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp
index 1ba0afd8a1..635e4601c7 100644
--- a/servers/audio/audio_driver_dummy.cpp
+++ b/servers/audio/audio_driver_dummy.cpp
@@ -54,7 +54,7 @@ Error AudioDriverDummy::init() {
};
void AudioDriverDummy::thread_func(void *p_udata) {
- AudioDriverDummy *ad = (AudioDriverDummy *)p_udata;
+ AudioDriverDummy *ad = static_cast<AudioDriverDummy *>(p_udata);
uint64_t usdelay = (ad->buffer_frames / float(ad->mix_rate)) * 1000000;
diff --git a/servers/audio/audio_driver_dummy.h b/servers/audio/audio_driver_dummy.h
index 6324e2f5d3..68b523e086 100644
--- a/servers/audio/audio_driver_dummy.h
+++ b/servers/audio/audio_driver_dummy.h
@@ -40,7 +40,7 @@ class AudioDriverDummy : public AudioDriver {
Thread thread;
Mutex mutex;
- int32_t *samples_in;
+ int32_t *samples_in = nullptr;
static void thread_func(void *p_udata);
diff --git a/servers/audio/audio_filter_sw.h b/servers/audio/audio_filter_sw.h
index 9e55662d0a..1ec1abd4d5 100644
--- a/servers/audio/audio_filter_sw.h
+++ b/servers/audio/audio_filter_sw.h
@@ -57,7 +57,7 @@ public:
class Processor { // simple filter processor
- AudioFilterSW *filter;
+ AudioFilterSW *filter = nullptr;
Coeffs coeffs;
float ha1, ha2, hb1, hb2; //history
Coeffs incr_coeffs;
diff --git a/servers/audio/audio_rb_resampler.h b/servers/audio/audio_rb_resampler.h
index 3fbe684c3e..81ac6332e2 100644
--- a/servers/audio/audio_rb_resampler.h
+++ b/servers/audio/audio_rb_resampler.h
@@ -55,8 +55,8 @@ struct AudioRBResampler {
MIX_FRAC_MASK = MIX_FRAC_LEN - 1,
};
- float *read_buf;
- float *rb;
+ float *read_buf = nullptr;
+ float *rb = nullptr;
template <int C>
uint32_t _resample(AudioFrame *p_dest, int p_todo, int32_t p_increment);
diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp
index 0069f6ad85..d68522e5b9 100644
--- a/servers/audio/effects/audio_effect_record.cpp
+++ b/servers/audio/effects/audio_effect_record.cpp
@@ -62,7 +62,7 @@ void AudioEffectRecordInstance::_update_buffer() {
}
void AudioEffectRecordInstance::_update(void *userdata) {
- AudioEffectRecordInstance *ins = (AudioEffectRecordInstance *)userdata;
+ AudioEffectRecordInstance *ins = static_cast<AudioEffectRecordInstance *>(userdata);
ins->_update_buffer();
}
diff --git a/servers/audio/effects/audio_effect_stereo_enhance.h b/servers/audio/effects/audio_effect_stereo_enhance.h
index 8b8b7b47a0..1f93d1cf9f 100644
--- a/servers/audio/effects/audio_effect_stereo_enhance.h
+++ b/servers/audio/effects/audio_effect_stereo_enhance.h
@@ -44,7 +44,7 @@ class AudioEffectStereoEnhanceInstance : public AudioEffectInstance {
MAX_DELAY_MS = 50
};
- float *delay_ringbuff;
+ float *delay_ringbuff = nullptr;
unsigned int ringbuff_pos;
unsigned int ringbuff_mask;
diff --git a/servers/audio/effects/audio_stream_generator.h b/servers/audio/effects/audio_stream_generator.h
index 51288262b3..2ce4b95fcf 100644
--- a/servers/audio/effects/audio_stream_generator.h
+++ b/servers/audio/effects/audio_stream_generator.h
@@ -65,7 +65,7 @@ class AudioStreamGeneratorPlayback : public AudioStreamPlaybackResampled {
int skips;
bool active;
float mixed;
- AudioStreamGenerator *generator;
+ AudioStreamGenerator *generator = nullptr;
protected:
virtual int _mix_internal(AudioFrame *p_buffer, int p_frames) override;
diff --git a/servers/audio/effects/reverb.h b/servers/audio/effects/reverb.h
index ff59ab8d82..de25e8c52b 100644
--- a/servers/audio/effects/reverb.h
+++ b/servers/audio/effects/reverb.h
@@ -75,7 +75,7 @@ private:
Comb comb[MAX_COMBS];
AllPass allpass[MAX_ALLPASS];
- float *input_buffer;
+ float *input_buffer = nullptr;
float *echo_buffer = nullptr;
int echo_buffer_size;
int echo_buffer_pos;
diff --git a/servers/audio_server.h b/servers/audio_server.h
index 0c150427f2..5563d60e4a 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -284,7 +284,7 @@ private:
struct CallbackItem {
AudioCallback callback;
- void *userdata;
+ void *userdata = nullptr;
};
SafeList<CallbackItem *> update_callback_list;
diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h
index 77e867a05a..ce6bed41c9 100644
--- a/servers/extensions/physics_server_3d_extension.h
+++ b/servers/extensions/physics_server_3d_extension.h
@@ -193,7 +193,7 @@ typedef PhysicsServer3D::MotionCollision PhysicsServer3DExtensionMotionCollision
typedef PhysicsServer3D::MotionResult PhysicsServer3DExtensionMotionResult;
struct PhysicsServer3DExtensionStateCallback {
- void *instance;
+ void *instance = nullptr;
void (*callback)(void *p_instance, PhysicsDirectBodyState3D *p_state);
};
diff --git a/servers/physics_2d/godot_area_2d.h b/servers/physics_2d/godot_area_2d.h
index 6e8078909b..dadd9747b1 100644
--- a/servers/physics_2d/godot_area_2d.h
+++ b/servers/physics_2d/godot_area_2d.h
@@ -96,7 +96,7 @@ class GodotArea2D : public GodotCollisionObject2D {
Set<GodotConstraint2D *> constraints;
- virtual void _shapes_changed();
+ virtual void _shapes_changed() override;
void _queue_monitor_update();
void _set_space_override_mode(PhysicsServer2D::AreaSpaceOverrideMode &r_mode, PhysicsServer2D::AreaSpaceOverrideMode p_new_mode);
@@ -151,7 +151,7 @@ public:
void set_transform(const Transform2D &p_transform);
- void set_space(GodotSpace2D *p_space);
+ void set_space(GodotSpace2D *p_space) override;
void call_queries();
diff --git a/servers/physics_2d/godot_body_2d.h b/servers/physics_2d/godot_body_2d.h
index 1335a19126..4b87a69d5c 100644
--- a/servers/physics_2d/godot_body_2d.h
+++ b/servers/physics_2d/godot_body_2d.h
@@ -103,7 +103,7 @@ class GodotBody2D : public GodotCollisionObject2D {
bool can_sleep = true;
bool first_time_kinematic = false;
void _mass_properties_changed();
- virtual void _shapes_changed();
+ virtual void _shapes_changed() override;
Transform2D new_transform;
List<Pair<GodotConstraint2D *, int>> constraint_list;
@@ -302,7 +302,7 @@ public:
_FORCE_INLINE_ void set_continuous_collision_detection_mode(PhysicsServer2D::CCDMode p_mode) { continuous_cd_mode = p_mode; }
_FORCE_INLINE_ PhysicsServer2D::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; }
- void set_space(GodotSpace2D *p_space);
+ void set_space(GodotSpace2D *p_space) override;
void update_mass_properties();
void reset_mass_properties();
diff --git a/servers/physics_2d/godot_body_pair_2d.cpp b/servers/physics_2d/godot_body_pair_2d.cpp
index 2bf1e5a1d4..6e76697a1b 100644
--- a/servers/physics_2d/godot_body_pair_2d.cpp
+++ b/servers/physics_2d/godot_body_pair_2d.cpp
@@ -39,7 +39,7 @@
#define MAX_BIAS_ROTATION (Math_PI / 8)
void GodotBodyPair2D::_add_contact(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_self) {
- GodotBodyPair2D *self = (GodotBodyPair2D *)p_self;
+ GodotBodyPair2D *self = static_cast<GodotBodyPair2D *>(p_self);
self->_contact_added_callback(p_point_A, p_point_B);
}
diff --git a/servers/physics_2d/godot_broad_phase_2d_bvh.cpp b/servers/physics_2d/godot_broad_phase_2d_bvh.cpp
index 2cc60fc765..c545fec113 100644
--- a/servers/physics_2d/godot_broad_phase_2d_bvh.cpp
+++ b/servers/physics_2d/godot_broad_phase_2d_bvh.cpp
@@ -82,7 +82,7 @@ int GodotBroadPhase2DBVH::cull_aabb(const Rect2 &p_aabb, GodotCollisionObject2D
}
void *GodotBroadPhase2DBVH::_pair_callback(void *self, uint32_t p_A, GodotCollisionObject2D *p_object_A, int subindex_A, uint32_t p_B, GodotCollisionObject2D *p_object_B, int subindex_B) {
- GodotBroadPhase2DBVH *bpo = (GodotBroadPhase2DBVH *)(self);
+ GodotBroadPhase2DBVH *bpo = static_cast<GodotBroadPhase2DBVH *>(self);
if (!bpo->pair_callback) {
return nullptr;
}
@@ -91,7 +91,7 @@ void *GodotBroadPhase2DBVH::_pair_callback(void *self, uint32_t p_A, GodotCollis
}
void GodotBroadPhase2DBVH::_unpair_callback(void *self, uint32_t p_A, GodotCollisionObject2D *p_object_A, int subindex_A, uint32_t p_B, GodotCollisionObject2D *p_object_B, int subindex_B, void *pairdata) {
- GodotBroadPhase2DBVH *bpo = (GodotBroadPhase2DBVH *)(self);
+ GodotBroadPhase2DBVH *bpo = static_cast<GodotBroadPhase2DBVH *>(self);
if (!bpo->unpair_callback) {
return;
}
diff --git a/servers/physics_2d/godot_broad_phase_2d_bvh.h b/servers/physics_2d/godot_broad_phase_2d_bvh.h
index b11ad0e75e..512111f948 100644
--- a/servers/physics_2d/godot_broad_phase_2d_bvh.h
+++ b/servers/physics_2d/godot_broad_phase_2d_bvh.h
@@ -77,22 +77,22 @@ class GodotBroadPhase2DBVH : public GodotBroadPhase2D {
public:
// 0 is an invalid ID
- virtual ID create(GodotCollisionObject2D *p_object, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false);
- virtual void move(ID p_id, const Rect2 &p_aabb);
- virtual void set_static(ID p_id, bool p_static);
- virtual void remove(ID p_id);
+ virtual ID create(GodotCollisionObject2D *p_object, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false) override;
+ virtual void move(ID p_id, const Rect2 &p_aabb) override;
+ virtual void set_static(ID p_id, bool p_static) override;
+ virtual void remove(ID p_id) override;
- virtual GodotCollisionObject2D *get_object(ID p_id) const;
- virtual bool is_static(ID p_id) const;
- virtual int get_subindex(ID p_id) const;
+ virtual GodotCollisionObject2D *get_object(ID p_id) const override;
+ virtual bool is_static(ID p_id) const override;
+ virtual int get_subindex(ID p_id) const override;
- virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices = nullptr);
- virtual int cull_aabb(const Rect2 &p_aabb, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices = nullptr);
+ virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices = nullptr) override;
+ virtual int cull_aabb(const Rect2 &p_aabb, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices = nullptr) override;
- virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
+ virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) override;
+ virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) override;
- virtual void update();
+ virtual void update() override;
static GodotBroadPhase2D *_create();
GodotBroadPhase2DBVH();
diff --git a/servers/physics_2d/godot_collision_object_2d.h b/servers/physics_2d/godot_collision_object_2d.h
index 19d6e91561..1a683a7b0f 100644
--- a/servers/physics_2d/godot_collision_object_2d.h
+++ b/servers/physics_2d/godot_collision_object_2d.h
@@ -104,7 +104,7 @@ public:
_FORCE_INLINE_ void set_canvas_instance_id(const ObjectID &p_canvas_instance_id) { canvas_instance_id = p_canvas_instance_id; }
_FORCE_INLINE_ ObjectID get_canvas_instance_id() const { return canvas_instance_id; }
- void _shape_changed();
+ void _shape_changed() override;
_FORCE_INLINE_ Type get_type() const { return type; }
void add_shape(GodotShape2D *p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false);
@@ -166,7 +166,7 @@ public:
}
_FORCE_INLINE_ uint32_t get_collision_layer() const { return collision_layer; }
- void remove_shape(GodotShape2D *p_shape);
+ void remove_shape(GodotShape2D *p_shape) override;
void remove_shape(int p_index);
virtual void set_space(GodotSpace2D *p_space) = 0;
diff --git a/servers/physics_2d/godot_collision_solver_2d.cpp b/servers/physics_2d/godot_collision_solver_2d.cpp
index 263d6d939f..383c6a915c 100644
--- a/servers/physics_2d/godot_collision_solver_2d.cpp
+++ b/servers/physics_2d/godot_collision_solver_2d.cpp
@@ -150,7 +150,7 @@ struct _ConcaveCollisionInfo2D {
};
bool GodotCollisionSolver2D::concave_callback(void *p_userdata, GodotShape2D *p_convex) {
- _ConcaveCollisionInfo2D &cinfo = *(_ConcaveCollisionInfo2D *)(p_userdata);
+ _ConcaveCollisionInfo2D &cinfo = *(static_cast<_ConcaveCollisionInfo2D *>(p_userdata));
cinfo.aabb_tests++;
bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, cinfo.motion_A, p_convex, *cinfo.transform_B, cinfo.motion_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result, cinfo.sep_axis, cinfo.margin_A, cinfo.margin_B);
diff --git a/servers/physics_2d/godot_physics_server_2d.cpp b/servers/physics_2d/godot_physics_server_2d.cpp
index a9b499c6b5..650a95c914 100644
--- a/servers/physics_2d/godot_physics_server_2d.cpp
+++ b/servers/physics_2d/godot_physics_server_2d.cpp
@@ -144,7 +144,7 @@ real_t GodotPhysicsServer2D::shape_get_custom_solver_bias(RID p_shape) const {
}
void GodotPhysicsServer2D::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) {
- CollCbkData *cbk = (CollCbkData *)p_userdata;
+ CollCbkData *cbk = static_cast<CollCbkData *>(p_userdata);
if (cbk->max == 0) {
return;
@@ -1212,7 +1212,7 @@ void GodotPhysicsServer2D::free(RID p_rid) {
GodotSpace2D *space = space_owner.get_or_null(p_rid);
while (space->get_objects().size()) {
- GodotCollisionObject2D *co = (GodotCollisionObject2D *)space->get_objects().front()->get();
+ GodotCollisionObject2D *co = static_cast<GodotCollisionObject2D *>(space->get_objects().front()->get());
co->set_space(nullptr);
}
@@ -1251,7 +1251,7 @@ void GodotPhysicsServer2D::step(real_t p_step) {
active_objects = 0;
collision_pairs = 0;
for (Set<const GodotSpace2D *>::Element *E = active_spaces.front(); E; E = E->next()) {
- stepper->step((GodotSpace2D *)E->get(), p_step);
+ stepper->step(const_cast<GodotSpace2D *>(E->get()), p_step);
island_count += E->get()->get_island_count();
active_objects += E->get()->get_active_objects();
collision_pairs += E->get()->get_collision_pairs();
@@ -1272,7 +1272,7 @@ void GodotPhysicsServer2D::flush_queries() {
uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
for (Set<const GodotSpace2D *>::Element *E = active_spaces.front(); E; E = E->next()) {
- GodotSpace2D *space = (GodotSpace2D *)E->get();
+ GodotSpace2D *space = const_cast<GodotSpace2D *>(E->get());
space->call_queries();
}
diff --git a/servers/physics_2d/godot_shape_2d.cpp b/servers/physics_2d/godot_shape_2d.cpp
index b5dbb8a2dd..6c020f9e72 100644
--- a/servers/physics_2d/godot_shape_2d.cpp
+++ b/servers/physics_2d/godot_shape_2d.cpp
@@ -37,7 +37,7 @@ void GodotShape2D::configure(const Rect2 &p_aabb) {
aabb = p_aabb;
configured = true;
for (const KeyValue<GodotShapeOwner2D *, int> &E : owners) {
- GodotShapeOwner2D *co = (GodotShapeOwner2D *)E.key;
+ GodotShapeOwner2D *co = const_cast<GodotShapeOwner2D *>(E.key);
co->_shape_changed();
}
}
diff --git a/servers/physics_2d/godot_space_2d.cpp b/servers/physics_2d/godot_space_2d.cpp
index 99c0566fb1..63e3af1395 100644
--- a/servers/physics_2d/godot_space_2d.cpp
+++ b/servers/physics_2d/godot_space_2d.cpp
@@ -403,7 +403,7 @@ struct _RestCallbackData2D {
};
static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) {
- _RestCallbackData2D *rd = (_RestCallbackData2D *)p_userdata;
+ _RestCallbackData2D *rd = static_cast<_RestCallbackData2D *>(p_userdata);
Vector2 contact_rel = p_point_B - p_point_A;
real_t len = contact_rel.length();
@@ -1005,7 +1005,7 @@ void *GodotSpace2D::_broadphase_pair(GodotCollisionObject2D *A, int p_subindex_A
SWAP(type_A, type_B);
}
- GodotSpace2D *self = (GodotSpace2D *)p_self;
+ GodotSpace2D *self = static_cast<GodotSpace2D *>(p_self);
self->collision_pairs++;
if (type_A == GodotCollisionObject2D::TYPE_AREA) {
@@ -1021,7 +1021,7 @@ void *GodotSpace2D::_broadphase_pair(GodotCollisionObject2D *A, int p_subindex_A
}
} else {
- GodotBodyPair2D *b = memnew(GodotBodyPair2D((GodotBody2D *)A, p_subindex_A, (GodotBody2D *)B, p_subindex_B));
+ GodotBodyPair2D *b = memnew(GodotBodyPair2D(static_cast<GodotBody2D *>(A), p_subindex_A, static_cast<GodotBody2D *>(B), p_subindex_B));
return b;
}
diff --git a/servers/physics_2d/godot_step_2d.cpp b/servers/physics_2d/godot_step_2d.cpp
index 866c415440..fd72038be3 100644
--- a/servers/physics_2d/godot_step_2d.cpp
+++ b/servers/physics_2d/godot_step_2d.cpp
@@ -47,7 +47,7 @@ void GodotStep2D::_populate_island(GodotBody2D *p_body, LocalVector<GodotBody2D
}
for (const Pair<GodotConstraint2D *, int> &E : p_body->get_constraint_list()) {
- GodotConstraint2D *constraint = (GodotConstraint2D *)E.first;
+ GodotConstraint2D *constraint = const_cast<GodotConstraint2D *>(E.first);
if (constraint->get_island_step() == _step) {
continue; // Already processed.
}
diff --git a/servers/physics_3d/godot_area_3d.h b/servers/physics_3d/godot_area_3d.h
index ce64fc802a..d15f8ec0a6 100644
--- a/servers/physics_3d/godot_area_3d.h
+++ b/servers/physics_3d/godot_area_3d.h
@@ -102,7 +102,7 @@ class GodotArea3D : public GodotCollisionObject3D {
Set<GodotConstraint3D *> constraints;
- virtual void _shapes_changed();
+ virtual void _shapes_changed() override;
void _queue_monitor_update();
void _set_space_override_mode(PhysicsServer3D::AreaSpaceOverrideMode &r_mode, PhysicsServer3D::AreaSpaceOverrideMode p_new_mode);
@@ -172,7 +172,7 @@ public:
void set_transform(const Transform3D &p_transform);
- void set_space(GodotSpace3D *p_space);
+ void set_space(GodotSpace3D *p_space) override;
void call_queries();
diff --git a/servers/physics_3d/godot_area_pair_3d.h b/servers/physics_3d/godot_area_pair_3d.h
index c416477204..64b43a3b51 100644
--- a/servers/physics_3d/godot_area_pair_3d.h
+++ b/servers/physics_3d/godot_area_pair_3d.h
@@ -37,8 +37,8 @@
#include "godot_soft_body_3d.h"
class GodotAreaPair3D : public GodotConstraint3D {
- GodotBody3D *body;
- GodotArea3D *area;
+ GodotBody3D *body = nullptr;
+ GodotArea3D *area = nullptr;
int body_shape;
int area_shape;
bool colliding = false;
@@ -55,8 +55,8 @@ public:
};
class GodotArea2Pair3D : public GodotConstraint3D {
- GodotArea3D *area_a;
- GodotArea3D *area_b;
+ GodotArea3D *area_a = nullptr;
+ GodotArea3D *area_b = nullptr;
int shape_a;
int shape_b;
bool colliding_a = false;
@@ -76,8 +76,8 @@ public:
};
class GodotAreaSoftBodyPair3D : public GodotConstraint3D {
- GodotSoftBody3D *soft_body;
- GodotArea3D *area;
+ GodotSoftBody3D *soft_body = nullptr;
+ GodotArea3D *area = nullptr;
int soft_body_shape;
int area_shape;
bool colliding = false;
diff --git a/servers/physics_3d/godot_body_3d.h b/servers/physics_3d/godot_body_3d.h
index 1906e8aab1..c0c847d920 100644
--- a/servers/physics_3d/godot_body_3d.h
+++ b/servers/physics_3d/godot_body_3d.h
@@ -109,7 +109,7 @@ class GodotBody3D : public GodotCollisionObject3D {
bool first_time_kinematic = false;
void _mass_properties_changed();
- virtual void _shapes_changed();
+ virtual void _shapes_changed() override;
Transform3D new_transform;
Map<GodotConstraint3D *, int> constraint_map;
@@ -301,7 +301,7 @@ public:
_FORCE_INLINE_ void set_continuous_collision_detection(bool p_enable) { continuous_cd = p_enable; }
_FORCE_INLINE_ bool is_continuous_collision_detection_enabled() const { return continuous_cd; }
- void set_space(GodotSpace3D *p_space);
+ void set_space(GodotSpace3D *p_space) override;
void update_mass_properties();
void reset_mass_properties();
diff --git a/servers/physics_3d/godot_body_pair_3d.cpp b/servers/physics_3d/godot_body_pair_3d.cpp
index 89d5d59161..eebbe0196d 100644
--- a/servers/physics_3d/godot_body_pair_3d.cpp
+++ b/servers/physics_3d/godot_body_pair_3d.cpp
@@ -39,7 +39,7 @@
#define MAX_BIAS_ROTATION (Math_PI / 8)
void GodotBodyPair3D::_contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
- GodotBodyPair3D *pair = (GodotBodyPair3D *)p_userdata;
+ GodotBodyPair3D *pair = static_cast<GodotBodyPair3D *>(p_userdata);
pair->contact_added_callback(p_point_A, p_index_A, p_point_B, p_index_B);
}
@@ -562,7 +562,7 @@ GodotBodyPair3D::~GodotBodyPair3D() {
}
void GodotBodySoftBodyPair3D::_contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
- GodotBodySoftBodyPair3D *pair = (GodotBodySoftBodyPair3D *)p_userdata;
+ GodotBodySoftBodyPair3D *pair = static_cast<GodotBodySoftBodyPair3D *>(p_userdata);
pair->contact_added_callback(p_point_A, p_index_A, p_point_B, p_index_B);
}
diff --git a/servers/physics_3d/godot_broad_phase_3d_bvh.cpp b/servers/physics_3d/godot_broad_phase_3d_bvh.cpp
index b34f9d214f..435c1e8aec 100644
--- a/servers/physics_3d/godot_broad_phase_3d_bvh.cpp
+++ b/servers/physics_3d/godot_broad_phase_3d_bvh.cpp
@@ -87,7 +87,7 @@ int GodotBroadPhase3DBVH::cull_aabb(const AABB &p_aabb, GodotCollisionObject3D *
}
void *GodotBroadPhase3DBVH::_pair_callback(void *self, uint32_t p_A, GodotCollisionObject3D *p_object_A, int subindex_A, uint32_t p_B, GodotCollisionObject3D *p_object_B, int subindex_B) {
- GodotBroadPhase3DBVH *bpo = (GodotBroadPhase3DBVH *)(self);
+ GodotBroadPhase3DBVH *bpo = static_cast<GodotBroadPhase3DBVH *>(self);
if (!bpo->pair_callback) {
return nullptr;
}
@@ -96,7 +96,7 @@ void *GodotBroadPhase3DBVH::_pair_callback(void *self, uint32_t p_A, GodotCollis
}
void GodotBroadPhase3DBVH::_unpair_callback(void *self, uint32_t p_A, GodotCollisionObject3D *p_object_A, int subindex_A, uint32_t p_B, GodotCollisionObject3D *p_object_B, int subindex_B, void *pairdata) {
- GodotBroadPhase3DBVH *bpo = (GodotBroadPhase3DBVH *)(self);
+ GodotBroadPhase3DBVH *bpo = static_cast<GodotBroadPhase3DBVH *>(self);
if (!bpo->unpair_callback) {
return;
}
diff --git a/servers/physics_3d/godot_broad_phase_3d_bvh.h b/servers/physics_3d/godot_broad_phase_3d_bvh.h
index 7660030195..ae5a18d955 100644
--- a/servers/physics_3d/godot_broad_phase_3d_bvh.h
+++ b/servers/physics_3d/godot_broad_phase_3d_bvh.h
@@ -75,23 +75,23 @@ class GodotBroadPhase3DBVH : public GodotBroadPhase3D {
public:
// 0 is an invalid ID
- virtual ID create(GodotCollisionObject3D *p_object, int p_subindex = 0, const AABB &p_aabb = AABB(), bool p_static = false);
- virtual void move(ID p_id, const AABB &p_aabb);
- virtual void set_static(ID p_id, bool p_static);
- virtual void remove(ID p_id);
+ virtual ID create(GodotCollisionObject3D *p_object, int p_subindex = 0, const AABB &p_aabb = AABB(), bool p_static = false) override;
+ virtual void move(ID p_id, const AABB &p_aabb) override;
+ virtual void set_static(ID p_id, bool p_static) override;
+ virtual void remove(ID p_id) override;
- virtual GodotCollisionObject3D *get_object(ID p_id) const;
- virtual bool is_static(ID p_id) const;
- virtual int get_subindex(ID p_id) const;
+ virtual GodotCollisionObject3D *get_object(ID p_id) const override;
+ virtual bool is_static(ID p_id) const override;
+ virtual int get_subindex(ID p_id) const override;
- virtual int cull_point(const Vector3 &p_point, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr);
- virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr);
- virtual int cull_aabb(const AABB &p_aabb, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr);
+ virtual int cull_point(const Vector3 &p_point, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr) override;
+ virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr) override;
+ virtual int cull_aabb(const AABB &p_aabb, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr) override;
- virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
+ virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) override;
+ virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) override;
- virtual void update();
+ virtual void update() override;
static GodotBroadPhase3D *_create();
GodotBroadPhase3DBVH();
diff --git a/servers/physics_3d/godot_collision_object_3d.h b/servers/physics_3d/godot_collision_object_3d.h
index 515b945564..0f09f21962 100644
--- a/servers/physics_3d/godot_collision_object_3d.h
+++ b/servers/physics_3d/godot_collision_object_3d.h
@@ -112,7 +112,7 @@ public:
_FORCE_INLINE_ void set_instance_id(const ObjectID &p_instance_id) { instance_id = p_instance_id; }
_FORCE_INLINE_ ObjectID get_instance_id() const { return instance_id; }
- void _shape_changed();
+ void _shape_changed() override;
_FORCE_INLINE_ Type get_type() const { return type; }
void add_shape(GodotShape3D *p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false);
@@ -173,7 +173,7 @@ public:
return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask;
}
- void remove_shape(GodotShape3D *p_shape);
+ void remove_shape(GodotShape3D *p_shape) override;
void remove_shape(int p_index);
virtual void set_space(GodotSpace3D *p_space) = 0;
diff --git a/servers/physics_3d/godot_collision_solver_3d.cpp b/servers/physics_3d/godot_collision_solver_3d.cpp
index 81e1a88366..0adfabef78 100644
--- a/servers/physics_3d/godot_collision_solver_3d.cpp
+++ b/servers/physics_3d/godot_collision_solver_3d.cpp
@@ -141,7 +141,7 @@ struct _SoftBodyContactCollisionInfo {
};
void GodotCollisionSolver3D::soft_body_contact_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
- _SoftBodyContactCollisionInfo &cinfo = *(_SoftBodyContactCollisionInfo *)(p_userdata);
+ _SoftBodyContactCollisionInfo &cinfo = *(static_cast<_SoftBodyContactCollisionInfo *>(p_userdata));
++cinfo.contact_count;
@@ -170,7 +170,7 @@ struct _SoftBodyQueryInfo {
};
bool GodotCollisionSolver3D::soft_body_query_callback(uint32_t p_node_index, void *p_userdata) {
- _SoftBodyQueryInfo &query_cinfo = *(_SoftBodyQueryInfo *)(p_userdata);
+ _SoftBodyQueryInfo &query_cinfo = *(static_cast<_SoftBodyQueryInfo *>(p_userdata));
Vector3 node_position = query_cinfo.soft_body->get_node_position(p_node_index);
@@ -189,7 +189,7 @@ bool GodotCollisionSolver3D::soft_body_query_callback(uint32_t p_node_index, voi
}
bool GodotCollisionSolver3D::soft_body_concave_callback(void *p_userdata, GodotShape3D *p_convex) {
- _SoftBodyQueryInfo &query_cinfo = *(_SoftBodyQueryInfo *)(p_userdata);
+ _SoftBodyQueryInfo &query_cinfo = *(static_cast<_SoftBodyQueryInfo *>(p_userdata));
query_cinfo.shape_A = p_convex;
@@ -292,7 +292,7 @@ struct _ConcaveCollisionInfo {
};
bool GodotCollisionSolver3D::concave_callback(void *p_userdata, GodotShape3D *p_convex) {
- _ConcaveCollisionInfo &cinfo = *(_ConcaveCollisionInfo *)(p_userdata);
+ _ConcaveCollisionInfo &cinfo = *(static_cast<_ConcaveCollisionInfo *>(p_userdata));
cinfo.aabb_tests++;
bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, p_convex, *cinfo.transform_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result, nullptr, cinfo.margin_A, cinfo.margin_B);
@@ -422,7 +422,7 @@ bool GodotCollisionSolver3D::solve_static(const GodotShape3D *p_shape_A, const T
}
bool GodotCollisionSolver3D::concave_distance_callback(void *p_userdata, GodotShape3D *p_convex) {
- _ConcaveCollisionInfo &cinfo = *(_ConcaveCollisionInfo *)(p_userdata);
+ _ConcaveCollisionInfo &cinfo = *(static_cast<_ConcaveCollisionInfo *>(p_userdata));
cinfo.aabb_tests++;
Vector3 close_A, close_B;
diff --git a/servers/physics_3d/godot_physics_server_3d.cpp b/servers/physics_3d/godot_physics_server_3d.cpp
index f7270713e0..e5107be74b 100644
--- a/servers/physics_3d/godot_physics_server_3d.cpp
+++ b/servers/physics_3d/godot_physics_server_3d.cpp
@@ -1570,7 +1570,7 @@ void GodotPhysicsServer3D::free(RID p_rid) {
GodotSpace3D *space = space_owner.get_or_null(p_rid);
while (space->get_objects().size()) {
- GodotCollisionObject3D *co = (GodotCollisionObject3D *)space->get_objects().front()->get();
+ GodotCollisionObject3D *co = static_cast<GodotCollisionObject3D *>(space->get_objects().front()->get());
co->set_space(nullptr);
}
@@ -1612,7 +1612,7 @@ void GodotPhysicsServer3D::step(real_t p_step) {
active_objects = 0;
collision_pairs = 0;
for (Set<const GodotSpace3D *>::Element *E = active_spaces.front(); E; E = E->next()) {
- stepper->step((GodotSpace3D *)E->get(), p_step);
+ stepper->step(const_cast<GodotSpace3D *>(E->get()), p_step);
island_count += E->get()->get_island_count();
active_objects += E->get()->get_active_objects();
collision_pairs += E->get()->get_collision_pairs();
@@ -1636,7 +1636,7 @@ void GodotPhysicsServer3D::flush_queries() {
uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
for (Set<const GodotSpace3D *>::Element *E = active_spaces.front(); E; E = E->next()) {
- GodotSpace3D *space = (GodotSpace3D *)E->get();
+ GodotSpace3D *space = const_cast<GodotSpace3D *>(E->get());
space->call_queries();
}
@@ -1709,7 +1709,7 @@ void GodotPhysicsServer3D::_update_shapes() {
}
void GodotPhysicsServer3D::_shape_col_cbk(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
- CollCbkData *cbk = (CollCbkData *)p_userdata;
+ CollCbkData *cbk = static_cast<CollCbkData *>(p_userdata);
if (cbk->max == 0) {
return;
diff --git a/servers/physics_3d/godot_physics_server_3d.h b/servers/physics_3d/godot_physics_server_3d.h
index 00ed763e01..d2078a912c 100644
--- a/servers/physics_3d/godot_physics_server_3d.h
+++ b/servers/physics_3d/godot_physics_server_3d.h
@@ -74,7 +74,7 @@ public:
struct CollCbkData {
int max;
int amount;
- Vector3 *ptr;
+ Vector3 *ptr = nullptr;
};
static void _shape_col_cbk(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp
index 7762c4829e..21595c9612 100644
--- a/servers/physics_3d/godot_shape_3d.cpp
+++ b/servers/physics_3d/godot_shape_3d.cpp
@@ -62,7 +62,7 @@ void GodotShape3D::configure(const AABB &p_aabb) {
aabb = p_aabb;
configured = true;
for (const KeyValue<GodotShapeOwner3D *, int> &E : owners) {
- GodotShapeOwner3D *co = (GodotShapeOwner3D *)E.key;
+ GodotShapeOwner3D *co = const_cast<GodotShapeOwner3D *>(E.key);
co->_shape_changed();
}
}
diff --git a/servers/physics_3d/godot_soft_body_3d.cpp b/servers/physics_3d/godot_soft_body_3d.cpp
index f09da92cae..be4b41292d 100644
--- a/servers/physics_3d/godot_soft_body_3d.cpp
+++ b/servers/physics_3d/godot_soft_body_3d.cpp
@@ -1272,7 +1272,7 @@ struct _SoftBodyIntersectSegmentInfo {
real_t hit_dist_sq = INFINITY;
static bool process_hit(uint32_t p_face_index, void *p_userdata) {
- _SoftBodyIntersectSegmentInfo &query_info = *(_SoftBodyIntersectSegmentInfo *)(p_userdata);
+ _SoftBodyIntersectSegmentInfo &query_info = *(static_cast<_SoftBodyIntersectSegmentInfo *>(p_userdata));
Vector3 points[3];
query_info.soft_body->get_face_points(p_face_index, points[0], points[1], points[2]);
diff --git a/servers/physics_3d/godot_soft_body_3d.h b/servers/physics_3d/godot_soft_body_3d.h
index d9f5078313..96f63e5819 100644
--- a/servers/physics_3d/godot_soft_body_3d.h
+++ b/servers/physics_3d/godot_soft_body_3d.h
@@ -153,7 +153,7 @@ public:
}
}
- virtual void set_space(GodotSpace3D *p_space);
+ virtual void set_space(GodotSpace3D *p_space) override;
void set_mesh(RID p_mesh);
@@ -204,8 +204,8 @@ public:
void predict_motion(real_t p_delta);
void solve_constraints(real_t p_delta);
- _FORCE_INLINE_ uint32_t get_node_index(void *p_node) const { return ((Node *)p_node)->index; }
- _FORCE_INLINE_ uint32_t get_face_index(void *p_face) const { return ((Face *)p_face)->index; }
+ _FORCE_INLINE_ uint32_t get_node_index(void *p_node) const { return static_cast<Node *>(p_node)->index; }
+ _FORCE_INLINE_ uint32_t get_face_index(void *p_face) const { return static_cast<Face *>(p_face)->index; }
// Return true to stop the query.
// p_index is the node index for AABB query, face index for Ray query.
@@ -215,7 +215,7 @@ public:
void query_ray(const Vector3 &p_from, const Vector3 &p_to, QueryResultCallback p_result_callback, void *p_userdata);
protected:
- virtual void _shapes_changed();
+ virtual void _shapes_changed() override;
private:
void update_normals_and_centroids();
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp
index e8af2d7283..0b84520c39 100644
--- a/servers/physics_3d/godot_space_3d.cpp
+++ b/servers/physics_3d/godot_space_3d.cpp
@@ -445,7 +445,7 @@ struct _RestCallbackData {
};
static void _rest_cbk_result(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
- _RestCallbackData *rd = (_RestCallbackData *)p_userdata;
+ _RestCallbackData *rd = static_cast<_RestCallbackData *>(p_userdata);
Vector3 contact_rel = p_point_B - p_point_A;
real_t len = contact_rel.length();
@@ -1017,7 +1017,7 @@ void *GodotSpace3D::_broadphase_pair(GodotCollisionObject3D *A, int p_subindex_A
SWAP(type_A, type_B);
}
- GodotSpace3D *self = (GodotSpace3D *)p_self;
+ GodotSpace3D *self = static_cast<GodotSpace3D *>(p_self);
self->collision_pairs++;
@@ -1038,10 +1038,10 @@ void *GodotSpace3D::_broadphase_pair(GodotCollisionObject3D *A, int p_subindex_A
}
} else if (type_A == GodotCollisionObject3D::TYPE_BODY) {
if (type_B == GodotCollisionObject3D::TYPE_SOFT_BODY) {
- GodotBodySoftBodyPair3D *soft_pair = memnew(GodotBodySoftBodyPair3D((GodotBody3D *)A, p_subindex_A, (GodotSoftBody3D *)B));
+ GodotBodySoftBodyPair3D *soft_pair = memnew(GodotBodySoftBodyPair3D(static_cast<GodotBody3D *>(A), p_subindex_A, static_cast<GodotSoftBody3D *>(B)));
return soft_pair;
} else {
- GodotBodyPair3D *b = memnew(GodotBodyPair3D((GodotBody3D *)A, p_subindex_A, (GodotBody3D *)B, p_subindex_B));
+ GodotBodyPair3D *b = memnew(GodotBodyPair3D(static_cast<GodotBody3D *>(A), p_subindex_A, static_cast<GodotBody3D *>(B), p_subindex_B));
return b;
}
} else {
@@ -1056,9 +1056,9 @@ void GodotSpace3D::_broadphase_unpair(GodotCollisionObject3D *A, int p_subindex_
return;
}
- GodotSpace3D *self = (GodotSpace3D *)p_self;
+ GodotSpace3D *self = static_cast<GodotSpace3D *>(p_self);
self->collision_pairs--;
- GodotConstraint3D *c = (GodotConstraint3D *)p_data;
+ GodotConstraint3D *c = static_cast<GodotConstraint3D *>(p_data);
memdelete(c);
}
diff --git a/servers/physics_3d/godot_space_3d.h b/servers/physics_3d/godot_space_3d.h
index ac54c8bf69..6308ede9a9 100644
--- a/servers/physics_3d/godot_space_3d.h
+++ b/servers/physics_3d/godot_space_3d.h
@@ -47,7 +47,7 @@ class GodotPhysicsDirectSpaceState3D : public PhysicsDirectSpaceState3D {
GDCLASS(GodotPhysicsDirectSpaceState3D, PhysicsDirectSpaceState3D);
public:
- GodotSpace3D *space;
+ GodotSpace3D *space = nullptr;
virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override;
virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override;
diff --git a/servers/physics_3d/godot_step_3d.cpp b/servers/physics_3d/godot_step_3d.cpp
index 63635b224b..204adae450 100644
--- a/servers/physics_3d/godot_step_3d.cpp
+++ b/servers/physics_3d/godot_step_3d.cpp
@@ -49,7 +49,7 @@ void GodotStep3D::_populate_island(GodotBody3D *p_body, LocalVector<GodotBody3D
}
for (const KeyValue<GodotConstraint3D *, int> &E : p_body->get_constraint_map()) {
- GodotConstraint3D *constraint = (GodotConstraint3D *)E.key;
+ GodotConstraint3D *constraint = const_cast<GodotConstraint3D *>(E.key);
if (constraint->get_island_step() == _step) {
continue; // Already processed.
}
@@ -88,7 +88,7 @@ void GodotStep3D::_populate_island_soft_body(GodotSoftBody3D *p_soft_body, Local
p_soft_body->set_island_step(_step);
for (Set<GodotConstraint3D *>::Element *E = p_soft_body->get_constraints().front(); E; E = E->next()) {
- GodotConstraint3D *constraint = (GodotConstraint3D *)E->get();
+ GodotConstraint3D *constraint = const_cast<GodotConstraint3D *>(E->get());
if (constraint->get_island_step() == _step) {
continue; // Already processed.
}
diff --git a/servers/rendering/dummy/rasterizer_dummy.h b/servers/rendering/dummy/rasterizer_dummy.h
index 069b2e6695..f7bd7d0d18 100644
--- a/servers/rendering/dummy/rasterizer_dummy.h
+++ b/servers/rendering/dummy/rasterizer_dummy.h
@@ -40,6 +40,7 @@
#include "servers/rendering/dummy/storage/canvas_texture_storage.h"
#include "servers/rendering/dummy/storage/decal_atlas_storage.h"
#include "servers/rendering/dummy/storage/material_storage.h"
+#include "servers/rendering/dummy/storage/mesh_storage.h"
#include "servers/rendering/dummy/storage/texture_storage.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering_server.h"
@@ -53,6 +54,7 @@ protected:
RasterizerCanvasDummy canvas;
RendererDummy::CanvasTextureStorage canvas_texture_storage;
RendererDummy::MaterialStorage material_storage;
+ RendererDummy::MeshStorage mesh_storage;
RendererDummy::TextureStorage texture_storage;
RendererDummy::DecalAtlasStorage decal_atlas_storage;
RasterizerStorageDummy storage;
@@ -61,6 +63,7 @@ protected:
public:
RendererCanvasTextureStorage *get_canvas_texture_storage() override { return &canvas_texture_storage; };
RendererMaterialStorage *get_material_storage() override { return &material_storage; };
+ RendererMeshStorage *get_mesh_storage() override { return &mesh_storage; };
RendererTextureStorage *get_texture_storage() override { return &texture_storage; };
RendererDecalAtlasStorage *get_decal_atlas_storage() override { return &decal_atlas_storage; };
RendererStorage *get_storage() override { return &storage; }
diff --git a/servers/rendering/dummy/rasterizer_storage_dummy.h b/servers/rendering/dummy/rasterizer_storage_dummy.h
index 4ae2a51c7d..ea69d2f9a6 100644
--- a/servers/rendering/dummy/rasterizer_storage_dummy.h
+++ b/servers/rendering/dummy/rasterizer_storage_dummy.h
@@ -36,82 +36,6 @@
class RasterizerStorageDummy : public RendererStorage {
public:
- /* MESH API */
-
- RID mesh_allocate() override { return RID(); }
- void mesh_initialize(RID p_rid) override {}
- void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {}
- bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; }
- RID mesh_instance_create(RID p_base) override { return RID(); }
- void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {}
- void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {}
- void mesh_instance_check_for_update(RID p_mesh_instance) override {}
- void update_mesh_instances() override {}
- void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override {}
- float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override { return 0.0; }
-
- void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {}
-
- int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; }
-
- void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {}
- RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override { return RS::BLEND_SHAPE_MODE_NORMALIZED; }
-
- void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
- void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
- void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
-
- void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}
- RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }
-
- RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override { return RS::SurfaceData(); }
- int mesh_get_surface_count(RID p_mesh) const override { return 0; }
-
- void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}
- AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }
-
- AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); }
- void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {}
- void mesh_clear(RID p_mesh) override {}
-
- /* MULTIMESH API */
-
- RID multimesh_allocate() override { return RID(); }
- void multimesh_initialize(RID p_rid) override {}
- void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {}
- int multimesh_get_instance_count(RID p_multimesh) const override { return 0; }
-
- void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}
- void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override {}
- void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {}
- void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}
- void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}
-
- RID multimesh_get_mesh(RID p_multimesh) const override { return RID(); }
- AABB multimesh_get_aabb(RID p_multimesh) const override { return AABB(); }
-
- Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform3D(); }
- Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }
- Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
- Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
- void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override {}
- Vector<float> multimesh_get_buffer(RID p_multimesh) const override { return Vector<float>(); }
-
- void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
- int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }
-
- /* SKELETON API */
-
- RID skeleton_allocate() override { return RID(); }
- void skeleton_initialize(RID p_rid) override {}
- void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {}
- void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {}
- int skeleton_get_bone_count(RID p_skeleton) const override { return 0; }
- void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override {}
- Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform3D(); }
- void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {}
- Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); }
-
/* Light API */
RID directional_light_allocate() override { return RID(); }
@@ -171,6 +95,8 @@ public:
void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {}
void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {}
void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {}
+ void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override {}
+ float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override { return 0.0; }
AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); }
RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; }
@@ -181,7 +107,6 @@ public:
bool reflection_probe_renders_shadows(RID p_probe) const override { return false; }
void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
- void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
/* VOXEL GI API */
diff --git a/servers/rendering/dummy/storage/mesh_storage.h b/servers/rendering/dummy/storage/mesh_storage.h
new file mode 100644
index 0000000000..dfbd265bba
--- /dev/null
+++ b/servers/rendering/dummy/storage/mesh_storage.h
@@ -0,0 +1,129 @@
+/*************************************************************************/
+/* mesh_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MESH_STORAGE_DUMMY_H
+#define MESH_STORAGE_DUMMY_H
+
+#include "servers/rendering/storage/mesh_storage.h"
+
+namespace RendererDummy {
+
+class MeshStorage : public RendererMeshStorage {
+public:
+ /* MESH API */
+
+ virtual RID mesh_allocate() override { return RID(); }
+ virtual void mesh_initialize(RID p_rid) override {}
+ virtual void mesh_free(RID p_rid) override {}
+
+ virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {}
+ virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; }
+
+ virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {}
+
+ virtual int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; }
+
+ virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {}
+ virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override { return RS::BLEND_SHAPE_MODE_NORMALIZED; }
+
+ virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
+ virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
+ virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
+
+ virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}
+ virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }
+
+ virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override { return RS::SurfaceData(); }
+ virtual int mesh_get_surface_count(RID p_mesh) const override { return 0; }
+
+ virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}
+ virtual AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }
+
+ virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); }
+ virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {}
+ virtual void mesh_clear(RID p_mesh) override {}
+
+ /* MESH INSTANCE */
+
+ virtual RID mesh_instance_create(RID p_base) override { return RID(); }
+ virtual void mesh_instance_free(RID p_rid) override {}
+
+ virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {}
+ virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {}
+ virtual void mesh_instance_check_for_update(RID p_mesh_instance) override {}
+ virtual void update_mesh_instances() override {}
+
+ /* MULTIMESH API */
+
+ virtual RID multimesh_allocate() override { return RID(); }
+ virtual void multimesh_initialize(RID p_rid) override {}
+ virtual void multimesh_free(RID p_rid) override {}
+
+ virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {}
+ virtual int multimesh_get_instance_count(RID p_multimesh) const override { return 0; }
+
+ virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}
+ virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override {}
+ virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {}
+ virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}
+ virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}
+
+ virtual RID multimesh_get_mesh(RID p_multimesh) const override { return RID(); }
+ virtual AABB multimesh_get_aabb(RID p_multimesh) const override { return AABB(); }
+
+ virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform3D(); }
+ virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }
+ virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
+ virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
+ virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override {}
+ virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override { return Vector<float>(); }
+
+ virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
+ virtual int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }
+
+ /* SKELETON API */
+
+ virtual RID skeleton_allocate() override { return RID(); }
+ virtual void skeleton_initialize(RID p_rid) override {}
+ virtual void skeleton_free(RID p_rid) override {}
+ virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {}
+ virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {}
+ virtual int skeleton_get_bone_count(RID p_skeleton) const override { return 0; }
+ virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override {}
+ virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform3D(); }
+ virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {}
+ virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); }
+
+ virtual void skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) override {}
+};
+
+} // namespace RendererDummy
+
+#endif // !MESH_STORAGE_DUMMY_H
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index 22149c9e43..8ad2d42e5f 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -602,42 +602,119 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
Color *colors_ptr = colors.ptrw();
if (p_antialiased) {
+ float border_size = 2.0;
+ if (p_width < border_size) {
+ border_size = p_width;
+ }
Color color2 = Color(1, 1, 1, 0);
- PackedColorArray colors_top;
- PackedVector2Array points_top;
+ PackedColorArray colors_begin;
+ PackedVector2Array points_begin;
+
+ colors_begin.resize(4);
+ points_begin.resize(4);
+
+ PackedColorArray colors_begin_left_corner;
+ PackedVector2Array points_begin_left_corner;
+
+ colors_begin_left_corner.resize(4);
+ points_begin_left_corner.resize(4);
+
+ PackedColorArray colors_begin_right_corner;
+ PackedVector2Array points_begin_right_corner;
+
+ colors_begin_right_corner.resize(4);
+ points_begin_right_corner.resize(4);
+
+ PackedColorArray colors_end;
+ PackedVector2Array points_end;
+
+ colors_end.resize(4);
+ points_end.resize(4);
+
+ PackedColorArray colors_end_left_corner;
+ PackedVector2Array points_end_left_corner;
+
+ colors_end_left_corner.resize(4);
+ points_end_left_corner.resize(4);
+
+ PackedColorArray colors_end_right_corner;
+ PackedVector2Array points_end_right_corner;
+
+ colors_end_right_corner.resize(4);
+ points_end_right_corner.resize(4);
+
+ PackedColorArray colors_left;
+ PackedVector2Array points_left;
+
+ colors_left.resize(pc2);
+ points_left.resize(pc2);
+
+ PackedColorArray colors_right;
+ PackedVector2Array points_right;
- colors_top.resize(pc2);
- points_top.resize(pc2);
+ colors_right.resize(pc2);
+ points_right.resize(pc2);
- PackedColorArray colors_bottom;
- PackedVector2Array points_bottom;
+ Item::CommandPolygon *pline_begin = canvas_item->alloc_command<Item::CommandPolygon>();
+ ERR_FAIL_COND(!pline_begin);
- colors_bottom.resize(pc2);
- points_bottom.resize(pc2);
+ Item::CommandPolygon *pline_begin_left_corner = canvas_item->alloc_command<Item::CommandPolygon>();
+ ERR_FAIL_COND(!pline_begin_left_corner);
- Item::CommandPolygon *pline_top = canvas_item->alloc_command<Item::CommandPolygon>();
- ERR_FAIL_COND(!pline_top);
+ Item::CommandPolygon *pline_begin_right_corner = canvas_item->alloc_command<Item::CommandPolygon>();
+ ERR_FAIL_COND(!pline_begin_right_corner);
- Item::CommandPolygon *pline_bottom = canvas_item->alloc_command<Item::CommandPolygon>();
- ERR_FAIL_COND(!pline_bottom);
+ Item::CommandPolygon *pline_end = canvas_item->alloc_command<Item::CommandPolygon>();
+ ERR_FAIL_COND(!pline_end);
- //make three trianglestrip's for drawing the antialiased line...
+ Item::CommandPolygon *pline_end_left_corner = canvas_item->alloc_command<Item::CommandPolygon>();
+ ERR_FAIL_COND(!pline_end_left_corner);
- Vector2 *points_top_ptr = points_top.ptrw();
- Vector2 *points_bottom_ptr = points_bottom.ptrw();
+ Item::CommandPolygon *pline_end_right_corner = canvas_item->alloc_command<Item::CommandPolygon>();
+ ERR_FAIL_COND(!pline_end_right_corner);
- Color *colors_top_ptr = colors_top.ptrw();
- Color *colors_bottom_ptr = colors_bottom.ptrw();
+ Item::CommandPolygon *pline_left = canvas_item->alloc_command<Item::CommandPolygon>();
+ ERR_FAIL_COND(!pline_left);
+
+ Item::CommandPolygon *pline_right = canvas_item->alloc_command<Item::CommandPolygon>();
+ ERR_FAIL_COND(!pline_right);
+
+ // Makes nine triangle strips for drawing the antialiased line.
+
+ Vector2 *points_begin_ptr = points_begin.ptrw();
+ Vector2 *points_begin_left_corner_ptr = points_begin_left_corner.ptrw();
+ Vector2 *points_begin_right_corner_ptr = points_begin_right_corner.ptrw();
+ Vector2 *points_end_ptr = points_end.ptrw();
+ Vector2 *points_end_left_corner_ptr = points_end_left_corner.ptrw();
+ Vector2 *points_end_right_corner_ptr = points_end_right_corner.ptrw();
+ Vector2 *points_left_ptr = points_left.ptrw();
+ Vector2 *points_right_ptr = points_right.ptrw();
+
+ Color *colors_begin_ptr = colors_begin.ptrw();
+ Color *colors_begin_left_corner_ptr = colors_begin_left_corner.ptrw();
+ Color *colors_begin_right_corner_ptr = colors_begin_right_corner.ptrw();
+ Color *colors_end_ptr = colors_end.ptrw();
+ Color *colors_end_left_corner_ptr = colors_end_left_corner.ptrw();
+ Color *colors_end_right_corner_ptr = colors_end_right_corner.ptrw();
+ Color *colors_left_ptr = colors_left.ptrw();
+ Color *colors_right_ptr = colors_right.ptrw();
for (int i = 0, j = 0; i < pc; i++, j += 2) {
+ bool is_begin = i == 0;
+ bool is_end = i == pc - 1;
+
Vector2 t;
- if (i == pc - 1) {
+ Vector2 end_border;
+ Vector2 begin_border;
+ if (is_end) {
t = prev_t;
+ end_border = (p_points[i] - p_points[i - 1]).normalized() * border_size;
} else {
t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
- if (i == 0) {
+ if (is_begin) {
prev_t = t;
+ begin_border = (p_points[i] - p_points[i + 1]).normalized() * border_size;
}
}
@@ -645,17 +722,17 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
Vector2 dir = (t + prev_t).normalized();
Vector2 tangent = dir * p_width * 0.5;
- Vector2 border = dir * 2.0;
+ Vector2 border = dir * border_size;
Vector2 pos = p_points[i];
points_ptr[j] = pos + tangent;
points_ptr[j2] = pos - tangent;
- points_top_ptr[j] = pos + tangent + border;
- points_top_ptr[j2] = pos + tangent;
+ points_left_ptr[j] = pos + tangent + border;
+ points_left_ptr[j2] = pos + tangent;
- points_bottom_ptr[j] = pos - tangent;
- points_bottom_ptr[j2] = pos - tangent - border;
+ points_right_ptr[j] = pos - tangent;
+ points_right_ptr[j2] = pos - tangent - border;
if (i < p_colors.size()) {
color = p_colors[i];
@@ -665,22 +742,104 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
colors_ptr[j] = color;
colors_ptr[j2] = color;
- colors_top_ptr[j] = color2;
- colors_top_ptr[j2] = color;
+ colors_left_ptr[j] = color2;
+ colors_left_ptr[j2] = color;
+
+ colors_right_ptr[j] = color;
+ colors_right_ptr[j2] = color2;
+
+ if (is_begin) {
+ points_begin_ptr[0] = pos + tangent + begin_border;
+ points_begin_ptr[1] = pos - tangent + begin_border;
+ points_begin_ptr[2] = pos + tangent;
+ points_begin_ptr[3] = pos - tangent;
+
+ colors_begin_ptr[0] = color2;
+ colors_begin_ptr[1] = color2;
+ colors_begin_ptr[2] = color;
+ colors_begin_ptr[3] = color;
+
+ points_begin_left_corner_ptr[0] = pos - tangent - border;
+ points_begin_left_corner_ptr[1] = pos - tangent + begin_border - border;
+ points_begin_left_corner_ptr[2] = pos - tangent;
+ points_begin_left_corner_ptr[3] = pos - tangent + begin_border;
+
+ colors_begin_left_corner_ptr[0] = color2;
+ colors_begin_left_corner_ptr[1] = color2;
+ colors_begin_left_corner_ptr[2] = color;
+ colors_begin_left_corner_ptr[3] = color2;
+
+ points_begin_right_corner_ptr[0] = pos + tangent + begin_border;
+ points_begin_right_corner_ptr[1] = pos + tangent + begin_border + border;
+ points_begin_right_corner_ptr[2] = pos + tangent;
+ points_begin_right_corner_ptr[3] = pos + tangent + border;
+
+ colors_begin_right_corner_ptr[0] = color2;
+ colors_begin_right_corner_ptr[1] = color2;
+ colors_begin_right_corner_ptr[2] = color;
+ colors_begin_right_corner_ptr[3] = color2;
+ }
- colors_bottom_ptr[j] = color;
- colors_bottom_ptr[j2] = color2;
+ if (is_end) {
+ points_end_ptr[0] = pos + tangent + end_border;
+ points_end_ptr[1] = pos - tangent + end_border;
+ points_end_ptr[2] = pos + tangent;
+ points_end_ptr[3] = pos - tangent;
+
+ colors_end_ptr[0] = color2;
+ colors_end_ptr[1] = color2;
+ colors_end_ptr[2] = color;
+ colors_end_ptr[3] = color;
+
+ points_end_left_corner_ptr[0] = pos - tangent - border;
+ points_end_left_corner_ptr[1] = pos - tangent + end_border - border;
+ points_end_left_corner_ptr[2] = pos - tangent;
+ points_end_left_corner_ptr[3] = pos - tangent + end_border;
+
+ colors_end_left_corner_ptr[0] = color2;
+ colors_end_left_corner_ptr[1] = color2;
+ colors_end_left_corner_ptr[2] = color;
+ colors_end_left_corner_ptr[3] = color2;
+
+ points_end_right_corner_ptr[0] = pos + tangent + end_border;
+ points_end_right_corner_ptr[1] = pos + tangent + end_border + border;
+ points_end_right_corner_ptr[2] = pos + tangent;
+ points_end_right_corner_ptr[3] = pos + tangent + border;
+
+ colors_end_right_corner_ptr[0] = color2;
+ colors_end_right_corner_ptr[1] = color2;
+ colors_end_right_corner_ptr[2] = color;
+ colors_end_right_corner_ptr[3] = color2;
+ }
prev_t = t;
}
- pline_top->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
- pline_top->polygon.create(indices, points_top, colors_top);
+ pline_begin->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
+ pline_begin->polygon.create(indices, points_begin, colors_begin);
+
+ pline_begin_left_corner->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
+ pline_begin_left_corner->polygon.create(indices, points_begin_left_corner, colors_begin_left_corner);
+
+ pline_begin_right_corner->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
+ pline_begin_right_corner->polygon.create(indices, points_begin_right_corner, colors_begin_right_corner);
+
+ pline_end->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
+ pline_end->polygon.create(indices, points_end, colors_end);
+
+ pline_end_left_corner->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
+ pline_end_left_corner->polygon.create(indices, points_end_left_corner, colors_end_left_corner);
+
+ pline_end_right_corner->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
+ pline_end_right_corner->polygon.create(indices, points_end_right_corner, colors_end_right_corner);
+
+ pline_left->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
+ pline_left->polygon.create(indices, points_left, colors_left);
- pline_bottom->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
- pline_bottom->polygon.create(indices, points_bottom, colors_bottom);
+ pline_right->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
+ pline_right->polygon.create(indices, points_right, colors_right);
} else {
- //make a trianglestrip for drawing the line...
+ // Makes a single triangle strip for drawing the line.
for (int i = 0, j = 0; i < pc; i++, j += 2) {
Vector2 t;
@@ -997,8 +1156,8 @@ void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, con
ERR_FAIL_COND(!m);
m->mesh = p_mesh;
if (canvas_item->skeleton.is_valid()) {
- m->mesh_instance = RSG::storage->mesh_instance_create(p_mesh);
- RSG::storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
+ m->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_mesh);
+ RSG::mesh_storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
}
m->texture = p_texture;
@@ -1093,12 +1252,12 @@ void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton)
Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
if (canvas_item->skeleton.is_valid()) {
if (cm->mesh_instance.is_null()) {
- cm->mesh_instance = RSG::storage->mesh_instance_create(cm->mesh);
+ cm->mesh_instance = RSG::mesh_storage->mesh_instance_create(cm->mesh);
}
- RSG::storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
+ RSG::mesh_storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
} else {
if (cm->mesh_instance.is_valid()) {
- RSG::storage->free(cm->mesh_instance);
+ RSG::mesh_storage->mesh_instance_free(cm->mesh_instance);
cm->mesh_instance = RID();
}
}
diff --git a/servers/rendering/renderer_canvas_cull.h b/servers/rendering/renderer_canvas_cull.h
index fc53ce2327..94bae30ae0 100644
--- a/servers/rendering/renderer_canvas_cull.h
+++ b/servers/rendering/renderer_canvas_cull.h
@@ -124,7 +124,7 @@ public:
Set<RID> viewports;
struct ChildItem {
Point2 mirror;
- Item *item;
+ Item *item = nullptr;
bool operator<(const ChildItem &p_item) const {
return item->index < p_item.item->index;
}
diff --git a/servers/rendering/renderer_canvas_render.h b/servers/rendering/renderer_canvas_render.h
index 1840925f78..46ca3b0da8 100644
--- a/servers/rendering/renderer_canvas_render.h
+++ b/servers/rendering/renderer_canvas_render.h
@@ -31,6 +31,7 @@
#ifndef RENDERINGSERVERCANVASRENDER_H
#define RENDERINGSERVERCANVASRENDER_H
+#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
#include "servers/rendering/renderer_storage.h"
class RendererCanvasRender {
@@ -82,10 +83,10 @@ public:
Transform2D light_shader_xform;
//Vector2 light_shader_pos;
- Light *shadows_next_ptr;
- Light *filter_next_ptr;
- Light *next_ptr;
- Light *directional_next_ptr;
+ Light *shadows_next_ptr = nullptr;
+ Light *filter_next_ptr = nullptr;
+ Light *next_ptr = nullptr;
+ Light *directional_next_ptr = nullptr;
RID light_internal;
uint64_t version;
@@ -167,7 +168,7 @@ public:
MAX_SIZE = 4096
};
uint32_t usage;
- uint8_t *memory;
+ uint8_t *memory = nullptr;
};
struct Command {
@@ -184,7 +185,7 @@ public:
TYPE_ANIMATION_SLICE,
};
- Command *next;
+ Command *next = nullptr;
Type type;
virtual ~Command() {}
};
@@ -304,8 +305,8 @@ public:
};
struct ViewportRender {
- RenderingServer *owner;
- void *udata;
+ RenderingServer *owner = nullptr;
+ void *udata = nullptr;
Rect2 rect;
};
@@ -333,22 +334,22 @@ public:
RID material;
RID skeleton;
- Item *next;
+ Item *next = nullptr;
struct CopyBackBuffer {
Rect2 rect;
Rect2 screen_rect;
bool full;
};
- CopyBackBuffer *copy_back_buffer;
+ CopyBackBuffer *copy_back_buffer = nullptr;
Color final_modulate;
Transform2D final_transform;
Rect2 final_clip_rect;
- Item *final_clip_owner;
- Item *material_owner;
- Item *canvas_group_owner;
- ViewportRender *vp_render;
+ Item *final_clip_owner = nullptr;
+ Item *material_owner = nullptr;
+ Item *canvas_group_owner = nullptr;
+ ViewportRender *vp_render = nullptr;
bool distance_field;
bool light_masked;
@@ -403,14 +404,14 @@ public:
} break;
case Item::Command::TYPE_MESH: {
const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c);
- AABB aabb = RendererStorage::base_singleton->mesh_get_aabb(mesh->mesh, RID());
+ AABB aabb = RendererRD::MeshStorage::get_singleton()->mesh_get_aabb(mesh->mesh, RID());
r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
} break;
case Item::Command::TYPE_MULTIMESH: {
const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c);
- AABB aabb = RendererStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh);
+ AABB aabb = RendererRD::MeshStorage::get_singleton()->multimesh_get_aabb(multimesh->multimesh);
r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
@@ -452,14 +453,14 @@ public:
return rect;
}
- Command *commands;
- Command *last_command;
+ Command *commands = nullptr;
+ Command *last_command = nullptr;
Vector<CommandBlock> blocks;
uint32_t current_block;
template <class T>
T *alloc_command() {
- T *command;
+ T *command = nullptr;
if (commands == nullptr) {
// As the most common use case of canvas items is to
// use only one command, the first is done with it's
@@ -589,7 +590,7 @@ public:
bool sdf_collision;
RS::CanvasOccluderPolygonCullMode cull_cache;
- LightOccluderInstance *next;
+ LightOccluderInstance *next = nullptr;
LightOccluderInstance() {
enabled = true;
diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h
index 28d4a9d75d..74eff4bb40 100644
--- a/servers/rendering/renderer_compositor.h
+++ b/servers/rendering/renderer_compositor.h
@@ -37,6 +37,7 @@
#include "servers/rendering/storage/canvas_texture_storage.h"
#include "servers/rendering/storage/decal_atlas_storage.h"
#include "servers/rendering/storage/material_storage.h"
+#include "servers/rendering/storage/mesh_storage.h"
#include "servers/rendering/storage/texture_storage.h"
#include "servers/rendering_server.h"
@@ -76,6 +77,7 @@ public:
virtual RendererCanvasTextureStorage *get_canvas_texture_storage() = 0;
virtual RendererMaterialStorage *get_material_storage() = 0;
+ virtual RendererMeshStorage *get_mesh_storage() = 0;
virtual RendererTextureStorage *get_texture_storage() = 0;
virtual RendererDecalAtlasStorage *get_decal_atlas_storage() = 0;
virtual RendererStorage *get_storage() = 0;
diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.cpp b/servers/rendering/renderer_rd/cluster_builder_rd.cpp
index 24108b3a59..0b36fe3964 100644
--- a/servers/rendering/renderer_rd/cluster_builder_rd.cpp
+++ b/servers/rendering/renderer_rd/cluster_builder_rd.cpp
@@ -269,7 +269,7 @@ void ClusterBuilderRD::setup(Size2i p_screen_size, uint32_t p_max_elements, RID
cluster_render_buffer = RD::get_singleton()->storage_buffer_create(cluster_render_buffer_size);
cluster_buffer = RD::get_singleton()->storage_buffer_create(cluster_buffer_size);
- render_elements = (RenderElementData *)memalloc(sizeof(RenderElementData *) * render_element_max);
+ render_elements = static_cast<RenderElementData *>(memalloc(sizeof(RenderElementData *) * render_element_max));
render_element_count = 0;
element_buffer = RD::get_singleton()->storage_buffer_create(sizeof(RenderElementData) * render_element_max);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 2b3ed4ffad..365bef896f 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -31,6 +31,7 @@
#include "render_forward_clustered.h"
#include "core/config/project_settings.h"
#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/rendering_server_default.h"
@@ -316,6 +317,7 @@ bool RenderForwardClustered::free(RID p_rid) {
template <RenderForwardClustered::PassMode p_pass_mode, uint32_t p_color_pass_flags>
void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) {
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
RD::DrawListID draw_list = p_draw_list;
RD::FramebufferFormatID framebuffer_format = p_framebuffer_Format;
@@ -491,12 +493,12 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
//skeleton and blend shape
if (surf->owner->mesh_instance.is_valid()) {
- storage->mesh_instance_surface_get_vertex_arrays_and_format(surf->owner->mesh_instance, surf->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format);
+ mesh_storage->mesh_instance_surface_get_vertex_arrays_and_format(surf->owner->mesh_instance, surf->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format);
} else {
- storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format);
+ mesh_storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format);
}
- index_array_rd = storage->mesh_surface_get_index_array(mesh_surface, element_info.lod_index);
+ index_array_rd = mesh_storage->mesh_surface_get_index_array(mesh_surface, element_info.lod_index);
if (prev_vertex_array_rd != vertex_array_rd) {
RD::get_singleton()->draw_list_bind_vertex_array(draw_list, vertex_array_rd);
@@ -682,7 +684,7 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
scene_state.ubo.fog_enabled = false;
if (p_render_data->render_buffers.is_valid()) {
- RenderBufferDataForwardClustered *render_buffers = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers);
+ RenderBufferDataForwardClustered *render_buffers = static_cast<RenderBufferDataForwardClustered *>(render_buffers_get_data(p_render_data->render_buffers));
if (render_buffers->msaa != RS::VIEWPORT_MSAA_DISABLED) {
scene_state.ubo.gi_upscale_for_msaa = true;
}
@@ -963,6 +965,8 @@ _FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primit
return (p_indices - subtractor[p_primitive]) / divisor[p_primitive];
}
void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi, bool p_using_opaque_gi, bool p_append) {
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+
if (p_render_list == RENDER_LIST_OPAQUE) {
scene_state.used_sss = false;
scene_state.used_screen_texture = false;
@@ -1099,7 +1103,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
// LOD
- if (p_render_data->screen_mesh_lod_threshold > 0.0 && storage->mesh_surface_has_lod(surf->surface)) {
+ if (p_render_data->screen_mesh_lod_threshold > 0.0 && mesh_storage->mesh_surface_has_lod(surf->surface)) {
//lod
Vector3 lod_support_min = inst->transformed_aabb.get_support(-p_render_data->lod_camera_plane.normal);
Vector3 lod_support_max = inst->transformed_aabb.get_support(p_render_data->lod_camera_plane.normal);
@@ -1123,7 +1127,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
}
uint32_t indices;
- surf->sort.lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices);
+ surf->sort.lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices);
if (p_render_data->render_info) {
indices = _indices_to_primitives(surf->primitive, indices);
if (p_render_list == RENDER_LIST_OPAQUE) { //opaque
@@ -1135,13 +1139,13 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
} else {
surf->sort.lod_index = 0;
if (p_render_data->render_info) {
- uint32_t to_draw = storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+ uint32_t to_draw = mesh_storage->mesh_surface_get_vertices_drawn_count(surf->surface);
to_draw = _indices_to_primitives(surf->primitive, to_draw);
to_draw *= inst->instance_count;
if (p_render_list == RENDER_LIST_OPAQUE) { //opaque
- p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+ p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += mesh_storage->mesh_surface_get_vertices_drawn_count(surf->surface);
} else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow
- p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+ p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += mesh_storage->mesh_surface_get_vertices_drawn_count(surf->surface);
}
}
}
@@ -1238,7 +1242,7 @@ void RenderForwardClustered::_setup_lightmaps(const PagedArray<RID> &p_lightmaps
void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) {
RenderBufferDataForwardClustered *render_buffer = nullptr;
if (p_render_data->render_buffers.is_valid()) {
- render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers);
+ render_buffer = static_cast<RenderBufferDataForwardClustered *>(render_buffers_get_data(p_render_data->render_buffers));
}
RendererSceneEnvironmentRD *env = get_environment(p_render_data->environment);
static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8 };
@@ -1940,7 +1944,7 @@ void RenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i
_update_render_base_uniform_set();
- RenderBufferDataForwardClustered *render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_buffers);
+ RenderBufferDataForwardClustered *render_buffer = static_cast<RenderBufferDataForwardClustered *>(render_buffers_get_data(p_render_buffers));
ERR_FAIL_COND(!render_buffer);
PassMode pass_mode = PASS_MODE_SDF;
@@ -2208,7 +2212,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RenderBufferDataForwardClustered *rb = nullptr;
if (p_render_data && p_render_data->render_buffers.is_valid()) {
- rb = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers);
+ rb = static_cast<RenderBufferDataForwardClustered *>(render_buffers_get_data(p_render_data->render_buffers));
}
//default render buffer and scene state uniform set
@@ -2269,7 +2273,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
texture = shadow_atlas_get_texture(p_render_data->shadow_atlas);
}
if (!texture.is_valid()) {
- texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
+ texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH);
}
u.append_id(texture);
uniforms.push_back(u);
@@ -2281,7 +2285,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) {
u.append_id(directional_shadow_get_texture());
} else {
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH));
}
uniforms.push_back(u);
}
@@ -2338,7 +2342,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 9;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID dbt = rb ? render_buffers_get_back_depth_texture(p_render_data->render_buffers) : RID();
- RID texture = (dbt.is_valid()) ? dbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
+ RID texture = (dbt.is_valid()) ? dbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2495,7 +2499,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
RD::Uniform u;
u.binding = 4;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
+ RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2505,7 +2509,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
RD::Uniform u;
u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
+ RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2582,7 +2586,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
}
RID RenderForwardClustered::_render_buffers_get_normal_texture(RID p_render_buffers) {
- RenderBufferDataForwardClustered *rb = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_buffers);
+ RenderBufferDataForwardClustered *rb = static_cast<RenderBufferDataForwardClustered *>(render_buffers_get_data(p_render_buffers));
return rb->normal_roughness_buffer;
}
@@ -2610,6 +2614,8 @@ void RenderForwardClustered::_geometry_instance_mark_dirty(GeometryInstance *p_g
}
void RenderForwardClustered::_geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) {
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+
bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture;
bool has_base_alpha = (p_material->shader_data->uses_alpha && !p_material->shader_data->uses_alpha_clip) || has_read_screen_alpha;
bool has_blend_alpha = p_material->shader_data->uses_blend_alpha;
@@ -2658,12 +2664,12 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
void *surface_shadow = nullptr;
if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass && !p_material->shader_data->uses_alpha_clip) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
- material_shadow = (SceneShaderForwardClustered::MaterialData *)RendererRD::MaterialStorage::get_singleton()->material_get_data(scene_shader.default_material, RendererRD::SHADER_TYPE_3D);
+ material_shadow = static_cast<SceneShaderForwardClustered::MaterialData *>(RendererRD::MaterialStorage::get_singleton()->material_get_data(scene_shader.default_material, RendererRD::SHADER_TYPE_3D));
- RID shadow_mesh = storage->mesh_get_shadow_mesh(p_mesh);
+ RID shadow_mesh = mesh_storage->mesh_get_shadow_mesh(p_mesh);
if (shadow_mesh.is_valid()) {
- surface_shadow = storage->mesh_get_surface(shadow_mesh, p_surface);
+ surface_shadow = mesh_storage->mesh_get_surface(shadow_mesh, p_surface);
}
} else {
@@ -2676,8 +2682,8 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
sdcache->shader = p_material->shader_data;
sdcache->material_uniform_set = p_material->uniform_set;
- sdcache->surface = storage->mesh_get_surface(p_mesh, p_surface);
- sdcache->primitive = storage->mesh_surface_get_primitive(sdcache->surface);
+ sdcache->surface = mesh_storage->mesh_get_surface(p_mesh, p_surface);
+ sdcache->primitive = mesh_storage->mesh_surface_get_primitive(sdcache->surface);
sdcache->surface_index = p_surface;
if (ginstance->data->dirty_dependencies) {
@@ -2719,7 +2725,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material_chain(
while (material->next_pass.is_valid()) {
RID next_pass = material->next_pass;
- material = (SceneShaderForwardClustered::MaterialData *)material_storage->material_get_data(next_pass, RendererRD::SHADER_TYPE_3D);
+ material = static_cast<SceneShaderForwardClustered::MaterialData *>(material_storage->material_get_data(next_pass, RendererRD::SHADER_TYPE_3D));
if (!material || !material->shader_data->valid) {
break;
}
@@ -2739,7 +2745,7 @@ void RenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForw
SceneShaderForwardClustered::MaterialData *material = nullptr;
if (m_src.is_valid()) {
- material = (SceneShaderForwardClustered::MaterialData *)material_storage->material_get_data(m_src, RendererRD::SHADER_TYPE_3D);
+ material = static_cast<SceneShaderForwardClustered::MaterialData *>(material_storage->material_get_data(m_src, RendererRD::SHADER_TYPE_3D));
if (!material || !material->shader_data->valid) {
material = nullptr;
}
@@ -2750,7 +2756,7 @@ void RenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForw
material_storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker);
}
} else {
- material = (SceneShaderForwardClustered::MaterialData *)material_storage->material_get_data(scene_shader.default_material, RendererRD::SHADER_TYPE_3D);
+ material = static_cast<SceneShaderForwardClustered::MaterialData *>(material_storage->material_get_data(scene_shader.default_material, RendererRD::SHADER_TYPE_3D));
m_src = scene_shader.default_material;
}
@@ -2761,7 +2767,7 @@ void RenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForw
if (ginstance->data->material_overlay.is_valid()) {
m_src = ginstance->data->material_overlay;
- material = (SceneShaderForwardClustered::MaterialData *)material_storage->material_get_data(m_src, RendererRD::SHADER_TYPE_3D);
+ material = static_cast<SceneShaderForwardClustered::MaterialData *>(material_storage->material_get_data(m_src, RendererRD::SHADER_TYPE_3D));
if (material && material->shader_data->valid) {
if (ginstance->data->dirty_dependencies) {
material_storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker);
@@ -2773,6 +2779,7 @@ void RenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForw
}
void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geometry_instance) {
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
if (ginstance->data->dirty_dependencies) {
@@ -2786,7 +2793,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
uint32_t surface_count;
RID mesh = ginstance->data->base;
- materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count);
+ materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count);
if (materials) {
//if no materials, no surfaces.
const RID *inst_materials = ginstance->data->surface_materials.ptr();
@@ -2803,19 +2810,19 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
} break;
case RS::INSTANCE_MULTIMESH: {
- RID mesh = storage->multimesh_get_mesh(ginstance->data->base);
+ RID mesh = mesh_storage->multimesh_get_mesh(ginstance->data->base);
if (mesh.is_valid()) {
const RID *materials = nullptr;
uint32_t surface_count;
- materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count);
+ materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count);
if (materials) {
for (uint32_t j = 0; j < surface_count; j++) {
_geometry_instance_add_surface(ginstance, j, materials[j], mesh);
}
}
- ginstance->instance_count = storage->multimesh_get_instances_to_draw(ginstance->data->base);
+ ginstance->instance_count = mesh_storage->multimesh_get_instances_to_draw(ginstance->data->base);
}
} break;
@@ -2840,7 +2847,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
const RID *materials = nullptr;
uint32_t surface_count;
- materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count);
+ materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count);
if (materials) {
for (uint32_t k = 0; k < surface_count; k++) {
_geometry_instance_add_surface(ginstance, k, materials[k], mesh);
@@ -2864,17 +2871,17 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH;
- if (storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) {
+ if (mesh_storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D;
}
- if (storage->multimesh_uses_colors(ginstance->data->base)) {
+ if (mesh_storage->multimesh_uses_colors(ginstance->data->base)) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR;
}
- if (storage->multimesh_uses_custom_data(ginstance->data->base)) {
+ if (mesh_storage->multimesh_uses_custom_data(ginstance->data->base)) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA;
}
- ginstance->transforms_uniform_set = storage->multimesh_get_3d_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
+ ginstance->transforms_uniform_set = mesh_storage->multimesh_get_3d_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
} else if (ginstance->data->base_type == RS::INSTANCE_PARTICLES) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH;
@@ -2891,10 +2898,10 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
ginstance->transforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
} else if (ginstance->data->base_type == RS::INSTANCE_MESH) {
- if (storage->skeleton_is_valid(ginstance->data->skeleton)) {
- ginstance->transforms_uniform_set = storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
+ if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) {
+ ginstance->transforms_uniform_set = mesh_storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
if (ginstance->data->dirty_dependencies) {
- storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker);
+ mesh_storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker);
}
}
}
@@ -2934,7 +2941,7 @@ void RenderForwardClustered::_geometry_instance_dependency_changed(RendererStora
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata);
if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
- ginstance->instance_count = static_cast<RenderForwardClustered *>(singleton)->storage->multimesh_get_instances_to_draw(ginstance->data->base);
+ ginstance->instance_count = RendererRD::MeshStorage::get_singleton()->multimesh_get_instances_to_draw(ginstance->data->base);
}
} break;
default: {
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 11016968ed..37366d3e14 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -332,7 +332,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
uint32_t instance_buffer_size[RENDER_LIST_MAX] = { 0, 0, 0 };
LocalVector<InstanceData> instance_data[RENDER_LIST_MAX];
- LightmapCaptureData *lightmap_captures;
+ LightmapCaptureData *lightmap_captures = nullptr;
uint32_t max_lightmap_captures;
RID lightmap_capture_buffer;
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index c42ac98a84..99a7fe6280 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -762,7 +762,7 @@ void fragment() {
material_storage->material_initialize(default_material);
material_storage->material_set_shader(default_material, default_shader);
- MaterialData *md = (MaterialData *)material_storage->material_get_data(default_material, RendererRD::SHADER_TYPE_3D);
+ MaterialData *md = static_cast<MaterialData *>(material_storage->material_get_data(default_material, RendererRD::SHADER_TYPE_3D));
default_shader_rd = shader.version_get_shader(md->shader_data->version, SHADER_VERSION_COLOR_PASS);
default_shader_sdfgi_rd = shader.version_get_shader(md->shader_data->version, SHADER_VERSION_DEPTH_PASS_WITH_SDF);
@@ -790,7 +790,7 @@ void fragment() {
material_storage->material_initialize(overdraw_material);
material_storage->material_set_shader(overdraw_material, overdraw_material_shader);
- MaterialData *md = (MaterialData *)material_storage->material_get_data(overdraw_material, RendererRD::SHADER_TYPE_3D);
+ MaterialData *md = static_cast<MaterialData *>(material_storage->material_get_data(overdraw_material, RendererRD::SHADER_TYPE_3D));
overdraw_material_shader_ptr = md->shader_data;
overdraw_material_uniform_set = md->uniform_set;
}
@@ -824,6 +824,9 @@ void SceneShaderForwardClustered::set_default_specialization_constants(const Vec
for (int k = 0; k < SHADER_VERSION_MAX; k++) {
E->self()->pipelines[i][j][k].update_specialization_constants(default_specialization_constants);
}
+ for (int k = 0; k < PIPELINE_COLOR_PASS_FLAG_COUNT; k++) {
+ E->self()->color_pipelines[i][j][k].update_specialization_constants(default_specialization_constants);
+ }
}
}
}
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index c3039e2f7f..1b7709bedb 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -42,7 +42,7 @@ private:
static SceneShaderForwardClustered *singleton;
public:
- RendererStorageRD *storage;
+ RendererStorageRD *storage = nullptr;
enum ShaderVersion {
SHADER_VERSION_DEPTH_PASS,
@@ -199,7 +199,7 @@ public:
}
struct MaterialData : public RendererRD::MaterialData {
- ShaderData *shader_data;
+ ShaderData *shader_data = nullptr;
RID uniform_set;
uint64_t last_pass = 0;
uint32_t index = 0;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 1153a33a27..7272b2f8d0 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -31,6 +31,7 @@
#include "render_forward_mobile.h"
#include "core/config/project_settings.h"
#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/rendering_server_default.h"
@@ -297,7 +298,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
RenderBufferDataForwardMobile *rb = nullptr;
if (p_render_data && p_render_data->render_buffers.is_valid()) {
- rb = (RenderBufferDataForwardMobile *)render_buffers_get_data(p_render_data->render_buffers);
+ rb = static_cast<RenderBufferDataForwardMobile *>(render_buffers_get_data(p_render_data->render_buffers));
}
// default render buffer and scene state uniform set
@@ -349,7 +350,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
texture = shadow_atlas_get_texture(p_render_data->shadow_atlas);
}
if (!texture.is_valid()) {
- texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
+ texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH);
}
u.append_id(texture);
uniforms.push_back(u);
@@ -361,7 +362,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) {
u.append_id(directional_shadow_get_texture());
} else {
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH));
}
uniforms.push_back(u);
}
@@ -424,7 +425,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.binding = 9;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID dbt = rb ? render_buffers_get_back_depth_texture(p_render_data->render_buffers) : RID();
- RID texture = (dbt.is_valid()) ? dbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
+ RID texture = (dbt.is_valid()) ? dbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -476,7 +477,7 @@ void RenderForwardMobile::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, c
void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) {
RenderBufferDataForwardMobile *render_buffer = nullptr;
if (p_render_data->render_buffers.is_valid()) {
- render_buffer = (RenderBufferDataForwardMobile *)render_buffers_get_data(p_render_data->render_buffers);
+ render_buffer = static_cast<RenderBufferDataForwardMobile *>(render_buffers_get_data(p_render_data->render_buffers));
}
RendererSceneEnvironmentRD *env = get_environment(p_render_data->environment);
@@ -1325,6 +1326,8 @@ _FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primit
}
void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_append) {
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+
if (p_render_list == RENDER_LIST_OPAQUE) {
scene_state.used_sss = false;
scene_state.used_screen_texture = false;
@@ -1414,7 +1417,7 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
// LOD
- if (p_render_data->screen_mesh_lod_threshold > 0.0 && storage->mesh_surface_has_lod(surf->surface)) {
+ if (p_render_data->screen_mesh_lod_threshold > 0.0 && mesh_storage->mesh_surface_has_lod(surf->surface)) {
//lod
Vector3 lod_support_min = inst->transformed_aabb.get_support(-p_render_data->lod_camera_plane.normal);
Vector3 lod_support_max = inst->transformed_aabb.get_support(p_render_data->lod_camera_plane.normal);
@@ -1438,7 +1441,7 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
}
uint32_t indices;
- surf->lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices);
+ surf->lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices);
if (p_render_data->render_info) {
indices = _indices_to_primitives(surf->primitive, indices);
if (p_render_list == RENDER_LIST_OPAQUE) { //opaque
@@ -1450,13 +1453,13 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
} else {
surf->lod_index = 0;
if (p_render_data->render_info) {
- uint32_t to_draw = storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+ uint32_t to_draw = mesh_storage->mesh_surface_get_vertices_drawn_count(surf->surface);
to_draw = _indices_to_primitives(surf->primitive, to_draw);
to_draw *= inst->instance_count;
if (p_render_list == RENDER_LIST_OPAQUE) { //opaque
- p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+ p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += mesh_storage->mesh_surface_get_vertices_drawn_count(surf->surface);
} else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow
- p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+ p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += mesh_storage->mesh_surface_get_vertices_drawn_count(surf->surface);
}
}
}
@@ -1566,7 +1569,7 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
scene_state.ubo.fog_enabled = false;
if (p_render_data->render_buffers.is_valid()) {
- RenderBufferDataForwardMobile *render_buffers = (RenderBufferDataForwardMobile *)render_buffers_get_data(p_render_data->render_buffers);
+ RenderBufferDataForwardMobile *render_buffers = static_cast<RenderBufferDataForwardMobile *>(render_buffers_get_data(p_render_data->render_buffers));
if (render_buffers->msaa != RS::VIEWPORT_MSAA_DISABLED) {
scene_state.ubo.gi_upscale_for_msaa = true;
}
@@ -1814,6 +1817,8 @@ void RenderForwardMobile::_fill_push_constant_instance_indices(GeometryInstanceF
template <RenderForwardMobile::PassMode p_pass_mode>
void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) {
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+
RD::DrawListID draw_list = p_draw_list;
RD::FramebufferFormatID framebuffer_format = p_framebuffer_Format;
@@ -1956,12 +1961,12 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
//skeleton and blend shape
if (surf->owner->mesh_instance.is_valid()) {
- storage->mesh_instance_surface_get_vertex_arrays_and_format(surf->owner->mesh_instance, surf->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format);
+ mesh_storage->mesh_instance_surface_get_vertex_arrays_and_format(surf->owner->mesh_instance, surf->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format);
} else {
- storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format);
+ mesh_storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format);
}
- index_array_rd = storage->mesh_surface_get_index_array(mesh_surface, element_info.lod_index);
+ index_array_rd = mesh_storage->mesh_surface_get_index_array(mesh_surface, element_info.lod_index);
if (prev_vertex_array_rd != vertex_array_rd) {
RD::get_singleton()->draw_list_bind_vertex_array(draw_list, vertex_array_rd);
@@ -2280,6 +2285,8 @@ void RenderForwardMobile::_geometry_instance_mark_dirty(GeometryInstance *p_geom
}
void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryInstanceForwardMobile *ginstance, uint32_t p_surface, SceneShaderForwardMobile::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) {
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+
bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture;
bool has_base_alpha = ((p_material->shader_data->uses_alpha && !p_material->shader_data->uses_alpha_clip) || has_read_screen_alpha);
bool has_blend_alpha = p_material->shader_data->uses_blend_alpha;
@@ -2328,12 +2335,12 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryI
void *surface_shadow = nullptr;
if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass && !p_material->shader_data->uses_alpha_clip) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
- material_shadow = (SceneShaderForwardMobile::MaterialData *)RendererRD::MaterialStorage::get_singleton()->material_get_data(scene_shader.default_material, RendererRD::SHADER_TYPE_3D);
+ material_shadow = static_cast<SceneShaderForwardMobile::MaterialData *>(RendererRD::MaterialStorage::get_singleton()->material_get_data(scene_shader.default_material, RendererRD::SHADER_TYPE_3D));
- RID shadow_mesh = storage->mesh_get_shadow_mesh(p_mesh);
+ RID shadow_mesh = mesh_storage->mesh_get_shadow_mesh(p_mesh);
if (shadow_mesh.is_valid()) {
- surface_shadow = storage->mesh_get_surface(shadow_mesh, p_surface);
+ surface_shadow = mesh_storage->mesh_get_surface(shadow_mesh, p_surface);
}
} else {
@@ -2346,8 +2353,8 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryI
sdcache->shader = p_material->shader_data;
sdcache->material_uniform_set = p_material->uniform_set;
- sdcache->surface = storage->mesh_get_surface(p_mesh, p_surface);
- sdcache->primitive = storage->mesh_surface_get_primitive(sdcache->surface);
+ sdcache->surface = mesh_storage->mesh_get_surface(p_mesh, p_surface);
+ sdcache->primitive = mesh_storage->mesh_surface_get_primitive(sdcache->surface);
sdcache->surface_index = p_surface;
if (ginstance->data->dirty_dependencies) {
@@ -2387,7 +2394,7 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material_chain(Geo
while (material->next_pass.is_valid()) {
RID next_pass = material->next_pass;
- material = (SceneShaderForwardMobile::MaterialData *)material_storage->material_get_data(next_pass, RendererRD::SHADER_TYPE_3D);
+ material = static_cast<SceneShaderForwardMobile::MaterialData *>(material_storage->material_get_data(next_pass, RendererRD::SHADER_TYPE_3D));
if (!material || !material->shader_data->valid) {
break;
}
@@ -2407,7 +2414,7 @@ void RenderForwardMobile::_geometry_instance_add_surface(GeometryInstanceForward
SceneShaderForwardMobile::MaterialData *material = nullptr;
if (m_src.is_valid()) {
- material = (SceneShaderForwardMobile::MaterialData *)material_storage->material_get_data(m_src, RendererRD::SHADER_TYPE_3D);
+ material = static_cast<SceneShaderForwardMobile::MaterialData *>(material_storage->material_get_data(m_src, RendererRD::SHADER_TYPE_3D));
if (!material || !material->shader_data->valid) {
material = nullptr;
}
@@ -2418,7 +2425,7 @@ void RenderForwardMobile::_geometry_instance_add_surface(GeometryInstanceForward
material_storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker);
}
} else {
- material = (SceneShaderForwardMobile::MaterialData *)material_storage->material_get_data(scene_shader.default_material, RendererRD::SHADER_TYPE_3D);
+ material = static_cast<SceneShaderForwardMobile::MaterialData *>(material_storage->material_get_data(scene_shader.default_material, RendererRD::SHADER_TYPE_3D));
m_src = scene_shader.default_material;
}
@@ -2429,7 +2436,7 @@ void RenderForwardMobile::_geometry_instance_add_surface(GeometryInstanceForward
if (ginstance->data->material_overlay.is_valid()) {
m_src = ginstance->data->material_overlay;
- material = (SceneShaderForwardMobile::MaterialData *)material_storage->material_get_data(m_src, RendererRD::SHADER_TYPE_3D);
+ material = static_cast<SceneShaderForwardMobile::MaterialData *>(material_storage->material_get_data(m_src, RendererRD::SHADER_TYPE_3D));
if (material && material->shader_data->valid) {
if (ginstance->data->dirty_dependencies) {
material_storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker);
@@ -2441,6 +2448,7 @@ void RenderForwardMobile::_geometry_instance_add_surface(GeometryInstanceForward
}
void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry_instance) {
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
if (ginstance->data->dirty_dependencies) {
@@ -2454,7 +2462,7 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
uint32_t surface_count;
RID mesh = ginstance->data->base;
- materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count);
+ materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count);
if (materials) {
//if no materials, no surfaces.
const RID *inst_materials = ginstance->data->surface_materials.ptr();
@@ -2471,19 +2479,19 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
} break;
case RS::INSTANCE_MULTIMESH: {
- RID mesh = storage->multimesh_get_mesh(ginstance->data->base);
+ RID mesh = mesh_storage->multimesh_get_mesh(ginstance->data->base);
if (mesh.is_valid()) {
const RID *materials = nullptr;
uint32_t surface_count;
- materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count);
+ materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count);
if (materials) {
for (uint32_t j = 0; j < surface_count; j++) {
_geometry_instance_add_surface(ginstance, j, materials[j], mesh);
}
}
- ginstance->instance_count = storage->multimesh_get_instances_to_draw(ginstance->data->base);
+ ginstance->instance_count = mesh_storage->multimesh_get_instances_to_draw(ginstance->data->base);
}
} break;
@@ -2508,7 +2516,7 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
const RID *materials = nullptr;
uint32_t surface_count;
- materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count);
+ materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count);
if (materials) {
for (uint32_t k = 0; k < surface_count; k++) {
_geometry_instance_add_surface(ginstance, k, materials[k], mesh);
@@ -2531,17 +2539,17 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH;
- if (storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) {
+ if (mesh_storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D;
}
- if (storage->multimesh_uses_colors(ginstance->data->base)) {
+ if (mesh_storage->multimesh_uses_colors(ginstance->data->base)) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR;
}
- if (storage->multimesh_uses_custom_data(ginstance->data->base)) {
+ if (mesh_storage->multimesh_uses_custom_data(ginstance->data->base)) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA;
}
- ginstance->transforms_uniform_set = storage->multimesh_get_3d_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
+ ginstance->transforms_uniform_set = mesh_storage->multimesh_get_3d_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
} else if (ginstance->data->base_type == RS::INSTANCE_PARTICLES) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH;
@@ -2561,10 +2569,10 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
ginstance->transforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
} else if (ginstance->data->base_type == RS::INSTANCE_MESH) {
- if (storage->skeleton_is_valid(ginstance->data->skeleton)) {
- ginstance->transforms_uniform_set = storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
+ if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) {
+ ginstance->transforms_uniform_set = mesh_storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
if (ginstance->data->dirty_dependencies) {
- storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker);
+ mesh_storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker);
}
}
}
@@ -2597,7 +2605,7 @@ void RenderForwardMobile::_geometry_instance_dependency_changed(RendererStorage:
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_tracker->userdata);
if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
- ginstance->instance_count = static_cast<RenderForwardMobile *>(singleton)->storage->multimesh_get_instances_to_draw(ginstance->data->base);
+ ginstance->instance_count = RendererRD::MeshStorage::get_singleton()->multimesh_get_instances_to_draw(ginstance->data->base);
}
} break;
default: {
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index 6162ca55af..0ddfe89eea 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -328,7 +328,7 @@ protected:
uint32_t max_lightmaps;
RID lightmap_buffer;
- LightmapCaptureData *lightmap_captures;
+ LightmapCaptureData *lightmap_captures = nullptr;
uint32_t max_lightmap_captures;
RID lightmap_capture_buffer;
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 2f56dc0af6..60badbdfee 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -700,7 +700,7 @@ void fragment() {
material_storage->material_initialize(default_material);
material_storage->material_set_shader(default_material, default_shader);
- MaterialData *md = (MaterialData *)material_storage->material_get_data(default_material, RendererRD::SHADER_TYPE_3D);
+ MaterialData *md = static_cast<MaterialData *>(material_storage->material_get_data(default_material, RendererRD::SHADER_TYPE_3D));
default_shader_rd = shader.version_get_shader(md->shader_data->version, SHADER_VERSION_COLOR_PASS);
default_material_shader_ptr = md->shader_data;
@@ -727,7 +727,7 @@ void fragment() {
material_storage->material_initialize(overdraw_material);
material_storage->material_set_shader(overdraw_material, overdraw_material_shader);
- MaterialData *md = (MaterialData *)material_storage->material_get_data(overdraw_material, RendererRD::SHADER_TYPE_3D);
+ MaterialData *md = static_cast<MaterialData *>(material_storage->material_get_data(overdraw_material, RendererRD::SHADER_TYPE_3D));
overdraw_material_shader_ptr = md->shader_data;
overdraw_material_uniform_set = md->uniform_set;
}
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index 0f5017dba1..b89fe908d3 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -40,7 +40,7 @@ namespace RendererSceneRenderImplementation {
class SceneShaderForwardMobile {
private:
static SceneShaderForwardMobile *singleton;
- RendererStorageRD *storage;
+ RendererStorageRD *storage = nullptr;
public:
enum ShaderVersion {
@@ -163,7 +163,7 @@ public:
}
struct MaterialData : public RendererRD::MaterialData {
- ShaderData *shader_data;
+ ShaderData *shader_data = nullptr;
RID uniform_set;
uint64_t last_pass = 0;
uint32_t index = 0;
diff --git a/servers/rendering/renderer_rd/pipeline_cache_rd.cpp b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
index e812a48d3d..9151c53823 100644
--- a/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
+++ b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
@@ -58,7 +58,7 @@ RID PipelineCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD
RID pipeline = RD::get_singleton()->render_pipeline_create(shader, p_framebuffer_format_id, p_vertex_format_id, render_primitive, raster_state_version, multisample_state_version, depth_stencil_state, blend_state, dynamic_state_flags, p_render_pass, specialization_constants);
ERR_FAIL_COND_V(pipeline.is_null(), RID());
- versions = (Version *)memrealloc(versions, sizeof(Version) * (version_count + 1));
+ versions = static_cast<Version *>(memrealloc(versions, sizeof(Version) * (version_count + 1)));
versions[version_count].framebuffer_id = p_framebuffer_format_id;
versions[version_count].vertex_id = p_vertex_format_id;
versions[version_count].wireframe = wireframe;
diff --git a/servers/rendering/renderer_rd/pipeline_cache_rd.h b/servers/rendering/renderer_rd/pipeline_cache_rd.h
index 8d82480b38..1e80381d88 100644
--- a/servers/rendering/renderer_rd/pipeline_cache_rd.h
+++ b/servers/rendering/renderer_rd/pipeline_cache_rd.h
@@ -57,7 +57,7 @@ class PipelineCacheRD {
RID pipeline;
};
- Version *versions;
+ Version *versions = nullptr;
uint32_t version_count;
RID _generate_version(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe, uint32_t p_render_pass, uint32_t p_bool_specializations = 0);
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 8c8532d367..5b5a39c215 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -109,6 +109,8 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
// This dramatically reduces the amount of pipeline objects
// that need to be created for these formats.
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+
uint32_t vertex_count = p_points.size();
uint32_t stride = 2; //vertices always repeat
if ((uint32_t)p_colors.size() == vertex_count || p_colors.size() == 1) {
@@ -191,7 +193,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
vd.stride = 0;
descriptions.write[1] = vd;
- buffers.write[1] = storage->mesh_get_default_rd_buffer(RendererStorageRD::DEFAULT_RD_BUFFER_COLOR);
+ buffers.write[1] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::DEFAULT_RD_BUFFER_COLOR);
}
//uvs
@@ -219,7 +221,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
vd.stride = 0;
descriptions.write[2] = vd;
- buffers.write[2] = storage->mesh_get_default_rd_buffer(RendererStorageRD::DEFAULT_RD_BUFFER_TEX_UV);
+ buffers.write[2] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::DEFAULT_RD_BUFFER_TEX_UV);
}
//bones
@@ -252,7 +254,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
vd.stride = 0;
descriptions.write[3] = vd;
- buffers.write[3] = storage->mesh_get_default_rd_buffer(RendererStorageRD::DEFAULT_RD_BUFFER_BONES);
+ buffers.write[3] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::DEFAULT_RD_BUFFER_BONES);
}
//weights
@@ -285,7 +287,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
vd.stride = 0;
descriptions.write[4] = vd;
- buffers.write[4] = storage->mesh_get_default_rd_buffer(RendererStorageRD::DEFAULT_RD_BUFFER_WEIGHTS);
+ buffers.write[4] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::DEFAULT_RD_BUFFER_WEIGHTS);
}
//check that everything is as it should be
@@ -399,6 +401,7 @@ void RendererCanvasRenderRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RI
void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RD::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, Light *p_lights, PipelineVariants *p_pipeline_variants) {
//create an empty push constant
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
RS::CanvasItemTextureFilter current_filter = default_filter;
RS::CanvasItemTextureRepeat current_repeat = default_repeat;
@@ -753,26 +756,26 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
} else if (c->type == Item::Command::TYPE_MULTIMESH) {
const Item::CommandMultiMesh *mm = static_cast<const Item::CommandMultiMesh *>(c);
RID multimesh = mm->multimesh;
- mesh = storage->multimesh_get_mesh(multimesh);
+ mesh = mesh_storage->multimesh_get_mesh(multimesh);
texture = mm->texture;
- if (storage->multimesh_get_transform_format(multimesh) != RS::MULTIMESH_TRANSFORM_2D) {
+ if (mesh_storage->multimesh_get_transform_format(multimesh) != RS::MULTIMESH_TRANSFORM_2D) {
break;
}
- instance_count = storage->multimesh_get_instances_to_draw(multimesh);
+ instance_count = mesh_storage->multimesh_get_instances_to_draw(multimesh);
if (instance_count == 0) {
break;
}
- RID uniform_set = storage->multimesh_get_2d_uniform_set(multimesh, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
+ RID uniform_set = mesh_storage->multimesh_get_2d_uniform_set(multimesh, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, TRANSFORMS_UNIFORM_SET);
push_constant.flags |= 1; //multimesh, trails disabled
- if (storage->multimesh_uses_colors(multimesh)) {
+ if (mesh_storage->multimesh_uses_colors(multimesh)) {
push_constant.flags |= FLAGS_INSTANCING_HAS_COLORS;
}
- if (storage->multimesh_uses_custom_data(multimesh)) {
+ if (mesh_storage->multimesh_uses_custom_data(multimesh)) {
push_constant.flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
}
} else if (c->type == Item::Command::TYPE_PARTICLES) {
@@ -837,7 +840,7 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
_bind_canvas_texture(p_draw_list, texture, current_filter, current_repeat, last_texture, push_constant, texpixel_size);
- uint32_t surf_count = storage->mesh_get_surface_count(mesh);
+ uint32_t surf_count = mesh_storage->mesh_get_surface_count(mesh);
static const PipelineVariant variant[RS::PRIMITIVE_MAX] = { PIPELINE_VARIANT_ATTRIBUTE_POINTS, PIPELINE_VARIANT_ATTRIBUTE_LINES, PIPELINE_VARIANT_ATTRIBUTE_LINES_STRIP, PIPELINE_VARIANT_ATTRIBUTE_TRIANGLES, PIPELINE_VARIANT_ATTRIBUTE_TRIANGLE_STRIP };
push_constant.modulation[0] = base_color.r * modulate.r;
@@ -852,9 +855,9 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
}
for (uint32_t j = 0; j < surf_count; j++) {
- void *surface = storage->mesh_get_surface(mesh, j);
+ void *surface = mesh_storage->mesh_get_surface(mesh, j);
- RS::PrimitiveType primitive = storage->mesh_surface_get_primitive(surface);
+ RS::PrimitiveType primitive = mesh_storage->mesh_surface_get_primitive(surface);
ERR_CONTINUE(primitive < 0 || primitive >= RS::PRIMITIVE_MAX);
uint32_t input_mask = pipeline_variants->variants[light_mode][variant[primitive]].get_vertex_input_mask();
@@ -863,15 +866,15 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
RD::VertexFormatID vertex_format = RD::INVALID_FORMAT_ID;
if (mesh_instance.is_valid()) {
- storage->mesh_instance_surface_get_vertex_arrays_and_format(mesh_instance, j, input_mask, vertex_array, vertex_format);
+ mesh_storage->mesh_instance_surface_get_vertex_arrays_and_format(mesh_instance, j, input_mask, vertex_array, vertex_format);
} else {
- storage->mesh_surface_get_vertex_arrays_and_format(surface, input_mask, vertex_array, vertex_format);
+ mesh_storage->mesh_surface_get_vertex_arrays_and_format(surface, input_mask, vertex_array, vertex_format);
}
RID pipeline = pipeline_variants->variants[light_mode][variant[primitive]].get_render_pipeline(vertex_format, p_framebuffer_format);
RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
- RID index_array = storage->mesh_surface_get_index_array(surface, 0);
+ RID index_array = mesh_storage->mesh_surface_get_index_array(surface, 0);
if (index_array.is_valid()) {
RD::get_singleton()->draw_list_bind_index_array(p_draw_list, index_array);
@@ -1106,7 +1109,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
if (material != prev_material) {
CanvasMaterialData *material_data = nullptr;
if (material.is_valid()) {
- material_data = (CanvasMaterialData *)material_storage->material_get_data(material, RendererRD::SHADER_TYPE_2D);
+ material_data = static_cast<CanvasMaterialData *>(material_storage->material_get_data(material, RendererRD::SHADER_TYPE_2D));
}
if (material_data) {
@@ -1134,6 +1137,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_light_list, const Transform2D &p_canvas_transform, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
r_sdf_used = false;
int item_count = 0;
@@ -1370,7 +1374,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
if (material.is_valid()) {
- CanvasMaterialData *md = (CanvasMaterialData *)material_storage->material_get_data(material, RendererRD::SHADER_TYPE_2D);
+ CanvasMaterialData *md = static_cast<CanvasMaterialData *>(material_storage->material_get_data(material, RendererRD::SHADER_TYPE_2D));
if (md && md->shader_data->valid) {
if (md->shader_data->uses_screen_texture && canvas_group_owner == nullptr) {
if (!material_screen_texture_found) {
@@ -1395,7 +1399,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
if (c->type == Item::Command::TYPE_MESH) {
const Item::CommandMesh *cm = static_cast<const Item::CommandMesh *>(c);
if (cm->mesh_instance.is_valid()) {
- storage->mesh_instance_check_for_update(cm->mesh_instance);
+ mesh_storage->mesh_instance_check_for_update(cm->mesh_instance);
update_skeletons = true;
}
}
@@ -1407,7 +1411,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
if (canvas_group_owner == nullptr) {
//Canvas group begins here, render until before this item
if (update_skeletons) {
- storage->update_mesh_instances();
+ mesh_storage->update_mesh_instances();
update_skeletons = false;
}
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list);
@@ -1430,7 +1434,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
if (ci == canvas_group_owner) {
if (update_skeletons) {
- storage->update_mesh_instances();
+ mesh_storage->update_mesh_instances();
update_skeletons = false;
}
@@ -1447,7 +1451,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
if (backbuffer_copy) {
//render anything pending, including clearing if no items
if (update_skeletons) {
- storage->update_mesh_instances();
+ mesh_storage->update_mesh_instances();
update_skeletons = false;
}
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list);
@@ -1463,7 +1467,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
if (!ci->next || item_count == MAX_RENDER_ITEMS - 1) {
if (update_skeletons) {
- storage->update_mesh_instances();
+ mesh_storage->update_mesh_instances();
update_skeletons = false;
}
@@ -1982,7 +1986,7 @@ void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) {
actions.uniforms = &uniforms;
- RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton;
+ RendererCanvasRenderRD *canvas_singleton = static_cast<RendererCanvasRenderRD *>(RendererCanvasRender::singleton);
Error err = canvas_singleton->shader.compiler.compile(RS::SHADER_CANVAS_ITEM, code, &actions, path, gen_code);
ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
@@ -2205,7 +2209,7 @@ Variant RendererCanvasRenderRD::CanvasShaderData::get_default_parameter(const St
}
RS::ShaderNativeSourceCode RendererCanvasRenderRD::CanvasShaderData::get_native_source_code() const {
- RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton;
+ RendererCanvasRenderRD *canvas_singleton = static_cast<RendererCanvasRenderRD *>(RendererCanvasRender::singleton);
return canvas_singleton->shader.canvas_shader.version_get_native_source_code(version);
}
@@ -2216,7 +2220,7 @@ RendererCanvasRenderRD::CanvasShaderData::CanvasShaderData() {
}
RendererCanvasRenderRD::CanvasShaderData::~CanvasShaderData() {
- RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton;
+ RendererCanvasRenderRD *canvas_singleton = static_cast<RendererCanvasRenderRD *>(RendererCanvasRender::singleton);
ERR_FAIL_COND(!canvas_singleton);
//pipeline variants will clear themselves if shader is gone
if (version.is_valid()) {
@@ -2230,7 +2234,7 @@ RendererRD::ShaderData *RendererCanvasRenderRD::_create_shader_func() {
}
bool RendererCanvasRenderRD::CanvasMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
- RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton;
+ RendererCanvasRenderRD *canvas_singleton = static_cast<RendererCanvasRenderRD *>(RendererCanvasRender::singleton);
return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, canvas_singleton->shader.canvas_shader.version_get_shader(shader_data->version, 0), MATERIAL_UNIFORM_SET);
}
@@ -2579,7 +2583,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
- u.append_id(storage->get_default_rd_storage_buffer());
+ u.append_id(RendererRD::MeshStorage::get_singleton()->get_default_rd_storage_buffer());
uniforms.push_back(u);
}
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index b33ee3fbfe..6448e1a664 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -41,7 +41,7 @@
#include "servers/rendering/shader_compiler.h"
class RendererCanvasRenderRD : public RendererCanvasRender {
- RendererStorageRD *storage;
+ RendererStorageRD *storage = nullptr;
enum {
BASE_UNIFORM_SET = 0,
@@ -200,7 +200,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
}
struct CanvasMaterialData : public RendererRD::MaterialData {
- CanvasShaderData *shader_data;
+ CanvasShaderData *shader_data = nullptr;
RID uniform_set;
virtual void set_render_priority(int p_priority) {}
@@ -361,7 +361,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
uint32_t pad2;
};
- LightUniform *light_uniforms;
+ LightUniform *light_uniforms = nullptr;
RID lights_uniform_buffer;
RID canvas_state_buffer;
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index cfec5dac5d..ba4796e19d 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -156,6 +156,7 @@ void RendererCompositorRD::finalize() {
memdelete(canvas);
memdelete(storage);
memdelete(decal_atlas_storage);
+ memdelete(mesh_storage);
memdelete(material_storage);
memdelete(texture_storage);
memdelete(canvas_texture_storage);
@@ -252,8 +253,8 @@ RendererCompositorRD::RendererCompositorRD() {
if (shader_cache_dir.is_empty()) {
shader_cache_dir = "user://";
}
- DirAccessRef da = DirAccess::open(shader_cache_dir);
- if (!da) {
+ Ref<DirAccess> da = DirAccess::open(shader_cache_dir);
+ if (da.is_null()) {
ERR_PRINT("Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir);
} else {
Error err = da->change_dir("shader_cache");
@@ -291,6 +292,7 @@ RendererCompositorRD::RendererCompositorRD() {
texture_storage = memnew(RendererRD::TextureStorage);
decal_atlas_storage = memnew(RendererRD::DecalAtlasStorage);
material_storage = memnew(RendererRD::MaterialStorage);
+ mesh_storage = memnew(RendererRD::MeshStorage);
storage = memnew(RendererStorageRD);
canvas = memnew(RendererCanvasRenderRD(storage));
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h
index f2d7679e23..542cff0159 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.h
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h
@@ -42,19 +42,21 @@
#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
class RendererCompositorRD : public RendererCompositor {
protected:
- UniformSetCacheRD *uniform_set_cache;
- RendererCanvasRenderRD *canvas;
+ UniformSetCacheRD *uniform_set_cache = nullptr;
+ RendererCanvasRenderRD *canvas = nullptr;
RendererRD::CanvasTextureStorage *canvas_texture_storage;
RendererRD::MaterialStorage *material_storage;
+ RendererRD::MeshStorage *mesh_storage;
RendererRD::TextureStorage *texture_storage;
RendererRD::DecalAtlasStorage *decal_atlas_storage;
- RendererStorageRD *storage;
- RendererSceneRenderRD *scene;
+ RendererStorageRD *storage = nullptr;
+ RendererSceneRenderRD *scene = nullptr;
enum BlitMode {
BLIT_MODE_NORMAL,
@@ -99,6 +101,7 @@ public:
RendererCanvasTextureStorage *get_canvas_texture_storage() { return canvas_texture_storage; }
RendererDecalAtlasStorage *get_decal_atlas_storage() { return decal_atlas_storage; }
RendererMaterialStorage *get_material_storage() { return material_storage; };
+ RendererMeshStorage *get_mesh_storage() { return mesh_storage; };
RendererTextureStorage *get_texture_storage() { return texture_storage; };
RendererStorage *get_storage() { return storage; }
RendererCanvasRender *get_canvas() { return canvas; }
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
index d51b1bf691..ed60bc4362 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
@@ -55,7 +55,7 @@ class RendererSceneRenderRD;
class RendererSceneGIRD {
private:
- RendererStorageRD *storage;
+ RendererStorageRD *storage = nullptr;
/* VOXEL_GI INSTANCE */
@@ -331,8 +331,8 @@ public:
struct VoxelGIInstance {
// access to our containers
- RendererStorageRD *storage;
- RendererSceneGIRD *gi;
+ RendererStorageRD *storage = nullptr;
+ RendererSceneGIRD *gi = nullptr;
RID probe;
RID texture;
@@ -455,8 +455,8 @@ public:
};
// access to our containers
- RendererStorageRD *storage;
- RendererSceneGIRD *gi;
+ RendererStorageRD *storage = nullptr;
+ RendererSceneGIRD *gi = nullptr;
// used for rendering (voxelization)
RID render_albedo;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index b5a40f6c86..ac7ac692ce 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -3865,7 +3865,7 @@ void RendererSceneRenderRD::FogShaderData::set_code(const String &p_code) {
actions.uniforms = &uniforms;
- RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+ RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
Error err = scene_singleton->volumetric_fog.compiler.compile(RS::SHADER_FOG, code, &actions, path, gen_code);
ERR_FAIL_COND_MSG(err != OK, "Fog shader compilation failed.");
@@ -3966,7 +3966,7 @@ Variant RendererSceneRenderRD::FogShaderData::get_default_parameter(const String
}
RS::ShaderNativeSourceCode RendererSceneRenderRD::FogShaderData::get_native_source_code() const {
- RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+ RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
return scene_singleton->volumetric_fog.shader.version_get_native_source_code(version);
}
@@ -3976,7 +3976,7 @@ RendererSceneRenderRD::FogShaderData::FogShaderData() {
}
RendererSceneRenderRD::FogShaderData::~FogShaderData() {
- RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+ RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
ERR_FAIL_COND(!scene_singleton);
//pipeline variants will clear themselves if shader is gone
if (version.is_valid()) {
@@ -3988,7 +3988,7 @@ RendererSceneRenderRD::FogShaderData::~FogShaderData() {
// Fog material
bool RendererSceneRenderRD::FogMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
- RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+ RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
uniform_set_updated = true;
@@ -4276,7 +4276,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
FogMaterialData *material = nullptr;
if (fog_material.is_valid()) {
- material = (FogMaterialData *)material_storage->material_get_data(fog_material, RendererRD::SHADER_TYPE_FOG);
+ material = static_cast<FogMaterialData *>(material_storage->material_get_data(fog_material, RendererRD::SHADER_TYPE_FOG));
if (!material || !material->shader_data->valid) {
material = nullptr;
}
@@ -4284,7 +4284,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
if (!material) {
fog_material = volumetric_fog.default_material;
- material = (FogMaterialData *)material_storage->material_get_data(fog_material, RendererRD::SHADER_TYPE_FOG);
+ material = static_cast<FogMaterialData *>(material_storage->material_get_data(fog_material, RendererRD::SHADER_TYPE_FOG));
}
ERR_FAIL_COND(!material);
@@ -5501,7 +5501,7 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vecto
GeometryInstance *gi = geometry_instance_create(p_base);
- uint32_t sc = RSG::storage->mesh_get_surface_count(p_base);
+ uint32_t sc = RSG::mesh_storage->mesh_get_surface_count(p_base);
Vector<RID> materials;
materials.resize(sc);
@@ -5732,7 +5732,7 @@ void fog() {
material_storage->material_initialize(volumetric_fog.default_material);
material_storage->material_set_shader(volumetric_fog.default_material, volumetric_fog.default_shader);
- FogMaterialData *md = (FogMaterialData *)material_storage->material_get_data(volumetric_fog.default_material, RendererRD::SHADER_TYPE_FOG);
+ FogMaterialData *md = static_cast<FogMaterialData *>(material_storage->material_get_data(volumetric_fog.default_material, RendererRD::SHADER_TYPE_FOG));
volumetric_fog.default_shader_rd = volumetric_fog.shader.version_get_shader(md->shader_data->version, 0);
Vector<RD::Uniform> uniforms;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 77c0437e83..b2c8daffb1 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -92,7 +92,7 @@ class RendererSceneRenderRD : public RendererSceneRender {
friend RendererSceneGIRD;
protected:
- RendererStorageRD *storage;
+ RendererStorageRD *storage = nullptr;
double time;
double time_step = 0;
@@ -314,10 +314,10 @@ private:
float shadows_quality_radius = 1.0;
float directional_shadow_quality_radius = 1.0;
- float *directional_penumbra_shadow_kernel;
- float *directional_soft_shadow_kernel;
- float *penumbra_shadow_kernel;
- float *soft_shadow_kernel;
+ float *directional_penumbra_shadow_kernel = nullptr;
+ float *directional_soft_shadow_kernel = nullptr;
+ float *penumbra_shadow_kernel = nullptr;
+ float *soft_shadow_kernel = nullptr;
int directional_penumbra_shadow_samples = 0;
int directional_soft_shadow_samples = 0;
int penumbra_shadow_samples = 0;
@@ -705,27 +705,27 @@ private:
template <class T>
struct InstanceSort {
float depth;
- T *instance;
+ T *instance = nullptr;
bool operator<(const InstanceSort &p_sort) const {
return depth < p_sort.depth;
}
};
- ReflectionData *reflections;
+ ReflectionData *reflections = nullptr;
InstanceSort<ReflectionProbeInstance> *reflection_sort;
uint32_t max_reflections;
RID reflection_buffer;
uint32_t max_reflection_probes_per_instance;
uint32_t reflection_count = 0;
- DecalData *decals;
+ DecalData *decals = nullptr;
InstanceSort<DecalInstance> *decal_sort;
uint32_t max_decals;
RID decal_buffer;
uint32_t decal_count;
- LightData *omni_lights;
- LightData *spot_lights;
+ LightData *omni_lights = nullptr;
+ LightData *spot_lights = nullptr;
InstanceSort<LightInstance> *omni_light_sort;
InstanceSort<LightInstance> *spot_light_sort;
@@ -735,7 +735,7 @@ private:
uint32_t omni_light_count = 0;
uint32_t spot_light_count = 0;
- DirectionalLightData *directional_lights;
+ DirectionalLightData *directional_lights = nullptr;
uint32_t max_directional_lights;
RID directional_light_buffer;
@@ -938,7 +938,7 @@ private:
};
struct FogMaterialData : public RendererRD::MaterialData {
- FogShaderData *shader_data;
+ FogShaderData *shader_data = nullptr;
RID uniform_set;
bool uniform_set_updated;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index 1c4ddcb5e1..061aa8b4aa 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -91,7 +91,7 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) {
actions.uniforms = &uniforms;
// !BAS! Contemplate making `SkyShader sky` accessible from this struct or even part of this struct.
- RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+ RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
Error err = scene_singleton->sky.sky_shader.compiler.compile(RS::SHADER_SKY, code, &actions, path, gen_code);
ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
@@ -219,7 +219,7 @@ Variant RendererSceneSkyRD::SkyShaderData::get_default_parameter(const StringNam
}
RS::ShaderNativeSourceCode RendererSceneSkyRD::SkyShaderData::get_native_source_code() const {
- RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+ RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
return scene_singleton->sky.sky_shader.shader.version_get_native_source_code(version);
}
@@ -229,7 +229,7 @@ RendererSceneSkyRD::SkyShaderData::SkyShaderData() {
}
RendererSceneSkyRD::SkyShaderData::~SkyShaderData() {
- RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+ RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
ERR_FAIL_COND(!scene_singleton);
//pipeline variants will clear themselves if shader is gone
if (version.is_valid()) {
@@ -241,7 +241,7 @@ RendererSceneSkyRD::SkyShaderData::~SkyShaderData() {
// Sky material
bool RendererSceneSkyRD::SkyMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
- RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+ RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
uniform_set_updated = true;
@@ -916,7 +916,7 @@ void sky() {
material_storage->material_set_shader(sky_shader.default_material, sky_shader.default_shader);
- SkyMaterialData *md = (SkyMaterialData *)material_storage->material_get_data(sky_shader.default_material, RendererRD::SHADER_TYPE_SKY);
+ SkyMaterialData *md = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_shader.default_material, RendererRD::SHADER_TYPE_SKY));
sky_shader.default_shader_rd = sky_shader.shader.version_get_shader(md->shader_data->version, SKY_VERSION_BACKGROUND);
sky_scene_state.uniform_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(SkySceneState::UBO));
@@ -1059,7 +1059,7 @@ RendererSceneSkyRD::~RendererSceneSkyRD() {
// cleanup anything created in init...
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
- SkyMaterialData *md = (SkyMaterialData *)material_storage->material_get_data(sky_shader.default_material, RendererRD::SHADER_TYPE_SKY);
+ SkyMaterialData *md = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_shader.default_material, RendererRD::SHADER_TYPE_SKY));
sky_shader.shader.version_free(md->shader_data->version);
RD::get_singleton()->free(sky_scene_state.directional_light_buffer);
RD::get_singleton()->free(sky_scene_state.uniform_buffer);
@@ -1100,7 +1100,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
sky_material = sky_get_material(p_env->sky);
if (sky_material.is_valid()) {
- material = (SkyMaterialData *)material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
if (!material || !material->shader_data->valid) {
material = nullptr;
}
@@ -1108,7 +1108,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
if (!material) {
sky_material = sky_shader.default_material;
- material = (SkyMaterialData *)material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
}
ERR_FAIL_COND(!material);
@@ -1308,7 +1308,7 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
SkyMaterialData *material = nullptr;
if (sky_material.is_valid()) {
- material = (SkyMaterialData *)material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
if (!material || !material->shader_data->valid) {
material = nullptr;
}
@@ -1316,7 +1316,7 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
if (!material) {
sky_material = sky_shader.default_material;
- material = (SkyMaterialData *)material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
}
ERR_FAIL_COND(!material);
@@ -1484,7 +1484,7 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
sky_material = sky_get_material(p_env->sky);
if (sky_material.is_valid()) {
- material = (SkyMaterialData *)material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
if (!material || !material->shader_data->valid) {
material = nullptr;
}
@@ -1492,13 +1492,13 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
if (!material) {
sky_material = sky_shader.default_material;
- material = (SkyMaterialData *)material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
}
}
if (background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) {
sky_material = sky_scene_state.fog_material;
- material = (SkyMaterialData *)material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
}
ERR_FAIL_COND(!material);
@@ -1588,7 +1588,7 @@ void RendererSceneSkyRD::update_res_buffers(RendererSceneEnvironmentRD *p_env, u
sky_material = sky_get_material(p_env->sky);
if (sky_material.is_valid()) {
- material = (SkyMaterialData *)material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
if (!material || !material->shader_data->valid) {
material = nullptr;
}
@@ -1596,7 +1596,7 @@ void RendererSceneSkyRD::update_res_buffers(RendererSceneEnvironmentRD *p_env, u
if (!material) {
sky_material = sky_shader.default_material;
- material = (SkyMaterialData *)material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
}
ERR_FAIL_COND(!material);
@@ -1676,7 +1676,7 @@ void RendererSceneSkyRD::draw(RD::DrawListID p_draw_list, RendererSceneEnvironme
sky_material = sky_get_material(p_env->sky);
if (sky_material.is_valid()) {
- material = (SkyMaterialData *)material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
if (!material || !material->shader_data->valid) {
material = nullptr;
}
@@ -1684,13 +1684,13 @@ void RendererSceneSkyRD::draw(RD::DrawListID p_draw_list, RendererSceneEnvironme
if (!material) {
sky_material = sky_shader.default_material;
- material = (SkyMaterialData *)material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
}
}
if (background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) {
sky_material = sky_scene_state.fog_material;
- material = (SkyMaterialData *)material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
}
ERR_FAIL_COND(!material);
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
index 7a3e545add..010e2178a9 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
@@ -63,7 +63,7 @@ public:
};
private:
- RendererStorageRD *storage;
+ RendererStorageRD *storage = nullptr;
RD::DataFormat texture_format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
RID index_buffer;
@@ -162,8 +162,8 @@ public:
UBO ubo;
- SkyDirectionalLightData *directional_lights;
- SkyDirectionalLightData *last_frame_directional_lights;
+ SkyDirectionalLightData *directional_lights = nullptr;
+ SkyDirectionalLightData *last_frame_directional_lights = nullptr;
uint32_t max_directional_lights;
uint32_t last_frame_directional_light_count;
RID directional_light_buffer;
@@ -228,7 +228,7 @@ public:
} sky_shader;
struct SkyMaterialData : public RendererRD::MaterialData {
- SkyShaderData *shader_data;
+ SkyShaderData *shader_data = nullptr;
RID uniform_set;
bool uniform_set_updated;
@@ -262,7 +262,7 @@ public:
Sky *dirty_list = nullptr;
//State to track when radiance cubemap needs updating
- SkyMaterialData *prev_material;
+ SkyMaterialData *prev_material = nullptr;
Vector3 prev_position;
float prev_time;
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index c5df3a9f4e..72f98a4690 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -35,6 +35,10 @@
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
#include "renderer_compositor_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_server_globals.h"
#include "servers/rendering/shader_language.h"
@@ -134,1489 +138,6 @@ void RendererStorageRD::sampler_rd_configure_custom(float p_mipmap_bias) {
}
}
-/* MESH API */
-
-RID RendererStorageRD::mesh_allocate() {
- return mesh_owner.allocate_rid();
-}
-void RendererStorageRD::mesh_initialize(RID p_rid) {
- mesh_owner.initialize_rid(p_rid, Mesh());
-}
-
-void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
- ERR_FAIL_COND(p_blend_shape_count < 0);
-
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
-
- ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
-
- mesh->blend_shape_count = p_blend_shape_count;
-}
-
-/// Returns stride
-void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
-
- ERR_FAIL_COND(mesh->surface_count == RS::MAX_MESH_SURFACES);
-
-#ifdef DEBUG_ENABLED
- //do a validation, to catch errors first
- {
- uint32_t stride = 0;
- uint32_t attrib_stride = 0;
- uint32_t skin_stride = 0;
-
- for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
- if ((p_surface.format & (1 << i))) {
- switch (i) {
- case RS::ARRAY_VERTEX: {
- if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
- stride += sizeof(float) * 2;
- } else {
- stride += sizeof(float) * 3;
- }
-
- } break;
- case RS::ARRAY_NORMAL: {
- stride += sizeof(int32_t);
-
- } break;
- case RS::ARRAY_TANGENT: {
- stride += sizeof(int32_t);
-
- } break;
- case RS::ARRAY_COLOR: {
- attrib_stride += sizeof(uint32_t);
- } break;
- case RS::ARRAY_TEX_UV: {
- attrib_stride += sizeof(float) * 2;
-
- } break;
- case RS::ARRAY_TEX_UV2: {
- attrib_stride += sizeof(float) * 2;
-
- } break;
- case RS::ARRAY_CUSTOM0:
- case RS::ARRAY_CUSTOM1:
- case RS::ARRAY_CUSTOM2:
- case RS::ARRAY_CUSTOM3: {
- int idx = i - RS::ARRAY_CUSTOM0;
- uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
- uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
- uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
- attrib_stride += fmtsize[fmt];
-
- } break;
- case RS::ARRAY_WEIGHTS:
- case RS::ARRAY_BONES: {
- //uses a separate array
- bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
- skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8);
- } break;
- }
- }
- }
-
- int expected_size = stride * p_surface.vertex_count;
- ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
-
- int bs_expected_size = expected_size * mesh->blend_shape_count;
-
- ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")");
-
- int expected_attrib_size = attrib_stride * p_surface.vertex_count;
- ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
-
- if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) {
- expected_size = skin_stride * p_surface.vertex_count;
- ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
- }
- }
-
-#endif
-
- Mesh::Surface *s = memnew(Mesh::Surface);
-
- s->format = p_surface.format;
- s->primitive = p_surface.primitive;
-
- bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0);
-
- s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage);
- s->vertex_buffer_size = p_surface.vertex_data.size();
-
- if (p_surface.attribute_data.size()) {
- s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
- }
- if (p_surface.skin_data.size()) {
- s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data, use_as_storage);
- s->skin_buffer_size = p_surface.skin_data.size();
- }
-
- s->vertex_count = p_surface.vertex_count;
-
- if (p_surface.format & RS::ARRAY_FORMAT_BONES) {
- mesh->has_bone_weights = true;
- }
-
- if (p_surface.index_count) {
- bool is_index_16 = p_surface.vertex_count <= 65536;
-
- s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
- s->index_count = p_surface.index_count;
- s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
- if (p_surface.lods.size()) {
- s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
- s->lod_count = p_surface.lods.size();
-
- for (int i = 0; i < p_surface.lods.size(); i++) {
- uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
- s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
- s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
- s->lods[i].edge_length = p_surface.lods[i].edge_length;
- s->lods[i].index_count = indices;
- }
- }
- }
-
- s->aabb = p_surface.aabb;
- s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
-
- if (mesh->blend_shape_count > 0) {
- s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
- }
-
- if (use_as_storage) {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.binding = 0;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.append_id(s->vertex_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 1;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- if (s->skin_buffer.is_valid()) {
- u.append_id(s->skin_buffer);
- } else {
- u.append_id(default_rd_storage_buffer);
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 2;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- if (s->blend_shape_buffer.is_valid()) {
- u.append_id(s->blend_shape_buffer);
- } else {
- u.append_id(default_rd_storage_buffer);
- }
- uniforms.push_back(u);
- }
-
- s->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SURFACE);
- }
-
- if (mesh->surface_count == 0) {
- mesh->bone_aabbs = p_surface.bone_aabbs;
- mesh->aabb = p_surface.aabb;
- } else {
- if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
- // ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
- // Each surface may affect different numbers of bones.
- mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
- }
- for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
- mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
- }
- mesh->aabb.merge_with(p_surface.aabb);
- }
-
- s->material = p_surface.material;
-
- mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
- mesh->surfaces[mesh->surface_count] = s;
- mesh->surface_count++;
-
- for (MeshInstance *mi : mesh->instances) {
- _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
- }
-
- mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
-
- for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
- Mesh *shadow_owner = E->get();
- shadow_owner->shadow_mesh = RID();
- shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
- }
-
- mesh->material_cache.clear();
-}
-
-int RendererStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
- const Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, -1);
- return mesh->blend_shape_count;
-}
-
-void RendererStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
- ERR_FAIL_INDEX((int)p_mode, 2);
-
- mesh->blend_shape_mode = p_mode;
-}
-
-RS::BlendShapeMode RendererStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
- return mesh->blend_shape_mode;
-}
-
-void RendererStorageRD::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
- ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
- ERR_FAIL_COND(p_data.size() == 0);
- uint64_t data_size = p_data.size();
- const uint8_t *r = p_data.ptr();
-
- RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
-}
-
-void RendererStorageRD::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
- ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
- ERR_FAIL_COND(p_data.size() == 0);
- ERR_FAIL_COND(mesh->surfaces[p_surface]->attribute_buffer.is_null());
- uint64_t data_size = p_data.size();
- const uint8_t *r = p_data.ptr();
-
- RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->attribute_buffer, p_offset, data_size, r);
-}
-
-void RendererStorageRD::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
- ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
- ERR_FAIL_COND(p_data.size() == 0);
- ERR_FAIL_COND(mesh->surfaces[p_surface]->skin_buffer.is_null());
- uint64_t data_size = p_data.size();
- const uint8_t *r = p_data.ptr();
-
- RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->skin_buffer, p_offset, data_size, r);
-}
-
-void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
- ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
- mesh->surfaces[p_surface]->material = p_material;
-
- mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
- mesh->material_cache.clear();
-}
-
-RID RendererStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, RID());
- ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
-
- return mesh->surfaces[p_surface]->material;
-}
-
-RS::SurfaceData RendererStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
- ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
-
- Mesh::Surface &s = *mesh->surfaces[p_surface];
-
- RS::SurfaceData sd;
- sd.format = s.format;
- sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
- if (s.attribute_buffer.is_valid()) {
- sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
- }
- if (s.skin_buffer.is_valid()) {
- sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer);
- }
- sd.vertex_count = s.vertex_count;
- sd.index_count = s.index_count;
- sd.primitive = s.primitive;
-
- if (sd.index_count) {
- sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
- }
- sd.aabb = s.aabb;
- for (uint32_t i = 0; i < s.lod_count; i++) {
- RS::SurfaceData::LOD lod;
- lod.edge_length = s.lods[i].edge_length;
- lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
- sd.lods.push_back(lod);
- }
-
- sd.bone_aabbs = s.bone_aabbs;
-
- if (s.blend_shape_buffer.is_valid()) {
- sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer);
- }
-
- return sd;
-}
-
-int RendererStorageRD::mesh_get_surface_count(RID p_mesh) const {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, 0);
- return mesh->surface_count;
-}
-
-void RendererStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
- mesh->custom_aabb = p_aabb;
-}
-
-AABB RendererStorageRD::mesh_get_custom_aabb(RID p_mesh) const {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, AABB());
- return mesh->custom_aabb;
-}
-
-AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, AABB());
-
- if (mesh->custom_aabb != AABB()) {
- return mesh->custom_aabb;
- }
-
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
-
- if (!skeleton || skeleton->size == 0) {
- return mesh->aabb;
- }
-
- AABB aabb;
-
- for (uint32_t i = 0; i < mesh->surface_count; i++) {
- AABB laabb;
- if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
- int bs = mesh->surfaces[i]->bone_aabbs.size();
- const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
-
- int sbs = skeleton->size;
- ERR_CONTINUE(bs > sbs);
- const float *baseptr = skeleton->data.ptr();
-
- bool first = true;
-
- if (skeleton->use_2d) {
- for (int j = 0; j < bs; j++) {
- if (skbones[0].size == Vector3()) {
- continue; //bone is unused
- }
-
- const float *dataptr = baseptr + j * 8;
-
- Transform3D mtx;
-
- mtx.basis.elements[0].x = dataptr[0];
- mtx.basis.elements[1].x = dataptr[1];
- mtx.origin.x = dataptr[3];
-
- mtx.basis.elements[0].y = dataptr[4];
- mtx.basis.elements[1].y = dataptr[5];
- mtx.origin.y = dataptr[7];
-
- AABB baabb = mtx.xform(skbones[j]);
-
- if (first) {
- laabb = baabb;
- first = false;
- } else {
- laabb.merge_with(baabb);
- }
- }
- } else {
- for (int j = 0; j < bs; j++) {
- if (skbones[0].size == Vector3()) {
- continue; //bone is unused
- }
-
- const float *dataptr = baseptr + j * 12;
-
- Transform3D mtx;
-
- mtx.basis.elements[0][0] = dataptr[0];
- mtx.basis.elements[0][1] = dataptr[1];
- mtx.basis.elements[0][2] = dataptr[2];
- mtx.origin.x = dataptr[3];
- mtx.basis.elements[1][0] = dataptr[4];
- mtx.basis.elements[1][1] = dataptr[5];
- mtx.basis.elements[1][2] = dataptr[6];
- mtx.origin.y = dataptr[7];
- mtx.basis.elements[2][0] = dataptr[8];
- mtx.basis.elements[2][1] = dataptr[9];
- mtx.basis.elements[2][2] = dataptr[10];
- mtx.origin.z = dataptr[11];
-
- AABB baabb = mtx.xform(skbones[j]);
- if (first) {
- laabb = baabb;
- first = false;
- } else {
- laabb.merge_with(baabb);
- }
- }
- }
-
- if (laabb.size == Vector3()) {
- laabb = mesh->surfaces[i]->aabb;
- }
- } else {
- laabb = mesh->surfaces[i]->aabb;
- }
-
- if (i == 0) {
- aabb = laabb;
- } else {
- aabb.merge_with(laabb);
- }
- }
-
- return aabb;
-}
-
-void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
-
- Mesh *shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
- if (shadow_mesh) {
- shadow_mesh->shadow_owners.erase(mesh);
- }
- mesh->shadow_mesh = p_shadow_mesh;
-
- shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
-
- if (shadow_mesh) {
- shadow_mesh->shadow_owners.insert(mesh);
- }
-
- mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
-}
-
-void RendererStorageRD::mesh_clear(RID p_mesh) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
- for (uint32_t i = 0; i < mesh->surface_count; i++) {
- Mesh::Surface &s = *mesh->surfaces[i];
- RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
- if (s.attribute_buffer.is_valid()) {
- RD::get_singleton()->free(s.attribute_buffer);
- }
- if (s.skin_buffer.is_valid()) {
- RD::get_singleton()->free(s.skin_buffer);
- }
- if (s.versions) {
- memfree(s.versions); //reallocs, so free with memfree.
- }
-
- if (s.index_buffer.is_valid()) {
- RD::get_singleton()->free(s.index_buffer);
- }
-
- if (s.lod_count) {
- for (uint32_t j = 0; j < s.lod_count; j++) {
- RD::get_singleton()->free(s.lods[j].index_buffer);
- }
- memdelete_arr(s.lods);
- }
-
- if (s.blend_shape_buffer.is_valid()) {
- RD::get_singleton()->free(s.blend_shape_buffer);
- }
-
- memdelete(mesh->surfaces[i]);
- }
- if (mesh->surfaces) {
- memfree(mesh->surfaces);
- }
-
- mesh->surfaces = nullptr;
- mesh->surface_count = 0;
- mesh->material_cache.clear();
- //clear instance data
- for (MeshInstance *mi : mesh->instances) {
- _mesh_instance_clear(mi);
- }
- mesh->has_bone_weights = false;
- mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
-
- for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
- Mesh *shadow_owner = E->get();
- shadow_owner->shadow_mesh = RID();
- shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
- }
-}
-
-bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, false);
-
- return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
-}
-
-/* MESH INSTANCE */
-
-RID RendererStorageRD::mesh_instance_create(RID p_base) {
- Mesh *mesh = mesh_owner.get_or_null(p_base);
- ERR_FAIL_COND_V(!mesh, RID());
-
- RID rid = mesh_instance_owner.make_rid();
- MeshInstance *mi = mesh_instance_owner.get_or_null(rid);
-
- mi->mesh = mesh;
-
- for (uint32_t i = 0; i < mesh->surface_count; i++) {
- _mesh_instance_add_surface(mi, mesh, i);
- }
-
- mi->I = mesh->instances.push_back(mi);
-
- mi->dirty = true;
-
- return rid;
-}
-void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
- MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
- if (mi->skeleton == p_skeleton) {
- return;
- }
- mi->skeleton = p_skeleton;
- mi->skeleton_version = 0;
- mi->dirty = true;
-}
-
-void RendererStorageRD::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
- MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
- ERR_FAIL_COND(!mi);
- ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
- mi->blend_weights[p_shape] = p_weight;
- mi->weights_dirty = true;
- //will be eventually updated
-}
-
-void RendererStorageRD::_mesh_instance_clear(MeshInstance *mi) {
- for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
- if (mi->surfaces[i].versions) {
- for (uint32_t j = 0; j < mi->surfaces[i].version_count; j++) {
- RD::get_singleton()->free(mi->surfaces[i].versions[j].vertex_array);
- }
- memfree(mi->surfaces[i].versions);
- }
- if (mi->surfaces[i].vertex_buffer.is_valid()) {
- RD::get_singleton()->free(mi->surfaces[i].vertex_buffer);
- }
- }
- mi->surfaces.clear();
-
- if (mi->blend_weights_buffer.is_valid()) {
- RD::get_singleton()->free(mi->blend_weights_buffer);
- }
- mi->blend_weights.clear();
- mi->weights_dirty = false;
- mi->skeleton_version = 0;
-}
-
-void RendererStorageRD::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
- if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer.is_null()) {
- mi->blend_weights.resize(mesh->blend_shape_count);
- for (uint32_t i = 0; i < mi->blend_weights.size(); i++) {
- mi->blend_weights[i] = 0;
- }
- mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
- mi->weights_dirty = true;
- }
-
- MeshInstance::Surface s;
- if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
- //surface warrants transform
- s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
-
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.binding = 1;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.append_id(s.vertex_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 2;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- if (mi->blend_weights_buffer.is_valid()) {
- u.append_id(mi->blend_weights_buffer);
- } else {
- u.append_id(default_rd_storage_buffer);
- }
- uniforms.push_back(u);
- }
- s.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_INSTANCE);
- }
-
- mi->surfaces.push_back(s);
- mi->dirty = true;
-}
-
-void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) {
- MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
-
- bool needs_update = mi->dirty;
-
- if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
- dirty_mesh_instance_weights.add(&mi->weight_update_list);
- needs_update = true;
- }
-
- if (mi->array_update_list.in_list()) {
- return;
- }
-
- if (!needs_update && mi->skeleton.is_valid()) {
- Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
- if (sk && sk->version != mi->skeleton_version) {
- needs_update = true;
- }
- }
-
- if (needs_update) {
- dirty_mesh_instance_arrays.add(&mi->array_update_list);
- }
-}
-
-void RendererStorageRD::update_mesh_instances() {
- while (dirty_mesh_instance_weights.first()) {
- MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
-
- if (mi->blend_weights_buffer.is_valid()) {
- RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
- }
- dirty_mesh_instance_weights.remove(&mi->weight_update_list);
- mi->weights_dirty = false;
- }
- if (dirty_mesh_instance_arrays.first() == nullptr) {
- return; //nothing to do
- }
-
- //process skeletons and blend shapes
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
-
- while (dirty_mesh_instance_arrays.first()) {
- MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
-
- Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
-
- for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
- if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) {
- continue;
- }
-
- bool array_is_2d = mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_2D_VERTICES;
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, skeleton_shader.pipeline[array_is_2d ? SkeletonShader::SHADER_MODE_2D : SkeletonShader::SHADER_MODE_3D]);
-
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->surfaces[i].uniform_set, SkeletonShader::UNIFORM_SET_INSTANCE);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->mesh->surfaces[i]->uniform_set, SkeletonShader::UNIFORM_SET_SURFACE);
- if (sk && sk->uniform_set_mi.is_valid()) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sk->uniform_set_mi, SkeletonShader::UNIFORM_SET_SKELETON);
- } else {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, skeleton_shader.default_skeleton_uniform_set, SkeletonShader::UNIFORM_SET_SKELETON);
- }
-
- SkeletonShader::PushConstant push_constant;
-
- push_constant.has_normal = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_NORMAL;
- push_constant.has_tangent = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_TANGENT;
- push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES);
- push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0;
-
- push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count;
- push_constant.vertex_stride = (mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
- push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
- push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
-
- push_constant.blend_shape_count = mi->mesh->blend_shape_count;
- push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
- push_constant.pad0 = 0;
- push_constant.pad1 = 0;
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant));
-
- //dispatch without barrier, so all is done at the same time
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1);
- }
-
- mi->dirty = false;
- if (sk) {
- mi->skeleton_version = sk->version;
- }
- dirty_mesh_instance_arrays.remove(&mi->array_update_list);
- }
-
- RD::get_singleton()->compute_list_end();
-}
-
-void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) {
- Vector<RD::VertexAttribute> attributes;
- Vector<RID> buffers;
-
- uint32_t stride = 0;
- uint32_t attribute_stride = 0;
- uint32_t skin_stride = 0;
-
- for (int i = 0; i < RS::ARRAY_INDEX; i++) {
- RD::VertexAttribute vd;
- RID buffer;
- vd.location = i;
-
- if (!(s->format & (1 << i))) {
- // Not supplied by surface, use default value
- buffer = mesh_default_rd_buffers[i];
- vd.stride = 0;
- switch (i) {
- case RS::ARRAY_VERTEX: {
- vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
-
- } break;
- case RS::ARRAY_NORMAL: {
- vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
- } break;
- case RS::ARRAY_TANGENT: {
- vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- } break;
- case RS::ARRAY_COLOR: {
- vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
-
- } break;
- case RS::ARRAY_TEX_UV: {
- vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
-
- } break;
- case RS::ARRAY_TEX_UV2: {
- vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- } break;
- case RS::ARRAY_CUSTOM0:
- case RS::ARRAY_CUSTOM1:
- case RS::ARRAY_CUSTOM2:
- case RS::ARRAY_CUSTOM3: {
- //assumed weights too
- vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- } break;
- case RS::ARRAY_BONES: {
- //assumed weights too
- vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
- } break;
- case RS::ARRAY_WEIGHTS: {
- //assumed weights too
- vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- } break;
- }
- } else {
- //Supplied, use it
-
- vd.stride = 1; //mark that it needs a stride set (default uses 0)
-
- switch (i) {
- case RS::ARRAY_VERTEX: {
- vd.offset = stride;
-
- if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
- vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- stride += sizeof(float) * 2;
- } else {
- vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
- stride += sizeof(float) * 3;
- }
-
- if (mis) {
- buffer = mis->vertex_buffer;
- } else {
- buffer = s->vertex_buffer;
- }
-
- } break;
- case RS::ARRAY_NORMAL: {
- vd.offset = stride;
-
- vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
-
- stride += sizeof(uint32_t);
- if (mis) {
- buffer = mis->vertex_buffer;
- } else {
- buffer = s->vertex_buffer;
- }
- } break;
- case RS::ARRAY_TANGENT: {
- vd.offset = stride;
-
- vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
- stride += sizeof(uint32_t);
- if (mis) {
- buffer = mis->vertex_buffer;
- } else {
- buffer = s->vertex_buffer;
- }
- } break;
- case RS::ARRAY_COLOR: {
- vd.offset = attribute_stride;
-
- vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- attribute_stride += sizeof(int8_t) * 4;
- buffer = s->attribute_buffer;
- } break;
- case RS::ARRAY_TEX_UV: {
- vd.offset = attribute_stride;
-
- vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- attribute_stride += sizeof(float) * 2;
- buffer = s->attribute_buffer;
-
- } break;
- case RS::ARRAY_TEX_UV2: {
- vd.offset = attribute_stride;
-
- vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- attribute_stride += sizeof(float) * 2;
- buffer = s->attribute_buffer;
- } break;
- case RS::ARRAY_CUSTOM0:
- case RS::ARRAY_CUSTOM1:
- case RS::ARRAY_CUSTOM2:
- case RS::ARRAY_CUSTOM3: {
- vd.offset = attribute_stride;
-
- int idx = i - RS::ARRAY_CUSTOM0;
- uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
- uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
- uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
- RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT };
- vd.format = fmtrd[fmt];
- attribute_stride += fmtsize[fmt];
- buffer = s->attribute_buffer;
- } break;
- case RS::ARRAY_BONES: {
- vd.offset = skin_stride;
-
- vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
- skin_stride += sizeof(int16_t) * 4;
- buffer = s->skin_buffer;
- } break;
- case RS::ARRAY_WEIGHTS: {
- vd.offset = skin_stride;
-
- vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
- skin_stride += sizeof(int16_t) * 4;
- buffer = s->skin_buffer;
- } break;
- }
- }
-
- if (!(p_input_mask & (1 << i))) {
- continue; // Shader does not need this, skip it (but computing stride was important anyway)
- }
-
- attributes.push_back(vd);
- buffers.push_back(buffer);
- }
-
- //update final stride
- for (int i = 0; i < attributes.size(); i++) {
- if (attributes[i].stride == 0) {
- continue; //default location
- }
- int loc = attributes[i].location;
-
- if (loc < RS::ARRAY_COLOR) {
- attributes.write[i].stride = stride;
- } else if (loc < RS::ARRAY_BONES) {
- attributes.write[i].stride = attribute_stride;
- } else {
- attributes.write[i].stride = skin_stride;
- }
- }
-
- v.input_mask = p_input_mask;
- v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
- v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
-}
-
-////////////////// MULTIMESH
-
-RID RendererStorageRD::multimesh_allocate() {
- return multimesh_owner.allocate_rid();
-}
-void RendererStorageRD::multimesh_initialize(RID p_rid) {
- multimesh_owner.initialize_rid(p_rid, MultiMesh());
-}
-
-void RendererStorageRD::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
-
- if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
- return;
- }
-
- if (multimesh->buffer.is_valid()) {
- RD::get_singleton()->free(multimesh->buffer);
- multimesh->buffer = RID();
- multimesh->uniform_set_2d = RID(); //cleared by dependency
- multimesh->uniform_set_3d = RID(); //cleared by dependency
- }
-
- if (multimesh->data_cache_dirty_regions) {
- memdelete_arr(multimesh->data_cache_dirty_regions);
- multimesh->data_cache_dirty_regions = nullptr;
- multimesh->data_cache_used_dirty_regions = 0;
- }
-
- multimesh->instances = p_instances;
- multimesh->xform_format = p_transform_format;
- multimesh->uses_colors = p_use_colors;
- multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
- multimesh->uses_custom_data = p_use_custom_data;
- multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
- multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
- multimesh->buffer_set = false;
-
- //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
- multimesh->data_cache = Vector<float>();
- multimesh->aabb = AABB();
- multimesh->aabb_dirty = false;
- multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
-
- if (multimesh->instances) {
- multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
- }
-
- multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH);
-}
-
-int RendererStorageRD::multimesh_get_instance_count(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, 0);
- return multimesh->instances;
-}
-
-void RendererStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
- if (multimesh->mesh == p_mesh) {
- return;
- }
- multimesh->mesh = p_mesh;
-
- if (multimesh->instances == 0) {
- return;
- }
-
- if (multimesh->data_cache.size()) {
- //we have a data cache, just mark it dirt
- _multimesh_mark_all_dirty(multimesh, false, true);
- } else if (multimesh->instances) {
- //need to re-create AABB unfortunately, calling this has a penalty
- if (multimesh->buffer_set) {
- Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
- const uint8_t *r = buffer.ptr();
- const float *data = (const float *)r;
- _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
- }
- }
-
- multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
-}
-
-#define MULTIMESH_DIRTY_REGION_SIZE 512
-
-void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
- if (multimesh->data_cache.size() > 0) {
- return; //already local
- }
- ERR_FAIL_COND(multimesh->data_cache.size() > 0);
- // this means that the user wants to load/save individual elements,
- // for this, the data must reside on CPU, so just copy it there.
- multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
- {
- float *w = multimesh->data_cache.ptrw();
-
- if (multimesh->buffer_set) {
- Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
- {
- const uint8_t *r = buffer.ptr();
- memcpy(w, r, buffer.size());
- }
- } else {
- memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float));
- }
- }
- uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
- multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
- for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
- multimesh->data_cache_dirty_regions[i] = false;
- }
- multimesh->data_cache_used_dirty_regions = 0;
-}
-
-void RendererStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
- uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
-#ifdef DEBUG_ENABLED
- uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
- ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
-#endif
- if (!multimesh->data_cache_dirty_regions[region_index]) {
- multimesh->data_cache_dirty_regions[region_index] = true;
- multimesh->data_cache_used_dirty_regions++;
- }
-
- if (p_aabb) {
- multimesh->aabb_dirty = true;
- }
-
- if (!multimesh->dirty) {
- multimesh->dirty_list = multimesh_dirty_list;
- multimesh_dirty_list = multimesh;
- multimesh->dirty = true;
- }
-}
-
-void RendererStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
- if (p_data) {
- uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
-
- for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
- if (!multimesh->data_cache_dirty_regions[i]) {
- multimesh->data_cache_dirty_regions[i] = true;
- multimesh->data_cache_used_dirty_regions++;
- }
- }
- }
-
- if (p_aabb) {
- multimesh->aabb_dirty = true;
- }
-
- if (!multimesh->dirty) {
- multimesh->dirty_list = multimesh_dirty_list;
- multimesh_dirty_list = multimesh;
- multimesh->dirty = true;
- }
-}
-
-void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
- ERR_FAIL_COND(multimesh->mesh.is_null());
- AABB aabb;
- AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
- for (int i = 0; i < p_instances; i++) {
- const float *data = p_data + multimesh->stride_cache * i;
- Transform3D t;
-
- if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
- t.basis.elements[0][0] = data[0];
- t.basis.elements[0][1] = data[1];
- t.basis.elements[0][2] = data[2];
- t.origin.x = data[3];
- t.basis.elements[1][0] = data[4];
- t.basis.elements[1][1] = data[5];
- t.basis.elements[1][2] = data[6];
- t.origin.y = data[7];
- t.basis.elements[2][0] = data[8];
- t.basis.elements[2][1] = data[9];
- t.basis.elements[2][2] = data[10];
- t.origin.z = data[11];
-
- } else {
- t.basis.elements[0].x = data[0];
- t.basis.elements[1].x = data[1];
- t.origin.x = data[3];
-
- t.basis.elements[0].y = data[4];
- t.basis.elements[1].y = data[5];
- t.origin.y = data[7];
- }
-
- if (i == 0) {
- aabb = t.xform(mesh_aabb);
- } else {
- aabb.merge_with(t.xform(mesh_aabb));
- }
- }
-
- multimesh->aabb = aabb;
-}
-
-void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
- ERR_FAIL_INDEX(p_index, multimesh->instances);
- ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
-
- _multimesh_make_local(multimesh);
-
- {
- float *w = multimesh->data_cache.ptrw();
-
- float *dataptr = w + p_index * multimesh->stride_cache;
-
- dataptr[0] = p_transform.basis.elements[0][0];
- dataptr[1] = p_transform.basis.elements[0][1];
- dataptr[2] = p_transform.basis.elements[0][2];
- dataptr[3] = p_transform.origin.x;
- dataptr[4] = p_transform.basis.elements[1][0];
- dataptr[5] = p_transform.basis.elements[1][1];
- dataptr[6] = p_transform.basis.elements[1][2];
- dataptr[7] = p_transform.origin.y;
- dataptr[8] = p_transform.basis.elements[2][0];
- dataptr[9] = p_transform.basis.elements[2][1];
- dataptr[10] = p_transform.basis.elements[2][2];
- dataptr[11] = p_transform.origin.z;
- }
-
- _multimesh_mark_dirty(multimesh, p_index, true);
-}
-
-void RendererStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
- ERR_FAIL_INDEX(p_index, multimesh->instances);
- ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
-
- _multimesh_make_local(multimesh);
-
- {
- float *w = multimesh->data_cache.ptrw();
-
- float *dataptr = w + p_index * multimesh->stride_cache;
-
- dataptr[0] = p_transform.elements[0][0];
- dataptr[1] = p_transform.elements[1][0];
- dataptr[2] = 0;
- dataptr[3] = p_transform.elements[2][0];
- dataptr[4] = p_transform.elements[0][1];
- dataptr[5] = p_transform.elements[1][1];
- dataptr[6] = 0;
- dataptr[7] = p_transform.elements[2][1];
- }
-
- _multimesh_mark_dirty(multimesh, p_index, true);
-}
-
-void RendererStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
- ERR_FAIL_INDEX(p_index, multimesh->instances);
- ERR_FAIL_COND(!multimesh->uses_colors);
-
- _multimesh_make_local(multimesh);
-
- {
- float *w = multimesh->data_cache.ptrw();
-
- float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
-
- dataptr[0] = p_color.r;
- dataptr[1] = p_color.g;
- dataptr[2] = p_color.b;
- dataptr[3] = p_color.a;
- }
-
- _multimesh_mark_dirty(multimesh, p_index, false);
-}
-
-void RendererStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
- ERR_FAIL_INDEX(p_index, multimesh->instances);
- ERR_FAIL_COND(!multimesh->uses_custom_data);
-
- _multimesh_make_local(multimesh);
-
- {
- float *w = multimesh->data_cache.ptrw();
-
- float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
-
- dataptr[0] = p_color.r;
- dataptr[1] = p_color.g;
- dataptr[2] = p_color.b;
- dataptr[3] = p_color.a;
- }
-
- _multimesh_mark_dirty(multimesh, p_index, false);
-}
-
-RID RendererStorageRD::multimesh_get_mesh(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, RID());
-
- return multimesh->mesh;
-}
-
-Transform3D RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, Transform3D());
- ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
- ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D());
-
- _multimesh_make_local(multimesh);
-
- Transform3D t;
- {
- const float *r = multimesh->data_cache.ptr();
-
- const float *dataptr = r + p_index * multimesh->stride_cache;
-
- t.basis.elements[0][0] = dataptr[0];
- t.basis.elements[0][1] = dataptr[1];
- t.basis.elements[0][2] = dataptr[2];
- t.origin.x = dataptr[3];
- t.basis.elements[1][0] = dataptr[4];
- t.basis.elements[1][1] = dataptr[5];
- t.basis.elements[1][2] = dataptr[6];
- t.origin.y = dataptr[7];
- t.basis.elements[2][0] = dataptr[8];
- t.basis.elements[2][1] = dataptr[9];
- t.basis.elements[2][2] = dataptr[10];
- t.origin.z = dataptr[11];
- }
-
- return t;
-}
-
-Transform2D RendererStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, Transform2D());
- ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
- ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
-
- _multimesh_make_local(multimesh);
-
- Transform2D t;
- {
- const float *r = multimesh->data_cache.ptr();
-
- const float *dataptr = r + p_index * multimesh->stride_cache;
-
- t.elements[0][0] = dataptr[0];
- t.elements[1][0] = dataptr[1];
- t.elements[2][0] = dataptr[3];
- t.elements[0][1] = dataptr[4];
- t.elements[1][1] = dataptr[5];
- t.elements[2][1] = dataptr[7];
- }
-
- return t;
-}
-
-Color RendererStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, Color());
- ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
- ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
-
- _multimesh_make_local(multimesh);
-
- Color c;
- {
- const float *r = multimesh->data_cache.ptr();
-
- const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
-
- c.r = dataptr[0];
- c.g = dataptr[1];
- c.b = dataptr[2];
- c.a = dataptr[3];
- }
-
- return c;
-}
-
-Color RendererStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, Color());
- ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
- ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
-
- _multimesh_make_local(multimesh);
-
- Color c;
- {
- const float *r = multimesh->data_cache.ptr();
-
- const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
-
- c.r = dataptr[0];
- c.g = dataptr[1];
- c.b = dataptr[2];
- c.a = dataptr[3];
- }
-
- return c;
-}
-
-void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
- ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
-
- {
- const float *r = p_buffer.ptr();
- RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r);
- multimesh->buffer_set = true;
- }
-
- if (multimesh->data_cache.size()) {
- //if we have a data cache, just update it
- multimesh->data_cache = p_buffer;
- {
- //clear dirty since nothing will be dirty anymore
- uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
- for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
- multimesh->data_cache_dirty_regions[i] = false;
- }
- multimesh->data_cache_used_dirty_regions = 0;
- }
-
- _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
- } else if (multimesh->mesh.is_valid()) {
- //if we have a mesh set, we need to re-generate the AABB from the new data
- const float *data = p_buffer.ptr();
-
- _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
- multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
- }
-}
-
-Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, Vector<float>());
- if (multimesh->buffer.is_null()) {
- return Vector<float>();
- } else if (multimesh->data_cache.size()) {
- return multimesh->data_cache;
- } else {
- //get from memory
-
- Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
- Vector<float> ret;
- ret.resize(multimesh->instances * multimesh->stride_cache);
- {
- float *w = ret.ptrw();
- const uint8_t *r = buffer.ptr();
- memcpy(w, r, buffer.size());
- }
-
- return ret;
- }
-}
-
-void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
- ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
- if (multimesh->visible_instances == p_visible) {
- return;
- }
-
- if (multimesh->data_cache.size()) {
- //there is a data cache..
- _multimesh_mark_all_dirty(multimesh, false, true);
- }
-
- multimesh->visible_instances = p_visible;
-
- multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
-}
-
-int RendererStorageRD::multimesh_get_visible_instances(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, 0);
- return multimesh->visible_instances;
-}
-
-AABB RendererStorageRD::multimesh_get_aabb(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, AABB());
- if (multimesh->aabb_dirty) {
- const_cast<RendererStorageRD *>(this)->_update_dirty_multimeshes();
- }
- return multimesh->aabb;
-}
-
-void RendererStorageRD::_update_dirty_multimeshes() {
- while (multimesh_dirty_list) {
- MultiMesh *multimesh = multimesh_dirty_list;
-
- if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
- const float *data = multimesh->data_cache.ptr();
-
- uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
-
- if (multimesh->data_cache_used_dirty_regions) {
- uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
- uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
-
- uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
-
- if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
- //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
- RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
- } else {
- //not that many regions? update them all
- for (uint32_t i = 0; i < visible_region_count; i++) {
- if (multimesh->data_cache_dirty_regions[i]) {
- uint32_t offset = i * region_size;
- uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
- uint32_t region_start_index = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i;
- RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[region_start_index]);
- }
- }
- }
-
- for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
- multimesh->data_cache_dirty_regions[i] = false;
- }
-
- multimesh->data_cache_used_dirty_regions = 0;
- }
-
- if (multimesh->aabb_dirty) {
- //aabb is dirty..
- _multimesh_re_create_aabb(multimesh, data, visible_instances);
- multimesh->aabb_dirty = false;
- multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
- }
- }
-
- multimesh_dirty_list = multimesh->dirty_list;
-
- multimesh->dirty_list = nullptr;
- multimesh->dirty = false;
- }
-
- multimesh_dirty_list = nullptr;
-}
-
/* PARTICLES */
RID RendererStorageRD::particles_allocate() {
@@ -1900,7 +421,7 @@ void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles
particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size());
- particles->emission_buffer = (ParticleEmissionBuffer *)particles->emission_buffer_data.ptrw();
+ particles->emission_buffer = reinterpret_cast<ParticleEmissionBuffer *>(particles->emission_buffer_data.ptrw());
particles->emission_buffer->particle_max = particles->amount;
particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
@@ -2024,7 +545,7 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
float longest_axis_size = 0;
for (int i = 0; i < particles->draw_passes.size(); i++) {
if (particles->draw_passes[i].is_valid()) {
- AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID());
+ AABB maabb = RendererRD::MeshStorage::get_singleton()->mesh_get_aabb(particles->draw_passes[i], RID());
longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
}
}
@@ -2113,7 +634,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
if (p_particles->emission_storage_buffer.is_valid()) {
u.append_id(p_particles->emission_storage_buffer);
} else {
- u.append_id(default_rd_storage_buffer);
+ u.append_id(RendererRD::MeshStorage::get_singleton()->get_default_rd_storage_buffer());
}
uniforms.push_back(u);
}
@@ -2128,7 +649,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
}
u.append_id(sub_emitter->emission_storage_buffer);
} else {
- u.append_id(default_rd_storage_buffer);
+ u.append_id(RendererRD::MeshStorage::get_singleton()->get_default_rd_storage_buffer());
}
uniforms.push_back(u);
}
@@ -2476,9 +997,9 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
- ParticlesMaterialData *m = (ParticlesMaterialData *)material_storage->material_get_data(p_particles->process_material, RendererRD::SHADER_TYPE_PARTICLES);
+ ParticlesMaterialData *m = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(p_particles->process_material, RendererRD::SHADER_TYPE_PARTICLES));
if (!m) {
- m = (ParticlesMaterialData *)material_storage->material_get_data(particles_shader.default_material, RendererRD::SHADER_TYPE_PARTICLES);
+ m = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(particles_shader.default_material, RendererRD::SHADER_TYPE_PARTICLES));
}
ERR_FAIL_COND(!m);
@@ -2771,7 +1292,7 @@ void RendererStorageRD::update_particles() {
if (particles->trail_bind_pose_buffer.is_valid()) {
u.append_id(particles->trail_bind_pose_buffer);
} else {
- u.append_id(default_rd_storage_buffer);
+ u.append_id(RendererRD::MeshStorage::get_singleton()->get_default_rd_storage_buffer());
}
uniforms.push_back(u);
}
@@ -3407,195 +1928,6 @@ void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, b
}
}
-/* SKELETON API */
-
-RID RendererStorageRD::skeleton_allocate() {
- return skeleton_owner.allocate_rid();
-}
-void RendererStorageRD::skeleton_initialize(RID p_rid) {
- skeleton_owner.initialize_rid(p_rid, Skeleton());
-}
-
-void RendererStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
- if (!skeleton->dirty) {
- skeleton->dirty = true;
- skeleton->dirty_list = skeleton_dirty_list;
- skeleton_dirty_list = skeleton;
- }
-}
-
-void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_COND(!skeleton);
- ERR_FAIL_COND(p_bones < 0);
-
- if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
- return;
- }
-
- skeleton->size = p_bones;
- skeleton->use_2d = p_2d_skeleton;
- skeleton->uniform_set_3d = RID();
-
- if (skeleton->buffer.is_valid()) {
- RD::get_singleton()->free(skeleton->buffer);
- skeleton->buffer = RID();
- skeleton->data.clear();
- skeleton->uniform_set_mi = RID();
- }
-
- if (skeleton->size) {
- skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
- skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
- memset(skeleton->data.ptrw(), 0, skeleton->data.size() * sizeof(float));
-
- _skeleton_make_dirty(skeleton);
-
- {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.binding = 0;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.append_id(skeleton->buffer);
- uniforms.push_back(u);
- }
- skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
- }
- }
-
- skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_DATA);
-}
-
-int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_COND_V(!skeleton, 0);
-
- return skeleton->size;
-}
-
-void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
-
- ERR_FAIL_COND(!skeleton);
- ERR_FAIL_INDEX(p_bone, skeleton->size);
- ERR_FAIL_COND(skeleton->use_2d);
-
- float *dataptr = skeleton->data.ptrw() + p_bone * 12;
-
- dataptr[0] = p_transform.basis.elements[0][0];
- dataptr[1] = p_transform.basis.elements[0][1];
- dataptr[2] = p_transform.basis.elements[0][2];
- dataptr[3] = p_transform.origin.x;
- dataptr[4] = p_transform.basis.elements[1][0];
- dataptr[5] = p_transform.basis.elements[1][1];
- dataptr[6] = p_transform.basis.elements[1][2];
- dataptr[7] = p_transform.origin.y;
- dataptr[8] = p_transform.basis.elements[2][0];
- dataptr[9] = p_transform.basis.elements[2][1];
- dataptr[10] = p_transform.basis.elements[2][2];
- dataptr[11] = p_transform.origin.z;
-
- _skeleton_make_dirty(skeleton);
-}
-
-Transform3D RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
-
- ERR_FAIL_COND_V(!skeleton, Transform3D());
- ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D());
- ERR_FAIL_COND_V(skeleton->use_2d, Transform3D());
-
- const float *dataptr = skeleton->data.ptr() + p_bone * 12;
-
- Transform3D t;
-
- t.basis.elements[0][0] = dataptr[0];
- t.basis.elements[0][1] = dataptr[1];
- t.basis.elements[0][2] = dataptr[2];
- t.origin.x = dataptr[3];
- t.basis.elements[1][0] = dataptr[4];
- t.basis.elements[1][1] = dataptr[5];
- t.basis.elements[1][2] = dataptr[6];
- t.origin.y = dataptr[7];
- t.basis.elements[2][0] = dataptr[8];
- t.basis.elements[2][1] = dataptr[9];
- t.basis.elements[2][2] = dataptr[10];
- t.origin.z = dataptr[11];
-
- return t;
-}
-
-void RendererStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
-
- ERR_FAIL_COND(!skeleton);
- ERR_FAIL_INDEX(p_bone, skeleton->size);
- ERR_FAIL_COND(!skeleton->use_2d);
-
- float *dataptr = skeleton->data.ptrw() + p_bone * 8;
-
- dataptr[0] = p_transform.elements[0][0];
- dataptr[1] = p_transform.elements[1][0];
- dataptr[2] = 0;
- dataptr[3] = p_transform.elements[2][0];
- dataptr[4] = p_transform.elements[0][1];
- dataptr[5] = p_transform.elements[1][1];
- dataptr[6] = 0;
- dataptr[7] = p_transform.elements[2][1];
-
- _skeleton_make_dirty(skeleton);
-}
-
-Transform2D RendererStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
-
- ERR_FAIL_COND_V(!skeleton, Transform2D());
- ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
- ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
-
- const float *dataptr = skeleton->data.ptr() + p_bone * 8;
-
- Transform2D t;
- t.elements[0][0] = dataptr[0];
- t.elements[1][0] = dataptr[1];
- t.elements[2][0] = dataptr[3];
- t.elements[0][1] = dataptr[4];
- t.elements[1][1] = dataptr[5];
- t.elements[2][1] = dataptr[7];
-
- return t;
-}
-
-void RendererStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
-
- ERR_FAIL_COND(!skeleton->use_2d);
-
- skeleton->base_transform_2d = p_base_transform;
-}
-
-void RendererStorageRD::_update_dirty_skeletons() {
- while (skeleton_dirty_list) {
- Skeleton *skeleton = skeleton_dirty_list;
-
- if (skeleton->size) {
- RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr());
- }
-
- skeleton_dirty_list = skeleton->dirty_list;
-
- skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_BONES);
-
- skeleton->version++;
-
- skeleton->dirty = false;
- skeleton->dirty_list = nullptr;
- }
-
- skeleton_dirty_list = nullptr;
-}
-
/* LIGHT */
void RendererStorageRD::_light_initialize(RID p_light, RS::LightType p_type) {
@@ -5311,11 +3643,11 @@ void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_ta
}
void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
- if (mesh_owner.owns(p_base)) {
- Mesh *mesh = mesh_owner.get_or_null(p_base);
+ if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_base)) {
+ RendererRD::Mesh *mesh = RendererRD::MeshStorage::get_singleton()->get_mesh(p_base);
p_instance->update_dependency(&mesh->dependency);
- } else if (multimesh_owner.owns(p_base)) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_base);
+ } else if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_base)) {
+ RendererRD::MultiMesh *multimesh = RendererRD::MeshStorage::get_singleton()->get_multimesh(p_base);
p_instance->update_dependency(&multimesh->dependency);
if (multimesh->mesh.is_valid()) {
base_update_dependency(multimesh->mesh, p_instance);
@@ -5350,18 +3682,11 @@ void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_
}
}
-void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_COND(!skeleton);
-
- p_instance->update_dependency(&skeleton->dependency);
-}
-
RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
- if (mesh_owner.owns(p_rid)) {
+ if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
return RS::INSTANCE_MESH;
}
- if (multimesh_owner.owns(p_rid)) {
+ if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
return RS::INSTANCE_MULTIMESH;
}
if (reflection_probe_owner.owns(p_rid)) {
@@ -5398,8 +3723,8 @@ RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
void RendererStorageRD::update_dirty_resources() {
RendererRD::MaterialStorage::get_singleton()->_update_global_variables(); //must do before materials, so it can queue them for update
RendererRD::MaterialStorage::get_singleton()->_update_queued_materials();
- _update_dirty_multimeshes();
- _update_dirty_skeletons();
+ RendererRD::MeshStorage::get_singleton()->_update_dirty_multimeshes();
+ RendererRD::MeshStorage::get_singleton()->_update_dirty_skeletons();
RendererRD::DecalAtlasStorage::get_singleton()->update_decal_atlas();
}
@@ -5432,42 +3757,14 @@ bool RendererStorageRD::free(RID p_rid) {
RendererRD::MaterialStorage::get_singleton()->shader_free(p_rid);
} else if (RendererRD::MaterialStorage::get_singleton()->owns_material(p_rid)) {
RendererRD::MaterialStorage::get_singleton()->material_free(p_rid);
- } else if (mesh_owner.owns(p_rid)) {
- mesh_clear(p_rid);
- mesh_set_shadow_mesh(p_rid, RID());
- Mesh *mesh = mesh_owner.get_or_null(p_rid);
- mesh->dependency.deleted_notify(p_rid);
- if (mesh->instances.size()) {
- ERR_PRINT("deleting mesh with active instances");
- }
- if (mesh->shadow_owners.size()) {
- for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
- Mesh *shadow_owner = E->get();
- shadow_owner->shadow_mesh = RID();
- shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
- }
- }
- mesh_owner.free(p_rid);
- } else if (mesh_instance_owner.owns(p_rid)) {
- MeshInstance *mi = mesh_instance_owner.get_or_null(p_rid);
- _mesh_instance_clear(mi);
- mi->mesh->instances.erase(mi->I);
- mi->I = nullptr;
-
- mesh_instance_owner.free(p_rid);
-
- } else if (multimesh_owner.owns(p_rid)) {
- _update_dirty_multimeshes();
- multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
- multimesh->dependency.deleted_notify(p_rid);
- multimesh_owner.free(p_rid);
- } else if (skeleton_owner.owns(p_rid)) {
- _update_dirty_skeletons();
- skeleton_allocate_data(p_rid, 0);
- Skeleton *skeleton = skeleton_owner.get_or_null(p_rid);
- skeleton->dependency.deleted_notify(p_rid);
- skeleton_owner.free(p_rid);
+ } else if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
+ RendererRD::MeshStorage::get_singleton()->mesh_free(p_rid);
+ } else if (RendererRD::MeshStorage::get_singleton()->owns_mesh_instance(p_rid)) {
+ RendererRD::MeshStorage::get_singleton()->mesh_instance_free(p_rid);
+ } else if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
+ RendererRD::MeshStorage::get_singleton()->multimesh_free(p_rid);
+ } else if (RendererRD::MeshStorage::get_singleton()->owns_skeleton(p_rid)) {
+ RendererRD::MeshStorage::get_singleton()->skeleton_free(p_rid);
} else if (reflection_probe_owner.owns(p_rid)) {
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
reflection_probe->dependency.deleted_notify(p_rid);
@@ -5696,120 +3993,6 @@ RendererStorageRD::RendererStorageRD() {
//custom sampler
sampler_rd_configure_custom(0.0f);
- //default rd buffers
- {
- Vector<uint8_t> buffer;
- {
- buffer.resize(sizeof(float) * 3);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 0.0;
- fptr[1] = 0.0;
- fptr[2] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
-
- { //normal
- buffer.resize(sizeof(float) * 3);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 1.0;
- fptr[1] = 0.0;
- fptr[2] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
-
- { //tangent
- buffer.resize(sizeof(float) * 4);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 1.0;
- fptr[1] = 0.0;
- fptr[2] = 0.0;
- fptr[3] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
-
- { //color
- buffer.resize(sizeof(float) * 4);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 1.0;
- fptr[1] = 1.0;
- fptr[2] = 1.0;
- fptr[3] = 1.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
-
- { //tex uv 1
- buffer.resize(sizeof(float) * 2);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 0.0;
- fptr[1] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
- { //tex uv 2
- buffer.resize(sizeof(float) * 2);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 0.0;
- fptr[1] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
-
- for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
- buffer.resize(sizeof(float) * 4);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 0.0;
- fptr[1] = 0.0;
- fptr[2] = 0.0;
- fptr[3] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
-
- { //bones
- buffer.resize(sizeof(uint32_t) * 4);
- {
- uint8_t *w = buffer.ptrw();
- uint32_t *fptr = (uint32_t *)w;
- fptr[0] = 0;
- fptr[1] = 0;
- fptr[2] = 0;
- fptr[3] = 0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
-
- { //weights
- buffer.resize(sizeof(float) * 4);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 0.0;
- fptr[1] = 0.0;
- fptr[2] = 0.0;
- fptr[3] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
- }
-
using_lightmap_array = true; // high end
if (using_lightmap_array) {
uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
@@ -5915,7 +4098,7 @@ void process() {
material_storage->material_initialize(particles_shader.default_material);
material_storage->material_set_shader(particles_shader.default_material, particles_shader.default_shader);
- ParticlesMaterialData *md = (ParticlesMaterialData *)material_storage->material_get_data(particles_shader.default_material, RendererRD::SHADER_TYPE_PARTICLES);
+ ParticlesMaterialData *md = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(particles_shader.default_material, RendererRD::SHADER_TYPE_PARTICLES));
particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
Vector<RD::Uniform> uniforms;
@@ -5952,8 +4135,6 @@ void process() {
particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0);
}
- default_rd_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4);
-
{
Vector<String> copy_modes;
for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) {
@@ -5996,30 +4177,6 @@ void process() {
rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
}
}
- {
- Vector<String> skeleton_modes;
- skeleton_modes.push_back("\n#define MODE_2D\n");
- skeleton_modes.push_back("");
-
- skeleton_shader.shader.initialize(skeleton_modes);
- skeleton_shader.version = skeleton_shader.shader.version_create();
- for (int i = 0; i < SkeletonShader::SHADER_MODE_MAX; i++) {
- skeleton_shader.version_shader[i] = skeleton_shader.shader.version_get_shader(skeleton_shader.version, i);
- skeleton_shader.pipeline[i] = RD::get_singleton()->compute_pipeline_create(skeleton_shader.version_shader[i]);
- }
-
- {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.binding = 0;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.append_id(default_rd_storage_buffer);
- uniforms.push_back(u);
- }
- skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
- }
- }
}
RendererStorageRD::~RendererStorageRD() {
@@ -6041,21 +4198,12 @@ RendererStorageRD::~RendererStorageRD() {
}
}
- //def buffers
- for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
- RD::get_singleton()->free(mesh_default_rd_buffers[i]);
- }
-
particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
rt_sdf.shader.version_free(rt_sdf.shader_version);
- skeleton_shader.shader.version_free(skeleton_shader.version);
-
material_storage->material_free(particles_shader.default_material);
material_storage->shader_free(particles_shader.default_shader);
- RD::get_singleton()->free(default_rd_storage_buffer);
-
if (effects) {
memdelete(effects);
effects = nullptr;
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 42d4141f9c..4c45dd4295 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -39,12 +39,8 @@
#include "servers/rendering/renderer_rd/shaders/canvas_sdf.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/skeleton.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl.gen.h"
-#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h"
-#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
-#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/shader_compiler.h"
@@ -129,232 +125,11 @@ public:
}
}
- enum DefaultRDBuffer {
- DEFAULT_RD_BUFFER_VERTEX,
- DEFAULT_RD_BUFFER_NORMAL,
- DEFAULT_RD_BUFFER_TANGENT,
- DEFAULT_RD_BUFFER_COLOR,
- DEFAULT_RD_BUFFER_TEX_UV,
- DEFAULT_RD_BUFFER_TEX_UV2,
- DEFAULT_RD_BUFFER_CUSTOM0,
- DEFAULT_RD_BUFFER_CUSTOM1,
- DEFAULT_RD_BUFFER_CUSTOM2,
- DEFAULT_RD_BUFFER_CUSTOM3,
- DEFAULT_RD_BUFFER_BONES,
- DEFAULT_RD_BUFFER_WEIGHTS,
- DEFAULT_RD_BUFFER_MAX,
- };
-
private:
/* TEXTURE API */
RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
RID custom_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
- RID default_rd_storage_buffer;
-
- /* Mesh */
-
- struct MeshInstance;
-
- struct Mesh {
- struct Surface {
- RS::PrimitiveType primitive = RS::PRIMITIVE_POINTS;
- uint32_t format = 0;
-
- RID vertex_buffer;
- RID attribute_buffer;
- RID skin_buffer;
- uint32_t vertex_count = 0;
- uint32_t vertex_buffer_size = 0;
- uint32_t skin_buffer_size = 0;
-
- // A different pipeline needs to be allocated
- // depending on the inputs available in the
- // material.
- // There are never that many geometry/material
- // combinations, so a simple array is the most
- // cache-efficient structure.
-
- struct Version {
- uint32_t input_mask = 0;
- RD::VertexFormatID vertex_format = 0;
- RID vertex_array;
- };
-
- SpinLock version_lock; //needed to access versions
- Version *versions = nullptr; //allocated on demand
- uint32_t version_count = 0;
-
- RID index_buffer;
- RID index_array;
- uint32_t index_count = 0;
-
- struct LOD {
- float edge_length = 0.0;
- uint32_t index_count = 0;
- RID index_buffer;
- RID index_array;
- };
-
- LOD *lods = nullptr;
- uint32_t lod_count = 0;
-
- AABB aabb;
-
- Vector<AABB> bone_aabbs;
-
- RID blend_shape_buffer;
-
- RID material;
-
- uint32_t render_index = 0;
- uint64_t render_pass = 0;
-
- uint32_t multimesh_render_index = 0;
- uint64_t multimesh_render_pass = 0;
-
- uint32_t particles_render_index = 0;
- uint64_t particles_render_pass = 0;
-
- RID uniform_set;
- };
-
- uint32_t blend_shape_count = 0;
- RS::BlendShapeMode blend_shape_mode = RS::BLEND_SHAPE_MODE_NORMALIZED;
-
- Surface **surfaces = nullptr;
- uint32_t surface_count = 0;
-
- Vector<AABB> bone_aabbs;
-
- bool has_bone_weights = false;
-
- AABB aabb;
- AABB custom_aabb;
-
- Vector<RID> material_cache;
-
- List<MeshInstance *> instances;
-
- RID shadow_mesh;
- Set<Mesh *> shadow_owners;
-
- Dependency dependency;
- };
-
- mutable RID_Owner<Mesh, true> mesh_owner;
-
- struct MeshInstance {
- Mesh *mesh;
- RID skeleton;
- struct Surface {
- RID vertex_buffer;
- RID uniform_set;
-
- Mesh::Surface::Version *versions = nullptr; //allocated on demand
- uint32_t version_count = 0;
- };
- LocalVector<Surface> surfaces;
- LocalVector<float> blend_weights;
-
- RID blend_weights_buffer;
- List<MeshInstance *>::Element *I = nullptr; //used to erase itself
- uint64_t skeleton_version = 0;
- bool dirty = false;
- bool weights_dirty = false;
- SelfList<MeshInstance> weight_update_list;
- SelfList<MeshInstance> array_update_list;
- MeshInstance() :
- weight_update_list(this), array_update_list(this) {}
- };
-
- void _mesh_instance_clear(MeshInstance *mi);
- void _mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface);
-
- mutable RID_Owner<MeshInstance> mesh_instance_owner;
-
- SelfList<MeshInstance>::List dirty_mesh_instance_weights;
- SelfList<MeshInstance>::List dirty_mesh_instance_arrays;
-
- struct SkeletonShader {
- struct PushConstant {
- uint32_t has_normal;
- uint32_t has_tangent;
- uint32_t has_skeleton;
- uint32_t has_blend_shape;
-
- uint32_t vertex_count;
- uint32_t vertex_stride;
- uint32_t skin_stride;
- uint32_t skin_weight_offset;
-
- uint32_t blend_shape_count;
- uint32_t normalized_blend_shapes;
- uint32_t pad0;
- uint32_t pad1;
- };
-
- enum {
- UNIFORM_SET_INSTANCE = 0,
- UNIFORM_SET_SURFACE = 1,
- UNIFORM_SET_SKELETON = 2,
- };
- enum {
- SHADER_MODE_2D,
- SHADER_MODE_3D,
- SHADER_MODE_MAX
- };
-
- SkeletonShaderRD shader;
- RID version;
- RID version_shader[SHADER_MODE_MAX];
- RID pipeline[SHADER_MODE_MAX];
-
- RID default_skeleton_uniform_set;
- } skeleton_shader;
-
- void _mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis = nullptr);
-
- RID mesh_default_rd_buffers[DEFAULT_RD_BUFFER_MAX];
-
- /* MultiMesh */
- struct MultiMesh {
- RID mesh;
- int instances = 0;
- RS::MultimeshTransformFormat xform_format = RS::MULTIMESH_TRANSFORM_3D;
- bool uses_colors = false;
- bool uses_custom_data = false;
- int visible_instances = -1;
- AABB aabb;
- bool aabb_dirty = false;
- bool buffer_set = false;
- uint32_t stride_cache = 0;
- uint32_t color_offset_cache = 0;
- uint32_t custom_data_offset_cache = 0;
-
- Vector<float> data_cache; //used if individual setting is used
- bool *data_cache_dirty_regions = nullptr;
- uint32_t data_cache_used_dirty_regions = 0;
-
- RID buffer; //storage buffer
- RID uniform_set_3d;
- RID uniform_set_2d;
-
- bool dirty = false;
- MultiMesh *dirty_list = nullptr;
-
- Dependency dependency;
- };
-
- mutable RID_Owner<MultiMesh, true> multimesh_owner;
-
- MultiMesh *multimesh_dirty_list = nullptr;
-
- _FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const;
- _FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb);
- _FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb);
- _FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances);
- void _update_dirty_multimeshes();
/* PARTICLES */
@@ -732,34 +507,6 @@ private:
mutable RID_Owner<VisibilityNotifier> visibility_notifier_owner;
- /* Skeleton */
-
- struct Skeleton {
- bool use_2d = false;
- int size = 0;
- Vector<float> data;
- RID buffer;
-
- bool dirty = false;
- Skeleton *dirty_list = nullptr;
- Transform2D base_transform_2d;
-
- RID uniform_set_3d;
- RID uniform_set_mi;
-
- uint64_t version = 1;
-
- Dependency dependency;
- };
-
- mutable RID_Owner<Skeleton, true> skeleton_owner;
-
- _FORCE_INLINE_ void _skeleton_make_dirty(Skeleton *skeleton);
-
- Skeleton *skeleton_dirty_list = nullptr;
-
- void _update_dirty_skeletons();
-
/* LIGHT */
struct Light {
@@ -975,360 +722,6 @@ public:
void sampler_rd_set_default(float p_mipmap_bias);
- /* MESH API */
-
- RID mesh_allocate();
- void mesh_initialize(RID p_mesh);
-
- virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count);
-
- /// Return stride
- virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface);
-
- virtual int mesh_get_blend_shape_count(RID p_mesh) const;
-
- virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode);
- virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const;
-
- virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data);
- virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data);
- virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data);
-
- virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material);
- virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const;
-
- virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const;
-
- virtual int mesh_get_surface_count(RID p_mesh) const;
-
- virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb);
- virtual AABB mesh_get_custom_aabb(RID p_mesh) const;
-
- virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID());
- virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh);
-
- virtual void mesh_clear(RID p_mesh);
-
- virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton);
-
- /* MESH INSTANCE */
-
- virtual RID mesh_instance_create(RID p_base);
- virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton);
- virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight);
- virtual void mesh_instance_check_for_update(RID p_mesh_instance);
- virtual void update_mesh_instances();
-
- _FORCE_INLINE_ const RID *mesh_get_surface_count_and_materials(RID p_mesh, uint32_t &r_surface_count) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, nullptr);
- r_surface_count = mesh->surface_count;
- if (r_surface_count == 0) {
- return nullptr;
- }
- if (mesh->material_cache.is_empty()) {
- mesh->material_cache.resize(mesh->surface_count);
- for (uint32_t i = 0; i < r_surface_count; i++) {
- mesh->material_cache.write[i] = mesh->surfaces[i]->material;
- }
- }
-
- return mesh->material_cache.ptr();
- }
-
- _FORCE_INLINE_ void *mesh_get_surface(RID p_mesh, uint32_t p_surface_index) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, nullptr);
- ERR_FAIL_UNSIGNED_INDEX_V(p_surface_index, mesh->surface_count, nullptr);
-
- return mesh->surfaces[p_surface_index];
- }
-
- _FORCE_INLINE_ RID mesh_get_shadow_mesh(RID p_mesh) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, RID());
-
- return mesh->shadow_mesh;
- }
-
- _FORCE_INLINE_ RS::PrimitiveType mesh_surface_get_primitive(void *p_surface) {
- Mesh::Surface *surface = reinterpret_cast<Mesh::Surface *>(p_surface);
- return surface->primitive;
- }
-
- _FORCE_INLINE_ bool mesh_surface_has_lod(void *p_surface) const {
- Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
- return s->lod_count > 0;
- }
-
- _FORCE_INLINE_ uint32_t mesh_surface_get_vertices_drawn_count(void *p_surface) const {
- Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
- return s->index_count ? s->index_count : s->vertex_count;
- }
-
- _FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_mesh_lod_threshold, uint32_t *r_index_count = nullptr) const {
- Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
-
- int32_t current_lod = -1;
- if (r_index_count) {
- *r_index_count = s->index_count;
- }
- for (uint32_t i = 0; i < s->lod_count; i++) {
- float screen_size = s->lods[i].edge_length * p_model_scale / p_distance_threshold;
- if (screen_size > p_mesh_lod_threshold) {
- break;
- }
- current_lod = i;
- }
- if (current_lod == -1) {
- return 0;
- } else {
- if (r_index_count) {
- *r_index_count = s->lods[current_lod].index_count;
- }
- return current_lod + 1;
- }
- }
-
- _FORCE_INLINE_ RID mesh_surface_get_index_array(void *p_surface, uint32_t p_lod) const {
- Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
-
- if (p_lod == 0) {
- return s->index_array;
- } else {
- return s->lods[p_lod - 1].index_array;
- }
- }
-
- _FORCE_INLINE_ void mesh_surface_get_vertex_arrays_and_format(void *p_surface, uint32_t p_input_mask, RID &r_vertex_array_rd, RD::VertexFormatID &r_vertex_format) {
- Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
-
- s->version_lock.lock();
-
- //there will never be more than, at much, 3 or 4 versions, so iterating is the fastest way
-
- for (uint32_t i = 0; i < s->version_count; i++) {
- if (s->versions[i].input_mask != p_input_mask) {
- continue;
- }
- //we have this version, hooray
- r_vertex_format = s->versions[i].vertex_format;
- r_vertex_array_rd = s->versions[i].vertex_array;
- s->version_lock.unlock();
- return;
- }
-
- uint32_t version = s->version_count;
- s->version_count++;
- s->versions = (Mesh::Surface::Version *)memrealloc(s->versions, sizeof(Mesh::Surface::Version) * s->version_count);
-
- _mesh_surface_generate_version_for_input_mask(s->versions[version], s, p_input_mask);
-
- r_vertex_format = s->versions[version].vertex_format;
- r_vertex_array_rd = s->versions[version].vertex_array;
-
- s->version_lock.unlock();
- }
-
- _FORCE_INLINE_ void mesh_instance_surface_get_vertex_arrays_and_format(RID p_mesh_instance, uint32_t p_surface_index, uint32_t p_input_mask, RID &r_vertex_array_rd, RD::VertexFormatID &r_vertex_format) {
- MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
- ERR_FAIL_COND(!mi);
- Mesh *mesh = mi->mesh;
- ERR_FAIL_UNSIGNED_INDEX(p_surface_index, mesh->surface_count);
-
- MeshInstance::Surface *mis = &mi->surfaces[p_surface_index];
- Mesh::Surface *s = mesh->surfaces[p_surface_index];
-
- s->version_lock.lock();
-
- //there will never be more than, at much, 3 or 4 versions, so iterating is the fastest way
-
- for (uint32_t i = 0; i < mis->version_count; i++) {
- if (mis->versions[i].input_mask != p_input_mask) {
- continue;
- }
- //we have this version, hooray
- r_vertex_format = mis->versions[i].vertex_format;
- r_vertex_array_rd = mis->versions[i].vertex_array;
- s->version_lock.unlock();
- return;
- }
-
- uint32_t version = mis->version_count;
- mis->version_count++;
- mis->versions = (Mesh::Surface::Version *)memrealloc(mis->versions, sizeof(Mesh::Surface::Version) * mis->version_count);
-
- _mesh_surface_generate_version_for_input_mask(mis->versions[version], s, p_input_mask, mis);
-
- r_vertex_format = mis->versions[version].vertex_format;
- r_vertex_array_rd = mis->versions[version].vertex_array;
-
- s->version_lock.unlock();
- }
-
- _FORCE_INLINE_ RID mesh_get_default_rd_buffer(DefaultRDBuffer p_buffer) {
- ERR_FAIL_INDEX_V(p_buffer, DEFAULT_RD_BUFFER_MAX, RID());
- return mesh_default_rd_buffers[p_buffer];
- }
-
- _FORCE_INLINE_ uint32_t mesh_surface_get_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- Mesh::Surface *s = mesh->surfaces[p_surface_index];
-
- if (s->render_pass != p_render_pass) {
- (*r_index)++;
- s->render_pass = p_render_pass;
- s->render_index = *r_index;
- }
-
- return s->render_index;
- }
-
- _FORCE_INLINE_ uint32_t mesh_surface_get_multimesh_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- Mesh::Surface *s = mesh->surfaces[p_surface_index];
-
- if (s->multimesh_render_pass != p_render_pass) {
- (*r_index)++;
- s->multimesh_render_pass = p_render_pass;
- s->multimesh_render_index = *r_index;
- }
-
- return s->multimesh_render_index;
- }
-
- _FORCE_INLINE_ uint32_t mesh_surface_get_particles_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- Mesh::Surface *s = mesh->surfaces[p_surface_index];
-
- if (s->particles_render_pass != p_render_pass) {
- (*r_index)++;
- s->particles_render_pass = p_render_pass;
- s->particles_render_index = *r_index;
- }
-
- return s->particles_render_index;
- }
-
- /* MULTIMESH API */
-
- RID multimesh_allocate();
- void multimesh_initialize(RID p_multimesh);
-
- void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false);
- int multimesh_get_instance_count(RID p_multimesh) const;
-
- void multimesh_set_mesh(RID p_multimesh, RID p_mesh);
- void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform);
- void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform);
- void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color);
- void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color);
-
- RID multimesh_get_mesh(RID p_multimesh) const;
-
- Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const;
- Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const;
- Color multimesh_instance_get_color(RID p_multimesh, int p_index) const;
- Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const;
-
- void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer);
- Vector<float> multimesh_get_buffer(RID p_multimesh) const;
-
- void multimesh_set_visible_instances(RID p_multimesh, int p_visible);
- int multimesh_get_visible_instances(RID p_multimesh) const;
-
- AABB multimesh_get_aabb(RID p_multimesh) const;
-
- _FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- return multimesh->xform_format;
- }
-
- _FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- return multimesh->uses_colors;
- }
-
- _FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- return multimesh->uses_custom_data;
- }
-
- _FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- if (multimesh->visible_instances >= 0) {
- return multimesh->visible_instances;
- }
- return multimesh->instances;
- }
-
- _FORCE_INLINE_ RID multimesh_get_3d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- if (!multimesh->uniform_set_3d.is_valid()) {
- Vector<RD::Uniform> uniforms;
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.append_id(multimesh->buffer);
- uniforms.push_back(u);
- multimesh->uniform_set_3d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
- }
-
- return multimesh->uniform_set_3d;
- }
-
- _FORCE_INLINE_ RID multimesh_get_2d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- if (!multimesh->uniform_set_2d.is_valid()) {
- Vector<RD::Uniform> uniforms;
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.append_id(multimesh->buffer);
- uniforms.push_back(u);
- multimesh->uniform_set_2d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
- }
-
- return multimesh->uniform_set_2d;
- }
-
- /* SKELETON API */
-
- RID skeleton_allocate();
- void skeleton_initialize(RID p_skeleton);
-
- void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false);
- void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform);
- void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform3D &p_world_transform);
- int skeleton_get_bone_count(RID p_skeleton) const;
- void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform);
- Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const;
- void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform);
- Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const;
-
- _FORCE_INLINE_ bool skeleton_is_valid(RID p_skeleton) {
- return skeleton_owner.get_or_null(p_skeleton) != nullptr;
- }
-
- _FORCE_INLINE_ RID skeleton_get_3d_uniform_set(RID p_skeleton, RID p_shader, uint32_t p_set) const {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_COND_V(!skeleton, RID());
- ERR_FAIL_COND_V(skeleton->size == 0, RID());
- if (skeleton->use_2d) {
- return RID();
- }
- if (!skeleton->uniform_set_3d.is_valid()) {
- Vector<RD::Uniform> uniforms;
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.append_id(skeleton->buffer);
- uniforms.push_back(u);
- skeleton->uniform_set_3d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
- }
-
- return skeleton->uniform_set_3d;
- }
/* Light API */
void _light_initialize(RID p_rid, RS::LightType p_type);
@@ -1498,7 +891,6 @@ public:
float reflection_probe_get_ambient_color_energy(RID p_probe) const;
void base_update_dependency(RID p_base, DependencyTracker *p_instance);
- void skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance);
/* VOXEL GI API */
@@ -1829,8 +1221,6 @@ public:
virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const;
virtual String get_captured_timestamp_name(uint32_t p_index) const;
- RID get_default_rd_storage_buffer() { return default_rd_storage_buffer; }
-
static RendererStorageRD *base_singleton;
void init_effects(bool p_prefer_raster_effects);
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index 73766d14d8..fdfecf2d2c 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -382,8 +382,8 @@ bool ShaderRD::_load_from_cache(Version *p_version) {
String sha1 = _version_get_sha1(p_version);
String path = shader_cache_dir.plus_file(name).plus_file(base_sha256).plus_file(sha1) + ".cache";
- FileAccessRef f = FileAccess::open(path, FileAccess::READ);
- if (!f) {
+ Ref<FileAccess> f = FileAccess::open(path, FileAccess::READ);
+ if (f.is_null()) {
return false;
}
@@ -445,8 +445,8 @@ void ShaderRD::_save_to_cache(Version *p_version) {
String sha1 = _version_get_sha1(p_version);
String path = shader_cache_dir.plus_file(name).plus_file(base_sha256).plus_file(sha1) + ".cache";
- FileAccessRef f = FileAccess::open(path, FileAccess::WRITE);
- ERR_FAIL_COND(!f);
+ Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE);
+ ERR_FAIL_COND(f.is_null());
f->store_buffer((const uint8_t *)shader_file_header, 4);
f->store_32(cache_file_version); //file version
uint32_t variant_count = variant_defines.size();
@@ -456,8 +456,6 @@ void ShaderRD::_save_to_cache(Version *p_version) {
f->store_32(p_version->variant_data[i].size()); //stage count
f->store_buffer(p_version->variant_data[i].ptr(), p_version->variant_data[i].size());
}
-
- f->close();
}
void ShaderRD::_compile_version(Version *p_version) {
@@ -652,8 +650,8 @@ void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String
base_sha256 = hash_build.as_string().sha256_text();
- DirAccessRef d = DirAccess::open(shader_cache_dir);
- ERR_FAIL_COND(!d);
+ Ref<DirAccess> d = DirAccess::open(shader_cache_dir);
+ ERR_FAIL_COND(d.is_null());
if (d->change_dir(name) != OK) {
Error err = d->make_dir(name);
ERR_FAIL_COND(err != OK);
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index abe1a09b06..58b4ded9f4 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -1479,62 +1479,78 @@ void main() {
} else { //no soft shadows
vec4 pssm_coord;
+ float blur_factor;
+
if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 0)
pssm_coord = (directional_lights.data[i].shadow_matrix1 * v);
+ blur_factor = 1.0;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 1)
pssm_coord = (directional_lights.data[i].shadow_matrix2 * v);
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.y;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 2)
pssm_coord = (directional_lights.data[i].shadow_matrix3 * v);
-
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.z;
} else {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 3)
pssm_coord = (directional_lights.data[i].shadow_matrix4 * v);
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.w;
}
pssm_coord /= pssm_coord.w;
- shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+ shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale * blur_factor, pssm_coord);
if (directional_lights.data[i].blend_splits) {
float pssm_blend;
+ float blur_factor2;
if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 1)
pssm_coord = (directional_lights.data[i].shadow_matrix2 * v);
pssm_blend = smoothstep(0.0, directional_lights.data[i].shadow_split_offsets.x, depth_z);
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor2 = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.y;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 2)
pssm_coord = (directional_lights.data[i].shadow_matrix3 * v);
pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.x, directional_lights.data[i].shadow_split_offsets.y, depth_z);
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor2 = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.z;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 3)
pssm_coord = (directional_lights.data[i].shadow_matrix4 * v);
pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.y, directional_lights.data[i].shadow_split_offsets.z, depth_z);
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor2 = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.w;
} else {
pssm_blend = 0.0; //if no blend, same coord will be used (divide by z will result in same value, and already cached)
+ blur_factor2 = 1.0;
}
pssm_coord /= pssm_coord.w;
- float shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+ float shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale * blur_factor2, pssm_coord);
shadow = mix(shadow, shadow2, pssm_blend);
}
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index 6911cab27b..b6ba244665 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -1282,6 +1282,7 @@ void main() {
float depth_z = -vertex.z;
vec4 pssm_coord;
+ float blur_factor;
vec3 light_dir = directional_lights.data[i].direction;
vec3 base_normal_bias = normalize(normal_interp) * (1.0 - max(0.0, dot(light_dir, -normalize(normal_interp))));
@@ -1297,56 +1298,71 @@ void main() {
BIAS_FUNC(v, 0)
pssm_coord = (directional_lights.data[i].shadow_matrix1 * v);
+ blur_factor = 1.0;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 1)
pssm_coord = (directional_lights.data[i].shadow_matrix2 * v);
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.y;
+ ;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 2)
pssm_coord = (directional_lights.data[i].shadow_matrix3 * v);
-
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.z;
} else {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 3)
pssm_coord = (directional_lights.data[i].shadow_matrix4 * v);
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.w;
}
pssm_coord /= pssm_coord.w;
- shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+ shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale * blur_factor, pssm_coord);
if (directional_lights.data[i].blend_splits) {
float pssm_blend;
+ float blur_factor2;
if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 1)
pssm_coord = (directional_lights.data[i].shadow_matrix2 * v);
pssm_blend = smoothstep(0.0, directional_lights.data[i].shadow_split_offsets.x, depth_z);
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor2 = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.y;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 2)
pssm_coord = (directional_lights.data[i].shadow_matrix3 * v);
pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.x, directional_lights.data[i].shadow_split_offsets.y, depth_z);
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor2 = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.z;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 3)
pssm_coord = (directional_lights.data[i].shadow_matrix4 * v);
pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.y, directional_lights.data[i].shadow_split_offsets.z, depth_z);
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor2 = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.w;
} else {
pssm_blend = 0.0; //if no blend, same coord will be used (divide by z will result in same value, and already cached)
+ blur_factor2 = 1.0;
}
pssm_coord /= pssm_coord.w;
- float shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+ float shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale * blur_factor2, pssm_coord);
shadow = mix(shadow, shadow2, pssm_blend);
}
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h
index 69b7b702b0..270d9f0982 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h
@@ -73,7 +73,7 @@ typedef ShaderData *(*ShaderDataRequestFunction)();
struct Material;
struct Shader {
- ShaderData *data;
+ ShaderData *data = nullptr;
String code;
ShaderType type;
Map<StringName, Map<int, RID>> default_texture_parameter;
@@ -177,9 +177,9 @@ struct GlobalVariables {
List<RID> materials_using_texture;
RID buffer;
- Value *buffer_values;
- ValueUsage *buffer_usage;
- bool *buffer_dirty_regions;
+ Value *buffer_values = nullptr;
+ ValueUsage *buffer_usage = nullptr;
+ bool *buffer_dirty_regions = nullptr;
uint32_t buffer_dirty_region_count = 0;
uint32_t buffer_size;
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
new file mode 100644
index 0000000000..8c60264ce3
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -0,0 +1,1921 @@
+/*************************************************************************/
+/* mesh_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "mesh_storage.h"
+
+using namespace RendererRD;
+
+MeshStorage *MeshStorage::singleton = nullptr;
+
+MeshStorage *MeshStorage::get_singleton() {
+ return singleton;
+}
+
+MeshStorage::MeshStorage() {
+ singleton = this;
+
+ default_rd_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4);
+
+ //default rd buffers
+ {
+ Vector<uint8_t> buffer;
+ {
+ buffer.resize(sizeof(float) * 3);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 0.0;
+ fptr[1] = 0.0;
+ fptr[2] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
+
+ { //normal
+ buffer.resize(sizeof(float) * 3);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 1.0;
+ fptr[1] = 0.0;
+ fptr[2] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
+
+ { //tangent
+ buffer.resize(sizeof(float) * 4);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 1.0;
+ fptr[1] = 0.0;
+ fptr[2] = 0.0;
+ fptr[3] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
+
+ { //color
+ buffer.resize(sizeof(float) * 4);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 1.0;
+ fptr[1] = 1.0;
+ fptr[2] = 1.0;
+ fptr[3] = 1.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
+
+ { //tex uv 1
+ buffer.resize(sizeof(float) * 2);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 0.0;
+ fptr[1] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
+ { //tex uv 2
+ buffer.resize(sizeof(float) * 2);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 0.0;
+ fptr[1] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
+
+ for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
+ buffer.resize(sizeof(float) * 4);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 0.0;
+ fptr[1] = 0.0;
+ fptr[2] = 0.0;
+ fptr[3] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
+
+ { //bones
+ buffer.resize(sizeof(uint32_t) * 4);
+ {
+ uint8_t *w = buffer.ptrw();
+ uint32_t *fptr = (uint32_t *)w;
+ fptr[0] = 0;
+ fptr[1] = 0;
+ fptr[2] = 0;
+ fptr[3] = 0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
+
+ { //weights
+ buffer.resize(sizeof(float) * 4);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 0.0;
+ fptr[1] = 0.0;
+ fptr[2] = 0.0;
+ fptr[3] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
+ }
+
+ {
+ Vector<String> skeleton_modes;
+ skeleton_modes.push_back("\n#define MODE_2D\n");
+ skeleton_modes.push_back("");
+
+ skeleton_shader.shader.initialize(skeleton_modes);
+ skeleton_shader.version = skeleton_shader.shader.version_create();
+ for (int i = 0; i < SkeletonShader::SHADER_MODE_MAX; i++) {
+ skeleton_shader.version_shader[i] = skeleton_shader.shader.version_get_shader(skeleton_shader.version, i);
+ skeleton_shader.pipeline[i] = RD::get_singleton()->compute_pipeline_create(skeleton_shader.version_shader[i]);
+ }
+
+ {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.binding = 0;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.append_id(default_rd_storage_buffer);
+ uniforms.push_back(u);
+ }
+ skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
+ }
+ }
+}
+
+MeshStorage::~MeshStorage() {
+ //def buffers
+ for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
+ RD::get_singleton()->free(mesh_default_rd_buffers[i]);
+ }
+
+ skeleton_shader.shader.version_free(skeleton_shader.version);
+
+ RD::get_singleton()->free(default_rd_storage_buffer);
+
+ singleton = nullptr;
+}
+
+/* MESH API */
+
+RID MeshStorage::mesh_allocate() {
+ return mesh_owner.allocate_rid();
+}
+
+void MeshStorage::mesh_initialize(RID p_rid) {
+ mesh_owner.initialize_rid(p_rid, Mesh());
+}
+
+void MeshStorage::mesh_free(RID p_rid) {
+ mesh_clear(p_rid);
+ mesh_set_shadow_mesh(p_rid, RID());
+ Mesh *mesh = mesh_owner.get_or_null(p_rid);
+ mesh->dependency.deleted_notify(p_rid);
+ if (mesh->instances.size()) {
+ ERR_PRINT("deleting mesh with active instances");
+ }
+ if (mesh->shadow_owners.size()) {
+ for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
+ Mesh *shadow_owner = E->get();
+ shadow_owner->shadow_mesh = RID();
+ shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
+ }
+ }
+ mesh_owner.free(p_rid);
+}
+
+void MeshStorage::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
+ ERR_FAIL_COND(p_blend_shape_count < 0);
+
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!mesh);
+
+ ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
+
+ mesh->blend_shape_count = p_blend_shape_count;
+}
+
+/// Returns stride
+void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!mesh);
+
+ ERR_FAIL_COND(mesh->surface_count == RS::MAX_MESH_SURFACES);
+
+#ifdef DEBUG_ENABLED
+ //do a validation, to catch errors first
+ {
+ uint32_t stride = 0;
+ uint32_t attrib_stride = 0;
+ uint32_t skin_stride = 0;
+
+ for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
+ if ((p_surface.format & (1 << i))) {
+ switch (i) {
+ case RS::ARRAY_VERTEX: {
+ if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
+ stride += sizeof(float) * 2;
+ } else {
+ stride += sizeof(float) * 3;
+ }
+
+ } break;
+ case RS::ARRAY_NORMAL: {
+ stride += sizeof(int32_t);
+
+ } break;
+ case RS::ARRAY_TANGENT: {
+ stride += sizeof(int32_t);
+
+ } break;
+ case RS::ARRAY_COLOR: {
+ attrib_stride += sizeof(uint32_t);
+ } break;
+ case RS::ARRAY_TEX_UV: {
+ attrib_stride += sizeof(float) * 2;
+
+ } break;
+ case RS::ARRAY_TEX_UV2: {
+ attrib_stride += sizeof(float) * 2;
+
+ } break;
+ case RS::ARRAY_CUSTOM0:
+ case RS::ARRAY_CUSTOM1:
+ case RS::ARRAY_CUSTOM2:
+ case RS::ARRAY_CUSTOM3: {
+ int idx = i - RS::ARRAY_CUSTOM0;
+ uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
+ uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
+ uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
+ attrib_stride += fmtsize[fmt];
+
+ } break;
+ case RS::ARRAY_WEIGHTS:
+ case RS::ARRAY_BONES: {
+ //uses a separate array
+ bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
+ skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8);
+ } break;
+ }
+ }
+ }
+
+ int expected_size = stride * p_surface.vertex_count;
+ ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
+
+ int bs_expected_size = expected_size * mesh->blend_shape_count;
+
+ ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")");
+
+ int expected_attrib_size = attrib_stride * p_surface.vertex_count;
+ ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
+
+ if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) {
+ expected_size = skin_stride * p_surface.vertex_count;
+ ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
+ }
+ }
+
+#endif
+
+ Mesh::Surface *s = memnew(Mesh::Surface);
+
+ s->format = p_surface.format;
+ s->primitive = p_surface.primitive;
+
+ bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0);
+
+ s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage);
+ s->vertex_buffer_size = p_surface.vertex_data.size();
+
+ if (p_surface.attribute_data.size()) {
+ s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
+ }
+ if (p_surface.skin_data.size()) {
+ s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data, use_as_storage);
+ s->skin_buffer_size = p_surface.skin_data.size();
+ }
+
+ s->vertex_count = p_surface.vertex_count;
+
+ if (p_surface.format & RS::ARRAY_FORMAT_BONES) {
+ mesh->has_bone_weights = true;
+ }
+
+ if (p_surface.index_count) {
+ bool is_index_16 = p_surface.vertex_count <= 65536;
+
+ s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
+ s->index_count = p_surface.index_count;
+ s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
+ if (p_surface.lods.size()) {
+ s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
+ s->lod_count = p_surface.lods.size();
+
+ for (int i = 0; i < p_surface.lods.size(); i++) {
+ uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
+ s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
+ s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
+ s->lods[i].edge_length = p_surface.lods[i].edge_length;
+ s->lods[i].index_count = indices;
+ }
+ }
+ }
+
+ s->aabb = p_surface.aabb;
+ s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
+
+ if (mesh->blend_shape_count > 0) {
+ s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
+ }
+
+ if (use_as_storage) {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.binding = 0;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.append_id(s->vertex_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 1;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ if (s->skin_buffer.is_valid()) {
+ u.append_id(s->skin_buffer);
+ } else {
+ u.append_id(default_rd_storage_buffer);
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 2;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ if (s->blend_shape_buffer.is_valid()) {
+ u.append_id(s->blend_shape_buffer);
+ } else {
+ u.append_id(default_rd_storage_buffer);
+ }
+ uniforms.push_back(u);
+ }
+
+ s->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SURFACE);
+ }
+
+ if (mesh->surface_count == 0) {
+ mesh->bone_aabbs = p_surface.bone_aabbs;
+ mesh->aabb = p_surface.aabb;
+ } else {
+ if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
+ // ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
+ // Each surface may affect different numbers of bones.
+ mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
+ }
+ for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
+ mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
+ }
+ mesh->aabb.merge_with(p_surface.aabb);
+ }
+
+ s->material = p_surface.material;
+
+ mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
+ mesh->surfaces[mesh->surface_count] = s;
+ mesh->surface_count++;
+
+ for (MeshInstance *mi : mesh->instances) {
+ _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
+ }
+
+ mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
+
+ for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
+ Mesh *shadow_owner = E->get();
+ shadow_owner->shadow_mesh = RID();
+ shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
+ }
+
+ mesh->material_cache.clear();
+}
+
+int MeshStorage::mesh_get_blend_shape_count(RID p_mesh) const {
+ const Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!mesh, -1);
+ return mesh->blend_shape_count;
+}
+
+void MeshStorage::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_INDEX((int)p_mode, 2);
+
+ mesh->blend_shape_mode = p_mode;
+}
+
+RS::BlendShapeMode MeshStorage::mesh_get_blend_shape_mode(RID p_mesh) const {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
+ return mesh->blend_shape_mode;
+}
+
+void MeshStorage::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
+ ERR_FAIL_COND(p_data.size() == 0);
+ uint64_t data_size = p_data.size();
+ const uint8_t *r = p_data.ptr();
+
+ RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
+}
+
+void MeshStorage::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
+ ERR_FAIL_COND(p_data.size() == 0);
+ ERR_FAIL_COND(mesh->surfaces[p_surface]->attribute_buffer.is_null());
+ uint64_t data_size = p_data.size();
+ const uint8_t *r = p_data.ptr();
+
+ RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->attribute_buffer, p_offset, data_size, r);
+}
+
+void MeshStorage::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
+ ERR_FAIL_COND(p_data.size() == 0);
+ ERR_FAIL_COND(mesh->surfaces[p_surface]->skin_buffer.is_null());
+ uint64_t data_size = p_data.size();
+ const uint8_t *r = p_data.ptr();
+
+ RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->skin_buffer, p_offset, data_size, r);
+}
+
+void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
+ mesh->surfaces[p_surface]->material = p_material;
+
+ mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
+ mesh->material_cache.clear();
+}
+
+RID MeshStorage::mesh_surface_get_material(RID p_mesh, int p_surface) const {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!mesh, RID());
+ ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
+
+ return mesh->surfaces[p_surface]->material;
+}
+
+RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
+ ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
+
+ Mesh::Surface &s = *mesh->surfaces[p_surface];
+
+ RS::SurfaceData sd;
+ sd.format = s.format;
+ sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
+ if (s.attribute_buffer.is_valid()) {
+ sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
+ }
+ if (s.skin_buffer.is_valid()) {
+ sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer);
+ }
+ sd.vertex_count = s.vertex_count;
+ sd.index_count = s.index_count;
+ sd.primitive = s.primitive;
+
+ if (sd.index_count) {
+ sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
+ }
+ sd.aabb = s.aabb;
+ for (uint32_t i = 0; i < s.lod_count; i++) {
+ RS::SurfaceData::LOD lod;
+ lod.edge_length = s.lods[i].edge_length;
+ lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
+ sd.lods.push_back(lod);
+ }
+
+ sd.bone_aabbs = s.bone_aabbs;
+
+ if (s.blend_shape_buffer.is_valid()) {
+ sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer);
+ }
+
+ return sd;
+}
+
+int MeshStorage::mesh_get_surface_count(RID p_mesh) const {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!mesh, 0);
+ return mesh->surface_count;
+}
+
+void MeshStorage::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ mesh->custom_aabb = p_aabb;
+}
+
+AABB MeshStorage::mesh_get_custom_aabb(RID p_mesh) const {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!mesh, AABB());
+ return mesh->custom_aabb;
+}
+
+AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!mesh, AABB());
+
+ if (mesh->custom_aabb != AABB()) {
+ return mesh->custom_aabb;
+ }
+
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+
+ if (!skeleton || skeleton->size == 0) {
+ return mesh->aabb;
+ }
+
+ AABB aabb;
+
+ for (uint32_t i = 0; i < mesh->surface_count; i++) {
+ AABB laabb;
+ if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
+ int bs = mesh->surfaces[i]->bone_aabbs.size();
+ const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
+
+ int sbs = skeleton->size;
+ ERR_CONTINUE(bs > sbs);
+ const float *baseptr = skeleton->data.ptr();
+
+ bool first = true;
+
+ if (skeleton->use_2d) {
+ for (int j = 0; j < bs; j++) {
+ if (skbones[0].size == Vector3()) {
+ continue; //bone is unused
+ }
+
+ const float *dataptr = baseptr + j * 8;
+
+ Transform3D mtx;
+
+ mtx.basis.elements[0].x = dataptr[0];
+ mtx.basis.elements[1].x = dataptr[1];
+ mtx.origin.x = dataptr[3];
+
+ mtx.basis.elements[0].y = dataptr[4];
+ mtx.basis.elements[1].y = dataptr[5];
+ mtx.origin.y = dataptr[7];
+
+ AABB baabb = mtx.xform(skbones[j]);
+
+ if (first) {
+ laabb = baabb;
+ first = false;
+ } else {
+ laabb.merge_with(baabb);
+ }
+ }
+ } else {
+ for (int j = 0; j < bs; j++) {
+ if (skbones[0].size == Vector3()) {
+ continue; //bone is unused
+ }
+
+ const float *dataptr = baseptr + j * 12;
+
+ Transform3D mtx;
+
+ mtx.basis.elements[0][0] = dataptr[0];
+ mtx.basis.elements[0][1] = dataptr[1];
+ mtx.basis.elements[0][2] = dataptr[2];
+ mtx.origin.x = dataptr[3];
+ mtx.basis.elements[1][0] = dataptr[4];
+ mtx.basis.elements[1][1] = dataptr[5];
+ mtx.basis.elements[1][2] = dataptr[6];
+ mtx.origin.y = dataptr[7];
+ mtx.basis.elements[2][0] = dataptr[8];
+ mtx.basis.elements[2][1] = dataptr[9];
+ mtx.basis.elements[2][2] = dataptr[10];
+ mtx.origin.z = dataptr[11];
+
+ AABB baabb = mtx.xform(skbones[j]);
+ if (first) {
+ laabb = baabb;
+ first = false;
+ } else {
+ laabb.merge_with(baabb);
+ }
+ }
+ }
+
+ if (laabb.size == Vector3()) {
+ laabb = mesh->surfaces[i]->aabb;
+ }
+ } else {
+ laabb = mesh->surfaces[i]->aabb;
+ }
+
+ if (i == 0) {
+ aabb = laabb;
+ } else {
+ aabb.merge_with(laabb);
+ }
+ }
+
+ return aabb;
+}
+
+void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!mesh);
+
+ Mesh *shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
+ if (shadow_mesh) {
+ shadow_mesh->shadow_owners.erase(mesh);
+ }
+ mesh->shadow_mesh = p_shadow_mesh;
+
+ shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
+
+ if (shadow_mesh) {
+ shadow_mesh->shadow_owners.insert(mesh);
+ }
+
+ mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
+}
+
+void MeshStorage::mesh_clear(RID p_mesh) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ for (uint32_t i = 0; i < mesh->surface_count; i++) {
+ Mesh::Surface &s = *mesh->surfaces[i];
+ RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
+ if (s.attribute_buffer.is_valid()) {
+ RD::get_singleton()->free(s.attribute_buffer);
+ }
+ if (s.skin_buffer.is_valid()) {
+ RD::get_singleton()->free(s.skin_buffer);
+ }
+ if (s.versions) {
+ memfree(s.versions); //reallocs, so free with memfree.
+ }
+
+ if (s.index_buffer.is_valid()) {
+ RD::get_singleton()->free(s.index_buffer);
+ }
+
+ if (s.lod_count) {
+ for (uint32_t j = 0; j < s.lod_count; j++) {
+ RD::get_singleton()->free(s.lods[j].index_buffer);
+ }
+ memdelete_arr(s.lods);
+ }
+
+ if (s.blend_shape_buffer.is_valid()) {
+ RD::get_singleton()->free(s.blend_shape_buffer);
+ }
+
+ memdelete(mesh->surfaces[i]);
+ }
+ if (mesh->surfaces) {
+ memfree(mesh->surfaces);
+ }
+
+ mesh->surfaces = nullptr;
+ mesh->surface_count = 0;
+ mesh->material_cache.clear();
+ //clear instance data
+ for (MeshInstance *mi : mesh->instances) {
+ _mesh_instance_clear(mi);
+ }
+ mesh->has_bone_weights = false;
+ mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
+
+ for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
+ Mesh *shadow_owner = E->get();
+ shadow_owner->shadow_mesh = RID();
+ shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
+ }
+}
+
+bool MeshStorage::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!mesh, false);
+
+ return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
+}
+
+/* MESH INSTANCE */
+
+RID MeshStorage::mesh_instance_create(RID p_base) {
+ Mesh *mesh = mesh_owner.get_or_null(p_base);
+ ERR_FAIL_COND_V(!mesh, RID());
+
+ RID rid = mesh_instance_owner.make_rid();
+ MeshInstance *mi = mesh_instance_owner.get_or_null(rid);
+
+ mi->mesh = mesh;
+
+ for (uint32_t i = 0; i < mesh->surface_count; i++) {
+ _mesh_instance_add_surface(mi, mesh, i);
+ }
+
+ mi->I = mesh->instances.push_back(mi);
+
+ mi->dirty = true;
+
+ return rid;
+}
+
+void MeshStorage::mesh_instance_free(RID p_rid) {
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_rid);
+ _mesh_instance_clear(mi);
+ mi->mesh->instances.erase(mi->I);
+ mi->I = nullptr;
+
+ mesh_instance_owner.free(p_rid);
+}
+
+void MeshStorage::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
+ if (mi->skeleton == p_skeleton) {
+ return;
+ }
+ mi->skeleton = p_skeleton;
+ mi->skeleton_version = 0;
+ mi->dirty = true;
+}
+
+void MeshStorage::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
+ ERR_FAIL_COND(!mi);
+ ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
+ mi->blend_weights[p_shape] = p_weight;
+ mi->weights_dirty = true;
+ //will be eventually updated
+}
+
+void MeshStorage::_mesh_instance_clear(MeshInstance *mi) {
+ for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
+ if (mi->surfaces[i].versions) {
+ for (uint32_t j = 0; j < mi->surfaces[i].version_count; j++) {
+ RD::get_singleton()->free(mi->surfaces[i].versions[j].vertex_array);
+ }
+ memfree(mi->surfaces[i].versions);
+ }
+ if (mi->surfaces[i].vertex_buffer.is_valid()) {
+ RD::get_singleton()->free(mi->surfaces[i].vertex_buffer);
+ }
+ }
+ mi->surfaces.clear();
+
+ if (mi->blend_weights_buffer.is_valid()) {
+ RD::get_singleton()->free(mi->blend_weights_buffer);
+ }
+ mi->blend_weights.clear();
+ mi->weights_dirty = false;
+ mi->skeleton_version = 0;
+}
+
+void MeshStorage::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
+ if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer.is_null()) {
+ mi->blend_weights.resize(mesh->blend_shape_count);
+ for (uint32_t i = 0; i < mi->blend_weights.size(); i++) {
+ mi->blend_weights[i] = 0;
+ }
+ mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
+ mi->weights_dirty = true;
+ }
+
+ MeshInstance::Surface s;
+ if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
+ //surface warrants transform
+ s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
+
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.binding = 1;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.append_id(s.vertex_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 2;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ if (mi->blend_weights_buffer.is_valid()) {
+ u.append_id(mi->blend_weights_buffer);
+ } else {
+ u.append_id(default_rd_storage_buffer);
+ }
+ uniforms.push_back(u);
+ }
+ s.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_INSTANCE);
+ }
+
+ mi->surfaces.push_back(s);
+ mi->dirty = true;
+}
+
+void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) {
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
+
+ bool needs_update = mi->dirty;
+
+ if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
+ dirty_mesh_instance_weights.add(&mi->weight_update_list);
+ needs_update = true;
+ }
+
+ if (mi->array_update_list.in_list()) {
+ return;
+ }
+
+ if (!needs_update && mi->skeleton.is_valid()) {
+ Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
+ if (sk && sk->version != mi->skeleton_version) {
+ needs_update = true;
+ }
+ }
+
+ if (needs_update) {
+ dirty_mesh_instance_arrays.add(&mi->array_update_list);
+ }
+}
+
+void MeshStorage::update_mesh_instances() {
+ while (dirty_mesh_instance_weights.first()) {
+ MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
+
+ if (mi->blend_weights_buffer.is_valid()) {
+ RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
+ }
+ dirty_mesh_instance_weights.remove(&mi->weight_update_list);
+ mi->weights_dirty = false;
+ }
+ if (dirty_mesh_instance_arrays.first() == nullptr) {
+ return; //nothing to do
+ }
+
+ //process skeletons and blend shapes
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+
+ while (dirty_mesh_instance_arrays.first()) {
+ MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
+
+ Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
+
+ for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
+ if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) {
+ continue;
+ }
+
+ bool array_is_2d = mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_2D_VERTICES;
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, skeleton_shader.pipeline[array_is_2d ? SkeletonShader::SHADER_MODE_2D : SkeletonShader::SHADER_MODE_3D]);
+
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->surfaces[i].uniform_set, SkeletonShader::UNIFORM_SET_INSTANCE);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->mesh->surfaces[i]->uniform_set, SkeletonShader::UNIFORM_SET_SURFACE);
+ if (sk && sk->uniform_set_mi.is_valid()) {
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sk->uniform_set_mi, SkeletonShader::UNIFORM_SET_SKELETON);
+ } else {
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, skeleton_shader.default_skeleton_uniform_set, SkeletonShader::UNIFORM_SET_SKELETON);
+ }
+
+ SkeletonShader::PushConstant push_constant;
+
+ push_constant.has_normal = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_NORMAL;
+ push_constant.has_tangent = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_TANGENT;
+ push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES);
+ push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0;
+
+ push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count;
+ push_constant.vertex_stride = (mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
+ push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
+ push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
+
+ push_constant.blend_shape_count = mi->mesh->blend_shape_count;
+ push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
+ push_constant.pad0 = 0;
+ push_constant.pad1 = 0;
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant));
+
+ //dispatch without barrier, so all is done at the same time
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1);
+ }
+
+ mi->dirty = false;
+ if (sk) {
+ mi->skeleton_version = sk->version;
+ }
+ dirty_mesh_instance_arrays.remove(&mi->array_update_list);
+ }
+
+ RD::get_singleton()->compute_list_end();
+}
+
+void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) {
+ Vector<RD::VertexAttribute> attributes;
+ Vector<RID> buffers;
+
+ uint32_t stride = 0;
+ uint32_t attribute_stride = 0;
+ uint32_t skin_stride = 0;
+
+ for (int i = 0; i < RS::ARRAY_INDEX; i++) {
+ RD::VertexAttribute vd;
+ RID buffer;
+ vd.location = i;
+
+ if (!(s->format & (1 << i))) {
+ // Not supplied by surface, use default value
+ buffer = mesh_default_rd_buffers[i];
+ vd.stride = 0;
+ switch (i) {
+ case RS::ARRAY_VERTEX: {
+ vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
+
+ } break;
+ case RS::ARRAY_NORMAL: {
+ vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
+ } break;
+ case RS::ARRAY_TANGENT: {
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ } break;
+ case RS::ARRAY_COLOR: {
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+
+ } break;
+ case RS::ARRAY_TEX_UV: {
+ vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+
+ } break;
+ case RS::ARRAY_TEX_UV2: {
+ vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ } break;
+ case RS::ARRAY_CUSTOM0:
+ case RS::ARRAY_CUSTOM1:
+ case RS::ARRAY_CUSTOM2:
+ case RS::ARRAY_CUSTOM3: {
+ //assumed weights too
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ } break;
+ case RS::ARRAY_BONES: {
+ //assumed weights too
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
+ } break;
+ case RS::ARRAY_WEIGHTS: {
+ //assumed weights too
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ } break;
+ }
+ } else {
+ //Supplied, use it
+
+ vd.stride = 1; //mark that it needs a stride set (default uses 0)
+
+ switch (i) {
+ case RS::ARRAY_VERTEX: {
+ vd.offset = stride;
+
+ if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
+ vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ stride += sizeof(float) * 2;
+ } else {
+ vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
+ stride += sizeof(float) * 3;
+ }
+
+ if (mis) {
+ buffer = mis->vertex_buffer;
+ } else {
+ buffer = s->vertex_buffer;
+ }
+
+ } break;
+ case RS::ARRAY_NORMAL: {
+ vd.offset = stride;
+
+ vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
+
+ stride += sizeof(uint32_t);
+ if (mis) {
+ buffer = mis->vertex_buffer;
+ } else {
+ buffer = s->vertex_buffer;
+ }
+ } break;
+ case RS::ARRAY_TANGENT: {
+ vd.offset = stride;
+
+ vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
+ stride += sizeof(uint32_t);
+ if (mis) {
+ buffer = mis->vertex_buffer;
+ } else {
+ buffer = s->vertex_buffer;
+ }
+ } break;
+ case RS::ARRAY_COLOR: {
+ vd.offset = attribute_stride;
+
+ vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ attribute_stride += sizeof(int8_t) * 4;
+ buffer = s->attribute_buffer;
+ } break;
+ case RS::ARRAY_TEX_UV: {
+ vd.offset = attribute_stride;
+
+ vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ attribute_stride += sizeof(float) * 2;
+ buffer = s->attribute_buffer;
+
+ } break;
+ case RS::ARRAY_TEX_UV2: {
+ vd.offset = attribute_stride;
+
+ vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ attribute_stride += sizeof(float) * 2;
+ buffer = s->attribute_buffer;
+ } break;
+ case RS::ARRAY_CUSTOM0:
+ case RS::ARRAY_CUSTOM1:
+ case RS::ARRAY_CUSTOM2:
+ case RS::ARRAY_CUSTOM3: {
+ vd.offset = attribute_stride;
+
+ int idx = i - RS::ARRAY_CUSTOM0;
+ uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
+ uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
+ uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
+ RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT };
+ vd.format = fmtrd[fmt];
+ attribute_stride += fmtsize[fmt];
+ buffer = s->attribute_buffer;
+ } break;
+ case RS::ARRAY_BONES: {
+ vd.offset = skin_stride;
+
+ vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
+ skin_stride += sizeof(int16_t) * 4;
+ buffer = s->skin_buffer;
+ } break;
+ case RS::ARRAY_WEIGHTS: {
+ vd.offset = skin_stride;
+
+ vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
+ skin_stride += sizeof(int16_t) * 4;
+ buffer = s->skin_buffer;
+ } break;
+ }
+ }
+
+ if (!(p_input_mask & (1 << i))) {
+ continue; // Shader does not need this, skip it (but computing stride was important anyway)
+ }
+
+ attributes.push_back(vd);
+ buffers.push_back(buffer);
+ }
+
+ //update final stride
+ for (int i = 0; i < attributes.size(); i++) {
+ if (attributes[i].stride == 0) {
+ continue; //default location
+ }
+ int loc = attributes[i].location;
+
+ if (loc < RS::ARRAY_COLOR) {
+ attributes.write[i].stride = stride;
+ } else if (loc < RS::ARRAY_BONES) {
+ attributes.write[i].stride = attribute_stride;
+ } else {
+ attributes.write[i].stride = skin_stride;
+ }
+ }
+
+ v.input_mask = p_input_mask;
+ v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
+ v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
+}
+
+////////////////// MULTIMESH
+
+RID MeshStorage::multimesh_allocate() {
+ return multimesh_owner.allocate_rid();
+}
+void MeshStorage::multimesh_initialize(RID p_rid) {
+ multimesh_owner.initialize_rid(p_rid, MultiMesh());
+}
+
+void MeshStorage::multimesh_free(RID p_rid) {
+ _update_dirty_multimeshes();
+ multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
+ multimesh->dependency.deleted_notify(p_rid);
+ multimesh_owner.free(p_rid);
+}
+
+void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+
+ if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
+ return;
+ }
+
+ if (multimesh->buffer.is_valid()) {
+ RD::get_singleton()->free(multimesh->buffer);
+ multimesh->buffer = RID();
+ multimesh->uniform_set_2d = RID(); //cleared by dependency
+ multimesh->uniform_set_3d = RID(); //cleared by dependency
+ }
+
+ if (multimesh->data_cache_dirty_regions) {
+ memdelete_arr(multimesh->data_cache_dirty_regions);
+ multimesh->data_cache_dirty_regions = nullptr;
+ multimesh->data_cache_used_dirty_regions = 0;
+ }
+
+ multimesh->instances = p_instances;
+ multimesh->xform_format = p_transform_format;
+ multimesh->uses_colors = p_use_colors;
+ multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
+ multimesh->uses_custom_data = p_use_custom_data;
+ multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
+ multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
+ multimesh->buffer_set = false;
+
+ //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
+ multimesh->data_cache = Vector<float>();
+ multimesh->aabb = AABB();
+ multimesh->aabb_dirty = false;
+ multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
+
+ if (multimesh->instances) {
+ multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
+ }
+
+ multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MULTIMESH);
+}
+
+int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, 0);
+ return multimesh->instances;
+}
+
+void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ if (multimesh->mesh == p_mesh) {
+ return;
+ }
+ multimesh->mesh = p_mesh;
+
+ if (multimesh->instances == 0) {
+ return;
+ }
+
+ if (multimesh->data_cache.size()) {
+ //we have a data cache, just mark it dirt
+ _multimesh_mark_all_dirty(multimesh, false, true);
+ } else if (multimesh->instances) {
+ //need to re-create AABB unfortunately, calling this has a penalty
+ if (multimesh->buffer_set) {
+ Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
+ const uint8_t *r = buffer.ptr();
+ const float *data = (const float *)r;
+ _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
+ }
+ }
+
+ multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
+}
+
+#define MULTIMESH_DIRTY_REGION_SIZE 512
+
+void MeshStorage::_multimesh_make_local(MultiMesh *multimesh) const {
+ if (multimesh->data_cache.size() > 0) {
+ return; //already local
+ }
+ ERR_FAIL_COND(multimesh->data_cache.size() > 0);
+ // this means that the user wants to load/save individual elements,
+ // for this, the data must reside on CPU, so just copy it there.
+ multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
+ {
+ float *w = multimesh->data_cache.ptrw();
+
+ if (multimesh->buffer_set) {
+ Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
+ {
+ const uint8_t *r = buffer.ptr();
+ memcpy(w, r, buffer.size());
+ }
+ } else {
+ memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float));
+ }
+ }
+ uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+ multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
+ for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
+ multimesh->data_cache_dirty_regions[i] = false;
+ }
+ multimesh->data_cache_used_dirty_regions = 0;
+}
+
+void MeshStorage::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
+ uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
+#ifdef DEBUG_ENABLED
+ uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+ ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
+#endif
+ if (!multimesh->data_cache_dirty_regions[region_index]) {
+ multimesh->data_cache_dirty_regions[region_index] = true;
+ multimesh->data_cache_used_dirty_regions++;
+ }
+
+ if (p_aabb) {
+ multimesh->aabb_dirty = true;
+ }
+
+ if (!multimesh->dirty) {
+ multimesh->dirty_list = multimesh_dirty_list;
+ multimesh_dirty_list = multimesh;
+ multimesh->dirty = true;
+ }
+}
+
+void MeshStorage::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
+ if (p_data) {
+ uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+
+ for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
+ if (!multimesh->data_cache_dirty_regions[i]) {
+ multimesh->data_cache_dirty_regions[i] = true;
+ multimesh->data_cache_used_dirty_regions++;
+ }
+ }
+ }
+
+ if (p_aabb) {
+ multimesh->aabb_dirty = true;
+ }
+
+ if (!multimesh->dirty) {
+ multimesh->dirty_list = multimesh_dirty_list;
+ multimesh_dirty_list = multimesh;
+ multimesh->dirty = true;
+ }
+}
+
+void MeshStorage::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
+ ERR_FAIL_COND(multimesh->mesh.is_null());
+ AABB aabb;
+ AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
+ for (int i = 0; i < p_instances; i++) {
+ const float *data = p_data + multimesh->stride_cache * i;
+ Transform3D t;
+
+ if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
+ t.basis.elements[0][0] = data[0];
+ t.basis.elements[0][1] = data[1];
+ t.basis.elements[0][2] = data[2];
+ t.origin.x = data[3];
+ t.basis.elements[1][0] = data[4];
+ t.basis.elements[1][1] = data[5];
+ t.basis.elements[1][2] = data[6];
+ t.origin.y = data[7];
+ t.basis.elements[2][0] = data[8];
+ t.basis.elements[2][1] = data[9];
+ t.basis.elements[2][2] = data[10];
+ t.origin.z = data[11];
+
+ } else {
+ t.basis.elements[0].x = data[0];
+ t.basis.elements[1].x = data[1];
+ t.origin.x = data[3];
+
+ t.basis.elements[0].y = data[4];
+ t.basis.elements[1].y = data[5];
+ t.origin.y = data[7];
+ }
+
+ if (i == 0) {
+ aabb = t.xform(mesh_aabb);
+ } else {
+ aabb.merge_with(t.xform(mesh_aabb));
+ }
+ }
+
+ multimesh->aabb = aabb;
+}
+
+void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_INDEX(p_index, multimesh->instances);
+ ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
+
+ _multimesh_make_local(multimesh);
+
+ {
+ float *w = multimesh->data_cache.ptrw();
+
+ float *dataptr = w + p_index * multimesh->stride_cache;
+
+ dataptr[0] = p_transform.basis.elements[0][0];
+ dataptr[1] = p_transform.basis.elements[0][1];
+ dataptr[2] = p_transform.basis.elements[0][2];
+ dataptr[3] = p_transform.origin.x;
+ dataptr[4] = p_transform.basis.elements[1][0];
+ dataptr[5] = p_transform.basis.elements[1][1];
+ dataptr[6] = p_transform.basis.elements[1][2];
+ dataptr[7] = p_transform.origin.y;
+ dataptr[8] = p_transform.basis.elements[2][0];
+ dataptr[9] = p_transform.basis.elements[2][1];
+ dataptr[10] = p_transform.basis.elements[2][2];
+ dataptr[11] = p_transform.origin.z;
+ }
+
+ _multimesh_mark_dirty(multimesh, p_index, true);
+}
+
+void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_INDEX(p_index, multimesh->instances);
+ ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
+
+ _multimesh_make_local(multimesh);
+
+ {
+ float *w = multimesh->data_cache.ptrw();
+
+ float *dataptr = w + p_index * multimesh->stride_cache;
+
+ dataptr[0] = p_transform.elements[0][0];
+ dataptr[1] = p_transform.elements[1][0];
+ dataptr[2] = 0;
+ dataptr[3] = p_transform.elements[2][0];
+ dataptr[4] = p_transform.elements[0][1];
+ dataptr[5] = p_transform.elements[1][1];
+ dataptr[6] = 0;
+ dataptr[7] = p_transform.elements[2][1];
+ }
+
+ _multimesh_mark_dirty(multimesh, p_index, true);
+}
+
+void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_INDEX(p_index, multimesh->instances);
+ ERR_FAIL_COND(!multimesh->uses_colors);
+
+ _multimesh_make_local(multimesh);
+
+ {
+ float *w = multimesh->data_cache.ptrw();
+
+ float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
+
+ dataptr[0] = p_color.r;
+ dataptr[1] = p_color.g;
+ dataptr[2] = p_color.b;
+ dataptr[3] = p_color.a;
+ }
+
+ _multimesh_mark_dirty(multimesh, p_index, false);
+}
+
+void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_INDEX(p_index, multimesh->instances);
+ ERR_FAIL_COND(!multimesh->uses_custom_data);
+
+ _multimesh_make_local(multimesh);
+
+ {
+ float *w = multimesh->data_cache.ptrw();
+
+ float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
+
+ dataptr[0] = p_color.r;
+ dataptr[1] = p_color.g;
+ dataptr[2] = p_color.b;
+ dataptr[3] = p_color.a;
+ }
+
+ _multimesh_mark_dirty(multimesh, p_index, false);
+}
+
+RID MeshStorage::multimesh_get_mesh(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, RID());
+
+ return multimesh->mesh;
+}
+
+Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, Transform3D());
+ ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
+ ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D());
+
+ _multimesh_make_local(multimesh);
+
+ Transform3D t;
+ {
+ const float *r = multimesh->data_cache.ptr();
+
+ const float *dataptr = r + p_index * multimesh->stride_cache;
+
+ t.basis.elements[0][0] = dataptr[0];
+ t.basis.elements[0][1] = dataptr[1];
+ t.basis.elements[0][2] = dataptr[2];
+ t.origin.x = dataptr[3];
+ t.basis.elements[1][0] = dataptr[4];
+ t.basis.elements[1][1] = dataptr[5];
+ t.basis.elements[1][2] = dataptr[6];
+ t.origin.y = dataptr[7];
+ t.basis.elements[2][0] = dataptr[8];
+ t.basis.elements[2][1] = dataptr[9];
+ t.basis.elements[2][2] = dataptr[10];
+ t.origin.z = dataptr[11];
+ }
+
+ return t;
+}
+
+Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, Transform2D());
+ ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
+ ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
+
+ _multimesh_make_local(multimesh);
+
+ Transform2D t;
+ {
+ const float *r = multimesh->data_cache.ptr();
+
+ const float *dataptr = r + p_index * multimesh->stride_cache;
+
+ t.elements[0][0] = dataptr[0];
+ t.elements[1][0] = dataptr[1];
+ t.elements[2][0] = dataptr[3];
+ t.elements[0][1] = dataptr[4];
+ t.elements[1][1] = dataptr[5];
+ t.elements[2][1] = dataptr[7];
+ }
+
+ return t;
+}
+
+Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, Color());
+ ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
+ ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
+
+ _multimesh_make_local(multimesh);
+
+ Color c;
+ {
+ const float *r = multimesh->data_cache.ptr();
+
+ const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
+
+ c.r = dataptr[0];
+ c.g = dataptr[1];
+ c.b = dataptr[2];
+ c.a = dataptr[3];
+ }
+
+ return c;
+}
+
+Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, Color());
+ ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
+ ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
+
+ _multimesh_make_local(multimesh);
+
+ Color c;
+ {
+ const float *r = multimesh->data_cache.ptr();
+
+ const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
+
+ c.r = dataptr[0];
+ c.g = dataptr[1];
+ c.b = dataptr[2];
+ c.a = dataptr[3];
+ }
+
+ return c;
+}
+
+void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
+
+ {
+ const float *r = p_buffer.ptr();
+ RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r);
+ multimesh->buffer_set = true;
+ }
+
+ if (multimesh->data_cache.size()) {
+ //if we have a data cache, just update it
+ multimesh->data_cache = p_buffer;
+ {
+ //clear dirty since nothing will be dirty anymore
+ uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+ for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
+ multimesh->data_cache_dirty_regions[i] = false;
+ }
+ multimesh->data_cache_used_dirty_regions = 0;
+ }
+
+ _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
+ } else if (multimesh->mesh.is_valid()) {
+ //if we have a mesh set, we need to re-generate the AABB from the new data
+ const float *data = p_buffer.ptr();
+
+ _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
+ multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+ }
+}
+
+Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, Vector<float>());
+ if (multimesh->buffer.is_null()) {
+ return Vector<float>();
+ } else if (multimesh->data_cache.size()) {
+ return multimesh->data_cache;
+ } else {
+ //get from memory
+
+ Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
+ Vector<float> ret;
+ ret.resize(multimesh->instances * multimesh->stride_cache);
+ {
+ float *w = ret.ptrw();
+ const uint8_t *r = buffer.ptr();
+ memcpy(w, r, buffer.size());
+ }
+
+ return ret;
+ }
+}
+
+void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
+ if (multimesh->visible_instances == p_visible) {
+ return;
+ }
+
+ if (multimesh->data_cache.size()) {
+ //there is a data cache..
+ _multimesh_mark_all_dirty(multimesh, false, true);
+ }
+
+ multimesh->visible_instances = p_visible;
+
+ multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
+}
+
+int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, 0);
+ return multimesh->visible_instances;
+}
+
+AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, AABB());
+ if (multimesh->aabb_dirty) {
+ const_cast<MeshStorage *>(this)->_update_dirty_multimeshes();
+ }
+ return multimesh->aabb;
+}
+
+void MeshStorage::_update_dirty_multimeshes() {
+ while (multimesh_dirty_list) {
+ MultiMesh *multimesh = multimesh_dirty_list;
+
+ if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
+ const float *data = multimesh->data_cache.ptr();
+
+ uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
+
+ if (multimesh->data_cache_used_dirty_regions) {
+ uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+ uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+
+ uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
+
+ if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
+ //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
+ RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
+ } else {
+ //not that many regions? update them all
+ for (uint32_t i = 0; i < visible_region_count; i++) {
+ if (multimesh->data_cache_dirty_regions[i]) {
+ uint32_t offset = i * region_size;
+ uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
+ uint32_t region_start_index = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i;
+ RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[region_start_index]);
+ }
+ }
+ }
+
+ for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
+ multimesh->data_cache_dirty_regions[i] = false;
+ }
+
+ multimesh->data_cache_used_dirty_regions = 0;
+ }
+
+ if (multimesh->aabb_dirty) {
+ //aabb is dirty..
+ _multimesh_re_create_aabb(multimesh, data, visible_instances);
+ multimesh->aabb_dirty = false;
+ multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+ }
+ }
+
+ multimesh_dirty_list = multimesh->dirty_list;
+
+ multimesh->dirty_list = nullptr;
+ multimesh->dirty = false;
+ }
+
+ multimesh_dirty_list = nullptr;
+}
+
+/* SKELETON API */
+
+RID MeshStorage::skeleton_allocate() {
+ return skeleton_owner.allocate_rid();
+}
+void MeshStorage::skeleton_initialize(RID p_rid) {
+ skeleton_owner.initialize_rid(p_rid, Skeleton());
+}
+
+void MeshStorage::skeleton_free(RID p_rid) {
+ _update_dirty_skeletons();
+ skeleton_allocate_data(p_rid, 0);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_rid);
+ skeleton->dependency.deleted_notify(p_rid);
+ skeleton_owner.free(p_rid);
+}
+
+void MeshStorage::_skeleton_make_dirty(Skeleton *skeleton) {
+ if (!skeleton->dirty) {
+ skeleton->dirty = true;
+ skeleton->dirty_list = skeleton_dirty_list;
+ skeleton_dirty_list = skeleton;
+ }
+}
+
+void MeshStorage::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+ ERR_FAIL_COND(!skeleton);
+ ERR_FAIL_COND(p_bones < 0);
+
+ if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
+ return;
+ }
+
+ skeleton->size = p_bones;
+ skeleton->use_2d = p_2d_skeleton;
+ skeleton->uniform_set_3d = RID();
+
+ if (skeleton->buffer.is_valid()) {
+ RD::get_singleton()->free(skeleton->buffer);
+ skeleton->buffer = RID();
+ skeleton->data.clear();
+ skeleton->uniform_set_mi = RID();
+ }
+
+ if (skeleton->size) {
+ skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
+ skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
+ memset(skeleton->data.ptrw(), 0, skeleton->data.size() * sizeof(float));
+
+ _skeleton_make_dirty(skeleton);
+
+ {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.binding = 0;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.append_id(skeleton->buffer);
+ uniforms.push_back(u);
+ }
+ skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
+ }
+ }
+
+ skeleton->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA);
+}
+
+int MeshStorage::skeleton_get_bone_count(RID p_skeleton) const {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+ ERR_FAIL_COND_V(!skeleton, 0);
+
+ return skeleton->size;
+}
+
+void MeshStorage::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+
+ ERR_FAIL_COND(!skeleton);
+ ERR_FAIL_INDEX(p_bone, skeleton->size);
+ ERR_FAIL_COND(skeleton->use_2d);
+
+ float *dataptr = skeleton->data.ptrw() + p_bone * 12;
+
+ dataptr[0] = p_transform.basis.elements[0][0];
+ dataptr[1] = p_transform.basis.elements[0][1];
+ dataptr[2] = p_transform.basis.elements[0][2];
+ dataptr[3] = p_transform.origin.x;
+ dataptr[4] = p_transform.basis.elements[1][0];
+ dataptr[5] = p_transform.basis.elements[1][1];
+ dataptr[6] = p_transform.basis.elements[1][2];
+ dataptr[7] = p_transform.origin.y;
+ dataptr[8] = p_transform.basis.elements[2][0];
+ dataptr[9] = p_transform.basis.elements[2][1];
+ dataptr[10] = p_transform.basis.elements[2][2];
+ dataptr[11] = p_transform.origin.z;
+
+ _skeleton_make_dirty(skeleton);
+}
+
+Transform3D MeshStorage::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+
+ ERR_FAIL_COND_V(!skeleton, Transform3D());
+ ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D());
+ ERR_FAIL_COND_V(skeleton->use_2d, Transform3D());
+
+ const float *dataptr = skeleton->data.ptr() + p_bone * 12;
+
+ Transform3D t;
+
+ t.basis.elements[0][0] = dataptr[0];
+ t.basis.elements[0][1] = dataptr[1];
+ t.basis.elements[0][2] = dataptr[2];
+ t.origin.x = dataptr[3];
+ t.basis.elements[1][0] = dataptr[4];
+ t.basis.elements[1][1] = dataptr[5];
+ t.basis.elements[1][2] = dataptr[6];
+ t.origin.y = dataptr[7];
+ t.basis.elements[2][0] = dataptr[8];
+ t.basis.elements[2][1] = dataptr[9];
+ t.basis.elements[2][2] = dataptr[10];
+ t.origin.z = dataptr[11];
+
+ return t;
+}
+
+void MeshStorage::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+
+ ERR_FAIL_COND(!skeleton);
+ ERR_FAIL_INDEX(p_bone, skeleton->size);
+ ERR_FAIL_COND(!skeleton->use_2d);
+
+ float *dataptr = skeleton->data.ptrw() + p_bone * 8;
+
+ dataptr[0] = p_transform.elements[0][0];
+ dataptr[1] = p_transform.elements[1][0];
+ dataptr[2] = 0;
+ dataptr[3] = p_transform.elements[2][0];
+ dataptr[4] = p_transform.elements[0][1];
+ dataptr[5] = p_transform.elements[1][1];
+ dataptr[6] = 0;
+ dataptr[7] = p_transform.elements[2][1];
+
+ _skeleton_make_dirty(skeleton);
+}
+
+Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+
+ ERR_FAIL_COND_V(!skeleton, Transform2D());
+ ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
+ ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
+
+ const float *dataptr = skeleton->data.ptr() + p_bone * 8;
+
+ Transform2D t;
+ t.elements[0][0] = dataptr[0];
+ t.elements[1][0] = dataptr[1];
+ t.elements[2][0] = dataptr[3];
+ t.elements[0][1] = dataptr[4];
+ t.elements[1][1] = dataptr[5];
+ t.elements[2][1] = dataptr[7];
+
+ return t;
+}
+
+void MeshStorage::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+
+ ERR_FAIL_COND(!skeleton->use_2d);
+
+ skeleton->base_transform_2d = p_base_transform;
+}
+
+void MeshStorage::_update_dirty_skeletons() {
+ while (skeleton_dirty_list) {
+ Skeleton *skeleton = skeleton_dirty_list;
+
+ if (skeleton->size) {
+ RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr());
+ }
+
+ skeleton_dirty_list = skeleton->dirty_list;
+
+ skeleton->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_SKELETON_BONES);
+
+ skeleton->version++;
+
+ skeleton->dirty = false;
+ skeleton->dirty_list = nullptr;
+ }
+
+ skeleton_dirty_list = nullptr;
+}
+
+void MeshStorage::skeleton_update_dependency(RID p_skeleton, RendererStorage::DependencyTracker *p_instance) {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+ ERR_FAIL_COND(!skeleton);
+
+ p_instance->update_dependency(&skeleton->dependency);
+}
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
new file mode 100644
index 0000000000..e8da8ad563
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
@@ -0,0 +1,694 @@
+/*************************************************************************/
+/* mesh_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MESH_STORAGE_RD_H
+#define MESH_STORAGE_RD_H
+
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "servers/rendering/renderer_rd/shaders/skeleton.glsl.gen.h"
+#include "servers/rendering/renderer_storage.h"
+#include "servers/rendering/storage/mesh_storage.h"
+
+namespace RendererRD {
+
+/* Mesh */
+
+enum DefaultRDBuffer {
+ DEFAULT_RD_BUFFER_VERTEX,
+ DEFAULT_RD_BUFFER_NORMAL,
+ DEFAULT_RD_BUFFER_TANGENT,
+ DEFAULT_RD_BUFFER_COLOR,
+ DEFAULT_RD_BUFFER_TEX_UV,
+ DEFAULT_RD_BUFFER_TEX_UV2,
+ DEFAULT_RD_BUFFER_CUSTOM0,
+ DEFAULT_RD_BUFFER_CUSTOM1,
+ DEFAULT_RD_BUFFER_CUSTOM2,
+ DEFAULT_RD_BUFFER_CUSTOM3,
+ DEFAULT_RD_BUFFER_BONES,
+ DEFAULT_RD_BUFFER_WEIGHTS,
+ DEFAULT_RD_BUFFER_MAX,
+};
+
+struct MeshInstance;
+
+struct Mesh {
+ struct Surface {
+ RS::PrimitiveType primitive = RS::PRIMITIVE_POINTS;
+ uint32_t format = 0;
+
+ RID vertex_buffer;
+ RID attribute_buffer;
+ RID skin_buffer;
+ uint32_t vertex_count = 0;
+ uint32_t vertex_buffer_size = 0;
+ uint32_t skin_buffer_size = 0;
+
+ // A different pipeline needs to be allocated
+ // depending on the inputs available in the
+ // material.
+ // There are never that many geometry/material
+ // combinations, so a simple array is the most
+ // cache-efficient structure.
+
+ struct Version {
+ uint32_t input_mask = 0;
+ RD::VertexFormatID vertex_format = 0;
+ RID vertex_array;
+ };
+
+ SpinLock version_lock; //needed to access versions
+ Version *versions = nullptr; //allocated on demand
+ uint32_t version_count = 0;
+
+ RID index_buffer;
+ RID index_array;
+ uint32_t index_count = 0;
+
+ struct LOD {
+ float edge_length = 0.0;
+ uint32_t index_count = 0;
+ RID index_buffer;
+ RID index_array;
+ };
+
+ LOD *lods = nullptr;
+ uint32_t lod_count = 0;
+
+ AABB aabb;
+
+ Vector<AABB> bone_aabbs;
+
+ RID blend_shape_buffer;
+
+ RID material;
+
+ uint32_t render_index = 0;
+ uint64_t render_pass = 0;
+
+ uint32_t multimesh_render_index = 0;
+ uint64_t multimesh_render_pass = 0;
+
+ uint32_t particles_render_index = 0;
+ uint64_t particles_render_pass = 0;
+
+ RID uniform_set;
+ };
+
+ uint32_t blend_shape_count = 0;
+ RS::BlendShapeMode blend_shape_mode = RS::BLEND_SHAPE_MODE_NORMALIZED;
+
+ Surface **surfaces = nullptr;
+ uint32_t surface_count = 0;
+
+ Vector<AABB> bone_aabbs;
+
+ bool has_bone_weights = false;
+
+ AABB aabb;
+ AABB custom_aabb;
+
+ Vector<RID> material_cache;
+
+ List<MeshInstance *> instances;
+
+ RID shadow_mesh;
+ Set<Mesh *> shadow_owners;
+
+ RendererStorage::Dependency dependency;
+};
+
+/* Mesh Instance */
+
+struct MeshInstance {
+ Mesh *mesh = nullptr;
+ RID skeleton;
+ struct Surface {
+ RID vertex_buffer;
+ RID uniform_set;
+
+ Mesh::Surface::Version *versions = nullptr; //allocated on demand
+ uint32_t version_count = 0;
+ };
+ LocalVector<Surface> surfaces;
+ LocalVector<float> blend_weights;
+
+ RID blend_weights_buffer;
+ List<MeshInstance *>::Element *I = nullptr; //used to erase itself
+ uint64_t skeleton_version = 0;
+ bool dirty = false;
+ bool weights_dirty = false;
+ SelfList<MeshInstance> weight_update_list;
+ SelfList<MeshInstance> array_update_list;
+ MeshInstance() :
+ weight_update_list(this), array_update_list(this) {}
+};
+
+/* MultiMesh */
+
+struct MultiMesh {
+ RID mesh;
+ int instances = 0;
+ RS::MultimeshTransformFormat xform_format = RS::MULTIMESH_TRANSFORM_3D;
+ bool uses_colors = false;
+ bool uses_custom_data = false;
+ int visible_instances = -1;
+ AABB aabb;
+ bool aabb_dirty = false;
+ bool buffer_set = false;
+ uint32_t stride_cache = 0;
+ uint32_t color_offset_cache = 0;
+ uint32_t custom_data_offset_cache = 0;
+
+ Vector<float> data_cache; //used if individual setting is used
+ bool *data_cache_dirty_regions = nullptr;
+ uint32_t data_cache_used_dirty_regions = 0;
+
+ RID buffer; //storage buffer
+ RID uniform_set_3d;
+ RID uniform_set_2d;
+
+ bool dirty = false;
+ MultiMesh *dirty_list = nullptr;
+
+ RendererStorage::Dependency dependency;
+};
+
+/* Skeleton */
+
+struct SkeletonShader {
+ struct PushConstant {
+ uint32_t has_normal;
+ uint32_t has_tangent;
+ uint32_t has_skeleton;
+ uint32_t has_blend_shape;
+
+ uint32_t vertex_count;
+ uint32_t vertex_stride;
+ uint32_t skin_stride;
+ uint32_t skin_weight_offset;
+
+ uint32_t blend_shape_count;
+ uint32_t normalized_blend_shapes;
+ uint32_t pad0;
+ uint32_t pad1;
+ };
+
+ enum {
+ UNIFORM_SET_INSTANCE = 0,
+ UNIFORM_SET_SURFACE = 1,
+ UNIFORM_SET_SKELETON = 2,
+ };
+ enum {
+ SHADER_MODE_2D,
+ SHADER_MODE_3D,
+ SHADER_MODE_MAX
+ };
+
+ SkeletonShaderRD shader;
+ RID version;
+ RID version_shader[SHADER_MODE_MAX];
+ RID pipeline[SHADER_MODE_MAX];
+
+ RID default_skeleton_uniform_set;
+};
+
+struct Skeleton {
+ bool use_2d = false;
+ int size = 0;
+ Vector<float> data;
+ RID buffer;
+
+ bool dirty = false;
+ Skeleton *dirty_list = nullptr;
+ Transform2D base_transform_2d;
+
+ RID uniform_set_3d;
+ RID uniform_set_mi;
+
+ uint64_t version = 1;
+
+ RendererStorage::Dependency dependency;
+};
+
+class MeshStorage : public RendererMeshStorage {
+private:
+ static MeshStorage *singleton;
+
+ RID mesh_default_rd_buffers[DEFAULT_RD_BUFFER_MAX];
+ RID default_rd_storage_buffer;
+
+ /* Mesh */
+
+ mutable RID_Owner<Mesh, true> mesh_owner;
+
+ void _mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis = nullptr);
+
+ /* Mesh Instance API */
+
+ void _mesh_instance_clear(MeshInstance *mi);
+ void _mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface);
+
+ mutable RID_Owner<MeshInstance> mesh_instance_owner;
+
+ SelfList<MeshInstance>::List dirty_mesh_instance_weights;
+ SelfList<MeshInstance>::List dirty_mesh_instance_arrays;
+
+ /* MultiMesh */
+
+ mutable RID_Owner<MultiMesh, true> multimesh_owner;
+
+ MultiMesh *multimesh_dirty_list = nullptr;
+
+ _FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const;
+ _FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb);
+ _FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb);
+ _FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances);
+
+ /* Skeleton */
+
+ SkeletonShader skeleton_shader;
+
+ mutable RID_Owner<Skeleton, true> skeleton_owner;
+
+ _FORCE_INLINE_ void _skeleton_make_dirty(Skeleton *skeleton);
+
+ Skeleton *skeleton_dirty_list = nullptr;
+
+public:
+ static MeshStorage *get_singleton();
+
+ MeshStorage();
+ virtual ~MeshStorage();
+
+ RID get_default_rd_storage_buffer() { return default_rd_storage_buffer; }
+
+ /* MESH API */
+
+ Mesh *get_mesh(RID p_rid) { return mesh_owner.get_or_null(p_rid); };
+ bool owns_mesh(RID p_rid) { return mesh_owner.owns(p_rid); };
+
+ virtual RID mesh_allocate() override;
+ virtual void mesh_initialize(RID p_mesh) override;
+ virtual void mesh_free(RID p_rid) override;
+
+ virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override;
+
+ /// Return stride
+ virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override;
+
+ virtual int mesh_get_blend_shape_count(RID p_mesh) const override;
+
+ virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override;
+ virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override;
+
+ virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
+ virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
+ virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
+
+ virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override;
+ virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override;
+
+ virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override;
+
+ virtual int mesh_get_surface_count(RID p_mesh) const override;
+
+ virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override;
+ virtual AABB mesh_get_custom_aabb(RID p_mesh) const override;
+
+ virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override;
+ virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override;
+
+ virtual void mesh_clear(RID p_mesh) override;
+
+ virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override;
+
+ _FORCE_INLINE_ const RID *mesh_get_surface_count_and_materials(RID p_mesh, uint32_t &r_surface_count) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!mesh, nullptr);
+ r_surface_count = mesh->surface_count;
+ if (r_surface_count == 0) {
+ return nullptr;
+ }
+ if (mesh->material_cache.is_empty()) {
+ mesh->material_cache.resize(mesh->surface_count);
+ for (uint32_t i = 0; i < r_surface_count; i++) {
+ mesh->material_cache.write[i] = mesh->surfaces[i]->material;
+ }
+ }
+
+ return mesh->material_cache.ptr();
+ }
+
+ _FORCE_INLINE_ void *mesh_get_surface(RID p_mesh, uint32_t p_surface_index) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!mesh, nullptr);
+ ERR_FAIL_UNSIGNED_INDEX_V(p_surface_index, mesh->surface_count, nullptr);
+
+ return mesh->surfaces[p_surface_index];
+ }
+
+ _FORCE_INLINE_ RID mesh_get_shadow_mesh(RID p_mesh) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!mesh, RID());
+
+ return mesh->shadow_mesh;
+ }
+
+ _FORCE_INLINE_ RS::PrimitiveType mesh_surface_get_primitive(void *p_surface) {
+ Mesh::Surface *surface = reinterpret_cast<Mesh::Surface *>(p_surface);
+ return surface->primitive;
+ }
+
+ _FORCE_INLINE_ bool mesh_surface_has_lod(void *p_surface) const {
+ Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
+ return s->lod_count > 0;
+ }
+
+ _FORCE_INLINE_ uint32_t mesh_surface_get_vertices_drawn_count(void *p_surface) const {
+ Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
+ return s->index_count ? s->index_count : s->vertex_count;
+ }
+
+ _FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_mesh_lod_threshold, uint32_t *r_index_count = nullptr) const {
+ Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
+
+ int32_t current_lod = -1;
+ if (r_index_count) {
+ *r_index_count = s->index_count;
+ }
+ for (uint32_t i = 0; i < s->lod_count; i++) {
+ float screen_size = s->lods[i].edge_length * p_model_scale / p_distance_threshold;
+ if (screen_size > p_mesh_lod_threshold) {
+ break;
+ }
+ current_lod = i;
+ }
+ if (current_lod == -1) {
+ return 0;
+ } else {
+ if (r_index_count) {
+ *r_index_count = s->lods[current_lod].index_count;
+ }
+ return current_lod + 1;
+ }
+ }
+
+ _FORCE_INLINE_ RID mesh_surface_get_index_array(void *p_surface, uint32_t p_lod) const {
+ Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
+
+ if (p_lod == 0) {
+ return s->index_array;
+ } else {
+ return s->lods[p_lod - 1].index_array;
+ }
+ }
+
+ _FORCE_INLINE_ void mesh_surface_get_vertex_arrays_and_format(void *p_surface, uint32_t p_input_mask, RID &r_vertex_array_rd, RD::VertexFormatID &r_vertex_format) {
+ Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
+
+ s->version_lock.lock();
+
+ //there will never be more than, at much, 3 or 4 versions, so iterating is the fastest way
+
+ for (uint32_t i = 0; i < s->version_count; i++) {
+ if (s->versions[i].input_mask != p_input_mask) {
+ continue;
+ }
+ //we have this version, hooray
+ r_vertex_format = s->versions[i].vertex_format;
+ r_vertex_array_rd = s->versions[i].vertex_array;
+ s->version_lock.unlock();
+ return;
+ }
+
+ uint32_t version = s->version_count;
+ s->version_count++;
+ s->versions = (Mesh::Surface::Version *)memrealloc(s->versions, sizeof(Mesh::Surface::Version) * s->version_count);
+
+ _mesh_surface_generate_version_for_input_mask(s->versions[version], s, p_input_mask);
+
+ r_vertex_format = s->versions[version].vertex_format;
+ r_vertex_array_rd = s->versions[version].vertex_array;
+
+ s->version_lock.unlock();
+ }
+
+ _FORCE_INLINE_ void mesh_instance_surface_get_vertex_arrays_and_format(RID p_mesh_instance, uint32_t p_surface_index, uint32_t p_input_mask, RID &r_vertex_array_rd, RD::VertexFormatID &r_vertex_format) {
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
+ ERR_FAIL_COND(!mi);
+ Mesh *mesh = mi->mesh;
+ ERR_FAIL_UNSIGNED_INDEX(p_surface_index, mesh->surface_count);
+
+ MeshInstance::Surface *mis = &mi->surfaces[p_surface_index];
+ Mesh::Surface *s = mesh->surfaces[p_surface_index];
+
+ s->version_lock.lock();
+
+ //there will never be more than, at much, 3 or 4 versions, so iterating is the fastest way
+
+ for (uint32_t i = 0; i < mis->version_count; i++) {
+ if (mis->versions[i].input_mask != p_input_mask) {
+ continue;
+ }
+ //we have this version, hooray
+ r_vertex_format = mis->versions[i].vertex_format;
+ r_vertex_array_rd = mis->versions[i].vertex_array;
+ s->version_lock.unlock();
+ return;
+ }
+
+ uint32_t version = mis->version_count;
+ mis->version_count++;
+ mis->versions = (Mesh::Surface::Version *)memrealloc(mis->versions, sizeof(Mesh::Surface::Version) * mis->version_count);
+
+ _mesh_surface_generate_version_for_input_mask(mis->versions[version], s, p_input_mask, mis);
+
+ r_vertex_format = mis->versions[version].vertex_format;
+ r_vertex_array_rd = mis->versions[version].vertex_array;
+
+ s->version_lock.unlock();
+ }
+
+ _FORCE_INLINE_ RID mesh_get_default_rd_buffer(DefaultRDBuffer p_buffer) {
+ ERR_FAIL_INDEX_V(p_buffer, DEFAULT_RD_BUFFER_MAX, RID());
+ return mesh_default_rd_buffers[p_buffer];
+ }
+
+ _FORCE_INLINE_ uint32_t mesh_surface_get_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ Mesh::Surface *s = mesh->surfaces[p_surface_index];
+
+ if (s->render_pass != p_render_pass) {
+ (*r_index)++;
+ s->render_pass = p_render_pass;
+ s->render_index = *r_index;
+ }
+
+ return s->render_index;
+ }
+
+ _FORCE_INLINE_ uint32_t mesh_surface_get_multimesh_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ Mesh::Surface *s = mesh->surfaces[p_surface_index];
+
+ if (s->multimesh_render_pass != p_render_pass) {
+ (*r_index)++;
+ s->multimesh_render_pass = p_render_pass;
+ s->multimesh_render_index = *r_index;
+ }
+
+ return s->multimesh_render_index;
+ }
+
+ _FORCE_INLINE_ uint32_t mesh_surface_get_particles_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ Mesh::Surface *s = mesh->surfaces[p_surface_index];
+
+ if (s->particles_render_pass != p_render_pass) {
+ (*r_index)++;
+ s->particles_render_pass = p_render_pass;
+ s->particles_render_index = *r_index;
+ }
+
+ return s->particles_render_index;
+ }
+
+ /* MESH INSTANCE API */
+
+ MeshInstance *get_mesh_instance(RID p_rid) { return mesh_instance_owner.get_or_null(p_rid); };
+ bool owns_mesh_instance(RID p_rid) { return mesh_instance_owner.owns(p_rid); };
+
+ virtual RID mesh_instance_create(RID p_base) override;
+ virtual void mesh_instance_free(RID p_rid) override;
+ virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override;
+ virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override;
+ virtual void mesh_instance_check_for_update(RID p_mesh_instance) override;
+ virtual void update_mesh_instances() override;
+
+ /* MULTIMESH API */
+
+ MultiMesh *get_multimesh(RID p_rid) { return multimesh_owner.get_or_null(p_rid); };
+ bool owns_multimesh(RID p_rid) { return multimesh_owner.owns(p_rid); };
+
+ virtual RID multimesh_allocate() override;
+ virtual void multimesh_initialize(RID p_multimesh) override;
+ virtual void multimesh_free(RID p_rid) override;
+
+ virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override;
+ virtual int multimesh_get_instance_count(RID p_multimesh) const override;
+
+ virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override;
+ virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override;
+ virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override;
+ virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override;
+ virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override;
+
+ virtual RID multimesh_get_mesh(RID p_multimesh) const override;
+
+ virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override;
+ virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override;
+ virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override;
+ virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override;
+
+ virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
+ virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override;
+
+ virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override;
+ virtual int multimesh_get_visible_instances(RID p_multimesh) const override;
+
+ virtual AABB multimesh_get_aabb(RID p_multimesh) const override;
+
+ void _update_dirty_multimeshes();
+
+ _FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ return multimesh->xform_format;
+ }
+
+ _FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ return multimesh->uses_colors;
+ }
+
+ _FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ return multimesh->uses_custom_data;
+ }
+
+ _FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ if (multimesh->visible_instances >= 0) {
+ return multimesh->visible_instances;
+ }
+ return multimesh->instances;
+ }
+
+ _FORCE_INLINE_ RID multimesh_get_3d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ if (!multimesh->uniform_set_3d.is_valid()) {
+ Vector<RD::Uniform> uniforms;
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 0;
+ u.append_id(multimesh->buffer);
+ uniforms.push_back(u);
+ multimesh->uniform_set_3d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
+ }
+
+ return multimesh->uniform_set_3d;
+ }
+
+ _FORCE_INLINE_ RID multimesh_get_2d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ if (!multimesh->uniform_set_2d.is_valid()) {
+ Vector<RD::Uniform> uniforms;
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 0;
+ u.append_id(multimesh->buffer);
+ uniforms.push_back(u);
+ multimesh->uniform_set_2d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
+ }
+
+ return multimesh->uniform_set_2d;
+ }
+
+ /* SKELETON API */
+
+ Skeleton *get_skeleton(RID p_rid) { return skeleton_owner.get_or_null(p_rid); };
+ bool owns_skeleton(RID p_rid) { return skeleton_owner.owns(p_rid); };
+
+ virtual RID skeleton_allocate() override;
+ virtual void skeleton_initialize(RID p_skeleton) override;
+ virtual void skeleton_free(RID p_rid) override;
+
+ virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override;
+ virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override;
+ void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform3D &p_world_transform);
+ virtual int skeleton_get_bone_count(RID p_skeleton) const override;
+ virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override;
+ virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override;
+ virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override;
+ virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override;
+
+ virtual void skeleton_update_dependency(RID p_skeleton, RendererStorage::DependencyTracker *p_instance) override;
+
+ void _update_dirty_skeletons();
+
+ _FORCE_INLINE_ bool skeleton_is_valid(RID p_skeleton) {
+ return skeleton_owner.get_or_null(p_skeleton) != nullptr;
+ }
+
+ _FORCE_INLINE_ RID skeleton_get_3d_uniform_set(RID p_skeleton, RID p_shader, uint32_t p_set) const {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+ ERR_FAIL_COND_V(!skeleton, RID());
+ ERR_FAIL_COND_V(skeleton->size == 0, RID());
+ if (skeleton->use_2d) {
+ return RID();
+ }
+ if (!skeleton->uniform_set_3d.is_valid()) {
+ Vector<RD::Uniform> uniforms;
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 0;
+ u.append_id(skeleton->buffer);
+ uniforms.push_back(u);
+ skeleton->uniform_set_3d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
+ }
+
+ return skeleton->uniform_set_3d;
+ }
+};
+
+} // namespace RendererRD
+
+#endif // !MESH_STORAGE_RD_H
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
index a3ca7d3720..3379e1cb17 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
@@ -124,6 +124,26 @@ TextureStorage::TextureStorage() {
default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
+ {
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_D16_UNORM;
+ tf.width = 4;
+ tf.height = 4;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
+
+ Vector<uint8_t> sv;
+ sv.resize(16 * 2);
+ uint16_t *ptr = (uint16_t *)sv.ptrw();
+ for (int i = 0; i < 16; i++) {
+ ptr[i] = Math::make_half_float(1.0f);
+ }
+
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(sv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_DEPTH] = RD::get_singleton()->texture_create(tf, RD::TextureView(), vpv);
+ }
+
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 0);
pv.set(i * 4 + 1, 0);
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
index 5d8d165a08..edff10b944 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
@@ -42,6 +42,7 @@ enum DefaultRDTexture {
DEFAULT_RD_TEXTURE_BLACK,
DEFAULT_RD_TEXTURE_NORMAL,
DEFAULT_RD_TEXTURE_ANISO,
+ DEFAULT_RD_TEXTURE_DEPTH,
DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER,
DEFAULT_RD_TEXTURE_CUBEMAP_BLACK,
DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK,
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index d70e4ffa0c..1304c811f7 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -464,10 +464,10 @@ void RendererSceneCull::instance_initialize(RID p_rid) {
}
void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) {
- bool needs_instance = RSG::storage->mesh_needs_instance(p_instance->base, p_instance->skeleton.is_valid());
+ bool needs_instance = RSG::mesh_storage->mesh_needs_instance(p_instance->base, p_instance->skeleton.is_valid());
if (needs_instance != p_instance->mesh_instance.is_valid()) {
if (needs_instance) {
- p_instance->mesh_instance = RSG::storage->mesh_instance_create(p_instance->base);
+ p_instance->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_instance->base);
} else {
RSG::storage->free(p_instance->mesh_instance);
@@ -488,7 +488,7 @@ void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) {
}
if (p_instance->mesh_instance.is_valid()) {
- RSG::storage->mesh_instance_set_skeleton(p_instance->mesh_instance, p_instance->skeleton);
+ RSG::mesh_storage->mesh_instance_set_skeleton(p_instance->mesh_instance, p_instance->skeleton);
}
}
@@ -890,7 +890,7 @@ void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_sh
}
if (instance->mesh_instance.is_valid()) {
- RSG::storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight);
+ RSG::mesh_storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight);
}
}
@@ -900,7 +900,7 @@ void RendererSceneCull::instance_set_surface_override_material(RID p_instance, i
if (instance->base_type == RS::INSTANCE_MESH) {
//may not have been updated yet, may also have not been set yet. When updated will be correcte, worst case
- instance->materials.resize(MAX(p_surface + 1, RSG::storage->mesh_get_surface_count(instance->base)));
+ instance->materials.resize(MAX(p_surface + 1, RSG::mesh_storage->mesh_get_surface_count(instance->base)));
}
ERR_FAIL_INDEX(p_surface, instance->materials.size());
@@ -997,7 +997,7 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton)
if (p_skeleton.is_valid()) {
//update the dependency now, so if cleared, we remove it
- RSG::storage->skeleton_update_dependency(p_skeleton, &instance->dependency_tracker);
+ RSG::mesh_storage->skeleton_update_dependency(p_skeleton, &instance->dependency_tracker);
}
_instance_queue_update(instance, true, true);
@@ -1847,7 +1847,7 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
if (p_instance->custom_aabb) {
new_aabb = *p_instance->custom_aabb;
} else {
- new_aabb = RSG::storage->mesh_get_aabb(p_instance->base, p_instance->skeleton);
+ new_aabb = RSG::mesh_storage->mesh_get_aabb(p_instance->base, p_instance->skeleton);
}
} break;
@@ -1856,7 +1856,7 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
if (p_instance->custom_aabb) {
new_aabb = *p_instance->custom_aabb;
} else {
- new_aabb = RSG::storage->multimesh_get_aabb(p_instance->base);
+ new_aabb = RSG::mesh_storage->multimesh_get_aabb(p_instance->base);
}
} break;
@@ -2271,14 +2271,14 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
}
if (instance->mesh_instance.is_valid()) {
- RSG::storage->mesh_instance_check_for_update(instance->mesh_instance);
+ RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance);
}
}
shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance);
}
- RSG::storage->update_mesh_instances();
+ RSG::mesh_storage->update_mesh_instances();
scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i, 0);
shadow_data.light = light->instance;
@@ -2348,14 +2348,14 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
animated_material_found = true;
}
if (instance->mesh_instance.is_valid()) {
- RSG::storage->mesh_instance_check_for_update(instance->mesh_instance);
+ RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance);
}
}
shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance);
}
- RSG::storage->update_mesh_instances();
+ RSG::mesh_storage->update_mesh_instances();
scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i, 0);
shadow_data.light = light->instance;
@@ -2412,13 +2412,13 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
}
if (instance->mesh_instance.is_valid()) {
- RSG::storage->mesh_instance_check_for_update(instance->mesh_instance);
+ RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance);
}
}
shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance);
}
- RSG::storage->update_mesh_instances();
+ RSG::mesh_storage->update_mesh_instances();
scene_render->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0, 0);
shadow_data.light = light->instance;
@@ -3037,9 +3037,9 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
if (scene_cull_result.mesh_instances.size()) {
for (uint64_t i = 0; i < scene_cull_result.mesh_instances.size(); i++) {
- RSG::storage->mesh_instance_check_for_update(scene_cull_result.mesh_instances[i]);
+ RSG::mesh_storage->mesh_instance_check_for_update(scene_cull_result.mesh_instances[i]);
}
- RSG::storage->update_mesh_instances();
+ RSG::mesh_storage->update_mesh_instances();
}
}
@@ -3677,7 +3677,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
if (p_instance->base_type == RS::INSTANCE_MESH) {
//remove materials no longer used and un-own them
- int new_mat_count = RSG::storage->mesh_get_surface_count(p_instance->base);
+ int new_mat_count = RSG::mesh_storage->mesh_get_surface_count(p_instance->base);
p_instance->materials.resize(new_mat_count);
_instance_update_mesh_instance(p_instance);
@@ -3717,7 +3717,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
bool cast_shadows = false;
for (int i = 0; i < p_instance->materials.size(); i++) {
- RID mat = p_instance->materials[i].is_valid() ? p_instance->materials[i] : RSG::storage->mesh_surface_get_material(mesh, i);
+ RID mat = p_instance->materials[i].is_valid() ? p_instance->materials[i] : RSG::mesh_storage->mesh_surface_get_material(mesh, i);
if (!mat.is_valid()) {
cast_shadows = true;
@@ -3742,13 +3742,13 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
}
} else if (p_instance->base_type == RS::INSTANCE_MULTIMESH) {
- RID mesh = RSG::storage->multimesh_get_mesh(p_instance->base);
+ RID mesh = RSG::mesh_storage->multimesh_get_mesh(p_instance->base);
if (mesh.is_valid()) {
bool cast_shadows = false;
- int sc = RSG::storage->mesh_get_surface_count(mesh);
+ int sc = RSG::mesh_storage->mesh_get_surface_count(mesh);
for (int i = 0; i < sc; i++) {
- RID mat = RSG::storage->mesh_surface_get_material(mesh, i);
+ RID mat = RSG::mesh_storage->mesh_surface_get_material(mesh, i);
if (!mat.is_valid()) {
cast_shadows = true;
@@ -3784,9 +3784,9 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
continue;
}
- int sc = RSG::storage->mesh_get_surface_count(mesh);
+ int sc = RSG::mesh_storage->mesh_get_surface_count(mesh);
for (int j = 0; j < sc; j++) {
- RID mat = RSG::storage->mesh_surface_get_material(mesh, j);
+ RID mat = RSG::mesh_storage->mesh_surface_get_material(mesh, j);
if (!mat.is_valid()) {
cast_shadows = true;
@@ -3851,7 +3851,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
}
if (p_instance->skeleton.is_valid()) {
- RSG::storage->skeleton_update_dependency(p_instance->skeleton, &p_instance->dependency_tracker);
+ RSG::mesh_storage->skeleton_update_dependency(p_instance->skeleton, &p_instance->dependency_tracker);
}
p_instance->dependency_tracker.update_end();
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 2112118673..5f71250ced 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -47,7 +47,7 @@
class RendererSceneCull : public RendererScene {
public:
- RendererSceneRender *scene_render;
+ RendererSceneRender *scene_render = nullptr;
enum {
SDFGI_MAX_CASCADES = 8,
@@ -115,7 +115,7 @@ public:
/* VISIBILITY NOTIFIER API */
- RendererSceneOcclusionCull *dummy_occlusion_culling;
+ RendererSceneOcclusionCull *dummy_occlusion_culling = nullptr;
/* SCENARIO API */
@@ -273,7 +273,7 @@ public:
union {
uint64_t instance_data_rid;
RendererSceneRender::GeometryInstance *instance_geometry;
- InstanceVisibilityNotifierData *visibility_notifier;
+ InstanceVisibilityNotifierData *visibility_notifier = nullptr;
};
Instance *instance = nullptr;
int32_t parent_array_index = -1;
@@ -365,8 +365,8 @@ public:
/* INSTANCING API */
struct InstancePair {
- Instance *a;
- Instance *b;
+ Instance *a = nullptr;
+ Instance *b = nullptr;
SelfList<InstancePair> list_a;
SelfList<InstancePair> list_b;
InstancePair() :
@@ -409,7 +409,7 @@ public:
bool dynamic_gi : 2; //same above for dynamic objects
bool redraw_if_visible : 4;
- Instance *lightmap;
+ Instance *lightmap = nullptr;
Rect2 lightmap_uv_scale;
int lightmap_slice_index;
uint32_t lightmap_cull_index;
@@ -455,7 +455,7 @@ public:
SelfList<Instance> update_item;
- AABB *custom_aabb; // <Zylann> would using aabb directly with a bool be better?
+ AABB *custom_aabb = nullptr; // <Zylann> would using aabb directly with a bool be better?
float extra_margin;
ObjectID object_id;
@@ -465,7 +465,7 @@ public:
uint64_t version; // changes to this, and changes to base increase version
- InstanceBaseData *base_data;
+ InstanceBaseData *base_data = nullptr;
SelfList<InstancePair>::List pairs;
uint64_t pair_check;
@@ -597,7 +597,7 @@ public:
};
struct InstanceReflectionProbeData : public InstanceBaseData {
- Instance *owner;
+ Instance *owner = nullptr;
Set<Instance *> geometries;
@@ -613,7 +613,7 @@ public:
};
struct InstanceDecalData : public InstanceBaseData {
- Instance *owner;
+ Instance *owner = nullptr;
RID instance;
Set<Instance *> geometries;
@@ -656,7 +656,7 @@ public:
Set<Instance *> geometries;
- Instance *baked_light;
+ Instance *baked_light = nullptr;
RS::LightBakeMode bake_mode;
uint32_t max_sdfgi_cascade = 2;
@@ -671,7 +671,7 @@ public:
};
struct InstanceVoxelGIData : public InstanceBaseData {
- Instance *owner;
+ Instance *owner = nullptr;
Set<Instance *> geometries;
Set<Instance *> dynamic_geometries;
@@ -1023,7 +1023,7 @@ public:
struct VisibilityCullData {
uint64_t viewport_mask;
- Scenario *scenario;
+ Scenario *scenario = nullptr;
Vector3 camera_position;
uint32_t cull_offset;
uint32_t cull_count;
@@ -1035,12 +1035,12 @@ public:
_FORCE_INLINE_ int _visibility_range_check(InstanceVisibilityData &r_vis_data, const Vector3 &p_camera_pos, uint64_t p_viewport_mask);
struct CullData {
- Cull *cull;
- Scenario *scenario;
+ Cull *cull = nullptr;
+ Scenario *scenario = nullptr;
RID shadow_atlas;
Transform3D cam_transform;
uint32_t visible_layers;
- Instance *render_reflection_probe;
+ Instance *render_reflection_probe = nullptr;
const RendererSceneOcclusionCull::HZBuffer *occlusion_buffer;
const CameraMatrix *camera_matrix;
uint64_t visibility_viewport_mask;
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index 5f9c4bb816..0b8734e68c 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -223,7 +223,7 @@ public:
struct RenderSDFGIUpdateData {
bool update_static = false;
uint32_t static_cascade_count;
- uint32_t *static_cascade_indices;
+ uint32_t *static_cascade_indices = nullptr;
PagedArray<RID> *static_positional_lights;
const Vector<RID> *directional_lights;
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index b9cd1f55ba..7bbd414465 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -119,94 +119,6 @@ public:
Set<Dependency *> dependencies;
};
- /* MESH API */
-
- virtual RID mesh_allocate() = 0;
- virtual void mesh_initialize(RID p_rid) = 0;
-
- virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) = 0;
-
- /// Returns stride
- virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) = 0;
-
- virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;
-
- virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) = 0;
- virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
-
- virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
- virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
- virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
-
- virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
- virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;
-
- virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const = 0;
-
- virtual int mesh_get_surface_count(RID p_mesh) const = 0;
-
- virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
- virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
-
- virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) = 0;
-
- virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) = 0;
-
- virtual void mesh_clear(RID p_mesh) = 0;
-
- virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) = 0;
-
- /* MESH INSTANCE */
-
- virtual RID mesh_instance_create(RID p_base) = 0;
- virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) = 0;
- virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) = 0;
- virtual void mesh_instance_check_for_update(RID p_mesh_instance) = 0;
- virtual void update_mesh_instances() = 0;
-
- /* MULTIMESH API */
-
- virtual RID multimesh_allocate() = 0;
- virtual void multimesh_initialize(RID p_rid) = 0;
-
- virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0;
-
- virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
-
- virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
- virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) = 0;
- virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
- virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
- virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0;
-
- virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
-
- virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
- virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
- virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
- virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
-
- virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0;
- virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const = 0;
-
- virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
- virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
-
- virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
-
- /* SKELETON API */
-
- virtual RID skeleton_allocate() = 0;
- virtual void skeleton_initialize(RID p_rid) = 0;
-
- virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0;
- virtual int skeleton_get_bone_count(RID p_skeleton) const = 0;
- virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) = 0;
- virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0;
- virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
- virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
- virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;
-
/* Light API */
virtual RID directional_light_allocate() = 0;
@@ -282,7 +194,6 @@ public:
virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const = 0;
virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) = 0;
- virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) = 0;
/* VOXEL GI API */
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index 2245d9a216..b6e44e8436 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -129,7 +129,7 @@ public:
};
struct CanvasData {
- CanvasBase *canvas;
+ CanvasBase *canvas = nullptr;
Transform2D transform;
int layer;
int sublayer;
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index 3969682e15..2dab7cb84c 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -401,6 +401,7 @@ RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
RSG::canvas_texture_storage = RSG::rasterizer->get_canvas_texture_storage();
RSG::decal_atlas_storage = RSG::rasterizer->get_decal_atlas_storage();
RSG::material_storage = RSG::rasterizer->get_material_storage();
+ RSG::mesh_storage = RSG::rasterizer->get_mesh_storage();
RSG::texture_storage = RSG::rasterizer->get_texture_storage();
RSG::storage = RSG::rasterizer->get_storage();
RSG::canvas_render = RSG::rasterizer->get_canvas();
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 52e0c2c0ac..cc1edc728a 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -252,11 +252,11 @@ public:
#undef ServerName
#undef server_name
-#define ServerName RendererStorage
-#define server_name RSG::storage
+#define ServerName RendererMeshStorage
+#define server_name RSG::mesh_storage
virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) override {
- RID mesh = RSG::storage->mesh_allocate();
+ RID mesh = RSG::mesh_storage->mesh_allocate();
// TODO once we have RSG::mesh_storage, add can_create_resources_async and call here instead of texture_storage!!
@@ -264,16 +264,16 @@ public:
if (Thread::get_caller_id() == server_thread) {
command_queue.flush_if_pending();
}
- RSG::storage->mesh_initialize(mesh);
- RSG::storage->mesh_set_blend_shape_count(mesh, p_blend_shape_count);
+ RSG::mesh_storage->mesh_initialize(mesh);
+ RSG::mesh_storage->mesh_set_blend_shape_count(mesh, p_blend_shape_count);
for (int i = 0; i < p_surfaces.size(); i++) {
- RSG::storage->mesh_add_surface(mesh, p_surfaces[i]);
+ RSG::mesh_storage->mesh_add_surface(mesh, p_surfaces[i]);
}
} else {
- command_queue.push(RSG::storage, &RendererStorage::mesh_initialize, mesh);
- command_queue.push(RSG::storage, &RendererStorage::mesh_set_blend_shape_count, mesh, p_blend_shape_count);
+ command_queue.push(RSG::mesh_storage, &RendererMeshStorage::mesh_initialize, mesh);
+ command_queue.push(RSG::mesh_storage, &RendererMeshStorage::mesh_set_blend_shape_count, mesh, p_blend_shape_count);
for (int i = 0; i < p_surfaces.size(); i++) {
- command_queue.push(RSG::storage, &RendererStorage::mesh_add_surface, mesh, p_surfaces[i]);
+ command_queue.push(RSG::mesh_storage, &RendererMeshStorage::mesh_add_surface, mesh, p_surfaces[i]);
}
}
@@ -348,6 +348,11 @@ public:
FUNC2(skeleton_set_base_transform_2d, RID, const Transform2D &)
/* Light API */
+#undef ServerName
+#undef server_name
+
+#define ServerName RendererStorage
+#define server_name RSG::storage
FUNCRIDSPLIT(directional_light)
FUNCRIDSPLIT(omni_light)
diff --git a/servers/rendering/rendering_server_globals.cpp b/servers/rendering/rendering_server_globals.cpp
index 6a2ba5ee6b..2be87c27b1 100644
--- a/servers/rendering/rendering_server_globals.cpp
+++ b/servers/rendering/rendering_server_globals.cpp
@@ -35,6 +35,7 @@ bool RenderingServerGlobals::threaded = false;
RendererCanvasTextureStorage *RenderingServerGlobals::canvas_texture_storage = nullptr;
RendererDecalAtlasStorage *RenderingServerGlobals::decal_atlas_storage = nullptr;
RendererMaterialStorage *RenderingServerGlobals::material_storage = nullptr;
+RendererMeshStorage *RenderingServerGlobals::mesh_storage = nullptr;
RendererTextureStorage *RenderingServerGlobals::texture_storage = nullptr;
RendererStorage *RenderingServerGlobals::storage = nullptr;
RendererCanvasRender *RenderingServerGlobals::canvas_render = nullptr;
diff --git a/servers/rendering/rendering_server_globals.h b/servers/rendering/rendering_server_globals.h
index 2f9eddff09..40fd638425 100644
--- a/servers/rendering/rendering_server_globals.h
+++ b/servers/rendering/rendering_server_globals.h
@@ -37,6 +37,7 @@
#include "servers/rendering/storage/canvas_texture_storage.h"
#include "servers/rendering/storage/decal_atlas_storage.h"
#include "servers/rendering/storage/material_storage.h"
+#include "servers/rendering/storage/mesh_storage.h"
#include "servers/rendering/storage/texture_storage.h"
class RendererCanvasCull;
@@ -49,6 +50,7 @@ public:
static RendererCanvasTextureStorage *canvas_texture_storage;
static RendererMaterialStorage *material_storage;
+ static RendererMeshStorage *mesh_storage;
static RendererTextureStorage *texture_storage;
static RendererDecalAtlasStorage *decal_atlas_storage;
static RendererStorage *storage;
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index b299e7e8fc..816a02761d 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -2813,7 +2813,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
bool error = false;
if (p_func->arguments[arg]->type == Node::TYPE_VARIABLE) {
- const VariableNode *vn = (VariableNode *)p_func->arguments[arg];
+ const VariableNode *vn = static_cast<VariableNode *>(p_func->arguments[arg]);
bool is_const = false;
ConstantNode::Value value;
@@ -2825,7 +2825,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
}
} else {
if (p_func->arguments[arg]->type == Node::TYPE_CONSTANT) {
- ConstantNode *cn = (ConstantNode *)p_func->arguments[arg];
+ const ConstantNode *cn = static_cast<ConstantNode *>(p_func->arguments[arg]);
if (cn->get_datatype() == TYPE_INT && cn->values.size() == 1) {
int value = cn->values[0].sint;
@@ -4132,7 +4132,7 @@ bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, St
bool ShaderLanguage::_check_node_constness(const Node *p_node) const {
switch (p_node->type) {
case Node::TYPE_OPERATOR: {
- OperatorNode *op_node = (OperatorNode *)p_node;
+ const OperatorNode *op_node = static_cast<const OperatorNode *>(p_node);
for (int i = int(op_node->op == OP_CALL); i < op_node->arguments.size(); i++) {
if (!_check_node_constness(op_node->arguments[i])) {
return false;
@@ -4142,13 +4142,13 @@ bool ShaderLanguage::_check_node_constness(const Node *p_node) const {
case Node::TYPE_CONSTANT:
break;
case Node::TYPE_VARIABLE: {
- VariableNode *varn = (VariableNode *)p_node;
+ const VariableNode *varn = static_cast<const VariableNode *>(p_node);
if (!varn->is_const) {
return false;
}
} break;
case Node::TYPE_ARRAY: {
- ArrayNode *arrn = (ArrayNode *)p_node;
+ const ArrayNode *arrn = static_cast<const ArrayNode *>(p_node);
if (!arrn->is_const) {
return false;
}
@@ -5156,7 +5156,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
if (index_expression->type == Node::TYPE_CONSTANT) {
- ConstantNode *cnode = (ConstantNode *)index_expression;
+ ConstantNode *cnode = static_cast<ConstantNode *>(index_expression);
if (cnode) {
if (!cnode->values.is_empty()) {
int value = cnode->values[0].sint;
@@ -5616,7 +5616,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
if (index_expression->type == Node::TYPE_CONSTANT) {
- ConstantNode *cnode = (ConstantNode *)index_expression;
+ ConstantNode *cnode = static_cast<ConstantNode *>(index_expression);
if (cnode) {
if (!cnode->values.is_empty()) {
int value = cnode->values[0].sint;
@@ -6699,7 +6699,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
return ERR_PARSE_ERROR;
}
- if (is_const && n->type == Node::TYPE_OPERATOR && ((OperatorNode *)n)->op == OP_CALL) {
+ if (is_const && n->type == Node::TYPE_OPERATOR && static_cast<OperatorNode *>(n)->op == OP_CALL) {
_set_error(RTR("Expected a constant expression."));
return ERR_PARSE_ERROR;
}
@@ -6755,8 +6755,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
if (!n) {
return ERR_PARSE_ERROR;
}
- if (is_const && n->type == Node::TYPE_OPERATOR && ((OperatorNode *)n)->op == OP_CALL) {
- OperatorNode *op = ((OperatorNode *)n);
+ if (is_const && n->type == Node::TYPE_OPERATOR && static_cast<OperatorNode *>(n)->op == OP_CALL) {
+ OperatorNode *op = static_cast<OperatorNode *>(n);
for (int i = 1; i < op->arguments.size(); i++) {
if (!_check_node_constness(op->arguments[i])) {
_set_error(vformat(RTR("Expected constant expression for argument %d of function call after '='."), i - 1));
@@ -6800,7 +6800,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
}
} while (tk.type == TK_COMMA); //another variable
- p_block->statements.push_back((Node *)vdnode);
+ p_block->statements.push_back(static_cast<Node *>(vdnode));
} else if (tk.type == TK_CURLY_BRACKET_OPEN) {
//a sub block, just because..
BlockNode *block = alloc_node<BlockNode>();
@@ -6922,7 +6922,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
} else {
Set<int> constants;
for (int i = 0; i < switch_block->statements.size(); i++) { // Checks for duplicates.
- ControlFlowNode *flow = (ControlFlowNode *)switch_block->statements[i];
+ ControlFlowNode *flow = static_cast<ControlFlowNode *>(switch_block->statements[i]);
if (flow) {
if (flow->flow_op == FLOW_OP_CASE) {
if (flow->expressions[0]->type == Node::TYPE_CONSTANT) {
@@ -8464,7 +8464,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
- if (n->type == Node::TYPE_OPERATOR && ((OperatorNode *)n)->op == OP_CALL) {
+ if (n->type == Node::TYPE_OPERATOR && static_cast<OperatorNode *>(n)->op == OP_CALL) {
_set_error(RTR("Expected constant expression."));
return ERR_PARSE_ERROR;
}
@@ -8520,8 +8520,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (!expr) {
return ERR_PARSE_ERROR;
}
- if (expr->type == Node::TYPE_OPERATOR && ((OperatorNode *)expr)->op == OP_CALL) {
- OperatorNode *op = ((OperatorNode *)expr);
+ if (expr->type == Node::TYPE_OPERATOR && static_cast<OperatorNode *>(expr)->op == OP_CALL) {
+ OperatorNode *op = static_cast<OperatorNode *>(expr);
for (int i = 1; i < op->arguments.size(); i++) {
if (!_check_node_constness(op->arguments[i])) {
_set_error(vformat(RTR("Expected constant expression for argument %d of function call after '='."), i - 1));
@@ -8858,7 +8858,7 @@ Error ShaderLanguage::_find_last_flow_op_in_op(ControlFlowNode *p_flow, FlowOper
for (int i = p_flow->blocks.size() - 1; i >= 0; i--) {
if (p_flow->blocks[i]->type == Node::TYPE_BLOCK) {
- BlockNode *last_block = (BlockNode *)p_flow->blocks[i];
+ BlockNode *last_block = static_cast<BlockNode *>(p_flow->blocks[i]);
if (_find_last_flow_op_in_block(last_block, p_op) == OK) {
found = true;
break;
@@ -8876,7 +8876,7 @@ Error ShaderLanguage::_find_last_flow_op_in_block(BlockNode *p_block, FlowOperat
for (int i = p_block->statements.size() - 1; i >= 0; i--) {
if (p_block->statements[i]->type == Node::TYPE_CONTROL_FLOW) {
- ControlFlowNode *flow = (ControlFlowNode *)p_block->statements[i];
+ ControlFlowNode *flow = static_cast<ControlFlowNode *>(p_block->statements[i]);
if (flow->flow_op == p_op) {
found = true;
break;
@@ -8887,7 +8887,7 @@ Error ShaderLanguage::_find_last_flow_op_in_block(BlockNode *p_block, FlowOperat
}
}
} else if (p_block->statements[i]->type == Node::TYPE_BLOCK) {
- BlockNode *block = (BlockNode *)p_block->statements[i];
+ BlockNode *block = static_cast<BlockNode *>(p_block->statements[i]);
if (_find_last_flow_op_in_block(block, p_op) == OK) {
found = true;
break;
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 9dcd720330..66ae220edf 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -386,7 +386,7 @@ public:
return node;
}
- Node *nodes;
+ Node *nodes = nullptr;
struct OperatorNode : public Node {
DataType return_cache = TYPE_VOID;
@@ -615,20 +615,20 @@ public:
DataType type;
StringName type_str;
DataPrecision precision;
- ConstantNode *initializer;
+ ConstantNode *initializer = nullptr;
int array_size;
};
struct Function {
StringName name;
- FunctionNode *function;
+ FunctionNode *function = nullptr;
Set<StringName> uses_function;
bool callable;
};
struct Struct {
StringName name;
- StructNode *shader_struct;
+ StructNode *shader_struct = nullptr;
};
struct Varying {
@@ -715,7 +715,7 @@ public:
bool is_op;
union {
Operator op;
- Node *node;
+ Node *node = nullptr;
};
};
@@ -973,7 +973,7 @@ private:
Token _make_token(TokenType p_type, const StringName &p_text = StringName());
Token _get_token();
- ShaderNode *shader;
+ ShaderNode *shader = nullptr;
enum IdentifierType {
IDENTIFIER_FUNCTION,
@@ -1021,7 +1021,7 @@ private:
CompletionType completion_type;
int completion_line;
- BlockNode *completion_block;
+ BlockNode *completion_block = nullptr;
DataType completion_base;
bool completion_base_array;
SubClassTag completion_class;
diff --git a/servers/rendering/storage/mesh_storage.h b/servers/rendering/storage/mesh_storage.h
new file mode 100644
index 0000000000..1dac51319c
--- /dev/null
+++ b/servers/rendering/storage/mesh_storage.h
@@ -0,0 +1,136 @@
+/*************************************************************************/
+/* mesh_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MESH_STORAGE_H
+#define MESH_STORAGE_H
+
+#include "servers/rendering/renderer_storage.h"
+#include "servers/rendering_server.h"
+
+class RendererMeshStorage {
+public:
+ virtual ~RendererMeshStorage() {}
+
+ /* MESH API */
+
+ virtual RID mesh_allocate() = 0;
+ virtual void mesh_initialize(RID p_rid) = 0;
+ virtual void mesh_free(RID p_rid) = 0;
+
+ virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) = 0;
+
+ /// Returns stride
+ virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) = 0;
+
+ virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;
+
+ virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) = 0;
+ virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
+
+ virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
+ virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
+ virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
+
+ virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
+ virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;
+
+ virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const = 0;
+
+ virtual int mesh_get_surface_count(RID p_mesh) const = 0;
+
+ virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
+ virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
+
+ virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) = 0;
+
+ virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) = 0;
+
+ virtual void mesh_clear(RID p_mesh) = 0;
+
+ virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) = 0;
+
+ /* MESH INSTANCE */
+
+ virtual RID mesh_instance_create(RID p_base) = 0;
+ virtual void mesh_instance_free(RID p_rid) = 0;
+ virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) = 0;
+ virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) = 0;
+ virtual void mesh_instance_check_for_update(RID p_mesh_instance) = 0;
+ virtual void update_mesh_instances() = 0;
+
+ /* MULTIMESH API */
+
+ virtual RID multimesh_allocate() = 0;
+ virtual void multimesh_initialize(RID p_rid) = 0;
+ virtual void multimesh_free(RID p_rid) = 0;
+
+ virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0;
+
+ virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
+
+ virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
+ virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) = 0;
+ virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
+ virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
+ virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0;
+
+ virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
+
+ virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
+ virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
+ virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
+ virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
+
+ virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0;
+ virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const = 0;
+
+ virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
+ virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
+
+ virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
+
+ /* SKELETON API */
+
+ virtual RID skeleton_allocate() = 0;
+ virtual void skeleton_initialize(RID p_rid) = 0;
+ virtual void skeleton_free(RID p_rid) = 0;
+
+ virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0;
+ virtual int skeleton_get_bone_count(RID p_skeleton) const = 0;
+ virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) = 0;
+ virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0;
+ virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
+ virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
+ virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;
+
+ virtual void skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) = 0;
+};
+
+#endif // !MESH_STORAGE_H
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 668bd31a49..fa6c3fac68 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -979,7 +979,6 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Invalid array format for surface.");
Vector<uint8_t> blend_shape_data;
- uint32_t blend_shape_count = 0;
if (p_blend_shapes.size()) {
uint32_t bs_format = format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK;
@@ -996,7 +995,6 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
ERR_FAIL_COND_V_MSG(err2 != OK, ERR_INVALID_DATA, "Invalid blend shape array format for surface.");
blend_shape_data.append_array(vertex_array_shape);
- blend_shape_count++;
}
}
Vector<SurfaceData::LOD> lods;
diff --git a/servers/text_server.cpp b/servers/text_server.cpp
index ec31885cae..7e3fde6a1f 100644
--- a/servers/text_server.cpp
+++ b/servers/text_server.cpp
@@ -395,7 +395,7 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("shaped_text_get_range", "shaped"), &TextServer::shaped_text_get_range);
ClassDB::bind_method(D_METHOD("shaped_text_get_line_breaks_adv", "shaped", "width", "start", "once", "break_flags"), &TextServer::shaped_text_get_line_breaks_adv, DEFVAL(0), DEFVAL(true), DEFVAL(BREAK_MANDATORY | BREAK_WORD_BOUND));
ClassDB::bind_method(D_METHOD("shaped_text_get_line_breaks", "shaped", "width", "start", "break_flags"), &TextServer::shaped_text_get_line_breaks, DEFVAL(0), DEFVAL(BREAK_MANDATORY | BREAK_WORD_BOUND));
- ClassDB::bind_method(D_METHOD("shaped_text_get_word_breaks", "shaped", "grapheme_flags"), &TextServer::shaped_text_get_word_breaks);
+ ClassDB::bind_method(D_METHOD("shaped_text_get_word_breaks", "shaped", "grapheme_flags"), &TextServer::shaped_text_get_word_breaks, DEFVAL(GRAPHEME_IS_SPACE | GRAPHEME_IS_PUNCTUATION));
ClassDB::bind_method(D_METHOD("shaped_text_get_trim_pos", "shaped"), &TextServer::shaped_text_get_trim_pos);
ClassDB::bind_method(D_METHOD("shaped_text_get_ellipsis_pos", "shaped"), &TextServer::shaped_text_get_ellipsis_pos);
@@ -758,7 +758,7 @@ PackedInt32Array TextServer::shaped_text_get_word_breaks(const RID &p_shaped, in
int word_start = range.x;
- int l_size = shaped_text_get_glyph_count(p_shaped);
+ const int l_size = shaped_text_get_glyph_count(p_shaped);
const Glyph *l_gl = const_cast<TextServer *>(this)->shaped_text_sort_logical(p_shaped);
for (int i = 0; i < l_size; i++) {
@@ -979,6 +979,14 @@ TextServer::Direction TextServer::shaped_text_get_dominant_direction_in_range(co
}
}
+_FORCE_INLINE_ void _push_range(Vector<Vector2> &r_vector, real_t p_start, real_t p_end) {
+ if (!r_vector.is_empty() && Math::is_equal_approx(r_vector[r_vector.size() - 1].y, p_start, (real_t)UNIT_EPSILON)) {
+ r_vector.write[r_vector.size() - 1].y = p_end;
+ } else {
+ r_vector.push_back(Vector2(p_start, p_end));
+ }
+}
+
Vector<Vector2> TextServer::shaped_text_get_selection(const RID &p_shaped, int64_t p_start, int64_t p_end) const {
Vector<Vector2> ranges;
@@ -1003,7 +1011,7 @@ Vector<Vector2> TextServer::shaped_text_get_selection(const RID &p_shaped, int64
for (int j = 0; j < glyphs[i].count; j++) {
advance += glyphs[i + j].advance;
}
- ranges.push_back(Vector2(off, off + advance));
+ _push_range(ranges, off, off + advance);
}
// Only start of grapheme is in selection range.
if (glyphs[i].start >= start && glyphs[i].end > end) {
@@ -1013,9 +1021,9 @@ Vector<Vector2> TextServer::shaped_text_get_selection(const RID &p_shaped, int64
}
real_t char_adv = advance / (real_t)(glyphs[i].end - glyphs[i].start);
if ((glyphs[i].flags & GRAPHEME_IS_RTL) == GRAPHEME_IS_RTL) {
- ranges.push_back(Vector2(off + char_adv * (glyphs[i].end - end), off + advance));
+ _push_range(ranges, off + char_adv * (glyphs[i].end - end), off + advance);
} else {
- ranges.push_back(Vector2(off, off + char_adv * (end - glyphs[i].start)));
+ _push_range(ranges, off, off + char_adv * (end - glyphs[i].start));
}
}
// Only end of grapheme is in selection range.
@@ -1026,9 +1034,9 @@ Vector<Vector2> TextServer::shaped_text_get_selection(const RID &p_shaped, int64
}
real_t char_adv = advance / (real_t)(glyphs[i].end - glyphs[i].start);
if ((glyphs[i].flags & GRAPHEME_IS_RTL) == GRAPHEME_IS_RTL) {
- ranges.push_back(Vector2(off, off + char_adv * (glyphs[i].end - start)));
+ _push_range(ranges, off, off + char_adv * (glyphs[i].end - start));
} else {
- ranges.push_back(Vector2(off + char_adv * (start - glyphs[i].start), off + advance));
+ _push_range(ranges, off + char_adv * (start - glyphs[i].start), off + advance);
}
}
// Selection range is within grapheme.
@@ -1039,9 +1047,9 @@ Vector<Vector2> TextServer::shaped_text_get_selection(const RID &p_shaped, int64
}
real_t char_adv = advance / (real_t)(glyphs[i].end - glyphs[i].start);
if ((glyphs[i].flags & GRAPHEME_IS_RTL) == GRAPHEME_IS_RTL) {
- ranges.push_back(Vector2(off + char_adv * (glyphs[i].end - end), off + char_adv * (glyphs[i].end - start)));
+ _push_range(ranges, off + char_adv * (glyphs[i].end - end), off + char_adv * (glyphs[i].end - start));
} else {
- ranges.push_back(Vector2(off + char_adv * (start - glyphs[i].start), off + char_adv * (end - glyphs[i].start)));
+ _push_range(ranges, off + char_adv * (start - glyphs[i].start), off + char_adv * (end - glyphs[i].start));
}
}
}
@@ -1050,25 +1058,6 @@ Vector<Vector2> TextServer::shaped_text_get_selection(const RID &p_shaped, int64
}
}
- // Merge intersecting ranges.
- int i = 0;
- while (i < ranges.size()) {
- i++;
- }
- i = 0;
- while (i < ranges.size()) {
- int j = i + 1;
- while (j < ranges.size()) {
- if (Math::is_equal_approx(ranges[i].y, ranges[j].x, (real_t)UNIT_EPSILON)) {
- ranges.write[i].y = ranges[j].y;
- ranges.remove_at(j);
- continue;
- }
- j++;
- }
- i++;
- }
-
return ranges;
}