summaryrefslogtreecommitdiff
path: root/servers
diff options
context:
space:
mode:
Diffstat (limited to 'servers')
-rw-r--r--servers/physics_2d/godot_body_2d.cpp2
-rw-r--r--servers/physics_2d/godot_body_2d.h1
-rw-r--r--servers/physics_2d/godot_body_direct_state_2d.cpp4
-rw-r--r--servers/physics_2d/godot_body_direct_state_2d.h1
-rw-r--r--servers/physics_2d/godot_physics_server_2d.cpp9
-rw-r--r--servers/physics_2d/godot_step_2d.cpp6
-rw-r--r--servers/physics_3d/godot_body_3d.cpp2
-rw-r--r--servers/physics_3d/godot_body_3d.h1
-rw-r--r--servers/physics_3d/godot_body_direct_state_3d.cpp4
-rw-r--r--servers/physics_3d/godot_body_direct_state_3d.h1
-rw-r--r--servers/physics_3d/godot_physics_server_3d.cpp9
-rw-r--r--servers/physics_3d/godot_step_3d.cpp6
-rw-r--r--servers/physics_server_2d.cpp2
-rw-r--r--servers/physics_server_2d.h1
-rw-r--r--servers/physics_server_3d.cpp2
-rw-r--r--servers/physics_server_3d.h1
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp23
-rw-r--r--servers/rendering/shader_language.cpp18
-rw-r--r--servers/text/text_server_extension.cpp60
-rw-r--r--servers/text/text_server_extension.h20
-rw-r--r--servers/text_server.cpp19
-rw-r--r--servers/text_server.h20
22 files changed, 186 insertions, 26 deletions
diff --git a/servers/physics_2d/godot_body_2d.cpp b/servers/physics_2d/godot_body_2d.cpp
index 109914d585..442c580920 100644
--- a/servers/physics_2d/godot_body_2d.cpp
+++ b/servers/physics_2d/godot_body_2d.cpp
@@ -221,7 +221,7 @@ Variant GodotBody2D::get_param(PhysicsServer2D::BodyParameter p_param) const {
return inertia;
}
case PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS: {
- return center_of_mass;
+ return center_of_mass_local;
}
case PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE: {
return gravity_scale;
diff --git a/servers/physics_2d/godot_body_2d.h b/servers/physics_2d/godot_body_2d.h
index 817d5f1b0d..7b11b50739 100644
--- a/servers/physics_2d/godot_body_2d.h
+++ b/servers/physics_2d/godot_body_2d.h
@@ -282,6 +282,7 @@ public:
void reset_mass_properties();
_FORCE_INLINE_ const Vector2 &get_center_of_mass() const { return center_of_mass; }
+ _FORCE_INLINE_ const Vector2 &get_center_of_mass_local() const { return center_of_mass_local; }
_FORCE_INLINE_ real_t get_inv_mass() const { return _inv_mass; }
_FORCE_INLINE_ real_t get_inv_inertia() const { return _inv_inertia; }
_FORCE_INLINE_ real_t get_friction() const { return friction; }
diff --git a/servers/physics_2d/godot_body_direct_state_2d.cpp b/servers/physics_2d/godot_body_direct_state_2d.cpp
index deebc57f37..9c9bd56268 100644
--- a/servers/physics_2d/godot_body_direct_state_2d.cpp
+++ b/servers/physics_2d/godot_body_direct_state_2d.cpp
@@ -50,6 +50,10 @@ Vector2 GodotPhysicsDirectBodyState2D::get_center_of_mass() const {
return body->get_center_of_mass();
}
+Vector2 GodotPhysicsDirectBodyState2D::get_center_of_mass_local() const {
+ return body->get_center_of_mass_local();
+}
+
real_t GodotPhysicsDirectBodyState2D::get_inverse_mass() const {
return body->get_inv_mass();
}
diff --git a/servers/physics_2d/godot_body_direct_state_2d.h b/servers/physics_2d/godot_body_direct_state_2d.h
index 2f3e8e5095..ff25205d52 100644
--- a/servers/physics_2d/godot_body_direct_state_2d.h
+++ b/servers/physics_2d/godot_body_direct_state_2d.h
@@ -46,6 +46,7 @@ public:
virtual real_t get_total_linear_damp() const override;
virtual Vector2 get_center_of_mass() const override;
+ virtual Vector2 get_center_of_mass_local() const override;
virtual real_t get_inverse_mass() const override;
virtual real_t get_inverse_inertia() const override;
diff --git a/servers/physics_2d/godot_physics_server_2d.cpp b/servers/physics_2d/godot_physics_server_2d.cpp
index cf66b80076..617fa6470a 100644
--- a/servers/physics_2d/godot_physics_server_2d.cpp
+++ b/servers/physics_2d/godot_physics_server_2d.cpp
@@ -963,10 +963,17 @@ bool GodotPhysicsServer2D::body_test_motion(RID p_body, const MotionParameters &
PhysicsDirectBodyState2D *GodotPhysicsServer2D::body_get_direct_state(RID p_body) {
ERR_FAIL_COND_V_MSG((using_threads && !doing_sync), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
+ if (!body_owner.owns(p_body)) {
+ return nullptr;
+ }
+
GodotBody2D *body = body_owner.get_or_null(p_body);
ERR_FAIL_COND_V(!body, nullptr);
- ERR_FAIL_COND_V(!body->get_space(), nullptr);
+ if (!body->get_space()) {
+ return nullptr;
+ }
+
ERR_FAIL_COND_V_MSG(body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
return body->get_direct_state();
diff --git a/servers/physics_2d/godot_step_2d.cpp b/servers/physics_2d/godot_step_2d.cpp
index 3010315571..84ec0e3c63 100644
--- a/servers/physics_2d/godot_step_2d.cpp
+++ b/servers/physics_2d/godot_step_2d.cpp
@@ -255,11 +255,7 @@ void GodotStep2D::step(GodotSpace2D *p_space, real_t p_delta, int p_iterations)
// Warning: _solve_island modifies the constraint islands for optimization purpose,
// their content is not reliable after these calls and shouldn't be used anymore.
- if (island_count > 1) {
- work_pool.do_work(island_count, this, &GodotStep2D::_solve_island, nullptr);
- } else if (island_count > 0) {
- _solve_island(0);
- }
+ work_pool.do_work(island_count, this, &GodotStep2D::_solve_island, nullptr);
{ //profile
profile_endtime = OS::get_singleton()->get_ticks_usec();
diff --git a/servers/physics_3d/godot_body_3d.cpp b/servers/physics_3d/godot_body_3d.cpp
index 768c9e6572..acf60d61c2 100644
--- a/servers/physics_3d/godot_body_3d.cpp
+++ b/servers/physics_3d/godot_body_3d.cpp
@@ -267,7 +267,7 @@ Variant GodotBody3D::get_param(PhysicsServer3D::BodyParameter p_param) const {
}
} break;
case PhysicsServer3D::BODY_PARAM_CENTER_OF_MASS: {
- return center_of_mass;
+ return center_of_mass_local;
} break;
case PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE: {
return gravity_scale;
diff --git a/servers/physics_3d/godot_body_3d.h b/servers/physics_3d/godot_body_3d.h
index 4993ea6a1b..7fc2f58168 100644
--- a/servers/physics_3d/godot_body_3d.h
+++ b/servers/physics_3d/godot_body_3d.h
@@ -200,6 +200,7 @@ public:
_FORCE_INLINE_ Basis get_principal_inertia_axes() const { return principal_inertia_axes; }
_FORCE_INLINE_ Vector3 get_center_of_mass() const { return center_of_mass; }
+ _FORCE_INLINE_ Vector3 get_center_of_mass_local() const { return center_of_mass_local; }
_FORCE_INLINE_ Vector3 xform_local_to_principal(const Vector3 &p_pos) const { return principal_inertia_axes_local.xform(p_pos - center_of_mass_local); }
_FORCE_INLINE_ void set_linear_velocity(const Vector3 &p_velocity) { linear_velocity = p_velocity; }
diff --git a/servers/physics_3d/godot_body_direct_state_3d.cpp b/servers/physics_3d/godot_body_direct_state_3d.cpp
index 9c234a5752..a929cab6f9 100644
--- a/servers/physics_3d/godot_body_direct_state_3d.cpp
+++ b/servers/physics_3d/godot_body_direct_state_3d.cpp
@@ -49,6 +49,10 @@ Vector3 GodotPhysicsDirectBodyState3D::get_center_of_mass() const {
return body->get_center_of_mass();
}
+Vector3 GodotPhysicsDirectBodyState3D::get_center_of_mass_local() const {
+ return body->get_center_of_mass_local();
+}
+
Basis GodotPhysicsDirectBodyState3D::get_principal_inertia_axes() const {
return body->get_principal_inertia_axes();
}
diff --git a/servers/physics_3d/godot_body_direct_state_3d.h b/servers/physics_3d/godot_body_direct_state_3d.h
index 6c584a2634..35fd1543b0 100644
--- a/servers/physics_3d/godot_body_direct_state_3d.h
+++ b/servers/physics_3d/godot_body_direct_state_3d.h
@@ -46,6 +46,7 @@ public:
virtual real_t get_total_linear_damp() const override;
virtual Vector3 get_center_of_mass() const override;
+ virtual Vector3 get_center_of_mass_local() const override;
virtual Basis get_principal_inertia_axes() const override;
virtual real_t get_inverse_mass() const override;
diff --git a/servers/physics_3d/godot_physics_server_3d.cpp b/servers/physics_3d/godot_physics_server_3d.cpp
index 73654939ca..3e7f9faa27 100644
--- a/servers/physics_3d/godot_physics_server_3d.cpp
+++ b/servers/physics_3d/godot_physics_server_3d.cpp
@@ -881,10 +881,17 @@ bool GodotPhysicsServer3D::body_test_motion(RID p_body, const MotionParameters &
PhysicsDirectBodyState3D *GodotPhysicsServer3D::body_get_direct_state(RID p_body) {
ERR_FAIL_COND_V_MSG((using_threads && !doing_sync), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
+ if (!body_owner.owns(p_body)) {
+ return nullptr;
+ }
+
GodotBody3D *body = body_owner.get_or_null(p_body);
ERR_FAIL_NULL_V(body, nullptr);
- ERR_FAIL_NULL_V(body->get_space(), nullptr);
+ if (!body->get_space()) {
+ return nullptr;
+ }
+
ERR_FAIL_COND_V_MSG(body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
return body->get_direct_state();
diff --git a/servers/physics_3d/godot_step_3d.cpp b/servers/physics_3d/godot_step_3d.cpp
index a8654c617b..331d65df49 100644
--- a/servers/physics_3d/godot_step_3d.cpp
+++ b/servers/physics_3d/godot_step_3d.cpp
@@ -359,11 +359,7 @@ void GodotStep3D::step(GodotSpace3D *p_space, real_t p_delta, int p_iterations)
// Warning: _solve_island modifies the constraint islands for optimization purpose,
// their content is not reliable after these calls and shouldn't be used anymore.
- if (island_count > 1) {
- work_pool.do_work(island_count, this, &GodotStep3D::_solve_island, nullptr);
- } else if (island_count > 0) {
- _solve_island(0);
- }
+ work_pool.do_work(island_count, this, &GodotStep3D::_solve_island, nullptr);
{ //profile
profile_endtime = OS::get_singleton()->get_ticks_usec();
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 466558c9db..fa89ccec65 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -78,6 +78,7 @@ void PhysicsDirectBodyState2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState2D::get_total_angular_damp);
ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState2D::get_center_of_mass);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass_local"), &PhysicsDirectBodyState2D::get_center_of_mass_local);
ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState2D::get_inverse_mass);
ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState2D::get_inverse_inertia);
@@ -124,6 +125,7 @@ void PhysicsDirectBodyState2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_linear_damp"), "", "get_total_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "total_gravity"), "", "get_total_gravity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass"), "", "get_center_of_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass_local"), "", "get_center_of_mass_local");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping");
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 55ac7e1fdc..fec03a8111 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -49,6 +49,7 @@ public:
virtual real_t get_total_angular_damp() const = 0; // get density of this body space/area
virtual Vector2 get_center_of_mass() const = 0;
+ virtual Vector2 get_center_of_mass_local() const = 0;
virtual real_t get_inverse_mass() const = 0; // get the mass
virtual real_t get_inverse_inertia() const = 0; // get density of this body space
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index a354b69a29..eb52cbfe5a 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -77,6 +77,7 @@ void PhysicsDirectBodyState3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState3D::get_total_angular_damp);
ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState3D::get_center_of_mass);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass_local"), &PhysicsDirectBodyState3D::get_center_of_mass_local);
ClassDB::bind_method(D_METHOD("get_principal_inertia_axes"), &PhysicsDirectBodyState3D::get_principal_inertia_axes);
ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState3D::get_inverse_mass);
@@ -126,6 +127,7 @@ void PhysicsDirectBodyState3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inverse_inertia"), "", "get_inverse_inertia");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "total_gravity"), "", "get_total_gravity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass"), "", "get_center_of_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass_local"), "", "get_center_of_mass_local");
ADD_PROPERTY(PropertyInfo(Variant::BASIS, "principal_inertia_axes"), "", "get_principal_inertia_axes");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 8883443e34..b5113fd35f 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -48,6 +48,7 @@ public:
virtual real_t get_total_linear_damp() const = 0;
virtual Vector3 get_center_of_mass() const = 0;
+ virtual Vector3 get_center_of_mass_local() const = 0;
virtual Basis get_principal_inertia_axes() const = 0;
virtual real_t get_inverse_mass() const = 0; // get the mass
virtual Vector3 get_inverse_inertia() const = 0; // get density of this body space
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 0ca2f051fa..9441c7cfb5 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -2086,7 +2086,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
ERR_FAIL_COND(!rb);
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment);
- //glow (if enabled)
+ // Glow and override exposure (if enabled).
CameraEffects *camfx = camera_effects_owner.get_or_null(p_render_data->camera_effects);
bool can_use_effects = rb->width >= 8 && rb->height >= 8;
@@ -2102,7 +2102,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
EffectsRD::BokehBuffers buffers;
- // textures we use
+ // Textures we use.
buffers.base_texture_size = Size2i(rb->width, rb->height);
buffers.base_texture = rb->texture;
buffers.depth_texture = rb->depth_texture;
@@ -2114,7 +2114,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
if (can_use_storage) {
storage->get_effects()->bokeh_dof(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
} else {
- // set framebuffers
+ // Set framebuffers.
buffers.base_fb = rb->texture_fb;
buffers.secondary_fb = rb->weight_buffers[1].fb;
buffers.half_fb[0] = rb->weight_buffers[2].fb;
@@ -2124,7 +2124,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
buffers.weight_texture[2] = rb->weight_buffers[2].weight;
buffers.weight_texture[3] = rb->weight_buffers[3].weight;
- // set weight buffers
+ // Set weight buffers.
buffers.base_weight_fb = rb->base_weight_fb;
storage->get_effects()->bokeh_dof_raster(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
@@ -2147,13 +2147,13 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
} else {
storage->get_effects()->luminance_reduction_raster(rb->texture, Size2i(rb->width, rb->height), rb->luminance.reduce, rb->luminance.fb, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
}
- //swap final reduce with prev luminance
+ // Swap final reduce with prev luminance.
SWAP(rb->luminance.current, rb->luminance.reduce.write[rb->luminance.reduce.size() - 1]);
if (!can_use_storage) {
SWAP(rb->luminance.current_fb, rb->luminance.fb.write[rb->luminance.fb.size() - 1]);
}
- RenderingServerDefault::redraw_request(); //redraw all the time if auto exposure rendering is on
+ RenderingServerDefault::redraw_request(); // Redraw all the time if auto exposure rendering is on.
RD::get_singleton()->draw_command_end_label();
}
@@ -2207,7 +2207,6 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
{
RD::get_singleton()->draw_command_begin_label("Tonemap");
- //tonemap
EffectsRD::TonemapSettings tonemap;
if (can_use_effects && env && env->auto_exposure && rb->luminance.current.is_valid()) {
@@ -2246,6 +2245,10 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.exposure = env->exposure;
}
+ if (camfx && camfx->override_exposure_enabled) {
+ tonemap.exposure = camfx->override_exposure;
+ }
+
tonemap.use_color_correction = false;
tonemap.use_1d_color_correction = false;
tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
@@ -2280,6 +2283,8 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
ERR_FAIL_COND(!rb);
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment);
+ // Override exposure (if enabled).
+ CameraEffects *camfx = camera_effects_owner.get_or_null(p_render_data->camera_effects);
bool can_use_effects = rb->width >= 8 && rb->height >= 8;
@@ -2293,6 +2298,10 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
tonemap.white = env->white;
}
+ if (camfx && camfx->override_exposure_enabled) {
+ tonemap.exposure = camfx->override_exposure;
+ }
+
// We don't support glow or auto exposure here, if they are needed, don't use subpasses!
// The problem is that we need to use the result so far and process them before we can
// apply this to our results.
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 04cc844483..d803d5fcf8 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -7439,7 +7439,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
int texture_uniforms = 0;
int texture_binding = 0;
- int uniforms = 0;
int instance_index = 0;
ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
@@ -7790,9 +7789,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
uniform2.texture_order = -1;
- if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
- uniform2.order = uniforms++;
- }
}
if (uniform2.array_size > 0) {
@@ -8771,6 +8767,20 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
}
+ int uniforms = 0;
+
+ // Need to push arrays to first place in a uniform buffer in order to correct work.
+ for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
+ if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size > 0) {
+ E->get().order = uniforms++;
+ }
+ }
+ for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
+ if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size == 0) {
+ E->get().order = uniforms++;
+ }
+ }
+
int error_line;
String error_message;
if (!_check_varying_usages(&error_line, &error_message)) {
diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp
index a44fee7c95..0a7523e33a 100644
--- a/servers/text/text_server_extension.cpp
+++ b/servers/text/text_server_extension.cpp
@@ -55,6 +55,15 @@ void TextServerExtension::_bind_methods() {
GDVIRTUAL_BIND(_font_set_data, "font_rid", "data");
GDVIRTUAL_BIND(_font_set_data_ptr, "font_rid", "data_ptr", "data_size");
+ GDVIRTUAL_BIND(_font_set_style, "font_rid", "style");
+ GDVIRTUAL_BIND(_font_get_style, "font_rid");
+
+ GDVIRTUAL_BIND(_font_set_name, "font_rid", "name");
+ GDVIRTUAL_BIND(_font_get_name, "font_rid");
+
+ GDVIRTUAL_BIND(_font_set_style_name, "font_rid", "name_style");
+ GDVIRTUAL_BIND(_font_get_style_name, "font_rid");
+
GDVIRTUAL_BIND(_font_set_antialiased, "font_rid", "antialiased");
GDVIRTUAL_BIND(_font_is_antialiased, "font_rid");
@@ -185,6 +194,9 @@ void TextServerExtension::_bind_methods() {
GDVIRTUAL_BIND(_shaped_text_set_bidi_override, "shaped", "override");
+ GDVIRTUAL_BIND(_shaped_text_set_custom_punctuation, "shaped", "punct");
+ GDVIRTUAL_BIND(_shaped_text_get_custom_punctuation, "shaped");
+
GDVIRTUAL_BIND(_shaped_text_set_orientation, "shaped", "orientation");
GDVIRTUAL_BIND(_shaped_text_get_orientation, "shaped");
@@ -368,6 +380,42 @@ void TextServerExtension::font_set_data_ptr(RID p_font_rid, const uint8_t *p_dat
GDVIRTUAL_CALL(_font_set_data_ptr, p_font_rid, p_data_ptr, p_data_size);
}
+void TextServerExtension::font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) {
+ GDVIRTUAL_CALL(_font_set_style, p_font_rid, p_style);
+}
+
+uint32_t /*FontStyle*/ TextServerExtension::font_get_style(RID p_font_rid) const {
+ uint32_t ret;
+ if (GDVIRTUAL_CALL(_font_get_style, p_font_rid, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+void TextServerExtension::font_set_style_name(RID p_font_rid, const String &p_name) {
+ GDVIRTUAL_CALL(_font_set_style_name, p_font_rid, p_name);
+}
+
+String TextServerExtension::font_get_style_name(RID p_font_rid) const {
+ String ret;
+ if (GDVIRTUAL_CALL(_font_get_style_name, p_font_rid, ret)) {
+ return ret;
+ }
+ return String();
+}
+
+void TextServerExtension::font_set_name(RID p_font_rid, const String &p_name) {
+ GDVIRTUAL_CALL(_font_set_name, p_font_rid, p_name);
+}
+
+String TextServerExtension::font_get_name(RID p_font_rid) const {
+ String ret;
+ if (GDVIRTUAL_CALL(_font_get_name, p_font_rid, ret)) {
+ return ret;
+ }
+ return String();
+}
+
void TextServerExtension::font_set_antialiased(RID p_font_rid, bool p_antialiased) {
GDVIRTUAL_CALL(_font_set_antialiased, p_font_rid, p_antialiased);
}
@@ -906,6 +954,18 @@ void TextServerExtension::shaped_text_set_bidi_override(RID p_shaped, const Arra
GDVIRTUAL_CALL(_shaped_text_set_bidi_override, p_shaped, p_override);
}
+void TextServerExtension::shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) {
+ GDVIRTUAL_CALL(_shaped_text_set_custom_punctuation, p_shaped, p_punct);
+}
+
+String TextServerExtension::shaped_text_get_custom_punctuation(RID p_shaped) const {
+ String ret;
+ if (GDVIRTUAL_CALL(_shaped_text_get_custom_punctuation, p_shaped, ret)) {
+ return ret;
+ }
+ return String();
+}
+
void TextServerExtension::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) {
GDVIRTUAL_CALL(_shaped_text_set_preserve_invalid, p_shaped, p_enabled);
}
diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h
index 954b2cf660..e419b4055d 100644
--- a/servers/text/text_server_extension.h
+++ b/servers/text/text_server_extension.h
@@ -84,6 +84,21 @@ public:
GDVIRTUAL2(_font_set_data, RID, const PackedByteArray &);
GDVIRTUAL3(_font_set_data_ptr, RID, GDNativeConstPtr<const uint8_t>, uint64_t);
+ virtual void font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) override;
+ virtual uint32_t /*FontStyle*/ font_get_style(RID p_font_rid) const override;
+ GDVIRTUAL2(_font_set_style, RID, uint32_t);
+ GDVIRTUAL1RC(uint32_t, _font_get_style, RID);
+
+ virtual void font_set_name(RID p_font_rid, const String &p_name) override;
+ virtual String font_get_name(RID p_font_rid) const override;
+ GDVIRTUAL2(_font_set_name, RID, const String &);
+ GDVIRTUAL1RC(String, _font_get_name, RID);
+
+ virtual void font_set_style_name(RID p_font_rid, const String &p_name) override;
+ virtual String font_get_style_name(RID p_font_rid) const override;
+ GDVIRTUAL2(_font_set_style_name, RID, const String &);
+ GDVIRTUAL1RC(String, _font_get_style_name, RID);
+
virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) override;
virtual bool font_is_antialiased(RID p_font_rid) const override;
GDVIRTUAL2(_font_set_antialiased, RID, bool);
@@ -301,6 +316,11 @@ public:
virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) override;
GDVIRTUAL2(_shaped_text_set_bidi_override, RID, const Array &);
+ virtual void shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) override;
+ virtual String shaped_text_get_custom_punctuation(RID p_shaped) const override;
+ GDVIRTUAL2(_shaped_text_set_custom_punctuation, RID, String);
+ GDVIRTUAL1RC(String, _shaped_text_get_custom_punctuation, RID);
+
virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override;
virtual Orientation shaped_text_get_orientation(RID p_shaped) const override;
GDVIRTUAL2(_shaped_text_set_orientation, RID, Orientation);
diff --git a/servers/text_server.cpp b/servers/text_server.cpp
index af4718678e..9034239fe0 100644
--- a/servers/text_server.cpp
+++ b/servers/text_server.cpp
@@ -208,6 +208,15 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("font_set_data", "font_rid", "data"), &TextServer::font_set_data);
+ ClassDB::bind_method(D_METHOD("font_set_style", "font_rid", "style"), &TextServer::font_set_style);
+ ClassDB::bind_method(D_METHOD("font_get_style", "font_rid"), &TextServer::font_get_style);
+
+ ClassDB::bind_method(D_METHOD("font_set_name", "font_rid", "name"), &TextServer::font_set_name);
+ ClassDB::bind_method(D_METHOD("font_get_name", "font_rid"), &TextServer::font_get_name);
+
+ ClassDB::bind_method(D_METHOD("font_set_style_name", "font_rid", "name"), &TextServer::font_set_style_name);
+ ClassDB::bind_method(D_METHOD("font_get_style_name", "font_rid"), &TextServer::font_get_style_name);
+
ClassDB::bind_method(D_METHOD("font_set_antialiased", "font_rid", "antialiased"), &TextServer::font_set_antialiased);
ClassDB::bind_method(D_METHOD("font_is_antialiased", "font_rid"), &TextServer::font_is_antialiased);
@@ -338,6 +347,9 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("shaped_text_set_bidi_override", "shaped", "override"), &TextServer::shaped_text_set_bidi_override);
+ ClassDB::bind_method(D_METHOD("shaped_text_set_custom_punctuation", "shaped", "punct"), &TextServer::shaped_text_set_custom_punctuation);
+ ClassDB::bind_method(D_METHOD("shaped_text_get_custom_punctuation", "shaped"), &TextServer::shaped_text_get_custom_punctuation);
+
ClassDB::bind_method(D_METHOD("shaped_text_set_orientation", "shaped", "orientation"), &TextServer::shaped_text_set_orientation, DEFVAL(ORIENTATION_HORIZONTAL));
ClassDB::bind_method(D_METHOD("shaped_text_get_orientation", "shaped"), &TextServer::shaped_text_get_orientation);
@@ -470,11 +482,16 @@ void TextServer::_bind_methods() {
BIND_ENUM_CONSTANT(CONTOUR_CURVE_TAG_OFF_CONIC);
BIND_ENUM_CONSTANT(CONTOUR_CURVE_TAG_OFF_CUBIC);
- /* Font Spacing*/
+ /* Font Spacing */
BIND_ENUM_CONSTANT(SPACING_GLYPH);
BIND_ENUM_CONSTANT(SPACING_SPACE);
BIND_ENUM_CONSTANT(SPACING_TOP);
BIND_ENUM_CONSTANT(SPACING_BOTTOM);
+
+ /* Font Style */
+ BIND_ENUM_CONSTANT(FONT_BOLD);
+ BIND_ENUM_CONSTANT(FONT_ITALIC);
+ BIND_ENUM_CONSTANT(FONT_FIXED_WIDTH);
}
Vector2 TextServer::get_hex_code_box_size(int p_size, char32_t p_index) const {
diff --git a/servers/text_server.h b/servers/text_server.h
index a5484d8fbd..4f55f881e6 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -125,6 +125,12 @@ public:
SPACING_BOTTOM,
};
+ enum FontStyle {
+ FONT_BOLD = 1 << 0,
+ FONT_ITALIC = 1 << 1,
+ FONT_FIXED_WIDTH = 1 << 2,
+ };
+
void _draw_hex_code_box_number(RID p_canvas, int p_size, const Vector2 &p_pos, uint8_t p_index, const Color &p_color) const;
protected:
@@ -144,6 +150,7 @@ protected:
int end = 0; // Substring end offset in the parent string.
String text;
+ String custom_punct;
TextServer::Direction direction = DIRECTION_LTR; // Desired text direction.
TextServer::Orientation orientation = ORIENTATION_HORIZONTAL;
@@ -224,6 +231,15 @@ public:
virtual void font_set_data(RID p_font_rid, const PackedByteArray &p_data) = 0;
virtual void font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) = 0;
+ virtual void font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) = 0;
+ virtual uint32_t /*FontStyle*/ font_get_style(RID p_font_rid) const = 0;
+
+ virtual void font_set_name(RID p_font_rid, const String &p_name) = 0;
+ virtual String font_get_name(RID p_font_rid) const = 0;
+
+ virtual void font_set_style_name(RID p_font_rid, const String &p_name) = 0;
+ virtual String font_get_style_name(RID p_font_rid) const = 0;
+
virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) = 0;
virtual bool font_is_antialiased(RID p_font_rid) const = 0;
@@ -354,6 +370,9 @@ public:
virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) = 0;
+ virtual void shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) = 0;
+ virtual String shaped_text_get_custom_punctuation(RID p_shaped) const = 0;
+
virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) = 0;
virtual Orientation shaped_text_get_orientation(RID p_shaped) const = 0;
@@ -535,6 +554,7 @@ VARIANT_ENUM_CAST(TextServer::Hinting);
VARIANT_ENUM_CAST(TextServer::Feature);
VARIANT_ENUM_CAST(TextServer::ContourPointTag);
VARIANT_ENUM_CAST(TextServer::SpacingType);
+VARIANT_ENUM_CAST(TextServer::FontStyle);
GDVIRTUAL_NATIVE_PTR(Glyph);
GDVIRTUAL_NATIVE_PTR(Glyph *);