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-rw-r--r--servers/physics_2d/space_2d_sw.cpp7
-rw-r--r--servers/physics_3d/space_3d_sw.cpp6
-rw-r--r--servers/rendering/shader_language.cpp2
3 files changed, 7 insertions, 8 deletions
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 2083caf4c3..966dcbd651 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -34,9 +34,8 @@
#include "core/os/os.h"
#include "core/pair.h"
#include "physics_server_2d_sw.h"
-
-_FORCE_INLINE_ static bool _can_collide_with(CollisionObject2DSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_ignore_layers = false) {
- if (!p_ignore_layers && !(p_object->get_collision_layer() & p_collision_mask)) {
+_FORCE_INLINE_ static bool _can_collide_with(CollisionObject2DSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+ if (!(p_object->get_collision_layer() & p_collision_mask)) {
return false;
}
@@ -65,7 +64,7 @@ int PhysicsDirectSpaceState2DSW::_intersect_point_impl(const Vector2 &p_point, S
int cc = 0;
for (int i = 0; i < amount; i++) {
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas, p_filter_by_canvas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
continue;
}
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp
index aa4cb894dd..48f250ba35 100644
--- a/servers/physics_3d/space_3d_sw.cpp
+++ b/servers/physics_3d/space_3d_sw.cpp
@@ -34,8 +34,8 @@
#include "core/project_settings.h"
#include "physics_server_3d_sw.h"
-_FORCE_INLINE_ static bool _can_collide_with(CollisionObject3DSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_ignore_layers = false) {
- if (!p_ignore_layers && !(p_object->get_collision_layer() & p_collision_mask)) {
+_FORCE_INLINE_ static bool _can_collide_with(CollisionObject3DSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+ if (!(p_object->get_collision_layer() & p_collision_mask)) {
return false;
}
@@ -117,7 +117,7 @@ bool PhysicsDirectSpaceState3DSW::intersect_ray(const Vector3 &p_from, const Vec
real_t min_d = 1e10;
for (int i = 0; i < amount; i++) {
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas, p_pick_ray)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
continue;
}
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 535011710d..d6acad83f7 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -645,7 +645,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
if (hexa_found) {
tk.constant = (double)str.hex_to_int(true);
} else {
- tk.constant = str.to_double();
+ tk.constant = str.to_float();
}
tk.line = tk_line;