summaryrefslogtreecommitdiff
path: root/servers
diff options
context:
space:
mode:
Diffstat (limited to 'servers')
-rw-r--r--servers/audio/effects/audio_effect_spectrum_analyzer.cpp32
-rw-r--r--servers/audio/effects/audio_effect_spectrum_analyzer.h30
-rw-r--r--servers/audio/effects/audio_stream_generator.cpp30
-rw-r--r--servers/audio/effects/audio_stream_generator.h36
-rw-r--r--servers/audio_server.h2
-rw-r--r--servers/physics_2d/joints_2d_sw.cpp2
-rw-r--r--servers/physics_2d/shape_2d_sw.cpp13
-rw-r--r--servers/visual/rasterizer.h2
-rw-r--r--servers/visual/shader_language.cpp107
-rw-r--r--servers/visual/shader_language.h10
-rw-r--r--servers/visual/shader_types.cpp2
-rw-r--r--servers/visual/visual_server_raster.cpp4
-rw-r--r--servers/visual/visual_server_raster.h1
-rw-r--r--servers/visual/visual_server_viewport.cpp44
-rw-r--r--servers/visual/visual_server_viewport.h2
-rw-r--r--servers/visual/visual_server_wrap_mt.h1
-rw-r--r--servers/visual_server.cpp1
-rw-r--r--servers/visual_server.h1
18 files changed, 298 insertions, 22 deletions
diff --git a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
index 05cba416be..f5ac0afefa 100644
--- a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+++ b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* audio_effect_spectrum_analyzer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "audio_effect_spectrum_analyzer.h"
#include "servers/audio_server.h"
@@ -170,7 +200,7 @@ Vector2 AudioEffectSpectrumAnalyzerInstance::get_magnitude_for_frequency_range(f
for (int i = begin_pos; i <= end_pos; i++) {
max.x = MAX(max.x, r[i].l);
- max.y = MAX(max.x, r[i].r);
+ max.y = MAX(max.y, r[i].r);
}
return max;
diff --git a/servers/audio/effects/audio_effect_spectrum_analyzer.h b/servers/audio/effects/audio_effect_spectrum_analyzer.h
index 0534426da3..4f4c3c8a58 100644
--- a/servers/audio/effects/audio_effect_spectrum_analyzer.h
+++ b/servers/audio/effects/audio_effect_spectrum_analyzer.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* audio_effect_spectrum_analyzer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef AUDIO_EFFECT_SPECTRUM_ANALYZER_H
#define AUDIO_EFFECT_SPECTRUM_ANALYZER_H
diff --git a/servers/audio/effects/audio_stream_generator.cpp b/servers/audio/effects/audio_stream_generator.cpp
index f4a66b5643..49af63e82a 100644
--- a/servers/audio/effects/audio_stream_generator.cpp
+++ b/servers/audio/effects/audio_stream_generator.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* audio_stream_generator.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "audio_stream_generator.h"
void AudioStreamGenerator::set_mix_rate(float p_mix_rate) {
diff --git a/servers/audio/effects/audio_stream_generator.h b/servers/audio/effects/audio_stream_generator.h
index 2082682907..c3490ddaa5 100644
--- a/servers/audio/effects/audio_stream_generator.h
+++ b/servers/audio/effects/audio_stream_generator.h
@@ -1,5 +1,35 @@
-#ifndef AUDIO_STREAM_USER_FED_H
-#define AUDIO_STREAM_USER_FED_H
+/*************************************************************************/
+/* audio_stream_generator.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef AUDIO_STREAM_GENERATOR_H
+#define AUDIO_STREAM_GENERATOR_H
#include "core/ring_buffer.h"
#include "servers/audio/audio_stream.h"
@@ -63,4 +93,4 @@ public:
AudioStreamGeneratorPlayback();
};
-#endif // AUDIO_STREAM_USER_FED_H
+#endif // AUDIO_STREAM_GENERATOR_H
diff --git a/servers/audio_server.h b/servers/audio_server.h
index e56d87ce84..8c0ffd5a6b 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -149,7 +149,7 @@ class AudioServer : public Object {
GDCLASS(AudioServer, Object)
public:
- //re-expose this her, as AudioDriver is not exposed to script
+ //re-expose this here, as AudioDriver is not exposed to script
enum SpeakerMode {
SPEAKER_MODE_STEREO,
SPEAKER_SURROUND_31,
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index 954b0fa3ea..acdaa6e6df 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -92,7 +92,7 @@ normal_relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB, Vecto
bool PinJoint2DSW::setup(real_t p_step) {
Space2DSW *space = A->get_space();
- ERR_FAIL_COND_V(!space, false;)
+ ERR_FAIL_COND_V(!space, false);
rA = A->get_transform().basis_xform(anchor_A);
rB = B ? B->get_transform().basis_xform(anchor_B) : anchor_B;
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index 66d2dcd417..0043b948b0 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -240,12 +240,7 @@ bool SegmentShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &
real_t SegmentShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- Vector2 s[2] = { a * p_scale, b * p_scale };
-
- real_t l = s[1].distance_to(s[0]);
- Vector2 ofs = (s[0] + s[1]) * 0.5;
-
- return p_mass * (l * l / 12.0 + ofs.length_squared());
+ return p_mass * ((a * p_scale).distance_squared_to(b * p_scale)) / 12;
}
void SegmentShape2DSW::set_data(const Variant &p_data) {
@@ -318,7 +313,9 @@ bool CircleShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p
real_t CircleShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- return (radius * radius) * (p_scale.x * 0.5 + p_scale.y * 0.5);
+ real_t a = radius * p_scale.x;
+ real_t b = radius * p_scale.y;
+ return p_mass * (a * a + b * b) / 4;
}
void CircleShape2DSW::set_data(const Variant &p_data) {
@@ -637,7 +634,7 @@ real_t ConvexPolygonShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2
aabb.expand_to(points[i].pos * p_scale);
}
- return p_mass * aabb.size.dot(aabb.size) / 12.0 + p_mass * (aabb.position + aabb.size * 0.5).length_squared();
+ return p_mass * aabb.size.dot(aabb.size) / 12.0;
}
void ConvexPolygonShape2DSW::set_data(const Variant &p_data) {
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index a02f52f034..31888261ec 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -550,10 +550,12 @@ public:
RENDER_TARGET_NO_SAMPLING,
RENDER_TARGET_HDR,
RENDER_TARGET_KEEP_3D_LINEAR,
+ RENDER_TARGET_DIRECT_TO_SCREEN,
RENDER_TARGET_FLAG_MAX
};
virtual RID render_target_create() = 0;
+ virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0;
virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0;
virtual RID render_target_get_texture(RID p_render_target) const = 0;
virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) = 0;
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index cb3a744730..42b9f19d9d 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -132,6 +132,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"TYPE_SAMPLERCUBE",
"INTERPOLATION_FLAT",
"INTERPOLATION_SMOOTH",
+ "CONST",
"PRECISION_LOW",
"PRECISION_MID",
"PRECISION_HIGH",
@@ -271,6 +272,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_TYPE_SAMPLERCUBE, "samplerCube" },
{ TK_INTERPOLATION_FLAT, "flat" },
{ TK_INTERPOLATION_SMOOTH, "smooth" },
+ { TK_CONST, "const" },
{ TK_PRECISION_LOW, "lowp" },
{ TK_PRECISION_MID, "mediump" },
{ TK_PRECISION_HIGH, "highp" },
@@ -920,6 +922,16 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<String
return true;
}
+ if (shader->constants.has(p_identifier)) {
+ if (r_data_type) {
+ *r_data_type = shader->constants[p_identifier].type;
+ }
+ if (r_type) {
+ *r_type = IDENTIFIER_CONSTANT;
+ }
+ return true;
+ }
+
for (int i = 0; i < shader->functions.size(); i++) {
if (!shader->functions[i].callable)
@@ -2699,6 +2711,12 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI
return false;
}
+ if (shader->constants.has(var->name)) {
+ if (r_message)
+ *r_message = RTR("Constants cannot be modified.");
+ return false;
+ }
+
if (!(p_builtin_types.has(var->name) && p_builtin_types[var->name].constant)) {
return true;
}
@@ -2968,6 +2986,10 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
member_type = DataType(dt - 1);
} else if (l == 2) {
member_type = dt;
+ } else if (l == 3) {
+ member_type = DataType(dt + 1);
+ } else if (l == 4) {
+ member_type = DataType(dt + 2);
} else {
ok = false;
break;
@@ -3001,6 +3023,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
member_type = DataType(dt - 1);
} else if (l == 3) {
member_type = dt;
+ } else if (l == 4) {
+ member_type = DataType(dt + 1);
} else {
ok = false;
break;
@@ -3987,7 +4011,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
} else {
- //nothng else, so expression
+ //nothing else, so expression
_set_tkpos(pos); //rollback
Node *expr = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!expr)
@@ -4316,24 +4340,30 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
} break;
default: {
- //function
+ //function or constant variable
+ bool is_constant = false;
DataPrecision precision = PRECISION_DEFAULT;
DataType type;
StringName name;
+ if (tk.type == TK_CONST) {
+ is_constant = true;
+ tk = _get_token();
+ }
+
if (is_token_precision(tk.type)) {
precision = get_token_precision(tk.type);
tk = _get_token();
}
if (!is_token_datatype(tk.type)) {
- _set_error("Expected function, uniform or varying ");
+ _set_error("Expected constant, function, uniform or varying ");
return ERR_PARSE_ERROR;
}
if (!is_token_variable_datatype(tk.type)) {
- _set_error("Invalid data type for function return (samplers not allowed)");
+ _set_error("Invalid data type for constants or function return (samplers not allowed)");
return ERR_PARSE_ERROR;
}
@@ -4353,8 +4383,73 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type != TK_PARENTHESIS_OPEN) {
- _set_error("Expected '(' after identifier");
- return ERR_PARSE_ERROR;
+ if (type == TYPE_VOID) {
+ _set_error("Expected '(' after function identifier");
+ return ERR_PARSE_ERROR;
+ }
+
+ //variable
+
+ while (true) {
+ ShaderNode::Constant constant;
+ constant.type = type;
+ constant.precision = precision;
+ constant.initializer = NULL;
+
+ if (tk.type == TK_OP_ASSIGN) {
+
+ if (!is_constant) {
+ _set_error("Expected 'const' keyword before constant definition");
+ return ERR_PARSE_ERROR;
+ }
+
+ //variable created with assignment! must parse an expression
+ Node *expr = _parse_and_reduce_expression(NULL, Map<StringName, BuiltInInfo>());
+ if (!expr)
+ return ERR_PARSE_ERROR;
+
+ if (expr->type != Node::TYPE_CONSTANT) {
+ _set_error("Expected constant expression after '='");
+ return ERR_PARSE_ERROR;
+ }
+
+ constant.initializer = static_cast<ConstantNode *>(expr);
+
+ if (type != expr->get_datatype()) {
+ _set_error("Invalid assignment of '" + get_datatype_name(expr->get_datatype()) + "' to '" + get_datatype_name(type) + "'");
+ return ERR_PARSE_ERROR;
+ }
+ tk = _get_token();
+ } else {
+ _set_error("Expected initialization of constant");
+ return ERR_PARSE_ERROR;
+ }
+
+ shader->constants[name] = constant;
+ if (tk.type == TK_COMMA) {
+ tk = _get_token();
+ if (tk.type != TK_IDENTIFIER) {
+ _set_error("Expected identifier after type");
+ return ERR_PARSE_ERROR;
+ }
+
+ name = tk.text;
+ if (_find_identifier(NULL, Map<StringName, BuiltInInfo>(), name)) {
+ _set_error("Redefinition of '" + String(name) + "'");
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = _get_token();
+
+ } else if (tk.type == TK_SEMICOLON) {
+ break;
+ } else {
+ _set_error("Expected ',' or ';' after constant");
+ return ERR_PARSE_ERROR;
+ }
+ }
+
+ break;
}
Map<StringName, BuiltInInfo> builtin_types;
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 67c273d267..934dc2c403 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -80,6 +80,7 @@ public:
TK_TYPE_SAMPLERCUBE,
TK_INTERPOLATION_FLAT,
TK_INTERPOLATION_SMOOTH,
+ TK_CONST,
TK_PRECISION_LOW,
TK_PRECISION_MID,
TK_PRECISION_HIGH,
@@ -440,6 +441,13 @@ public:
};
struct ShaderNode : public Node {
+
+ struct Constant {
+ DataType type;
+ DataPrecision precision;
+ ConstantNode *initializer;
+ };
+
struct Function {
StringName name;
FunctionNode *function;
@@ -492,6 +500,7 @@ public:
}
};
+ Map<StringName, Constant> constants;
Map<StringName, Varying> varyings;
Map<StringName, Uniform> uniforms;
Vector<StringName> render_modes;
@@ -632,6 +641,7 @@ private:
IDENTIFIER_FUNCTION_ARGUMENT,
IDENTIFIER_LOCAL_VAR,
IDENTIFIER_BUILTIN_VAR,
+ IDENTIFIER_CONSTANT,
};
bool _find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL);
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index 8fd5dfc738..bc6010117c 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -147,6 +147,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["DIFFUSE_LIGHT"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["SPECULAR_LIGHT"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["ALPHA"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["light"].can_discard = true;
@@ -187,6 +188,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].modes.push_back("shadows_disabled");
shader_modes[VS::SHADER_SPATIAL].modes.push_back("ambient_light_disabled");
+ shader_modes[VS::SHADER_SPATIAL].modes.push_back("shadow_to_opacity");
shader_modes[VS::SHADER_SPATIAL].modes.push_back("vertex_lighting");
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index a9ca920178..310aa16130 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -201,8 +201,10 @@ VisualServerRaster::VisualServerRaster() {
VSG::canvas_render = VSG::rasterizer->get_canvas();
VSG::scene_render = VSG::rasterizer->get_scene();
- for (int i = 0; i < 4; i++)
+ for (int i = 0; i < 4; i++) {
black_margin[i] = 0;
+ black_image[i] = RID();
+ }
}
VisualServerRaster::~VisualServerRaster() {
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 3ec428d687..921d55556d 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -454,6 +454,7 @@ public:
BIND2(viewport_set_clear_mode, RID, ViewportClearMode)
BIND3(viewport_attach_to_screen, RID, const Rect2 &, int)
+ BIND2(viewport_set_render_direct_to_screen, RID, bool)
BIND1(viewport_detach, RID)
BIND2(viewport_set_update_mode, RID, ViewportUpdateMode)
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index e7f60c2c1f..b7c54caffd 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -343,7 +343,7 @@ void VisualServerViewport::draw_viewports() {
vp->render_info[VS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_SURFACE_CHANGES_IN_FRAME);
vp->render_info[VS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_DRAW_CALLS_IN_FRAME);
- if (vp->viewport_to_screen_rect != Rect2()) {
+ if (vp->viewport_to_screen_rect != Rect2() && (!vp->viewport_render_direct_to_screen || !VSG::rasterizer->is_low_end())) {
//copy to screen if set as such
VSG::rasterizer->set_current_render_target(RID());
VSG::rasterizer->blit_render_target_to_screen(vp->render_target, vp->viewport_to_screen_rect, vp->viewport_to_screen);
@@ -368,6 +368,7 @@ RID VisualServerViewport::viewport_create() {
viewport->hide_canvas = false;
viewport->render_target = VSG::storage->render_target_create();
viewport->shadow_atlas = VSG::scene_render->shadow_atlas_create();
+ viewport->viewport_render_direct_to_screen = false;
return rid;
}
@@ -424,14 +425,55 @@ void VisualServerViewport::viewport_attach_to_screen(RID p_viewport, const Rect2
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
+ // If using GLES2 we can optimize this operation by rendering directly to system_fbo
+ // instead of rendering to fbo and copying to system_fbo after
+ if (VSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
+
+ VSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y);
+ VSG::storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y);
+ }
+
viewport->viewport_to_screen_rect = p_rect;
viewport->viewport_to_screen = p_screen;
}
+
+void VisualServerViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable) {
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ if (p_enable == viewport->viewport_render_direct_to_screen)
+ return;
+
+ // if disabled, reset render_target size and position
+ if (!p_enable) {
+
+ VSG::storage->render_target_set_position(viewport->render_target, 0, 0);
+ VSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
+ }
+
+ VSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN, p_enable);
+ viewport->viewport_render_direct_to_screen = p_enable;
+
+ // if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unneccesary buffer allocation
+ if (VSG::rasterizer->is_low_end() && viewport->viewport_to_screen_rect != Rect2() && p_enable) {
+
+ VSG::storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y);
+ VSG::storage->render_target_set_position(viewport->render_target, viewport->viewport_to_screen_rect.position.x, viewport->viewport_to_screen_rect.position.y);
+ }
+}
+
void VisualServerViewport::viewport_detach(RID p_viewport) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
+ // if render_direct_to_screen was used, reset size and position
+ if (VSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
+
+ VSG::storage->render_target_set_position(viewport->render_target, 0, 0);
+ VSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
+ }
+
viewport->viewport_to_screen_rect = Rect2();
viewport->viewport_to_screen = 0;
}
diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h
index 555b40a103..43bbcb66c3 100644
--- a/servers/visual/visual_server_viewport.h
+++ b/servers/visual/visual_server_viewport.h
@@ -58,6 +58,7 @@ public:
int viewport_to_screen;
Rect2 viewport_to_screen_rect;
+ bool viewport_render_direct_to_screen;
bool hide_scenario;
bool hide_canvas;
@@ -158,6 +159,7 @@ public:
void viewport_set_size(RID p_viewport, int p_width, int p_height);
void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), int p_screen = 0);
+ void viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable);
void viewport_detach(RID p_viewport);
void viewport_set_active(RID p_viewport, bool p_active);
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index b2753369b8..cd24deb60c 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -381,6 +381,7 @@ public:
FUNC2(viewport_set_clear_mode, RID, ViewportClearMode)
FUNC3(viewport_attach_to_screen, RID, const Rect2 &, int)
+ FUNC2(viewport_set_render_direct_to_screen, RID, bool)
FUNC1(viewport_detach, RID)
FUNC2(viewport_set_update_mode, RID, ViewportUpdateMode)
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index b39b400a53..0fe00ad61a 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1876,6 +1876,7 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &VisualServer::viewport_set_active);
ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &VisualServer::viewport_set_parent_viewport);
ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &VisualServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &VisualServer::viewport_set_render_direct_to_screen);
ClassDB::bind_method(D_METHOD("viewport_detach", "viewport"), &VisualServer::viewport_detach);
ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &VisualServer::viewport_set_update_mode);
ClassDB::bind_method(D_METHOD("viewport_set_vflip", "viewport", "enabled"), &VisualServer::viewport_set_vflip);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 5146ca47f1..01be996bfc 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -610,6 +610,7 @@ public:
virtual void viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) = 0;
virtual void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), int p_screen = 0) = 0;
+ virtual void viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable) = 0;
virtual void viewport_detach(RID p_viewport) = 0;
enum ViewportUpdateMode {