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-rw-r--r--servers/visual/rasterizer.h12
-rw-r--r--servers/visual/visual_server_raster.h10
-rw-r--r--servers/visual_server.h14
3 files changed, 18 insertions, 18 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 12cf30cfc4..c51dcd1a3b 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -52,12 +52,12 @@ public:
virtual RID environment_create() = 0;
virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg) = 0;
- virtual void environment_set_skybox(RID p_env, RID p_skybox) = 0;
- virtual void environment_set_skybox_scale(RID p_env, float p_scale) = 0;
+ virtual void environment_set_sky(RID p_env, RID p_sky) = 0;
+ virtual void environment_set_sky_scale(RID p_env, float p_scale) = 0;
virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0;
virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
- virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_skybox_contribution = 0.0) = 0;
+ virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0) = 0;
virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
@@ -187,10 +187,10 @@ public:
virtual void textures_keep_original(bool p_enable) = 0;
- /* SKYBOX API */
+ /* SKY API */
- virtual RID skybox_create() = 0;
- virtual void skybox_set_texture(RID p_skybox, RID p_cube_map, int p_radiance_size) = 0;
+ virtual RID sky_create() = 0;
+ virtual void sky_set_texture(RID p_sky, RID p_cube_map, int p_radiance_size) = 0;
/* SHADER API */
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 95806a2e1a..957af7b9dd 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -644,10 +644,10 @@ public:
BIND1(textures_keep_original, bool)
- /* SKYBOX API */
+ /* SKY API */
- BIND0R(RID, skybox_create)
- BIND3(skybox_set_texture, RID, RID, int)
+ BIND0R(RID, sky_create)
+ BIND3(sky_set_texture, RID, RID, int)
/* SHADER API */
@@ -932,8 +932,8 @@ public:
BIND0R(RID, environment_create)
BIND2(environment_set_background, RID, EnvironmentBG)
- BIND2(environment_set_skybox, RID, RID)
- BIND2(environment_set_skybox_scale, RID, float)
+ BIND2(environment_set_sky, RID, RID)
+ BIND2(environment_set_sky_scale, RID, float)
BIND2(environment_set_bg_color, RID, const Color &)
BIND2(environment_set_bg_energy, RID, float)
BIND2(environment_set_canvas_max_layer, RID, int)
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 9277684732..aa98d47455 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -141,10 +141,10 @@ public:
virtual void textures_keep_original(bool p_enable) = 0;
- /* SKYBOX API */
+ /* SKY API */
- virtual RID skybox_create() = 0;
- virtual void skybox_set_texture(RID p_skybox, RID p_cube_map, int p_radiance_size) = 0;
+ virtual RID sky_create() = 0;
+ virtual void sky_set_texture(RID p_sky, RID p_cube_map, int p_radiance_size) = 0;
/* SHADER API */
@@ -589,19 +589,19 @@ public:
ENV_BG_CLEAR_COLOR,
ENV_BG_COLOR,
- ENV_BG_SKYBOX,
+ ENV_BG_SKY,
ENV_BG_CANVAS,
ENV_BG_KEEP,
ENV_BG_MAX
};
virtual void environment_set_background(RID p_env, EnvironmentBG p_bg) = 0;
- virtual void environment_set_skybox(RID p_env, RID p_skybox) = 0;
- virtual void environment_set_skybox_scale(RID p_env, float p_scale) = 0;
+ virtual void environment_set_sky(RID p_env, RID p_sky) = 0;
+ virtual void environment_set_sky_scale(RID p_env, float p_scale) = 0;
virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0;
virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
- virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_skybox_contribution = 0.0) = 0;
+ virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0) = 0;
//set default SSAO options
//set default SSR options