diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/physics_2d/space_2d_sw.cpp | 7 | ||||
-rw-r--r-- | servers/physics_3d/space_3d_sw.cpp | 6 | ||||
-rw-r--r-- | servers/rendering/shader_language.cpp | 2 |
3 files changed, 7 insertions, 8 deletions
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 2083caf4c3..966dcbd651 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -34,9 +34,8 @@ #include "core/os/os.h" #include "core/pair.h" #include "physics_server_2d_sw.h" - -_FORCE_INLINE_ static bool _can_collide_with(CollisionObject2DSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_ignore_layers = false) { - if (!p_ignore_layers && !(p_object->get_collision_layer() & p_collision_mask)) { +_FORCE_INLINE_ static bool _can_collide_with(CollisionObject2DSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { + if (!(p_object->get_collision_layer() & p_collision_mask)) { return false; } @@ -65,7 +64,7 @@ int PhysicsDirectSpaceState2DSW::_intersect_point_impl(const Vector2 &p_point, S int cc = 0; for (int i = 0; i < amount; i++) { - if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas, p_filter_by_canvas)) { + if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) { continue; } diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp index aa4cb894dd..48f250ba35 100644 --- a/servers/physics_3d/space_3d_sw.cpp +++ b/servers/physics_3d/space_3d_sw.cpp @@ -34,8 +34,8 @@ #include "core/project_settings.h" #include "physics_server_3d_sw.h" -_FORCE_INLINE_ static bool _can_collide_with(CollisionObject3DSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_ignore_layers = false) { - if (!p_ignore_layers && !(p_object->get_collision_layer() & p_collision_mask)) { +_FORCE_INLINE_ static bool _can_collide_with(CollisionObject3DSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { + if (!(p_object->get_collision_layer() & p_collision_mask)) { return false; } @@ -117,7 +117,7 @@ bool PhysicsDirectSpaceState3DSW::intersect_ray(const Vector3 &p_from, const Vec real_t min_d = 1e10; for (int i = 0; i < amount; i++) { - if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas, p_pick_ray)) { + if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) { continue; } diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 535011710d..d6acad83f7 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -645,7 +645,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { if (hexa_found) { tk.constant = (double)str.hex_to_int(true); } else { - tk.constant = str.to_double(); + tk.constant = str.to_float(); } tk.line = tk_line; |