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-rw-r--r--servers/physics_3d/gjk_epa.cpp6
-rw-r--r--servers/physics_3d/godot_body_pair_3d.cpp14
-rw-r--r--servers/physics_3d/godot_body_pair_3d.h8
-rw-r--r--servers/physics_3d/godot_collision_solver_3d.cpp18
-rw-r--r--servers/physics_3d/godot_collision_solver_3d.h4
-rw-r--r--servers/physics_3d/godot_collision_solver_3d_sat.cpp59
-rw-r--r--servers/physics_3d/godot_physics_server_3d.cpp2
-rw-r--r--servers/physics_3d/godot_physics_server_3d.h2
-rw-r--r--servers/physics_3d/godot_space_3d.cpp6
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp257
-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp18
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp15
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h1
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp15
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h3
-rw-r--r--servers/rendering/renderer_rd/shaders/canvas.glsl6
-rw-r--r--servers/rendering/renderer_rd/shaders/canvas_uniforms_inc.glsl5
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.cpp13
-rw-r--r--servers/rendering/renderer_scene_cull.cpp4
-rw-r--r--servers/rendering/renderer_viewport.cpp1
-rw-r--r--servers/rendering/shader_compiler.cpp41
-rw-r--r--servers/rendering/shader_compiler.h3
-rw-r--r--servers/rendering/shader_language.cpp6
-rw-r--r--servers/rendering/shader_preprocessor.cpp14
-rw-r--r--servers/rendering/shader_preprocessor.h3
-rw-r--r--servers/rendering/shader_types.cpp4
-rw-r--r--servers/rendering_server.cpp2
-rw-r--r--servers/text/text_server_extension.cpp4
-rw-r--r--servers/text/text_server_extension.h4
-rw-r--r--servers/text_server.cpp116
-rw-r--r--servers/text_server.h7
32 files changed, 418 insertions, 245 deletions
diff --git a/servers/physics_3d/gjk_epa.cpp b/servers/physics_3d/gjk_epa.cpp
index 88f2040d17..e5678914fe 100644
--- a/servers/physics_3d/gjk_epa.cpp
+++ b/servers/physics_3d/gjk_epa.cpp
@@ -1011,9 +1011,11 @@ bool gjk_epa_calculate_penetration(const GodotShape3D *p_shape_A, const Transfor
if (GjkEpa2::Penetration(p_shape_A, p_transform_A, p_margin_A, p_shape_B, p_transform_B, p_margin_B, p_transform_B.origin - p_transform_A.origin, res)) {
if (p_result_callback) {
if (p_swap) {
- p_result_callback(res.witnesses[1], 0, res.witnesses[0], 0, p_userdata);
+ Vector3 normal = (res.witnesses[1] - res.witnesses[0]).normalized();
+ p_result_callback(res.witnesses[1], 0, res.witnesses[0], 0, normal, p_userdata);
} else {
- p_result_callback(res.witnesses[0], 0, res.witnesses[1], 0, p_userdata);
+ Vector3 normal = (res.witnesses[0] - res.witnesses[1]).normalized();
+ p_result_callback(res.witnesses[0], 0, res.witnesses[1], 0, normal, p_userdata);
}
}
return true;
diff --git a/servers/physics_3d/godot_body_pair_3d.cpp b/servers/physics_3d/godot_body_pair_3d.cpp
index ce3da390cb..619e6c00be 100644
--- a/servers/physics_3d/godot_body_pair_3d.cpp
+++ b/servers/physics_3d/godot_body_pair_3d.cpp
@@ -38,12 +38,12 @@
#define MIN_VELOCITY 0.0001
#define MAX_BIAS_ROTATION (Math_PI / 8)
-void GodotBodyPair3D::_contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
+void GodotBodyPair3D::_contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, const Vector3 &normal, void *p_userdata) {
GodotBodyPair3D *pair = static_cast<GodotBodyPair3D *>(p_userdata);
- pair->contact_added_callback(p_point_A, p_index_A, p_point_B, p_index_B);
+ pair->contact_added_callback(p_point_A, p_index_A, p_point_B, p_index_B, normal);
}
-void GodotBodyPair3D::contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B) {
+void GodotBodyPair3D::contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, const Vector3 &normal) {
Vector3 local_A = A->get_inv_transform().basis.xform(p_point_A);
Vector3 local_B = B->get_inv_transform().basis.xform(p_point_B - offset_B);
@@ -577,12 +577,12 @@ GodotBodyPair3D::~GodotBodyPair3D() {
B->remove_constraint(this);
}
-void GodotBodySoftBodyPair3D::_contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
+void GodotBodySoftBodyPair3D::_contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, const Vector3 &normal, void *p_userdata) {
GodotBodySoftBodyPair3D *pair = static_cast<GodotBodySoftBodyPair3D *>(p_userdata);
- pair->contact_added_callback(p_point_A, p_index_A, p_point_B, p_index_B);
+ pair->contact_added_callback(p_point_A, p_index_A, p_point_B, p_index_B, normal);
}
-void GodotBodySoftBodyPair3D::contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B) {
+void GodotBodySoftBodyPair3D::contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, const Vector3 &normal) {
Vector3 local_A = body->get_inv_transform().xform(p_point_A);
Vector3 local_B = p_point_B - soft_body->get_node_position(p_index_B);
@@ -591,7 +591,7 @@ void GodotBodySoftBodyPair3D::contact_added_callback(const Vector3 &p_point_A, i
contact.index_B = p_index_B;
contact.local_A = local_A;
contact.local_B = local_B;
- contact.normal = (p_point_A - p_point_B).normalized();
+ contact.normal = (normal.dot((p_point_A - p_point_B)) < 0 ? -normal : normal);
contact.used = true;
// Attempt to determine if the contact will be reused.
diff --git a/servers/physics_3d/godot_body_pair_3d.h b/servers/physics_3d/godot_body_pair_3d.h
index c3165c7fcf..a8f5180dd5 100644
--- a/servers/physics_3d/godot_body_pair_3d.h
+++ b/servers/physics_3d/godot_body_pair_3d.h
@@ -97,9 +97,9 @@ class GodotBodyPair3D : public GodotBodyContact3D {
Contact contacts[MAX_CONTACTS];
int contact_count = 0;
- static void _contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
+ static void _contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, const Vector3 &normal, void *p_userdata);
- void contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B);
+ void contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, const Vector3 &normal);
void validate_contacts();
bool _test_ccd(real_t p_step, GodotBody3D *p_A, int p_shape_A, const Transform3D &p_xform_A, GodotBody3D *p_B, int p_shape_B, const Transform3D &p_xform_B);
@@ -126,9 +126,9 @@ class GodotBodySoftBodyPair3D : public GodotBodyContact3D {
LocalVector<Contact> contacts;
- static void _contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
+ static void _contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, const Vector3 &normal, void *p_userdata);
- void contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B);
+ void contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, const Vector3 &normal);
void validate_contacts();
diff --git a/servers/physics_3d/godot_collision_solver_3d.cpp b/servers/physics_3d/godot_collision_solver_3d.cpp
index 0b92b745fe..fb5a67c008 100644
--- a/servers/physics_3d/godot_collision_solver_3d.cpp
+++ b/servers/physics_3d/godot_collision_solver_3d.cpp
@@ -81,9 +81,11 @@ bool GodotCollisionSolver3D::solve_static_world_boundary(const GodotShape3D *p_s
if (p_result_callback) {
if (p_swap_result) {
- p_result_callback(supports[i], 0, support_A, 0, p_userdata);
+ Vector3 normal = (support_A - supports[i]).normalized();
+ p_result_callback(supports[i], 0, support_A, 0, normal, p_userdata);
} else {
- p_result_callback(support_A, 0, supports[i], 0, p_userdata);
+ Vector3 normal = (supports[i] - support_A).normalized();
+ p_result_callback(support_A, 0, supports[i], 0, normal, p_userdata);
}
}
}
@@ -126,9 +128,11 @@ bool GodotCollisionSolver3D::solve_separation_ray(const GodotShape3D *p_shape_A,
if (p_result_callback) {
if (p_swap_result) {
- p_result_callback(support_B, 0, support_A, 0, p_userdata);
+ Vector3 normal = (support_B - support_A).normalized();
+ p_result_callback(support_B, 0, support_A, 0, normal, p_userdata);
} else {
- p_result_callback(support_A, 0, support_B, 0, p_userdata);
+ Vector3 normal = (support_A - support_B).normalized();
+ p_result_callback(support_A, 0, support_B, 0, normal, p_userdata);
}
}
return true;
@@ -142,7 +146,7 @@ struct _SoftBodyContactCollisionInfo {
int contact_count = 0;
};
-void GodotCollisionSolver3D::soft_body_contact_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
+void GodotCollisionSolver3D::soft_body_contact_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, const Vector3 &normal, void *p_userdata) {
_SoftBodyContactCollisionInfo &cinfo = *(static_cast<_SoftBodyContactCollisionInfo *>(p_userdata));
++cinfo.contact_count;
@@ -152,9 +156,9 @@ void GodotCollisionSolver3D::soft_body_contact_callback(const Vector3 &p_point_A
}
if (cinfo.swap_result) {
- cinfo.result_callback(p_point_B, cinfo.node_index, p_point_A, p_index_A, cinfo.userdata);
+ cinfo.result_callback(p_point_B, cinfo.node_index, p_point_A, p_index_A, -normal, cinfo.userdata);
} else {
- cinfo.result_callback(p_point_A, p_index_A, p_point_B, cinfo.node_index, cinfo.userdata);
+ cinfo.result_callback(p_point_A, p_index_A, p_point_B, cinfo.node_index, normal, cinfo.userdata);
}
}
diff --git a/servers/physics_3d/godot_collision_solver_3d.h b/servers/physics_3d/godot_collision_solver_3d.h
index 7ef0dc97ac..36ea79576e 100644
--- a/servers/physics_3d/godot_collision_solver_3d.h
+++ b/servers/physics_3d/godot_collision_solver_3d.h
@@ -35,11 +35,11 @@
class GodotCollisionSolver3D {
public:
- typedef void (*CallbackResult)(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
+ typedef void (*CallbackResult)(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, const Vector3 &normal, void *p_userdata);
private:
static bool soft_body_query_callback(uint32_t p_node_index, void *p_userdata);
- static void soft_body_contact_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
+ static void soft_body_contact_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, const Vector3 &normal, void *p_userdata);
static bool soft_body_concave_callback(void *p_userdata, GodotShape3D *p_convex);
static bool concave_callback(void *p_userdata, GodotShape3D *p_convex);
static bool solve_static_world_boundary(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin = 0);
diff --git a/servers/physics_3d/godot_collision_solver_3d_sat.cpp b/servers/physics_3d/godot_collision_solver_3d_sat.cpp
index d13f4ee801..66d1811abb 100644
--- a/servers/physics_3d/godot_collision_solver_3d_sat.cpp
+++ b/servers/physics_3d/godot_collision_solver_3d_sat.cpp
@@ -75,11 +75,13 @@ struct _CollectorCallback {
Vector3 normal;
Vector3 *prev_axis = nullptr;
- _FORCE_INLINE_ void call(const Vector3 &p_point_A, const Vector3 &p_point_B) {
+ _FORCE_INLINE_ void call(const Vector3 &p_point_A, const Vector3 &p_point_B, Vector3 p_normal) {
+ if (p_normal.dot(p_point_B - p_point_A) < 0)
+ p_normal = -p_normal;
if (swap) {
- callback(p_point_B, 0, p_point_A, 0, userdata);
+ callback(p_point_B, 0, p_point_A, 0, -p_normal, userdata);
} else {
- callback(p_point_A, 0, p_point_B, 0, userdata);
+ callback(p_point_A, 0, p_point_B, 0, p_normal, userdata);
}
}
};
@@ -92,7 +94,7 @@ static void _generate_contacts_point_point(const Vector3 *p_points_A, int p_poin
ERR_FAIL_COND(p_point_count_B != 1);
#endif
- p_callback->call(*p_points_A, *p_points_B);
+ p_callback->call(*p_points_A, *p_points_B, p_callback->normal);
}
static void _generate_contacts_point_edge(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
@@ -102,7 +104,7 @@ static void _generate_contacts_point_edge(const Vector3 *p_points_A, int p_point
#endif
Vector3 closest_B = Geometry3D::get_closest_point_to_segment_uncapped(*p_points_A, p_points_B);
- p_callback->call(*p_points_A, closest_B);
+ p_callback->call(*p_points_A, closest_B, p_callback->normal);
}
static void _generate_contacts_point_face(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
@@ -111,9 +113,9 @@ static void _generate_contacts_point_face(const Vector3 *p_points_A, int p_point
ERR_FAIL_COND(p_point_count_B < 3);
#endif
- Vector3 closest_B = Plane(p_points_B[0], p_points_B[1], p_points_B[2]).project(*p_points_A);
-
- p_callback->call(*p_points_A, closest_B);
+ Plane plane(p_points_B[0], p_points_B[1], p_points_B[2]);
+ Vector3 closest_B = plane.project(*p_points_A);
+ p_callback->call(*p_points_A, closest_B, plane.get_normal());
}
static void _generate_contacts_point_circle(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
@@ -122,9 +124,9 @@ static void _generate_contacts_point_circle(const Vector3 *p_points_A, int p_poi
ERR_FAIL_COND(p_point_count_B != 3);
#endif
- Vector3 closest_B = Plane(p_points_B[0], p_points_B[1], p_points_B[2]).project(*p_points_A);
-
- p_callback->call(*p_points_A, closest_B);
+ Plane plane(p_points_B[0], p_points_B[1], p_points_B[2]);
+ Vector3 closest_B = plane.project(*p_points_A);
+ p_callback->call(*p_points_A, closest_B, plane.get_normal());
}
static void _generate_contacts_edge_edge(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
@@ -154,8 +156,8 @@ static void _generate_contacts_edge_edge(const Vector3 *p_points_A, int p_point_
sa.sort(dvec, 4);
//use the middle ones as contacts
- p_callback->call(base_A + axis * dvec[1], base_B + axis * dvec[1]);
- p_callback->call(base_A + axis * dvec[2], base_B + axis * dvec[2]);
+ p_callback->call(base_A + axis * dvec[1], base_B + axis * dvec[1], p_callback->normal);
+ p_callback->call(base_A + axis * dvec[2], base_B + axis * dvec[2], p_callback->normal);
return;
}
@@ -170,7 +172,14 @@ static void _generate_contacts_edge_edge(const Vector3 *p_points_A, int p_point_
Vector3 closest_A = p_points_A[0] + rel_A * d;
Vector3 closest_B = Geometry3D::get_closest_point_to_segment_uncapped(closest_A, p_points_B);
- p_callback->call(closest_A, closest_B);
+ // The normal should be perpendicular to both edges.
+ Vector3 normal = rel_A.cross(rel_B);
+ real_t normal_len = normal.length();
+ if (normal_len > 1e-3)
+ normal /= normal_len;
+ else
+ normal = p_callback->normal;
+ p_callback->call(closest_A, closest_B, normal);
}
static void _generate_contacts_edge_circle(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
@@ -267,7 +276,7 @@ static void _generate_contacts_edge_circle(const Vector3 *p_points_A, int p_poin
continue;
}
- p_callback->call(contact_point_A, closest_B);
+ p_callback->call(contact_point_A, closest_B, circle_plane.get_normal());
}
}
@@ -352,7 +361,7 @@ static void _generate_contacts_face_face(const Vector3 *p_points_A, int p_point_
continue;
}
- p_callback->call(clipbuf_src[i], closest_B);
+ p_callback->call(clipbuf_src[i], closest_B, plane_B.get_normal());
}
}
@@ -431,7 +440,7 @@ static void _generate_contacts_face_circle(const Vector3 *p_points_A, int p_poin
continue;
}
- p_callback->call(contact_point_A, closest_B);
+ p_callback->call(contact_point_A, closest_B, circle_plane.get_normal());
}
}
@@ -534,7 +543,7 @@ static void _generate_contacts_circle_circle(const Vector3 *p_points_A, int p_po
continue;
}
- p_callback->call(contact_point_A, closest_B);
+ p_callback->call(contact_point_A, closest_B, circle_B_plane.get_normal());
}
}
@@ -678,7 +687,7 @@ public:
return true;
}
- static _FORCE_INLINE_ void test_contact_points(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
+ static _FORCE_INLINE_ void test_contact_points(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, const Vector3 &normal, void *p_userdata) {
SeparatorAxisTest<ShapeA, ShapeB, withMargin> *separator = (SeparatorAxisTest<ShapeA, ShapeB, withMargin> *)p_userdata;
Vector3 axis = (p_point_B - p_point_A);
real_t depth = axis.length();
@@ -802,11 +811,11 @@ static void analytic_sphere_collision(const Vector3 &p_origin_a, real_t p_radius
if (p_radius_a < p_radius_b) {
Vector3 point_a = p_origin_a - b_to_a * p_radius_a;
Vector3 point_b = point_a + b_to_a * overlap;
- p_collector->call(point_a, point_b); // Consider adding b_to_a vector
+ p_collector->call(point_a, point_b, b_to_a); // Consider adding b_to_a vector
} else {
Vector3 point_b = p_origin_b + b_to_a * p_radius_b;
Vector3 point_a = point_b - b_to_a * overlap;
- p_collector->call(point_a, point_b); // Consider adding b_to_a vector
+ p_collector->call(point_a, point_b, b_to_a); // Consider adding b_to_a vector
}
}
@@ -859,8 +868,8 @@ static void _collision_sphere_box(const GodotShape3D *p_a, const Transform3D &p_
axis = delta / length;
}
Vector3 point_a = p_transform_a.origin + (sphere_A->get_radius() + p_margin_a) * axis;
- Vector3 point_b = (withMargin ? nearest + p_margin_b * axis : nearest);
- p_collector->call(point_a, point_b);
+ Vector3 point_b = (withMargin ? nearest - p_margin_b * axis : nearest);
+ p_collector->call(point_a, point_b, axis);
}
template <bool withMargin>
@@ -926,8 +935,8 @@ static void analytic_sphere_cylinder_collision(real_t p_radius_a, real_t p_radiu
axis = delta / length;
}
Vector3 point_a = p_transform_a.origin + (p_radius_a + p_margin_a) * axis;
- Vector3 point_b = (withMargin ? nearest + p_margin_b * axis : nearest);
- p_collector->call(point_a, point_b);
+ Vector3 point_b = (withMargin ? nearest - p_margin_b * axis : nearest);
+ p_collector->call(point_a, point_b, axis);
}
template <bool withMargin>
diff --git a/servers/physics_3d/godot_physics_server_3d.cpp b/servers/physics_3d/godot_physics_server_3d.cpp
index e8250acb45..b6d8acfbf3 100644
--- a/servers/physics_3d/godot_physics_server_3d.cpp
+++ b/servers/physics_3d/godot_physics_server_3d.cpp
@@ -1737,7 +1737,7 @@ void GodotPhysicsServer3D::_update_shapes() {
}
}
-void GodotPhysicsServer3D::_shape_col_cbk(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
+void GodotPhysicsServer3D::_shape_col_cbk(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, const Vector3 &normal, void *p_userdata) {
CollCbkData *cbk = static_cast<CollCbkData *>(p_userdata);
if (cbk->max == 0) {
diff --git a/servers/physics_3d/godot_physics_server_3d.h b/servers/physics_3d/godot_physics_server_3d.h
index 3da0c6debe..040e673dcd 100644
--- a/servers/physics_3d/godot_physics_server_3d.h
+++ b/servers/physics_3d/godot_physics_server_3d.h
@@ -77,7 +77,7 @@ public:
Vector3 *ptr = nullptr;
};
- static void _shape_col_cbk(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
+ static void _shape_col_cbk(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, const Vector3 &normal, void *p_userdata);
virtual RID world_boundary_shape_create() override;
virtual RID separation_ray_shape_create() override;
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp
index c3aad22932..93572965d2 100644
--- a/servers/physics_3d/godot_space_3d.cpp
+++ b/servers/physics_3d/godot_space_3d.cpp
@@ -445,7 +445,7 @@ struct _RestCallbackData {
_RestResultData *other_results = nullptr;
};
-static void _rest_cbk_result(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
+static void _rest_cbk_result(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, const Vector3 &normal, void *p_userdata) {
_RestCallbackData *rd = static_cast<_RestCallbackData *>(p_userdata);
Vector3 contact_rel = p_point_B - p_point_A;
@@ -480,7 +480,7 @@ static void _rest_cbk_result(const Vector3 &p_point_A, int p_index_A, const Vect
// Keep this result as separate result.
result.len = len;
result.contact = p_point_B;
- result.normal = contact_rel / len;
+ result.normal = normal;
result.object = rd->object;
result.shape = rd->shape;
result.local_shape = rd->local_shape;
@@ -499,7 +499,7 @@ static void _rest_cbk_result(const Vector3 &p_point_A, int p_index_A, const Vect
rd->best_result.len = len;
rd->best_result.contact = p_point_B;
- rd->best_result.normal = contact_rel / len;
+ rd->best_result.normal = normal;
rd->best_result.object = rd->object;
rd->best_result.shape = rd->shape;
rd->best_result.local_shape = rd->local_shape;
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index 55f88d9bf1..4265ee5518 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -769,6 +769,49 @@ void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from,
}
}
+static Vector2 compute_polyline_segment_dir(const Vector<Point2> &p_points, int p_index, const Vector2 &p_prev_segment_dir) {
+ int point_count = p_points.size();
+
+ bool is_last_point = (p_index == point_count - 1);
+
+ Vector2 segment_dir;
+
+ if (is_last_point) {
+ segment_dir = p_prev_segment_dir;
+ } else {
+ segment_dir = (p_points[p_index + 1] - p_points[p_index]).normalized();
+
+ if (segment_dir.is_zero_approx()) {
+ segment_dir = p_prev_segment_dir;
+ }
+ }
+
+ return segment_dir;
+}
+
+static Vector2 compute_polyline_edge_offset_clamped(const Vector2 &p_segment_dir, const Vector2 &p_prev_segment_dir) {
+ Vector2 bisector;
+ float length = 1.0f;
+
+ bisector = (p_prev_segment_dir * p_segment_dir.length() - p_segment_dir * p_prev_segment_dir.length()).normalized();
+
+ float angle = atan2f(bisector.cross(p_prev_segment_dir), bisector.dot(p_prev_segment_dir));
+ float sin_angle = sinf(angle);
+
+ if (!Math::is_zero_approx(sin_angle) && !p_segment_dir.is_equal_approx(p_prev_segment_dir)) {
+ length = 1.0f / sin_angle;
+ length = CLAMP(length, -3.0f, 3.0f);
+ } else {
+ bisector = p_segment_dir.orthogonal();
+ }
+
+ if (bisector.is_zero_approx()) {
+ bisector = p_segment_dir.orthogonal();
+ }
+
+ return bisector * length;
+}
+
void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
ERR_FAIL_COND(p_points.size() < 2);
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
@@ -777,11 +820,30 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
Color color = Color(1, 1, 1, 1);
Vector<int> indices;
- int pc = p_points.size();
- int pc2 = pc * 2;
+ int point_count = p_points.size();
+ int polyline_point_count = point_count * 2;
- Vector2 prev_t;
- int j2;
+ bool loop = p_points[0].is_equal_approx(p_points[point_count - 1]);
+ Vector2 first_segment_dir;
+ Vector2 last_segment_dir;
+
+ // Search for first non-zero vector between two segments.
+ for (int i = 1; i < point_count; i++) {
+ first_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
+
+ if (!first_segment_dir.is_zero_approx()) {
+ break;
+ }
+ }
+
+ // Search for last non-zero vector between two segments.
+ for (int i = point_count - 1; i >= 1; i--) {
+ last_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
+
+ if (!last_segment_dir.is_zero_approx()) {
+ break;
+ }
+ }
Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
ERR_FAIL_COND(!pline);
@@ -789,8 +851,8 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
PackedColorArray colors;
PackedVector2Array points;
- colors.resize(pc2);
- points.resize(pc2);
+ colors.resize(polyline_point_count);
+ points.resize(polyline_point_count);
Vector2 *points_ptr = points.ptrw();
Color *colors_ptr = colors.ptrw();
@@ -845,14 +907,14 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
PackedColorArray colors_left;
PackedVector2Array points_left;
- colors_left.resize(pc2);
- points_left.resize(pc2);
+ colors_left.resize(polyline_point_count);
+ points_left.resize(polyline_point_count);
PackedColorArray colors_right;
PackedVector2Array points_right;
- colors_right.resize(pc2);
- points_right.resize(pc2);
+ colors_right.resize(polyline_point_count);
+ points_right.resize(polyline_point_count);
Item::CommandPolygon *pline_begin = canvas_item->alloc_command<Item::CommandPolygon>();
ERR_FAIL_COND(!pline_begin);
@@ -898,79 +960,81 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
Color *colors_left_ptr = colors_left.ptrw();
Color *colors_right_ptr = colors_right.ptrw();
- for (int i = 0, j = 0; i < pc; i++, j += 2) {
- bool is_begin = i == 0;
- bool is_end = i == pc - 1;
+ Vector2 prev_segment_dir;
+ for (int i = 0; i < point_count; i++) {
+ bool is_first_point = (i == 0);
+ bool is_last_point = (i == point_count - 1);
- Vector2 t;
- Vector2 end_border;
- Vector2 begin_border;
- if (is_end) {
- t = prev_t;
- end_border = (p_points[i] - p_points[i - 1]).normalized() * border_size;
- } else {
- t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
- if (is_begin) {
- prev_t = t;
- begin_border = (p_points[i] - p_points[i + 1]).normalized() * border_size;
- }
+ Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
+ if (is_first_point && loop) {
+ prev_segment_dir = last_segment_dir;
+ } else if (is_last_point && loop) {
+ prev_segment_dir = first_segment_dir;
}
- j2 = j + 1;
+ Vector2 base_edge_offset;
+ if (is_first_point && !loop) {
+ base_edge_offset = first_segment_dir.orthogonal();
+ } else if (is_last_point && !loop) {
+ base_edge_offset = last_segment_dir.orthogonal();
+ } else {
+ base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
+ }
- Vector2 dir = (t + prev_t).normalized();
- Vector2 tangent = dir * p_width * 0.5;
- Vector2 border = dir * border_size;
+ Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
+ Vector2 border = base_edge_offset * border_size;
Vector2 pos = p_points[i];
- points_ptr[j] = pos + tangent;
- points_ptr[j2] = pos - tangent;
+ points_ptr[i * 2 + 0] = pos + edge_offset;
+ points_ptr[i * 2 + 1] = pos - edge_offset;
- points_left_ptr[j] = pos + tangent + border;
- points_left_ptr[j2] = pos + tangent;
+ points_left_ptr[i * 2 + 0] = pos + edge_offset + border;
+ points_left_ptr[i * 2 + 1] = pos + edge_offset;
- points_right_ptr[j] = pos - tangent;
- points_right_ptr[j2] = pos - tangent - border;
+ points_right_ptr[i * 2 + 0] = pos - edge_offset;
+ points_right_ptr[i * 2 + 1] = pos - edge_offset - border;
if (i < p_colors.size()) {
color = p_colors[i];
color2 = Color(color.r, color.g, color.b, 0);
}
- colors_ptr[j] = color;
- colors_ptr[j2] = color;
+ colors_ptr[i * 2 + 0] = color;
+ colors_ptr[i * 2 + 1] = color;
+
+ colors_left_ptr[i * 2 + 0] = color2;
+ colors_left_ptr[i * 2 + 1] = color;
- colors_left_ptr[j] = color2;
- colors_left_ptr[j2] = color;
+ colors_right_ptr[i * 2 + 0] = color;
+ colors_right_ptr[i * 2 + 1] = color2;
- colors_right_ptr[j] = color;
- colors_right_ptr[j2] = color2;
+ if (is_first_point) {
+ Vector2 begin_border = loop ? Vector2() : -segment_dir * border_size;
- if (is_begin) {
- points_begin_ptr[0] = pos + tangent + begin_border;
- points_begin_ptr[1] = pos - tangent + begin_border;
- points_begin_ptr[2] = pos + tangent;
- points_begin_ptr[3] = pos - tangent;
+ points_begin_ptr[0] = pos + edge_offset + begin_border;
+ points_begin_ptr[1] = pos - edge_offset + begin_border;
+ points_begin_ptr[2] = pos + edge_offset;
+ points_begin_ptr[3] = pos - edge_offset;
colors_begin_ptr[0] = color2;
colors_begin_ptr[1] = color2;
colors_begin_ptr[2] = color;
colors_begin_ptr[3] = color;
- points_begin_left_corner_ptr[0] = pos - tangent - border;
- points_begin_left_corner_ptr[1] = pos - tangent + begin_border - border;
- points_begin_left_corner_ptr[2] = pos - tangent;
- points_begin_left_corner_ptr[3] = pos - tangent + begin_border;
+ points_begin_left_corner_ptr[0] = pos - edge_offset - border;
+ points_begin_left_corner_ptr[1] = pos - edge_offset + begin_border - border;
+ points_begin_left_corner_ptr[2] = pos - edge_offset;
+ points_begin_left_corner_ptr[3] = pos - edge_offset + begin_border;
colors_begin_left_corner_ptr[0] = color2;
colors_begin_left_corner_ptr[1] = color2;
colors_begin_left_corner_ptr[2] = color;
colors_begin_left_corner_ptr[3] = color2;
- points_begin_right_corner_ptr[0] = pos + tangent + begin_border;
- points_begin_right_corner_ptr[1] = pos + tangent + begin_border + border;
- points_begin_right_corner_ptr[2] = pos + tangent;
- points_begin_right_corner_ptr[3] = pos + tangent + border;
+ points_begin_right_corner_ptr[0] = pos + edge_offset + begin_border;
+ points_begin_right_corner_ptr[1] = pos + edge_offset + begin_border + border;
+ points_begin_right_corner_ptr[2] = pos + edge_offset;
+ points_begin_right_corner_ptr[3] = pos + edge_offset + border;
colors_begin_right_corner_ptr[0] = color2;
colors_begin_right_corner_ptr[1] = color2;
@@ -978,31 +1042,33 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
colors_begin_right_corner_ptr[3] = color2;
}
- if (is_end) {
- points_end_ptr[0] = pos + tangent + end_border;
- points_end_ptr[1] = pos - tangent + end_border;
- points_end_ptr[2] = pos + tangent;
- points_end_ptr[3] = pos - tangent;
+ if (is_last_point) {
+ Vector2 end_border = loop ? Vector2() : prev_segment_dir * border_size;
+
+ points_end_ptr[0] = pos + edge_offset + end_border;
+ points_end_ptr[1] = pos - edge_offset + end_border;
+ points_end_ptr[2] = pos + edge_offset;
+ points_end_ptr[3] = pos - edge_offset;
colors_end_ptr[0] = color2;
colors_end_ptr[1] = color2;
colors_end_ptr[2] = color;
colors_end_ptr[3] = color;
- points_end_left_corner_ptr[0] = pos - tangent - border;
- points_end_left_corner_ptr[1] = pos - tangent + end_border - border;
- points_end_left_corner_ptr[2] = pos - tangent;
- points_end_left_corner_ptr[3] = pos - tangent + end_border;
+ points_end_left_corner_ptr[0] = pos - edge_offset - border;
+ points_end_left_corner_ptr[1] = pos - edge_offset + end_border - border;
+ points_end_left_corner_ptr[2] = pos - edge_offset;
+ points_end_left_corner_ptr[3] = pos - edge_offset + end_border;
colors_end_left_corner_ptr[0] = color2;
colors_end_left_corner_ptr[1] = color2;
colors_end_left_corner_ptr[2] = color;
colors_end_left_corner_ptr[3] = color2;
- points_end_right_corner_ptr[0] = pos + tangent + end_border;
- points_end_right_corner_ptr[1] = pos + tangent + end_border + border;
- points_end_right_corner_ptr[2] = pos + tangent;
- points_end_right_corner_ptr[3] = pos + tangent + border;
+ points_end_right_corner_ptr[0] = pos + edge_offset + end_border;
+ points_end_right_corner_ptr[1] = pos + edge_offset + end_border + border;
+ points_end_right_corner_ptr[2] = pos + edge_offset;
+ points_end_right_corner_ptr[3] = pos + edge_offset + border;
colors_end_right_corner_ptr[0] = color2;
colors_end_right_corner_ptr[1] = color2;
@@ -1010,7 +1076,7 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
colors_end_right_corner_ptr[3] = color2;
}
- prev_t = t;
+ prev_segment_dir = segment_dir;
}
pline_begin->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
@@ -1039,33 +1105,41 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
} else {
// Makes a single triangle strip for drawing the line.
- for (int i = 0, j = 0; i < pc; i++, j += 2) {
- Vector2 t;
- if (i == pc - 1) {
- t = prev_t;
- } else {
- t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
- if (i == 0) {
- prev_t = t;
- }
+ Vector2 prev_segment_dir;
+ for (int i = 0; i < point_count; i++) {
+ bool is_first_point = (i == 0);
+ bool is_last_point = (i == point_count - 1);
+
+ Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
+ if (is_first_point && loop) {
+ prev_segment_dir = last_segment_dir;
+ } else if (is_last_point && loop) {
+ prev_segment_dir = first_segment_dir;
}
- j2 = j + 1;
+ Vector2 base_edge_offset;
+ if (is_first_point && !loop) {
+ base_edge_offset = first_segment_dir.orthogonal();
+ } else if (is_last_point && !loop) {
+ base_edge_offset = last_segment_dir.orthogonal();
+ } else {
+ base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
+ }
- Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
+ Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
Vector2 pos = p_points[i];
- points_ptr[j] = pos + tangent;
- points_ptr[j2] = pos - tangent;
+ points_ptr[i * 2 + 0] = pos + edge_offset;
+ points_ptr[i * 2 + 1] = pos - edge_offset;
if (i < p_colors.size()) {
color = p_colors[i];
}
- colors_ptr[j] = color;
- colors_ptr[j2] = color;
+ colors_ptr[i * 2 + 0] = color;
+ colors_ptr[i * 2 + 1] = color;
- prev_t = t;
+ prev_segment_dir = segment_dir;
}
}
@@ -1133,20 +1207,23 @@ void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos,
static const int circle_points = 64;
points.resize(circle_points);
+ Vector2 *points_ptr = points.ptrw();
const real_t circle_point_step = Math_TAU / circle_points;
for (int i = 0; i < circle_points; i++) {
float angle = i * circle_point_step;
- points.write[i].x = Math::cos(angle) * p_radius;
- points.write[i].y = Math::sin(angle) * p_radius;
- points.write[i] += p_pos;
+ points_ptr[i].x = Math::cos(angle) * p_radius;
+ points_ptr[i].y = Math::sin(angle) * p_radius;
+ points_ptr[i] += p_pos;
}
+
indices.resize((circle_points - 2) * 3);
+ int *indices_ptr = indices.ptrw();
for (int i = 0; i < circle_points - 2; i++) {
- indices.write[i * 3 + 0] = 0;
- indices.write[i * 3 + 1] = i + 1;
- indices.write[i * 3 + 2] = i + 2;
+ indices_ptr[i * 3 + 0] = 0;
+ indices_ptr[i * 3 + 1] = i + 1;
+ indices_ptr[i * 3 + 2] = i + 2;
}
Vector<Color> color;
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index 863e8d6c15..7e02f98ce9 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -1085,8 +1085,8 @@ void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, con
sky->reflection.dirty = true;
}
+ sky_scene_state.ubo.directional_light_count = 0;
if (shader_data->uses_light) {
- sky_scene_state.ubo.directional_light_count = 0;
// Run through the list of lights in the scene and pick out the Directional Lights.
// This can't be done in RenderSceneRenderRD::_setup lights because that needs to be called
// after the depth prepass, but this runs before the depth prepass
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 7eabce2f79..412406c0b4 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -44,7 +44,6 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
valid = false;
ubo_size = 0;
uniforms.clear();
- uses_screen_texture = false;
if (code.is_empty()) {
return; //just invalid, but no error
@@ -73,9 +72,6 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
uses_position = false;
uses_sss = false;
uses_transmittance = false;
- uses_screen_texture = false;
- uses_depth_texture = false;
- uses_normal_texture = false;
uses_time = false;
writes_modelview_or_projection = false;
uses_world_coordinates = false;
@@ -120,9 +116,6 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
actions.usage_flag_pointers["SSS_TRANSMITTANCE_DEPTH"] = &uses_transmittance;
- actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture;
- actions.usage_flag_pointers["DEPTH_TEXTURE"] = &uses_depth_texture;
- actions.usage_flag_pointers["NORMAL_ROUGHNESS_TEXTURE"] = &uses_normal_texture;
actions.usage_flag_pointers["DISCARD"] = &uses_discard;
actions.usage_flag_pointers["TIME"] = &uses_time;
actions.usage_flag_pointers["ROUGHNESS"] = &uses_roughness;
@@ -151,6 +144,9 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
depth_test = DepthTest(depth_testi);
cull_mode = Cull(cull_modei);
uses_screen_texture_mipmaps = gen_code.uses_screen_texture_mipmaps;
+ uses_screen_texture = gen_code.uses_screen_texture;
+ uses_depth_texture = gen_code.uses_depth_texture;
+ uses_normal_texture = gen_code.uses_normal_roughness_texture;
uses_vertex_time = gen_code.uses_vertex_time;
uses_fragment_time = gen_code.uses_fragment_time;
@@ -607,9 +603,6 @@ void SceneShaderForwardClustered::init(const String p_defines) {
actions.renames["POINT_COORD"] = "gl_PointCoord";
actions.renames["INSTANCE_CUSTOM"] = "instance_custom";
actions.renames["SCREEN_UV"] = "screen_uv";
- actions.renames["SCREEN_TEXTURE"] = "color_buffer";
- actions.renames["DEPTH_TEXTURE"] = "depth_buffer";
- actions.renames["NORMAL_ROUGHNESS_TEXTURE"] = "normal_roughness_buffer";
actions.renames["DEPTH"] = "gl_FragDepth";
actions.renames["OUTPUT_IS_SRGB"] = "true";
actions.renames["FOG"] = "fog";
@@ -674,7 +667,6 @@ void SceneShaderForwardClustered::init(const String p_defines) {
actions.usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n";
actions.usage_defines["SSS_TRANSMITTANCE_DEPTH"] = "#define ENABLE_TRANSMITTANCE\n";
actions.usage_defines["BACKLIGHT"] = "#define LIGHT_BACKLIGHT_USED\n";
- actions.usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n";
actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
actions.usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
@@ -707,10 +699,6 @@ void SceneShaderForwardClustered::init(const String p_defines) {
actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n";
- actions.custom_samplers["SCREEN_TEXTURE"] = "material_samplers[3]"; // linear filter with mipmaps
- actions.custom_samplers["DEPTH_TEXTURE"] = "material_samplers[3]";
- actions.custom_samplers["NORMAL_ROUGHNESS_TEXTURE"] = "material_samplers[1]"; // linear filter
-
actions.render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n";
actions.render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n";
actions.render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n";
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index ee4c8001eb..3d1d78c63d 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -46,7 +46,6 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
valid = false;
ubo_size = 0;
uniforms.clear();
- uses_screen_texture = false;
if (code.is_empty()) {
return; //just invalid, but no error
@@ -74,9 +73,6 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
uses_vertex = false;
uses_sss = false;
uses_transmittance = false;
- uses_screen_texture = false;
- uses_depth_texture = false;
- uses_normal_texture = false;
uses_time = false;
writes_modelview_or_projection = false;
uses_world_coordinates = false;
@@ -121,9 +117,6 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
// actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
// actions.usage_flag_pointers["SSS_TRANSMITTANCE_DEPTH"] = &uses_transmittance;
- actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture;
- actions.usage_flag_pointers["DEPTH_TEXTURE"] = &uses_depth_texture;
- actions.usage_flag_pointers["NORMAL_ROUGHNESS_TEXTURE"] = &uses_normal_texture;
actions.usage_flag_pointers["DISCARD"] = &uses_discard;
actions.usage_flag_pointers["TIME"] = &uses_time;
actions.usage_flag_pointers["ROUGHNESS"] = &uses_roughness;
@@ -152,6 +145,10 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
depth_test = DepthTest(depth_testi);
uses_vertex_time = gen_code.uses_vertex_time;
uses_fragment_time = gen_code.uses_fragment_time;
+ uses_screen_texture_mipmaps = gen_code.uses_screen_texture_mipmaps;
+ uses_screen_texture = gen_code.uses_screen_texture;
+ uses_depth_texture = gen_code.uses_depth_texture;
+ uses_normal_texture = gen_code.uses_normal_roughness_texture;
#if 0
print_line("**compiling shader:");
@@ -498,9 +495,6 @@ void SceneShaderForwardMobile::init(const String p_defines) {
actions.renames["POINT_COORD"] = "gl_PointCoord";
actions.renames["INSTANCE_CUSTOM"] = "instance_custom";
actions.renames["SCREEN_UV"] = "screen_uv";
- actions.renames["SCREEN_TEXTURE"] = "color_buffer";
- actions.renames["DEPTH_TEXTURE"] = "depth_buffer";
- actions.renames["NORMAL_ROUGHNESS_TEXTURE"] = "normal_roughness_buffer";
actions.renames["DEPTH"] = "gl_FragDepth";
actions.renames["OUTPUT_IS_SRGB"] = "true";
actions.renames["FOG"] = "fog";
@@ -565,7 +559,6 @@ void SceneShaderForwardMobile::init(const String p_defines) {
actions.usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n";
actions.usage_defines["SSS_TRANSMITTANCE_DEPTH"] = "#define ENABLE_TRANSMITTANCE\n";
actions.usage_defines["BACKLIGHT"] = "#define LIGHT_BACKLIGHT_USED\n";
- actions.usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n";
actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
actions.usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index 1f92697ecc..6f1f00cedc 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -128,6 +128,7 @@ public:
bool uses_screen_texture = false;
bool uses_depth_texture = false;
bool uses_normal_texture = false;
+ bool uses_screen_texture_mipmaps = false;
bool uses_time = false;
bool uses_vertex_time = false;
bool uses_fragment_time = false;
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 0c6dcb553a..462b925134 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -525,10 +525,12 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
if (rect->flags & CANVAS_RECT_FLIP_H) {
src_rect.size.x *= -1;
+ push_constant.flags |= FLAGS_FLIP_H;
}
if (rect->flags & CANVAS_RECT_FLIP_V) {
src_rect.size.y *= -1;
+ push_constant.flags |= FLAGS_FLIP_V;
}
if (rect->flags & CANVAS_RECT_TRANSPOSE) {
@@ -2034,7 +2036,6 @@ void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) {
actions.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&blend_mode, BLEND_MODE_PMALPHA);
actions.render_mode_values["blend_disabled"] = Pair<int *, int>(&blend_mode, BLEND_MODE_DISABLED);
- actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture;
actions.usage_flag_pointers["texture_sdf"] = &uses_sdf;
actions.usage_flag_pointers["TIME"] = &uses_time;
@@ -2046,6 +2047,7 @@ void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) {
ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
uses_screen_texture_mipmaps = gen_code.uses_screen_texture_mipmaps;
+ uses_screen_texture = gen_code.uses_screen_texture;
if (version.is_null()) {
version = canvas_singleton->shader.canvas_shader.version_create();
@@ -2423,7 +2425,6 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
actions.renames["SPECULAR_SHININESS_TEXTURE"] = "specular_texture";
actions.renames["SPECULAR_SHININESS"] = "specular_shininess";
actions.renames["SCREEN_UV"] = "screen_uv";
- actions.renames["SCREEN_TEXTURE"] = "screen_texture";
actions.renames["SCREEN_PIXEL_SIZE"] = "canvas_data.screen_pixel_size";
actions.renames["FRAGCOORD"] = "gl_FragCoord";
actions.renames["POINT_COORD"] = "gl_PointCoord";
@@ -2444,7 +2445,6 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
actions.renames["screen_uv_to_sdf"] = "screen_uv_to_sdf";
actions.usage_defines["COLOR"] = "#define COLOR_USED\n";
- actions.usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n";
actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
actions.usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV";
actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n";
@@ -2459,7 +2459,6 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
actions.custom_samplers["TEXTURE"] = "texture_sampler";
actions.custom_samplers["NORMAL_TEXTURE"] = "texture_sampler";
actions.custom_samplers["SPECULAR_SHININESS_TEXTURE"] = "texture_sampler";
- actions.custom_samplers["SCREEN_TEXTURE"] = "material_samplers[3]"; //mipmap and filter for screen texture
actions.sampler_array_name = "material_samplers";
actions.base_texture_binding_index = 1;
actions.texture_layout_set = MATERIAL_UNIFORM_SET;
@@ -2632,8 +2631,10 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
shader_type canvas_item;
+uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
+
void fragment() {
- vec4 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0);
+ vec4 c = textureLod(screen_texture, SCREEN_UV, 0.0);
if (c.a > 0.0001) {
c.rgb /= c.a;
@@ -2657,8 +2658,10 @@ void fragment() {
shader_type canvas_item;
+uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
+
void fragment() {
- vec4 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0);
+ vec4 c = textureLod(screen_texture, SCREEN_UV, 0.0);
COLOR.rgb = c.rgb;
}
)");
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index 266083fc49..7dea4a1a65 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -86,6 +86,9 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
FLAGS_USE_MSDF = (1 << 28),
FLAGS_USE_LCD = (1 << 29),
+
+ FLAGS_FLIP_H = (1 << 30),
+ FLAGS_FLIP_V = (1 << 31),
};
enum {
diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl
index eb5f68849e..1fb8b28b15 100644
--- a/servers/rendering/renderer_rd/shaders/canvas.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas.glsl
@@ -502,6 +502,12 @@ void main() {
if (normal_used || (using_light && bool(draw_data.flags & FLAGS_DEFAULT_NORMAL_MAP_USED))) {
normal.xy = texture(sampler2D(normal_texture, texture_sampler), uv).xy * vec2(2.0, -2.0) - vec2(1.0, -1.0);
+ if (bool(draw_data.flags & FLAGS_FLIP_H)) {
+ normal.x = -normal.x;
+ }
+ if (bool(draw_data.flags & FLAGS_FLIP_V)) {
+ normal.y = -normal.y;
+ }
normal.z = sqrt(1.0 - dot(normal.xy, normal.xy));
normal_used = true;
} else {
diff --git a/servers/rendering/renderer_rd/shaders/canvas_uniforms_inc.glsl b/servers/rendering/renderer_rd/shaders/canvas_uniforms_inc.glsl
index 1b627a3e81..a904f4e0a6 100644
--- a/servers/rendering/renderer_rd/shaders/canvas_uniforms_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas_uniforms_inc.glsl
@@ -27,6 +27,9 @@
#define FLAGS_USE_MSDF (1 << 28)
#define FLAGS_USE_LCD (1 << 29)
+#define FLAGS_FLIP_H (1 << 30)
+#define FLAGS_FLIP_V (1 << 31)
+
#define SAMPLER_NEAREST_CLAMP 0
#define SAMPLER_LINEAR_CLAMP 1
#define SAMPLER_NEAREST_WITH_MIPMAPS_CLAMP 2
@@ -134,7 +137,7 @@ layout(set = 0, binding = 4) uniform texture2D shadow_atlas_texture;
layout(set = 0, binding = 5) uniform sampler shadow_sampler;
-layout(set = 0, binding = 6) uniform texture2D screen_texture;
+layout(set = 0, binding = 6) uniform texture2D color_buffer;
layout(set = 0, binding = 7) uniform texture2D sdf_texture;
layout(set = 0, binding = 8) uniform sampler material_samplers[12];
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
index 6401d0f5d0..e4149f6bbd 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
@@ -1415,7 +1415,6 @@ void ParticlesStorage::update_particles() {
}
bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
- bool updated = false;
if (particles->clear && particles->pre_process_time > 0.0) {
double frame_time;
@@ -1430,7 +1429,6 @@ void ParticlesStorage::update_particles() {
while (todo >= 0) {
_particles_process(particles, frame_time);
todo -= frame_time;
- updated = true;
}
}
@@ -1452,10 +1450,9 @@ void ParticlesStorage::update_particles() {
}
double todo = particles->frame_remainder + delta;
- while (todo >= frame_time || (particles->clear && !updated)) {
+ while (todo >= frame_time || particles->clear) {
_particles_process(particles, frame_time);
todo -= decr;
- updated = true;
}
particles->frame_remainder = todo;
@@ -1463,16 +1460,16 @@ void ParticlesStorage::update_particles() {
} else {
if (zero_time_scale) {
_particles_process(particles, 0.0);
- updated = true;
} else {
_particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
- updated = true;
}
}
- //copy particles to instance buffer
+ // Ensure that memory is initialized (the code above should ensure that _particles_process is always called at least once upon clearing).
+ DEV_ASSERT(!particles->clear);
- if (updated && particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
+ // Copy particles to instance buffer.
+ if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
//does not need view dependent operation, do copy here
ParticlesShader::CopyPushConstant copy_push_constant;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 2ea813aab0..218bb7b736 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -748,6 +748,10 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) {
switch (instance->base_type) {
case RS::INSTANCE_LIGHT: {
InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
+ if (instance->visible && RSG::light_storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
+ instance->scenario->dynamic_lights.erase(light->instance);
+ }
+
#ifdef DEBUG_ENABLED
if (light->geometries.size()) {
ERR_PRINT("BUG, indexing did not unpair geometries from light.");
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index b82019dd9d..3886f5b379 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -1138,6 +1138,7 @@ void RendererViewport::viewport_set_screen_space_aa(RID p_viewport, RS::Viewport
void RendererViewport::viewport_set_use_taa(RID p_viewport, bool p_use_taa) {
Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
+ ERR_FAIL_COND_EDMSG(OS::get_singleton()->get_current_rendering_method() != "forward_plus", "TAA is only available when using the Forward+ renderer.");
if (viewport->use_taa == p_use_taa) {
return;
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 626da90168..68542f32af 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -909,9 +909,6 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
if (p_default_actions.renames.has(vnode->name)) {
code = p_default_actions.renames[vnode->name];
- if (vnode->name == "SCREEN_TEXTURE") {
- r_gen_code.uses_screen_texture_mipmaps = true;
- }
} else {
if (shader->uniforms.has(vnode->name)) {
//its a uniform!
@@ -919,29 +916,22 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
if (u.texture_order >= 0) {
StringName name = vnode->name;
if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE) {
- name = "SCREEN_TEXTURE";
+ name = "color_buffer";
if (u.filter >= ShaderLanguage::FILTER_NEAREST_MIPMAP) {
r_gen_code.uses_screen_texture_mipmaps = true;
}
+ r_gen_code.uses_screen_texture = true;
} else if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE) {
- name = "NORMAL_ROUGHNESS_TEXTURE";
+ name = "normal_roughness_buffer";
+ r_gen_code.uses_normal_roughness_texture = true;
} else if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
- name = "DEPTH_TEXTURE";
+ name = "depth_buffer";
+ r_gen_code.uses_depth_texture = true;
} else {
name = _mkid(vnode->name); //texture, use as is
}
- if (p_default_actions.renames.has(name)) {
- code = p_default_actions.renames[name];
- } else {
- code = name;
- }
-
- if (p_actions.usage_flag_pointers.has(name) && !used_flag_pointers.has(name)) {
- *p_actions.usage_flag_pointers[name] = true;
- used_flag_pointers.insert(name);
- }
-
+ code = name;
} else {
//a scalar or vector
if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
@@ -1251,16 +1241,20 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
}
if (correct_texture_uniform) {
- //TODO Needs to detect screen_texture hint as well
- is_screen_texture = (texture_uniform == "SCREEN_TEXTURE");
-
String sampler_name;
+ bool is_normal_roughness_texture = false;
if (actions.custom_samplers.has(texture_uniform)) {
sampler_name = actions.custom_samplers[texture_uniform];
} else {
if (shader->uniforms.has(texture_uniform)) {
- sampler_name = _get_sampler_name(shader->uniforms[texture_uniform].filter, shader->uniforms[texture_uniform].repeat);
+ const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[texture_uniform];
+ if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE) {
+ is_screen_texture = true;
+ } else if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE) {
+ is_normal_roughness_texture = true;
+ }
+ sampler_name = _get_sampler_name(u.filter, u.repeat);
} else {
bool found = false;
@@ -1287,7 +1281,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
}
String data_type_name = "";
- if (texture_uniform == "NORMAL_ROUGHNESS_TEXTURE") {
+ if (is_normal_roughness_texture) {
data_type_name = "multiviewSampler";
normal_roughness_texture_used = true;
} else {
@@ -1515,6 +1509,9 @@ Error ShaderCompiler::compile(RS::ShaderMode p_mode, const String &p_code, Ident
r_gen_code.uses_vertex_time = false;
r_gen_code.uses_global_textures = false;
r_gen_code.uses_screen_texture_mipmaps = false;
+ r_gen_code.uses_screen_texture = false;
+ r_gen_code.uses_depth_texture = false;
+ r_gen_code.uses_normal_roughness_texture = false;
used_name_defines.clear();
used_rmode_defines.clear();
diff --git a/servers/rendering/shader_compiler.h b/servers/rendering/shader_compiler.h
index eeb2916160..43bea213da 100644
--- a/servers/rendering/shader_compiler.h
+++ b/servers/rendering/shader_compiler.h
@@ -81,6 +81,9 @@ public:
bool uses_fragment_time;
bool uses_vertex_time;
bool uses_screen_texture_mipmaps;
+ bool uses_screen_texture;
+ bool uses_depth_texture;
+ bool uses_normal_roughness_texture;
};
struct DefaultIdentifierActions {
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 59a2ff66f3..5ecc38a63b 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -5399,6 +5399,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
} else {
if (!_find_identifier(p_block, false, p_function_info, identifier, &data_type, &ident_type, &is_const, &array_size, &struct_name)) {
+ if (identifier == "SCREEN_TEXTURE" || identifier == "DEPTH_TEXTURE" || identifier == "NORMAL_ROUGHNESS_TEXTURE") {
+ String name = String(identifier);
+ String name_lower = name.to_lower();
+ _set_error(vformat(RTR("%s has been removed in favor of using hint_%s with a uniform.\nTo continue with minimal code changes add 'uniform sampler2D %s : hint_%s, filter_linear_mipmaps;' near the top of your shader."), name, name_lower, name, name_lower));
+ return nullptr;
+ }
_set_error(vformat(RTR("Unknown identifier in expression: '%s'."), String(identifier)));
return nullptr;
}
diff --git a/servers/rendering/shader_preprocessor.cpp b/servers/rendering/shader_preprocessor.cpp
index 40c8acffe5..ccbf5defa2 100644
--- a/servers/rendering/shader_preprocessor.cpp
+++ b/servers/rendering/shader_preprocessor.cpp
@@ -1081,21 +1081,17 @@ ShaderPreprocessor::Define *ShaderPreprocessor::create_define(const String &p_bo
return define;
}
-void ShaderPreprocessor::clear() {
- if (state_owner && state != nullptr) {
+void ShaderPreprocessor::clear_state() {
+ if (state != nullptr) {
for (const RBMap<String, Define *>::Element *E = state->defines.front(); E; E = E->next()) {
memdelete(E->get());
}
-
- memdelete(state);
+ state->defines.clear();
}
- state_owner = false;
state = nullptr;
}
Error ShaderPreprocessor::preprocess(State *p_state, const String &p_code, String &r_result) {
- clear();
-
output.clear();
state = p_state;
@@ -1242,6 +1238,9 @@ Error ShaderPreprocessor::preprocess(const String &p_code, const String &p_filen
}
}
}
+
+ clear_state();
+
return err;
}
@@ -1273,5 +1272,4 @@ ShaderPreprocessor::ShaderPreprocessor() {
}
ShaderPreprocessor::~ShaderPreprocessor() {
- clear();
}
diff --git a/servers/rendering/shader_preprocessor.h b/servers/rendering/shader_preprocessor.h
index f5902c64ca..6e5533c575 100644
--- a/servers/rendering/shader_preprocessor.h
+++ b/servers/rendering/shader_preprocessor.h
@@ -167,7 +167,6 @@ private:
private:
LocalVector<char32_t> output;
State *state = nullptr;
- bool state_owner = false;
private:
static bool is_char_word(char32_t p_char);
@@ -211,7 +210,7 @@ private:
static Define *create_define(const String &p_body);
- void clear();
+ void clear_state();
Error preprocess(State *p_state, const String &p_code, String &r_result);
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index 38dc806370..ba39328b2e 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -138,9 +138,6 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["AO"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["AO_LIGHT_AFFECT"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["EMISSION"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_TEXTURE"] = constt(ShaderLanguage::TYPE_SAMPLER2D);
- shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMAL_ROUGHNESS_TEXTURE"] = constt(ShaderLanguage::TYPE_SAMPLER2D);
- shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["DEPTH_TEXTURE"] = constt(ShaderLanguage::TYPE_SAMPLER2D);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["DEPTH"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_UV"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["POINT_COORD"] = constt(ShaderLanguage::TYPE_VEC2);
@@ -267,7 +264,6 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["SCREEN_PIXEL_SIZE"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["POINT_COORD"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["AT_LIGHT_PASS"] = constt(ShaderLanguage::TYPE_BOOL);
- shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["SCREEN_TEXTURE"] = constt(ShaderLanguage::TYPE_SAMPLER2D);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].can_discard = true;
shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].main_function = true;
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index e24b2af976..c3bd3d277f 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -996,6 +996,7 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
if (index_array_len) {
List<Variant> keys;
p_lods.get_key_list(&keys);
+ keys.sort(); // otherwise lod levels may get skipped
for (const Variant &E : keys) {
float distance = E;
ERR_CONTINUE(distance <= 0.0);
@@ -1826,6 +1827,7 @@ void RenderingServer::_bind_methods() {
BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_2D_VERTICES);
BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
+ BIND_BITFIELD_FLAG(ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY);
BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp
index 997b83e32d..cbf37f25d6 100644
--- a/servers/text/text_server_extension.cpp
+++ b/servers/text/text_server_extension.cpp
@@ -1373,8 +1373,8 @@ String TextServerExtension::string_to_lower(const String &p_string, const String
return p_string;
}
-TypedArray<Vector2i> TextServerExtension::parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const {
- TypedArray<Vector2i> ret;
+TypedArray<Vector3i> TextServerExtension::parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const {
+ TypedArray<Vector3i> ret;
GDVIRTUAL_CALL(_parse_structured_text, p_parser_type, p_args, p_text, ret);
return ret;
}
diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h
index fb784f5471..8536836983 100644
--- a/servers/text/text_server_extension.h
+++ b/servers/text/text_server_extension.h
@@ -521,8 +521,8 @@ public:
GDVIRTUAL2RC(String, _string_to_upper, const String &, const String &);
GDVIRTUAL2RC(String, _string_to_lower, const String &, const String &);
- TypedArray<Vector2i> parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const;
- GDVIRTUAL3RC(TypedArray<Vector2i>, _parse_structured_text, StructuredTextParser, const Array &, const String &);
+ TypedArray<Vector3i> parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const;
+ GDVIRTUAL3RC(TypedArray<Vector3i>, _parse_structured_text, StructuredTextParser, const Array &, const String &);
virtual int64_t is_confusable(const String &p_string, const PackedStringArray &p_dict) const override;
virtual bool spoof_check(const String &p_string) const override;
diff --git a/servers/text_server.cpp b/servers/text_server.cpp
index d339533688..027109b67d 100644
--- a/servers/text_server.cpp
+++ b/servers/text_server.cpp
@@ -483,6 +483,7 @@ void TextServer::_bind_methods() {
BIND_ENUM_CONSTANT(DIRECTION_AUTO);
BIND_ENUM_CONSTANT(DIRECTION_LTR);
BIND_ENUM_CONSTANT(DIRECTION_RTL);
+ BIND_ENUM_CONSTANT(DIRECTION_INHERITED);
/* Orientation */
BIND_ENUM_CONSTANT(ORIENTATION_HORIZONTAL);
@@ -599,7 +600,7 @@ void TextServer::_bind_methods() {
BIND_ENUM_CONSTANT(STRUCTURED_TEXT_FILE);
BIND_ENUM_CONSTANT(STRUCTURED_TEXT_EMAIL);
BIND_ENUM_CONSTANT(STRUCTURED_TEXT_LIST);
- BIND_ENUM_CONSTANT(STRUCTURED_TEXT_NONE);
+ BIND_ENUM_CONSTANT(STRUCTURED_TEXT_GDSCRIPT);
BIND_ENUM_CONSTANT(STRUCTURED_TEXT_CUSTOM);
}
@@ -1692,22 +1693,22 @@ String TextServer::strip_diacritics(const String &p_string) const {
return result;
}
-TypedArray<Vector2i> TextServer::parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const {
- TypedArray<Vector2i> ret;
+TypedArray<Vector3i> TextServer::parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const {
+ TypedArray<Vector3i> ret;
switch (p_parser_type) {
case STRUCTURED_TEXT_URI: {
int prev = 0;
for (int i = 0; i < p_text.length(); i++) {
if ((p_text[i] == '\\') || (p_text[i] == '/') || (p_text[i] == '.') || (p_text[i] == ':') || (p_text[i] == '&') || (p_text[i] == '=') || (p_text[i] == '@') || (p_text[i] == '?') || (p_text[i] == '#')) {
if (prev != i) {
- ret.push_back(Vector2i(prev, i));
+ ret.push_back(Vector3i(prev, i, TextServer::DIRECTION_AUTO));
}
- ret.push_back(Vector2i(i, i + 1));
+ ret.push_back(Vector3i(i, i + 1, TextServer::DIRECTION_LTR));
prev = i + 1;
}
}
if (prev != p_text.length()) {
- ret.push_back(Vector2i(prev, p_text.length()));
+ ret.push_back(Vector3i(prev, p_text.length(), TextServer::DIRECTION_AUTO));
}
} break;
case STRUCTURED_TEXT_FILE: {
@@ -1715,14 +1716,14 @@ TypedArray<Vector2i> TextServer::parse_structured_text(StructuredTextParser p_pa
for (int i = 0; i < p_text.length(); i++) {
if ((p_text[i] == '\\') || (p_text[i] == '/') || (p_text[i] == ':')) {
if (prev != i) {
- ret.push_back(Vector2i(prev, i));
+ ret.push_back(Vector3i(prev, i, TextServer::DIRECTION_AUTO));
}
- ret.push_back(Vector2i(i, i + 1));
+ ret.push_back(Vector3i(i, i + 1, TextServer::DIRECTION_LTR));
prev = i + 1;
}
}
if (prev != p_text.length()) {
- ret.push_back(Vector2i(prev, p_text.length()));
+ ret.push_back(Vector3i(prev, p_text.length(), TextServer::DIRECTION_AUTO));
}
} break;
case STRUCTURED_TEXT_EMAIL: {
@@ -1731,19 +1732,19 @@ TypedArray<Vector2i> TextServer::parse_structured_text(StructuredTextParser p_pa
for (int i = 0; i < p_text.length(); i++) {
if ((p_text[i] == '@') && local) { // Add full "local" as single context.
local = false;
- ret.push_back(Vector2i(prev, i));
- ret.push_back(Vector2i(i, i + 1));
+ ret.push_back(Vector3i(prev, i, TextServer::DIRECTION_AUTO));
+ ret.push_back(Vector3i(i, i + 1, TextServer::DIRECTION_LTR));
prev = i + 1;
} else if (!local && (p_text[i] == '.')) { // Add each dot separated "domain" part as context.
if (prev != i) {
- ret.push_back(Vector2i(prev, i));
+ ret.push_back(Vector3i(prev, i, TextServer::DIRECTION_AUTO));
}
- ret.push_back(Vector2i(i, i + 1));
+ ret.push_back(Vector3i(i, i + 1, TextServer::DIRECTION_LTR));
prev = i + 1;
}
}
if (prev != p_text.length()) {
- ret.push_back(Vector2i(prev, p_text.length()));
+ ret.push_back(Vector3i(prev, p_text.length(), TextServer::DIRECTION_AUTO));
}
} break;
case STRUCTURED_TEXT_LIST: {
@@ -1752,18 +1753,97 @@ TypedArray<Vector2i> TextServer::parse_structured_text(StructuredTextParser p_pa
int prev = 0;
for (int i = 0; i < tags.size(); i++) {
if (prev != i) {
- ret.push_back(Vector2i(prev, prev + tags[i].length()));
+ ret.push_back(Vector3i(prev, prev + tags[i].length(), TextServer::DIRECTION_INHERITED));
}
- ret.push_back(Vector2i(prev + tags[i].length(), prev + tags[i].length() + 1));
+ ret.push_back(Vector3i(prev + tags[i].length(), prev + tags[i].length() + 1, TextServer::DIRECTION_INHERITED));
prev = prev + tags[i].length() + 1;
}
}
} break;
+ case STRUCTURED_TEXT_GDSCRIPT: {
+ bool in_string_literal = false;
+ bool in_string_literal_single = false;
+ bool in_id = false;
+
+ int prev = 0;
+ for (int i = 0; i < p_text.length(); i++) {
+ char32_t c = p_text[i];
+ if (in_string_literal) {
+ if (c == '\\') {
+ i++;
+ continue; // Skip escaped chars.
+ } else if (c == '\"') {
+ // String literal end, push string and ".
+ if (prev != i) {
+ ret.push_back(Vector3i(prev, i, TextServer::DIRECTION_AUTO));
+ }
+ prev = i + 1;
+ ret.push_back(Vector3i(i, i + 1, TextServer::DIRECTION_LTR));
+ in_string_literal = false;
+ }
+ } else if (in_string_literal_single) {
+ if (c == '\\') {
+ i++;
+ continue; // Skip escaped chars.
+ } else if (c == '\'') {
+ // String literal end, push string and '.
+ if (prev != i) {
+ ret.push_back(Vector3i(prev, i, TextServer::DIRECTION_AUTO));
+ }
+ prev = i + 1;
+ ret.push_back(Vector3i(i, i + 1, TextServer::DIRECTION_LTR));
+ in_string_literal_single = false;
+ }
+ } else if (in_id) {
+ if (!is_unicode_identifier_continue(c)) {
+ // End of id, push id.
+ if (prev != i) {
+ ret.push_back(Vector3i(prev, i, TextServer::DIRECTION_AUTO));
+ }
+ prev = i;
+ in_id = false;
+ }
+ } else if (is_unicode_identifier_start(c)) {
+ // Start of new id, push prev element.
+ if (prev != i) {
+ ret.push_back(Vector3i(prev, i, TextServer::DIRECTION_AUTO));
+ }
+ prev = i;
+ in_id = true;
+ } else if (c == '\"') {
+ // String literal start, push prev element and ".
+ if (prev != i) {
+ ret.push_back(Vector3i(prev, i, TextServer::DIRECTION_AUTO));
+ }
+ prev = i + 1;
+ ret.push_back(Vector3i(i, i + 1, TextServer::DIRECTION_LTR));
+ in_string_literal = true;
+ } else if (c == '\'') {
+ // String literal start, push prev element and '.
+ if (prev != i) {
+ ret.push_back(Vector3i(prev, i, TextServer::DIRECTION_AUTO));
+ }
+ prev = i + 1;
+ ret.push_back(Vector3i(i, i + 1, TextServer::DIRECTION_LTR));
+ in_string_literal_single = true;
+ } else if (c == '#') {
+ // Start of comment, push prev element and #, skip the rest of the text.
+ if (prev != i) {
+ ret.push_back(Vector3i(prev, i, TextServer::DIRECTION_AUTO));
+ }
+ prev = i + 1;
+ ret.push_back(Vector3i(i, i + 1, TextServer::DIRECTION_LTR));
+ break;
+ }
+ }
+ if (prev < p_text.length()) {
+ ret.push_back(Vector3i(prev, p_text.length(), TextServer::DIRECTION_AUTO));
+ }
+ } break;
case STRUCTURED_TEXT_CUSTOM:
- case STRUCTURED_TEXT_NONE:
case STRUCTURED_TEXT_DEFAULT:
default: {
- ret.push_back(Vector2i(0, p_text.length()));
+ ret.push_back(Vector3i(0, p_text.length(), TextServer::DIRECTION_INHERITED));
}
}
return ret;
diff --git a/servers/text_server.h b/servers/text_server.h
index a56c7d8b23..a91d367e97 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -65,7 +65,8 @@ public:
enum Direction {
DIRECTION_AUTO,
DIRECTION_LTR,
- DIRECTION_RTL
+ DIRECTION_RTL,
+ DIRECTION_INHERITED,
};
enum Orientation {
@@ -198,7 +199,7 @@ public:
STRUCTURED_TEXT_FILE,
STRUCTURED_TEXT_EMAIL,
STRUCTURED_TEXT_LIST,
- STRUCTURED_TEXT_NONE,
+ STRUCTURED_TEXT_GDSCRIPT,
STRUCTURED_TEXT_CUSTOM
};
@@ -505,7 +506,7 @@ public:
virtual String string_to_upper(const String &p_string, const String &p_language = "") const = 0;
virtual String string_to_lower(const String &p_string, const String &p_language = "") const = 0;
- TypedArray<Vector2i> parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const;
+ TypedArray<Vector3i> parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const;
virtual void cleanup() {}