diff options
Diffstat (limited to 'servers')
28 files changed, 710 insertions, 591 deletions
diff --git a/servers/camera/camera_feed.cpp b/servers/camera/camera_feed.cpp index be812cf62d..eab4c61591 100644 --- a/servers/camera/camera_feed.cpp +++ b/servers/camera/camera_feed.cpp @@ -184,9 +184,10 @@ CameraFeed::~CameraFeed() { #endif } -void CameraFeed::set_RGB_img(Ref<Image> p_rgb_img) { +void CameraFeed::set_RGB_img(const Ref<Image> &p_rgb_img) { // FIXME: Disabled during Vulkan refactoring, should be ported. #if 0 + ERR_FAIL_COND(p_rgb_img.is_null()); if (active) { RenderingServer *vs = RenderingServer::get_singleton(); @@ -207,9 +208,10 @@ void CameraFeed::set_RGB_img(Ref<Image> p_rgb_img) { #endif } -void CameraFeed::set_YCbCr_img(Ref<Image> p_ycbcr_img) { +void CameraFeed::set_YCbCr_img(const Ref<Image> &p_ycbcr_img) { // FIXME: Disabled during Vulkan refactoring, should be ported. #if 0 + ERR_FAIL_COND(p_ycbcr_img.is_null()); if (active) { RenderingServer *vs = RenderingServer::get_singleton(); @@ -230,9 +232,11 @@ void CameraFeed::set_YCbCr_img(Ref<Image> p_ycbcr_img) { #endif } -void CameraFeed::set_YCbCr_imgs(Ref<Image> p_y_img, Ref<Image> p_cbcr_img) { +void CameraFeed::set_YCbCr_imgs(const Ref<Image> &p_y_img, const Ref<Image> &p_cbcr_img) { // FIXME: Disabled during Vulkan refactoring, should be ported. #if 0 + ERR_FAIL_COND(p_y_img.is_null()); + ERR_FAIL_COND(p_cbcr_img.is_null()); if (active) { RenderingServer *vs = RenderingServer::get_singleton(); diff --git a/servers/camera/camera_feed.h b/servers/camera/camera_feed.h index fc02af4249..eb4ef155bc 100644 --- a/servers/camera/camera_feed.h +++ b/servers/camera/camera_feed.h @@ -100,9 +100,9 @@ public: virtual ~CameraFeed(); FeedDataType get_datatype() const; - void set_RGB_img(Ref<Image> p_rgb_img); - void set_YCbCr_img(Ref<Image> p_ycbcr_img); - void set_YCbCr_imgs(Ref<Image> p_y_img, Ref<Image> p_cbcr_img); + void set_RGB_img(const Ref<Image> &p_rgb_img); + void set_YCbCr_img(const Ref<Image> &p_ycbcr_img); + void set_YCbCr_imgs(const Ref<Image> &p_y_img, const Ref<Image> &p_cbcr_img); // FIXME: Disabled during Vulkan refactoring, should be ported. #if 0 void allocate_texture(int p_width, int p_height, Image::Format p_format, RenderingServer::TextureType p_texture_type, FeedDataType p_data_type); diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp index df348d2add..7e579c36f4 100644 --- a/servers/navigation_server_2d.cpp +++ b/servers/navigation_server_2d.cpp @@ -80,6 +80,18 @@ NavigationServer2D *NavigationServer2D::singleton = nullptr; return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \ } +#define FORWARD_5_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \ + NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \ + const { \ + return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4))); \ + } + +#define FORWARD_5_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \ + NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \ + const { \ + return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4)); \ + } + static RID rid_to_rid(const RID d) { return d; } @@ -92,6 +104,10 @@ static int int_to_int(const int d) { return d; } +static uint32_t uint32_to_uint32(const uint32_t d) { + return d; +} + static real_t real_to_real(const real_t d) { return d; } @@ -140,6 +156,10 @@ static Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) { } } +void NavigationServer2D::_emit_map_changed(RID p_map) { + emit_signal("map_changed", p_map); +} + void NavigationServer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer2D::map_create); ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer2D::map_set_active); @@ -148,14 +168,19 @@ void NavigationServer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer2D::map_get_cell_size); ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer2D::map_set_edge_connection_margin); ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer2D::map_get_edge_connection_margin); - ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize"), &NavigationServer2D::map_get_path); + ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "layers"), &NavigationServer2D::map_get_path, DEFVAL(1)); ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer2D::map_get_closest_point); ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer2D::map_get_closest_point_owner); ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer2D::region_create); ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer2D::region_set_map); + ClassDB::bind_method(D_METHOD("region_set_layers", "region", "layers"), &NavigationServer2D::region_set_layers); + ClassDB::bind_method(D_METHOD("region_get_layers", "region"), &NavigationServer2D::region_get_layers); ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer2D::region_set_transform); ClassDB::bind_method(D_METHOD("region_set_navpoly", "region", "nav_poly"), &NavigationServer2D::region_set_navpoly); + ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer2D::region_get_connections_count); + ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_start); + ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_end); ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer2D::agent_create); ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer2D::agent_set_map); @@ -171,10 +196,14 @@ void NavigationServer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "receiver", "method", "userdata"), &NavigationServer2D::agent_set_callback, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("free", "object"), &NavigationServer2D::free); + + ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map"))); } NavigationServer2D::NavigationServer2D() { singleton = this; + ERR_FAIL_COND_MSG(!NavigationServer3D::get_singleton(), "The Navigation3D singleton should be initialized before the 2D one."); + NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed)); } NavigationServer2D::~NavigationServer2D() { @@ -193,20 +222,25 @@ real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid); void FORWARD_2_C(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real); real_t FORWARD_1_C(map_get_edge_connection_margin, RID, p_map, rid_to_rid); -Vector<Vector2> FORWARD_4_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool); +Vector<Vector2> FORWARD_5_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, uint32_t, p_layers, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool, uint32_to_uint32); Vector2 FORWARD_2_R_C(v3_to_v2, map_get_closest_point, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3); RID FORWARD_2_C(map_get_closest_point_owner, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3); RID FORWARD_0_C(region_create); void FORWARD_2_C(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid); - +void FORWARD_2_C(region_set_layers, RID, p_region, uint32_t, p_layers, rid_to_rid, uint32_to_uint32); +uint32_t FORWARD_1_C(region_get_layers, RID, p_region, rid_to_rid); void FORWARD_2_C(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3); void NavigationServer2D::region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const { NavigationServer3D::get_singleton()->region_set_navmesh(p_region, poly_to_mesh(p_nav_mesh)); } +int FORWARD_1_C(region_get_connections_count, RID, p_region, rid_to_rid); +Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_start, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int); +Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_end, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int); + RID NavigationServer2D::agent_create() const { RID agent = NavigationServer3D::get_singleton()->agent_create(); NavigationServer3D::get_singleton()->agent_set_ignore_y(agent, true); diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h index 7be5a74cb3..d56c719839 100644 --- a/servers/navigation_server_2d.h +++ b/servers/navigation_server_2d.h @@ -45,12 +45,14 @@ class NavigationServer2D : public Object { static NavigationServer2D *singleton; + void _emit_map_changed(RID p_map); + protected: static void _bind_methods(); public: /// Thread safe, can be used across many threads. - static const NavigationServer2D *get_singleton() { return singleton; } + static NavigationServer2D *get_singleton() { return singleton; } /// MUST be used in single thread! static NavigationServer2D *get_singleton_mut() { return singleton; } @@ -77,7 +79,7 @@ public: virtual real_t map_get_edge_connection_margin(RID p_map) const; /// Returns the navigation path to reach the destination from the origin. - virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize) const; + virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_layers = 1) const; virtual Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const; virtual RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const; @@ -88,12 +90,21 @@ public: /// Set the map of this region. virtual void region_set_map(RID p_region, RID p_map) const; + /// Set the region's layers + virtual void region_set_layers(RID p_region, uint32_t p_layers) const; + virtual uint32_t region_get_layers(RID p_region) const; + /// Set the global transformation of this region. virtual void region_set_transform(RID p_region, Transform2D p_transform) const; /// Set the navigation poly of this region. virtual void region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const; + /// Get a list of a region's connection to other regions. + virtual int region_get_connections_count(RID p_region) const; + virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const; + virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const; + /// Creates the agent. virtual RID agent_create() const; diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp index 0e5ae82b0d..b0047a250a 100644 --- a/servers/navigation_server_3d.cpp +++ b/servers/navigation_server_3d.cpp @@ -46,7 +46,7 @@ void NavigationServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer3D::map_get_cell_size); ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer3D::map_set_edge_connection_margin); ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer3D::map_get_edge_connection_margin); - ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize"), &NavigationServer3D::map_get_path); + ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "layers"), &NavigationServer3D::map_get_path, DEFVAL(1)); ClassDB::bind_method(D_METHOD("map_get_closest_point_to_segment", "map", "start", "end", "use_collision"), &NavigationServer3D::map_get_closest_point_to_segment, DEFVAL(false)); ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer3D::map_get_closest_point); ClassDB::bind_method(D_METHOD("map_get_closest_point_normal", "map", "to_point"), &NavigationServer3D::map_get_closest_point_normal); @@ -54,9 +54,14 @@ void NavigationServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer3D::region_create); ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer3D::region_set_map); + ClassDB::bind_method(D_METHOD("region_set_layers", "region", "layers"), &NavigationServer3D::region_set_layers); + ClassDB::bind_method(D_METHOD("region_get_layers", "region"), &NavigationServer3D::region_get_layers); ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer3D::region_set_transform); ClassDB::bind_method(D_METHOD("region_set_navmesh", "region", "nav_mesh"), &NavigationServer3D::region_set_navmesh); ClassDB::bind_method(D_METHOD("region_bake_navmesh", "mesh", "node"), &NavigationServer3D::region_bake_navmesh); + ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer3D::region_get_connections_count); + ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_start); + ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_end); ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer3D::agent_create); ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer3D::agent_set_map); @@ -75,9 +80,11 @@ void NavigationServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer3D::set_active); ClassDB::bind_method(D_METHOD("process", "delta_time"), &NavigationServer3D::process); + + ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map"))); } -const NavigationServer3D *NavigationServer3D::get_singleton() { +NavigationServer3D *NavigationServer3D::get_singleton() { return singleton; } diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h index 3761c3871a..420f9c9c18 100644 --- a/servers/navigation_server_3d.h +++ b/servers/navigation_server_3d.h @@ -55,7 +55,7 @@ protected: public: /// Thread safe, can be used across many threads. - static const NavigationServer3D *get_singleton(); + static NavigationServer3D *get_singleton(); /// MUST be used in single thread! static NavigationServer3D *get_singleton_mut(); @@ -88,7 +88,7 @@ public: virtual real_t map_get_edge_connection_margin(RID p_map) const = 0; /// Returns the navigation path to reach the destination from the origin. - virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize) const = 0; + virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigable_layers = 1) const = 0; virtual Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision = false) const = 0; virtual Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const = 0; @@ -101,15 +101,24 @@ public: /// Set the map of this region. virtual void region_set_map(RID p_region, RID p_map) const = 0; + /// Set the region's layers + virtual void region_set_layers(RID p_region, uint32_t p_layers) const = 0; + virtual uint32_t region_get_layers(RID p_region) const = 0; + /// Set the global transformation of this region. virtual void region_set_transform(RID p_region, Transform p_transform) const = 0; /// Set the navigation mesh of this region. virtual void region_set_navmesh(RID p_region, Ref<NavigationMesh> p_nav_mesh) const = 0; - /// Bake the navigation mesh + /// Bake the navigation mesh. virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const = 0; + /// Get a list of a region's connection to other regions. + virtual int region_get_connections_count(RID p_region) const = 0; + virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const = 0; + virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const = 0; + /// Creates the agent. virtual RID agent_create() const = 0; diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp index 82356e77ef..9eff14bbeb 100644 --- a/servers/physics_3d/body_3d_sw.cpp +++ b/servers/physics_3d/body_3d_sw.cpp @@ -51,18 +51,18 @@ void Body3DSW::_update_transform_dependant() { } void Body3DSW::update_inertias() { - //update shapes and motions + // Update shapes and motions. switch (mode) { case PhysicsServer3D::BODY_MODE_RIGID: { - //update tensor for all shapes, not the best way but should be somehow OK. (inspired from bullet) + // Update tensor for all shapes, not the best way but should be somehow OK. (inspired from bullet) real_t total_area = 0; for (int i = 0; i < get_shape_count(); i++) { total_area += get_shape_area(i); } - // We have to recompute the center of mass + // We have to recompute the center of mass. center_of_mass_local.zero(); for (int i = 0; i < get_shape_count(); i++) { @@ -70,21 +70,24 @@ void Body3DSW::update_inertias() { real_t mass = area * this->mass / total_area; - // NOTE: we assume that the shape origin is also its center of mass + // NOTE: we assume that the shape origin is also its center of mass. center_of_mass_local += mass * get_shape_transform(i).origin; } center_of_mass_local /= mass; - // Recompute the inertia tensor + // Recompute the inertia tensor. Basis inertia_tensor; inertia_tensor.set_zero(); + bool inertia_set = false; for (int i = 0; i < get_shape_count(); i++) { if (is_shape_disabled(i)) { continue; } + inertia_set = true; + const Shape3DSW *shape = get_shape(i); real_t area = get_shape_area(i); @@ -102,7 +105,12 @@ void Body3DSW::update_inertias() { inertia_tensor += shape_inertia_tensor + (Basis() * shape_origin.dot(shape_origin) - shape_origin.outer(shape_origin)) * mass; } - // Compute the principal axes of inertia + // Set the inertia to a valid value when there are no valid shapes. + if (!inertia_set) { + inertia_tensor.set_diagonal(Vector3(1.0, 1.0, 1.0)); + } + + // Compute the principal axes of inertia. principal_inertia_axes_local = inertia_tensor.diagonalize().transposed(); _inv_inertia = inertia_tensor.get_main_diagonal().inverse(); diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp index 651961433c..33075a38be 100644 --- a/servers/physics_3d/collision_solver_3d_sat.cpp +++ b/servers/physics_3d/collision_solver_3d_sat.cpp @@ -1627,10 +1627,55 @@ static void _collision_capsule_cylinder(const Shape3DSW *p_a, const Transform &p SeparatorAxisTest<CapsuleShape3DSW, CylinderShape3DSW, withMargin> separator(capsule_A, p_transform_a, cylinder_B, p_transform_b, p_collector, p_margin_a, p_margin_b); + if (!separator.test_previous_axis()) { + return; + } + + // Cylinder B end caps. + Vector3 cylinder_B_axis = p_transform_b.basis.get_axis(1).normalized(); + if (!separator.test_axis(cylinder_B_axis)) { + return; + } + + // Cylinder edge against capsule balls. + + Vector3 capsule_A_axis = p_transform_a.basis.get_axis(1); + + Vector3 capsule_A_ball_1 = p_transform_a.origin + capsule_A_axis * (capsule_A->get_height() * 0.5); + Vector3 capsule_A_ball_2 = p_transform_a.origin - capsule_A_axis * (capsule_A->get_height() * 0.5); + + if (!separator.test_axis((p_transform_b.origin - capsule_A_ball_1).cross(cylinder_B_axis).cross(cylinder_B_axis).normalized())) { + return; + } + + if (!separator.test_axis((p_transform_b.origin - capsule_A_ball_2).cross(cylinder_B_axis).cross(cylinder_B_axis).normalized())) { + return; + } + + // Cylinder edge against capsule edge. + + Vector3 center_diff = p_transform_b.origin - p_transform_a.origin; + + if (!separator.test_axis(capsule_A_axis.cross(center_diff).cross(capsule_A_axis).normalized())) { + return; + } + + if (!separator.test_axis(cylinder_B_axis.cross(center_diff).cross(cylinder_B_axis).normalized())) { + return; + } + + real_t proj = capsule_A_axis.cross(cylinder_B_axis).cross(cylinder_B_axis).dot(capsule_A_axis); + if (Math::is_zero_approx(proj)) { + // Parallel capsule and cylinder axes, handle with specific axes only. + // Note: GJKEPA with no margin can lead to degenerate cases in this situation. + separator.generate_contacts(); + return; + } + CollisionSolver3DSW::CallbackResult callback = SeparatorAxisTest<CapsuleShape3DSW, CylinderShape3DSW, withMargin>::test_contact_points; // Fallback to generic algorithm to find the best separating axis. - if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator)) { + if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator, false, p_margin_a, p_margin_b)) { return; } @@ -1805,7 +1850,7 @@ static void _collision_cylinder_cylinder(const Shape3DSW *p_a, const Transform & CollisionSolver3DSW::CallbackResult callback = SeparatorAxisTest<CylinderShape3DSW, CylinderShape3DSW, withMargin>::test_contact_points; // Fallback to generic algorithm to find the best separating axis. - if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator)) { + if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator, false, p_margin_a, p_margin_b)) { return; } @@ -1822,7 +1867,7 @@ static void _collision_cylinder_convex_polygon(const Shape3DSW *p_a, const Trans CollisionSolver3DSW::CallbackResult callback = SeparatorAxisTest<CylinderShape3DSW, ConvexPolygonShape3DSW, withMargin>::test_contact_points; // Fallback to generic algorithm to find the best separating axis. - if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator)) { + if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator, false, p_margin_a, p_margin_b)) { return; } diff --git a/servers/physics_3d/gjk_epa.cpp b/servers/physics_3d/gjk_epa.cpp index aa7c11eec5..e44c92da79 100644 --- a/servers/physics_3d/gjk_epa.cpp +++ b/servers/physics_3d/gjk_epa.cpp @@ -110,26 +110,60 @@ struct MinkowskiDiff { Transform transform_A; Transform transform_B; + real_t margin_A = 0.0; + real_t margin_B = 0.0; + + Vector3 (*get_support)(const Shape3DSW*, const Vector3&, real_t); + + void Initialize(const Shape3DSW* shape0, const Transform& wtrs0, const real_t margin0, + const Shape3DSW* shape1, const Transform& wtrs1, const real_t margin1) { + m_shapes[0] = shape0; + m_shapes[1] = shape1; + transform_A = wtrs0; + transform_B = wtrs1; + margin_A = margin0; + margin_B = margin1; + + if ((margin0 > 0.0) || (margin1 > 0.0)) { + get_support = get_support_with_margin; + } else { + get_support = get_support_without_margin; + } + } + + static Vector3 get_support_without_margin(const Shape3DSW* p_shape, const Vector3& p_dir, real_t p_margin) { + return p_shape->get_support(p_dir.normalized()); + } + + static Vector3 get_support_with_margin(const Shape3DSW* p_shape, const Vector3& p_dir, real_t p_margin) { + Vector3 local_dir_norm = p_dir; + if (local_dir_norm.length_squared() < CMP_EPSILON2) { + local_dir_norm = Vector3(-1.0, -1.0, -1.0); + } + local_dir_norm.normalize(); + + return p_shape->get_support(local_dir_norm) + p_margin * local_dir_norm; + } + // i wonder how this could be sped up... if it can - _FORCE_INLINE_ Vector3 Support0 ( const Vector3& d ) const { - return transform_A.xform( m_shapes[0]->get_support( transform_A.basis.xform_inv(d).normalized() ) ); + _FORCE_INLINE_ Vector3 Support0(const Vector3& d) const { + return transform_A.xform(get_support(m_shapes[0], transform_A.basis.xform_inv(d), margin_A)); } - _FORCE_INLINE_ Vector3 Support1 ( const Vector3& d ) const { - return transform_B.xform( m_shapes[1]->get_support( transform_B.basis.xform_inv(d).normalized() ) ); + _FORCE_INLINE_ Vector3 Support1(const Vector3& d) const { + return transform_B.xform(get_support(m_shapes[1], transform_B.basis.xform_inv(d), margin_B)); } - _FORCE_INLINE_ Vector3 Support ( const Vector3& d ) const { - return ( Support0 ( d )-Support1 ( -d ) ); + _FORCE_INLINE_ Vector3 Support (const Vector3& d) const { + return (Support0(d) - Support1(-d)); } - _FORCE_INLINE_ Vector3 Support ( const Vector3& d,U index ) const - { - if ( index ) { - return ( Support1 ( d ) ); + _FORCE_INLINE_ Vector3 Support(const Vector3& d, U index) const { + if (index) { + return Support1(d); } else { - return ( Support0 ( d ) ); -} + return Support0(d); + } } }; @@ -828,22 +862,17 @@ struct GJK }; // - static void Initialize( const Shape3DSW* shape0,const Transform& wtrs0, - const Shape3DSW* shape1,const Transform& wtrs1, + static void Initialize( const Shape3DSW* shape0, const Transform& wtrs0, real_t margin0, + const Shape3DSW* shape1, const Transform& wtrs1, real_t margin1, sResults& results, - tShape& shape, - bool withmargins) + tShape& shape) { /* Results */ - results.witnesses[0] = - results.witnesses[1] = Vector3(0,0,0); + results.witnesses[0] = Vector3(0,0,0); + results.witnesses[1] = Vector3(0,0,0); results.status = sResults::Separated; /* Shape */ - shape.m_shapes[0] = shape0; - shape.m_shapes[1] = shape1; - shape.transform_A = wtrs0; - shape.transform_B = wtrs1; - + shape.Initialize(shape0, wtrs0, margin0, shape1, wtrs1, margin1); } @@ -857,13 +886,15 @@ struct GJK // bool Distance( const Shape3DSW* shape0, const Transform& wtrs0, - const Shape3DSW* shape1, + real_t margin0, + const Shape3DSW* shape1, const Transform& wtrs1, + real_t margin1, const Vector3& guess, sResults& results) { tShape shape; - Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,false); + Initialize(shape0, wtrs0, margin0, shape1, wtrs1, margin1, results, shape); GJK gjk; GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,guess); if(gjk_status==GJK::eStatus::Valid) @@ -896,14 +927,16 @@ bool Distance( const Shape3DSW* shape0, // bool Penetration( const Shape3DSW* shape0, const Transform& wtrs0, - const Shape3DSW* shape1, + real_t margin0, + const Shape3DSW* shape1, const Transform& wtrs1, - const Vector3& guess, + real_t margin1, + const Vector3& guess, sResults& results ) { tShape shape; - Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,false); + Initialize(shape0, wtrs0, margin0, shape1, wtrs1, margin1, results, shape); GJK gjk; GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,-guess); switch(gjk_status) @@ -963,7 +996,7 @@ bool Penetration( const Shape3DSW* shape0, bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B) { GjkEpa2::sResults res; - if (GjkEpa2::Distance(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_transform_B.origin - p_transform_A.origin, res)) { + if (GjkEpa2::Distance(p_shape_A, p_transform_A, 0.0, p_shape_B, p_transform_B, 0.0, p_transform_B.origin - p_transform_A.origin, res)) { r_result_A = res.witnesses[0]; r_result_B = res.witnesses[1]; return true; @@ -972,10 +1005,10 @@ bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform &p_t return false; } -bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap) { +bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, real_t p_margin_A, real_t p_margin_B) { GjkEpa2::sResults res; - if (GjkEpa2::Penetration(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_transform_B.origin - p_transform_A.origin, res)) { + if (GjkEpa2::Penetration(p_shape_A, p_transform_A, p_margin_A, p_shape_B, p_transform_B, p_margin_B, p_transform_B.origin - p_transform_A.origin, res)) { if (p_result_callback) { if (p_swap) { p_result_callback(res.witnesses[1], res.witnesses[0], p_userdata); diff --git a/servers/physics_3d/gjk_epa.h b/servers/physics_3d/gjk_epa.h index be3ba4e664..a7e2e1719e 100644 --- a/servers/physics_3d/gjk_epa.h +++ b/servers/physics_3d/gjk_epa.h @@ -34,7 +34,7 @@ #include "collision_solver_3d_sw.h" #include "shape_3d_sw.h" -bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false); +bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, real_t p_margin_A = 0.0, real_t p_margin_B = 0.0); bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B); #endif diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp index 081154aa1d..7f3fc2f8f4 100644 --- a/servers/rendering/renderer_canvas_cull.cpp +++ b/servers/rendering/renderer_canvas_cull.cpp @@ -527,11 +527,11 @@ void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>(); ERR_FAIL_COND(!line); if (p_width > 1.001) { - Vector2 t = (p_from - p_to).orthogonal().normalized(); - line->points[0] = p_from + t * p_width; - line->points[1] = p_from - t * p_width; - line->points[2] = p_to - t * p_width; - line->points[3] = p_to + t * p_width; + Vector2 t = (p_from - p_to).orthogonal().normalized() * p_width * 0.5; + line->points[0] = p_from + t; + line->points[1] = p_from - t; + line->points[2] = p_to - t; + line->points[3] = p_to + t; line->point_count = 4; } else { line->point_count = 2; diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp index be2552bd32..d5ac05d1d1 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp @@ -175,5 +175,5 @@ RendererCompositorRD::RendererCompositorRD() { storage = memnew(RendererStorageRD); canvas = memnew(RendererCanvasRenderRD(storage)); - scene = memnew(RendererSceneRenderForward(storage)); + scene = memnew(RendererSceneRenderForwardClustered(storage)); } diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h index cb85fc79e0..67a843452b 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.h +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h @@ -35,14 +35,14 @@ #include "core/templates/thread_work_pool.h" #include "servers/rendering/renderer_compositor.h" #include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h" -#include "servers/rendering/renderer_rd/renderer_scene_render_forward.h" +#include "servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.h" #include "servers/rendering/renderer_rd/renderer_storage_rd.h" class RendererCompositorRD : public RendererCompositor { protected: RendererCanvasRenderRD *canvas; RendererStorageRD *storage; - RendererSceneRenderForward *scene; + RendererSceneRenderRD *scene; RID copy_viewports_rd_shader; RID copy_viewports_rd_pipeline; diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp index 62589cc97c..4e4e553605 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp @@ -31,7 +31,6 @@ #include "renderer_scene_gi_rd.h" #include "core/config/project_settings.h" -#include "renderer_compositor_rd.h" #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" #include "servers/rendering/rendering_server_default.h" @@ -216,7 +215,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V cascade.solid_cell_buffer = RD::get_singleton()->storage_buffer_create(sizeof(SDFGI::Cascade::SolidCell) * solid_cell_count); cascade.solid_cell_dispatch_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4, Vector<uint8_t>(), RD::STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT); - cascade.lights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(SDGIShader::Light) * MAX(SDFGI::MAX_STATIC_LIGHTS, SDFGI::MAX_DYNAMIC_LIGHTS)); + cascade.lights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(SDFGIShader::Light) * MAX(SDFGI::MAX_STATIC_LIGHTS, SDFGI::MAX_DYNAMIC_LIGHTS)); { Vector<RD::Uniform> uniforms; { @@ -293,7 +292,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V uniforms.push_back(u); } - cascade.sdf_store_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_STORE), 0); + cascade.sdf_store_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_STORE), 0); } { @@ -341,7 +340,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V uniforms.push_back(u); } - cascade.scroll_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_SCROLL), 0); + cascade.scroll_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_SCROLL), 0); } { Vector<RD::Uniform> uniforms; @@ -362,7 +361,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V uniforms.push_back(u); } - cascade.scroll_occlusion_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_SCROLL_OCCLUSION), 0); + cascade.scroll_occlusion_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_SCROLL_OCCLUSION), 0); } } @@ -476,7 +475,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V uniforms.push_back(u); } - sdf_initialize_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE), 0); + sdf_initialize_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE), 0); } { @@ -496,7 +495,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V uniforms.push_back(u); } - sdf_initialize_half_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE_HALF), 0); + sdf_initialize_half_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE_HALF), 0); } //jump flood uniform set @@ -517,9 +516,9 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V uniforms.push_back(u); } - jump_flood_uniform_set[0] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_JUMP_FLOOD), 0); + jump_flood_uniform_set[0] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD), 0); SWAP(uniforms.write[0].ids.write[0], uniforms.write[1].ids.write[0]); - jump_flood_uniform_set[1] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_JUMP_FLOOD), 0); + jump_flood_uniform_set[1] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD), 0); } //jump flood half uniform set { @@ -539,9 +538,9 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V uniforms.push_back(u); } - jump_flood_half_uniform_set[0] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_JUMP_FLOOD), 0); + jump_flood_half_uniform_set[0] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD), 0); SWAP(uniforms.write[0].ids.write[0], uniforms.write[1].ids.write[0]); - jump_flood_half_uniform_set[1] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_JUMP_FLOOD), 0); + jump_flood_half_uniform_set[1] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD), 0); } //upscale half size sdf @@ -570,7 +569,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V } upscale_jfa_uniform_set_index = (passes & 1) ? 0 : 1; - sdf_upscale_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_JUMP_FLOOD_UPSCALE), 0); + sdf_upscale_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD_UPSCALE), 0); } //occlusion uniform set @@ -600,7 +599,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V uniforms.push_back(u); } - occlusion_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_OCCLUSION), 0); + occlusion_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_OCCLUSION), 0); } for (uint32_t i = 0; i < cascades.size(); i++) { @@ -845,9 +844,9 @@ void RendererSceneGIRD::SDFGI::update_light() { /* Update dynamic light */ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.direct_light_pipeline[SDGIShader::DIRECT_LIGHT_MODE_DYNAMIC]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.direct_light_pipeline[SDFGIShader::DIRECT_LIGHT_MODE_DYNAMIC]); - SDGIShader::DirectLightPushConstant push_constant; + SDFGIShader::DirectLightPushConstant push_constant; push_constant.grid_size[0] = cascade_size; push_constant.grid_size[1] = cascade_size; @@ -879,7 +878,7 @@ void RendererSceneGIRD::SDFGI::update_light() { cascades[i].all_dynamic_lights_dirty = false; RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascade.sdf_direct_light_uniform_set, 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::DirectLightPushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::DirectLightPushConstant)); RD::get_singleton()->compute_list_dispatch_indirect(compute_list, cascade.solid_cell_dispatch_buffer, 0); } RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_COMPUTE); @@ -889,7 +888,7 @@ void RendererSceneGIRD::SDFGI::update_light() { void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env, RendererSceneSkyRD::Sky *p_sky) { RD::get_singleton()->draw_command_begin_label("SDFGI Update Probes"); - SDGIShader::IntegratePushConstant push_constant; + SDFGIShader::IntegratePushConstant push_constant; push_constant.grid_size[1] = cascade_size; push_constant.grid_size[2] = cascade_size; push_constant.grid_size[0] = cascade_size; @@ -905,20 +904,20 @@ void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env, push_constant.store_ambient_texture = p_env->volumetric_fog_enabled; RID sky_uniform_set = gi->sdfgi_shader.integrate_default_sky_uniform_set; - push_constant.sky_mode = SDGIShader::IntegratePushConstant::SKY_MODE_DISABLED; + push_constant.sky_mode = SDFGIShader::IntegratePushConstant::SKY_MODE_DISABLED; push_constant.y_mult = y_mult; if (reads_sky && p_env) { push_constant.sky_energy = p_env->bg_energy; if (p_env->background == RS::ENV_BG_CLEAR_COLOR) { - push_constant.sky_mode = SDGIShader::IntegratePushConstant::SKY_MODE_COLOR; + push_constant.sky_mode = SDFGIShader::IntegratePushConstant::SKY_MODE_COLOR; Color c = storage->get_default_clear_color().to_linear(); push_constant.sky_color[0] = c.r; push_constant.sky_color[1] = c.g; push_constant.sky_color[2] = c.b; } else if (p_env->background == RS::ENV_BG_COLOR) { - push_constant.sky_mode = SDGIShader::IntegratePushConstant::SKY_MODE_COLOR; + push_constant.sky_mode = SDFGIShader::IntegratePushConstant::SKY_MODE_COLOR; Color c = p_env->bg_color; push_constant.sky_color[0] = c.r; push_constant.sky_color[1] = c.g; @@ -948,7 +947,7 @@ void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env, integrate_sky_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.integrate.version_get_shader(gi->sdfgi_shader.integrate_shader, 0), 1); } sky_uniform_set = integrate_sky_uniform_set; - push_constant.sky_mode = SDGIShader::IntegratePushConstant::SKY_MODE_SKY; + push_constant.sky_mode = SDFGIShader::IntegratePushConstant::SKY_MODE_SKY; } } } @@ -956,7 +955,7 @@ void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env, render_pass++; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(true); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDGIShader::INTEGRATE_MODE_PROCESS]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDFGIShader::INTEGRATE_MODE_PROCESS]); int32_t probe_divisor = cascade_size / SDFGI::PROBE_DIVISOR; for (uint32_t i = 0; i < cascades.size(); i++) { @@ -968,7 +967,7 @@ void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env, RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[i].integrate_uniform_set, 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sky_uniform_set, 1); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::IntegratePushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::IntegratePushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, probe_axis_count * probe_axis_count, probe_axis_count, 1); } @@ -982,7 +981,7 @@ void RendererSceneGIRD::SDFGI::store_probes() { RD::get_singleton()->barrier(RD::BARRIER_MASK_COMPUTE, RD::BARRIER_MASK_COMPUTE); RD::get_singleton()->draw_command_begin_label("SDFGI Store Probes"); - SDGIShader::IntegratePushConstant push_constant; + SDFGIShader::IntegratePushConstant push_constant; push_constant.grid_size[1] = cascade_size; push_constant.grid_size[2] = cascade_size; push_constant.grid_size[0] = cascade_size; @@ -1004,7 +1003,7 @@ void RendererSceneGIRD::SDFGI::store_probes() { RENDER_TIMESTAMP("Average Probes"); RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDGIShader::INTEGRATE_MODE_STORE]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDFGIShader::INTEGRATE_MODE_STORE]); //convert to octahedral to store push_constant.image_size[0] *= SDFGI::LIGHTPROBE_OCT_SIZE; @@ -1014,7 +1013,7 @@ void RendererSceneGIRD::SDFGI::store_probes() { push_constant.cascade = i; RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[i].integrate_uniform_set, 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi->sdfgi_shader.integrate_default_sky_uniform_set, 1); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::IntegratePushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::IntegratePushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, probe_axis_count * probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, 1); } @@ -1101,8 +1100,6 @@ void RendererSceneGIRD::SDFGI::update_cascades() { } void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, const Transform &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture) { - // !BAS! Need to find a nicer way then adding width/height/renderbuffer/texture as parameters - if (!debug_uniform_set.is_valid() || !RD::get_singleton()->uniform_set_is_valid(debug_uniform_set)) { Vector<RD::Uniform> uniforms; { @@ -1199,7 +1196,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.debug_pipeline); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, debug_uniform_set, 0); - SDGIShader::DebugPushConstant push_constant; + SDFGIShader::DebugPushConstant push_constant; push_constant.grid_size[0] = cascade_size; push_constant.grid_size[1] = cascade_size; push_constant.grid_size[2] = cascade_size; @@ -1232,7 +1229,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons push_constant.cam_transform[14] = p_transform.origin.z; push_constant.cam_transform[15] = 1; - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::DebugPushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::DebugPushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_width, p_height, 1); RD::get_singleton()->compute_list_end(); @@ -1242,7 +1239,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons } void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) { - SDGIShader::DebugProbesPushConstant push_constant; + SDFGIShader::DebugProbesPushConstant push_constant; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { @@ -1302,9 +1299,9 @@ void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_fr debug_probes_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.debug_probes.version_get_shader(gi->sdfgi_shader.debug_probes_shader, 0), 0); } - RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, gi->sdfgi_shader.debug_probes_pipeline[SDGIShader::PROBE_DEBUG_PROBES].get_render_pipeline(RD::INVALID_FORMAT_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer))); + RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, gi->sdfgi_shader.debug_probes_pipeline[SDFGIShader::PROBE_DEBUG_PROBES].get_render_pipeline(RD::INVALID_FORMAT_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer))); RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, debug_probes_uniform_set, 0); - RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(SDGIShader::DebugProbesPushConstant)); + RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(SDFGIShader::DebugProbesPushConstant)); RD::get_singleton()->draw_list_draw(p_draw_list, false, total_probes, total_points); if (gi->sdfgi_debug_probe_dir != Vector3()) { @@ -1363,9 +1360,9 @@ void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_fr uint32_t cell_count = probe_cells * 2 * probe_cells * 2 * probe_cells * 2; - RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, gi->sdfgi_shader.debug_probes_pipeline[SDGIShader::PROBE_DEBUG_VISIBILITY].get_render_pipeline(RD::INVALID_FORMAT_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer))); + RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, gi->sdfgi_shader.debug_probes_pipeline[SDFGIShader::PROBE_DEBUG_VISIBILITY].get_render_pipeline(RD::INVALID_FORMAT_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer))); RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, debug_probes_uniform_set, 0); - RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(SDGIShader::DebugProbesPushConstant)); + RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(SDFGIShader::DebugProbesPushConstant)); RD::get_singleton()->draw_list_draw(p_draw_list, false, cell_count, total_points); } } @@ -1446,7 +1443,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform &p_transform, Rend for (uint32_t i = 0; i < cascades.size(); i++) { SDFGI::Cascade &cascade = cascades[i]; - SDGIShader::Light lights[SDFGI::MAX_DYNAMIC_LIGHTS]; + SDFGIShader::Light lights[SDFGI::MAX_DYNAMIC_LIGHTS]; uint32_t idx = 0; for (uint32_t j = 0; j < (uint32_t)p_scene_render->render_state.sdfgi_update_data->directional_lights->size(); j++) { if (idx == SDFGI::MAX_DYNAMIC_LIGHTS) { @@ -1528,7 +1525,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform &p_transform, Rend } if (idx > 0) { - RD::get_singleton()->buffer_update(cascade.lights_buffer, 0, idx * sizeof(SDGIShader::Light), lights, RD::BARRIER_MASK_COMPUTE); + RD::get_singleton()->buffer_update(cascade.lights_buffer, 0, idx * sizeof(SDFGIShader::Light), lights, RD::BARRIER_MASK_COMPUTE); } cascade_dynamic_light_count[i] = idx; @@ -1566,8 +1563,8 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, //done rendering! must update SDF //clear dispatch indirect data - SDGIShader::PreprocessPushConstant push_constant; - zeromem(&push_constant, sizeof(SDGIShader::PreprocessPushConstant)); + SDFGIShader::PreprocessPushConstant push_constant; + zeromem(&push_constant, sizeof(SDFGIShader::PreprocessPushConstant)); RENDER_TIMESTAMP("Scroll SDF"); @@ -1594,14 +1591,14 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); //must pre scroll existing data because not all is dirty - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_SCROLL]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_SCROLL]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[cascade].scroll_uniform_set, 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant)); RD::get_singleton()->compute_list_dispatch_indirect(compute_list, cascades[cascade].solid_cell_dispatch_buffer, 0); // no barrier do all together - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_SCROLL_OCCLUSION]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_SCROLL_OCCLUSION]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[cascade].scroll_occlusion_uniform_set, 0); Vector3i dirty = cascades[cascade].dirty_regions; @@ -1610,7 +1607,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, groups.y = cascade_size - ABS(dirty.y); groups.z = cascade_size - ABS(dirty.z); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, groups.x, groups.y, groups.z); //no barrier, continue together @@ -1618,7 +1615,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, { //scroll probes and their history also - SDGIShader::IntegratePushConstant ipush_constant; + SDFGIShader::IntegratePushConstant ipush_constant; ipush_constant.grid_size[1] = cascade_size; ipush_constant.grid_size[2] = cascade_size; ipush_constant.grid_size[0] = cascade_size; @@ -1649,18 +1646,18 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, ipush_constant.scroll[1] = dirty.y / probe_divisor; ipush_constant.scroll[2] = dirty.z / probe_divisor; - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDGIShader::INTEGRATE_MODE_SCROLL]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDFGIShader::INTEGRATE_MODE_SCROLL]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[cascade].integrate_uniform_set, 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi->sdfgi_shader.integrate_default_sky_uniform_set, 1); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDGIShader::IntegratePushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDFGIShader::IntegratePushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, probe_axis_count * probe_axis_count, probe_axis_count, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDGIShader::INTEGRATE_MODE_SCROLL_STORE]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDFGIShader::INTEGRATE_MODE_SCROLL_STORE]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[cascade].integrate_uniform_set, 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi->sdfgi_shader.integrate_default_sky_uniform_set, 1); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDGIShader::IntegratePushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDFGIShader::IntegratePushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, probe_axis_count * probe_axis_count, probe_axis_count, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); @@ -1668,7 +1665,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, if (bounce_feedback > 0.0) { //multibounce requires this to be stored so direct light can read from it - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDGIShader::INTEGRATE_MODE_STORE]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDFGIShader::INTEGRATE_MODE_STORE]); //convert to octahedral to store ipush_constant.image_size[0] *= SDFGI::LIGHTPROBE_OCT_SIZE; @@ -1676,7 +1673,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[cascade].integrate_uniform_set, 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi->sdfgi_shader.integrate_default_sky_uniform_set, 1); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDGIShader::IntegratePushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDFGIShader::IntegratePushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, probe_axis_count * probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, 1); } } @@ -1698,9 +1695,9 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, push_constant.grid_size >>= 1; uint32_t cascade_half_size = cascade_size >> 1; - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE_HALF]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE_HALF]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sdf_initialize_half_uniform_set, 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_half_size, cascade_half_size, cascade_half_size); RD::get_singleton()->compute_list_add_barrier(compute_list); @@ -1712,7 +1709,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, uint32_t s = cascade_half_size; - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD]); int jf_us = 0; //start with regular jump flood for very coarse reads, as this is impossible to optimize @@ -1720,7 +1717,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, s /= 2; push_constant.step_size = s; RD::get_singleton()->compute_list_bind_uniform_set(compute_list, jump_flood_half_uniform_set[jf_us], 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_half_size, cascade_half_size, cascade_half_size); RD::get_singleton()->compute_list_add_barrier(compute_list); jf_us = jf_us == 0 ? 1 : 0; @@ -1733,12 +1730,12 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, RENDER_TIMESTAMP("SDFGI Jump Flood Optimized (Half Size)"); //continue with optimized jump flood for smaller reads - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]); while (s > 1) { s /= 2; push_constant.step_size = s; RD::get_singleton()->compute_list_bind_uniform_set(compute_list, jump_flood_half_uniform_set[jf_us], 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_half_size, cascade_half_size, cascade_half_size); RD::get_singleton()->compute_list_add_barrier(compute_list); jf_us = jf_us == 0 ? 1 : 0; @@ -1748,9 +1745,9 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, // restore grid size for last passes push_constant.grid_size = cascade_size; - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD_UPSCALE]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_UPSCALE]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sdf_upscale_uniform_set, 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_size, cascade_size, cascade_size); RD::get_singleton()->compute_list_add_barrier(compute_list); @@ -1758,9 +1755,9 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, push_constant.half_size = false; push_constant.step_size = 1; - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, jump_flood_uniform_set[upscale_jfa_uniform_set_index], 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_size, cascade_size, cascade_size); RD::get_singleton()->compute_list_add_barrier(compute_list); @@ -1768,9 +1765,9 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, //full size jumpflood RENDER_TIMESTAMP("SDFGI Jump Flood"); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sdf_initialize_uniform_set, 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_size, cascade_size, cascade_size); RD::get_singleton()->compute_list_add_barrier(compute_list); @@ -1779,7 +1776,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, { uint32_t s = cascade_size; - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD]); int jf_us = 0; //start with regular jump flood for very coarse reads, as this is impossible to optimize @@ -1787,7 +1784,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, s /= 2; push_constant.step_size = s; RD::get_singleton()->compute_list_bind_uniform_set(compute_list, jump_flood_uniform_set[jf_us], 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_size, cascade_size, cascade_size); RD::get_singleton()->compute_list_add_barrier(compute_list); jf_us = jf_us == 0 ? 1 : 0; @@ -1800,12 +1797,12 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, RENDER_TIMESTAMP("SDFGI Jump Flood Optimized"); //continue with optimized jump flood for smaller reads - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]); while (s > 1) { s /= 2; push_constant.step_size = s; RD::get_singleton()->compute_list_bind_uniform_set(compute_list, jump_flood_uniform_set[jf_us], 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_size, cascade_size, cascade_size); RD::get_singleton()->compute_list_add_barrier(compute_list); jf_us = jf_us == 0 ? 1 : 0; @@ -1820,7 +1817,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, uint32_t probe_size = cascade_size / SDFGI::PROBE_DIVISOR; Vector3i probe_global_pos = cascades[cascade].position / probe_size; - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_OCCLUSION]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_OCCLUSION]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, occlusion_uniform_set, 0); for (int i = 0; i < 8; i++) { //dispatch all at once for performance @@ -1839,7 +1836,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, push_constant.probe_offset[1] = offset.y; push_constant.probe_offset[2] = offset.z; push_constant.occlusion_index = i; - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant)); Vector3i groups = Vector3i(probe_size + 1, probe_size + 1, probe_size + 1) - offset; //if offset, it's one less probe per axis to compute RD::get_singleton()->compute_list_dispatch(compute_list, groups.x, groups.y, groups.z); @@ -1850,9 +1847,9 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, RENDER_TIMESTAMP("SDFGI Store"); // store - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_STORE]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_STORE]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[cascade].sdf_store_uniform_set, 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_size, cascade_size, cascade_size); RD::get_singleton()->compute_list_end(); @@ -1903,7 +1900,7 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32 update_cascades(); ; //need cascades updated for this - SDGIShader::Light lights[SDFGI::MAX_STATIC_LIGHTS]; + SDFGIShader::Light lights[SDFGI::MAX_STATIC_LIGHTS]; uint32_t light_count[SDFGI::MAX_STATIC_LIGHTS]; for (uint32_t i = 0; i < p_cascade_count; i++) { @@ -1967,7 +1964,7 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32 } if (idx > 0) { - RD::get_singleton()->buffer_update(cc.lights_buffer, 0, idx * sizeof(SDGIShader::Light), lights); + RD::get_singleton()->buffer_update(cc.lights_buffer, 0, idx * sizeof(SDFGIShader::Light), lights); } light_count[i] = idx; @@ -1977,9 +1974,9 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32 /* Static Lights */ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.direct_light_pipeline[SDGIShader::DIRECT_LIGHT_MODE_STATIC]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.direct_light_pipeline[SDFGIShader::DIRECT_LIGHT_MODE_STATIC]); - SDGIShader::DirectLightPushConstant dl_push_constant; + SDFGIShader::DirectLightPushConstant dl_push_constant; dl_push_constant.grid_size[0] = cascade_size; dl_push_constant.grid_size[1] = cascade_size; @@ -2004,7 +2001,7 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32 if (dl_push_constant.light_count > 0) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cc.sdf_direct_light_uniform_set, 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &dl_push_constant, sizeof(SDGIShader::DirectLightPushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &dl_push_constant, sizeof(SDFGIShader::DirectLightPushConstant)); RD::get_singleton()->compute_list_dispatch_indirect(compute_list, cc.solid_cell_dispatch_buffer, 0); } } @@ -2807,9 +2804,11 @@ RendererSceneGIRD::RendererSceneGIRD() { RendererSceneGIRD::~RendererSceneGIRD() { } -void RendererSceneGIRD::init_gi(RendererStorageRD *p_storage) { +void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky) { storage = p_storage; + /* GI */ + { //kinda complicated to compute the amount of slots, we try to use as many as we can @@ -2862,9 +2861,9 @@ void RendererSceneGIRD::init_gi(RendererStorageRD *p_storage) { giprobe_debug_shader_version_pipelines[i].setup(giprobe_debug_shader_version_shaders[i], RD::RENDER_PRIMITIVE_TRIANGLES, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0); } } -} -void RendererSceneGIRD::init_sdfgi(RendererSceneSkyRD *p_sky) { + /* SDGFI */ + { Vector<String> preprocess_modes; preprocess_modes.push_back("\n#define MODE_SCROLL\n"); @@ -2879,7 +2878,7 @@ void RendererSceneGIRD::init_sdfgi(RendererSceneSkyRD *p_sky) { String defines = "\n#define OCCLUSION_SIZE " + itos(SDFGI::CASCADE_SIZE / SDFGI::PROBE_DIVISOR) + "\n"; sdfgi_shader.preprocess.initialize(preprocess_modes, defines); sdfgi_shader.preprocess_shader = sdfgi_shader.preprocess.version_create(); - for (int i = 0; i < SDGIShader::PRE_PROCESS_MAX; i++) { + for (int i = 0; i < SDFGIShader::PRE_PROCESS_MAX; i++) { sdfgi_shader.preprocess_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.preprocess.version_get_shader(sdfgi_shader.preprocess_shader, i)); } } @@ -2893,7 +2892,7 @@ void RendererSceneGIRD::init_sdfgi(RendererSceneSkyRD *p_sky) { direct_light_modes.push_back("\n#define MODE_PROCESS_DYNAMIC\n"); sdfgi_shader.direct_light.initialize(direct_light_modes, defines); sdfgi_shader.direct_light_shader = sdfgi_shader.direct_light.version_create(); - for (int i = 0; i < SDGIShader::DIRECT_LIGHT_MODE_MAX; i++) { + for (int i = 0; i < SDFGIShader::DIRECT_LIGHT_MODE_MAX; i++) { sdfgi_shader.direct_light_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.direct_light.version_get_shader(sdfgi_shader.direct_light_shader, i)); } } @@ -2914,7 +2913,7 @@ void RendererSceneGIRD::init_sdfgi(RendererSceneSkyRD *p_sky) { sdfgi_shader.integrate.initialize(integrate_modes, defines); sdfgi_shader.integrate_shader = sdfgi_shader.integrate.version_create(); - for (int i = 0; i < SDGIShader::INTEGRATE_MODE_MAX; i++) { + for (int i = 0; i < SDFGIShader::INTEGRATE_MODE_MAX; i++) { sdfgi_shader.integrate_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.integrate.version_get_shader(sdfgi_shader.integrate_shader, i)); } @@ -2986,7 +2985,7 @@ void RendererSceneGIRD::init_sdfgi(RendererSceneSkyRD *p_sky) { ds.enable_depth_test = true; ds.enable_depth_write = true; ds.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL; - for (int i = 0; i < SDGIShader::PROBE_DEBUG_MAX; i++) { + for (int i = 0; i < SDFGIShader::PROBE_DEBUG_MAX; i++) { RID debug_probes_shader_version = sdfgi_shader.debug_probes.version_get_shader(sdfgi_shader.debug_probes_shader, i); sdfgi_shader.debug_probes_pipeline[i].setup(debug_probes_shader_version, RD::RENDER_PRIMITIVE_TRIANGLE_STRIPS, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0); } @@ -3041,7 +3040,7 @@ void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform &p_ for (int i = 0; i < MAX_GIPROBES; i++) { RID texture; if (i < (int)p_gi_probes.size()) { - GIProbeInstance *gipi = gi_probe_instance_owner.getornull(p_gi_probes[i]); + GIProbeInstance *gipi = get_probe_instance(p_gi_probes[i]); if (gipi) { texture = gipi->texture; @@ -3375,6 +3374,27 @@ RID RendererSceneGIRD::gi_probe_instance_create(RID p_base) { return rid; } +void RendererSceneGIRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) { + GIProbeInstance *gi_probe = get_probe_instance(p_probe); + ERR_FAIL_COND(!gi_probe); + + gi_probe->transform = p_xform; +} + +bool RendererSceneGIRD::gi_probe_needs_update(RID p_probe) const { + GIProbeInstance *gi_probe = get_probe_instance(p_probe); + ERR_FAIL_COND_V(!gi_probe, false); + + return gi_probe->last_probe_version != storage->gi_probe_get_version(gi_probe->probe); +} + +void RendererSceneGIRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) { + GIProbeInstance *gi_probe = get_probe_instance(p_probe); + ERR_FAIL_COND(!gi_probe); + + gi_probe->update(p_update_light_instances, p_light_instances, p_dynamic_objects, p_scene_render); +} + void RendererSceneGIRD::debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) { GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_gi_probe); ERR_FAIL_COND(!gi_probe); diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h index 6cff9b7837..c0f3318538 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h @@ -33,8 +33,10 @@ #include "core/templates/local_vector.h" #include "core/templates/rid_owner.h" +#include "servers/rendering/renderer_compositor.h" #include "servers/rendering/renderer_rd/renderer_scene_environment_rd.h" #include "servers/rendering/renderer_rd/renderer_scene_sky_rd.h" +#include "servers/rendering/renderer_rd/renderer_storage_rd.h" #include "servers/rendering/renderer_rd/shaders/gi.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/giprobe.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/giprobe_debug.glsl.gen.h" @@ -51,11 +53,8 @@ class RendererSceneRenderRD; class RendererSceneGIRD { private: - // !BAS! need to see which things become internal.. - RendererStorageRD *storage; -public: /* GIPROBE INSTANCE */ struct GIProbeLight { @@ -110,56 +109,6 @@ public: float pad[3]; }; - struct GIProbeInstance { - // access to our containers - RendererStorageRD *storage; - RendererSceneGIRD *gi; - - RID probe; - RID texture; - RID write_buffer; - - struct Mipmap { - RID texture; - RID uniform_set; - RID second_bounce_uniform_set; - RID write_uniform_set; - uint32_t level; - uint32_t cell_offset; - uint32_t cell_count; - }; - Vector<Mipmap> mipmaps; - - struct DynamicMap { - RID texture; //color normally, or emission on first pass - RID fb_depth; //actual depth buffer for the first pass, float depth for later passes - RID depth; //actual depth buffer for the first pass, float depth for later passes - RID normal; //normal buffer for the first pass - RID albedo; //emission buffer for the first pass - RID orm; //orm buffer for the first pass - RID fb; //used for rendering, only valid on first map - RID uniform_set; - uint32_t size; - int mipmap; // mipmap to write to, -1 if no mipmap assigned - }; - - Vector<DynamicMap> dynamic_maps; - - int slot = -1; - uint32_t last_probe_version = 0; - uint32_t last_probe_data_version = 0; - - //uint64_t last_pass = 0; - uint32_t render_index = 0; - - bool has_dynamic_object_data = false; - - Transform transform; - - void update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render); - void debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha); - }; - GIProbeLight *gi_probe_lights; uint32_t gi_probe_max_lights; RID gi_probe_lights_uniform; @@ -181,10 +130,6 @@ public: RID giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_MAX]; RID giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_MAX]; - mutable RID_Owner<GIProbeInstance> gi_probe_instance_owner; - - RS::GIProbeQuality gi_probe_quality = RS::GI_PROBE_QUALITY_HIGH; - enum { GI_PROBE_DEBUG_COLOR, GI_PROBE_DEBUG_LIGHT, @@ -211,156 +156,7 @@ public: /* SDFGI */ - struct SDFGI { - enum { - MAX_CASCADES = 8, - CASCADE_SIZE = 128, - PROBE_DIVISOR = 16, - ANISOTROPY_SIZE = 6, - MAX_DYNAMIC_LIGHTS = 128, - MAX_STATIC_LIGHTS = 1024, - LIGHTPROBE_OCT_SIZE = 6, - SH_SIZE = 16 - }; - - struct Cascade { - struct UBO { - float offset[3]; - float to_cell; - int32_t probe_offset[3]; - uint32_t pad; - }; - - //cascade blocks are full-size for volume (128^3), half size for albedo/emission - RID sdf_tex; - RID light_tex; - RID light_aniso_0_tex; - RID light_aniso_1_tex; - - RID light_data; - RID light_aniso_0_data; - RID light_aniso_1_data; - - struct SolidCell { // this struct is unused, but remains as reference for size - uint32_t position; - uint32_t albedo; - uint32_t static_light; - uint32_t static_light_aniso; - }; - - RID solid_cell_dispatch_buffer; //buffer for indirect compute dispatch - RID solid_cell_buffer; - - RID lightprobe_history_tex; - RID lightprobe_average_tex; - - float cell_size; - Vector3i position; - - static const Vector3i DIRTY_ALL; - Vector3i dirty_regions; //(0,0,0 is not dirty, negative is refresh from the end, DIRTY_ALL is refresh all. - - RID sdf_store_uniform_set; - RID sdf_direct_light_uniform_set; - RID scroll_uniform_set; - RID scroll_occlusion_uniform_set; - RID integrate_uniform_set; - RID lights_buffer; - - bool all_dynamic_lights_dirty = true; - }; - - // access to our containers - RendererStorageRD *storage; - RendererSceneGIRD *gi; - - // used for rendering (voxelization) - RID render_albedo; - RID render_emission; - RID render_emission_aniso; - RID render_occlusion[8]; - RID render_geom_facing; - - RID render_sdf[2]; - RID render_sdf_half[2]; - - // used for ping pong processing in cascades - RID sdf_initialize_uniform_set; - RID sdf_initialize_half_uniform_set; - RID jump_flood_uniform_set[2]; - RID jump_flood_half_uniform_set[2]; - RID sdf_upscale_uniform_set; - int upscale_jfa_uniform_set_index; - RID occlusion_uniform_set; - - uint32_t cascade_size = 128; - - LocalVector<Cascade> cascades; - - RID lightprobe_texture; - RID lightprobe_data; - RID occlusion_texture; - RID occlusion_data; - RID ambient_texture; //integrates with volumetric fog - - RID lightprobe_history_scroll; //used for scrolling lightprobes - RID lightprobe_average_scroll; //used for scrolling lightprobes - - uint32_t history_size = 0; - float solid_cell_ratio = 0; - uint32_t solid_cell_count = 0; - - RS::EnvironmentSDFGICascades cascade_mode; - float min_cell_size = 0; - uint32_t probe_axis_count = 0; //amount of probes per axis, this is an odd number because it encloses endpoints - - RID debug_uniform_set; - RID debug_probes_uniform_set; - RID cascades_ubo; - - bool uses_occlusion = false; - float bounce_feedback = 0.0; - bool reads_sky = false; - float energy = 1.0; - float normal_bias = 1.1; - float probe_bias = 1.1; - RS::EnvironmentSDFGIYScale y_scale_mode = RS::ENV_SDFGI_Y_SCALE_DISABLED; - - float y_mult = 1.0; - - uint32_t render_pass = 0; - - int32_t cascade_dynamic_light_count[SDFGI::MAX_CASCADES]; //used dynamically - RID integrate_sky_uniform_set; - - void create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, RendererSceneGIRD *p_gi); - void erase(); - void update(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position); - void update_light(); - void update_probes(RendererSceneEnvironmentRD *p_env, RendererSceneSkyRD::Sky *p_sky); - void store_probes(); - int get_pending_region_data(int p_region, Vector3i &r_local_offset, Vector3i &r_local_size, AABB &r_bounds) const; - void update_cascades(); - - void debug_draw(const CameraMatrix &p_projection, const Transform &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture); - void debug_probes(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform); - - void pre_process_gi(const Transform &p_transform, RendererSceneRenderRD *p_scene_render); - void render_region(RID p_render_buffers, int p_region, const PagedArray<RendererSceneRender::GeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render); - void render_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result, RendererSceneRenderRD *p_scene_render); - }; - - RS::EnvironmentSDFGIRayCount sdfgi_ray_count = RS::ENV_SDFGI_RAY_COUNT_16; - RS::EnvironmentSDFGIFramesToConverge sdfgi_frames_to_converge = RS::ENV_SDFGI_CONVERGE_IN_10_FRAMES; - RS::EnvironmentSDFGIFramesToUpdateLight sdfgi_frames_to_update_light = RS::ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES; - - float sdfgi_solid_cell_ratio = 0.25; - Vector3 sdfgi_debug_probe_pos; - Vector3 sdfgi_debug_probe_dir; - bool sdfgi_debug_probe_enabled = false; - Vector3i sdfgi_debug_probe_index; - - struct SDGIShader { + struct SDFGIShader { enum SDFGIPreprocessShaderVersion { PRE_PROCESS_SCROLL, PRE_PROCESS_SCROLL_OCCLUSION, @@ -528,6 +324,226 @@ public: } sdfgi_shader; +public: + /* GIPROBE INSTANCE */ + + //@TODO GIProbeInstance is still directly used in the render code, we'll address this when we refactor the render code itself. + + struct GIProbeInstance { + // access to our containers + RendererStorageRD *storage; + RendererSceneGIRD *gi; + + RID probe; + RID texture; + RID write_buffer; + + struct Mipmap { + RID texture; + RID uniform_set; + RID second_bounce_uniform_set; + RID write_uniform_set; + uint32_t level; + uint32_t cell_offset; + uint32_t cell_count; + }; + Vector<Mipmap> mipmaps; + + struct DynamicMap { + RID texture; //color normally, or emission on first pass + RID fb_depth; //actual depth buffer for the first pass, float depth for later passes + RID depth; //actual depth buffer for the first pass, float depth for later passes + RID normal; //normal buffer for the first pass + RID albedo; //emission buffer for the first pass + RID orm; //orm buffer for the first pass + RID fb; //used for rendering, only valid on first map + RID uniform_set; + uint32_t size; + int mipmap; // mipmap to write to, -1 if no mipmap assigned + }; + + Vector<DynamicMap> dynamic_maps; + + int slot = -1; + uint32_t last_probe_version = 0; + uint32_t last_probe_data_version = 0; + + //uint64_t last_pass = 0; + uint32_t render_index = 0; + + bool has_dynamic_object_data = false; + + Transform transform; + + void update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render); + void debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha); + }; + + mutable RID_Owner<GIProbeInstance> gi_probe_instance_owner; + + _FORCE_INLINE_ GIProbeInstance *get_probe_instance(RID p_probe) const { + return gi_probe_instance_owner.getornull(p_probe); + }; + + _FORCE_INLINE_ RID gi_probe_instance_get_texture(RID p_probe) { + GIProbeInstance *gi_probe = get_probe_instance(p_probe); + ERR_FAIL_COND_V(!gi_probe, RID()); + return gi_probe->texture; + }; + + RS::GIProbeQuality gi_probe_quality = RS::GI_PROBE_QUALITY_HIGH; + + /* SDFGI */ + + struct SDFGI { + enum { + MAX_CASCADES = 8, + CASCADE_SIZE = 128, + PROBE_DIVISOR = 16, + ANISOTROPY_SIZE = 6, + MAX_DYNAMIC_LIGHTS = 128, + MAX_STATIC_LIGHTS = 1024, + LIGHTPROBE_OCT_SIZE = 6, + SH_SIZE = 16 + }; + + struct Cascade { + struct UBO { + float offset[3]; + float to_cell; + int32_t probe_offset[3]; + uint32_t pad; + }; + + //cascade blocks are full-size for volume (128^3), half size for albedo/emission + RID sdf_tex; + RID light_tex; + RID light_aniso_0_tex; + RID light_aniso_1_tex; + + RID light_data; + RID light_aniso_0_data; + RID light_aniso_1_data; + + struct SolidCell { // this struct is unused, but remains as reference for size + uint32_t position; + uint32_t albedo; + uint32_t static_light; + uint32_t static_light_aniso; + }; + + RID solid_cell_dispatch_buffer; //buffer for indirect compute dispatch + RID solid_cell_buffer; + + RID lightprobe_history_tex; + RID lightprobe_average_tex; + + float cell_size; + Vector3i position; + + static const Vector3i DIRTY_ALL; + Vector3i dirty_regions; //(0,0,0 is not dirty, negative is refresh from the end, DIRTY_ALL is refresh all. + + RID sdf_store_uniform_set; + RID sdf_direct_light_uniform_set; + RID scroll_uniform_set; + RID scroll_occlusion_uniform_set; + RID integrate_uniform_set; + RID lights_buffer; + + bool all_dynamic_lights_dirty = true; + }; + + // access to our containers + RendererStorageRD *storage; + RendererSceneGIRD *gi; + + // used for rendering (voxelization) + RID render_albedo; + RID render_emission; + RID render_emission_aniso; + RID render_occlusion[8]; + RID render_geom_facing; + + RID render_sdf[2]; + RID render_sdf_half[2]; + + // used for ping pong processing in cascades + RID sdf_initialize_uniform_set; + RID sdf_initialize_half_uniform_set; + RID jump_flood_uniform_set[2]; + RID jump_flood_half_uniform_set[2]; + RID sdf_upscale_uniform_set; + int upscale_jfa_uniform_set_index; + RID occlusion_uniform_set; + + uint32_t cascade_size = 128; + + LocalVector<Cascade> cascades; + + RID lightprobe_texture; + RID lightprobe_data; + RID occlusion_texture; + RID occlusion_data; + RID ambient_texture; //integrates with volumetric fog + + RID lightprobe_history_scroll; //used for scrolling lightprobes + RID lightprobe_average_scroll; //used for scrolling lightprobes + + uint32_t history_size = 0; + float solid_cell_ratio = 0; + uint32_t solid_cell_count = 0; + + RS::EnvironmentSDFGICascades cascade_mode; + float min_cell_size = 0; + uint32_t probe_axis_count = 0; //amount of probes per axis, this is an odd number because it encloses endpoints + + RID debug_uniform_set; + RID debug_probes_uniform_set; + RID cascades_ubo; + + bool uses_occlusion = false; + float bounce_feedback = 0.0; + bool reads_sky = false; + float energy = 1.0; + float normal_bias = 1.1; + float probe_bias = 1.1; + RS::EnvironmentSDFGIYScale y_scale_mode = RS::ENV_SDFGI_Y_SCALE_DISABLED; + + float y_mult = 1.0; + + uint32_t render_pass = 0; + + int32_t cascade_dynamic_light_count[SDFGI::MAX_CASCADES]; //used dynamically + RID integrate_sky_uniform_set; + + void create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, RendererSceneGIRD *p_gi); + void erase(); + void update(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position); + void update_light(); + void update_probes(RendererSceneEnvironmentRD *p_env, RendererSceneSkyRD::Sky *p_sky); + void store_probes(); + int get_pending_region_data(int p_region, Vector3i &r_local_offset, Vector3i &r_local_size, AABB &r_bounds) const; + void update_cascades(); + + void debug_draw(const CameraMatrix &p_projection, const Transform &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture); + void debug_probes(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform); + + void pre_process_gi(const Transform &p_transform, RendererSceneRenderRD *p_scene_render); + void render_region(RID p_render_buffers, int p_region, const PagedArray<RendererSceneRender::GeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render); + void render_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result, RendererSceneRenderRD *p_scene_render); + }; + + RS::EnvironmentSDFGIRayCount sdfgi_ray_count = RS::ENV_SDFGI_RAY_COUNT_16; + RS::EnvironmentSDFGIFramesToConverge sdfgi_frames_to_converge = RS::ENV_SDFGI_CONVERGE_IN_10_FRAMES; + RS::EnvironmentSDFGIFramesToUpdateLight sdfgi_frames_to_update_light = RS::ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES; + + float sdfgi_solid_cell_ratio = 0.25; + Vector3 sdfgi_debug_probe_pos; + Vector3 sdfgi_debug_probe_dir; + bool sdfgi_debug_probe_enabled = false; + Vector3i sdfgi_debug_probe_index; + /* SDFGI UPDATE */ int sdfgi_get_lightprobe_octahedron_size() const { return SDFGI::LIGHTPROBE_OCT_SIZE; } @@ -547,7 +563,6 @@ public: RID full_mask; }; - // struct GI { struct SDFGIData { float grid_size[3]; uint32_t max_cascades; @@ -631,14 +646,11 @@ public: GiShaderRD shader; RID shader_version; RID pipelines[MODE_MAX]; - // } gi; RendererSceneGIRD(); ~RendererSceneGIRD(); - // !BAS! Can we merge these two inits? Possibly, need to check - void init_gi(RendererStorageRD *p_storage); - void init_sdfgi(RendererSceneSkyRD *p_sky); + void init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky); void free(); SDFGI *create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size); @@ -647,6 +659,9 @@ public: void process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray<RID> &p_gi_probes, RendererSceneRenderRD *p_scene_render); RID gi_probe_instance_create(RID p_base); + void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform); + bool gi_probe_needs_update(RID p_probe) const; + void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render); void debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha); }; diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp b/servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.cpp index dd8bfda4d6..7a19495f48 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* renderer_scene_render_forward.cpp */ +/* renderer_scene_render_forward_clustered.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "renderer_scene_render_forward.h" +#include "renderer_scene_render_forward_clustered.h" #include "core/config/project_settings.h" #include "servers/rendering/rendering_device.h" #include "servers/rendering/rendering_server_default.h" /* SCENE SHADER */ -void RendererSceneRenderForward::ShaderData::set_code(const String &p_code) { +void RendererSceneRenderForwardClustered::ShaderData::set_code(const String &p_code) { //compile code = p_code; @@ -123,7 +123,7 @@ void RendererSceneRenderForward::ShaderData::set_code(const String &p_code) { actions.uniforms = &uniforms; - RendererSceneRenderForward *scene_singleton = (RendererSceneRenderForward *)RendererSceneRenderForward::singleton; + RendererSceneRenderForwardClustered *scene_singleton = (RendererSceneRenderForwardClustered *)RendererSceneRenderForwardClustered::singleton; Error err = scene_singleton->shader.compiler.compile(RS::SHADER_SPATIAL, code, &actions, path, gen_code); @@ -257,7 +257,7 @@ void RendererSceneRenderForward::ShaderData::set_code(const String &p_code) { RD::RenderPrimitive primitive_rd = uses_point_size ? RD::RENDER_PRIMITIVE_POINTS : primitive_rd_table[j]; for (int k = 0; k < SHADER_VERSION_MAX; k++) { - if (!static_cast<RendererSceneRenderForward *>(singleton)->shader.scene_shader.is_variant_enabled(k)) { + if (!static_cast<RendererSceneRenderForwardClustered *>(singleton)->shader.scene_shader.is_variant_enabled(k)) { continue; } RD::PipelineRasterizationState raster_state; @@ -324,7 +324,7 @@ void RendererSceneRenderForward::ShaderData::set_code(const String &p_code) { valid = true; } -void RendererSceneRenderForward::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) { +void RendererSceneRenderForwardClustered::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) { if (!p_texture.is_valid()) { default_texture_params.erase(p_name); } else { @@ -332,7 +332,7 @@ void RendererSceneRenderForward::ShaderData::set_default_texture_param(const Str } } -void RendererSceneRenderForward::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { +void RendererSceneRenderForwardClustered::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { Map<int, StringName> order; for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { @@ -354,7 +354,7 @@ void RendererSceneRenderForward::ShaderData::get_param_list(List<PropertyInfo> * } } -void RendererSceneRenderForward::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const { +void RendererSceneRenderForwardClustered::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const { for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; @@ -369,7 +369,7 @@ void RendererSceneRenderForward::ShaderData::get_instance_param_list(List<Render } } -bool RendererSceneRenderForward::ShaderData::is_param_texture(const StringName &p_param) const { +bool RendererSceneRenderForwardClustered::ShaderData::is_param_texture(const StringName &p_param) const { if (!uniforms.has(p_param)) { return false; } @@ -377,15 +377,15 @@ bool RendererSceneRenderForward::ShaderData::is_param_texture(const StringName & return uniforms[p_param].texture_order >= 0; } -bool RendererSceneRenderForward::ShaderData::is_animated() const { +bool RendererSceneRenderForwardClustered::ShaderData::is_animated() const { return false; } -bool RendererSceneRenderForward::ShaderData::casts_shadows() const { +bool RendererSceneRenderForwardClustered::ShaderData::casts_shadows() const { return false; } -Variant RendererSceneRenderForward::ShaderData::get_default_parameter(const StringName &p_parameter) const { +Variant RendererSceneRenderForwardClustered::ShaderData::get_default_parameter(const StringName &p_parameter) const { if (uniforms.has(p_parameter)) { ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; @@ -394,19 +394,19 @@ Variant RendererSceneRenderForward::ShaderData::get_default_parameter(const Stri return Variant(); } -RS::ShaderNativeSourceCode RendererSceneRenderForward::ShaderData::get_native_source_code() const { - RendererSceneRenderForward *scene_singleton = (RendererSceneRenderForward *)RendererSceneRenderForward::singleton; +RS::ShaderNativeSourceCode RendererSceneRenderForwardClustered::ShaderData::get_native_source_code() const { + RendererSceneRenderForwardClustered *scene_singleton = (RendererSceneRenderForwardClustered *)RendererSceneRenderForwardClustered::singleton; return scene_singleton->shader.scene_shader.version_get_native_source_code(version); } -RendererSceneRenderForward::ShaderData::ShaderData() { +RendererSceneRenderForwardClustered::ShaderData::ShaderData() { valid = false; uses_screen_texture = false; } -RendererSceneRenderForward::ShaderData::~ShaderData() { - RendererSceneRenderForward *scene_singleton = (RendererSceneRenderForward *)RendererSceneRenderForward::singleton; +RendererSceneRenderForwardClustered::ShaderData::~ShaderData() { + RendererSceneRenderForwardClustered *scene_singleton = (RendererSceneRenderForwardClustered *)RendererSceneRenderForwardClustered::singleton; ERR_FAIL_COND(!scene_singleton); //pipeline variants will clear themselves if shader is gone if (version.is_valid()) { @@ -414,21 +414,21 @@ RendererSceneRenderForward::ShaderData::~ShaderData() { } } -RendererStorageRD::ShaderData *RendererSceneRenderForward::_create_shader_func() { +RendererStorageRD::ShaderData *RendererSceneRenderForwardClustered::_create_shader_func() { ShaderData *shader_data = memnew(ShaderData); return shader_data; } -void RendererSceneRenderForward::MaterialData::set_render_priority(int p_priority) { +void RendererSceneRenderForwardClustered::MaterialData::set_render_priority(int p_priority) { priority = p_priority - RS::MATERIAL_RENDER_PRIORITY_MIN; //8 bits } -void RendererSceneRenderForward::MaterialData::set_next_pass(RID p_pass) { +void RendererSceneRenderForwardClustered::MaterialData::set_next_pass(RID p_pass) { next_pass = p_pass; } -void RendererSceneRenderForward::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { - RendererSceneRenderForward *scene_singleton = (RendererSceneRenderForward *)RendererSceneRenderForward::singleton; +void RendererSceneRenderForwardClustered::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { + RendererSceneRenderForwardClustered *scene_singleton = (RendererSceneRenderForwardClustered *)RendererSceneRenderForwardClustered::singleton; if ((uint32_t)ubo_data.size() != shader_data->ubo_size) { p_uniform_dirty = true; @@ -507,7 +507,7 @@ void RendererSceneRenderForward::MaterialData::update_parameters(const Map<Strin uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_singleton->shader.scene_shader.version_get_shader(shader_data->version, 0), MATERIAL_UNIFORM_SET); } -RendererSceneRenderForward::MaterialData::~MaterialData() { +RendererSceneRenderForwardClustered::MaterialData::~MaterialData() { if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { RD::get_singleton()->free(uniform_set); } @@ -517,7 +517,7 @@ RendererSceneRenderForward::MaterialData::~MaterialData() { } } -RendererStorageRD::MaterialData *RendererSceneRenderForward::_create_material_func(ShaderData *p_shader) { +RendererStorageRD::MaterialData *RendererSceneRenderForwardClustered::_create_material_func(ShaderData *p_shader) { MaterialData *material_data = memnew(MaterialData); material_data->shader_data = p_shader; material_data->last_frame = false; @@ -525,11 +525,11 @@ RendererStorageRD::MaterialData *RendererSceneRenderForward::_create_material_fu return material_data; } -RendererSceneRenderForward::RenderBufferDataForward::~RenderBufferDataForward() { +RendererSceneRenderForwardClustered::RenderBufferDataForward::~RenderBufferDataForward() { clear(); } -void RendererSceneRenderForward::RenderBufferDataForward::ensure_specular() { +void RendererSceneRenderForwardClustered::RenderBufferDataForward::ensure_specular() { if (!specular.is_valid()) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; @@ -583,7 +583,7 @@ void RendererSceneRenderForward::RenderBufferDataForward::ensure_specular() { } } -void RendererSceneRenderForward::RenderBufferDataForward::ensure_giprobe() { +void RendererSceneRenderForwardClustered::RenderBufferDataForward::ensure_giprobe() { if (!giprobe_buffer.is_valid()) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8G8_UINT; @@ -619,7 +619,7 @@ void RendererSceneRenderForward::RenderBufferDataForward::ensure_giprobe() { } } -void RendererSceneRenderForward::RenderBufferDataForward::clear() { +void RendererSceneRenderForwardClustered::RenderBufferDataForward::clear() { if (giprobe_buffer != RID()) { RD::get_singleton()->free(giprobe_buffer); giprobe_buffer = RID(); @@ -673,7 +673,7 @@ void RendererSceneRenderForward::RenderBufferDataForward::clear() { } } -void RendererSceneRenderForward::RenderBufferDataForward::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) { +void RendererSceneRenderForwardClustered::RenderBufferDataForward::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) { clear(); msaa = p_msaa; @@ -740,7 +740,7 @@ void RendererSceneRenderForward::RenderBufferDataForward::configure(RID p_color_ } } -void RendererSceneRenderForward::_allocate_normal_roughness_texture(RenderBufferDataForward *rb) { +void RendererSceneRenderForwardClustered::_allocate_normal_roughness_texture(RenderBufferDataForward *rb) { if (rb->normal_roughness_buffer.is_valid()) { return; } @@ -778,11 +778,11 @@ void RendererSceneRenderForward::_allocate_normal_roughness_texture(RenderBuffer _render_buffers_clear_uniform_set(rb); } -RendererSceneRenderRD::RenderBufferData *RendererSceneRenderForward::_create_render_buffer_data() { +RendererSceneRenderRD::RenderBufferData *RendererSceneRenderForwardClustered::_create_render_buffer_data() { return memnew(RenderBufferDataForward); } -bool RendererSceneRenderForward::free(RID p_rid) { +bool RendererSceneRenderForwardClustered::free(RID p_rid) { if (RendererSceneRenderRD::free(p_rid)) { return true; } @@ -791,8 +791,8 @@ bool RendererSceneRenderForward::free(RID p_rid) { /// RENDERING /// -template <RendererSceneRenderForward::PassMode p_pass_mode> -void RendererSceneRenderForward::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { +template <RendererSceneRenderForwardClustered::PassMode p_pass_mode> +void RendererSceneRenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { RD::DrawListID draw_list = p_draw_list; RD::FramebufferFormatID framebuffer_format = p_framebuffer_Format; @@ -961,7 +961,7 @@ void RendererSceneRenderForward::_render_list_template(RenderingDevice::DrawList } } -void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { +void RendererSceneRenderForwardClustered::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { //use template for faster performance (pass mode comparisons are inlined) switch (p_params->pass_mode) { @@ -998,7 +998,7 @@ void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw } } -void RendererSceneRenderForward::_render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params) { +void RendererSceneRenderForwardClustered::_render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params) { uint32_t render_total = p_params->element_count; uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count(); uint32_t render_from = p_thread * render_total / total_threads; @@ -1006,7 +1006,7 @@ void RendererSceneRenderForward::_render_list_thread_function(uint32_t p_thread, _render_list(thread_draw_lists[p_thread], p_params->framebuffer_format, p_params, render_from, render_to); } -void RendererSceneRenderForward::_render_list_with_threads(RenderListParameters *p_params, RID p_framebuffer, RD::InitialAction p_initial_color_action, RD::FinalAction p_final_color_action, RD::InitialAction p_initial_depth_action, RD::FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) { +void RendererSceneRenderForwardClustered::_render_list_with_threads(RenderListParameters *p_params, RID p_framebuffer, RD::InitialAction p_initial_color_action, RD::FinalAction p_final_color_action, RD::InitialAction p_initial_depth_action, RD::FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) { RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(p_framebuffer); p_params->framebuffer_format = fb_format; @@ -1014,7 +1014,7 @@ void RendererSceneRenderForward::_render_list_with_threads(RenderListParameters //multi threaded thread_draw_lists.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count()); RD::get_singleton()->draw_list_begin_split(p_framebuffer, thread_draw_lists.size(), thread_draw_lists.ptr(), p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, p_storage_textures); - RendererThreadPool::singleton->thread_work_pool.do_work(thread_draw_lists.size(), this, &RendererSceneRenderForward::_render_list_thread_function, p_params); + RendererThreadPool::singleton->thread_work_pool.do_work(thread_draw_lists.size(), this, &RendererSceneRenderForwardClustered::_render_list_thread_function, p_params); RD::get_singleton()->draw_list_end(p_params->barrier); } else { //single threaded @@ -1024,7 +1024,7 @@ void RendererSceneRenderForward::_render_list_with_threads(RenderListParameters } } -void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2i &p_screen_size, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) { +void RendererSceneRenderForwardClustered::_setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2i &p_screen_size, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) { //CameraMatrix projection = p_cam_projection; //projection.flip_y(); // Vulkan and modern APIs use Y-Down CameraMatrix correction; @@ -1274,7 +1274,7 @@ void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_ren RD::get_singleton()->buffer_update(scene_state.uniform_buffers[p_index], 0, sizeof(SceneState::UBO), &scene_state.ubo, RD::BARRIER_MASK_RASTER); } -void RendererSceneRenderForward::_update_instance_data_buffer(RenderListType p_render_list) { +void RendererSceneRenderForwardClustered::_update_instance_data_buffer(RenderListType p_render_list) { if (scene_state.instance_data[p_render_list].size() > 0) { if (scene_state.instance_buffer[p_render_list] == RID() || scene_state.instance_buffer_size[p_render_list] < scene_state.instance_data[p_render_list].size()) { if (scene_state.instance_buffer[p_render_list] != RID()) { @@ -1287,7 +1287,7 @@ void RendererSceneRenderForward::_update_instance_data_buffer(RenderListType p_r RD::get_singleton()->buffer_update(scene_state.instance_buffer[p_render_list], 0, sizeof(SceneState::InstanceData) * scene_state.instance_data[p_render_list].size(), scene_state.instance_data[p_render_list].ptr(), RD::BARRIER_MASK_RASTER); } } -void RendererSceneRenderForward::_fill_instance_data(RenderListType p_render_list, uint32_t p_offset, int32_t p_max_elements, bool p_update_buffer) { +void RendererSceneRenderForwardClustered::_fill_instance_data(RenderListType p_render_list, uint32_t p_offset, int32_t p_max_elements, bool p_update_buffer) { RenderList *rl = &render_list[p_render_list]; uint32_t element_total = p_max_elements >= 0 ? uint32_t(p_max_elements) : rl->elements.size(); @@ -1298,7 +1298,7 @@ void RendererSceneRenderForward::_fill_instance_data(RenderListType p_render_lis GeometryInstanceSurfaceDataCache *prev_surface = nullptr; for (uint32_t i = 0; i < element_total; i++) { GeometryInstanceSurfaceDataCache *surface = rl->elements[i + p_offset]; - GeometryInstanceForward *inst = surface->owner; + GeometryInstanceForwardClustered *inst = surface->owner; SceneState::InstanceData &instance_data = scene_state.instance_data[p_render_list][i + p_offset]; @@ -1355,7 +1355,7 @@ void RendererSceneRenderForward::_fill_instance_data(RenderListType p_render_lis } } -void RendererSceneRenderForward::_fill_render_list(RenderListType p_render_list, const PagedArray<GeometryInstance *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi, bool p_using_opaque_gi, const Plane &p_lod_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_append) { +void RendererSceneRenderForwardClustered::_fill_render_list(RenderListType p_render_list, const PagedArray<GeometryInstance *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi, bool p_using_opaque_gi, const Plane &p_lod_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_append) { if (p_render_list == RENDER_LIST_OPAQUE) { scene_state.used_sss = false; scene_state.used_screen_texture = false; @@ -1381,7 +1381,7 @@ void RendererSceneRenderForward::_fill_render_list(RenderListType p_render_list, //fill list for (int i = 0; i < (int)p_instances.size(); i++) { - GeometryInstanceForward *inst = static_cast<GeometryInstanceForward *>(p_instances[i]); + GeometryInstanceForwardClustered *inst = static_cast<GeometryInstanceForwardClustered *>(p_instances[i]); Vector3 support_min = inst->transformed_aabb.get_support(-near_plane.normal); inst->depth = near_plane.distance_to(support_min); @@ -1549,14 +1549,14 @@ void RendererSceneRenderForward::_fill_render_list(RenderListType p_render_list, } } -void RendererSceneRenderForward::_setup_giprobes(const PagedArray<RID> &p_giprobes) { +void RendererSceneRenderForwardClustered::_setup_giprobes(const PagedArray<RID> &p_giprobes) { scene_state.giprobes_used = MIN(p_giprobes.size(), uint32_t(MAX_GI_PROBES)); for (uint32_t i = 0; i < scene_state.giprobes_used; i++) { scene_state.giprobe_ids[i] = p_giprobes[i]; } } -void RendererSceneRenderForward::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform) { +void RendererSceneRenderForwardClustered::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform) { scene_state.lightmaps_used = 0; for (int i = 0; i < (int)p_lightmaps.size(); i++) { if (i >= (int)scene_state.max_lightmaps) { @@ -1578,7 +1578,7 @@ void RendererSceneRenderForward::_setup_lightmaps(const PagedArray<RID> &p_light } } -void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_cluster_buffer, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_screen_lod_threshold) { +void RendererSceneRenderForwardClustered::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_cluster_buffer, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_screen_lod_threshold) { RenderBufferDataForward *render_buffer = nullptr; if (p_render_buffer.is_valid()) { render_buffer = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffer); @@ -1981,7 +1981,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf RD::get_singleton()->draw_command_end_label(); } -void RendererSceneRenderForward::_render_shadow_begin() { +void RendererSceneRenderForwardClustered::_render_shadow_begin() { scene_state.shadow_passes.clear(); RD::get_singleton()->draw_command_begin_label("Shadow Setup"); _update_render_base_uniform_set(); @@ -1989,7 +1989,7 @@ void RendererSceneRenderForward::_render_shadow_begin() { render_list[RENDER_LIST_SECONDARY].clear(); scene_state.instance_data[RENDER_LIST_SECONDARY].clear(); } -void RendererSceneRenderForward::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) { +void RendererSceneRenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) { uint32_t shadow_pass_index = scene_state.shadow_passes.size(); SceneState::ShadowPass shadow_pass; @@ -2036,7 +2036,7 @@ void RendererSceneRenderForward::_render_shadow_append(RID p_framebuffer, const } } -void RendererSceneRenderForward::_render_shadow_process() { +void RendererSceneRenderForwardClustered::_render_shadow_process() { _update_instance_data_buffer(RENDER_LIST_SECONDARY); //render shadows one after the other, so this can be done un-barriered and the driver can optimize (as well as allow us to run compute at the same time) @@ -2048,7 +2048,7 @@ void RendererSceneRenderForward::_render_shadow_process() { RD::get_singleton()->draw_command_end_label(); } -void RendererSceneRenderForward::_render_shadow_end(uint32_t p_barrier) { +void RendererSceneRenderForwardClustered::_render_shadow_end(uint32_t p_barrier) { RD::get_singleton()->draw_command_begin_label("Shadow Render"); for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) { @@ -2063,7 +2063,7 @@ void RendererSceneRenderForward::_render_shadow_end(uint32_t p_barrier) { RD::get_singleton()->draw_command_end_label(); } -void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) { +void RendererSceneRenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) { RENDER_TIMESTAMP("Setup Render Collider Heightfield"); RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield"); @@ -2091,7 +2091,7 @@ void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb, RD::get_singleton()->draw_command_end_label(); } -void RendererSceneRenderForward::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { +void RendererSceneRenderForwardClustered::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { RENDER_TIMESTAMP("Setup Rendering Material"); RD::get_singleton()->draw_command_begin_label("Render Material"); @@ -2129,7 +2129,7 @@ void RendererSceneRenderForward::_render_material(const Transform &p_cam_transfo RD::get_singleton()->draw_command_end_label(); } -void RendererSceneRenderForward::_render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { +void RendererSceneRenderForwardClustered::_render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { RENDER_TIMESTAMP("Setup Rendering UV2"); RD::get_singleton()->draw_command_begin_label("Render UV2"); @@ -2191,7 +2191,7 @@ void RendererSceneRenderForward::_render_uv2(const PagedArray<GeometryInstance * RD::get_singleton()->draw_command_end_label(); } -void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) { +void RendererSceneRenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) { RENDER_TIMESTAMP("Render SDFGI"); RD::get_singleton()->draw_command_begin_label("Render SDFGI Voxel"); @@ -2272,14 +2272,14 @@ void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vecto RD::get_singleton()->draw_command_end_label(); } -void RendererSceneRenderForward::_base_uniforms_changed() { +void RendererSceneRenderForwardClustered::_base_uniforms_changed() { if (!render_base_uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { RD::get_singleton()->free(render_base_uniform_set); } render_base_uniform_set = RID(); } -void RendererSceneRenderForward::_update_render_base_uniform_set() { +void RendererSceneRenderForwardClustered::_update_render_base_uniform_set() { if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != storage->lightmap_array_get_version())) { if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { RD::get_singleton()->free(render_base_uniform_set); @@ -2405,7 +2405,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { } } -RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_render_list, RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID p_cluster_buffer, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, bool p_use_directional_shadow_atlas, int p_index) { +RID RendererSceneRenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_render_list, RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID p_cluster_buffer, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, bool p_use_directional_shadow_atlas, int p_index) { //there should always be enough uniform buffers for render passes, otherwise bugs ERR_FAIL_INDEX_V(p_index, (int)scene_state.uniform_buffers.size(), RID()); @@ -2515,7 +2515,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_ RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); for (int i = 0; i < MAX_GI_PROBES; i++) { if (i < (int)p_gi_probes.size()) { - RID tex = gi_probe_instance_get_texture(p_gi_probes[i]); + RID tex = gi.gi_probe_instance_get_texture(p_gi_probes[i]); if (!tex.is_valid()) { tex = default_tex; } @@ -2655,7 +2655,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_ return render_pass_uniform_sets[p_index]; } -RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture) { +RID RendererSceneRenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture) { if (sdfgi_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sdfgi_pass_uniform_set)) { RD::get_singleton()->free(sdfgi_pass_uniform_set); } @@ -2788,30 +2788,25 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed return sdfgi_pass_uniform_set; } -void RendererSceneRenderForward::_render_buffers_clear_uniform_set(RenderBufferDataForward *rb) { +void RendererSceneRenderForwardClustered::_render_buffers_clear_uniform_set(RenderBufferDataForward *rb) { } -void RendererSceneRenderForward::_render_buffers_uniform_set_changed(RID p_render_buffers) { +void RendererSceneRenderForwardClustered::_render_buffers_uniform_set_changed(RID p_render_buffers) { RenderBufferDataForward *rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); _render_buffers_clear_uniform_set(rb); } -RID RendererSceneRenderForward::_render_buffers_get_normal_texture(RID p_render_buffers) { +RID RendererSceneRenderForwardClustered::_render_buffers_get_normal_texture(RID p_render_buffers) { RenderBufferDataForward *rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); return rb->normal_roughness_buffer; } -RendererSceneRenderForward *RendererSceneRenderForward::singleton = nullptr; +RendererSceneRenderForwardClustered *RendererSceneRenderForwardClustered::singleton = nullptr; -void RendererSceneRenderForward::set_time(double p_time, double p_step) { - time = p_time; - RendererSceneRenderRD::set_time(p_time, p_step); -} - -void RendererSceneRenderForward::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) { - GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); +void RendererSceneRenderForwardClustered::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) { + GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); if (ginstance->dirty_list_element.in_list()) { return; } @@ -2830,7 +2825,7 @@ void RendererSceneRenderForward::_geometry_instance_mark_dirty(GeometryInstance geometry_instance_dirty_list.add(&ginstance->dirty_list_element); } -void RendererSceneRenderForward::_geometry_instance_add_surface_with_material(GeometryInstanceForward *ginstance, uint32_t p_surface, MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) { +void RendererSceneRenderForwardClustered::_geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) { bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture; bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha); bool has_blend_alpha = p_material->shader_data->uses_blend_alpha; @@ -2854,7 +2849,7 @@ void RendererSceneRenderForward::_geometry_instance_add_surface_with_material(Ge flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_NORMAL_TEXTURE; } - if (ginstance->data->cast_double_sided_shaodows) { + if (ginstance->data->cast_double_sided_shadows) { flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS; } @@ -2926,7 +2921,7 @@ void RendererSceneRenderForward::_geometry_instance_add_surface_with_material(Ge sdcache->sort.priority = p_material->priority; } -void RendererSceneRenderForward::_geometry_instance_add_surface(GeometryInstanceForward *ginstance, uint32_t p_surface, RID p_material, RID p_mesh) { +void RendererSceneRenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, RID p_material, RID p_mesh) { RID m_src; m_src = ginstance->data->material_override.is_valid() ? ginstance->data->material_override : p_material; @@ -2966,8 +2961,8 @@ void RendererSceneRenderForward::_geometry_instance_add_surface(GeometryInstance } } -void RendererSceneRenderForward::_geometry_instance_update(GeometryInstance *p_geometry_instance) { - GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); +void RendererSceneRenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geometry_instance) { + GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); if (ginstance->data->dirty_dependencies) { ginstance->data->dependency_tracker.update_begin(); @@ -3124,24 +3119,24 @@ void RendererSceneRenderForward::_geometry_instance_update(GeometryInstance *p_g ginstance->dirty_list_element.remove_from_list(); } -void RendererSceneRenderForward::_update_dirty_geometry_instances() { +void RendererSceneRenderForwardClustered::_update_dirty_geometry_instances() { while (geometry_instance_dirty_list.first()) { _geometry_instance_update(geometry_instance_dirty_list.first()->self()); } } -void RendererSceneRenderForward::_geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker) { +void RendererSceneRenderForwardClustered::_geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker) { switch (p_notification) { case RendererStorage::DEPENDENCY_CHANGED_MATERIAL: case RendererStorage::DEPENDENCY_CHANGED_MESH: case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH: case RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA: { - static_cast<RendererSceneRenderForward *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); + static_cast<RendererSceneRenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); } break; case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: { - GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_tracker->userdata); + GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata); if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) { - ginstance->instance_count = static_cast<RendererSceneRenderForward *>(singleton)->storage->multimesh_get_instances_to_draw(ginstance->data->base); + ginstance->instance_count = static_cast<RendererSceneRenderForwardClustered *>(singleton)->storage->multimesh_get_instances_to_draw(ginstance->data->base); } } break; default: { @@ -3149,16 +3144,16 @@ void RendererSceneRenderForward::_geometry_instance_dependency_changed(RendererS } break; } } -void RendererSceneRenderForward::_geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker) { - static_cast<RendererSceneRenderForward *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); +void RendererSceneRenderForwardClustered::_geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker) { + static_cast<RendererSceneRenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); } -RendererSceneRender::GeometryInstance *RendererSceneRenderForward::geometry_instance_create(RID p_base) { +RendererSceneRender::GeometryInstance *RendererSceneRenderForwardClustered::geometry_instance_create(RID p_base) { RS::InstanceType type = storage->get_base_type(p_base); ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr); - GeometryInstanceForward *ginstance = geometry_instance_alloc.alloc(); - ginstance->data = memnew(GeometryInstanceForward::Data); + GeometryInstanceForwardClustered *ginstance = geometry_instance_alloc.alloc(); + ginstance->data = memnew(GeometryInstanceForwardClustered::Data); ginstance->data->base = p_base; ginstance->data->base_type = type; @@ -3170,35 +3165,35 @@ RendererSceneRender::GeometryInstance *RendererSceneRenderForward::geometry_inst return ginstance; } -void RendererSceneRenderForward::geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) { - GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); +void RendererSceneRenderForwardClustered::geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) { + GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->data->skeleton = p_skeleton; _geometry_instance_mark_dirty(ginstance); ginstance->data->dirty_dependencies = true; } -void RendererSceneRenderForward::geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) { - GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); +void RendererSceneRenderForwardClustered::geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) { + GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->data->material_override = p_override; _geometry_instance_mark_dirty(ginstance); ginstance->data->dirty_dependencies = true; } -void RendererSceneRenderForward::geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) { - GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); +void RendererSceneRenderForwardClustered::geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) { + GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->data->surface_materials = p_materials; _geometry_instance_mark_dirty(ginstance); ginstance->data->dirty_dependencies = true; } -void RendererSceneRenderForward::geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) { - GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); +void RendererSceneRenderForwardClustered::geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) { + GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->mesh_instance = p_mesh_instance; _geometry_instance_mark_dirty(ginstance); } -void RendererSceneRenderForward::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) { - GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); +void RendererSceneRenderForwardClustered::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) { + GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->transform = p_transform; ginstance->mirror = p_transform.basis.determinant() < 0; @@ -3214,33 +3209,33 @@ void RendererSceneRenderForward::geometry_instance_set_transform(GeometryInstanc ginstance->lod_model_scale = max_scale; } -void RendererSceneRenderForward::geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) { - GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); +void RendererSceneRenderForwardClustered::geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) { + GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->lod_bias = p_lod_bias; } -void RendererSceneRenderForward::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) { - GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); +void RendererSceneRenderForwardClustered::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) { + GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->data->use_baked_light = p_enable; _geometry_instance_mark_dirty(ginstance); } -void RendererSceneRenderForward::geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) { - GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); +void RendererSceneRenderForwardClustered::geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) { + GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->data->use_dynamic_gi = p_enable; _geometry_instance_mark_dirty(ginstance); } -void RendererSceneRenderForward::geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) { - GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); +void RendererSceneRenderForwardClustered::geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) { + GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->lightmap_instance = p_lightmap_instance; ginstance->lightmap_uv_scale = p_lightmap_uv_scale; ginstance->lightmap_slice_index = p_lightmap_slice_index; _geometry_instance_mark_dirty(ginstance); } -void RendererSceneRenderForward::geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) { - GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); +void RendererSceneRenderForwardClustered::geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) { + GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); if (p_sh9) { if (ginstance->lightmap_sh == nullptr) { @@ -3256,28 +3251,28 @@ void RendererSceneRenderForward::geometry_instance_set_lightmap_capture(Geometry } _geometry_instance_mark_dirty(ginstance); } -void RendererSceneRenderForward::geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) { - GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); +void RendererSceneRenderForwardClustered::geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) { + GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->shader_parameters_offset = p_offset; _geometry_instance_mark_dirty(ginstance); } -void RendererSceneRenderForward::geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) { - GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); +void RendererSceneRenderForwardClustered::geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) { + GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); - ginstance->data->cast_double_sided_shaodows = p_enable; + ginstance->data->cast_double_sided_shadows = p_enable; _geometry_instance_mark_dirty(ginstance); } -void RendererSceneRenderForward::geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) { - GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); +void RendererSceneRenderForwardClustered::geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) { + GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->layer_mask = p_layer_mask; } -void RendererSceneRenderForward::geometry_instance_free(GeometryInstance *p_geometry_instance) { - GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); +void RendererSceneRenderForwardClustered::geometry_instance_free(GeometryInstance *p_geometry_instance) { + GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); if (ginstance->lightmap_sh != nullptr) { geometry_instance_lightmap_sh.free(ginstance->lightmap_sh); @@ -3292,29 +3287,29 @@ void RendererSceneRenderForward::geometry_instance_free(GeometryInstance *p_geom geometry_instance_alloc.free(ginstance); } -uint32_t RendererSceneRenderForward::geometry_instance_get_pair_mask() { +uint32_t RendererSceneRenderForwardClustered::geometry_instance_get_pair_mask() { return (1 << RS::INSTANCE_GI_PROBE); } -void RendererSceneRenderForward::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) { +void RendererSceneRenderForwardClustered::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) { } -void RendererSceneRenderForward::geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) { +void RendererSceneRenderForwardClustered::geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) { } -void RendererSceneRenderForward::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) { +void RendererSceneRenderForwardClustered::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) { } -Transform RendererSceneRenderForward::geometry_instance_get_transform(GeometryInstance *p_instance) { - GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_instance); +Transform RendererSceneRenderForwardClustered::geometry_instance_get_transform(GeometryInstance *p_instance) { + GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_instance); ERR_FAIL_COND_V(!ginstance, Transform()); return ginstance->transform; } -AABB RendererSceneRenderForward::geometry_instance_get_aabb(GeometryInstance *p_instance) { - GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_instance); +AABB RendererSceneRenderForwardClustered::geometry_instance_get_aabb(GeometryInstance *p_instance) { + GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_instance); ERR_FAIL_COND_V(!ginstance, AABB()); return ginstance->data->aabb; } -void RendererSceneRenderForward::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) { - GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); +void RendererSceneRenderForwardClustered::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) { + GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); if (p_gi_probe_instance_count > 0) { ginstance->gi_probes[0] = p_gi_probe_instances[0]; @@ -3329,11 +3324,10 @@ void RendererSceneRenderForward::geometry_instance_pair_gi_probe_instances(Geome } } -RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_storage) : +RendererSceneRenderForwardClustered::RendererSceneRenderForwardClustered(RendererStorageRD *p_storage) : RendererSceneRenderRD(p_storage) { singleton = this; low_end = is_low_end(); - storage = p_storage; /* SCENE SHADER */ @@ -3628,7 +3622,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor render_list_thread_threshold = GLOBAL_GET("rendering/limits/forward_renderer/threaded_render_minimum_instances"); } -RendererSceneRenderForward::~RendererSceneRenderForward() { +RendererSceneRenderForwardClustered::~RendererSceneRenderForwardClustered() { directional_shadow_atlas_set_size(0); //clear base uniform set if still valid diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.h b/servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.h index af78c50fda..98e2a7efcc 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_forward.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* renderer_scene_render_forward.h */ +/* renderer_scene_render_forward_clustered.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,16 +28,16 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RENDERING_SERVER_SCENE_RENDER_FORWARD_H -#define RENDERING_SERVER_SCENE_RENDER_FORWARD_H +#ifndef RENDERING_SERVER_SCENE_RENDER_FORWARD_CLUSTERED_H +#define RENDERING_SERVER_SCENE_RENDER_FORWARD_CLUSTERED_H #include "core/templates/paged_allocator.h" #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" #include "servers/rendering/renderer_rd/renderer_storage_rd.h" -#include "servers/rendering/renderer_rd/shaders/scene_forward.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl.gen.h" -class RendererSceneRenderForward : public RendererSceneRenderRD { +class RendererSceneRenderForwardClustered : public RendererSceneRenderRD { enum { SCENE_UNIFORM_SET = 0, RENDER_PASS_UNIFORM_SET = 1, @@ -79,12 +79,10 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { }; struct { - SceneForwardShaderRD scene_shader; + SceneForwardClusteredShaderRD scene_shader; ShaderCompilerRD compiler; } shader; - RendererStorageRD *storage; - /* Material */ struct ShaderData : public RendererStorageRD::ShaderData { @@ -186,7 +184,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { RendererStorageRD::ShaderData *_create_shader_func(); static RendererStorageRD::ShaderData *_create_shader_funcs() { - return static_cast<RendererSceneRenderForward *>(singleton)->_create_shader_func(); + return static_cast<RendererSceneRenderForwardClustered *>(singleton)->_create_shader_func(); } struct MaterialData : public RendererStorageRD::MaterialData { @@ -208,7 +206,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { RendererStorageRD::MaterialData *_create_material_func(ShaderData *p_shader); static RendererStorageRD::MaterialData *_create_material_funcs(RendererStorageRD::ShaderData *p_shader) { - return static_cast<RendererSceneRenderForward *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader)); + return static_cast<RendererSceneRenderForwardClustered *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader)); } /* Framebuffer */ @@ -490,9 +488,8 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { } scene_state; - static RendererSceneRenderForward *singleton; + static RendererSceneRenderForwardClustered *singleton; - double time; RID default_shader; RID default_material; RID overdraw_material_shader; @@ -534,7 +531,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { Map<Size2i, RID> sdfgi_framebuffer_size_cache; struct GeometryInstanceData; - struct GeometryInstanceForward; + struct GeometryInstanceForwardClustered; struct GeometryInstanceLightmapSH { Color sh[9]; @@ -588,10 +585,10 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { ShaderData *shader_shadow = nullptr; GeometryInstanceSurfaceDataCache *next = nullptr; - GeometryInstanceForward *owner = nullptr; + GeometryInstanceForwardClustered *owner = nullptr; }; - struct GeometryInstanceForward : public GeometryInstance { + struct GeometryInstanceForwardClustered : public GeometryInstance { //used during rendering bool mirror = false; bool non_uniform_scale = false; @@ -617,7 +614,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { RID lightmap_instance; GeometryInstanceLightmapSH *lightmap_sh = nullptr; GeometryInstanceSurfaceDataCache *surface_caches = nullptr; - SelfList<GeometryInstanceForward> dirty_list_element; + SelfList<GeometryInstanceForwardClustered> dirty_list_element; struct Data { //data used less often goes into regular heap @@ -631,7 +628,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { bool use_dynamic_gi = false; bool use_baked_light = false; - bool cast_double_sided_shaodows = false; + bool cast_double_sided_shadows = false; bool mirror = false; bool dirty_dependencies = false; @@ -640,21 +637,21 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { Data *data = nullptr; - GeometryInstanceForward() : + GeometryInstanceForwardClustered() : dirty_list_element(this) {} }; static void _geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker); static void _geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker); - SelfList<GeometryInstanceForward>::List geometry_instance_dirty_list; + SelfList<GeometryInstanceForwardClustered>::List geometry_instance_dirty_list; - PagedAllocator<GeometryInstanceForward> geometry_instance_alloc; + PagedAllocator<GeometryInstanceForwardClustered> geometry_instance_alloc; PagedAllocator<GeometryInstanceSurfaceDataCache> geometry_instance_surface_alloc; PagedAllocator<GeometryInstanceLightmapSH> geometry_instance_lightmap_sh; - void _geometry_instance_add_surface_with_material(GeometryInstanceForward *ginstance, uint32_t p_surface, MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh); - void _geometry_instance_add_surface(GeometryInstanceForward *ginstance, uint32_t p_surface, RID p_material, RID p_mesh); + void _geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh); + void _geometry_instance_add_surface(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, RID p_material, RID p_mesh); void _geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance); void _geometry_instance_update(GeometryInstance *p_geometry_instance); void _update_dirty_geometry_instances(); @@ -761,11 +758,9 @@ public: virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count); virtual void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count); - virtual void set_time(double p_time, double p_step); - virtual bool free(RID p_rid); - RendererSceneRenderForward(RendererStorageRD *p_storage); - ~RendererSceneRenderForward(); + RendererSceneRenderForwardClustered(RendererStorageRD *p_storage); + ~RendererSceneRenderForwardClustered(); }; -#endif // RASTERIZER_SCENE_HIGHEND_RD_H +#endif // !RENDERING_SERVER_SCENE_RENDER_FORWARD_CLUSTERED_H diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 7a6900b0c4..4cf296f0db 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -1336,33 +1336,23 @@ RID RendererSceneRenderRD::gi_probe_instance_create(RID p_base) { } void RendererSceneRenderRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) { - RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_probe); - ERR_FAIL_COND(!gi_probe); - - gi_probe->transform = p_xform; + gi.gi_probe_instance_set_transform_to_data(p_probe, p_xform); } bool RendererSceneRenderRD::gi_probe_needs_update(RID p_probe) const { - RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_probe); - ERR_FAIL_COND_V(!gi_probe, false); - if (low_end) { return false; } - //return true; - return gi_probe->last_probe_version != storage->gi_probe_get_version(gi_probe->probe); + return gi.gi_probe_needs_update(p_probe); } void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) { - RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_probe); - ERR_FAIL_COND(!gi_probe); - if (low_end) { return; } - gi_probe->update(p_update_light_instances, p_light_instances, p_dynamic_objects, this); + gi.gi_probe_update(p_probe, p_update_light_instances, p_light_instances, p_dynamic_objects, this); } void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) { @@ -4107,17 +4097,14 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { low_end = true; } - if (!low_end) { - gi.init_gi(storage); - } - /* SKY SHADER */ sky.init(storage); + /* GI */ + if (!low_end) { - //SDFGI - gi.init_sdfgi(&sky); + gi.init(storage, &sky); } { //decals diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index d41dd3358d..001cfeb74d 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -48,6 +48,7 @@ class RendererSceneRenderRD : public RendererSceneRender { friend RendererSceneGIRD; protected: + RendererStorageRD *storage; double time; double time_step = 0; @@ -111,8 +112,6 @@ private: RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED; static RendererSceneRenderRD *singleton; - RendererStorageRD *storage; - /* REFLECTION ATLAS */ struct ReflectionAtlas { @@ -1090,59 +1089,16 @@ public: return li->transform; } - // !BAS! Need to check which of these we move into RenderSceneGIRD or whether we keep this the way it is now + /* gi light probes */ RID gi_probe_instance_create(RID p_base); void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform); bool gi_probe_needs_update(RID p_probe) const; void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects); - void gi_probe_set_quality(RS::GIProbeQuality p_quality) { gi.gi_probe_quality = p_quality; } - _FORCE_INLINE_ uint32_t gi_probe_instance_get_slot(RID p_probe) { - RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_probe); - return gi_probe->slot; - } - _FORCE_INLINE_ RID gi_probe_instance_get_base_probe(RID p_probe) { - RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_probe); - return gi_probe->probe; - } - _FORCE_INLINE_ Transform gi_probe_instance_get_transform_to_cell(RID p_probe) { - RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_probe); - return storage->gi_probe_get_to_cell_xform(gi_probe->probe) * gi_probe->transform.affine_inverse(); - } - - _FORCE_INLINE_ RID gi_probe_instance_get_texture(RID p_probe) { - RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_probe); - return gi_probe->texture; - } + /* render buffers */ - _FORCE_INLINE_ void gi_probe_instance_set_render_index(RID p_instance, uint32_t p_render_index) { - RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND(!gi_probe); - gi_probe->render_index = p_render_index; - } - - _FORCE_INLINE_ uint32_t gi_probe_instance_get_render_index(RID p_instance) { - RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND_V(!gi_probe, 0); - - return gi_probe->render_index; - } - /* - _FORCE_INLINE_ void gi_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) { - RendererSceneGIRD::GIProbeInstance *g_probe = gi_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND(!g_probe); - g_probe->last_pass = p_render_pass; - } - - _FORCE_INLINE_ uint32_t gi_probe_instance_get_render_pass(RID p_instance) { - RendererSceneGIRD::GIProbeInstance *g_probe = gi_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND_V(!g_probe, 0); - - return g_probe->last_pass; - } -*/ RID render_buffers_create(); void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding); void gi_set_use_half_resolution(bool p_enable); @@ -1226,7 +1182,7 @@ public: return debug_draw; } - virtual void set_time(double p_time, double p_step); + void set_time(double p_time, double p_step); RID get_reflection_probe_buffer(); RID get_omni_light_buffer(); diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 2a34049675..ba5ace8f31 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -5121,6 +5121,7 @@ void RendererStorageRD::particles_collision_height_field_update(RID p_particles_ void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) { ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); ERR_FAIL_COND(!particles_collision); + ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX); if (particles_collision->heightfield_resolution == p_resolution) { return; diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index 68256dc155..cd3d4604eb 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -2263,7 +2263,7 @@ public: void render_info_end_capture() {} int get_captured_render_info(RS::RenderInfo p_info) { return 0; } - int get_render_info(RS::RenderInfo p_info) { return 0; } + uint64_t get_render_info(RS::RenderInfo p_info) { return 0; } String get_video_adapter_name() const { return String(); } String get_video_adapter_vendor() const { return String(); } diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub index c192574ff2..0f85e3fa30 100644 --- a/servers/rendering/renderer_rd/shaders/SCsub +++ b/servers/rendering/renderer_rd/shaders/SCsub @@ -11,7 +11,7 @@ if "RD_GLSL" in env["BUILDERS"]: env.RD_GLSL("cubemap_roughness.glsl") env.RD_GLSL("cubemap_downsampler.glsl") env.RD_GLSL("cubemap_filter.glsl") - env.RD_GLSL("scene_forward.glsl") + env.RD_GLSL("scene_forward_clustered.glsl") env.RD_GLSL("sky.glsl") env.RD_GLSL("tonemap.glsl") env.RD_GLSL("cube_to_dp.glsl") diff --git a/servers/rendering/renderer_rd/shaders/scene_forward.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index 1cea9bf8db..7b86dac143 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -4,7 +4,7 @@ VERSION_DEFINES -#include "scene_forward_inc.glsl" +#include "scene_forward_clustered_inc.glsl" /* INPUT ATTRIBS */ @@ -327,7 +327,7 @@ VERTEX_SHADER_CODE VERSION_DEFINES -#include "scene_forward_inc.glsl" +#include "scene_forward_clustered_inc.glsl" /* Varyings */ diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl index d78890fa9e..d78890fa9e 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h index 69ad2cc191..22cf6acb19 100644 --- a/servers/rendering/renderer_storage.h +++ b/servers/rendering/renderer_storage.h @@ -608,7 +608,7 @@ public: virtual void render_info_end_capture() = 0; virtual int get_captured_render_info(RS::RenderInfo p_info) = 0; - virtual int get_render_info(RS::RenderInfo p_info) = 0; + virtual uint64_t get_render_info(RS::RenderInfo p_info) = 0; virtual String get_video_adapter_name() const = 0; virtual String get_video_adapter_vendor() const = 0; diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index 61d1efaf22..c6fe6a07e0 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -257,7 +257,7 @@ void RenderingServerDefault::finish() { /* STATUS INFORMATION */ -int RenderingServerDefault::get_render_info(RenderInfo p_info) { +uint64_t RenderingServerDefault::get_render_info(RenderInfo p_info) { return RSG::storage->get_render_info(p_info); } diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 73b463f6e7..e82d5cc3f8 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -233,7 +233,7 @@ public: FUNC2(shader_set_code, RID, const String &) FUNC1RC(String, shader_get_code, RID) - FUNC2C(shader_get_param_list, RID, List<PropertyInfo> *) + FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *) FUNC3(shader_set_default_texture_param, RID, const StringName &, RID) FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &) @@ -901,7 +901,7 @@ public: /* STATUS INFORMATION */ - virtual int get_render_info(RenderInfo p_info) override; + virtual uint64_t get_render_info(RenderInfo p_info) override; virtual String get_video_adapter_name() const override; virtual String get_video_adapter_vendor() const override; diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 65065841a6..6a8bb83ec1 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -1419,7 +1419,7 @@ public: INFO_VERTEX_MEM_USED, }; - virtual int get_render_info(RenderInfo p_info) = 0; + virtual uint64_t get_render_info(RenderInfo p_info) = 0; virtual String get_video_adapter_name() const = 0; virtual String get_video_adapter_vendor() const = 0; |