diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/physics/body_sw.cpp | 29 | ||||
-rw-r--r-- | servers/physics/body_sw.h | 6 | ||||
-rw-r--r-- | servers/physics/physics_server_sw.cpp | 8 | ||||
-rw-r--r-- | servers/physics/physics_server_sw.h | 4 | ||||
-rw-r--r-- | servers/physics_server.cpp | 7 | ||||
-rw-r--r-- | servers/physics_server.h | 12 | ||||
-rw-r--r-- | servers/visual/rasterizer.h | 2 | ||||
-rw-r--r-- | servers/visual/shader_language.cpp | 28 | ||||
-rw-r--r-- | servers/visual/shader_language.h | 12 | ||||
-rw-r--r-- | servers/visual/visual_server_canvas.cpp | 85 | ||||
-rw-r--r-- | servers/visual/visual_server_canvas.h | 1 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 1 | ||||
-rw-r--r-- | servers/visual/visual_server_scene.cpp | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 1 | ||||
-rw-r--r-- | servers/visual_server.h | 1 |
15 files changed, 157 insertions, 42 deletions
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index 5057c6ab9d..bba4d7a147 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -559,32 +559,30 @@ void BodySW::integrate_velocities(real_t p_step) { if (fi_callback) get_space()->body_add_to_state_query_list(&direct_state_query_list); - if (mode == PhysicsServer::BODY_MODE_KINEMATIC) { - - _set_transform(new_transform, false); - _set_inv_transform(new_transform.affine_inverse()); - if (contacts.size() == 0 && linear_velocity == Vector3() && angular_velocity == Vector3()) - set_active(false); //stopped moving, deactivate - - return; - } - //apply axis lock - if (axis_lock != PhysicsServer::BODY_AXIS_LOCK_DISABLED) { - - int axis = axis_lock - 1; + if (locked_axis[0] || locked_axis[1] || locked_axis[2]) { for (int i = 0; i < 3; i++) { - if (i == axis) { + if (locked_axis[i]) { linear_velocity[i] = 0; biased_linear_velocity[i] = 0; + new_transform.origin[i] = get_transform().origin[i]; } else { - angular_velocity[i] = 0; biased_angular_velocity[i] = 0; } } } + if (mode == PhysicsServer::BODY_MODE_KINEMATIC) { + + _set_transform(new_transform, false); + _set_inv_transform(new_transform.affine_inverse()); + if (contacts.size() == 0 && linear_velocity == Vector3() && angular_velocity == Vector3()) + set_active(false); //stopped moving, deactivate + + return; + } + Vector3 total_angular_velocity = angular_velocity + biased_angular_velocity; real_t ang_vel = total_angular_velocity.length(); @@ -775,7 +773,6 @@ BodySW::BodySW() : continuous_cd = false; can_sleep = false; fi_callback = NULL; - axis_lock = PhysicsServer::BODY_AXIS_LOCK_DISABLED; } BodySW::~BodySW() { diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h index 738d99c764..aab6def1a9 100644 --- a/servers/physics/body_sw.h +++ b/servers/physics/body_sw.h @@ -53,7 +53,7 @@ class BodySW : public CollisionObjectSW { real_t angular_damp; real_t gravity_scale; - PhysicsServer::BodyAxisLock axis_lock; + bool locked_axis[3] = { false, false, false }; real_t kinematic_safe_margin; real_t _inv_mass; @@ -288,8 +288,8 @@ public: _FORCE_INLINE_ Vector3 get_gravity() const { return gravity; } _FORCE_INLINE_ real_t get_bounce() const { return bounce; } - _FORCE_INLINE_ void set_axis_lock(PhysicsServer::BodyAxisLock p_lock) { axis_lock = p_lock; } - _FORCE_INLINE_ PhysicsServer::BodyAxisLock get_axis_lock() const { return axis_lock; } + _FORCE_INLINE_ void set_axis_lock(int axis, bool lock) { locked_axis[axis] = lock; } + _FORCE_INLINE_ bool get_axis_lock() const { return locked_axis; } void integrate_forces(real_t p_step); void integrate_velocities(real_t p_step); diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp index ce63d84617..2909308366 100644 --- a/servers/physics/physics_server_sw.cpp +++ b/servers/physics/physics_server_sw.cpp @@ -794,19 +794,19 @@ void PhysicsServerSW::body_set_axis_velocity(RID p_body, const Vector3 &p_axis_v body->wakeup(); }; -void PhysicsServerSW::body_set_axis_lock(RID p_body, BodyAxisLock p_lock) { +void PhysicsServerSW::body_set_axis_lock(RID p_body, int axis, bool lock) { BodySW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); - body->set_axis_lock(p_lock); + body->set_axis_lock(axis, lock); body->wakeup(); } -PhysicsServerSW::BodyAxisLock PhysicsServerSW::body_get_axis_lock(RID p_body) const { +bool PhysicsServerSW::body_get_axis_lock(RID p_body) const { const BodySW *body = body_owner.get(p_body); - ERR_FAIL_COND_V(!body, BODY_AXIS_LOCK_DISABLED); + ERR_FAIL_COND_V(!body, 0); return body->get_axis_lock(); } diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h index fa754a1c8f..fea6e34ebd 100644 --- a/servers/physics/physics_server_sw.h +++ b/servers/physics/physics_server_sw.h @@ -203,8 +203,8 @@ public: virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse); virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity); - virtual void body_set_axis_lock(RID p_body, BodyAxisLock p_lock); - virtual BodyAxisLock body_get_axis_lock(RID p_body) const; + virtual void body_set_axis_lock(RID p_body, int axis, bool p_lock); + virtual bool body_get_axis_lock(RID p_body) const; virtual void body_add_collision_exception(RID p_body, RID p_body_b); virtual void body_remove_collision_exception(RID p_body, RID p_body_b); diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp index f693622ede..9a9b20bf28 100644 --- a/servers/physics_server.cpp +++ b/servers/physics_server.cpp @@ -472,7 +472,7 @@ void PhysicsServer::_bind_methods() { ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer::body_apply_torque_impulse); ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer::body_set_axis_velocity); - ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis"), &PhysicsServer::body_set_axis_lock); + ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis", "lock"), &PhysicsServer::body_set_axis_lock); ClassDB::bind_method(D_METHOD("body_get_axis_lock", "body"), &PhysicsServer::body_get_axis_lock); ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer::body_add_collision_exception); @@ -702,11 +702,6 @@ void PhysicsServer::_bind_methods() { BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP); BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO); BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS); - - BIND_ENUM_CONSTANT(BODY_AXIS_LOCK_DISABLED); - BIND_ENUM_CONSTANT(BODY_AXIS_LOCK_X); - BIND_ENUM_CONSTANT(BODY_AXIS_LOCK_Y); - BIND_ENUM_CONSTANT(BODY_AXIS_LOCK_Z); } PhysicsServer::PhysicsServer() { diff --git a/servers/physics_server.h b/servers/physics_server.h index 4886317224..66c3a0afc4 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -421,15 +421,8 @@ public: virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) = 0; virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) = 0; - enum BodyAxisLock { - BODY_AXIS_LOCK_DISABLED, - BODY_AXIS_LOCK_X, - BODY_AXIS_LOCK_Y, - BODY_AXIS_LOCK_Z, - }; - - virtual void body_set_axis_lock(RID p_body, BodyAxisLock p_lock) = 0; - virtual BodyAxisLock body_get_axis_lock(RID p_body) const = 0; + virtual void body_set_axis_lock(RID p_body, int axis, bool lock) = 0; + virtual bool body_get_axis_lock(RID p_body) const = 0; //fix virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0; @@ -692,7 +685,6 @@ VARIANT_ENUM_CAST(PhysicsServer::AreaSpaceOverrideMode); VARIANT_ENUM_CAST(PhysicsServer::BodyMode); VARIANT_ENUM_CAST(PhysicsServer::BodyParameter); VARIANT_ENUM_CAST(PhysicsServer::BodyState); -VARIANT_ENUM_CAST(PhysicsServer::BodyAxisLock); VARIANT_ENUM_CAST(PhysicsServer::PinJointParam); VARIANT_ENUM_CAST(PhysicsServer::JointType); VARIANT_ENUM_CAST(PhysicsServer::HingeJointParam); diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 0ee70878dc..df41c3b5ce 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -636,6 +636,7 @@ public: struct CommandPolyLine : public Command { bool antialiased; + bool multiline; Vector<Point2> triangles; Vector<Color> triangle_colors; Vector<Point2> lines; @@ -643,6 +644,7 @@ public: CommandPolyLine() { type = TYPE_POLYLINE; antialiased = false; + multiline = false; } }; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 4de902af58..e10a57c571 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -254,6 +254,9 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { { TK_TYPE_ISAMPLER2D, "isampler2D" }, { TK_TYPE_USAMPLER2D, "usampler2D" }, { TK_TYPE_SAMPLERCUBE, "samplerCube" }, + { TK_INTERPOLATION_FLAT, "flat" }, + { TK_INTERPOLATION_NO_PERSPECTIVE, "noperspective" }, + { TK_INTERPOLATION_SMOOTH, "smooth" }, { TK_PRECISION_LOW, "lowp" }, { TK_PRECISION_MID, "mediump" }, { TK_PRECISION_HIGH, "highp" }, @@ -658,6 +661,24 @@ ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) { return DataType(p_type - TK_TYPE_VOID); } +bool ShaderLanguage::is_token_interpolation(TokenType p_type) { + + return ( + p_type == TK_INTERPOLATION_FLAT || + p_type == TK_INTERPOLATION_NO_PERSPECTIVE || + p_type == TK_INTERPOLATION_SMOOTH); +} + +ShaderLanguage::DataInterpolation ShaderLanguage::get_token_interpolation(TokenType p_type) { + + if (p_type == TK_INTERPOLATION_FLAT) + return INTERPOLATION_FLAT; + else if (p_type == TK_INTERPOLATION_NO_PERSPECTIVE) + return INTERPOLATION_NO_PERSPECTIVE; + else + return INTERPOLATION_SMOOTH; +} + bool ShaderLanguage::is_token_precision(TokenType p_type) { return ( @@ -3576,10 +3597,16 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct bool uniform = tk.type == TK_UNIFORM; DataPrecision precision = PRECISION_DEFAULT; + DataInterpolation interpolation = INTERPOLATION_SMOOTH; DataType type; StringName name; tk = _get_token(); + if (is_token_interpolation(tk.type)) { + interpolation = get_token_interpolation(tk.type); + tk = _get_token(); + } + if (is_token_precision(tk.type)) { precision = get_token_precision(tk.type); tk = _get_token(); @@ -3777,6 +3804,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct ShaderNode::Varying varying; varying.type = type; varying.precission = precision; + varying.interpolation = interpolation; shader->varyings[name] = varying; tk = _get_token(); diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index 7a7f6dd71c..e092bf931f 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -72,6 +72,9 @@ public: TK_TYPE_ISAMPLER2D, TK_TYPE_USAMPLER2D, TK_TYPE_SAMPLERCUBE, + TK_INTERPOLATION_FLAT, + TK_INTERPOLATION_NO_PERSPECTIVE, + TK_INTERPOLATION_SMOOTH, TK_PRECISION_LOW, TK_PRECISION_MID, TK_PRECISION_HIGH, @@ -192,6 +195,12 @@ public: PRECISION_DEFAULT, }; + enum DataInterpolation { + INTERPOLATION_FLAT, + INTERPOLATION_NO_PERSPECTIVE, + INTERPOLATION_SMOOTH, + }; + enum Operator { OP_EQUAL, OP_NOT_EQUAL, @@ -431,6 +440,7 @@ public: struct Varying { DataType type; + DataInterpolation interpolation; DataPrecision precission; }; @@ -511,6 +521,8 @@ public: static bool is_token_datatype(TokenType p_type); static DataType get_token_datatype(TokenType p_type); + static bool is_token_interpolation(TokenType p_type); + static DataInterpolation get_token_interpolation(TokenType p_type); static bool is_token_precision(TokenType p_type); static DataPrecision get_token_precision(TokenType p_type); static String get_datatype_name(DataType p_type); diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index 31c09dc23d..0fed9cc961 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -416,6 +416,7 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point ERR_FAIL_COND(!pline); pline->antialiased = p_antialiased; + pline->multiline = false; if (p_width <= 1) { pline->lines = p_points; @@ -486,6 +487,90 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point canvas_item->commands.push_back(pline); } +void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { + + ERR_FAIL_COND(p_points.size() < 2); + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine); + ERR_FAIL_COND(!pline); + + pline->antialiased = false; //todo + pline->multiline = true; + + // if (p_width <= 1) { + pline->lines = p_points; + pline->line_colors = p_colors; + if (pline->line_colors.size() == 0) { + pline->line_colors.push_back(Color(1, 1, 1, 1)); + } else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) { + pline->line_colors.resize(1); + } +#if 0 +//width not yet + } else { + //make a trianglestrip for drawing the line... + Vector2 prev_t; + pline->triangles.resize(p_points.size() * 2); + if (p_antialiased) { + pline->lines.resize(p_points.size() * 2); + } + + if (p_colors.size() == 0) { + pline->triangle_colors.push_back(Color(1, 1, 1, 1)); + if (p_antialiased) { + pline->line_colors.push_back(Color(1, 1, 1, 1)); + } + } + if (p_colors.size() == 1) { + pline->triangle_colors = p_colors; + pline->line_colors = p_colors; + } else { + pline->triangle_colors.resize(pline->triangles.size()); + pline->line_colors.resize(pline->lines.size()); + } + + for (int i = 0; i < p_points.size(); i++) { + + Vector2 t; + if (i == p_points.size() - 1) { + t = prev_t; + } else { + t = (p_points[i + 1] - p_points[i]).normalized().tangent(); + if (i == 0) { + prev_t = t; + } + } + + Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5; + + if (p_antialiased) { + pline->lines[i] = p_points[i] + tangent; + pline->lines[p_points.size() * 2 - i - 1] = p_points[i] - tangent; + if (pline->line_colors.size() > 1) { + pline->line_colors[i] = p_colors[i]; + pline->line_colors[p_points.size() * 2 - i - 1] = p_colors[i]; + } + } + + pline->triangles[i * 2 + 0] = p_points[i] + tangent; + pline->triangles[i * 2 + 1] = p_points[i] - tangent; + + if (pline->triangle_colors.size() > 1) { + + pline->triangle_colors[i * 2 + 0] = p_colors[i]; + pline->triangle_colors[i * 2 + 1] = p_colors[i]; + } + + prev_t = t; + } + } +#endif + canvas_item->rect_dirty = true; + canvas_item->commands.push_back(pline); +} + void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) { Item *canvas_item = canvas_item_owner.getornull(p_item); diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h index a92370f1f0..3143ac847f 100644 --- a/servers/visual/visual_server_canvas.h +++ b/servers/visual/visual_server_canvas.h @@ -172,6 +172,7 @@ public: void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false); + void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false); void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color); void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color); void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID()); diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 9223d81e32..d843c443a2 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -551,6 +551,7 @@ public: BIND6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool) BIND5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool) + BIND5(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool) BIND3(canvas_item_add_rect, RID, const Rect2 &, const Color &) BIND4(canvas_item_add_circle, RID, const Point2 &, float, const Color &) BIND7(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID) diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index eef4720d22..dde69eedd3 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -2283,7 +2283,7 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, co if (angle > light_cache.spot_angle) continue; - float d = CLAMP(angle / light_cache.spot_angle, 1, 0); + float d = CLAMP(angle / light_cache.spot_angle, 0, 1); att *= powf(1.0 - d, light_cache.spot_attenuation); } diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index b58b1d917e..94f450c024 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -467,6 +467,7 @@ public: FUNC6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool) FUNC5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool) + FUNC5(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool) FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &) FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &) FUNC7(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID) diff --git a/servers/visual_server.h b/servers/visual_server.h index 350097c1b5..de5ef7da0a 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -815,6 +815,7 @@ public: virtual void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false) = 0; virtual void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false) = 0; + virtual void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false) = 0; virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) = 0; virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) = 0; virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID()) = 0; |