summaryrefslogtreecommitdiff
path: root/servers
diff options
context:
space:
mode:
Diffstat (limited to 'servers')
-rw-r--r--servers/audio/reverb_sw.cpp538
-rw-r--r--servers/audio/reverb_sw.h88
-rw-r--r--servers/audio/voice_rb_sw.h141
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp59
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_scene_rd.h23
-rw-r--r--servers/visual/rasterizer_rd/shader_rd.cpp1
-rw-r--r--servers/visual/rasterizer_rd/shaders/cubemap_filter.glsl51
-rw-r--r--servers/visual/rasterizer_rd/shaders/sky.glsl56
-rw-r--r--servers/visual/shader_types.cpp47
-rw-r--r--servers/visual/visual_server_light_baker.cpp34
-rw-r--r--servers/visual/visual_server_light_baker.h52
11 files changed, 143 insertions, 947 deletions
diff --git a/servers/audio/reverb_sw.cpp b/servers/audio/reverb_sw.cpp
deleted file mode 100644
index 3bf0b0ea96..0000000000
--- a/servers/audio/reverb_sw.cpp
+++ /dev/null
@@ -1,538 +0,0 @@
-/*************************************************************************/
-/* reverb_sw.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "reverb_sw.h"
-
-#include "core/print_string.h"
-
-#include <stdlib.h>
-
-#define SETMIN(x, y) (x) = MIN((x), (y))
-
-#define rangeloop(c, min, max) \
- for ((c) = (min); (c) < (max); (c)++)
-
-#define MULSHIFT_S32(Factor1, Factor2, Bits) \
- ((int)(((int64_t)(Factor1) * (Factor2)) >> (Bits)))
-
-struct ReverbParamsSW {
- unsigned int BufferSize; // Required buffer size
- int gLPF; // Coefficient
- int gEcho0; // Coefficient
- int gEcho1; // Coefficient
- int gEcho2; // Coefficient
- int gEcho3; // Coefficient
- int gWall; // Coefficient
- int gReva; // Coefficient
- int gRevb; // Coefficient
- int gInputL; // Coefficient
- int gInputR; // Coefficient
- unsigned int nRevaOldL; // Offset
- unsigned int nRevaOldR; // Offset
- unsigned int nRevbOldL; // Offset
- unsigned int nRevbOldR; // Offset
- unsigned int nLwlNew; // Offset
- unsigned int nRwrNew; // Offset
- unsigned int nEcho0L; // Offset
- unsigned int nEcho0R; // Offset
- unsigned int nEcho1L; // Offset
- unsigned int nEcho1R; // Offset
- unsigned int nLwlOld; // Offset
- unsigned int nRwrOld; // Offset
- unsigned int nLwrNew; // Offset
- unsigned int nRwlNew; // Offset
- unsigned int nEcho2L; // Offset
- unsigned int nEcho2R; // Offset
- unsigned int nEcho3L; // Offset
- unsigned int nEcho3R; // Offset
- unsigned int nLwrOld; // Offset
- unsigned int nRwlOld; // Offset
- unsigned int nRevaNewL; // Offset
- unsigned int nRevaNewR; // Offset
- unsigned int nRevbNewL; // Offset
- unsigned int nRevbNewR; // Offset
-};
-
-static ReverbParamsSW reverb_params_Room = {
- 0x26C0 / 2,
- //gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
- 0x6D80, 0x54B8, -0x4130, 0x0000, 0x0000, -0x4580,
- //gReva gRevb gInputL gInputR
- 0x5800, 0x5300, -0x8000, -0x8000,
- //nRevaOldL nRevaOldR nRevbOldL nRevbOldR
- 0x01B4 - 0x007D, 0x0136 - 0x007D, 0x00B8 - 0x005B, 0x005C - 0x005B,
- //nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
- 0x04D6, 0x0333, 0x03F0, 0x0227, 0x0374, 0x01EF,
- //nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
- 0x0334, 0x01B5, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- //nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
- 0x0000, 0x0000, 0x01B4, 0x0136, 0x00B8, 0x005C
-};
-
-static ReverbParamsSW reverb_params_StudioSmall = {
- 0x1F40 / 2,
- //gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
- 0x70F0, 0x4FA8, -0x4320, 0x4410, -0x3F10, -0x6400,
- //gReva gRevb gInputL gInputR
- 0x5280, 0x4EC0, -0x8000, -0x8000,
- //nRevaOldL nRevaOldR nRevbOldL nRevbOldR
- 0x00B4 - 0x0033, 0x0080 - 0x0033, 0x004C - 0x0025, 0x0026 - 0x0025,
- //nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
- 0x03E4, 0x031B, 0x03A4, 0x02AF, 0x0372, 0x0266,
- //nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
- 0x031C, 0x025D, 0x025C, 0x018E, 0x022F, 0x0135, 0x01D2, 0x00B7,
- //nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
- 0x018F, 0x00B5, 0x00B4, 0x0080, 0x004C, 0x0026
-};
-
-static ReverbParamsSW reverb_params_StudioMedium = {
- 0x4840 / 2,
- //gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
- 0x70F0, 0x4FA8, -0x4320, 0x4510, -0x4110, -0x4B40,
- //gReva gRevb gInputL gInputR
- 0x5280, 0x4EC0, -0x8000, -0x8000,
- //nRevaOldL nRevaOldR nRevbOldL nRevbOldR
- 0x0264 - 0x00B1, 0x01B2 - 0x00B1, 0x0100 - 0x007F, 0x0080 - 0x007F,
- //nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
- 0x0904, 0x076B, 0x0824, 0x065F, 0x07A2, 0x0616,
- //nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
- 0x076C, 0x05ED, 0x05EC, 0x042E, 0x050F, 0x0305, 0x0462, 0x02B7,
- //nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
- 0x042F, 0x0265, 0x0264, 0x01B2, 0x0100, 0x0080
-};
-
-static ReverbParamsSW reverb_params_StudioLarge = {
- 0x6FE0 / 2,
- //gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
- 0x6F60, 0x4FA8, -0x4320, 0x4510, -0x4110, -0x5980,
- //gReva gRevb gInputL gInputR
- 0x5680, 0x52C0, -0x8000, -0x8000,
- //nRevaOldL nRevaOldR nRevbOldL nRevbOldR
- 0x031C - 0x00E3, 0x0238 - 0x00E3, 0x0154 - 0x00A9, 0x00AA - 0x00A9,
- //nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
- 0x0DFB, 0x0B58, 0x0D09, 0x0A3C, 0x0BD9, 0x0973,
- //nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
- 0x0B59, 0x08DA, 0x08D9, 0x05E9, 0x07EC, 0x04B0, 0x06EF, 0x03D2,
- //nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
- 0x05EA, 0x031D, 0x031C, 0x0238, 0x0154, 0x00AA
-};
-
-static ReverbParamsSW reverb_params_Hall = {
- 0xADE0 / 2,
- //gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
- 0x6000, 0x5000, 0x4C00, -0x4800, -0x4400, -0x4000,
- //gReva gRevb gInputL gInputR
- 0x6000, 0x5C00, -0x8000, -0x8000,
- //nRevaOldL nRevaOldR nRevbOldL nRevbOldR
- 0x05C0 - 0x01A5, 0x041A - 0x01A5, 0x0274 - 0x0139, 0x013A - 0x0139,
- //nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
- 0x15BA, 0x11BB, 0x14C2, 0x10BD, 0x11BC, 0x0DC1,
- //nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
- 0x11C0, 0x0DC3, 0x0DC0, 0x09C1, 0x0BC4, 0x07C1, 0x0A00, 0x06CD,
- //nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
- 0x09C2, 0x05C1, 0x05C0, 0x041A, 0x0274, 0x013A
-};
-
-static ReverbParamsSW reverb_params_SpaceEcho = {
- 0xF6C0 / 2,
- //gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
- 0x7E00, 0x5000, -0x4C00, -0x5000, 0x4C00, -0x5000,
- //gReva gRevb gInputL gInputR
- 0x6000, 0x5400, -0x8000, -0x8000,
- //nRevaOldL nRevaOldR nRevbOldL nRevbOldR
- 0x0AE0 - 0x033D, 0x07A2 - 0x033D, 0x0464 - 0x0231, 0x0232 - 0x0231,
- //nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
- 0x1ED6, 0x1A31, 0x1D14, 0x183B, 0x1BC2, 0x16B2,
- //nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
- 0x1A32, 0x15EF, 0x15EE, 0x1055, 0x1334, 0x0F2D, 0x11F6, 0x0C5D,
- //nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
- 0x1056, 0x0AE1, 0x0AE0, 0x07A2, 0x0464, 0x0232
-};
-
-static ReverbParamsSW reverb_params_Echo = {
- 0x18040 / 2,
- //gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
- 0x7FFF, 0x7FFF, 0x0000, 0x0000, 0x0000, -0x7F00,
- //gReva gRevb gInputL gInputR
- 0x0000, 0x0000, -0x8000, -0x8000,
- //nRevaOldL nRevaOldR nRevbOldL nRevbOldR
- 0x1004 - 0x0001, 0x1002 - 0x0001, 0x0004 - 0x0001, 0x0002 - 0x0001,
- //nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
- 0x1FFF, 0x0FFF, 0x1005, 0x0005, 0x0000, 0x0000,
- //nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
- 0x1005, 0x0005, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- //nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
- 0x0000, 0x0000, 0x1004, 0x1002, 0x0004, 0x0002
-};
-
-static ReverbParamsSW reverb_params_Delay = {
- 0x18040 / 2,
- //gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
- 0x7FFF, 0x7FFF, 0x0000, 0x0000, 0x0000, 0x0000,
- //gReva gRevb gInputL gInputR
- 0x0000, 0x0000, -0x8000, -0x8000,
- //nRevaOldL nRevaOldR nRevbOldL nRevbOldR
- 0x1004 - 0x0001, 0x1002 - 0x0001, 0x0004 - 0x0001, 0x0002 - 0x0001,
- //nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
- 0x1FFF, 0x0FFF, 0x1005, 0x0005, 0x0000, 0x0000,
- //nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
- 0x1005, 0x0005, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- //nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
- 0x0000, 0x0000, 0x1004, 0x1002, 0x0004, 0x0002
-};
-
-static ReverbParamsSW reverb_params_HalfEcho = {
- 0x3C00 / 2,
- //gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
- 0x70F0, 0x4FA8, -0x4320, 0x4510, -0x4110, -0x7B00,
- //gReva gRevb gInputL gInputR
- 0x5F80, 0x54C0, -0x8000, -0x8000,
- //nRevaOldL nRevaOldR nRevbOldL nRevbOldR
- 0x0058 - 0x0017, 0x0040 - 0x0017, 0x0028 - 0x0013, 0x0014 - 0x0013,
- //nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
- 0x0371, 0x02AF, 0x02E5, 0x01DF, 0x02B0, 0x01D7,
- //nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
- 0x0358, 0x026A, 0x01D6, 0x011E, 0x012D, 0x00B1, 0x011F, 0x0059,
- //nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
- 0x01A0, 0x00E3, 0x0058, 0x0040, 0x0028, 0x0014
-};
-
-static ReverbParamsSW *reverb_param_modes[] = {
- &reverb_params_Room,
- &reverb_params_StudioSmall,
- &reverb_params_StudioMedium,
- &reverb_params_StudioLarge,
- &reverb_params_Hall,
- &reverb_params_SpaceEcho,
- &reverb_params_Echo,
- &reverb_params_Delay,
- &reverb_params_HalfEcho,
-};
-
-bool ReverbSW::process(int *p_input, int *p_output, int p_frames, int p_stereo_stride) {
-
- // p_input must point to a non-looping buffer.
- // BOTH p_input and p_output must be touched (use ClearModuleBuffer).
-
- if (!reverb_buffer)
- return false;
-
-// LOCAL MACROS
-#undef LM_SETSRCOFFSET
-#define LM_SETSRCOFFSET(x) \
- (x) = current_params->x + Offset; \
- if ((x) >= reverb_buffer_size) { \
- (x) -= reverb_buffer_size; \
- } \
- SETMIN(aSample, reverb_buffer_size - (x));
-
-/*
-#undef LM_SETSRCOFFSET2
-#define LM_SETSRCOFFSET2(x,y) \
- (x) = ((y) << 3) >> HZShift; \
- (x) += Offset; \
- if ( (x) >= reverb_buffer_size ) { \
- (x) -= reverb_buffer_size; \
- } \
- SETMIN ( aSample, reverb_buffer_size - (x) );
-*/
-#undef LM_SRCADVANCE
-#define LM_SRCADVANCE(x) \
- (x) += aSample;
-
-#undef LM_MUL
-#define LM_MUL(x, y) \
- MULSHIFT_S32(x, current_params->y, 15)
-
-#undef LM_REVERB
-#define LM_REVERB(x) reverb_buffer[(x) + cSample]
-
- // LOCAL VARIABLES
-
- unsigned int Offset;
-
- int lwl, lwr, rwl, rwr;
- //unsigned char HZShift;
-
- // CODE
-
- lwl = state.lwl;
- lwr = state.lwr;
- rwl = state.rwl;
- rwr = state.rwr;
- Offset = state.Offset;
-
- int max = 0;
-
- while (p_frames) {
-
- // Offsets
-
- unsigned int nLwlOld;
- unsigned int nRwrOld;
- unsigned int nLwlNew;
- unsigned int nRwrNew;
-
- unsigned int nLwrOld;
- unsigned int nRwlOld;
- unsigned int nLwrNew;
- unsigned int nRwlNew;
-
- unsigned int nEcho0L;
- unsigned int nEcho1L;
- unsigned int nEcho2L;
- unsigned int nEcho3L;
-
- unsigned int nEcho0R;
- unsigned int nEcho1R;
- unsigned int nEcho2R;
- unsigned int nEcho3R;
-
- unsigned int nRevaOldL;
- unsigned int nRevaOldR;
- unsigned int nRevbOldL;
- unsigned int nRevbOldR;
-
- unsigned int nRevaNewL;
- unsigned int nRevaNewR;
- unsigned int nRevbNewL;
- unsigned int nRevbNewR;
-
- // Other variables
-
- unsigned int aSample = p_frames;
-
- // Set initial offsets
-
- LM_SETSRCOFFSET(nLwlOld);
- LM_SETSRCOFFSET(nRwrOld);
- LM_SETSRCOFFSET(nLwlNew);
- LM_SETSRCOFFSET(nRwrNew);
- LM_SETSRCOFFSET(nLwrOld);
- LM_SETSRCOFFSET(nRwlOld);
- LM_SETSRCOFFSET(nLwrNew);
- LM_SETSRCOFFSET(nRwlNew);
- LM_SETSRCOFFSET(nEcho0L);
- LM_SETSRCOFFSET(nEcho1L);
- LM_SETSRCOFFSET(nEcho2L);
- LM_SETSRCOFFSET(nEcho3L);
- LM_SETSRCOFFSET(nEcho0R);
- LM_SETSRCOFFSET(nEcho1R);
- LM_SETSRCOFFSET(nEcho2R);
- LM_SETSRCOFFSET(nEcho3R);
- LM_SETSRCOFFSET(nRevaOldL);
- LM_SETSRCOFFSET(nRevaOldR);
- LM_SETSRCOFFSET(nRevbOldL);
- LM_SETSRCOFFSET(nRevbOldR);
- LM_SETSRCOFFSET(nRevaNewL);
- LM_SETSRCOFFSET(nRevaNewR);
- LM_SETSRCOFFSET(nRevbNewL);
- LM_SETSRCOFFSET(nRevbNewR);
-
- //SETMIN ( aSample, p_output.Size - p_output.Offset );
-
- for (unsigned int cSample = 0; cSample < aSample; cSample++) {
-
- int tempL0, tempL1, tempR0, tempR1;
-
- tempL1 = p_input[(cSample << p_stereo_stride)] >> 8;
- tempR1 = p_input[(cSample << p_stereo_stride) + 1] >> 8;
-
- tempL0 = LM_MUL(tempL1, gInputL);
- tempR0 = LM_MUL(tempR1, gInputR);
-
- /*
- Left -> Wall -> Left Reflection
- */
- tempL1 = tempL0 + LM_MUL(LM_REVERB(nLwlOld), gWall);
- tempR1 = tempR0 + LM_MUL(LM_REVERB(nRwrOld), gWall);
- lwl += LM_MUL(tempL1 - lwl, gLPF);
- rwr += LM_MUL(tempR1 - rwr, gLPF);
- LM_REVERB(nLwlNew) = lwl;
- LM_REVERB(nRwrNew) = rwr;
- /*
- Left -> Wall -> Right Reflection
- */
- tempL1 = tempL0 + LM_MUL(LM_REVERB(nRwlOld), gWall);
- tempR1 = tempR0 + LM_MUL(LM_REVERB(nLwrOld), gWall);
- lwr += LM_MUL(tempL1 - lwr, gLPF);
- rwl += LM_MUL(tempR1 - rwl, gLPF);
- LM_REVERB(nLwrNew) = lwr;
- LM_REVERB(nRwlNew) = rwl;
- /*
- Early Echo(Early Reflection)
- */
- tempL0 =
- LM_MUL(LM_REVERB(nEcho0L), gEcho0) +
- LM_MUL(LM_REVERB(nEcho1L), gEcho1) +
- LM_MUL(LM_REVERB(nEcho2L), gEcho2) +
- LM_MUL(LM_REVERB(nEcho3L), gEcho3);
- tempR0 =
- LM_MUL(LM_REVERB(nEcho0R), gEcho0) +
- LM_MUL(LM_REVERB(nEcho1R), gEcho1) +
- LM_MUL(LM_REVERB(nEcho2R), gEcho2) +
- LM_MUL(LM_REVERB(nEcho3R), gEcho3);
- /*
- Late Reverb
- */
- tempL1 = LM_REVERB(nRevaOldL);
- tempR1 = LM_REVERB(nRevaOldR);
- tempL0 -= LM_MUL(tempL1, gReva);
- tempR0 -= LM_MUL(tempR1, gReva);
- LM_REVERB(nRevaNewL) = tempL0;
- LM_REVERB(nRevaNewR) = tempR0;
- tempL0 = LM_MUL(tempL0, gReva) + tempL1;
- tempR0 = LM_MUL(tempR0, gReva) + tempR1;
- tempL1 = LM_REVERB(nRevbOldL);
- tempR1 = LM_REVERB(nRevbOldR);
- tempL0 -= LM_MUL(tempL1, gRevb);
- tempR0 -= LM_MUL(tempR1, gRevb);
- LM_REVERB(nRevbNewL) = tempL0;
- LM_REVERB(nRevbNewR) = tempR0;
- tempL0 = LM_MUL(tempL0, gRevb) + tempL1;
- tempR0 = LM_MUL(tempR0, gRevb) + tempR1;
- /*
- Output
- */
-
- max |= abs(tempL0);
- max |= abs(tempR0);
-
- p_output[(cSample << p_stereo_stride)] += tempL0 << 8;
- p_output[(cSample << p_stereo_stride) + 1] += tempR0 << 8;
- }
-
- // Advance offsets
-
- Offset += aSample;
- if (Offset >= reverb_buffer_size) {
- Offset -= reverb_buffer_size;
- }
-
- p_input += aSample << p_stereo_stride;
- p_output += aSample << p_stereo_stride;
-
- p_frames -= aSample;
- }
-
- state.lwl = lwl;
- state.lwr = lwr;
- state.rwl = rwl;
- state.rwr = rwr;
- state.Offset = Offset;
-
- return (max & 0x7FFFFF00) != 0; // audio was mixed?
-}
-
-void ReverbSW::adjust_current_params() {
-
- *current_params = *reverb_param_modes[mode];
-
- uint32_t maxofs = 0;
-
-#define LM_CONFIG_PARAM(x) \
- current_params->x = (int)(((int64_t)current_params->x * (int64_t)mix_rate * 8L) / (int64_t)44100); \
- if (current_params->x > maxofs) \
- maxofs = current_params->x;
-
- LM_CONFIG_PARAM(nLwlOld);
- LM_CONFIG_PARAM(nRwrOld);
- LM_CONFIG_PARAM(nLwlNew);
- LM_CONFIG_PARAM(nRwrNew);
- LM_CONFIG_PARAM(nLwrOld);
- LM_CONFIG_PARAM(nRwlOld);
- LM_CONFIG_PARAM(nLwrNew);
- LM_CONFIG_PARAM(nRwlNew);
- LM_CONFIG_PARAM(nEcho0L);
- LM_CONFIG_PARAM(nEcho1L);
- LM_CONFIG_PARAM(nEcho2L);
- LM_CONFIG_PARAM(nEcho3L);
- LM_CONFIG_PARAM(nEcho0R);
- LM_CONFIG_PARAM(nEcho1R);
- LM_CONFIG_PARAM(nEcho2R);
- LM_CONFIG_PARAM(nEcho3R);
- LM_CONFIG_PARAM(nRevaOldL);
- LM_CONFIG_PARAM(nRevaOldR);
- LM_CONFIG_PARAM(nRevbOldL);
- LM_CONFIG_PARAM(nRevbOldR);
- LM_CONFIG_PARAM(nRevaNewL);
- LM_CONFIG_PARAM(nRevaNewR);
- LM_CONFIG_PARAM(nRevbNewL);
- LM_CONFIG_PARAM(nRevbNewR);
-
- int needed_buffer_size = maxofs + 1;
- if (reverb_buffer)
- memdelete_arr(reverb_buffer);
-
- reverb_buffer = memnew_arr(int, needed_buffer_size);
- reverb_buffer_size = needed_buffer_size;
-
- for (uint32_t i = 0; i < reverb_buffer_size; i++)
- reverb_buffer[i] = 0;
-
- state.reset();
-}
-
-void ReverbSW::set_mode(ReverbMode p_mode) {
-
- if (mode == p_mode)
- return;
-
- mode = p_mode;
-
- adjust_current_params();
-}
-
-void ReverbSW::set_mix_rate(int p_mix_rate) {
-
- if (p_mix_rate == mix_rate)
- return;
-
- mix_rate = p_mix_rate;
-
- adjust_current_params();
-}
-
-ReverbSW::ReverbSW() {
-
- reverb_buffer = 0;
- reverb_buffer_size = 0;
- mode = REVERB_MODE_ROOM;
- mix_rate = 1;
- current_params = memnew(ReverbParamsSW);
-}
-
-ReverbSW::~ReverbSW() {
-
- if (reverb_buffer)
- memdelete_arr(reverb_buffer);
-
- memdelete(current_params);
-}
diff --git a/servers/audio/reverb_sw.h b/servers/audio/reverb_sw.h
deleted file mode 100644
index 13c63e602a..0000000000
--- a/servers/audio/reverb_sw.h
+++ /dev/null
@@ -1,88 +0,0 @@
-/*************************************************************************/
-/* reverb_sw.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef REVERB_SW_H
-#define REVERB_SW_H
-
-#include "core/os/memory.h"
-#include "core/typedefs.h"
-
-struct ReverbParamsSW;
-
-class ReverbSW {
-public:
- enum ReverbMode {
- REVERB_MODE_ROOM,
- REVERB_MODE_STUDIO_SMALL,
- REVERB_MODE_STUDIO_MEDIUM,
- REVERB_MODE_STUDIO_LARGE,
- REVERB_MODE_HALL,
- REVERB_MODE_SPACE_ECHO,
- REVERB_MODE_ECHO,
- REVERB_MODE_DELAY,
- REVERB_MODE_HALF_ECHO
- };
-
-private:
- struct State {
- int lwl;
- int lwr;
- int rwl;
- int rwr;
- unsigned int Offset;
- void reset() {
- lwl = 0;
- lwr = 0;
- rwl = 0;
- rwr = 0;
- Offset = 0;
- }
- State() { reset(); }
- } state;
-
- ReverbParamsSW *current_params;
-
- int *reverb_buffer;
- unsigned int reverb_buffer_size;
- ReverbMode mode;
- int mix_rate;
-
- void adjust_current_params();
-
-public:
- void set_mode(ReverbMode p_mode);
- bool process(int *p_input, int *p_output, int p_frames, int p_stereo_stride = 1); // return tru if audio was created
- void set_mix_rate(int p_mix_rate);
-
- ReverbSW();
- ~ReverbSW();
-};
-
-#endif
diff --git a/servers/audio/voice_rb_sw.h b/servers/audio/voice_rb_sw.h
deleted file mode 100644
index c51076035c..0000000000
--- a/servers/audio/voice_rb_sw.h
+++ /dev/null
@@ -1,141 +0,0 @@
-/*************************************************************************/
-/* voice_rb_sw.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef VOICE_RB_SW_H
-#define VOICE_RB_SW_H
-
-#include "core/os/os.h"
-#include "servers/audio_server.h"
-class VoiceRBSW {
-public:
- enum {
- VOICE_RB_SIZE = 1024
- };
-
- struct Command {
-
- enum Type {
- CMD_NONE,
- CMD_PLAY,
- CMD_STOP,
- CMD_SET_VOLUME,
- CMD_SET_PAN,
- CMD_SET_FILTER,
- CMD_SET_CHORUS,
- CMD_SET_REVERB,
- CMD_SET_MIX_RATE,
- CMD_SET_POSITIONAL,
- CMD_CHANGE_ALL_FX_VOLUMES
- };
-
- Type type;
- RID voice;
-
- struct {
-
- RID sample;
-
- } play;
-
- union {
-
- struct {
-
- float volume;
- } volume;
-
- struct {
-
- float pan, depth, height;
- } pan;
-
- struct {
-
- AS::FilterType type;
- float cutoff;
- float resonance;
- float gain;
- } filter;
-
- struct {
- float send;
- } chorus;
- struct {
- float send;
- AS::ReverbRoomType room;
- } reverb;
-
- struct {
-
- int mix_rate;
- } mix_rate;
-
- struct {
-
- bool positional;
- } positional;
- };
-
- Command() { type = CMD_NONE; }
- };
-
-private:
- Command voice_cmd_rb[VOICE_RB_SIZE];
- volatile int read_pos;
- volatile int write_pos;
-
-public:
- _FORCE_INLINE_ bool commands_left() const { return read_pos != write_pos; }
- _FORCE_INLINE_ Command pop_command() {
- ERR_FAIL_COND_V(read_pos == write_pos, Command());
- Command cmd = voice_cmd_rb[read_pos];
- read_pos = (read_pos + 1) % VOICE_RB_SIZE;
- return cmd;
- }
- _FORCE_INLINE_ void push_command(const Command &p_command) {
-
- bool full = ((write_pos + 1) % VOICE_RB_SIZE) == read_pos;
- if (full) {
-#ifdef DEBUG_ENABLED
- if (OS::get_singleton()->is_stdout_verbose()) {
- ERR_FAIL_COND_MSG(((write_pos + 1) % VOICE_RB_SIZE) == read_pos, "Audio ring buffer full (too many commands).");
- }
-#endif
- return;
- }
-
- voice_cmd_rb[write_pos] = p_command;
- write_pos = (write_pos + 1) % VOICE_RB_SIZE;
- }
-
- VoiceRBSW() { read_pos = write_pos = 0; }
-};
-
-#endif // VOICE_RB_SW_H
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp
index 41682d3135..395b73ca9b 100644
--- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp
+++ b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp
@@ -410,16 +410,18 @@ RID RasterizerSceneRD::_get_sky_textures(Sky *p_sky, SkyTextureSetVersion p_vers
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1; // half res
- if (p_sky->half_res_pass.is_valid() && (p_version != SKY_TEXTURE_SET_HALF_RES) && (p_version < SKY_TEXTURE_SET_CUBEMAP_HALF_RES0 || p_version > SKY_TEXTURE_SET_CUBEMAP_HALF_RES5)) {
- if (p_version >= SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES0) {
- u.ids.push_back(p_sky->reflection.layers[0].mipmaps[1].views[p_version - SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES0]);
- } else if (p_version >= SKY_TEXTURE_SET_CUBEMAP0) {
- u.ids.push_back(p_sky->reflection.layers[0].mipmaps[1].views[p_version - SKY_TEXTURE_SET_CUBEMAP0]);
+ if (p_sky->half_res_pass.is_valid() && p_version != SKY_TEXTURE_SET_HALF_RES && p_version != SKY_TEXTURE_SET_CUBEMAP_HALF_RES) {
+ if (p_version >= SKY_TEXTURE_SET_CUBEMAP) {
+ u.ids.push_back(p_sky->reflection.layers[0].views[1]);
} else {
u.ids.push_back(p_sky->half_res_pass);
}
} else {
- u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ if (p_version < SKY_TEXTURE_SET_CUBEMAP) {
+ u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ } else {
+ u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ }
}
uniforms.push_back(u);
}
@@ -427,16 +429,18 @@ RID RasterizerSceneRD::_get_sky_textures(Sky *p_sky, SkyTextureSetVersion p_vers
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2; // quarter res
- if (p_sky->quarter_res_pass.is_valid() && (p_version != SKY_TEXTURE_SET_QUARTER_RES) && (p_version < SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES0 || p_version > SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES5)) {
- if (p_version >= SKY_TEXTURE_SET_CUBEMAP_HALF_RES0) {
- u.ids.push_back(p_sky->reflection.layers[0].mipmaps[2].views[p_version - SKY_TEXTURE_SET_CUBEMAP_HALF_RES0]);
- } else if (p_version >= SKY_TEXTURE_SET_CUBEMAP0) {
- u.ids.push_back(p_sky->reflection.layers[0].mipmaps[2].views[p_version - SKY_TEXTURE_SET_CUBEMAP0]);
+ if (p_sky->quarter_res_pass.is_valid() && p_version != SKY_TEXTURE_SET_QUARTER_RES && p_version != SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES) {
+ if (p_version >= SKY_TEXTURE_SET_CUBEMAP) {
+ u.ids.push_back(p_sky->reflection.layers[0].views[2]);
} else {
u.ids.push_back(p_sky->quarter_res_pass);
}
} else {
- u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ if (p_version < SKY_TEXTURE_SET_CUBEMAP) {
+ u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ } else {
+ u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ }
}
uniforms.push_back(u);
}
@@ -733,7 +737,7 @@ void RasterizerSceneRD::_update_sky(RID p_environment, const CameraMatrix &p_pro
cm = correction * cm;
if (shader_data->uses_quarter_res) {
- RenderPipelineVertexFormatCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_QUARTER_RES];
+ RenderPipelineVertexFormatCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP_QUARTER_RES];
Vector<Color> clear_colors;
clear_colors.push_back(Color(0.0, 0.0, 0.0));
@@ -742,7 +746,7 @@ void RasterizerSceneRD::_update_sky(RID p_environment, const CameraMatrix &p_pro
for (int i = 0; i < 6; i++) {
Transform local_view;
local_view.set_look_at(Vector3(0, 0, 0), view_normals[i], view_up[i]);
- RID texture_uniform_set = _get_sky_textures(sky, SkyTextureSetVersion(SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES0 + i));
+ RID texture_uniform_set = _get_sky_textures(sky, SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES);
cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[2].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
storage->get_effects()->render_sky(cubemap_draw_list, time, sky->reflection.layers[0].mipmaps[2].framebuffers[i], sky_scene_state.sampler_uniform_set, sky_scene_state.light_uniform_set, pipeline, material->uniform_set, texture_uniform_set, cm, local_view.basis, multiplier, p_transform.origin);
@@ -751,7 +755,7 @@ void RasterizerSceneRD::_update_sky(RID p_environment, const CameraMatrix &p_pro
}
if (shader_data->uses_half_res) {
- RenderPipelineVertexFormatCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_HALF_RES];
+ RenderPipelineVertexFormatCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP_HALF_RES];
Vector<Color> clear_colors;
clear_colors.push_back(Color(0.0, 0.0, 0.0));
@@ -760,7 +764,7 @@ void RasterizerSceneRD::_update_sky(RID p_environment, const CameraMatrix &p_pro
for (int i = 0; i < 6; i++) {
Transform local_view;
local_view.set_look_at(Vector3(0, 0, 0), view_normals[i], view_up[i]);
- RID texture_uniform_set = _get_sky_textures(sky, SkyTextureSetVersion(SKY_TEXTURE_SET_CUBEMAP_HALF_RES0 + i));
+ RID texture_uniform_set = _get_sky_textures(sky, SKY_TEXTURE_SET_CUBEMAP_HALF_RES);
cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[1].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
storage->get_effects()->render_sky(cubemap_draw_list, time, sky->reflection.layers[0].mipmaps[1].framebuffers[i], sky_scene_state.sampler_uniform_set, sky_scene_state.light_uniform_set, pipeline, material->uniform_set, texture_uniform_set, cm, local_view.basis, multiplier, p_transform.origin);
@@ -774,7 +778,7 @@ void RasterizerSceneRD::_update_sky(RID p_environment, const CameraMatrix &p_pro
for (int i = 0; i < 6; i++) {
Transform local_view;
local_view.set_look_at(Vector3(0, 0, 0), view_normals[i], view_up[i]);
- RID texture_uniform_set = _get_sky_textures(sky, SkyTextureSetVersion(SKY_TEXTURE_SET_CUBEMAP0 + i));
+ RID texture_uniform_set = _get_sky_textures(sky, SKY_TEXTURE_SET_CUBEMAP);
cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[0].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
storage->get_effects()->render_sky(cubemap_draw_list, time, sky->reflection.layers[0].mipmaps[0].framebuffers[i], sky_scene_state.sampler_uniform_set, sky_scene_state.light_uniform_set, pipeline, material->uniform_set, texture_uniform_set, cm, local_view.basis, multiplier, p_transform.origin);
@@ -829,9 +833,6 @@ void RasterizerSceneRD::SkyShaderData::set_code(const String &p_code) {
actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
- // TODO: Consider using usage flags instead
- //actions.usage_flag_pointers["HALF_RES_TEXTURE"] = &uses_half_res;
- //actions.usage_flag_pointers["QUARTER_RES_TEXTURE"] = &uses_quarter_res;
actions.usage_flag_pointers["TIME"] = &uses_time;
actions.usage_flag_pointers["POSITION"] = &uses_position;
@@ -3905,10 +3906,12 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
// Initialize sky
Vector<String> sky_modes;
- sky_modes.push_back("\n#define AT_CUBEMAP_PASS false\n#define AT_HALF_RES_PASS false\n#define AT_QUARTER_RES_PASS false\n"); // Full size
- sky_modes.push_back("\n#define AT_CUBEMAP_PASS false\n#define AT_HALF_RES_PASS true\n#define AT_QUARTER_RES_PASS false\n"); // Half Res
- sky_modes.push_back("\n#define AT_CUBEMAP_PASS false\n#define AT_HALF_RES_PASS false\n#define AT_QUARTER_RES_PASS true\n"); // Quarter res
- sky_modes.push_back("\n#define AT_CUBEMAP_PASS true\n#define AT_HALF_RES_PASS false\n#define AT_QUARTER_RES_PASS false\n"); // Cubemap
+ sky_modes.push_back(""); // Full size
+ sky_modes.push_back("\n#define USE_HALF_RES_PASS\n"); // Half Res
+ sky_modes.push_back("\n#define USE_QUARTER_RES_PASS\n"); // Quarter res
+ sky_modes.push_back("\n#define USE_CUBEMAP_PASS\n"); // Cubemap
+ sky_modes.push_back("\n#define USE_CUBEMAP_PASS\n#define USE_HALF_RES_PASS\n"); // Half Res Cubemap
+ sky_modes.push_back("\n#define USE_CUBEMAP_PASS\n#define USE_QUARTER_RES_PASS\n"); // Quarter res Cubemap
sky_shader.shader.initialize(sky_modes, defines);
}
@@ -3926,8 +3929,8 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
actions.renames["SKY_COORDS"] = "panorama_coords";
actions.renames["SCREEN_UV"] = "uv";
actions.renames["TIME"] = "params.time";
- actions.renames["HALF_RES_TEXTURE"] = "half_res";
- actions.renames["QUARTER_RES_TEXTURE"] = "quarter_res";
+ actions.renames["HALF_RES_COLOR"] = "half_res_color";
+ actions.renames["QUARTER_RES_COLOR"] = "quarter_res_color";
actions.renames["RADIANCE"] = "radiance";
actions.renames["LIGHT0_ENABLED"] = "directional_lights.data[0].enabled";
actions.renames["LIGHT0_DIRECTION"] = "directional_lights.data[0].direction";
@@ -3949,8 +3952,8 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
actions.renames["AT_HALF_RES_PASS"] = "AT_HALF_RES_PASS";
actions.renames["AT_QUARTER_RES_PASS"] = "AT_QUARTER_RES_PASS";
actions.custom_samplers["RADIANCE"] = "material_samplers[3]";
- actions.custom_samplers["SUBPASS2"] = "material_samplers[1]";
- actions.custom_samplers["SUBPASS4"] = "material_samplers[1]";
+ actions.usage_defines["HALF_RES_COLOR"] = "\n#define USES_HALF_RES_COLOR\n";
+ actions.usage_defines["QUARTER_RES_COLOR"] = "\n#define USES_QUARTER_RES_COLOR\n";
actions.sampler_array_name = "material_samplers";
actions.base_texture_binding_index = 1;
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.h b/servers/visual/rasterizer_rd/rasterizer_scene_rd.h
index e779854327..7332f93dc5 100644
--- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.h
+++ b/servers/visual/rasterizer_rd/rasterizer_scene_rd.h
@@ -149,6 +149,8 @@ private:
SKY_VERSION_HALF_RES,
SKY_VERSION_QUARTER_RES,
SKY_VERSION_CUBEMAP,
+ SKY_VERSION_CUBEMAP_HALF_RES,
+ SKY_VERSION_CUBEMAP_QUARTER_RES,
SKY_VERSION_MAX
};
@@ -222,24 +224,9 @@ private:
SKY_TEXTURE_SET_BACKGROUND,
SKY_TEXTURE_SET_HALF_RES,
SKY_TEXTURE_SET_QUARTER_RES,
- SKY_TEXTURE_SET_CUBEMAP0,
- SKY_TEXTURE_SET_CUBEMAP1,
- SKY_TEXTURE_SET_CUBEMAP2,
- SKY_TEXTURE_SET_CUBEMAP3,
- SKY_TEXTURE_SET_CUBEMAP4,
- SKY_TEXTURE_SET_CUBEMAP5,
- SKY_TEXTURE_SET_CUBEMAP_HALF_RES0,
- SKY_TEXTURE_SET_CUBEMAP_HALF_RES1,
- SKY_TEXTURE_SET_CUBEMAP_HALF_RES2,
- SKY_TEXTURE_SET_CUBEMAP_HALF_RES3,
- SKY_TEXTURE_SET_CUBEMAP_HALF_RES4,
- SKY_TEXTURE_SET_CUBEMAP_HALF_RES5,
- SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES0,
- SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES1,
- SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES2,
- SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES3,
- SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES4,
- SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES5,
+ SKY_TEXTURE_SET_CUBEMAP,
+ SKY_TEXTURE_SET_CUBEMAP_HALF_RES,
+ SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES,
SKY_TEXTURE_SET_MAX
};
diff --git a/servers/visual/rasterizer_rd/shader_rd.cpp b/servers/visual/rasterizer_rd/shader_rd.cpp
index 857a29f7f4..74edaee983 100644
--- a/servers/visual/rasterizer_rd/shader_rd.cpp
+++ b/servers/visual/rasterizer_rd/shader_rd.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "shader_rd.h"
+
#include "core/string_builder.h"
#include "rasterizer_rd.h"
#include "servers/visual/rendering_device.h"
diff --git a/servers/visual/rasterizer_rd/shaders/cubemap_filter.glsl b/servers/visual/rasterizer_rd/shaders/cubemap_filter.glsl
index e0b0899dfa..193d0a8a3c 100644
--- a/servers/visual/rasterizer_rd/shaders/cubemap_filter.glsl
+++ b/servers/visual/rasterizer_rd/shaders/cubemap_filter.glsl
@@ -94,35 +94,36 @@ void main() {
// determine which texel this is
#ifndef USE_TEXTURE_ARRAY
- int level = 0;
+ // NOTE (macOS/MoltenVK): Do not rename, "level" variable name conflicts with the Metal "level(float lod)" mipmap sampling function name.
+ int mip_level = 0;
if (id.x < (128 * 128)) {
- level = 0;
+ mip_level = 0;
} else if (id.x < (128 * 128 + 64 * 64)) {
- level = 1;
+ mip_level = 1;
id.x -= (128 * 128);
} else if (id.x < (128 * 128 + 64 * 64 + 32 * 32)) {
- level = 2;
+ mip_level = 2;
id.x -= (128 * 128 + 64 * 64);
} else if (id.x < (128 * 128 + 64 * 64 + 32 * 32 + 16 * 16)) {
- level = 3;
+ mip_level = 3;
id.x -= (128 * 128 + 64 * 64 + 32 * 32);
} else if (id.x < (128 * 128 + 64 * 64 + 32 * 32 + 16 * 16 + 8 * 8)) {
- level = 4;
+ mip_level = 4;
id.x -= (128 * 128 + 64 * 64 + 32 * 32 + 16 * 16);
} else if (id.x < (128 * 128 + 64 * 64 + 32 * 32 + 16 * 16 + 8 * 8 + 4 * 4)) {
- level = 5;
+ mip_level = 5;
id.x -= (128 * 128 + 64 * 64 + 32 * 32 + 16 * 16 + 8 * 8);
} else if (id.x < (128 * 128 + 64 * 64 + 32 * 32 + 16 * 16 + 8 * 8 + 4 * 4 + 2 * 2)) {
- level = 6;
+ mip_level = 6;
id.x -= (128 * 128 + 64 * 64 + 32 * 32 + 16 * 16 + 8 * 8 + 4 * 4);
} else {
return;
}
- int res = BASE_RESOLUTION >> level;
+ int res = BASE_RESOLUTION >> mip_level;
#else // Using Texture Arrays so all levels are the same resolution
int res = BASE_RESOLUTION;
- int level = int(id.x / (BASE_RESOLUTION * BASE_RESOLUTION));
- id.x -= level * BASE_RESOLUTION * BASE_RESOLUTION;
+ int mip_level = int(id.x / (BASE_RESOLUTION * BASE_RESOLUTION));
+ id.x -= mip_level * BASE_RESOLUTION * BASE_RESOLUTION;
#endif
// determine dir / pos for the texel
@@ -212,29 +213,29 @@ void main() {
vec4 coeffsWeight[3];
for (int iCoeff = 0; iCoeff < 3; iCoeff++) {
- coeffsDir0[iCoeff] = data.coeffs[level][0][iCoeff][index];
- coeffsDir1[iCoeff] = data.coeffs[level][1][iCoeff][index];
- coeffsDir2[iCoeff] = data.coeffs[level][2][iCoeff][index];
- coeffsLevel[iCoeff] = data.coeffs[level][3][iCoeff][index];
- coeffsWeight[iCoeff] = data.coeffs[level][4][iCoeff][index];
+ coeffsDir0[iCoeff] = data.coeffs[mip_level][0][iCoeff][index];
+ coeffsDir1[iCoeff] = data.coeffs[mip_level][1][iCoeff][index];
+ coeffsDir2[iCoeff] = data.coeffs[mip_level][2][iCoeff][index];
+ coeffsLevel[iCoeff] = data.coeffs[mip_level][3][iCoeff][index];
+ coeffsWeight[iCoeff] = data.coeffs[mip_level][4][iCoeff][index];
}
for (int iSubTap = 0; iSubTap < 4; iSubTap++) {
- // determine sample attributes (dir, weight, level)
+ // determine sample attributes (dir, weight, mip_level)
vec3 sample_dir = frameX * (coeffsDir0[0][iSubTap] + coeffsDir0[1][iSubTap] * theta2 + coeffsDir0[2][iSubTap] * phi2) + frameY * (coeffsDir1[0][iSubTap] + coeffsDir1[1][iSubTap] * theta2 + coeffsDir1[2][iSubTap] * phi2) + frameZ * (coeffsDir2[0][iSubTap] + coeffsDir2[1][iSubTap] * theta2 + coeffsDir2[2][iSubTap] * phi2);
float sample_level = coeffsLevel[0][iSubTap] + coeffsLevel[1][iSubTap] * theta2 + coeffsLevel[2][iSubTap] * phi2;
float sample_weight = coeffsWeight[0][iSubTap] + coeffsWeight[1][iSubTap] * theta2 + coeffsWeight[2][iSubTap] * phi2;
#else
- vec4 coeffsDir0 = data.coeffs[level][0][index];
- vec4 coeffsDir1 = data.coeffs[level][1][index];
- vec4 coeffsDir2 = data.coeffs[level][2][index];
- vec4 coeffsLevel = data.coeffs[level][3][index];
- vec4 coeffsWeight = data.coeffs[level][4][index];
+ vec4 coeffsDir0 = data.coeffs[mip_level][0][index];
+ vec4 coeffsDir1 = data.coeffs[mip_level][1][index];
+ vec4 coeffsDir2 = data.coeffs[mip_level][2][index];
+ vec4 coeffsLevel = data.coeffs[mip_level][3][index];
+ vec4 coeffsWeight = data.coeffs[mip_level][4][index];
for (int iSubTap = 0; iSubTap < 4; iSubTap++) {
- // determine sample attributes (dir, weight, level)
+ // determine sample attributes (dir, weight, mip_level)
vec3 sample_dir = frameX * coeffsDir0[iSubTap] + frameY * coeffsDir1[iSubTap] + frameZ * coeffsDir2[iSubTap];
float sample_level = coeffsLevel[iSubTap];
@@ -248,7 +249,7 @@ void main() {
sample_dir /= max(abs(sample_dir[0]), max(abs(sample_dir[1]), abs(sample_dir[2])));
sample_level += 0.75 * log2(dot(sample_dir, sample_dir));
#ifndef USE_TEXTURE_ARRAY
- sample_level += float(level) / 6.0; // Hack to increase the perceived roughness and reduce upscaling artifacts
+ sample_level += float(mip_level) / 6.0; // Hack to increase the perceived roughness and reduce upscaling artifacts
#endif
// sample cubemap
color.xyz += textureLod(source_cubemap, normalize(sample_dir), sample_level).xyz * sample_weight;
@@ -266,7 +267,7 @@ void main() {
id.xy *= uvec2(2, 2);
#endif
- switch (level) {
+ switch (mip_level) {
case 0:
imageStore(dest_cubemap0, ivec3(id), color);
#ifdef USE_TEXTURE_ARRAY
diff --git a/servers/visual/rasterizer_rd/shaders/sky.glsl b/servers/visual/rasterizer_rd/shaders/sky.glsl
index b73f9345e7..3f433eb2ee 100644
--- a/servers/visual/rasterizer_rd/shaders/sky.glsl
+++ b/servers/visual/rasterizer_rd/shaders/sky.glsl
@@ -43,6 +43,19 @@ layout(push_constant, binding = 1, std430) uniform Params {
}
params;
+#define SAMPLER_NEAREST_CLAMP 0
+#define SAMPLER_LINEAR_CLAMP 1
+#define SAMPLER_NEAREST_WITH_MIPMAPS_CLAMP 2
+#define SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP 3
+#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_CLAMP 4
+#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_CLAMP 5
+#define SAMPLER_NEAREST_REPEAT 6
+#define SAMPLER_LINEAR_REPEAT 7
+#define SAMPLER_NEAREST_WITH_MIPMAPS_REPEAT 8
+#define SAMPLER_LINEAR_WITH_MIPMAPS_REPEAT 9
+#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_REPEAT 10
+#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_REPEAT 11
+
layout(set = 0, binding = 0) uniform sampler material_samplers[12];
#ifdef USE_MATERIAL_UNIFORMS
@@ -56,8 +69,31 @@ MATERIAL_UNIFORMS
#endif
layout(set = 2, binding = 0) uniform textureCube radiance;
+#ifdef USE_CUBEMAP_PASS
+layout(set = 2, binding = 1) uniform textureCube half_res;
+layout(set = 2, binding = 2) uniform textureCube quarter_res;
+#else
layout(set = 2, binding = 1) uniform texture2D half_res;
layout(set = 2, binding = 2) uniform texture2D quarter_res;
+#endif
+
+#ifdef USE_CUBEMAP_PASS
+#define AT_CUBEMAP_PASS true
+#else
+#define AT_CUBEMAP_PASS false
+#endif
+
+#ifdef USE_HALF_RES_PASS
+#define AT_HALF_RES_PASS true
+#else
+#define AT_HALF_RES_PASS false
+#endif
+
+#ifdef USE_QUARTER_RES_PASS
+#define AT_QUARTER_RES_PASS true
+#else
+#define AT_QUARTER_RES_PASS false
+#endif
struct DirectionalLightData {
vec3 direction;
@@ -101,6 +137,26 @@ void main() {
vec3 color = vec3(0.0, 0.0, 0.0);
float alpha = 1.0; // Only available to subpasses
+ vec4 half_res_color = vec4(1.0);
+ vec4 quarter_res_color = vec4(1.0);
+
+#ifdef USE_CUBEMAP_PASS
+ float using_cubemap = 1.0;
+#ifdef USES_HALF_RES_COLOR
+ half_res_color = texture(samplerCube(half_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_normal);
+#endif
+#ifdef USES_QUARTER_RES_COLOR
+ quarter_res_color = texture(samplerCube(quarter_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_normal);
+#endif
+#else
+ float using_cubemap = 0.0;
+#ifdef USES_HALF_RES_COLOR
+ half_res_color = textureLod(sampler2D(half_res, material_samplers[SAMPLER_LINEAR_CLAMP]), uv, 0.0);
+#endif
+#ifdef USES_QUARTER_RES_COLOR
+ quarter_res_color = textureLod(sampler2D(quarter_res, material_samplers[SAMPLER_LINEAR_CLAMP]), uv, 0.0);
+#endif
+#endif
// unused, just here to make our compiler happy, make sure we don't execute any light code the user adds in..
#ifndef REALLYINCLUDETHIS
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index 7307f7527a..041ad799d0 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -288,34 +288,35 @@ ShaderTypes::ShaderTypes() {
/************ SKY **************************/
shader_modes[VS::SHADER_SKY].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[VS::SHADER_SKY].functions["global"].built_ins["POSITION"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[VS::SHADER_SKY].functions["global"].built_ins["RADIANCE"] = constt(ShaderLanguage::TYPE_SAMPLERCUBE);
+ shader_modes[VS::SHADER_SKY].functions["global"].built_ins["AT_HALF_RES_PASS"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[VS::SHADER_SKY].functions["global"].built_ins["AT_QUARTER_RES_PASS"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[VS::SHADER_SKY].functions["global"].built_ins["AT_CUBEMAP_PASS"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[VS::SHADER_SKY].functions["global"].built_ins["LIGHT0_ENABLED"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[VS::SHADER_SKY].functions["global"].built_ins["LIGHT0_DIRECTION"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[VS::SHADER_SKY].functions["global"].built_ins["LIGHT0_ENERGY"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[VS::SHADER_SKY].functions["global"].built_ins["LIGHT0_COLOR"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[VS::SHADER_SKY].functions["global"].built_ins["LIGHT1_ENABLED"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[VS::SHADER_SKY].functions["global"].built_ins["LIGHT1_DIRECTION"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[VS::SHADER_SKY].functions["global"].built_ins["LIGHT1_ENERGY"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[VS::SHADER_SKY].functions["global"].built_ins["LIGHT1_COLOR"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[VS::SHADER_SKY].functions["global"].built_ins["LIGHT2_ENABLED"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[VS::SHADER_SKY].functions["global"].built_ins["LIGHT2_DIRECTION"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[VS::SHADER_SKY].functions["global"].built_ins["LIGHT2_ENERGY"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[VS::SHADER_SKY].functions["global"].built_ins["LIGHT2_COLOR"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[VS::SHADER_SKY].functions["global"].built_ins["LIGHT3_ENABLED"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[VS::SHADER_SKY].functions["global"].built_ins["LIGHT3_DIRECTION"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[VS::SHADER_SKY].functions["global"].built_ins["LIGHT3_ENERGY"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[VS::SHADER_SKY].functions["global"].built_ins["LIGHT3_COLOR"] = constt(ShaderLanguage::TYPE_VEC3);
+
shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["ALPHA"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["EYEDIR"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["SCREEN_UV"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["SKY_COORDS"] = constt(ShaderLanguage::TYPE_VEC2);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["POSITION"] = constt(ShaderLanguage::TYPE_VEC3);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["HALF_RES_TEXTURE"] = constt(ShaderLanguage::TYPE_SAMPLER2D);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["QUARTER_RES_TEXTURE"] = constt(ShaderLanguage::TYPE_SAMPLER2D);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["RADIANCE"] = constt(ShaderLanguage::TYPE_SAMPLERCUBE);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["AT_HALF_RES_PASS"] = constt(ShaderLanguage::TYPE_BOOL);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["AT_QUARTER_RES_PASS"] = constt(ShaderLanguage::TYPE_BOOL);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["AT_CUBEMAP_PASS"] = constt(ShaderLanguage::TYPE_BOOL);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["LIGHT0_ENABLED"] = constt(ShaderLanguage::TYPE_BOOL);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["LIGHT0_DIRECTION"] = constt(ShaderLanguage::TYPE_VEC3);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["LIGHT0_ENERGY"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["LIGHT0_COLOR"] = constt(ShaderLanguage::TYPE_VEC3);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["LIGHT1_ENABLED"] = constt(ShaderLanguage::TYPE_BOOL);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["LIGHT1_DIRECTION"] = constt(ShaderLanguage::TYPE_VEC3);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["LIGHT1_ENERGY"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["LIGHT1_COLOR"] = constt(ShaderLanguage::TYPE_VEC3);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["LIGHT2_ENABLED"] = constt(ShaderLanguage::TYPE_BOOL);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["LIGHT2_DIRECTION"] = constt(ShaderLanguage::TYPE_VEC3);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["LIGHT2_ENERGY"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["LIGHT2_COLOR"] = constt(ShaderLanguage::TYPE_VEC3);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["LIGHT3_ENABLED"] = constt(ShaderLanguage::TYPE_BOOL);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["LIGHT3_DIRECTION"] = constt(ShaderLanguage::TYPE_VEC3);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["LIGHT3_ENERGY"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["LIGHT3_COLOR"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["HALF_RES_COLOR"] = constt(ShaderLanguage::TYPE_VEC4);
+ shader_modes[VS::SHADER_SKY].functions["fragment"].built_ins["QUARTER_RES_COLOR"] = constt(ShaderLanguage::TYPE_VEC4);
shader_modes[VS::SHADER_SKY].modes.push_back("use_half_res_pass");
shader_modes[VS::SHADER_SKY].modes.push_back("use_quarter_res_pass");
diff --git a/servers/visual/visual_server_light_baker.cpp b/servers/visual/visual_server_light_baker.cpp
deleted file mode 100644
index 4f9ade5017..0000000000
--- a/servers/visual/visual_server_light_baker.cpp
+++ /dev/null
@@ -1,34 +0,0 @@
-/*************************************************************************/
-/* visual_server_light_baker.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "visual_server_light_baker.h"
-
-VisualServerLightBaker::VisualServerLightBaker() {
-}
diff --git a/servers/visual/visual_server_light_baker.h b/servers/visual/visual_server_light_baker.h
deleted file mode 100644
index d88090c473..0000000000
--- a/servers/visual/visual_server_light_baker.h
+++ /dev/null
@@ -1,52 +0,0 @@
-/*************************************************************************/
-/* visual_server_light_baker.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef VISUALSERVERLIGHTBAKER_H
-#define VISUALSERVERLIGHTBAKER_H
-
-#include "servers/visual_server.h"
-
-class VisualServerLightBaker {
-public:
- struct BakeCell {
-
- uint32_t cells[8];
- uint32_t neighbours[7]; //one unused
- uint32_t albedo; //albedo in RGBE
- uint32_t emission; //emissive light in RGBE
- uint32_t light[4]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast)
- float alpha; //used for upsampling
- uint32_t directional_pass; //used for baking directional
- };
-
- VisualServerLightBaker();
-};
-
-#endif // VISUALSERVERLIGHTBAKER_H