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-rw-r--r--servers/physics_2d/space_2d_sw.cpp1
-rw-r--r--servers/visual/visual_server_canvas.cpp1
2 files changed, 0 insertions, 2 deletions
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 77af0957e1..5ed70803ed 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -763,7 +763,6 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
float owc_margin = col_obj->get_shape_one_way_collision_margin(shape_idx);
- print_line("margin: " + rtos(owc_margin));
cbk.valid_depth = MAX(owc_margin, p_margin); //user specified, but never less than actual margin or it wont work
cbk.invalid_by_dir = 0;
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 84338bccca..bb02027479 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -1110,7 +1110,6 @@ void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_
if (new_size == clight->shadow_buffer_size)
return;
- print_line("create shadow buffer: " + itos(p_size));
clight->shadow_buffer_size = next_power_of_2(p_size);
if (clight->shadow_buffer.is_valid()) {