diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/audio_server.cpp | 23 | ||||
-rw-r--r-- | servers/server_wrap_mt_common.h | 9 | ||||
-rw-r--r-- | servers/visual/rasterizer.h | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 4 | ||||
-rw-r--r-- | servers/visual/visual_server_scene.cpp | 41 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 2 | ||||
-rw-r--r-- | servers/visual_server.h | 4 |
7 files changed, 38 insertions, 47 deletions
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index 8ee43ddc32..f2df7119e7 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -234,29 +234,6 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) { todo -= to_copy; to_mix -= to_copy; } - -#ifdef DEBUG_ENABLED - if (OS::get_singleton() && OS::get_singleton()->is_stdout_verbose()) { - static uint64_t first_ticks = 0; - static uint64_t last_ticks = 0; - static uint64_t ticks = 0; - static int count = 0; - static int total = 0; - - ticks = OS::get_singleton()->get_ticks_msec(); - if ((ticks - first_ticks) > 10 * 1000 && count > 0) { - print_line("Audio Driver " + String(AudioDriver::get_singleton()->get_name()) + " average latency: " + itos(total / count) + "ms (frame=" + itos(p_frames) + ")"); - first_ticks = ticks; - total = 0; - count = 0; - } - - total += ticks - last_ticks; - count++; - - last_ticks = ticks; - } -#endif } void AudioServer::_mix_step() { diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h index 4681dd46f0..611e25af2a 100644 --- a/servers/server_wrap_mt_common.h +++ b/servers/server_wrap_mt_common.h @@ -810,3 +810,12 @@ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12); \ } \ } + +#define FUNC13(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11, m_arg12, m_arg13) \ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11, m_arg12 p12, m_arg13 p13) { \ + if (Thread::get_caller_id() != server_thread) { \ + command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13); \ + } else { \ + server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13); \ + } \ + } diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 8d8e9e693e..f07adf6d0e 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -66,7 +66,7 @@ public: virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0; virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0; - virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0; + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0; virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0; diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 8f19de9f8b..f7151e54f9 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -139,6 +139,8 @@ public: void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); } #define BIND12(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12) \ void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); } +#define BIND13(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12, m_type13) \ + void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12, m_type13 arg13) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13); } //from now on, calls forwarded to this singleton #define BINDBASE VSG::storage @@ -489,7 +491,7 @@ public: BIND2(environment_set_canvas_max_layer, RID, int) BIND4(environment_set_ambient_light, RID, const Color &, float, float) BIND7(environment_set_ssr, RID, bool, int, float, float, float, bool) - BIND12(environment_set_ssao, RID, bool, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float) + BIND13(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float) BIND6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality) BIND6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality) diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 43a225b370..697c890c9a 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -1257,6 +1257,9 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data); + Transform light_transform = p_instance->transform; + light_transform.orthonormalize(); //scale does not count on lights + switch (VSG::storage->light_get_type(p_instance->base)) { case VS::LIGHT_DIRECTIONAL: { @@ -1359,7 +1362,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons // obtain the light frustm ranges (given endpoints) - Transform transform = p_instance->transform.orthonormalized(); //discard scale and stabilize light + Transform transform = light_transform; //discard scale and stabilize light Vector3 x_vec = transform.basis.get_axis(Vector3::AXIS_X).normalized(); Vector3 y_vec = transform.basis.get_axis(Vector3::AXIS_Y).normalized(); @@ -1469,7 +1472,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons // a pre pass will need to be needed to determine the actual z-near to be used - Plane near_plane(p_instance->transform.origin, -p_instance->transform.basis.get_axis(2)); + Plane near_plane(light_transform.origin, -light_transform.basis.get_axis(2)); for (int j = 0; j < cull_count; j++) { @@ -1524,14 +1527,14 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons float z = i == 0 ? -1 : 1; Vector<Plane> planes; planes.resize(5); - planes[0] = p_instance->transform.xform(Plane(Vector3(0, 0, z), radius)); - planes[1] = p_instance->transform.xform(Plane(Vector3(1, 0, z).normalized(), radius)); - planes[2] = p_instance->transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius)); - planes[3] = p_instance->transform.xform(Plane(Vector3(0, 1, z).normalized(), radius)); - planes[4] = p_instance->transform.xform(Plane(Vector3(0, -1, z).normalized(), radius)); + planes[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius)); + planes[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius)); + planes[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius)); + planes[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius)); + planes[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius)); int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK); - Plane near_plane(p_instance->transform.origin, p_instance->transform.basis.get_axis(2) * z); + Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z); for (int j = 0; j < cull_count; j++) { @@ -1546,7 +1549,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons } } - VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), p_instance->transform, radius, 0, i); + VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i); VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count); } } break; @@ -1577,7 +1580,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons Vector3(0, -1, 0) }; - Transform xform = p_instance->transform * Transform().looking_at(view_normals[i], view_up[i]); + Transform xform = light_transform * Transform().looking_at(view_normals[i], view_up[i]); Vector<Plane> planes = cm.get_projection_planes(xform); @@ -1602,7 +1605,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons } //restore the regular DP matrix - VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), p_instance->transform, radius, 0, 0); + VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, 0); } break; } @@ -1616,10 +1619,10 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons CameraMatrix cm; cm.set_perspective(angle * 2.0, 1.0, 0.01, radius); - Vector<Plane> planes = cm.get_projection_planes(p_instance->transform); + Vector<Plane> planes = cm.get_projection_planes(light_transform); int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK); - Plane near_plane(p_instance->transform.origin, -p_instance->transform.basis.get_axis(2)); + Plane near_plane(light_transform.origin, -light_transform.basis.get_axis(2)); for (int j = 0; j < cull_count; j++) { Instance *instance = instance_shadow_cull_result[j]; @@ -1633,7 +1636,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons } } - VSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, p_instance->transform, radius, 0, 0); + VSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0); VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, 0, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count); } break; @@ -1715,7 +1718,7 @@ void VisualServerScene::render_camera(Ref<ARVRInterface> &p_interface, ARVRInter float width = (2.0 * z_near) / camera_matrix.matrix[0][0]; float x_shift = width * camera_matrix.matrix[2][0]; float height = (2.0 * z_near) / camera_matrix.matrix[1][1]; - float y_shift = width * camera_matrix.matrix[2][1]; + float y_shift = height * camera_matrix.matrix[2][1]; // printf("Eye_dist = %f, Near = %f, Far = %f, Width = %f, Shift = %f\n", eye_dist, z_near, z_far, width, x_shift); @@ -1735,10 +1738,10 @@ void VisualServerScene::render_camera(Ref<ARVRInterface> &p_interface, ARVRInter float z_shift = (left_near / slope) - z_near; // - figure out new vertical near plane size (this will be slightly oversized thanks to our z-shift) - float top_near = (height + y_shift) * 0.5; - top_near += y_shift * z_shift; - float bottom_near = -(height - y_shift) * 0.5; - bottom_near -= y_shift * z_shift; + float top_near = (height - y_shift) * 0.5; + top_near += (top_near / z_near) * z_shift; + float bottom_near = -(height + y_shift) * 0.5; + bottom_near += (bottom_near / z_near) * z_shift; // printf("Left_near = %f, Left_far = %f, Top_near = %f, Bottom_near = %f, Z_shift = %f\n", left_near, left_far, top_near, bottom_near, z_shift); diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 19bb58f3ad..8b5a334341 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -416,7 +416,7 @@ public: FUNC2(environment_set_canvas_max_layer, RID, int) FUNC4(environment_set_ambient_light, RID, const Color &, float, float) FUNC7(environment_set_ssr, RID, bool, int, float, float, float, bool) - FUNC12(environment_set_ssao, RID, bool, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float) + FUNC13(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float) FUNC6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality) FUNC6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality) diff --git a/servers/visual_server.h b/servers/visual_server.h index 65d0f07a43..73d96d60f7 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -233,7 +233,7 @@ public: ARRAY_FLAG_USE_16_BIT_BONES = ARRAY_COMPRESS_INDEX << 2, ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3, - ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_VERTEX | ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS + ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS }; @@ -719,7 +719,7 @@ public: ENV_SSAO_BLUR_3x3, }; - virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, EnvironmentSSAOQuality p_quality, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0; + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, EnvironmentSSAOQuality p_quality, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0; virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0; virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0; |