diff options
Diffstat (limited to 'servers')
| -rw-r--r-- | servers/visual/rasterizer.h | 12 | ||||
| -rw-r--r-- | servers/visual/visual_server_raster.h | 10 | ||||
| -rw-r--r-- | servers/visual_server.h | 14 |
3 files changed, 18 insertions, 18 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 12cf30cfc4..c51dcd1a3b 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -52,12 +52,12 @@ public: virtual RID environment_create() = 0; virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg) = 0; - virtual void environment_set_skybox(RID p_env, RID p_skybox) = 0; - virtual void environment_set_skybox_scale(RID p_env, float p_scale) = 0; + virtual void environment_set_sky(RID p_env, RID p_sky) = 0; + virtual void environment_set_sky_scale(RID p_env, float p_scale) = 0; virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0; virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0; virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0; - virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_skybox_contribution = 0.0) = 0; + virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0) = 0; virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0; virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0; @@ -187,10 +187,10 @@ public: virtual void textures_keep_original(bool p_enable) = 0; - /* SKYBOX API */ + /* SKY API */ - virtual RID skybox_create() = 0; - virtual void skybox_set_texture(RID p_skybox, RID p_cube_map, int p_radiance_size) = 0; + virtual RID sky_create() = 0; + virtual void sky_set_texture(RID p_sky, RID p_cube_map, int p_radiance_size) = 0; /* SHADER API */ diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 95806a2e1a..957af7b9dd 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -644,10 +644,10 @@ public: BIND1(textures_keep_original, bool) - /* SKYBOX API */ + /* SKY API */ - BIND0R(RID, skybox_create) - BIND3(skybox_set_texture, RID, RID, int) + BIND0R(RID, sky_create) + BIND3(sky_set_texture, RID, RID, int) /* SHADER API */ @@ -932,8 +932,8 @@ public: BIND0R(RID, environment_create) BIND2(environment_set_background, RID, EnvironmentBG) - BIND2(environment_set_skybox, RID, RID) - BIND2(environment_set_skybox_scale, RID, float) + BIND2(environment_set_sky, RID, RID) + BIND2(environment_set_sky_scale, RID, float) BIND2(environment_set_bg_color, RID, const Color &) BIND2(environment_set_bg_energy, RID, float) BIND2(environment_set_canvas_max_layer, RID, int) diff --git a/servers/visual_server.h b/servers/visual_server.h index 9277684732..aa98d47455 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -141,10 +141,10 @@ public: virtual void textures_keep_original(bool p_enable) = 0; - /* SKYBOX API */ + /* SKY API */ - virtual RID skybox_create() = 0; - virtual void skybox_set_texture(RID p_skybox, RID p_cube_map, int p_radiance_size) = 0; + virtual RID sky_create() = 0; + virtual void sky_set_texture(RID p_sky, RID p_cube_map, int p_radiance_size) = 0; /* SHADER API */ @@ -589,19 +589,19 @@ public: ENV_BG_CLEAR_COLOR, ENV_BG_COLOR, - ENV_BG_SKYBOX, + ENV_BG_SKY, ENV_BG_CANVAS, ENV_BG_KEEP, ENV_BG_MAX }; virtual void environment_set_background(RID p_env, EnvironmentBG p_bg) = 0; - virtual void environment_set_skybox(RID p_env, RID p_skybox) = 0; - virtual void environment_set_skybox_scale(RID p_env, float p_scale) = 0; + virtual void environment_set_sky(RID p_env, RID p_sky) = 0; + virtual void environment_set_sky_scale(RID p_env, float p_scale) = 0; virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0; virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0; virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0; - virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_skybox_contribution = 0.0) = 0; + virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0) = 0; //set default SSAO options //set default SSR options |