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-rw-r--r--servers/audio_server.cpp1
-rw-r--r--servers/physics_2d/area_2d_sw.cpp11
-rw-r--r--servers/physics_2d/area_2d_sw.h27
-rw-r--r--servers/physics_2d/body_2d_sw.h10
-rw-r--r--servers/physics_2d/body_direct_state_2d_sw.cpp8
-rw-r--r--servers/physics_2d/body_pair_2d_sw.h18
-rw-r--r--servers/physics_2d/broad_phase_2d_bvh.cpp3
-rw-r--r--servers/physics_2d/broad_phase_2d_bvh.h8
-rw-r--r--servers/physics_2d/collision_object_2d_sw.cpp5
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h25
-rw-r--r--servers/physics_2d/collision_solver_2d_sat.cpp52
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.cpp40
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.h2
-rw-r--r--servers/physics_2d/constraint_2d_sw.h6
-rw-r--r--servers/physics_2d/joints_2d_sw.cpp6
-rw-r--r--servers/physics_2d/joints_2d_sw.h37
-rw-r--r--servers/physics_2d/physics_server_2d_sw.cpp13
-rw-r--r--servers/physics_2d/physics_server_2d_sw.h32
-rw-r--r--servers/physics_2d/physics_server_2d_wrap_mt.cpp2
-rw-r--r--servers/physics_2d/physics_server_2d_wrap_mt.h10
-rw-r--r--servers/physics_2d/shape_2d_sw.cpp22
-rw-r--r--servers/physics_2d/shape_2d_sw.h33
-rw-r--r--servers/physics_2d/space_2d_sw.cpp64
-rw-r--r--servers/physics_2d/space_2d_sw.h41
-rw-r--r--servers/physics_2d/step_2d_sw.cpp2
-rw-r--r--servers/physics_2d/step_2d_sw.h2
-rw-r--r--servers/physics_3d/area_3d_sw.cpp10
-rw-r--r--servers/physics_3d/area_3d_sw.h31
-rw-r--r--servers/physics_3d/body_3d_sw.cpp8
-rw-r--r--servers/physics_3d/body_3d_sw.h6
-rw-r--r--servers/physics_3d/body_direct_state_3d_sw.cpp8
-rw-r--r--servers/physics_3d/body_pair_3d_sw.h20
-rw-r--r--servers/physics_3d/broad_phase_3d_bvh.cpp3
-rw-r--r--servers/physics_3d/broad_phase_3d_bvh.h8
-rw-r--r--servers/physics_3d/collision_object_3d_sw.cpp6
-rw-r--r--servers/physics_3d/collision_object_3d_sw.h18
-rw-r--r--servers/physics_3d/collision_solver_3d_sat.cpp29
-rw-r--r--servers/physics_3d/collision_solver_3d_sw.cpp28
-rw-r--r--servers/physics_3d/collision_solver_3d_sw.h4
-rw-r--r--servers/physics_3d/gjk_epa.cpp2
-rw-r--r--servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp12
-rw-r--r--servers/physics_3d/joints/cone_twist_joint_3d_sw.h38
-rw-r--r--servers/physics_3d/joints/generic_6dof_joint_3d_sw.h79
-rw-r--r--servers/physics_3d/joints/hinge_joint_3d_sw.cpp30
-rw-r--r--servers/physics_3d/joints/hinge_joint_3d_sw.h36
-rw-r--r--servers/physics_3d/joints/jacobian_entry_3d_sw.h2
-rw-r--r--servers/physics_3d/joints/pin_joint_3d_sw.cpp5
-rw-r--r--servers/physics_3d/joints/pin_joint_3d_sw.h12
-rw-r--r--servers/physics_3d/joints/slider_joint_3d_sw.cpp37
-rw-r--r--servers/physics_3d/joints/slider_joint_3d_sw.h83
-rw-r--r--servers/physics_3d/physics_server_3d_sw.cpp14
-rw-r--r--servers/physics_3d/physics_server_3d_sw.h22
-rw-r--r--servers/physics_3d/physics_server_3d_wrap_mt.cpp3
-rw-r--r--servers/physics_3d/physics_server_3d_wrap_mt.h8
-rw-r--r--servers/physics_3d/shape_3d_sw.cpp51
-rw-r--r--servers/physics_3d/shape_3d_sw.h36
-rw-r--r--servers/physics_3d/space_3d_sw.cpp208
-rw-r--r--servers/physics_3d/space_3d_sw.h25
-rw-r--r--servers/physics_3d/step_3d_sw.cpp2
-rw-r--r--servers/physics_3d/step_3d_sw.h2
-rw-r--r--servers/physics_server_2d.cpp5
-rw-r--r--servers/physics_server_2d.h5
-rw-r--r--servers/physics_server_3d.cpp150
-rw-r--r--servers/physics_server_3d.h70
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h1
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp23
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h1
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp7
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h1
-rw-r--r--servers/rendering/renderer_scene_cull.cpp6
-rw-r--r--servers/rendering/renderer_scene_occlusion_cull.h24
-rw-r--r--servers/rendering/shader_language.cpp13
-rw-r--r--servers/text_server.cpp2
-rw-r--r--servers/text_server.h1
-rw-r--r--servers/xr/xr_interface.h2
-rw-r--r--servers/xr/xr_interface_extension.cpp21
-rw-r--r--servers/xr/xr_interface_extension.h6
-rw-r--r--servers/xr_server.cpp4
-rw-r--r--servers/xr_server.h6
85 files changed, 818 insertions, 908 deletions
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 758ce766c3..ac1569c15d 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -196,6 +196,7 @@ int AudioDriverManager::get_driver_count() {
void AudioDriverManager::initialize(int p_driver) {
GLOBAL_DEF_RST("audio/driver/enable_input", false);
GLOBAL_DEF_RST("audio/driver/mix_rate", DEFAULT_MIX_RATE);
+ GLOBAL_DEF_RST("audio/driver/mix_rate.web", 0); // Safer default output_latency for web (use browser default).
GLOBAL_DEF_RST("audio/driver/output_latency", DEFAULT_OUTPUT_LATENCY);
GLOBAL_DEF_RST("audio/driver/output_latency.web", 50); // Safer default output_latency for web.
diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp
index 663a47f273..c85b1575e3 100644
--- a/servers/physics_2d/area_2d_sw.cpp
+++ b/servers/physics_2d/area_2d_sw.cpp
@@ -299,17 +299,6 @@ Area2DSW::Area2DSW() :
monitor_query_list(this),
moved_list(this) {
_set_static(true); //areas are not active by default
- space_override_mode = PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED;
- gravity = 9.80665;
- gravity_vector = Vector2(0, -1);
- gravity_is_point = false;
- gravity_distance_scale = 0;
- point_attenuation = 1;
-
- angular_damp = 1.0;
- linear_damp = 0.1;
- priority = 0;
- monitorable = false;
}
Area2DSW::~Area2DSW() {
diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h
index d9147d6f1d..0b7c791ed5 100644
--- a/servers/physics_2d/area_2d_sw.h
+++ b/servers/physics_2d/area_2d_sw.h
@@ -40,16 +40,16 @@ class Body2DSW;
class Constraint2DSW;
class Area2DSW : public CollisionObject2DSW {
- PhysicsServer2D::AreaSpaceOverrideMode space_override_mode;
- real_t gravity;
- Vector2 gravity_vector;
- bool gravity_is_point;
- real_t gravity_distance_scale;
- real_t point_attenuation;
- real_t linear_damp;
- real_t angular_damp;
- int priority;
- bool monitorable;
+ PhysicsServer2D::AreaSpaceOverrideMode space_override_mode = PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED;
+ real_t gravity = 9.80665;
+ Vector2 gravity_vector = Vector2(0, -1);
+ bool gravity_is_point = false;
+ real_t gravity_distance_scale = 0.0;
+ real_t point_attenuation = 1.0;
+ real_t linear_damp = 0.1;
+ real_t angular_damp = 1.0;
+ int priority = 0;
+ bool monitorable = false;
ObjectID monitor_callback_id;
StringName monitor_callback_method;
@@ -63,8 +63,8 @@ class Area2DSW : public CollisionObject2DSW {
struct BodyKey {
RID rid;
ObjectID instance_id;
- uint32_t body_shape;
- uint32_t area_shape;
+ uint32_t body_shape = 0;
+ uint32_t area_shape = 0;
_FORCE_INLINE_ bool operator<(const BodyKey &p_key) const {
if (rid == p_key.rid) {
@@ -84,10 +84,9 @@ class Area2DSW : public CollisionObject2DSW {
};
struct BodyState {
- int state;
+ int state = 0;
_FORCE_INLINE_ void inc() { state++; }
_FORCE_INLINE_ void dec() { state--; }
- _FORCE_INLINE_ BodyState() { state = 0; }
};
Map<BodyKey, BodyState> monitored_bodies;
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 95e89786cd..822ff76fae 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -96,8 +96,8 @@ class Body2DSW : public CollisionObject2DSW {
List<Pair<Constraint2DSW *, int>> constraint_list;
struct AreaCMP {
- Area2DSW *area;
- int refCount;
+ Area2DSW *area = nullptr;
+ int refCount = 0;
_FORCE_INLINE_ bool operator==(const AreaCMP &p_cmp) const { return area->get_self() == p_cmp.area->get_self(); }
_FORCE_INLINE_ bool operator<(const AreaCMP &p_cmp) const { return area->get_priority() < p_cmp.area->get_priority(); }
_FORCE_INLINE_ AreaCMP() {}
@@ -112,10 +112,10 @@ class Body2DSW : public CollisionObject2DSW {
struct Contact {
Vector2 local_pos;
Vector2 local_normal;
- real_t depth;
- int local_shape;
+ real_t depth = 0.0;
+ int local_shape = 0;
Vector2 collider_pos;
- int collider_shape;
+ int collider_shape = 0;
ObjectID collider_instance_id;
RID collider;
Vector2 collider_velocity_at_pos;
diff --git a/servers/physics_2d/body_direct_state_2d_sw.cpp b/servers/physics_2d/body_direct_state_2d_sw.cpp
index 58250c3077..1e924a831e 100644
--- a/servers/physics_2d/body_direct_state_2d_sw.cpp
+++ b/servers/physics_2d/body_direct_state_2d_sw.cpp
@@ -59,6 +59,7 @@ real_t PhysicsDirectBodyState2DSW::get_inverse_inertia() const {
}
void PhysicsDirectBodyState2DSW::set_linear_velocity(const Vector2 &p_velocity) {
+ body->set_active(true);
body->set_linear_velocity(p_velocity);
}
@@ -67,6 +68,7 @@ Vector2 PhysicsDirectBodyState2DSW::get_linear_velocity() const {
}
void PhysicsDirectBodyState2DSW::set_angular_velocity(real_t p_velocity) {
+ body->set_active(true);
body->set_angular_velocity(p_velocity);
}
@@ -87,26 +89,32 @@ Vector2 PhysicsDirectBodyState2DSW::get_velocity_at_local_position(const Vector2
}
void PhysicsDirectBodyState2DSW::add_central_force(const Vector2 &p_force) {
+ body->set_active(true);
body->add_central_force(p_force);
}
void PhysicsDirectBodyState2DSW::add_force(const Vector2 &p_force, const Vector2 &p_position) {
+ body->set_active(true);
body->add_force(p_force, p_position);
}
void PhysicsDirectBodyState2DSW::add_torque(real_t p_torque) {
+ body->set_active(true);
body->add_torque(p_torque);
}
void PhysicsDirectBodyState2DSW::apply_central_impulse(const Vector2 &p_impulse) {
+ body->set_active(true);
body->apply_central_impulse(p_impulse);
}
void PhysicsDirectBodyState2DSW::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) {
+ body->set_active(true);
body->apply_impulse(p_impulse, p_position);
}
void PhysicsDirectBodyState2DSW::apply_torque_impulse(real_t p_torque) {
+ body->set_active(true);
body->apply_torque_impulse(p_torque);
}
diff --git a/servers/physics_2d/body_pair_2d_sw.h b/servers/physics_2d/body_pair_2d_sw.h
index 849a7e2430..db4f3eba69 100644
--- a/servers/physics_2d/body_pair_2d_sw.h
+++ b/servers/physics_2d/body_pair_2d_sw.h
@@ -59,17 +59,17 @@ class BodyPair2DSW : public Constraint2DSW {
Vector2 position;
Vector2 normal;
Vector2 local_A, local_B;
- real_t acc_normal_impulse; // accumulated normal impulse (Pn)
- real_t acc_tangent_impulse; // accumulated tangent impulse (Pt)
- real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb)
- real_t mass_normal, mass_tangent;
- real_t bias;
+ real_t acc_normal_impulse = 0.0; // accumulated normal impulse (Pn)
+ real_t acc_tangent_impulse = 0.0; // accumulated tangent impulse (Pt)
+ real_t acc_bias_impulse = 0.0; // accumulated normal impulse for position bias (Pnb)
+ real_t mass_normal, mass_tangent = 0.0;
+ real_t bias = 0.0;
- real_t depth;
- bool active;
+ real_t depth = 0.0;
+ bool active = false;
Vector2 rA, rB;
- bool reused;
- real_t bounce;
+ bool reused = false;
+ real_t bounce = 0.0;
};
Vector2 offset_B; //use local A coordinates to avoid numerical issues on collision detection
diff --git a/servers/physics_2d/broad_phase_2d_bvh.cpp b/servers/physics_2d/broad_phase_2d_bvh.cpp
index 5f53f4a012..0df7086c5a 100644
--- a/servers/physics_2d/broad_phase_2d_bvh.cpp
+++ b/servers/physics_2d/broad_phase_2d_bvh.cpp
@@ -110,7 +110,4 @@ BroadPhase2DSW *BroadPhase2DBVH::_create() {
BroadPhase2DBVH::BroadPhase2DBVH() {
bvh.set_pair_callback(_pair_callback, this);
bvh.set_unpair_callback(_unpair_callback, this);
- pair_callback = nullptr;
- pair_userdata = nullptr;
- unpair_userdata = nullptr;
}
diff --git a/servers/physics_2d/broad_phase_2d_bvh.h b/servers/physics_2d/broad_phase_2d_bvh.h
index 6c11d2561b..ea02a98417 100644
--- a/servers/physics_2d/broad_phase_2d_bvh.h
+++ b/servers/physics_2d/broad_phase_2d_bvh.h
@@ -42,10 +42,10 @@ class BroadPhase2DBVH : public BroadPhase2DSW {
static void *_pair_callback(void *, uint32_t, CollisionObject2DSW *, int, uint32_t, CollisionObject2DSW *, int);
static void _unpair_callback(void *, uint32_t, CollisionObject2DSW *, int, uint32_t, CollisionObject2DSW *, int, void *);
- PairCallback pair_callback;
- void *pair_userdata;
- UnpairCallback unpair_callback;
- void *unpair_userdata;
+ PairCallback pair_callback = nullptr;
+ void *pair_userdata = nullptr;
+ UnpairCallback unpair_callback = nullptr;
+ void *unpair_userdata = nullptr;
public:
// 0 is an invalid ID
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index 5d1ef83165..c92f01d120 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -244,10 +244,5 @@ void CollisionObject2DSW::_shape_changed() {
CollisionObject2DSW::CollisionObject2DSW(Type p_type) :
pending_shape_update_list(this) {
- _static = true;
type = p_type;
- space = nullptr;
- collision_mask = 1;
- collision_layer = 1;
- pickable = true;
}
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index 55ffa9b1b8..69487631a6 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -50,32 +50,27 @@ private:
RID self;
ObjectID instance_id;
ObjectID canvas_instance_id;
- bool pickable;
+ bool pickable = true;
struct Shape {
Transform2D xform;
Transform2D xform_inv;
- BroadPhase2DSW::ID bpid;
+ BroadPhase2DSW::ID bpid = 0;
Rect2 aabb_cache; //for rayqueries
- Shape2DSW *shape;
+ Shape2DSW *shape = nullptr;
Variant metadata;
- bool disabled;
- bool one_way_collision;
- real_t one_way_collision_margin;
- Shape() {
- disabled = false;
- one_way_collision = false;
- one_way_collision_margin = 0;
- }
+ bool disabled = false;
+ bool one_way_collision = false;
+ real_t one_way_collision_margin = 0.0;
};
Vector<Shape> shapes;
- Space2DSW *space;
+ Space2DSW *space = nullptr;
Transform2D transform;
Transform2D inv_transform;
- uint32_t collision_mask;
- uint32_t collision_layer;
- bool _static;
+ uint32_t collision_mask = 1;
+ uint32_t collision_layer = 1;
+ bool _static = true;
SelfList<CollisionObject2DSW> pending_shape_update_list;
diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp
index b1aee01bde..2e67cc6520 100644
--- a/servers/physics_2d/collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/collision_solver_2d_sat.cpp
@@ -34,11 +34,11 @@
struct _CollectorCallback2D {
CollisionSolver2DSW::CallbackResult callback;
- void *userdata;
- bool swap;
- bool collided;
+ void *userdata = nullptr;
+ bool swap = false;
+ bool collided = false;
Vector2 normal;
- Vector2 *sep_axis;
+ Vector2 *sep_axis = nullptr;
_FORCE_INLINE_ void call(const Vector2 &p_point_A, const Vector2 &p_point_B) {
/*
@@ -75,9 +75,9 @@ _FORCE_INLINE_ static void _generate_contacts_point_edge(const Vector2 *p_points
}
struct _generate_contacts_Pair {
- bool a;
- int idx;
- real_t d;
+ bool a = false;
+ int idx = 0;
+ real_t d = 0.0;
_FORCE_INLINE_ bool operator<(const _generate_contacts_Pair &l) const { return d < l.d; }
};
@@ -146,10 +146,10 @@ static void _generate_contacts_from_supports(const Vector2 *p_points_A, int p_po
}
};
- int pointcount_B;
- int pointcount_A;
- const Vector2 *points_A;
- const Vector2 *points_B;
+ int pointcount_B = 0;
+ int pointcount_A = 0;
+ const Vector2 *points_A = nullptr;
+ const Vector2 *points_B = nullptr;
if (p_point_count_A > p_point_count_B) {
//swap
@@ -177,18 +177,20 @@ static void _generate_contacts_from_supports(const Vector2 *p_points_A, int p_po
template <class ShapeA, class ShapeB, bool castA = false, bool castB = false, bool withMargin = false>
class SeparatorAxisTest2D {
- const ShapeA *shape_A;
- const ShapeB *shape_B;
- const Transform2D *transform_A;
- const Transform2D *transform_B;
- real_t best_depth;
+ const ShapeA *shape_A = nullptr;
+ const ShapeB *shape_B = nullptr;
+ const Transform2D *transform_A = nullptr;
+ const Transform2D *transform_B = nullptr;
+ real_t best_depth = 1e15;
Vector2 best_axis;
- int best_axis_count;
- int best_axis_index;
+#ifdef DEBUG_ENABLED
+ int best_axis_count = 0;
+ int best_axis_index = -1;
+#endif
Vector2 motion_A;
Vector2 motion_B;
- real_t margin_A;
- real_t margin_B;
+ real_t margin_A = 0.0;
+ real_t margin_B = 0.0;
_CollectorCallback2D *callback;
public:
@@ -364,19 +366,13 @@ public:
_FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A, const Transform2D &p_transform_a, const ShapeB *p_shape_B, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_A = Vector2(), const Vector2 &p_motion_B = Vector2(), real_t p_margin_A = 0, real_t p_margin_B = 0) {
margin_A = p_margin_A;
margin_B = p_margin_B;
- best_depth = 1e15;
shape_A = p_shape_A;
shape_B = p_shape_B;
transform_A = &p_transform_a;
transform_B = &p_transform_b;
motion_A = p_motion_A;
motion_B = p_motion_B;
-
callback = p_collector;
-#ifdef DEBUG_ENABLED
- best_axis_count = 0;
- best_axis_index = -1;
-#endif
}
};
@@ -1114,13 +1110,13 @@ static void _collision_convex_polygon_convex_polygon(const Shape2DSW *p_a, const
bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector2 *sep_axis, real_t p_margin_A, real_t p_margin_B) {
PhysicsServer2D::ShapeType type_A = p_shape_A->get_type();
- ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_WORLD_MARGIN, false);
+ ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_WORLD_BOUNDARY, false);
ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_SEPARATION_RAY, false);
ERR_FAIL_COND_V(p_shape_A->is_concave(), false);
PhysicsServer2D::ShapeType type_B = p_shape_B->get_type();
- ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_WORLD_MARGIN, false);
+ ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_WORLD_BOUNDARY, false);
ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_SEPARATION_RAY, false);
ERR_FAIL_COND_V(p_shape_B->is_concave(), false);
diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp
index ae50615953..527bb1b0b2 100644
--- a/servers/physics_2d/collision_solver_2d_sw.cpp
+++ b/servers/physics_2d/collision_solver_2d_sw.cpp
@@ -34,14 +34,14 @@
#define collision_solver sat_2d_calculate_penetration
//#define collision_solver gjk_epa_calculate_penetration
-bool CollisionSolver2DSW::solve_static_world_margin(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
- const WorldMarginShape2DSW *world_margin = static_cast<const WorldMarginShape2DSW *>(p_shape_A);
- if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_WORLD_MARGIN) {
+bool CollisionSolver2DSW::solve_static_world_boundary(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
+ const WorldBoundaryShape2DSW *world_boundary = static_cast<const WorldBoundaryShape2DSW *>(p_shape_A);
+ if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_WORLD_BOUNDARY) {
return false;
}
- Vector2 n = p_transform_A.basis_xform(world_margin->get_normal()).normalized();
- Vector2 p = p_transform_A.xform(world_margin->get_normal() * world_margin->get_d());
+ Vector2 n = p_transform_A.basis_xform(world_boundary->get_normal()).normalized();
+ Vector2 p = p_transform_A.xform(world_boundary->get_normal() * world_boundary->get_d());
real_t d = n.dot(p);
Vector2 supports[2];
@@ -133,20 +133,20 @@ bool CollisionSolver2DSW::solve_separation_ray(const Shape2DSW *p_shape_A, const
}
struct _ConcaveCollisionInfo2D {
- const Transform2D *transform_A;
- const Shape2DSW *shape_A;
- const Transform2D *transform_B;
+ const Transform2D *transform_A = nullptr;
+ const Shape2DSW *shape_A = nullptr;
+ const Transform2D *transform_B = nullptr;
Vector2 motion_A;
Vector2 motion_B;
- real_t margin_A;
- real_t margin_B;
+ real_t margin_A = 0.0;
+ real_t margin_B = 0.0;
CollisionSolver2DSW::CallbackResult result_callback;
- void *userdata;
- bool swap_result;
- bool collided;
- int aabb_tests;
- int collisions;
- Vector2 *sep_axis;
+ void *userdata = nullptr;
+ bool swap_result = false;
+ bool collided = false;
+ int aabb_tests = 0;
+ int collisions = 0;
+ Vector2 *sep_axis = nullptr;
};
bool CollisionSolver2DSW::concave_callback(void *p_userdata, Shape2DSW *p_convex) {
@@ -225,15 +225,15 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p
swap = true;
}
- if (type_A == PhysicsServer2D::SHAPE_WORLD_MARGIN) {
- if (type_B == PhysicsServer2D::SHAPE_WORLD_MARGIN) {
+ if (type_A == PhysicsServer2D::SHAPE_WORLD_BOUNDARY) {
+ if (type_B == PhysicsServer2D::SHAPE_WORLD_BOUNDARY) {
return false;
}
if (swap) {
- return solve_static_world_margin(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
+ return solve_static_world_boundary(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
} else {
- return solve_static_world_margin(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
+ return solve_static_world_boundary(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
}
} else if (type_A == PhysicsServer2D::SHAPE_SEPARATION_RAY) {
diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h
index 62fccc4ff3..b87247b89a 100644
--- a/servers/physics_2d/collision_solver_2d_sw.h
+++ b/servers/physics_2d/collision_solver_2d_sw.h
@@ -38,7 +38,7 @@ public:
typedef void (*CallbackResult)(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata);
private:
- static bool solve_static_world_margin(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
+ static bool solve_static_world_boundary(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
static bool concave_callback(void *p_userdata, Shape2DSW *p_convex);
static bool solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0);
static bool solve_separation_ray(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis = nullptr, real_t p_margin = 0);
diff --git a/servers/physics_2d/constraint_2d_sw.h b/servers/physics_2d/constraint_2d_sw.h
index 5e8dfbe570..df300d666d 100644
--- a/servers/physics_2d/constraint_2d_sw.h
+++ b/servers/physics_2d/constraint_2d_sw.h
@@ -36,8 +36,8 @@
class Constraint2DSW {
Body2DSW **_body_ptr;
int _body_count;
- uint64_t island_step;
- bool disabled_collisions_between_bodies;
+ uint64_t island_step = 0;
+ bool disabled_collisions_between_bodies = true;
RID self;
@@ -45,8 +45,6 @@ protected:
Constraint2DSW(Body2DSW **p_body_ptr = nullptr, int p_body_count = 0) {
_body_ptr = p_body_ptr;
_body_count = p_body_count;
- island_step = 0;
- disabled_collisions_between_bodies = true;
}
public:
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index fa8499a81d..b46397b8e6 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -64,7 +64,7 @@ void Joint2DSW::copy_settings_from(Joint2DSW *p_joint) {
}
static inline real_t k_scalar(Body2DSW *a, Body2DSW *b, const Vector2 &rA, const Vector2 &rB, const Vector2 &n) {
- real_t value = 0;
+ real_t value = 0.0;
{
value += a->get_inv_mass();
@@ -213,8 +213,6 @@ PinJoint2DSW::PinJoint2DSW(const Vector2 &p_pos, Body2DSW *p_body_a, Body2DSW *p
anchor_A = p_body_a->get_inv_transform().xform(p_pos);
anchor_B = p_body_b ? p_body_b->get_inv_transform().xform(p_pos) : p_pos;
- softness = 0;
-
p_body_a->add_constraint(this, 0);
if (p_body_b) {
p_body_b->add_constraint(this, 1);
@@ -482,8 +480,6 @@ DampedSpringJoint2DSW::DampedSpringJoint2DSW(const Vector2 &p_anchor_a, const Ve
anchor_B = B->get_inv_transform().xform(p_anchor_b);
rest_length = p_anchor_a.distance_to(p_anchor_b);
- stiffness = 20;
- damping = 1.5;
A->add_constraint(this, 0);
B->add_constraint(this, 1);
diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h
index ccc5c585a0..e2a7c0c91e 100644
--- a/servers/physics_2d/joints_2d_sw.h
+++ b/servers/physics_2d/joints_2d_sw.h
@@ -35,9 +35,9 @@
#include "constraint_2d_sw.h"
class Joint2DSW : public Constraint2DSW {
- real_t max_force;
- real_t bias;
- real_t max_bias;
+ real_t bias = 0;
+ real_t max_bias = 3.40282e+38;
+ real_t max_force = 3.40282e+38;
protected:
bool dynamic_A = false;
@@ -61,10 +61,7 @@ public:
virtual PhysicsServer2D::JointType get_type() const { return PhysicsServer2D::JOINT_TYPE_MAX; }
Joint2DSW(Body2DSW **p_body_ptr = nullptr, int p_body_count = 0) :
- Constraint2DSW(p_body_ptr, p_body_count) {
- bias = 0;
- max_force = max_bias = 3.40282e+38;
- };
+ Constraint2DSW(p_body_ptr, p_body_count) {}
virtual ~Joint2DSW() {
for (int i = 0; i < get_body_count(); i++) {
@@ -83,7 +80,7 @@ class PinJoint2DSW : public Joint2DSW {
Body2DSW *B;
};
- Body2DSW *_arr[2];
+ Body2DSW *_arr[2] = { nullptr, nullptr };
};
Transform2D M;
@@ -92,7 +89,7 @@ class PinJoint2DSW : public Joint2DSW {
Vector2 anchor_B;
Vector2 bias;
Vector2 P;
- real_t softness;
+ real_t softness = 0.0;
public:
virtual PhysicsServer2D::JointType get_type() const override { return PhysicsServer2D::JOINT_TYPE_PIN; }
@@ -114,7 +111,7 @@ class GrooveJoint2DSW : public Joint2DSW {
Body2DSW *B;
};
- Body2DSW *_arr[2];
+ Body2DSW *_arr[2] = { nullptr, nullptr };
};
Vector2 A_groove_1;
@@ -123,13 +120,13 @@ class GrooveJoint2DSW : public Joint2DSW {
Vector2 B_anchor;
Vector2 jn_acc;
Vector2 gbias;
- real_t jn_max;
- real_t clamp;
+ real_t jn_max = 0.0;
+ real_t clamp = 0.0;
Vector2 xf_normal;
Vector2 rA, rB;
Vector2 k1, k2;
- bool correct;
+ bool correct = false;
public:
virtual PhysicsServer2D::JointType get_type() const override { return PhysicsServer2D::JOINT_TYPE_GROOVE; }
@@ -148,22 +145,22 @@ class DampedSpringJoint2DSW : public Joint2DSW {
Body2DSW *B;
};
- Body2DSW *_arr[2];
+ Body2DSW *_arr[2] = { nullptr, nullptr };
};
Vector2 anchor_A;
Vector2 anchor_B;
- real_t rest_length;
- real_t damping;
- real_t stiffness;
+ real_t rest_length = 0.0;
+ real_t damping = 1.5;
+ real_t stiffness = 20.0;
Vector2 rA, rB;
Vector2 n;
Vector2 j;
- real_t n_mass;
- real_t target_vrn;
- real_t v_coef;
+ real_t n_mass = 0.0;
+ real_t target_vrn = 0.0;
+ real_t v_coef = 0.0;
public:
virtual PhysicsServer2D::JointType get_type() const override { return PhysicsServer2D::JOINT_TYPE_DAMPED_SPRING; }
diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp
index d0a42ca95b..e052258a92 100644
--- a/servers/physics_2d/physics_server_2d_sw.cpp
+++ b/servers/physics_2d/physics_server_2d_sw.cpp
@@ -43,8 +43,8 @@
RID PhysicsServer2DSW::_shape_create(ShapeType p_shape) {
Shape2DSW *shape = nullptr;
switch (p_shape) {
- case SHAPE_WORLD_MARGIN: {
- shape = memnew(WorldMarginShape2DSW);
+ case SHAPE_WORLD_BOUNDARY: {
+ shape = memnew(WorldBoundaryShape2DSW);
} break;
case SHAPE_SEPARATION_RAY: {
shape = memnew(SeparationRayShape2DSW);
@@ -79,8 +79,8 @@ RID PhysicsServer2DSW::_shape_create(ShapeType p_shape) {
return id;
}
-RID PhysicsServer2DSW::world_margin_shape_create() {
- return _shape_create(SHAPE_WORLD_MARGIN);
+RID PhysicsServer2DSW::world_boundary_shape_create() {
+ return _shape_create(SHAPE_WORLD_BOUNDARY);
}
RID PhysicsServer2DSW::separation_ray_shape_create() {
@@ -1357,10 +1357,5 @@ PhysicsServer2DSW::PhysicsServer2DSW(bool p_using_threads) {
singletonsw = this;
BroadPhase2DSW::create_func = BroadPhase2DBVH::_create;
- active = true;
- island_count = 0;
- active_objects = 0;
- collision_pairs = 0;
using_threads = p_using_threads;
- flushing_queries = false;
};
diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h
index 6a2d9e37e0..1db4dd8343 100644
--- a/servers/physics_2d/physics_server_2d_sw.h
+++ b/servers/physics_2d/physics_server_2d_sw.h
@@ -43,19 +43,19 @@ class PhysicsServer2DSW : public PhysicsServer2D {
friend class PhysicsDirectSpaceState2DSW;
friend class PhysicsDirectBodyState2DSW;
- bool active;
- int iterations;
- bool doing_sync;
+ bool active = true;
+ int iterations = 0;
+ bool doing_sync = false;
- int island_count;
- int active_objects;
- int collision_pairs;
+ int island_count = 0;
+ int active_objects = 0;
+ int collision_pairs = 0;
- bool using_threads;
+ bool using_threads = false;
- bool flushing_queries;
+ bool flushing_queries = false;
- Step2DSW *stepper;
+ Step2DSW *stepper = nullptr;
Set<const Space2DSW *> active_spaces;
mutable RID_PtrOwner<Shape2DSW, true> shape_owner;
@@ -76,15 +76,15 @@ class PhysicsServer2DSW : public PhysicsServer2D {
public:
struct CollCbkData {
Vector2 valid_dir;
- real_t valid_depth;
- int max;
- int amount;
- int passed;
- int invalid_by_dir;
- Vector2 *ptr;
+ real_t valid_depth = 0.0;
+ int max = 0;
+ int amount = 0;
+ int passed = 0;
+ int invalid_by_dir = 0;
+ Vector2 *ptr = nullptr;
};
- virtual RID world_margin_shape_create() override;
+ virtual RID world_boundary_shape_create() override;
virtual RID separation_ray_shape_create() override;
virtual RID segment_shape_create() override;
virtual RID circle_shape_create() override;
diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.cpp b/servers/physics_2d/physics_server_2d_wrap_mt.cpp
index 930b19c2cb..33070bf42d 100644
--- a/servers/physics_2d/physics_server_2d_wrap_mt.cpp
+++ b/servers/physics_2d/physics_server_2d_wrap_mt.cpp
@@ -119,7 +119,6 @@ PhysicsServer2DWrapMT::PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool
command_queue(p_create_thread) {
physics_2d_server = p_contained;
create_thread = p_create_thread;
- step_pending = 0;
pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
@@ -130,7 +129,6 @@ PhysicsServer2DWrapMT::PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool
}
main_thread = Thread::get_caller_id();
- first_frame = true;
}
PhysicsServer2DWrapMT::~PhysicsServer2DWrapMT() {
diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h
index e65c4f5f3a..f8733863aa 100644
--- a/servers/physics_2d/physics_server_2d_wrap_mt.h
+++ b/servers/physics_2d/physics_server_2d_wrap_mt.h
@@ -56,19 +56,19 @@ class PhysicsServer2DWrapMT : public PhysicsServer2D {
SafeFlag exit;
Thread thread;
SafeFlag step_thread_up;
- bool create_thread;
+ bool create_thread = false;
Semaphore step_sem;
- int step_pending;
+ int step_pending = 0;
void thread_step(real_t p_delta);
void thread_flush();
void thread_exit();
- bool first_frame;
+ bool first_frame = true;
Mutex alloc_mutex;
- int pool_max_size;
+ int pool_max_size = 0;
public:
#define ServerName PhysicsServer2D
@@ -79,7 +79,7 @@ public:
#include "servers/server_wrap_mt_common.h"
//FUNC1RID(shape,ShapeType); todo fix
- FUNCRID(world_margin_shape)
+ FUNCRID(world_boundary_shape)
FUNCRID(separation_ray_shape)
FUNCRID(segment_shape)
FUNCRID(circle_shape)
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index 064c4afe52..b5953bfdaf 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -75,11 +75,6 @@ const Map<ShapeOwner2DSW *, int> &Shape2DSW::get_owners() const {
return owners;
}
-Shape2DSW::Shape2DSW() {
- custom_bias = 0;
- configured = false;
-}
-
Shape2DSW::~Shape2DSW() {
ERR_FAIL_COND(owners.size());
}
@@ -88,15 +83,15 @@ Shape2DSW::~Shape2DSW() {
/*********************************************************/
/*********************************************************/
-void WorldMarginShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
+void WorldBoundaryShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
r_amount = 0;
}
-bool WorldMarginShape2DSW::contains_point(const Vector2 &p_point) const {
+bool WorldBoundaryShape2DSW::contains_point(const Vector2 &p_point) const {
return normal.dot(p_point) < d;
}
-bool WorldMarginShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
+bool WorldBoundaryShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
Vector2 segment = p_begin - p_end;
real_t den = normal.dot(segment);
@@ -118,11 +113,11 @@ bool WorldMarginShape2DSW::intersect_segment(const Vector2 &p_begin, const Vecto
return true;
}
-real_t WorldMarginShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
+real_t WorldBoundaryShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
return 0;
}
-void WorldMarginShape2DSW::set_data(const Variant &p_data) {
+void WorldBoundaryShape2DSW::set_data(const Variant &p_data) {
ERR_FAIL_COND(p_data.get_type() != Variant::ARRAY);
Array arr = p_data;
ERR_FAIL_COND(arr.size() != 2);
@@ -131,7 +126,7 @@ void WorldMarginShape2DSW::set_data(const Variant &p_data) {
configure(Rect2(Vector2(-1e4, -1e4), Vector2(1e4 * 2, 1e4 * 2)));
}
-Variant WorldMarginShape2DSW::get_data() const {
+Variant WorldBoundaryShape2DSW::get_data() const {
Array arr;
arr.resize(2);
arr[0] = normal;
@@ -652,11 +647,6 @@ Variant ConvexPolygonShape2DSW::get_data() const {
return dvr;
}
-ConvexPolygonShape2DSW::ConvexPolygonShape2DSW() {
- points = nullptr;
- point_count = 0;
-}
-
ConvexPolygonShape2DSW::~ConvexPolygonShape2DSW() {
if (points) {
memdelete_arr(points);
diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h
index 1185d343ee..c118826284 100644
--- a/servers/physics_2d/shape_2d_sw.h
+++ b/servers/physics_2d/shape_2d_sw.h
@@ -47,8 +47,8 @@ public:
class Shape2DSW {
RID self;
Rect2 aabb;
- bool configured;
- real_t custom_bias;
+ bool configured = false;
+ real_t custom_bias = 0.0;
Map<ShapeOwner2DSW *, int> owners;
@@ -121,8 +121,7 @@ public:
}
}
}
-
- Shape2DSW();
+ Shape2DSW() {}
virtual ~Shape2DSW();
};
@@ -142,15 +141,15 @@ public:
r_max = MAX(maxa, maxb); \
}
-class WorldMarginShape2DSW : public Shape2DSW {
+class WorldBoundaryShape2DSW : public Shape2DSW {
Vector2 normal;
- real_t d;
+ real_t d = 0.0;
public:
_FORCE_INLINE_ Vector2 get_normal() const { return normal; }
_FORCE_INLINE_ real_t get_d() const { return d; }
- virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_WORLD_MARGIN; }
+ virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_WORLD_BOUNDARY; }
virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override { project_range(p_normal, p_transform, r_min, r_max); }
virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const override;
@@ -180,8 +179,8 @@ public:
};
class SeparationRayShape2DSW : public Shape2DSW {
- real_t length;
- bool slide_on_slope;
+ real_t length = 0.0;
+ bool slide_on_slope = false;
public:
_FORCE_INLINE_ real_t get_length() const { return length; }
@@ -366,8 +365,8 @@ public:
};
class CapsuleShape2DSW : public Shape2DSW {
- real_t radius;
- real_t height;
+ real_t radius = 0.0;
+ real_t height = 0.0;
public:
_FORCE_INLINE_ const real_t &get_radius() const { return radius; }
@@ -412,8 +411,8 @@ class ConvexPolygonShape2DSW : public Shape2DSW {
Vector2 normal; //normal to next segment
};
- Point *points;
- int point_count;
+ Point *points = nullptr;
+ int point_count = 0;
public:
_FORCE_INLINE_ int get_point_count() const { return point_count; }
@@ -458,7 +457,7 @@ public:
DEFAULT_PROJECT_RANGE_CAST
- ConvexPolygonShape2DSW();
+ ConvexPolygonShape2DSW() {}
~ConvexPolygonShape2DSW();
};
@@ -474,7 +473,7 @@ public:
class ConcavePolygonShape2DSW : public ConcaveShape2DSW {
struct Segment {
- int points[2];
+ int points[2] = {};
};
Vector<Segment> segments;
@@ -482,11 +481,11 @@ class ConcavePolygonShape2DSW : public ConcaveShape2DSW {
struct BVH {
Rect2 aabb;
- int left, right;
+ int left = 0, right = 0;
};
Vector<BVH> bvh;
- int bvh_depth;
+ int bvh_depth = 0;
struct BVH_CompareX {
_FORCE_INLINE_ bool operator()(const BVH &a, const BVH &b) const {
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 7dbd1243cc..1058f75407 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -34,6 +34,9 @@
#include "core/os/os.h"
#include "core/templates/pair.h"
#include "physics_server_2d_sw.h"
+
+#define TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR 0.05
+
_FORCE_INLINE_ static bool _can_collide_with(CollisionObject2DSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
if (!(p_object->get_collision_layer() & p_collision_mask)) {
return false;
@@ -383,18 +386,18 @@ bool PhysicsDirectSpaceState2DSW::collide_shape(RID p_shape, const Transform2D &
}
struct _RestCallbackData2D {
- const CollisionObject2DSW *object;
- const CollisionObject2DSW *best_object;
- int local_shape;
- int best_local_shape;
- int shape;
- int best_shape;
+ const CollisionObject2DSW *object = nullptr;
+ const CollisionObject2DSW *best_object = nullptr;
+ int local_shape = 0;
+ int best_local_shape = 0;
+ int shape = 0;
+ int best_shape = 0;
Vector2 best_contact;
Vector2 best_normal;
- real_t best_len;
+ real_t best_len = 0.0;
Vector2 valid_dir;
- real_t valid_depth;
- real_t min_allowed_depth;
+ real_t valid_depth = 0.0;
+ real_t min_allowed_depth = 0.0;
};
static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) {
@@ -435,6 +438,8 @@ bool PhysicsDirectSpaceState2DSW::rest_info(RID p_shape, const Transform2D &p_sh
Shape2DSW *shape = PhysicsServer2DSW::singletonsw->shape_owner.getornull(p_shape);
ERR_FAIL_COND_V(!shape, 0);
+ real_t min_contact_depth = p_margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
+
Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
aabb = aabb.merge(Rect2(aabb.position + p_motion, aabb.size)); //motion
aabb = aabb.grow(p_margin);
@@ -445,7 +450,7 @@ bool PhysicsDirectSpaceState2DSW::rest_info(RID p_shape, const Transform2D &p_sh
rcd.best_len = 0;
rcd.best_object = nullptr;
rcd.best_shape = 0;
- rcd.min_allowed_depth = space->test_motion_min_contact_depth;
+ rcd.min_allowed_depth = min_contact_depth;
for (int i = 0; i < amount; i++) {
if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
@@ -492,10 +497,6 @@ bool PhysicsDirectSpaceState2DSW::rest_info(RID p_shape, const Transform2D &p_sh
return true;
}
-PhysicsDirectSpaceState2DSW::PhysicsDirectSpaceState2DSW() {
- space = nullptr;
-}
-
////////////////////////////////////////////////////////////////////////////////////////////////////////////
int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb) {
@@ -573,6 +574,8 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
ExcludedShapeSW excluded_shape_pairs[max_excluded_shape_pairs];
int excluded_shape_pair_count = 0;
+ real_t min_contact_depth = p_margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
+
real_t motion_length = p_motion.length();
Vector2 motion_normal = p_motion / motion_length;
@@ -675,6 +678,8 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
break;
}
+ recovered = true;
+
Vector2 recover_motion;
for (int i = 0; i < cbk.amount; i++) {
Vector2 a = sr[i * 2 + 0];
@@ -686,9 +691,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
// Compute depth on recovered motion.
real_t depth = n.dot(a + recover_motion) - d;
- if (depth > 0.0) {
+ if (depth > min_contact_depth + CMP_EPSILON) {
// Only recover if there is penetration.
- recover_motion -= n * depth * 0.4;
+ recover_motion -= n * (depth - min_contact_depth) * 0.4;
}
}
@@ -697,8 +702,6 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
break;
}
- recovered = true;
-
body_transform.elements[2] += recover_motion;
body_aabb.position += recover_motion;
@@ -874,7 +877,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
rcd.best_shape = 0;
// Allowed depth can't be lower than motion length, in order to handle contacts at low speed.
- rcd.min_allowed_depth = MIN(motion_length, test_motion_min_contact_depth);
+ rcd.min_allowed_depth = MIN(motion_length, min_contact_depth);
int from_shape = best_shape != -1 ? best_shape : 0;
int to_shape = best_shape != -1 ? best_shape + 1 : p_body->get_shape_count();
@@ -1145,9 +1148,6 @@ void Space2DSW::set_param(PhysicsServer2D::SpaceParameter p_param, real_t p_valu
case PhysicsServer2D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS:
constraint_bias = p_value;
break;
- case PhysicsServer2D::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH:
- test_motion_min_contact_depth = p_value;
- break;
}
}
@@ -1167,8 +1167,6 @@ real_t Space2DSW::get_param(PhysicsServer2D::SpaceParameter p_param) const {
return body_time_to_sleep;
case PhysicsServer2D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS:
return constraint_bias;
- case PhysicsServer2D::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH:
- return test_motion_min_contact_depth;
}
return 0;
}
@@ -1190,19 +1188,6 @@ PhysicsDirectSpaceState2DSW *Space2DSW::get_direct_state() {
}
Space2DSW::Space2DSW() {
- collision_pairs = 0;
- active_objects = 0;
- island_count = 0;
-
- contact_debug_count = 0;
-
- locked = false;
- contact_recycle_radius = 1.0;
- contact_max_separation = 1.5;
- contact_max_allowed_penetration = 0.3;
- test_motion_min_contact_depth = 0.005;
-
- constraint_bias = 0.2;
body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_linear", 2.0);
body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_angular", Math::deg2rad(8.0));
body_time_to_sleep = GLOBAL_DEF("physics/2d/time_before_sleep", 0.5);
@@ -1211,14 +1196,9 @@ Space2DSW::Space2DSW() {
broadphase = BroadPhase2DSW::create_func();
broadphase->set_pair_callback(_broadphase_pair, this);
broadphase->set_unpair_callback(_broadphase_unpair, this);
- area = nullptr;
direct_access = memnew(PhysicsDirectSpaceState2DSW);
direct_access->space = this;
-
- for (int i = 0; i < ELAPSED_TIME_MAX; i++) {
- elapsed_time[i] = 0;
- }
}
Space2DSW::~Space2DSW() {
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index ad82a14af5..a1a8a77ee4 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -47,7 +47,7 @@ class PhysicsDirectSpaceState2DSW : public PhysicsDirectSpaceState2D {
int _intersect_point_impl(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point, bool p_filter_by_canvas = false, ObjectID p_canvas_instance_id = ObjectID());
public:
- Space2DSW *space;
+ Space2DSW *space = nullptr;
virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) override;
virtual int intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) override;
@@ -57,7 +57,7 @@ public:
virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- PhysicsDirectSpaceState2DSW();
+ PhysicsDirectSpaceState2DSW() {}
};
class Space2DSW {
@@ -74,14 +74,14 @@ public:
private:
struct ExcludedShapeSW {
- Shape2DSW *local_shape;
- const CollisionObject2DSW *against_object;
- int against_shape_index;
+ Shape2DSW *local_shape = nullptr;
+ const CollisionObject2DSW *against_object = nullptr;
+ int against_shape_index = 0;
};
- uint64_t elapsed_time[ELAPSED_TIME_MAX];
+ uint64_t elapsed_time[ELAPSED_TIME_MAX] = {};
- PhysicsDirectSpaceState2DSW *direct_access;
+ PhysicsDirectSpaceState2DSW *direct_access = nullptr;
RID self;
BroadPhase2DSW *broadphase;
@@ -96,13 +96,12 @@ private:
Set<CollisionObject2DSW *> objects;
- Area2DSW *area;
+ Area2DSW *area = nullptr;
- real_t contact_recycle_radius;
- real_t contact_max_separation;
- real_t contact_max_allowed_penetration;
- real_t constraint_bias;
- real_t test_motion_min_contact_depth;
+ real_t contact_recycle_radius = 1.0;
+ real_t contact_max_separation = 1.5;
+ real_t contact_max_allowed_penetration = 0.3;
+ real_t constraint_bias = 0.2;
enum {
INTERSECTION_QUERY_MAX = 2048
@@ -111,22 +110,22 @@ private:
CollisionObject2DSW *intersection_query_results[INTERSECTION_QUERY_MAX];
int intersection_query_subindex_results[INTERSECTION_QUERY_MAX];
- real_t body_linear_velocity_sleep_threshold;
- real_t body_angular_velocity_sleep_threshold;
- real_t body_time_to_sleep;
+ real_t body_linear_velocity_sleep_threshold = 0.0;
+ real_t body_angular_velocity_sleep_threshold = 0.0;
+ real_t body_time_to_sleep = 0.0;
- bool locked;
+ bool locked = false;
real_t last_step = 0.001;
- int island_count;
- int active_objects;
- int collision_pairs;
+ int island_count = 0;
+ int active_objects = 0;
+ int collision_pairs = 0;
int _cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb);
Vector<Vector2> contact_debug;
- int contact_debug_count;
+ int contact_debug_count = 0;
friend class PhysicsDirectSpaceState2DSW;
diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp
index 0306ec5050..a03e30f850 100644
--- a/servers/physics_2d/step_2d_sw.cpp
+++ b/servers/physics_2d/step_2d_sw.cpp
@@ -296,8 +296,6 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
}
Step2DSW::Step2DSW() {
- _step = 1;
-
body_islands.reserve(BODY_ISLAND_COUNT_RESERVE);
constraint_islands.reserve(ISLAND_COUNT_RESERVE);
all_constraints.reserve(CONSTRAINT_COUNT_RESERVE);
diff --git a/servers/physics_2d/step_2d_sw.h b/servers/physics_2d/step_2d_sw.h
index c51fd73a79..de8e76cc99 100644
--- a/servers/physics_2d/step_2d_sw.h
+++ b/servers/physics_2d/step_2d_sw.h
@@ -37,7 +37,7 @@
#include "core/templates/thread_work_pool.h"
class Step2DSW {
- uint64_t _step;
+ uint64_t _step = 1;
int iterations = 0;
real_t delta = 0.0;
diff --git a/servers/physics_3d/area_3d_sw.cpp b/servers/physics_3d/area_3d_sw.cpp
index c9e8bcb8ca..630ab7e229 100644
--- a/servers/physics_3d/area_3d_sw.cpp
+++ b/servers/physics_3d/area_3d_sw.cpp
@@ -329,17 +329,7 @@ Area3DSW::Area3DSW() :
monitor_query_list(this),
moved_list(this) {
_set_static(true); //areas are never active
- space_override_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
- gravity = 9.80665;
- gravity_vector = Vector3(0, -1, 0);
- gravity_is_point = false;
- gravity_distance_scale = 0;
- point_attenuation = 1;
- angular_damp = 0.1;
- linear_damp = 0.1;
- priority = 0;
set_ray_pickable(false);
- monitorable = false;
}
Area3DSW::~Area3DSW() {
diff --git a/servers/physics_3d/area_3d_sw.h b/servers/physics_3d/area_3d_sw.h
index d5f1e60119..af5c23949c 100644
--- a/servers/physics_3d/area_3d_sw.h
+++ b/servers/physics_3d/area_3d_sw.h
@@ -41,20 +41,20 @@ class SoftBody3DSW;
class Constraint3DSW;
class Area3DSW : public CollisionObject3DSW {
- PhysicsServer3D::AreaSpaceOverrideMode space_override_mode;
- real_t gravity;
- Vector3 gravity_vector;
- bool gravity_is_point;
- real_t gravity_distance_scale;
- real_t point_attenuation;
- real_t linear_damp;
- real_t angular_damp;
+ PhysicsServer3D::AreaSpaceOverrideMode space_override_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
+ real_t gravity = 9.80665;
+ Vector3 gravity_vector = Vector3(0, -1, 0);
+ bool gravity_is_point = false;
+ real_t gravity_distance_scale = 0.0;
+ real_t point_attenuation = 1.0;
+ real_t linear_damp = 0.1;
+ real_t angular_damp = 0.1;
real_t wind_force_magnitude = 0.0;
real_t wind_attenuation_factor = 0.0;
Vector3 wind_source;
Vector3 wind_direction;
- int priority;
- bool monitorable;
+ int priority = 0;
+ bool monitorable = false;
ObjectID monitor_callback_id;
StringName monitor_callback_method;
@@ -68,8 +68,8 @@ class Area3DSW : public CollisionObject3DSW {
struct BodyKey {
RID rid;
ObjectID instance_id;
- uint32_t body_shape;
- uint32_t area_shape;
+ uint32_t body_shape = 0;
+ uint32_t area_shape = 0;
_FORCE_INLINE_ bool operator<(const BodyKey &p_key) const {
if (rid == p_key.rid) {
@@ -90,10 +90,9 @@ class Area3DSW : public CollisionObject3DSW {
};
struct BodyState {
- int state;
+ int state = 0;
_FORCE_INLINE_ void inc() { state++; }
_FORCE_INLINE_ void dec() { state--; }
- _FORCE_INLINE_ BodyState() { state = 0; }
};
Map<BodyKey, BodyState> monitored_soft_bodies;
@@ -232,8 +231,8 @@ void Area3DSW::remove_area_from_query(Area3DSW *p_area, uint32_t p_area_shape, u
}
struct AreaCMP {
- Area3DSW *area;
- int refCount;
+ Area3DSW *area = nullptr;
+ int refCount = 0;
_FORCE_INLINE_ bool operator==(const AreaCMP &p_cmp) const { return area->get_self() == p_cmp.area->get_self(); }
_FORCE_INLINE_ bool operator<(const AreaCMP &p_cmp) const { return area->get_priority() < p_cmp.area->get_priority(); }
_FORCE_INLINE_ AreaCMP() {}
diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp
index 41745545d8..5924e249a5 100644
--- a/servers/physics_3d/body_3d_sw.cpp
+++ b/servers/physics_3d/body_3d_sw.cpp
@@ -110,7 +110,7 @@ void Body3DSW::update_mass_properties() {
real_t mass = area * this->mass / total_area;
- Basis shape_inertia_tensor = shape->get_moment_of_inertia(mass).to_diagonal_matrix();
+ Basis shape_inertia_tensor = Basis::from_scale(shape->get_moment_of_inertia(mass));
Transform3D shape_transform = get_shape_transform(i);
Basis shape_basis = shape_transform.basis.orthonormalized();
@@ -123,7 +123,7 @@ void Body3DSW::update_mass_properties() {
// Set the inertia to a valid value when there are no valid shapes.
if (!inertia_set) {
- inertia_tensor.set_diagonal(Vector3(1.0, 1.0, 1.0));
+ inertia_tensor = Basis();
}
// Handle partial custom inertia.
@@ -215,7 +215,7 @@ void Body3DSW::set_param(PhysicsServer3D::BodyParameter p_param, const Variant &
} else {
calculate_inertia = false;
if (mode == PhysicsServer3D::BODY_MODE_DYNAMIC) {
- principal_inertia_axes_local.set_diagonal(Vector3(1.0, 1.0, 1.0));
+ principal_inertia_axes_local = Basis();
_inv_inertia = inertia.inverse();
_update_transform_dependant();
}
@@ -301,7 +301,7 @@ void Body3DSW::set_mode(PhysicsServer3D::BodyMode p_mode) {
case PhysicsServer3D::BODY_MODE_DYNAMIC: {
_inv_mass = mass > 0 ? (1.0 / mass) : 0;
if (!calculate_inertia) {
- principal_inertia_axes_local.set_diagonal(Vector3(1.0, 1.0, 1.0));
+ principal_inertia_axes_local = Basis();
_inv_inertia = inertia.inverse();
_update_transform_dependant();
}
diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h
index 8b74c7e5b9..fc47040389 100644
--- a/servers/physics_3d/body_3d_sw.h
+++ b/servers/physics_3d/body_3d_sw.h
@@ -108,10 +108,10 @@ class Body3DSW : public CollisionObject3DSW {
struct Contact {
Vector3 local_pos;
Vector3 local_normal;
- real_t depth;
- int local_shape;
+ real_t depth = 0.0;
+ int local_shape = 0;
Vector3 collider_pos;
- int collider_shape;
+ int collider_shape = 0;
ObjectID collider_instance_id;
RID collider;
Vector3 collider_velocity_at_pos;
diff --git a/servers/physics_3d/body_direct_state_3d_sw.cpp b/servers/physics_3d/body_direct_state_3d_sw.cpp
index d197dd288d..e74baefc3a 100644
--- a/servers/physics_3d/body_direct_state_3d_sw.cpp
+++ b/servers/physics_3d/body_direct_state_3d_sw.cpp
@@ -66,6 +66,7 @@ Basis PhysicsDirectBodyState3DSW::get_inverse_inertia_tensor() const {
}
void PhysicsDirectBodyState3DSW::set_linear_velocity(const Vector3 &p_velocity) {
+ body->set_active(true);
body->set_linear_velocity(p_velocity);
}
@@ -74,6 +75,7 @@ Vector3 PhysicsDirectBodyState3DSW::get_linear_velocity() const {
}
void PhysicsDirectBodyState3DSW::set_angular_velocity(const Vector3 &p_velocity) {
+ body->set_active(true);
body->set_angular_velocity(p_velocity);
}
@@ -94,26 +96,32 @@ Vector3 PhysicsDirectBodyState3DSW::get_velocity_at_local_position(const Vector3
}
void PhysicsDirectBodyState3DSW::add_central_force(const Vector3 &p_force) {
+ body->set_active(true);
body->add_central_force(p_force);
}
void PhysicsDirectBodyState3DSW::add_force(const Vector3 &p_force, const Vector3 &p_position) {
+ body->set_active(true);
body->add_force(p_force, p_position);
}
void PhysicsDirectBodyState3DSW::add_torque(const Vector3 &p_torque) {
+ body->set_active(true);
body->add_torque(p_torque);
}
void PhysicsDirectBodyState3DSW::apply_central_impulse(const Vector3 &p_impulse) {
+ body->set_active(true);
body->apply_central_impulse(p_impulse);
}
void PhysicsDirectBodyState3DSW::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) {
+ body->set_active(true);
body->apply_impulse(p_impulse, p_position);
}
void PhysicsDirectBodyState3DSW::apply_torque_impulse(const Vector3 &p_impulse) {
+ body->set_active(true);
body->apply_torque_impulse(p_impulse);
}
diff --git a/servers/physics_3d/body_pair_3d_sw.h b/servers/physics_3d/body_pair_3d_sw.h
index 19d6a46880..01afb07e13 100644
--- a/servers/physics_3d/body_pair_3d_sw.h
+++ b/servers/physics_3d/body_pair_3d_sw.h
@@ -41,18 +41,18 @@ protected:
struct Contact {
Vector3 position;
Vector3 normal;
- int index_A, index_B;
+ int index_A = 0, index_B = 0;
Vector3 local_A, local_B;
- real_t acc_normal_impulse; // accumulated normal impulse (Pn)
+ real_t acc_normal_impulse = 0.0; // accumulated normal impulse (Pn)
Vector3 acc_tangent_impulse; // accumulated tangent impulse (Pt)
- real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb)
- real_t acc_bias_impulse_center_of_mass; // accumulated normal impulse for position bias applied to com
- real_t mass_normal;
- real_t bias;
- real_t bounce;
-
- real_t depth;
- bool active;
+ real_t acc_bias_impulse = 0.0; // accumulated normal impulse for position bias (Pnb)
+ real_t acc_bias_impulse_center_of_mass = 0.0; // accumulated normal impulse for position bias applied to com
+ real_t mass_normal = 0.0;
+ real_t bias = 0.0;
+ real_t bounce = 0.0;
+
+ real_t depth = 0.0;
+ bool active = false;
Vector3 rA, rB; // Offset in world orientation with respect to center of mass
};
diff --git a/servers/physics_3d/broad_phase_3d_bvh.cpp b/servers/physics_3d/broad_phase_3d_bvh.cpp
index f9f64f786d..d89e0e1f6d 100644
--- a/servers/physics_3d/broad_phase_3d_bvh.cpp
+++ b/servers/physics_3d/broad_phase_3d_bvh.cpp
@@ -114,7 +114,4 @@ BroadPhase3DSW *BroadPhase3DBVH::_create() {
BroadPhase3DBVH::BroadPhase3DBVH() {
bvh.set_pair_callback(_pair_callback, this);
bvh.set_unpair_callback(_unpair_callback, this);
- pair_callback = nullptr;
- pair_userdata = nullptr;
- unpair_userdata = nullptr;
}
diff --git a/servers/physics_3d/broad_phase_3d_bvh.h b/servers/physics_3d/broad_phase_3d_bvh.h
index 30b8b7f2aa..03131c9db2 100644
--- a/servers/physics_3d/broad_phase_3d_bvh.h
+++ b/servers/physics_3d/broad_phase_3d_bvh.h
@@ -40,10 +40,10 @@ class BroadPhase3DBVH : public BroadPhase3DSW {
static void *_pair_callback(void *, uint32_t, CollisionObject3DSW *, int, uint32_t, CollisionObject3DSW *, int);
static void _unpair_callback(void *, uint32_t, CollisionObject3DSW *, int, uint32_t, CollisionObject3DSW *, int, void *);
- PairCallback pair_callback;
- void *pair_userdata;
- UnpairCallback unpair_callback;
- void *unpair_userdata;
+ PairCallback pair_callback = nullptr;
+ void *pair_userdata = nullptr;
+ UnpairCallback unpair_callback = nullptr;
+ void *unpair_userdata = nullptr;
public:
// 0 is an invalid ID
diff --git a/servers/physics_3d/collision_object_3d_sw.cpp b/servers/physics_3d/collision_object_3d_sw.cpp
index 24c7d7b85c..098f627d11 100644
--- a/servers/physics_3d/collision_object_3d_sw.cpp
+++ b/servers/physics_3d/collision_object_3d_sw.cpp
@@ -236,11 +236,5 @@ void CollisionObject3DSW::_shape_changed() {
CollisionObject3DSW::CollisionObject3DSW(Type p_type) :
pending_shape_update_list(this) {
- _static = true;
type = p_type;
- space = nullptr;
-
- collision_layer = 1;
- collision_mask = 1;
- ray_pickable = true;
}
diff --git a/servers/physics_3d/collision_object_3d_sw.h b/servers/physics_3d/collision_object_3d_sw.h
index 6ffab54645..3aa48946b7 100644
--- a/servers/physics_3d/collision_object_3d_sw.h
+++ b/servers/physics_3d/collision_object_3d_sw.h
@@ -56,26 +56,24 @@ private:
Type type;
RID self;
ObjectID instance_id;
- uint32_t collision_layer;
- uint32_t collision_mask;
+ uint32_t collision_layer = 1;
+ uint32_t collision_mask = 1;
struct Shape {
Transform3D xform;
Transform3D xform_inv;
BroadPhase3DSW::ID bpid;
AABB aabb_cache; //for rayqueries
- real_t area_cache;
- Shape3DSW *shape;
- bool disabled;
-
- Shape() { disabled = false; }
+ real_t area_cache = 0.0;
+ Shape3DSW *shape = nullptr;
+ bool disabled = false;
};
Vector<Shape> shapes;
- Space3DSW *space;
+ Space3DSW *space = nullptr;
Transform3D transform;
Transform3D inv_transform;
- bool _static;
+ bool _static = true;
SelfList<CollisionObject3DSW> pending_shape_update_list;
@@ -102,7 +100,7 @@ protected:
virtual void _shapes_changed() = 0;
void _set_space(Space3DSW *p_space);
- bool ray_pickable;
+ bool ray_pickable = true;
CollisionObject3DSW(Type p_type);
diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp
index de81348b4e..76738bb746 100644
--- a/servers/physics_3d/collision_solver_3d_sat.cpp
+++ b/servers/physics_3d/collision_solver_3d_sat.cpp
@@ -66,11 +66,11 @@
struct _CollectorCallback {
CollisionSolver3DSW::CallbackResult callback;
- void *userdata;
- bool swap;
- bool collided;
+ void *userdata = nullptr;
+ bool swap = false;
+ bool collided = false;
Vector3 normal;
- Vector3 *prev_axis;
+ Vector3 *prev_axis = nullptr;
_FORCE_INLINE_ void call(const Vector3 &p_point_A, const Vector3 &p_point_B) {
if (swap) {
@@ -606,15 +606,15 @@ static void _generate_contacts_from_supports(const Vector3 *p_points_A, int p_po
template <class ShapeA, class ShapeB, bool withMargin = false>
class SeparatorAxisTest {
- const ShapeA *shape_A;
- const ShapeB *shape_B;
- const Transform3D *transform_A;
- const Transform3D *transform_B;
- real_t best_depth;
+ const ShapeA *shape_A = nullptr;
+ const ShapeB *shape_B = nullptr;
+ const Transform3D *transform_A = nullptr;
+ const Transform3D *transform_B = nullptr;
+ real_t best_depth = 1e15;
Vector3 best_axis;
- _CollectorCallback *callback;
- real_t margin_A;
- real_t margin_B;
+ _CollectorCallback *callback = nullptr;
+ real_t margin_A = 0.0;
+ real_t margin_B = 0.0;
Vector3 separator_axis;
public:
@@ -749,7 +749,6 @@ public:
}
_FORCE_INLINE_ SeparatorAxisTest(const ShapeA *p_shape_A, const Transform3D &p_transform_A, const ShapeB *p_shape_B, const Transform3D &p_transform_B, _CollectorCallback *p_callback, real_t p_margin_A = 0, real_t p_margin_B = 0) {
- best_depth = 1e15;
shape_A = p_shape_A;
shape_B = p_shape_B;
transform_A = &p_transform_A;
@@ -2272,13 +2271,13 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform
bool sat_calculate_penetration(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector3 *r_prev_axis, real_t p_margin_a, real_t p_margin_b) {
PhysicsServer3D::ShapeType type_A = p_shape_A->get_type();
- ERR_FAIL_COND_V(type_A == PhysicsServer3D::SHAPE_PLANE, false);
+ ERR_FAIL_COND_V(type_A == PhysicsServer3D::SHAPE_WORLD_BOUNDARY, false);
ERR_FAIL_COND_V(type_A == PhysicsServer3D::SHAPE_SEPARATION_RAY, false);
ERR_FAIL_COND_V(p_shape_A->is_concave(), false);
PhysicsServer3D::ShapeType type_B = p_shape_B->get_type();
- ERR_FAIL_COND_V(type_B == PhysicsServer3D::SHAPE_PLANE, false);
+ ERR_FAIL_COND_V(type_B == PhysicsServer3D::SHAPE_WORLD_BOUNDARY, false);
ERR_FAIL_COND_V(type_B == PhysicsServer3D::SHAPE_SEPARATION_RAY, false);
ERR_FAIL_COND_V(p_shape_B->is_concave(), false);
diff --git a/servers/physics_3d/collision_solver_3d_sw.cpp b/servers/physics_3d/collision_solver_3d_sw.cpp
index 4a4a8164d3..dcc363638e 100644
--- a/servers/physics_3d/collision_solver_3d_sw.cpp
+++ b/servers/physics_3d/collision_solver_3d_sw.cpp
@@ -37,12 +37,12 @@
#define collision_solver sat_calculate_penetration
//#define collision_solver gjk_epa_calculate_penetration
-bool CollisionSolver3DSW::solve_static_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
- const PlaneShape3DSW *plane = static_cast<const PlaneShape3DSW *>(p_shape_A);
- if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_PLANE) {
+bool CollisionSolver3DSW::solve_static_world_boundary(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
+ const WorldBoundaryShape3DSW *world_boundary = static_cast<const WorldBoundaryShape3DSW *>(p_shape_A);
+ if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) {
return false;
}
- Plane p = p_transform_A.xform(plane->get_plane());
+ Plane p = p_transform_A.xform(world_boundary->get_plane());
static const int max_supports = 16;
Vector3 supports[max_supports];
@@ -365,8 +365,8 @@ bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transfo
swap = true;
}
- if (type_A == PhysicsServer3D::SHAPE_PLANE) {
- if (type_B == PhysicsServer3D::SHAPE_PLANE) {
+ if (type_A == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) {
+ if (type_B == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) {
return false;
}
if (type_B == PhysicsServer3D::SHAPE_SEPARATION_RAY) {
@@ -377,9 +377,9 @@ bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transfo
}
if (swap) {
- return solve_static_plane(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
+ return solve_static_world_boundary(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
} else {
- return solve_static_plane(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
+ return solve_static_world_boundary(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
}
} else if (type_A == PhysicsServer3D::SHAPE_SEPARATION_RAY) {
@@ -443,12 +443,12 @@ bool CollisionSolver3DSW::concave_distance_callback(void *p_userdata, Shape3DSW
return false;
}
-bool CollisionSolver3DSW::solve_distance_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B) {
- const PlaneShape3DSW *plane = static_cast<const PlaneShape3DSW *>(p_shape_A);
- if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_PLANE) {
+bool CollisionSolver3DSW::solve_distance_world_boundary(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B) {
+ const WorldBoundaryShape3DSW *world_boundary = static_cast<const WorldBoundaryShape3DSW *>(p_shape_A);
+ if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) {
return false;
}
- Plane p = p_transform_A.xform(plane->get_plane());
+ Plane p = p_transform_A.xform(world_boundary->get_plane());
static const int max_supports = 16;
Vector3 supports[max_supports];
@@ -500,9 +500,9 @@ bool CollisionSolver3DSW::solve_distance(const Shape3DSW *p_shape_A, const Trans
return false;
}
- if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_PLANE) {
+ if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) {
Vector3 a, b;
- bool col = solve_distance_plane(p_shape_B, p_transform_B, p_shape_A, p_transform_A, a, b);
+ bool col = solve_distance_world_boundary(p_shape_B, p_transform_B, p_shape_A, p_transform_A, a, b);
r_point_A = b;
r_point_B = a;
return !col;
diff --git a/servers/physics_3d/collision_solver_3d_sw.h b/servers/physics_3d/collision_solver_3d_sw.h
index c13614ab3e..0a9ea7c0eb 100644
--- a/servers/physics_3d/collision_solver_3d_sw.h
+++ b/servers/physics_3d/collision_solver_3d_sw.h
@@ -42,12 +42,12 @@ private:
static void soft_body_contact_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
static bool soft_body_concave_callback(void *p_userdata, Shape3DSW *p_convex);
static bool concave_callback(void *p_userdata, Shape3DSW *p_convex);
- static bool solve_static_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
+ static bool solve_static_world_boundary(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
static bool solve_separation_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin = 0);
static bool solve_soft_body(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
static bool solve_concave(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A = 0, real_t p_margin_B = 0);
static bool concave_distance_callback(void *p_userdata, Shape3DSW *p_convex);
- static bool solve_distance_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B);
+ static bool solve_distance_world_boundary(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B);
public:
static bool solve_static(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0);
diff --git a/servers/physics_3d/gjk_epa.cpp b/servers/physics_3d/gjk_epa.cpp
index 2df991563d..a1dbdd0a70 100644
--- a/servers/physics_3d/gjk_epa.cpp
+++ b/servers/physics_3d/gjk_epa.cpp
@@ -96,7 +96,7 @@ struct sResults {
Vector3 witnesses[2];
Vector3 normal;
- real_t distance;
+ real_t distance = 0.0;
};
// Shorthands
diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp
index 7315e9c709..bb9cc1bf67 100644
--- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp
@@ -92,20 +92,8 @@ ConeTwistJoint3DSW::ConeTwistJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Trans
m_rbAFrame = rbAFrame;
m_rbBFrame = rbBFrame;
- m_swingSpan1 = Math_TAU / 8.0;
- m_swingSpan2 = Math_TAU / 8.0;
- m_twistSpan = Math_TAU;
- m_biasFactor = 0.3f;
- m_relaxationFactor = 1.0f;
-
- m_angularOnly = false;
- m_solveTwistLimit = false;
- m_solveSwingLimit = false;
-
A->add_constraint(this, 0);
B->add_constraint(this, 1);
-
- m_appliedImpulse = 0;
}
bool ConeTwistJoint3DSW::setup(real_t p_timestep) {
diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.h b/servers/physics_3d/joints/cone_twist_joint_3d_sw.h
index 608847352c..bf7e593820 100644
--- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.h
+++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.h
@@ -67,39 +67,39 @@ public:
Body3DSW *B;
};
- Body3DSW *_arr[2];
+ Body3DSW *_arr[2] = { nullptr, nullptr };
};
- JacobianEntry3DSW m_jac[3]; //3 orthogonal linear constraints
+ JacobianEntry3DSW m_jac[3] = {}; //3 orthogonal linear constraints
- real_t m_appliedImpulse;
+ real_t m_appliedImpulse = 0.0;
Transform3D m_rbAFrame;
Transform3D m_rbBFrame;
- real_t m_limitSoftness;
- real_t m_biasFactor;
- real_t m_relaxationFactor;
+ real_t m_limitSoftness = 0.0;
+ real_t m_biasFactor = 0.3;
+ real_t m_relaxationFactor = 1.0;
- real_t m_swingSpan1;
- real_t m_swingSpan2;
- real_t m_twistSpan;
+ real_t m_swingSpan1 = Math_TAU / 8.0;
+ real_t m_swingSpan2 = 0.0;
+ real_t m_twistSpan = 0.0;
Vector3 m_swingAxis;
Vector3 m_twistAxis;
- real_t m_kSwing;
- real_t m_kTwist;
+ real_t m_kSwing = 0.0;
+ real_t m_kTwist = 0.0;
- real_t m_twistLimitSign;
- real_t m_swingCorrection;
- real_t m_twistCorrection;
+ real_t m_twistLimitSign = 0.0;
+ real_t m_swingCorrection = 0.0;
+ real_t m_twistCorrection = 0.0;
- real_t m_accSwingLimitImpulse;
- real_t m_accTwistLimitImpulse;
+ real_t m_accSwingLimitImpulse = 0.0;
+ real_t m_accTwistLimitImpulse = 0.0;
- bool m_angularOnly;
- bool m_solveTwistLimit;
- bool m_solveSwingLimit;
+ bool m_angularOnly = false;
+ bool m_solveTwistLimit = false;
+ bool m_solveSwingLimit = false;
public:
virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_CONE_TWIST; }
diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h
index d0f3dbbd35..6492e40393 100644
--- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h
+++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h
@@ -65,43 +65,28 @@ class G6DOFRotationalLimitMotor3DSW {
public:
//! limit_parameters
//!@{
- real_t m_loLimit; //!< joint limit
- real_t m_hiLimit; //!< joint limit
- real_t m_targetVelocity; //!< target motor velocity
- real_t m_maxMotorForce; //!< max force on motor
- real_t m_maxLimitForce; //!< max force on limit
- real_t m_damping; //!< Damping.
- real_t m_limitSoftness; //! Relaxation factor
- real_t m_ERP; //!< Error tolerance factor when joint is at limit
- real_t m_bounce; //!< restitution factor
- bool m_enableMotor;
- bool m_enableLimit;
+ real_t m_loLimit = -1e30; //!< joint limit
+ real_t m_hiLimit = 1e30; //!< joint limit
+ real_t m_targetVelocity = 0.0; //!< target motor velocity
+ real_t m_maxMotorForce = 0.1; //!< max force on motor
+ real_t m_maxLimitForce = 300.0; //!< max force on limit
+ real_t m_damping = 1.0; //!< Damping.
+ real_t m_limitSoftness = 0.5; //! Relaxation factor
+ real_t m_ERP = 0.5; //!< Error tolerance factor when joint is at limit
+ real_t m_bounce = 0.0; //!< restitution factor
+ bool m_enableMotor = false;
+ bool m_enableLimit = false;
//!@}
//! temp_variables
//!@{
- real_t m_currentLimitError; //!< How much is violated this limit
- int m_currentLimit; //!< 0=free, 1=at lo limit, 2=at hi limit
- real_t m_accumulatedImpulse;
+ real_t m_currentLimitError = 0.0; //!< How much is violated this limit
+ int m_currentLimit = 0; //!< 0=free, 1=at lo limit, 2=at hi limit
+ real_t m_accumulatedImpulse = 0.0;
//!@}
- G6DOFRotationalLimitMotor3DSW() {
- m_accumulatedImpulse = 0.f;
- m_targetVelocity = 0;
- m_maxMotorForce = 0.1f;
- m_maxLimitForce = 300.0f;
- m_loLimit = -1e30;
- m_hiLimit = 1e30;
- m_ERP = 0.5f;
- m_bounce = 0.0f;
- m_damping = 1.0f;
- m_limitSoftness = 0.5f;
- m_currentLimit = 0;
- m_currentLimitError = 0;
- m_enableMotor = false;
- m_enableLimit = false;
- }
+ G6DOFRotationalLimitMotor3DSW() {}
//! Is limited
bool isLimited() {
@@ -125,30 +110,16 @@ public:
class G6DOFTranslationalLimitMotor3DSW {
public:
- Vector3 m_lowerLimit; //!< the constraint lower limits
- Vector3 m_upperLimit; //!< the constraint upper limits
- Vector3 m_accumulatedImpulse;
+ Vector3 m_lowerLimit = Vector3(0.0, 0.0, 0.0); //!< the constraint lower limits
+ Vector3 m_upperLimit = Vector3(0.0, 0.0, 0.0); //!< the constraint upper limits
+ Vector3 m_accumulatedImpulse = Vector3(0.0, 0.0, 0.0);
//! Linear_Limit_parameters
//!@{
- Vector3 m_limitSoftness; //!< Softness for linear limit
- Vector3 m_damping; //!< Damping for linear limit
- Vector3 m_restitution; //! Bounce parameter for linear limit
+ Vector3 m_limitSoftness = Vector3(0.7, 0.7, 0.7); //!< Softness for linear limit
+ Vector3 m_damping = Vector3(1.0, 1.0, 1.0); //!< Damping for linear limit
+ Vector3 m_restitution = Vector3(0.5, 0.5, 0.5); //! Bounce parameter for linear limit
//!@}
- bool enable_limit[3];
-
- G6DOFTranslationalLimitMotor3DSW() {
- m_lowerLimit = Vector3(0.f, 0.f, 0.f);
- m_upperLimit = Vector3(0.f, 0.f, 0.f);
- m_accumulatedImpulse = Vector3(0.f, 0.f, 0.f);
-
- m_limitSoftness = Vector3(1, 1, 1) * 0.7f;
- m_damping = Vector3(1, 1, 1) * real_t(1.0f);
- m_restitution = Vector3(1, 1, 1) * real_t(0.5f);
-
- enable_limit[0] = true;
- enable_limit[1] = true;
- enable_limit[2] = true;
- }
+ bool enable_limit[3] = { true, true, true };
//! Test limit
/*!
@@ -180,7 +151,7 @@ protected:
Body3DSW *B;
};
- Body3DSW *_arr[2];
+ Body3DSW *_arr[2] = { nullptr, nullptr };
};
//! relative_frames
@@ -208,7 +179,7 @@ protected:
protected:
//! temporal variables
//!@{
- real_t m_timeStep;
+ real_t m_timeStep = 0.0;
Transform3D m_calculatedTransformA;
Transform3D m_calculatedTransformB;
Vector3 m_calculatedAxisAngleDiff;
@@ -216,7 +187,7 @@ protected:
Vector3 m_AnchorPos; // point between pivots of bodies A and B to solve linear axes
- bool m_useLinearReferenceFrameA;
+ bool m_useLinearReferenceFrameA = false;
//!@}
diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
index b928f18231..a45fcf7eb5 100644
--- a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
@@ -79,21 +79,6 @@ HingeJoint3DSW::HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform3D &
m_rbBFrame.basis[1][2] *= real_t(-1.);
m_rbBFrame.basis[2][2] *= real_t(-1.);
- //start with free
- m_lowerLimit = Math_PI;
- m_upperLimit = -Math_PI;
-
- m_useLimit = false;
- m_biasFactor = 0.3f;
- m_relaxationFactor = 1.0f;
- m_limitSoftness = 0.9f;
- m_solveLimit = false;
-
- tau = 0.3;
-
- m_angularOnly = false;
- m_enableAngularMotor = false;
-
A->add_constraint(this, 0);
B->add_constraint(this, 1);
}
@@ -135,21 +120,6 @@ HingeJoint3DSW::HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Vector3 &pivo
rbAxisB1.y, rbAxisB2.y, -axisInB.y,
rbAxisB1.z, rbAxisB2.z, -axisInB.z);
- //start with free
- m_lowerLimit = Math_PI;
- m_upperLimit = -Math_PI;
-
- m_useLimit = false;
- m_biasFactor = 0.3f;
- m_relaxationFactor = 1.0f;
- m_limitSoftness = 0.9f;
- m_solveLimit = false;
-
- tau = 0.3;
-
- m_angularOnly = false;
- m_enableAngularMotor = false;
-
A->add_constraint(this, 0);
B->add_constraint(this, 1);
}
diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.h b/servers/physics_3d/joints/hinge_joint_3d_sw.h
index 22eb2f4660..a4ceff9ffe 100644
--- a/servers/physics_3d/joints/hinge_joint_3d_sw.h
+++ b/servers/physics_3d/joints/hinge_joint_3d_sw.h
@@ -60,7 +60,7 @@ class HingeJoint3DSW : public Joint3DSW {
Body3DSW *B;
};
- Body3DSW *_arr[2];
+ Body3DSW *_arr[2] = {};
};
JacobianEntry3DSW m_jac[3]; //3 orthogonal linear constraints
@@ -69,31 +69,31 @@ class HingeJoint3DSW : public Joint3DSW {
Transform3D m_rbAFrame; // constraint axii. Assumes z is hinge axis.
Transform3D m_rbBFrame;
- real_t m_motorTargetVelocity;
- real_t m_maxMotorImpulse;
+ real_t m_motorTargetVelocity = 0.0;
+ real_t m_maxMotorImpulse = 0.0;
- real_t m_limitSoftness;
- real_t m_biasFactor;
- real_t m_relaxationFactor;
+ real_t m_limitSoftness = 0.9;
+ real_t m_biasFactor = 0.3;
+ real_t m_relaxationFactor = 1.0;
- real_t m_lowerLimit;
- real_t m_upperLimit;
+ real_t m_lowerLimit = Math_PI;
+ real_t m_upperLimit = -Math_PI;
- real_t m_kHinge;
+ real_t m_kHinge = 0.0;
- real_t m_limitSign;
- real_t m_correction;
+ real_t m_limitSign = 0.0;
+ real_t m_correction = 0.0;
- real_t m_accLimitImpulse;
+ real_t m_accLimitImpulse = 0.0;
- real_t tau;
+ real_t tau = 0.3;
- bool m_useLimit;
- bool m_angularOnly;
- bool m_enableAngularMotor;
- bool m_solveLimit;
+ bool m_useLimit = false;
+ bool m_angularOnly = false;
+ bool m_enableAngularMotor = false;
+ bool m_solveLimit = false;
- real_t m_appliedImpulse;
+ real_t m_appliedImpulse = 0.0;
public:
virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_HINGE; }
diff --git a/servers/physics_3d/joints/jacobian_entry_3d_sw.h b/servers/physics_3d/joints/jacobian_entry_3d_sw.h
index 6afa70c816..7294ff78e3 100644
--- a/servers/physics_3d/joints/jacobian_entry_3d_sw.h
+++ b/servers/physics_3d/joints/jacobian_entry_3d_sw.h
@@ -163,7 +163,7 @@ public:
Vector3 m_0MinvJt;
Vector3 m_1MinvJt;
//Optimization: can be stored in the w/last component of one of the vectors
- real_t m_Adiag;
+ real_t m_Adiag = 1.0;
};
#endif // JACOBIAN_ENTRY_SW_H
diff --git a/servers/physics_3d/joints/pin_joint_3d_sw.cpp b/servers/physics_3d/joints/pin_joint_3d_sw.cpp
index 8eb84d1c2f..f41151ec0e 100644
--- a/servers/physics_3d/joints/pin_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/pin_joint_3d_sw.cpp
@@ -171,11 +171,6 @@ PinJoint3DSW::PinJoint3DSW(Body3DSW *p_body_a, const Vector3 &p_pos_a, Body3DSW
m_pivotInA = p_pos_a;
m_pivotInB = p_pos_b;
- m_tau = 0.3;
- m_damping = 1;
- m_impulseClamp = 0;
- m_appliedImpulse = 0;
-
A->add_constraint(this, 0);
B->add_constraint(this, 1);
}
diff --git a/servers/physics_3d/joints/pin_joint_3d_sw.h b/servers/physics_3d/joints/pin_joint_3d_sw.h
index 3d91452850..79af48f2a5 100644
--- a/servers/physics_3d/joints/pin_joint_3d_sw.h
+++ b/servers/physics_3d/joints/pin_joint_3d_sw.h
@@ -60,15 +60,15 @@ class PinJoint3DSW : public Joint3DSW {
Body3DSW *B;
};
- Body3DSW *_arr[2];
+ Body3DSW *_arr[2] = {};
};
- real_t m_tau; //bias
- real_t m_damping;
- real_t m_impulseClamp;
- real_t m_appliedImpulse;
+ real_t m_tau = 0.3; //bias
+ real_t m_damping = 1.0;
+ real_t m_impulseClamp = 0.0;
+ real_t m_appliedImpulse = 0.0;
- JacobianEntry3DSW m_jac[3]; //3 orthogonal linear constraints
+ JacobianEntry3DSW m_jac[3] = {}; //3 orthogonal linear constraints
Vector3 m_pivotInA;
Vector3 m_pivotInB;
diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.cpp b/servers/physics_3d/joints/slider_joint_3d_sw.cpp
index 1895fe1e2e..e10ed436d5 100644
--- a/servers/physics_3d/joints/slider_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/slider_joint_3d_sw.cpp
@@ -72,41 +72,6 @@ static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x) {
return (y < 0.0f) ? -angle : angle;
}
-void SliderJoint3DSW::initParams() {
- m_lowerLinLimit = real_t(1.0);
- m_upperLinLimit = real_t(-1.0);
- m_lowerAngLimit = real_t(0.);
- m_upperAngLimit = real_t(0.);
- m_softnessDirLin = SLIDER_CONSTRAINT_DEF_SOFTNESS;
- m_restitutionDirLin = SLIDER_CONSTRAINT_DEF_RESTITUTION;
- m_dampingDirLin = real_t(0.);
- m_softnessDirAng = SLIDER_CONSTRAINT_DEF_SOFTNESS;
- m_restitutionDirAng = SLIDER_CONSTRAINT_DEF_RESTITUTION;
- m_dampingDirAng = real_t(0.);
- m_softnessOrthoLin = SLIDER_CONSTRAINT_DEF_SOFTNESS;
- m_restitutionOrthoLin = SLIDER_CONSTRAINT_DEF_RESTITUTION;
- m_dampingOrthoLin = SLIDER_CONSTRAINT_DEF_DAMPING;
- m_softnessOrthoAng = SLIDER_CONSTRAINT_DEF_SOFTNESS;
- m_restitutionOrthoAng = SLIDER_CONSTRAINT_DEF_RESTITUTION;
- m_dampingOrthoAng = SLIDER_CONSTRAINT_DEF_DAMPING;
- m_softnessLimLin = SLIDER_CONSTRAINT_DEF_SOFTNESS;
- m_restitutionLimLin = SLIDER_CONSTRAINT_DEF_RESTITUTION;
- m_dampingLimLin = SLIDER_CONSTRAINT_DEF_DAMPING;
- m_softnessLimAng = SLIDER_CONSTRAINT_DEF_SOFTNESS;
- m_restitutionLimAng = SLIDER_CONSTRAINT_DEF_RESTITUTION;
- m_dampingLimAng = SLIDER_CONSTRAINT_DEF_DAMPING;
-
- m_poweredLinMotor = false;
- m_targetLinMotorVelocity = real_t(0.);
- m_maxLinMotorForce = real_t(0.);
- m_accumulatedLinMotorImpulse = real_t(0.0);
-
- m_poweredAngMotor = false;
- m_targetAngMotorVelocity = real_t(0.);
- m_maxAngMotorForce = real_t(0.);
- m_accumulatedAngMotorImpulse = real_t(0.0);
-} // SliderJointSW::initParams()
-
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
@@ -120,8 +85,6 @@ SliderJoint3DSW::SliderJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform3D
A->add_constraint(this, 0);
B->add_constraint(this, 1);
-
- initParams();
} // SliderJointSW::SliderJointSW()
//-----------------------------------------------------------------------------
diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.h b/servers/physics_3d/joints/slider_joint_3d_sw.h
index f357bbd67a..d32ad9469e 100644
--- a/servers/physics_3d/joints/slider_joint_3d_sw.h
+++ b/servers/physics_3d/joints/slider_joint_3d_sw.h
@@ -73,53 +73,53 @@ protected:
Body3DSW *B;
};
- Body3DSW *_arr[2];
+ Body3DSW *_arr[2] = { nullptr, nullptr };
};
Transform3D m_frameInA;
Transform3D m_frameInB;
// linear limits
- real_t m_lowerLinLimit;
- real_t m_upperLinLimit;
+ real_t m_lowerLinLimit = 1.0;
+ real_t m_upperLinLimit = -1.0;
// angular limits
- real_t m_lowerAngLimit;
- real_t m_upperAngLimit;
+ real_t m_lowerAngLimit = 0.0;
+ real_t m_upperAngLimit = 0.0;
// softness, restitution and damping for different cases
// DirLin - moving inside linear limits
// LimLin - hitting linear limit
// DirAng - moving inside angular limits
// LimAng - hitting angular limit
// OrthoLin, OrthoAng - against constraint axis
- real_t m_softnessDirLin;
- real_t m_restitutionDirLin;
- real_t m_dampingDirLin;
- real_t m_softnessDirAng;
- real_t m_restitutionDirAng;
- real_t m_dampingDirAng;
- real_t m_softnessLimLin;
- real_t m_restitutionLimLin;
- real_t m_dampingLimLin;
- real_t m_softnessLimAng;
- real_t m_restitutionLimAng;
- real_t m_dampingLimAng;
- real_t m_softnessOrthoLin;
- real_t m_restitutionOrthoLin;
- real_t m_dampingOrthoLin;
- real_t m_softnessOrthoAng;
- real_t m_restitutionOrthoAng;
- real_t m_dampingOrthoAng;
+ real_t m_softnessDirLin = SLIDER_CONSTRAINT_DEF_SOFTNESS;
+ real_t m_restitutionDirLin = SLIDER_CONSTRAINT_DEF_RESTITUTION;
+ real_t m_dampingDirLin = 0.0;
+ real_t m_softnessDirAng = SLIDER_CONSTRAINT_DEF_SOFTNESS;
+ real_t m_restitutionDirAng = SLIDER_CONSTRAINT_DEF_RESTITUTION;
+ real_t m_dampingDirAng = 0.0;
+ real_t m_softnessLimLin = SLIDER_CONSTRAINT_DEF_SOFTNESS;
+ real_t m_restitutionLimLin = SLIDER_CONSTRAINT_DEF_RESTITUTION;
+ real_t m_dampingLimLin = SLIDER_CONSTRAINT_DEF_DAMPING;
+ real_t m_softnessLimAng = SLIDER_CONSTRAINT_DEF_SOFTNESS;
+ real_t m_restitutionLimAng = SLIDER_CONSTRAINT_DEF_RESTITUTION;
+ real_t m_dampingLimAng = SLIDER_CONSTRAINT_DEF_DAMPING;
+ real_t m_softnessOrthoLin = SLIDER_CONSTRAINT_DEF_SOFTNESS;
+ real_t m_restitutionOrthoLin = SLIDER_CONSTRAINT_DEF_RESTITUTION;
+ real_t m_dampingOrthoLin = SLIDER_CONSTRAINT_DEF_DAMPING;
+ real_t m_softnessOrthoAng = SLIDER_CONSTRAINT_DEF_SOFTNESS;
+ real_t m_restitutionOrthoAng = SLIDER_CONSTRAINT_DEF_RESTITUTION;
+ real_t m_dampingOrthoAng = SLIDER_CONSTRAINT_DEF_DAMPING;
// for interlal use
- bool m_solveLinLim;
- bool m_solveAngLim;
+ bool m_solveLinLim = false;
+ bool m_solveAngLim = false;
- JacobianEntry3DSW m_jacLin[3];
- real_t m_jacLinDiagABInv[3];
+ JacobianEntry3DSW m_jacLin[3] = {};
+ real_t m_jacLinDiagABInv[3] = {};
- JacobianEntry3DSW m_jacAng[3];
+ JacobianEntry3DSW m_jacAng[3] = {};
- real_t m_timeStep;
+ real_t m_timeStep = 0.0;
Transform3D m_calculatedTransformA;
Transform3D m_calculatedTransformB;
@@ -132,23 +132,20 @@ protected:
Vector3 m_relPosA;
Vector3 m_relPosB;
- real_t m_linPos;
+ real_t m_linPos = 0.0;
- real_t m_angDepth;
- real_t m_kAngle;
+ real_t m_angDepth = 0.0;
+ real_t m_kAngle = 0.0;
- bool m_poweredLinMotor;
- real_t m_targetLinMotorVelocity;
- real_t m_maxLinMotorForce;
- real_t m_accumulatedLinMotorImpulse;
+ bool m_poweredLinMotor = false;
+ real_t m_targetLinMotorVelocity = 0.0;
+ real_t m_maxLinMotorForce = 0.0;
+ real_t m_accumulatedLinMotorImpulse = 0.0;
- bool m_poweredAngMotor;
- real_t m_targetAngMotorVelocity;
- real_t m_maxAngMotorForce;
- real_t m_accumulatedAngMotorImpulse;
-
- //------------------------
- void initParams();
+ bool m_poweredAngMotor = false;
+ real_t m_targetAngMotorVelocity = 0.0;
+ real_t m_maxAngMotorForce = 0.0;
+ real_t m_accumulatedAngMotorImpulse = 0.0;
public:
// constructors
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp
index 8de54c5c48..8fbb0ba477 100644
--- a/servers/physics_3d/physics_server_3d_sw.cpp
+++ b/servers/physics_3d/physics_server_3d_sw.cpp
@@ -43,8 +43,8 @@
#define FLUSH_QUERY_CHECK(m_object) \
ERR_FAIL_COND_MSG(m_object->get_space() && flushing_queries, "Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead.");
-RID PhysicsServer3DSW::plane_shape_create() {
- Shape3DSW *shape = memnew(PlaneShape3DSW);
+RID PhysicsServer3DSW::world_boundary_shape_create() {
+ Shape3DSW *shape = memnew(WorldBoundaryShape3DSW);
RID rid = shape_owner.make_rid(shape);
shape->set_self(rid);
return rid;
@@ -868,7 +868,7 @@ void PhysicsServer3DSW::body_set_ray_pickable(RID p_body, bool p_enable) {
body->set_ray_pickable(p_enable);
}
-bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, MotionResult *r_result, bool p_collide_separation_ray, const Set<RID> &p_exclude) {
+bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, MotionResult *r_result, int p_max_collisions, bool p_collide_separation_ray, const Set<RID> &p_exclude) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, false);
ERR_FAIL_COND_V(!body->get_space(), false);
@@ -876,7 +876,7 @@ bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform3D &p_from,
_update_shapes();
- return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result, p_collide_separation_ray, p_exclude);
+ return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result, p_max_collisions, p_collide_separation_ray, p_exclude);
}
PhysicsDirectBodyState3D *PhysicsServer3DSW::body_get_direct_state(RID p_body) {
@@ -1744,11 +1744,5 @@ PhysicsServer3DSW::PhysicsServer3DSW(bool p_using_threads) {
singletonsw = this;
BroadPhase3DSW::create_func = BroadPhase3DBVH::_create;
- island_count = 0;
- active_objects = 0;
- collision_pairs = 0;
using_threads = p_using_threads;
- active = true;
- flushing_queries = false;
- doing_sync = false;
};
diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h
index 071ad0a694..357bfba1d7 100644
--- a/servers/physics_3d/physics_server_3d_sw.h
+++ b/servers/physics_3d/physics_server_3d_sw.h
@@ -42,18 +42,18 @@ class PhysicsServer3DSW : public PhysicsServer3D {
GDCLASS(PhysicsServer3DSW, PhysicsServer3D);
friend class PhysicsDirectSpaceState3DSW;
- bool active;
- int iterations;
+ bool active = true;
+ int iterations = 0;
- int island_count;
- int active_objects;
- int collision_pairs;
+ int island_count = 0;
+ int active_objects = 0;
+ int collision_pairs = 0;
- bool using_threads;
- bool doing_sync;
- bool flushing_queries;
+ bool using_threads = false;
+ bool doing_sync = false;
+ bool flushing_queries = false;
- Step3DSW *stepper;
+ Step3DSW *stepper = nullptr;
Set<const Space3DSW *> active_spaces;
mutable RID_PtrOwner<Shape3DSW, true> shape_owner;
@@ -79,7 +79,7 @@ public:
static void _shape_col_cbk(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
- virtual RID plane_shape_create() override;
+ virtual RID world_boundary_shape_create() override;
virtual RID separation_ray_shape_create() override;
virtual RID sphere_shape_create() override;
virtual RID box_shape_create() override;
@@ -242,7 +242,7 @@ public:
virtual void body_set_ray_pickable(RID p_body, bool p_enable) override;
- virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) override;
+ virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = nullptr, int p_max_collisions = 1, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) override;
// this function only works on physics process, errors and returns null otherwise
virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override;
diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.cpp b/servers/physics_3d/physics_server_3d_wrap_mt.cpp
index 0a89c1a9c9..c424100bba 100644
--- a/servers/physics_3d/physics_server_3d_wrap_mt.cpp
+++ b/servers/physics_3d/physics_server_3d_wrap_mt.cpp
@@ -119,8 +119,6 @@ PhysicsServer3DWrapMT::PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool
command_queue(p_create_thread) {
physics_3d_server = p_contained;
create_thread = p_create_thread;
- step_pending = 0;
- step_thread_up = false;
pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
@@ -131,7 +129,6 @@ PhysicsServer3DWrapMT::PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool
}
main_thread = Thread::get_caller_id();
- first_frame = true;
}
PhysicsServer3DWrapMT::~PhysicsServer3DWrapMT() {
diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.h b/servers/physics_3d/physics_server_3d_wrap_mt.h
index 58986969d4..6869484f8c 100644
--- a/servers/physics_3d/physics_server_3d_wrap_mt.h
+++ b/servers/physics_3d/physics_server_3d_wrap_mt.h
@@ -58,7 +58,7 @@ class PhysicsServer3DWrapMT : public PhysicsServer3D {
bool create_thread = false;
Semaphore step_sem;
- int step_pending;
+ int step_pending = 0;
void thread_step(real_t p_delta);
void thread_flush();
@@ -78,7 +78,7 @@ public:
#include "servers/server_wrap_mt_common.h"
//FUNC1RID(shape,ShapeType); todo fix
- FUNCRID(plane_shape)
+ FUNCRID(world_boundary_shape)
FUNCRID(separation_ray_shape)
FUNCRID(sphere_shape)
FUNCRID(box_shape)
@@ -253,9 +253,9 @@ public:
FUNC2(body_set_ray_pickable, RID, bool);
- bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) override {
+ bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = nullptr, int p_max_collisions = 1, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
- return physics_3d_server->body_test_motion(p_body, p_from, p_motion, p_margin, r_result, p_collide_separation_ray, p_exclude);
+ return physics_3d_server->body_test_motion(p_body, p_from, p_motion, p_margin, r_result, p_max_collisions, p_collide_separation_ray, p_exclude);
}
// this function only works on physics process, errors and returns null otherwise
diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp
index 60703c4e2d..7deddb000e 100644
--- a/servers/physics_3d/shape_3d_sw.cpp
+++ b/servers/physics_3d/shape_3d_sw.cpp
@@ -101,30 +101,25 @@ const Map<ShapeOwner3DSW *, int> &Shape3DSW::get_owners() const {
return owners;
}
-Shape3DSW::Shape3DSW() {
- custom_bias = 0;
- configured = false;
-}
-
Shape3DSW::~Shape3DSW() {
ERR_FAIL_COND(owners.size());
}
-Plane PlaneShape3DSW::get_plane() const {
+Plane WorldBoundaryShape3DSW::get_plane() const {
return plane;
}
-void PlaneShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
+void WorldBoundaryShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
// gibberish, a plane is infinity
r_min = -1e7;
r_max = 1e7;
}
-Vector3 PlaneShape3DSW::get_support(const Vector3 &p_normal) const {
+Vector3 WorldBoundaryShape3DSW::get_support(const Vector3 &p_normal) const {
return p_normal * 1e15;
}
-bool PlaneShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool WorldBoundaryShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
bool inters = plane.intersects_segment(p_begin, p_end, &r_result);
if (inters) {
r_normal = plane.normal;
@@ -132,11 +127,11 @@ bool PlaneShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_
return inters;
}
-bool PlaneShape3DSW::intersect_point(const Vector3 &p_point) const {
+bool WorldBoundaryShape3DSW::intersect_point(const Vector3 &p_point) const {
return plane.distance_to(p_point) < 0;
}
-Vector3 PlaneShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
+Vector3 WorldBoundaryShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
if (plane.is_point_over(p_point)) {
return plane.project(p_point);
} else {
@@ -144,24 +139,24 @@ Vector3 PlaneShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
}
}
-Vector3 PlaneShape3DSW::get_moment_of_inertia(real_t p_mass) const {
- return Vector3(); //wtf
+Vector3 WorldBoundaryShape3DSW::get_moment_of_inertia(real_t p_mass) const {
+ return Vector3(); // not applicable.
}
-void PlaneShape3DSW::_setup(const Plane &p_plane) {
+void WorldBoundaryShape3DSW::_setup(const Plane &p_plane) {
plane = p_plane;
configure(AABB(Vector3(-1e4, -1e4, -1e4), Vector3(1e4 * 2, 1e4 * 2, 1e4 * 2)));
}
-void PlaneShape3DSW::set_data(const Variant &p_data) {
+void WorldBoundaryShape3DSW::set_data(const Variant &p_data) {
_setup(p_data);
}
-Variant PlaneShape3DSW::get_data() const {
+Variant WorldBoundaryShape3DSW::get_data() const {
return plane;
}
-PlaneShape3DSW::PlaneShape3DSW() {
+WorldBoundaryShape3DSW::WorldBoundaryShape3DSW() {
}
//
@@ -244,10 +239,7 @@ Variant SeparationRayShape3DSW::get_data() const {
return d;
}
-SeparationRayShape3DSW::SeparationRayShape3DSW() {
- length = 1;
- slide_on_slope = false;
-}
+SeparationRayShape3DSW::SeparationRayShape3DSW() {}
/********** SPHERE *************/
@@ -311,9 +303,7 @@ Variant SphereShape3DSW::get_data() const {
return radius;
}
-SphereShape3DSW::SphereShape3DSW() {
- radius = 0;
-}
+SphereShape3DSW::SphereShape3DSW() {}
/********** BOX *************/
@@ -502,8 +492,7 @@ Variant BoxShape3DSW::get_data() const {
return half_extents;
}
-BoxShape3DSW::BoxShape3DSW() {
-}
+BoxShape3DSW::BoxShape3DSW() {}
/********** CAPSULE *************/
@@ -668,9 +657,7 @@ Variant CapsuleShape3DSW::get_data() const {
return d;
}
-CapsuleShape3DSW::CapsuleShape3DSW() {
- height = radius = 0;
-}
+CapsuleShape3DSW::CapsuleShape3DSW() {}
/********** CYLINDER *************/
@@ -848,9 +835,7 @@ Variant CylinderShape3DSW::get_data() const {
return d;
}
-CylinderShape3DSW::CylinderShape3DSW() {
- height = radius = 0;
-}
+CylinderShape3DSW::CylinderShape3DSW() {}
/********** CONVEX POLYGON *************/
@@ -1591,7 +1576,7 @@ void ConcavePolygonShape3DSW::_setup(const Vector<Vector3> &p_faces, bool p_back
Face3 face(facesr[i * 3 + 0], facesr[i * 3 + 1], facesr[i * 3 + 2]);
bvh_arrayw[i].aabb = face.get_aabb();
- bvh_arrayw[i].center = bvh_arrayw[i].aabb.position + bvh_arrayw[i].aabb.size * 0.5;
+ bvh_arrayw[i].center = bvh_arrayw[i].aabb.get_center();
bvh_arrayw[i].face_index = i;
facesw[i].indices[0] = i * 3 + 0;
facesw[i].indices[1] = i * 3 + 1;
diff --git a/servers/physics_3d/shape_3d_sw.h b/servers/physics_3d/shape_3d_sw.h
index 73eddc469c..061d66a085 100644
--- a/servers/physics_3d/shape_3d_sw.h
+++ b/servers/physics_3d/shape_3d_sw.h
@@ -48,8 +48,8 @@ public:
class Shape3DSW {
RID self;
AABB aabb;
- bool configured;
- real_t custom_bias;
+ bool configured = false;
+ real_t custom_bias = 0.0;
Map<ShapeOwner3DSW *, int> owners;
@@ -95,7 +95,7 @@ public:
bool is_owner(ShapeOwner3DSW *p_owner) const;
const Map<ShapeOwner3DSW *, int> &get_owners() const;
- Shape3DSW();
+ Shape3DSW() {}
virtual ~Shape3DSW();
};
@@ -112,7 +112,7 @@ public:
ConcaveShape3DSW() {}
};
-class PlaneShape3DSW : public Shape3DSW {
+class WorldBoundaryShape3DSW : public Shape3DSW {
Plane plane;
void _setup(const Plane &p_plane);
@@ -121,7 +121,7 @@ public:
Plane get_plane() const;
virtual real_t get_area() const override { return INFINITY; }
- virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_PLANE; }
+ virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_WORLD_BOUNDARY; }
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
virtual Vector3 get_support(const Vector3 &p_normal) const override;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; }
@@ -134,12 +134,12 @@ public:
virtual void set_data(const Variant &p_data) override;
virtual Variant get_data() const override;
- PlaneShape3DSW();
+ WorldBoundaryShape3DSW();
};
class SeparationRayShape3DSW : public Shape3DSW {
- real_t length;
- bool slide_on_slope;
+ real_t length = 1.0;
+ bool slide_on_slope = false;
void _setup(real_t p_length, bool p_slide_on_slope);
@@ -166,7 +166,7 @@ public:
};
class SphereShape3DSW : public Shape3DSW {
- real_t radius;
+ real_t radius = 0.0;
void _setup(real_t p_radius);
@@ -218,8 +218,8 @@ public:
};
class CapsuleShape3DSW : public Shape3DSW {
- real_t height;
- real_t radius;
+ real_t height = 0.0;
+ real_t radius = 0.0;
void _setup(real_t p_height, real_t p_radius);
@@ -247,8 +247,8 @@ public:
};
class CylinderShape3DSW : public Shape3DSW {
- real_t height;
- real_t radius;
+ real_t height = 0.0;
+ real_t radius = 0.0;
void _setup(real_t p_height, real_t p_radius);
@@ -308,7 +308,7 @@ struct ConcavePolygonShape3DSW : public ConcaveShape3DSW {
struct Face {
Vector3 normal;
- int indices[3];
+ int indices[3] = {};
};
Vector<Face> faces;
@@ -316,10 +316,10 @@ struct ConcavePolygonShape3DSW : public ConcaveShape3DSW {
struct BVH {
AABB aabb;
- int left;
- int right;
+ int left = 0;
+ int right = 0;
- int face_index;
+ int face_index = 0;
};
Vector<BVH> bvh;
@@ -469,7 +469,7 @@ struct FaceShape3DSW : public Shape3DSW {
};
struct MotionShape3DSW : public Shape3DSW {
- Shape3DSW *shape;
+ Shape3DSW *shape = nullptr;
Vector3 motion;
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONVEX_POLYGON; }
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp
index 3b08184e00..78c4e30c83 100644
--- a/servers/physics_3d/space_3d_sw.cpp
+++ b/servers/physics_3d/space_3d_sw.cpp
@@ -34,6 +34,8 @@
#include "core/config/project_settings.h"
#include "physics_server_3d_sw.h"
+#define TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR 0.05
+
_FORCE_INLINE_ static bool _can_collide_with(CollisionObject3DSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
if (!(p_object->get_collision_layer() & p_collision_mask)) {
return false;
@@ -401,17 +403,27 @@ bool PhysicsDirectSpaceState3DSW::collide_shape(RID p_shape, const Transform3D &
return collided;
}
+struct _RestResultData {
+ const CollisionObject3DSW *object = nullptr;
+ int local_shape = 0;
+ int shape = 0;
+ Vector3 contact;
+ Vector3 normal;
+ real_t len = 0.0;
+};
+
struct _RestCallbackData {
- const CollisionObject3DSW *object;
- const CollisionObject3DSW *best_object;
- int local_shape;
- int best_local_shape;
- int shape;
- int best_shape;
- Vector3 best_contact;
- Vector3 best_normal;
- real_t best_len;
- real_t min_allowed_depth;
+ const CollisionObject3DSW *object = nullptr;
+ int local_shape = 0;
+ int shape = 0;
+
+ real_t min_allowed_depth = 0.0;
+
+ _RestResultData best_result;
+
+ int max_results = 0;
+ int result_count = 0;
+ _RestResultData *other_results = nullptr;
};
static void _rest_cbk_result(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
@@ -422,32 +434,71 @@ static void _rest_cbk_result(const Vector3 &p_point_A, int p_index_A, const Vect
if (len < rd->min_allowed_depth) {
return;
}
- if (len <= rd->best_len) {
+
+ bool is_best_result = (len > rd->best_result.len);
+
+ if (rd->other_results && rd->result_count > 0) {
+ // Consider as new result by default.
+ int prev_result_count = rd->result_count++;
+
+ int result_index = 0;
+ real_t tested_len = is_best_result ? rd->best_result.len : len;
+ for (; result_index < prev_result_count - 1; ++result_index) {
+ if (tested_len > rd->other_results[result_index].len) {
+ // Re-using a previous result.
+ rd->result_count--;
+ break;
+ }
+ }
+
+ if (result_index < rd->max_results - 1) {
+ _RestResultData &result = rd->other_results[result_index];
+
+ if (is_best_result) {
+ // Keep the previous best result as separate result.
+ result = rd->best_result;
+ } else {
+ // Keep this result as separate result.
+ result.len = len;
+ result.contact = p_point_B;
+ result.normal = contact_rel / len;
+ result.object = rd->object;
+ result.shape = rd->shape;
+ result.local_shape = rd->local_shape;
+ }
+ } else {
+ // Discarding this result.
+ rd->result_count--;
+ }
+ } else if (is_best_result) {
+ rd->result_count = 1;
+ }
+
+ if (!is_best_result) {
return;
}
- rd->best_len = len;
- rd->best_contact = p_point_B;
- rd->best_normal = contact_rel / len;
- rd->best_object = rd->object;
- rd->best_shape = rd->shape;
- rd->best_local_shape = rd->local_shape;
+ rd->best_result.len = len;
+ rd->best_result.contact = p_point_B;
+ rd->best_result.normal = contact_rel / len;
+ rd->best_result.object = rd->object;
+ rd->best_result.shape = rd->shape;
+ rd->best_result.local_shape = rd->local_shape;
}
bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
Shape3DSW *shape = PhysicsServer3DSW::singletonsw->shape_owner.getornull(p_shape);
ERR_FAIL_COND_V(!shape, 0);
+ real_t min_contact_depth = p_margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
+
AABB aabb = p_shape_xform.xform(shape->get_aabb());
aabb = aabb.grow(p_margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space3DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
_RestCallbackData rcd;
- rcd.best_len = 0;
- rcd.best_object = nullptr;
- rcd.best_shape = 0;
- rcd.min_allowed_depth = space->test_motion_min_contact_depth;
+ rcd.min_allowed_depth = min_contact_depth;
for (int i = 0; i < amount; i++) {
if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
@@ -470,18 +521,18 @@ bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform3D &p_sh
}
}
- if (rcd.best_len == 0 || !rcd.best_object) {
+ if (rcd.best_result.len == 0 || !rcd.best_result.object) {
return false;
}
- r_info->collider_id = rcd.best_object->get_instance_id();
- r_info->shape = rcd.best_shape;
- r_info->normal = rcd.best_normal;
- r_info->point = rcd.best_contact;
- r_info->rid = rcd.best_object->get_self();
- if (rcd.best_object->get_type() == CollisionObject3DSW::TYPE_BODY) {
- const Body3DSW *body = static_cast<const Body3DSW *>(rcd.best_object);
- Vector3 rel_vec = rcd.best_contact - (body->get_transform().origin + body->get_center_of_mass());
+ r_info->collider_id = rcd.best_result.object->get_instance_id();
+ r_info->shape = rcd.best_result.shape;
+ r_info->normal = rcd.best_result.normal;
+ r_info->point = rcd.best_result.contact;
+ r_info->rid = rcd.best_result.object->get_self();
+ if (rcd.best_result.object->get_type() == CollisionObject3DSW::TYPE_BODY) {
+ const Body3DSW *body = static_cast<const Body3DSW *>(rcd.best_result.object);
+ Vector3 rel_vec = rcd.best_result.contact - (body->get_transform().origin + body->get_center_of_mass());
r_info->linear_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec);
} else {
@@ -569,7 +620,7 @@ int Space3DSW::_cull_aabb_for_body(Body3DSW *p_body, const AABB &p_aabb) {
return amount;
}
-bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, PhysicsServer3D::MotionResult *r_result, bool p_collide_separation_ray, const Set<RID> &p_exclude) {
+bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, PhysicsServer3D::MotionResult *r_result, int p_max_collisions, bool p_collide_separation_ray, const Set<RID> &p_exclude) {
//give me back regular physics engine logic
//this is madness
//and most people using this function will think
@@ -577,10 +628,12 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
//this took about a week to get right..
//but is it right? who knows at this point..
+ ERR_FAIL_INDEX_V(p_max_collisions, PhysicsServer3D::MotionResult::MAX_COLLISIONS, false);
+
if (r_result) {
- r_result->collider_id = ObjectID();
- r_result->collider_shape = 0;
+ *r_result = PhysicsServer3D::MotionResult();
}
+
AABB body_aabb;
bool shapes_found = false;
@@ -599,7 +652,6 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
if (!shapes_found) {
if (r_result) {
- *r_result = PhysicsServer3D::MotionResult();
r_result->travel = p_motion;
}
@@ -610,6 +662,8 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
body_aabb = p_from.xform(p_body->get_inv_transform().xform(body_aabb));
body_aabb = body_aabb.grow(p_margin);
+ real_t min_contact_depth = p_margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
+
real_t motion_length = p_motion.length();
Vector3 motion_normal = p_motion / motion_length;
@@ -663,8 +717,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
break;
}
- Vector3 recover_motion;
+ recovered = true;
+ Vector3 recover_motion;
for (int i = 0; i < cbk.amount; i++) {
Vector3 a = sr[i * 2 + 0];
Vector3 b = sr[i * 2 + 1];
@@ -675,9 +730,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
// Compute depth on recovered motion.
real_t depth = n.dot(a + recover_motion) - d;
- if (depth > 0.0) {
+ if (depth > min_contact_depth + CMP_EPSILON) {
// Only recover if there is penetration.
- recover_motion -= n * depth * 0.4;
+ recover_motion -= n * (depth - min_contact_depth) * 0.4;
}
}
@@ -686,8 +741,6 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
break;
}
- recovered = true;
-
body_transform.origin += recover_motion;
body_aabb.position += recover_motion;
@@ -832,13 +885,16 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
Transform3D ugt = body_transform;
ugt.origin += p_motion * unsafe;
+ _RestResultData results[PhysicsServer3D::MotionResult::MAX_COLLISIONS];
+
_RestCallbackData rcd;
- rcd.best_len = 0;
- rcd.best_object = nullptr;
- rcd.best_shape = 0;
+ if (p_max_collisions > 1) {
+ rcd.max_results = p_max_collisions;
+ rcd.other_results = results;
+ }
// Allowed depth can't be lower than motion length, in order to handle contacts at low speed.
- rcd.min_allowed_depth = MIN(motion_length, test_motion_min_contact_depth);
+ rcd.min_allowed_depth = MIN(motion_length, min_contact_depth);
int from_shape = best_shape != -1 ? best_shape : 0;
int to_shape = best_shape != -1 ? best_shape + 1 : p_body->get_shape_count();
@@ -871,27 +927,36 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
}
}
- if (rcd.best_len != 0) {
+ if (rcd.result_count > 0) {
if (r_result) {
- r_result->collider = rcd.best_object->get_self();
- r_result->collider_id = rcd.best_object->get_instance_id();
- r_result->collider_shape = rcd.best_shape;
- r_result->collision_local_shape = rcd.best_local_shape;
- r_result->collision_normal = rcd.best_normal;
- r_result->collision_point = rcd.best_contact;
- r_result->collision_depth = rcd.best_len;
- r_result->collision_safe_fraction = safe;
- r_result->collision_unsafe_fraction = unsafe;
- //r_result->collider_metadata = rcd.best_object->get_shape_metadata(rcd.best_shape);
-
- const Body3DSW *body = static_cast<const Body3DSW *>(rcd.best_object);
-
- Vector3 rel_vec = rcd.best_contact - (body->get_transform().origin + body->get_center_of_mass());
- r_result->collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec);
+ for (int collision_index = 0; collision_index < rcd.result_count; ++collision_index) {
+ const _RestResultData &result = (collision_index > 0) ? rcd.other_results[collision_index - 1] : rcd.best_result;
+
+ PhysicsServer3D::MotionCollision &collision = r_result->collisions[collision_index];
+
+ collision.collider = result.object->get_self();
+ collision.collider_id = result.object->get_instance_id();
+ collision.collider_shape = result.shape;
+ collision.local_shape = result.local_shape;
+ collision.normal = result.normal;
+ collision.position = result.contact;
+ collision.depth = result.len;
+ //r_result->collider_metadata = result.object->get_shape_metadata(result.shape);
+
+ const Body3DSW *body = static_cast<const Body3DSW *>(result.object);
+
+ Vector3 rel_vec = result.contact - (body->get_transform().origin + body->get_center_of_mass());
+ collision.collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec);
+ }
r_result->travel = safe * p_motion;
r_result->remainder = p_motion - safe * p_motion;
r_result->travel += (body_transform.get_origin() - p_from.get_origin());
+
+ r_result->safe_fraction = safe;
+ r_result->unsafe_fraction = unsafe;
+
+ r_result->collision_count = rcd.result_count;
}
collided = true;
@@ -902,6 +967,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
r_result->travel = p_motion;
r_result->remainder = Vector3();
r_result->travel += (body_transform.get_origin() - p_from.get_origin());
+
+ r_result->safe_fraction = 1.0;
+ r_result->unsafe_fraction = 1.0;
}
return collided;
@@ -1095,9 +1163,6 @@ void Space3DSW::set_param(PhysicsServer3D::SpaceParameter p_param, real_t p_valu
case PhysicsServer3D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS:
constraint_bias = p_value;
break;
- case PhysicsServer3D::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH:
- test_motion_min_contact_depth = p_value;
- break;
}
}
@@ -1119,8 +1184,6 @@ real_t Space3DSW::get_param(PhysicsServer3D::SpaceParameter p_param) const {
return body_angular_velocity_damp_ratio;
case PhysicsServer3D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS:
return constraint_bias;
- case PhysicsServer3D::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH:
- return test_motion_min_contact_depth;
}
return 0;
}
@@ -1142,18 +1205,6 @@ PhysicsDirectSpaceState3DSW *Space3DSW::get_direct_state() {
}
Space3DSW::Space3DSW() {
- collision_pairs = 0;
- active_objects = 0;
- island_count = 0;
- contact_debug_count = 0;
-
- locked = false;
- contact_recycle_radius = 0.01;
- contact_max_separation = 0.05;
- contact_max_allowed_penetration = 0.01;
- test_motion_min_contact_depth = 0.00001;
-
- constraint_bias = 0.01;
body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_linear", 0.1);
body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_angular", Math::deg2rad(8.0));
body_time_to_sleep = GLOBAL_DEF("physics/3d/time_before_sleep", 0.5);
@@ -1163,14 +1214,9 @@ Space3DSW::Space3DSW() {
broadphase = BroadPhase3DSW::create_func();
broadphase->set_pair_callback(_broadphase_pair, this);
broadphase->set_unpair_callback(_broadphase_unpair, this);
- area = nullptr;
direct_access = memnew(PhysicsDirectSpaceState3DSW);
direct_access->space = this;
-
- for (int i = 0; i < ELAPSED_TIME_MAX; i++) {
- elapsed_time[i] = 0;
- }
}
Space3DSW::~Space3DSW() {
diff --git a/servers/physics_3d/space_3d_sw.h b/servers/physics_3d/space_3d_sw.h
index 98c335cb80..daa1244bf8 100644
--- a/servers/physics_3d/space_3d_sw.h
+++ b/servers/physics_3d/space_3d_sw.h
@@ -72,7 +72,7 @@ public:
};
private:
- uint64_t elapsed_time[ELAPSED_TIME_MAX];
+ uint64_t elapsed_time[ELAPSED_TIME_MAX] = {};
PhysicsDirectSpaceState3DSW *direct_access;
RID self;
@@ -90,13 +90,12 @@ private:
Set<CollisionObject3DSW *> objects;
- Area3DSW *area;
+ Area3DSW *area = nullptr;
- real_t contact_recycle_radius;
- real_t contact_max_separation;
- real_t contact_max_allowed_penetration;
- real_t constraint_bias;
- real_t test_motion_min_contact_depth;
+ real_t contact_recycle_radius = 0.01;
+ real_t contact_max_separation = 0.05;
+ real_t contact_max_allowed_penetration = 0.01;
+ real_t constraint_bias = 0.01;
enum {
INTERSECTION_QUERY_MAX = 2048
@@ -110,18 +109,18 @@ private:
real_t body_time_to_sleep;
real_t body_angular_velocity_damp_ratio;
- bool locked;
+ bool locked = false;
real_t last_step = 0.001;
- int island_count;
- int active_objects;
- int collision_pairs;
+ int island_count = 0;
+ int active_objects = 0;
+ int collision_pairs = 0;
RID static_global_body;
Vector<Vector3> contact_debug;
- int contact_debug_count;
+ int contact_debug_count = 0;
friend class PhysicsDirectSpaceState3DSW;
@@ -208,7 +207,7 @@ public:
void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; }
uint64_t get_elapsed_time(ElapsedTime p_time) const { return elapsed_time[p_time]; }
- bool test_body_motion(Body3DSW *p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, PhysicsServer3D::MotionResult *r_result, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>());
+ bool test_body_motion(Body3DSW *p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, PhysicsServer3D::MotionResult *r_result, int p_max_collisions = 1, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>());
Space3DSW();
~Space3DSW();
diff --git a/servers/physics_3d/step_3d_sw.cpp b/servers/physics_3d/step_3d_sw.cpp
index d0604b0aa0..7c18944b4d 100644
--- a/servers/physics_3d/step_3d_sw.cpp
+++ b/servers/physics_3d/step_3d_sw.cpp
@@ -407,8 +407,6 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
}
Step3DSW::Step3DSW() {
- _step = 1;
-
body_islands.reserve(BODY_ISLAND_COUNT_RESERVE);
constraint_islands.reserve(ISLAND_COUNT_RESERVE);
all_constraints.reserve(CONSTRAINT_COUNT_RESERVE);
diff --git a/servers/physics_3d/step_3d_sw.h b/servers/physics_3d/step_3d_sw.h
index 9c60004b24..f2f879104a 100644
--- a/servers/physics_3d/step_3d_sw.h
+++ b/servers/physics_3d/step_3d_sw.h
@@ -37,7 +37,7 @@
#include "core/templates/thread_work_pool.h"
class Step3DSW {
- uint64_t _step;
+ uint64_t _step = 1;
int iterations = 0;
real_t delta = 0.0;
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 2656ef1d6d..b94245a2d1 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -508,7 +508,7 @@ bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, c
}
void PhysicsServer2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("world_margin_shape_create"), &PhysicsServer2D::world_margin_shape_create);
+ ClassDB::bind_method(D_METHOD("world_boundary_shape_create"), &PhysicsServer2D::world_boundary_shape_create);
ClassDB::bind_method(D_METHOD("separation_ray_shape_create"), &PhysicsServer2D::separation_ray_shape_create);
ClassDB::bind_method(D_METHOD("segment_shape_create"), &PhysicsServer2D::segment_shape_create);
ClassDB::bind_method(D_METHOD("circle_shape_create"), &PhysicsServer2D::circle_shape_create);
@@ -670,9 +670,8 @@ void PhysicsServer2D::_bind_methods() {
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD);
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
- BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH);
- BIND_ENUM_CONSTANT(SHAPE_WORLD_MARGIN);
+ BIND_ENUM_CONSTANT(SHAPE_WORLD_BOUNDARY);
BIND_ENUM_CONSTANT(SHAPE_SEPARATION_RAY);
BIND_ENUM_CONSTANT(SHAPE_SEGMENT);
BIND_ENUM_CONSTANT(SHAPE_CIRCLE);
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 1145bb8b91..9a9ba2103d 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -218,7 +218,7 @@ public:
static PhysicsServer2D *get_singleton();
enum ShapeType {
- SHAPE_WORLD_MARGIN, ///< plane:"plane"
+ SHAPE_WORLD_BOUNDARY, ///< plane:"plane"
SHAPE_SEPARATION_RAY, ///< float:"length"
SHAPE_SEGMENT, ///< float:"length"
SHAPE_CIRCLE, ///< float:"radius"
@@ -229,7 +229,7 @@ public:
SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
};
- virtual RID world_margin_shape_create() = 0;
+ virtual RID world_boundary_shape_create() = 0;
virtual RID separation_ray_shape_create() = 0;
virtual RID segment_shape_create() = 0;
virtual RID circle_shape_create() = 0;
@@ -262,7 +262,6 @@ public:
SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD,
SPACE_PARAM_BODY_TIME_TO_SLEEP,
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
- SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH,
};
virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index 0c487b83ea..e61f1088f5 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -370,77 +370,132 @@ Vector3 PhysicsTestMotionResult3D::get_remainder() const {
return result.remainder;
}
-Vector3 PhysicsTestMotionResult3D::get_collision_point() const {
- return result.collision_point;
+real_t PhysicsTestMotionResult3D::get_safe_fraction() const {
+ return result.safe_fraction;
}
-Vector3 PhysicsTestMotionResult3D::get_collision_normal() const {
- return result.collision_normal;
+real_t PhysicsTestMotionResult3D::get_unsafe_fraction() const {
+ return result.unsafe_fraction;
}
-Vector3 PhysicsTestMotionResult3D::get_collider_velocity() const {
- return result.collider_velocity;
+int PhysicsTestMotionResult3D::get_collision_count() const {
+ return result.collision_count;
}
-ObjectID PhysicsTestMotionResult3D::get_collider_id() const {
- return result.collider_id;
+Vector3 PhysicsTestMotionResult3D::get_collision_point(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3());
+ return result.collisions[p_collision_index].position;
}
-RID PhysicsTestMotionResult3D::get_collider_rid() const {
- return result.collider;
+Vector3 PhysicsTestMotionResult3D::get_collision_normal(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3());
+ return result.collisions[p_collision_index].normal;
}
-Object *PhysicsTestMotionResult3D::get_collider() const {
- return ObjectDB::get_instance(result.collider_id);
+Vector3 PhysicsTestMotionResult3D::get_collider_velocity(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3());
+ return result.collisions[p_collision_index].collider_velocity;
}
-int PhysicsTestMotionResult3D::get_collider_shape() const {
- return result.collider_shape;
+ObjectID PhysicsTestMotionResult3D::get_collider_id(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, ObjectID());
+ return result.collisions[p_collision_index].collider_id;
}
-real_t PhysicsTestMotionResult3D::get_collision_depth() const {
- return result.collision_depth;
+RID PhysicsTestMotionResult3D::get_collider_rid(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, RID());
+ return result.collisions[p_collision_index].collider;
}
-real_t PhysicsTestMotionResult3D::get_collision_safe_fraction() const {
- return result.collision_safe_fraction;
+Object *PhysicsTestMotionResult3D::get_collider(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, nullptr);
+ return ObjectDB::get_instance(result.collisions[p_collision_index].collider_id);
}
-real_t PhysicsTestMotionResult3D::get_collision_unsafe_fraction() const {
- return result.collision_unsafe_fraction;
+int PhysicsTestMotionResult3D::get_collider_shape(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0);
+ return result.collisions[p_collision_index].collider_shape;
+}
+
+real_t PhysicsTestMotionResult3D::get_collision_depth(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0.0);
+ return result.collisions[p_collision_index].depth;
+}
+
+Vector3 PhysicsTestMotionResult3D::get_best_collision_point() const {
+ return result.collision_count ? get_collision_point() : Vector3();
+}
+
+Vector3 PhysicsTestMotionResult3D::get_best_collision_normal() const {
+ return result.collision_count ? get_collision_normal() : Vector3();
+}
+
+Vector3 PhysicsTestMotionResult3D::get_best_collider_velocity() const {
+ return result.collision_count ? get_collider_velocity() : Vector3();
+}
+
+ObjectID PhysicsTestMotionResult3D::get_best_collider_id() const {
+ return result.collision_count ? get_collider_id() : ObjectID();
+}
+
+RID PhysicsTestMotionResult3D::get_best_collider_rid() const {
+ return result.collision_count ? get_collider_rid() : RID();
+}
+
+Object *PhysicsTestMotionResult3D::get_best_collider() const {
+ return result.collision_count ? get_collider() : nullptr;
+}
+
+int PhysicsTestMotionResult3D::get_best_collider_shape() const {
+ return result.collision_count ? get_collider_shape() : 0;
+}
+
+real_t PhysicsTestMotionResult3D::get_best_collision_depth() const {
+ return result.collision_count ? get_collision_depth() : 0.0;
}
void PhysicsTestMotionResult3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_travel"), &PhysicsTestMotionResult3D::get_travel);
ClassDB::bind_method(D_METHOD("get_remainder"), &PhysicsTestMotionResult3D::get_remainder);
- ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult3D::get_collision_point);
- ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult3D::get_collision_normal);
- ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult3D::get_collider_velocity);
- ClassDB::bind_method(D_METHOD("get_collider_id"), &PhysicsTestMotionResult3D::get_collider_id);
- ClassDB::bind_method(D_METHOD("get_collider_rid"), &PhysicsTestMotionResult3D::get_collider_rid);
- ClassDB::bind_method(D_METHOD("get_collider"), &PhysicsTestMotionResult3D::get_collider);
- ClassDB::bind_method(D_METHOD("get_collider_shape"), &PhysicsTestMotionResult3D::get_collider_shape);
- ClassDB::bind_method(D_METHOD("get_collision_depth"), &PhysicsTestMotionResult3D::get_collision_depth);
- ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult3D::get_collision_safe_fraction);
- ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult3D::get_collision_unsafe_fraction);
+ ClassDB::bind_method(D_METHOD("get_safe_fraction"), &PhysicsTestMotionResult3D::get_safe_fraction);
+ ClassDB::bind_method(D_METHOD("get_unsafe_fraction"), &PhysicsTestMotionResult3D::get_unsafe_fraction);
+ ClassDB::bind_method(D_METHOD("get_collision_count"), &PhysicsTestMotionResult3D::get_collision_count);
+ ClassDB::bind_method(D_METHOD("get_collision_point", "collision_index"), &PhysicsTestMotionResult3D::get_collision_point, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collision_normal", "collision_index"), &PhysicsTestMotionResult3D::get_collision_normal, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collider_velocity", "collision_index"), &PhysicsTestMotionResult3D::get_collider_velocity, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collider_id", "collision_index"), &PhysicsTestMotionResult3D::get_collider_id, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collider_rid", "collision_index"), &PhysicsTestMotionResult3D::get_collider_rid, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collider", "collision_index"), &PhysicsTestMotionResult3D::get_collider, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collider_shape", "collision_index"), &PhysicsTestMotionResult3D::get_collider_shape, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collision_depth", "collision_index"), &PhysicsTestMotionResult3D::get_collision_depth, DEFVAL(0));
+
+ ClassDB::bind_method(D_METHOD("get_best_collision_point"), &PhysicsTestMotionResult3D::get_best_collision_point);
+ ClassDB::bind_method(D_METHOD("get_best_collision_normal"), &PhysicsTestMotionResult3D::get_best_collision_normal);
+ ClassDB::bind_method(D_METHOD("get_best_collider_velocity"), &PhysicsTestMotionResult3D::get_best_collider_velocity);
+ ClassDB::bind_method(D_METHOD("get_best_collider_id"), &PhysicsTestMotionResult3D::get_best_collider_id);
+ ClassDB::bind_method(D_METHOD("get_best_collider_rid"), &PhysicsTestMotionResult3D::get_best_collider_rid);
+ ClassDB::bind_method(D_METHOD("get_best_collider"), &PhysicsTestMotionResult3D::get_best_collider);
+ ClassDB::bind_method(D_METHOD("get_best_collider_shape"), &PhysicsTestMotionResult3D::get_best_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_best_collision_depth"), &PhysicsTestMotionResult3D::get_best_collision_depth);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "travel"), "", "get_travel");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "remainder"), "", "get_remainder");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_point"), "", "get_collision_point");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_normal"), "", "get_collision_normal");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_collider_id");
- ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_depth"), "", "get_collision_depth");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_safe_fraction"), "", "get_collision_safe_fraction");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_unsafe_fraction"), "", "get_collision_unsafe_fraction");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "safe_fraction"), "", "get_safe_fraction");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unsafe_fraction"), "", "get_unsafe_fraction");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_count"), "", "get_collision_count");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_point"), "", "get_best_collision_point");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_normal"), "", "get_best_collision_normal");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_best_collider_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_best_collider_id");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_best_collider_rid");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_best_collider");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_best_collider_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_depth"), "", "get_best_collision_depth");
}
///////////////////////////////////////
-bool PhysicsServer3D::_body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, const Ref<PhysicsTestMotionResult3D> &p_result, bool p_collide_separation_ray, const Vector<RID> &p_exclude) {
+bool PhysicsServer3D::_body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, const Ref<PhysicsTestMotionResult3D> &p_result, bool p_collide_separation_ray, const Vector<RID> &p_exclude, int p_max_collisions) {
MotionResult *r = nullptr;
if (p_result.is_valid()) {
r = p_result->get_result_ptr();
@@ -449,13 +504,13 @@ bool PhysicsServer3D::_body_test_motion(RID p_body, const Transform3D &p_from, c
for (int i = 0; i < p_exclude.size(); i++) {
exclude.insert(p_exclude[i]);
}
- return body_test_motion(p_body, p_from, p_motion, p_margin, r, p_collide_separation_ray, exclude);
+ return body_test_motion(p_body, p_from, p_motion, p_margin, r, p_max_collisions, p_collide_separation_ray, exclude);
}
RID PhysicsServer3D::shape_create(ShapeType p_shape) {
switch (p_shape) {
- case SHAPE_PLANE:
- return plane_shape_create();
+ case SHAPE_WORLD_BOUNDARY:
+ return world_boundary_shape_create();
case SHAPE_SEPARATION_RAY:
return separation_ray_shape_create();
case SHAPE_SPHERE:
@@ -482,7 +537,7 @@ RID PhysicsServer3D::shape_create(ShapeType p_shape) {
void PhysicsServer3D::_bind_methods() {
#ifndef _3D_DISABLED
- ClassDB::bind_method(D_METHOD("plane_shape_create"), &PhysicsServer3D::plane_shape_create);
+ ClassDB::bind_method(D_METHOD("world_boundary_shape_create"), &PhysicsServer3D::world_boundary_shape_create);
ClassDB::bind_method(D_METHOD("separation_ray_shape_create"), &PhysicsServer3D::separation_ray_shape_create);
ClassDB::bind_method(D_METHOD("sphere_shape_create"), &PhysicsServer3D::sphere_shape_create);
ClassDB::bind_method(D_METHOD("box_shape_create"), &PhysicsServer3D::box_shape_create);
@@ -607,7 +662,7 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer3D::body_set_ray_pickable);
- ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result", "collide_separation_ray", "exclude"), &PhysicsServer3D::_body_test_motion, DEFVAL(0.001), DEFVAL(Variant()), DEFVAL(false), DEFVAL(Array()));
+ ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result", "collide_separation_ray", "exclude", "max_collisions"), &PhysicsServer3D::_body_test_motion, DEFVAL(0.001), DEFVAL(Variant()), DEFVAL(false), DEFVAL(Array()), DEFVAL(1));
ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer3D::body_get_direct_state);
@@ -745,7 +800,7 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer3D::get_process_info);
- BIND_ENUM_CONSTANT(SHAPE_PLANE);
+ BIND_ENUM_CONSTANT(SHAPE_WORLD_BOUNDARY);
BIND_ENUM_CONSTANT(SHAPE_SEPARATION_RAY);
BIND_ENUM_CONSTANT(SHAPE_SPHERE);
BIND_ENUM_CONSTANT(SHAPE_BOX);
@@ -812,7 +867,6 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO);
BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
- BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH);
BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_X);
BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Y);
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 5677604682..e43a59ec93 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -210,7 +210,7 @@ class PhysicsServer3D : public Object {
static PhysicsServer3D *singleton;
- virtual bool _body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, const Ref<PhysicsTestMotionResult3D> &p_result = Ref<PhysicsTestMotionResult3D>(), bool p_collide_separation_ray = false, const Vector<RID> &p_exclude = Vector<RID>());
+ virtual bool _body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, const Ref<PhysicsTestMotionResult3D> &p_result = Ref<PhysicsTestMotionResult3D>(), bool p_collide_separation_ray = false, const Vector<RID> &p_exclude = Vector<RID>(), int p_max_collisions = 1);
protected:
static void _bind_methods();
@@ -219,7 +219,7 @@ public:
static PhysicsServer3D *get_singleton();
enum ShapeType {
- SHAPE_PLANE, ///< plane:"plane"
+ SHAPE_WORLD_BOUNDARY, ///< plane:"plane"
SHAPE_SEPARATION_RAY, ///< float:"length"
SHAPE_SPHERE, ///< float:"radius"
SHAPE_BOX, ///< vec3:"extents"
@@ -234,7 +234,7 @@ public:
RID shape_create(ShapeType p_shape);
- virtual RID plane_shape_create() = 0;
+ virtual RID world_boundary_shape_create() = 0;
virtual RID separation_ray_shape_create() = 0;
virtual RID sphere_shape_create() = 0;
virtual RID box_shape_create() = 0;
@@ -271,7 +271,6 @@ public:
SPACE_PARAM_BODY_TIME_TO_SLEEP,
SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO,
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
- SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH
};
virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
@@ -484,28 +483,34 @@ public:
// this function only works on physics process, errors and returns null otherwise
virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) = 0;
- struct MotionResult {
- Vector3 travel;
- Vector3 remainder;
-
- Vector3 collision_point;
- Vector3 collision_normal;
+ struct MotionCollision {
+ Vector3 position;
+ Vector3 normal;
Vector3 collider_velocity;
- real_t collision_depth = 0.0;
- real_t collision_safe_fraction = 0.0;
- real_t collision_unsafe_fraction = 0.0;
- int collision_local_shape = 0;
+ real_t depth = 0.0;
+ int local_shape = 0;
ObjectID collider_id;
RID collider;
int collider_shape = 0;
Variant collider_metadata;
real_t get_angle(Vector3 p_up_direction) const {
- return Math::acos(collision_normal.dot(p_up_direction));
+ return Math::acos(normal.dot(p_up_direction));
}
};
- virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) = 0;
+ struct MotionResult {
+ Vector3 travel;
+ Vector3 remainder;
+ real_t safe_fraction = 0.0;
+ real_t unsafe_fraction = 0.0;
+
+ static const int MAX_COLLISIONS = 32;
+ MotionCollision collisions[MAX_COLLISIONS];
+ int collision_count = 0;
+ };
+
+ virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = nullptr, int p_max_collisions = 1, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) = 0;
/* SOFT BODY */
@@ -770,17 +775,28 @@ public:
Vector3 get_travel() const;
Vector3 get_remainder() const;
-
- Vector3 get_collision_point() const;
- Vector3 get_collision_normal() const;
- Vector3 get_collider_velocity() const;
- ObjectID get_collider_id() const;
- RID get_collider_rid() const;
- Object *get_collider() const;
- int get_collider_shape() const;
- real_t get_collision_depth() const;
- real_t get_collision_safe_fraction() const;
- real_t get_collision_unsafe_fraction() const;
+ real_t get_safe_fraction() const;
+ real_t get_unsafe_fraction() const;
+
+ int get_collision_count() const;
+
+ Vector3 get_collision_point(int p_collision_index = 0) const;
+ Vector3 get_collision_normal(int p_collision_index = 0) const;
+ Vector3 get_collider_velocity(int p_collision_index = 0) const;
+ ObjectID get_collider_id(int p_collision_index = 0) const;
+ RID get_collider_rid(int p_collision_index = 0) const;
+ Object *get_collider(int p_collision_index = 0) const;
+ int get_collider_shape(int p_collision_index = 0) const;
+ real_t get_collision_depth(int p_collision_index = 0) const;
+
+ Vector3 get_best_collision_point() const;
+ Vector3 get_best_collision_normal() const;
+ Vector3 get_best_collider_velocity() const;
+ ObjectID get_best_collider_id() const;
+ RID get_best_collider_rid() const;
+ Object *get_best_collider() const;
+ int get_best_collider_shape() const;
+ real_t get_best_collision_depth() const;
};
typedef PhysicsServer3D *(*CreatePhysicsServer3DCallback)();
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index efa3a457d3..456c736731 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -182,7 +182,7 @@ void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *
if (ci->commands != nullptr) {
ci->final_transform = xform;
- ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
+ ci->final_modulate = modulate * ci->self_modulate;
ci->global_rect_cache = global_rect;
ci->global_rect_cache.position -= p_clip_rect.position;
ci->light_masked = false;
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 9201f917db..fa3741c077 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -2551,7 +2551,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
SceneShaderForwardClustered::MaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
- if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
+ if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
material_shadow = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D);
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index d0f02b44cb..1947680a7a 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -66,6 +66,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
unshaded = false;
uses_vertex = false;
+ uses_position = false;
uses_sss = false;
uses_transmittance = false;
uses_screen_texture = false;
@@ -126,6 +127,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
actions.write_flag_pointers["MODELVIEW_MATRIX"] = &writes_modelview_or_projection;
actions.write_flag_pointers["PROJECTION_MATRIX"] = &writes_modelview_or_projection;
actions.write_flag_pointers["VERTEX"] = &uses_vertex;
+ actions.write_flag_pointers["POSITION"] = &uses_position;
actions.uniforms = &uniforms;
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index 8d75f30a20..09ef425e2e 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -137,6 +137,7 @@ public:
bool unshaded;
bool uses_vertex;
+ bool uses_position;
bool uses_sss;
bool uses_transmittance;
bool uses_screen_texture;
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 3c66fadbe9..f507a83072 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -1621,7 +1621,7 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh
Vector2 light_dir = p_light_xform.elements[1].normalized();
- Vector2 center = p_clip_rect.position + p_clip_rect.size * 0.5;
+ Vector2 center = p_clip_rect.get_center();
float to_edge_distance = ABS(light_dir.dot(p_clip_rect.get_support(light_dir)) - light_dir.dot(center));
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index c53c202bab..559e6d5ad7 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -197,7 +197,7 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
}
} else {
screenrect = imgrect;
- screenrect.position += ((Size2(window_size.width, window_size.height) - screenrect.size) / 2.0).floor();
+ screenrect.position += ((window_size - screenrect.size) / 2.0).floor();
}
screenrect.position /= window_size;
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index 36943c5e5c..fb308da38d 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -2575,7 +2575,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
Vector3 render_dir = render_z[j];
Vector3 up_dir = render_up[j];
- Vector3 center = aabb.position + aabb.size * 0.5;
+ Vector3 center = aabb.get_center();
Transform3D xform;
xform.set_look_at(center - aabb.size * 0.5 * render_dir, center, up_dir);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index fa66ed85a9..0f98417215 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -2415,6 +2415,13 @@ RID RendererSceneRenderRD::render_buffers_get_back_depth_texture(RID p_render_bu
return rb->depth_back_texture;
}
+RID RendererSceneRenderRD::render_buffers_get_depth_texture(RID p_render_buffers) {
+ RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ ERR_FAIL_COND_V(!rb, RID());
+
+ return rb->depth_texture;
+}
+
RID RendererSceneRenderRD::render_buffers_get_ao_texture(RID p_render_buffers) {
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
@@ -3365,7 +3372,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
Vector3 decal_extents = storage->decal_get_extents(decal);
Transform3D scale_xform;
- scale_xform.basis.scale(Vector3(decal_extents.x, decal_extents.y, decal_extents.z));
+ scale_xform.basis.scale(decal_extents);
Transform3D to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse();
RendererStorageRD::store_transform(to_decal_xform, dd.xform);
@@ -4258,10 +4265,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
light_projection = light_instance->shadow_transform[p_pass].camera;
light_transform = light_instance->shadow_transform[p_pass].transform;
- atlas_rect.position.x = light_instance->directional_rect.position.x;
- atlas_rect.position.y = light_instance->directional_rect.position.y;
- atlas_rect.size.width = light_instance->directional_rect.size.x;
- atlas_rect.size.height = light_instance->directional_rect.size.y;
+ atlas_rect = light_instance->directional_rect;
if (storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) {
atlas_rect.size.width /= 2;
@@ -4272,8 +4276,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
} else if (p_pass == 2) {
atlas_rect.position.y += atlas_rect.size.height;
} else if (p_pass == 3) {
- atlas_rect.position.x += atlas_rect.size.width;
- atlas_rect.position.y += atlas_rect.size.height;
+ atlas_rect.position += atlas_rect.size;
}
} else if (storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) {
atlas_rect.size.height /= 2;
@@ -4382,10 +4385,8 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
_render_shadow_end();
//reblit
Rect2 atlas_rect_norm = atlas_rect;
- atlas_rect_norm.position.x /= float(atlas_size);
- atlas_rect_norm.position.y /= float(atlas_size);
- atlas_rect_norm.size.x /= float(atlas_size);
- atlas_rect_norm.size.y /= float(atlas_size);
+ atlas_rect_norm.position /= float(atlas_size);
+ atlas_rect_norm.size /= float(atlas_size);
storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), false);
atlas_rect_norm.position += Vector2(dual_paraboloid_offset) * atlas_rect_norm.size;
storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), true);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index eb61af517a..db423b7d25 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -1197,6 +1197,7 @@ public:
virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override;
virtual void gi_set_use_half_resolution(bool p_enable) override;
+ RID render_buffers_get_depth_texture(RID p_render_buffers);
RID render_buffers_get_ao_texture(RID p_render_buffers);
RID render_buffers_get_back_buffer_texture(RID p_render_buffers);
RID render_buffers_get_back_depth_texture(RID p_render_buffers);
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index ec0d25376f..ed87932762 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -4138,6 +4138,7 @@ void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, boo
ERR_FAIL_COND(!particles);
particles->use_local_coords = p_enable;
+ particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
}
void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
@@ -4352,10 +4353,8 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
total_amount *= particles->trail_bind_poses.size();
}
- Vector<ParticleData> data;
- data.resize(total_amount);
-
Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
+ ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB());
Transform3D inv = particles->emission_transform.affine_inverse();
@@ -4363,7 +4362,7 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
if (buffer.size()) {
bool first = true;
- const ParticleData *particle_data = (const ParticleData *)data.ptr();
+ const ParticleData *particle_data = reinterpret_cast<const ParticleData *>(buffer.ptr());
for (int i = 0; i < total_amount; i++) {
if (particle_data[i].active) {
Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]);
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 02395a884f..4950b7d5e5 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -621,7 +621,6 @@ private:
float color[4];
float custom[3];
float lifetime;
- uint32_t pad[3];
};
struct ParticlesFrameParams {
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index cd8014632d..a4e4715292 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -1286,7 +1286,7 @@ void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_ins
vd.range_end = p_instance->visibility_range_end;
vd.range_begin_margin = p_instance->visibility_range_begin_margin;
vd.range_end_margin = p_instance->visibility_range_end_margin;
- vd.position = p_instance->transformed_aabb.get_position() + p_instance->transformed_aabb.get_size() / 2.0f;
+ vd.position = p_instance->transformed_aabb.get_center();
vd.array_index = p_instance->array_index;
InstanceGeometryData *geom_data = static_cast<InstanceGeometryData *>(p_instance->base_data);
@@ -1636,7 +1636,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
}
if (p_instance->visibility_index != -1) {
- p_instance->scenario->instance_visibility[p_instance->visibility_index].position = p_instance->transformed_aabb.get_position() + p_instance->transformed_aabb.get_size() / 2.0f;
+ p_instance->scenario->instance_visibility[p_instance->visibility_index].position = p_instance->transformed_aabb.get_center();
}
//move instance and repair
@@ -1851,7 +1851,7 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance)
}
Transform3D to_bounds = lightmap->transform.affine_inverse();
- Vector3 center = p_instance->transform.xform(p_instance->aabb.position + p_instance->aabb.size * 0.5); //use aabb center
+ Vector3 center = p_instance->transform.xform(p_instance->aabb.get_center()); //use aabb center
Vector3 lm_pos = to_bounds.xform(center);
diff --git a/servers/rendering/renderer_scene_occlusion_cull.h b/servers/rendering/renderer_scene_occlusion_cull.h
index e06b3ba153..4e4b1b94db 100644
--- a/servers/rendering/renderer_scene_occlusion_cull.h
+++ b/servers/rendering/renderer_scene_occlusion_cull.h
@@ -76,26 +76,28 @@ public:
return false;
}
- float min_depth;
- if (p_cam_projection.is_orthogonal()) {
- min_depth = (-closest_point_view.z) - p_near;
- } else {
- float r = -p_near / closest_point_view.z;
- Vector3 closest_point_proj = Vector3(closest_point_view.x * r, closest_point_view.y * r, -p_near);
- min_depth = closest_point_proj.distance_to(closest_point_view);
- }
+ float min_depth = -closest_point_view.z * 0.95f;
Vector2 rect_min = Vector2(FLT_MAX, FLT_MAX);
Vector2 rect_max = Vector2(FLT_MIN, FLT_MIN);
for (int j = 0; j < 8; j++) {
- Vector3 c = RendererSceneOcclusionCull::HZBuffer::corners[j];
+ const Vector3 &c = RendererSceneOcclusionCull::HZBuffer::corners[j];
Vector3 nc = Vector3(1, 1, 1) - c;
Vector3 corner = Vector3(p_bounds[0] * c.x + p_bounds[3] * nc.x, p_bounds[1] * c.y + p_bounds[4] * nc.y, p_bounds[2] * c.z + p_bounds[5] * nc.z);
Vector3 view = p_cam_inv_transform.xform(corner);
- Vector3 projected = p_cam_projection.xform(view);
- Vector2 normalized = Vector2(projected.x * 0.5f + 0.5f, projected.y * 0.5f + 0.5f);
+ Plane vp = Plane(view, 1.0);
+ Plane projected = p_cam_projection.xform4(vp);
+
+ float w = projected.d;
+ if (w < 1.0) {
+ rect_min = Vector2(0.0f, 0.0f);
+ rect_max = Vector2(1.0f, 1.0f);
+ break;
+ }
+
+ Vector2 normalized = Vector2(projected.normal.x / w * 0.5f + 0.5f, projected.normal.y / w * 0.5f + 0.5f);
rect_min = rect_min.min(normalized);
rect_max = rect_max.max(normalized);
}
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 4218214fda..d6f8fe85c9 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -2384,6 +2384,10 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
failed_builtin = true;
bool fail = false;
for (int i = 0; i < argcount; i++) {
+ if (p_func->arguments[i + 1]->type == Node::TYPE_ARRAY && !static_cast<const ArrayNode *>(p_func->arguments[i + 1])->is_indexed()) {
+ fail = true;
+ break;
+ }
if (get_scalar_type(args[i]) == args[i] && p_func->arguments[i + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[i + 1]), builtin_func_defs[idx].args[i])) {
//all good, but needs implicit conversion later
} else if (args[i] != builtin_func_defs[idx].args[i]) {
@@ -2560,6 +2564,11 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
} else {
arg_name = get_datatype_name(args[i]);
}
+ if (args3[i] > 0) {
+ arg_name += "[";
+ arg_name += itos(args3[i]);
+ arg_name += "]";
+ }
err += arg_name;
}
err += ")";
@@ -5243,7 +5252,9 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
#if DEBUG_ENABLED
- if (check_warnings && HAS_WARNING(ShaderWarning::FLOAT_COMPARISON_FLAG) && (op == OP_EQUAL || op == OP_NOT_EQUAL) && expression[i - 1].node->get_datatype() == TYPE_FLOAT && expression[i + 1].node->get_datatype() == TYPE_FLOAT) {
+ if (check_warnings && HAS_WARNING(ShaderWarning::FLOAT_COMPARISON_FLAG) && (op == OP_EQUAL || op == OP_NOT_EQUAL) &&
+ (!expression[i - 1].is_op && !expression[i + 1].is_op) &&
+ (expression[i - 1].node->get_datatype() == TYPE_FLOAT && expression[i + 1].node->get_datatype() == TYPE_FLOAT)) {
_add_line_warning(ShaderWarning::FLOAT_COMPARISON);
}
#endif // DEBUG_ENABLED
diff --git a/servers/text_server.cpp b/servers/text_server.cpp
index 2f343e8f80..4886a6f582 100644
--- a/servers/text_server.cpp
+++ b/servers/text_server.cpp
@@ -447,6 +447,8 @@ void TextServer::_bind_methods() {
BIND_ENUM_CONSTANT(GRAPHEME_IS_TAB);
BIND_ENUM_CONSTANT(GRAPHEME_IS_ELONGATION);
BIND_ENUM_CONSTANT(GRAPHEME_IS_PUNCTUATION);
+ BIND_ENUM_CONSTANT(GRAPHEME_IS_UNDERSCORE);
+ BIND_ENUM_CONSTANT(GRAPHEME_IS_CONNECTED);
/* Hinting */
BIND_ENUM_CONSTANT(HINTING_NONE);
diff --git a/servers/text_server.h b/servers/text_server.h
index 62e02e3c97..90ad9b493b 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -91,6 +91,7 @@ public:
GRAPHEME_IS_ELONGATION = 1 << 7, // Elongation (e.g. kashida), glyph can be duplicated or truncated to fit line to width.
GRAPHEME_IS_PUNCTUATION = 1 << 8, // Punctuation, except underscore (can be used as word break, but not line break or justifiction).
GRAPHEME_IS_UNDERSCORE = 1 << 9, // Underscore (can be used as word break).
+ GRAPHEME_IS_CONNECTED = 1 << 10, // Connected to previous grapheme.
};
enum Hinting {
diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h
index 4f5d4bad10..534fa18d8a 100644
--- a/servers/xr/xr_interface.h
+++ b/servers/xr/xr_interface.h
@@ -110,7 +110,7 @@ public:
virtual uint32_t get_view_count() = 0; /* returns the view count we need (1 is monoscopic, 2 is stereoscopic but can be more) */
virtual Transform3D get_camera_transform() = 0; /* returns the position of our camera for updating our camera node. For monoscopic this is equal to the views transform, for stereoscopic this should be an average */
virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) = 0; /* get each views transform */
- virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) = 0; /* get each view projection matrix */
+ virtual CameraMatrix get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) = 0; /* get each view projection matrix */
// note, external color/depth/vrs texture support will be added here soon.
diff --git a/servers/xr/xr_interface_extension.cpp b/servers/xr/xr_interface_extension.cpp
index 6340485bde..7fdf90770d 100644
--- a/servers/xr/xr_interface_extension.cpp
+++ b/servers/xr/xr_interface_extension.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "xr_interface_extension.h"
+#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_storage.h"
#include "servers/rendering/rendering_server_globals.h"
@@ -186,7 +187,7 @@ Transform3D XRInterfaceExtension::get_transform_for_view(uint32_t p_view, const
return Transform3D();
}
-CameraMatrix XRInterfaceExtension::get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
+CameraMatrix XRInterfaceExtension::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
CameraMatrix cm;
PackedFloat64Array arr;
@@ -202,7 +203,7 @@ CameraMatrix XRInterfaceExtension::get_projection_for_view(uint32_t p_view, real
return CameraMatrix();
}
-void XRInterfaceExtension::add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer, uint32_t p_layer, bool p_apply_lens_distortion, Vector2 p_eye_center, float p_k1, float p_k2, float p_upscale, float p_aspect_ratio) {
+void XRInterfaceExtension::add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer, uint32_t p_layer, bool p_apply_lens_distortion, Vector2 p_eye_center, double p_k1, double p_k2, double p_upscale, double p_aspect_ratio) {
BlitToScreen blit;
ERR_FAIL_COND_MSG(!can_add_blits, "add_blit can only be called from an XR plugin from within _commit_views!");
@@ -246,17 +247,21 @@ void XRInterfaceExtension::notification(int p_what) {
}
RID XRInterfaceExtension::get_render_target_texture(RID p_render_target) {
- RendererStorage *storage = RSG::storage;
- ERR_FAIL_NULL_V_MSG(storage, RID(), "Renderer storage not setup");
+ // In due time this will need to be enhance to return the correct INTERNAL RID for the chosen rendering engine.
+ // So once a GLES driver is implemented we'll return that and the implemented plugin needs to handle this correctly too.
+ RendererStorageRD *rd_storage = RendererStorageRD::base_singleton;
+ ERR_FAIL_NULL_V_MSG(rd_storage, RID(), "Renderer storage not setup");
- return storage->render_target_get_texture(p_render_target);
+ return rd_storage->render_target_get_rd_texture(p_render_target);
}
/*
RID XRInterfaceExtension::get_render_target_depth(RID p_render_target) {
- RendererStorage *storage = RSG::storage;
- ERR_FAIL_NULL_V_MSG(storage, RID(), "Renderer storage not setup");
+ // TODO implement this, the problem is that our depth texture isn't part of our render target as it is used for 3D rendering only
+ // but we don't have access to our render buffers from here....
+ RendererSceneRenderRD * rd_scene = ?????;
+ ERR_FAIL_NULL_V_MSG(rd_scene, RID(), "Renderer scene render not setup");
- return storage->render_target_get_depth(p_render_target);
+ return rd_scene->render_buffers_get_depth_texture(????????????);
}
*/
diff --git a/servers/xr/xr_interface_extension.h b/servers/xr/xr_interface_extension.h
index 94914a7b3f..3b7af4c0a2 100644
--- a/servers/xr/xr_interface_extension.h
+++ b/servers/xr/xr_interface_extension.h
@@ -83,15 +83,15 @@ public:
virtual uint32_t get_view_count() override;
virtual Transform3D get_camera_transform() override;
virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
- virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
+ virtual CameraMatrix get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override;
GDVIRTUAL0R(Size2, _get_render_target_size);
GDVIRTUAL0R(uint32_t, _get_view_count);
GDVIRTUAL0R(Transform3D, _get_camera_transform);
GDVIRTUAL2R(Transform3D, _get_transform_for_view, uint32_t, const Transform3D &);
- GDVIRTUAL4R(PackedFloat64Array, _get_projection_for_view, uint32_t, real_t, real_t, real_t);
+ GDVIRTUAL4R(PackedFloat64Array, _get_projection_for_view, uint32_t, double, double, double);
- void add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer = false, uint32_t p_layer = 0, bool p_apply_lens_distortion = false, Vector2 p_eye_center = Vector2(), float p_k1 = 0.0, float p_k2 = 0.0, float p_upscale = 1.0, float p_aspect_ratio = 1.0);
+ void add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer = false, uint32_t p_layer = 0, bool p_apply_lens_distortion = false, Vector2 p_eye_center = Vector2(), double p_k1 = 0.0, double p_k2 = 0.0, double p_upscale = 1.0, double p_aspect_ratio = 1.0);
virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override;
GDVIRTUAL2(_commit_views, RID, const Rect2 &);
diff --git a/servers/xr_server.cpp b/servers/xr_server.cpp
index c18a9f8b4e..f6e6e5953f 100644
--- a/servers/xr_server.cpp
+++ b/servers/xr_server.cpp
@@ -86,11 +86,11 @@ void XRServer::_bind_methods() {
ADD_SIGNAL(MethodInfo("tracker_removed", PropertyInfo(Variant::STRING_NAME, "tracker_name"), PropertyInfo(Variant::INT, "type"), PropertyInfo(Variant::INT, "id")));
};
-real_t XRServer::get_world_scale() const {
+double XRServer::get_world_scale() const {
return world_scale;
};
-void XRServer::set_world_scale(real_t p_world_scale) {
+void XRServer::set_world_scale(double p_world_scale) {
if (p_world_scale < 0.01) {
p_world_scale = 0.01;
} else if (p_world_scale > 1000.0) {
diff --git a/servers/xr_server.h b/servers/xr_server.h
index af183e175d..6d07263755 100644
--- a/servers/xr_server.h
+++ b/servers/xr_server.h
@@ -81,7 +81,7 @@ private:
Ref<XRInterface> primary_interface; /* we'll identify one interface as primary, this will be used by our viewports */
- real_t world_scale; /* scale by which we multiply our tracker positions */
+ double world_scale; /* scale by which we multiply our tracker positions */
Transform3D world_origin; /* our world origin point, maps a location in our virtual world to the origin point in our real world tracking volume */
Transform3D reference_frame; /* our reference frame */
@@ -107,8 +107,8 @@ public:
I may remove access to this property in GDScript in favour of exposing it on the XROrigin3D node
*/
- real_t get_world_scale() const;
- void set_world_scale(real_t p_world_scale);
+ double get_world_scale() const;
+ void set_world_scale(double p_world_scale);
/*
The world maps the 0,0,0 coordinate of our real world coordinate system for our tracking volume to a location in our