diff options
Diffstat (limited to 'servers')
| -rw-r--r-- | servers/audio/audio_stream.cpp | 7 | ||||
| -rw-r--r-- | servers/audio/effects/audio_effect_record.cpp | 63 | ||||
| -rw-r--r-- | servers/audio/effects/audio_effect_record.h | 4 | ||||
| -rw-r--r-- | servers/audio_server.cpp | 33 | ||||
| -rw-r--r-- | servers/audio_server.h | 6 | ||||
| -rw-r--r-- | servers/physics/body_sw.cpp | 4 | ||||
| -rw-r--r-- | servers/physics/collision_object_sw.h | 4 | ||||
| -rw-r--r-- | servers/physics_2d/body_2d_sw.cpp | 4 | ||||
| -rw-r--r-- | servers/physics_2d/collision_object_2d_sw.h | 4 | ||||
| -rw-r--r-- | servers/visual/shader_types.cpp | 5 | ||||
| -rw-r--r-- | servers/visual/visual_server_canvas.cpp | 6 | ||||
| -rw-r--r-- | servers/visual_server.cpp | 2 |
12 files changed, 120 insertions, 22 deletions
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp index 02a0bed964..21073a1cd1 100644 --- a/servers/audio/audio_stream.cpp +++ b/servers/audio/audio_stream.cpp @@ -30,6 +30,7 @@ #include "audio_stream.h" #include "core/os/os.h" +#include "core/project_settings.h" ////////////////////////////// @@ -184,6 +185,12 @@ float AudioStreamPlaybackMicrophone::get_stream_sampling_rate() { } void AudioStreamPlaybackMicrophone::start(float p_from_pos) { + + if (!GLOBAL_GET("audio/enable_audio_input")) { + WARN_PRINTS("Need to enable Project settings > Audio > Enable Audio Input option to use capturing."); + return; + } + input_ofs = 0; AudioDriver::get_singleton()->capture_start(); diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp index a0094f66b8..5a583243ca 100644 --- a/servers/audio/effects/audio_effect_record.cpp +++ b/servers/audio/effects/audio_effect_record.cpp @@ -44,20 +44,25 @@ void AudioEffectRecordInstance::process(const AudioFrame *p_src_frames, AudioFra } } +void AudioEffectRecordInstance::_update_buffer() { + //Case: Frames are remaining in the buffer + while (ring_buffer_read_pos < ring_buffer_pos) { + //Read from the buffer into recording_data + _io_store_buffer(); + } +} + +void AudioEffectRecordInstance::_update(void *userdata) { + AudioEffectRecordInstance *ins = (AudioEffectRecordInstance *)userdata; + ins->_update_buffer(); +} + bool AudioEffectRecordInstance::process_silence() const { return true; } void AudioEffectRecordInstance::_io_thread_process() { - - //Reset recorder status thread_active = true; - ring_buffer_pos = 0; - ring_buffer_read_pos = 0; - - //We start a new recording - recording_data.resize(0); //Clear data completely and reset length - is_recording = true; while (is_recording) { //Check: The current recording has been requested to stop @@ -65,13 +70,9 @@ void AudioEffectRecordInstance::_io_thread_process() { is_recording = false; } - //Case: Frames are remaining in the buffer - if (ring_buffer_read_pos < ring_buffer_pos) { - //Read from the buffer into recording_data - _io_store_buffer(); - } - //Case: The buffer is empty - else if (is_recording) { + _update_buffer(); + + if (is_recording) { //Wait to avoid too much busy-wait OS::get_singleton()->delay_usec(500); } @@ -103,7 +104,35 @@ void AudioEffectRecordInstance::_thread_callback(void *_instance) { } void AudioEffectRecordInstance::init() { + //Reset recorder status + ring_buffer_pos = 0; + ring_buffer_read_pos = 0; + + //We start a new recording + recording_data.resize(0); //Clear data completely and reset length + is_recording = true; + +#ifdef NO_THREADS + AudioServer::get_singleton()->add_update_callback(&AudioEffectRecordInstance::_update, this); +#else io_thread = Thread::create(_thread_callback, this); +#endif +} + +void AudioEffectRecordInstance::finish() { + +#ifdef NO_THREADS + AudioServer::get_singleton()->remove_update_callback(&AudioEffectRecordInstance::_update, this); +#else + if (thread_active) { + Thread::wait_to_finish(io_thread); + } +#endif +} + +AudioEffectRecordInstance::~AudioEffectRecordInstance() { + + finish(); } Ref<AudioEffectInstance> AudioEffectRecord::instance() { @@ -145,8 +174,8 @@ Ref<AudioEffectInstance> AudioEffectRecord::instance() { void AudioEffectRecord::ensure_thread_stopped() { recording_active = false; - if (current_instance != 0 && current_instance->thread_active) { - Thread::wait_to_finish(current_instance->io_thread); + if (current_instance != 0) { + current_instance->finish(); } } diff --git a/servers/audio/effects/audio_effect_record.h b/servers/audio/effects/audio_effect_record.h index 4b8ee2bcdd..c5e4866f17 100644 --- a/servers/audio/effects/audio_effect_record.h +++ b/servers/audio/effects/audio_effect_record.h @@ -62,14 +62,18 @@ class AudioEffectRecordInstance : public AudioEffectInstance { void _io_store_buffer(); static void _thread_callback(void *_instance); void _init_recording(); + void _update_buffer(); + static void _update(void *userdata); public: void init(); + void finish(); virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count); virtual bool process_silence() const; AudioEffectRecordInstance() : thread_active(false) {} + ~AudioEffectRecordInstance(); }; class AudioEffectRecord : public AudioEffect { diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index 6fd996c3d3..0073f9e149 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -172,6 +172,7 @@ int AudioDriverManager::get_driver_count() { } void AudioDriverManager::initialize(int p_driver) { + GLOBAL_DEF_RST("audio/enable_audio_input", false); int failed_driver = -1; // Check if there is a selected driver @@ -737,6 +738,12 @@ float AudioServer::get_bus_volume_db(int p_bus) const { return buses[p_bus]->volume_db; } +int AudioServer::get_bus_channels(int p_bus) const { + + ERR_FAIL_INDEX_V(p_bus, buses.size(), 0); + return buses[p_bus]->channels.size(); +} + void AudioServer::set_bus_send(int p_bus, const StringName &p_send) { ERR_FAIL_INDEX(p_bus, buses.size()); @@ -1021,6 +1028,11 @@ void AudioServer::update() { AudioDriver::get_singleton()->reset_profiling_time(); prof_time = 0; #endif + + for (Set<CallbackItem>::Element *E = update_callbacks.front(); E; E = E->next()) { + + E->get().callback(E->get().userdata); + } } void AudioServer::load_default_bus_layout() { @@ -1146,6 +1158,25 @@ void AudioServer::remove_callback(AudioCallback p_callback, void *p_userdata) { unlock(); } +void AudioServer::add_update_callback(AudioCallback p_callback, void *p_userdata) { + lock(); + CallbackItem ci; + ci.callback = p_callback; + ci.userdata = p_userdata; + update_callbacks.insert(ci); + unlock(); +} + +void AudioServer::remove_update_callback(AudioCallback p_callback, void *p_userdata) { + + lock(); + CallbackItem ci; + ci.callback = p_callback; + ci.userdata = p_userdata; + update_callbacks.erase(ci); + unlock(); +} + void AudioServer::set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout) { ERR_FAIL_COND(p_bus_layout.is_null() || p_bus_layout->buses.size() == 0); @@ -1267,6 +1298,8 @@ void AudioServer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bus_name", "bus_idx"), &AudioServer::get_bus_name); ClassDB::bind_method(D_METHOD("get_bus_index", "bus_name"), &AudioServer::get_bus_index); + ClassDB::bind_method(D_METHOD("get_bus_channels", "bus_idx"), &AudioServer::get_bus_channels); + ClassDB::bind_method(D_METHOD("set_bus_volume_db", "bus_idx", "volume_db"), &AudioServer::set_bus_volume_db); ClassDB::bind_method(D_METHOD("get_bus_volume_db", "bus_idx"), &AudioServer::get_bus_volume_db); diff --git a/servers/audio_server.h b/servers/audio_server.h index 52fa84e3e6..c389e4010f 100644 --- a/servers/audio_server.h +++ b/servers/audio_server.h @@ -263,6 +263,7 @@ private: }; Set<CallbackItem> callbacks; + Set<CallbackItem> update_callbacks; friend class AudioDriver; void _driver_process(int p_frames, int32_t *p_buffer); @@ -299,6 +300,8 @@ public: String get_bus_name(int p_bus) const; int get_bus_index(const StringName &p_bus_name) const; + int get_bus_channels(int p_bus) const; + void set_bus_volume_db(int p_bus, float p_volume_db); float get_bus_volume_db(int p_bus) const; @@ -359,6 +362,9 @@ public: void add_callback(AudioCallback p_callback, void *p_userdata); void remove_callback(AudioCallback p_callback, void *p_userdata); + void add_update_callback(AudioCallback p_callback, void *p_userdata); + void remove_update_callback(AudioCallback p_callback, void *p_userdata); + void set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout); Ref<AudioBusLayout> generate_bus_layout() const; diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index 36511f78ce..74cb724bb3 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -87,6 +87,10 @@ void BodySW::update_inertias() { for (int i = 0; i < get_shape_count(); i++) { + if (is_shape_disabled(i)) { + continue; + } + const ShapeSW *shape = get_shape(i); real_t area = get_shape_area(i); diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h index 993799ee10..dc482baccb 100644 --- a/servers/physics/collision_object_sw.h +++ b/servers/physics/collision_object_sw.h @@ -122,6 +122,10 @@ public: void set_shape(int p_index, ShapeSW *p_shape); void set_shape_transform(int p_index, const Transform &p_transform); _FORCE_INLINE_ int get_shape_count() const { return shapes.size(); } + _FORCE_INLINE_ bool is_shape_disabled(int p_index) const { + CRASH_BAD_INDEX(p_index, shapes.size()); + return shapes[p_index].disabled; + } _FORCE_INLINE_ ShapeSW *get_shape(int p_index) const { return shapes[p_index].shape; } _FORCE_INLINE_ const Transform &get_shape_transform(int p_index) const { return shapes[p_index].xform; } _FORCE_INLINE_ const Transform &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; } diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp index 52362386d2..475c9ba977 100644 --- a/servers/physics_2d/body_2d_sw.cpp +++ b/servers/physics_2d/body_2d_sw.cpp @@ -61,6 +61,10 @@ void Body2DSW::update_inertias() { for (int i = 0; i < get_shape_count(); i++) { + if (is_shape_disabled(i)) { + continue; + } + const Shape2DSW *shape = get_shape(i); real_t area = get_shape_aabb(i).get_area(); diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h index f256910f52..2bf8cba572 100644 --- a/servers/physics_2d/collision_object_2d_sw.h +++ b/servers/physics_2d/collision_object_2d_sw.h @@ -115,6 +115,10 @@ public: void set_shape_metadata(int p_index, const Variant &p_metadata); _FORCE_INLINE_ int get_shape_count() const { return shapes.size(); } + _FORCE_INLINE_ bool is_shape_disabled(int p_index) const { + CRASH_BAD_INDEX(p_index, shapes.size()); + return shapes[p_index].disabled; + } _FORCE_INLINE_ Shape2DSW *get_shape(int p_index) const { CRASH_BAD_INDEX(p_index, shapes.size()); return shapes[p_index].shape; diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index baafe2f8d0..b5e03b4826 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -86,6 +86,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["TANGENT"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["BINORMAL"] = ShaderLanguage::TYPE_VEC3; + shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMALMAP"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMALMAP_DEPTH"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["UV"] = constt(ShaderLanguage::TYPE_VEC2); @@ -118,6 +119,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["WORLD_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["INV_CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); + shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["INV_PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT); @@ -126,6 +128,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["WORLD_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["INV_CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); + shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["INV_PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT); @@ -229,7 +232,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_VEC"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_HEIGHT"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_COLOR"] = ShaderLanguage::TYPE_VEC4; - shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_UV"] = ShaderLanguage::TYPE_VEC2; + shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_UV"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SHADOW_COLOR"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["POINT_COORD"] = constt(ShaderLanguage::TYPE_VEC2); diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index 734c295a72..26fb3cc493 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -339,7 +339,7 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) { Item *ysort_owner = item_owner; while (ysort_owner && ysort_owner->sort_y) { item_owner->ysort_children_count = -1; - ysort_owner = canvas_item_owner.getornull(ysort_owner->parent); + ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL; } } @@ -363,7 +363,7 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) { Item *ysort_owner = item_owner; while (ysort_owner && ysort_owner->sort_y) { item_owner->ysort_children_count = -1; - ysort_owner = canvas_item_owner.getornull(ysort_owner->parent); + ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL; } } else { @@ -1354,7 +1354,7 @@ bool VisualServerCanvas::free(RID p_rid) { Item *ysort_owner = item_owner; while (ysort_owner && ysort_owner->sort_y) { item_owner->ysort_children_count = -1; - ysort_owner = canvas_item_owner.getornull(ysort_owner->parent); + ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL; } } } diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index e1db123f58..34cc1cbd66 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -1909,7 +1909,7 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "energy", "sky_contibution"), &VisualServer::environment_set_ambient_light, DEFVAL(1.0), DEFVAL(0.0)); ClassDB::bind_method(D_METHOD("environment_set_dof_blur_near", "env", "enable", "distance", "transition", "far_amount", "quality"), &VisualServer::environment_set_dof_blur_near); ClassDB::bind_method(D_METHOD("environment_set_dof_blur_far", "env", "enable", "distance", "transition", "far_amount", "quality"), &VisualServer::environment_set_dof_blur_far); - ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "bicubic_upscale"), &VisualServer::environment_set_glow); + ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "bicubic_upscale"), &VisualServer::environment_set_glow); ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &VisualServer::environment_set_tonemap); ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &VisualServer::environment_set_adjustment); ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &VisualServer::environment_set_ssr); |