diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/extensions/physics_server_3d_extension.h | 4 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/uniform_set_cache_rd.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/rendering_device.h | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h index 41a7746183..77e867a05a 100644 --- a/servers/extensions/physics_server_3d_extension.h +++ b/servers/extensions/physics_server_3d_extension.h @@ -45,7 +45,7 @@ protected: static void _bind_methods(); public: - // The warning is valid, but unavoidable. If the function is not overriden it will error anyway. + // The warning is valid, but unavoidable. If the function is not overridden it will error anyway. EXBIND0RC(Vector3, get_total_gravity) EXBIND0RC(real_t, get_total_angular_damp) @@ -208,7 +208,7 @@ protected: static void _bind_methods(); public: - // The warning is valid, but unavoidable. If the function is not overriden it will error anyway. + // The warning is valid, but unavoidable. If the function is not overridden it will error anyway. EXBIND0R(RID, world_boundary_shape_create) EXBIND0R(RID, separation_ray_shape_create) diff --git a/servers/rendering/renderer_rd/uniform_set_cache_rd.cpp b/servers/rendering/renderer_rd/uniform_set_cache_rd.cpp index 5843b9db24..84529ca400 100644 --- a/servers/rendering/renderer_rd/uniform_set_cache_rd.cpp +++ b/servers/rendering/renderer_rd/uniform_set_cache_rd.cpp @@ -36,7 +36,7 @@ void UniformSetCacheRD::_invalidate(Cache *p_cache) { if (p_cache->prev) { p_cache->prev->next = p_cache->next; } else { - // At begining of table + // At beginning of table uint32_t table_idx = p_cache->hash % HASH_TABLE_SIZE; hash_table[table_idx] = p_cache->next; } diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index 6ed4448638..ecbb11efca 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -729,7 +729,7 @@ public: int binding; // Binding index as specified in shader. private: - // In most cases only one ID is provided per binding, so avoid allocating memory unnecesarily for performance. + // In most cases only one ID is provided per binding, so avoid allocating memory unnecessarily for performance. RID id; // If only one is provided, this is used. Vector<RID> ids; // If multiple ones are provided, this is used instead. |