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-rw-r--r--servers/physics_2d/area_pair_2d_sw.cpp9
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp5
-rw-r--r--servers/physics_2d/collision_object_2d_sw.cpp11
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h10
-rw-r--r--servers/physics_2d/physics_server_2d_sw.cpp4
-rw-r--r--servers/physics_2d/space_2d_sw.cpp37
-rw-r--r--servers/physics_3d/area_pair_3d_sw.cpp9
-rw-r--r--servers/physics_3d/body_pair_3d_sw.cpp10
-rw-r--r--servers/physics_3d/collision_object_3d_sw.cpp42
-rw-r--r--servers/physics_3d/collision_object_3d_sw.h31
-rw-r--r--servers/physics_3d/physics_server_3d_sw.cpp4
-rw-r--r--servers/physics_3d/space_3d_sw.cpp35
-rw-r--r--servers/physics_server_2d.cpp18
-rw-r--r--servers/physics_server_2d.h6
-rw-r--r--servers/physics_server_3d.h3
-rw-r--r--servers/rendering/rasterizer_dummy.h21
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp27
-rw-r--r--servers/rendering/renderer_canvas_cull.h10
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp6
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp5
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp40
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h26
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl3
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl3
-rw-r--r--servers/rendering/renderer_scene_cull.cpp50
-rw-r--r--servers/rendering/renderer_scene_cull.h6
-rw-r--r--servers/rendering/renderer_storage.h22
-rw-r--r--servers/rendering/renderer_viewport.cpp15
-rw-r--r--servers/rendering/renderer_viewport.h4
-rw-r--r--servers/rendering/rendering_server_default.h20
-rw-r--r--servers/rendering_server.cpp42
-rw-r--r--servers/rendering_server.h24
34 files changed, 223 insertions, 339 deletions
diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp
index eb9fc0e800..5cc5bae09b 100644
--- a/servers/physics_2d/area_pair_2d_sw.cpp
+++ b/servers/physics_2d/area_pair_2d_sw.cpp
@@ -33,10 +33,7 @@
bool AreaPair2DSW::setup(real_t p_step) {
bool result = false;
-
- if (area->is_shape_set_as_disabled(area_shape) || body->is_shape_set_as_disabled(body_shape)) {
- result = false;
- } else if (area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), nullptr, this)) {
+ if (area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), nullptr, this)) {
result = true;
}
@@ -113,9 +110,7 @@ AreaPair2DSW::~AreaPair2DSW() {
bool Area2Pair2DSW::setup(real_t p_step) {
bool result = false;
- if (area_a->is_shape_set_as_disabled(shape_a) || area_b->is_shape_set_as_disabled(shape_b)) {
- result = false;
- } else if (area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), nullptr, this)) {
+ if (area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), nullptr, this)) {
result = true;
}
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index ff31825b83..e5eb374fa3 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -244,11 +244,6 @@ bool BodyPair2DSW::setup(real_t p_step) {
}
}
- if (A->is_shape_set_as_disabled(shape_A) || B->is_shape_set_as_disabled(shape_B)) {
- collided = false;
- return false;
- }
-
//use local A coordinates to avoid numerical issues on collision detection
offset_B = B->get_transform().get_origin() - A->get_transform().get_origin();
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index fa87dc1f3f..5d1ef83165 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -47,8 +47,6 @@ void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_tra
if (!pending_shape_update_list.in_list()) {
PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
- // _update_shapes();
- // _shapes_changed();
}
void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) {
@@ -61,8 +59,6 @@ void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) {
if (!pending_shape_update_list.in_list()) {
PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
- // _update_shapes();
- // _shapes_changed();
}
void CollisionObject2DSW::set_shape_metadata(int p_index, const Variant &p_metadata) {
@@ -79,11 +75,9 @@ void CollisionObject2DSW::set_shape_transform(int p_index, const Transform2D &p_
if (!pending_shape_update_list.in_list()) {
PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
- // _update_shapes();
- // _shapes_changed();
}
-void CollisionObject2DSW::set_shape_as_disabled(int p_idx, bool p_disabled) {
+void CollisionObject2DSW::set_shape_disabled(int p_idx, bool p_disabled) {
ERR_FAIL_INDEX(p_idx, shapes.size());
CollisionObject2DSW::Shape &shape = shapes.write[p_idx];
@@ -103,12 +97,10 @@ void CollisionObject2DSW::set_shape_as_disabled(int p_idx, bool p_disabled) {
if (!pending_shape_update_list.in_list()) {
PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
- //_update_shapes();
} else if (!p_disabled && shape.bpid == 0) {
if (!pending_shape_update_list.in_list()) {
PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
- //_update_shapes(); // automatically adds shape with bpid == 0
}
}
@@ -177,7 +169,6 @@ void CollisionObject2DSW::_update_shapes() {
for (int i = 0; i < shapes.size(); i++) {
Shape &s = shapes.write[i];
-
if (s.disabled) {
continue;
}
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index c395e59694..67da758d14 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -118,10 +118,6 @@ public:
void set_shape_metadata(int p_index, const Variant &p_metadata);
_FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
- _FORCE_INLINE_ bool is_shape_disabled(int p_index) const {
- CRASH_BAD_INDEX(p_index, shapes.size());
- return shapes[p_index].disabled;
- }
_FORCE_INLINE_ Shape2DSW *get_shape(int p_index) const {
CRASH_BAD_INDEX(p_index, shapes.size());
return shapes[p_index].shape;
@@ -147,9 +143,9 @@ public:
_FORCE_INLINE_ const Transform2D &get_inv_transform() const { return inv_transform; }
_FORCE_INLINE_ Space2DSW *get_space() const { return space; }
- void set_shape_as_disabled(int p_idx, bool p_disabled);
- _FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const {
- CRASH_BAD_INDEX(p_idx, shapes.size());
+ void set_shape_disabled(int p_idx, bool p_disabled);
+ _FORCE_INLINE_ bool is_shape_disabled(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, shapes.size(), false);
return shapes[p_idx].disabled;
}
diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp
index 1c2dca0259..155dda4394 100644
--- a/servers/physics_2d/physics_server_2d_sw.cpp
+++ b/servers/physics_2d/physics_server_2d_sw.cpp
@@ -366,7 +366,7 @@ void PhysicsServer2DSW::area_set_shape_disabled(RID p_area, int p_shape, bool p_
ERR_FAIL_INDEX(p_shape, area->get_shape_count());
FLUSH_QUERY_CHECK(area);
- area->set_shape_as_disabled(p_shape, p_disabled);
+ area->set_shape_disabled(p_shape, p_disabled);
}
int PhysicsServer2DSW::area_get_shape_count(RID p_area) const {
@@ -663,7 +663,7 @@ void PhysicsServer2DSW::body_set_shape_disabled(RID p_body, int p_shape_idx, boo
ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count());
FLUSH_QUERY_CHECK(body);
- body->set_shape_as_disabled(p_shape_idx, p_disabled);
+ body->set_shape_disabled(p_shape_idx, p_disabled);
}
void PhysicsServer2DSW::body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, real_t p_margin) {
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 1380e57b57..4b123b2d46 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -84,10 +84,6 @@ int PhysicsDirectSpaceState2DSW::_intersect_point_impl(const Vector2 &p_point, S
int shape_idx = space->intersection_query_subindex_results[i];
- if (col_obj->is_shape_set_as_disabled(shape_idx)) {
- continue;
- }
-
Shape2DSW *shape = col_obj->get_shape(shape_idx);
Vector2 local_point = (col_obj->get_transform() * col_obj->get_shape_transform(shape_idx)).affine_inverse().xform(p_point);
@@ -233,10 +229,6 @@ int PhysicsDirectSpaceState2DSW::intersect_shape(const RID &p_shape, const Trans
const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
int shape_idx = space->intersection_query_subindex_results[i];
- if (col_obj->is_shape_set_as_disabled(shape_idx)) {
- continue;
- }
-
if (!CollisionSolver2DSW::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), nullptr, nullptr, nullptr, p_margin)) {
continue;
}
@@ -280,10 +272,6 @@ bool PhysicsDirectSpaceState2DSW::cast_motion(const RID &p_shape, const Transfor
const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
int shape_idx = space->intersection_query_subindex_results[i];
- if (col_obj->is_shape_set_as_disabled(shape_idx)) {
- continue;
- }
-
Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
if (!CollisionSolver2DSW::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, nullptr, p_margin)) {
@@ -365,10 +353,6 @@ bool PhysicsDirectSpaceState2DSW::collide_shape(RID p_shape, const Transform2D &
int shape_idx = space->intersection_query_subindex_results[i];
- if (col_obj->is_shape_set_as_disabled(shape_idx)) {
- continue;
- }
-
cbk.valid_dir = Vector2();
cbk.valid_depth = 0;
@@ -460,10 +444,6 @@ bool PhysicsDirectSpaceState2DSW::rest_info(RID p_shape, const Transform2D &p_sh
int shape_idx = space->intersection_query_subindex_results[i];
- if (col_obj->is_shape_set_as_disabled(shape_idx)) {
- continue;
- }
-
rcd.valid_dir = Vector2();
rcd.object = col_obj;
rcd.shape = shape_idx;
@@ -516,8 +496,6 @@ int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb) {
keep = false;
} else if (static_cast<Body2DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self())) {
keep = false;
- } else if (static_cast<Body2DSW *>(intersection_query_results[i])->is_shape_set_as_disabled(intersection_query_subindex_results[i])) {
- keep = false;
}
if (!keep) {
@@ -540,7 +518,7 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t
bool shapes_found = false;
for (int i = 0; i < p_body->get_shape_count(); i++) {
- if (p_body->is_shape_set_as_disabled(i)) {
+ if (p_body->is_shape_disabled(i)) {
continue;
}
@@ -592,7 +570,7 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t
int amount = _cull_aabb_for_body(p_body, body_aabb);
for (int j = 0; j < p_body->get_shape_count(); j++) {
- if (p_body->is_shape_set_as_disabled(j)) {
+ if (p_body->is_shape_disabled(j)) {
continue;
}
@@ -732,7 +710,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
bool shapes_found = false;
for (int i = 0; i < p_body->get_shape_count(); i++) {
- if (p_body->is_shape_set_as_disabled(i)) {
+ if (p_body->is_shape_disabled(i)) {
continue;
}
@@ -795,7 +773,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
int amount = _cull_aabb_for_body(p_body, body_aabb);
for (int j = 0; j < p_body->get_shape_count(); j++) {
- if (p_body->is_shape_set_as_disabled(j)) {
+ if (p_body->is_shape_disabled(j)) {
continue;
}
@@ -918,7 +896,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
int amount = _cull_aabb_for_body(p_body, motion_aabb);
for (int body_shape_idx = 0; body_shape_idx < p_body->get_shape_count(); body_shape_idx++) {
- if (p_body->is_shape_set_as_disabled(body_shape_idx)) {
+ if (p_body->is_shape_disabled(body_shape_idx)) {
continue;
}
@@ -1060,7 +1038,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
int to_shape = best_shape != -1 ? best_shape + 1 : p_body->get_shape_count();
for (int j = from_shape; j < to_shape; j++) {
- if (p_body->is_shape_set_as_disabled(j)) {
+ if (p_body->is_shape_disabled(j)) {
continue;
}
@@ -1142,6 +1120,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
r_result->collision_local_shape = rcd.best_local_shape;
r_result->collision_normal = rcd.best_normal;
r_result->collision_point = rcd.best_contact;
+ r_result->collision_depth = rcd.best_len;
+ r_result->collision_safe_fraction = safe;
+ r_result->collision_unsafe_fraction = unsafe;
r_result->collider_metadata = rcd.best_object->get_shape_metadata(rcd.best_shape);
const Body2DSW *body = static_cast<const Body2DSW *>(rcd.best_object);
diff --git a/servers/physics_3d/area_pair_3d_sw.cpp b/servers/physics_3d/area_pair_3d_sw.cpp
index 2073df7dee..9f93a61909 100644
--- a/servers/physics_3d/area_pair_3d_sw.cpp
+++ b/servers/physics_3d/area_pair_3d_sw.cpp
@@ -33,10 +33,7 @@
bool AreaPair3DSW::setup(real_t p_step) {
bool result = false;
-
- if (area->is_shape_set_as_disabled(area_shape) || body->is_shape_set_as_disabled(body_shape)) {
- result = false;
- } else if (area->test_collision_mask(body) && CollisionSolver3DSW::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), nullptr, this)) {
+ if (area->test_collision_mask(body) && CollisionSolver3DSW::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), nullptr, this)) {
result = true;
}
@@ -113,9 +110,7 @@ AreaPair3DSW::~AreaPair3DSW() {
bool Area2Pair3DSW::setup(real_t p_step) {
bool result = false;
- if (area_a->is_shape_set_as_disabled(shape_a) || area_b->is_shape_set_as_disabled(shape_b)) {
- result = false;
- } else if (area_a->test_collision_mask(area_b) && CollisionSolver3DSW::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), nullptr, this)) {
+ if (area_a->test_collision_mask(area_b) && CollisionSolver3DSW::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), nullptr, this)) {
result = true;
}
diff --git a/servers/physics_3d/body_pair_3d_sw.cpp b/servers/physics_3d/body_pair_3d_sw.cpp
index aed4815c5e..6fc0fa8690 100644
--- a/servers/physics_3d/body_pair_3d_sw.cpp
+++ b/servers/physics_3d/body_pair_3d_sw.cpp
@@ -230,11 +230,6 @@ bool BodyPair3DSW::setup(real_t p_step) {
}
}
- if (A->is_shape_set_as_disabled(shape_A) || B->is_shape_set_as_disabled(shape_B)) {
- collided = false;
- return false;
- }
-
offset_B = B->get_transform().get_origin() - A->get_transform().get_origin();
validate_contacts();
@@ -607,11 +602,6 @@ bool BodySoftBodyPair3DSW::setup(real_t p_step) {
return false;
}
- if (body->is_shape_set_as_disabled(body_shape)) {
- collided = false;
- return false;
- }
-
const Transform3D &xform_Au = body->get_transform();
Transform3D xform_A = xform_Au * body->get_shape_transform(body_shape);
diff --git a/servers/physics_3d/collision_object_3d_sw.cpp b/servers/physics_3d/collision_object_3d_sw.cpp
index 51e2432071..24c7d7b85c 100644
--- a/servers/physics_3d/collision_object_3d_sw.cpp
+++ b/servers/physics_3d/collision_object_3d_sw.cpp
@@ -45,8 +45,6 @@ void CollisionObject3DSW::add_shape(Shape3DSW *p_shape, const Transform3D &p_tra
if (!pending_shape_update_list.in_list()) {
PhysicsServer3DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
- //_update_shapes();
- //_shapes_changed();
}
void CollisionObject3DSW::set_shape(int p_index, Shape3DSW *p_shape) {
@@ -58,8 +56,6 @@ void CollisionObject3DSW::set_shape(int p_index, Shape3DSW *p_shape) {
if (!pending_shape_update_list.in_list()) {
PhysicsServer3DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
- //_update_shapes();
- //_shapes_changed();
}
void CollisionObject3DSW::set_shape_transform(int p_index, const Transform3D &p_transform) {
@@ -70,14 +66,32 @@ void CollisionObject3DSW::set_shape_transform(int p_index, const Transform3D &p_
if (!pending_shape_update_list.in_list()) {
PhysicsServer3DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
- //_update_shapes();
- //_shapes_changed();
}
-void CollisionObject3DSW::set_shape_as_disabled(int p_idx, bool p_enable) {
- shapes.write[p_idx].disabled = p_enable;
- if (!pending_shape_update_list.in_list()) {
- PhysicsServer3DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
+void CollisionObject3DSW::set_shape_disabled(int p_idx, bool p_disabled) {
+ ERR_FAIL_INDEX(p_idx, shapes.size());
+
+ CollisionObject3DSW::Shape &shape = shapes.write[p_idx];
+ if (shape.disabled == p_disabled) {
+ return;
+ }
+
+ shape.disabled = p_disabled;
+
+ if (!space) {
+ return;
+ }
+
+ if (p_disabled && shape.bpid != 0) {
+ space->get_broadphase()->remove(shape.bpid);
+ shape.bpid = 0;
+ if (!pending_shape_update_list.in_list()) {
+ PhysicsServer3DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
+ }
+ } else if (!p_disabled && shape.bpid == 0) {
+ if (!pending_shape_update_list.in_list()) {
+ PhysicsServer3DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
+ }
}
}
@@ -108,8 +122,6 @@ void CollisionObject3DSW::remove_shape(int p_index) {
if (!pending_shape_update_list.in_list()) {
PhysicsServer3DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
- //_update_shapes();
- //_shapes_changed();
}
void CollisionObject3DSW::_set_static(bool p_static) {
@@ -146,6 +158,9 @@ void CollisionObject3DSW::_update_shapes() {
for (int i = 0; i < shapes.size(); i++) {
Shape &s = shapes.write[i];
+ if (s.disabled) {
+ continue;
+ }
//not quite correct, should compute the next matrix..
AABB shape_aabb = s.shape->get_aabb();
@@ -173,6 +188,9 @@ void CollisionObject3DSW::_update_shapes_with_motion(const Vector3 &p_motion) {
for (int i = 0; i < shapes.size(); i++) {
Shape &s = shapes.write[i];
+ if (s.disabled) {
+ continue;
+ }
//not quite correct, should compute the next matrix..
AABB shape_aabb = s.shape->get_aabb();
diff --git a/servers/physics_3d/collision_object_3d_sw.h b/servers/physics_3d/collision_object_3d_sw.h
index 5505fec3da..b2b2fa0f50 100644
--- a/servers/physics_3d/collision_object_3d_sw.h
+++ b/servers/physics_3d/collision_object_3d_sw.h
@@ -120,15 +120,26 @@ public:
void set_shape(int p_index, Shape3DSW *p_shape);
void set_shape_transform(int p_index, const Transform3D &p_transform);
_FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
- _FORCE_INLINE_ bool is_shape_disabled(int p_index) const {
+ _FORCE_INLINE_ Shape3DSW *get_shape(int p_index) const {
CRASH_BAD_INDEX(p_index, shapes.size());
- return shapes[p_index].disabled;
+ return shapes[p_index].shape;
+ }
+ _FORCE_INLINE_ const Transform3D &get_shape_transform(int p_index) const {
+ CRASH_BAD_INDEX(p_index, shapes.size());
+ return shapes[p_index].xform;
+ }
+ _FORCE_INLINE_ const Transform3D &get_shape_inv_transform(int p_index) const {
+ CRASH_BAD_INDEX(p_index, shapes.size());
+ return shapes[p_index].xform_inv;
+ }
+ _FORCE_INLINE_ const AABB &get_shape_aabb(int p_index) const {
+ CRASH_BAD_INDEX(p_index, shapes.size());
+ return shapes[p_index].aabb_cache;
+ }
+ _FORCE_INLINE_ real_t get_shape_area(int p_index) const {
+ CRASH_BAD_INDEX(p_index, shapes.size());
+ return shapes[p_index].area_cache;
}
- _FORCE_INLINE_ Shape3DSW *get_shape(int p_index) const { return shapes[p_index].shape; }
- _FORCE_INLINE_ const Transform3D &get_shape_transform(int p_index) const { return shapes[p_index].xform; }
- _FORCE_INLINE_ const Transform3D &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
- _FORCE_INLINE_ const AABB &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
- _FORCE_INLINE_ real_t get_shape_area(int p_index) const { return shapes[p_index].area_cache; }
_FORCE_INLINE_ const Transform3D &get_transform() const { return transform; }
_FORCE_INLINE_ const Transform3D &get_inv_transform() const { return inv_transform; }
@@ -137,9 +148,9 @@ public:
_FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable = p_enable; }
_FORCE_INLINE_ bool is_ray_pickable() const { return ray_pickable; }
- void set_shape_as_disabled(int p_idx, bool p_enable);
- _FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const {
- CRASH_BAD_INDEX(p_idx, shapes.size());
+ void set_shape_disabled(int p_idx, bool p_disabled);
+ _FORCE_INLINE_ bool is_shape_disabled(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, shapes.size(), false);
return shapes[p_idx].disabled;
}
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp
index 7a95a8abc8..f26129a404 100644
--- a/servers/physics_3d/physics_server_3d_sw.cpp
+++ b/servers/physics_3d/physics_server_3d_sw.cpp
@@ -335,7 +335,7 @@ void PhysicsServer3DSW::area_set_shape_disabled(RID p_area, int p_shape_idx, boo
ERR_FAIL_COND(!area);
ERR_FAIL_INDEX(p_shape_idx, area->get_shape_count());
FLUSH_QUERY_CHECK(area);
- area->set_shape_as_disabled(p_shape_idx, p_disabled);
+ area->set_shape_disabled(p_shape_idx, p_disabled);
}
void PhysicsServer3DSW::area_attach_object_instance_id(RID p_area, ObjectID p_id) {
@@ -537,7 +537,7 @@ void PhysicsServer3DSW::body_set_shape_disabled(RID p_body, int p_shape_idx, boo
ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count());
FLUSH_QUERY_CHECK(body);
- body->set_shape_as_disabled(p_shape_idx, p_disabled);
+ body->set_shape_disabled(p_shape_idx, p_disabled);
}
Transform3D PhysicsServer3DSW::body_get_shape_transform(RID p_body, int p_shape_idx) const {
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp
index c1e09c9a22..eff480396d 100644
--- a/servers/physics_3d/space_3d_sw.cpp
+++ b/servers/physics_3d/space_3d_sw.cpp
@@ -214,10 +214,6 @@ int PhysicsDirectSpaceState3DSW::intersect_shape(const RID &p_shape, const Trans
const CollisionObject3DSW *col_obj = space->intersection_query_results[i];
int shape_idx = space->intersection_query_subindex_results[i];
- if (col_obj->is_shape_set_as_disabled(shape_idx)) {
- continue;
- }
-
if (!CollisionSolver3DSW::solve_static(shape, p_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), nullptr, nullptr, nullptr, p_margin, 0)) {
continue;
}
@@ -273,10 +269,6 @@ bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transfor
const CollisionObject3DSW *col_obj = space->intersection_query_results[i];
int shape_idx = space->intersection_query_subindex_results[i];
- if (col_obj->is_shape_set_as_disabled(shape_idx)) {
- continue;
- }
-
Vector3 point_A, point_B;
Vector3 sep_axis = p_motion.normalized();
@@ -385,10 +377,6 @@ bool PhysicsDirectSpaceState3DSW::collide_shape(RID p_shape, const Transform3D &
int shape_idx = space->intersection_query_subindex_results[i];
- if (col_obj->is_shape_set_as_disabled(shape_idx)) {
- continue;
- }
-
if (CollisionSolver3DSW::solve_static(shape, p_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, nullptr, p_margin)) {
collided = true;
}
@@ -460,10 +448,6 @@ bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform3D &p_sh
int shape_idx = space->intersection_query_subindex_results[i];
- if (col_obj->is_shape_set_as_disabled(shape_idx)) {
- continue;
- }
-
rcd.object = col_obj;
rcd.shape = shape_idx;
bool sc = CollisionSolver3DSW::solve_static(shape, p_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, p_margin);
@@ -508,7 +492,7 @@ Vector3 PhysicsDirectSpaceState3DSW::get_closest_point_to_object_volume(RID p_ob
bool shapes_found = false;
for (int i = 0; i < obj->get_shape_count(); i++) {
- if (obj->is_shape_set_as_disabled(i)) {
+ if (obj->is_shape_disabled(i)) {
continue;
}
@@ -555,8 +539,6 @@ int Space3DSW::_cull_aabb_for_body(Body3DSW *p_body, const AABB &p_aabb) {
keep = false;
} else if (static_cast<Body3DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self())) {
keep = false;
- } else if (static_cast<Body3DSW *>(intersection_query_results[i])->is_shape_set_as_disabled(intersection_query_subindex_results[i])) {
- keep = false;
}
if (!keep) {
@@ -579,7 +561,7 @@ int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform3D &p_t
bool shapes_found = false;
for (int i = 0; i < p_body->get_shape_count(); i++) {
- if (p_body->is_shape_set_as_disabled(i)) {
+ if (p_body->is_shape_disabled(i)) {
continue;
}
@@ -626,7 +608,7 @@ int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform3D &p_t
int amount = _cull_aabb_for_body(p_body, body_aabb);
for (int j = 0; j < p_body->get_shape_count(); j++) {
- if (p_body->is_shape_set_as_disabled(j)) {
+ if (p_body->is_shape_disabled(j)) {
continue;
}
@@ -740,7 +722,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
bool shapes_found = false;
for (int i = 0; i < p_body->get_shape_count(); i++) {
- if (p_body->is_shape_set_as_disabled(i)) {
+ if (p_body->is_shape_disabled(i)) {
continue;
}
@@ -793,7 +775,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
int amount = _cull_aabb_for_body(p_body, body_aabb);
for (int j = 0; j < p_body->get_shape_count(); j++) {
- if (p_body->is_shape_set_as_disabled(j)) {
+ if (p_body->is_shape_disabled(j)) {
continue;
}
@@ -871,7 +853,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
int amount = _cull_aabb_for_body(p_body, motion_aabb);
for (int j = 0; j < p_body->get_shape_count(); j++) {
- if (p_body->is_shape_set_as_disabled(j)) {
+ if (p_body->is_shape_disabled(j)) {
continue;
}
@@ -989,7 +971,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
int to_shape = best_shape != -1 ? best_shape + 1 : p_body->get_shape_count();
for (int j = from_shape; j < to_shape; j++) {
- if (p_body->is_shape_set_as_disabled(j)) {
+ if (p_body->is_shape_disabled(j)) {
continue;
}
@@ -1032,6 +1014,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
r_result->collision_local_shape = rcd.best_local_shape;
r_result->collision_normal = rcd.best_normal;
r_result->collision_point = rcd.best_contact;
+ r_result->collision_depth = rcd.best_len;
+ r_result->collision_safe_fraction = safe;
+ r_result->collision_unsafe_fraction = unsafe;
//r_result->collider_metadata = rcd.best_object->get_shape_metadata(rcd.best_shape);
const Body3DSW *body = static_cast<const Body3DSW *>(rcd.best_object);
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index faab4f43b8..12200989fd 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -487,6 +487,18 @@ int PhysicsTestMotionResult2D::get_collider_shape() const {
return result.collider_shape;
}
+real_t PhysicsTestMotionResult2D::get_collision_depth() const {
+ return result.collision_depth;
+}
+
+real_t PhysicsTestMotionResult2D::get_collision_safe_fraction() const {
+ return result.collision_safe_fraction;
+}
+
+real_t PhysicsTestMotionResult2D::get_collision_unsafe_fraction() const {
+ return result.collision_unsafe_fraction;
+}
+
void PhysicsTestMotionResult2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionResult2D::get_motion);
ClassDB::bind_method(D_METHOD("get_motion_remainder"), &PhysicsTestMotionResult2D::get_motion_remainder);
@@ -497,6 +509,9 @@ void PhysicsTestMotionResult2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_collider_rid"), &PhysicsTestMotionResult2D::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider"), &PhysicsTestMotionResult2D::get_collider);
ClassDB::bind_method(D_METHOD("get_collider_shape"), &PhysicsTestMotionResult2D::get_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_collision_depth"), &PhysicsTestMotionResult2D::get_collision_depth);
+ ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult2D::get_collision_safe_fraction);
+ ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult2D::get_collision_unsafe_fraction);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "", "get_motion");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_remainder"), "", "get_motion_remainder");
@@ -507,6 +522,9 @@ void PhysicsTestMotionResult2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_depth"), "", "get_collision_depth");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_safe_fraction"), "", "get_collision_safe_fraction");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_unsafe_fraction"), "", "get_collision_unsafe_fraction");
}
///////////////////////////////////////
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index df39d6ae50..90f50810f9 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -493,6 +493,9 @@ public:
Vector2 collision_point;
Vector2 collision_normal;
Vector2 collider_velocity;
+ real_t collision_depth = 0.0;
+ real_t collision_safe_fraction = 0.0;
+ real_t collision_unsafe_fraction = 0.0;
int collision_local_shape = 0;
ObjectID collider_id;
RID collider;
@@ -619,6 +622,9 @@ public:
RID get_collider_rid() const;
Object *get_collider() const;
int get_collider_shape() const;
+ real_t get_collision_depth() const;
+ real_t get_collision_safe_fraction() const;
+ real_t get_collision_unsafe_fraction() const;
};
typedef PhysicsServer2D *(*CreatePhysicsServer2DCallback)();
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index d9b805de87..fcdd207843 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -497,6 +497,9 @@ public:
Vector3 collision_point;
Vector3 collision_normal;
Vector3 collider_velocity;
+ real_t collision_depth = 0.0;
+ real_t collision_safe_fraction = 0.0;
+ real_t collision_unsafe_fraction = 0.0;
int collision_local_shape = 0;
ObjectID collider_id;
RID collider;
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h
index d4c25b6253..bc5aae2b48 100644
--- a/servers/rendering/rasterizer_dummy.h
+++ b/servers/rendering/rasterizer_dummy.h
@@ -324,7 +324,9 @@ public:
void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {}
RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override { return RS::BLEND_SHAPE_MODE_NORMALIZED; }
- void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
+ void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
+ void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
+ void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}
RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }
@@ -365,23 +367,6 @@ public:
void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }
- /* IMMEDIATE API */
-
- RID immediate_allocate() override { return RID(); }
- void immediate_initialize(RID p_rid) override {}
- void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) override {}
- void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) override {}
- void immediate_normal(RID p_immediate, const Vector3 &p_normal) override {}
- void immediate_tangent(RID p_immediate, const Plane &p_tangent) override {}
- void immediate_color(RID p_immediate, const Color &p_color) override {}
- void immediate_uv(RID p_immediate, const Vector2 &tex_uv) override {}
- void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) override {}
- void immediate_end(RID p_immediate) override {}
- void immediate_clear(RID p_immediate) override {}
- void immediate_set_material(RID p_immediate, RID p_material) override {}
- RID immediate_get_material(RID p_immediate) const override { return RID(); }
- AABB immediate_get_aabb(RID p_immediate) const override { return AABB(); }
-
/* SKELETON API */
RID skeleton_allocate() override { return RID(); }
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index 016a172f25..ec0a8347f8 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -97,7 +97,7 @@ void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2
}
}
-void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_PtrOwner<RendererCanvasCull::Item, true> &canvas_item_owner) {
+void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner<RendererCanvasCull::Item, true> &canvas_item_owner) {
do {
ysort_owner->ysort_children_count = -1;
ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : nullptr;
@@ -392,8 +392,7 @@ RID RendererCanvasCull::canvas_allocate() {
return canvas_owner.allocate_rid();
}
void RendererCanvasCull::canvas_initialize(RID p_rid) {
- Canvas *canvas = memnew(Canvas);
- canvas_owner.initialize_rid(p_rid, canvas);
+ canvas_owner.initialize_rid(p_rid);
}
void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
@@ -429,8 +428,7 @@ RID RendererCanvasCull::canvas_item_allocate() {
return canvas_item_owner.allocate_rid();
}
void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
- Item *canvas_item = memnew(Item);
- canvas_item_owner.initialize_rid(p_rid, canvas_item);
+ canvas_item_owner.initialize_rid(p_rid);
}
void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
@@ -1171,9 +1169,9 @@ RID RendererCanvasCull::canvas_light_allocate() {
return canvas_light_owner.allocate_rid();
}
void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
- RendererCanvasRender::Light *clight = memnew(RendererCanvasRender::Light);
+ canvas_light_owner.initialize_rid(p_rid);
+ RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_rid);
clight->light_internal = RSG::canvas_render->light_create();
- return canvas_light_owner.initialize_rid(p_rid, clight);
}
void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
@@ -1367,9 +1365,7 @@ RID RendererCanvasCull::canvas_light_occluder_allocate() {
return canvas_light_occluder_owner.allocate_rid();
}
void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
- RendererCanvasRender::LightOccluderInstance *occluder = memnew(RendererCanvasRender::LightOccluderInstance);
-
- return canvas_light_occluder_owner.initialize_rid(p_rid, occluder);
+ return canvas_light_occluder_owner.initialize_rid(p_rid);
}
void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
@@ -1451,9 +1447,9 @@ RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
return canvas_light_occluder_polygon_owner.allocate_rid();
}
void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
- LightOccluderPolygon *occluder_poly = memnew(LightOccluderPolygon);
+ canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_rid);
occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
- return canvas_light_occluder_polygon_owner.initialize_rid(p_rid, occluder_poly);
}
void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
@@ -1596,8 +1592,6 @@ bool RendererCanvasCull::free(RID p_rid) {
canvas_owner.free(p_rid);
- memdelete(canvas);
-
} else if (canvas_item_owner.owns(p_rid)) {
Item *canvas_item = canvas_item_owner.getornull(p_rid);
ERR_FAIL_COND_V(!canvas_item, true);
@@ -1632,8 +1626,6 @@ bool RendererCanvasCull::free(RID p_rid) {
canvas_item_owner.free(p_rid);
- memdelete(canvas_item);
-
} else if (canvas_light_owner.owns(p_rid)) {
RendererCanvasRender::Light *canvas_light = canvas_light_owner.getornull(p_rid);
ERR_FAIL_COND_V(!canvas_light, true);
@@ -1648,7 +1640,6 @@ bool RendererCanvasCull::free(RID p_rid) {
RSG::canvas_render->free(canvas_light->light_internal);
canvas_light_owner.free(p_rid);
- memdelete(canvas_light);
} else if (canvas_light_occluder_owner.owns(p_rid)) {
RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_rid);
@@ -1667,7 +1658,6 @@ bool RendererCanvasCull::free(RID p_rid) {
}
canvas_light_occluder_owner.free(p_rid);
- memdelete(occluder);
} else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_rid);
@@ -1680,7 +1670,6 @@ bool RendererCanvasCull::free(RID p_rid) {
}
canvas_light_occluder_polygon_owner.free(p_rid);
- memdelete(occluder_poly);
} else {
return false;
}
diff --git a/servers/rendering/renderer_canvas_cull.h b/servers/rendering/renderer_canvas_cull.h
index a51b419613..79b5450d14 100644
--- a/servers/rendering/renderer_canvas_cull.h
+++ b/servers/rendering/renderer_canvas_cull.h
@@ -116,9 +116,9 @@ public:
}
};
- RID_PtrOwner<LightOccluderPolygon, true> canvas_light_occluder_polygon_owner;
+ RID_Owner<LightOccluderPolygon, true> canvas_light_occluder_polygon_owner;
- RID_PtrOwner<RendererCanvasRender::LightOccluderInstance, true> canvas_light_occluder_owner;
+ RID_Owner<RendererCanvasRender::LightOccluderInstance, true> canvas_light_occluder_owner;
struct Canvas : public RendererViewport::CanvasBase {
Set<RID> viewports;
@@ -163,9 +163,9 @@ public:
}
};
- mutable RID_PtrOwner<Canvas, true> canvas_owner;
- RID_PtrOwner<Item, true> canvas_item_owner;
- RID_PtrOwner<RendererCanvasRender::Light, true> canvas_light_owner;
+ mutable RID_Owner<Canvas, true> canvas_owner;
+ RID_Owner<Item, true> canvas_item_owner;
+ RID_Owner<RendererCanvasRender::Light, true> canvas_light_owner;
bool disable_scale;
bool sdf_used = false;
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 1653453c5c..b66b9b597c 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -903,6 +903,9 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
uint32_t flags = inst->base_flags; //fill flags if appropriate
+ if (inst->non_uniform_scale) {
+ flags |= INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE;
+ }
bool uses_lightmap = false;
bool uses_gi = false;
@@ -2594,6 +2597,8 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
//Fill push constant
+ ginstance->base_flags = 0;
+
bool store_transform = true;
if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
@@ -2737,6 +2742,7 @@ void RenderForwardClustered::geometry_instance_set_transform(GeometryInstance *p
float max_scale = MAX(model_scale_vec.x, MAX(model_scale_vec.y, model_scale_vec.z));
float min_scale = MIN(model_scale_vec.x, MIN(model_scale_vec.y, model_scale_vec.z));
+
ginstance->non_uniform_scale = max_scale >= 0.0 && (min_scale / max_scale) < 0.9;
ginstance->lod_model_scale = max_scale;
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 579c8de05e..8fbe3935e8 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -184,6 +184,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
};
enum {
+ INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 5,
INSTANCE_DATA_FLAG_USE_GI_BUFFERS = 1 << 6,
INSTANCE_DATA_FLAG_USE_SDFGI = 1 << 7,
INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 8,
@@ -196,7 +197,6 @@ class RenderForwardClustered : public RendererSceneRenderRD {
INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA = 1 << 15,
INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT = 16,
INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_MASK = 0xFF,
- INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 24,
};
struct SceneState {
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index ae09d215ff..fdcf4394a7 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -963,6 +963,10 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
uint32_t flags = inst->base_flags; //fill flags if appropriate
+ if (inst->non_uniform_scale) {
+ flags |= INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE;
+ }
+
bool uses_lightmap = false;
// bool uses_gi = false;
@@ -1995,6 +1999,7 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
//Fill push constant
bool store_transform = true;
+ ginstance->base_flags = 0;
if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index 99cbd45b10..35e62be281 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -390,6 +390,7 @@ protected:
// check which ones of these apply, probably all except GI and SDFGI
enum {
+ INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 5,
INSTANCE_DATA_FLAG_USE_GI_BUFFERS = 1 << 6,
INSTANCE_DATA_FLAG_USE_SDFGI = 1 << 7,
INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 8,
@@ -402,7 +403,6 @@ protected:
INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA = 1 << 15,
INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT = 16,
INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_MASK = 0xFF,
- INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 24,
};
struct GeometryInstanceLightmapSH {
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index b95647b8b7..1db81d8584 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -1234,7 +1234,7 @@ RID RendererStorageRD::canvas_texture_allocate() {
return canvas_texture_owner.allocate_rid();
}
void RendererStorageRD::canvas_texture_initialize(RID p_rid) {
- canvas_texture_owner.initialize_rid(p_rid, memnew(CanvasTexture));
+ canvas_texture_owner.initialize_rid(p_rid);
}
void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
@@ -2655,7 +2655,7 @@ RS::BlendShapeMode RendererStorageRD::mesh_get_blend_shape_mode(RID p_mesh) cons
return mesh->blend_shape_mode;
}
-void RendererStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+void RendererStorageRD::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
@@ -2666,6 +2666,30 @@ void RendererStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, in
RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
}
+void RendererStorageRD::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
+ ERR_FAIL_COND(p_data.size() == 0);
+ ERR_FAIL_COND(mesh->surfaces[p_surface]->attribute_buffer.is_null());
+ uint64_t data_size = p_data.size();
+ const uint8_t *r = p_data.ptr();
+
+ RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->attribute_buffer, p_offset, data_size, r);
+}
+
+void RendererStorageRD::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
+ ERR_FAIL_COND(p_data.size() == 0);
+ ERR_FAIL_COND(mesh->surfaces[p_surface]->skin_buffer.is_null());
+ uint64_t data_size = p_data.size();
+ const uint8_t *r = p_data.ptr();
+
+ RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->skin_buffer, p_offset, data_size, r);
+}
+
void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
@@ -2934,7 +2958,8 @@ RID RendererStorageRD::mesh_instance_create(RID p_base) {
Mesh *mesh = mesh_owner.getornull(p_base);
ERR_FAIL_COND_V(!mesh, RID());
- MeshInstance *mi = memnew(MeshInstance);
+ RID rid = mesh_instance_owner.make_rid();
+ MeshInstance *mi = mesh_instance_owner.getornull(rid);
mi->mesh = mesh;
@@ -2946,7 +2971,7 @@ RID RendererStorageRD::mesh_instance_create(RID p_base) {
mi->dirty = true;
- return mesh_instance_owner.make_rid(mi);
+ return rid;
}
void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
@@ -3233,8 +3258,8 @@ void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surf
case RS::ARRAY_COLOR: {
vd.offset = attribute_stride;
- vd.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- attribute_stride += sizeof(int16_t) * 4;
+ vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ attribute_stride += sizeof(int8_t) * 4;
buffer = s->attribute_buffer;
} break;
case RS::ARRAY_TEX_UV: {
@@ -8657,8 +8682,6 @@ bool RendererStorageRD::free(RID p_rid) {
texture_owner.free(p_rid);
} else if (canvas_texture_owner.owns(p_rid)) {
- CanvasTexture *ct = canvas_texture_owner.getornull(p_rid);
- memdelete(ct);
canvas_texture_owner.free(p_rid);
} else if (shader_owner.owns(p_rid)) {
Shader *shader = shader_owner.getornull(p_rid);
@@ -8704,7 +8727,6 @@ bool RendererStorageRD::free(RID p_rid) {
mi->I = nullptr;
mesh_instance_owner.free(p_rid);
- memdelete(mi);
} else if (multimesh_owner.owns(p_rid)) {
_update_dirty_multimeshes();
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index ab470cb3a6..e09b1d6b16 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -221,7 +221,7 @@ private:
~CanvasTexture();
};
- RID_PtrOwner<CanvasTexture, true> canvas_texture_owner;
+ RID_Owner<CanvasTexture, true> canvas_texture_owner;
/* TEXTURE API */
struct Texture {
@@ -513,7 +513,7 @@ private:
void _mesh_instance_clear(MeshInstance *mi);
void _mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface);
- mutable RID_PtrOwner<MeshInstance> mesh_instance_owner;
+ mutable RID_Owner<MeshInstance> mesh_instance_owner;
SelfList<MeshInstance>::List dirty_mesh_instance_weights;
SelfList<MeshInstance>::List dirty_mesh_instance_arrays;
@@ -1457,7 +1457,9 @@ public:
virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode);
virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const;
- virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data);
+ virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data);
+ virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data);
+ virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data);
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material);
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const;
@@ -1746,24 +1748,6 @@ public:
return multimesh->uniform_set_2d;
}
- /* IMMEDIATE API */
-
- RID immediate_allocate() { return RID(); }
- void immediate_initialize(RID p_immediate) {}
-
- virtual void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) {}
- virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) {}
- virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) {}
- virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) {}
- virtual void immediate_color(RID p_immediate, const Color &p_color) {}
- virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) {}
- virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {}
- virtual void immediate_end(RID p_immediate) {}
- virtual void immediate_clear(RID p_immediate) {}
- virtual void immediate_set_material(RID p_immediate, RID p_material) {}
- virtual RID immediate_get_material(RID p_immediate) const { return RID(); }
- virtual AABB immediate_get_aabb(RID p_immediate) const { return AABB(); }
-
/* SKELETON API */
RID skeleton_allocate();
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
index e64e52623e..6599a42bab 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
@@ -52,6 +52,7 @@ layout(set = 0, binding = 1) uniform sampler material_samplers[12];
layout(set = 0, binding = 2) uniform sampler shadow_sampler;
+#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 5)
#define INSTANCE_FLAGS_USE_GI_BUFFERS (1 << 6)
#define INSTANCE_FLAGS_USE_SDFGI (1 << 7)
#define INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE (1 << 8)
@@ -66,8 +67,6 @@ layout(set = 0, binding = 2) uniform sampler shadow_sampler;
//3 bits of stride
#define INSTANCE_FLAGS_PARTICLE_TRAIL_MASK 0xFF
-#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 24)
-
layout(set = 0, binding = 3, std430) restrict readonly buffer OmniLights {
LightData data[];
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
index 7fcd84695d..d4ebcbeec4 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
@@ -51,6 +51,7 @@ layout(set = 0, binding = 1) uniform sampler material_samplers[12];
layout(set = 0, binding = 2) uniform sampler shadow_sampler;
+#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 5)
#define INSTANCE_FLAGS_USE_GI_BUFFERS (1 << 6)
#define INSTANCE_FLAGS_USE_SDFGI (1 << 7)
#define INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE (1 << 8)
@@ -65,8 +66,6 @@ layout(set = 0, binding = 2) uniform sampler shadow_sampler;
//3 bits of stride
#define INSTANCE_FLAGS_PARTICLE_TRAIL_MASK 0xFF
-#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 24)
-
layout(set = 0, binding = 3, std430) restrict readonly buffer OmniLights {
LightData data[];
}
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index e0d0ce76be..7e7139463b 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -43,7 +43,7 @@ RID RendererSceneCull::camera_allocate() {
return camera_owner.allocate_rid();
}
void RendererSceneCull::camera_initialize(RID p_rid) {
- camera_owner.initialize_rid(p_rid, memnew(Camera));
+ camera_owner.initialize_rid(p_rid);
}
void RendererSceneCull::camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) {
@@ -310,7 +310,9 @@ RID RendererSceneCull::scenario_allocate() {
return scenario_owner.allocate_rid();
}
void RendererSceneCull::scenario_initialize(RID p_rid) {
- Scenario *scenario = memnew(Scenario);
+ scenario_owner.initialize_rid(p_rid);
+
+ Scenario *scenario = scenario_owner.getornull(p_rid);
scenario->self = p_rid;
scenario->reflection_probe_shadow_atlas = scene_render->shadow_atlas_create();
@@ -326,8 +328,6 @@ void RendererSceneCull::scenario_initialize(RID p_rid) {
scenario->instance_visibility.set_page_pool(&instance_visibility_data_page_pool);
RendererSceneOcclusionCull::get_singleton()->add_scenario(p_rid);
-
- scenario_owner.initialize_rid(p_rid, scenario);
}
void RendererSceneCull::scenario_set_debug(RID p_scenario, RS::ScenarioDebugMode p_debug_mode) {
@@ -422,10 +422,9 @@ RID RendererSceneCull::instance_allocate() {
return instance_owner.allocate_rid();
}
void RendererSceneCull::instance_initialize(RID p_rid) {
- Instance *instance = memnew(Instance);
+ instance_owner.initialize_rid(p_rid);
+ Instance *instance = instance_owner.getornull(p_rid);
instance->self = p_rid;
-
- instance_owner.initialize_rid(p_rid, instance);
}
void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) {
@@ -479,7 +478,6 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
switch (instance->base_type) {
case RS::INSTANCE_MESH:
case RS::INSTANCE_MULTIMESH:
- case RS::INSTANCE_IMMEDIATE:
case RS::INSTANCE_PARTICLES: {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
scene_render->geometry_instance_free(geom->geometry_instance);
@@ -591,7 +589,6 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
} break;
case RS::INSTANCE_MESH:
case RS::INSTANCE_MULTIMESH:
- case RS::INSTANCE_IMMEDIATE:
case RS::INSTANCE_PARTICLES: {
InstanceGeometryData *geom = memnew(InstanceGeometryData);
instance->base_data = geom;
@@ -889,7 +886,7 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) {
}
inline bool is_geometry_instance(RenderingServer::InstanceType p_type) {
- return p_type == RS::INSTANCE_MESH || p_type == RS::INSTANCE_MULTIMESH || p_type == RS::INSTANCE_PARTICLES || p_type == RS::INSTANCE_IMMEDIATE;
+ return p_type == RS::INSTANCE_MESH || p_type == RS::INSTANCE_MULTIMESH || p_type == RS::INSTANCE_PARTICLES;
}
void RendererSceneCull::instance_set_custom_aabb(RID p_instance, AABB p_aabb) {
@@ -1530,7 +1527,6 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
switch (p_instance->base_type) {
case RS::INSTANCE_MESH:
case RS::INSTANCE_MULTIMESH:
- case RS::INSTANCE_IMMEDIATE:
case RS::INSTANCE_PARTICLES: {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
idata.instance_geometry = geom->geometry_instance;
@@ -1749,14 +1745,6 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
}
} break;
- case RenderingServer::INSTANCE_IMMEDIATE: {
- if (p_instance->custom_aabb) {
- new_aabb = *p_instance->custom_aabb;
- } else {
- new_aabb = RSG::storage->immediate_get_aabb(p_instance->base);
- }
-
- } break;
case RenderingServer::INSTANCE_PARTICLES: {
if (p_instance->custom_aabb) {
new_aabb = *p_instance->custom_aabb;
@@ -3682,25 +3670,6 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
RSG::storage->base_update_dependency(mesh, &p_instance->dependency_tracker);
}
- } else if (p_instance->base_type == RS::INSTANCE_IMMEDIATE) {
- RID mat = RSG::storage->immediate_get_material(p_instance->base);
-
- if (!(!mat.is_valid() || RSG::storage->material_casts_shadows(mat))) {
- can_cast_shadows = false;
- }
-
- if (mat.is_valid() && RSG::storage->material_is_animated(mat)) {
- is_animated = true;
- }
-
- if (mat.is_valid()) {
- _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
- }
-
- if (mat.is_valid()) {
- RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker);
- }
-
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
bool cast_shadows = false;
@@ -3818,10 +3787,7 @@ bool RendererSceneCull::free(RID p_rid) {
}
if (camera_owner.owns(p_rid)) {
- Camera *camera = camera_owner.getornull(p_rid);
-
camera_owner.free(p_rid);
- memdelete(camera);
} else if (scenario_owner.owns(p_rid)) {
Scenario *scenario = scenario_owner.getornull(p_rid);
@@ -3837,7 +3803,6 @@ bool RendererSceneCull::free(RID p_rid) {
scene_render->free(scenario->reflection_atlas);
scenario_owner.free(p_rid);
RendererSceneOcclusionCull::get_singleton()->remove_scenario(p_rid);
- memdelete(scenario);
} else if (RendererSceneOcclusionCull::get_singleton()->is_occluder(p_rid)) {
RendererSceneOcclusionCull::get_singleton()->free_occluder(p_rid);
@@ -3861,7 +3826,6 @@ bool RendererSceneCull::free(RID p_rid) {
update_dirty_instances(); //in case something changed this
instance_owner.free(p_rid);
- memdelete(instance);
} else {
return false;
}
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 652d322731..e303f3c739 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -97,7 +97,7 @@ public:
}
};
- mutable RID_PtrOwner<Camera, true> camera_owner;
+ mutable RID_Owner<Camera, true> camera_owner;
virtual RID camera_allocate();
virtual void camera_initialize(RID p_rid);
@@ -345,7 +345,7 @@ public:
int indexer_update_iterations = 0;
- mutable RID_PtrOwner<Scenario, true> scenario_owner;
+ mutable RID_Owner<Scenario, true> scenario_owner;
static void _instance_pair(Instance *p_A, Instance *p_B);
static void _instance_unpair(Instance *p_A, Instance *p_B);
@@ -895,7 +895,7 @@ public:
uint32_t thread_cull_threshold = 200;
- RID_PtrOwner<Instance, true> instance_owner;
+ RID_Owner<Instance, true> instance_owner;
uint32_t geometry_instance_pair_mask; // used in traditional forward, unnecessary on clustered
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index f22c582f48..62b23acedf 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -230,7 +230,9 @@ public:
virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) = 0;
virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
- virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
+ virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
+ virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
+ virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;
@@ -288,24 +290,6 @@ public:
virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
- /* IMMEDIATE API */
-
- virtual RID immediate_allocate() = 0;
- virtual void immediate_initialize(RID p_rid) = 0;
-
- virtual void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) = 0;
- virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0;
- virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0;
- virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0;
- virtual void immediate_color(RID p_immediate, const Color &p_color) = 0;
- virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0;
- virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0;
- virtual void immediate_end(RID p_immediate) = 0;
- virtual void immediate_clear(RID p_immediate) = 0;
- virtual void immediate_set_material(RID p_immediate, RID p_material) = 0;
- virtual RID immediate_get_material(RID p_immediate) const = 0;
- virtual AABB immediate_get_aabb(RID p_immediate) const = 0;
-
/* SKELETON API */
virtual RID skeleton_allocate() = 0;
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 34bdb15c62..2cf4c035a9 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -122,7 +122,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport, uint32_t p_view_coun
}
}
- bool can_draw_3d = RSG::scene->is_camera(p_viewport->camera);
+ bool can_draw_3d = RSG::scene->is_camera(p_viewport->camera) && !p_viewport->disable_3d;
if (p_viewport->clear_mode != RS::VIEWPORT_CLEAR_NEVER) {
if (p_viewport->transparent_bg) {
@@ -630,15 +630,14 @@ RID RendererViewport::viewport_allocate() {
}
void RendererViewport::viewport_initialize(RID p_rid) {
- Viewport *viewport = memnew(Viewport);
+ viewport_owner.initialize_rid(p_rid);
+ Viewport *viewport = viewport_owner.getornull(p_rid);
viewport->self = p_rid;
viewport->hide_scenario = false;
viewport->hide_canvas = false;
viewport->render_target = RSG::storage->render_target_create();
viewport->shadow_atlas = RSG::scene->shadow_atlas_create();
viewport->viewport_render_direct_to_screen = false;
-
- viewport_owner.initialize_rid(p_rid, viewport);
}
void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) {
@@ -813,6 +812,13 @@ void RendererViewport::viewport_set_disable_environment(RID p_viewport, bool p_d
viewport->disable_environment = p_disable;
}
+void RendererViewport::viewport_set_disable_3d(RID p_viewport, bool p_disable) {
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ viewport->disable_3d = p_disable;
+}
+
void RendererViewport::viewport_attach_camera(RID p_viewport, RID p_camera) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
@@ -1085,7 +1091,6 @@ bool RendererViewport::free(RID p_rid) {
}
viewport_owner.free(p_rid);
- memdelete(viewport);
return true;
}
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index ffda9ad8f0..ca40829648 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -71,6 +71,7 @@ public:
bool hide_scenario;
bool hide_canvas;
bool disable_environment;
+ bool disable_3d = false;
bool measure_render_time;
bool snap_2d_transforms_to_pixel;
@@ -172,7 +173,7 @@ public:
uint64_t draw_viewports_pass = 0;
- mutable RID_PtrOwner<Viewport, true> viewport_owner;
+ mutable RID_Owner<Viewport, true> viewport_owner;
struct ViewportSort {
_FORCE_INLINE_ bool operator()(const Viewport *p_left, const Viewport *p_right) const {
@@ -220,6 +221,7 @@ public:
void viewport_set_hide_scenario(RID p_viewport, bool p_hide);
void viewport_set_hide_canvas(RID p_viewport, bool p_hide);
void viewport_set_disable_environment(RID p_viewport, bool p_disable);
+ void viewport_set_disable_3d(RID p_viewport, bool p_disable);
void viewport_attach_camera(RID p_viewport, RID p_camera);
void viewport_set_scenario(RID p_viewport, RID p_scenario);
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 16e9f1fc77..22c1f6d909 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -290,7 +290,9 @@ public:
FUNC2(mesh_set_blend_shape_mode, RID, BlendShapeMode)
FUNC1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID)
- FUNC4(mesh_surface_update_region, RID, int, int, const Vector<uint8_t> &)
+ FUNC4(mesh_surface_update_vertex_region, RID, int, int, const Vector<uint8_t> &)
+ FUNC4(mesh_surface_update_attribute_region, RID, int, int, const Vector<uint8_t> &)
+ FUNC4(mesh_surface_update_skin_region, RID, int, int, const Vector<uint8_t> &)
FUNC3(mesh_surface_set_material, RID, int, RID)
FUNC2RC(RID, mesh_surface_get_material, RID, int)
@@ -333,21 +335,6 @@ public:
FUNC2(multimesh_set_visible_instances, RID, int)
FUNC1RC(int, multimesh_get_visible_instances, RID)
- /* IMMEDIATE API */
-
- FUNCRIDSPLIT(immediate)
- FUNC3(immediate_begin, RID, PrimitiveType, RID)
- FUNC2(immediate_vertex, RID, const Vector3 &)
- FUNC2(immediate_normal, RID, const Vector3 &)
- FUNC2(immediate_tangent, RID, const Plane &)
- FUNC2(immediate_color, RID, const Color &)
- FUNC2(immediate_uv, RID, const Vector2 &)
- FUNC2(immediate_uv2, RID, const Vector2 &)
- FUNC1(immediate_end, RID)
- FUNC1(immediate_clear, RID)
- FUNC2(immediate_set_material, RID, RID)
- FUNC1RC(RID, immediate_get_material, RID)
-
/* SKELETON API */
FUNCRIDSPLIT(skeleton)
@@ -585,6 +572,7 @@ public:
FUNC2(viewport_set_hide_scenario, RID, bool)
FUNC2(viewport_set_hide_canvas, RID, bool)
FUNC2(viewport_set_disable_environment, RID, bool)
+ FUNC2(viewport_set_disable_3d, RID, bool)
FUNC2(viewport_attach_camera, RID, RID)
FUNC2(viewport_set_scenario, RID, RID)
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index f25f255321..75ae850acb 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -438,13 +438,14 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
const Color *src = array.ptr();
- uint16_t color16[4];
for (int i = 0; i < p_vertex_array_len; i++) {
- color16[0] = Math::make_half_float(src[i].r);
- color16[1] = Math::make_half_float(src[i].g);
- color16[2] = Math::make_half_float(src[i].b);
- color16[3] = Math::make_half_float(src[i].a);
- memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], color16, 8);
+ uint8_t color8[4] = {
+ uint8_t(CLAMP(src[i].r * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(src[i].g * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(src[i].b * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(src[i].a * 255.0, 0.0, 255.0))
+ };
+ memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], color8, 4);
}
} break;
case RS::ARRAY_TEX_UV: {
@@ -761,7 +762,7 @@ void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, i
elem_size = 4;
} break;
case RS::ARRAY_COLOR: {
- elem_size = 8;
+ elem_size = 4;
} break;
case RS::ARRAY_TEX_UV: {
elem_size = 8;
@@ -1123,8 +1124,9 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
Color *w = arr.ptrw();
for (int32_t j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t *)&ar[j * attrib_elem_size + offsets[i]];
- w[j] = Color(Math::half_to_float(v[0]), Math::half_to_float(v[1]), Math::half_to_float(v[2]), Math::half_to_float(v[3]));
+ const uint8_t *v = (const uint8_t *)&ar[j * attrib_elem_size + offsets[i]];
+
+ w[j] = Color(v[0] / 255.0, v[1] / 255.0, v[2] / 255.0, v[3] / 255.0);
}
ret[i] = arr;
@@ -1482,7 +1484,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &RenderingServer::mesh_get_blend_shape_count);
ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &RenderingServer::mesh_set_blend_shape_mode);
ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &RenderingServer::mesh_get_blend_shape_mode);
- ClassDB::bind_method(D_METHOD("mesh_surface_update_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_region);
+
ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &RenderingServer::mesh_surface_set_material);
ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &RenderingServer::mesh_surface_get_material);
ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_arrays);
@@ -1510,21 +1512,6 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &RenderingServer::multimesh_get_visible_instances);
ClassDB::bind_method(D_METHOD("multimesh_set_buffer", "multimesh", "buffer"), &RenderingServer::multimesh_set_buffer);
ClassDB::bind_method(D_METHOD("multimesh_get_buffer", "multimesh"), &RenderingServer::multimesh_get_buffer);
-#ifndef _3D_DISABLED
- ClassDB::bind_method(D_METHOD("immediate_create"), &RenderingServer::immediate_create);
- ClassDB::bind_method(D_METHOD("immediate_begin", "immediate", "primitive", "texture"), &RenderingServer::immediate_begin, DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("immediate_vertex", "immediate", "vertex"), &RenderingServer::immediate_vertex);
- ClassDB::bind_method(D_METHOD("immediate_vertex_2d", "immediate", "vertex"), &RenderingServer::immediate_vertex_2d);
- ClassDB::bind_method(D_METHOD("immediate_normal", "immediate", "normal"), &RenderingServer::immediate_normal);
- ClassDB::bind_method(D_METHOD("immediate_tangent", "immediate", "tangent"), &RenderingServer::immediate_tangent);
- ClassDB::bind_method(D_METHOD("immediate_color", "immediate", "color"), &RenderingServer::immediate_color);
- ClassDB::bind_method(D_METHOD("immediate_uv", "immediate", "tex_uv"), &RenderingServer::immediate_uv);
- ClassDB::bind_method(D_METHOD("immediate_uv2", "immediate", "tex_uv"), &RenderingServer::immediate_uv2);
- ClassDB::bind_method(D_METHOD("immediate_end", "immediate"), &RenderingServer::immediate_end);
- ClassDB::bind_method(D_METHOD("immediate_clear", "immediate"), &RenderingServer::immediate_clear);
- ClassDB::bind_method(D_METHOD("immediate_set_material", "immediate", "material"), &RenderingServer::immediate_set_material);
- ClassDB::bind_method(D_METHOD("immediate_get_material", "immediate"), &RenderingServer::immediate_get_material);
-#endif
ClassDB::bind_method(D_METHOD("skeleton_create"), &RenderingServer::skeleton_create);
ClassDB::bind_method(D_METHOD("skeleton_allocate_data", "skeleton", "bones", "is_2d_skeleton"), &RenderingServer::skeleton_allocate_data, DEFVAL(false));
@@ -2113,7 +2100,6 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(INSTANCE_NONE);
BIND_ENUM_CONSTANT(INSTANCE_MESH);
BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH);
- BIND_ENUM_CONSTANT(INSTANCE_IMMEDIATE);
BIND_ENUM_CONSTANT(INSTANCE_PARTICLES);
BIND_ENUM_CONSTANT(INSTANCE_PARTICLES_COLLISION);
BIND_ENUM_CONSTANT(INSTANCE_LIGHT);
@@ -2253,10 +2239,6 @@ void RenderingServer::mesh_add_surface_from_planes(RID p_mesh, const Vector<Plan
mesh_add_surface_from_mesh_data(p_mesh, mdata);
}
-void RenderingServer::immediate_vertex_2d(RID p_immediate, const Vector2 &p_vertex) {
- immediate_vertex(p_immediate, Vector3(p_vertex.x, p_vertex.y, 0));
-}
-
RID RenderingServer::instance_create2(RID p_base, RID p_scenario) {
RID instance = instance_create();
instance_set_base(instance, p_base);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 594e2d885c..431d1a827c 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -342,7 +342,9 @@ public:
virtual void mesh_set_blend_shape_mode(RID p_mesh, BlendShapeMode p_mode) = 0;
virtual BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
- virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
+ virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
+ virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
+ virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;
@@ -390,22 +392,6 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
- /* IMMEDIATE API */
-
- virtual RID immediate_create() = 0;
- virtual void immediate_begin(RID p_immediate, PrimitiveType p_rimitive, RID p_texture = RID()) = 0;
- virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0;
- virtual void immediate_vertex_2d(RID p_immediate, const Vector2 &p_vertex);
- virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0;
- virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0;
- virtual void immediate_color(RID p_immediate, const Color &p_color) = 0;
- virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0;
- virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0;
- virtual void immediate_end(RID p_immediate) = 0;
- virtual void immediate_clear(RID p_immediate) = 0;
- virtual void immediate_set_material(RID p_immediate, RID p_material) = 0;
- virtual RID immediate_get_material(RID p_immediate) const = 0;
-
/* SKELETON API */
virtual RID skeleton_create() = 0;
@@ -799,6 +785,7 @@ public:
virtual void viewport_set_hide_scenario(RID p_viewport, bool p_hide) = 0;
virtual void viewport_set_hide_canvas(RID p_viewport, bool p_hide) = 0;
virtual void viewport_set_disable_environment(RID p_viewport, bool p_disable) = 0;
+ virtual void viewport_set_disable_3d(RID p_viewport, bool p_disable) = 0;
virtual void viewport_attach_camera(RID p_viewport, RID p_camera) = 0;
virtual void viewport_set_scenario(RID p_viewport, RID p_scenario) = 0;
@@ -1145,7 +1132,6 @@ public:
INSTANCE_NONE,
INSTANCE_MESH,
INSTANCE_MULTIMESH,
- INSTANCE_IMMEDIATE,
INSTANCE_PARTICLES,
INSTANCE_PARTICLES_COLLISION,
INSTANCE_LIGHT,
@@ -1157,7 +1143,7 @@ public:
INSTANCE_VISIBLITY_NOTIFIER,
INSTANCE_MAX,
- INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_IMMEDIATE) | (1 << INSTANCE_PARTICLES)
+ INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_PARTICLES)
};
virtual RID instance_create2(RID p_base, RID p_scenario);