diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/visual/rasterizer.h | 4 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 4 | ||||
-rw-r--r-- | servers/visual_server.h | 4 |
3 files changed, 12 insertions, 0 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 723c5737cd..9dfb0b2e71 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -71,6 +71,10 @@ public: virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0; + virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0; + virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0; + virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0; + struct InstanceBase : RID_Data { VS::InstanceType base_type; diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 957af7b9dd..8c311300ad 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -950,6 +950,10 @@ public: BIND6(environment_set_adjustment, RID, bool, float, float, float, RID) + BIND5(environment_set_fog, RID, bool, const Color &, const Color &, float) + BIND6(environment_set_fog_depth, RID, bool, float, float, bool, float) + BIND5(environment_set_fog_height, RID, bool, float, float, float) + /* SCENARIO API */ #undef BINDBASE diff --git a/servers/visual_server.h b/servers/visual_server.h index aa98d47455..3d5ca9d99a 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -638,6 +638,10 @@ public: virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_accel, float p_fade, float p_depth_tolerance, bool p_smooth, bool p_roughness) = 0; virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, bool p_blur) = 0; + virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0; + virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0; + virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0; + /* SCENARIO API */ virtual RID scenario_create() = 0; |