diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/shader_language.cpp | 31 | ||||
-rw-r--r-- | servers/rendering/shader_language.h | 8 |
2 files changed, 37 insertions, 2 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 3b9aca200b..e620677866 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -912,6 +912,8 @@ void ShaderLanguage::clear() { completion_class = SubClassTag::TAG_GLOBAL; completion_struct = StringName(); + unknown_varying_usages.clear(); + #ifdef DEBUG_ENABLED used_constants.clear(); used_varyings.clear(); @@ -3348,8 +3350,11 @@ bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, St bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, String *r_message) { switch (p_varying.stage) { case ShaderNode::Varying::STAGE_UNKNOWN: - *r_message = RTR("Varying must be assigned before using!"); - return false; + VaryingUsage usage; + usage.var = &p_varying; + usage.line = tk_line; + unknown_varying_usages.push_back(usage); + break; case ShaderNode::Varying::STAGE_VERTEX: if (current_function == varying_function_names.fragment) { p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT; @@ -3380,6 +3385,19 @@ bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, Str return true; } +bool ShaderLanguage::_check_varying_usages(int *r_error_line, String *r_error_message) const { + for (const List<ShaderLanguage::VaryingUsage>::Element *E = unknown_varying_usages.front(); E; E = E->next()) { + ShaderNode::Varying::Stage stage = E->get().var->stage; + if (stage != ShaderNode::Varying::STAGE_UNKNOWN && stage != ShaderNode::Varying::STAGE_VERTEX && stage != ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT && stage != ShaderNode::Varying::STAGE_VERTEX_TO_LIGHT) { + *r_error_line = E->get().line; + *r_error_message = RTR("Fragment-stage varying could not been accessed in custom function!"); + return false; + } + } + + return true; +} + bool ShaderLanguage::_check_node_constness(const Node *p_node) const { switch (p_node->type) { case Node::TYPE_OPERATOR: { @@ -7875,6 +7893,15 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct tk = _get_token(); } + + int error_line; + String error_message; + if (!_check_varying_usages(&error_line, &error_message)) { + _set_tkpos({ 0, error_line }); + _set_error(error_message); + return ERR_PARSE_ERROR; + } + return OK; } diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index a91fa57a8e..f27c4aba90 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -876,6 +876,14 @@ private: VaryingFunctionNames varying_function_names; + struct VaryingUsage { + ShaderNode::Varying *var; + int line; + }; + List<VaryingUsage> unknown_varying_usages; + + bool _check_varying_usages(int *r_error_line, String *r_error_message) const; + TkPos _get_tkpos() { TkPos tkp; tkp.char_idx = char_idx; |