summaryrefslogtreecommitdiff
path: root/servers
diff options
context:
space:
mode:
Diffstat (limited to 'servers')
-rw-r--r--servers/audio/effects/audio_effect_distortion.cpp2
-rw-r--r--servers/audio_server.cpp3
-rw-r--r--servers/display_server.cpp16
-rw-r--r--servers/display_server.h3
-rw-r--r--servers/display_server_headless.h127
-rw-r--r--servers/physics_3d/body_3d_sw.cpp23
-rw-r--r--servers/rendering/rasterizer_dummy.h787
-rw-r--r--servers/rendering/renderer_canvas_render.h1
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp49
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h3
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp42
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp89
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h29
-rw-r--r--servers/rendering/renderer_rd/shader_compiler_rd.cpp160
-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp290
-rw-r--r--servers/rendering/renderer_rd/shader_rd.h23
-rw-r--r--servers/rendering/renderer_rd/shaders/canvas.glsl26
-rw-r--r--servers/rendering/renderer_rd/shaders/canvas_sdf.glsl60
-rw-r--r--servers/rendering/renderer_rd/shaders/particles.glsl238
-rw-r--r--servers/rendering/renderer_rd/shaders/particles_copy.glsl47
-rw-r--r--servers/rendering/renderer_storage.h3
-rw-r--r--servers/rendering/renderer_viewport.cpp3
-rw-r--r--servers/rendering/rendering_device.cpp12
-rw-r--r--servers/rendering/rendering_device.h4
-rw-r--r--servers/rendering/shader_language.cpp1187
-rw-r--r--servers/rendering/shader_language.h61
-rw-r--r--servers/rendering/shader_types.cpp21
-rw-r--r--servers/rendering_server.cpp6
-rw-r--r--servers/rendering_server.h1
33 files changed, 2747 insertions, 583 deletions
diff --git a/servers/audio/effects/audio_effect_distortion.cpp b/servers/audio/effects/audio_effect_distortion.cpp
index 06d51776a3..5c076ca3fe 100644
--- a/servers/audio/effects/audio_effect_distortion.cpp
+++ b/servers/audio/effects/audio_effect_distortion.cpp
@@ -159,7 +159,7 @@ void AudioEffectDistortion::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_post_gain", "post_gain"), &AudioEffectDistortion::set_post_gain);
ClassDB::bind_method(D_METHOD("get_post_gain"), &AudioEffectDistortion::get_post_gain);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Clip,ATan,LoFi,Overdrive,WaveShape"), "set_mode", "get_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Clip,ATan,LoFi,Overdrive,Wave Shape"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pre_gain", PROPERTY_HINT_RANGE, "-60,60,0.01"), "set_pre_gain", "get_pre_gain");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "keep_hf_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_keep_hf_hz", "get_keep_hf_hz");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drive", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drive", "get_drive");
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 08c482553b..0e816fd4f8 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -1164,6 +1164,9 @@ void AudioServer::set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout) {
Bus::Effect bfx;
bfx.effect = fx;
bfx.enabled = p_bus_layout->buses[i].effects[j].enabled;
+#if DEBUG_ENABLED
+ bfx.prof_time = 0;
+#endif
bus->effects.push_back(bfx);
}
}
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index 7bd1075006..c7d444c993 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -32,14 +32,18 @@
#include "core/input/input.h"
#include "scene/resources/texture.h"
+#include "servers/display_server_headless.h"
DisplayServer *DisplayServer::singleton = nullptr;
DisplayServer::SwitchVSyncCallbackInThread DisplayServer::switch_vsync_function = nullptr;
bool DisplayServer::hidpi_allowed = false;
-DisplayServer::DisplayServerCreate DisplayServer::server_create_functions[DisplayServer::MAX_SERVERS];
-int DisplayServer::server_create_count = 0;
+DisplayServer::DisplayServerCreate DisplayServer::server_create_functions[DisplayServer::MAX_SERVERS] = {
+ { "headless", &DisplayServerHeadless::create_func, &DisplayServerHeadless::get_rendering_drivers_func }
+};
+
+int DisplayServer::server_create_count = 1;
void DisplayServer::global_menu_add_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag) {
WARN_PRINT("Global menus not supported by this display server.");
@@ -560,9 +564,11 @@ void DisplayServer::_bind_methods() {
void DisplayServer::register_create_function(const char *p_name, CreateFunction p_function, GetRenderingDriversFunction p_get_drivers) {
ERR_FAIL_COND(server_create_count == MAX_SERVERS);
- server_create_functions[server_create_count].name = p_name;
- server_create_functions[server_create_count].create_function = p_function;
- server_create_functions[server_create_count].get_rendering_drivers_function = p_get_drivers;
+ // Headless display server is always last
+ server_create_functions[server_create_count] = server_create_functions[server_create_count - 1];
+ server_create_functions[server_create_count - 1].name = p_name;
+ server_create_functions[server_create_count - 1].create_function = p_function;
+ server_create_functions[server_create_count - 1].get_rendering_drivers_function = p_get_drivers;
server_create_count++;
}
diff --git a/servers/display_server.h b/servers/display_server.h
index f05aa1f59a..c108281aff 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -175,6 +175,9 @@ public:
return scale;
}
virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
+
+ // Keep the ScreenOrientation enum values in sync with the `display/window/handheld/orientation`
+ // project setting hint.
enum ScreenOrientation {
SCREEN_LANDSCAPE,
SCREEN_PORTRAIT,
diff --git a/servers/display_server_headless.h b/servers/display_server_headless.h
new file mode 100644
index 0000000000..8b386c8d9c
--- /dev/null
+++ b/servers/display_server_headless.h
@@ -0,0 +1,127 @@
+/*************************************************************************/
+/* display_server_headless.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef DISPLAY_SERVER_HEADLESS_H
+#define DISPLAY_SERVER_HEADLESS_H
+
+#include "servers/display_server.h"
+
+#include "servers/rendering/rasterizer_dummy.h"
+
+class DisplayServerHeadless : public DisplayServer {
+private:
+ friend class DisplayServer;
+
+ static Vector<String> get_rendering_drivers_func() {
+ Vector<String> drivers;
+ drivers.push_back("dummy");
+ return drivers;
+ }
+
+ static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+ r_error = OK;
+ RasterizerDummy::make_current();
+ return memnew(DisplayServerHeadless());
+ }
+
+public:
+ bool has_feature(Feature p_feature) const override { return false; }
+ String get_name() const override { return "headless"; }
+
+ void alert(const String &p_alert, const String &p_title = "ALERT!") override {}
+
+ int get_screen_count() const override { return 0; }
+ Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return Point2i(); }
+ Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return Size2i(); }
+ Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return Rect2i(); }
+ int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return 96; /* 0 might cause issues */ }
+ float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return 1; }
+ float screen_get_max_scale() const override { return 1; }
+
+ Vector<DisplayServer::WindowID> get_window_list() const override { return Vector<DisplayServer::WindowID>(); }
+
+ WindowID get_window_at_screen_position(const Point2i &p_position) const override { return -1; }
+
+ void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override {}
+ ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override { return ObjectID(); }
+
+ void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {}
+
+ void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {}
+ void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {}
+ void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {}
+ void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {}
+
+ void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override {}
+
+ void window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window = MAIN_WINDOW_ID) override {}
+
+ int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override { return -1; }
+ void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override {}
+
+ Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override { return Point2i(); }
+ void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override {}
+
+ void window_set_transient(WindowID p_window, WindowID p_parent) override {}
+
+ void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override {}
+ Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); }
+
+ void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override {}
+ Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); };
+
+ void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override {}
+ Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); }
+ Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); }
+
+ void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override {}
+ WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override { return WINDOW_MODE_MINIMIZED; }
+
+ bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override { return false; }
+
+ void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override {}
+ virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override { return false; }
+
+ void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override {}
+ void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override {}
+
+ bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override { return false; }
+
+ bool can_any_window_draw() const override { return false; }
+
+ void process_events() override {}
+
+ void set_icon(const Ref<Image> &p_icon) override {}
+
+ DisplayServerHeadless() {}
+ ~DisplayServerHeadless() {}
+};
+
+#endif // DISPLAY_SERVER_HEADLESS_H
diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp
index 4357c474e4..e4f9548a61 100644
--- a/servers/physics_3d/body_3d_sw.cpp
+++ b/servers/physics_3d/body_3d_sw.cpp
@@ -65,16 +65,18 @@ void Body3DSW::update_inertias() {
// We have to recompute the center of mass.
center_of_mass_local.zero();
- for (int i = 0; i < get_shape_count(); i++) {
- real_t area = get_shape_area(i);
+ if (total_area != 0.0) {
+ for (int i = 0; i < get_shape_count(); i++) {
+ real_t area = get_shape_area(i);
- real_t mass = area * this->mass / total_area;
+ real_t mass = area * this->mass / total_area;
- // NOTE: we assume that the shape origin is also its center of mass.
- center_of_mass_local += mass * get_shape_transform(i).origin;
- }
+ // NOTE: we assume that the shape origin is also its center of mass.
+ center_of_mass_local += mass * get_shape_transform(i).origin;
+ }
- center_of_mass_local /= mass;
+ center_of_mass_local /= mass;
+ }
// Recompute the inertia tensor.
Basis inertia_tensor;
@@ -86,12 +88,15 @@ void Body3DSW::update_inertias() {
continue;
}
+ real_t area = get_shape_area(i);
+ if (area == 0.0) {
+ continue;
+ }
+
inertia_set = true;
const Shape3DSW *shape = get_shape(i);
- real_t area = get_shape_area(i);
-
real_t mass = area * this->mass / total_area;
Basis shape_inertia_tensor = shape->get_moment_of_inertia(mass).to_diagonal_matrix();
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h
new file mode 100644
index 0000000000..bfc7e7684f
--- /dev/null
+++ b/servers/rendering/rasterizer_dummy.h
@@ -0,0 +1,787 @@
+/*************************************************************************/
+/* rasterizer_dummy.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RASTERIZER_DUMMY_H
+#define RASTERIZER_DUMMY_H
+
+#include "core/math/camera_matrix.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "scene/resources/mesh.h"
+#include "servers/rendering/renderer_compositor.h"
+#include "servers/rendering_server.h"
+
+class RasterizerSceneDummy : public RendererSceneRender {
+public:
+ GeometryInstance *geometry_instance_create(RID p_base) override { return nullptr; }
+ void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override {}
+ void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override {}
+ void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override {}
+ void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override {}
+ void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {}
+ void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override {}
+ void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override {}
+ void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override {}
+ void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override {}
+ void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override {}
+ void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override {}
+ void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override {}
+ void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override {}
+
+ uint32_t geometry_instance_get_pair_mask() override { return 0; }
+ void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {}
+ void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {}
+ void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override {}
+ void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) override {}
+
+ void geometry_instance_free(GeometryInstance *p_geometry_instance) override {}
+
+ /* SHADOW ATLAS API */
+
+ RID shadow_atlas_create() override { return RID(); }
+ void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) override {}
+ void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {}
+ bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; }
+
+ void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) override {}
+ int get_directional_light_shadow_size(RID p_light_intance) override { return 0; }
+ void set_directional_shadow_count(int p_count) override {}
+
+ /* SDFGI UPDATE */
+
+ void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
+ int sdfgi_get_pending_region_count(RID p_render_buffers) const override { return 0; }
+ AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { return AABB(); }
+ uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { return 0; }
+
+ /* SKY API */
+
+ RID sky_allocate() override { return RID(); }
+ void sky_initialize(RID p_rid) override {}
+ void sky_set_radiance_size(RID p_sky, int p_radiance_size) override {}
+ void sky_set_mode(RID p_sky, RS::SkyMode p_samples) override {}
+ void sky_set_material(RID p_sky, RID p_material) override {}
+ Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }
+
+ /* ENVIRONMENT API */
+
+ RID environment_allocate() override { return RID(); }
+ void environment_initialize(RID p_rid) override {}
+ void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override {}
+ void environment_set_sky(RID p_env, RID p_sky) override {}
+ void environment_set_sky_custom_fov(RID p_env, float p_scale) override {}
+ void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override {}
+ void environment_set_bg_color(RID p_env, const Color &p_color) override {}
+ void environment_set_bg_energy(RID p_env, float p_energy) override {}
+ void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override {}
+ void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) override {}
+
+ void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) override {}
+ void environment_glow_set_use_bicubic_upscale(bool p_enable) override {}
+ void environment_glow_set_use_high_quality(bool p_enable) override {}
+
+ void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override {}
+ void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {}
+ void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override {}
+ void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
+
+ void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override {}
+
+ void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {}
+ void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {}
+ void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override {}
+
+ void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override {}
+
+ void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {}
+
+ void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {}
+ void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) override {}
+ void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {}
+ void environment_set_volumetric_fog_filter_active(bool p_enable) override {}
+
+ Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }
+
+ bool is_environment(RID p_env) const override { return false; }
+ RS::EnvironmentBG environment_get_background(RID p_env) const override { return RS::ENV_BG_KEEP; }
+ int environment_get_canvas_max_layer(RID p_env) const override { return 0; }
+
+ RID camera_effects_allocate() override { return RID(); }
+ void camera_effects_initialize(RID p_rid) override {}
+ void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override {}
+ void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) override {}
+
+ void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override {}
+ void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override {}
+
+ void shadows_quality_set(RS::ShadowQuality p_quality) override {}
+ void directional_shadow_quality_set(RS::ShadowQuality p_quality) override {}
+
+ RID light_instance_create(RID p_light) override { return RID(); }
+ void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) override {}
+ void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {}
+ void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}
+ void light_instance_mark_visible(RID p_light_instance) override {}
+
+ RID reflection_atlas_create() override { return RID(); }
+ int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; }
+ void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {}
+
+ RID reflection_probe_instance_create(RID p_probe) override { return RID(); }
+ void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) override {}
+ void reflection_probe_release_atlas_index(RID p_instance) override {}
+ bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; }
+ bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; }
+ bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; }
+ bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; }
+
+ RID decal_instance_create(RID p_decal) override { return RID(); }
+ void decal_instance_set_transform(RID p_decal, const Transform &p_transform) override {}
+
+ RID lightmap_instance_create(RID p_lightmap) override { return RID(); }
+ void lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform) override {}
+
+ RID gi_probe_instance_create(RID p_gi_probe) override { return RID(); }
+ void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) override {}
+ bool gi_probe_needs_update(RID p_probe) const override { return false; }
+ void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override {}
+
+ void gi_probe_set_quality(RS::GIProbeQuality) override {}
+
+ void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) override {}
+ void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
+ void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
+
+ void set_scene_pass(uint64_t p_pass) override {}
+ void set_time(double p_time, double p_step) override {}
+ void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {}
+
+ RID render_buffers_create() override { return RID(); }
+ void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) override {}
+ void gi_set_use_half_resolution(bool p_enable) override {}
+
+ void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {}
+ bool screen_space_roughness_limiter_is_active() const override { return false; }
+
+ void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override {}
+ void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override {}
+
+ TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); }
+
+ bool free(RID p_rid) override { return true; }
+ void update() override {}
+ void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {}
+
+ RasterizerSceneDummy() {}
+ ~RasterizerSceneDummy() {}
+};
+
+class RasterizerStorageDummy : public RendererStorage {
+public:
+ bool can_create_resources_async() const override { return false; }
+
+ /* TEXTURE API */
+ struct DummyTexture {
+ Ref<Image> image;
+ };
+ mutable RID_PtrOwner<DummyTexture> texture_owner;
+
+ RID texture_allocate() override {
+ DummyTexture *texture = memnew(DummyTexture);
+ ERR_FAIL_COND_V(!texture, RID());
+ return texture_owner.make_rid(texture);
+ }
+ void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override {
+ DummyTexture *t = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND(!t);
+ t->image = p_image->duplicate();
+ }
+
+ void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override {}
+ void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {}
+ void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {}
+ void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override {}
+ void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {}
+ void texture_proxy_initialize(RID p_texture, RID p_base) override {}
+ void texture_proxy_update(RID p_proxy, RID p_base) override {}
+
+ void texture_2d_placeholder_initialize(RID p_texture) override {}
+ void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override {}
+ void texture_3d_placeholder_initialize(RID p_texture) override {}
+
+ Ref<Image> texture_2d_get(RID p_texture) const override {
+ DummyTexture *t = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND_V(!t, Ref<Image>());
+ return t->image;
+ }
+
+ Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); }
+ Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); }
+
+ void texture_replace(RID p_texture, RID p_by_texture) override {}
+ void texture_set_size_override(RID p_texture, int p_width, int p_height) override {}
+
+ void texture_set_path(RID p_texture, const String &p_path) override {}
+ String texture_get_path(RID p_texture) const override { return String(); }
+
+ void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {}
+ void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {}
+ void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override {}
+
+ void texture_debug_usage(List<RS::TextureInfo> *r_info) override {}
+ void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override {}
+ Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); }
+
+ void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+ void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+
+ /* CANVAS TEXTURE API */
+
+ RID canvas_texture_allocate() override { return RID(); }
+ void canvas_texture_initialize(RID p_rid) override {}
+ void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override {}
+ void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override {}
+
+ void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override {}
+ void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override {}
+
+ /* SHADER API */
+
+ RID shader_allocate() override { return RID(); }
+ void shader_initialize(RID p_rid) override {}
+ void shader_set_code(RID p_shader, const String &p_code) override {}
+ String shader_get_code(RID p_shader) const override { return ""; }
+ void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}
+
+ void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) override {}
+ RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const override { return RID(); }
+ Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); }
+
+ RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); };
+
+ /* COMMON MATERIAL API */
+
+ RID material_allocate() override { return RID(); }
+ void material_initialize(RID p_rid) override {}
+ void material_set_render_priority(RID p_material, int priority) override {}
+ void material_set_shader(RID p_shader_material, RID p_shader) override {}
+
+ void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override {}
+ Variant material_get_param(RID p_material, const StringName &p_param) const override { return Variant(); }
+
+ void material_set_next_pass(RID p_material, RID p_next_material) override {}
+
+ bool material_is_animated(RID p_material) override { return false; }
+ bool material_casts_shadows(RID p_material) override { return false; }
+ void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
+ void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {}
+
+ /* MESH API */
+
+ RID mesh_allocate() override { return RID(); }
+ void mesh_initialize(RID p_rid) override {}
+ void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {}
+ bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; }
+ RID mesh_instance_create(RID p_base) override { return RID(); }
+ void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {}
+ void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {}
+ void mesh_instance_check_for_update(RID p_mesh_instance) override {}
+ void update_mesh_instances() override {}
+ void reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) override {}
+ float reflection_probe_get_lod_threshold(RID p_probe) const override { return 0.0; }
+
+ void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {}
+
+ int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; }
+
+ void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {}
+ RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override { return RS::BLEND_SHAPE_MODE_NORMALIZED; }
+
+ void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
+
+ void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}
+ RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }
+
+ RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override { return RS::SurfaceData(); }
+ int mesh_get_surface_count(RID p_mesh) const override { return 0; }
+
+ void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}
+ AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }
+
+ AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); }
+ void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {}
+ void mesh_clear(RID p_mesh) override {}
+
+ /* MULTIMESH API */
+
+ RID multimesh_allocate() override { return RID(); }
+ void multimesh_initialize(RID p_rid) override {}
+ void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {}
+ int multimesh_get_instance_count(RID p_multimesh) const override { return 0; }
+
+ void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}
+ void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) override {}
+ void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {}
+ void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}
+ void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}
+
+ RID multimesh_get_mesh(RID p_multimesh) const override { return RID(); }
+ AABB multimesh_get_aabb(RID p_multimesh) const override { return AABB(); }
+
+ Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform(); }
+ Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }
+ Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
+ Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
+ void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override {}
+ Vector<float> multimesh_get_buffer(RID p_multimesh) const override { return Vector<float>(); }
+
+ void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
+ int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }
+
+ /* IMMEDIATE API */
+
+ RID immediate_allocate() override { return RID(); }
+ void immediate_initialize(RID p_rid) override {}
+ void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) override {}
+ void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) override {}
+ void immediate_normal(RID p_immediate, const Vector3 &p_normal) override {}
+ void immediate_tangent(RID p_immediate, const Plane &p_tangent) override {}
+ void immediate_color(RID p_immediate, const Color &p_color) override {}
+ void immediate_uv(RID p_immediate, const Vector2 &tex_uv) override {}
+ void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) override {}
+ void immediate_end(RID p_immediate) override {}
+ void immediate_clear(RID p_immediate) override {}
+ void immediate_set_material(RID p_immediate, RID p_material) override {}
+ RID immediate_get_material(RID p_immediate) const override { return RID(); }
+ AABB immediate_get_aabb(RID p_immediate) const override { return AABB(); }
+
+ /* SKELETON API */
+
+ RID skeleton_allocate() override { return RID(); }
+ void skeleton_initialize(RID p_rid) override {}
+ void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {}
+ void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {}
+ int skeleton_get_bone_count(RID p_skeleton) const override { return 0; }
+ void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) override {}
+ Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform(); }
+ void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {}
+ Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); }
+
+ /* Light API */
+
+ RID directional_light_allocate() override { return RID(); }
+ void directional_light_initialize(RID p_rid) override {}
+ RID omni_light_allocate() override { return RID(); }
+ void omni_light_initialize(RID p_rid) override {}
+ RID spot_light_allocate() override { return RID(); }
+ void spot_light_initialize(RID p_rid) override {}
+ RID reflection_probe_allocate() override { return RID(); }
+ void reflection_probe_initialize(RID p_rid) override {}
+
+ void light_set_color(RID p_light, const Color &p_color) override {}
+ void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {}
+ void light_set_shadow(RID p_light, bool p_enabled) override {}
+ void light_set_shadow_color(RID p_light, const Color &p_color) override {}
+ void light_set_projector(RID p_light, RID p_texture) override {}
+ void light_set_negative(RID p_light, bool p_enable) override {}
+ void light_set_cull_mask(RID p_light, uint32_t p_mask) override {}
+ void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {}
+ void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {}
+ void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}
+
+ void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override {}
+
+ void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {}
+ void light_directional_set_blend_splits(RID p_light, bool p_enable) override {}
+ bool light_directional_get_blend_splits(RID p_light) const override { return false; }
+ void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) override {}
+ void light_directional_set_sky_only(RID p_light, bool p_sky_only) override {}
+ bool light_directional_is_sky_only(RID p_light) const override { return false; }
+ RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; }
+
+ RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }
+ RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }
+
+ bool light_has_shadow(RID p_light) const override { return false; }
+
+ RS::LightType light_get_type(RID p_light) const override { return RS::LIGHT_OMNI; }
+ AABB light_get_aabb(RID p_light) const override { return AABB(); }
+ float light_get_param(RID p_light, RS::LightParam p_param) override { return 0.0; }
+ Color light_get_color(RID p_light) override { return Color(); }
+ RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; }
+ uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
+ uint64_t light_get_version(RID p_light) const override { return 0; }
+
+ /* PROBE API */
+
+ void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {}
+ void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {}
+ void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {}
+ void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {}
+ void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {}
+ void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {}
+ void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override {}
+ void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {}
+ void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {}
+ void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {}
+ void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {}
+ void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {}
+ void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {}
+
+ AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); }
+ RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; }
+ uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; }
+ Vector3 reflection_probe_get_extents(RID p_probe) const override { return Vector3(); }
+ Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); }
+ float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; }
+ bool reflection_probe_renders_shadows(RID p_probe) const override { return false; }
+
+ void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
+ void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
+
+ /* DECAL API */
+
+ RID decal_allocate() override { return RID(); }
+ void decal_initialize(RID p_rid) override {}
+ void decal_set_extents(RID p_decal, const Vector3 &p_extents) override {}
+ void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {}
+ void decal_set_emission_energy(RID p_decal, float p_energy) override {}
+ void decal_set_albedo_mix(RID p_decal, float p_mix) override {}
+ void decal_set_modulate(RID p_decal, const Color &p_modulate) override {}
+ void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override {}
+ void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override {}
+ void decal_set_fade(RID p_decal, float p_above, float p_below) override {}
+ void decal_set_normal_fade(RID p_decal, float p_fade) override {}
+
+ AABB decal_get_aabb(RID p_decal) const override { return AABB(); }
+
+ /* GI PROBE API */
+
+ RID gi_probe_allocate() override { return RID(); }
+ void gi_probe_initialize(RID p_rid) override {}
+ void gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {}
+
+ AABB gi_probe_get_bounds(RID p_gi_probe) const override { return AABB(); }
+ Vector3i gi_probe_get_octree_size(RID p_gi_probe) const override { return Vector3i(); }
+ Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const override { return Vector<uint8_t>(); }
+ Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const override { return Vector<uint8_t>(); }
+ Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const override { return Vector<uint8_t>(); }
+
+ Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const override { return Vector<int>(); }
+ Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const override { return Transform(); }
+
+ void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) override {}
+ float gi_probe_get_dynamic_range(RID p_gi_probe) const override { return 0; }
+
+ void gi_probe_set_propagation(RID p_gi_probe, float p_range) override {}
+ float gi_probe_get_propagation(RID p_gi_probe) const override { return 0; }
+
+ void gi_probe_set_energy(RID p_gi_probe, float p_range) override {}
+ float gi_probe_get_energy(RID p_gi_probe) const override { return 0.0; }
+
+ void gi_probe_set_ao(RID p_gi_probe, float p_ao) override {}
+ float gi_probe_get_ao(RID p_gi_probe) const override { return 0; }
+
+ void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) override {}
+ float gi_probe_get_ao_size(RID p_gi_probe) const override { return 0; }
+
+ void gi_probe_set_bias(RID p_gi_probe, float p_range) override {}
+ float gi_probe_get_bias(RID p_gi_probe) const override { return 0.0; }
+
+ void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) override {}
+ float gi_probe_get_normal_bias(RID p_gi_probe) const override { return 0.0; }
+
+ void gi_probe_set_interior(RID p_gi_probe, bool p_enable) override {}
+ bool gi_probe_is_interior(RID p_gi_probe) const override { return false; }
+
+ void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) override {}
+ bool gi_probe_is_using_two_bounces(RID p_gi_probe) const override { return false; }
+
+ void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) override {}
+ float gi_probe_get_anisotropy_strength(RID p_gi_probe) const override { return 0; }
+
+ uint32_t gi_probe_get_version(RID p_gi_probe) override { return 0; }
+
+ /* LIGHTMAP CAPTURE */
+ RID lightmap_allocate() override { return RID(); }
+ void lightmap_initialize(RID p_rid) override {}
+ void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {}
+ void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {}
+ void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {}
+ void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override {}
+ PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override { return PackedVector3Array(); }
+ PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override { return PackedColorArray(); }
+ PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override { return PackedInt32Array(); }
+ PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override { return PackedInt32Array(); }
+ AABB lightmap_get_aabb(RID p_lightmap) const override { return AABB(); }
+ void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override {}
+ bool lightmap_is_interior(RID p_lightmap) const override { return false; }
+ void lightmap_set_probe_capture_update_speed(float p_speed) override {}
+ float lightmap_get_probe_capture_update_speed() const override { return 0; }
+
+ /* OCCLUDER */
+
+ void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}
+
+ /* PARTICLES */
+
+ RID particles_allocate() override { return RID(); }
+ void particles_initialize(RID p_rid) override {}
+ void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override {}
+ void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {}
+ void particles_set_emitting(RID p_particles, bool p_emitting) override {}
+ void particles_set_amount(RID p_particles, int p_amount) override {}
+ void particles_set_lifetime(RID p_particles, float p_lifetime) override {}
+ void particles_set_one_shot(RID p_particles, bool p_one_shot) override {}
+ void particles_set_pre_process_time(RID p_particles, float p_time) override {}
+ void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) override {}
+ void particles_set_randomness_ratio(RID p_particles, float p_ratio) override {}
+ void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override {}
+ void particles_set_speed_scale(RID p_particles, float p_scale) override {}
+ void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {}
+ void particles_set_process_material(RID p_particles, RID p_material) override {}
+ void particles_set_fixed_fps(RID p_particles, int p_fps) override {}
+ void particles_set_interpolate(RID p_particles, bool p_enable) override {}
+ void particles_set_fractional_delta(RID p_particles, bool p_enable) override {}
+ void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {}
+ void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override {}
+ void particles_set_collision_base_size(RID p_particles, float p_size) override {}
+
+ void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override {}
+
+ void particles_set_trails(RID p_particles, bool p_enable, float p_length) override {}
+ void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses) override {}
+
+ void particles_restart(RID p_particles) override {}
+
+ void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {}
+
+ void particles_set_draw_passes(RID p_particles, int p_count) override {}
+ void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override {}
+
+ void particles_request_process(RID p_particles) override {}
+ AABB particles_get_current_aabb(RID p_particles) override { return AABB(); }
+ AABB particles_get_aabb(RID p_particles) const override { return AABB(); }
+
+ void particles_set_emission_transform(RID p_particles, const Transform &p_transform) override {}
+
+ bool particles_get_emitting(RID p_particles) override { return false; }
+ int particles_get_draw_passes(RID p_particles) const override { return 0; }
+ RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); }
+
+ void particles_add_collision(RID p_particles, RID p_instance) override {}
+ void particles_remove_collision(RID p_particles, RID p_instance) override {}
+
+ void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override {}
+
+ void update_particles() override {}
+
+ /* PARTICLES COLLISION */
+
+ RID particles_collision_allocate() override { return RID(); }
+ void particles_collision_initialize(RID p_rid) override {}
+ void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {}
+ void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {}
+ void particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) override {}
+ void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override {}
+ void particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) override {}
+ void particles_collision_set_attractor_directionality(RID p_particles_collision, float p_directionality) override {}
+ void particles_collision_set_attractor_attenuation(RID p_particles_collision, float p_curve) override {}
+ void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override {}
+ void particles_collision_height_field_update(RID p_particles_collision) override {}
+ void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {}
+ AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); }
+ bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
+ RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); }
+
+ RID particles_collision_instance_create(RID p_collision) override { return RID(); };
+ void particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) override{};
+ void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override{};
+
+ /* GLOBAL VARIABLES */
+
+ void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override {}
+ void global_variable_remove(const StringName &p_name) override {}
+ Vector<StringName> global_variable_get_list() const override { return Vector<StringName>(); }
+
+ void global_variable_set(const StringName &p_name, const Variant &p_value) override {}
+ void global_variable_set_override(const StringName &p_name, const Variant &p_value) override {}
+ Variant global_variable_get(const StringName &p_name) const override { return Variant(); }
+ RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const override { return RS::GLOBAL_VAR_TYPE_MAX; }
+
+ void global_variables_load_settings(bool p_load_textures = true) override {}
+ void global_variables_clear() override {}
+
+ int32_t global_variables_instance_allocate(RID p_instance) override { return 0; }
+ void global_variables_instance_free(RID p_instance) override {}
+ void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) override {}
+
+ bool particles_is_inactive(RID p_particles) const override { return false; }
+
+ /* RENDER TARGET */
+
+ RID render_target_create() override { return RID(); }
+ void render_target_set_position(RID p_render_target, int p_x, int p_y) override {}
+ void render_target_set_size(RID p_render_target, int p_width, int p_height) override {}
+ RID render_target_get_texture(RID p_render_target) override { return RID(); }
+ void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override {}
+ void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override {}
+ bool render_target_was_used(RID p_render_target) override { return false; }
+ void render_target_set_as_unused(RID p_render_target) override {}
+
+ void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override {}
+ bool render_target_is_clear_requested(RID p_render_target) override { return false; }
+ Color render_target_get_clear_request_color(RID p_render_target) override { return Color(); }
+ void render_target_disable_clear_request(RID p_render_target) override {}
+ void render_target_do_clear_request(RID p_render_target) override {}
+
+ void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override {}
+ Rect2i render_target_get_sdf_rect(RID p_render_target) const override { return Rect2i(); }
+ void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override {}
+
+ RS::InstanceType get_base_type(RID p_rid) const override { return RS::INSTANCE_NONE; }
+ bool free(RID p_rid) override {
+ if (texture_owner.owns(p_rid)) {
+ // delete the texture
+ DummyTexture *texture = texture_owner.getornull(p_rid);
+ texture_owner.free(p_rid);
+ memdelete(texture);
+ }
+ return true;
+ }
+
+ bool has_os_feature(const String &p_feature) const override { return false; }
+
+ void update_dirty_resources() override {}
+
+ void set_debug_generate_wireframes(bool p_generate) override {}
+
+ void render_info_begin_capture() override {}
+ void render_info_end_capture() override {}
+ int get_captured_render_info(RS::RenderInfo p_info) override { return 0; }
+
+ uint64_t get_render_info(RS::RenderInfo p_info) override { return 0; }
+ String get_video_adapter_name() const override { return String(); }
+ String get_video_adapter_vendor() const override { return String(); }
+
+ static RendererStorage *base_singleton;
+
+ void capture_timestamps_begin() override {}
+ void capture_timestamp(const String &p_name) override {}
+ uint32_t get_captured_timestamps_count() const override { return 0; }
+ uint64_t get_captured_timestamps_frame() const override { return 0; }
+ uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override { return 0; }
+ uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override { return 0; }
+ String get_captured_timestamp_name(uint32_t p_index) const override { return String(); }
+
+ RasterizerStorageDummy() {}
+ ~RasterizerStorageDummy() {}
+};
+
+class RasterizerCanvasDummy : public RendererCanvasRender {
+public:
+ PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override { return 0; }
+ void free_polygon(PolygonID p_polygon) override {}
+
+ void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override {}
+ void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override {}
+
+ RID light_create() override { return RID(); }
+ void light_set_texture(RID p_rid, RID p_texture) override {}
+ void light_set_use_shadow(RID p_rid, bool p_enable) override {}
+ void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override {}
+ void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override {}
+
+ void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override {}
+ RID occluder_polygon_create() override { return RID(); }
+ void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override {}
+ void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override {}
+ void set_shadow_texture_size(int p_size) override {}
+
+ void draw_window_margins(int *p_margins, RID *p_margin_textures) override {}
+
+ bool free(RID p_rid) override { return true; }
+ void update() override {}
+
+ RasterizerCanvasDummy() {}
+ ~RasterizerCanvasDummy() {}
+};
+
+class RasterizerDummy : public RendererCompositor {
+private:
+ uint64_t frame = 1;
+ float delta = 0;
+
+protected:
+ RasterizerCanvasDummy canvas;
+ RasterizerStorageDummy storage;
+ RasterizerSceneDummy scene;
+
+public:
+ RendererStorage *get_storage() override { return &storage; }
+ RendererCanvasRender *get_canvas() override { return &canvas; }
+ RendererSceneRender *get_scene() override { return &scene; }
+
+ void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override {}
+
+ void initialize() override {}
+ void begin_frame(double frame_step) override {
+ frame++;
+ delta = frame_step;
+ }
+
+ void prepare_for_blitting_render_targets() override {}
+ void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) override {}
+
+ void end_frame(bool p_swap_buffers) override {
+ if (p_swap_buffers) {
+ DisplayServer::get_singleton()->swap_buffers();
+ }
+ }
+
+ void finalize() override {}
+
+ static RendererCompositor *_create_current() {
+ return memnew(RasterizerDummy);
+ }
+
+ static void make_current() {
+ _create_func = _create_current;
+ }
+
+ bool is_low_end() const override { return true; }
+ uint64_t get_frame_number() const override { return frame; }
+ float get_frame_delta_time() const override { return delta; }
+
+ RasterizerDummy() {}
+ ~RasterizerDummy() {}
+};
+
+#endif // RASTERIZER_DUMMY_H
diff --git a/servers/rendering/renderer_canvas_render.h b/servers/rendering/renderer_canvas_render.h
index 0e9ef616cb..0266e137c0 100644
--- a/servers/rendering/renderer_canvas_render.h
+++ b/servers/rendering/renderer_canvas_render.h
@@ -420,7 +420,6 @@ public:
if (found_xform) {
r = xf.xform(r);
- found_xform = false;
}
if (first) {
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index c96c541461..5a26b5abbb 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -30,6 +30,7 @@
#include "scene_shader_forward_clustered.h"
#include "core/config/project_settings.h"
+#include "core/math/math_defs.h"
#include "render_forward_clustered.h"
using namespace RendererSceneRenderImplementation;
@@ -608,6 +609,9 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
//builtins
actions.renames["TIME"] = "scene_data.time";
+ actions.renames["PI"] = _MKSTR(Math_PI);
+ actions.renames["TAU"] = _MKSTR(Math_TAU);
+ actions.renames["E"] = _MKSTR(Math_E);
actions.renames["VIEWPORT_SIZE"] = "scene_data.viewport_size";
actions.renames["FRAGCOORD"] = "gl_FragCoord";
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index b9220cc514..883273c8a5 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -30,6 +30,7 @@
#include "scene_shader_forward_mobile.h"
#include "core/config/project_settings.h"
+#include "core/math/math_defs.h"
#include "render_forward_mobile.h"
using namespace RendererSceneRenderImplementation;
@@ -625,6 +626,9 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
//builtins
actions.renames["TIME"] = "scene_data.time";
+ actions.renames["PI"] = _MKSTR(Math_PI);
+ actions.renames["TAU"] = _MKSTR(Math_TAU);
+ actions.renames["E"] = _MKSTR(Math_E);
actions.renames["VIEWPORT_SIZE"] = "scene_data.viewport_size";
actions.renames["FRAGCOORD"] = "gl_FragCoord";
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index f448698976..70c1705bff 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -31,8 +31,10 @@
#include "renderer_canvas_render_rd.h"
#include "core/config/project_settings.h"
#include "core/math/geometry_2d.h"
+#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "renderer_compositor_rd.h"
+#include "servers/rendering/rendering_server_default.h"
void RendererCanvasRenderRD::_update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4) {
p_mat4[0] = p_transform.elements[0][0];
@@ -390,7 +392,7 @@ void RendererCanvasRenderRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RI
r_last_texture = p_texture;
}
-void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, const Item *p_item, RD::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, Light *p_lights, PipelineVariants *p_pipeline_variants) {
+void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RD::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, Light *p_lights, PipelineVariants *p_pipeline_variants) {
//create an empty push constant
RS::CanvasItemTextureFilter current_filter = default_filter;
@@ -747,9 +749,15 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, const Item
} else if (c->type == Item::Command::TYPE_PARTICLES) {
const Item::CommandParticles *pt = static_cast<const Item::CommandParticles *>(c);
ERR_BREAK(storage->particles_get_mode(pt->particles) != RS::PARTICLES_MODE_2D);
+ storage->particles_request_process(pt->particles);
+
if (storage->particles_is_inactive(pt->particles)) {
break;
}
+
+ RenderingServerDefault::redraw_request(); // active particles means redraw request
+
+ bool local_coords = true;
int dpc = storage->particles_get_draw_passes(pt->particles);
if (dpc == 0) {
break; //nothing to draw
@@ -768,6 +776,30 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, const Item
mesh = storage->particles_get_draw_pass_mesh(pt->particles, 0); //higher ones are ignored
texture = pt->texture;
+
+ if (storage->particles_has_collision(pt->particles) && storage->render_target_is_sdf_enabled(p_render_target)) {
+ //pass collision information
+ Transform2D xform;
+ if (local_coords) {
+ xform = p_item->final_transform;
+ } else {
+ xform = p_canvas_transform_inverse;
+ }
+
+ RID sdf_texture = storage->render_target_get_sdf_texture(p_render_target);
+
+ Rect2 to_screen;
+ {
+ Rect2 sdf_rect = storage->render_target_get_sdf_rect(p_render_target);
+
+ to_screen.size = Vector2(1.0 / sdf_rect.size.width, 1.0 / sdf_rect.size.height);
+ to_screen.position = -sdf_rect.position * to_screen.size;
+ }
+
+ storage->particles_set_canvas_sdf_collision(pt->particles, true, xform, to_screen, sdf_texture);
+ } else {
+ storage->particles_set_canvas_sdf_collision(pt->particles, false, Transform2D(), Rect2(), RID());
+ }
}
if (mesh.is_null()) {
@@ -1052,7 +1084,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
}
}
- _render_item(draw_list, ci, fb_format, canvas_transform_inverse, current_clip, p_lights, pipeline_variants);
+ _render_item(draw_list, p_to_render_target, ci, fb_format, canvas_transform_inverse, current_clip, p_lights, pipeline_variants);
prev_material = material;
}
@@ -1280,6 +1312,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
Item *canvas_group_owner = nullptr;
bool update_skeletons = false;
+ bool time_used = false;
while (ci) {
if (ci->copy_back_buffer && canvas_group_owner == nullptr) {
@@ -1305,6 +1338,9 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
if (md->shader_data->uses_sdf) {
r_sdf_used = true;
}
+ if (md->shader_data->uses_time) {
+ time_used = true;
+ }
if (md->last_frame != RendererCompositorRD::singleton->get_frame_number()) {
md->last_frame = RendererCompositorRD::singleton->get_frame_number();
if (!RD::get_singleton()->uniform_set_is_valid(md->uniform_set)) {
@@ -1401,6 +1437,10 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
ci = ci->next;
}
+
+ if (time_used) {
+ RenderingServerDefault::redraw_request();
+ }
}
RID RendererCanvasRenderRD::light_create() {
@@ -1877,6 +1917,7 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) {
uniforms.clear();
uses_screen_texture = false;
uses_sdf = false;
+ uses_time = false;
if (code == String()) {
return; //just invalid, but no error
@@ -1901,6 +1942,7 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) {
actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture;
actions.usage_flag_pointers["texture_sdf"] = &uses_sdf;
+ actions.usage_flag_pointers["TIME"] = &uses_time;
actions.uniforms = &uniforms;
@@ -2367,6 +2409,9 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
actions.renames["CANVAS_MATRIX"] = "canvas_data.canvas_transform";
actions.renames["SCREEN_MATRIX"] = "canvas_data.screen_transform";
actions.renames["TIME"] = "canvas_data.time";
+ actions.renames["PI"] = _MKSTR(Math_PI);
+ actions.renames["TAU"] = _MKSTR(Math_TAU);
+ actions.renames["E"] = _MKSTR(Math_E);
actions.renames["AT_LIGHT_PASS"] = "false";
actions.renames["INSTANCE_CUSTOM"] = "instance_custom";
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index 8129cc6c9b..890a4e3649 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -176,6 +176,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
bool uses_screen_texture = false;
bool uses_sdf = false;
+ bool uses_time = false;
virtual void set_code(const String &p_Code);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
@@ -425,7 +426,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
RID _create_base_uniform_set(RID p_to_render_target, bool p_backbuffer);
inline void _bind_canvas_texture(RD::DrawListID p_draw_list, RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID &r_last_texture, PushConstant &push_constant, Size2 &r_texpixel_size); //recursive, so regular inline used instead.
- void _render_item(RenderingDevice::DrawListID p_draw_list, const Item *p_item, RenderingDevice::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, Light *p_lights, PipelineVariants *p_pipeline_variants);
+ void _render_item(RenderingDevice::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RenderingDevice::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, Light *p_lights, PipelineVariants *p_pipeline_variants);
void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer = false);
_FORCE_INLINE_ void _update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4);
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index 0012ba9c27..1337d36762 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -31,6 +31,7 @@
#include "renderer_compositor_rd.h"
#include "core/config/project_settings.h"
+#include "core/os/dir_access.h"
void RendererCompositorRD::prepare_for_blitting_render_targets() {
RD::get_singleton()->prepare_screen_for_drawing();
@@ -155,6 +156,43 @@ void RendererCompositorRD::finalize() {
RendererCompositorRD *RendererCompositorRD::singleton = nullptr;
RendererCompositorRD::RendererCompositorRD() {
+ {
+ String shader_cache_dir = Engine::get_singleton()->get_shader_cache_path();
+ if (shader_cache_dir == String()) {
+ shader_cache_dir = "user://";
+ }
+ DirAccessRef da = DirAccess::open(shader_cache_dir);
+ if (!da) {
+ ERR_PRINT("Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir);
+ } else {
+ Error err = da->change_dir("shader_cache");
+ if (err != OK) {
+ err = da->make_dir("shader_cache");
+ }
+ if (err != OK) {
+ ERR_PRINT("Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir);
+ } else {
+ shader_cache_dir = shader_cache_dir.plus_file("shader_cache");
+
+ bool shader_cache_enabled = GLOBAL_GET("rendering/shader_compiler/shader_cache/enabled");
+ if (!Engine::get_singleton()->is_editor_hint() && !shader_cache_enabled) {
+ shader_cache_dir = String(); //disable only if not editor
+ }
+
+ if (shader_cache_dir != String()) {
+ bool compress = GLOBAL_GET("rendering/shader_compiler/shader_cache/compress");
+ bool use_zstd = GLOBAL_GET("rendering/shader_compiler/shader_cache/use_zstd_compression");
+ bool strip_debug = GLOBAL_GET("rendering/shader_compiler/shader_cache/strip_debug");
+
+ ShaderRD::set_shader_cache_dir(shader_cache_dir);
+ ShaderRD::set_shader_cache_save_compressed(compress);
+ ShaderRD::set_shader_cache_save_compressed_zstd(use_zstd);
+ ShaderRD::set_shader_cache_save_debug(!strip_debug);
+ }
+ }
+ }
+ }
+
singleton = this;
time = 0;
@@ -171,3 +209,7 @@ RendererCompositorRD::RendererCompositorRD() {
scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered(storage));
}
}
+
+RendererCompositorRD::~RendererCompositorRD() {
+ ShaderRD::set_shader_cache_dir(String());
+}
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h
index 52552f7ee3..7a78322051 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.h
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h
@@ -118,6 +118,6 @@ public:
static RendererCompositorRD *singleton;
RendererCompositorRD();
- ~RendererCompositorRD() {}
+ ~RendererCompositorRD();
};
#endif // RASTERIZER_RD_H
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index 54c6e81110..966a1c6815 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -30,6 +30,7 @@
#include "renderer_scene_sky_rd.h"
#include "core/config/project_settings.h"
+#include "core/math/math_defs.h"
#include "renderer_scene_render_rd.h"
#include "servers/rendering/rendering_server_default.h"
@@ -710,6 +711,9 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) {
actions.renames["SKY_COORDS"] = "panorama_coords";
actions.renames["SCREEN_UV"] = "uv";
actions.renames["TIME"] = "params.time";
+ actions.renames["PI"] = _MKSTR(Math_PI);
+ actions.renames["TAU"] = _MKSTR(Math_TAU);
+ actions.renames["E"] = _MKSTR(Math_E);
actions.renames["HALF_RES_COLOR"] = "half_res_color";
actions.renames["QUARTER_RES_COLOR"] = "quarter_res_color";
actions.renames["RADIANCE"] = "radiance";
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index f419875d58..7a26e40c0a 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -33,6 +33,7 @@
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
+#include "core/math/math_defs.h"
#include "renderer_compositor_rd.h"
#include "servers/rendering/shader_language.h"
@@ -4305,6 +4306,15 @@ void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_partic
particles->collisions.erase(p_particles_collision_instance);
}
+void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->has_sdf_collision = p_enable;
+ particles->sdf_collision_transform = p_xform;
+ particles->sdf_collision_to_screen = p_to_screen;
+ particles->sdf_collision_texture = p_texture;
+}
+
void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta) {
if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
Vector<RD::Uniform> uniforms;
@@ -4410,6 +4420,50 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
if (p_particles->use_local_coords) {
to_particles = p_particles->emission_transform.affine_inverse();
}
+
+ if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) {
+ //2D collision
+
+ Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
+ Transform2D revert = xform.affine_inverse();
+ frame_params.collider_count = 1;
+ frame_params.colliders[0].transform[0] = xform.elements[0][0];
+ frame_params.colliders[0].transform[1] = xform.elements[0][1];
+ frame_params.colliders[0].transform[2] = 0;
+ frame_params.colliders[0].transform[3] = xform.elements[2][0];
+
+ frame_params.colliders[0].transform[4] = xform.elements[1][0];
+ frame_params.colliders[0].transform[5] = xform.elements[1][1];
+ frame_params.colliders[0].transform[6] = 0;
+ frame_params.colliders[0].transform[7] = xform.elements[2][1];
+
+ frame_params.colliders[0].transform[8] = revert.elements[0][0];
+ frame_params.colliders[0].transform[9] = revert.elements[0][1];
+ frame_params.colliders[0].transform[10] = 0;
+ frame_params.colliders[0].transform[11] = revert.elements[2][0];
+
+ frame_params.colliders[0].transform[12] = revert.elements[1][0];
+ frame_params.colliders[0].transform[13] = revert.elements[1][1];
+ frame_params.colliders[0].transform[14] = 0;
+ frame_params.colliders[0].transform[15] = revert.elements[2][1];
+
+ frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
+ frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;
+ frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x;
+ frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y;
+ frame_params.colliders[0].texture_index = 0;
+ frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF;
+
+ collision_heightmap_texture = p_particles->sdf_collision_texture;
+
+ //replace in all other history frames where used because parameters are no longer valid if screen moves
+ for (uint32_t i = 1; i < p_particles->frame_history.size(); i++) {
+ if (p_particles->frame_history[i].collider_count > 0 && p_particles->frame_history[i].colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) {
+ p_particles->frame_history[i].colliders[0] = frame_params.colliders[0];
+ }
+ }
+ }
+
uint32_t collision_3d_textures_used = 0;
for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(E->get());
@@ -4657,6 +4711,8 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
ERR_FAIL_COND(!m);
+ p_particles->has_collision_cache = m->shader_data->uses_collision;
+
//todo should maybe compute all particle systems together?
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
@@ -4740,6 +4796,11 @@ void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &
copy_push_constant.trail_total = 1;
copy_push_constant.frame_delta = 0.0;
}
+
+ copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
+ copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
+ copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
+
copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
copy_push_constant.total_particles = particles->amount;
@@ -5019,6 +5080,10 @@ void RendererStorageRD::update_particles() {
copy_push_constant.frame_delta = 0.0;
}
+ copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
+ copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
+ copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
+
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
@@ -5049,6 +5114,7 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
valid = false;
ubo_size = 0;
uniforms.clear();
+ uses_collision = false;
if (code == String()) {
return; //just invalid, but no error
@@ -5068,6 +5134,8 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
actions.usage_flag_pointers["TIME"] = &uses_time;
*/
+ actions.usage_flag_pointers["COLLIDED"] = &uses_collision;
+
actions.uniforms = &uniforms;
Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
@@ -7133,6 +7201,20 @@ Rect2i RendererStorageRD::render_target_get_sdf_rect(RID p_render_target) const
return _render_target_get_sdf_rect(rt);
}
+void RendererStorageRD::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ rt->sdf_enabled = p_enabled;
+}
+
+bool RendererStorageRD::render_target_is_sdf_enabled(RID p_render_target) const {
+ const RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND_V(!rt, false);
+
+ return rt->sdf_enabled;
+}
+
RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
@@ -7200,7 +7282,7 @@ void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) {
rt->process_size.x = MAX(rt->process_size.x, 1);
rt->process_size.y = MAX(rt->process_size.y, 1);
- tformat.format = RD::DATA_FORMAT_R16G16_UINT;
+ tformat.format = RD::DATA_FORMAT_R16G16_SINT;
tformat.width = rt->process_size.width;
tformat.height = rt->process_size.height;
tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
@@ -7208,7 +7290,7 @@ void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) {
rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
- tformat.format = RD::DATA_FORMAT_R16_UNORM;
+ tformat.format = RD::DATA_FORMAT_R16_SNORM;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
@@ -9144,6 +9226,9 @@ RendererStorageRD::RendererStorageRD() {
actions.renames["CUSTOM"] = "PARTICLE.custom";
actions.renames["TRANSFORM"] = "PARTICLE.xform";
actions.renames["TIME"] = "FRAME.time";
+ actions.renames["PI"] = _MKSTR(Math_PI);
+ actions.renames["TAU"] = _MKSTR(Math_TAU);
+ actions.renames["E"] = _MKSTR(Math_E);
actions.renames["LIFETIME"] = "params.lifetime";
actions.renames["DELTA"] = "local_delta";
actions.renames["NUMBER"] = "particle_number";
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 49f7f3dba6..67fbeb3008 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -638,7 +638,9 @@ private:
COLLISION_TYPE_SPHERE,
COLLISION_TYPE_BOX,
COLLISION_TYPE_SDF,
- COLLISION_TYPE_HEIGHT_FIELD
+ COLLISION_TYPE_HEIGHT_FIELD,
+ COLLISION_TYPE_2D_SDF,
+
};
struct Collider {
@@ -710,6 +712,13 @@ private:
bool restart_request = false;
AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
bool use_local_coords = true;
+ bool has_collision_cache = false;
+
+ bool has_sdf_collision = false;
+ Transform2D sdf_collision_transform;
+ Rect2 sdf_collision_to_screen;
+ RID sdf_collision_texture;
+
RID process_material;
uint32_t frame_counter = 0;
RS::ParticlesTransformAlign transform_align = RS::PARTICLES_TRANSFORM_ALIGN_DISABLED;
@@ -820,6 +829,11 @@ private:
float align_up[3];
uint32_t align_mode;
+
+ uint32_t order_by_lifetime;
+ uint32_t lifetime_split;
+ uint32_t lifetime_reverse;
+ uint32_t pad;
};
enum {
@@ -843,6 +857,7 @@ private:
struct ParticlesShaderData : public ShaderData {
bool valid;
RID version;
+ bool uses_collision = false;
//PipelineCacheRD pipelines[SKY_VERSION_MAX];
Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
@@ -1120,6 +1135,8 @@ private:
bool flags[RENDER_TARGET_FLAG_MAX];
+ bool sdf_enabled = false;
+
RID backbuffer; //used for effects
RID backbuffer_fb;
RID backbuffer_mipmap0;
@@ -2175,6 +2192,13 @@ public:
return particles->amount * r_trail_divisor;
}
+ _FORCE_INLINE_ bool particles_has_collision(RID p_particles) {
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND_V(!particles, 0);
+
+ return particles->has_collision_cache;
+ }
+
_FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, false);
@@ -2206,6 +2230,7 @@ public:
virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance);
virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance);
+ virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture);
/* PARTICLES COLLISION */
@@ -2280,6 +2305,8 @@ public:
RID render_target_get_sdf_framebuffer(RID p_render_target);
void render_target_sdf_process(RID p_render_target);
virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const;
+ void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled);
+ bool render_target_is_sdf_enabled(RID p_render_target) const;
Size2 render_target_get_size(RID p_render_target);
RID render_target_get_rd_framebuffer(RID p_render_target);
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
index 3a000bd06e..7deedb80c3 100644
--- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
@@ -369,17 +369,24 @@ void ShaderCompilerRD::_dump_function_deps(const SL::ShaderNode *p_node, const S
ERR_FAIL_COND(fidx == -1);
+ Vector<StringName> uses_functions;
+
for (Set<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) {
- if (added.has(E->get())) {
+ uses_functions.push_back(E->get());
+ }
+ uses_functions.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced
+
+ for (int k = 0; k < uses_functions.size(); k++) {
+ if (added.has(uses_functions[k])) {
continue; //was added already
}
- _dump_function_deps(p_node, E->get(), p_func_code, r_to_add, added);
+ _dump_function_deps(p_node, uses_functions[k], p_func_code, r_to_add, added);
SL::FunctionNode *fnode = nullptr;
for (int i = 0; i < p_node->functions.size(); i++) {
- if (p_node->functions[i].name == E->get()) {
+ if (p_node->functions[i].name == uses_functions[k]) {
fnode = p_node->functions[i].function;
break;
}
@@ -391,10 +398,21 @@ void ShaderCompilerRD::_dump_function_deps(const SL::ShaderNode *p_node, const S
String header;
if (fnode->return_type == SL::TYPE_STRUCT) {
- header = _mkid(fnode->return_struct_name) + " " + _mkid(fnode->name) + "(";
+ header = _mkid(fnode->return_struct_name);
} else {
- header = _typestr(fnode->return_type) + " " + _mkid(fnode->name) + "(";
+ header = _typestr(fnode->return_type);
}
+
+ if (fnode->return_array_size > 0) {
+ header += "[";
+ header += itos(fnode->return_array_size);
+ header += "]";
+ }
+
+ header += " ";
+ header += _mkid(fnode->name);
+ header += "(";
+
for (int i = 0; i < fnode->arguments.size(); i++) {
if (i > 0) {
header += ", ";
@@ -407,13 +425,18 @@ void ShaderCompilerRD::_dump_function_deps(const SL::ShaderNode *p_node, const S
} else {
header += _qualstr(fnode->arguments[i].qualifier) + _prestr(fnode->arguments[i].precision) + _typestr(fnode->arguments[i].type) + " " + _mkid(fnode->arguments[i].name);
}
+ if (fnode->arguments[i].array_size > 0) {
+ header += "[";
+ header += itos(fnode->arguments[i].array_size);
+ header += "]";
+ }
}
header += ")\n";
r_to_add += header;
- r_to_add += p_func_code[E->get()];
+ r_to_add += p_func_code[uses_functions[k]];
- added.insert(E->get());
+ added.insert(uses_functions[k]);
}
}
@@ -565,63 +588,74 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
uniform_defines.resize(max_uniforms);
bool uses_uniforms = false;
+ Vector<StringName> uniform_names;
+
for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) {
+ uniform_names.push_back(E->key());
+ }
+
+ uniform_names.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced
+
+ for (int k = 0; k < uniform_names.size(); k++) {
+ StringName uniform_name = uniform_names[k];
+ const SL::ShaderNode::Uniform &uniform = pnode->uniforms[uniform_name];
+
String ucode;
- if (E->get().scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ if (uniform.scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) {
//insert, but don't generate any code.
- p_actions.uniforms->insert(E->key(), E->get());
+ p_actions.uniforms->insert(uniform_name, uniform);
continue; //instances are indexed directly, dont need index uniforms
}
- if (SL::is_sampler_type(E->get().type)) {
- ucode = "layout(set = " + itos(actions.texture_layout_set) + ", binding = " + itos(actions.base_texture_binding_index + E->get().texture_order) + ") uniform ";
+ if (SL::is_sampler_type(uniform.type)) {
+ ucode = "layout(set = " + itos(actions.texture_layout_set) + ", binding = " + itos(actions.base_texture_binding_index + uniform.texture_order) + ") uniform ";
}
- bool is_buffer_global = !SL::is_sampler_type(E->get().type) && E->get().scope == SL::ShaderNode::Uniform::SCOPE_GLOBAL;
+ bool is_buffer_global = !SL::is_sampler_type(uniform.type) && uniform.scope == SL::ShaderNode::Uniform::SCOPE_GLOBAL;
if (is_buffer_global) {
//this is an integer to index the global table
ucode += _typestr(ShaderLanguage::TYPE_UINT);
} else {
- ucode += _prestr(E->get().precision);
- ucode += _typestr(E->get().type);
+ ucode += _prestr(uniform.precision);
+ ucode += _typestr(uniform.type);
}
- ucode += " " + _mkid(E->key());
+ ucode += " " + _mkid(uniform_name);
ucode += ";\n";
- if (SL::is_sampler_type(E->get().type)) {
+ if (SL::is_sampler_type(uniform.type)) {
for (int j = 0; j < STAGE_MAX; j++) {
r_gen_code.stage_globals[j] += ucode;
}
GeneratedCode::Texture texture;
- texture.name = E->key();
- texture.hint = E->get().hint;
- texture.type = E->get().type;
- texture.filter = E->get().filter;
- texture.repeat = E->get().repeat;
- texture.global = E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL;
+ texture.name = uniform_name;
+ texture.hint = uniform.hint;
+ texture.type = uniform.type;
+ texture.filter = uniform.filter;
+ texture.repeat = uniform.repeat;
+ texture.global = uniform.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL;
if (texture.global) {
r_gen_code.uses_global_textures = true;
}
- r_gen_code.texture_uniforms.write[E->get().texture_order] = texture;
+ r_gen_code.texture_uniforms.write[uniform.texture_order] = texture;
} else {
if (!uses_uniforms) {
uses_uniforms = true;
}
- uniform_defines.write[E->get().order] = ucode;
+ uniform_defines.write[uniform.order] = ucode;
if (is_buffer_global) {
//globals are indices into the global table
- uniform_sizes.write[E->get().order] = _get_datatype_size(ShaderLanguage::TYPE_UINT);
- uniform_alignments.write[E->get().order] = _get_datatype_alignment(ShaderLanguage::TYPE_UINT);
+ uniform_sizes.write[uniform.order] = _get_datatype_size(ShaderLanguage::TYPE_UINT);
+ uniform_alignments.write[uniform.order] = _get_datatype_alignment(ShaderLanguage::TYPE_UINT);
} else {
- uniform_sizes.write[E->get().order] = _get_datatype_size(E->get().type);
- uniform_alignments.write[E->get().order] = _get_datatype_alignment(E->get().type);
+ uniform_sizes.write[uniform.order] = _get_datatype_size(uniform.type);
+ uniform_alignments.write[uniform.order] = _get_datatype_alignment(uniform.type);
}
}
- p_actions.uniforms->insert(E->key(), E->get());
+ p_actions.uniforms->insert(uniform_name, uniform);
}
for (int i = 0; i < max_uniforms; i++) {
@@ -688,21 +722,32 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
List<Pair<StringName, SL::ShaderNode::Varying>> var_frag_to_light;
+ Vector<StringName> varying_names;
+
for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) {
- if (E->get().stage == SL::ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT || E->get().stage == SL::ShaderNode::Varying::STAGE_FRAGMENT) {
- var_frag_to_light.push_back(Pair<StringName, SL::ShaderNode::Varying>(E->key(), E->get()));
- fragment_varyings.insert(E->key());
+ varying_names.push_back(E->key());
+ }
+
+ varying_names.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced
+
+ for (int k = 0; k < varying_names.size(); k++) {
+ StringName varying_name = varying_names[k];
+ const SL::ShaderNode::Varying &varying = pnode->varyings[varying_name];
+
+ if (varying.stage == SL::ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT || varying.stage == SL::ShaderNode::Varying::STAGE_FRAGMENT) {
+ var_frag_to_light.push_back(Pair<StringName, SL::ShaderNode::Varying>(varying_name, varying));
+ fragment_varyings.insert(varying_name);
continue;
}
String vcode;
- String interp_mode = _interpstr(E->get().interpolation);
- vcode += _prestr(E->get().precision);
- vcode += _typestr(E->get().type);
- vcode += " " + _mkid(E->key());
- if (E->get().array_size > 0) {
+ String interp_mode = _interpstr(varying.interpolation);
+ vcode += _prestr(varying.precision);
+ vcode += _typestr(varying.type);
+ vcode += " " + _mkid(varying_name);
+ if (varying.array_size > 0) {
vcode += "[";
- vcode += itos(E->get().array_size);
+ vcode += itos(varying.array_size);
vcode += "]";
}
vcode += ";\n";
@@ -959,25 +1004,30 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
declaration += itos(adnode->declarations[i].size);
}
declaration += "]";
- int sz = adnode->declarations[i].initializer.size();
- if (sz > 0) {
+ if (adnode->declarations[i].single_expression) {
declaration += "=";
- if (adnode->datatype == SL::TYPE_STRUCT) {
- declaration += _mkid(adnode->struct_name);
- } else {
- declaration += _typestr(adnode->datatype);
- }
- declaration += "[";
- declaration += itos(sz);
- declaration += "]";
- declaration += "(";
- for (int j = 0; j < sz; j++) {
- declaration += _dump_node_code(adnode->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- if (j != sz - 1) {
- declaration += ", ";
+ declaration += _dump_node_code(adnode->declarations[i].initializer[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ } else {
+ int sz = adnode->declarations[i].initializer.size();
+ if (sz > 0) {
+ declaration += "=";
+ if (adnode->datatype == SL::TYPE_STRUCT) {
+ declaration += _mkid(adnode->struct_name);
+ } else {
+ declaration += _typestr(adnode->datatype);
+ }
+ declaration += "[";
+ declaration += itos(sz);
+ declaration += "]";
+ declaration += "(";
+ for (int j = 0; j < sz; j++) {
+ declaration += _dump_node_code(adnode->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ if (j != sz - 1) {
+ declaration += ", ";
+ }
}
+ declaration += ")";
}
- declaration += ")";
}
}
@@ -988,7 +1038,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
bool use_fragment_varying = false;
if (!(p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX)) {
- if (anode->assign_expression != nullptr) {
+ if (anode->assign_expression != nullptr && shader->varyings.has(anode->name)) {
use_fragment_varying = true;
} else {
if (p_assigning) {
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index f7242a2b17..6f29ff42bc 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -30,8 +30,12 @@
#include "shader_rd.h"
+#include "core/io/compression.h"
+#include "core/os/dir_access.h"
+#include "core/os/file_access.h"
#include "renderer_compositor_rd.h"
#include "servers/rendering/rendering_device.h"
+#include "thirdparty/misc/smolv.h"
void ShaderRD::_add_stage(const char *p_code, StageType p_stage_type) {
Vector<String> lines = String(p_code).split("\n");
@@ -97,6 +101,7 @@ void ShaderRD::_add_stage(const char *p_code, StageType p_stage_type) {
void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name) {
name = p_name;
+
if (p_compute_code) {
_add_stage(p_compute_code, STAGE_TYPE_COMPUTE);
is_compute = true;
@@ -109,6 +114,18 @@ void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, con
_add_stage(p_fragment_code, STAGE_TYPE_FRAGMENT);
}
}
+
+ StringBuilder tohash;
+ tohash.append("[VersionKey]");
+ tohash.append(RenderingDevice::get_singleton()->shader_get_cache_key());
+ tohash.append("[Vertex]");
+ tohash.append(p_vertex_code ? p_vertex_code : "");
+ tohash.append("[Fragment]");
+ tohash.append(p_fragment_code ? p_fragment_code : "");
+ tohash.append("[Compute]");
+ tohash.append(p_compute_code ? p_compute_code : "");
+
+ base_sha256 = tohash.as_string().sha256_text();
}
RID ShaderRD::version_create() {
@@ -131,6 +148,9 @@ void ShaderRD::_clear_version(Version *p_version) {
}
memdelete_arr(p_version->variants);
+ if (p_version->variant_stages) {
+ memdelete_arr(p_version->variant_stages);
+ }
p_version->variants = nullptr;
}
}
@@ -183,7 +203,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
return; //variant is disabled, return
}
- Vector<RD::ShaderStageData> stages;
+ Vector<RD::ShaderStageData> &stages = p_version->variant_stages[p_variant];
String error;
String current_source;
@@ -313,6 +333,197 @@ RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_versio
return source_code;
}
+String ShaderRD::_version_get_sha1(Version *p_version) const {
+ StringBuilder hash_build;
+
+ hash_build.append("[uniforms]");
+ hash_build.append(p_version->uniforms.get_data());
+ hash_build.append("[vertex_globals]");
+ hash_build.append(p_version->vertex_globals.get_data());
+ hash_build.append("[fragment_globals]");
+ hash_build.append(p_version->fragment_globals.get_data());
+ hash_build.append("[compute_globals]");
+ hash_build.append(p_version->compute_globals.get_data());
+
+ Vector<StringName> code_sections;
+ for (Map<StringName, CharString>::Element *E = p_version->code_sections.front(); E; E = E->next()) {
+ code_sections.push_back(E->key());
+ }
+ code_sections.sort_custom<StringName::AlphCompare>();
+
+ for (int i = 0; i < code_sections.size(); i++) {
+ hash_build.append(String("[code:") + String(code_sections[i]) + "]");
+ hash_build.append(p_version->code_sections[code_sections[i]].get_data());
+ }
+ for (int i = 0; i < p_version->custom_defines.size(); i++) {
+ hash_build.append("[custom_defines:" + itos(i) + "]");
+ hash_build.append(p_version->custom_defines[i].get_data());
+ }
+
+ return hash_build.as_string().sha1_text();
+}
+
+static const char *shader_file_header = "GDSC";
+static const uint32_t cache_file_version = 1;
+
+bool ShaderRD::_load_from_cache(Version *p_version) {
+ String sha1 = _version_get_sha1(p_version);
+ String path = shader_cache_dir.plus_file(name).plus_file(base_sha256).plus_file(sha1) + ".cache";
+
+ uint64_t time_from = OS::get_singleton()->get_ticks_usec();
+
+ FileAccessRef f = FileAccess::open(path, FileAccess::READ);
+ if (!f) {
+ return false;
+ }
+
+ char header[5] = { 0, 0, 0, 0, 0 };
+ f->get_buffer((uint8_t *)header, 4);
+ ERR_FAIL_COND_V(header != String(shader_file_header), false);
+
+ uint32_t file_version = f->get_32();
+ if (file_version != cache_file_version) {
+ return false; // wrong version
+ }
+
+ uint32_t variant_count = f->get_32();
+
+ ERR_FAIL_COND_V(variant_count != (uint32_t)variant_defines.size(), false); //should not happen but check
+
+ bool success = true;
+ for (uint32_t i = 0; i < variant_count; i++) {
+ uint32_t stage_count = f->get_32();
+ p_version->variant_stages[i].resize(stage_count);
+ for (uint32_t j = 0; j < stage_count; j++) {
+ p_version->variant_stages[i].write[j].shader_stage = RD::ShaderStage(f->get_32());
+
+ int compression = f->get_32();
+ uint32_t length = f->get_32();
+
+ if (compression == 0) {
+ Vector<uint8_t> data;
+ data.resize(length);
+
+ f->get_buffer(data.ptrw(), length);
+
+ p_version->variant_stages[i].write[j].spir_v = data;
+ } else {
+ Vector<uint8_t> data;
+
+ if (compression == 2) {
+ //zstd
+ int smol_length = f->get_32();
+ Vector<uint8_t> zstd_data;
+
+ zstd_data.resize(smol_length);
+ f->get_buffer(zstd_data.ptrw(), smol_length);
+
+ data.resize(length);
+ Compression::decompress(data.ptrw(), data.size(), zstd_data.ptr(), zstd_data.size(), Compression::MODE_ZSTD);
+
+ } else {
+ data.resize(length);
+ f->get_buffer(data.ptrw(), length);
+ }
+
+ Vector<uint8_t> spirv;
+ uint32_t spirv_size = smolv::GetDecodedBufferSize(data.ptr(), data.size());
+ spirv.resize(spirv_size);
+ if (!smolv::Decode(data.ptr(), data.size(), spirv.ptrw(), spirv_size)) {
+ ERR_PRINT("Malformed smolv input uncompressing shader " + name + ", variant #" + itos(i) + " stage :" + itos(j));
+ success = false;
+ break;
+ }
+ p_version->variant_stages[i].write[j].spir_v = spirv;
+ }
+ }
+ }
+
+ if (!success) {
+ for (uint32_t i = 0; i < variant_count; i++) {
+ p_version->variant_stages[i].resize(0);
+ }
+ return false;
+ }
+
+ float time_ms = double(OS::get_singleton()->get_ticks_usec() - time_from) / 1000.0;
+
+ print_verbose("Shader cache load success '" + path + "' " + rtos(time_ms) + "ms.");
+
+ for (uint32_t i = 0; i < variant_count; i++) {
+ RID shader = RD::get_singleton()->shader_create(p_version->variant_stages[i]);
+ {
+ MutexLock lock(variant_set_mutex);
+ p_version->variants[i] = shader;
+ }
+ }
+
+ memdelete_arr(p_version->variant_stages); //clear stages
+ p_version->variant_stages = nullptr;
+ p_version->valid = true;
+ return true;
+}
+
+void ShaderRD::_save_to_cache(Version *p_version) {
+ String sha1 = _version_get_sha1(p_version);
+ String path = shader_cache_dir.plus_file(name).plus_file(base_sha256).plus_file(sha1) + ".cache";
+
+ FileAccessRef f = FileAccess::open(path, FileAccess::WRITE);
+ ERR_FAIL_COND(!f);
+ f->store_buffer((const uint8_t *)shader_file_header, 4);
+ f->store_32(cache_file_version); //file version
+ uint32_t variant_count = variant_defines.size();
+ f->store_32(variant_count); //variant count
+
+ for (uint32_t i = 0; i < variant_count; i++) {
+ f->store_32(p_version->variant_stages[i].size()); //stage count
+ for (int j = 0; j < p_version->variant_stages[i].size(); j++) {
+ f->store_32(p_version->variant_stages[i][j].shader_stage); //stage count
+ Vector<uint8_t> spirv = p_version->variant_stages[i][j].spir_v;
+
+ bool save_uncompressed = true;
+ if (shader_cache_save_compressed) {
+ smolv::ByteArray smolv;
+ bool strip_debug = !shader_cache_save_debug;
+ if (!smolv::Encode(spirv.ptr(), spirv.size(), smolv, strip_debug ? smolv::kEncodeFlagStripDebugInfo : 0)) {
+ ERR_PRINT("Error compressing shader " + name + ", variant #" + itos(i) + " stage :" + itos(i));
+ } else {
+ bool compress_zstd = shader_cache_save_compressed_zstd;
+
+ if (compress_zstd) {
+ Vector<uint8_t> zstd;
+ zstd.resize(Compression::get_max_compressed_buffer_size(smolv.size(), Compression::MODE_ZSTD));
+ int dst_size = Compression::compress(zstd.ptrw(), &smolv[0], smolv.size(), Compression::MODE_ZSTD);
+ if (dst_size >= 0 && (uint32_t)dst_size < smolv.size()) {
+ f->store_32(2); //compressed zstd
+ f->store_32(smolv.size()); //size of smolv buffer
+ f->store_32(dst_size); //size of smolv buffer
+ f->store_buffer(zstd.ptr(), dst_size); //smolv buffer
+ } else {
+ compress_zstd = false;
+ }
+ }
+
+ if (!compress_zstd) {
+ f->store_32(1); //compressed
+ f->store_32(smolv.size()); //size of smolv buffer
+ f->store_buffer(&smolv[0], smolv.size()); //smolv buffer
+ }
+ save_uncompressed = false;
+ }
+ }
+
+ if (save_uncompressed) {
+ f->store_32(0); //uncompressed
+ f->store_32(spirv.size()); //stage count
+ f->store_buffer(spirv.ptr(), spirv.size()); //stage count
+ }
+ }
+ }
+
+ f->close();
+}
+
void ShaderRD::_compile_version(Version *p_version) {
_clear_version(p_version);
@@ -320,6 +531,15 @@ void ShaderRD::_compile_version(Version *p_version) {
p_version->dirty = false;
p_version->variants = memnew_arr(RID, variant_defines.size());
+ typedef Vector<RD::ShaderStageData> ShaderStageArray;
+ p_version->variant_stages = memnew_arr(ShaderStageArray, variant_defines.size());
+
+ if (shader_cache_dir_valid) {
+ if (_load_from_cache(p_version)) {
+ return;
+ }
+ }
+
#if 1
RendererThreadPool::singleton->thread_work_pool.do_work(variant_defines.size(), this, &ShaderRD::_compile_variant, p_version);
@@ -351,10 +571,20 @@ void ShaderRD::_compile_version(Version *p_version) {
}
}
memdelete_arr(p_version->variants);
+ if (p_version->variant_stages) {
+ memdelete_arr(p_version->variant_stages);
+ }
p_version->variants = nullptr;
+ p_version->variant_stages = nullptr;
return;
+ } else if (shader_cache_dir_valid) {
+ //save shader cache
+ _save_to_cache(p_version);
}
+ memdelete_arr(p_version->variant_stages); //clear stages
+ p_version->variant_stages = nullptr;
+
p_version->valid = true;
}
@@ -443,6 +673,8 @@ bool ShaderRD::is_variant_enabled(int p_variant) const {
return variants_enabled[p_variant];
}
+bool ShaderRD::shader_cache_cleanup_on_start = false;
+
ShaderRD::ShaderRD() {
// Do not feel forced to use this, in most cases it makes little to no difference.
bool use_32_threads = false;
@@ -469,8 +701,64 @@ void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String
variant_defines.push_back(p_variant_defines[i].utf8());
variants_enabled.push_back(true);
}
+
+ if (shader_cache_dir != String()) {
+ StringBuilder hash_build;
+
+ hash_build.append("[base_hash]");
+ hash_build.append(base_sha256);
+ hash_build.append("[general_defines]");
+ hash_build.append(general_defines.get_data());
+ for (int i = 0; i < variant_defines.size(); i++) {
+ hash_build.append("[variant_defines:" + itos(i) + "]");
+ hash_build.append(variant_defines[i].get_data());
+ }
+
+ base_sha256 = hash_build.as_string().sha256_text();
+
+ DirAccessRef d = DirAccess::open(shader_cache_dir);
+ ERR_FAIL_COND(!d);
+ if (d->change_dir(name) != OK) {
+ Error err = d->make_dir(name);
+ ERR_FAIL_COND(err != OK);
+ d->change_dir(name);
+ }
+
+ //erase other versions?
+ if (shader_cache_cleanup_on_start) {
+ }
+ //
+ if (d->change_dir(base_sha256) != OK) {
+ Error err = d->make_dir(base_sha256);
+ ERR_FAIL_COND(err != OK);
+ }
+ shader_cache_dir_valid = true;
+
+ print_verbose("Shader '" + name + "' SHA256: " + base_sha256);
+ }
+}
+
+void ShaderRD::set_shader_cache_dir(const String &p_dir) {
+ shader_cache_dir = p_dir;
+}
+
+void ShaderRD::set_shader_cache_save_compressed(bool p_enable) {
+ shader_cache_save_compressed = p_enable;
}
+void ShaderRD::set_shader_cache_save_compressed_zstd(bool p_enable) {
+ shader_cache_save_compressed_zstd = p_enable;
+}
+
+void ShaderRD::set_shader_cache_save_debug(bool p_enable) {
+ shader_cache_save_debug = p_enable;
+}
+
+String ShaderRD::shader_cache_dir;
+bool ShaderRD::shader_cache_save_compressed = true;
+bool ShaderRD::shader_cache_save_compressed_zstd = true;
+bool ShaderRD::shader_cache_save_debug = true;
+
ShaderRD::~ShaderRD() {
List<RID> remaining;
version_owner.get_owned_list(&remaining);
diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h
index f20d539621..9a68e02007 100644
--- a/servers/rendering/renderer_rd/shader_rd.h
+++ b/servers/rendering/renderer_rd/shader_rd.h
@@ -59,7 +59,8 @@ class ShaderRD {
Map<StringName, CharString> code_sections;
Vector<CharString> custom_defines;
- RID *variants; //same size as version defines
+ Vector<RD::ShaderStageData> *variant_stages = nullptr;
+ RID *variants = nullptr; //same size as version defines
bool valid;
bool dirty;
@@ -96,10 +97,19 @@ class ShaderRD {
bool is_compute = false;
- const char *name;
+ String name;
CharString base_compute_defines;
+ String base_sha256;
+
+ static String shader_cache_dir;
+ static bool shader_cache_cleanup_on_start;
+ static bool shader_cache_save_compressed;
+ static bool shader_cache_save_compressed_zstd;
+ static bool shader_cache_save_debug;
+ bool shader_cache_dir_valid = false;
+
enum StageType {
STAGE_TYPE_VERTEX,
STAGE_TYPE_FRAGMENT,
@@ -113,6 +123,10 @@ class ShaderRD {
void _add_stage(const char *p_code, StageType p_stage_type);
+ String _version_get_sha1(Version *p_version) const;
+ bool _load_from_cache(Version *p_version);
+ void _save_to_cache(Version *p_version);
+
protected:
ShaderRD();
void setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name);
@@ -148,6 +162,11 @@ public:
void set_variant_enabled(int p_variant, bool p_enabled);
bool is_variant_enabled(int p_variant) const;
+ static void set_shader_cache_dir(const String &p_dir);
+ static void set_shader_cache_save_compressed(bool p_enable);
+ static void set_shader_cache_save_compressed_zstd(bool p_enable);
+ static void set_shader_cache_save_debug(bool p_enable);
+
RS::ShaderNativeSourceCode version_get_native_source_code(RID p_version);
void initialize(const Vector<String> &p_variant_defines, const String &p_general_defines = "");
diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl
index cf4c77db0d..2186bd174b 100644
--- a/servers/rendering/renderer_rd/shaders/canvas.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas.glsl
@@ -101,36 +101,34 @@ void main() {
uint offset = trail_size * stride * gl_InstanceIndex;
- mat4 matrix;
vec4 pcolor;
+ vec2 new_vertex;
{
uint boffset = offset + bone_attrib.x * stride;
- matrix = mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.x;
- pcolor = transforms.data[boffset + 3] * weight_attrib.x;
+ new_vertex = (vec4(vertex, 0.0, 1.0) * mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0))).xy * weight_attrib.x;
+ pcolor = transforms.data[boffset + 2] * weight_attrib.x;
}
if (weight_attrib.y > 0.001) {
uint boffset = offset + bone_attrib.y * stride;
- matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.y;
- pcolor += transforms.data[boffset + 3] * weight_attrib.y;
+ new_vertex += (vec4(vertex, 0.0, 1.0) * mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0))).xy * weight_attrib.y;
+ pcolor += transforms.data[boffset + 2] * weight_attrib.y;
}
if (weight_attrib.z > 0.001) {
uint boffset = offset + bone_attrib.z * stride;
- matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.z;
- pcolor += transforms.data[boffset + 3] * weight_attrib.z;
+ new_vertex += (vec4(vertex, 0.0, 1.0) * mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0))).xy * weight_attrib.z;
+ pcolor += transforms.data[boffset + 2] * weight_attrib.z;
}
if (weight_attrib.w > 0.001) {
uint boffset = offset + bone_attrib.w * stride;
- matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.w;
- pcolor += transforms.data[boffset + 3] * weight_attrib.w;
+ new_vertex += (vec4(vertex, 0.0, 1.0) * mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0))).xy * weight_attrib.w;
+ pcolor += transforms.data[boffset + 2] * weight_attrib.w;
}
- instance_custom = transforms.data[offset + 4];
+ instance_custom = transforms.data[offset + 3];
+ vertex = new_vertex;
color *= pcolor;
- matrix = transpose(matrix);
- world_matrix = world_matrix * matrix;
-
} else
#endif // USE_ATTRIBUTES
@@ -283,7 +281,7 @@ vec2 screen_uv_to_sdf(vec2 p_uv) {
float texture_sdf(vec2 p_sdf) {
vec2 uv = p_sdf * canvas_data.sdf_to_tex.xy + canvas_data.sdf_to_tex.zw;
float d = texture(sampler2D(sdf_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), uv).r;
- d = d * SDF_MAX_LENGTH - 1.0;
+ d *= SDF_MAX_LENGTH;
return d * canvas_data.tex_to_sdf;
}
diff --git a/servers/rendering/renderer_rd/shaders/canvas_sdf.glsl b/servers/rendering/renderer_rd/shaders/canvas_sdf.glsl
index 65a554e839..2bdfbabfcf 100644
--- a/servers/rendering/renderer_rd/shaders/canvas_sdf.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas_sdf.glsl
@@ -7,7 +7,7 @@
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
layout(r8, set = 0, binding = 1) uniform restrict readonly image2D src_pixels;
-layout(r16, set = 0, binding = 2) uniform restrict writeonly image2D dst_sdf;
+layout(r16_snorm, set = 0, binding = 2) uniform restrict writeonly image2D dst_sdf;
layout(rg16i, set = 0, binding = 3) uniform restrict readonly iimage2D src_process;
layout(rg16i, set = 0, binding = 4) uniform restrict writeonly iimage2D dst_process;
@@ -32,7 +32,7 @@ void main() {
#ifdef MODE_LOAD
bool solid = imageLoad(src_pixels, pos).r > 0.5;
- imageStore(dst_process, pos, solid ? ivec4(pos, 0, 0) : ivec4(ivec2(32767), 0, 0));
+ imageStore(dst_process, pos, solid ? ivec4(ivec2(-32767), 0, 0) : ivec4(ivec2(32767), 0, 0));
#endif
#ifdef MODE_LOAD_SHRINK
@@ -43,6 +43,8 @@ void main() {
ivec2 rel = ivec2(32767);
float d = 1e20;
+ int found = 0;
+ int solid_found = 0;
for (int i = 0; i < s; i++) {
for (int j = 0; j < s; j++) {
ivec2 src_pos = base + ivec2(i, j);
@@ -56,10 +58,17 @@ void main() {
d = dist;
rel = src_pos;
}
+ solid_found++;
}
+ found++;
}
}
+ if (solid_found == found) {
+ //mark solid only if all are solid
+ rel = ivec2(-32767);
+ }
+
imageStore(dst_process, pos, ivec4(rel, 0, 0));
#endif
@@ -70,6 +79,12 @@ void main() {
ivec2 rel = imageLoad(src_process, pos).xy;
+ bool solid = rel.x < 0;
+
+ if (solid) {
+ rel = -rel - ivec2(1);
+ }
+
if (center != rel) {
//only process if it does not point to itself
const int ofs_table_size = 8;
@@ -92,6 +107,15 @@ void main() {
continue;
}
ivec2 src_rel = imageLoad(src_process, src_pos).xy;
+ bool src_solid = src_rel.x < 0;
+ if (src_solid) {
+ src_rel = -src_rel - ivec2(1);
+ }
+
+ if (src_solid != solid) {
+ src_rel = ivec2(src_pos << params.shift); //point to itself if of different type
+ }
+
float src_dist = length(vec2(src_rel - center));
if (src_dist < dist) {
dist = src_dist;
@@ -100,18 +124,31 @@ void main() {
}
}
+ if (solid) {
+ rel = -rel - ivec2(1);
+ }
+
imageStore(dst_process, pos, ivec4(rel, 0, 0));
#endif
#ifdef MODE_STORE
ivec2 rel = imageLoad(src_process, pos).xy;
+
+ bool solid = rel.x < 0;
+
+ if (solid) {
+ rel = -rel - ivec2(1);
+ }
+
float d = length(vec2(rel - pos));
- if (d > 0.01) {
- d += 1.0; //make it signed
+
+ if (solid) {
+ d = -d;
}
+
d /= SDF_MAX_LENGTH;
- d = clamp(d, 0.0, 1.0);
+ d = clamp(d, -1.0, 1.0);
imageStore(dst_sdf, pos, vec4(d));
#endif
@@ -122,13 +159,20 @@ void main() {
ivec2 center = base + ivec2(params.shift);
ivec2 rel = imageLoad(src_process, pos).xy;
+
+ bool solid = rel.x < 0;
+
+ if (solid) {
+ rel = -rel - ivec2(1);
+ }
+
float d = length(vec2(rel - center));
- if (d > 0.01) {
- d += 1.0; //make it signed
+ if (solid) {
+ d = -d;
}
d /= SDF_MAX_LENGTH;
- d = clamp(d, 0.0, 1.0);
+ d = clamp(d, -1.0, 1.0);
imageStore(dst_sdf, pos, vec4(d));
#endif
diff --git a/servers/rendering/renderer_rd/shaders/particles.glsl b/servers/rendering/renderer_rd/shaders/particles.glsl
index beaff10793..9f8410fd8a 100644
--- a/servers/rendering/renderer_rd/shaders/particles.glsl
+++ b/servers/rendering/renderer_rd/shaders/particles.glsl
@@ -19,6 +19,8 @@ layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_REPEAT 10
#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_REPEAT 11
+#define SDF_MAX_LENGTH 16384.0
+
/* SET 0: GLOBAL DATA */
layout(set = 0, binding = 1) uniform sampler material_samplers[12];
@@ -54,6 +56,7 @@ struct Attractor {
#define COLLIDER_TYPE_BOX 1
#define COLLIDER_TYPE_SDF 2
#define COLLIDER_TYPE_HEIGHT_FIELD 3
+#define COLLIDER_TYPE_2D_SDF 4
struct Collider {
mat4 transform;
@@ -452,128 +455,167 @@ void main() {
#endif
- for (uint i = 0; i < FRAME.collider_count; i++) {
- vec3 normal;
- float depth;
- bool col = false;
+ if (FRAME.collider_count == 1 && FRAME.colliders[0].type == COLLIDER_TYPE_2D_SDF) {
+ //2D collision
- vec3 rel_vec = PARTICLE.xform[3].xyz - FRAME.colliders[i].transform[3].xyz;
- vec3 local_pos = rel_vec * mat3(FRAME.colliders[i].transform);
+ vec2 pos = PARTICLE.xform[3].xy;
+ vec4 to_sdf_x = FRAME.colliders[0].transform[0];
+ vec4 to_sdf_y = FRAME.colliders[0].transform[1];
+ vec2 sdf_pos = vec2(dot(vec4(pos, 0, 1), to_sdf_x), dot(vec4(pos, 0, 1), to_sdf_y));
- switch (FRAME.colliders[i].type) {
- case COLLIDER_TYPE_SPHERE: {
- float d = length(rel_vec) - (particle_size + FRAME.colliders[i].extents.x);
+ vec4 sdf_to_screen = vec4(FRAME.colliders[0].extents, FRAME.colliders[0].scale);
- if (d < 0.0) {
- col = true;
- depth = -d;
- normal = normalize(rel_vec);
- }
+ vec2 uv_pos = sdf_pos * sdf_to_screen.xy + sdf_to_screen.zw;
- } break;
- case COLLIDER_TYPE_BOX: {
- vec3 abs_pos = abs(local_pos);
- vec3 sgn_pos = sign(local_pos);
+ if (all(greaterThan(uv_pos, vec2(0.0))) && all(lessThan(uv_pos, vec2(1.0)))) {
+ vec2 pos2 = pos + vec2(0, particle_size);
+ vec2 sdf_pos2 = vec2(dot(vec4(pos2, 0, 1), to_sdf_x), dot(vec4(pos2, 0, 1), to_sdf_y));
+ float sdf_particle_size = distance(sdf_pos, sdf_pos2);
+
+ float d = texture(sampler2D(height_field_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), uv_pos).r * SDF_MAX_LENGTH;
+
+ d -= sdf_particle_size;
+
+ if (d < 0.0) {
+ const float EPSILON = 0.001;
+ vec2 n = normalize(vec2(
+ texture(sampler2D(height_field_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), uv_pos + vec2(EPSILON, 0.0)).r - texture(sampler2D(height_field_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), uv_pos - vec2(EPSILON, 0.0)).r,
+ texture(sampler2D(height_field_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), uv_pos + vec2(0.0, EPSILON)).r - texture(sampler2D(height_field_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), uv_pos - vec2(0.0, EPSILON)).r));
+
+ collided = true;
+ sdf_pos2 = sdf_pos + n * d;
+ pos2 = vec2(dot(vec4(sdf_pos2, 0, 1), FRAME.colliders[0].transform[2]), dot(vec4(sdf_pos2, 0, 1), FRAME.colliders[0].transform[3]));
+
+ n = pos - pos2;
+
+ collision_normal = normalize(vec3(n, 0.0));
+ collision_depth = length(n);
+ }
+ }
+
+ } else {
+ for (uint i = 0; i < FRAME.collider_count; i++) {
+ vec3 normal;
+ float depth;
+ bool col = false;
- if (any(greaterThan(abs_pos, FRAME.colliders[i].extents))) {
- //point outside box
+ vec3 rel_vec = PARTICLE.xform[3].xyz - FRAME.colliders[i].transform[3].xyz;
+ vec3 local_pos = rel_vec * mat3(FRAME.colliders[i].transform);
- vec3 closest = min(abs_pos, FRAME.colliders[i].extents);
- vec3 rel = abs_pos - closest;
- depth = length(rel) - particle_size;
- if (depth < 0.0) {
+ switch (FRAME.colliders[i].type) {
+ case COLLIDER_TYPE_SPHERE: {
+ float d = length(rel_vec) - (particle_size + FRAME.colliders[i].extents.x);
+
+ if (d < 0.0) {
col = true;
- normal = mat3(FRAME.colliders[i].transform) * (normalize(rel) * sgn_pos);
- depth = -depth;
+ depth = -d;
+ normal = normalize(rel_vec);
}
- } else {
- //point inside box
- vec3 axis_len = FRAME.colliders[i].extents - abs_pos;
- // there has to be a faster way to do this?
- if (all(lessThan(axis_len.xx, axis_len.yz))) {
- normal = vec3(1, 0, 0);
- } else if (all(lessThan(axis_len.yy, axis_len.xz))) {
- normal = vec3(0, 1, 0);
+
+ } break;
+ case COLLIDER_TYPE_BOX: {
+ vec3 abs_pos = abs(local_pos);
+ vec3 sgn_pos = sign(local_pos);
+
+ if (any(greaterThan(abs_pos, FRAME.colliders[i].extents))) {
+ //point outside box
+
+ vec3 closest = min(abs_pos, FRAME.colliders[i].extents);
+ vec3 rel = abs_pos - closest;
+ depth = length(rel) - particle_size;
+ if (depth < 0.0) {
+ col = true;
+ normal = mat3(FRAME.colliders[i].transform) * (normalize(rel) * sgn_pos);
+ depth = -depth;
+ }
} else {
- normal = vec3(0, 0, 1);
+ //point inside box
+ vec3 axis_len = FRAME.colliders[i].extents - abs_pos;
+ // there has to be a faster way to do this?
+ if (all(lessThan(axis_len.xx, axis_len.yz))) {
+ normal = vec3(1, 0, 0);
+ } else if (all(lessThan(axis_len.yy, axis_len.xz))) {
+ normal = vec3(0, 1, 0);
+ } else {
+ normal = vec3(0, 0, 1);
+ }
+
+ col = true;
+ depth = dot(normal * axis_len, vec3(1)) + particle_size;
+ normal = mat3(FRAME.colliders[i].transform) * (normal * sgn_pos);
}
- col = true;
- depth = dot(normal * axis_len, vec3(1)) + particle_size;
- normal = mat3(FRAME.colliders[i].transform) * (normal * sgn_pos);
- }
+ } break;
+ case COLLIDER_TYPE_SDF: {
+ vec3 apos = abs(local_pos);
+ float extra_dist = 0.0;
+ if (any(greaterThan(apos, FRAME.colliders[i].extents))) { //outside
+ vec3 mpos = min(apos, FRAME.colliders[i].extents);
+ extra_dist = distance(mpos, apos);
+ }
- } break;
- case COLLIDER_TYPE_SDF: {
- vec3 apos = abs(local_pos);
- float extra_dist = 0.0;
- if (any(greaterThan(apos, FRAME.colliders[i].extents))) { //outside
- vec3 mpos = min(apos, FRAME.colliders[i].extents);
- extra_dist = distance(mpos, apos);
- }
+ if (extra_dist > particle_size) {
+ continue;
+ }
- if (extra_dist > particle_size) {
- continue;
- }
+ vec3 uvw_pos = (local_pos / FRAME.colliders[i].extents) * 0.5 + 0.5;
+ float s = texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos).r;
+ s *= FRAME.colliders[i].scale;
+ s += extra_dist;
+ if (s < particle_size) {
+ col = true;
+ depth = particle_size - s;
+ const float EPSILON = 0.001;
+ normal = mat3(FRAME.colliders[i].transform) *
+ normalize(
+ vec3(
+ texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos + vec3(EPSILON, 0.0, 0.0)).r - texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos - vec3(EPSILON, 0.0, 0.0)).r,
+ texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos + vec3(0.0, EPSILON, 0.0)).r - texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos - vec3(0.0, EPSILON, 0.0)).r,
+ texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos + vec3(0.0, 0.0, EPSILON)).r - texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos - vec3(0.0, 0.0, EPSILON)).r));
+ }
- vec3 uvw_pos = (local_pos / FRAME.colliders[i].extents) * 0.5 + 0.5;
- float s = texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos).r;
- s *= FRAME.colliders[i].scale;
- s += extra_dist;
- if (s < particle_size) {
- col = true;
- depth = particle_size - s;
- const float EPSILON = 0.001;
- normal = mat3(FRAME.colliders[i].transform) *
- normalize(
- vec3(
- texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos + vec3(EPSILON, 0.0, 0.0)).r - texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos - vec3(EPSILON, 0.0, 0.0)).r,
- texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos + vec3(0.0, EPSILON, 0.0)).r - texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos - vec3(0.0, EPSILON, 0.0)).r,
- texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos + vec3(0.0, 0.0, EPSILON)).r - texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos - vec3(0.0, 0.0, EPSILON)).r));
- }
+ } break;
+ case COLLIDER_TYPE_HEIGHT_FIELD: {
+ vec3 local_pos_bottom = local_pos;
+ local_pos_bottom.y -= particle_size;
- } break;
- case COLLIDER_TYPE_HEIGHT_FIELD: {
- vec3 local_pos_bottom = local_pos;
- local_pos_bottom.y -= particle_size;
+ if (any(greaterThan(abs(local_pos_bottom), FRAME.colliders[i].extents))) {
+ continue;
+ }
+ const float DELTA = 1.0 / 8192.0;
- if (any(greaterThan(abs(local_pos_bottom), FRAME.colliders[i].extents))) {
- continue;
- }
+ vec3 uvw_pos = vec3(local_pos_bottom / FRAME.colliders[i].extents) * 0.5 + 0.5;
- const float DELTA = 1.0 / 8192.0;
+ float y = 1.0 - texture(sampler2D(height_field_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos.xz).r;
- vec3 uvw_pos = vec3(local_pos_bottom / FRAME.colliders[i].extents) * 0.5 + 0.5;
+ if (y > uvw_pos.y) {
+ //inside heightfield
- float y = 1.0 - texture(sampler2D(height_field_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos.xz).r;
+ vec3 pos1 = (vec3(uvw_pos.x, y, uvw_pos.z) * 2.0 - 1.0) * FRAME.colliders[i].extents;
+ vec3 pos2 = (vec3(uvw_pos.x + DELTA, 1.0 - texture(sampler2D(height_field_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos.xz + vec2(DELTA, 0)).r, uvw_pos.z) * 2.0 - 1.0) * FRAME.colliders[i].extents;
+ vec3 pos3 = (vec3(uvw_pos.x, 1.0 - texture(sampler2D(height_field_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos.xz + vec2(0, DELTA)).r, uvw_pos.z + DELTA) * 2.0 - 1.0) * FRAME.colliders[i].extents;
- if (y > uvw_pos.y) {
- //inside heightfield
+ normal = normalize(cross(pos1 - pos2, pos1 - pos3));
+ float local_y = (vec3(local_pos / FRAME.colliders[i].extents) * 0.5 + 0.5).y;
- vec3 pos1 = (vec3(uvw_pos.x, y, uvw_pos.z) * 2.0 - 1.0) * FRAME.colliders[i].extents;
- vec3 pos2 = (vec3(uvw_pos.x + DELTA, 1.0 - texture(sampler2D(height_field_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos.xz + vec2(DELTA, 0)).r, uvw_pos.z) * 2.0 - 1.0) * FRAME.colliders[i].extents;
- vec3 pos3 = (vec3(uvw_pos.x, 1.0 - texture(sampler2D(height_field_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos.xz + vec2(0, DELTA)).r, uvw_pos.z + DELTA) * 2.0 - 1.0) * FRAME.colliders[i].extents;
+ col = true;
+ depth = dot(normal, pos1) - dot(normal, local_pos_bottom);
+ }
- normal = normalize(cross(pos1 - pos2, pos1 - pos3));
- float local_y = (vec3(local_pos / FRAME.colliders[i].extents) * 0.5 + 0.5).y;
+ } break;
+ }
- col = true;
- depth = dot(normal, pos1) - dot(normal, local_pos_bottom);
+ if (col) {
+ if (!collided) {
+ collided = true;
+ collision_normal = normal;
+ collision_depth = depth;
+ } else {
+ vec3 c = collision_normal * collision_depth;
+ c += normal * max(0.0, depth - dot(normal, c));
+ collision_normal = normalize(c);
+ collision_depth = length(c);
}
-
- } break;
- }
-
- if (col) {
- if (!collided) {
- collided = true;
- collision_normal = normal;
- collision_depth = depth;
- } else {
- vec3 c = collision_normal * collision_depth;
- c += normal * max(0.0, depth - dot(normal, c));
- collision_normal = normalize(c);
- collision_depth = length(c);
}
}
}
diff --git a/servers/rendering/renderer_rd/shaders/particles_copy.glsl b/servers/rendering/renderer_rd/shaders/particles_copy.glsl
index e2bebadf1a..4dceeea995 100644
--- a/servers/rendering/renderer_rd/shaders/particles_copy.glsl
+++ b/servers/rendering/renderer_rd/shaders/particles_copy.glsl
@@ -53,6 +53,11 @@ layout(push_constant, binding = 0, std430) uniform Params {
vec3 align_up;
uint align_mode;
+
+ bool order_by_lifetime;
+ uint lifetime_split;
+ bool lifetime_reverse;
+ uint pad;
}
params;
@@ -80,7 +85,6 @@ void main() {
#ifdef MODE_FILL_INSTANCES
uint particle = gl_GlobalInvocationID.x;
- uint write_offset = gl_GlobalInvocationID.x * (3 + 1 + 1); //xform + color + custom
if (particle >= params.total_particles) {
return; //discard
@@ -93,7 +97,41 @@ void main() {
} else {
particle = uint(sort_buffer.data[particle].y); //use index from sort buffer
}
-#endif
+#else
+ if (params.order_by_lifetime) {
+ if (params.trail_size > 1) {
+ uint limit = (params.total_particles / params.trail_size) - params.lifetime_split;
+
+ uint base_index = particle / params.trail_size;
+ uint base_offset = particle % params.trail_size;
+
+ if (params.lifetime_reverse) {
+ base_index = (params.total_particles / params.trail_size) - base_index - 1;
+ }
+
+ if (base_index < limit) {
+ base_index = params.lifetime_split + base_index;
+ } else {
+ base_index -= limit;
+ }
+
+ particle = base_index * params.trail_size + base_offset;
+
+ } else {
+ uint limit = params.total_particles - params.lifetime_split;
+
+ if (params.lifetime_reverse) {
+ particle = params.total_particles - particle - 1;
+ }
+
+ if (particle < limit) {
+ particle = params.lifetime_split + particle;
+ } else {
+ particle -= limit;
+ }
+ }
+ }
+#endif // USE_SORT_BUFFER
mat4 txform;
@@ -165,12 +203,17 @@ void main() {
#ifdef MODE_2D
+ uint write_offset = gl_GlobalInvocationID.x * (2 + 1 + 1); //xform + color + custom
+
instances.data[write_offset + 0] = txform[0];
instances.data[write_offset + 1] = txform[1];
instances.data[write_offset + 2] = particles.data[particle].color;
instances.data[write_offset + 3] = particles.data[particle].custom;
#else
+
+ uint write_offset = gl_GlobalInvocationID.x * (3 + 1 + 1); //xform + color + custom
+
instances.data[write_offset + 0] = txform[0];
instances.data[write_offset + 1] = txform[1];
instances.data[write_offset + 2] = txform[2];
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index cc4ff5d55e..75975e909d 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -534,6 +534,8 @@ public:
virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) = 0;
virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) = 0;
+ virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) = 0;
+
virtual void update_particles() = 0;
/* PARTICLES COLLISION */
@@ -603,6 +605,7 @@ public:
virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) = 0;
virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const = 0;
+ virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) = 0;
virtual RS::InstanceType get_base_type(RID p_rid) const = 0;
virtual bool free(RID p_rid) = 0;
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 9ac2c1918f..f97e24947d 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -186,8 +186,11 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_
}
RSG::canvas_render->render_sdf(p_viewport->render_target, occluders);
+ RSG::storage->render_target_mark_sdf_enabled(p_viewport->render_target, true);
p_viewport->sdf_active = false; // if used, gets set active again
+ } else {
+ RSG::storage->render_target_mark_sdf_enabled(p_viewport->render_target, false);
}
Rect2 shadow_rect;
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index e6ad001807..056cec4c1f 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -40,6 +40,7 @@ RenderingDevice *RenderingDevice::get_singleton() {
RenderingDevice::ShaderCompileFunction RenderingDevice::compile_function = nullptr;
RenderingDevice::ShaderCacheFunction RenderingDevice::cache_function = nullptr;
+RenderingDevice::ShaderGetCacheKeyFunction RenderingDevice::get_cache_key_function = nullptr;
void RenderingDevice::shader_set_compile_function(ShaderCompileFunction p_function) {
compile_function = p_function;
@@ -49,6 +50,10 @@ void RenderingDevice::shader_set_cache_function(ShaderCacheFunction p_function)
cache_function = p_function;
}
+void RenderingDevice::shader_set_get_cache_key_function(ShaderGetCacheKeyFunction p_function) {
+ get_cache_key_function = p_function;
+}
+
Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, bool p_allow_cache) {
if (p_allow_cache && cache_function) {
Vector<uint8_t> cache = cache_function(p_stage, p_source_code, p_language);
@@ -62,6 +67,13 @@ Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage,
return compile_function(p_stage, p_source_code, p_language, r_error, &device_capabilities);
}
+String RenderingDevice::shader_get_cache_key() const {
+ if (get_cache_key_function) {
+ return get_cache_key_function(&device_capabilities);
+ }
+ return String();
+}
+
RID RenderingDevice::_texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data) {
ERR_FAIL_COND_V(p_format.is_null(), RID());
ERR_FAIL_COND_V(p_view.is_null(), RID());
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 27bded9810..4dcb9b963e 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -103,12 +103,14 @@ public:
bool supports_multiview = false; // If true this device supports multiview options
};
+ typedef String (*ShaderGetCacheKeyFunction)(const Capabilities *p_capabilities);
typedef Vector<uint8_t> (*ShaderCompileFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, const Capabilities *p_capabilities);
typedef Vector<uint8_t> (*ShaderCacheFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language);
private:
static ShaderCompileFunction compile_function;
static ShaderCacheFunction cache_function;
+ static ShaderGetCacheKeyFunction get_cache_key_function;
static RenderingDevice *singleton;
@@ -635,9 +637,11 @@ public:
const Capabilities *get_device_capabilities() const { return &device_capabilities; };
virtual Vector<uint8_t> shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language = SHADER_LANGUAGE_GLSL, String *r_error = nullptr, bool p_allow_cache = true);
+ virtual String shader_get_cache_key() const;
static void shader_set_compile_function(ShaderCompileFunction p_function);
static void shader_set_cache_function(ShaderCacheFunction p_function);
+ static void shader_set_get_cache_key_function(ShaderGetCacheKeyFunction p_function);
struct ShaderStageData {
ShaderStage shader_stage;
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 2ce7707257..14b21e1f42 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -926,6 +926,8 @@ void ShaderLanguage::clear() {
char_idx = 0;
error_set = false;
error_str = "";
+ last_const = false;
+ pass_array = false;
while (nodes) {
Node *n = nodes;
nodes = nodes->next;
@@ -973,7 +975,6 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea
if (r_type) {
*r_type = IDENTIFIER_BUILTIN_VAR;
}
-
return true;
}
@@ -987,7 +988,6 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea
if (r_type) {
*r_type = IDENTIFIER_FUNCTION;
}
-
return true;
}
@@ -1004,16 +1004,15 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea
if (r_array_size) {
*r_array_size = p_block->variables[p_identifier].array_size;
}
- if (r_type) {
- *r_type = IDENTIFIER_LOCAL_VAR;
- }
if (r_struct_name) {
*r_struct_name = p_block->variables[p_identifier].struct_name;
}
if (r_constant_value) {
*r_constant_value = p_block->variables[p_identifier].value;
}
-
+ if (r_type) {
+ *r_type = IDENTIFIER_LOCAL_VAR;
+ }
return true;
}
@@ -1035,15 +1034,18 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea
if (r_data_type) {
*r_data_type = function->arguments[i].type;
}
- if (r_type) {
- *r_type = IDENTIFIER_FUNCTION_ARGUMENT;
- }
if (r_struct_name) {
*r_struct_name = function->arguments[i].type_str;
}
+ if (r_array_size) {
+ *r_array_size = function->arguments[i].array_size;
+ }
if (r_is_const) {
*r_is_const = function->arguments[i].is_const;
}
+ if (r_type) {
+ *r_type = IDENTIFIER_FUNCTION_ARGUMENT;
+ }
return true;
}
}
@@ -1082,9 +1084,6 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea
if (r_array_size) {
*r_array_size = shader->constants[p_identifier].array_size;
}
- if (r_type) {
- *r_type = IDENTIFIER_CONSTANT;
- }
if (r_struct_name) {
*r_struct_name = shader->constants[p_identifier].type_str;
}
@@ -1093,6 +1092,9 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea
*r_constant_value = shader->constants[p_identifier].initializer->values[0];
}
}
+ if (r_type) {
+ *r_type = IDENTIFIER_CONSTANT;
+ }
return true;
}
@@ -1105,6 +1107,9 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea
if (r_data_type) {
*r_data_type = shader->functions[i].function->return_type;
}
+ if (r_array_size) {
+ *r_array_size = shader->functions[i].function->return_array_size;
+ }
if (r_type) {
*r_type = IDENTIFIER_FUNCTION;
}
@@ -1115,13 +1120,18 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea
return false;
}
-bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type) {
+bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type, int *r_ret_size) {
bool valid = false;
DataType ret_type = TYPE_VOID;
+ int ret_size = 0;
switch (p_op->op) {
case OP_EQUAL:
case OP_NOT_EQUAL: {
+ if ((!p_op->arguments[0]->is_indexed() && p_op->arguments[0]->get_array_size() > 0) || (!p_op->arguments[1]->is_indexed() && p_op->arguments[1]->get_array_size() > 0)) {
+ break; // don't accept arrays
+ }
+
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
valid = na == nb;
@@ -1131,6 +1141,10 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
case OP_LESS_EQUAL:
case OP_GREATER:
case OP_GREATER_EQUAL: {
+ if ((!p_op->arguments[0]->is_indexed() && p_op->arguments[0]->get_array_size() > 0) || (!p_op->arguments[1]->is_indexed() && p_op->arguments[1]->get_array_size() > 0)) {
+ break; // don't accept arrays
+ }
+
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
@@ -1140,6 +1154,10 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
} break;
case OP_AND:
case OP_OR: {
+ if ((!p_op->arguments[0]->is_indexed() && p_op->arguments[0]->get_array_size() > 0) || (!p_op->arguments[1]->is_indexed() && p_op->arguments[1]->get_array_size() > 0)) {
+ break; // don't accept arrays
+ }
+
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
@@ -1148,6 +1166,10 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
} break;
case OP_NOT: {
+ if (!p_op->arguments[0]->is_indexed() && p_op->arguments[0]->get_array_size() > 0) {
+ break; // don't accept arrays
+ }
+
DataType na = p_op->arguments[0]->get_datatype();
valid = na == TYPE_BOOL;
ret_type = TYPE_BOOL;
@@ -1158,6 +1180,10 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
case OP_POST_INCREMENT:
case OP_POST_DECREMENT:
case OP_NEGATE: {
+ if (!p_op->arguments[0]->is_indexed() && p_op->arguments[0]->get_array_size() > 0) {
+ break; // don't accept arrays
+ }
+
DataType na = p_op->arguments[0]->get_datatype();
valid = na > TYPE_BOOL && na < TYPE_MAT2;
ret_type = na;
@@ -1166,6 +1192,10 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
case OP_SUB:
case OP_MUL:
case OP_DIV: {
+ if ((!p_op->arguments[0]->is_indexed() && p_op->arguments[0]->get_array_size() > 0) || (!p_op->arguments[1]->is_indexed() && p_op->arguments[1]->get_array_size() > 0)) {
+ break; // don't accept arrays
+ }
+
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
@@ -1234,6 +1264,10 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
* component-wise.
*/
+ if ((!p_op->arguments[0]->is_indexed() && p_op->arguments[0]->get_array_size() > 0) || (!p_op->arguments[1]->is_indexed() && p_op->arguments[1]->get_array_size() > 0)) {
+ break; // don't accept arrays
+ }
+
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
@@ -1286,6 +1320,10 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
case OP_ASSIGN_SHIFT_RIGHT:
case OP_SHIFT_LEFT:
case OP_SHIFT_RIGHT: {
+ if ((!p_op->arguments[0]->is_indexed() && p_op->arguments[0]->get_array_size() > 0) || (!p_op->arguments[1]->is_indexed() && p_op->arguments[1]->get_array_size() > 0)) {
+ break; // don't accept arrays
+ }
+
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
@@ -1334,6 +1372,18 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
}
} break;
case OP_ASSIGN: {
+ int sa = 0;
+ int sb = 0;
+ if (!p_op->arguments[0]->is_indexed()) {
+ sa = p_op->arguments[0]->get_array_size();
+ }
+ if (!p_op->arguments[1]->is_indexed()) {
+ sb = p_op->arguments[1]->get_array_size();
+ }
+ if (sa != sb) {
+ break; // don't accept arrays if their sizes are not equal
+ }
+
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
if (na == TYPE_STRUCT || nb == TYPE_STRUCT) {
@@ -1342,11 +1392,24 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
valid = na == nb;
}
ret_type = na;
+ ret_size = sa;
} break;
case OP_ASSIGN_ADD:
case OP_ASSIGN_SUB:
case OP_ASSIGN_MUL:
case OP_ASSIGN_DIV: {
+ int sa = 0;
+ int sb = 0;
+ if (!p_op->arguments[0]->is_indexed()) {
+ sa = p_op->arguments[0]->get_array_size();
+ }
+ if (!p_op->arguments[1]->is_indexed()) {
+ sb = p_op->arguments[1]->get_array_size();
+ }
+ if (sa > 0 || sb > 0) {
+ break; // don't accept arrays
+ }
+
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
@@ -1414,6 +1477,18 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
* must match.
*/
+ int sa = 0;
+ int sb = 0;
+ if (!p_op->arguments[0]->is_indexed()) {
+ sa = p_op->arguments[0]->get_array_size();
+ }
+ if (!p_op->arguments[1]->is_indexed()) {
+ sb = p_op->arguments[1]->get_array_size();
+ }
+ if (sa > 0 || sb > 0) {
+ break; // don't accept arrays
+ }
+
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
@@ -1468,17 +1543,34 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
}
} break;
case OP_BIT_INVERT: { //unaries
+ if (!p_op->arguments[0]->is_indexed() && p_op->arguments[0]->get_array_size() > 0) {
+ break; // don't accept arrays
+ }
+
DataType na = p_op->arguments[0]->get_datatype();
valid = na >= TYPE_INT && na < TYPE_FLOAT;
ret_type = na;
} break;
case OP_SELECT_IF: {
+ int sa = 0;
+ int sb = 0;
+ if (!p_op->arguments[1]->is_indexed()) {
+ sa = p_op->arguments[1]->get_array_size();
+ }
+ if (!p_op->arguments[2]->is_indexed()) {
+ sb = p_op->arguments[2]->get_array_size();
+ }
+ if (sa != sb) {
+ break; // don't accept arrays if their sizes are not equal
+ }
+
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
DataType nc = p_op->arguments[2]->get_datatype();
valid = na == TYPE_BOOL && (nb == nc);
ret_type = nb;
+ ret_size = sa;
} break;
default: {
ERR_FAIL_V(false);
@@ -1488,6 +1580,9 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
if (r_ret_type) {
*r_ret_type = ret_type;
}
+ if (r_ret_size) {
+ *r_ret_size = ret_size;
+ }
return valid;
}
@@ -2223,6 +2318,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
Vector<DataType> args;
Vector<StringName> args2;
+ Vector<int> args3;
ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::TYPE_VARIABLE, false);
@@ -2231,6 +2327,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
for (int i = 1; i < p_func->arguments.size(); i++) {
args.push_back(p_func->arguments[i]->get_datatype());
args2.push_back(p_func->arguments[i]->get_datatype_name());
+ args3.push_back(p_func->arguments[i]->get_array_size());
}
int argcount = args.size();
@@ -2498,6 +2595,11 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
} else {
func_arg_name = get_datatype_name(pfunc->arguments[j].type);
}
+ if (pfunc->arguments[j].array_size > 0) {
+ func_arg_name += "[";
+ func_arg_name += itos(pfunc->arguments[j].array_size);
+ func_arg_name += "]";
+ }
arg_list += func_arg_name;
}
}
@@ -2510,21 +2612,32 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
bool fail = false;
for (int j = 0; j < args.size(); j++) {
- if (get_scalar_type(args[j]) == args[j] && p_func->arguments[j + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[j + 1]), pfunc->arguments[j].type)) {
+ if (get_scalar_type(args[j]) == args[j] && p_func->arguments[j + 1]->type == Node::TYPE_CONSTANT && args3[j] == 0 && convert_constant(static_cast<ConstantNode *>(p_func->arguments[j + 1]), pfunc->arguments[j].type)) {
//all good, but it needs implicit conversion later
- } else if (args[j] != pfunc->arguments[j].type || (args[j] == TYPE_STRUCT && args2[j] != pfunc->arguments[j].type_str)) {
+ } else if (args[j] != pfunc->arguments[j].type || (args[j] == TYPE_STRUCT && args2[j] != pfunc->arguments[j].type_str) || args3[j] != pfunc->arguments[j].array_size) {
String func_arg_name;
if (pfunc->arguments[j].type == TYPE_STRUCT) {
func_arg_name = pfunc->arguments[j].type_str;
} else {
func_arg_name = get_datatype_name(pfunc->arguments[j].type);
}
+ if (pfunc->arguments[j].array_size > 0) {
+ func_arg_name += "[";
+ func_arg_name += itos(pfunc->arguments[j].array_size);
+ func_arg_name += "]";
+ }
String arg_name;
if (args[j] == TYPE_STRUCT) {
arg_name = args2[j];
} else {
arg_name = get_datatype_name(args[j]);
}
+ if (args3[j] > 0) {
+ arg_name += "[";
+ arg_name += itos(args3[j]);
+ arg_name += "]";
+ }
+
_set_error(vformat("Invalid argument for \"%s(%s)\" function: argument %s should be %s but is %s.", String(name), arg_list, j + 1, func_arg_name, arg_name));
fail = true;
break;
@@ -2570,16 +2683,45 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
return false;
}
-bool ShaderLanguage::_compare_datatypes_in_nodes(Node *a, Node *b) const {
- if (a->get_datatype() != b->get_datatype()) {
- return false;
+bool ShaderLanguage::_compare_datatypes(DataType p_datatype_a, String p_datatype_name_a, int p_array_size_a, DataType p_datatype_b, String p_datatype_name_b, int p_array_size_b) {
+ bool result = true;
+
+ if (p_datatype_a == TYPE_STRUCT || p_datatype_b == TYPE_STRUCT) {
+ if (p_datatype_name_a != p_datatype_name_b) {
+ result = false;
+ }
+ } else {
+ if (p_datatype_a != p_datatype_b) {
+ result = false;
+ }
}
- if (a->get_datatype() == TYPE_STRUCT || b->get_datatype() == TYPE_STRUCT) {
- if (a->get_datatype_name() != b->get_datatype_name()) {
- return false;
+
+ if (p_array_size_a != p_array_size_b) {
+ result = false;
+ }
+
+ if (!result) {
+ String type_name = p_datatype_a == TYPE_STRUCT ? p_datatype_name_a : get_datatype_name(p_datatype_a);
+ if (p_array_size_a > 0) {
+ type_name += "[";
+ type_name += itos(p_array_size_a);
+ type_name += "]";
}
+
+ String type_name2 = p_datatype_b == TYPE_STRUCT ? p_datatype_name_b : get_datatype_name(p_datatype_b);
+ if (p_array_size_b > 0) {
+ type_name2 += "[";
+ type_name2 += itos(p_array_size_b);
+ type_name2 += "]";
+ }
+
+ _set_error("Invalid assignment of '" + type_name2 + "' to '" + type_name + "'");
}
- return true;
+ return result;
+}
+
+bool ShaderLanguage::_compare_datatypes_in_nodes(Node *a, Node *b) {
+ return _compare_datatypes(a->get_datatype(), a->get_datatype_name(), a->get_array_size(), b->get_datatype(), b->get_datatype_name(), b->get_array_size());
}
bool ShaderLanguage::_parse_function_arguments(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, int *r_complete_arg) {
@@ -3390,11 +3532,12 @@ bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringNa
ERR_FAIL_V(false); //bug? function not found
}
-ShaderLanguage::Node *ShaderLanguage::_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info, DataType p_type, const StringName &p_struct_name, int p_array_size) {
+ShaderLanguage::Node *ShaderLanguage::_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info) {
DataType type = TYPE_VOID;
String struct_name = "";
int array_size = 0;
bool auto_size = false;
+ bool undefined_size = false;
Token tk = _get_token();
if (tk.type == TK_CURLY_BRACKET_OPEN) {
@@ -3415,6 +3558,137 @@ ShaderLanguage::Node *ShaderLanguage::_parse_array_constructor(BlockNode *p_bloc
TkPos pos = _get_tkpos();
tk = _get_token();
if (tk.type == TK_BRACKET_CLOSE) {
+ undefined_size = true;
+ tk = _get_token();
+ } else {
+ _set_tkpos(pos);
+
+ Node *n = _parse_and_reduce_expression(p_block, p_function_info);
+ if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) {
+ _set_error("Expected single integer constant > 0");
+ return nullptr;
+ }
+
+ ConstantNode *cnode = (ConstantNode *)n;
+ if (cnode->values.size() == 1) {
+ array_size = cnode->values[0].sint;
+ if (array_size <= 0) {
+ _set_error("Expected single integer constant > 0");
+ return nullptr;
+ }
+ } else {
+ _set_error("Expected single integer constant > 0");
+ return nullptr;
+ }
+
+ tk = _get_token();
+ if (tk.type != TK_BRACKET_CLOSE) {
+ _set_error("Expected ']'");
+ return nullptr;
+ } else {
+ tk = _get_token();
+ }
+ }
+ } else {
+ _set_error("Expected '['");
+ return nullptr;
+ }
+ }
+
+ ArrayConstructNode *an = alloc_node<ArrayConstructNode>();
+
+ if (tk.type == TK_PARENTHESIS_OPEN || auto_size) { // initialization
+ int idx = 0;
+ while (true) {
+ Node *n = _parse_and_reduce_expression(p_block, p_function_info);
+ if (!n) {
+ return nullptr;
+ }
+
+ // define type by using the first member
+ if (auto_size && idx == 0) {
+ type = n->get_datatype();
+ if (type == TYPE_STRUCT) {
+ struct_name = n->get_datatype_name();
+ }
+ } else {
+ if (!_compare_datatypes(type, struct_name, 0, n->get_datatype(), n->get_datatype_name(), 0)) {
+ return nullptr;
+ }
+ }
+
+ tk = _get_token();
+ if (tk.type == TK_COMMA) {
+ an->initializer.push_back(n);
+ } else if (!auto_size && tk.type == TK_PARENTHESIS_CLOSE) {
+ an->initializer.push_back(n);
+ break;
+ } else if (auto_size && tk.type == TK_CURLY_BRACKET_CLOSE) {
+ an->initializer.push_back(n);
+ break;
+ } else {
+ if (auto_size) {
+ _set_error("Expected '}' or ','");
+ } else {
+ _set_error("Expected ')' or ','");
+ }
+ return nullptr;
+ }
+ idx++;
+ }
+ if (!auto_size && !undefined_size && an->initializer.size() != array_size) {
+ _set_error("Array size mismatch");
+ return nullptr;
+ }
+ } else {
+ _set_error("Expected array initialization!");
+ return nullptr;
+ }
+
+ an->datatype = type;
+ an->struct_name = struct_name;
+ return an;
+}
+
+ShaderLanguage::Node *ShaderLanguage::_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info, DataType p_type, const StringName &p_struct_name, int p_array_size) {
+ DataType type = TYPE_VOID;
+ String struct_name = "";
+ int array_size = 0;
+ bool auto_size = false;
+ TkPos prev_pos = _get_tkpos();
+ Token tk = _get_token();
+
+ if (tk.type == TK_CURLY_BRACKET_OPEN) {
+ auto_size = true;
+ } else {
+ if (shader->structs.has(tk.text)) {
+ type = TYPE_STRUCT;
+ struct_name = tk.text;
+ } else {
+ if (!is_token_variable_datatype(tk.type)) {
+ _set_tkpos(prev_pos);
+
+ pass_array = true;
+ Node *n = _parse_and_reduce_expression(p_block, p_function_info);
+ pass_array = false;
+
+ if (!n) {
+ _set_error("Invalid data type for array");
+ return nullptr;
+ }
+
+ if (!_compare_datatypes(p_type, p_struct_name, p_array_size, n->get_datatype(), n->get_datatype_name(), n->get_array_size())) {
+ return nullptr;
+ }
+ return n;
+ }
+ type = get_token_datatype(tk.type);
+ }
+ tk = _get_token();
+ if (tk.type == TK_BRACKET_OPEN) {
+ TkPos pos = _get_tkpos();
+ tk = _get_token();
+ if (tk.type == TK_BRACKET_CLOSE) {
array_size = p_array_size;
tk = _get_token();
} else {
@@ -3486,8 +3760,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_array_constructor(BlockNode *p_bloc
return nullptr;
}
- if (p_type != n->get_datatype() || p_struct_name != n->get_datatype_name()) {
- _set_error("Invalid assignment of '" + (n->get_datatype() == TYPE_STRUCT ? n->get_datatype_name() : get_datatype_name(n->get_datatype())) + "' to '" + (type == TYPE_STRUCT ? struct_name : get_datatype_name(type)) + "'");
+ if (!_compare_datatypes(p_type, p_struct_name, 0, n->get_datatype(), n->get_datatype_name(), 0)) {
return nullptr;
}
@@ -3587,50 +3860,73 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
//make sure void is not used in expression
_set_error("Void value not allowed in Expression");
return nullptr;
- } else if (is_token_nonvoid_datatype(tk.type)) {
- //basic type constructor
+ } else if (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) {
+ if (tk.type == TK_CURLY_BRACKET_OPEN) {
+ //array constructor
- OperatorNode *func = alloc_node<OperatorNode>();
- func->op = OP_CONSTRUCT;
+ _set_tkpos(prepos);
+ expr = _parse_array_constructor(p_block, p_function_info);
+ } else {
+ DataType datatype;
+ DataPrecision precision;
+ bool precision_defined = false;
- if (is_token_precision(tk.type)) {
- func->return_precision_cache = get_token_precision(tk.type);
+ if (is_token_precision(tk.type)) {
+ precision = get_token_precision(tk.type);
+ precision_defined = true;
+ tk = _get_token();
+ }
+
+ datatype = get_token_datatype(tk.type);
tk = _get_token();
- }
- VariableNode *funcname = alloc_node<VariableNode>();
- funcname->name = get_datatype_name(get_token_datatype(tk.type));
- func->arguments.push_back(funcname);
+ if (tk.type == TK_BRACKET_OPEN) {
+ //array constructor
- tk = _get_token();
- if (tk.type != TK_PARENTHESIS_OPEN) {
- _set_error("Expected '(' after type name");
- return nullptr;
- }
+ _set_tkpos(prepos);
+ expr = _parse_array_constructor(p_block, p_function_info);
+ } else {
+ if (tk.type != TK_PARENTHESIS_OPEN) {
+ _set_error("Expected '(' after type name");
+ return nullptr;
+ }
+ //basic type constructor
- int carg = -1;
+ OperatorNode *func = alloc_node<OperatorNode>();
+ func->op = OP_CONSTRUCT;
- bool ok = _parse_function_arguments(p_block, p_function_info, func, &carg);
+ if (precision_defined) {
+ func->return_precision_cache = precision;
+ }
- if (carg >= 0) {
- completion_type = COMPLETION_CALL_ARGUMENTS;
- completion_line = tk_line;
- completion_block = p_block;
- completion_function = funcname->name;
- completion_argument = carg;
- }
+ VariableNode *funcname = alloc_node<VariableNode>();
+ funcname->name = get_datatype_name(datatype);
+ func->arguments.push_back(funcname);
- if (!ok) {
- return nullptr;
- }
+ int carg = -1;
- if (!_validate_function_call(p_block, p_function_info, func, &func->return_cache, &func->struct_name)) {
- _set_error("No matching constructor found for: '" + String(funcname->name) + "'");
- return nullptr;
- }
+ bool ok = _parse_function_arguments(p_block, p_function_info, func, &carg);
+
+ if (carg >= 0) {
+ completion_type = COMPLETION_CALL_ARGUMENTS;
+ completion_line = tk_line;
+ completion_block = p_block;
+ completion_function = funcname->name;
+ completion_argument = carg;
+ }
- expr = _reduce_expression(p_block, func);
+ if (!ok) {
+ return nullptr;
+ }
+
+ if (!_validate_function_call(p_block, p_function_info, func, &func->return_cache, &func->struct_name)) {
+ _set_error("No matching constructor found for: '" + String(funcname->name) + "'");
+ return nullptr;
+ }
+ expr = _reduce_expression(p_block, func);
+ }
+ }
} else if (tk.type == TK_IDENTIFIER) {
_set_tkpos(prepos);
@@ -3678,11 +3974,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (!nexpr) {
return nullptr;
}
- Node *node = pstruct->members[i];
if (!_compare_datatypes_in_nodes(pstruct->members[i], nexpr)) {
- String type_name = nexpr->get_datatype() == TYPE_STRUCT ? nexpr->get_datatype_name() : get_datatype_name(nexpr->get_datatype());
- String type_name2 = node->get_datatype() == TYPE_STRUCT ? node->get_datatype_name() : get_datatype_name(node->get_datatype());
- _set_error("Invalid assignment of '" + type_name + "' to '" + type_name2 + "'");
return nullptr;
}
}
@@ -3704,7 +3996,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expr = func;
- } else { //a function
+ } else { //a function call
const StringName &name = identifier;
@@ -3716,7 +4008,9 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
int carg = -1;
+ pass_array = true;
bool ok = _parse_function_arguments(p_block, p_function_info, func, &carg);
+ pass_array = false;
// Check if block has a variable with the same name as function to prevent shader crash.
ShaderLanguage::BlockNode *bnode = p_block;
@@ -3769,6 +4063,10 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
FunctionNode *call_function = shader->functions[function_index].function;
if (call_function) {
+ func->return_cache = call_function->get_datatype();
+ func->struct_name = call_function->get_datatype_name();
+ func->return_array_size = call_function->get_array_size();
+
//get current base function
FunctionNode *base_function = nullptr;
{
@@ -3943,60 +4241,61 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
Node *assign_expression = nullptr;
if (array_size > 0) {
- tk = _get_token();
-
- if (tk.type != TK_BRACKET_OPEN && tk.type != TK_PERIOD && tk.type != TK_OP_ASSIGN) {
- _set_error("Expected '[','.' or '='");
- return nullptr;
- }
+ if (!pass_array) {
+ tk = _get_token();
- if (tk.type == TK_OP_ASSIGN) {
- if (is_const) {
- _set_error("Constants cannot be modified.");
+ if (tk.type != TK_BRACKET_OPEN && tk.type != TK_PERIOD && tk.type != TK_OP_ASSIGN) {
+ _set_error("Expected '[','.' or '='");
return nullptr;
}
- assign_expression = _parse_array_constructor(p_block, p_function_info, data_type, struct_name, array_size);
- if (!assign_expression) {
- return nullptr;
- }
- } else if (tk.type == TK_PERIOD) {
- completion_class = TAG_ARRAY;
- p_block->block_tag = SubClassTag::TAG_ARRAY;
- call_expression = _parse_and_reduce_expression(p_block, p_function_info);
- p_block->block_tag = SubClassTag::TAG_GLOBAL;
- if (!call_expression) {
- return nullptr;
- }
- data_type = call_expression->get_datatype();
- } else { // indexing
- index_expression = _parse_and_reduce_expression(p_block, p_function_info);
- if (!index_expression) {
- return nullptr;
- }
+ if (tk.type == TK_OP_ASSIGN) {
+ if (is_const) {
+ _set_error("Constants cannot be modified.");
+ return nullptr;
+ }
+ assign_expression = _parse_array_constructor(p_block, p_function_info, data_type, struct_name, array_size);
+ if (!assign_expression) {
+ return nullptr;
+ }
+ } else if (tk.type == TK_PERIOD) {
+ completion_class = TAG_ARRAY;
+ p_block->block_tag = SubClassTag::TAG_ARRAY;
+ call_expression = _parse_and_reduce_expression(p_block, p_function_info);
+ p_block->block_tag = SubClassTag::TAG_GLOBAL;
+ if (!call_expression) {
+ return nullptr;
+ }
+ data_type = call_expression->get_datatype();
+ } else { // indexing
+ index_expression = _parse_and_reduce_expression(p_block, p_function_info);
+ if (!index_expression) {
+ return nullptr;
+ }
- if (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT) {
- _set_error("Only integer expressions are allowed for indexing");
- return nullptr;
- }
+ if (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT) {
+ _set_error("Only integer expressions are allowed for indexing");
+ return nullptr;
+ }
- if (index_expression->type == Node::TYPE_CONSTANT) {
- ConstantNode *cnode = (ConstantNode *)index_expression;
- if (cnode) {
- if (!cnode->values.is_empty()) {
- int value = cnode->values[0].sint;
- if (value < 0 || value >= array_size) {
- _set_error(vformat("Index [%s] out of range [%s..%s]", value, 0, array_size - 1));
- return nullptr;
+ if (index_expression->type == Node::TYPE_CONSTANT) {
+ ConstantNode *cnode = (ConstantNode *)index_expression;
+ if (cnode) {
+ if (!cnode->values.is_empty()) {
+ int value = cnode->values[0].sint;
+ if (value < 0 || value >= array_size) {
+ _set_error(vformat("Index [%s] out of range [%s..%s]", value, 0, array_size - 1));
+ return nullptr;
+ }
}
}
}
- }
- tk = _get_token();
- if (tk.type != TK_BRACKET_CLOSE) {
- _set_error("Expected ']'");
- return nullptr;
+ tk = _get_token();
+ if (tk.type != TK_BRACKET_CLOSE) {
+ _set_error("Expected ']'");
+ return nullptr;
+ }
}
}
@@ -4008,6 +4307,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
arrname->call_expression = call_expression;
arrname->assign_expression = assign_expression;
arrname->is_const = is_const;
+ arrname->array_size = array_size;
expr = arrname;
} else {
VariableNode *varname = alloc_node<VariableNode>();
@@ -4072,6 +4372,18 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
DataType dt = expr->get_datatype();
String st = expr->get_datatype_name();
+ if (!expr->is_indexed() && expr->get_array_size() > 0) {
+ completion_class = TAG_ARRAY;
+ p_block->block_tag = SubClassTag::TAG_ARRAY;
+ Node *call_expression = _parse_and_reduce_expression(p_block, p_function_info);
+ p_block->block_tag = SubClassTag::TAG_GLOBAL;
+ if (!call_expression) {
+ return nullptr;
+ }
+ expr = call_expression;
+ break;
+ }
+
StringName identifier;
if (_get_completable_identifier(p_block, dt == TYPE_STRUCT ? COMPLETION_STRUCT : COMPLETION_INDEX, identifier)) {
if (dt == TYPE_STRUCT) {
@@ -4348,6 +4660,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
mn->has_swizzling_duplicates = repeated;
if (array_size > 0) {
+ TkPos prev_pos = _get_tkpos();
tk = _get_token();
if (tk.type == TK_OP_ASSIGN) {
if (last_type == IDENTIFIER_CONSTANT) {
@@ -4399,13 +4712,14 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
return nullptr;
}
mn->index_expression = index_expression;
-
} else {
- _set_error("Expected '[','.' or '='");
- return nullptr;
+ if (!pass_array) {
+ _set_error("Expected '[','.' or '='");
+ return nullptr;
+ }
+ _set_tkpos(prev_pos);
}
}
-
expr = mn;
//todo
@@ -4430,117 +4744,130 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
DataType member_type = TYPE_VOID;
+ String member_struct_name;
- switch (expr->get_datatype()) {
- case TYPE_BVEC2:
- case TYPE_VEC2:
- case TYPE_IVEC2:
- case TYPE_UVEC2:
- case TYPE_MAT2:
- if (index->type == Node::TYPE_CONSTANT) {
- uint32_t index_constant = static_cast<ConstantNode *>(index)->values[0].uint;
- if (index_constant >= 2) {
- _set_error("Index out of range (0-1)");
- return nullptr;
+ if (expr->get_array_size() > 0) {
+ uint32_t index_constant = static_cast<ConstantNode *>(index)->values[0].uint;
+ if (index_constant >= (uint32_t)expr->get_array_size()) {
+ _set_error(vformat("Index [%s] out of range [%s..%s]", index_constant, 0, expr->get_array_size() - 1));
+ return nullptr;
+ }
+ member_type = expr->get_datatype();
+ if (member_type == TYPE_STRUCT) {
+ member_struct_name = expr->get_datatype_name();
+ }
+ } else {
+ switch (expr->get_datatype()) {
+ case TYPE_BVEC2:
+ case TYPE_VEC2:
+ case TYPE_IVEC2:
+ case TYPE_UVEC2:
+ case TYPE_MAT2:
+ if (index->type == Node::TYPE_CONSTANT) {
+ uint32_t index_constant = static_cast<ConstantNode *>(index)->values[0].uint;
+ if (index_constant >= 2) {
+ _set_error("Index out of range (0-1)");
+ return nullptr;
+ }
}
- }
- switch (expr->get_datatype()) {
- case TYPE_BVEC2:
- member_type = TYPE_BOOL;
- break;
- case TYPE_VEC2:
- member_type = TYPE_FLOAT;
- break;
- case TYPE_IVEC2:
- member_type = TYPE_INT;
- break;
- case TYPE_UVEC2:
- member_type = TYPE_UINT;
- break;
- case TYPE_MAT2:
- member_type = TYPE_VEC2;
- break;
- default:
- break;
- }
+ switch (expr->get_datatype()) {
+ case TYPE_BVEC2:
+ member_type = TYPE_BOOL;
+ break;
+ case TYPE_VEC2:
+ member_type = TYPE_FLOAT;
+ break;
+ case TYPE_IVEC2:
+ member_type = TYPE_INT;
+ break;
+ case TYPE_UVEC2:
+ member_type = TYPE_UINT;
+ break;
+ case TYPE_MAT2:
+ member_type = TYPE_VEC2;
+ break;
+ default:
+ break;
+ }
- break;
- case TYPE_BVEC3:
- case TYPE_VEC3:
- case TYPE_IVEC3:
- case TYPE_UVEC3:
- case TYPE_MAT3:
- if (index->type == Node::TYPE_CONSTANT) {
- uint32_t index_constant = static_cast<ConstantNode *>(index)->values[0].uint;
- if (index_constant >= 3) {
- _set_error("Index out of range (0-2)");
- return nullptr;
+ break;
+ case TYPE_BVEC3:
+ case TYPE_VEC3:
+ case TYPE_IVEC3:
+ case TYPE_UVEC3:
+ case TYPE_MAT3:
+ if (index->type == Node::TYPE_CONSTANT) {
+ uint32_t index_constant = static_cast<ConstantNode *>(index)->values[0].uint;
+ if (index_constant >= 3) {
+ _set_error("Index out of range (0-2)");
+ return nullptr;
+ }
}
- }
- switch (expr->get_datatype()) {
- case TYPE_BVEC3:
- member_type = TYPE_BOOL;
- break;
- case TYPE_VEC3:
- member_type = TYPE_FLOAT;
- break;
- case TYPE_IVEC3:
- member_type = TYPE_INT;
- break;
- case TYPE_UVEC3:
- member_type = TYPE_UINT;
- break;
- case TYPE_MAT3:
- member_type = TYPE_VEC3;
- break;
- default:
- break;
- }
- break;
- case TYPE_BVEC4:
- case TYPE_VEC4:
- case TYPE_IVEC4:
- case TYPE_UVEC4:
- case TYPE_MAT4:
- if (index->type == Node::TYPE_CONSTANT) {
- uint32_t index_constant = static_cast<ConstantNode *>(index)->values[0].uint;
- if (index_constant >= 4) {
- _set_error("Index out of range (0-3)");
- return nullptr;
+ switch (expr->get_datatype()) {
+ case TYPE_BVEC3:
+ member_type = TYPE_BOOL;
+ break;
+ case TYPE_VEC3:
+ member_type = TYPE_FLOAT;
+ break;
+ case TYPE_IVEC3:
+ member_type = TYPE_INT;
+ break;
+ case TYPE_UVEC3:
+ member_type = TYPE_UINT;
+ break;
+ case TYPE_MAT3:
+ member_type = TYPE_VEC3;
+ break;
+ default:
+ break;
+ }
+ break;
+ case TYPE_BVEC4:
+ case TYPE_VEC4:
+ case TYPE_IVEC4:
+ case TYPE_UVEC4:
+ case TYPE_MAT4:
+ if (index->type == Node::TYPE_CONSTANT) {
+ uint32_t index_constant = static_cast<ConstantNode *>(index)->values[0].uint;
+ if (index_constant >= 4) {
+ _set_error("Index out of range (0-3)");
+ return nullptr;
+ }
}
- }
- switch (expr->get_datatype()) {
- case TYPE_BVEC4:
- member_type = TYPE_BOOL;
- break;
- case TYPE_VEC4:
- member_type = TYPE_FLOAT;
- break;
- case TYPE_IVEC4:
- member_type = TYPE_INT;
- break;
- case TYPE_UVEC4:
- member_type = TYPE_UINT;
- break;
- case TYPE_MAT4:
- member_type = TYPE_VEC4;
- break;
- default:
- break;
+ switch (expr->get_datatype()) {
+ case TYPE_BVEC4:
+ member_type = TYPE_BOOL;
+ break;
+ case TYPE_VEC4:
+ member_type = TYPE_FLOAT;
+ break;
+ case TYPE_IVEC4:
+ member_type = TYPE_INT;
+ break;
+ case TYPE_UVEC4:
+ member_type = TYPE_UINT;
+ break;
+ case TYPE_MAT4:
+ member_type = TYPE_VEC4;
+ break;
+ default:
+ break;
+ }
+ break;
+ default: {
+ _set_error("Object of type '" + (expr->get_datatype() == TYPE_STRUCT ? expr->get_datatype_name() : get_datatype_name(expr->get_datatype())) + "' can't be indexed");
+ return nullptr;
}
- break;
- default: {
- _set_error("Object of type '" + (expr->get_datatype() == TYPE_STRUCT ? expr->get_datatype_name() : get_datatype_name(expr->get_datatype())) + "' can't be indexed");
- return nullptr;
}
}
-
OperatorNode *op = alloc_node<OperatorNode>();
op->op = OP_INDEX;
op->return_cache = member_type;
+ op->struct_name = member_struct_name;
op->arguments.push_back(expr);
op->arguments.push_back(index);
expr = op;
@@ -4556,7 +4883,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
op->op = tk.type == TK_OP_DECREMENT ? OP_POST_DECREMENT : OP_POST_INCREMENT;
op->arguments.push_back(expr);
- if (!_validate_operator(op, &op->return_cache)) {
+ if (!_validate_operator(op, &op->return_cache, &op->return_array_size)) {
_set_error("Invalid base type for increment/decrement operator");
return nullptr;
}
@@ -4874,13 +5201,18 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expression.write[i].is_op = false;
expression.write[i].node = op;
- if (!_validate_operator(op, &op->return_cache)) {
+ if (!_validate_operator(op, &op->return_cache, &op->return_array_size)) {
String at;
for (int j = 0; j < op->arguments.size(); j++) {
if (j > 0) {
at += " and ";
}
at += get_datatype_name(op->arguments[j]->get_datatype());
+ if (!op->arguments[j]->is_indexed() && op->arguments[j]->get_array_size() > 0) {
+ at += "[";
+ at += itos(op->arguments[j]->get_array_size());
+ at += "]";
+ }
}
_set_error("Invalid arguments to unary operator '" + get_operator_text(op->op) + "' :" + at);
return nullptr;
@@ -4907,13 +5239,18 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expression.write[next_op - 1].is_op = false;
expression.write[next_op - 1].node = op;
- if (!_validate_operator(op, &op->return_cache)) {
+ if (!_validate_operator(op, &op->return_cache, &op->return_array_size)) {
String at;
for (int i = 0; i < op->arguments.size(); i++) {
if (i > 0) {
at += " and ";
}
at += get_datatype_name(op->arguments[i]->get_datatype());
+ if (!op->arguments[i]->is_indexed() && op->arguments[i]->get_array_size() > 0) {
+ at += "[";
+ at += itos(op->arguments[i]->get_array_size());
+ at += "]";
+ }
}
_set_error("Invalid argument to ternary ?: operator: " + at);
return nullptr;
@@ -4960,7 +5297,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
//replace all 3 nodes by this operator and make it an expression
- if (!_validate_operator(op, &op->return_cache)) {
+ if (!_validate_operator(op, &op->return_cache, &op->return_array_size)) {
String at;
for (int i = 0; i < op->arguments.size(); i++) {
if (i > 0) {
@@ -4971,6 +5308,11 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
} else {
at += get_datatype_name(op->arguments[i]->get_datatype());
}
+ if (!op->arguments[i]->is_indexed() && op->arguments[i]->get_array_size() > 0) {
+ at += "[";
+ at += itos(op->arguments[i]->get_array_size());
+ at += "]";
+ }
}
_set_error("Invalid arguments to operator '" + get_operator_text(op->op) + "' :" + at);
return nullptr;
@@ -5227,6 +5569,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
ArrayDeclarationNode::Declaration decl;
decl.name = name;
decl.size = 0U;
+ decl.single_expression = false;
pos = _get_tkpos();
tk = _get_token();
@@ -5293,179 +5636,205 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
return ERR_PARSE_ERROR;
}
+ TkPos prev_pos = _get_tkpos();
tk = _get_token();
- if (tk.type != TK_CURLY_BRACKET_OPEN) {
- if (unknown_size) {
- _set_error("Expected '{'");
- return ERR_PARSE_ERROR;
- }
-
- full_def = true;
+ if (tk.type == TK_IDENTIFIER) { // a function call array initialization
+ _set_tkpos(prev_pos);
+ pass_array = true;
+ Node *n = _parse_and_reduce_expression(p_block, p_function_info);
+ pass_array = false;
- DataPrecision precision2 = PRECISION_DEFAULT;
- if (is_token_precision(tk.type)) {
- precision2 = get_token_precision(tk.type);
- tk = _get_token();
- if (shader->structs.has(tk.text)) {
- _set_error("Precision modifier cannot be used on structs.");
- return ERR_PARSE_ERROR;
+ if (!n) {
+ _set_error("Expected correct array initializer!");
+ return ERR_PARSE_ERROR;
+ } else {
+ if (unknown_size) {
+ decl.size = n->get_array_size();
+ var.array_size = n->get_array_size();
}
- if (!is_token_nonvoid_datatype(tk.type)) {
- _set_error("Expected datatype after precision");
+
+ if (!_compare_datatypes(var.type, var.struct_name, var.array_size, n->get_datatype(), n->get_datatype_name(), n->get_array_size())) {
return ERR_PARSE_ERROR;
}
- }
- DataType type2;
- StringName struct_name2 = "";
+ decl.single_expression = true;
+ decl.initializer.push_back(n);
+ }
- if (shader->structs.has(tk.text)) {
- type2 = TYPE_STRUCT;
- struct_name2 = tk.text;
- } else {
- if (!is_token_variable_datatype(tk.type)) {
- _set_error("Invalid data type for array");
+ tk = _get_token();
+ } else {
+ if (tk.type != TK_CURLY_BRACKET_OPEN) {
+ if (unknown_size) {
+ _set_error("Expected '{'");
return ERR_PARSE_ERROR;
}
- type2 = get_token_datatype(tk.type);
- }
- int array_size2 = 0;
+ full_def = true;
- tk = _get_token();
- if (tk.type == TK_BRACKET_OPEN) {
- TkPos pos2 = _get_tkpos();
- tk = _get_token();
- if (tk.type == TK_BRACKET_CLOSE) {
- array_size2 = var.array_size;
+ DataPrecision precision2 = PRECISION_DEFAULT;
+ if (is_token_precision(tk.type)) {
+ precision2 = get_token_precision(tk.type);
tk = _get_token();
- } else {
- _set_tkpos(pos2);
-
- Node *n = _parse_and_reduce_expression(p_block, p_function_info);
- if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) {
- _set_error("Expected single integer constant > 0");
+ if (shader->structs.has(tk.text)) {
+ _set_error("Precision modifier cannot be used on structs.");
+ return ERR_PARSE_ERROR;
+ }
+ if (!is_token_nonvoid_datatype(tk.type)) {
+ _set_error("Expected datatype after precision");
return ERR_PARSE_ERROR;
}
+ }
- ConstantNode *cnode = (ConstantNode *)n;
- if (cnode->values.size() == 1) {
- array_size2 = cnode->values[0].sint;
- if (array_size2 <= 0) {
- _set_error("Expected single integer constant > 0");
- return ERR_PARSE_ERROR;
- }
- } else {
- _set_error("Expected single integer constant > 0");
+ DataType type2;
+ StringName struct_name2 = "";
+
+ if (shader->structs.has(tk.text)) {
+ type2 = TYPE_STRUCT;
+ struct_name2 = tk.text;
+ } else {
+ if (!is_token_variable_datatype(tk.type)) {
+ _set_error("Invalid data type for array");
return ERR_PARSE_ERROR;
}
+ type2 = get_token_datatype(tk.type);
+ }
+ int array_size2 = 0;
+
+ tk = _get_token();
+ if (tk.type == TK_BRACKET_OPEN) {
+ TkPos pos2 = _get_tkpos();
tk = _get_token();
- if (tk.type != TK_BRACKET_CLOSE) {
- _set_error("Expected ']'");
- return ERR_PARSE_ERROR;
+ if (tk.type == TK_BRACKET_CLOSE) {
+ array_size2 = var.array_size;
+ tk = _get_token();
} else {
+ _set_tkpos(pos2);
+
+ Node *n = _parse_and_reduce_expression(p_block, p_function_info);
+ if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) {
+ _set_error("Expected single integer constant > 0");
+ return ERR_PARSE_ERROR;
+ }
+
+ ConstantNode *cnode = (ConstantNode *)n;
+ if (cnode->values.size() == 1) {
+ array_size2 = cnode->values[0].sint;
+ if (array_size2 <= 0) {
+ _set_error("Expected single integer constant > 0");
+ return ERR_PARSE_ERROR;
+ }
+ } else {
+ _set_error("Expected single integer constant > 0");
+ return ERR_PARSE_ERROR;
+ }
+
tk = _get_token();
+ if (tk.type != TK_BRACKET_CLOSE) {
+ _set_error("Expected ']'");
+ return ERR_PARSE_ERROR;
+ } else {
+ tk = _get_token();
+ }
}
- }
- } else {
- _set_error("Expected '['");
- return ERR_PARSE_ERROR;
- }
-
- if (precision != precision2 || type != type2 || struct_name != struct_name2 || var.array_size != array_size2) {
- String error_str = "Cannot convert from '";
- if (precision2 != PRECISION_DEFAULT) {
- error_str += get_precision_name(precision2);
- error_str += " ";
- }
- if (type2 == TYPE_STRUCT) {
- error_str += struct_name2;
} else {
- error_str += get_datatype_name(type2);
- }
- error_str += "[";
- error_str += itos(array_size2);
- error_str += "]'";
- error_str += " to '";
- if (precision != PRECISION_DEFAULT) {
- error_str += get_precision_name(precision);
- error_str += " ";
+ _set_error("Expected '['");
+ return ERR_PARSE_ERROR;
}
- if (type == TYPE_STRUCT) {
- error_str += struct_name;
- } else {
- error_str += get_datatype_name(type);
+
+ if (precision != precision2 || type != type2 || struct_name != struct_name2 || var.array_size != array_size2) {
+ String error_str = "Cannot convert from '";
+ if (precision2 != PRECISION_DEFAULT) {
+ error_str += get_precision_name(precision2);
+ error_str += " ";
+ }
+ if (type2 == TYPE_STRUCT) {
+ error_str += struct_name2;
+ } else {
+ error_str += get_datatype_name(type2);
+ }
+ error_str += "[";
+ error_str += itos(array_size2);
+ error_str += "]'";
+ error_str += " to '";
+ if (precision != PRECISION_DEFAULT) {
+ error_str += get_precision_name(precision);
+ error_str += " ";
+ }
+ if (type == TYPE_STRUCT) {
+ error_str += struct_name;
+ } else {
+ error_str += get_datatype_name(type);
+ }
+ error_str += "[";
+ error_str += itos(var.array_size);
+ error_str += "]'";
+ _set_error(error_str);
+ return ERR_PARSE_ERROR;
}
- error_str += "[";
- error_str += itos(var.array_size);
- error_str += "]'";
- _set_error(error_str);
- return ERR_PARSE_ERROR;
}
- }
- bool curly = tk.type == TK_CURLY_BRACKET_OPEN;
+ bool curly = tk.type == TK_CURLY_BRACKET_OPEN;
- if (unknown_size) {
- if (!curly) {
- _set_error("Expected '{'");
- return ERR_PARSE_ERROR;
- }
- } else {
- if (full_def) {
- if (curly) {
- _set_error("Expected '('");
+ if (unknown_size) {
+ if (!curly) {
+ _set_error("Expected '{'");
return ERR_PARSE_ERROR;
}
+ } else {
+ if (full_def) {
+ if (curly) {
+ _set_error("Expected '('");
+ return ERR_PARSE_ERROR;
+ }
+ }
}
- }
- if (tk.type == TK_PARENTHESIS_OPEN || curly) { // initialization
- while (true) {
- Node *n = _parse_and_reduce_expression(p_block, p_function_info);
- if (!n) {
- return ERR_PARSE_ERROR;
- }
+ if (tk.type == TK_PARENTHESIS_OPEN || curly) { // initialization
+ while (true) {
+ Node *n = _parse_and_reduce_expression(p_block, p_function_info);
+ if (!n) {
+ return ERR_PARSE_ERROR;
+ }
- if (node->is_const && n->type == Node::TYPE_OPERATOR && ((OperatorNode *)n)->op == OP_CALL) {
- _set_error("Expected constant expression");
- return ERR_PARSE_ERROR;
- }
+ if (node->is_const && n->type == Node::TYPE_OPERATOR && ((OperatorNode *)n)->op == OP_CALL) {
+ _set_error("Expected constant expression");
+ return ERR_PARSE_ERROR;
+ }
- if (var.type != n->get_datatype() || struct_name != n->get_datatype_name()) {
- _set_error("Invalid assignment of '" + (n->get_datatype() == TYPE_STRUCT ? n->get_datatype_name() : get_datatype_name(n->get_datatype())) + "' to '" + (var.type == TYPE_STRUCT ? struct_name : get_datatype_name(var.type)) + "'");
- return ERR_PARSE_ERROR;
- }
+ if (!_compare_datatypes(var.type, struct_name, 0, n->get_datatype(), n->get_datatype_name(), 0)) {
+ return ERR_PARSE_ERROR;
+ }
- tk = _get_token();
- if (tk.type == TK_COMMA) {
- decl.initializer.push_back(n);
- continue;
- } else if (!curly && tk.type == TK_PARENTHESIS_CLOSE) {
- decl.initializer.push_back(n);
- break;
- } else if (curly && tk.type == TK_CURLY_BRACKET_CLOSE) {
- decl.initializer.push_back(n);
- break;
- } else {
- if (curly) {
- _set_error("Expected '}' or ','");
+ tk = _get_token();
+ if (tk.type == TK_COMMA) {
+ decl.initializer.push_back(n);
+ continue;
+ } else if (!curly && tk.type == TK_PARENTHESIS_CLOSE) {
+ decl.initializer.push_back(n);
+ break;
+ } else if (curly && tk.type == TK_CURLY_BRACKET_CLOSE) {
+ decl.initializer.push_back(n);
+ break;
} else {
- _set_error("Expected ')' or ','");
+ if (curly) {
+ _set_error("Expected '}' or ','");
+ } else {
+ _set_error("Expected ')' or ','");
+ }
+ return ERR_PARSE_ERROR;
}
+ }
+ if (unknown_size) {
+ decl.size = decl.initializer.size();
+ var.array_size = decl.initializer.size();
+ } else if (decl.initializer.size() != var.array_size) {
+ _set_error("Array size mismatch");
return ERR_PARSE_ERROR;
}
+ tk = _get_token();
}
- if (unknown_size) {
- decl.size = decl.initializer.size();
- var.array_size = decl.initializer.size();
- } else if (decl.initializer.size() != var.array_size) {
- _set_error("Array size mismatch");
- return ERR_PARSE_ERROR;
- }
- tk = _get_token();
}
} else {
if (unknown_size) {
@@ -5518,8 +5887,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
}
}
- if (var.type == TYPE_STRUCT ? (var.struct_name != n->get_datatype_name()) : (var.type != n->get_datatype())) {
- _set_error("Invalid assignment of '" + (n->get_datatype() == TYPE_STRUCT ? n->get_datatype_name() : get_datatype_name(n->get_datatype())) + "' to '" + (var.type == TYPE_STRUCT ? String(var.struct_name) : get_datatype_name(var.type)) + "'");
+ if (!_compare_datatypes(var.type, var.struct_name, var.array_size, n->get_datatype(), n->get_datatype_name(), n->get_array_size())) {
return ERR_PARSE_ERROR;
}
tk = _get_token();
@@ -5980,6 +6348,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
}
String return_struct_name = String(b->parent_function->return_struct_name);
+ String array_size_string;
+
+ if (b->parent_function->return_array_size > 0) {
+ array_size_string = "[" + itos(b->parent_function->return_array_size) + "]";
+ }
ControlFlowNode *flow = alloc_node<ControlFlowNode>();
flow->flow_op = FLOW_OP_RETURN;
@@ -5989,18 +6362,27 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
if (tk.type == TK_SEMICOLON) {
//all is good
if (b->parent_function->return_type != TYPE_VOID) {
- _set_error("Expected return with an expression of type '" + (return_struct_name != "" ? return_struct_name : get_datatype_name(b->parent_function->return_type)) + "'");
+ _set_error("Expected return with an expression of type '" + (return_struct_name != "" ? return_struct_name : get_datatype_name(b->parent_function->return_type)) + array_size_string + "'");
return ERR_PARSE_ERROR;
}
} else {
_set_tkpos(pos); //rollback, wants expression
+
+ pass_array = true;
Node *expr = _parse_and_reduce_expression(p_block, p_function_info);
if (!expr) {
return ERR_PARSE_ERROR;
}
+ pass_array = false;
+
+ bool array_size_incorrect = false;
+
+ if (b->parent_function->return_array_size > 0 && b->parent_function->return_array_size != expr->get_array_size()) {
+ array_size_incorrect = true;
+ }
- if (b->parent_function->return_type != expr->get_datatype() || return_struct_name != expr->get_datatype_name()) {
- _set_error("Expected return with an expression of type '" + (return_struct_name != "" ? return_struct_name : get_datatype_name(b->parent_function->return_type)) + "'");
+ if (b->parent_function->return_type != expr->get_datatype() || array_size_incorrect || return_struct_name != expr->get_datatype_name()) {
+ _set_error("Expected return with an expression of type '" + (return_struct_name != "" ? return_struct_name : get_datatype_name(b->parent_function->return_type)) + array_size_string + "'");
return ERR_PARSE_ERROR;
}
@@ -6795,6 +7177,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
DataPrecision precision = PRECISION_DEFAULT;
DataType type;
StringName name;
+ int return_array_size = 0;
if (tk.type == TK_CONST) {
is_constant = true;
@@ -6832,10 +7215,33 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
TkPos prev_pos = _get_tkpos();
tk = _get_token();
+
if (tk.type == TK_BRACKET_OPEN) {
- _set_error("Cannot use arrays as return types");
- return ERR_PARSE_ERROR;
+ bool error = false;
+ tk = _get_token();
+
+ if (tk.type == TK_INT_CONSTANT) {
+ return_array_size = (int)tk.constant;
+ if (return_array_size > 0) {
+ tk = _get_token();
+ if (tk.type != TK_BRACKET_CLOSE) {
+ _set_error("Expected ']'");
+ return ERR_PARSE_ERROR;
+ }
+ } else {
+ error = true;
+ }
+ } else {
+ error = true;
+ }
+ if (error) {
+ _set_error("Expected integer constant > 0");
+ return ERR_PARSE_ERROR;
+ }
+
+ prev_pos = _get_tkpos();
}
+
_set_tkpos(prev_pos);
_get_completable_identifier(nullptr, COMPLETION_MAIN_FUNCTION, name);
@@ -7049,8 +7455,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
- if (constant.type != n->get_datatype() || n->get_datatype_name() != struct_name) {
- _set_error("Invalid assignment of '" + (n->get_datatype() == TYPE_STRUCT ? n->get_datatype_name() : get_datatype_name(n->get_datatype())) + "' to '" + (is_struct ? String(struct_name) : get_datatype_name(constant.type)) + "'");
+ if (!_compare_datatypes(constant.type, struct_name, 0, n->get_datatype(), n->get_datatype_name(), 0)) {
return ERR_PARSE_ERROR;
}
@@ -7111,8 +7516,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
constant.initializer = static_cast<ConstantNode *>(expr);
- if (type != expr->get_datatype() || expr->get_datatype_name() != struct_name) {
- _set_error("Invalid assignment of '" + (expr->get_datatype() == TYPE_STRUCT ? expr->get_datatype_name() : get_datatype_name(expr->get_datatype())) + "' to '" + (is_struct ? String(struct_name) : get_datatype_name(type)) + "'");
+ if (!_compare_datatypes(type, struct_name, 0, expr->get_datatype(), expr->get_datatype_name(), 0)) {
return ERR_PARSE_ERROR;
}
}
@@ -7192,6 +7596,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
func_node->return_type = type;
func_node->return_struct_name = struct_name;
func_node->return_precision = precision;
+ func_node->return_array_size = return_array_size;
if (p_functions.has(name)) {
func_node->can_discard = p_functions[name].can_discard;
@@ -7245,6 +7650,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
StringName param_struct_name;
DataPrecision pprecision = PRECISION_DEFAULT;
bool use_precision = false;
+ int array_size = 0;
if (is_token_precision(tk.type)) {
pprecision = get_token_precision(tk.type);
@@ -7291,8 +7697,29 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
- _set_error("Arrays as parameters are not implemented yet");
- return ERR_PARSE_ERROR;
+ bool error = false;
+ tk = _get_token();
+
+ if (tk.type == TK_INT_CONSTANT) {
+ array_size = (int)tk.constant;
+
+ if (array_size > 0) {
+ tk = _get_token();
+ if (tk.type != TK_BRACKET_CLOSE) {
+ _set_error("Expected ']'");
+ return ERR_PARSE_ERROR;
+ }
+ } else {
+ error = true;
+ }
+ } else {
+ error = true;
+ }
+ if (error) {
+ _set_error("Expected integer constant > 0");
+ return ERR_PARSE_ERROR;
+ }
+ tk = _get_token();
}
if (tk.type != TK_IDENTIFIER) {
_set_error("Expected identifier for argument name");
@@ -7326,14 +7753,41 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
arg.tex_argument_repeat = REPEAT_DEFAULT;
arg.is_const = is_const;
- func_node->arguments.push_back(arg);
-
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
- _set_error("Arrays as parameters are not implemented yet");
- return ERR_PARSE_ERROR;
+ if (array_size > 0) {
+ _set_error("Array size is already defined!");
+ return ERR_PARSE_ERROR;
+ }
+ bool error = false;
+ tk = _get_token();
+
+ if (tk.type == TK_INT_CONSTANT) {
+ array_size = (int)tk.constant;
+
+ if (array_size > 0) {
+ tk = _get_token();
+ if (tk.type != TK_BRACKET_CLOSE) {
+ _set_error("Expected ']'");
+ return ERR_PARSE_ERROR;
+ }
+ } else {
+ error = true;
+ }
+ } else {
+ error = true;
+ }
+
+ if (error) {
+ _set_error("Expected integer constant > 0");
+ return ERR_PARSE_ERROR;
+ }
+ tk = _get_token();
}
+ arg.array_size = array_size;
+ func_node->arguments.push_back(arg);
+
if (tk.type == TK_COMMA) {
tk = _get_token();
//do none and go on
@@ -7756,6 +8210,13 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
String calltip;
calltip += get_datatype_name(shader->functions[i].function->return_type);
+
+ if (shader->functions[i].function->return_array_size > 0) {
+ calltip += "[";
+ calltip += itos(shader->functions[i].function->return_array_size);
+ calltip += "]";
+ }
+
calltip += " ";
calltip += shader->functions[i].name;
calltip += "(";
@@ -7787,6 +8248,12 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
calltip += " ";
calltip += shader->functions[i].function->arguments[j].name;
+ if (shader->functions[i].function->arguments[j].array_size > 0) {
+ calltip += "[";
+ calltip += itos(shader->functions[i].function->arguments[j].array_size);
+ calltip += "]";
+ }
+
if (j == completion_argument) {
calltip += char32_t(0xFFFF);
}
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index c8c5bb1fa7..af66e32e06 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -369,6 +369,8 @@ public:
virtual DataType get_datatype() const { return TYPE_VOID; }
virtual String get_datatype_name() const { return ""; }
+ virtual int get_array_size() const { return 0; }
+ virtual bool is_indexed() const { return false; }
Node(Type t) :
type(t) {}
@@ -388,11 +390,15 @@ public:
struct OperatorNode : public Node {
DataType return_cache = TYPE_VOID;
DataPrecision return_precision_cache = PRECISION_DEFAULT;
+ int return_array_size = 0;
Operator op = OP_EQUAL;
StringName struct_name;
Vector<Node *> arguments;
- virtual DataType get_datatype() const { return return_cache; }
- virtual String get_datatype_name() const { return String(struct_name); }
+
+ virtual DataType get_datatype() const override { return return_cache; }
+ virtual String get_datatype_name() const override { return String(struct_name); }
+ virtual int get_array_size() const override { return return_array_size; }
+ virtual bool is_indexed() const override { return op == OP_INDEX; }
OperatorNode() :
Node(TYPE_OPERATOR) {}
@@ -402,10 +408,11 @@ public:
DataType datatype_cache = TYPE_VOID;
StringName name;
StringName struct_name;
- virtual DataType get_datatype() const { return datatype_cache; }
- virtual String get_datatype_name() const { return String(struct_name); }
bool is_const = false;
+ virtual DataType get_datatype() const override { return datatype_cache; }
+ virtual String get_datatype_name() const override { return String(struct_name); }
+
VariableNode() :
Node(TYPE_VARIABLE) {}
};
@@ -420,9 +427,9 @@ public:
StringName name;
Node *initializer;
};
-
Vector<Declaration> declarations;
- virtual DataType get_datatype() const { return datatype; }
+
+ virtual DataType get_datatype() const override { return datatype; }
VariableDeclarationNode() :
Node(TYPE_VARIABLE_DECLARATION) {}
@@ -436,9 +443,12 @@ public:
Node *call_expression = nullptr;
Node *assign_expression = nullptr;
bool is_const = false;
+ int array_size = 0;
- virtual DataType get_datatype() const { return datatype_cache; }
- virtual String get_datatype_name() const { return String(struct_name); }
+ virtual DataType get_datatype() const override { return datatype_cache; }
+ virtual String get_datatype_name() const override { return String(struct_name); }
+ virtual int get_array_size() const override { return array_size; }
+ virtual bool is_indexed() const override { return index_expression != nullptr; }
ArrayNode() :
Node(TYPE_ARRAY) {}
@@ -449,6 +459,10 @@ public:
String struct_name;
Vector<Node *> initializer;
+ virtual DataType get_datatype() const override { return datatype; }
+ virtual String get_datatype_name() const override { return struct_name; }
+ virtual int get_array_size() const override { return initializer.size(); }
+
ArrayConstructNode() :
Node(TYPE_ARRAY_CONSTRUCT) {}
};
@@ -464,10 +478,11 @@ public:
StringName name;
uint32_t size;
Vector<Node *> initializer;
+ bool single_expression;
};
-
Vector<Declaration> declarations;
- virtual DataType get_datatype() const { return datatype; }
+
+ virtual DataType get_datatype() const override { return datatype; }
ArrayDeclarationNode() :
Node(TYPE_ARRAY_DECLARATION) {}
@@ -487,8 +502,10 @@ public:
Vector<Value> values;
Vector<ArrayDeclarationNode::Declaration> array_declarations;
- virtual DataType get_datatype() const { return datatype; }
- virtual String get_datatype_name() const { return struct_name; }
+
+ virtual DataType get_datatype() const override { return datatype; }
+ virtual String get_datatype_name() const override { return struct_name; }
+ virtual int get_array_size() const override { return array_size; }
ConstantNode() :
Node(TYPE_CONSTANT) {}
@@ -553,8 +570,10 @@ public:
Node *call_expression = nullptr;
bool has_swizzling_duplicates = false;
- virtual DataType get_datatype() const { return datatype; }
- virtual String get_datatype_name() const { return String(struct_name); }
+ virtual DataType get_datatype() const override { return datatype; }
+ virtual String get_datatype_name() const override { return String(struct_name); }
+ virtual int get_array_size() const override { return array_size; }
+ virtual bool is_indexed() const override { return index_expression != nullptr || call_expression != nullptr; }
MemberNode() :
Node(TYPE_MEMBER) {}
@@ -580,6 +599,7 @@ public:
bool tex_builtin_check;
StringName tex_builtin;
bool is_const;
+ int array_size;
Map<StringName, Set<int>> tex_argument_connect;
};
@@ -588,10 +608,15 @@ public:
DataType return_type = TYPE_VOID;
StringName return_struct_name;
DataPrecision return_precision = PRECISION_DEFAULT;
+ int return_array_size = 0;
Vector<Argument> arguments;
BlockNode *body = nullptr;
bool can_discard = false;
+ virtual DataType get_datatype() const override { return return_type; }
+ virtual String get_datatype_name() const override { return String(return_struct_name); }
+ virtual int get_array_size() const override { return return_array_size; }
+
FunctionNode() :
Node(TYPE_FUNCTION) {}
};
@@ -842,6 +867,8 @@ private:
int tk_line;
StringName current_function;
+ bool last_const = false;
+ bool pass_array = false;
StringName last_name;
VaryingFunctionNames varying_function_names;
@@ -894,7 +921,7 @@ private:
#endif // DEBUG_ENABLED
bool _is_operator_assign(Operator p_op) const;
bool _validate_assign(Node *p_node, const FunctionInfo &p_function_info, String *r_message = nullptr);
- bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = nullptr);
+ bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = nullptr, int *r_ret_size = nullptr);
struct BuiltinFuncDef {
enum { MAX_ARGS = 5 };
@@ -925,7 +952,8 @@ private:
static const BuiltinFuncOutArgs builtin_func_out_args[];
Error _validate_datatype(DataType p_type);
- bool _compare_datatypes_in_nodes(Node *a, Node *b) const;
+ bool _compare_datatypes(DataType p_datatype_a, String p_datatype_name_a, int p_array_size_a, DataType p_datatype_b, String p_datatype_name_b, int p_array_size_b);
+ bool _compare_datatypes_in_nodes(Node *a, Node *b);
bool _validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str);
bool _parse_function_arguments(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, int *r_complete_arg = nullptr);
@@ -936,6 +964,7 @@ private:
bool _check_node_constness(const Node *p_node) const;
Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
+ Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info);
Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info, DataType p_type, const StringName &p_struct_name, int p_array_size);
ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node);
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index 0bf68b9e0f..a1e892498b 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "shader_types.h"
+#include "core/math/math_defs.h"
const Map<StringName, ShaderLanguage::FunctionInfo> &ShaderTypes::get_functions(RS::ShaderMode p_mode) {
return shader_modes[p_mode].functions;
@@ -54,6 +55,9 @@ ShaderTypes::ShaderTypes() {
/*************** SPATIAL ***********************/
shader_modes[RS::SHADER_SPATIAL].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SPATIAL].functions["global"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SPATIAL].functions["global"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SPATIAL].functions["global"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VERTEX"] = ShaderLanguage::TYPE_VEC3;
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3;
@@ -120,11 +124,11 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["AO"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["AO_LIGHT_AFFECT"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["EMISSION"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
- shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMAL_ROUGHNESS_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
- shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["DEPTH_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
+ shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_TEXTURE"] = constt(ShaderLanguage::TYPE_SAMPLER2D);
+ shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMAL_ROUGHNESS_TEXTURE"] = constt(ShaderLanguage::TYPE_SAMPLER2D);
+ shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["DEPTH_TEXTURE"] = constt(ShaderLanguage::TYPE_SAMPLER2D);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["DEPTH"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_UV"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["POINT_COORD"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL);
@@ -227,6 +231,9 @@ ShaderTypes::ShaderTypes() {
/************ CANVAS ITEM **************************/
shader_modes[RS::SHADER_CANVAS_ITEM].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["global"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["global"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["global"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["VERTEX"] = ShaderLanguage::TYPE_VEC2;
shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["UV"] = ShaderLanguage::TYPE_VEC2;
@@ -317,6 +324,9 @@ ShaderTypes::ShaderTypes() {
/************ PARTICLES **************************/
shader_modes[RS::SHADER_PARTICLES].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_PARTICLES].functions["global"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_PARTICLES].functions["global"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_PARTICLES].functions["global"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4;
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["VELOCITY"] = ShaderLanguage::TYPE_VEC3;
@@ -381,6 +391,9 @@ ShaderTypes::ShaderTypes() {
/************ SKY **************************/
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SKY].functions["global"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SKY].functions["global"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SKY].functions["global"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["POSITION"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["RADIANCE"] = constt(ShaderLanguage::TYPE_SAMPLERCUBE);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["AT_HALF_RES_PASS"] = constt(ShaderLanguage::TYPE_BOOL);
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index a9601fd661..4741e90a81 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2306,6 +2306,12 @@ RenderingServer::RenderingServer() {
"rendering/vulkan/rendering/back_end",
PROPERTY_HINT_ENUM, "ForwardClustered,ForwardMobile"));
+ GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true);
+ GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true);
+ GLOBAL_DEF("rendering/shader_compiler/shader_cache/use_zstd_compression", true);
+ GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug", false);
+ GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug.release", true);
+
GLOBAL_DEF("rendering/reflections/sky_reflections/roughness_layers", 8);
GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections", true);
GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections.mobile", false);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 0c1a010f73..a9ab4928c4 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -672,6 +672,7 @@ public:
enum ParticlesDrawOrder {
PARTICLES_DRAW_ORDER_INDEX,
PARTICLES_DRAW_ORDER_LIFETIME,
+ PARTICLES_DRAW_ORDER_REVERSE_LIFETIME,
PARTICLES_DRAW_ORDER_VIEW_DEPTH,
};