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-rw-r--r--servers/physics_3d/joints/godot_cone_twist_joint_3d.h6
-rw-r--r--servers/physics_3d/joints/godot_generic_6dof_joint_3d.h6
-rw-r--r--servers/physics_3d/joints/godot_hinge_joint_3d.h6
-rw-r--r--servers/physics_3d/joints/godot_jacobian_entry_3d.h6
-rw-r--r--servers/physics_3d/joints/godot_pin_joint_3d.h6
-rw-r--r--servers/physics_3d/joints/godot_slider_joint_3d.h6
-rw-r--r--servers/rendering/shader_preprocessor.cpp10
-rw-r--r--servers/rendering/shader_preprocessor.h2
8 files changed, 27 insertions, 21 deletions
diff --git a/servers/physics_3d/joints/godot_cone_twist_joint_3d.h b/servers/physics_3d/joints/godot_cone_twist_joint_3d.h
index fdcc2ceea3..1651d34916 100644
--- a/servers/physics_3d/joints/godot_cone_twist_joint_3d.h
+++ b/servers/physics_3d/joints/godot_cone_twist_joint_3d.h
@@ -28,6 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef GODOT_CONE_TWIST_JOINT_3D_H
+#define GODOT_CONE_TWIST_JOINT_3D_H
+
/*
Adapted to Godot from the Bullet library.
*/
@@ -49,9 +52,6 @@ subject to the following restrictions:
Written by: Marcus Hennix
*/
-#ifndef GODOT_CONE_TWIST_JOINT_3D_H
-#define GODOT_CONE_TWIST_JOINT_3D_H
-
#include "servers/physics_3d/godot_joint_3d.h"
#include "servers/physics_3d/joints/godot_jacobian_entry_3d.h"
diff --git a/servers/physics_3d/joints/godot_generic_6dof_joint_3d.h b/servers/physics_3d/joints/godot_generic_6dof_joint_3d.h
index bcf2d18647..6a0ab81461 100644
--- a/servers/physics_3d/joints/godot_generic_6dof_joint_3d.h
+++ b/servers/physics_3d/joints/godot_generic_6dof_joint_3d.h
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef GODOT_GENERIC_6DOF_JOINT_3D_H
+#define GODOT_GENERIC_6DOF_JOINT_3D_H
+
/*
Adapted to Godot from the Bullet library.
*/
-#ifndef GODOT_GENERIC_6DOF_JOINT_3D_H
-#define GODOT_GENERIC_6DOF_JOINT_3D_H
-
#include "servers/physics_3d/godot_joint_3d.h"
#include "servers/physics_3d/joints/godot_jacobian_entry_3d.h"
diff --git a/servers/physics_3d/joints/godot_hinge_joint_3d.h b/servers/physics_3d/joints/godot_hinge_joint_3d.h
index b934540e8d..f1187771af 100644
--- a/servers/physics_3d/joints/godot_hinge_joint_3d.h
+++ b/servers/physics_3d/joints/godot_hinge_joint_3d.h
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef GODOT_HINGE_JOINT_3D_H
+#define GODOT_HINGE_JOINT_3D_H
+
/*
Adapted to Godot from the Bullet library.
*/
-#ifndef GODOT_HINGE_JOINT_3D_H
-#define GODOT_HINGE_JOINT_3D_H
-
#include "servers/physics_3d/godot_joint_3d.h"
#include "servers/physics_3d/joints/godot_jacobian_entry_3d.h"
diff --git a/servers/physics_3d/joints/godot_jacobian_entry_3d.h b/servers/physics_3d/joints/godot_jacobian_entry_3d.h
index 0fe15751d5..a46ce830ec 100644
--- a/servers/physics_3d/joints/godot_jacobian_entry_3d.h
+++ b/servers/physics_3d/joints/godot_jacobian_entry_3d.h
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef GODOT_JACOBIAN_ENTRY_3D_H
+#define GODOT_JACOBIAN_ENTRY_3D_H
+
/*
Adapted to Godot from the Bullet library.
*/
-#ifndef GODOT_JACOBIAN_ENTRY_3D_H
-#define GODOT_JACOBIAN_ENTRY_3D_H
-
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
diff --git a/servers/physics_3d/joints/godot_pin_joint_3d.h b/servers/physics_3d/joints/godot_pin_joint_3d.h
index eeeaa650bd..b3e2389d5a 100644
--- a/servers/physics_3d/joints/godot_pin_joint_3d.h
+++ b/servers/physics_3d/joints/godot_pin_joint_3d.h
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef GODOT_PIN_JOINT_3D_H
+#define GODOT_PIN_JOINT_3D_H
+
/*
Adapted to Godot from the Bullet library.
*/
-#ifndef GODOT_PIN_JOINT_3D_H
-#define GODOT_PIN_JOINT_3D_H
-
#include "servers/physics_3d/godot_joint_3d.h"
#include "servers/physics_3d/joints/godot_jacobian_entry_3d.h"
diff --git a/servers/physics_3d/joints/godot_slider_joint_3d.h b/servers/physics_3d/joints/godot_slider_joint_3d.h
index f596c9ff75..29d19be0d7 100644
--- a/servers/physics_3d/joints/godot_slider_joint_3d.h
+++ b/servers/physics_3d/joints/godot_slider_joint_3d.h
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef GODOT_SLIDER_JOINT_3D_H
+#define GODOT_SLIDER_JOINT_3D_H
+
/*
Adapted to Godot from the Bullet library.
*/
-#ifndef GODOT_SLIDER_JOINT_3D_H
-#define GODOT_SLIDER_JOINT_3D_H
-
#include "servers/physics_3d/godot_joint_3d.h"
#include "servers/physics_3d/joints/godot_jacobian_entry_3d.h"
diff --git a/servers/rendering/shader_preprocessor.cpp b/servers/rendering/shader_preprocessor.cpp
index 3766477070..46e76fbe92 100644
--- a/servers/rendering/shader_preprocessor.cpp
+++ b/servers/rendering/shader_preprocessor.cpp
@@ -1176,7 +1176,7 @@ Error ShaderPreprocessor::preprocess(State *p_state, const String &p_code, Strin
return OK;
}
-Error ShaderPreprocessor::preprocess(const String &p_code, const String &p_filename, String &r_result, String *r_error_text, List<FilePosition> *r_error_position, List<Region> *r_regions, HashSet<Ref<ShaderInclude>> *r_includes, List<ScriptLanguage::CodeCompletionOption> *r_completion_options, IncludeCompletionFunction p_include_completion_func) {
+Error ShaderPreprocessor::preprocess(const String &p_code, const String &p_filename, String &r_result, String *r_error_text, List<FilePosition> *r_error_position, List<Region> *r_regions, HashSet<Ref<ShaderInclude>> *r_includes, List<ScriptLanguage::CodeCompletionOption> *r_completion_options, List<ScriptLanguage::CodeCompletionOption> *r_completion_defines, IncludeCompletionFunction p_include_completion_func) {
State pp_state;
if (!p_filename.is_empty()) {
pp_state.current_filename = p_filename;
@@ -1198,6 +1198,13 @@ Error ShaderPreprocessor::preprocess(const String &p_code, const String &p_filen
*r_includes = pp_state.shader_includes;
}
+ if (r_completion_defines) {
+ for (const KeyValue<String, Define *> &E : state->defines) {
+ ScriptLanguage::CodeCompletionOption option(E.key, ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT);
+ r_completion_defines->push_back(option);
+ }
+ }
+
if (r_completion_options) {
switch (pp_state.completion_type) {
case COMPLETION_TYPE_DIRECTIVE: {
@@ -1212,7 +1219,6 @@ Error ShaderPreprocessor::preprocess(const String &p_code, const String &p_filen
} break;
case COMPLETION_TYPE_PRAGMA: {
List<String> options;
-
ShaderPreprocessor::get_pragma_list(&options);
for (const String &E : options) {
diff --git a/servers/rendering/shader_preprocessor.h b/servers/rendering/shader_preprocessor.h
index b4e7c7199f..f1b2876891 100644
--- a/servers/rendering/shader_preprocessor.h
+++ b/servers/rendering/shader_preprocessor.h
@@ -218,7 +218,7 @@ private:
public:
typedef void (*IncludeCompletionFunction)(List<ScriptLanguage::CodeCompletionOption> *);
- Error preprocess(const String &p_code, const String &p_filename, String &r_result, String *r_error_text = nullptr, List<FilePosition> *r_error_position = nullptr, List<Region> *r_regions = nullptr, HashSet<Ref<ShaderInclude>> *r_includes = nullptr, List<ScriptLanguage::CodeCompletionOption> *r_completion_options = nullptr, IncludeCompletionFunction p_include_completion_func = nullptr);
+ Error preprocess(const String &p_code, const String &p_filename, String &r_result, String *r_error_text = nullptr, List<FilePosition> *r_error_position = nullptr, List<Region> *r_regions = nullptr, HashSet<Ref<ShaderInclude>> *r_includes = nullptr, List<ScriptLanguage::CodeCompletionOption> *r_completion_options = nullptr, List<ScriptLanguage::CodeCompletionOption> *r_completion_defines = nullptr, IncludeCompletionFunction p_include_completion_func = nullptr);
static void get_keyword_list(List<String> *r_keywords, bool p_include_shader_keywords, bool p_ignore_context_keywords = false);
static void get_pragma_list(List<String> *r_pragmas);