diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_rd/effects/ss_effects.cpp | 28 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp | 4 |
2 files changed, 24 insertions, 8 deletions
diff --git a/servers/rendering/renderer_rd/effects/ss_effects.cpp b/servers/rendering/renderer_rd/effects/ss_effects.cpp index 9389f8149e..96e3683560 100644 --- a/servers/rendering/renderer_rd/effects/ss_effects.cpp +++ b/servers/rendering/renderer_rd/effects/ss_effects.cpp @@ -572,7 +572,15 @@ void SSEffects::gather_ssil(RD::ComputeListID p_compute_list, const RID *p_ssil_ RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, uniform_set_cache->get_cache(shader, 2, u_ssil_slice, u_edges_slice), 2); RD::get_singleton()->compute_list_set_push_constant(p_compute_list, &ssil.gather_push_constant, sizeof(SSILGatherPushConstant)); - Size2i size = Size2i(p_settings.full_screen_size.x >> (ssil_half_size ? 2 : 1), p_settings.full_screen_size.y >> (ssil_half_size ? 2 : 1)); + Size2i size; + // Calculate size same way as we created the buffer + if (ssil_half_size) { + size.x = (p_settings.full_screen_size.x + 3) / 4; + size.y = (p_settings.full_screen_size.y + 3) / 4; + } else { + size.x = (p_settings.full_screen_size.x + 1) / 2; + size.y = (p_settings.full_screen_size.y + 1) / 2; + } RD::get_singleton()->compute_list_dispatch_threads(p_compute_list, size.x, size.y, 1); } @@ -887,8 +895,9 @@ void SSEffects::screen_space_indirect_lighting(Ref<RenderSceneBuffersRD> p_rende RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.blur_push_constant, sizeof(SSILBlurPushConstant)); - int x_groups = (p_settings.full_screen_size.x >> (ssil_half_size ? 2 : 1)); - int y_groups = (p_settings.full_screen_size.y >> (ssil_half_size ? 2 : 1)); + // Use the size of the actual buffer we're processing here or we won't cover the entire image. + int x_groups = p_ssil_buffers.buffer_width; + int y_groups = p_ssil_buffers.buffer_height; RD::get_singleton()->compute_list_dispatch_threads(compute_list, x_groups, y_groups, 1); if (ssil_quality > RS::ENV_SSIL_QUALITY_VERY_LOW) { @@ -985,7 +994,15 @@ void SSEffects::gather_ssao(RD::ComputeListID p_compute_list, const RID *p_ao_sl RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, uniform_set_cache->get_cache(shader, 2, u_ao_slice), 2); RD::get_singleton()->compute_list_set_push_constant(p_compute_list, &ssao.gather_push_constant, sizeof(SSAOGatherPushConstant)); - Size2i size = Size2i(p_settings.full_screen_size.x >> (ssao_half_size ? 2 : 1), p_settings.full_screen_size.y >> (ssao_half_size ? 2 : 1)); + Size2i size; + // Make sure we use the same size as with which our buffer was created + if (ssao_half_size) { + size.x = (p_settings.full_screen_size.x + 3) / 4; + size.y = (p_settings.full_screen_size.y + 3) / 4; + } else { + size.x = (p_settings.full_screen_size.x + 1) / 2; + size.y = (p_settings.full_screen_size.y + 1) / 2; + } RD::get_singleton()->compute_list_dispatch_threads(p_compute_list, size.x, size.y, 1); } @@ -1266,8 +1283,7 @@ void SSEffects::generate_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, SSAORe } RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); - Size2i size(p_settings.full_screen_size.x >> (ssao_half_size ? 2 : 1), p_settings.full_screen_size.y >> (ssao_half_size ? 2 : 1)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, size.x, size.y, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_ssao_buffers.buffer_width, p_ssao_buffers.buffer_height, 1); } if (ssao_quality > RS::ENV_SSAO_QUALITY_VERY_LOW) { diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp index e1dc9f8624..609fb2afe7 100644 --- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp +++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp @@ -151,11 +151,11 @@ void RenderSceneBuffersRD::configure(RID p_render_target, const Size2i p_interna uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT; if (msaa_3d == RS::VIEWPORT_MSAA_DISABLED) { - format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, (RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT)) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT; usage_bits |= RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; + format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, usage_bits) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT; } else { format = RD::DATA_FORMAT_R32_SFLOAT; - usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; + usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | (can_be_storage ? RD::TEXTURE_USAGE_STORAGE_BIT : 0); } create_texture(RB_SCOPE_BUFFERS, RB_TEX_DEPTH, format, usage_bits); |