diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/physics/body_sw.cpp | 1 | ||||
-rw-r--r-- | servers/physics_2d/body_2d_sw.cpp | 29 | ||||
-rw-r--r-- | servers/physics_2d/body_2d_sw.h | 1 |
3 files changed, 18 insertions, 13 deletions
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index 172a2a3429..a3bb581cb5 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -266,6 +266,7 @@ void BodySW::set_mode(PhysicsServer::BodyMode p_mode) { _inv_mass = mass > 0 ? (1.0 / mass) : 0; _set_static(false); + angular_velocity = Vector3(); } break; } diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp index b9ebd30021..60fb3a3a95 100644 --- a/servers/physics_2d/body_2d_sw.cpp +++ b/servers/physics_2d/body_2d_sw.cpp @@ -47,8 +47,10 @@ void Body2DSW::update_inertias() { case Physics2DServer::BODY_MODE_RIGID: { - if (user_inertia) break; - + if (user_inertia) { + _inv_inertia = inertia > 0 ? (1.0 / inertia) : 0; + break; + } //update tensor for allshapes, not the best way but should be somehow OK. (inspired from bullet) real_t total_area = 0; @@ -57,7 +59,7 @@ void Body2DSW::update_inertias() { total_area += get_shape_aabb(i).get_area(); } - real_t _inertia = 0; + inertia = 0; for (int i = 0; i < get_shape_count(); i++) { @@ -73,15 +75,10 @@ void Body2DSW::update_inertias() { Transform2D mtx = get_shape_transform(i); Vector2 scale = mtx.get_scale(); - _inertia += shape->get_moment_of_inertia(mass, scale) + mass * mtx.get_origin().length_squared(); - //Rect2 ab = get_shape_aabb(i); - //_inertia+=mass*ab.size.dot(ab.size)/12.0f; + inertia += shape->get_moment_of_inertia(mass, scale) + mass * mtx.get_origin().length_squared(); } - if (_inertia != 0) - _inv_inertia = 1.0 / _inertia; - else - _inv_inertia = 0.0; //wathever + _inv_inertia = inertia > 0 ? (1.0 / inertia) : 0; if (mass) _inv_mass = 1.0 / mass; @@ -160,6 +157,7 @@ void Body2DSW::set_param(Physics2DServer::BodyParameter p_param, real_t p_value) _update_inertia(); } else { user_inertia = true; + inertia = p_value; _inv_inertia = 1.0 / p_value; } } break; @@ -194,7 +192,7 @@ real_t Body2DSW::get_param(Physics2DServer::BodyParameter p_param) const { return mass; } case Physics2DServer::BODY_PARAM_INERTIA: { - return _inv_inertia == 0 ? 0 : 1.0 / _inv_inertia; + return inertia; } case Physics2DServer::BODY_PARAM_GRAVITY_SCALE: { return gravity_scale; @@ -226,6 +224,7 @@ void Body2DSW::set_mode(Physics2DServer::BodyMode p_mode) { _set_inv_transform(get_transform().affine_inverse()); _inv_mass = 0; + _inv_inertia = 0; _set_static(p_mode == Physics2DServer::BODY_MODE_STATIC); set_active(p_mode == Physics2DServer::BODY_MODE_KINEMATIC && contacts.size()); linear_velocity = Vector2(); @@ -237,17 +236,21 @@ void Body2DSW::set_mode(Physics2DServer::BodyMode p_mode) { case Physics2DServer::BODY_MODE_RIGID: { _inv_mass = mass > 0 ? (1.0 / mass) : 0; + _inv_inertia = inertia > 0 ? (1.0 / inertia) : 0; _set_static(false); } break; case Physics2DServer::BODY_MODE_CHARACTER: { _inv_mass = mass > 0 ? (1.0 / mass) : 0; + _inv_inertia = 0; _set_static(false); + angular_velocity = 0; } break; } - - _update_inertia(); + if (p_mode == Physics2DServer::BODY_MODE_RIGID && _inv_inertia == 0) { + _update_inertia(); + } /* if (get_space()) _update_queries(); diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 8c64dc9230..5df184c894 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -52,6 +52,7 @@ class Body2DSW : public CollisionObject2DSW { real_t gravity_scale; real_t mass; + real_t inertia; real_t bounce; real_t friction; |