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-rw-r--r--servers/audio/audio_stream.cpp7
-rw-r--r--servers/audio/effects/audio_effect_record.cpp63
-rw-r--r--servers/audio/effects/audio_effect_record.h4
-rw-r--r--servers/audio_server.cpp33
-rw-r--r--servers/audio_server.h6
-rw-r--r--servers/physics/body_sw.cpp4
-rw-r--r--servers/physics/collision_object_sw.h4
-rw-r--r--servers/physics_2d/body_2d_sw.cpp4
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h4
-rw-r--r--servers/visual/shader_types.cpp5
-rw-r--r--servers/visual/visual_server_canvas.cpp6
-rw-r--r--servers/visual_server.cpp2
12 files changed, 120 insertions, 22 deletions
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 02a0bed964..21073a1cd1 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -30,6 +30,7 @@
#include "audio_stream.h"
#include "core/os/os.h"
+#include "core/project_settings.h"
//////////////////////////////
@@ -184,6 +185,12 @@ float AudioStreamPlaybackMicrophone::get_stream_sampling_rate() {
}
void AudioStreamPlaybackMicrophone::start(float p_from_pos) {
+
+ if (!GLOBAL_GET("audio/enable_audio_input")) {
+ WARN_PRINTS("Need to enable Project settings > Audio > Enable Audio Input option to use capturing.");
+ return;
+ }
+
input_ofs = 0;
AudioDriver::get_singleton()->capture_start();
diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp
index a0094f66b8..5a583243ca 100644
--- a/servers/audio/effects/audio_effect_record.cpp
+++ b/servers/audio/effects/audio_effect_record.cpp
@@ -44,20 +44,25 @@ void AudioEffectRecordInstance::process(const AudioFrame *p_src_frames, AudioFra
}
}
+void AudioEffectRecordInstance::_update_buffer() {
+ //Case: Frames are remaining in the buffer
+ while (ring_buffer_read_pos < ring_buffer_pos) {
+ //Read from the buffer into recording_data
+ _io_store_buffer();
+ }
+}
+
+void AudioEffectRecordInstance::_update(void *userdata) {
+ AudioEffectRecordInstance *ins = (AudioEffectRecordInstance *)userdata;
+ ins->_update_buffer();
+}
+
bool AudioEffectRecordInstance::process_silence() const {
return true;
}
void AudioEffectRecordInstance::_io_thread_process() {
-
- //Reset recorder status
thread_active = true;
- ring_buffer_pos = 0;
- ring_buffer_read_pos = 0;
-
- //We start a new recording
- recording_data.resize(0); //Clear data completely and reset length
- is_recording = true;
while (is_recording) {
//Check: The current recording has been requested to stop
@@ -65,13 +70,9 @@ void AudioEffectRecordInstance::_io_thread_process() {
is_recording = false;
}
- //Case: Frames are remaining in the buffer
- if (ring_buffer_read_pos < ring_buffer_pos) {
- //Read from the buffer into recording_data
- _io_store_buffer();
- }
- //Case: The buffer is empty
- else if (is_recording) {
+ _update_buffer();
+
+ if (is_recording) {
//Wait to avoid too much busy-wait
OS::get_singleton()->delay_usec(500);
}
@@ -103,7 +104,35 @@ void AudioEffectRecordInstance::_thread_callback(void *_instance) {
}
void AudioEffectRecordInstance::init() {
+ //Reset recorder status
+ ring_buffer_pos = 0;
+ ring_buffer_read_pos = 0;
+
+ //We start a new recording
+ recording_data.resize(0); //Clear data completely and reset length
+ is_recording = true;
+
+#ifdef NO_THREADS
+ AudioServer::get_singleton()->add_update_callback(&AudioEffectRecordInstance::_update, this);
+#else
io_thread = Thread::create(_thread_callback, this);
+#endif
+}
+
+void AudioEffectRecordInstance::finish() {
+
+#ifdef NO_THREADS
+ AudioServer::get_singleton()->remove_update_callback(&AudioEffectRecordInstance::_update, this);
+#else
+ if (thread_active) {
+ Thread::wait_to_finish(io_thread);
+ }
+#endif
+}
+
+AudioEffectRecordInstance::~AudioEffectRecordInstance() {
+
+ finish();
}
Ref<AudioEffectInstance> AudioEffectRecord::instance() {
@@ -145,8 +174,8 @@ Ref<AudioEffectInstance> AudioEffectRecord::instance() {
void AudioEffectRecord::ensure_thread_stopped() {
recording_active = false;
- if (current_instance != 0 && current_instance->thread_active) {
- Thread::wait_to_finish(current_instance->io_thread);
+ if (current_instance != 0) {
+ current_instance->finish();
}
}
diff --git a/servers/audio/effects/audio_effect_record.h b/servers/audio/effects/audio_effect_record.h
index 4b8ee2bcdd..c5e4866f17 100644
--- a/servers/audio/effects/audio_effect_record.h
+++ b/servers/audio/effects/audio_effect_record.h
@@ -62,14 +62,18 @@ class AudioEffectRecordInstance : public AudioEffectInstance {
void _io_store_buffer();
static void _thread_callback(void *_instance);
void _init_recording();
+ void _update_buffer();
+ static void _update(void *userdata);
public:
void init();
+ void finish();
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
virtual bool process_silence() const;
AudioEffectRecordInstance() :
thread_active(false) {}
+ ~AudioEffectRecordInstance();
};
class AudioEffectRecord : public AudioEffect {
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 6fd996c3d3..0073f9e149 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -172,6 +172,7 @@ int AudioDriverManager::get_driver_count() {
}
void AudioDriverManager::initialize(int p_driver) {
+ GLOBAL_DEF_RST("audio/enable_audio_input", false);
int failed_driver = -1;
// Check if there is a selected driver
@@ -737,6 +738,12 @@ float AudioServer::get_bus_volume_db(int p_bus) const {
return buses[p_bus]->volume_db;
}
+int AudioServer::get_bus_channels(int p_bus) const {
+
+ ERR_FAIL_INDEX_V(p_bus, buses.size(), 0);
+ return buses[p_bus]->channels.size();
+}
+
void AudioServer::set_bus_send(int p_bus, const StringName &p_send) {
ERR_FAIL_INDEX(p_bus, buses.size());
@@ -1021,6 +1028,11 @@ void AudioServer::update() {
AudioDriver::get_singleton()->reset_profiling_time();
prof_time = 0;
#endif
+
+ for (Set<CallbackItem>::Element *E = update_callbacks.front(); E; E = E->next()) {
+
+ E->get().callback(E->get().userdata);
+ }
}
void AudioServer::load_default_bus_layout() {
@@ -1146,6 +1158,25 @@ void AudioServer::remove_callback(AudioCallback p_callback, void *p_userdata) {
unlock();
}
+void AudioServer::add_update_callback(AudioCallback p_callback, void *p_userdata) {
+ lock();
+ CallbackItem ci;
+ ci.callback = p_callback;
+ ci.userdata = p_userdata;
+ update_callbacks.insert(ci);
+ unlock();
+}
+
+void AudioServer::remove_update_callback(AudioCallback p_callback, void *p_userdata) {
+
+ lock();
+ CallbackItem ci;
+ ci.callback = p_callback;
+ ci.userdata = p_userdata;
+ update_callbacks.erase(ci);
+ unlock();
+}
+
void AudioServer::set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout) {
ERR_FAIL_COND(p_bus_layout.is_null() || p_bus_layout->buses.size() == 0);
@@ -1267,6 +1298,8 @@ void AudioServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bus_name", "bus_idx"), &AudioServer::get_bus_name);
ClassDB::bind_method(D_METHOD("get_bus_index", "bus_name"), &AudioServer::get_bus_index);
+ ClassDB::bind_method(D_METHOD("get_bus_channels", "bus_idx"), &AudioServer::get_bus_channels);
+
ClassDB::bind_method(D_METHOD("set_bus_volume_db", "bus_idx", "volume_db"), &AudioServer::set_bus_volume_db);
ClassDB::bind_method(D_METHOD("get_bus_volume_db", "bus_idx"), &AudioServer::get_bus_volume_db);
diff --git a/servers/audio_server.h b/servers/audio_server.h
index 52fa84e3e6..c389e4010f 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -263,6 +263,7 @@ private:
};
Set<CallbackItem> callbacks;
+ Set<CallbackItem> update_callbacks;
friend class AudioDriver;
void _driver_process(int p_frames, int32_t *p_buffer);
@@ -299,6 +300,8 @@ public:
String get_bus_name(int p_bus) const;
int get_bus_index(const StringName &p_bus_name) const;
+ int get_bus_channels(int p_bus) const;
+
void set_bus_volume_db(int p_bus, float p_volume_db);
float get_bus_volume_db(int p_bus) const;
@@ -359,6 +362,9 @@ public:
void add_callback(AudioCallback p_callback, void *p_userdata);
void remove_callback(AudioCallback p_callback, void *p_userdata);
+ void add_update_callback(AudioCallback p_callback, void *p_userdata);
+ void remove_update_callback(AudioCallback p_callback, void *p_userdata);
+
void set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout);
Ref<AudioBusLayout> generate_bus_layout() const;
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index 36511f78ce..74cb724bb3 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -87,6 +87,10 @@ void BodySW::update_inertias() {
for (int i = 0; i < get_shape_count(); i++) {
+ if (is_shape_disabled(i)) {
+ continue;
+ }
+
const ShapeSW *shape = get_shape(i);
real_t area = get_shape_area(i);
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h
index 993799ee10..dc482baccb 100644
--- a/servers/physics/collision_object_sw.h
+++ b/servers/physics/collision_object_sw.h
@@ -122,6 +122,10 @@ public:
void set_shape(int p_index, ShapeSW *p_shape);
void set_shape_transform(int p_index, const Transform &p_transform);
_FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
+ _FORCE_INLINE_ bool is_shape_disabled(int p_index) const {
+ CRASH_BAD_INDEX(p_index, shapes.size());
+ return shapes[p_index].disabled;
+ }
_FORCE_INLINE_ ShapeSW *get_shape(int p_index) const { return shapes[p_index].shape; }
_FORCE_INLINE_ const Transform &get_shape_transform(int p_index) const { return shapes[p_index].xform; }
_FORCE_INLINE_ const Transform &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 52362386d2..475c9ba977 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -61,6 +61,10 @@ void Body2DSW::update_inertias() {
for (int i = 0; i < get_shape_count(); i++) {
+ if (is_shape_disabled(i)) {
+ continue;
+ }
+
const Shape2DSW *shape = get_shape(i);
real_t area = get_shape_aabb(i).get_area();
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index f256910f52..2bf8cba572 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -115,6 +115,10 @@ public:
void set_shape_metadata(int p_index, const Variant &p_metadata);
_FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
+ _FORCE_INLINE_ bool is_shape_disabled(int p_index) const {
+ CRASH_BAD_INDEX(p_index, shapes.size());
+ return shapes[p_index].disabled;
+ }
_FORCE_INLINE_ Shape2DSW *get_shape(int p_index) const {
CRASH_BAD_INDEX(p_index, shapes.size());
return shapes[p_index].shape;
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index baafe2f8d0..b5e03b4826 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -86,6 +86,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["TANGENT"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["BINORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMALMAP"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMALMAP_DEPTH"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["UV"] = constt(ShaderLanguage::TYPE_VEC2);
@@ -118,6 +119,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["WORLD_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["INV_CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["INV_PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
@@ -126,6 +128,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["WORLD_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["INV_CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
+ shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["INV_PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
@@ -229,7 +232,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_VEC"] = ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_HEIGHT"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_COLOR"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_UV"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT"] = ShaderLanguage::TYPE_VEC4;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SHADOW_COLOR"] = ShaderLanguage::TYPE_VEC4;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["POINT_COORD"] = constt(ShaderLanguage::TYPE_VEC2);
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 734c295a72..26fb3cc493 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -339,7 +339,7 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
Item *ysort_owner = item_owner;
while (ysort_owner && ysort_owner->sort_y) {
item_owner->ysort_children_count = -1;
- ysort_owner = canvas_item_owner.getornull(ysort_owner->parent);
+ ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL;
}
}
@@ -363,7 +363,7 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
Item *ysort_owner = item_owner;
while (ysort_owner && ysort_owner->sort_y) {
item_owner->ysort_children_count = -1;
- ysort_owner = canvas_item_owner.getornull(ysort_owner->parent);
+ ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL;
}
} else {
@@ -1354,7 +1354,7 @@ bool VisualServerCanvas::free(RID p_rid) {
Item *ysort_owner = item_owner;
while (ysort_owner && ysort_owner->sort_y) {
item_owner->ysort_children_count = -1;
- ysort_owner = canvas_item_owner.getornull(ysort_owner->parent);
+ ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL;
}
}
}
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index e1db123f58..34cc1cbd66 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1909,7 +1909,7 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "energy", "sky_contibution"), &VisualServer::environment_set_ambient_light, DEFVAL(1.0), DEFVAL(0.0));
ClassDB::bind_method(D_METHOD("environment_set_dof_blur_near", "env", "enable", "distance", "transition", "far_amount", "quality"), &VisualServer::environment_set_dof_blur_near);
ClassDB::bind_method(D_METHOD("environment_set_dof_blur_far", "env", "enable", "distance", "transition", "far_amount", "quality"), &VisualServer::environment_set_dof_blur_far);
- ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "bicubic_upscale"), &VisualServer::environment_set_glow);
+ ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "bicubic_upscale"), &VisualServer::environment_set_glow);
ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &VisualServer::environment_set_tonemap);
ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &VisualServer::environment_set_adjustment);
ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &VisualServer::environment_set_ssr);