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-rw-r--r--servers/audio_server.cpp16
-rw-r--r--servers/physics_2d/godot_area_2d.cpp132
-rw-r--r--servers/physics_2d/godot_area_2d.h14
-rw-r--r--servers/physics_2d/godot_body_2d.cpp88
-rw-r--r--servers/physics_2d/godot_body_2d.h19
-rw-r--r--servers/physics_2d/godot_body_direct_state_2d.cpp8
-rw-r--r--servers/physics_2d/godot_body_direct_state_2d.h1
-rw-r--r--servers/physics_2d/godot_physics_server_2d.cpp8
-rw-r--r--servers/physics_2d/godot_physics_server_2d.h4
-rw-r--r--servers/physics_2d/godot_space_2d.cpp109
-rw-r--r--servers/physics_2d/godot_space_2d.h15
-rw-r--r--servers/physics_2d/godot_step_2d.cpp6
-rw-r--r--servers/physics_3d/godot_area_3d.cpp130
-rw-r--r--servers/physics_3d/godot_area_3d.h15
-rw-r--r--servers/physics_3d/godot_body_3d.cpp80
-rw-r--r--servers/physics_3d/godot_body_3d.h16
-rw-r--r--servers/physics_3d/godot_body_direct_state_3d.cpp8
-rw-r--r--servers/physics_3d/godot_body_direct_state_3d.h1
-rw-r--r--servers/physics_3d/godot_collision_object_3d.cpp2
-rw-r--r--servers/physics_3d/godot_physics_server_3d.cpp8
-rw-r--r--servers/physics_3d/godot_physics_server_3d.h4
-rw-r--r--servers/physics_3d/godot_shape_3d.h14
-rw-r--r--servers/physics_3d/godot_space_3d.cpp92
-rw-r--r--servers/physics_3d/godot_space_3d.h12
-rw-r--r--servers/physics_3d/godot_step_3d.cpp6
-rw-r--r--servers/physics_server_2d.cpp268
-rw-r--r--servers/physics_server_2d.h216
-rw-r--r--servers/physics_server_2d_wrap_mt.h4
-rw-r--r--servers/physics_server_3d.cpp219
-rw-r--r--servers/physics_server_3d.h216
-rw-r--r--servers/physics_server_3d_wrap_mt.h4
-rw-r--r--servers/register_server_types.cpp8
-rw-r--r--servers/rendering/rasterizer_dummy.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp3
-rw-r--r--servers/rendering/rendering_device_binds.h2
-rw-r--r--servers/rendering/rendering_server_default.cpp26
-rw-r--r--servers/rendering/rendering_server_default.h10
-rw-r--r--servers/rendering/shader_language.cpp27
-rw-r--r--servers/rendering_server.cpp2
-rw-r--r--servers/rendering_server.h4
-rw-r--r--servers/text/text_server_extension.cpp60
-rw-r--r--servers/text/text_server_extension.h20
-rw-r--r--servers/text_server.cpp19
-rw-r--r--servers/text_server.h20
44 files changed, 1175 insertions, 763 deletions
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index ab704c6f78..774a5b1da0 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -1864,16 +1864,16 @@ bool AudioBusLayout::_get(const StringName &p_name, Variant &r_ret) const {
void AudioBusLayout::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < buses.size(); i++) {
- p_list->push_back(PropertyInfo(Variant::STRING, "bus/" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::BOOL, "bus/" + itos(i) + "/solo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::BOOL, "bus/" + itos(i) + "/mute", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::BOOL, "bus/" + itos(i) + "/bypass_fx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "bus/" + itos(i) + "/volume_db", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "bus/" + itos(i) + "/send", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::STRING, "bus/" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "bus/" + itos(i) + "/solo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "bus/" + itos(i) + "/mute", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "bus/" + itos(i) + "/bypass_fx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "bus/" + itos(i) + "/volume_db", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "bus/" + itos(i) + "/send", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
for (int j = 0; j < buses[i].effects.size(); j++) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "bus/" + itos(i) + "/effect/" + itos(j) + "/effect", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::BOOL, "bus/" + itos(i) + "/effect/" + itos(j) + "/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "bus/" + itos(i) + "/effect/" + itos(j) + "/effect", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "bus/" + itos(i) + "/effect/" + itos(j) + "/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
}
}
}
diff --git a/servers/physics_2d/godot_area_2d.cpp b/servers/physics_2d/godot_area_2d.cpp
index 7cb202dd1f..6983e28841 100644
--- a/servers/physics_2d/godot_area_2d.cpp
+++ b/servers/physics_2d/godot_area_2d.cpp
@@ -77,16 +77,17 @@ void GodotArea2D::set_space(GodotSpace2D *p_space) {
_set_space(p_space);
}
-void GodotArea2D::set_monitor_callback(ObjectID p_id, const StringName &p_method) {
- if (p_id == monitor_callback_id) {
- monitor_callback_method = p_method;
+void GodotArea2D::set_monitor_callback(const Callable &p_callback) {
+ ObjectID id = p_callback.get_object_id();
+
+ if (id == monitor_callback.get_object_id()) {
+ monitor_callback = p_callback;
return;
}
_unregister_shapes();
- monitor_callback_id = p_id;
- monitor_callback_method = p_method;
+ monitor_callback = p_callback;
monitored_bodies.clear();
monitored_areas.clear();
@@ -98,16 +99,17 @@ void GodotArea2D::set_monitor_callback(ObjectID p_id, const StringName &p_method
}
}
-void GodotArea2D::set_area_monitor_callback(ObjectID p_id, const StringName &p_method) {
- if (p_id == area_monitor_callback_id) {
- area_monitor_callback_method = p_method;
+void GodotArea2D::set_area_monitor_callback(const Callable &p_callback) {
+ ObjectID id = p_callback.get_object_id();
+
+ if (id == area_monitor_callback.get_object_id()) {
+ area_monitor_callback = p_callback;
return;
}
_unregister_shapes();
- area_monitor_callback_id = p_id;
- area_monitor_callback_method = p_method;
+ area_monitor_callback = p_callback;
monitored_bodies.clear();
monitored_areas.clear();
@@ -199,77 +201,75 @@ void GodotArea2D::set_monitorable(bool p_monitorable) {
}
void GodotArea2D::call_queries() {
- if (monitor_callback_id.is_valid() && !monitored_bodies.is_empty()) {
- Variant res[5];
- Variant *resptr[5];
- for (int i = 0; i < 5; i++) {
- resptr[i] = &res[i];
- }
+ if (!monitor_callback.is_null() && !monitored_bodies.is_empty()) {
+ if (monitor_callback.is_valid()) {
+ Variant res[5];
+ Variant *resptr[5];
+ for (int i = 0; i < 5; i++) {
+ resptr[i] = &res[i];
+ }
- Object *obj = ObjectDB::get_instance(monitor_callback_id);
- if (!obj) {
- monitored_bodies.clear();
- monitor_callback_id = ObjectID();
- return;
- }
+ for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E;) {
+ if (E->get().state == 0) { // Nothing happened
+ Map<BodyKey, BodyState>::Element *next = E->next();
+ monitored_bodies.erase(E);
+ E = next;
+ continue;
+ }
+
+ res[0] = E->get().state > 0 ? PhysicsServer2D::AREA_BODY_ADDED : PhysicsServer2D::AREA_BODY_REMOVED;
+ res[1] = E->key().rid;
+ res[2] = E->key().instance_id;
+ res[3] = E->key().body_shape;
+ res[4] = E->key().area_shape;
- for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E;) {
- if (E->get().state == 0) { // Nothing happened
Map<BodyKey, BodyState>::Element *next = E->next();
monitored_bodies.erase(E);
E = next;
- continue;
- }
-
- res[0] = E->get().state > 0 ? PhysicsServer2D::AREA_BODY_ADDED : PhysicsServer2D::AREA_BODY_REMOVED;
- res[1] = E->key().rid;
- res[2] = E->key().instance_id;
- res[3] = E->key().body_shape;
- res[4] = E->key().area_shape;
- Map<BodyKey, BodyState>::Element *next = E->next();
- monitored_bodies.erase(E);
- E = next;
-
- Callable::CallError ce;
- obj->call(monitor_callback_method, (const Variant **)resptr, 5, ce);
+ Callable::CallError ce;
+ Variant ret;
+ monitor_callback.call((const Variant **)resptr, 5, ret, ce);
+ }
+ } else {
+ monitored_bodies.clear();
+ monitor_callback = Callable();
}
}
- if (area_monitor_callback_id.is_valid() && !monitored_areas.is_empty()) {
- Variant res[5];
- Variant *resptr[5];
- for (int i = 0; i < 5; i++) {
- resptr[i] = &res[i];
- }
+ if (!area_monitor_callback.is_null() && !monitored_areas.is_empty()) {
+ if (area_monitor_callback.is_valid()) {
+ Variant res[5];
+ Variant *resptr[5];
+ for (int i = 0; i < 5; i++) {
+ resptr[i] = &res[i];
+ }
- Object *obj = ObjectDB::get_instance(area_monitor_callback_id);
- if (!obj) {
- monitored_areas.clear();
- area_monitor_callback_id = ObjectID();
- return;
- }
+ for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E;) {
+ if (E->get().state == 0) { // Nothing happened
+ Map<BodyKey, BodyState>::Element *next = E->next();
+ monitored_areas.erase(E);
+ E = next;
+ continue;
+ }
+
+ res[0] = E->get().state > 0 ? PhysicsServer2D::AREA_BODY_ADDED : PhysicsServer2D::AREA_BODY_REMOVED;
+ res[1] = E->key().rid;
+ res[2] = E->key().instance_id;
+ res[3] = E->key().body_shape;
+ res[4] = E->key().area_shape;
- for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E;) {
- if (E->get().state == 0) { // Nothing happened
Map<BodyKey, BodyState>::Element *next = E->next();
monitored_areas.erase(E);
E = next;
- continue;
- }
-
- res[0] = E->get().state > 0 ? PhysicsServer2D::AREA_BODY_ADDED : PhysicsServer2D::AREA_BODY_REMOVED;
- res[1] = E->key().rid;
- res[2] = E->key().instance_id;
- res[3] = E->key().body_shape;
- res[4] = E->key().area_shape;
-
- Map<BodyKey, BodyState>::Element *next = E->next();
- monitored_areas.erase(E);
- E = next;
- Callable::CallError ce;
- obj->call(area_monitor_callback_method, (const Variant **)resptr, 5, ce);
+ Callable::CallError ce;
+ Variant ret;
+ area_monitor_callback.call((const Variant **)resptr, 5, ret, ce);
+ }
+ } else {
+ monitored_areas.clear();
+ area_monitor_callback = Callable();
}
}
}
diff --git a/servers/physics_2d/godot_area_2d.h b/servers/physics_2d/godot_area_2d.h
index daa03d39e3..13b3ce1bf2 100644
--- a/servers/physics_2d/godot_area_2d.h
+++ b/servers/physics_2d/godot_area_2d.h
@@ -52,11 +52,9 @@ class GodotArea2D : public GodotCollisionObject2D {
int priority = 0;
bool monitorable = false;
- ObjectID monitor_callback_id;
- StringName monitor_callback_method;
+ Callable monitor_callback;
- ObjectID area_monitor_callback_id;
- StringName area_monitor_callback_method;
+ Callable area_monitor_callback;
SelfList<GodotArea2D> monitor_query_list;
SelfList<GodotArea2D> moved_list;
@@ -99,11 +97,11 @@ class GodotArea2D : public GodotCollisionObject2D {
void _queue_monitor_update();
public:
- void set_monitor_callback(ObjectID p_id, const StringName &p_method);
- _FORCE_INLINE_ bool has_monitor_callback() const { return monitor_callback_id.is_valid(); }
+ void set_monitor_callback(const Callable &p_callback);
+ _FORCE_INLINE_ bool has_monitor_callback() const { return !monitor_callback.is_null(); }
- void set_area_monitor_callback(ObjectID p_id, const StringName &p_method);
- _FORCE_INLINE_ bool has_area_monitor_callback() const { return area_monitor_callback_id.is_valid(); }
+ void set_area_monitor_callback(const Callable &p_callback);
+ _FORCE_INLINE_ bool has_area_monitor_callback() const { return !area_monitor_callback.is_null(); }
_FORCE_INLINE_ void add_body_to_query(GodotBody2D *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
_FORCE_INLINE_ void remove_body_from_query(GodotBody2D *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
diff --git a/servers/physics_2d/godot_body_2d.cpp b/servers/physics_2d/godot_body_2d.cpp
index 56f191c203..442c580920 100644
--- a/servers/physics_2d/godot_body_2d.cpp
+++ b/servers/physics_2d/godot_body_2d.cpp
@@ -187,6 +187,14 @@ void GodotBody2D::set_param(PhysicsServer2D::BodyParameter p_param, const Varian
case PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE: {
gravity_scale = p_value;
} break;
+ case PhysicsServer2D::BODY_PARAM_LINEAR_DAMP_MODE: {
+ int mode_value = p_value;
+ linear_damp_mode = (PhysicsServer2D::BodyDampMode)mode_value;
+ } break;
+ case PhysicsServer2D::BODY_PARAM_ANGULAR_DAMP_MODE: {
+ int mode_value = p_value;
+ angular_damp_mode = (PhysicsServer2D::BodyDampMode)mode_value;
+ } break;
case PhysicsServer2D::BODY_PARAM_LINEAR_DAMP: {
linear_damp = p_value;
} break;
@@ -213,11 +221,17 @@ Variant GodotBody2D::get_param(PhysicsServer2D::BodyParameter p_param) const {
return inertia;
}
case PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS: {
- return center_of_mass;
+ return center_of_mass_local;
}
case PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE: {
return gravity_scale;
}
+ case PhysicsServer2D::BODY_PARAM_LINEAR_DAMP_MODE: {
+ return linear_damp_mode;
+ }
+ case PhysicsServer2D::BODY_PARAM_ANGULAR_DAMP_MODE: {
+ return angular_damp_mode;
+ }
case PhysicsServer2D::BODY_PARAM_LINEAR_DAMP: {
return linear_damp;
}
@@ -401,8 +415,8 @@ void GodotBody2D::_compute_area_gravity_and_damping(const GodotArea2D *p_area) {
p_area->compute_gravity(get_transform().get_origin(), area_gravity);
gravity += area_gravity;
- area_linear_damp += p_area->get_linear_damp();
- area_angular_damp += p_area->get_angular_damp();
+ total_linear_damp += p_area->get_linear_damp();
+ total_angular_damp += p_area->get_angular_damp();
}
void GodotBody2D::_update_transform_dependent() {
@@ -414,19 +428,17 @@ void GodotBody2D::integrate_forces(real_t p_step) {
return;
}
- GodotArea2D *def_area = get_space()->get_default_area();
- // GodotArea2D *damp_area = def_area;
- ERR_FAIL_COND(!def_area);
-
int ac = areas.size();
bool stopped = false;
gravity = Vector2(0, 0);
- area_angular_damp = 0;
- area_linear_damp = 0;
+
+ total_linear_damp = 0.0;
+ total_angular_damp = 0.0;
+
+ // Combine gravity and damping from overlapping areas in priority order.
if (ac) {
areas.sort();
const AreaCMP *aa = &areas[0];
- // damp_area = aa[ac-1].area;
for (int i = ac - 1; i >= 0 && !stopped; i--) {
PhysicsServer2D::AreaSpaceOverrideMode mode = aa[i].area->get_space_override_mode();
switch (mode) {
@@ -438,8 +450,8 @@ void GodotBody2D::integrate_forces(real_t p_step) {
case PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE:
case PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
gravity = Vector2(0, 0);
- area_angular_damp = 0;
- area_linear_damp = 0;
+ total_linear_damp = 0.0;
+ total_angular_damp = 0.0;
_compute_area_gravity_and_damping(aa[i].area);
stopped = mode == PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE;
} break;
@@ -448,27 +460,36 @@ void GodotBody2D::integrate_forces(real_t p_step) {
}
}
}
+
+ // Override linear damping with body's value.
if (!stopped) {
+ GodotArea2D *def_area = get_space()->get_default_area();
+ ERR_FAIL_COND(!def_area);
+
_compute_area_gravity_and_damping(def_area);
}
- gravity *= gravity_scale;
- // If less than 0, override dampenings with that of the Body2D
- if (angular_damp >= 0) {
- area_angular_damp = angular_damp;
+ // Override linear damping with body's value.
+ switch (linear_damp_mode) {
+ case PhysicsServer2D::BODY_DAMP_MODE_COMBINE: {
+ total_linear_damp += linear_damp;
+ } break;
+ case PhysicsServer2D::BODY_DAMP_MODE_REPLACE: {
+ total_linear_damp = linear_damp;
+ } break;
}
- /*
- else
- area_angular_damp=damp_area->get_angular_damp();
- */
- if (linear_damp >= 0) {
- area_linear_damp = linear_damp;
+ // Override angular damping with body's value.
+ switch (angular_damp_mode) {
+ case PhysicsServer2D::BODY_DAMP_MODE_COMBINE: {
+ total_angular_damp += angular_damp;
+ } break;
+ case PhysicsServer2D::BODY_DAMP_MODE_REPLACE: {
+ total_angular_damp = angular_damp;
+ } break;
}
- /*
- else
- area_linear_damp=damp_area->get_linear_damp();
- */
+
+ gravity *= gravity_scale;
Vector2 motion;
bool do_motion = false;
@@ -483,13 +504,6 @@ void GodotBody2D::integrate_forces(real_t p_step) {
do_motion = true;
- /*
- for(int i=0;i<get_shape_count();i++) {
- set_shape_kinematic_advance(i,Vector2());
- set_shape_kinematic_retreat(i,0);
- }
- */
-
} else {
if (!omit_force_integration) {
//overridden by direct state query
@@ -498,13 +512,13 @@ void GodotBody2D::integrate_forces(real_t p_step) {
force += applied_force;
real_t torque = applied_torque;
- real_t damp = 1.0 - p_step * area_linear_damp;
+ real_t damp = 1.0 - p_step * total_linear_damp;
if (damp < 0) { // reached zero in the given time
damp = 0;
}
- real_t angular_damp = 1.0 - p_step * area_angular_damp;
+ real_t angular_damp = 1.0 - p_step * total_angular_damp;
if (angular_damp < 0) { // reached zero in the given time
angular_damp = 0;
@@ -523,8 +537,6 @@ void GodotBody2D::integrate_forces(real_t p_step) {
}
}
- //motion=linear_velocity*p_step;
-
biased_angular_velocity = 0;
biased_linear_velocity = Vector2();
@@ -532,8 +544,6 @@ void GodotBody2D::integrate_forces(real_t p_step) {
_update_shapes_with_motion(motion);
}
- // damp_area=nullptr; // clear the area, so it is set in the next frame
- def_area = nullptr; // clear the area, so it is set in the next frame
contact_count = 0;
}
diff --git a/servers/physics_2d/godot_body_2d.h b/servers/physics_2d/godot_body_2d.h
index 5fce362fa7..7b11b50739 100644
--- a/servers/physics_2d/godot_body_2d.h
+++ b/servers/physics_2d/godot_body_2d.h
@@ -53,8 +53,15 @@ class GodotBody2D : public GodotCollisionObject2D {
Vector2 constant_linear_velocity;
real_t constant_angular_velocity = 0.0;
- real_t linear_damp = -1.0;
- real_t angular_damp = -1.0;
+ PhysicsServer2D::BodyDampMode linear_damp_mode = PhysicsServer2D::BODY_DAMP_MODE_COMBINE;
+ PhysicsServer2D::BodyDampMode angular_damp_mode = PhysicsServer2D::BODY_DAMP_MODE_COMBINE;
+
+ real_t linear_damp = 0.0;
+ real_t angular_damp = 0.0;
+
+ real_t total_linear_damp = 0.0;
+ real_t total_angular_damp = 0.0;
+
real_t gravity_scale = 1.0;
real_t bounce = 0.0;
@@ -73,8 +80,6 @@ class GodotBody2D : public GodotCollisionObject2D {
bool calculate_center_of_mass = true;
Vector2 gravity;
- real_t area_linear_damp = 0.0;
- real_t area_angular_damp = 0.0;
real_t still_time = 0.0;
@@ -276,14 +281,12 @@ public:
void update_mass_properties();
void reset_mass_properties();
- _FORCE_INLINE_ Vector2 get_center_of_mass() const { return center_of_mass; }
+ _FORCE_INLINE_ const Vector2 &get_center_of_mass() const { return center_of_mass; }
+ _FORCE_INLINE_ const Vector2 &get_center_of_mass_local() const { return center_of_mass_local; }
_FORCE_INLINE_ real_t get_inv_mass() const { return _inv_mass; }
_FORCE_INLINE_ real_t get_inv_inertia() const { return _inv_inertia; }
_FORCE_INLINE_ real_t get_friction() const { return friction; }
- _FORCE_INLINE_ Vector2 get_gravity() const { return gravity; }
_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
- _FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }
- _FORCE_INLINE_ real_t get_angular_damp() const { return angular_damp; }
void integrate_forces(real_t p_step);
void integrate_velocities(real_t p_step);
diff --git a/servers/physics_2d/godot_body_direct_state_2d.cpp b/servers/physics_2d/godot_body_direct_state_2d.cpp
index 300c302c79..9c9bd56268 100644
--- a/servers/physics_2d/godot_body_direct_state_2d.cpp
+++ b/servers/physics_2d/godot_body_direct_state_2d.cpp
@@ -39,17 +39,21 @@ Vector2 GodotPhysicsDirectBodyState2D::get_total_gravity() const {
}
real_t GodotPhysicsDirectBodyState2D::get_total_angular_damp() const {
- return body->area_angular_damp;
+ return body->total_angular_damp;
}
real_t GodotPhysicsDirectBodyState2D::get_total_linear_damp() const {
- return body->area_linear_damp;
+ return body->total_linear_damp;
}
Vector2 GodotPhysicsDirectBodyState2D::get_center_of_mass() const {
return body->get_center_of_mass();
}
+Vector2 GodotPhysicsDirectBodyState2D::get_center_of_mass_local() const {
+ return body->get_center_of_mass_local();
+}
+
real_t GodotPhysicsDirectBodyState2D::get_inverse_mass() const {
return body->get_inv_mass();
}
diff --git a/servers/physics_2d/godot_body_direct_state_2d.h b/servers/physics_2d/godot_body_direct_state_2d.h
index 2f3e8e5095..ff25205d52 100644
--- a/servers/physics_2d/godot_body_direct_state_2d.h
+++ b/servers/physics_2d/godot_body_direct_state_2d.h
@@ -46,6 +46,7 @@ public:
virtual real_t get_total_linear_damp() const override;
virtual Vector2 get_center_of_mass() const override;
+ virtual Vector2 get_center_of_mass_local() const override;
virtual real_t get_inverse_mass() const override;
virtual real_t get_inverse_inertia() const override;
diff --git a/servers/physics_2d/godot_physics_server_2d.cpp b/servers/physics_2d/godot_physics_server_2d.cpp
index c86f87fc03..cf66b80076 100644
--- a/servers/physics_2d/godot_physics_server_2d.cpp
+++ b/servers/physics_2d/godot_physics_server_2d.cpp
@@ -513,18 +513,18 @@ void GodotPhysicsServer2D::area_set_collision_layer(RID p_area, uint32_t p_layer
area->set_collision_layer(p_layer);
}
-void GodotPhysicsServer2D::area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
+void GodotPhysicsServer2D::area_set_monitor_callback(RID p_area, const Callable &p_callback) {
GodotArea2D *area = area_owner.get_or_null(p_area);
ERR_FAIL_COND(!area);
- area->set_monitor_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method);
+ area->set_monitor_callback(p_callback.is_valid() ? p_callback : Callable());
}
-void GodotPhysicsServer2D::area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
+void GodotPhysicsServer2D::area_set_area_monitor_callback(RID p_area, const Callable &p_callback) {
GodotArea2D *area = area_owner.get_or_null(p_area);
ERR_FAIL_COND(!area);
- area->set_area_monitor_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method);
+ area->set_area_monitor_callback(p_callback.is_valid() ? p_callback : Callable());
}
/* BODY API */
diff --git a/servers/physics_2d/godot_physics_server_2d.h b/servers/physics_2d/godot_physics_server_2d.h
index a8a1e71d13..b03d78a1de 100644
--- a/servers/physics_2d/godot_physics_server_2d.h
+++ b/servers/physics_2d/godot_physics_server_2d.h
@@ -158,8 +158,8 @@ public:
virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override;
virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) override;
- virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) override;
- virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) override;
+ virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) override;
+ virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) override;
virtual void area_set_pickable(RID p_area, bool p_pickable) override;
diff --git a/servers/physics_2d/godot_space_2d.cpp b/servers/physics_2d/godot_space_2d.cpp
index d72014a8ed..5c189aa06a 100644
--- a/servers/physics_2d/godot_space_2d.cpp
+++ b/servers/physics_2d/godot_space_2d.cpp
@@ -54,13 +54,13 @@ _FORCE_INLINE_ static bool _can_collide_with(GodotCollisionObject2D *p_object, u
return true;
}
-int GodotPhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point, bool p_filter_by_canvas, ObjectID p_canvas_instance_id) {
+int GodotPhysicsDirectSpaceState2D::intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) {
if (p_result_max <= 0) {
return 0;
}
Rect2 aabb;
- aabb.position = p_point - Vector2(0.00001, 0.00001);
+ aabb.position = p_parameters.position - Vector2(0.00001, 0.00001);
aabb.size = Vector2(0.00002, 0.00002);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, GodotSpace2D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -68,21 +68,21 @@ int GodotPhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point
int cc = 0;
for (int i = 0; i < amount; i++) {
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
- if (p_exclude.has(space->intersection_query_results[i]->get_self())) {
+ if (p_parameters.exclude.has(space->intersection_query_results[i]->get_self())) {
continue;
}
const GodotCollisionObject2D *col_obj = space->intersection_query_results[i];
- if (p_pick_point && !col_obj->is_pickable()) {
+ if (p_parameters.pick_point && !col_obj->is_pickable()) {
continue;
}
- if (p_filter_by_canvas && col_obj->get_canvas_instance_id() != p_canvas_instance_id) {
+ if (p_parameters.canvas_instance_id.is_valid() && col_obj->get_canvas_instance_id() != p_parameters.canvas_instance_id) {
continue;
}
@@ -90,7 +90,7 @@ int GodotPhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point
GodotShape2D *shape = col_obj->get_shape(shape_idx);
- Vector2 local_point = (col_obj->get_transform() * col_obj->get_shape_transform(shape_idx)).affine_inverse().xform(p_point);
+ Vector2 local_point = (col_obj->get_transform() * col_obj->get_shape_transform(shape_idx)).affine_inverse().xform(p_parameters.position);
if (!shape->contains_point(local_point)) {
continue;
@@ -113,21 +113,13 @@ int GodotPhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point
return cc;
}
-int GodotPhysicsDirectSpaceState2D::intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point) {
- return _intersect_point_impl(p_point, r_results, p_result_max, p_exclude, p_collision_mask, p_collide_with_bodies, p_collide_with_areas, p_pick_point);
-}
-
-int GodotPhysicsDirectSpaceState2D::intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point) {
- return _intersect_point_impl(p_point, r_results, p_result_max, p_exclude, p_collision_mask, p_collide_with_bodies, p_collide_with_areas, p_pick_point, true, p_canvas_instance_id);
-}
-
-bool GodotPhysicsDirectSpaceState2D::intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+bool GodotPhysicsDirectSpaceState2D::intersect_ray(const RayParameters &p_parameters, RayResult &r_result) {
ERR_FAIL_COND_V(space->locked, false);
Vector2 begin, end;
Vector2 normal;
- begin = p_from;
- end = p_to;
+ begin = p_parameters.from;
+ end = p_parameters.to;
normal = (end - begin).normalized();
int amount = space->broadphase->cull_segment(begin, end, space->intersection_query_results, GodotSpace2D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -141,11 +133,11 @@ bool GodotPhysicsDirectSpaceState2D::intersect_ray(const Vector2 &p_from, const
real_t min_d = 1e10;
for (int i = 0; i < amount; i++) {
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
- if (p_exclude.has(space->intersection_query_results[i]->get_self())) {
+ if (p_parameters.exclude.has(space->intersection_query_results[i]->get_self())) {
continue;
}
@@ -157,12 +149,6 @@ bool GodotPhysicsDirectSpaceState2D::intersect_ray(const Vector2 &p_from, const
Vector2 local_from = inv_xform.xform(begin);
Vector2 local_to = inv_xform.xform(end);
- /*local_from = col_obj->get_inv_transform().xform(begin);
- local_from = col_obj->get_shape_inv_transform(shape_idx).xform(local_from);
-
- local_to = col_obj->get_inv_transform().xform(end);
- local_to = col_obj->get_shape_inv_transform(shape_idx).xform(local_to);*/
-
const GodotShape2D *shape = col_obj->get_shape(shape_idx);
Vector2 shape_point, shape_normal;
@@ -200,16 +186,17 @@ bool GodotPhysicsDirectSpaceState2D::intersect_ray(const Vector2 &p_from, const
return true;
}
-int GodotPhysicsDirectSpaceState2D::intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+int GodotPhysicsDirectSpaceState2D::intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) {
if (p_result_max <= 0) {
return 0;
}
- GodotShape2D *shape = GodotPhysicsServer2D::godot_singleton->shape_owner.get_or_null(p_shape);
+ GodotShape2D *shape = GodotPhysicsServer2D::godot_singleton->shape_owner.get_or_null(p_parameters.shape_rid);
ERR_FAIL_COND_V(!shape, 0);
- Rect2 aabb = p_xform.xform(shape->get_aabb());
- aabb = aabb.grow(p_margin);
+ Rect2 aabb = p_parameters.transform.xform(shape->get_aabb());
+ aabb = aabb.merge(Rect2(aabb.position + p_parameters.motion, aabb.size)); //motion
+ aabb = aabb.grow(p_parameters.margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, GodotSpace2D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -220,18 +207,18 @@ int GodotPhysicsDirectSpaceState2D::intersect_shape(const RID &p_shape, const Tr
break;
}
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
- if (p_exclude.has(space->intersection_query_results[i]->get_self())) {
+ if (p_parameters.exclude.has(space->intersection_query_results[i]->get_self())) {
continue;
}
const GodotCollisionObject2D *col_obj = space->intersection_query_results[i];
int shape_idx = space->intersection_query_subindex_results[i];
- if (!GodotCollisionSolver2D::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), nullptr, nullptr, nullptr, p_margin)) {
+ if (!GodotCollisionSolver2D::solve(shape, p_parameters.transform, p_parameters.motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), nullptr, nullptr, nullptr, p_parameters.margin)) {
continue;
}
@@ -248,13 +235,13 @@ int GodotPhysicsDirectSpaceState2D::intersect_shape(const RID &p_shape, const Tr
return cc;
}
-bool GodotPhysicsDirectSpaceState2D::cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
- GodotShape2D *shape = GodotPhysicsServer2D::godot_singleton->shape_owner.get_or_null(p_shape);
+bool GodotPhysicsDirectSpaceState2D::cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) {
+ GodotShape2D *shape = GodotPhysicsServer2D::godot_singleton->shape_owner.get_or_null(p_parameters.shape_rid);
ERR_FAIL_COND_V(!shape, false);
- Rect2 aabb = p_xform.xform(shape->get_aabb());
- aabb = aabb.merge(Rect2(aabb.position + p_motion, aabb.size)); //motion
- aabb = aabb.grow(p_margin);
+ Rect2 aabb = p_parameters.transform.xform(shape->get_aabb());
+ aabb = aabb.merge(Rect2(aabb.position + p_parameters.motion, aabb.size)); //motion
+ aabb = aabb.grow(p_parameters.margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, GodotSpace2D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -262,11 +249,11 @@ bool GodotPhysicsDirectSpaceState2D::cast_motion(const RID &p_shape, const Trans
real_t best_unsafe = 1;
for (int i = 0; i < amount; i++) {
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
- if (p_exclude.has(space->intersection_query_results[i]->get_self())) {
+ if (p_parameters.exclude.has(space->intersection_query_results[i]->get_self())) {
continue; //ignore excluded
}
@@ -275,16 +262,16 @@ bool GodotPhysicsDirectSpaceState2D::cast_motion(const RID &p_shape, const Trans
Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
- if (!GodotCollisionSolver2D::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, nullptr, p_margin)) {
+ if (!GodotCollisionSolver2D::solve(shape, p_parameters.transform, p_parameters.motion, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, nullptr, p_parameters.margin)) {
continue;
}
//test initial overlap, ignore objects it's inside of.
- if (GodotCollisionSolver2D::solve(shape, p_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, nullptr, p_margin)) {
+ if (GodotCollisionSolver2D::solve(shape, p_parameters.transform, Vector2(), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, nullptr, p_parameters.margin)) {
continue;
}
- Vector2 mnormal = p_motion.normalized();
+ Vector2 mnormal = p_parameters.motion.normalized();
//just do kinematic solving
real_t low = 0.0;
@@ -294,7 +281,7 @@ bool GodotPhysicsDirectSpaceState2D::cast_motion(const RID &p_shape, const Trans
real_t fraction = low + (hi - low) * fraction_coeff;
Vector2 sep = mnormal; //important optimization for this to work fast enough
- bool collided = GodotCollisionSolver2D::solve(shape, p_xform, p_motion * fraction, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, &sep, p_margin);
+ bool collided = GodotCollisionSolver2D::solve(shape, p_parameters.transform, p_parameters.motion * fraction, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, &sep, p_parameters.margin);
if (collided) {
hi = fraction;
@@ -331,17 +318,17 @@ bool GodotPhysicsDirectSpaceState2D::cast_motion(const RID &p_shape, const Trans
return true;
}
-bool GodotPhysicsDirectSpaceState2D::collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+bool GodotPhysicsDirectSpaceState2D::collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) {
if (p_result_max <= 0) {
return false;
}
- GodotShape2D *shape = GodotPhysicsServer2D::godot_singleton->shape_owner.get_or_null(p_shape);
+ GodotShape2D *shape = GodotPhysicsServer2D::godot_singleton->shape_owner.get_or_null(p_parameters.shape_rid);
ERR_FAIL_COND_V(!shape, 0);
- Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
- aabb = aabb.merge(Rect2(aabb.position + p_motion, aabb.size)); //motion
- aabb = aabb.grow(p_margin);
+ Rect2 aabb = p_parameters.transform.xform(shape->get_aabb());
+ aabb = aabb.merge(Rect2(aabb.position + p_parameters.motion, aabb.size)); //motion
+ aabb = aabb.grow(p_parameters.margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, GodotSpace2D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -358,13 +345,13 @@ bool GodotPhysicsDirectSpaceState2D::collide_shape(RID p_shape, const Transform2
GodotPhysicsServer2D::CollCbkData *cbkptr = &cbk;
for (int i = 0; i < amount; i++) {
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
const GodotCollisionObject2D *col_obj = space->intersection_query_results[i];
- if (p_exclude.has(col_obj->get_self())) {
+ if (p_parameters.exclude.has(col_obj->get_self())) {
continue;
}
@@ -373,7 +360,7 @@ bool GodotPhysicsDirectSpaceState2D::collide_shape(RID p_shape, const Transform2
cbk.valid_dir = Vector2();
cbk.valid_depth = 0;
- if (GodotCollisionSolver2D::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, nullptr, p_margin)) {
+ if (GodotCollisionSolver2D::solve(shape, p_parameters.transform, p_parameters.motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, nullptr, p_parameters.margin)) {
collided = cbk.amount > 0;
}
}
@@ -432,15 +419,15 @@ static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B,
rd->best_local_shape = rd->local_shape;
}
-bool GodotPhysicsDirectSpaceState2D::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
- GodotShape2D *shape = GodotPhysicsServer2D::godot_singleton->shape_owner.get_or_null(p_shape);
+bool GodotPhysicsDirectSpaceState2D::rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) {
+ GodotShape2D *shape = GodotPhysicsServer2D::godot_singleton->shape_owner.get_or_null(p_parameters.shape_rid);
ERR_FAIL_COND_V(!shape, 0);
- real_t min_contact_depth = p_margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
+ real_t min_contact_depth = p_parameters.margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
- Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
- aabb = aabb.merge(Rect2(aabb.position + p_motion, aabb.size)); //motion
- aabb = aabb.grow(p_margin);
+ Rect2 aabb = p_parameters.transform.xform(shape->get_aabb());
+ aabb = aabb.merge(Rect2(aabb.position + p_parameters.motion, aabb.size)); //motion
+ aabb = aabb.grow(p_parameters.margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, GodotSpace2D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -451,13 +438,13 @@ bool GodotPhysicsDirectSpaceState2D::rest_info(RID p_shape, const Transform2D &p
rcd.min_allowed_depth = min_contact_depth;
for (int i = 0; i < amount; i++) {
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
const GodotCollisionObject2D *col_obj = space->intersection_query_results[i];
- if (p_exclude.has(col_obj->get_self())) {
+ if (p_parameters.exclude.has(col_obj->get_self())) {
continue;
}
@@ -467,7 +454,7 @@ bool GodotPhysicsDirectSpaceState2D::rest_info(RID p_shape, const Transform2D &p
rcd.object = col_obj;
rcd.shape = shape_idx;
rcd.local_shape = 0;
- bool sc = GodotCollisionSolver2D::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, nullptr, p_margin);
+ bool sc = GodotCollisionSolver2D::solve(shape, p_parameters.transform, p_parameters.motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, nullptr, p_parameters.margin);
if (!sc) {
continue;
}
diff --git a/servers/physics_2d/godot_space_2d.h b/servers/physics_2d/godot_space_2d.h
index 97e2928a9d..b155a834b6 100644
--- a/servers/physics_2d/godot_space_2d.h
+++ b/servers/physics_2d/godot_space_2d.h
@@ -45,18 +45,15 @@
class GodotPhysicsDirectSpaceState2D : public PhysicsDirectSpaceState2D {
GDCLASS(GodotPhysicsDirectSpaceState2D, PhysicsDirectSpaceState2D);
- int _intersect_point_impl(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point, bool p_filter_by_canvas = false, ObjectID p_canvas_instance_id = ObjectID());
-
public:
GodotSpace2D *space = nullptr;
- virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) override;
- virtual int intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) override;
- virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override;
+ virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override;
+ virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override;
+ virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) override;
+ virtual bool collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) override;
+ virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override;
GodotPhysicsDirectSpaceState2D() {}
};
diff --git a/servers/physics_2d/godot_step_2d.cpp b/servers/physics_2d/godot_step_2d.cpp
index 3010315571..84ec0e3c63 100644
--- a/servers/physics_2d/godot_step_2d.cpp
+++ b/servers/physics_2d/godot_step_2d.cpp
@@ -255,11 +255,7 @@ void GodotStep2D::step(GodotSpace2D *p_space, real_t p_delta, int p_iterations)
// Warning: _solve_island modifies the constraint islands for optimization purpose,
// their content is not reliable after these calls and shouldn't be used anymore.
- if (island_count > 1) {
- work_pool.do_work(island_count, this, &GodotStep2D::_solve_island, nullptr);
- } else if (island_count > 0) {
- _solve_island(0);
- }
+ work_pool.do_work(island_count, this, &GodotStep2D::_solve_island, nullptr);
{ //profile
profile_endtime = OS::get_singleton()->get_ticks_usec();
diff --git a/servers/physics_3d/godot_area_3d.cpp b/servers/physics_3d/godot_area_3d.cpp
index e115e17061..973fc50968 100644
--- a/servers/physics_3d/godot_area_3d.cpp
+++ b/servers/physics_3d/godot_area_3d.cpp
@@ -86,16 +86,16 @@ void GodotArea3D::set_space(GodotSpace3D *p_space) {
_set_space(p_space);
}
-void GodotArea3D::set_monitor_callback(ObjectID p_id, const StringName &p_method) {
- if (p_id == monitor_callback_id) {
- monitor_callback_method = p_method;
+void GodotArea3D::set_monitor_callback(const Callable &p_callback) {
+ ObjectID id = p_callback.get_object_id();
+ if (id == monitor_callback.get_object_id()) {
+ monitor_callback = p_callback;
return;
}
_unregister_shapes();
- monitor_callback_id = p_id;
- monitor_callback_method = p_method;
+ monitor_callback = p_callback;
monitored_bodies.clear();
monitored_areas.clear();
@@ -107,16 +107,16 @@ void GodotArea3D::set_monitor_callback(ObjectID p_id, const StringName &p_method
}
}
-void GodotArea3D::set_area_monitor_callback(ObjectID p_id, const StringName &p_method) {
- if (p_id == area_monitor_callback_id) {
- area_monitor_callback_method = p_method;
+void GodotArea3D::set_area_monitor_callback(const Callable &p_callback) {
+ ObjectID id = p_callback.get_object_id();
+ if (id == area_monitor_callback.get_object_id()) {
+ area_monitor_callback = p_callback;
return;
}
_unregister_shapes();
- area_monitor_callback_id = p_id;
- area_monitor_callback_method = p_method;
+ area_monitor_callback = p_callback;
monitored_bodies.clear();
monitored_areas.clear();
@@ -230,77 +230,75 @@ void GodotArea3D::set_monitorable(bool p_monitorable) {
}
void GodotArea3D::call_queries() {
- if (monitor_callback_id.is_valid() && !monitored_bodies.is_empty()) {
- Variant res[5];
- Variant *resptr[5];
- for (int i = 0; i < 5; i++) {
- resptr[i] = &res[i];
- }
+ if (!monitor_callback.is_null() && !monitored_bodies.is_empty()) {
+ if (monitor_callback.is_valid()) {
+ Variant res[5];
+ Variant *resptr[5];
+ for (int i = 0; i < 5; i++) {
+ resptr[i] = &res[i];
+ }
- Object *obj = ObjectDB::get_instance(monitor_callback_id);
- if (!obj) {
- monitored_bodies.clear();
- monitor_callback_id = ObjectID();
- return;
- }
+ for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E;) {
+ if (E->get().state == 0) { // Nothing happened
+ Map<BodyKey, BodyState>::Element *next = E->next();
+ monitored_bodies.erase(E);
+ E = next;
+ continue;
+ }
+
+ res[0] = E->get().state > 0 ? PhysicsServer3D::AREA_BODY_ADDED : PhysicsServer3D::AREA_BODY_REMOVED;
+ res[1] = E->key().rid;
+ res[2] = E->key().instance_id;
+ res[3] = E->key().body_shape;
+ res[4] = E->key().area_shape;
- for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E;) {
- if (E->get().state == 0) { // Nothing happened
Map<BodyKey, BodyState>::Element *next = E->next();
monitored_bodies.erase(E);
E = next;
- continue;
- }
- res[0] = E->get().state > 0 ? PhysicsServer3D::AREA_BODY_ADDED : PhysicsServer3D::AREA_BODY_REMOVED;
- res[1] = E->key().rid;
- res[2] = E->key().instance_id;
- res[3] = E->key().body_shape;
- res[4] = E->key().area_shape;
-
- Map<BodyKey, BodyState>::Element *next = E->next();
- monitored_bodies.erase(E);
- E = next;
-
- Callable::CallError ce;
- obj->call(monitor_callback_method, (const Variant **)resptr, 5, ce);
+ Callable::CallError ce;
+ Variant ret;
+ monitor_callback.call((const Variant **)resptr, 5, ret, ce);
+ }
+ } else {
+ monitored_bodies.clear();
+ monitor_callback = Callable();
}
}
- if (area_monitor_callback_id.is_valid() && !monitored_areas.is_empty()) {
- Variant res[5];
- Variant *resptr[5];
- for (int i = 0; i < 5; i++) {
- resptr[i] = &res[i];
- }
+ if (!area_monitor_callback.is_null() && !monitored_areas.is_empty()) {
+ if (area_monitor_callback.is_valid()) {
+ Variant res[5];
+ Variant *resptr[5];
+ for (int i = 0; i < 5; i++) {
+ resptr[i] = &res[i];
+ }
- Object *obj = ObjectDB::get_instance(area_monitor_callback_id);
- if (!obj) {
- monitored_areas.clear();
- area_monitor_callback_id = ObjectID();
- return;
- }
+ for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E;) {
+ if (E->get().state == 0) { // Nothing happened
+ Map<BodyKey, BodyState>::Element *next = E->next();
+ monitored_areas.erase(E);
+ E = next;
+ continue;
+ }
+
+ res[0] = E->get().state > 0 ? PhysicsServer3D::AREA_BODY_ADDED : PhysicsServer3D::AREA_BODY_REMOVED;
+ res[1] = E->key().rid;
+ res[2] = E->key().instance_id;
+ res[3] = E->key().body_shape;
+ res[4] = E->key().area_shape;
- for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E;) {
- if (E->get().state == 0) { // Nothing happened
Map<BodyKey, BodyState>::Element *next = E->next();
monitored_areas.erase(E);
E = next;
- continue;
- }
- res[0] = E->get().state > 0 ? PhysicsServer3D::AREA_BODY_ADDED : PhysicsServer3D::AREA_BODY_REMOVED;
- res[1] = E->key().rid;
- res[2] = E->key().instance_id;
- res[3] = E->key().body_shape;
- res[4] = E->key().area_shape;
-
- Map<BodyKey, BodyState>::Element *next = E->next();
- monitored_areas.erase(E);
- E = next;
-
- Callable::CallError ce;
- obj->call(area_monitor_callback_method, (const Variant **)resptr, 5, ce);
+ Callable::CallError ce;
+ Variant ret;
+ area_monitor_callback.call((const Variant **)resptr, 5, ret, ce);
+ }
+ } else {
+ monitored_areas.clear();
+ area_monitor_callback = Callable();
}
}
}
diff --git a/servers/physics_3d/godot_area_3d.h b/servers/physics_3d/godot_area_3d.h
index e8caa9221b..b02fa1d5b9 100644
--- a/servers/physics_3d/godot_area_3d.h
+++ b/servers/physics_3d/godot_area_3d.h
@@ -57,11 +57,8 @@ class GodotArea3D : public GodotCollisionObject3D {
int priority = 0;
bool monitorable = false;
- ObjectID monitor_callback_id;
- StringName monitor_callback_method;
-
- ObjectID area_monitor_callback_id;
- StringName area_monitor_callback_method;
+ Callable monitor_callback;
+ Callable area_monitor_callback;
SelfList<GodotArea3D> monitor_query_list;
SelfList<GodotArea3D> moved_list;
@@ -106,11 +103,11 @@ class GodotArea3D : public GodotCollisionObject3D {
void _queue_monitor_update();
public:
- void set_monitor_callback(ObjectID p_id, const StringName &p_method);
- _FORCE_INLINE_ bool has_monitor_callback() const { return monitor_callback_id.is_valid(); }
+ void set_monitor_callback(const Callable &p_callback);
+ _FORCE_INLINE_ bool has_monitor_callback() const { return !monitor_callback.is_null(); }
- void set_area_monitor_callback(ObjectID p_id, const StringName &p_method);
- _FORCE_INLINE_ bool has_area_monitor_callback() const { return area_monitor_callback_id.is_valid(); }
+ void set_area_monitor_callback(const Callable &p_callback);
+ _FORCE_INLINE_ bool has_area_monitor_callback() const { return !area_monitor_callback.is_null(); }
_FORCE_INLINE_ void add_body_to_query(GodotBody3D *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
_FORCE_INLINE_ void remove_body_from_query(GodotBody3D *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
diff --git a/servers/physics_3d/godot_body_3d.cpp b/servers/physics_3d/godot_body_3d.cpp
index 02929eeaed..acf60d61c2 100644
--- a/servers/physics_3d/godot_body_3d.cpp
+++ b/servers/physics_3d/godot_body_3d.cpp
@@ -229,6 +229,14 @@ void GodotBody3D::set_param(PhysicsServer3D::BodyParameter p_param, const Varian
case PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE: {
gravity_scale = p_value;
} break;
+ case PhysicsServer3D::BODY_PARAM_LINEAR_DAMP_MODE: {
+ int mode_value = p_value;
+ linear_damp_mode = (PhysicsServer3D::BodyDampMode)mode_value;
+ } break;
+ case PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP_MODE: {
+ int mode_value = p_value;
+ angular_damp_mode = (PhysicsServer3D::BodyDampMode)mode_value;
+ } break;
case PhysicsServer3D::BODY_PARAM_LINEAR_DAMP: {
linear_damp = p_value;
} break;
@@ -259,11 +267,17 @@ Variant GodotBody3D::get_param(PhysicsServer3D::BodyParameter p_param) const {
}
} break;
case PhysicsServer3D::BODY_PARAM_CENTER_OF_MASS: {
- return center_of_mass;
+ return center_of_mass_local;
} break;
case PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE: {
return gravity_scale;
} break;
+ case PhysicsServer3D::BODY_PARAM_LINEAR_DAMP_MODE: {
+ return linear_damp_mode;
+ }
+ case PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP_MODE: {
+ return angular_damp_mode;
+ }
case PhysicsServer3D::BODY_PARAM_LINEAR_DAMP: {
return linear_damp;
} break;
@@ -448,8 +462,8 @@ void GodotBody3D::_compute_area_gravity_and_damping(const GodotArea3D *p_area) {
p_area->compute_gravity(get_transform().get_origin(), area_gravity);
gravity += area_gravity;
- area_linear_damp += p_area->get_linear_damp();
- area_angular_damp += p_area->get_angular_damp();
+ total_linear_damp += p_area->get_linear_damp();
+ total_angular_damp += p_area->get_angular_damp();
}
void GodotBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool lock) {
@@ -469,19 +483,17 @@ void GodotBody3D::integrate_forces(real_t p_step) {
return;
}
- GodotArea3D *def_area = get_space()->get_default_area();
-
- ERR_FAIL_COND(!def_area);
-
int ac = areas.size();
bool stopped = false;
gravity = Vector3(0, 0, 0);
- area_linear_damp = 0;
- area_angular_damp = 0;
+
+ total_linear_damp = 0.0;
+ total_angular_damp = 0.0;
+
+ // Combine gravity and damping from overlapping areas in priority order.
if (ac) {
areas.sort();
const AreaCMP *aa = &areas[0];
- // damp_area = aa[ac-1].area;
for (int i = ac - 1; i >= 0 && !stopped; i--) {
PhysicsServer3D::AreaSpaceOverrideMode mode = aa[i].area->get_space_override_mode();
switch (mode) {
@@ -493,8 +505,8 @@ void GodotBody3D::integrate_forces(real_t p_step) {
case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE:
case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
gravity = Vector3(0, 0, 0);
- area_angular_damp = 0;
- area_linear_damp = 0;
+ total_linear_damp = 0.0;
+ total_angular_damp = 0.0;
_compute_area_gravity_and_damping(aa[i].area);
stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE;
} break;
@@ -504,28 +516,35 @@ void GodotBody3D::integrate_forces(real_t p_step) {
}
}
+ // Add default gravity and damping from space area.
if (!stopped) {
+ GodotArea3D *def_area = get_space()->get_default_area();
+ ERR_FAIL_COND(!def_area);
+
_compute_area_gravity_and_damping(def_area);
}
- gravity *= gravity_scale;
-
- // If less than 0, override dampenings with that of the Body
- if (angular_damp >= 0) {
- area_angular_damp = angular_damp;
+ // Override linear damping with body's value.
+ switch (linear_damp_mode) {
+ case PhysicsServer3D::BODY_DAMP_MODE_COMBINE: {
+ total_linear_damp += linear_damp;
+ } break;
+ case PhysicsServer3D::BODY_DAMP_MODE_REPLACE: {
+ total_linear_damp = linear_damp;
+ } break;
}
- /*
- else
- area_angular_damp=damp_area->get_angular_damp();
- */
- if (linear_damp >= 0) {
- area_linear_damp = linear_damp;
+ // Override angular damping with body's value.
+ switch (angular_damp_mode) {
+ case PhysicsServer3D::BODY_DAMP_MODE_COMBINE: {
+ total_angular_damp += angular_damp;
+ } break;
+ case PhysicsServer3D::BODY_DAMP_MODE_REPLACE: {
+ total_angular_damp = angular_damp;
+ } break;
}
- /*
- else
- area_linear_damp=damp_area->get_linear_damp();
- */
+
+ gravity *= gravity_scale;
Vector3 motion;
bool do_motion = false;
@@ -552,13 +571,13 @@ void GodotBody3D::integrate_forces(real_t p_step) {
force += applied_force;
Vector3 torque = applied_torque;
- real_t damp = 1.0 - p_step * area_linear_damp;
+ real_t damp = 1.0 - p_step * total_linear_damp;
if (damp < 0) { // reached zero in the given time
damp = 0;
}
- real_t angular_damp = 1.0 - p_step * area_angular_damp;
+ real_t angular_damp = 1.0 - p_step * total_angular_damp;
if (angular_damp < 0) { // reached zero in the given time
angular_damp = 0;
@@ -580,8 +599,6 @@ void GodotBody3D::integrate_forces(real_t p_step) {
applied_force = Vector3();
applied_torque = Vector3();
- //motion=linear_velocity*p_step;
-
biased_angular_velocity = Vector3();
biased_linear_velocity = Vector3();
@@ -589,7 +606,6 @@ void GodotBody3D::integrate_forces(real_t p_step) {
_update_shapes_with_motion(motion);
}
- def_area = nullptr; // clear the area, so it is set in the next frame
contact_count = 0;
}
diff --git a/servers/physics_3d/godot_body_3d.h b/servers/physics_3d/godot_body_3d.h
index 5acdab9d13..7fc2f58168 100644
--- a/servers/physics_3d/godot_body_3d.h
+++ b/servers/physics_3d/godot_body_3d.h
@@ -55,8 +55,15 @@ class GodotBody3D : public GodotCollisionObject3D {
real_t friction = 1.0;
Vector3 inertia;
- real_t linear_damp = -1.0;
- real_t angular_damp = -1.0;
+ PhysicsServer3D::BodyDampMode linear_damp_mode = PhysicsServer3D::BODY_DAMP_MODE_COMBINE;
+ PhysicsServer3D::BodyDampMode angular_damp_mode = PhysicsServer3D::BODY_DAMP_MODE_COMBINE;
+
+ real_t linear_damp = 0.0;
+ real_t angular_damp = 0.0;
+
+ real_t total_linear_damp = 0.0;
+ real_t total_angular_damp = 0.0;
+
real_t gravity_scale = 1.0;
uint16_t locked_axis = 0;
@@ -83,9 +90,6 @@ class GodotBody3D : public GodotCollisionObject3D {
Vector3 applied_force;
Vector3 applied_torque;
- real_t area_angular_damp = 0.0;
- real_t area_linear_damp = 0.0;
-
SelfList<GodotBody3D> active_list;
SelfList<GodotBody3D> mass_properties_update_list;
SelfList<GodotBody3D> direct_state_query_list;
@@ -196,6 +200,7 @@ public:
_FORCE_INLINE_ Basis get_principal_inertia_axes() const { return principal_inertia_axes; }
_FORCE_INLINE_ Vector3 get_center_of_mass() const { return center_of_mass; }
+ _FORCE_INLINE_ Vector3 get_center_of_mass_local() const { return center_of_mass_local; }
_FORCE_INLINE_ Vector3 xform_local_to_principal(const Vector3 &p_pos) const { return principal_inertia_axes_local.xform(p_pos - center_of_mass_local); }
_FORCE_INLINE_ void set_linear_velocity(const Vector3 &p_velocity) { linear_velocity = p_velocity; }
@@ -285,7 +290,6 @@ public:
_FORCE_INLINE_ const Vector3 &get_inv_inertia() const { return _inv_inertia; }
_FORCE_INLINE_ const Basis &get_inv_inertia_tensor() const { return _inv_inertia_tensor; }
_FORCE_INLINE_ real_t get_friction() const { return friction; }
- _FORCE_INLINE_ const Vector3 &get_gravity() const { return gravity; }
_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool lock);
diff --git a/servers/physics_3d/godot_body_direct_state_3d.cpp b/servers/physics_3d/godot_body_direct_state_3d.cpp
index db09657f8a..a929cab6f9 100644
--- a/servers/physics_3d/godot_body_direct_state_3d.cpp
+++ b/servers/physics_3d/godot_body_direct_state_3d.cpp
@@ -38,17 +38,21 @@ Vector3 GodotPhysicsDirectBodyState3D::get_total_gravity() const {
}
real_t GodotPhysicsDirectBodyState3D::get_total_angular_damp() const {
- return body->area_angular_damp;
+ return body->total_angular_damp;
}
real_t GodotPhysicsDirectBodyState3D::get_total_linear_damp() const {
- return body->area_linear_damp;
+ return body->total_linear_damp;
}
Vector3 GodotPhysicsDirectBodyState3D::get_center_of_mass() const {
return body->get_center_of_mass();
}
+Vector3 GodotPhysicsDirectBodyState3D::get_center_of_mass_local() const {
+ return body->get_center_of_mass_local();
+}
+
Basis GodotPhysicsDirectBodyState3D::get_principal_inertia_axes() const {
return body->get_principal_inertia_axes();
}
diff --git a/servers/physics_3d/godot_body_direct_state_3d.h b/servers/physics_3d/godot_body_direct_state_3d.h
index 6c584a2634..35fd1543b0 100644
--- a/servers/physics_3d/godot_body_direct_state_3d.h
+++ b/servers/physics_3d/godot_body_direct_state_3d.h
@@ -46,6 +46,7 @@ public:
virtual real_t get_total_linear_damp() const override;
virtual Vector3 get_center_of_mass() const override;
+ virtual Vector3 get_center_of_mass_local() const override;
virtual Basis get_principal_inertia_axes() const override;
virtual real_t get_inverse_mass() const override;
diff --git a/servers/physics_3d/godot_collision_object_3d.cpp b/servers/physics_3d/godot_collision_object_3d.cpp
index 80a3d18ce0..deb058b3ac 100644
--- a/servers/physics_3d/godot_collision_object_3d.cpp
+++ b/servers/physics_3d/godot_collision_object_3d.cpp
@@ -171,7 +171,7 @@ void GodotCollisionObject3D::_update_shapes() {
s.aabb_cache = shape_aabb;
Vector3 scale = xform.get_basis().get_scale();
- s.area_cache = s.shape->get_area() * scale.x * scale.y * scale.z;
+ s.area_cache = s.shape->get_volume() * scale.x * scale.y * scale.z;
if (s.bpid == 0) {
s.bpid = space->get_broadphase()->create(this, i, shape_aabb, _static);
diff --git a/servers/physics_3d/godot_physics_server_3d.cpp b/servers/physics_3d/godot_physics_server_3d.cpp
index 79a2e0b0ea..73654939ca 100644
--- a/servers/physics_3d/godot_physics_server_3d.cpp
+++ b/servers/physics_3d/godot_physics_server_3d.cpp
@@ -416,11 +416,11 @@ void GodotPhysicsServer3D::area_set_monitorable(RID p_area, bool p_monitorable)
area->set_monitorable(p_monitorable);
}
-void GodotPhysicsServer3D::area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
+void GodotPhysicsServer3D::area_set_monitor_callback(RID p_area, const Callable &p_callback) {
GodotArea3D *area = area_owner.get_or_null(p_area);
ERR_FAIL_COND(!area);
- area->set_monitor_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method);
+ area->set_monitor_callback(p_callback.is_valid() ? p_callback : Callable());
}
void GodotPhysicsServer3D::area_set_ray_pickable(RID p_area, bool p_enable) {
@@ -430,11 +430,11 @@ void GodotPhysicsServer3D::area_set_ray_pickable(RID p_area, bool p_enable) {
area->set_ray_pickable(p_enable);
}
-void GodotPhysicsServer3D::area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
+void GodotPhysicsServer3D::area_set_area_monitor_callback(RID p_area, const Callable &p_callback) {
GodotArea3D *area = area_owner.get_or_null(p_area);
ERR_FAIL_COND(!area);
- area->set_area_monitor_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method);
+ area->set_area_monitor_callback(p_callback.is_valid() ? p_callback : Callable());
}
/* BODY API */
diff --git a/servers/physics_3d/godot_physics_server_3d.h b/servers/physics_3d/godot_physics_server_3d.h
index 3ed9e320dc..4ddd10a4e0 100644
--- a/servers/physics_3d/godot_physics_server_3d.h
+++ b/servers/physics_3d/godot_physics_server_3d.h
@@ -157,8 +157,8 @@ public:
virtual void area_set_monitorable(RID p_area, bool p_monitorable) override;
- virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) override;
- virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) override;
+ virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) override;
+ virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) override;
/* BODY API */
diff --git a/servers/physics_3d/godot_shape_3d.h b/servers/physics_3d/godot_shape_3d.h
index 8822d9487b..1bbcd903f7 100644
--- a/servers/physics_3d/godot_shape_3d.h
+++ b/servers/physics_3d/godot_shape_3d.h
@@ -64,7 +64,7 @@ public:
FEATURE_CIRCLE,
};
- virtual real_t get_area() const { return aabb.get_area(); }
+ virtual real_t get_volume() const { return aabb.get_volume(); }
_FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
_FORCE_INLINE_ RID get_self() const { return self; }
@@ -120,7 +120,7 @@ class GodotWorldBoundaryShape3D : public GodotShape3D {
public:
Plane get_plane() const;
- virtual real_t get_area() const override { return INFINITY; }
+ virtual real_t get_volume() const override { return INFINITY; }
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_WORLD_BOUNDARY; }
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
virtual Vector3 get_support(const Vector3 &p_normal) const override;
@@ -147,7 +147,7 @@ public:
real_t get_length() const;
bool get_slide_on_slope() const;
- virtual real_t get_area() const override { return 0.0; }
+ virtual real_t get_volume() const override { return 0.0; }
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_SEPARATION_RAY; }
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
virtual Vector3 get_support(const Vector3 &p_normal) const override;
@@ -173,7 +173,7 @@ class GodotSphereShape3D : public GodotShape3D {
public:
real_t get_radius() const;
- virtual real_t get_area() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius; }
+ virtual real_t get_volume() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius; }
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_SPHERE; }
@@ -198,7 +198,7 @@ class GodotBoxShape3D : public GodotShape3D {
public:
_FORCE_INLINE_ Vector3 get_half_extents() const { return half_extents; }
- virtual real_t get_area() const override { return 8 * half_extents.x * half_extents.y * half_extents.z; }
+ virtual real_t get_volume() const override { return 8 * half_extents.x * half_extents.y * half_extents.z; }
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_BOX; }
@@ -227,7 +227,7 @@ public:
_FORCE_INLINE_ real_t get_height() const { return height; }
_FORCE_INLINE_ real_t get_radius() const { return radius; }
- virtual real_t get_area() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius + (height - radius * 2.0) * Math_PI * radius * radius; }
+ virtual real_t get_volume() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius + (height - radius * 2.0) * Math_PI * radius * radius; }
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CAPSULE; }
@@ -256,7 +256,7 @@ public:
_FORCE_INLINE_ real_t get_height() const { return height; }
_FORCE_INLINE_ real_t get_radius() const { return radius; }
- virtual real_t get_area() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius + height * Math_PI * radius * radius; }
+ virtual real_t get_volume() const override { return height * Math_PI * radius * radius; }
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CYLINDER; }
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp
index 750bf3a16d..77b37a2353 100644
--- a/servers/physics_3d/godot_space_3d.cpp
+++ b/servers/physics_3d/godot_space_3d.cpp
@@ -57,9 +57,9 @@ _FORCE_INLINE_ static bool _can_collide_with(GodotCollisionObject3D *p_object, u
return true;
}
-int GodotPhysicsDirectSpaceState3D::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+int GodotPhysicsDirectSpaceState3D::intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) {
ERR_FAIL_COND_V(space->locked, false);
- int amount = space->broadphase->cull_point(p_point, space->intersection_query_results, GodotSpace3D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_point(p_parameters.position, space->intersection_query_results, GodotSpace3D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
int cc = 0;
//Transform3D ai = p_xform.affine_inverse();
@@ -69,13 +69,13 @@ int GodotPhysicsDirectSpaceState3D::intersect_point(const Vector3 &p_point, Shap
break;
}
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
//area can't be picked by ray (default)
- if (p_exclude.has(space->intersection_query_results[i]->get_self())) {
+ if (p_parameters.exclude.has(space->intersection_query_results[i]->get_self())) {
continue;
}
@@ -85,7 +85,7 @@ int GodotPhysicsDirectSpaceState3D::intersect_point(const Vector3 &p_point, Shap
Transform3D inv_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
inv_xform.affine_invert();
- if (!col_obj->get_shape(shape_idx)->intersect_point(inv_xform.xform(p_point))) {
+ if (!col_obj->get_shape(shape_idx)->intersect_point(inv_xform.xform(p_parameters.position))) {
continue;
}
@@ -104,13 +104,13 @@ int GodotPhysicsDirectSpaceState3D::intersect_point(const Vector3 &p_point, Shap
return cc;
}
-bool GodotPhysicsDirectSpaceState3D::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_ray) {
+bool GodotPhysicsDirectSpaceState3D::intersect_ray(const RayParameters &p_parameters, RayResult &r_result) {
ERR_FAIL_COND_V(space->locked, false);
Vector3 begin, end;
Vector3 normal;
- begin = p_from;
- end = p_to;
+ begin = p_parameters.from;
+ end = p_parameters.to;
normal = (end - begin).normalized();
int amount = space->broadphase->cull_segment(begin, end, space->intersection_query_results, GodotSpace3D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -124,15 +124,15 @@ bool GodotPhysicsDirectSpaceState3D::intersect_ray(const Vector3 &p_from, const
real_t min_d = 1e10;
for (int i = 0; i < amount; i++) {
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
- if (p_pick_ray && !(space->intersection_query_results[i]->is_ray_pickable())) {
+ if (p_parameters.pick_ray && !(space->intersection_query_results[i]->is_ray_pickable())) {
continue;
}
- if (p_exclude.has(space->intersection_query_results[i]->get_self())) {
+ if (p_parameters.exclude.has(space->intersection_query_results[i]->get_self())) {
continue;
}
@@ -183,15 +183,15 @@ bool GodotPhysicsDirectSpaceState3D::intersect_ray(const Vector3 &p_from, const
return true;
}
-int GodotPhysicsDirectSpaceState3D::intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+int GodotPhysicsDirectSpaceState3D::intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) {
if (p_result_max <= 0) {
return 0;
}
- GodotShape3D *shape = GodotPhysicsServer3D::godot_singleton->shape_owner.get_or_null(p_shape);
+ GodotShape3D *shape = GodotPhysicsServer3D::godot_singleton->shape_owner.get_or_null(p_parameters.shape_rid);
ERR_FAIL_COND_V(!shape, 0);
- AABB aabb = p_xform.xform(shape->get_aabb());
+ AABB aabb = p_parameters.transform.xform(shape->get_aabb());
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, GodotSpace3D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -204,20 +204,20 @@ int GodotPhysicsDirectSpaceState3D::intersect_shape(const RID &p_shape, const Tr
break;
}
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
//area can't be picked by ray (default)
- if (p_exclude.has(space->intersection_query_results[i]->get_self())) {
+ if (p_parameters.exclude.has(space->intersection_query_results[i]->get_self())) {
continue;
}
const GodotCollisionObject3D *col_obj = space->intersection_query_results[i];
int shape_idx = space->intersection_query_subindex_results[i];
- if (!GodotCollisionSolver3D::solve_static(shape, p_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), nullptr, nullptr, nullptr, p_margin, 0)) {
+ if (!GodotCollisionSolver3D::solve_static(shape, p_parameters.transform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), nullptr, nullptr, nullptr, p_parameters.margin, 0)) {
continue;
}
@@ -238,36 +238,36 @@ int GodotPhysicsDirectSpaceState3D::intersect_shape(const RID &p_shape, const Tr
return cc;
}
-bool GodotPhysicsDirectSpaceState3D::cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
- GodotShape3D *shape = GodotPhysicsServer3D::godot_singleton->shape_owner.get_or_null(p_shape);
+bool GodotPhysicsDirectSpaceState3D::cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info) {
+ GodotShape3D *shape = GodotPhysicsServer3D::godot_singleton->shape_owner.get_or_null(p_parameters.shape_rid);
ERR_FAIL_COND_V(!shape, false);
- AABB aabb = p_xform.xform(shape->get_aabb());
- aabb = aabb.merge(AABB(aabb.position + p_motion, aabb.size)); //motion
- aabb = aabb.grow(p_margin);
+ AABB aabb = p_parameters.transform.xform(shape->get_aabb());
+ aabb = aabb.merge(AABB(aabb.position + p_parameters.motion, aabb.size)); //motion
+ aabb = aabb.grow(p_parameters.margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, GodotSpace3D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
real_t best_safe = 1;
real_t best_unsafe = 1;
- Transform3D xform_inv = p_xform.affine_inverse();
+ Transform3D xform_inv = p_parameters.transform.affine_inverse();
GodotMotionShape3D mshape;
mshape.shape = shape;
- mshape.motion = xform_inv.basis.xform(p_motion);
+ mshape.motion = xform_inv.basis.xform(p_parameters.motion);
bool best_first = true;
- Vector3 motion_normal = p_motion.normalized();
+ Vector3 motion_normal = p_parameters.motion.normalized();
Vector3 closest_A, closest_B;
for (int i = 0; i < amount; i++) {
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
- if (p_exclude.has(space->intersection_query_results[i]->get_self())) {
+ if (p_parameters.exclude.has(space->intersection_query_results[i]->get_self())) {
continue; //ignore excluded
}
@@ -279,14 +279,14 @@ bool GodotPhysicsDirectSpaceState3D::cast_motion(const RID &p_shape, const Trans
Transform3D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
- if (GodotCollisionSolver3D::solve_distance(&mshape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, aabb, &sep_axis)) {
+ if (GodotCollisionSolver3D::solve_distance(&mshape, p_parameters.transform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, aabb, &sep_axis)) {
continue;
}
//test initial overlap, ignore objects it's inside of.
sep_axis = motion_normal;
- if (!GodotCollisionSolver3D::solve_distance(shape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, aabb, &sep_axis)) {
+ if (!GodotCollisionSolver3D::solve_distance(shape, p_parameters.transform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, aabb, &sep_axis)) {
continue;
}
@@ -297,11 +297,11 @@ bool GodotPhysicsDirectSpaceState3D::cast_motion(const RID &p_shape, const Trans
for (int j = 0; j < 8; j++) { //steps should be customizable..
real_t fraction = low + (hi - low) * fraction_coeff;
- mshape.motion = xform_inv.basis.xform(p_motion * fraction);
+ mshape.motion = xform_inv.basis.xform(p_parameters.motion * fraction);
Vector3 lA, lB;
Vector3 sep = motion_normal; //important optimization for this to work fast enough
- bool collided = !GodotCollisionSolver3D::solve_distance(&mshape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, lA, lB, aabb, &sep);
+ bool collided = !GodotCollisionSolver3D::solve_distance(&mshape, p_parameters.transform, col_obj->get_shape(shape_idx), col_obj_xform, lA, lB, aabb, &sep);
if (collided) {
hi = fraction;
@@ -357,16 +357,16 @@ bool GodotPhysicsDirectSpaceState3D::cast_motion(const RID &p_shape, const Trans
return true;
}
-bool GodotPhysicsDirectSpaceState3D::collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+bool GodotPhysicsDirectSpaceState3D::collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) {
if (p_result_max <= 0) {
return false;
}
- GodotShape3D *shape = GodotPhysicsServer3D::godot_singleton->shape_owner.get_or_null(p_shape);
+ GodotShape3D *shape = GodotPhysicsServer3D::godot_singleton->shape_owner.get_or_null(p_parameters.shape_rid);
ERR_FAIL_COND_V(!shape, 0);
- AABB aabb = p_shape_xform.xform(shape->get_aabb());
- aabb = aabb.grow(p_margin);
+ AABB aabb = p_parameters.transform.xform(shape->get_aabb());
+ aabb = aabb.grow(p_parameters.margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, GodotSpace3D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -382,19 +382,19 @@ bool GodotPhysicsDirectSpaceState3D::collide_shape(RID p_shape, const Transform3
GodotPhysicsServer3D::CollCbkData *cbkptr = &cbk;
for (int i = 0; i < amount; i++) {
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
const GodotCollisionObject3D *col_obj = space->intersection_query_results[i];
- if (p_exclude.has(col_obj->get_self())) {
+ if (p_parameters.exclude.has(col_obj->get_self())) {
continue;
}
int shape_idx = space->intersection_query_subindex_results[i];
- if (GodotCollisionSolver3D::solve_static(shape, p_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, nullptr, p_margin)) {
+ if (GodotCollisionSolver3D::solve_static(shape, p_parameters.transform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, nullptr, p_parameters.margin)) {
collided = true;
}
}
@@ -487,14 +487,14 @@ static void _rest_cbk_result(const Vector3 &p_point_A, int p_index_A, const Vect
rd->best_result.local_shape = rd->local_shape;
}
-bool GodotPhysicsDirectSpaceState3D::rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
- GodotShape3D *shape = GodotPhysicsServer3D::godot_singleton->shape_owner.get_or_null(p_shape);
+bool GodotPhysicsDirectSpaceState3D::rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) {
+ GodotShape3D *shape = GodotPhysicsServer3D::godot_singleton->shape_owner.get_or_null(p_parameters.shape_rid);
ERR_FAIL_COND_V(!shape, 0);
- real_t min_contact_depth = p_margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
+ real_t min_contact_depth = p_parameters.margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
- AABB aabb = p_shape_xform.xform(shape->get_aabb());
- aabb = aabb.grow(p_margin);
+ AABB aabb = p_parameters.transform.xform(shape->get_aabb());
+ aabb = aabb.grow(p_parameters.margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, GodotSpace3D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -502,13 +502,13 @@ bool GodotPhysicsDirectSpaceState3D::rest_info(RID p_shape, const Transform3D &p
rcd.min_allowed_depth = min_contact_depth;
for (int i = 0; i < amount; i++) {
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
const GodotCollisionObject3D *col_obj = space->intersection_query_results[i];
- if (p_exclude.has(col_obj->get_self())) {
+ if (p_parameters.exclude.has(col_obj->get_self())) {
continue;
}
@@ -516,7 +516,7 @@ bool GodotPhysicsDirectSpaceState3D::rest_info(RID p_shape, const Transform3D &p
rcd.object = col_obj;
rcd.shape = shape_idx;
- bool sc = GodotCollisionSolver3D::solve_static(shape, p_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, p_margin);
+ bool sc = GodotCollisionSolver3D::solve_static(shape, p_parameters.transform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, p_parameters.margin);
if (!sc) {
continue;
}
diff --git a/servers/physics_3d/godot_space_3d.h b/servers/physics_3d/godot_space_3d.h
index 3b36dd346c..aa5e965751 100644
--- a/servers/physics_3d/godot_space_3d.h
+++ b/servers/physics_3d/godot_space_3d.h
@@ -49,12 +49,12 @@ class GodotPhysicsDirectSpaceState3D : public PhysicsDirectSpaceState3D {
public:
GodotSpace3D *space;
- virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) override;
- virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override;
- virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override;
+ virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override;
+ virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override;
+ virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info = nullptr) override;
+ virtual bool collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) override;
+ virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override;
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override;
GodotPhysicsDirectSpaceState3D();
diff --git a/servers/physics_3d/godot_step_3d.cpp b/servers/physics_3d/godot_step_3d.cpp
index a8654c617b..331d65df49 100644
--- a/servers/physics_3d/godot_step_3d.cpp
+++ b/servers/physics_3d/godot_step_3d.cpp
@@ -359,11 +359,7 @@ void GodotStep3D::step(GodotSpace3D *p_space, real_t p_delta, int p_iterations)
// Warning: _solve_island modifies the constraint islands for optimization purpose,
// their content is not reliable after these calls and shouldn't be used anymore.
- if (island_count > 1) {
- work_pool.do_work(island_count, this, &GodotStep3D::_solve_island, nullptr);
- } else if (island_count > 0) {
- _solve_island(0);
- }
+ work_pool.do_work(island_count, this, &GodotStep3D::_solve_island, nullptr);
{ //profile
profile_endtime = OS::get_singleton()->get_ticks_usec();
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index a6cb7dbdd9..fa89ccec65 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -78,6 +78,7 @@ void PhysicsDirectBodyState2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState2D::get_total_angular_damp);
ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState2D::get_center_of_mass);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass_local"), &PhysicsDirectBodyState2D::get_center_of_mass_local);
ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState2D::get_inverse_mass);
ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState2D::get_inverse_inertia);
@@ -124,6 +125,7 @@ void PhysicsDirectBodyState2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_linear_damp"), "", "get_total_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "total_gravity"), "", "get_total_gravity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass"), "", "get_center_of_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass_local"), "", "get_center_of_mass_local");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping");
@@ -134,95 +136,132 @@ PhysicsDirectBodyState2D::PhysicsDirectBodyState2D() {}
///////////////////////////////////////////////////////
-void PhysicsShapeQueryParameters2D::set_shape(const RES &p_shape_ref) {
- ERR_FAIL_COND(p_shape_ref.is_null());
- shape_ref = p_shape_ref;
- shape = p_shape_ref->get_rid();
-}
-
-RES PhysicsShapeQueryParameters2D::get_shape() const {
- return shape_ref;
+void PhysicsRayQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) {
+ parameters.exclude.clear();
+ for (int i = 0; i < p_exclude.size(); i++) {
+ parameters.exclude.insert(p_exclude[i]);
+ }
}
-void PhysicsShapeQueryParameters2D::set_shape_rid(const RID &p_shape) {
- if (shape != p_shape) {
- shape_ref = RES();
- shape = p_shape;
+Vector<RID> PhysicsRayQueryParameters2D::get_exclude() const {
+ Vector<RID> ret;
+ ret.resize(parameters.exclude.size());
+ int idx = 0;
+ for (Set<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
+ ret.write[idx++] = E->get();
}
+ return ret;
}
-RID PhysicsShapeQueryParameters2D::get_shape_rid() const {
- return shape;
-}
+void PhysicsRayQueryParameters2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsRayQueryParameters2D::set_from);
+ ClassDB::bind_method(D_METHOD("get_from"), &PhysicsRayQueryParameters2D::get_from);
-void PhysicsShapeQueryParameters2D::set_transform(const Transform2D &p_transform) {
- transform = p_transform;
-}
+ ClassDB::bind_method(D_METHOD("set_to", "to"), &PhysicsRayQueryParameters2D::set_to);
+ ClassDB::bind_method(D_METHOD("get_to"), &PhysicsRayQueryParameters2D::get_to);
-Transform2D PhysicsShapeQueryParameters2D::get_transform() const {
- return transform;
-}
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsRayQueryParameters2D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsRayQueryParameters2D::get_collision_mask);
-void PhysicsShapeQueryParameters2D::set_motion(const Vector2 &p_motion) {
- motion = p_motion;
-}
+ ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsRayQueryParameters2D::set_exclude);
+ ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsRayQueryParameters2D::get_exclude);
-Vector2 PhysicsShapeQueryParameters2D::get_motion() const {
- return motion;
-}
+ ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsRayQueryParameters2D::set_collide_with_bodies);
+ ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsRayQueryParameters2D::is_collide_with_bodies_enabled);
-void PhysicsShapeQueryParameters2D::set_margin(real_t p_margin) {
- margin = p_margin;
-}
+ ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsRayQueryParameters2D::set_collide_with_areas);
+ ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsRayQueryParameters2D::is_collide_with_areas_enabled);
-real_t PhysicsShapeQueryParameters2D::get_margin() const {
- return margin;
-}
-
-void PhysicsShapeQueryParameters2D::set_collision_mask(uint32_t p_collision_mask) {
- collision_mask = p_collision_mask;
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "from"), "set_from", "get_from");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "to"), "set_to", "get_to");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
}
-uint32_t PhysicsShapeQueryParameters2D::get_collision_mask() const {
- return collision_mask;
-}
+///////////////////////////////////////////////////////
-void PhysicsShapeQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) {
- exclude.clear();
+void PhysicsPointQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) {
+ parameters.exclude.clear();
for (int i = 0; i < p_exclude.size(); i++) {
- exclude.insert(p_exclude[i]);
+ parameters.exclude.insert(p_exclude[i]);
}
}
-Vector<RID> PhysicsShapeQueryParameters2D::get_exclude() const {
+Vector<RID> PhysicsPointQueryParameters2D::get_exclude() const {
Vector<RID> ret;
- ret.resize(exclude.size());
+ ret.resize(parameters.exclude.size());
int idx = 0;
- for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) {
+ for (Set<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
ret.write[idx++] = E->get();
}
return ret;
}
-void PhysicsShapeQueryParameters2D::set_collide_with_bodies(bool p_enable) {
- collide_with_bodies = p_enable;
+void PhysicsPointQueryParameters2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &PhysicsPointQueryParameters2D::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &PhysicsPointQueryParameters2D::get_position);
+
+ ClassDB::bind_method(D_METHOD("set_canvas_instance_id", "canvas_instance_id"), &PhysicsPointQueryParameters2D::set_canvas_instance_id);
+ ClassDB::bind_method(D_METHOD("get_canvas_instance_id"), &PhysicsPointQueryParameters2D::get_canvas_instance_id);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsPointQueryParameters2D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsPointQueryParameters2D::get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsPointQueryParameters2D::set_exclude);
+ ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsPointQueryParameters2D::get_exclude);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsPointQueryParameters2D::set_collide_with_bodies);
+ ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsPointQueryParameters2D::is_collide_with_bodies_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsPointQueryParameters2D::set_collide_with_areas);
+ ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsPointQueryParameters2D::is_collide_with_areas_enabled);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_instance_id", PROPERTY_HINT_OBJECT_ID), "set_canvas_instance_id", "get_canvas_instance_id");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
+}
+
+///////////////////////////////////////////////////////
+
+void PhysicsShapeQueryParameters2D::set_shape(const RES &p_shape_ref) {
+ ERR_FAIL_COND(p_shape_ref.is_null());
+ shape_ref = p_shape_ref;
+ parameters.shape_rid = p_shape_ref->get_rid();
}
-bool PhysicsShapeQueryParameters2D::is_collide_with_bodies_enabled() const {
- return collide_with_bodies;
+void PhysicsShapeQueryParameters2D::set_shape_rid(const RID &p_shape) {
+ if (parameters.shape_rid != p_shape) {
+ shape_ref = RES();
+ parameters.shape_rid = p_shape;
+ }
}
-void PhysicsShapeQueryParameters2D::set_collide_with_areas(bool p_enable) {
- collide_with_areas = p_enable;
+void PhysicsShapeQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) {
+ parameters.exclude.clear();
+ for (int i = 0; i < p_exclude.size(); i++) {
+ parameters.exclude.insert(p_exclude[i]);
+ }
}
-bool PhysicsShapeQueryParameters2D::is_collide_with_areas_enabled() const {
- return collide_with_areas;
+Vector<RID> PhysicsShapeQueryParameters2D::get_exclude() const {
+ Vector<RID> ret;
+ ret.resize(parameters.exclude.size());
+ int idx = 0;
+ for (Set<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
+ ret.write[idx++] = E->get();
+ }
+ return ret;
}
void PhysicsShapeQueryParameters2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters2D::set_shape);
ClassDB::bind_method(D_METHOD("get_shape"), &PhysicsShapeQueryParameters2D::get_shape);
+
ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters2D::set_shape_rid);
ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters2D::get_shape_rid);
@@ -248,7 +287,7 @@ void PhysicsShapeQueryParameters2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsShapeQueryParameters2D::is_collide_with_areas_enabled);
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::RID) + ":"), "set_exclude", "get_exclude");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
@@ -258,36 +297,58 @@ void PhysicsShapeQueryParameters2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
}
-Dictionary PhysicsDirectSpaceState2D::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
- RayResult inters;
- Set<RID> exclude;
- for (int i = 0; i < p_exclude.size(); i++) {
- exclude.insert(p_exclude[i]);
- }
+///////////////////////////////////////////////////////
+
+Dictionary PhysicsDirectSpaceState2D::_intersect_ray(const Ref<PhysicsRayQueryParameters2D> &p_ray_query) {
+ ERR_FAIL_COND_V(!p_ray_query.is_valid(), Dictionary());
- bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
+ RayResult result;
+ bool res = intersect_ray(p_ray_query->get_parameters(), result);
if (!res) {
return Dictionary();
}
Dictionary d;
- d["position"] = inters.position;
- d["normal"] = inters.normal;
- d["collider_id"] = inters.collider_id;
- d["collider"] = inters.collider;
- d["shape"] = inters.shape;
- d["rid"] = inters.rid;
+ d["position"] = result.position;
+ d["normal"] = result.normal;
+ d["collider_id"] = result.collider_id;
+ d["collider"] = result.collider;
+ d["shape"] = result.shape;
+ d["rid"] = result.rid;
return d;
}
+Array PhysicsDirectSpaceState2D::_intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results) {
+ Vector<ShapeResult> ret;
+ ret.resize(p_max_results);
+
+ int rc = intersect_point(p_point_query->get_parameters(), ret.ptrw(), ret.size());
+
+ if (rc == 0) {
+ return Array();
+ }
+
+ Array r;
+ r.resize(rc);
+ for (int i = 0; i < rc; i++) {
+ Dictionary d;
+ d["rid"] = ret[i].rid;
+ d["collider_id"] = ret[i].collider_id;
+ d["collider"] = ret[i].collider;
+ d["shape"] = ret[i].shape;
+ r[i] = d;
+ }
+ return r;
+}
+
Array PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
Vector<ShapeResult> sr;
sr.resize(p_max_results);
- int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ int rc = intersect_shape(p_shape_query->get_parameters(), sr.ptrw(), sr.size());
Array ret;
ret.resize(rc);
for (int i = 0; i < rc; i++) {
@@ -306,7 +367,7 @@ Array PhysicsDirectSpaceState2D::_cast_motion(const Ref<PhysicsShapeQueryParamet
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
real_t closest_safe, closest_unsafe;
- bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ bool res = cast_motion(p_shape_query->get_parameters(), closest_safe, closest_unsafe);
if (!res) {
return Array();
}
@@ -317,54 +378,13 @@ Array PhysicsDirectSpaceState2D::_cast_motion(const Ref<PhysicsShapeQueryParamet
return ret;
}
-Array PhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_filter_by_canvas, ObjectID p_canvas_instance_id) {
- Set<RID> exclude;
- for (int i = 0; i < p_exclude.size(); i++) {
- exclude.insert(p_exclude[i]);
- }
-
- Vector<ShapeResult> ret;
- ret.resize(p_max_results);
-
- int rc;
- if (p_filter_by_canvas) {
- rc = intersect_point(p_point, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
- } else {
- rc = intersect_point_on_canvas(p_point, p_canvas_instance_id, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
- }
-
- if (rc == 0) {
- return Array();
- }
-
- Array r;
- r.resize(rc);
- for (int i = 0; i < rc; i++) {
- Dictionary d;
- d["rid"] = ret[i].rid;
- d["collider_id"] = ret[i].collider_id;
- d["collider"] = ret[i].collider;
- d["shape"] = ret[i].shape;
- r[i] = d;
- }
- return r;
-}
-
-Array PhysicsDirectSpaceState2D::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
- return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
-}
-
-Array PhysicsDirectSpaceState2D::_intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_intance_id, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
- return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas, true, p_canvas_intance_id);
-}
-
Array PhysicsDirectSpaceState2D::_collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
Vector<Vector2> ret;
ret.resize(p_max_results * 2);
int rc = 0;
- bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ bool res = collide_shape(p_shape_query->get_parameters(), ret.ptrw(), p_max_results, rc);
if (!res) {
return Array();
}
@@ -381,7 +401,7 @@ Dictionary PhysicsDirectSpaceState2D::_get_rest_info(const Ref<PhysicsShapeQuery
ShapeRestInfo sri;
- bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ bool res = rest_info(p_shape_query->get_parameters(), &sri);
Dictionary r;
if (!res) {
return r;
@@ -401,13 +421,12 @@ PhysicsDirectSpaceState2D::PhysicsDirectSpaceState2D() {
}
void PhysicsDirectSpaceState2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("intersect_point_on_canvas", "point", "canvas_instance_id", "max_results", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point_on_canvas, DEFVAL(32), DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_ray, DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState2D::_intersect_shape, DEFVAL(32));
- ClassDB::bind_method(D_METHOD("cast_motion", "shape"), &PhysicsDirectSpaceState2D::_cast_motion);
- ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState2D::_collide_shape, DEFVAL(32));
- ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState2D::_get_rest_info);
+ ClassDB::bind_method(D_METHOD("intersect_point", "parameters", "max_results"), &PhysicsDirectSpaceState2D::_intersect_point, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("intersect_ray", "parameters"), &PhysicsDirectSpaceState2D::_intersect_ray);
+ ClassDB::bind_method(D_METHOD("intersect_shape", "parameters", "max_results"), &PhysicsDirectSpaceState2D::_intersect_shape, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("cast_motion", "parameters"), &PhysicsDirectSpaceState2D::_cast_motion);
+ ClassDB::bind_method(D_METHOD("collide_shape", "parameters", "max_results"), &PhysicsDirectSpaceState2D::_collide_shape, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("get_rest_info", "parameters"), &PhysicsDirectSpaceState2D::_get_rest_info);
}
///////////////////////////////
@@ -473,7 +492,7 @@ void PhysicsTestMotionParameters2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude_bodies", "get_exclude_bodies");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_objects"), "set_exclude_objects", "get_exclude_objects");
}
@@ -616,8 +635,8 @@ void PhysicsServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("area_attach_canvas_instance_id", "area", "id"), &PhysicsServer2D::area_attach_canvas_instance_id);
ClassDB::bind_method(D_METHOD("area_get_canvas_instance_id", "area"), &PhysicsServer2D::area_get_canvas_instance_id);
- ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &PhysicsServer2D::area_set_monitor_callback);
- ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "receiver", "method"), &PhysicsServer2D::area_set_area_monitor_callback);
+ ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "callback"), &PhysicsServer2D::area_set_monitor_callback);
+ ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "callback"), &PhysicsServer2D::area_set_area_monitor_callback);
ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &PhysicsServer2D::area_set_monitorable);
ClassDB::bind_method(D_METHOD("body_create"), &PhysicsServer2D::body_create);
@@ -758,10 +777,15 @@ void PhysicsServer2D::_bind_methods() {
BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA);
BIND_ENUM_CONSTANT(BODY_PARAM_CENTER_OF_MASS);
BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
+ BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP_MODE);
+ BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP_MODE);
BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP);
BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
BIND_ENUM_CONSTANT(BODY_PARAM_MAX);
+ BIND_ENUM_CONSTANT(BODY_DAMP_MODE_COMBINE);
+ BIND_ENUM_CONSTANT(BODY_DAMP_MODE_REPLACE);
+
BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM);
BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index f83c57407d..fec03a8111 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -49,6 +49,7 @@ public:
virtual real_t get_total_angular_damp() const = 0; // get density of this body space/area
virtual Vector2 get_center_of_mass() const = 0;
+ virtual Vector2 get_center_of_mass_local() const = 0;
virtual real_t get_inverse_mass() const = 0; // get the mass
virtual real_t get_inverse_inertia() const = 0; // get density of this body space
@@ -94,60 +95,15 @@ public:
PhysicsDirectBodyState2D();
};
-//used for script
-class PhysicsShapeQueryParameters2D : public RefCounted {
- GDCLASS(PhysicsShapeQueryParameters2D, RefCounted);
- friend class PhysicsDirectSpaceState2D;
-
- RES shape_ref;
- RID shape;
- Transform2D transform;
- Vector2 motion;
- real_t margin = 0.0;
- Set<RID> exclude;
- uint32_t collision_mask = UINT32_MAX;
-
- bool collide_with_bodies = true;
- bool collide_with_areas = false;
-
-protected:
- static void _bind_methods();
-
-public:
- void set_shape(const RES &p_shape_ref);
- RES get_shape() const;
- void set_shape_rid(const RID &p_shape);
- RID get_shape_rid() const;
-
- void set_transform(const Transform2D &p_transform);
- Transform2D get_transform() const;
-
- void set_motion(const Vector2 &p_motion);
- Vector2 get_motion() const;
-
- void set_margin(real_t p_margin);
- real_t get_margin() const;
-
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collide_with_bodies(bool p_enable);
- bool is_collide_with_bodies_enabled() const;
-
- void set_collide_with_areas(bool p_enable);
- bool is_collide_with_areas_enabled() const;
-
- void set_exclude(const Vector<RID> &p_exclude);
- Vector<RID> get_exclude() const;
-};
+class PhysicsRayQueryParameters2D;
+class PhysicsPointQueryParameters2D;
+class PhysicsShapeQueryParameters2D;
class PhysicsDirectSpaceState2D : public Object {
GDCLASS(PhysicsDirectSpaceState2D, Object);
- Dictionary _intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
- Array _intersect_point(const Vector2 &p_point, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
- Array _intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_intance_id, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
- Array _intersect_point_impl(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclud, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_filter_by_canvas = false, ObjectID p_canvas_instance_id = ObjectID());
+ Dictionary _intersect_ray(const Ref<PhysicsRayQueryParameters2D> &p_ray_query);
+ Array _intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results = 32);
Array _intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32);
Array _cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query);
Array _collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32);
@@ -157,6 +113,16 @@ protected:
static void _bind_methods();
public:
+ struct RayParameters {
+ Vector2 from;
+ Vector2 to;
+ Set<RID> exclude;
+ uint32_t collision_mask = UINT32_MAX;
+
+ bool collide_with_bodies = true;
+ bool collide_with_areas = false;
+ };
+
struct RayResult {
Vector2 position;
Vector2 normal;
@@ -166,7 +132,7 @@ public:
int shape = 0;
};
- virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) = 0;
struct ShapeResult {
RID rid;
@@ -175,14 +141,31 @@ public:
int shape = 0;
};
- virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0;
- virtual int intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0;
+ struct PointParameters {
+ Vector2 position;
+ ObjectID canvas_instance_id;
+ Set<RID> exclude;
+ uint32_t collision_mask = UINT32_MAX;
+
+ bool collide_with_bodies = true;
+ bool collide_with_areas = false;
+
+ bool pick_point = false;
+ };
- virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0;
- virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ struct ShapeParameters {
+ RID shape_rid;
+ Transform2D transform;
+ Vector2 motion;
+ real_t margin = 0.0;
+ Set<RID> exclude;
+ uint32_t collision_mask = UINT32_MAX;
- virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ bool collide_with_bodies = true;
+ bool collide_with_areas = false;
+ };
struct ShapeRestInfo {
Vector2 point;
@@ -190,10 +173,13 @@ public:
RID rid;
ObjectID collider_id;
int shape = 0;
- Vector2 linear_velocity; //velocity at contact point
+ Vector2 linear_velocity; // Velocity at contact point.
};
- virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0;
+ virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) = 0;
+ virtual bool collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) = 0;
+ virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) = 0;
PhysicsDirectSpaceState2D();
};
@@ -335,8 +321,8 @@ public:
virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0;
virtual void area_set_pickable(RID p_area, bool p_pickable) = 0;
- virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0;
- virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0;
+ virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) = 0;
+ virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) = 0;
/* BODY API */
@@ -400,11 +386,18 @@ public:
BODY_PARAM_INERTIA,
BODY_PARAM_CENTER_OF_MASS,
BODY_PARAM_GRAVITY_SCALE,
+ BODY_PARAM_LINEAR_DAMP_MODE,
+ BODY_PARAM_ANGULAR_DAMP_MODE,
BODY_PARAM_LINEAR_DAMP,
BODY_PARAM_ANGULAR_DAMP,
BODY_PARAM_MAX,
};
+ enum BodyDampMode {
+ BODY_DAMP_MODE_COMBINE,
+ BODY_DAMP_MODE_REPLACE,
+ };
+
virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) = 0;
virtual Variant body_get_param(RID p_body, BodyParameter p_param) const = 0;
@@ -585,6 +578,107 @@ public:
~PhysicsServer2D();
};
+class PhysicsRayQueryParameters2D : public RefCounted {
+ GDCLASS(PhysicsRayQueryParameters2D, RefCounted);
+
+ PhysicsDirectSpaceState2D::RayParameters parameters;
+
+protected:
+ static void _bind_methods();
+
+public:
+ const PhysicsDirectSpaceState2D::RayParameters &get_parameters() const { return parameters; }
+
+ void set_from(const Vector2 &p_from) { parameters.from = p_from; }
+ const Vector2 &get_from() const { return parameters.from; }
+
+ void set_to(const Vector2 &p_to) { parameters.to = p_to; }
+ const Vector2 &get_to() const { return parameters.to; }
+
+ void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
+ uint32_t get_collision_mask() const { return parameters.collision_mask; }
+
+ void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
+ bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
+
+ void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
+ bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
+
+ void set_exclude(const Vector<RID> &p_exclude);
+ Vector<RID> get_exclude() const;
+};
+
+class PhysicsPointQueryParameters2D : public RefCounted {
+ GDCLASS(PhysicsPointQueryParameters2D, RefCounted);
+
+ PhysicsDirectSpaceState2D::PointParameters parameters;
+
+protected:
+ static void _bind_methods();
+
+public:
+ const PhysicsDirectSpaceState2D::PointParameters &get_parameters() const { return parameters; }
+
+ void set_position(const Vector2 &p_position) { parameters.position = p_position; }
+ const Vector2 &get_position() const { return parameters.position; }
+
+ void set_canvas_instance_id(ObjectID p_canvas_instance_id) { parameters.canvas_instance_id = p_canvas_instance_id; }
+ ObjectID get_canvas_instance_id() const { return parameters.canvas_instance_id; }
+
+ void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
+ uint32_t get_collision_mask() const { return parameters.collision_mask; }
+
+ void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
+ bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
+
+ void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
+ bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
+
+ void set_exclude(const Vector<RID> &p_exclude);
+ Vector<RID> get_exclude() const;
+};
+
+class PhysicsShapeQueryParameters2D : public RefCounted {
+ GDCLASS(PhysicsShapeQueryParameters2D, RefCounted);
+
+ PhysicsDirectSpaceState2D::ShapeParameters parameters;
+
+ RES shape_ref;
+
+protected:
+ static void _bind_methods();
+
+public:
+ const PhysicsDirectSpaceState2D::ShapeParameters &get_parameters() const { return parameters; }
+
+ void set_shape(const RES &p_shape_ref);
+ RES get_shape() const { return shape_ref; }
+
+ void set_shape_rid(const RID &p_shape);
+ RID get_shape_rid() const { return parameters.shape_rid; }
+
+ void set_transform(const Transform2D &p_transform) { parameters.transform = p_transform; }
+ const Transform2D &get_transform() const { return parameters.transform; }
+
+ void set_motion(const Vector2 &p_motion) { parameters.motion = p_motion; }
+ const Vector2 &get_motion() const { return parameters.motion; }
+
+ void set_margin(real_t p_margin) { parameters.margin = p_margin; }
+ real_t get_margin() const { return parameters.margin; }
+
+ void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
+ uint32_t get_collision_mask() const { return parameters.collision_mask; }
+
+ void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
+ bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
+
+ void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
+ bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
+
+ void set_exclude(const Vector<RID> &p_exclude);
+ Vector<RID> get_exclude() const;
+};
+
class PhysicsTestMotionParameters2D : public RefCounted {
GDCLASS(PhysicsTestMotionParameters2D, RefCounted);
@@ -692,12 +786,12 @@ VARIANT_ENUM_CAST(PhysicsServer2D::AreaParameter);
VARIANT_ENUM_CAST(PhysicsServer2D::AreaSpaceOverrideMode);
VARIANT_ENUM_CAST(PhysicsServer2D::BodyMode);
VARIANT_ENUM_CAST(PhysicsServer2D::BodyParameter);
+VARIANT_ENUM_CAST(PhysicsServer2D::BodyDampMode);
VARIANT_ENUM_CAST(PhysicsServer2D::BodyState);
VARIANT_ENUM_CAST(PhysicsServer2D::CCDMode);
VARIANT_ENUM_CAST(PhysicsServer2D::JointParam);
VARIANT_ENUM_CAST(PhysicsServer2D::JointType);
VARIANT_ENUM_CAST(PhysicsServer2D::DampedSpringParam);
-//VARIANT_ENUM_CAST( PhysicsServer2D::ObjectType );
VARIANT_ENUM_CAST(PhysicsServer2D::AreaBodyStatus);
VARIANT_ENUM_CAST(PhysicsServer2D::ProcessInfo);
diff --git a/servers/physics_server_2d_wrap_mt.h b/servers/physics_server_2d_wrap_mt.h
index 4a2f07ab1e..b133fa41aa 100644
--- a/servers/physics_server_2d_wrap_mt.h
+++ b/servers/physics_server_2d_wrap_mt.h
@@ -165,8 +165,8 @@ public:
FUNC2(area_set_monitorable, RID, bool);
FUNC2(area_set_pickable, RID, bool);
- FUNC3(area_set_monitor_callback, RID, Object *, const StringName &);
- FUNC3(area_set_area_monitor_callback, RID, Object *, const StringName &);
+ FUNC2(area_set_monitor_callback, RID, const Callable &);
+ FUNC2(area_set_area_monitor_callback, RID, const Callable &);
/* BODY API */
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index 90922cc250..eb52cbfe5a 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -77,6 +77,7 @@ void PhysicsDirectBodyState3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState3D::get_total_angular_damp);
ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState3D::get_center_of_mass);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass_local"), &PhysicsDirectBodyState3D::get_center_of_mass_local);
ClassDB::bind_method(D_METHOD("get_principal_inertia_axes"), &PhysicsDirectBodyState3D::get_principal_inertia_axes);
ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState3D::get_inverse_mass);
@@ -126,6 +127,7 @@ void PhysicsDirectBodyState3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inverse_inertia"), "", "get_inverse_inertia");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "total_gravity"), "", "get_total_gravity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass"), "", "get_center_of_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass_local"), "", "get_center_of_mass_local");
ADD_PROPERTY(PropertyInfo(Variant::BASIS, "principal_inertia_axes"), "", "get_principal_inertia_axes");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
@@ -137,93 +139,137 @@ PhysicsDirectBodyState3D::PhysicsDirectBodyState3D() {}
///////////////////////////////////////////////////////
-void PhysicsShapeQueryParameters3D::set_shape(const RES &p_shape_ref) {
- ERR_FAIL_COND(p_shape_ref.is_null());
- shape_ref = p_shape_ref;
- shape = p_shape_ref->get_rid();
-}
-
-RES PhysicsShapeQueryParameters3D::get_shape() const {
- return shape_ref;
+void PhysicsRayQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) {
+ parameters.exclude.clear();
+ for (int i = 0; i < p_exclude.size(); i++) {
+ parameters.exclude.insert(p_exclude[i]);
+ }
}
-void PhysicsShapeQueryParameters3D::set_shape_rid(const RID &p_shape) {
- if (shape != p_shape) {
- shape_ref = RES();
- shape = p_shape;
+Vector<RID> PhysicsRayQueryParameters3D::get_exclude() const {
+ Vector<RID> ret;
+ ret.resize(parameters.exclude.size());
+ int idx = 0;
+ for (Set<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
+ ret.write[idx++] = E->get();
}
+ return ret;
}
-RID PhysicsShapeQueryParameters3D::get_shape_rid() const {
- return shape;
-}
+void PhysicsRayQueryParameters3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsRayQueryParameters3D::set_from);
+ ClassDB::bind_method(D_METHOD("get_from"), &PhysicsRayQueryParameters3D::get_from);
-void PhysicsShapeQueryParameters3D::set_transform(const Transform3D &p_transform) {
- transform = p_transform;
-}
+ ClassDB::bind_method(D_METHOD("set_to", "to"), &PhysicsRayQueryParameters3D::set_to);
+ ClassDB::bind_method(D_METHOD("get_to"), &PhysicsRayQueryParameters3D::get_to);
-Transform3D PhysicsShapeQueryParameters3D::get_transform() const {
- return transform;
-}
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsRayQueryParameters3D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsRayQueryParameters3D::get_collision_mask);
-void PhysicsShapeQueryParameters3D::set_margin(real_t p_margin) {
- margin = p_margin;
-}
+ ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsRayQueryParameters3D::set_exclude);
+ ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsRayQueryParameters3D::get_exclude);
-real_t PhysicsShapeQueryParameters3D::get_margin() const {
- return margin;
-}
+ ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsRayQueryParameters3D::set_collide_with_bodies);
+ ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsRayQueryParameters3D::is_collide_with_bodies_enabled);
-void PhysicsShapeQueryParameters3D::set_collision_mask(uint32_t p_collision_mask) {
- collision_mask = p_collision_mask;
-}
+ ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsRayQueryParameters3D::set_collide_with_areas);
+ ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsRayQueryParameters3D::is_collide_with_areas_enabled);
-uint32_t PhysicsShapeQueryParameters3D::get_collision_mask() const {
- return collision_mask;
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "from"), "set_from", "get_from");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "to"), "set_to", "get_to");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
}
-void PhysicsShapeQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) {
- exclude.clear();
+///////////////////////////////////////////////////////
+
+void PhysicsPointQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) {
+ parameters.exclude.clear();
for (int i = 0; i < p_exclude.size(); i++) {
- exclude.insert(p_exclude[i]);
+ parameters.exclude.insert(p_exclude[i]);
}
}
-Vector<RID> PhysicsShapeQueryParameters3D::get_exclude() const {
+Vector<RID> PhysicsPointQueryParameters3D::get_exclude() const {
Vector<RID> ret;
- ret.resize(exclude.size());
+ ret.resize(parameters.exclude.size());
int idx = 0;
- for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) {
+ for (Set<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
ret.write[idx++] = E->get();
}
return ret;
}
-void PhysicsShapeQueryParameters3D::set_collide_with_bodies(bool p_enable) {
- collide_with_bodies = p_enable;
+void PhysicsPointQueryParameters3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &PhysicsPointQueryParameters3D::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &PhysicsPointQueryParameters3D::get_position);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsPointQueryParameters3D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsPointQueryParameters3D::get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsPointQueryParameters3D::set_exclude);
+ ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsPointQueryParameters3D::get_exclude);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsPointQueryParameters3D::set_collide_with_bodies);
+ ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsPointQueryParameters3D::is_collide_with_bodies_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsPointQueryParameters3D::set_collide_with_areas);
+ ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsPointQueryParameters3D::is_collide_with_areas_enabled);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
+}
+
+///////////////////////////////////////////////////////
+
+void PhysicsShapeQueryParameters3D::set_shape(const RES &p_shape_ref) {
+ ERR_FAIL_COND(p_shape_ref.is_null());
+ shape_ref = p_shape_ref;
+ parameters.shape_rid = p_shape_ref->get_rid();
}
-bool PhysicsShapeQueryParameters3D::is_collide_with_bodies_enabled() const {
- return collide_with_bodies;
+void PhysicsShapeQueryParameters3D::set_shape_rid(const RID &p_shape) {
+ if (parameters.shape_rid != p_shape) {
+ shape_ref = RES();
+ parameters.shape_rid = p_shape;
+ }
}
-void PhysicsShapeQueryParameters3D::set_collide_with_areas(bool p_enable) {
- collide_with_areas = p_enable;
+void PhysicsShapeQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) {
+ parameters.exclude.clear();
+ for (int i = 0; i < p_exclude.size(); i++) {
+ parameters.exclude.insert(p_exclude[i]);
+ }
}
-bool PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled() const {
- return collide_with_areas;
+Vector<RID> PhysicsShapeQueryParameters3D::get_exclude() const {
+ Vector<RID> ret;
+ ret.resize(parameters.exclude.size());
+ int idx = 0;
+ for (Set<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
+ ret.write[idx++] = E->get();
+ }
+ return ret;
}
void PhysicsShapeQueryParameters3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters3D::set_shape);
ClassDB::bind_method(D_METHOD("get_shape"), &PhysicsShapeQueryParameters3D::get_shape);
+
ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters3D::set_shape_rid);
ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters3D::get_shape_rid);
ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsShapeQueryParameters3D::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsShapeQueryParameters3D::get_transform);
+ ClassDB::bind_method(D_METHOD("set_motion", "motion"), &PhysicsShapeQueryParameters3D::set_motion);
+ ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsShapeQueryParameters3D::get_motion);
+
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsShapeQueryParameters3D::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsShapeQueryParameters3D::get_margin);
@@ -240,8 +286,9 @@ void PhysicsShapeQueryParameters3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled);
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::RID) + ":"), "set_exclude", "get_exclude");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform"), "set_transform", "get_transform");
@@ -251,36 +298,56 @@ void PhysicsShapeQueryParameters3D::_bind_methods() {
/////////////////////////////////////
-Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
- RayResult inters;
- Set<RID> exclude;
- for (int i = 0; i < p_exclude.size(); i++) {
- exclude.insert(p_exclude[i]);
- }
+Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Ref<PhysicsRayQueryParameters3D> &p_ray_query) {
+ ERR_FAIL_COND_V(!p_ray_query.is_valid(), Dictionary());
- bool res = intersect_ray(p_from, p_to, inters, exclude, p_collision_mask, p_collide_with_bodies, p_collide_with_areas);
+ RayResult result;
+ bool res = intersect_ray(p_ray_query->get_parameters(), result);
if (!res) {
return Dictionary();
}
Dictionary d;
- d["position"] = inters.position;
- d["normal"] = inters.normal;
- d["collider_id"] = inters.collider_id;
- d["collider"] = inters.collider;
- d["shape"] = inters.shape;
- d["rid"] = inters.rid;
+ d["position"] = result.position;
+ d["normal"] = result.normal;
+ d["collider_id"] = result.collider_id;
+ d["collider"] = result.collider;
+ d["shape"] = result.shape;
+ d["rid"] = result.rid;
return d;
}
+Array PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results) {
+ Vector<ShapeResult> ret;
+ ret.resize(p_max_results);
+
+ int rc = intersect_point(p_point_query->get_parameters(), ret.ptrw(), ret.size());
+
+ if (rc == 0) {
+ return Array();
+ }
+
+ Array r;
+ r.resize(rc);
+ for (int i = 0; i < rc; i++) {
+ Dictionary d;
+ d["rid"] = ret[i].rid;
+ d["collider_id"] = ret[i].collider_id;
+ d["collider"] = ret[i].collider;
+ d["shape"] = ret[i].shape;
+ r[i] = d;
+ }
+ return r;
+}
+
Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
Vector<ShapeResult> sr;
sr.resize(p_max_results);
- int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ int rc = intersect_shape(p_shape_query->get_parameters(), sr.ptrw(), sr.size());
Array ret;
ret.resize(rc);
for (int i = 0; i < rc; i++) {
@@ -295,11 +362,11 @@ Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryPar
return ret;
}
-Array PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, const Vector3 &p_motion) {
+Array PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
real_t closest_safe = 1.0f, closest_unsafe = 1.0f;
- bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ bool res = cast_motion(p_shape_query->get_parameters(), closest_safe, closest_unsafe);
if (!res) {
return Array();
}
@@ -316,7 +383,7 @@ Array PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParam
Vector<Vector3> ret;
ret.resize(p_max_results * 2);
int rc = 0;
- bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ bool res = collide_shape(p_shape_query->get_parameters(), ret.ptrw(), p_max_results, rc);
if (!res) {
return Array();
}
@@ -333,7 +400,7 @@ Dictionary PhysicsDirectSpaceState3D::_get_rest_info(const Ref<PhysicsShapeQuery
ShapeRestInfo sri;
- bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ bool res = rest_info(p_shape_query->get_parameters(), &sri);
Dictionary r;
if (!res) {
return r;
@@ -353,11 +420,12 @@ PhysicsDirectSpaceState3D::PhysicsDirectSpaceState3D() {
}
void PhysicsDirectSpaceState3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState3D::_intersect_ray, DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState3D::_intersect_shape, DEFVAL(32));
- ClassDB::bind_method(D_METHOD("cast_motion", "shape", "motion"), &PhysicsDirectSpaceState3D::_cast_motion);
- ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState3D::_collide_shape, DEFVAL(32));
- ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState3D::_get_rest_info);
+ ClassDB::bind_method(D_METHOD("intersect_point", "parameters", "max_results"), &PhysicsDirectSpaceState3D::_intersect_point, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("intersect_ray", "parameters"), &PhysicsDirectSpaceState3D::_intersect_ray);
+ ClassDB::bind_method(D_METHOD("intersect_shape", "parameters", "max_results"), &PhysicsDirectSpaceState3D::_intersect_shape, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("cast_motion", "parameters"), &PhysicsDirectSpaceState3D::_cast_motion);
+ ClassDB::bind_method(D_METHOD("collide_shape", "parameters", "max_results"), &PhysicsDirectSpaceState3D::_collide_shape, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("get_rest_info", "parameters"), &PhysicsDirectSpaceState3D::_get_rest_info);
}
///////////////////////////////
@@ -427,7 +495,7 @@ void PhysicsTestMotionParameters3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_collisions"), "set_max_collisions", "get_max_collisions");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude_bodies", "get_exclude_bodies");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_objects"), "set_exclude_objects", "get_exclude_objects");
}
@@ -612,8 +680,8 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("area_attach_object_instance_id", "area", "id"), &PhysicsServer3D::area_attach_object_instance_id);
ClassDB::bind_method(D_METHOD("area_get_object_instance_id", "area"), &PhysicsServer3D::area_get_object_instance_id);
- ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &PhysicsServer3D::area_set_monitor_callback);
- ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "receiver", "method"), &PhysicsServer3D::area_set_area_monitor_callback);
+ ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "callback"), &PhysicsServer3D::area_set_monitor_callback);
+ ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "callback"), &PhysicsServer3D::area_set_area_monitor_callback);
ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &PhysicsServer3D::area_set_monitorable);
ClassDB::bind_method(D_METHOD("area_set_ray_pickable", "area", "enable"), &PhysicsServer3D::area_set_ray_pickable);
@@ -863,10 +931,15 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA);
BIND_ENUM_CONSTANT(BODY_PARAM_CENTER_OF_MASS);
BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
+ BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP_MODE);
+ BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP_MODE);
BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP);
BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
BIND_ENUM_CONSTANT(BODY_PARAM_MAX);
+ BIND_ENUM_CONSTANT(BODY_DAMP_MODE_COMBINE);
+ BIND_ENUM_CONSTANT(BODY_DAMP_MODE_REPLACE);
+
BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM);
BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 6f55e287c9..b5113fd35f 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -48,6 +48,7 @@ public:
virtual real_t get_total_linear_damp() const = 0;
virtual Vector3 get_center_of_mass() const = 0;
+ virtual Vector3 get_center_of_mass_local() const = 0;
virtual Basis get_principal_inertia_axes() const = 0;
virtual real_t get_inverse_mass() const = 0; // get the mass
virtual Vector3 get_inverse_inertia() const = 0; // get density of this body space
@@ -96,55 +97,18 @@ public:
PhysicsDirectBodyState3D();
};
-class PhysicsShapeQueryParameters3D : public RefCounted {
- GDCLASS(PhysicsShapeQueryParameters3D, RefCounted);
- friend class PhysicsDirectSpaceState3D;
-
- RES shape_ref;
- RID shape;
- Transform3D transform;
- real_t margin = 0.0;
- Set<RID> exclude;
- uint32_t collision_mask = UINT32_MAX;
-
- bool collide_with_bodies = true;
- bool collide_with_areas = false;
-
-protected:
- static void _bind_methods();
-
-public:
- void set_shape(const RES &p_shape_ref);
- RES get_shape() const;
- void set_shape_rid(const RID &p_shape);
- RID get_shape_rid() const;
-
- void set_transform(const Transform3D &p_transform);
- Transform3D get_transform() const;
-
- void set_margin(real_t p_margin);
- real_t get_margin() const;
-
- void set_collision_mask(uint32_t p_collision_mask);
- uint32_t get_collision_mask() const;
-
- void set_exclude(const Vector<RID> &p_exclude);
- Vector<RID> get_exclude() const;
-
- void set_collide_with_bodies(bool p_enable);
- bool is_collide_with_bodies_enabled() const;
-
- void set_collide_with_areas(bool p_enable);
- bool is_collide_with_areas_enabled() const;
-};
+class PhysicsRayQueryParameters3D;
+class PhysicsPointQueryParameters3D;
+class PhysicsShapeQueryParameters3D;
class PhysicsDirectSpaceState3D : public Object {
GDCLASS(PhysicsDirectSpaceState3D, Object);
private:
- Dictionary _intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
+ Dictionary _intersect_ray(const Ref<PhysicsRayQueryParameters3D> &p_ray_query);
+ Array _intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results = 32);
Array _intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
- Array _cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, const Vector3 &p_motion);
+ Array _cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
Array _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
@@ -152,27 +116,58 @@ protected:
static void _bind_methods();
public:
- struct ShapeResult {
+ struct RayParameters {
+ Vector3 from;
+ Vector3 to;
+ Set<RID> exclude;
+ uint32_t collision_mask = UINT32_MAX;
+
+ bool collide_with_bodies = true;
+ bool collide_with_areas = false;
+
+ bool pick_ray = false;
+ };
+
+ struct RayResult {
+ Vector3 position;
+ Vector3 normal;
RID rid;
ObjectID collider_id;
Object *collider = nullptr;
int shape = 0;
};
- virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) = 0;
- struct RayResult {
- Vector3 position;
- Vector3 normal;
+ struct ShapeResult {
RID rid;
ObjectID collider_id;
Object *collider = nullptr;
int shape = 0;
};
- virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) = 0;
+ struct PointParameters {
+ Vector3 position;
+ Set<RID> exclude;
+ uint32_t collision_mask = UINT32_MAX;
+
+ bool collide_with_bodies = true;
+ bool collide_with_areas = false;
+ };
+
+ virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0;
+
+ struct ShapeParameters {
+ RID shape_rid;
+ Transform3D transform;
+ Vector3 motion;
+ real_t margin = 0.0;
+ Set<RID> exclude;
+ uint32_t collision_mask = UINT32_MAX;
- virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ bool collide_with_bodies = true;
+ bool collide_with_areas = false;
+ };
struct ShapeRestInfo {
Vector3 point;
@@ -180,14 +175,13 @@ public:
RID rid;
ObjectID collider_id;
int shape = 0;
- Vector3 linear_velocity; //velocity at contact point
+ Vector3 linear_velocity; // Velocity at contact point.
};
- virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) = 0;
-
- virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
-
- virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0;
+ virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info = nullptr) = 0;
+ virtual bool collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) = 0;
+ virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) = 0;
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const = 0;
@@ -348,8 +342,8 @@ public:
virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0;
- virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0;
- virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0;
+ virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) = 0;
+ virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) = 0;
virtual void area_set_ray_pickable(RID p_area, bool p_enable) = 0;
@@ -364,6 +358,11 @@ public:
BODY_MODE_DYNAMIC_LINEAR,
};
+ enum BodyDampMode {
+ BODY_DAMP_MODE_COMBINE,
+ BODY_DAMP_MODE_REPLACE,
+ };
+
virtual RID body_create() = 0;
virtual void body_set_space(RID p_body, RID p_space) = 0;
@@ -408,6 +407,8 @@ public:
BODY_PARAM_INERTIA,
BODY_PARAM_CENTER_OF_MASS,
BODY_PARAM_GRAVITY_SCALE,
+ BODY_PARAM_LINEAR_DAMP_MODE,
+ BODY_PARAM_ANGULAR_DAMP_MODE,
BODY_PARAM_LINEAR_DAMP,
BODY_PARAM_ANGULAR_DAMP,
BODY_PARAM_MAX,
@@ -778,6 +779,104 @@ public:
~PhysicsServer3D();
};
+class PhysicsRayQueryParameters3D : public RefCounted {
+ GDCLASS(PhysicsRayQueryParameters3D, RefCounted);
+
+ PhysicsDirectSpaceState3D::RayParameters parameters;
+
+protected:
+ static void _bind_methods();
+
+public:
+ const PhysicsDirectSpaceState3D::RayParameters &get_parameters() const { return parameters; }
+
+ void set_from(const Vector3 &p_from) { parameters.from = p_from; }
+ const Vector3 &get_from() const { return parameters.from; }
+
+ void set_to(const Vector3 &p_to) { parameters.to = p_to; }
+ const Vector3 &get_to() const { return parameters.to; }
+
+ void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
+ uint32_t get_collision_mask() const { return parameters.collision_mask; }
+
+ void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
+ bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
+
+ void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
+ bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
+
+ void set_exclude(const Vector<RID> &p_exclude);
+ Vector<RID> get_exclude() const;
+};
+
+class PhysicsPointQueryParameters3D : public RefCounted {
+ GDCLASS(PhysicsPointQueryParameters3D, RefCounted);
+
+ PhysicsDirectSpaceState3D::PointParameters parameters;
+
+protected:
+ static void _bind_methods();
+
+public:
+ const PhysicsDirectSpaceState3D::PointParameters &get_parameters() const { return parameters; }
+
+ void set_position(const Vector3 &p_position) { parameters.position = p_position; }
+ const Vector3 &get_position() const { return parameters.position; }
+
+ void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
+ uint32_t get_collision_mask() const { return parameters.collision_mask; }
+
+ void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
+ bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
+
+ void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
+ bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
+
+ void set_exclude(const Vector<RID> &p_exclude);
+ Vector<RID> get_exclude() const;
+};
+
+class PhysicsShapeQueryParameters3D : public RefCounted {
+ GDCLASS(PhysicsShapeQueryParameters3D, RefCounted);
+
+ PhysicsDirectSpaceState3D::ShapeParameters parameters;
+
+ RES shape_ref;
+
+protected:
+ static void _bind_methods();
+
+public:
+ const PhysicsDirectSpaceState3D::ShapeParameters &get_parameters() const { return parameters; }
+
+ void set_shape(const RES &p_shape_ref);
+ RES get_shape() const { return shape_ref; }
+
+ void set_shape_rid(const RID &p_shape);
+ RID get_shape_rid() const { return parameters.shape_rid; }
+
+ void set_transform(const Transform3D &p_transform) { parameters.transform = p_transform; }
+ const Transform3D &get_transform() const { return parameters.transform; }
+
+ void set_motion(const Vector3 &p_motion) { parameters.motion = p_motion; }
+ const Vector3 &get_motion() const { return parameters.motion; }
+
+ void set_margin(real_t p_margin) { parameters.margin = p_margin; }
+ real_t get_margin() const { return parameters.margin; }
+
+ void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
+ uint32_t get_collision_mask() const { return parameters.collision_mask; }
+
+ void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
+ bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
+
+ void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
+ bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
+
+ void set_exclude(const Vector<RID> &p_exclude);
+ Vector<RID> get_exclude() const;
+};
+
class PhysicsTestMotionParameters3D : public RefCounted {
GDCLASS(PhysicsTestMotionParameters3D, RefCounted);
@@ -890,6 +989,7 @@ VARIANT_ENUM_CAST(PhysicsServer3D::AreaParameter);
VARIANT_ENUM_CAST(PhysicsServer3D::AreaSpaceOverrideMode);
VARIANT_ENUM_CAST(PhysicsServer3D::BodyMode);
VARIANT_ENUM_CAST(PhysicsServer3D::BodyParameter);
+VARIANT_ENUM_CAST(PhysicsServer3D::BodyDampMode);
VARIANT_ENUM_CAST(PhysicsServer3D::BodyState);
VARIANT_ENUM_CAST(PhysicsServer3D::BodyAxis);
VARIANT_ENUM_CAST(PhysicsServer3D::PinJointParam);
diff --git a/servers/physics_server_3d_wrap_mt.h b/servers/physics_server_3d_wrap_mt.h
index 4c88ef2642..df3dc279fe 100644
--- a/servers/physics_server_3d_wrap_mt.h
+++ b/servers/physics_server_3d_wrap_mt.h
@@ -166,8 +166,8 @@ public:
FUNC2(area_set_monitorable, RID, bool);
FUNC2(area_set_ray_pickable, RID, bool);
- FUNC3(area_set_monitor_callback, RID, Object *, const StringName &);
- FUNC3(area_set_area_monitor_callback, RID, Object *, const StringName &);
+ FUNC2(area_set_monitor_callback, RID, const Callable &);
+ FUNC2(area_set_area_monitor_callback, RID, const Callable &);
/* BODY API */
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 8be9c2114f..7004b2317c 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -209,13 +209,17 @@ void register_server_types() {
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState2D);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState2D);
+ GDREGISTER_CLASS(PhysicsRayQueryParameters2D);
+ GDREGISTER_CLASS(PhysicsPointQueryParameters2D);
+ GDREGISTER_CLASS(PhysicsShapeQueryParameters2D);
GDREGISTER_CLASS(PhysicsTestMotionParameters2D);
GDREGISTER_CLASS(PhysicsTestMotionResult2D);
- GDREGISTER_CLASS(PhysicsShapeQueryParameters2D);
- GDREGISTER_CLASS(PhysicsShapeQueryParameters3D);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState3D);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState3D);
+ GDREGISTER_CLASS(PhysicsRayQueryParameters3D);
+ GDREGISTER_CLASS(PhysicsPointQueryParameters3D);
+ GDREGISTER_CLASS(PhysicsShapeQueryParameters3D);
GDREGISTER_CLASS(PhysicsTestMotionParameters3D);
GDREGISTER_CLASS(PhysicsTestMotionResult3D);
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h
index f4a44c30f9..44e07a1853 100644
--- a/servers/rendering/rasterizer_dummy.h
+++ b/servers/rendering/rasterizer_dummy.h
@@ -258,7 +258,7 @@ public:
Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); }
Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); }
- void texture_replace(RID p_texture, RID p_by_texture) override {}
+ void texture_replace(RID p_texture, RID p_by_texture) override { free(p_by_texture); }
void texture_set_size_override(RID p_texture, int p_width, int p_height) override {}
void texture_set_path(RID p_texture, const String &p_path) override {}
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 99d1b88947..5c7fee7ec9 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -4419,7 +4419,8 @@ void RendererStorageRD::_update_dirty_multimeshes() {
if (multimesh->data_cache_dirty_regions[i]) {
uint32_t offset = i * region_size;
uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
- RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size]);
+ uint32_t region_start_index = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i;
+ RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[region_start_index]);
}
}
}
diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h
index da614877c4..2cf7821668 100644
--- a/servers/rendering/rendering_device_binds.h
+++ b/servers/rendering/rendering_device_binds.h
@@ -427,7 +427,7 @@ protected:
ClassDB::bind_method(D_METHOD("_set_versions", "versions"), &RDShaderFile::_set_versions);
ClassDB::bind_method(D_METHOD("_get_versions"), &RDShaderFile::_get_versions);
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_versions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_versions", "_get_versions");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_versions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_versions", "_get_versions");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_error"), "set_base_error", "get_base_error");
}
};
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index 107c9f8040..2ce9a20b6b 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -64,14 +64,8 @@ void RenderingServerDefault::_free(RID p_rid) {
/* EVENT QUEUING */
-void RenderingServerDefault::request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) {
- ERR_FAIL_NULL(p_where);
- FrameDrawnCallbacks fdc;
- fdc.object = p_where->get_instance_id();
- fdc.method = p_method;
- fdc.param = p_userdata;
-
- frame_drawn_callbacks.push_back(fdc);
+void RenderingServerDefault::request_frame_drawn_callback(const Callable &p_callable) {
+ frame_drawn_callbacks.push_back(p_callable);
}
void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
@@ -103,15 +97,13 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
RSG::scene->update_visibility_notifiers();
while (frame_drawn_callbacks.front()) {
- Object *obj = ObjectDB::get_instance(frame_drawn_callbacks.front()->get().object);
- if (obj) {
- Callable::CallError ce;
- const Variant *v = &frame_drawn_callbacks.front()->get().param;
- obj->call(frame_drawn_callbacks.front()->get().method, &v, 1, ce);
- if (ce.error != Callable::CallError::CALL_OK) {
- String err = Variant::get_call_error_text(obj, frame_drawn_callbacks.front()->get().method, &v, 1, ce);
- ERR_PRINT("Error calling frame drawn function: " + err);
- }
+ Callable c = frame_drawn_callbacks.front()->get();
+ Variant result;
+ Callable::CallError ce;
+ c.call(nullptr, 0, result, ce);
+ if (ce.error != Callable::CallError::CALL_OK) {
+ String err = Variant::get_callable_error_text(c, nullptr, 0, ce);
+ ERR_PRINT("Error calling frame drawn function: " + err);
}
frame_drawn_callbacks.pop_front();
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index a25bd3dae5..9a592a9265 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -58,13 +58,7 @@ class RenderingServerDefault : public RenderingServer {
static int changes;
RID test_cube;
- struct FrameDrawnCallbacks {
- ObjectID object;
- StringName method;
- Variant param;
- };
-
- List<FrameDrawnCallbacks> frame_drawn_callbacks;
+ List<Callable> frame_drawn_callbacks;
static void _changes_changed() {}
@@ -880,7 +874,7 @@ public:
/* EVENT QUEUING */
- virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) override;
+ virtual void request_frame_drawn_callback(const Callable &p_callable) override;
virtual void draw(bool p_swap_buffers, double frame_step) override;
virtual void sync() override;
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index ac978b994a..d803d5fcf8 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -7439,7 +7439,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
int texture_uniforms = 0;
int texture_binding = 0;
- int uniforms = 0;
int instance_index = 0;
ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
@@ -7790,9 +7789,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
uniform2.texture_order = -1;
- if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
- uniform2.order = uniforms++;
- }
}
if (uniform2.array_size > 0) {
@@ -8771,6 +8767,20 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
}
+ int uniforms = 0;
+
+ // Need to push arrays to first place in a uniform buffer in order to correct work.
+ for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
+ if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size > 0) {
+ E->get().order = uniforms++;
+ }
+ }
+ for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
+ if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size == 0) {
+ E->get().order = uniforms++;
+ }
+ }
+
int error_line;
String error_message;
if (!_check_varying_usages(&error_line, &error_message)) {
@@ -9370,15 +9380,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
limit = 4;
} break;
- case TYPE_MAT2:
- limit = 2;
- break;
- case TYPE_MAT3:
- limit = 3;
- break;
- case TYPE_MAT4:
- limit = 4;
- break;
default: {
}
}
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 1b16949768..cdf7fa530e 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2701,7 +2701,7 @@ void RenderingServer::_bind_methods() {
/* Misc */
- ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &RenderingServer::request_frame_drawn_callback);
+ ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "callable"), &RenderingServer::request_frame_drawn_callback);
ClassDB::bind_method(D_METHOD("has_changed"), &RenderingServer::has_changed);
ClassDB::bind_method(D_METHOD("get_rendering_info", "info"), &RenderingServer::get_rendering_info);
ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 3125268e1c..f35a633bf3 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -1435,10 +1435,10 @@ public:
virtual void free(RID p_rid) = 0; ///< free RIDs associated with the rendering server
- virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) = 0;
-
/* EVENT QUEUING */
+ virtual void request_frame_drawn_callback(const Callable &p_callable) = 0;
+
virtual void draw(bool p_swap_buffers = true, double frame_step = 0.0) = 0;
virtual void sync() = 0;
virtual bool has_changed() const = 0;
diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp
index a44fee7c95..0a7523e33a 100644
--- a/servers/text/text_server_extension.cpp
+++ b/servers/text/text_server_extension.cpp
@@ -55,6 +55,15 @@ void TextServerExtension::_bind_methods() {
GDVIRTUAL_BIND(_font_set_data, "font_rid", "data");
GDVIRTUAL_BIND(_font_set_data_ptr, "font_rid", "data_ptr", "data_size");
+ GDVIRTUAL_BIND(_font_set_style, "font_rid", "style");
+ GDVIRTUAL_BIND(_font_get_style, "font_rid");
+
+ GDVIRTUAL_BIND(_font_set_name, "font_rid", "name");
+ GDVIRTUAL_BIND(_font_get_name, "font_rid");
+
+ GDVIRTUAL_BIND(_font_set_style_name, "font_rid", "name_style");
+ GDVIRTUAL_BIND(_font_get_style_name, "font_rid");
+
GDVIRTUAL_BIND(_font_set_antialiased, "font_rid", "antialiased");
GDVIRTUAL_BIND(_font_is_antialiased, "font_rid");
@@ -185,6 +194,9 @@ void TextServerExtension::_bind_methods() {
GDVIRTUAL_BIND(_shaped_text_set_bidi_override, "shaped", "override");
+ GDVIRTUAL_BIND(_shaped_text_set_custom_punctuation, "shaped", "punct");
+ GDVIRTUAL_BIND(_shaped_text_get_custom_punctuation, "shaped");
+
GDVIRTUAL_BIND(_shaped_text_set_orientation, "shaped", "orientation");
GDVIRTUAL_BIND(_shaped_text_get_orientation, "shaped");
@@ -368,6 +380,42 @@ void TextServerExtension::font_set_data_ptr(RID p_font_rid, const uint8_t *p_dat
GDVIRTUAL_CALL(_font_set_data_ptr, p_font_rid, p_data_ptr, p_data_size);
}
+void TextServerExtension::font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) {
+ GDVIRTUAL_CALL(_font_set_style, p_font_rid, p_style);
+}
+
+uint32_t /*FontStyle*/ TextServerExtension::font_get_style(RID p_font_rid) const {
+ uint32_t ret;
+ if (GDVIRTUAL_CALL(_font_get_style, p_font_rid, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+void TextServerExtension::font_set_style_name(RID p_font_rid, const String &p_name) {
+ GDVIRTUAL_CALL(_font_set_style_name, p_font_rid, p_name);
+}
+
+String TextServerExtension::font_get_style_name(RID p_font_rid) const {
+ String ret;
+ if (GDVIRTUAL_CALL(_font_get_style_name, p_font_rid, ret)) {
+ return ret;
+ }
+ return String();
+}
+
+void TextServerExtension::font_set_name(RID p_font_rid, const String &p_name) {
+ GDVIRTUAL_CALL(_font_set_name, p_font_rid, p_name);
+}
+
+String TextServerExtension::font_get_name(RID p_font_rid) const {
+ String ret;
+ if (GDVIRTUAL_CALL(_font_get_name, p_font_rid, ret)) {
+ return ret;
+ }
+ return String();
+}
+
void TextServerExtension::font_set_antialiased(RID p_font_rid, bool p_antialiased) {
GDVIRTUAL_CALL(_font_set_antialiased, p_font_rid, p_antialiased);
}
@@ -906,6 +954,18 @@ void TextServerExtension::shaped_text_set_bidi_override(RID p_shaped, const Arra
GDVIRTUAL_CALL(_shaped_text_set_bidi_override, p_shaped, p_override);
}
+void TextServerExtension::shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) {
+ GDVIRTUAL_CALL(_shaped_text_set_custom_punctuation, p_shaped, p_punct);
+}
+
+String TextServerExtension::shaped_text_get_custom_punctuation(RID p_shaped) const {
+ String ret;
+ if (GDVIRTUAL_CALL(_shaped_text_get_custom_punctuation, p_shaped, ret)) {
+ return ret;
+ }
+ return String();
+}
+
void TextServerExtension::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) {
GDVIRTUAL_CALL(_shaped_text_set_preserve_invalid, p_shaped, p_enabled);
}
diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h
index 954b2cf660..e419b4055d 100644
--- a/servers/text/text_server_extension.h
+++ b/servers/text/text_server_extension.h
@@ -84,6 +84,21 @@ public:
GDVIRTUAL2(_font_set_data, RID, const PackedByteArray &);
GDVIRTUAL3(_font_set_data_ptr, RID, GDNativeConstPtr<const uint8_t>, uint64_t);
+ virtual void font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) override;
+ virtual uint32_t /*FontStyle*/ font_get_style(RID p_font_rid) const override;
+ GDVIRTUAL2(_font_set_style, RID, uint32_t);
+ GDVIRTUAL1RC(uint32_t, _font_get_style, RID);
+
+ virtual void font_set_name(RID p_font_rid, const String &p_name) override;
+ virtual String font_get_name(RID p_font_rid) const override;
+ GDVIRTUAL2(_font_set_name, RID, const String &);
+ GDVIRTUAL1RC(String, _font_get_name, RID);
+
+ virtual void font_set_style_name(RID p_font_rid, const String &p_name) override;
+ virtual String font_get_style_name(RID p_font_rid) const override;
+ GDVIRTUAL2(_font_set_style_name, RID, const String &);
+ GDVIRTUAL1RC(String, _font_get_style_name, RID);
+
virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) override;
virtual bool font_is_antialiased(RID p_font_rid) const override;
GDVIRTUAL2(_font_set_antialiased, RID, bool);
@@ -301,6 +316,11 @@ public:
virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) override;
GDVIRTUAL2(_shaped_text_set_bidi_override, RID, const Array &);
+ virtual void shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) override;
+ virtual String shaped_text_get_custom_punctuation(RID p_shaped) const override;
+ GDVIRTUAL2(_shaped_text_set_custom_punctuation, RID, String);
+ GDVIRTUAL1RC(String, _shaped_text_get_custom_punctuation, RID);
+
virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override;
virtual Orientation shaped_text_get_orientation(RID p_shaped) const override;
GDVIRTUAL2(_shaped_text_set_orientation, RID, Orientation);
diff --git a/servers/text_server.cpp b/servers/text_server.cpp
index af4718678e..9034239fe0 100644
--- a/servers/text_server.cpp
+++ b/servers/text_server.cpp
@@ -208,6 +208,15 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("font_set_data", "font_rid", "data"), &TextServer::font_set_data);
+ ClassDB::bind_method(D_METHOD("font_set_style", "font_rid", "style"), &TextServer::font_set_style);
+ ClassDB::bind_method(D_METHOD("font_get_style", "font_rid"), &TextServer::font_get_style);
+
+ ClassDB::bind_method(D_METHOD("font_set_name", "font_rid", "name"), &TextServer::font_set_name);
+ ClassDB::bind_method(D_METHOD("font_get_name", "font_rid"), &TextServer::font_get_name);
+
+ ClassDB::bind_method(D_METHOD("font_set_style_name", "font_rid", "name"), &TextServer::font_set_style_name);
+ ClassDB::bind_method(D_METHOD("font_get_style_name", "font_rid"), &TextServer::font_get_style_name);
+
ClassDB::bind_method(D_METHOD("font_set_antialiased", "font_rid", "antialiased"), &TextServer::font_set_antialiased);
ClassDB::bind_method(D_METHOD("font_is_antialiased", "font_rid"), &TextServer::font_is_antialiased);
@@ -338,6 +347,9 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("shaped_text_set_bidi_override", "shaped", "override"), &TextServer::shaped_text_set_bidi_override);
+ ClassDB::bind_method(D_METHOD("shaped_text_set_custom_punctuation", "shaped", "punct"), &TextServer::shaped_text_set_custom_punctuation);
+ ClassDB::bind_method(D_METHOD("shaped_text_get_custom_punctuation", "shaped"), &TextServer::shaped_text_get_custom_punctuation);
+
ClassDB::bind_method(D_METHOD("shaped_text_set_orientation", "shaped", "orientation"), &TextServer::shaped_text_set_orientation, DEFVAL(ORIENTATION_HORIZONTAL));
ClassDB::bind_method(D_METHOD("shaped_text_get_orientation", "shaped"), &TextServer::shaped_text_get_orientation);
@@ -470,11 +482,16 @@ void TextServer::_bind_methods() {
BIND_ENUM_CONSTANT(CONTOUR_CURVE_TAG_OFF_CONIC);
BIND_ENUM_CONSTANT(CONTOUR_CURVE_TAG_OFF_CUBIC);
- /* Font Spacing*/
+ /* Font Spacing */
BIND_ENUM_CONSTANT(SPACING_GLYPH);
BIND_ENUM_CONSTANT(SPACING_SPACE);
BIND_ENUM_CONSTANT(SPACING_TOP);
BIND_ENUM_CONSTANT(SPACING_BOTTOM);
+
+ /* Font Style */
+ BIND_ENUM_CONSTANT(FONT_BOLD);
+ BIND_ENUM_CONSTANT(FONT_ITALIC);
+ BIND_ENUM_CONSTANT(FONT_FIXED_WIDTH);
}
Vector2 TextServer::get_hex_code_box_size(int p_size, char32_t p_index) const {
diff --git a/servers/text_server.h b/servers/text_server.h
index a5484d8fbd..4f55f881e6 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -125,6 +125,12 @@ public:
SPACING_BOTTOM,
};
+ enum FontStyle {
+ FONT_BOLD = 1 << 0,
+ FONT_ITALIC = 1 << 1,
+ FONT_FIXED_WIDTH = 1 << 2,
+ };
+
void _draw_hex_code_box_number(RID p_canvas, int p_size, const Vector2 &p_pos, uint8_t p_index, const Color &p_color) const;
protected:
@@ -144,6 +150,7 @@ protected:
int end = 0; // Substring end offset in the parent string.
String text;
+ String custom_punct;
TextServer::Direction direction = DIRECTION_LTR; // Desired text direction.
TextServer::Orientation orientation = ORIENTATION_HORIZONTAL;
@@ -224,6 +231,15 @@ public:
virtual void font_set_data(RID p_font_rid, const PackedByteArray &p_data) = 0;
virtual void font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) = 0;
+ virtual void font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) = 0;
+ virtual uint32_t /*FontStyle*/ font_get_style(RID p_font_rid) const = 0;
+
+ virtual void font_set_name(RID p_font_rid, const String &p_name) = 0;
+ virtual String font_get_name(RID p_font_rid) const = 0;
+
+ virtual void font_set_style_name(RID p_font_rid, const String &p_name) = 0;
+ virtual String font_get_style_name(RID p_font_rid) const = 0;
+
virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) = 0;
virtual bool font_is_antialiased(RID p_font_rid) const = 0;
@@ -354,6 +370,9 @@ public:
virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) = 0;
+ virtual void shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) = 0;
+ virtual String shaped_text_get_custom_punctuation(RID p_shaped) const = 0;
+
virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) = 0;
virtual Orientation shaped_text_get_orientation(RID p_shaped) const = 0;
@@ -535,6 +554,7 @@ VARIANT_ENUM_CAST(TextServer::Hinting);
VARIANT_ENUM_CAST(TextServer::Feature);
VARIANT_ENUM_CAST(TextServer::ContourPointTag);
VARIANT_ENUM_CAST(TextServer::SpacingType);
+VARIANT_ENUM_CAST(TextServer::FontStyle);
GDVIRTUAL_NATIVE_PTR(Glyph);
GDVIRTUAL_NATIVE_PTR(Glyph *);