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-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.cpp3
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.cpp18
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.h1
-rw-r--r--servers/rendering/shader_language.cpp9
-rw-r--r--servers/rendering/shader_language.h2
5 files changed, 33 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
index 8297e72260..88ce6c261c 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
@@ -1125,6 +1125,9 @@ void MaterialStorage::MaterialData::update_textures(const HashMap<StringName, Va
case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_BLACK: {
rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
} break;
+ case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_TRANSPARENT: {
+ rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_TRANSPARENT);
+ } break;
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_ANISO);
} break;
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
index 17a6ad57f9..e20a04ff2a 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
@@ -96,6 +96,7 @@ TextureStorage::TextureStorage() {
Vector<uint8_t> pv;
pv.resize(16 * 4);
for (int i = 0; i < 16; i++) {
+ // Opaque white.
pv.set(i * 4 + 0, 255);
pv.set(i * 4 + 1, 255);
pv.set(i * 4 + 2, 255);
@@ -109,6 +110,7 @@ TextureStorage::TextureStorage() {
}
for (int i = 0; i < 16; i++) {
+ // Opaque black.
pv.set(i * 4 + 0, 0);
pv.set(i * 4 + 1, 0);
pv.set(i * 4 + 2, 0);
@@ -122,6 +124,21 @@ TextureStorage::TextureStorage() {
}
for (int i = 0; i < 16; i++) {
+ // Transparent black.
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_TRANSPARENT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ // Opaque normal map "flat" color.
pv.set(i * 4 + 0, 128);
pv.set(i * 4 + 1, 128);
pv.set(i * 4 + 2, 255);
@@ -135,6 +152,7 @@ TextureStorage::TextureStorage() {
}
for (int i = 0; i < 16; i++) {
+ // Opaque flowmap "flat" color.
pv.set(i * 4 + 0, 255);
pv.set(i * 4 + 1, 128);
pv.set(i * 4 + 2, 255);
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
index f07f764761..682c951f63 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
@@ -46,6 +46,7 @@ public:
enum DefaultRDTexture {
DEFAULT_RD_TEXTURE_WHITE,
DEFAULT_RD_TEXTURE_BLACK,
+ DEFAULT_RD_TEXTURE_TRANSPARENT,
DEFAULT_RD_TEXTURE_NORMAL,
DEFAULT_RD_TEXTURE_ANISO,
DEFAULT_RD_TEXTURE_DEPTH,
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 2dd0f7006b..7de175647b 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -195,6 +195,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"SOURCE_COLOR",
"HINT_DEFAULT_WHITE_TEXTURE",
"HINT_DEFAULT_BLACK_TEXTURE",
+ "HINT_DEFAULT_TRANSPARENT_TEXTURE",
"HINT_NORMAL_TEXTURE",
"HINT_ANISOTROPY_TEXTURE",
"HINT_RANGE",
@@ -354,6 +355,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_HINT_NORMAL_TEXTURE, "hint_normal", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_DEFAULT_WHITE_TEXTURE, "hint_default_white", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_DEFAULT_BLACK_TEXTURE, "hint_default_black", CF_UNSPECIFIED, {}, {} },
+ { TK_HINT_DEFAULT_TRANSPARENT_TEXTURE, "hint_default_transparent", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_ANISOTROPY_TEXTURE, "hint_anisotropy", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_ROUGHNESS_R, "hint_roughness_r", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_ROUGHNESS_G, "hint_roughness_g", CF_UNSPECIFIED, {}, {} },
@@ -1088,6 +1090,9 @@ String ShaderLanguage::get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint) {
case ShaderNode::Uniform::HINT_DEFAULT_WHITE: {
result = "hint_default_white";
} break;
+ case ShaderNode::Uniform::HINT_DEFAULT_TRANSPARENT: {
+ result = "hint_default_transparent";
+ } break;
case ShaderNode::Uniform::HINT_ANISOTROPY: {
result = "hint_anisotropy";
} break;
@@ -8410,6 +8415,9 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
case TK_HINT_DEFAULT_WHITE_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_DEFAULT_WHITE;
} break;
+ case TK_HINT_DEFAULT_TRANSPARENT_TEXTURE: {
+ new_hint = ShaderNode::Uniform::HINT_DEFAULT_TRANSPARENT;
+ } break;
case TK_HINT_NORMAL_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_NORMAL;
} break;
@@ -10248,6 +10256,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
options.push_back("hint_anisotropy");
options.push_back("hint_default_black");
options.push_back("hint_default_white");
+ options.push_back("hint_default_transparent");
options.push_back("hint_normal");
options.push_back("hint_roughness_a");
options.push_back("hint_roughness_b");
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 09160e2949..bfec6e1df6 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -164,6 +164,7 @@ public:
TK_RENDER_MODE,
TK_HINT_DEFAULT_WHITE_TEXTURE,
TK_HINT_DEFAULT_BLACK_TEXTURE,
+ TK_HINT_DEFAULT_TRANSPARENT_TEXTURE,
TK_HINT_NORMAL_TEXTURE,
TK_HINT_ROUGHNESS_NORMAL_TEXTURE,
TK_HINT_ROUGHNESS_R,
@@ -664,6 +665,7 @@ public:
HINT_ROUGHNESS_GRAY,
HINT_DEFAULT_BLACK,
HINT_DEFAULT_WHITE,
+ HINT_DEFAULT_TRANSPARENT,
HINT_ANISOTROPY,
HINT_MAX
};