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-rw-r--r--servers/physics/body_sw.cpp29
-rw-r--r--servers/physics/body_sw.h6
-rw-r--r--servers/physics/physics_server_sw.cpp8
-rw-r--r--servers/physics/physics_server_sw.h4
-rw-r--r--servers/physics_server.cpp7
-rw-r--r--servers/physics_server.h12
-rw-r--r--servers/visual/rasterizer.h2
-rw-r--r--servers/visual/shader_language.cpp28
-rw-r--r--servers/visual/shader_language.h12
-rw-r--r--servers/visual/visual_server_canvas.cpp85
-rw-r--r--servers/visual/visual_server_canvas.h1
-rw-r--r--servers/visual/visual_server_raster.h1
-rw-r--r--servers/visual/visual_server_scene.cpp2
-rw-r--r--servers/visual/visual_server_wrap_mt.h1
-rw-r--r--servers/visual_server.h1
15 files changed, 157 insertions, 42 deletions
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index 5057c6ab9d..bba4d7a147 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -559,32 +559,30 @@ void BodySW::integrate_velocities(real_t p_step) {
if (fi_callback)
get_space()->body_add_to_state_query_list(&direct_state_query_list);
- if (mode == PhysicsServer::BODY_MODE_KINEMATIC) {
-
- _set_transform(new_transform, false);
- _set_inv_transform(new_transform.affine_inverse());
- if (contacts.size() == 0 && linear_velocity == Vector3() && angular_velocity == Vector3())
- set_active(false); //stopped moving, deactivate
-
- return;
- }
-
//apply axis lock
- if (axis_lock != PhysicsServer::BODY_AXIS_LOCK_DISABLED) {
-
- int axis = axis_lock - 1;
+ if (locked_axis[0] || locked_axis[1] || locked_axis[2]) {
for (int i = 0; i < 3; i++) {
- if (i == axis) {
+ if (locked_axis[i]) {
linear_velocity[i] = 0;
biased_linear_velocity[i] = 0;
+ new_transform.origin[i] = get_transform().origin[i];
} else {
-
angular_velocity[i] = 0;
biased_angular_velocity[i] = 0;
}
}
}
+ if (mode == PhysicsServer::BODY_MODE_KINEMATIC) {
+
+ _set_transform(new_transform, false);
+ _set_inv_transform(new_transform.affine_inverse());
+ if (contacts.size() == 0 && linear_velocity == Vector3() && angular_velocity == Vector3())
+ set_active(false); //stopped moving, deactivate
+
+ return;
+ }
+
Vector3 total_angular_velocity = angular_velocity + biased_angular_velocity;
real_t ang_vel = total_angular_velocity.length();
@@ -775,7 +773,6 @@ BodySW::BodySW() :
continuous_cd = false;
can_sleep = false;
fi_callback = NULL;
- axis_lock = PhysicsServer::BODY_AXIS_LOCK_DISABLED;
}
BodySW::~BodySW() {
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h
index 738d99c764..aab6def1a9 100644
--- a/servers/physics/body_sw.h
+++ b/servers/physics/body_sw.h
@@ -53,7 +53,7 @@ class BodySW : public CollisionObjectSW {
real_t angular_damp;
real_t gravity_scale;
- PhysicsServer::BodyAxisLock axis_lock;
+ bool locked_axis[3] = { false, false, false };
real_t kinematic_safe_margin;
real_t _inv_mass;
@@ -288,8 +288,8 @@ public:
_FORCE_INLINE_ Vector3 get_gravity() const { return gravity; }
_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
- _FORCE_INLINE_ void set_axis_lock(PhysicsServer::BodyAxisLock p_lock) { axis_lock = p_lock; }
- _FORCE_INLINE_ PhysicsServer::BodyAxisLock get_axis_lock() const { return axis_lock; }
+ _FORCE_INLINE_ void set_axis_lock(int axis, bool lock) { locked_axis[axis] = lock; }
+ _FORCE_INLINE_ bool get_axis_lock() const { return locked_axis; }
void integrate_forces(real_t p_step);
void integrate_velocities(real_t p_step);
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index ce63d84617..2909308366 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -794,19 +794,19 @@ void PhysicsServerSW::body_set_axis_velocity(RID p_body, const Vector3 &p_axis_v
body->wakeup();
};
-void PhysicsServerSW::body_set_axis_lock(RID p_body, BodyAxisLock p_lock) {
+void PhysicsServerSW::body_set_axis_lock(RID p_body, int axis, bool lock) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_axis_lock(p_lock);
+ body->set_axis_lock(axis, lock);
body->wakeup();
}
-PhysicsServerSW::BodyAxisLock PhysicsServerSW::body_get_axis_lock(RID p_body) const {
+bool PhysicsServerSW::body_get_axis_lock(RID p_body) const {
const BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body, BODY_AXIS_LOCK_DISABLED);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_axis_lock();
}
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index fa754a1c8f..fea6e34ebd 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -203,8 +203,8 @@ public:
virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse);
virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity);
- virtual void body_set_axis_lock(RID p_body, BodyAxisLock p_lock);
- virtual BodyAxisLock body_get_axis_lock(RID p_body) const;
+ virtual void body_set_axis_lock(RID p_body, int axis, bool p_lock);
+ virtual bool body_get_axis_lock(RID p_body) const;
virtual void body_add_collision_exception(RID p_body, RID p_body_b);
virtual void body_remove_collision_exception(RID p_body, RID p_body_b);
diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp
index f693622ede..9a9b20bf28 100644
--- a/servers/physics_server.cpp
+++ b/servers/physics_server.cpp
@@ -472,7 +472,7 @@ void PhysicsServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer::body_apply_torque_impulse);
ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer::body_set_axis_velocity);
- ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis"), &PhysicsServer::body_set_axis_lock);
+ ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis", "lock"), &PhysicsServer::body_set_axis_lock);
ClassDB::bind_method(D_METHOD("body_get_axis_lock", "body"), &PhysicsServer::body_get_axis_lock);
ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer::body_add_collision_exception);
@@ -702,11 +702,6 @@ void PhysicsServer::_bind_methods() {
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO);
BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
-
- BIND_ENUM_CONSTANT(BODY_AXIS_LOCK_DISABLED);
- BIND_ENUM_CONSTANT(BODY_AXIS_LOCK_X);
- BIND_ENUM_CONSTANT(BODY_AXIS_LOCK_Y);
- BIND_ENUM_CONSTANT(BODY_AXIS_LOCK_Z);
}
PhysicsServer::PhysicsServer() {
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 4886317224..66c3a0afc4 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -421,15 +421,8 @@ public:
virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) = 0;
virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) = 0;
- enum BodyAxisLock {
- BODY_AXIS_LOCK_DISABLED,
- BODY_AXIS_LOCK_X,
- BODY_AXIS_LOCK_Y,
- BODY_AXIS_LOCK_Z,
- };
-
- virtual void body_set_axis_lock(RID p_body, BodyAxisLock p_lock) = 0;
- virtual BodyAxisLock body_get_axis_lock(RID p_body) const = 0;
+ virtual void body_set_axis_lock(RID p_body, int axis, bool lock) = 0;
+ virtual bool body_get_axis_lock(RID p_body) const = 0;
//fix
virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0;
@@ -692,7 +685,6 @@ VARIANT_ENUM_CAST(PhysicsServer::AreaSpaceOverrideMode);
VARIANT_ENUM_CAST(PhysicsServer::BodyMode);
VARIANT_ENUM_CAST(PhysicsServer::BodyParameter);
VARIANT_ENUM_CAST(PhysicsServer::BodyState);
-VARIANT_ENUM_CAST(PhysicsServer::BodyAxisLock);
VARIANT_ENUM_CAST(PhysicsServer::PinJointParam);
VARIANT_ENUM_CAST(PhysicsServer::JointType);
VARIANT_ENUM_CAST(PhysicsServer::HingeJointParam);
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 0ee70878dc..df41c3b5ce 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -636,6 +636,7 @@ public:
struct CommandPolyLine : public Command {
bool antialiased;
+ bool multiline;
Vector<Point2> triangles;
Vector<Color> triangle_colors;
Vector<Point2> lines;
@@ -643,6 +644,7 @@ public:
CommandPolyLine() {
type = TYPE_POLYLINE;
antialiased = false;
+ multiline = false;
}
};
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 4de902af58..e10a57c571 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -254,6 +254,9 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_TYPE_ISAMPLER2D, "isampler2D" },
{ TK_TYPE_USAMPLER2D, "usampler2D" },
{ TK_TYPE_SAMPLERCUBE, "samplerCube" },
+ { TK_INTERPOLATION_FLAT, "flat" },
+ { TK_INTERPOLATION_NO_PERSPECTIVE, "noperspective" },
+ { TK_INTERPOLATION_SMOOTH, "smooth" },
{ TK_PRECISION_LOW, "lowp" },
{ TK_PRECISION_MID, "mediump" },
{ TK_PRECISION_HIGH, "highp" },
@@ -658,6 +661,24 @@ ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) {
return DataType(p_type - TK_TYPE_VOID);
}
+bool ShaderLanguage::is_token_interpolation(TokenType p_type) {
+
+ return (
+ p_type == TK_INTERPOLATION_FLAT ||
+ p_type == TK_INTERPOLATION_NO_PERSPECTIVE ||
+ p_type == TK_INTERPOLATION_SMOOTH);
+}
+
+ShaderLanguage::DataInterpolation ShaderLanguage::get_token_interpolation(TokenType p_type) {
+
+ if (p_type == TK_INTERPOLATION_FLAT)
+ return INTERPOLATION_FLAT;
+ else if (p_type == TK_INTERPOLATION_NO_PERSPECTIVE)
+ return INTERPOLATION_NO_PERSPECTIVE;
+ else
+ return INTERPOLATION_SMOOTH;
+}
+
bool ShaderLanguage::is_token_precision(TokenType p_type) {
return (
@@ -3576,10 +3597,16 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
bool uniform = tk.type == TK_UNIFORM;
DataPrecision precision = PRECISION_DEFAULT;
+ DataInterpolation interpolation = INTERPOLATION_SMOOTH;
DataType type;
StringName name;
tk = _get_token();
+ if (is_token_interpolation(tk.type)) {
+ interpolation = get_token_interpolation(tk.type);
+ tk = _get_token();
+ }
+
if (is_token_precision(tk.type)) {
precision = get_token_precision(tk.type);
tk = _get_token();
@@ -3777,6 +3804,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
ShaderNode::Varying varying;
varying.type = type;
varying.precission = precision;
+ varying.interpolation = interpolation;
shader->varyings[name] = varying;
tk = _get_token();
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 7a7f6dd71c..e092bf931f 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -72,6 +72,9 @@ public:
TK_TYPE_ISAMPLER2D,
TK_TYPE_USAMPLER2D,
TK_TYPE_SAMPLERCUBE,
+ TK_INTERPOLATION_FLAT,
+ TK_INTERPOLATION_NO_PERSPECTIVE,
+ TK_INTERPOLATION_SMOOTH,
TK_PRECISION_LOW,
TK_PRECISION_MID,
TK_PRECISION_HIGH,
@@ -192,6 +195,12 @@ public:
PRECISION_DEFAULT,
};
+ enum DataInterpolation {
+ INTERPOLATION_FLAT,
+ INTERPOLATION_NO_PERSPECTIVE,
+ INTERPOLATION_SMOOTH,
+ };
+
enum Operator {
OP_EQUAL,
OP_NOT_EQUAL,
@@ -431,6 +440,7 @@ public:
struct Varying {
DataType type;
+ DataInterpolation interpolation;
DataPrecision precission;
};
@@ -511,6 +521,8 @@ public:
static bool is_token_datatype(TokenType p_type);
static DataType get_token_datatype(TokenType p_type);
+ static bool is_token_interpolation(TokenType p_type);
+ static DataInterpolation get_token_interpolation(TokenType p_type);
static bool is_token_precision(TokenType p_type);
static DataPrecision get_token_precision(TokenType p_type);
static String get_datatype_name(DataType p_type);
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 31c09dc23d..0fed9cc961 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -416,6 +416,7 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point
ERR_FAIL_COND(!pline);
pline->antialiased = p_antialiased;
+ pline->multiline = false;
if (p_width <= 1) {
pline->lines = p_points;
@@ -486,6 +487,90 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point
canvas_item->commands.push_back(pline);
}
+void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
+
+ ERR_FAIL_COND(p_points.size() < 2);
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine);
+ ERR_FAIL_COND(!pline);
+
+ pline->antialiased = false; //todo
+ pline->multiline = true;
+
+ // if (p_width <= 1) {
+ pline->lines = p_points;
+ pline->line_colors = p_colors;
+ if (pline->line_colors.size() == 0) {
+ pline->line_colors.push_back(Color(1, 1, 1, 1));
+ } else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) {
+ pline->line_colors.resize(1);
+ }
+#if 0
+//width not yet
+ } else {
+ //make a trianglestrip for drawing the line...
+ Vector2 prev_t;
+ pline->triangles.resize(p_points.size() * 2);
+ if (p_antialiased) {
+ pline->lines.resize(p_points.size() * 2);
+ }
+
+ if (p_colors.size() == 0) {
+ pline->triangle_colors.push_back(Color(1, 1, 1, 1));
+ if (p_antialiased) {
+ pline->line_colors.push_back(Color(1, 1, 1, 1));
+ }
+ }
+ if (p_colors.size() == 1) {
+ pline->triangle_colors = p_colors;
+ pline->line_colors = p_colors;
+ } else {
+ pline->triangle_colors.resize(pline->triangles.size());
+ pline->line_colors.resize(pline->lines.size());
+ }
+
+ for (int i = 0; i < p_points.size(); i++) {
+
+ Vector2 t;
+ if (i == p_points.size() - 1) {
+ t = prev_t;
+ } else {
+ t = (p_points[i + 1] - p_points[i]).normalized().tangent();
+ if (i == 0) {
+ prev_t = t;
+ }
+ }
+
+ Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
+
+ if (p_antialiased) {
+ pline->lines[i] = p_points[i] + tangent;
+ pline->lines[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
+ if (pline->line_colors.size() > 1) {
+ pline->line_colors[i] = p_colors[i];
+ pline->line_colors[p_points.size() * 2 - i - 1] = p_colors[i];
+ }
+ }
+
+ pline->triangles[i * 2 + 0] = p_points[i] + tangent;
+ pline->triangles[i * 2 + 1] = p_points[i] - tangent;
+
+ if (pline->triangle_colors.size() > 1) {
+
+ pline->triangle_colors[i * 2 + 0] = p_colors[i];
+ pline->triangle_colors[i * 2 + 1] = p_colors[i];
+ }
+
+ prev_t = t;
+ }
+ }
+#endif
+ canvas_item->rect_dirty = true;
+ canvas_item->commands.push_back(pline);
+}
+
void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index a92370f1f0..3143ac847f 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -172,6 +172,7 @@ public:
void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
+ void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color);
void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color);
void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID());
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 9223d81e32..d843c443a2 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -551,6 +551,7 @@ public:
BIND6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool)
BIND5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
+ BIND5(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
BIND3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
BIND4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
BIND7(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID)
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index eef4720d22..dde69eedd3 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -2283,7 +2283,7 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, co
if (angle > light_cache.spot_angle)
continue;
- float d = CLAMP(angle / light_cache.spot_angle, 1, 0);
+ float d = CLAMP(angle / light_cache.spot_angle, 0, 1);
att *= powf(1.0 - d, light_cache.spot_attenuation);
}
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index b58b1d917e..94f450c024 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -467,6 +467,7 @@ public:
FUNC6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool)
FUNC5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
+ FUNC5(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
FUNC7(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID)
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 350097c1b5..de5ef7da0a 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -815,6 +815,7 @@ public:
virtual void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false) = 0;
virtual void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false) = 0;
+ virtual void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false) = 0;
virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) = 0;
virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) = 0;
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID()) = 0;